For more information on breve and steve, refer to the breve homepage.
add-dependency
+ to add-dependency on i (object) [Object.tz]
add-face
+ to add-face with-vertex-list vertexList (list): [Shape.tz]
add-layer
+ to add-layer with-neuron-count count (int) [NeuralNetwork.tz]
add-line
+ to add-line to otherObject (object) with-color theColor (vector) [Real.tz]
add-line
+ to add-line with-color lineColor (vector) [Graph.tz]
add-menu-separator
+ to add-menu-separator [Control.tz]
add-menu-separator
+ to add-menu-separator [Real.tz]
add-menu
+ to add-menu named menuName (string) for-method theMethod (string) [Control.tz]
add-menu
+ to add-menu named menuName (string) for-method theMethod (string) [Real.tz]
add-point
+ to add-point on-line lineNumber (int) with-value yValue (float) [Graph.tz]
add-sensor
+ to add-sensor at location (vector) [Braitenberg.tz]
add-to-world
+ to add-to-world [Vision.tz]
add-wheel
+ to add-wheel at location (vector) [Braitenberg.tz]
aim-camera
+ to aim-camera at location (vector) [Control.tz]
announce
+ to announce message theMessage (string) [Object.tz]
archive-as-xml
+ to archive-as-xml file fileName (string) [Object.tz]
auto-release
+ to auto-release [Object.tz]
beep
+ to beep [Control.tz]
bullet-pan-camera-offset
+ to bullet-pan-camera-offset by amount (vector) steps stepCount (int) [Control.tz]
call-method
+ to call-method named methodName (string) [Object.tz]
call-method
+ to call-method named methodName (string) with-arguments argList (list) [Object.tz]
call
+ to call method methodName (string) with-arguments methodArguments (list) [Java.tz]
can-respond
+ to can-respond to methodName (string) [Object.tz]
catch-shadows
+ to catch-shadows [Stationary.tz]
check-for-penetrations
+ to check-for-penetrations [Link.tz]
check-self-penetration
+ to check-self-penetration [MultiBody.tz]
check
+ to check [MenuItem.tz]
click
+ to click on theObject (object) [Control.tz]
copy-contents
+ to copy-contents to otherInstance (object) [Data.tz]
create-menu
+ to create-menu named menuName (string) for-method methodName (string) [MenuItem.tz]
crossover
+ to crossover from-parent-1 parent1 (object) from-parent-2 parent2 (object) [Genome.tz]
dearchive-xml
+ to dearchive-xml file filename (string) [Control.tz]
disable-automatic-joint-scaling
+ to disable-automatic-joint-scaling [Joint.tz]
disable-blur
+ to disable-blur [Control.tz]
disable-draw-every-frame
+ to disable-draw-every-frame [Control.tz]
disable-fast-physics
+ to disable-fast-physics [PhysicalControl.tz]
disable-fog
+ to disable-fog [Control.tz]
disable-freed-instance-protection
+ to disable-freed-instance-protection [Control.tz]
disable-light-exposure-detection
+ to disable-light-exposure-detection [Control.tz]
disable-lighting
+ to disable-lighting [Control.tz]
disable-outline
+ to disable-outline [Control.tz]
disable-physics
+ to disable-physics [Mobile.tz]
disable-reflections
+ to disable-reflections [Control.tz]
disable-self-collisions
+ to disable-self-collisions [MultiBody.tz]
disable-shadow-volumes
+ to disable-shadow-volumes [Control.tz]
disable-shadows
+ to disable-shadows [Control.tz]
disable-smooth-drawing
+ to disable-smooth-drawing [Control.tz]
disable-text
+ to disable-text [Control.tz]
disable
+ to disable [MenuItem.tz]
double-gravity
+ to double-gravity [PhysicalControl.tz]
enable-automatic-joint-scaling
+ to enable-automatic-joint-scaling [Joint.tz]
enable-blur
+ to enable-blur [Control.tz]
enable-collision-resolution
+ to enable-collision-resolution [PhysicalControl.tz]
enable-draw-every-frame
+ to enable-draw-every-frame [Control.tz]
enable-fast-physics
