Domino Manual(short)
Overview
Each domino tile consists of one or more blocks.
The function of a block is determined by
the color of its sides, which can be gray, blue, green or red. We will call
these "gray blocks", "blue blocks", "green blocks" and "red blocks"
respectively.
Most blocks have a pattern on top. The usual domino rule applies
that adjacent blocks of different tiles must show the same pattern.
The game starts with a single domino tile on the board and
the goal of the game is to connect a red block or a blue block to every
green block on the board.
There are two control modes. The
first mode has just the normal mouse pointer. The second mode has a
domino tile "hanging" at the mouse pointer and following its movements.
This tile is referred to as theactive tile.
Note, that on systems with only one mouse button, this button is
regarded as the left button. The right button can be simulated by
holding the Alt key while pressing the (left) mouse button.
- right-click or left-click (no active tile)
- spacebar (no active tile)
-
Creates a new tile under the mouse pointer that will become the
active tile. What tile is created depends on the mouse pointer's location.
If there is no domino block at the click location, the new tile will be
of the same type as the previously active tile. If the click is over
a blue block, a copy of this blue block becomes the active tile.
If any other block is clicked, a
custom tile will be created.
- right-drag (no active tile)
-
Removes domino tiles from the board. The tiles removed will be the tile
under the mouse pointer at the initial button press and all tiles
connected to green blocks of this tile, to green blocks of tiles
connected to green tiles of this block and so on.
The tiles that are removed will be compressed into a
custom tile that will become the new
active tile.
- right-click (with active tile)
-
Switches to the next available active tile.
- 0,1,2,3,4,... (with or without active tile)
-
Activate a certain tile directly.
- right-drag (with active tile)
-
Rotate the active tile.
Press the right mouse button and move the mouse as if drawing a
circle around the active tile.
- left-click (with active tile)
- spacebar (with active tile)
-
Places the active tile on the board at the current mouse pointer location,
if the location is permissible. If the location is not allowed,
the active tile will disappear and you will be back in normal mode
without an active tile.
- Ctrl-left-click or Shift-left-click (with active tile)
- Ctrl-spacebar or Shift-spacebar (with active tile)
-
Like plain left-click with the difference that the location is also
permissible if no block is adjacent to the active tile.
- middle-click (with active tile)
- W,E or R (US keyboard layout)
-
Rotates the active tile 90 degrees clockwise.
- Q (US keyboard layout)
-
Rotates the active tile 90 degrees counter-clockwise.
- left-drag
- arrow keys
-
Scrolls the board.
- Ctrl-left-drag
-
Zoom in.
- Shift-left-drag
-
Zoom out.