Genuts ME API
A C D F G I M N P R S T U V

C

CollisionManager - interface com.genuts.gameui.CollisionManager.
Defines an interface for classes that know how to check collision between sprites.
checkAllCollisions() - Method in interface com.genuts.gameui.CollisionManager
Checks collisions of sprites with all other sprites in the playfield, and with the edges of the playfield.
checkAllCollisions() - Method in class com.genuts.gameui.PlayField
Checks collisions of sprites with all other sprites in this playfield, and with the edges of this playfield.
checkAllCollisions() - Method in class com.genuts.gameui.SpriteCollisionManager
 
checkCollision(Sprite) - Method in interface com.genuts.gameui.CollisionManager
Checks collision of the given sprite with all other sprites in the playfield, and with the edges of the playfield.
checkCollision(Sprite) - Method in class com.genuts.gameui.PlayField
Checks collision of the given sprite with all other sprites in this playfield, and with the edges of this playfield.
checkCollision(Sprite) - Method in class com.genuts.gameui.Sprite
Checks collision of this sprite with another sprite or with the edges of the playfield.
checkCollision(Sprite) - Method in class com.genuts.gameui.SpriteCollisionManager
 
checkCollision(Sprite) - Method in class com.genuts.gameui.SpriteWrapper
Checks collision of the action sprite with another action sprite or with the edges of the playfield.
collisionWith(Sprite) - Method in class com.genuts.gameui.Sprite
Receives the event that this sprite is collision with another sprite.
collisionWith(Sprite) - Method in class com.genuts.gameui.SpriteWrapper
Propagations of the collision event to the action event.
com.genuts.gameui - package com.genuts.gameui
Contains all of the classes for creating sprite-based games.

Genuts ME API
A C D F G I M N P R S T U V
Genuts ME API