+ to enable-fast-physics [PhysicalControl.tz]
enable-fog
+ to enable-fog [Control.tz]
enable-freed-instance-protection
+ to enable-freed-instance-protection [Control.tz]
enable-light-exposure-detection
+ to enable-light-exposure-detection [Control.tz]
enable-lighting
+ to enable-lighting [Control.tz]
enable-outline
+ to enable-outline [Control.tz]
enable-physics
+ to enable-physics [Mobile.tz]
enable-reflections
+ to enable-reflections [Control.tz]
enable-self-collisions
+ to enable-self-collisions [MultiBody.tz]
enable-shadow-volumes
+ to enable-shadow-volumes [Control.tz]
enable-shadows
+ to enable-shadows [Control.tz]
enable-smooth-drawing
+ to enable-smooth-drawing [Control.tz]
enable-text
+ to enable-text [Control.tz]
enable
+ to enable [MenuItem.tz]
end-simulation
+ to end-simulation [Control.tz]
execute
+ to execute command systemCommand (string) [Control.tz]
finish-shape
+ to finish-shape with-density theDensity (float) [Shape.tz]
full-gravity:
+ to full-gravity: [PhysicalControl.tz]
generate
+ to generate with-ruggedness ruggedness (float) with-height terrainHeight (float) [Terrain.tz]
get-acceleration
+ to get-acceleration [Mobile.tz]
get-age
+ to get-age [Object.tz]
get-alpha-pixel
+ to get-alpha-pixel at-x x (int) at-y y (int) [Image.tz]
get-argument-count
+ to get-argument-count [Control.tz]
get-argument
+ to get-argument at-index theIndex (int) [Control.tz]
get-blue-pixel
+ to get-blue-pixel at-x x (int) at-y y (int) [Image.tz]
get-blue-pixel
+ to get-blue-pixel at-x xIndex (int) at-y yIndex (int) [Vision.tz]
get-blue-pointer
+ to get-blue-pointer [Vision.tz]
get-bound-maximum
+ to get-bound-maximum [Link.tz]
get-bound-minimum
+ to get-bound-minimum [Link.tz]
get-camera-offset
+ to get-camera-offset [Control.tz]
get-camera-target
+ to get-camera-target [Control.tz]
get-color
+ to get-color [Mobile.tz]
get-color
+ to get-color [Stationary.tz]
get-data-for-shape
+ to get-data-for-shape [Shape.tz]
get-description
+ to get-description [MenuItem.tz]
get-description
+ to get-description [Object.tz]
get-description
+ to get-description [Patch.tz]
get-description
+ to get-description [PatchGrid.tz]
get-distance
+ to get-distance from otherObject (object) [Mobile.tz]
get-green-pixel
+ to get-green-pixel at-x x (int) at-y y (int) [Image.tz]
get-green-pixel
+ to get-green-pixel at-x xIndex (int) at-y yIndex (int) [Vision.tz]
get-green-pointer
+ to get-green-pointer [Vision.tz]
get-height
+ to get-height [Image.tz]
get-height
+ to get-height at-x xCoordinate (int) at-y yCoordinate (int) [Terrain.tz]
get-hsv-color
+ to get-hsv-color for-rgb-color rgbColor (vector) [Control.tz]
get-interface-version
+ to get-interface-version [Control.tz]
get-joint-angle
+ to get-joint-angle [Joint.tz]
get-joint-angles
+ to get-joint-angles [Joint.tz]
get-joint-angles
+ to get-joint-angles [Joint.tz]
get-joint-position
+ to get-joint-position [Joint.tz]
get-joint-velocity
+ to get-joint-velocity [Joint.tz]
get-light-exposure
+ to get-light-exposure [Link.tz]
get-light-exposure
+ to get-light-exposure [Mobile.tz]
get-light-exposure
+ to get-light-exposure [Stationary.tz]
get-location
+ to get-location [Link.tz]
get-location
+ to get-location [Mobile.tz]
get-location
+ to get-location [Patch.tz]
get-location
+ to get-location [Stationary.tz]
get-location
+ to get-location [Terrain.tz]
get-mass
+ to get-mass [Link.tz]
get-mass
+ to get-mass [Shape.tz]
get-moore-neighborhood:
+ to get-moore-neighborhood: [Patch.tz]
get-neighbors
+ to get-neighbors [Real.tz]
get-output
+ to get-output at-position position (int) [NeuralNetwork.tz]
get-patch-above
+ to get-patch-above [Patch.tz]
get-patch-at
