The GUS Daily Digest Saturday, 6 January 1996 Volume 27 : Number 004 Today's Topics: Gratuitous flame about Win95 and Gravis GUS and games UAKM Static Cakewalk 4.0 GUS Win95 drivers - wow! They work! Re: Looping sounds in W95 GUS PnP GUS and the CPU RE: The GUS Daily Digest V27 #2 [none] Comamnd and conquer CD -> WAV utility GUS PnP saga (long!) Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- From: DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations) Date: Fri, 5 Jan 1996 11:12 -0500 Subject: Gratuitous flame about Win95 and Gravis > From: David Bakken > Date: Thu, 4 Jan 1996 09:39:15 -0500 > Subject: How do I know if my GUS is causing the choppy audio? > All 3 of these games are "Designed for Microsoft Windows 95." Ha! > So has anyone got these games working well with the GUS Windows 95 drivers? > I'm beginning to strongly suspect that the problem is in the soundcard > or (more likely) the Windows 95 drivers, especially since others > have reported this problem on the mailing list. #define FLAME_MODE ON Well, it surely does my heart good to see all these problems with the Win95 driver. Perhaps, just perhaps, all you WinWeenies will finally know how us OS/2 folks felt in the days before the Manley drivers (and most of us still feel this way). Yup, you bought the hype big time and now reality sets in. Maybe someone will, out of the goodness of their heart, write a decent Win95 driver for you all. But I doubt it. After all, this is Gravis's responsiblity (or Microsoft's, given all the stupid comments about how IBM should write the OS/2 GUS driver). I think the appropriate phrase here is "hoist on your own petard." So keep those problem reports coming. I can use the lift each day. :-) #define FLAME_MODE OFF Ok, I'll try to help out here, too. > Also, I bought a special-order cable to go from my CD-ROM to my > GUS, but I have no idea if I have to tell either the GUS > or the CD-ROM drive to use this to communicate sound (as opposed > to using IDE, I presume). Do I need to do anything more here > to use this cable? Is it likely to help anything? If you have an UltraSound Classic, you shouldn't have to do anything, as there is no way to either turn on or off the CD-in on a GUS. Try playing a music CD and you should hear sound through the soundcard. I think the GUS MAX has a way to adjust this, but I don't know as I don't own on. For you info, sound data doesn't go through the IDE interface at all. Only some SCSI drives will do that... > Finally, is there a way I can find out the rev of my GUS board? > From the driver, or is it stamped on the card? From the date > of purchase (probably 3/93 -4/93) maybe someone knows offhand. Out on ORST there should be a little program call GUSREV09.ZIP that proports to be able to determine the rev of your GUS, but I think it only works for MAXes and GUS Classic 3.x...I know I have a 2.x GUS and it just said that it couldn't figure it out. But that alone will tell you something. > While I don't have much > spare cash right now, I need to get this going for my kids > and will probably go out and buy another sound card if I > don't get this cleared up soon. And I would no be inclined > to buy a Gravis, unless I hear reports on this list that > their new cards work much better I'd personally suggest you get a cheap SB16 and install it alongside your GUS. Gravis will probably eventually get a (sorta) decent driver together for Win95 (or someone will :-). In the mean time you can get sound from things. Given that SB16's can be had for <100 at PC shows and the like, it's got THAT big a hit. > From: "Alan J. Snyder" > Date: Thu, 4 Jan 1996 16:16:31 -0500 > Subject: Simple question re Win95 drivers > - ------ =_NextPart_000_01BADAC0.0325E0E0 > Content-Type: application/ms-tnef > Content-Transfer-Encoding: base64 Can all you folks using Microsoft Exchange please find some way to trim off the useless base64 encoded crap that it likes to append to each message? Frankly, a 3 line message with over 30 lines of crap sounds like a waste of bandwidth to me. All flames cheerfully ignored! DDA ------------------------------ From: Eugen_Woiwod@mindlink.bc.ca (Eugen Woiwod) Date: Fri, 05 Jan 96 09:29:13 -0800 Subject: GUS and games > > From: "Moebius" > Date: Thu, 4 Jan 1996 20:24:05 +1 > Subject: Re: The Dig > > >From: Jarrod Kinoshita > >Date: Wed, 3 Jan 1996 11:32:50 -1000 > >Subject: The Dig > > >Hi, > > >I just picked up the LucasArts game "The Dig". The game is pretty > >good > >except for the choppy sound. I called Lucas Arts tech. support and > >they said it choppy because of the way the GUS works, takes up too > >much CPU time or something. Does anyone else have the same problem? > >I got a 486/66, 2x CD ROM, 8MB RAM. I'm running off the boot disk > >right to play the game. Are there any fixes? > > Come on a GUS using too much CPU Time....it is one of the force of > the GUS...it doesn't use any CPU Usage ! (in fact yes but 0,5 to 2% > Max !). > In fact it is their routine which is crappy.I have both GUS > and a Awe32 in my PC Hey, Lucasart's is like every other company, looking to make a quick buck, they dont care how well they support the GUS it seem's :-( But I got a GUS ACE and a PAS16 in this machine, so fortunately I do not need SBOS at least :-) > > .In SB mode the sound is good but ooups in > GUS mode there is a lot of back noise !.I think Lucas need to keep a > bit much attention to their soundtracks.The sounds of Rebel Assault 2 > is a real crap !.When you use the SB in it the game is faster than > GUS mode ;-(((.Look at the game StoneKeep the sound is incredible. > lotsa bass good treble...you think the sound comes straight ahead > from the CD....but not...it is a sampled file.. Then whoever made StoneKeep, that show's right there that thier sound code man ACTUALLY knew how to program a GUS properly, and THAT'S a RARE thing nowaday's with the big game companies :-) > > --------------------- > > From: Walter Scott > Date: Thu, 04 Jan 1996 08:27:51 -0500 > Subject: Re: GUS game support > > >>>> I have both a SB16 and GUS and while I have generally been able > to get most games working well with the GUS in the past, I'm finding the > new trends in sound support accommodate the SB16 much more > adequately. This generally means that unless the game supports MIDI I > use the SB16 because the GUS support is usually flawed in some > way.<<< > >>>When you use "usually," do you mean greater than 50% of non-MIDI > games, as I think the word means? What kind of flaws are you seeing? > <<< > > Ya know...I used to have a list of this and it was a monster... > > Rise of the Triad: Decreased performance using a GUS. (Says this in the > README.DOC) Then obviousely Apogee is using software SFX and music mixing for the GUS, not realizing they could use the hardware(GUS) to do it instead. Make's me wonder if sound code programmer's for big companies like APogee really know what the hell they are doing nowaday's. > > Terminal Velocity: Can't play it in stereo, and produces static. > Dark Forces: a warning saying GUS owners may experience > performance penalties due to the way the GUS interacts with the > processor. It should be Dark Forces: a warning saying GUS owners may experience performance penalties due to the way our sound code programmer can't figure out how to use the GUS properly. > > The new Crusader-No Remorse: No sound whatsoever. > Lands of Lore CD: Patrick Stewart's voice is garbled and unhearable. > (we were told by Gravis there would be a patch. It's been over a 18 > months now). > The Dig: Decreased performance and garbled audio using a GUS > because of the way it interacts with the CPU. Again, Lucasart's can't seem to figure out, GEE, WE CAN actually use the GUS ITSELF to mix the music and SFX instead of having the game do it, sheesh. Anyone have programming information on the GUS so I can shove it in Lucasart's face??? :-) > > Command & Conquer: Garbled digital audio and decreased game > performance. Sigh, software mixing again, sheesh! > > I mean, come on. And these are only on the games I've had and know > about! I got two more games for you that experience problem's :-) DOOM v1.9 Registered: On my 386-40 with 8 meg's