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* THIS FAQ IS EXCLUSIVE TO WWW.GAMEFAQS.COM, DO NOT EMAIL ME ASKING FOR
  PERMISSION TO USE IT ON YOUR SITE.  IT MAY ONLY BE USED ON WWW.GAMEFAQS.COM
  DO NOT ASK FOR PERMISSION, DO NOT USE ON YOUR SITE.

###############################################################################
# Pokemon Ruby/Sapphire FAQ/Walkthrough                                       #
# For the Gameboy Advance                                                     #
#                                                                             #
# Written By: DeathlessYoshi and darkzero104                                  #
#                                                                             #
# Started: 03/21/03                                                           #
# Last Update: 07/24/03                                                       #
# Version: 0.05                                                               #
#                                                                             #
# The latest version of this guide can always be found at:                    #
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###############################################################################

-----------------
Table of Contents
-----------------

. Introduction
. Version History
. Disclaimer
. History of Pokmon
. What's New In Ruby/Sapphire
. FAQ
. Walkthrough
. Gym Leader and Elite 4 Tactics
. Pokmon Beauty Contests
. Pokmon Abilities/Characteristics
. Pokmon Natures/Traits/Personality
. Pokmon List and Location
. Returning Pokmon
. Fishing Guide
. Breeding Section
. Safari Zone
. TM/HM List
. Shops List
. Trainer Battles
. Berries and PokeBlocks
. Items List
. Bicycle Guide
. Mystery Events
. PokeDex
. Hidden Messages (Braile)
. Pokmon Movelists
. Kyogre
. Credits
. Contact
. Closing


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------
Introduction
------------

Welcome to our Pokmon Ruby/Sapphire FAQ...This isn't the final version, and
there is plenty of more to come... but the main stuff in, and it will become
much bigger and greater though! Mew! ^_^.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------
Version History
---------------

0.05 - July 24th, 2003
                      LONG time since an update, eh?  Well, this is
                      DeathlessYoshi, I've lost almost all contact with my FAQ
                      partner, darkzero104.  So you will probably see me
                      updating it from now on.  In this update, I just
                      re-arranged a lot of stuff, corrected a few typos, and
                      changed my contributor information in this FAQ, since it
                      was outdated.  Look for some actual updates to come in
                      the following weeks. ^____^.

0.04 - April 02, 2003
                     Okay, finally got around to updating it. Normally, I
                     would've waited for another while, but I decided to do an
                     incomplete update. The next one should be in a few days,
                     where things are more organized and such. Either way, the
                     Walkthrough up to the Elite 4 is complete, some of the
                     Pokmon movesets have been done (but the section isn't
                     complete, about 85% or so), and the characteristic section
                     is about the same percent as the movesets one. Oh yeah,
                     almost forgot - the Braille section is new. ^_^ Enjoy...
                     *goes to bed knowing he'll dream of being eaten by an
                     Exploud*

0.03 - March 25th, 2003
                       The Walkthrough is finished through Gym 6. Hopefully the
                       FAQ will be posted now...

0.02 - March 24th, 2003
                       Don't see the FAQ up on GameFAQs, we guess we'll update
                       it with more info ^_^.  Complete PokeDex, Added more
                       Trainers, Made a Kyogre section, added to the FAQ, and
                       other data added.

0.01 - March 21st, 2003
                       FAQ Started.  Lots of stuff complete. :D.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------
Disclaimer
----------

This FAQ/Walkthrough is copyright(c)2003 DeathlessYoshi and DarkZero104.  All
Rights Reserved.  Basically, don't use it for profit, and don't use it on your
site.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------
History Of Pokmon
------------------

This history goes for a while back now. And I mean over a decade. I've taken
this from a few sources, main one to notice, EGM. Credits to EGM, the official
Pokmon site, and all the other lil guys I forgot. ^_^:

1991 to 1997

It all started in 1991, where Satoshi Tajiri and his company named GameFreak
began designing Pokmon for the Gameboy. In February 1996, Pokmon Red and
Green were launched in Japan, and became a huge hit right away. Later on in
July, Pokmon hit Japan's Koro Koro Comics, and also released Pokmon Blue in
Japan due to the hit Red and Green were. November of '96, the Pokmon Strategy
Game hit the streets of Japan as it grew more and more fame. Eventually, the TV
show began in April 1997, and grew instant fame. However, in December of that
same year, the imfamous Porygon Episode occured, resulting in about over 700
Japanese Children suffering from seizures.

1998

May 1998, Pokmon was finally for the first time unveiled for US audiences at
E3 in Los Angeles. In July of that same year, the first movie of Pokmon was
released in Japan: Mewtwo Strikes Back, with the short film Pikachu's Summer
Vacation. In August of that year, Nintendo launched Pokmon in Topeka Kansas,
which the mayor renamed ToPikachu. In that same month, 10 VW Beetles went
around the US (the Pikachu Cars). And finally, the official website of Pokmon
launched worldwide (www.pokemon.com). September of that month, both the anime
and games were launched and released in North America, and the franchise became
an instant hit. In November, the Poket Pikachu was released, a device that you
carried along with you, played games with, and it counted how many steps you've
taken (or how many times you've shaken it for all those cheaters out there :P).
In December of this month, Hasbro launched the toy line, as Wizards of the
Coast released the Pokmon TCG. Nintendo and KFC also launched a nationwide
holiday Promotion.

1999

In March of 1999, all Nippon Airlines introduced airplanes for select fights
between Tokyo and the US. June of this year resulted in the release of Pokmon
Pinball for Gameboy in NA. July had Pokmon Snap hit the N64, and Pokmon
launched a 20-market Pokmon League Summer Training Tour in the US. Also in
this month,  the first TV Soundtrack was release: 2 Be a Master. August had
them step up anti-privacy efforts to try to stop the counterfeit products they
sold. In this month, the Second Pokmon movie was released. September of the
year, the second season of Pokmon aired on the WB Network. The first had
mopped the floor with ratings going through the roof. October was the month of
the realease of Pokmon Yellow Version: Special Pikachu Edition, along with a
limited-edition Pokmon Gameboy Color in NA. Pokmon Red and Blue FINALLY
debuted in Europe. November, The First Movie along with its respected
soundtrack were released. Gold and Silver were launched in Japan after much
anticipation, and Pokmon appeared on the covers of Electronic Gamely Monthly,
and Time. December was the month where Pokmon became the top-rated gift item
for the holiday season in NA. Other events that occured, Nintendo and Burger
King launched the holiday promotion, and the franchise had sold about 150
licensees in NA, with over 1500 toys, trinkets, T-Shirts, etc.

2000

Ah yes, 2000. February was the month of a small event, the Pokmon 2k Stadium
Tour kicked off, visiting 20 cities around the US. In March, Nintendo launched
Pokmon Stadium for the N64 in NA, and "Pokmon: The First Movie" was released
on video. April of this year Nintendo launched the TCG game for GBC, which sold
pretty well due to the increasing popularity of the card game itself. WotC
introduces the Team Rocket Set in the live TCG, introducing the new element of
"Dark" Pokmon (not to be confused with the "Dark" type that came in during the
Neo Expansion). In May, the first movie was released in Europe, becoming the
second biggest animated film in France, and the biggest movie opening ever in
Israel. July was the month where Pokmon: The Movie 2000 debuted in NA, and
Nintendo along with Kellogg's teamed up for a summer promotion. September was
the month where Pokmon Puzzle League for N64 was released in NA, not much
happened in this month besides that. In October, Gold and Silver FINALLY
launched in NA, where millions went out to buy it (myself included ^_^).
Pokmon Pikachu 2 also launched in NA. November of this year was the release of
Pokmon Puzzle League for GBA, and Hey You Pikachu launched for N64 in NA.