+ to get-patch-at x xind (int) y yind (int) z zind (int) [PatchGrid.tz]
get-patch-below
+ to get-patch-below [Patch.tz]
get-patch-size
+ to get-patch-size [PatchGrid.tz]
get-patch-to-east
+ to get-patch-to-east [Patch.tz]
get-patch-to-left
+ to get-patch-to-left [Patch.tz]
get-patch-to-lower-left
+ to get-patch-to-lower-left [Patch.tz]
get-patch-to-lower-right
+ to get-patch-to-lower-right [Patch.tz]
get-patch-to-north
+ to get-patch-to-north [Patch.tz]
get-patch-to-right
+ to get-patch-to-right [Patch.tz]
get-patch-to-south
+ to get-patch-to-south [Patch.tz]
get-patch-to-upper-left
+ to get-patch-to-upper-left [Patch.tz]
get-patch-to-upper-right
+ to get-patch-to-upper-right [Patch.tz]
get-patch-to-west
+ to get-patch-to-west [Patch.tz]
get-patch-towards-minus-x-minus-y
+ to get-patch-towards-minus-x-minus-y [Patch.tz]
get-patch-towards-minus-x-plus-y
+ to get-patch-towards-minus-x-plus-y [Patch.tz]
get-patch-towards-minus-x
+ to get-patch-towards-minus-x [Patch.tz]
get-patch-towards-minus-y
+ to get-patch-towards-minus-y [Patch.tz]
get-patch-towards-minus-z
+ to get-patch-towards-minus-z [Patch.tz]
get-patch-towards-plus-x-minus-y
+ to get-patch-towards-plus-x-minus-y [Patch.tz]
get-patch-towards-plus-x-plus-y
+ to get-patch-towards-plus-x-plus-y [Patch.tz]
get-patch-towards-plus-x
+ to get-patch-towards-plus-x [Patch.tz]
get-patch-towards-plus-y
+ to get-patch-towards-plus-y [Patch.tz]
get-patch-towards-plus-z
+ to get-patch-towards-plus-z [Patch.tz]
get-patch
+ to get-patch at-location theLocation (vector) [PatchGrid.tz]
get-patches
+ to get-patches [PatchGrid.tz]
get-point-on-shape
+ to get-point-on-shape on-vector theVector (vector) [Shape.tz]
get-red-pixel
+ to get-red-pixel at-x x (int) at-y y (int) [Image.tz]
get-red-pixel
+ to get-red-pixel at-x xIndex (int) at-y yIndex (int) [Vision.tz]
get-red-pointer
+ to get-red-pointer [Vision.tz]
get-rgb-color
+ to get-rgb-color for-hsv-color hsvColor (vector) [Control.tz]
get-rgb-pixel
+ to get-rgb-pixel at-x x (int) at-y y (int) [Image.tz]
get-rotation
+ to get-rotation [Link.tz]
get-rotation
+ to get-rotation [Mobile.tz]
get-rotational-velocity
+ to get-rotational-velocity [Mobile.tz]
get-selection
+ to get-selection [Control.tz]
get-shape
+ to get-shape [Link.tz]
get-strength-hard-limit
+ to get-strength-hard-limit [Joint.tz]
get-strength-limit
+ to get-strength-limit [Joint.tz]
get-time
+ to get-time [Control.tz]
get-type
+ to get-type [Object.tz]
get-url
+ to get-url [NetworkServer.tz]
get-velocity
+ to get-velocity [Mobile.tz]
get-von-neumann-neighborhood:
+ to get-von-neumann-neighborhood: [Patch.tz]
get-weight
+ to get-weight on-layer theLayer (int) from-node fn (int) to-node tn (int) [NeuralNetwork.tz]
get-width
+ to get-width [Image.tz]
get-x-count
+ to get-x-count [PatchGrid.tz]
get-x-index
+ to get-x-index [Patch.tz]
get-y-count
+ to get-y-count [PatchGrid.tz]
get-y-index
+ to get-y-index [Patch.tz]
get-z-count
+ to get-z-count [PatchGrid.tz]
get-z-index
+ to get-z-index [Patch.tz]
half-gravity
+ to half-gravity [PhysicalControl.tz]
handle-collisions
+ to handle-collisions with-type theType (string) with-method theMethod (string) [Real.tz]
hide-axis
+ to hide-axis [Real.tz]
hide-bounding-box
+ to hide-bounding-box [Real.tz]
hide-neighbor-lines
+ to hide-neighbor-lines [Real.tz]
init-at
+ to init-at location gridCenter (vector) with-patch-size pSize (vector) with-x-count x (int) with-y-count y (int) with-z-count z (int) with-patch-class class (string) [PatchGrid.tz]
init-at
+ to init-at location gridCenter (vector) with-patch-size pSize (vector) with-x-count x (int) with-y-count y (int) with-z-count z (int) with-patch-class class (string) [PatchToroid.tz]
