breve Documentation: version 1.9 | ||
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Lightmaps use textures to make objects glow transparently. An image
from the included ParticleFountain
demo is shown below.
Lightmaps are enabled using the method set-lightmap in Mobile.tz.
Lightmapping will work with any texture, but looks best with spherical textures which taper off around the edges. Because of this, breve includes two built-in textures, numbers 2 and 3, which work well with lightmaps. To load other images, see the section on bitmapping (Section 6.4).
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Texturing Objects | up | Playing Sound Effects |