Pokmon 2001 - Future

TBA for future versions.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

---------------------------
What's New In Ruby/Sapphire
---------------------------

This is the "What's new?" section from the days of Gold, Silver, and Crystal,
or G/S/C for short. Crystal was the last game before Ruby and Sapphire were
released, so I'll tell the advances from there, and a few things that were
taken out. Let's cover that right now:

Things Removed
--------------

1) Day and Night appearance (of Light and Darkness) is not in this game (G/S/C
Details).

2) Movement of the Pokmon when they're first sent out isn't there (Crystal
Version Details).

4) 184 Pokmon removed. Yep, you heard me. 184, gone, for now. The sprites,
PokDex Entries, etc are all there which is interesting... there's a list
further down with the Pokmon that made the cut and can be caught normally.


Well, that's what is removed. Yes yes, I'm sure a lot of you are going to
complain (for lack of a better word), but hey, look at what we have that is
NEW:

Thigns Added And Improved
-------------------------

1) Each Pokmon has its own sprite. This I consider a VERY big step, as now I
don't have to get confused by 2 Pokmon with the same symbol.

2) Each Pokmon has an ability, also known as a characteristic. This basically
means that EVERY Pokmon (all 386, yes, the missing ones also have them) has
something special about it. Some Pokmon have a "Mean Look" auto effect
(example, Wobbuffet), some have an "Auto-Growl" (example, Mightyena), and some
even pick up random items (Zigzagoon). Each one has a characteristic, and it'll
be VERY important to add this to strategy.

3) Natures, or Personalities. Some people call them traits. Whatever you want
to call them, they all mean the same thing. These things also have a HUGE
aspect in this game now. One stat may go up by 10%, but the other will go down
by 10%. Or both can stay neutral. Depending on what you're trying to raise, the
boost might be worth the loss of a stat... all depends on what strategy you
plan to use once again.

4) 2 on 2 battles. Finally people, we have 2 on 2 battles. These happen rare
and in between, but make no mistake, they RULE. Especially considering the fact
that you can battle your friend in these... gameplay seems to have taken a
boost already.

5) 4 way linked battles. Yes, you heard right. You can connect 4 GBAs together,
and battle each other. I think the format would be 2 on 2, as it would make
sense. Very, VERY worthwile addition there.

6) Weather effects. Example, in 1 specific location, it rains. When you go in
battle, an auto-rance dance thing is cast. Or when you go into the desert,
there is an auto Sandstorm. The list goes on; and a Pokmon goes along with it.
One that changes depending on the weather itself.

7) Improvement in music and sounds. The music of before was great, I personally
enjoyed it, but this time, they've really done a MUCH greater improvement on
it... naturally, due to the increase in capabilty, sounds and cries of Pokmon
are improved, etc.

8) You can run. Press and hold B after you get the PokeDex, and you can RUN.
Finally.


I could keep going, but that's just a thought. You can complain about what they
cut out, but you can't forget everything they put IN.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

----
FAQ
----

1) How many Pokmon are in the game?

There are 200 catchable Pokmon in this game. There are 2 Promotional Pokmon
(think Mew/Celebi) in it as well. The game has been hacked, and the sprites and
data of the missing Pokmon are there. This means that one day, there will be a
way to get them back, but right now, there isn't.

2) How many new Pokmon are they?

135 new Pokmon have arrived, making a total of 386 known Pokmon. Yes, 386,
not 351 contrary to rumors before the game.

3) Are there any Pokmon from the old games?

Well, if there are 200 catchable, and 135 new ones, isn't the answer obvious?
See Available Pokmon section for more details.

4) Why did Nintendo leave out *insert Pokmon*?! He was my favorite!!!

Who knows? Just wait, you'll get it back one day for Ruby/Sapphire. For now,
make the best of it, you have a long game to play, and 135 new Pokmon. ^_^
Just have fun.

5) Are Johto/Kanto in this game?

No. They aren't in this game, it's a whole new land, and don't worry, the game
is longer than G/S/C because of the fact that you have more to do in this game
and the towns in them.

6) Who are the 3 starters this time? And which is the best starter?

THERE IS NO SUCH THING AS A BEST STARTER.

You have 3 choices. Treeko (Grass), Fire (Torchic), and Mudkip (Water). See
more on the beginning of the Walkthrough for more information.

7) Are there any of the old legendary Pokmon in this game?

No. Legendaries are 1 of a kind in each of their respected games, and same
applies here. This means no Legendary Birds, no Legendary Dogs, no Mewtwo, and
no Promotional Pokmon (Mew/Celebi).

8) When does this game come out in North America?

The game is already out. Go get it. Now.

9) What do I do after beating the Elite 4/5?

There are many things to do. You can improve your team. You can go to the
Battle Tower (now made a hell of a lot easier =(). You can try to compete in
Pokmon Contests. You can try to catch everybody, search for mysteries, breed
Pokmon, etc. There are many other things to do.

10) When does my *Insert Pokmon Name Here* evolve?!

Scroll down to the Evolution section. Or just use the Ctrl F function.

11) Where can I find the ROM?

ROMs are illegal. In short, stop asking, it's not allowed to ask for them.

12) Are there any new types from G/S/C?

Nope, same 17 types.

13) What's the 3rd installment going to be called?

There is no proof of a 3rd game announced yet, so wait. Rumors that people have
given lean towards Topaz and Emerald.

14) Why did people assume of Topaz and Emerald?

Topaz - Yellow Gemstone. Think of the Red, Blue, Yellow thing that happened,
makes many people believe this one just for that.

Emerald - Green Gemstone. Goes back to the original roots of the game, as the
originals were Red and GREEN. Also, the Legendary Rayqueza is green, enhancing
this theory.

15) What is this PokNav, and what does it do?

The PokNav is to Ruby and Sapphire as PokGear was to G/S/C, with a few
differences. There is a list of 3 things on it, each has its importance. The
first one, is the map. This is something you MUST have, for whenever you get
lost/are looking for a Pokmon. The second one has a small picture of your
Pokmon's stats for the Beauty Contests in this game (see the Berries/Beauty
Contest section for more details). And finally, the third has a list of the
amount of TOTAL trainers you've faced, and the amount of the different TYPES of
trainers (example, Swimmer, Lass, Gym Leader, etc).

16) Have they improved the type mixes?

Yes, they have, and by a lot. Now we have more pure Dark types, some pure
Steel, a Grass/Dark, etc.

17) What are these Abilities/Characteristics I hear about in this game? Also,
what are these Natures/Personalities/Traits?

I already answered this in the above section of "What's New", and as for the
Personalities, there is a section devoted to only it. Read ^_^.

18) What are the new legendaries and their equivilants?

Rayquaza - The new "Mewtwo" in terms of stats. Base Stat total is 680, is
Dragon/Flying.
Kyogre - This is the new "Mewtwo" in terms of killing everything in site. Base
Stat total is 670, is a Water type. See the section devoted to him to
understand better on WHY he's so feared.
Groudon - Kyogre's bitter rival of legends, not nearly as destructive though in
the real game. Also a 670 Base Stat Pokmon. Ground type.

19) How do I cross those thin white Bridges?

You'll need the Trick Bike (see Bicycle section for more details).

20) What are these "PokBlocks", and what do they do?

They increase certain stats for the Beauty Contests that take place later on
(see Beauty Contest section for more details).

21) Can you breed Abilities/Characteristics?

No, you cannot.

24) Why can't I rename my Rival?

You just can't. Meh, not a total loss. I guess Nintendo finally realized all
the curses and insults people put as their rivals...

25( What are Markings?

Markings are for... who knows. Probably for the trainer so that they know
certain details about their Pokmon. Might also have to do with the Gamecube
game coming out later on, only time tells.

26) What does STAB mean?

Same Type Attack Bonus. Basic definition is that a Pokmon that uses a move of
the same type gets a 50% Bonus to it. So if I were to use Thunder from an
Electric Pokmon, the power would be 180 (Thunder's base power is 120, 50% of
that is 60, 120+60=180). But, if I were to use it from a type that wasn't an
Electric Pokmon, Thunder would only be the initial 120. Pokmon of 2 types get
STAB from both of them, but beware, many type mixes provide an increase in
weaknesses.

