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A
addCollisionPosition(int, int, int, int)
- Method in class com.genuts.gameui.
LCDCollisionManager
Adds a collision position for 2 sprites.
addSprite(Sprite)
- Method in class com.genuts.gameui.
SpriteDisplayManager
addSprite(Sprite)
- Method in class com.genuts.gameui.
SpriteCollisionManager
addSprite(Sprite)
- Method in class com.genuts.gameui.
PlayField
Adds the specified sprite to the end of this playfield.
addSprite(Sprite)
- Method in class com.genuts.gameui.
LCDCollisionManager
addSprite(Sprite)
- Method in interface com.genuts.gameui.
DisplayManager
Adds a sprite in the display list of this display manager.
addSprite(Sprite)
- Method in interface com.genuts.gameui.
CollisionManager
Adds a sprite in the check list of this collision manager.
addSprite(Sprite, int)
- Method in class com.genuts.gameui.
PlayField
Adds the specified sprite to this playfield at the given position.
addTickable(Tickable)
- Method in class com.genuts.gameui.
PlayField
Adds a tickable object to this playfield to the end of list.
addTickable(Tickable, int)
- Method in class com.genuts.gameui.
PlayField
Adds a tickable object to this playfield at the given position in the list.
addValue(int)
- Method in class com.genuts.gameui.
SpriteCounter
Adds a value to the value of this counter.
animate(int)
- Method in class com.genuts.gameui.
LCDAnimatedSprite
Animates the sprite as desired.
animate(int)
- Method in class com.genuts.gameui.
AnimatedSprite
Animates the sprite as desired.
AnimatedSprite
- class com.genuts.gameui.
AnimatedSprite
.
This sprite is an animation of pictures in one image.
AnimatedSprite(Image, int, int, int)
- Constructor for class com.genuts.gameui.
AnimatedSprite
Initializes the sprite, with an animation image.
Overview
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Tree
Deprecated
Index
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Genuts API
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FRAMES
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All Classes
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G
I
L
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T
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Genuts API