ram and a GUS ACE, sometimes I hear a slight "crackling or static" during play. In DOOM2 v1.9 that crackling and static got even worse. I found out from a friend of mine, that DOOM v1.2 actually sounded the best with the GUS, since v1.2 used hardware SFX and music mixing for the GUS(e.g it had the GUS do it itself), but now, DOOM v1.3 to v1.9, DO SOFTWARE SFX and MUSIC mixing for the GUS, meaning it does not sound as good as v1.2 did. Why ID didn't say with hardware sfx and music mixing is beyond me. I know, maybe they got lazy, in fact I think they ARE lazy as they never did fix that "Arch-Vile turn's enemy into ghost under door" bug, which they say doesn't happen much, well it only happended 7 times in a DOOM2 co-op game I played a month ago with a friend :-) > > And like I said, I used to have list about twice that big, but when I > switched to a Soundscape ELITE, I threw it away (ahhh...a soundcard > that works and sounds great...imagine that!) Hey the GUS CAN be good for games, it's just that the companies need to realize that the GUS is not yet another SB cheapo card that need's software SFX and music mixing, since, like I said, it can be done via hardware(GUS) itself :-) Someone should tell THAT to Apogee and Lucasart's. > > The GUS is a good card to use if you're a heavy midi/user composer, but > if you're still using a GUS for games, you got a hole in your head. No, you need to put a hole in the sound dork's head at ID, Apogee and Lucasart's > > ------------------------------ > > From: Walter Scott > Date: Thu, 04 Jan 1996 08:42:07 -0500 > Subject: Re: Command and Conquer > > >>Can someone please tell me how to stop the awful crackling static > sounds that keep happening (I guess the music is clipping) when playing > Command and Conquer?<< > > You can't. It's due to the way GUS "interacts with the CPU" (i.e. It's > a > CPU pig). THe GUS isn't a CPU pig, it's that Westwood is yet another stupid company who can't figure out how to program a GUS properly. > > Try turning the music off (all the way down), that will help > some. Gravis says it's a probelm with C&C and Westwood needs to do > a patch, and of course Westwood says it's a problem with the GUS > driver and Gravis needs to make a patch. Gee, we've only heard that > with about 20 or 30 other games. Welcome to the wonderful world of > the Ultrasound and games. (Note the sarcasm) Hey I bet the smaller guy's who make game's for shareware probably program the GUS a HELL of a lot better then the big guy's, Apogee, Epic, ID, Lucasart's, etc. Ttul ------------------------------ From: GUI TERENCE ANG Date: Fri, 5 Jan 1996 15:53:36 -0500 Subject: UAKM Static Thanks for the reply about the static problem with UAKM, Harry. No one seemed to know what was wrong with it. I asked support@gravis.com and the retailer, no answers. Anyways, your suggestion makes a lot of sense, since I have a CL-5426 VLB card. I've since returned the game (didn't have enough patience to wait around for answers), anyways I got an exchange (and played the game heavily despite the sound, so not much harm done). I'll keep that in mind for future games. thanx ------------------------------ From: Loren Kling Date: Fri, 5 Jan 96 01:54:22 -0700 (MST) Subject: Cakewalk 4.0 Ken: There are many things in Cakewalk 4.0 that are not yet fully fuctional (such as the Gravis's patch catching). According to a rep on Compuserve, there will/should be a release sometime this month or next month to correct many of the problems. - -loreN loreN kliNg . . . . . .R.O.A.D.K.I.L.L. .F.R.O.M. . . lkling@sisna.COM . . . .T.H.E. .I.N.F.O.M.A.T.I.O.N. . . . . . . . . . . . . . .S.U.P.E.R. .H.I.G.H.W.A.Y.!. . ------------------------------ From: Sam Date: Fri, 5 Jan 1996 09:21:25 +0000 (GMT) Subject: GUS Win95 drivers - wow! They work! Well, just got back to the net again... and a few weeks ago we got the Gus Win95 drivers. Aren't they great! Worked absolutely beautifully first time. All the example videos play pretty close to perfectly now, and this is on a dx-33... they work much better than the 3.1 drivers ever did. So Gravis actually