breve Documentation: version 1.9 | ||
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The class Terrain allows fractal terrains to be created in breve. These terrains provide a more realistic ground than simply using a flat plane. The terrains can be automatically generated using the method generate, or set manually by the user using the method set-height. See the Terrain class documentation for information on using terrains.
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Dynamically Creating and Destroying Joints | up | Graphics and Sound |