init-patch
+ to init-patch [Patch.tz]
init-with-cube
+ to init-with-cube size v (vector) [Shape.tz]
init-with-polygon-cone
+ to init-with-polygon-cone radius theRadius (float) sides sideCount (int) height theHeight (float) [Shape.tz]
init-with-polygon-disk
+ to init-with-polygon-disk radius theRadius (float) sides sideCount (int) height theHeight (float) [Shape.tz]
init-with-sphere
+ to init-with-sphere radius r (float) [Shape.tz]
init-with
+ to init-with patch-size pSize (vector) with-x-count x (int) with-y-count y (int) with-z-count z (int) with-patch-class class (string) [PatchGrid.tz]
init-with
+ to init-with radius r (double) [Shape.tz]
init-with
+ to init-with radius theRadius (float) sides sideCount (int) height theHeight (float) [Shape.tz]
init-with
+ to init-with radius theRadius (float) sides sideCount (int) height theHeight (float) [Shape.tz]
init-with
+ to init-with size s (vector) [Shape.tz]
init-with
+ to init-with width imageWidth (int) height imageHeight (int) [Image.tz]
init-with
+ to init-with x-size x (int) y-size y (int) [Vision.tz]
is-a-subclass
+ to is-a-subclass of className (string) [Object.tz]
is-in-world
+ to is-in-world [Vision.tz]
is
+ to is a className (string) [Object.tz]
iterate:
+ to iterate: [Wanderer.tz]
link
+ to link parent parentLink (object) to-child childLink (object) [Joint.tz]
link
+ to link parent parentLink (object) to-child childLink (object) [Joint.tz]
link
+ to link parent parentLink (object) to-child childLink (object) [Joint.tz]
link
+ to link parent parentLink (object) to-child childLink (object) [Joint.tz]
link
+ to link parent parentLink (object) to-child childLink (object) [Joint.tz]
link
+ to link to w (object) [Braitenberg.tz]
listen
+ to listen on-port portNumber (int) [NetworkServer.tz]
load-from-xml
+ to load-from-xml file theFile (string) [Data.tz]
load-from
+ to load-from file theFile (string) [Data.tz]
load-image-without-alpha
+ to load-image-without-alpha from file (string) [Control.tz]
load-image
+ to load-image from file (string) [Control.tz]
load-with-dialog
+ to load-with-dialog [Data.tz]
load
+ to load from imageFile (string) [Image.tz]
load
+ to load from-file file (string) [Sound.tz]
look
+ to look at target (vector) from position (vector) [Vision.tz]
make-invisible
+ to make-invisible [Real.tz]
make-new-instance
+ to make-new-instance of-class className (string) [Control.tz]
make-visible
+ to make-visible [Real.tz]
make
+ to make class className (string) with-arguments constructorArguments (list) [Java.tz]
move-light
+ to move-light to theLocation (vector) [Control.tz]
move
+ to move to newLocation (vector) [Mobile.tz]
move
+ to move to newLocation (vector) [Terrain.tz]
move
+ to move to-x xValue (int) to-y yValue (int) [Vision.tz]
observe
+ to observe instance theObject (object) for-notification theNotification (string) with-method theMethod (string) [Object.tz]
offset-camera
+ to offset-camera by amount (vector) [Control.tz]
offset
+ to offset by amount (vector) [Mobile.tz]
open-for-appending
+ to open-for-appending with-file fileName (string) [File.tz]
open-for-reading
+ to open-for-reading with-file fileName (string) [File.tz]
open-for-writing
+ to open-for-writing with-file fileName (string) [File.tz]
pan-camera-offset
+ to pan-camera-offset by amount (vector) steps stepCount (int) [Control.tz]
pause
+ to pause [Control.tz]
pivot-camera
+ to pivot-camera x vx (float) y vy (float) [Control.tz]
point-camera
+ to point-camera at location (vector) from offset (vector) [Control.tz]
point
+ to point vertex theVertex (vector) at theLocation (vector) [Mobile.tz]
