Introduction
Thank you for taking
the time to download Kinetic Kollision. I hope you enjoy the game. The
idea
is to line up the blocks
horizontal & vertical to delete the row. The game comes with
Midi sound
effects and MOD music.I
created this game for simple fun. Easy button menus and simple key
interface means you don't
have to remember a slew of keys to play. Plus, you'll find the keys used
are list in the play
area as well as the F1 key. So, help is always there.
Warranty
There is none.This is
product is provided "as is" without warranty of any kind. The entire
risk as to the results and performance of the program is assumed by you.
Futher more, I the author do not warrant, guarantee, or make any representations
regarding the use of, or the results of the use of the program,
and you rely on the program
and results solely at your own risk. I the author cannot accept
responsibility for system
damage, loss of profit, or any other special, incidental, or consequential
damages resulting from
the use or inability to use this product.
Distribution
This game is Shareware.
You can distribute the shareware version only. The shareware version
can be distributed on
cdroms, your friends, and the internet. However, in regards to the internet...
Do not post it on sites
that charge to access it,list it or distribute it without my written permission.
Please do not "hot link/direct
link" from any of my distribution sites listed to your own site without
my expressed written
permission. Doing so is classed in the internet world as stealing bandwidth
,it's
not appreciated and I
will take the necessary action to stop it. Yes, that includes dealing with
the
offending ISP. I do random
checks to assure that there is no unauthorized "hot/direct linking" .
Since this is the "Shareware"
version, it is limited to 10 stages (including Stage 0). Registration
removes this limitation.
Time delays were used in previous games I have created, but I find this
to
be a better method and
still offer a fully functional program.
Registration
When you register, a
specially compiled copy is created for you and then shipped. Do not
redistribute the registered
version. Each one has it's own special id which is not compatible
with other copies or
versions. I have been asked about a different method, and I am investigating
other options. The trial
period for the shareware version is 30 days, which I consider fair. If
you
have not registered after
that time, please delete it from your system, or register the program.
Files Included In Archive
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System Requirements
It's designed to
run in Dos (6.22 is fine) or Win 95/98. Do not attempt to run the game
under Win 3.x, ME,2000,XP or NT. It won't work and may crash your system.
It was not developed for these
platforms. If I receive
enough interest, I'll convert it to the Win32 platform as well. Now, you'll
need
the following (guideline
only).
Minimum
Game Play
It's easy :-)
Line the blocks up as required to delete the rows. The longer you last
and the higher the
level, the faster the
pieces will fall. There is a bail out if you get into trouble, at the cost
of all your
accumulated points...
however, I leave that up to you to find.
The menus are mouse driven,
however the game is keyboard. I'll list the keyboard commands below
and they are quite simple.
Command Listing
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Display the help screen |
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Return to the main menu (start a new game) |
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Save the play area as a screenshot in PCX format (kinetic.pcx) |
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Pause the game. Press C to continue |
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Quit the game or a menu |
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Rotate the piece |
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Lower the piece |
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Move the piece to the left |
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Move the piece to the right |
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Drop the piece to the bottom |
Example of Screenshot
Game Creation
The game was compiled
under Windows 95 using a 486DX4-100 with 24mb ram and a S3 805 series
VLB video card. The compiler
was Djgpp and the graphics library is Allegro. Interface (IDE) used was
Rhide. Numerous paint programs were used to develop the right effect for
the backgrounds and piece
textures. Also utilized
in this project was linking the emu library to ensure compatibility for
those
systems without a math
coprocessor. The JGMOD library was used to utilize the MOD music format
for the background. I
also utilized some code for the button usage, however I can't remember
where
I got it from. I had
to totally rewrite it to fit my own purpose, but still it was a good
guide to help
me create the buttons
the way I wanted to.