managed to stick to a deadline (or pretty close, anyway) AND produce a good bit of software that even works on our 2.something board! Wow! (So it wasn't the first deadline they gave, but then even Microsoft don't stick to first deadlines..) I don't suppose anything else "exciting" happened while I was away, GUS-wise? Are people having problems with the GUS PnP or is that working well too? [I assume it IS actually released by now..] By the way, I like the interwave pricing - it's actually quite a bit cheaper than MAX here... (105 quid compared to 125.) Sam (wondering if there's gonna be a whole bunch of unsold GUS MAXes hanging around for a while :) >> homepage * http://www.dur.ac.uk/~d405ua/ * fiction, art, links and... >> s0ftware f0rge programs * entertainment : MIDI utilities * Win 3.1/95 >> latest feature * iNETRiS 2.0 internet tetris release! * req. Win 3.1+ ------------------------------ From: "Mariusz Studzinski" Date: Fri, 5 Jan 1996 11:32:07 +0100 Subject: Re: Looping sounds in W95 > From: banshee@ols.net > Date sent: Thu, 04 Jan 1996 11:44:44 -0500 > To: gus-general@apollo.COSC.GOV > Subject: Re: Looping sounds in W95 > >I had same problem with my GUS MAX and looping sound (at start as > >well as anywhere else). I solved it : > > > >My problem was, that I always started Cubic at start. If anything > >DOS based starts during initialization (mean DOS based which has > >something to do with soundcard), sounds are looping. > >Now it's OK. > > Are you talking about Cubic Player? If so how are you getting it to work wit > h your GUS while Win95 is running? I can't get any mod players/editors to wo > rk. I'd like to know as I definitely prefer Cubic Player over Mod4Win. Thank > s! It's true that Cubic Player v1.6 works in Win95 (in full screen mode). I just start the dos box and run CP from there. There is one drawback however - after you quit CP and return to Win95 you'll have trouble with playing samples. M.S. ------------------------------ From: Ashley Flentge Date: Fri, 5 Jan 1996 12:15:59 +-100 Subject: GUS PnP Hai All, I just read an advertisment in a newspaper for the new GUS P&P. It says it's compatible with Windows 95, but as you all know that's what they say about every new hardware/software these days. Does anyone have a GUS P&P running under Windows 95? If so, tell us what you think of it!! Ashley! ------------------------------ From: Daniel James Hull Date: Fri, 5 Jan 1996 12:05:23 +0000 (GMT) Subject: GUS and the CPU I have seen a host of messages about the GUS and its use of the CPU. Could someone please clarify what the truth is. Some people say the gus only uses a small percentage of the CPU time, and others think it hogs the CPU. Some games companies even claim it hogs the CPU. As a programmer myself, I was considering learning to program the GUS card, but first I would like to hear the truth about this. Please respond to my uni account at cs94djh@brunel.ac.uk Thanks Daniel (No fancy sig included) ------------------------------ From: hallo276@osiris.elte.hu Date: Fri, 05 Jan 1996 14:31:05 EST Subject: RE: The GUS Daily Digest V27 #2 Help Wanted! Could anybody send me the uuencoded skeepgus.zip file for the Stonekeep patch please. I have searched all over the Net but I can`nt find it. Thanks. ------------------------------ From: Sergios Date: Fri, 5 Jan 1996 16:08:56 +0200 Subject: [none] >I would appreciate if someone who got MIDI working right under Win95 would >post setup pointers. > >Leo >bresler@nwu.edu I did the following and everything is working without a lot of problems [so far]. a. I Removed first every trace of the old 5.1 drivers for windows 3.1. there were files in the \win\system and the \win directory. I removed everything that started like "grv*" etc. I -kept- the midimap.cfg file [the one the 5.51 drivers install]. I removed every trace of gravis from the win.ini / system.ini files such as the midi1=, midi2= lines. I rebooted. I tested that there was no driver by opening Cubic Player in a dos box [it works fine btw without the drivers :-] b. then I Install the new drivers as stated in the readme. I