Genuts ME API
A C D F G I M N P R S T U V

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PlayField - class com.genuts.gameui.PlayField.
A playfield is a Canvas Component that can contain Sprite objects.
PlayField(CollisionManager, DisplayManager, int, int) - Constructor for class com.genuts.gameui.PlayField
Initializes the playfield with a collision manager and a preferred size.
PlayField(CollisionManager) - Constructor for class com.genuts.gameui.PlayField
Initializes the simple playfield with a collision manager.
PlayField(DisplayManager) - Constructor for class com.genuts.gameui.PlayField
Initializes the simple playfield with a display manager.
PlayField(int, int) - Constructor for class com.genuts.gameui.PlayField
Initializes the playfield with a preferred size.
PlayField(CollisionManager, int, int) - Constructor for class com.genuts.gameui.PlayField
Initializes the playfield with a preferred size and a collision manager.
PlayField(DisplayManager, int, int) - Constructor for class com.genuts.gameui.PlayField
Initializes the playfield with a preferred size and a display manager.
PlayField() - Constructor for class com.genuts.gameui.PlayField
Initializes the simple playfield.
paint(Graphics) - Method in class com.genuts.gameui.DebugPlayField
Paints debugging informations on this playfield.
paint(Graphics) - Method in interface com.genuts.gameui.DisplayManager
Displays all visible elements of the playfield.
paint(Graphics) - Method in class com.genuts.gameui.ImageSequenceSprite
Draws the current picture for this sprite.
paint(Graphics) - Method in class com.genuts.gameui.PlayField
Paints this playfield and all visible sprites.
paint(Graphics) - Method in class com.genuts.gameui.SpotSprite
Paints the disk of the sprite.
paint(Graphics) - Method in class com.genuts.gameui.Sprite
Draws the sprite.
paint(Graphics) - Method in class com.genuts.gameui.SpriteDisplayManager
Displays all visible elements of the playfield.
paint(Graphics) - Method in class com.genuts.gameui.SpriteImageCounter
Paint this counter.
paint(Graphics) - Method in class com.genuts.gameui.SpriteLabel
Paint this label.
paint(Graphics) - Method in class com.genuts.gameui.SpriteWrapper
Paints the action sprite.
paintPlayField(Graphics) - Method in class com.genuts.gameui.DebugPlayField
Paints cells for collisions.
paintPlayField(Graphics) - Method in class com.genuts.gameui.PlayField
Paints this playfield.
playfieldSizeChanged() - Method in interface com.genuts.gameui.CollisionManager
Informs that the size of the playfield has changed.
playfieldSizeChanged() - Method in interface com.genuts.gameui.DisplayManager
Informs that the size of the playfield has changed.
playfieldSizeChanged() - Method in class com.genuts.gameui.SpriteCollisionManager
Informs that the size of the playfield has changed.
playfieldSizeChanged() - Method in class com.genuts.gameui.SpriteDisplayManager
Informs that the size of the playfield has changed.
preCheckCollision(Sprite) - Method in interface com.genuts.gameui.CollisionManager
Checks pre-collision of the given sprite with all other sprites in this playfield, and with the edges of this playfield.
preCheckCollision(Sprite) - Method in class com.genuts.gameui.PlayField
Checks pre-collision of the given sprite with all other sprites in this playfield, and with the edges of this playfield.
preCheckCollision(Sprite) - Method in class com.genuts.gameui.SpriteCollisionManager
 
preCollisionWith(Sprite) - Method in class com.genuts.gameui.Sprite
Receives the event that this sprite is in pre-collision with another sprite.
preCollisionWith(Sprite) - Method in class com.genuts.gameui.SpriteWrapper
Propagations of the pre-collision event to the action event.
previousPicture() - Method in class com.genuts.gameui.ImageSequenceSprite
Changes the current displayed picture to the previous one.

Genuts ME API
A C D F G I M N P R S T U V
Genuts ME API