GF4J 0.9.4 Beta

gameframe.graphics
Class ColorMapping

java.lang.Object
  |
  +--gameframe.graphics.ColorMapping

public class ColorMapping
extends java.lang.Object

Contains two colours that are related somehow. Used e.g. by the EffectSettings to store colours to be replaced by another colour in a processed bitamp.

Since:
GameFrame for Java 0.9.3
Version:
GameFrame for Java 0.9.4
Author:
Pasi Keränen 16. Feb 2000

Field Summary
 int keyColor
          The key colour.
 int valueColor
          The value colour.
 
Constructor Summary
ColorMapping()
          Constructs a colour mapping object.
ColorMapping(int keyColor, int valueColor)
          Constructs a colour mapping object with the given initial values.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

keyColor

public int keyColor
The key colour.

valueColor

public int valueColor
The value colour.
Constructor Detail

ColorMapping

public ColorMapping()
Constructs a colour mapping object.
Parameters:
keyColour - The key colour.
valueColour - The value colour.

ColorMapping

public ColorMapping(int keyColor,
                    int valueColor)
Constructs a colour mapping object with the given initial values.
Parameters:
keyColor - The key colour in default ARGB format.
valueColor - The value colour in default ARGB format.

GF4J 0.9.4 Beta