made sure that the dos and w95 settings were the same. settings : Dma rec : 1 Dma play : 5 Irqs : 5/11 buffers: 2048 each [I use Propats lite 4.0] I had some popping/static with smaller buffers in large high perf. AVIs like the ones in the 95 CD. QuickTime works fine. Control Panel/Multimedia/Midi/Midi Output : single instrument etc. then I commented out the following line from control.ini [don't load] snd.cpl=no joystick.cpl=no ;midimap.drv=no ;here Problems so far : Midi: I tested with various midi files I have heard a lot times, everything seemed corect, though there were glitches and improper instruments some times....very rare though... Wave : I *cannot* use any 16-bit program for 44K/16bit/Stereo RECording, this is *very* frustrating as I do not have a 32 bit program like the CoolEdit etc. Tried with every DMA and Irq combo I -could- use and 95 are a bitch when talking "custom configuration"... Sound Recorder works fine but records for a limited time. System is a Dx4-120, 16Mb etc. etc. compatible pieces. Once there was the horrendous blue screen "vxd protection" and such. I tried to make it happen again but couldnt. this is strange, I think 95 are not *that* stable... I dont think that midi files sound the same.....Some organs are mapped different. How can we make .idf files? can we? ------------------------------ From: Mike Wells Date: Fri, 5 Jan 1996 10:07:00 -0500 (EST) Subject: Comamnd and conquer What systems are you people who are running command & conquer and having sound problems using? I have a GUS and a newsly overdriven 486/100 witha 2x cdrom and an ati mach32 video card, and I get clean GUS audio, with a rare exception (usually when I try to scroll around at top speed with lots of units on the screen attacking or something) which is when the background audio will skip for a second or two (don't you get tired of the background music after a while anyway? The songs are great, but after a while, I'd rather listen to a cd...) Are you meeting the processor requirements? I've tried the game on a 486/40 and it was quite choppy on a SB, but it doesnt meet the 486/66 req. so it wasn't expected to. Or is this just a problem with certain revisions of cards? Or slow cdroms? Slow video? Just looking for explanations for my good c&c performance and others bad performance... Here's hoping you can get your audio working on this great game! Mike ------------------------------ From: dicky@ipp.hacom.nl (Dick H.P. Verweij) Date: Sat, 6 Jan 1996 00:58:21 GMT-1 Subject: CD -> WAV utility > > From: David Burton > Date: Tue, 2 Jan 96 16:21:13 PST > Subject: utility to get WAV's from audio CD > > I know it's been posted before, but can anyone > tell me the name of the utility that allows me > to get audio data from a CD and store into a > WAV file? > > Thanks, > davidb@mcm.hp.com Yes. I can.. (I wrote it..) You can find it in ftp.hacom.nl under directory /incoming - -- Dick H.P. Verweij * For Special projects: IPP Software, Wederik 36, 3831 AZ * dicky@ipp.hacom.nl * Leusden, Netherlands - TEL: 0334950438 FAX: 0334952505 * dicky@dsa.nl * Webmaster at www.hacom.nl * Scriptbuilder at www.dsa.nl * ------------------------------ From: "LaLa (Imre Olajos, Jr.)" Date: Fri, 5 Jan 1996 23:32:17 -0600 Subject: GUS PnP saga (long!) HEEEELP! Well, folx, I finally figured out what Plug'n'Play means. It's actually an abbreviation. It's an abbreviation of "Plug, and play around with it until it works". And even then it's bad. I'm completely disappointed in Gravis. And Gateway 2000. And this whole computer business. Piece of junk! (I actually wanted to say something worse than this...) If You are interested in my saga, please read on. If not, skip it. BTW, a copy of this email was sent to the GUS Daily Digest and the relevant newsgroups on Usenet. - ----------------------------------------------------------------------------- My computer: Gateway 2000 P5-133XL, Pentium 133 MHz, 16 MB EDO RAM, AMI PnP flash BIOS, Intel Triton chipset, 6X CD-ROM drive, Matrox MGA Millenium video-card with 4MB WRAM, Telepath 28.8k faxmodem, 1.6GB Western Digital hard