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SimpleAnimationSprite
- class com.genuts.gameui.
SimpleAnimationSprite
.
A simple animation sprite provides a sprite for an animated picture with several cycles of animation.
SimpleAnimationSprite(Image, int, int, int)
- Constructor for class com.genuts.gameui.
SimpleAnimationSprite
Initializes the sprite, with an animation image with one cycle of animation.
SimpleAnimationSprite(Image, int, int, int, int)
- Constructor for class com.genuts.gameui.
SimpleAnimationSprite
Initializes the sprite, with an animation image with several animations cycles.
SpotSprite
- class com.genuts.gameui.
SpotSprite
.
This sprite is a pink disk, it is only used in
TraceSpriteWrapper
SpotSprite(int, int)
- Constructor for class com.genuts.gameui.
SpotSprite
Initializes the sprite.
Sprite
- class com.genuts.gameui.
Sprite
.
A sprite is an object having a graphical representation that have its own behavior.
Sprite()
- Constructor for class com.genuts.gameui.
Sprite
Initialize a simple sprite.
Sprite(int, int)
- Constructor for class com.genuts.gameui.
Sprite
Initializes the sprite with a size.
Sprite(Image)
- Constructor for class com.genuts.gameui.
Sprite
Initializes the sprite with an image.
SpriteCollisionManager
- class com.genuts.gameui.
SpriteCollisionManager
.
The sprite collision manager checks collisions in the general case for sprites.
SpriteCollisionManager(int)
- Constructor for class com.genuts.gameui.
SpriteCollisionManager
Initializes this collision manager with a collision step.
SpriteCounter
- class com.genuts.gameui.
SpriteCounter
.
This object is for representation of all counter types such player's score.
SpriteCounter()
- Constructor for class com.genuts.gameui.
SpriteCounter
Initializes the counter.
SpriteCounter(int)
- Constructor for class com.genuts.gameui.
SpriteCounter
Initializes the counter with a specified number of digits to display.
SpriteDisplayManager
- class com.genuts.gameui.
SpriteDisplayManager
.
This display manager draws efficiently sprites in the playfield.
SpriteDisplayManager(int)
- Constructor for class com.genuts.gameui.
SpriteDisplayManager
Initializes this display manager with a display step.
SpriteImageCounter
- class com.genuts.gameui.
SpriteImageCounter
.
This object is for representation of all counter type such player's score with an image.
SpriteImageCounter(Image, int, int)
- Constructor for class com.genuts.gameui.
SpriteImageCounter
Initializes the counter with an image of digits.
SpriteImageCounter(Image, int, int, int)
- Constructor for class com.genuts.gameui.
SpriteImageCounter
Initializes the counter with an image of digits and a specified number of digits to display.
SpriteLabel
- class com.genuts.gameui.
SpriteLabel
.
A Label object is a sprite for placing text in a playfield.
SpriteLabel(String)
- Constructor for class com.genuts.gameui.
SpriteLabel
Initializes the label.
SpriteWrapper
- class com.genuts.gameui.
SpriteWrapper
.
This Sprite is a special sprite, its goal is only to wrap another Sprite Object.
SpriteWrapper()
- Constructor for class com.genuts.gameui.
SpriteWrapper
Initializes a default wrapper sprite.
SpriteWrapper(Sprite)
- Constructor for class com.genuts.gameui.
SpriteWrapper
Initializes the wrapper sprite.
sendTicks()
- Method in class com.genuts.gameui.
PlayField
Send a tick to all tickable objects in this playfield.
sequenceEnded()
- Method in class com.genuts.gameui.
ImageSequenceSprite
Indicates that the sequence ended.
sequenceEnded()
- Method in class com.genuts.gameui.
SimpleAnimationSprite
Indicate that all cycles of the animation are ended.
setActionSprite(Sprite)
- Method in class com.genuts.gameui.
MovingPrecisionSpriteWrapper
Sets the action sprite.
setActionSprite(Sprite)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the action sprite.
setBackground(int)
- Method in class com.genuts.gameui.
PlayField
Sets the background color for this sprite.
setBackground(int)
- Method in class com.genuts.gameui.
