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A single enumeration for translating all ascii keywords in a PixelShader into logical operations.
This Enumeration lists all of the logical key bindings in a large collection of .Cg scripts. If you need a new key binding for your Cg program you would add it here. If your script aliases one of these existing keyword bindings then you would simply add it to the 'AsciiToVertexBindingType' method.
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A single enumeration to specify all vertex formats your application creates shaders for.
This enumeration exists simply so we can create a single logical binding point for the huge permutation of vertex format specifcations possible. Currently under DirectX 8.1 you must have a different vertex shader for every vertex format. Fortuantely, this limitiation is going to be fixed under DirectX 9.0.
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