27) What are "Shiny Pokmon", and what are the odds of getting one?

Shiny Pokmon are those that come in a different color, and have a bunch of
Stars come out when they get out of their Pokballs. These Pokmon have higher
DVs than normal Pokmon, yet still lower than others (DVs determine the max
stats a Pokmon may have). In short, the growth of the stats shall be Above
Average. The odds are, I do believe 1 in 256 (VERY much so improved over the
G/S/C ration of 1 in over 60k).

28) What are the Exclusives in each version?

The Pokmon List section has them at the very beginning. ^_^.

29) What are the Physical Based Attacks and what are the Special Based ones?

Ah yes. How could I forget this?! Well, due to popular demand, here they go:

Physical
--------

Ground
Poison
Rock
Flying
Normal
Bug
Ghost
FIghting
Steel

Special
-------

Grass
Fire
Electric
Water
Ice
Dragon
Psychic
Dark

And I'm sure people will try to correct me stating Ghost as Special, and to you
all: IT ISN'T. If it was, Gengar would've ruled with Shadow Ball in G/S/C due
to his high special. Fact is, Ghost is based on the Physical Attack, and Dark
is based on Special Attack (even if the move names are misleading, that's the
plain truth).

More may be added as time passes, so this section WILL grow.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
	
------------
Walkthrough
------------

Littleroot Town
---------------
Yay, you started the game.  A new journey begins.  You can choose to be either
a guy or a girl, and the game will start.  Your mother will tell you to set
your clock... So go upstairs and set it.  Leave there and head over to Brendan
(If you chose girl) / May (If you chose guy)'s house, which is to the right of
your house.  Head upstairs and talk to him/her.  *Note: From here, I'll just
refer to the rival as She/May/Her.  She will leave the house, so go follow her.
 Head north.  You'll see some boy, saying that someone's in trouble, go up, and
it's the Professer... Yay for him.

Choosing your First Pokmon
---------------------------
There are 3 starters: Grass, Water, Fire. As they grow stronger, they become
Grass (pure), Water/Ground, and Fire/Fighting. You choose who you want, there
is no such thing as a "best" starter. There are plenty of Water Pokmon in the
game (including Sapphire's legendary, more information later), 2 new Fire
Pokmon (1 is an extremely well made tank), and as for Grass Pokmon... it's a
Grass Pokmon. There are some out in the game, including new hybrids (such as
Grass/Dark).

First Battle
------------
So, yeah, your first battle will start.  A Level 2 Poochyena.  Fear.  You will
beat this with no problem...it's attacks are Tackle and Growl.  Anyway, once
you beat it, you will gain 15 EXP points, and you will head to the Prof's lab.

Littleroot Town
---------------
You are in the Professer's lab, and he gives you the Pokmon you chose.  If you
want, you can give a nickname to it, like any other Pokmon you catch.  He will
the say May is out on Route 103.

Route 101
---------
Nothing much here, you can level up if you want (recommended).  Other than
that, continue north.

Oldale Town
-----------
Nothing interesting here...There's a shop, but I'll cover those later in this
FAQ.  Head North.

Route 103
---------
So, you will be on Route 103, Level up if you wish, and head up to May.  You
will wither face a Level 5 Treecko, Torchic, or Mudkip, depending on which
Pokmon you chose.  After you defeat her... You have to head all the way back
to Littleroot Town.

Littleroot Town
---------------
Once you are back here, Birch will give you a Pokedex, and May will give you
some Pokeballs.  Pretty much you and May have started a rival, and now it's on
to start the real quest!  Leave the lab, and head north.  Your mom will stop
you, and give you running shoes, which are very useful until you get the bike.
Head north back into Route 101.  From there, head up to Oldale, then finally
buy a couple items if you wish, and head west to Route 102.

Route 102
---------
While you are here, face the trainers, and level up a bit.  You will also
encounter Zigzagoons, Wurmples, Poochyenas, Lotads, and Ralts along the way.
There are also a few berrie trees where you can get some berries, and also you
can plant behind new seeds.  A bit south there is an Ball with a Potion in it.
After you work your way through here, you will arive at Petalburg City.

Petalburg City
--------------
Once you are here, head immidiately into the Gym, and your father will be
there.  You won't be able to face him yet, as this is really the 5th gym.  A
guy named Wally will come in and ask your dad for a Pokemon to go catch one
with, once that happens, you will follow Wally out, and he will catch a Ralts.
Talk to your dad again, leave the gym, heal your Pokemon, and head west to
Route 104.

Route 104
---------
Just level up a bit here, nothing much to see (like all Routes)..hehe.  But
once you are done with all that, head north into the Petalburg Woods

Petalburg Woods
---------------
In here, Catch a few Pokemon, battle all the trainers, level up, search around
for items.  From here, you will meet up with your first member of Team Aqua.
You will have to battle them, not a hard battle at all.  And once you beat him,
just head north out of the forest.

Route 104
---------
You are back on Route 104.  There are more good battles here, where you can
level up more and such.  A point of interest here is the Flower House.  In the
back of the flowerhouse is an item, get that.  You will finally be on a bridge
surrounded by water.  Your first 2v2 battle is here, that is, if you have 2 or
more Pokemon with you.  After you make it through the bridge, there will be an
old lady on the right that will give you a Chesto Berry.  From there, head
north, and you will be at Rustboro City.

Rustboro City
-------------
When you are here, go heal your Pokemon.  Head to the huge building in the west
of the city now.  Go to the second floor, talk to the Kid, and he will give you
a Premier Ball.  In the middle of the city, there is a Pokemon School.  Talk to
the teacher there and he will give you a Quick Claw.  Now, go right next to the
Pokemon Center, and the man there will give you HM01 (Cut).  Now, head to the
Gym!

Rustboro Gym
------------
This is an easy gym, here are all the Pokemon that the gym people have:

Youngster Josh
              Level 10 Geodude
              Level 8 Geodude
              Level 6 Geodude
                              $36 for winning.

Youngster Tommy
               Level 11 Geodude
                               $176 for winning.

Leader Roxanne
              Level 14 Geodude
              Level 15 Nosepass
                               $1500 for winning.

Once you beat all them, Roxanne will give you...

TM39 (Rock Tomb), and the Stone Badge, which lets you use HM01 (Cut) outside of
battle, and heigthens your attack.  Note: There is more strategy for this Gym
later on in the FAQ.  Head back out of here into Rustboro City.

Rustboro City
-------------
Back in the City, a guy North will tell you that someone stole his goods.  Heal
your Pokemon, and go out of the town Northeast, into Route 116.

Route 116
---------
He will talk to you again...but just head east.  Just follow the path through
this Route, and eventually you will end up at a house with a guy blocking it.
Cut the bushes to the left, battle those trainers, and get the items.  Head
right and you will see an Old Man.  Try to go inside the cave, and the Old Man
will talk to you.  Now, head inside the cave.  In here, you can head north and
get an item.  From there, head east and you will find a Team Aqua member.  Talk
to him, he'll battle you, win, and get the Devon Goods.  The Old Man will come
in and take his Wingull back.  Head out of the cave, and the guy isn't blocking
the house anymore...Like it mattered to start with.  Head back to Rustboro
City.

Rustboro City
-------------
Once you get there, the guy that talked to you earlier will give you a Great
Ball for going and getting the Devon Goods.  He will lead you into a building
with the President of Devon Corp.  He will give you a PokeNav (Pokemon
Navigater).  He will also give you a Letter to take to a man named Steven in
Dewford town.  Now, leave the building.  Go back to Rustboro Forest.

Rustboro Forest
---------------
Cut around places here to get new items, and also a hidden item in an empty
spot in the grass.  You can also talk to a girl there, and she will give you an
item.  Eventually, you will reach a small house near the water.  Talk to the
old man inside the small house, and he will take you on his boat to Dewford
Town.

