Activate(void) | CgVertexShader | |
ActivateBindings(CgBinding *bindings, void *context1, void *context2) | CgVertexShader | |
AddBinding(VertexBindingType type, unsigned int bind_handle) | CgVertexShader | [inline] |
CgVertexShader(int guid, VertexBindingFormat format, unsigned int handle) | CgVertexShader | [inline] |
GetGuid(void) const | CgVertexShader | [inline] |