GF4J 0.9.4 Beta

gameframe.graphics
Class ColorMapping

java.lang.Object
  |
  +--gameframe.graphics.ColorMapping

public class ColorMapping
extends java.lang.Object

Contains two colours that are related somehow. Used e.g. by the EffectSettings to store colours to be replaced by another colour in a processed bitamp.

Since:
GameFrame for Java 0.9.3
Version:
GameFrame for Java 0.9.4

Field Summary
 int keyColor
          The key colour.
 int valueColor
          The value colour.
 
Constructor Summary
ColorMapping()
          Constructs a colour mapping object.
ColorMapping(int keyColor, int valueColor)
          Constructs a colour mapping object with the given initial values.
 
Methods inherited from class java.lang.Object
, clone, equals, finalize, getClass, hashCode, notify, notifyAll, registerNatives, toString, wait, wait, wait
 

Field Detail

keyColor

public int keyColor
The key colour.

valueColor

public int valueColor
The value colour.
Constructor Detail

ColorMapping

public ColorMapping()
Constructs a colour mapping object.
Parameters:
keyColour - The key colour.
valueColour - The value colour.

ColorMapping

public ColorMapping(int keyColor,
                    int valueColor)
Constructs a colour mapping object with the given initial values.
Parameters:
keyColor - The key colour in default ARGB format.
valueColor - The value colour in default ARGB format.

GF4J 0.9.4 Beta