post-iterate
+ to post-iterate [Braitenberg.tz]
randomize-location
+ to randomize-location [Wanderer.tz]
read-as-data
+ to read-as-data [File.tz]
read-as-string
+ to read-as-string [File.tz]
read-line
+ to read-line [File.tz]
record
+ to record to filename (string) [Movie.tz]
register
+ to register with-shape theShape (object) [Mobile.tz]
register
+ to register with-shape theShape (object) at-location theLocation (vector) [Stationary.tz]
relative-rotate
+ to relative-rotate around-axis thisAxis (vector) by amount (float) [Mobile.tz]
remove-all-lines
+ to remove-all-lines [Real.tz]
remove-dependency
+ to remove-dependency on theObject (object) [Object.tz]
remove-from-world
+ to remove-from-world [Vision.tz]
remove-label
+ to remove-label [Mobile.tz]
remove-line
+ to remove-line to otherObject (object) [Real.tz]
remove-spring
+ to remove-spring [Link.tz]
report-object-allocation
+ to report-object-allocation [Control.tz]
retain
+ to retain [Object.tz]
rotate
+ to rotate around-axis thisAxis (vector) by amount (float) [Mobile.tz]
run-with
+ to run-with inputs inputList (list) [NeuralNetwork.tz]
save-as-xml
+ to save-as-xml file filename (string) [Control.tz]
save-as-xml
+ to save-as-xml file theFile (string) [Data.tz]
save-snapshot
+ to save-snapshot to filename (string) [Control.tz]
save-to
+ to save-to file theFile (string) [Data.tz]
save-with-dialog
+ to save-with-dialog [Data.tz]
scale
+ to scale by scale (vector) [Shape.tz]
schedule
+ to schedule method-call theMethod (string) at-time theTime (float) [Object.tz]
send-over-network
+ to send-over-network to hostName (string) on portNumber (int) [Object.tz]
send
+ to send to theHost (string) on-port thePort (int) [Data.tz]
set-acceleration
+ to set-acceleration to newAcceleration (vector) [Mobile.tz]
set-activation-method
+ to set-activation-method to m (string) [Braitenberg.tz]
set-alpha-pixel
+ to set-alpha-pixel to alphaPixel (float) at-x x (int) at-y y (int) [Image.tz]
set-background-color
+ to set-background-color to newColor (vector) [Control.tz]
set-background-image
+ to set-background-image to newImage (int) [Control.tz]
set-background-scroll-rate
+ to set-background-scroll-rate x xValue (float) y yValue (float) [Control.tz]
set-background-texture
+ to set-background-texture to newTexture (int) [Control.tz]
set-balance
+ to set-balance to newBalance (double) [Tone.tz]
set-bias
+ to set-bias to d (float) [Braitenberg.tz]
set-bitmap-heading-point
+ to set-bitmap-heading-point towards-vector rotationVector (vector) [Real.tz]
set-bitmap-heading
+ to set-bitmap-heading to radianAngle (float) [Real.tz]
set-bitmap
+ to set-bitmap to textureNumber (int) [Real.tz]
set-blue-pixel
+ to set-blue-pixel to bluePixel (float) at-x x (int) at-y y (int) [Image.tz]
set-blur-factor
+ to set-blur-factor to factor (float) [Control.tz]
set-camera-rotation
+ to set-camera-rotation x vx (float) y vy (float) [Control.tz]
set-child-link-point
+ to set-child-link-point to linkPoint (vector) [Joint.tz]
set-color
+ to set-color to color (vector) [Terrain.tz]
set-color
+ to set-color to newColor (vector) [Mobile.tz]
set-color
+ to set-color to newColor (vector) [Patch.tz]
set-color
+ to set-color to newColor (vector) [Stationary.tz]
set-color
+ to set-color to theColor (vector) [Link.tz]
set-density
+ to set-density to newDensity (float) [Shape.tz]
set-display-message
+ to set-display-message to theString (string) with-number messageNumber (int) at-x xLoc (float) at-y yLoc (float) with-color textColor (vector) [Control.tz]
set-display-text-scale
+ to set-display-text-scale to scale (double) [Control.tz]
set-display-text
