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Packages that use DisplayManager | |
com.genuts.gameui | Contains all of the classes for creating sprite-based games. |
Uses of DisplayManager in com.genuts.gameui |
Classes in com.genuts.gameui that implement DisplayManager | |
class |
SpriteDisplayManager
This display manager draws efficiently sprites in the playfield. |
Methods in com.genuts.gameui that return DisplayManager | |
DisplayManager |
PlayField.getDisplayManager()
Gets the display manager of this playfield. |
Methods in com.genuts.gameui with parameters of type DisplayManager | |
void |
PlayField.setDisplayManager(DisplayManager manager)
Sets the display manager for this playfield. |
Constructors in com.genuts.gameui with parameters of type DisplayManager | |
PlayField(CollisionManager collisionManager,
DisplayManager displayManager,
int w,
int h)
Initializes the playfield with a collision manager and a size. |
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PlayField(DisplayManager displayManager)
Initializes the simple playfield with a display manager. |
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PlayField(DisplayManager displayManager,
int w,
int h)
Initializes the playfield with a size and a display manager. |
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DebugPlayField(CollisionManager collisionManager,
DisplayManager displayManager,
int w,
int h)
Initializes the playfield with a collision manager and a size. |
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DebugPlayField(DisplayManager displayManager)
Initializes the simple playfield with a display manager. |
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DebugPlayField(DisplayManager displayManager,
int w,
int h)
Initializes the playfield with a size. |
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