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paint(Graphics)
- Method in class com.genuts.gameui.
SpriteWrapper
Paints the action sprite.
paint(Graphics)
- Method in class com.genuts.gameui.
SpriteLabel
Paint this label.
paint(Graphics)
- Method in class com.genuts.gameui.
SpriteImageCounter
Paint this counter.
paint(Graphics)
- Method in class com.genuts.gameui.
SpriteDisplayManager
Displays all visible elements of the playfield.
paint(Graphics)
- Method in class com.genuts.gameui.
Sprite
Draws the sprite.
paint(Graphics)
- Method in class com.genuts.gameui.
SpotSprite
Paints the disk of the sprite.
paint(Graphics)
- Method in class com.genuts.gameui.
ScrollingImageSprite
Paint this scrolling sprite.
paint(Graphics)
- Method in class com.genuts.gameui.
PlayField
Paints this playfield and all visible sprites.
paint(Graphics)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Draws the current picture for this sprite.
paint(Graphics)
- Method in interface com.genuts.gameui.
DisplayManager
Displays all visible elements of the playfield.
paint(Graphics)
- Method in class com.genuts.gameui.
DebugPlayField
Paints debugging informations on this playfield.
paintPlayField(Graphics)
- Method in class com.genuts.gameui.
PlayField
Paints this playfield.
paintPlayField(Graphics)
- Method in class com.genuts.gameui.
DebugPlayField
Paints cells for collisions.
PictureExtractor
- class com.genuts.gameui.image.
PictureExtractor
.
Extracts all pictures from a given image.
PictureExtractor(Component)
- Constructor for class com.genuts.gameui.image.
PictureExtractor
Creates the picture extractor.
playClip(String)
- Method in class com.genuts.audio.
SoundList
Starts playing the audio clip with the specidied relative URL.
PlayField
- class com.genuts.gameui.
PlayField
.
A playfield is an AWT Component that can contain Sprite objects.
PlayField()
- Constructor for class com.genuts.gameui.
PlayField
Initializes the simple playfield.
PlayField(CollisionManager)
- Constructor for class com.genuts.gameui.
PlayField
Initializes the simple playfield with a collision manager.
PlayField(CollisionManager, DisplayManager, int, int)
- Constructor for class com.genuts.gameui.
PlayField
Initializes the playfield with a collision manager and a size.
PlayField(CollisionManager, int, int)
- Constructor for class com.genuts.gameui.
PlayField
Initializes the playfield with a size.
PlayField(DisplayManager)
- Constructor for class com.genuts.gameui.
PlayField
Initializes the simple playfield with a display manager.
PlayField(DisplayManager, int, int)
- Constructor for class com.genuts.gameui.
PlayField
Initializes the playfield with a size.
PlayField(int, int)
- Constructor for class com.genuts.gameui.
PlayField
Initializes the playfield with a size.
playfieldSizeChanged()
- Method in class com.genuts.gameui.
SpriteDisplayManager
Informs that the size of the playfield has changed.
playfieldSizeChanged()
- Method in class com.genuts.gameui.
SpriteCollisionManager
Informs that the size of the playfield has changed.
playfieldSizeChanged()
- Method in class com.genuts.gameui.
LCDCollisionManager
No action
playfieldSizeChanged()
- Method in interface com.genuts.gameui.
DisplayManager
Informs that the size of the playfield has changed.
playfieldSizeChanged()
- Method in interface com.genuts.gameui.
CollisionManager
Informs that the size of the playfield has changed.
preCheckCollision(Sprite)
- Method in class com.genuts.gameui.
SpriteCollisionManager
preCheckCollision(Sprite)
- Method in class com.genuts.gameui.
PlayField
Checks pre-collision of the given sprite with all other sprites in this playfield, and with the edges of this playfield.
preCheckCollision(Sprite)
- Method in class com.genuts.gameui.
LCDCollisionManager
preCheckCollision(Sprite)
- Method in interface com.genuts.gameui.
CollisionManager
Checks pre-collision of the given sprite with all other sprites in this playfield, and with the edges of this playfield.
preCollisionWith(Sprite)
- Method in class com.genuts.gameui.
SpriteWrapper
Propagations of the pre-collision event to the action event.
preCollisionWith(Sprite)
- Method in class com.genuts.gameui.
Sprite
Receives the event that this sprite is in pre-collision with another sprite.
previousPicture()
- Method in class com.genuts.gameui.
LCDSprite
previousPicture()
- Method in class com.genuts.gameui.
ImageSequenceSprite
Changes the current displayed picture to the previous one.
Overview
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Genuts API
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Genuts API