+ to set-display-text to theString (string) at-x xLoc (float) at-y yLoc (float) [Control.tz]
set-double-spring
+ to set-double-spring with-strength theStrength (float) with-max theMax (float) with-min theMin (float) [Joint.tz]
set-e
+ to set-e to newE (float) [Link.tz]
set-e
+ to set-e to newE (float) [Mobile.tz]
set-e
+ to set-e to newE (float) [Stationary.tz]
set-eT
+ to set-eT to newET (float) [Link.tz]
set-eT
+ to set-eT to newET (float) [Mobile.tz]
set-eT
+ to set-eT to newET (float) [Stationary.tz]
set-fog-color
+ to set-fog-color to newColor (vector) [Control.tz]
set-fog-intensity
+ to set-fog-intensity to newIntensity (float) [Control.tz]
set-fog-limits
+ to set-fog-limits with-start fogStart (float) with-end fogEnd (float) [Control.tz]
set-force
+ to set-force to newForce (vector) [Mobile.tz]
set-frequency
+ to set-frequency to newFrequency (double) [Tone.tz]
set-gravity
+ to set-gravity to newGravity (vector) [PhysicalControl.tz]
set-green-pixel
+ to set-green-pixel to greenPixel (float) at-x x (int) at-y y (int) [Image.tz]
set-height
+ to set-height at-x xCoordinate (int) at-y yCoordinate (int) to height (double) [Terrain.tz]
set-index-page
+ to set-index-page to indexPage (string) [NetworkServer.tz]
set-integration-step
+ to set-integration-step to timeStep (float) [Control.tz]
set-interface-item
+ to set-interface-item with-id tag (int) to-string newValue (string) [Control.tz]
set-iteration-step
+ to set-iteration-step to timeStep (float) [Control.tz]
set-joint-damping
+ to set-joint-damping to dampingValue (float) [Joint.tz]
set-joint-limit-vectors
+ to set-joint-limit-vectors min minV (vector) max maxV (vector) [Joint.tz]
set-joint-limits
+ to set-joint-limits a1-min min1 (double) a1-max max1 (double) [Joint.tz]
set-joint-limits
+ to set-joint-limits a1-min min1 (double) a1-max max1 (double) [Joint.tz]
set-joint-limits
+ to set-joint-limits min min1 (double) max max1 (double) [Joint.tz]
set-joint-limits
+ to set-joint-limits min min1 (double) max max1 (double) [Joint.tz]
set-joint-normal
+ to set-joint-normal to normalVector (vector) [Joint.tz]
set-joint-torque
+ to set-joint-torque to torqueValue (double): [Joint.tz]
set-joint-velocity
+ to set-joint-velocity axis-1 a1velocity (double) axis-2 a2velocity (double): [Joint.tz]
set-joint-velocity
+ to set-joint-velocity to newVelocity (float) [Joint.tz]
set-joint-velocity
+ to set-joint-velocity to rotationalVelocity (vector): [Joint.tz]
set-label
+ to set-label to theLabel (string) [Mobile.tz]
set-light-ambient-color
+ to set-light-ambient-color to newColor (vector) [Control.tz]
set-light-color
+ to set-light-color to newColor (vector) [Control.tz]
set-light-diffuse-color
+ to set-light-diffuse-color to newColor (vector) [Control.tz]
set-light-exposure-source
+ to set-light-exposure-source to source (vector) [Control.tz]
set-lightmap
+ to set-lightmap to textureNumber (int) [Real.tz]
set-mu
+ to set-mu to newMu (float) [Link.tz]
set-mu
+ to set-mu to newMu (float) [Mobile.tz]
set-mu
+ to set-mu to newMu (float): [Stationary.tz]
set-natural-velocity
+ to set-natural-velocity to n (float) [Braitenberg.tz]
set-neighborhood-size
+ to set-neighborhood-size to size (float) [Real.tz]
set-parent-link-point
+ to set-parent-link-point to linkPoint (vector) [Joint.tz]
set-peak-color
+ to set-peak-color to color (vector) [Terrain.tz]
set-pixel
+ to set-pixel to pixelVector (vector) at-x x (int) at-y y (int) [Image.tz]
set-random-seed-from-dev-random
+ to set-random-seed-from-dev-random [Control.tz]
set-random-seed
+ to set-random-seed to newSeed (int) [Control.tz]
set-red-pixel
