/***************************************************************************

	Author 			:Charles B. Cosse 
	
	Email			:ccosse@asymptopia.org
	
	Website			:http://www.asymptopia.org
	
	Copyright		:(C) 2002-2004 Asymptopia Software.
***************************************************************************/
	

2.7
This is a preliminary release with only partial implementation of the following:

Back to clean-looking board (no colors); rather
than the spots on the board having associated
values, now only the tiles have various values.
Division is the highest (10 pt) and the number "1"
is the lowest (1 pt).

Themes have been introduced. A theme consists of images,sequences
and rulesets. You could use this to change Tux -> your favorite math teacher?
Elements of a theme are:
	background_image
	about_image
	help_image
	okay_image
	skip_image
	I_image
	II_image
	III_image
	IV_image
	Maneuvers
	*_tile
	default_text_color
	
The game now has an end, that is, a winner! When Tux can't move the points
get counted and the most points wins. If you can't move then use the skip
button, otherwise, it's to your advantage not to skip. 


@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ OLD STUFF
TUXMATHSCRAB*LE: VERSION 2.6a CHANGES
	this is jsut a little bug-fix

TUXMATHSCRAB*LE: VERSION 2.5 CHANGES

There are now colored squares for:
	double number
	triple number
	double equation
	triple equation
