Genuts ME API

Uses of Package
com.genuts.gameui

Classes in com.genuts.gameui used by com.genuts.gameui
AnimatedSprite
          This sprite is an animation of pictures in one image.
CollisionManager
          Defines an interface for classes that know how to check collision between sprites.
DisplayManager
          Defines an interface for classes that know how to paint sprites.
ImageSequenceSprite
          This sprite is a sequence of pictures from one image.
MovingSpriteWrapper
          Sprite wrapper with the ability to move.
PlayField
          A playfield is a Canvas Component that can contain Sprite objects.
Sprite
          A sprite is an object having a graphical representation that have its own behavior.
SpriteCounter
          This object is for representation of all counter types such player's score.
SpriteLabel
          A Label object is a sprite for placing text in a playfield.
SpriteWrapper
          This Sprite is a special sprite, its goal is only to wrap another Sprite Object.
Tickable
          When an object need to receive a tick, it has to implement this interface, and the playfield will call its method every ticks.
 


Genuts ME API

Genuts ME API