Dewford Town
------------
From here, head into the House next to the Pokemon Center and get the Silk
Scarf.  A Person next to the Dewford Gym will give you an Old Rod if you talk
to him.  Heal your Pokemon, and head into the Dewford Gym.

Dewford Gym
-----------
Here are the battles you undergo here:

Battle Girl Laura
                 Level 14 Meditite
                                  $336 for winning.

Black Belt Hideki
                 Level 14 Machop
                                $448 for winning.

Battle Girl Tessa
                 Level 12 Meditite
                 Level 12 Meditite
                 Level 12 Machop
                                  $288 for winning.

Leader Brawly
             Level 17 Machop
             Level 18 Makuhita
                              $1800 for winning.

After you defeat Brawly, he will give you...

TM08 (Bulk Up), and the Knuckle Badge.  This will make Pokemon up to Level 30
obey you.  Now, exit the gym and head North into Route 106.

Route 106
---------
Here, you can battle a few fisherman, and head west into a cave.  Head in there
(The Granite Cave).

Granite Cave
------------
Talk to the man immidietely when you enter, and he will give you HM05 (Flash).
From there, head left, and go into the ladder.  This cave is easy to go
through...There is an Everstone there for you to get, and once you reach the
end, you will meet up with Steven...Talk to him and he will give you TM47
(Steel Wing).  From there, leave the cave and head back into Dewford Town.

Dewford Town
------------
Once you are here, just talk to the Old Man with the boat.  Head to Slateport.

Route 109
---------
From here, battle trainers and gain experience.  Talk to the little girl on the
east part, and she will give you Soft Sand.  Head inside the Seashore House
now.  Defeat all three trainers there, and the guy at the top will give you six
Soda Pop.  Head North, and you will be at Slateport City.

Slateport City
--------------
From here, might as well heal your Pokemon.  To the west of the Pokemon Center,
there is the Name Rater.  Go in there and he can change the names of your
Pokemon.  You can also visit the market and buy a few things if you want.  Head
into the large Shipbuilding Factory.  Talk to one of the guys there and he will
tell you to go find Captain Stern.  Now, head out of here and go into the
Museum.  Talk to the nearest person in there and he will give you TM46 (Thief).
 Head upstairs and you will find Captain Stern.  Give him the Devon Goods.
Team Aqua will now show up.  They are all easy battles.  Beat them, then leave.
 Now, from there, head into Route 110.

Route 110
---------
From here, go inside the Trickmasters House.  It will say you are being
watched.  Go up press A on the cup.  Then, go press A against the door with a
scroll on it and answer yes.  It will open, go inside, battle the trainers.
Read the scroll when you find it.  Head up and find the door at the end.  You
will find the Trickmaster.  He will give you a Rare Candy.  Leave out the other
door.

Route 103
---------
From here, just battle trainers and collect itemballs.  You will battle your
rival, and once you beat her, she will give you an Itemfinder and a Bike
coupon.  Then battle the other two trainers in your way, and make it into
Mauville City.

Mauville City
-------------
From here, right when you enter, you will see an item behind the fence.  Get it
if you wish, and enter the closest house.  Talk to the man in there, and he
will give you HM06 (Rock Smash).  Head to the Pokemon Center and heal your
Pokemon.  Head to the Bike Shop.  Exchange your coupon, and you can now buy a
bike.  There are 2 bikes in this game, both of which have specific purposes.
The first one, is the Fast Bike. The whole intention this bike has is to move
at extremely high speeds.  This bike is used to ride up those muddy slopes, all
it needs is 2-3 distance steps, and it can do it without any problem.  It also
is used to go through areas which you need to pass at extremely high speeds,
cracks in the floor for example.  The other bike, is the Trick Bike. This bike
is fun, but a LOT slower than its counterpart.  Still, you can move on 1 wheel,
hop around a bit, but here's the important part: This is the only bike you can
use to cross those White Bridges you see later on in the game, and in the
Safari Zone to unlock another area.  So it does have its uses.  You will also
battle Wally here.  After that, head to the Mauville Gym.

Mauville Gym
------------
Here are all the battles here...

Guitarist Kirk
              Level 18 Electrike
              Level 18 Magnemite
                                $576 for winning.

Youngster Ben
             Level 19 Zigzagoon
                               $304 for winning.

Battle Girl Vivian
                  Level 19 Meditite
                                   $456 for winning.

Guitarist Shawn
               Level 17 Voltorb
               Level 17 Voltorb
               Level 17 Voltorb
                               $544 for winning.

Leader Wattson
              Level 22 Magnemite
              Level 20 Voltorb
              Level 23 Magneton
                                $2300 for winning.

After you defeat Wattson, you will receive TM34 (Shock Wave) and the Dynamo
Badge.  Head out here and head west into Route 117.

Route 117
---------

Here you will find the Daycare Center...where you can leave your Pokemon for
them to level up. (1 exp. point per step).  Very useful with the Mach Bike.
You can also breed Pokemon here.  Continue along the Route and you will
eventually end up at Verdenturf City.

Verdenturf City
---------------
When you get here, heal yourself if you need it.  Head to the Contest place.
Talk to the girl inside and she will give you TM45 (Attract).  Head up into the
Rusturf Tunnel.

Rusturf Tunnel
--------------
In here, head north and use Rock Smash.  Talk to the man there and he will give
you HM04 (Strength).  After that, come back out of the cave, and head all the
way back to Mauville City.

Mauville City
-------------
From here, just head out the North Exit.  Break the rocks in your way, and just
head up into Mt. Chimney.

Mt. Chimney
-----------
In here, head left.  Go up the stairs and head left again.  Follow the simple
path through the Mountain, and eventually you will head up and see a guy
standing next to a tree.  Talk to him and he will give you TM43 (Secret Power).
 Continue on and you will come to a split path.  Head left, as going right just
heals your Pokemon.

Route 116
---------
Talk to the man at the left end here and he'll give you a Soot Sack.  After
that, just continue on left and you will eventually end up at Fallarbor Town.

Fallarbor Town
--------------
Head to the Pokemon Center here, and talk to Lanette, who runs the Pokemon
Storage System.  There is pretty much nothing else to do here, so head left out
of here.  Talk to the man standing next to the Poochyena and he will give you
TM05 (Roar).  Head south, continue up the stairs, and enter Meteor Falls.

Meteor Falls
------------
Once you are here, you will see Team Aqua getting away with the Meteorite, and
Team Magma will show up.  Just talk to the Team Magma guy there and head back
to Mt. Chimney.

Mt. Chimney
-----------
Go to where you saw the two Team Aqua men blocking the path, and they are not
blocking it anymore.  You will ride a lift up the summit.  You will have 3
battles along the way.  Team Aqua Grunt, Team Aqua Admin, and Archie.  After
defeating Archie, everyone will leave, so you should too.  Head south and you
will be on Jagged Pass.  Just jump all the ledges and you will eventually end
up on Route 112.  Head left there.

Lavaridge Town
--------------
From here, head to the Pokemon Center and heal.  You can access the pool from
here.  If you want, talk to the Old Lady in there and she will give you an egg,
it can hatch into a Wynaut.  Now, enter the gym.

Lavaridge Gym
-------------
I won't explain all the trainer's in this one, as you might as well just take
the path to get right to the gym leader.

Left
Left
Top Left
Up
Middle Left
Up
Top Right
Right
Bottom Left
Down

Gym Leader Flannery
                   Level 26 Slugma
                   Level 28 Torkoal
                   Level 26 Slugma
                                   <Didn't catch how much $ you get>

After you defeat her, you will get TM50 (Overheat) and the Heat Badge.

Exit the gym, and May will give you to Go-Goggles.  Anyway, from here, just
backtrack your way all the way to Mauville City.

The Backtrack
-------------
From here, head to Verdanturf Town.  Head into the Rusturf Tunnel and follow it
out into Route 116.  Head into Rustboro City, and head south where Mr. Briney
is.  Talk to him and go to Dewford Town.  Once you arrive, talk to him again
and head to Petalburg City.  In Petalburg City, head into the gym.

