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See:
Description
Class Summary | |
AppletGameFrame | The GameFrame librarys main entry point class. |
ApplicationAppletBase | Base class for a game that can act both as application and as an applet. |
GameFrame | The GameFrame librarys main entry point class. |
GameFrameSettings | This class offers the methods for a game developer to define what kind
of features he wants to be enabled (fullscreen or non-fullscreen graphics
modes, proprietary engines or plain Java engines etc.) the resolution of
the created graphics engine. Default values are: Fullscreen modes allowed. Microsoft Java allowed. Java Media Framework 1.1 allowed. Native libraries allowed. Required resolution "640x480". 16 bits per pixel. No preferred refresh rate. |
Exception Summary | |
GameFrameException | Base class for all GameFrame exceptions. |
SettingsException | GameFrame exception that gets thrown when GameFrame is used in a wrong way. |
The base classeses for user applications, library entry point and common exception classes.
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