+ to set-red-pixel to redPixel (float) at-x x (int) at-y y (int) [Image.tz]
set-relative-rotation-matrix
+ to set-relative-rotation-matrix to newRotation (matrix) [Joint.tz]
set-relative-rotation
+ to set-relative-rotation around-axis theAxis (vector) by theAngle (float) [Joint.tz]
set-root
+ to set-root to root (object) [MultiBody.tz]
set-rotation
+ to set-rotation to r (matrix) [Mobile.tz]
set-rotational-acceleration
+ to set-rotational-acceleration to newAcceleration (vector) [Mobile.tz]
set-rotational-velocity
+ to set-rotational-velocity to angularVelocity (vector) [Mobile.tz]
set-scale
+ to set-scale to value (double) [Terrain.tz]
set-sensor-angle
+ to set-sensor-angle to n (float) [Braitenberg.tz]
set-shape
+ to set-shape to theShape (object) [Link.tz]
set-shape
+ to set-shape to theShape (object) [Mobile.tz]
set-spring
+ to set-spring with-strength theStrength (float) with-length theLength (float) [Link.tz]
set-strength-limit
+ to set-strength-limit to newLimit (float) [Joint.tz]
set-texture-scale
+ to set-texture-scale to scaleSize (int) [Real.tz]
set-texture
+ to set-texture to textureNumber (int) [Real.tz]
set-texture
+ to set-texture to theTexture (int) [Link.tz]
set-title
+ to set-title to title (string) [Graph.tz]
set-top-velocity
+ to set-top-velocity to newValue (float) [Wanderer.tz]
set-torque
+ to set-torque to newTorque (vector) [Mobile.tz]
set-transparency
+ to set-transparency to alphaValue (float) [Real.tz]
set-transparency
+ to set-transparency to theTransparency (float) [Patch.tz]
set-valley-color
+ to set-valley-color to color (vector) [Terrain.tz]
set-velocity
+ to set-velocity to newVelocity (vector) [Mobile.tz]
set-volume
+ to set-volume to newVolume (double) [Tone.tz]
set-wander-range
+ to set-wander-range to wanderVector (vector) [Wanderer.tz]
set-weight
+ to set-weight to-layer theLayer (int) from-node fn (int) to-node tn (int) to-weight weight (float) [NeuralNetwork.tz]
set-x-axis-name
+ to set-x-axis-name to xName (string) [Graph.tz]
set-y-axis-name
+ to set-y-axis-name to yName (string) [Graph.tz]
set-z-clip
+ to set-z-clip to theDistance (int): [Control.tz]
set
+ to set shape theShape (object) [Link.tz]
show-axis
+ to show-axis [Real.tz]
show-bounding-box
+ to show-bounding-box [Real.tz]
show-dialog
+ to show-dialog with-title title (string) with-message message (string) with-yes-button yesString (string) with-no-button noString (string) [Control.tz]
show-neighbor-lines
+ to show-neighbor-lines [Real.tz]
sleep
+ to sleep for-seconds s (float) [Control.tz]
stacktrace
+ to stacktrace [Control.tz]
toggle-blur
+ to toggle-blur [Control.tz]
toggle-fog
+ to toggle-fog [Control.tz]
toggle-lighting
+ to toggle-lighting [Control.tz]
toggle-reflections
+ to toggle-reflections [Control.tz]
toggle-shadows
+ to toggle-shadows [Control.tz]
toggle-smooth
+ to toggle-smooth [Control.tz]
transform
+ to transform world-vector theVector (vector) [Mobile.tz]
uncheck
+ to uncheck [MenuItem.tz]
unique-color
+ to unique-color for-number n (int) [Control.tz]
unobserve
+ to unobserve instance theObject (object) for-notificiation theNotification (string) [Object.tz]
unregister
+ to unregister [MultiBody.tz]
unretain
+ to unretain [Object.tz]
update-colors
+ to update-colors [Patch.tz]
update-neighbors
+ to update-neighbors [Control.tz]
update
+ to update [Vision.tz]
watch
+ to watch item theObject (object) [Control.tz]
write-line
+ to write-line text t (string) [File.tz]
write
+ to write text t (string) [File.tz]
write
+ to write to imageFile (string) [Image.tz]
zero-gravity
+ to zero-gravity [PhysicalControl.tz]
zoom-camera
+ to zoom-camera to theDistance (float) [Control.tz]