Genuts ME API
A C D F G I M N P R S T U V

I

ImageSequenceSprite - class com.genuts.gameui.ImageSequenceSprite.
This sprite is a sequence of pictures from one image.
ImageSequenceSprite(Image, int, int) - Constructor for class com.genuts.gameui.ImageSequenceSprite
Initializes the sprite, with a sequence image.
initSprite() - Method in class com.genuts.gameui.SpriteCounter
Initializes the counter sprite.
initSprite() - Method in class com.genuts.gameui.SpriteImageCounter
 
initSprite() - Method in class com.genuts.gameui.SpriteLabel
Initializes the label sprite.
invalidate() - Method in class com.genuts.gameui.PlayField
Invalidates this playfield.
invalidate() - Method in class com.genuts.gameui.Sprite
Invalidates this sprite.
invalidate() - Method in class com.genuts.gameui.SpriteWrapper
Invalidates the action sprite.
invalidateSprite(Sprite) - Method in interface com.genuts.gameui.CollisionManager
Performs actions when a sprite is invalidate.
invalidateSprite(Sprite) - Method in interface com.genuts.gameui.DisplayManager
Performs actions when a sprite is invalidate.
invalidateSprite(Sprite) - Method in class com.genuts.gameui.PlayField
Invalidates a sprite for this playfield.
invalidateSprite(Sprite) - Method in class com.genuts.gameui.SpriteCollisionManager
 
invalidateSprite(Sprite) - Method in class com.genuts.gameui.SpriteDisplayManager
 
isBackgroundSprite() - Method in class com.genuts.gameui.Sprite
Is this sprite a piece of the background?
isBackgroundSprite() - Method in class com.genuts.gameui.SpriteWrapper
Is the action sprite a part of the background?
isDisplayAllDigits() - Method in class com.genuts.gameui.SpriteCounter
Indicates if all digits are displayed.
isPaused() - Method in class com.genuts.gameui.AnimatedSprite
Gets pause state for this animated sprite.
isPaused() - Method in class com.genuts.gameui.PlayField
Gets pause state for this playfield.
isPremode() - Method in class com.genuts.gameui.Sprite
Returns the pre-collision mode state for this sprite.
isPremode() - Method in class com.genuts.gameui.SpriteWrapper
Returns the pre-collision mode state for the action sprite.
isRunning() - Method in class com.genuts.gameui.PlayField
Indicates if the playfield is running or not.
isSequenceEnded() - Method in class com.genuts.gameui.ImageSequenceSprite
Indicates that the sequence loop ended.
isSequenceEnded() - Method in class com.genuts.gameui.SimpleAnimationSprite
Indicates if the animation for this object has ended.
isSequenceLoop() - Method in class com.genuts.gameui.ImageSequenceSprite
Is the sequence loops continously or stop on the last image?
isSpriteAt(int, int) - Method in class com.genuts.gameui.Sprite
Indicates if this sprite is under (x,y) coordinates.
isSpriteAt(int, int) - Method in class com.genuts.gameui.SpriteWrapper
Indicates if the action sprite is under (x,y) coordinates.
isValidate() - Method in class com.genuts.gameui.Sprite
Indicates if this sprite as been valideted by its parent.
isValidate() - Method in class com.genuts.gameui.SpriteWrapper
Indicates if the action sprite as been valideted by its parent.
isVisible() - Method in class com.genuts.gameui.Sprite
Indicates if the sprite is visible.
isVisible() - Method in class com.genuts.gameui.SpriteWrapper
Is the action sprite visible?

Genuts ME API
A C D F G I M N P R S T U V
Genuts ME API