Loading a plugin from within a simulation is relatively simple. First, place
the plugin in a directory where breve will find it (either a directory in your
class path, or in a directory specified with a "@path" line). Then simply load
the plugin using a "@plugin" line at the top of your simulation file:
@plugin "pluginName.o" (pluginEntryFunction). |
Assuming that breve is able to locate and load your plugin file and the
corresponding class files, you should now be able to use the plugin classes
in your simulation.