gameframe.engines.msjava4x
Interface IBitmapStorage
- All Known Implementing Classes:
- CFullscreenGraphicsEngine
- interface IBitmapStorage
Defines an interface for classes that wish to be able to register
created bitmaps (in this case the graphics engines). Needed so that
either fullscreen graphics engine and windowed graphics engine can
both use the same bitmap classes and those classes can notify either
engine that a new bitmap was created by them.
- Since:
- GameFrame for Java 0.9
- Version:
- GameFrame for Java 0.9.4
addBitmap
public void addBitmap(CBitmapBase bitmap)
- Adds a created bitmap to the storage.
- Parameters:
bitmap
- The bitmap to be added to the storage.
removeBitmap
public void removeBitmap(CBitmapBase bitmap)
- Removes a bitmap from the storage.
- Parameters:
bitmap
- The bitmap to be removed from the storage.
getDataDirectory
public java.lang.String getDataDirectory()
- Returns the current data directory.
- Returns:
- The current data directory.