The color palette
The toolbar contains a palette of 44 colors that can be selected to be the current color by
clicking on any of them. By placing the cursor over a palette color a tooltip will appear
giving the exact RGB (Red,Green,Blue) values for that color. The current color is also
complimented by a gradient shade bar which shows colors from the current color to white
on the left and black to the right. Clicking on this shade bar will select a new current color
from the bar (and clicking again on the current color at the bottom of the grid will restore
the previous color).
The three color squares at the bottom of the grid window show the current color, the
background color and a second color. The second color is used for gradient fills and is also the
outline color for created shapes that are both filled and outlined (the fill will be the
current color in such a case). By clicking on the background or second
color squares, the current color is set to be that color. To return back to the original
current color from the background or second color, click on the current color square.

To customize the current color to a color not shown in the current palette simply click on
the current color button.
The "Colors" menu has various options for changing and customizing all three colors as well
as the current palette.
The grayscale palette
In the palette menu is the option to load the gray scale palette. This is an evenly
graduated palette from black to white. The menu also allows the original default palette
to be reloaded.
Saving Palettes
Palettes can be saved in files which by default are stored in the
"palettes" directory and restored at any time. These palette files can be
saved anywhere in your file system if so desired. All color settings are saved between sessions
so that customized palettes don't have to be necessarily saved in a file when exiting
IconPainter. But remember to always exit IconPainter by closing one of the windows or selecting
"exit" in the "file" menu for this to happen.
Texturing
In the "Current" menu is the "Use texture instead of color" option. When selected you
are asked to then choose an image which can be in any format readable by IconPainter.
After selection the current texture is shown in the color box above the image grid.
All subsequent fill operations will then use the texture. Single pixel painting will
continue to use the original paint color and gradient fill setting will be ignored
when using a texture. The screen section below shows a circle, triangle and oblong
created with a texture instead of a color.

Usually texture images are small but there is no rule for the size. The image selected
is then used to fill any shape subsequently drawn by tiling it repeatedly.
Select any palette color to drop the texture or click on the color box which
shows the current texture above the image grid to go back to the original color. A good way to
create images to use as textures is to utilize the "Repeat image section" option
in the edit menu.