Petalburg Gym
-------------
This gym is a bit confusing to explain.  There are different paths that lead to
different rooms, and all eventually lead to Norman, the gym leader.  I'll give
a more in-depth explanation of this gym later, but for now, take any path, and
just continue up into Norman's room.

Gym Leader Norman
                 Level 28 Slaking
                 Level 31 Slaking
                 Level 30 Vigoroth

Once you defeat him, you will receive TM42 (Facade) and the Balance Badge.

Petalburg City
--------------
Head over to the Western Edge of this city, and head inside Wally's house.
Talk to his parents, and they will give you HM03 (Surf).  If you want, you can
surf around Petalburg and get two new items.  But now, it's time to head back
to Littleroot.

Littleroot Town
---------------
There is nothing much to do here but head to your house, talk to your mom, and
receive the Amulet Coin from your mom.  Head to Route 118.  If you don't know
where it is, just check on your map.

Route 118
---------
You will meet up with Steven here.  He will give you advice, basically just
telling you to raise many different Pokemon types to become a Pokemon Master.
Now, head over to Route 119 and the Weather Institute.

Weather Institute
-----------------
When you get here, if you need it, take a nap on the bottom floor to heal your
Pokemon.  Pretty basic here, just go through to whole Institute, and defeat all
the members of Team Aqua, so you can save the Professor and his assistants.  As
a reward for saving them, the Prof. will give you the Pokemon Castform.  Get
back on Route 119 to meet up with May.

Rival Battle 3
--------------
If you have a Treecko, then May will have...

              Level 29 Wailmer
              Level 29 Shroomish
              Level 31 Combusken

If you have a Torchic, then May will have...

              Level 29 Shroomish
              Level 29 Numel
              Level 31 Mudkip

If you have a Mudkip, then May will have...
              Level 29 Wailmer
              Level 29 Numel
              Level 31 Grovyle

After you defeat her, she will give you HM02 (Fly) (Finally...).

Route 120
---------
As you walk across the first bridge, an invisible object will stop you from
passing.  Steven will use the Devon Scope to reveal a Kecleon.  Battle it,
defeat it, capture it, whatever, and Steven will give you the Devon Scope.

Fortree City
------------
Ok, I'll direct you how to get to this next place.  Head to the place to the
right of the Pokemon Center, then head right to the building across from it.
In there, you will find an Elderly Women.  You can guess what hand she is
holding a coin in, and if you do it successfully 3 times in a row, she will
give you TM10 (Hidden Power).  Head over to the Gym.

Fortree Gym
-----------

1. Go right and walk through the first black gate.
2. Defeat the trainer, and continue on through the next black gate.
3. Move right and up, and defeat the next trainer.
4. Move left and down, to unblock the path.
5. Walk through the black gate on the left, and turn it counter-clockwise.
6. Walk through the black gate on the right.
7. Walk through the black gate on the left.
8. Move it clock-wise twice.
9. Walk through the black gate on the right.
10. Continue on to the left and defeat the trainer.
11. Move to the left and go all the way up.
12. Turn the gate on the bottom left clockwise once.
13. Walk through the top right gate and turn it clockwise once.
14. Defeat the trainer and walk around to the top right gate, and walk through
it downward.
15. Walk around the wall and turn the gate counter-clockwise.
16. Walk through the next gate and face the Gym Leader.

Battle the enemies, and eventually get to Winona...

                    Level 31 Swellow
                    Level 31 Pelipper
                    Level 32 Skarmory
                    Level 33 Altaria

After you defeat her, you will receive the Feather Badge and TM40 (Aerial Ace).
 Head to Route 121.

Route 121
---------
When you arrive here, you will see Team Aqua.  They will run off to Mt. Pyre.
But for now, just go all the way right, and eventually end up at Lilycove
City.....

Lilycove City
-------------
Head over to the department store, and you will see May blocking it.  Battle
her for the 4th and final time...

Rival Battle 4
--------------
If you have a Treecko, then May will have...

               Level 31 Swellow
               Level 32 Wailmer
               Level 32 Shroomish
               Level 34 Combusken

If you have a Torchic, then May will have...

               Level 31 Swellow
               Level 32 Shroomish
               Level 32 Numel
               Level 34 Marshtomp

If you have a Mudkip, then May will have...

               Level 31 Swellow
               Level 32 Numel
               Level 32 Wailmer
               Level 34 Grovyle

After that, head back over to Route 121, and then head to Mt. Pyre.

Mt. Pyre, Team Aqua
-------------------
Head to the top right of the first floor, talk to the old women, and she will
give you a Cleanse Tag, which repels wild Pokemon.  Exit through the lower-left
door, and climb Mt. Pyre to the summit, where you will find Team Aqua.  They
will steal one orb, and the elderly couple will give you the other.  Head to
Slateport City where you witness them stealing the submarine, then head to
their hideout in Lilycove City.  Once there, talk to the grunts guarding the
place, and they will tell you about their leader.  Fly over to Slateport City,
and battle and defeat the Admin.  Now, head to Mossdeep City.

Mossdeep City
-------------
Once here, head to Steven's house, which is on the top left of the island.
Talk to him there, and he will give you HM08 (Dive), and teach you of it's
powers.  Now heal, and head to the gym.

Mossdeep Gym
------------

The Gym Leader(s) here are Tate and Liza.  Yes, a 2v2 battle.

Tate and Liza
             Level 42 Lunatone
             Level 42 Solrock

A Dark and Water Pokemon combination should take care of this battle easily.

After you win, you will be awarded the Mind Badge and TM04 (Calm Mind).

Now, use Dive south of the stone semicircle on Route 128 to discover the
Submarine and entrance to the Seafloor Cavern.

Seafloor Cavern
---------------
Basically, as you make your way through here, Team Aqua Grunts will battle you
and try to stop you.  Talk to them once you defeat them to uncover clues.  I'd
give a more in depth explanation on how to get through this place, but I can't
make maps.  Maybe I will sometime.. :P.  Anyway, if you can make your way
through, you will find the Team leader standing before a Giant Ancient Pokemon.
 Battle and defeat the leader for the final time.  The two orbs will unite, the
Ancient Creature will disappear, and that's that.  Head to Sootopolis City.

Sootopolis City
---------------
Here, just head all the way up to the Cave of Origin, where you will find
Steven.  He will introduce you to Sootopolis's Gym Leader, Wallace.  Steven
will let you enter the Cave of Origin once the talking is done.

Cave of Origin
--------------
Use Flash when you enter here, and prepare for many wild pokemon battles, or
use a repel...  Anywho, the deeper you descend into this cave, the thicker the
haze will get.  Use the outside walls to guide you through the path.
Eventually, you will find an itemball that contains HM07 (Waterfall).  Once you
get to the end of this place, you will find Kyogre.  CATCH IT...And then, head
to the Sootopolis Gym.

Sootopolis Gym
--------------

Here, you will battle Wallace.

Wallace
       Level 40 Luvdisc
       Level 42 Whiscash
       Level 40 Sealeo
       Level 42 Seaking
       Level 43 Milotic

A level 50+ Grass Pokemon will wipe this fleet out.  After the battle, you will
receive the Rain Badge and TM03 (Water Pulse).  Head all the way back to Mt.
Pyre, climb the summit, and witness the two orbs being reunited.  It's time for
the final frontier.  Head through the windy paths, and eventually end up at...

Ever Grande City
----------------
Buy MANY Full Restores, and prepare yourself.  6 _main_ battles away from being
the Pokemon Champion.

Victory Road
------------
It's pretty basic here, use strength, rock smash, waterfall, and the like, and
take the path through this place.  You will battle many hard trainers, so be
prepared.  FINALLY, at the end of this place, you will meet up with Wally!  He
will have 1 hard Pokemon, a Level 45 Gardevoir.  Use Bug, Ghost, and Dark type
attacks to defeat it.  The rest of the crew is pretty simple.