drive, Linksys Ether 16 LAN card, IBM QIC-80 compatible tape drive, 3 1/2 and 5 1/4 floppies. (In short: it's LOADED! ;) - ----------------------------------------------------------------------------- START - ----------------------------------------------------------------------------- On Thursday, I finally got my UltraSound Plug'n'Play. Needless to say, I was eager to open it and install it, since I've been without a soundcard for 4 weeks now (I had a 486 and a GUS MAX before, now I have a Gateway 2000 Pentium 133). I opened the box. To my surprise, I found a regular-sized ISA card in the box (not that GUS MAX giant type), a few disks, a CD and a very skinny multi-language (!) "Quick Start" guide. That's it! Oh, yeah, and there's also an addendum for the Quick Start guide that replaces the whole Win95 installation section. The card itself came in a neat antistatic cover. However, there was a jumper loose in the bag! I did not put it on the card, although there is only one two-pin jumper on it by the InterWave chip. There were no RAMs installed in the sockets. Okay, the installation guide was straightforward and pretty good-looking. I started my installation in good spirits. I snapped the card into my last ISA-slot (I have 2 ISA, 2 PCI and 1 ISA/PCI slots). I turned the machine on. Right away, my AMI BIOS complained that there is a controller resource conflict. I pressed F1, disabled my secondary IDE controller for the time being. It booted OK, although now my DOS did not recognize my CD-ROM. Neither did Win95, but I could care less. To my surprise, the Win95 PnP installation went as it was on the paper. Everything worked flawlessly - so I thought. Reboot. DOS comes in (minus CD-ROM), Win95 comes up - zero sound. No MIDI, no WAV, nothing. Oh, and my WinDecks software crashed right away with a GPF. Then I figured out that my speaker driver was still working, that's why my GUS PNP could not install itself! Fine. Remove Speaker driver, reboot. Win95 comes up with the GUS PNP installation again, saying that it recognized my new hardware. What??? I thought I installed it already! But, hey, what the heck: I went with the flow and installed it. Of course, now I had two GUS drivers, but it seemed to work. I could finally generate noise and it was a big relief for me because at least now I knew that my card hardware is OK. But my CD-ROM was still not working, neither under DOS, nor under Win95. To cut my long story short, after gazillions of reboots and reconfigurations, I finally ended up with my CD-ROM plugged into my GUS PNP, my secondary IDE controller on the motherboard disabled. This way, I still don't have my CD-ROM under DOS, but everything was working ALMOST okay under Win95 with no duplicated drivers. With the exception that for some heck of a reason now I have an extra COM port (???) that I simply could not get rid of, and a GUS PNP MPU-401 emulator that is conflicting with my CD-ROM - according to Mr. Gates and Co. Who cares? I finally have sound AND my CD-ROM back! I tried the Microsoft Fury3 game-demo, and it was working with full sound! All this took me 3 hours and it was midnight when I finished it. Next day (today) I went out and bought 2 pieces of 1 MB 30-pin SIMMs. Put it on the soundcard. Fired up Win95. Wow! Now I even have effects, like reverb and chorus in some of my MIDI musics! Great! Being very positive about this stuff, I started to install my soundcard under DOS (which requires yet another disk). To cut this story short - complete failure. My games do recognize my soundcard as a regular GUS now (remember: the GUS PNP is NOT GUS-compatible without RAM on it! And the 1MB ROM is just barely enough for MIDI under Win95 !), but of course, music (MIDI) support is not working due to the lack of regular GUS patches - which reside on the CD that came with the card, that I cannot access, because my CD-ROM does not work under DOS... (catch 22, huh?) However, to my disgrace, when I start the IWSBOS emulator, it complains that I do not have enough resources for SBOS emulation and just kicks me out. Megaem simply doesn't work - it