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Genuts API | ||||||||||
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Packages that use com.genuts.gameui | |
com.genuts.gameui | Contains all of the classes for creating sprite-based games. |
Classes in com.genuts.gameui used by com.genuts.gameui | |
AnimatedSprite
This sprite is an animation of pictures in one image. |
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CollisionManager
Defines an interface for classes that know how to check collision between sprites. |
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DisplayManager
Defines an interface for classes that know how to paint sprites. |
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ImageSequenceSprite
This sprite is a sequence of pictures from one image. |
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LCDSprite
This sprite is specially designed for games where is has definite positions. |
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MovingSpriteWrapper
Sprite wrapper with the ability to move. |
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PlayField
A playfield is an AWT Component that can contain Sprite objects. |
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ScrollingImageSprite
A scrolling image sprite is a background sprite in which an image scrolls with a given speed. |
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Sprite
A sprite is an object having a graphical representation that have its own behavior. |
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SpriteCounter
This object is for representation of all counter types such player's score. |
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SpriteLabel
A Label object is a sprite for placing text in a playfield. |
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SpriteWrapper
This Sprite is a special sprite, its goal is only to wrap another Sprite Object. |
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Tickable
When an object need to receive a tick, it has to implement this interface, and the playfield will call its method every ticks. |
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Genuts API | ||||||||||
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