11.4. Using Plugins in Simulations

Loading a plugin from within a simulation is relatively simple. First, place the plugin in a directory where breve will find it (either a directory in your class path, or in a directory specified with a "@path" line). Then simply load the plugin using a "@plugin" line at the top of your simulation file:
@plugin "pluginName.o" (pluginEntryFunction).
Assuming that breve is able to locate and load your plugin file and the corresponding class files, you should now be able to use the plugin classes in your simulation.