Kinetic Kollision
Version 2.0
(c)2003 Glenn Jarvis
All Rights Reserved

Introduction
Thank you for taking the time to download Kinetic Kollision. I hope you enjoy the game. The idea
is to line up the blocks horizontal & vertical  to delete the row. The game comes with Midi sound
effects and MOD music.I created this game for simple fun. Easy button menus and simple key
interface means you don't have to remember a slew of keys to play. Plus, you'll find the keys used
are list in the play area as well as the F1 key. So, help is always there.
 

Warranty
There is none.This is product is provided "as is" without warranty of any kind.  The entire risk as to the results and performance of the program is assumed by you. Futher more, I the author do not warrant, guarantee, or make any representations regarding the use of, or the results of the use of the program,
and you rely on the program and results solely at your own risk.  I the author cannot accept
responsibility for system damage, loss of profit, or any other special, incidental, or consequential
damages resulting from the use or inability to use this product.

Distribution
This game is Shareware. You can distribute the shareware version only. The shareware version
can be distributed on cdroms, your friends, and the internet. However, in regards to the internet...
Do not post it on sites that charge to access it,list it or distribute it without my written permission.
Please do not "hot link/direct link" from any of my distribution sites listed to your own site without
my expressed written permission. Doing so is classed in the internet world as stealing bandwidth ,it's
not appreciated and I will take the necessary action to stop it. Yes, that includes dealing with the
offending ISP. I do random checks to assure that there is no unauthorized "hot/direct linking" .
Since this is the "Shareware" version, it is limited to 10 stages (including Stage 0). Registration
removes this limitation. Time delays were used in previous games I have created, but I find this to
be a better method and still offer a fully functional program.

Registration
When you register, a specially compiled copy is created for you and then shipped. Do not
redistribute the registered version. Each one has it's own special id which is not compatible
with other copies or versions. I have been asked about a different method, and I am investigating
other options. The trial period for the shareware version is 30 days, which I consider fair. If you
have not registered after that time, please delete it from your system, or register the program.
 

Files Included In Archive
 

Kinetic.exe
297,832
Executable Program
Kinetic.dat
224,444
Game Datafile
Kinetic.hsc
480
Highscore File
Kinetic.txt
 ---
Text Documentation
Kinetic.pcx
129,653
Screenshot Example
Kinetic.jpg
 71,419
Html Graphic
Kinetic.htm
 ---
Html Documentation
Backgrnd.jpg
9,006
Html Graphic
Register.txt
2,812
Order Form
Faq.txt
4,882
 FAQ

 
 
 

System Requirements
 It's designed to run in Dos (6.22 is fine) or Win 95/98. Do not attempt to run the game under Win 3.x, ME,2000,XP or NT. It won't work and may crash your system. It was not developed for these
platforms. If I receive enough interest, I'll convert it to the Win32 platform as well. Now, you'll need
the following (guideline only).

Minimum

Better


Game Play
It's easy :-)   Line the blocks up as required to delete the rows. The longer you last and the higher the
level, the faster the pieces will fall. There is a bail out if you get into trouble, at the cost of all your
accumulated points... however, I leave that up to you to find.
The menus are mouse driven, however the game is keyboard. I'll list the keyboard commands below
and they are quite simple.
 

Command Listing
 

F1
Display the help screen
F2
Return to the main menu (start a new game)
F3
Save the play area as a screenshot in PCX format (kinetic.pcx)
P
Pause the game. Press C to continue
ESC
Quit the game or a menu
Up Arrow
Rotate the piece
Down Arrow
Lower the piece
Left Arrow
Move the piece to the left
Right Arrow
Move the piece to the right
Space Bar
Drop the piece to the bottom

 

Example of Screenshot

 
 

Game Creation
The game was compiled under Windows 95 using a 486DX4-100 with 24mb ram and a S3 805 series
VLB video card. The compiler was Djgpp and the graphics library is Allegro. Interface (IDE) used was Rhide. Numerous paint programs were used to develop the right effect for the backgrounds and piece
textures. Also utilized in this project was linking the emu library to ensure compatibility for those
systems without a math coprocessor. The JGMOD library was used to utilize the MOD music format
for the background. I also utilized some code for the button usage, however I can't remember where
I got it from. I had to totally rewrite it  to fit my own purpose, but still it was a good guide to help
me create the buttons the way I wanted to.