Index
- #,
A Simple Example,
Building Classes
- + to,
Defining Methods
- /dev/random,
Random Numbers
- @define,
@define: Define a Global Constant
- @include,
@include and @use: Load Another Source File
- @nib_file,
Loading ".nib" Files for Customized Interfaces
- @path,
@path: Specify a Search Path
- @plugin,
Using Plugins in Simulations
- @use ,
@include and @use: Load Another Source File
- Abstract class,
breve Class Documentation
- acceleration,
Moving Agents Around the 3D World
- acos() function,
Mathematical Functions
- add-dependency (method),
Saving and Loading Individual Objects
- add-menu (method),
The Simulation Menu and Contextual Menus
- add-menu-separator (method),
The Simulation Menu and Contextual Menus
- agents,
Multi-Agent Simulation,
Defining Basic Agents
- AIFF sound files,
Playing Sound Effects
- aka,
Defining Classes
- alias,
Defining Classes
- all expression,
Finding All Objects of a Given Type
- angle() function,
Mathematical Functions
- announce method,
Triggering Events Using Notifications
- archive (method),
Saving and Loading Individual Objects
- archive-as-xml (method),
Saving and Loading Individual Objects
- archiving,
Archiving and Dearchiving Objects and Simulations
- arrays,
Arrays of other types
- ASCII,
Responding to Keyboard Events
- asin() function,
Mathematical Functions
- assignment,
Assignments
- BallJoint class,
The Joint Class and its Subclasses,
breve Class Documentation
- bitmapping,
Displaying Objects as Bitmaps
- BraitenbergControl class,
breve Class Documentation
- BraitenbergLight class,
breve Class Documentation
- BraitenbergSensor class,
breve Class Documentation
- BraitenbergVehicle class,
breve Class Documentation
- BraitenbergWheel class,
breve Class Documentation
- breaking joints,
Dynamically Creating and Destroying Joints
- BREVE_CLASS_PATH,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows
- caller,
Special variables
- can-respond (method),
Testing Whether an Object Responds to a Method Call
- catch-interface-id-xxx (user-defined method),
Loading ".nib" Files for Customized Interfaces
- catch-key-X-down (method),
Responding to Keyboard Events
- catch-key-X-up (method),
Responding to Keyboard Events
- closest object,
Finding the Closest Object
- collisions,
Triggering Events When Agents Collide
- color,
Changing the Appearance of Agents
- command-line,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows
- comments,
A Simple Example
- Control class,
breve Class Documentation
- control structures,
Program Control Structures
- controller object,
The Controller Object
- controller variable,
Special variables
- cos() function,
Mathematical Functions
- cross() function (cross product),
Mathematical Functions
- Cube class,
breve Class Documentation
- CustomShape class,
breve Class Documentation
- data,
The data Type
- data archiving,
Archiving Plugin Data With The data Type
- Data class,
breve Class Documentation
- dearchive (method),
Saving and Loading Individual Objects
- dearchive-xml (method),
Saving and Loading Individual Objects
- dearchiving,
Archiving and Dearchiving Objects and Simulations
- define directive,
@define: Define a Global Constant
- dependencies,
Saving and Loading Individual Objects
- destroy (special method),
Special Method Names
- dialog box,
Displaying a Dialog Box
- disable-lighting method,
Lighting
- disable-reflections (method),
Setting Up Reflections
- disable-shadow-volumes (method),
Better Shadows With Shadow Volumes
- disable-shadows (method),
Simple Shadows
- dot() function (dot product),
Mathematical Functions
- double (type),
The float type
- dragging objects,
The Tool Palette,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows
- dynamic joints,
Dynamically Creating and Destroying Joints
- if,
The if Statement
- Image class,
breve Class Documentation
- include directive,
@include and @use: Load Another Source File
- infinity,
Mathematical Functions
- init (special method),
Special Method Names
- instance,
Building Classes
- instance variable,
Defining Instance Variables
- int (type),
The int type
- Interface Builder,
Loading ".nib" Files for Customized Interfaces
- internal function calls,
Internal Function Calls
- is (method),
Testing the Type of an Object
- isinf() function,
Mathematical Functions
- isnan() function,
Mathematical Functions
- iterate (special method),
Special Method Names
- lighting,
Lighting
- lightmapping,
Displaying Objects as "Lightmaps"
- Link class,
The Link Class,
breve Class Documentation
- Linux,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows,
Building Plugins With Linux
- list (type),
The list Type
- list operators
- copylist,
list Operators
- length,
list Operators
- pop,
list Operators
- prepend,
list Operators
- push,
list Operators
- sort,
list Operators
- unprepend,
list Operators
- location,
Moving Agents Around the 3D World
- log() function,
Mathematical Functions
- Mac OS X,
Installing and Running the breve Application on Mac OS X,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows,
Loading ".nib" Files for Customized Interfaces,
Building Plugins With Mac OS X
- mathematical assignment operators
- add-assign (+=),
Mathematical Assignment Expressions
- decrement (--),
Mathematical Assignment Expressions
- divide-assign (/=),
Mathematical Assignment Expressions
- increment (++),
Mathematical Assignment Expressions
- modulus-assign (%=),
Mathematical Assignment Expressions
- multiply-assign (*=),
Mathematical Assignment Expressions
- power-assign (^=),
Mathematical Assignment Expressions
- subtract-assign (-=),
Mathematical Assignment Expressions
- mathematical functions,
Mathematical Functions
- mathematical operators
- addition (+),
Mathematical Expressions
- division (/),
Mathematical Expressions
- modulus (%),
Mathematical Expressions
- multiplication (*),
Mathematical Expressions
- power (^),
