Genuts API

Uses of Package
com.genuts.gameui

Packages that use com.genuts.gameui
com.genuts.gameui Contains all of the classes for creating sprite-based games.  
 

Classes in com.genuts.gameui used by com.genuts.gameui
AnimatedSprite
          This sprite is an animation of pictures in one image.
CollisionManager
          Defines an interface for classes that know how to check collision between sprites.
DisplayManager
          Defines an interface for classes that know how to paint sprites.
ImageSequenceSprite
          This sprite is a sequence of pictures from one image.
LCDSprite
          This sprite is specially designed for games where is has definite positions.
MovingSpriteWrapper
          Sprite wrapper with the ability to move.
PlayField
          A playfield is an AWT Component that can contain Sprite objects.
ScrollingImageSprite
          A scrolling image sprite is a background sprite in which an image scrolls with a given speed.
Sprite
          A sprite is an object having a graphical representation that have its own behavior.
SpriteCounter
          This object is for representation of all counter types such player's score.
SpriteLabel
          A Label object is a sprite for placing text in a playfield.
SpriteWrapper
          This Sprite is a special sprite, its goal is only to wrap another Sprite Object.
Tickable
          When an object need to receive a tick, it has to implement this interface, and the playfield will call its method every ticks.
 


Genuts API

Genuts API