AsciiToPixelBindingType(const char *bind_name) | CgBinding | |
AsciiToVertexBindingType(const char *bind_name) | CgBinding | |
CgBinding(void) | CgBinding | |
CreatePixelShader(const char *program, unsigned int device) | CgBinding | |
CreateVertexShader(const char *program, VertexBindingFormat type, unsigned int device) | CgBinding | |
GetLastError(void) const | CgBinding | [inline] |
GetLastListing(void) const | CgBinding | [inline] |
GetPixelBindingType(PixelBindingType type, void *context1, void *context2)=0 | CgBinding | [pure virtual] |
GetVertexAttributes(VertexBindingFormat type) | CgBinding | |
GetVertexBindingType(VertexBindingType type, void *context1, void *context2)=0 | CgBinding | [pure virtual] |
ReleasePixelShader(CgPixelShader *shader) | CgBinding | |
ReleaseVertexShader(CgVertexShader *shader) | CgBinding | |
ValidatePixelBindingType(VertexBindingType type)=0 | CgBinding | [pure virtual] |
ValidateVertexBindingType(VertexBindingType type)=0 | CgBinding | [pure virtual] |
~CgBinding(void) | CgBinding |