00001 #ifndef CGVERTEXFORMAT_H 00002 00003 #define CGVERTEXFORMAT_H 00004 00005 enum VertexBindingFormat 00006 { 00007 VBF_FORMAT0, // Used by ripple shader. 00008 VBF_FORMAT1, // Most standard vertex format float3, float3, float2, position, normal, texcoord0 00009 VBF_LAST 00010 }; 00011 00012 #endif