#include "cgbindingtype.h"
#include <vector>
#include <map>
Go to the source code of this file.
Compounds | |
class | CgBinding |
Virtual base class inherited by application to provide run-time binding with the shader program. More... | |
class | CgPixelBind |
A single bind point for a pixel CgProgram. More... | |
class | CgPixelShader |
A single instance of a PixelShader. More... | |
class | CgVertexBind |
A single bind point for a vertex CgProgram. More... | |
class | CgVertexShader |
A single instance of a vertexshader for a specific vertex format. More... | |
Typedefs | |
typedef std::vector< CgVertexBind > | CgVertexBindVector |
typedef std::map< int, CgVertexShader * > | CgVertexShaderMap |
typedef std::vector< CgPixelBind > | CgPixelBindVector |
typedef std::map< int, CgPixelShader * > | CgPixelShaderMap |
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