Genuts ME API

Uses of Interface
com.genuts.gameui.CollisionManager

Uses of CollisionManager in com.genuts.gameui
 

Classes in com.genuts.gameui that implement CollisionManager
 class SpriteCollisionManager
          The sprite collision manager checks collisions in the general case for sprites.
 

Methods in com.genuts.gameui that return CollisionManager
 CollisionManager PlayField.getCollisionManager()
          Gets the collision manager of this playfield.
 

Methods in com.genuts.gameui with parameters of type CollisionManager
 void PlayField.setCollisionManager(CollisionManager manager)
          Sets the collision manager for this playfield.
 

Constructors in com.genuts.gameui with parameters of type CollisionManager
PlayField(CollisionManager collisionManager, DisplayManager displayManager, int w, int h)
          Initializes the playfield with a collision manager and a preferred size.
PlayField(CollisionManager collisionManager)
          Initializes the simple playfield with a collision manager.
PlayField(CollisionManager collisionManager, int w, int h)
          Initializes the playfield with a preferred size and a collision manager.
DebugPlayField(CollisionManager collisionManager, DisplayManager displayManager, int w, int h)
          Initializes the playfield with a collision manager and a size.
DebugPlayField(CollisionManager collisionManager)
          Initializes the simple playfield with a collision manager.
DebugPlayField(CollisionManager collisionManager, int w, int h)
          Initializes the playfield with a size.
 


Genuts ME API

Genuts ME API