Mathematical Expressions
- subtraction (-),
Mathematical Expressions
- matrix (type),
matrix
- max() function,
Mathematical Functions
- MenuItem class,
breve Class Documentation
- method calls,
Method Calls
- method definition,
Defining Methods
- min() function,
Mathematical Functions
- Mobile (class),
Defining Basic Agents
- Mobile class,
breve Class Documentation
- move (method),
Moving Agents Around the 3D World
- move-light method,
Lighting
- Movie class,
Saving Movies and Snapshots,
breve Class Documentation
- movie export,
Saving Movies and Snapshots
- MPEG export,
Saving Movies and Snapshots
- multi-agent simulation,
Multi-Agent Simulation
- MultiBody (class),
Defining Basic Agents
- MultiBody class,
The MultiBody class,
breve Class Documentation
- object (type),
The object Type
- object archiving,
Saving and Loading Individual Objects
- Object class,
breve Class Documentation
- object dearchiving,
Saving and Loading Individual Objects
- object-oriented programming,
"steve" Language Reference
- observe method,
Triggering Events Using Notifications
- Open Dynamics Engine (ODE),
Physical Simulation
- operators
- assignment (=),
Assignments
- list,
list Operators
- mathematical,
Mathematical Expressions
- mathematical assignment operators,
Mathematical Assignment Expressions
- orphaned link,
The Link Class,
Dynamically Creating and Destroying Joints
- orphaned link adoption,
Dynamically Creating and Destroying Joints
- Patch class,
breve Class Documentation
- PatchGrid class,
breve Class Documentation
- PatchToroid class,
breve Class Documentation
- path directive,
@path: Specify a Search Path
- physical simulation,
Physical Simulation
- PhysicalControl class,
breve Class Documentation
- physics,
Physical Simulation,
Physical Simulation
- plugins,
Plugins
- PNG export,
Saving Movies and Snapshots
- PNG image files,
Loading Image Files
- pointer (type),
The pointer Type
- PolygonCone class,
breve Class Documentation
- PolygonDisk class,
breve Class Documentation
- post-iterate (special method),
Special Method Names
- print,
Printing information with print and printf
- printf,
Printing information with print and printf
- PrismaticJoint class,
The Joint Class and its Subclasses,
breve Class Documentation
- pseudo-physics,
When to Use Physical Simulation
- random numbers,
Random Numbers
- randomGauss() function,
Mathematical Functions
- Real (class),
Defining Basic Agents
- Real class,
breve Class Documentation
- reflections,
Shadows and Reflections
- RevoluteJoint class,
The Joint Class and its Subclasses,
breve Class Documentation
- rotate-tool,
The Tool Palette,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows
- save-as-xml (method),
Saving and Loading the Entire State of a Simulation
- save-snapshot,
Saving Movies and Snapshots
- schedule (method),
Scheduling Events for a Specific Time
- search path,
@path: Specify a Search Path
- selection-tool,
The Tool Palette,
Installing and Running Command-Line breve on Mac OS X, Linux and Windows
- self,
Special variables
- sending objects,
Networking
- set-acceleration (method),
Moving Agents Around the 3D World
- set-bitmap Method,
Displaying Objects as Bitmaps
- set-color (method),
Changing the Appearance of Agents
- set-interface-item (method),
Loading ".nib" Files for Customized Interfaces
- set-neighborhood-size (method),
Finding Neighboring Objects
- set-velocity (method),
Moving Agents Around the 3D World
- SGI image files,
Loading Image Files
- shadow volumes,
Better Shadows With Shadow Volumes
- shadows,
Shadows and Reflections
- Shape class,
breve Class Documentation
- show-dialog (method),
Displaying a Dialog Box
- simulation archiving,
Saving and Loading the Entire State of a Simulation
- simulation dearchiving,
Saving and Loading the Entire State of a Simulation
- sin() function,
Mathematical Functions
- snapshots,
Saving Movies and Snapshots
- Sound class,
Playing Sound Effects,
breve Class Documentation
- sounds,
Playing Sound Effects
- space,
3D Spatial Simulation
- spatial simulation,
3D Spatial Simulation
- Sphere class,
breve Class Documentation
- sqrt() function,
Mathematical Functions
- stability,
Writing Stable Physical Simulations
- Stationary (class),
Defining Basic Agents
- Stationary class,
breve Class Documentation
- STDATA plugin macro,
Writing C Wrapper Functions Around Existing Code
- stData structure,
Archiving Plugin Data With The data Type
- STDOUBLE plugin macro,
Writing C Wrapper Functions Around Existing Code
- STHASH plugin macro,
Writing C Wrapper Functions Around Existing Code
- STINT plugin macro,
Writing C Wrapper Functions Around Existing Code
- STLIST plugin macro,
Writing C Wrapper Functions Around Existing Code
- STMATRIX plugin macro,
Writing C Wrapper Functions Around Existing Code
- STOBJECT plugin macro,
Writing C Wrapper Functions Around Existing Code
- STPOINTER plugin macro,
Writing C Wrapper Functions Around Existing Code
- string (type),
The string Type
- STSTRING plugin macro,
Writing C Wrapper Functions Around Existing Code
- STVECTOR plugin macro,
Writing C Wrapper Functions Around Existing Code
- ST_DATA plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_DOUBLE plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_HASH constant,
Writing C Wrapper Functions Around Existing Code
- ST_INT plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_LIST constant,
Writing C Wrapper Functions Around Existing Code
- ST_MATRIX plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_OBJECT plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_POINTER plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_STRING plugin constant,
Writing C Wrapper Functions Around Existing Code
- ST_VECTOR plugin constant,
Writing C Wrapper Functions Around Existing Code
- subclass,
Defining Classes
- subexpressions,
Using Subexpressions
- super,
Special variables