Activate(void) | CgShader | |
ActivateBindings(CgBinding *bindings, void *context1, void *context2) | CgShader | |
AddBinding(VertexBindingType type, unsigned int bind_handle) | CgShader | [inline] |
CgShader(int guid, VertexBindingFormat format, unsigned int handle) | CgShader | [inline] |
GetGuid(void) const | CgShader | [inline] |