MOUSEMOVE
From QB64 Wiki
The _MOUSEMOVE statement moves the mouse pointer to a new position on the screen as determined by the column and row coordinates.
- _MOUSEMOVE column%, row%
- INTEGER column is the horizontal pixel coordinate to place the mouse pointer and can be any value from 0 to _WIDTH(0) - 1.
- INTEGER row is the vertical pixel position to place the mouse pointer and can be any value from 0 to _HEIGHT(0) - 1
Usage:
- Maximum coordinate values are based on a program's current SCREEN mode resolution or the pixel size set by _NEWIMAGE.
- SCREEN 0 uses text block coordinates. Coordinates off of the screen will create an "Illegal Function Call" ERROR!
- Can be used to position the pointer to a default dialog button or move the cursor away from a button so it is not clicked twice.
- Does NOT require _MOUSEINPUT to be used, but all moves will be remembered by it.
Example: How to move the mouse cursor using remembered mouse movements. Press any key to quit.
i = _MOUSEINPUT PRINT INPUT "Move the mouse pointer and make a few clicks, then press Enter!", dummy$ _MOUSEMOVE 1, 1 DO count = count + 1 i = _MOUSEINPUT x = _MOUSEX: y = _MOUSEY PRINT count, x, y, _MOUSEBUTTON(1) _MOUSEMOVE x, y _DELAY .05 LOOP UNTIL i = 0 OR INKEY$ > "" PRINT "Done!"
- Explanation: The _MOUSEINPUT function will hold previous and _MOUSEMOVE events so press any key when you want to quit.
See also:
- _MOUSEX, _MOUSEY
- _NEWIMAGE, _SCREENIMAGE
- MouseMove (SDL Library Function)