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ImageSequenceSprite
- class com.genuts.gameui.
ImageSequenceSprite
.
This sprite is a sequence of pictures from one image.
ImageSequenceSprite(Image, int, int)
- Constructor for class com.genuts.gameui.
ImageSequenceSprite
Initializes the sprite, with a sequence image.
initSprite()
- Method in class com.genuts.gameui.
SpriteCounter
Initializes the counter sprite.
initSprite()
- Method in class com.genuts.gameui.
SpriteImageCounter
initSprite()
- Method in class com.genuts.gameui.
SpriteLabel
Initializes the label sprite.
invalidate()
- Method in class com.genuts.gameui.
PlayField
Invalidates this playfield.
invalidate()
- Method in class com.genuts.gameui.
Sprite
Invalidates this sprite.
invalidate()
- Method in class com.genuts.gameui.
SpriteWrapper
Invalidates the action sprite.
invalidateSprite(Sprite)
- Method in interface com.genuts.gameui.
CollisionManager
Performs actions when a sprite is invalidate.
invalidateSprite(Sprite)
- Method in interface com.genuts.gameui.
DisplayManager
Performs actions when a sprite is invalidate.
invalidateSprite(Sprite)
- Method in class com.genuts.gameui.
PlayField
Invalidates a sprite for this playfield.
invalidateSprite(Sprite)
- Method in class com.genuts.gameui.
SpriteCollisionManager
invalidateSprite(Sprite)
- Method in class com.genuts.gameui.
SpriteDisplayManager
isBackgroundSprite()
- Method in class com.genuts.gameui.
Sprite
Is this sprite a piece of the background?
isBackgroundSprite()
- Method in class com.genuts.gameui.
SpriteWrapper
Is the action sprite a part of the background?
isDisplayAllDigits()
- Method in class com.genuts.gameui.
SpriteCounter
Indicates if all digits are displayed.
isPaused()
- Method in class com.genuts.gameui.
AnimatedSprite
Gets pause state for this animated sprite.
isPaused()
- Method in class com.genuts.gameui.
PlayField
Gets pause state for this playfield.
isPremode()
- Method in class com.genuts.gameui.
Sprite
Returns the pre-collision mode state for this sprite.
isPremode()
- Method in class com.genuts.gameui.
SpriteWrapper
Returns the pre-collision mode state for the action sprite.
isRunning()
- Method in class com.genuts.gameui.
PlayField
Indicates if the playfield is running or not.
isSequenceEnded()
- Method in class com.genuts.gameui.
ImageSequenceSprite
Indicates that the sequence loop ended.
isSequenceEnded()
- Method in class com.genuts.gameui.
SimpleAnimationSprite
Indicates if the animation for this object has ended.
isSequenceLoop()
- Method in class com.genuts.gameui.
ImageSequenceSprite
Is the sequence loops continously or stop on the last image?
isSpriteAt(int, int)
- Method in class com.genuts.gameui.
Sprite
Indicates if this sprite is under (x,y) coordinates.
isSpriteAt(int, int)
- Method in class com.genuts.gameui.
SpriteWrapper
Indicates if the action sprite is under (x,y) coordinates.
isValidate()
- Method in class com.genuts.gameui.
Sprite
Indicates if this sprite as been valideted by its parent.
isValidate()
- Method in class com.genuts.gameui.
SpriteWrapper
Indicates if the action sprite as been valideted by its parent.
isVisible()
- Method in class com.genuts.gameui.
Sprite
Indicates if the sprite is visible.
isVisible()
- Method in class com.genuts.gameui.
SpriteWrapper
Is the action sprite visible?
Package
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Genuts ME API
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Genuts ME API