The Pokemon League Championship
-------------------------------

<More Strategy to be put here later>...

Elite 4 Sidney
              Level 46 Mightyena
                                Sand Attack
                                Roar
                                Take Down
                                Crunch
              Level 48 Shiftry
                              Fake Out
                              Swagger
                              Double Team
                              Extrasensory
              Level 46 Cacturne
                               Cotton Spore
                               Needle Arm
                               Faint Attack
                               Leech Seed
              Level 48 Sharpedo
                               Swagger
                               Slash
                               Surf
                               Crunch
              Level 49 Absol
                            Snatch
                            Aerial Ace
                            Swords Dance
                            Slash
Recommended Move-Types: Fighting, Bug.

Elite 4 Phoebe
              Level 48 Dusclops
                               Future Sight
                               Curse
                               Confuse Ray
                               Shadow Punch
              Level 49 Banette
                              Spite
                              Will-o-Wisp
                              Shadow Ball
                              Faint Attack
              Level 50 Sableye
                              Psychic
                              Shadow Ball
                              Faint Attack
                              Attract
              Level 49 Banette
                              Psychic
                              Toxic
                              Shadow Ball
                              Skill Swap
              Level 51 Dusclops
                               Ice Beam
                               Shadow Ball
                               Confuse Ray
                               Earthquake
Recommended Move-Types: Ghost, Dark.

Elite 4 Glacia
              Level 50 Glalie
                             Hail
                             Light Screen
                             Ice Beam
                             Crunch
              Level 50 Sealeo
                             Surf
                             Ice Beam
                             Hail
                             Body Slam
              Level 52 Sealeo
                             Hail
                             Blizzard
                             Attract
                             Dive
              Level 52 Glalie
                             Hail
                             Shadow Ball
                             Ice Beam
                             Crunch
              Level 53 Walrien
                              Surf
                              Body Slam
                              Blizzard
                              Sheer Cold
Recommended Move-Types: Fighting, Electric.

Elite 4 Drake
             Level 52 Shelgon
                             Rock Tomb
                             Dragon Claw
                             Protect
                             Crunch
             Level 54 Altaria
                             Dragon Dance
                             Dragonbreath
                             Take Down
                             Refresh
             Level 53 Flygon
                            Sandstorm
                            Dig
                            Dragonbreath
                            Fly
             Level 53 Flygon
                            Dragonbreath
                            Flamethrower
                            Sand-Attack
                            Crunch
             Level 55 Salamence
                               Dragon Claw
                               Crunch
                               Flamethrower
                               Fly
Recommended Move-Types: Dragon, Ice.

Champion Steven
               Level 57 Skarmony
                                Toxic
                                Steel Wing
                                Aerial Ace
                                Spikes
               Level 55 Claydol
                               Light Screen
                               Ancient Power
                               Reflect
                               Earthquake
               Level 56 Aggron
                              Earthquake
                              Thunder
                              Dragon Claw
                              Solarbeam
               Level 56 Cradily
                               Confuse Ray
                               Sludge Bomb
                               Ancient Power
                               Giga Drain
               Level 56 Armaldo
                               Slash
                               Ancient Power
                               Aerial Ace
                               Water Pulse
               Level 58 Metagross
                                 Earthquake
                                 Meteor Mash
                                 Psychic
                                 Hyper Beam
Recommended Move-Types: Fire, Water, Fighting.

Yay, you are the Pokemon League Champion!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------
Gym Leader and Elite 4 Tactics
------------------------------

Yes, this is the section that goes more in detail with the Pokmon that the
harder group of trainers known as Gym Leaders have. Some battles are harder
than others, which is what this section is for: To avoid you getting screwed
over. I'll also list the starter in its own segment if it has a direct
advantage. Otherwise, I won't.


Rustboro Gym
------------

Leader Roxanne
              Level 14 Geodude
              Level 15 Nosepass
                               $1500 for winning and TM39 (Rock Tomb).


She'll be your first REAL challenge. Now, to make this battle a breeze, I only
have 1 word of advice: EVOLVE YOUR STARTER. Seriously, that makes this battle a
LOT easier. Each starter alone once it evolves can do this job well. I'll list
them in their evolved forms, as that is the easiest way to beat this gym. All 3
evolve at Lv. 16, which is a good estimate to where your starter should be at
this point, at least. She uses 2 potions in the battles, so be careful.

Trekko - Should have no problem being a grass type. Geodude has a 4x weakness
to Grass, making him an easy target for Absorb. Nosepass on the other hand, is
a lot harder. He has high defenses, but just keep using Absorb, you should take
him down, no problem. Remember: Absorb heals YOUR HP while you drain him of
his. Shouldn't be a problem at all.


Torchic - A HUGE change in his evolution. From Fire to Fire/Fighting. Due to
his new fighting type, he gains an advantage, and rock attacks are now no
longer super effective. And to add more to that, he evolves and learns Double
Kick, a fighting move. Just one Double Kick should be enough to KO Geodude, and
for Nosepass 2-3 should do the trick.Also goes by very easily, yet this guy is
the hardest one to win with.

Mudkip - This guy has the easiest of them ALL. Strength of being a water type.
Resistance being part ground. This guy takes half damage, and gives double
damage. He has ZERO problem with winning. Just use Watergun, and you're good to
go.


Dewford Gym
-----------
Leader Brawly
             Level 17 Machop
             Level 18 Makuhita
                              $1800 for winning, and TM08 (Bulk Up).


This is the guy you'll have more trouble with than not, if you don't know what
to do. Seeing how he uses fighting Pokmon, a Psychic Pokmon would mom the
floor with him *cough Ralts *cough*. The guy learns Confusion at Lv. 6, so it
wouldn't be that bad an idea to use it for this battle. Other choices to
consider are flying Pokmon, as they too have a resistance to Fighting (if you
go early to the cave North West of this town, you can capture a Zubat, quite
useful having its 4x resistance to Fighting). Either way, no starter holds any
real advantage here, just do remember a few things.

1. Shedinja's power may work to some extent, but the Makuhita has a move named
"Knock Off" that does hit it, killing it. His "Wonder Guard" ability won't
work.

2. Avoid all Normal, Rock, and Steel types, as they will DIE if you're not too
careful.

3. Don't let the battle go longer. The move he carries and gives you is TM08,
Bulk Up. If he uses this enough times, you've have TOO much on your hands. If
this does happen, go for the Special Defense (another reason to use Ralts).
Bulk Up only raises the attack and defense, but both special stats are the
same. Ralts is highly recommended for this gym.


Mauville Gym
------------
Leader Wattson
              Level 22 Magnemite
              Level 20 Voltorb
              Level 23 Magneton
                                $2300 for winning and TM34 (Shockwave).

This gym should be a breeze, if you know it right. First off, let me say this:
USE A GROUND POKMON FOR EASE. Also, don't use any normal attacks on Magnemite
and Magneton, as they are both part Steel (and Steel is resistant).

Mudkip: If you started with Mudkip, by now you should've evolved your starter
(heck, by the first Gym you should've). Well, he's a Water/Ground, thus, is
immune to Electric Attacks. The only thing you have to worry about then, is
that both Magnemite and Magneton use the "Parafusion" technique, which
basically means they paralyze you, then confuse you. Of course, just use
Mudkip's ground moves, and he/she should have no problem (Magnemite and
Magneton have a 4x weakness to ground).

Treeko: Grass is resistant to Electric attacks, meaning that Electric Attacks
will do only half damage. From there, you can go on the offense, but beware of
Parafusion, as it IS deadly when used right.

If you have a Ground type in your team, now is the time to use it, as Thunder
Wave has no effect on them. Voltorb also knows Selfdestruct, so beware
(Selfdestruct is a move with 200 base attack power, the Pokmon that uses it
faints, but hopes to also KO the enemy with its shear power). Voltorb also
knows Rollout, so once again, Shedinja fans: Don't use him. Their "Wonder
Guard" ability is useless. Well, if you don't have an Electric Pokmon at this
time, use a Grass type for the next best thing. Avoid using anything that has a
4x weakness (such as Wingull and its evolution), as they WILL go down in a
second. Geodude was available in the cave west of the Fighting Gym, so feel
free to use it here if you have to. There are also more Grass Pokmon to the
West, and many trainers lie there in wait as well, if you need to level up.


