Genuts API

Uses of Interface
com.genuts.gameui.CollisionManager

Packages that use CollisionManager
com.genuts.gameui Contains all of the classes for creating sprite-based games.  
 

Uses of CollisionManager in com.genuts.gameui
 

Classes in com.genuts.gameui that implement CollisionManager
 class LCDCollisionManager
          This collision manager is specially designed for games where sprites have definite positions.
 class SpriteCollisionManager
          The sprite collision manager checks collisions in the general case for sprites.
 

Methods in com.genuts.gameui that return CollisionManager
 CollisionManager PlayField.getCollisionManager()
          Gets the collision manager of this playfield.
 

Methods in com.genuts.gameui with parameters of type CollisionManager
 void PlayField.setCollisionManager(CollisionManager manager)
          Sets the collision manager for this playfield.
 

Constructors in com.genuts.gameui with parameters of type CollisionManager
PlayField(CollisionManager collisionManager, DisplayManager displayManager, int w, int h)
          Initializes the playfield with a collision manager and a size.
PlayField(CollisionManager collisionManager)
          Initializes the simple playfield with a collision manager.
PlayField(CollisionManager collisionManager, int w, int h)
          Initializes the playfield with a size and a collision manager.
DebugPlayField(CollisionManager collisionManager, DisplayManager displayManager, int w, int h)
          Initializes the playfield with a collision manager and a size.
DebugPlayField(CollisionManager collisionManager)
          Initializes the simple playfield with a collision manager.
DebugPlayField(CollisionManager collisionManager, int w, int h)
          Initializes the playfield with a size.
 


Genuts API

Genuts API