Sprite
Sets the background color for this sprite.
setBackground(int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the background color for the action sprite.
setBackgroundImage(Image)
- Method in class com.genuts.gameui.
PlayField
Sets the background image for this playfield.
setBackgroundSprite(boolean)
- Method in class com.genuts.gameui.
Sprite
Sets if this sprite is a piece of the background.
setBackgroundSprite(boolean)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets if the action sprite a part of the background.
setBaseline(int)
- Method in class com.genuts.gameui.
SpriteLabel
Sets the baseline for this label.
setBottomCollisionOffset(int)
- Method in class com.genuts.gameui.
Sprite
Sets the offset on the bottom side for which the collision must not be considered.
setBottomCollisionOffset(int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the offset on the bottom side for which the collision must not be considered.
setBounds(int, int, int, int)
- Method in class com.genuts.gameui.
Sprite
Moves and resizes this sprite to conform to the new bounding rectangle.
setBounds(int, int, int, int)
- Method in class com.genuts.gameui.
SpriteWrapper
Moves and resizes this action sprite to conform to the new bounding rectangle.
setCollisionManager(CollisionManager)
- Method in class com.genuts.gameui.
PlayField
Sets the collision manager for this playfield.
setCollisionStep(int)
- Method in class com.genuts.gameui.
SpriteCollisionManager
Sets the collision step check of this collision manager.
setColor(int)
- Method in class com.genuts.gameui.
SpriteLabel
Sets the color for this label.
setCurrentPictureNumber(int)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Sets the current picture position in the image sequence.
setCurrentRemindTick(int)
- Method in class com.genuts.gameui.
AnimatedSprite
Sets the number of ticks to way before the next picture will be displayed.
setCycles(int)
- Method in class com.genuts.gameui.
SimpleAnimationSprite
Sets the number of cycles for this animation.
setDigitsCount(int)
- Method in class com.genuts.gameui.
SpriteCounter
Sets the number of digits to display.
setDigitsImage(Image, int, int)
- Method in class com.genuts.gameui.
SpriteImageCounter
Sets the image of digits for this counter.
setDisplayAllDigits(boolean)
- Method in class com.genuts.gameui.
SpriteCounter
Are all digits displayed?
setDisplayManager(DisplayManager)
- Method in class com.genuts.gameui.
PlayField
Sets the display manager for this playfield.
setDisplayStep(int)
- Method in class com.genuts.gameui.
SpriteDisplayManager
Sets the display step check of this display manager.
setDoneCycles(int)
- Method in class com.genuts.gameui.
SimpleAnimationSprite
Sets the number of done cycles for this animation.
setFont(Font)
- Method in class com.genuts.gameui.
SpriteLabel
Gets the font for this label.
setFrequence(int)
- Method in class com.genuts.gameui.
AnimatedSprite
Sets the number of ticks to wait between two pictures of the animation.
setHorizontalPicture(int)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Sets the current horizontal index of the displayed picture in the image.
setId(int)
- Method in class com.genuts.gameui.
Sprite
Sets this sprite's id.
setId(int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the action sprite's id.
setImage(Image)
- Method in class com.genuts.gameui.
Sprite
Sets the image for this sprite.
setImage(Image)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the image for the action sprite.
setLeftCollisionOffset(int)
- Method in class com.genuts.gameui.
Sprite
Sets the offset on the left side for which the collision must not be considered.
setLeftCollisionOffset(int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the offset on the left side for which the collision must not be considered.
setMaximumValue(int)
- Method in class com.genuts.gameui.
SpriteCounter
Sets the maximum value for this counter.
setOffset(int, int)
- Method in class com.genuts.gameui.
PlayField
Sets the paint offset of the display image.
setParent(PlayField)
- Method in class com.genuts.gameui.
SimpleAnimationSprite
Sets the parent playfield of this sprite.
setParent(PlayField)
- Method in class com.genuts.gameui.
Sprite
Sets the parent playfield of this sprite.
setParent(PlayField)
- Method in class com.genuts.gameui.