Lavaridge Gym
-------------
Gym Leader Flannery
                   Level 26 Slugma
                   Level 28 Torkoal
                   Level 26 Slugma
                                   <Didn't catch how much $ you get> and TM50
(Overheat).

This gym, may be a problem. Mainly because Overheat is SO POWERFUL. 140 Base
attack, 100% accuracy, the move is DEADLY. And the STAB Bonus they get makes it
at 210... folks, this is POWER. Your only advantage is that it lowers their
special in half each time the Pokmon uses it... but of course, first you have
to outlive being hit with it once. Two thing to take notice:

- Avoid all Grass, Ice, Bug, and Steel types. They will DIE in 1 Overheat, and
quite easily at that.

- You're best off targetting the Special Defense of these guys, as they are
less than their Physical Defenses. I answered what was Physical, and what was
Special in the FAQ.

Mudkip - Once again, he's the best guy you can use for this gym (sense a
pattern?). Being a Water type, he is Resistant to Fire attacks, and needs to
take that to his advantage. Granted, Overheat will still hurt (and a lot too,
being resistant only lowers the power to 105, STILL enough to do more than
decent damage), but just a lot less. Use Water Attacks to target their Soecial
Defense, and this fight should be over soon enough. Still, have a backup guy,
as this guy might not be able to do it on their own.

For this gym, you're best bet is using a Water type (and considering how many
there are, you SHOULD have one by now), and a Rock type as back up (Rock types
are also Resistant to fire... but beware, many have low Special Defenses... use
with care). If you have those 2, and a high enough level, you just might win.
Also to notice, Slugma and Torkoal are some of the slowest Pokmon in the game,
so there is a good chance that you'll always go first (see? There IS a break!
Speed wins battles, remember that!).


Petalburg Gym
--------------
Gym Leader Norman
                 Level 28 Slaking
                 Level 31 Slaking
                 Level 30 Vigoroth

Once you defeat him, you will receive TM42 (Facade) and the Balance Badge.

First, let me start off by saying this. OUCH. Some father this guy is, kicking
your sorry butt now that you're strong. Gee, thanks a LOT dad. *runs away
crying to mom* Wait, I'm a trainer. I don't run to my mom. I run to my dad!
But... I'm facing my dad. So that means... I get beat down the way I'm supposed
to. Uh, yay... -_-;; Anyway, here's what to do to win this battle (without
bursting into tears asking for a Badge >_> I tried that... it didn't work).

Slaking, is extremely powerful. And it's not like "extremely powerful" as in
he's strong, it's more like out of Non-Legendary Pokmon, HE IS THE STRONGEST.
This guy has his Base Stat Total at 670, that's as strong as Kyogre and Groudon
(the Legendaries in this game), and only 10 points less than that of Mewtwo to
give an example. That's how strong he is. His Physical Attack is HIGH, but
there is still hope! Slaking can only make a move EVERY OTHER TURN. As in, he
cannot attack twice in a row. So if you have anybody with Dig, now is the time
to use it.

Use Dig (if you're faster than him that is), and he'll then attack. From there,
you hit him, and since he has to rest on that turn, he can't fight back. Keep
doing it over and over, and you'll eventually win. A few things though.

- You may use a Fighting Pokmon, Ghost Pokmon, Rock Pokmon, or Steel Pokmon
(just make sure that the Ghost has some way of attacking, as Normal Pokmon are
ALSO immune to Ghost type Attacks) for maximum ease. Machop comes to mind, as
does Makuhita for a Fighting type. As for the Rock or Steel Pokmon, I highly
suggest the Aron family (mainly because they are all Rock/Steel, and will only
take 1/4 damage due to a 4x Resistance). The Aron Family, with their high
defenses as well, *SHOULD* be able to beat him. However, you're still putting
yourself at risk, so have backup ready.

You may also use the moves "Protect" or "Detect" if you wish, as they Protect
you from 1 Attack (and since it always goes first, it is a good idea to have it
here. Use Protect/Detect on the turn Slaking can attack, then launch your
assault. Repeat as needed). This gym is tough, but if you do as the above says,
you should be able to win. As for Vigoroth, be very careful... I don't think he
has the Lazy Ability, which means he can attack you every turn, and it will
hurt. A lot. Oh yes, before I forget. Do NOT, I repeat, do NOT try to Poison,
Paralyze, or Burn any of these Pokmon, as the TM your father gives you
(Facade) grows double in power when this happens. And you know what? You DON'T
want that to happen. With a STAB Boost and Slaking's attack power already that
high, you REALLY don't want him to get strong. Best of luck.

More to come...



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------
Pokmon Beauty Contests
-----------------------


This is the section devoted to the Beauty Contest. The basics of how to get
PokeBlocks and what they do are explained in the Berry and PokeBlocks section
of this FAQ. Now, on to this section!

In order to participate in the Beauty Contests, you MUST have 3 things. The
first, is the PokeBlock Case, which you get from a girl in Slateport City,
inside the Pokmon Contest Building. She's the little girl on the left just
right after you enter, you can't miss her.
When you reach Slateport City, you'll notice  that you can't enter the contest,
as you don't have the Contest Pass! So obviously (being the wandering trainer
you are), you have to go to Verdanturf Town to go get your Contest Pass! Once
you reach the area and get your pass, you'll be free to enter the contests.
That was item 2. The 3rd, is a Pokmon. Now, if you're going to use the beauty
contest, it is very much recommended to raise your Pokmon specifically for the
Beauty Contest, not for battling. In each different contest, you'll have to try
to beat the enemy Pokmon out in a mini game style.

More info on this later (After we reach the part).



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------
Pokmon Abilities/Characteristics
---------------------------------

Overgrow - When HP is below 1/3, Grass's power increases to 1.5.
Pokmon: Treeko, Grovyle, Sceptile

Blaze - When HP is below 1/3, Fire's power increases to 1.5.
Pokmon: Torchic, Combusken, Blaziken

Torrent - When HP is below 1/3, Water's power increases to 1.5.
Pokmon: Mudkip, Marshtop, Swampert

Run Away - Except for trainer battles, can always run from battle.
Pokmon: Poochyena

Intimidate - Upon entering battle, the opponent's Attack lowers one stage.
Pokmon: Mightyena, Masquerain, Mawile

Pick Up - May find an item after battle.
Pokmon: Zigzagoon, Linoone

Shield Dust - Opponent's move do not have an additional effect.
Pokmon: Wurmple, Dustox

Shed Skin - Every turn, it has a 1 in 3 chance of healing from a status
condition.
Pokmon: Silcoon, Cascoon, Seviper

Swarm - When HP is below 1/3rd, Bug's power increases to 1.5 times.
Pokmon: Beautifly

Swift Swim - When rainy, Speed doubles.
Pokmon: Lotad, Lombre, Ludicolo, Sursket, Luvdisc, Feebas, Huntail, Gorebyss,
Relicanth

Rain Dish - A little bit of HP is restored every turn that it is raining.
Pokmon: Lotad, Lombre, Ludicolo

Clorophyll - When sunny, Speed doubles.
Pokmon: Seedot, Nuzleaf, Shiftry, Tropius

Early Bird - SLEEP conditions lasts for half as long.
Pokmon: Seedot, Nuzleaf, Shiftry

Compoundeyes - Accuracy is raised to 30% in battles.
Pokmon: Nincada

Speed Boost - Speed increases by one stage each turn.
Pokmon: Ninjask

Wonder Guard - Only harmed by Super Effective damage.
Pokmon: Shedinja

Guts - Attack raises to 1.5 times when induced with a status.
Pokmon: Taillow, Swellow, Makuhita, Hariyama

