
	Xcade has never really been particularly formal... or really
	well designed, being just a testbed for my generic abstract
	ultra-neat emulator engine (which is godawfully slow :P),
	but why not have a non-up-to-date Changelog as well?

version 0.5
	First "real" release; most of the colour tables were swiped from
	Nicola's mame. Everything else was written and derived by myself,
	except for some tidbits here and there, which I swiped from
	Nicola or Marat or Neil or Marcel... I'm in this for history
	and niftiness, so I try and figure out each game myself, which
	is why I'm lacking some features and they aren't quite accurate.
	But when I got hopelessly stuck, I'd go to these other boys, who
	are just amazing at what they do.

version 0.6
	Still haven't got to rewriting this whole mess in C++ or finished
	the platform independant interface manager class.. yet I wanted to
	let a few DOS people I know toy with my emulations, so I forced
	this framework into a little independancy and allowed for
	djgpp/allegro linkage. If I'm lucky, I'll even get Centipede,
	Millipede, and a few others working on this baby

version 0.7
	Added some more games and cleaned up (ha!) the terminal support
	a little, so DOSsies could have proper terminal-announce help
	and the like. Marats newer M6502 utilized... causes temporary
	loss of the Pause function, but makes centipede possible :)
	Now have a configuration file ("Xcade.conf") to specify
	keyboard mappings and the like.

version 0.8
	Added some more games (the galaxian series), and experimented
	a bit more (making the code even more unweildy :). I'm messing
	around with some display buffers, making the use of dirty-code
	a little less necessary (for games like galaxian, where there
	are piles of layers, making dirty calculation a bitch (stars...)).
	Lots of bugs still. Need more key mappings entered. Runs okay,
	though :P