SpriteLabel
setParent(PlayField)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the parent playfield of the action sprite.
setParent(PlayField)
- Method in class com.genuts.gameui.
TraceSpriteWrapper
setPause(boolean)
- Method in class com.genuts.gameui.
AnimatedSprite
Sets pause state for this animated sprite.
setPause(int)
- Method in class com.genuts.gameui.
PlayField
Sets pause state for this playfield during n cycles.
setPause(boolean)
- Method in class com.genuts.gameui.
PlayField
Sets pause state for this playfield.
setPlayfield(PlayField)
- Method in interface com.genuts.gameui.
CollisionManager
Sets the playfield associated with this collision manager.
setPlayfield(PlayField)
- Method in interface com.genuts.gameui.
DisplayManager
Sets the playfield associated with this display manager.
setPlayfield(PlayField)
- Method in class com.genuts.gameui.
SpriteCollisionManager
setPlayfield(PlayField)
- Method in class com.genuts.gameui.
SpriteDisplayManager
setPosition(int, int)
- Method in class com.genuts.gameui.
MovingPrecisionSpriteWrapper
Sets the position of the action sprite in the playfield.
setPosition(int, int)
- Method in class com.genuts.gameui.
Sprite
Sets the position of this sprite in the playfield.
setPosition(int, int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the position of the action sprite in the playfield.
setPrecision(int)
- Method in class com.genuts.gameui.
MovingPrecisionSpriteWrapper
Sets the precision value of the object.
setPrecisionPosition(int, int)
- Method in class com.genuts.gameui.
MovingPrecisionSpriteWrapper
Sets the position of the action sprite in the playfield with
int
type values.
setPreferredSize(int, int)
- Method in class com.genuts.gameui.
PlayField
Sets the preferred size for this playfield.
setPremode(boolean)
- Method in class com.genuts.gameui.
Sprite
Sets the pre-collision mode for this sprite.
setPremode(boolean)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the pre-collision mode for the action sprite.
setRightCollisionOffset(int)
- Method in class com.genuts.gameui.
Sprite
Sets the offset on the right side for which the collision must not be considered.
setRightCollisionOffset(int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the offset on the right side for which the collision must not be considered.
setSequence(Image, int, int)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Sets the pictures seqeunce for this sprite.
setSequenceEnded(boolean)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Sets if the sequence loop ended.
setSequenceLoop(boolean)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Sets if the sequence loops or stop on the last image.
setSize(int, int)
- Method in class com.genuts.gameui.
Sprite
Sets the size of this sprite.
setSize(int, int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the size of the action sprite.
setSleepTime(int)
- Method in class com.genuts.gameui.
PlayField
Sets the time delay between 2 ticks.
setText(String)
- Method in class com.genuts.gameui.
SpriteLabel
Sets the text for this label.
setTicks(int)
- Method in class com.genuts.gameui.
PlayField
Sets the number of ticks from the start of the this playfield.
setTopCollisionOffset(int)
- Method in class com.genuts.gameui.
Sprite
Sets the offset on the top side for which the collision must not be considered.
setTopCollisionOffset(int)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets the offset on the top side for which the collision must not be considered.
setValue(int)
- Method in class com.genuts.gameui.
SpriteCounter
Sets the value of this counter.
setVerticalPicture(int)
- Method in class com.genuts.gameui.
ImageSequenceSprite
Sets the current vertical index of the displayed picture in the image.
setVisible(boolean)
- Method in class com.genuts.gameui.
Sprite
Sets if the sprite is visible.
setVisible(boolean)
- Method in class com.genuts.gameui.
SpriteWrapper
Sets if the action sprite is visible.
setWrapper(SpriteWrapper)
- Method in class com.genuts.gameui.
Sprite
Sets the wrapper sprite of this sprite.
stop()
- Method in class com.genuts.gameui.
PlayField
Stops explicitly the execution of this playfield.
subValue(int)
- Method in class com.genuts.gameui.
SpriteCounter
Subs a value to the value of this counter.
Package
Class
Use
Tree
Deprecated
Index
Help
Genuts ME API
PREV LETTER
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FRAMES
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All Classes
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Genuts ME API