Activate(void) | CgPixelShader | |
ActivateBindings(CgBinding *bindings, void *context1, void *context2) | CgPixelShader | |
AddBinding(PixelBindingType type, unsigned int bind_handle) | CgPixelShader | [inline] |
CgPixelShader(int guid, unsigned int handle) | CgPixelShader | [inline] |
GetGuid(void) const | CgPixelShader | [inline] |