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Genuts API | ||||||||||
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Packages that use com.genuts.gameui | |
com.genuts.gameui | Contains all of the classes for creating sprite-based games. |
Classes in com.genuts.gameui used by com.genuts.gameuiAnimatedSprite
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This sprite is an animation of pictures in one image. CollisionManager
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Defines an interface for classes that know how to check collision between sprites. DisplayManager
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Defines an interface for classes that know how to paint sprites. ImageSequenceSprite
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This sprite is a sequence of pictures from one image. LCDSprite
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This sprite is specially designed for games where is has definite positions. MovingSpriteWrapper
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Sprite wrapper with the ability to move. PlayField
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A playfield is an AWT Component that can contain Sprite objects. ScrollingImageSprite
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A scrolling image sprite is a background sprite in which an image scrolls with a given speed. Sprite
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A sprite is an object having a graphical representation that have its own behavior. SpriteCounter
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This object is for representation of all counter types such player's score. SpriteLabel
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A Label object is a sprite for placing text in a playfield. SpriteWrapper
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This Sprite is a special sprite, its goal is only to wrap another Sprite Object. Tickable
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When an object need to receive a tick, it has to implement this interface, and the playfield will call its method every ticks. |
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