GlDeleteTextures
From QB64 Wiki
_glDeleteTextures: delete named textures
SUB _glDeleteTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG) void _glDeleteTextures(GLsizei n, const GLuint * textures);
- n
- Specifies the number of textures to be deleted.
- textures
- Specifies an array of textures to be deleted.
Description:
_glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by _glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
_glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
_GL_INVALID_VALUE is generated if n is negative.
Use With:
See also:
_GL _glBindTexture, _glGenTextures, _glIsTexture
Copyright: 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.