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Uses of CollisionManager in com.genuts.gameui |
Classes in com.genuts.gameui that implement CollisionManager | |
class |
SpriteCollisionManager
The sprite collision manager checks collisions in the general case for sprites. |
Methods in com.genuts.gameui that return CollisionManager | |
CollisionManager |
PlayField.getCollisionManager()
Gets the collision manager of this playfield. |
Methods in com.genuts.gameui with parameters of type CollisionManager | |
void |
PlayField.setCollisionManager(CollisionManager manager)
Sets the collision manager for this playfield. |
Constructors in com.genuts.gameui with parameters of type CollisionManager | |
PlayField(CollisionManager collisionManager,
DisplayManager displayManager,
int w,
int h)
Initializes the playfield with a collision manager and a preferred size. |
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PlayField(CollisionManager collisionManager)
Initializes the simple playfield with a collision manager. |
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PlayField(CollisionManager collisionManager,
int w,
int h)
Initializes the playfield with a preferred size and a collision manager. |
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DebugPlayField(CollisionManager collisionManager,
DisplayManager displayManager,
int w,
int h)
Initializes the playfield with a collision manager and a size. |
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DebugPlayField(CollisionManager collisionManager)
Initializes the simple playfield with a collision manager. |
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DebugPlayField(CollisionManager collisionManager,
int w,
int h)
Initializes the playfield with a size. |
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