installs itself, but zero sound comes out (if the game setups don't crash at all). Keep in mind, that I used the SETUP program that came with the soundcard to set up AND TEST my resources to make sure everything will work. Despite this, neither my joystick, neither my CD-ROM, nor the emulators work. At this point, I gave up. I usually try to solve all my configuration problems by myself, and until today, I was fairly successful in it. My biggest win was getting a 4X CD-ROM, and a GUS MAX working together in perfect harmony in my old 486 after 2 days. But THIS is just way beyond me. So, let's call tech support? Well, Gravis do not have a 1-800 number. Fine, I call long-distance. I'm willing to do anything. A recording greets me at 8PM Central Time (Friday night!), that their hours are 8-4:30 Pacific Time Mon-Fri . Great. Of course, I am working during that time, and I won't stay home just to sit on Gravis' tech-support line. Believe me, I was a hardcore Gravis-fan - until today. I lost all my hope in this company and their products. They may be superior in technology and hardware, but their configuration software and their services suck - to say the least. I did not completely give up yet. I still hope that I can get all the pieces of HW work together in my machine, but looks like I'm unable to do it myself. This is why I wrote this letter: so others can learn from it and so that I can scream for help from anybody who got their GUS PNP, CD-ROM and Win95 work together in harmony. Thank You very much for reading my letter, and please email me personally ANY ideas or questions that you may have regarding this. (I don't read the newsgroups very often.) PS: The GUS PNP's MIDI sound quality is mediocre in itself, to say the least. Adding RAM (and thus, effects) helps quite a lot, but not too much. But I have to give credit to Gravis for cramming a fairly good patch-set into 1 MB of ROM. (Since I didn't install the full UltraSound patch-set yet, I can't comment on that. First, I would like to get my base soundcard HW and SW work.) Bye and I hope you'll be luckier and happier than I was this week! - ------------------------------------------------------------------------ LaLa (Imre Olajos, Jr.) En lenni magyar [8-) _/ean /\/\ichel _/arre and WWW : http://homepage.interaccess.com/~lala -=\/=- angelis fan Home: lala@interaccess.com (USA, Chicago suburbs -> GO BULLS!) __o Tel.: 00-1 (708) 691-1622 (also a fax & message recorder) _-\<,_ Work: Imre.Olajos@att.com (AT&T Bell Labs, tel.:1-708-979-3762) (_)/ (_) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------ End of The GUS Daily Digest V27 #4 ********************************** To post to tomorrow's digest: To (un)subscribe or get help: To contact a human (last resort): FTP Sites Archive Directories --------- ------------------- Main N.American Site: ftp.orst.edu pub/packages/gravis wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound Main European Site: src.doc.ic.ac.uk packages/ultrasound ftp.pwr.wroc.pl pub/ultrasound Main Australian Site: ftp.mpx.com.au /ultrasound/general /ultrasound/submit South African Site: ftp.sun.ac.za /pub/packages/ultrasound Submissions: ftp.orst.edu pub/packages/gravis/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound ftp.st.nepean.uws.edu.au pc/ultrasound ftp.luth.se pub/msdos/ultrasound Gopher Sites Menu directory ------------ -------------- Main Site: src.doc.ic.ac.uk packages/ultrasound WWW Pages --------- Main Site: http://www.xmission.com/~grue/gus.html Main European Site: http://src.doc.ic.ac.uk/packages/ultrasound/ Main Australian Site: http://ftp.mpx.com.au/archive/ultrasound/general/ http://ftp.mpx.com.au/archive/ultrasound/submit/ http://ftp.mpx.com.au/gravis.html Mirrors: http://www.st.nepean.uws.edu.au/pub/pc/ultrasound/ GUS Digest Archives: http://gpu.srv.ualberta.ca/~itam/digest.html http://www.student.adelaide.edu.au/~godfathr/gus/gus.html MailServer For Archive Access: Email to Hints: - Get the FAQ from the FTP sites or the request server. - Mail to for info about other GUS related mailing lists (programmers, musicians, etc.).