Effect Spore - The opponent has a 10% chance of being induced by PARALYE,
POISON, or SLEEP when using a direct attack against this Pokmon.
Pokmon: Shroomish, Breloom

Own Tempo - Cannot be confusion condition.
Pokmon: Spinda, Spoink, Grumpig

Keen Eye - Opponent cannot lower accuracy.
Pokmon: Wingull, Pelipper, Sableye

Water Veil - Cannot be BURN condition.
Pokmon: Wailmer, Wailord

Oblivious - Cannot be Attract condition.
Pokmon: Wailmer, Wailord, Barboach, Whiscash, Numel, Illumise

Cute Charm - The opponent has a 30% chance of being induced with ATTRACT when
using a direct attack against this Pokmon.
Pokmon: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff

Color Change - Becomes the type of a damaging move that hits it.
Pokmon: Kecleon

Levitate - Damage dealing Ground-type moves have no effect.
Pokmon: Baltoy, Claydol, Vibrava, Flygon, Latios, Latias, Lunatone, Solrock,
Duskull, Koffing, Weezing, Chimecho

Sturdy - One-hit knock out moves have no effect.
Pokmon: Nosepass, Geodude, Graveler, Golem, Magnemite, Magneton, Skarmory,
Aron, Lairon, Aggron

Magnet Pull - Steel types cannot run nor switch.
Pokmon: Nosepass

White Smoke - Opponent's moves that lower ability values have no effect.
Pokmon: Torkoal

Hyper Cutter - Opponent cannot lower Attack value.
Pokmon: Corphish, Crawdaunt, Trapinch, Mawile

Shell Armor - The opponent's moves cannot Critical Hit.
Pokmon: Corphish, Crawdaunt, Clamperl

Arena Trap - The opponent cannot run nor switch. Flying-type Pokemon and
Pokemon with the Levitate special ability are uneffected.
Pokmon: Trapinch

Marvel Scale - Defense raises to 1.5 times when induced with a status.
Pokmon: Milotic

Synchronize - Passes on status problems
Pokmon: Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Natu, Xatu

Trace = Copies opponent's Ability.
Pokmon: Ralts, Kirlia, Gardevoir

Rough Skin - The opponent is hurt by 1/16th hit points of recoil when using a
direct attack against this Pokmon.
Pokmon: Carvanha, Sharpedo

Thick Fat - Fire and Ice-type moves deal 50% damage.
Pokmon: Makuhita, Hariyama, Speal, Sealeo, Walrein, Azurill, Spoink, Grumpig

Static - The opponent has a 30% chance of being induced with PARALYE when using
a direct attack against this Pokmon.
Pokmon: Electrike, Manectric, Pichu, Pikachu, Raichu, Voltorb, Electrode

Lightning Rod - Electric type moves are drawn to it.
Pokmon: Electrike, Manectric

Magma Armor - Cannot be FREEZE condition.
Pokmon: Camerupt

Sand Veil - During a sandstorm, evasion rises.
Pokmon: Cacnea, Cacturne, Sandshrew, Sandslash

Inner Focus - Will not Flinch.
Pokmon: Snorunt, Glalie

Natural Cure - Status is healed when withdrawn from battle.
Pokmon: Swablu, Altaria, Roselia

Plus - When battling with Minus, Special Attack becomes 1.5 times.
Pokmon: Plusle

Minus - When battling with Plus, Special Attack becomes 1.5 times.
Pokmon: Minun

Pure Power - Attack power is doubled in battle. It will return to normal if
special ability is taken.
Pokmon: Azurill, Meditite, Medicham

Shadow Tag - The opponent cannot run nor switch.
Pokmon: Wynaut

Pressure: When hit by a move, the opponent's PP lowers by 2 rathern than 1.
Pokmon: Dusclops, Absol

Poison Point - The opponent has a 30% chance of being induced with POISON when
using a direct attack against this Pokmon.
Pokmon: Roselia

Truant - Cannot attack consecutively.
Pokmon: Slakoth, Slaking

Vital Spirit - Cannot be SLEEP condition.
Pokmon: Vigoroth

Liquid Ooze - When the opponent absorbs HP, the opponent instead loses HP.
Pokmon: Gulpin, Swalot

Sticky Hand - Item held on this Pokmon cannot be taken.
Pokmon: Gulpin, Swalot

Flash Fire - Fire-type moves deal 1.5 times damage. Immune to damage from
Fire-type attacks.
Pokmon: Vulpix, Ninetales

Soundproof - Uneffected by sound moves.
Pokmon: Whismur, Loudred, Exploud

Insomnia - Cannot be SLEEP condition.
Pokmon: Shuppet, Banette

Immunity - Cannot be POISON condition.
Pokmon:

Rock Head - Does not receive recoil damage from moves (Struggle does not
count).
Pokmon: Geodude, Graveler, Golem, Relicanth, Aron, Lairon, Aggron, Bagon,
Shelgon

Forecast - Its type and figure change with the weather.
Pokmon: Castform

Immuninate - If the Pokmon is in the lead spot, chance of encountering a wild
Pokemon raises.
Pokmon: Chinchou, Lanturn, Volbeat, Staryu, Starmie

Suction Cups - Cannot be switched by the opponent using Roar or Whirlwind.
Pokmon: Lileep, Cradily

Battle Armor - The opponent's moves cannot Critical Hit.
Pokmon: Anorith, Armaldo

Clear Body - Opponent's moves that lower ability values have no effect.
Pokmon: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, Regice,
Registeel

Drought - Sunlight shines when the Pokemon enters battle.
Pokmon: Groudon

Drizzle - Rain falls when the Pokemon enters battle.
Pokmon: Kyogre

Air Lock - Is not effected by weather.
Pokmon: Rayquaza


Next Update will have the missing ones... for now, enjoy.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------------------------------
Pokmon Natures/Traits/Personality
----------------------------------

Each Pokmon comes in with a specific Nature as this game calls it. Now, each
of these can provide a boost of 10%, making that one stat to be 110% effective,
BUT it comes at the price of another stat being 90% effective, in short, LOSING
10% of the abilities of 1 stat. Of course, the ways around this naturally, are
the Neutral ones, as they don't gain, or lose any stat. Also lately, I've been
informed that it holds a direct relationship to what PokBlocks fit best. Here
they all are:

Attack+ (Spicy PokBlocks are eaten happily, if Attack-, they are not)
-------

Hardy - Neutral
Lonely - Attack+, Defense-
Brave - Attack+, Speed-
Adamant - Attack+, Special Attack-
Naughty - Attack+, Special Defense-


Speed+
--------

Timid - Speed+, Attack-
Hasty - Speed+, Defense-
Serious - Neutral
Jolly - Speed+, Special Attack-
Naive - Speed+, Special Defense-

Defense
-------

Bold - Defense+, Attack-
Docile - Neutral
Relaxed - Defense+, Speed-
Impish - Defense+, Special Attack-
Lax - Defense+, Special Defense-

Special Attack+ (Dry PokBlocks are eaten Happily, if Special Attack-, they are
not)
---------------

Modest - Special Attack+, Attack-
Mild - Special Attack+, Defense-
Quiet - Special Attack+, Speed-
Bashful - Neutral
Rash - Special Attack+, Special Defense-

Special Defense+
-----------------

Calm - Special Defense+, Attack-
Gentle - Special Defense+, Defense-
Sassy - Special Defense+, Speed-
Careful - Special Defense+, Special Attack-
Quirky - Neutral



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------------------
Pokmon List and Location
-------------------------

Here is where the Pokmon are listed, with first their name and number listed.
If they evolve, there will be an arrow pointing to a Level/way of evolution
(this is the level which they evolve at if it is a level). That is then
followed the new Pokmon's number and name, and it goes on as many times as
needed. Some Pokmon evolve differently, so they branch out in 2 cases. In the
case of Nincada, the "+" symbol is there because it evolves into BOTH at the
same time (if you have 5 or less Pokmon in your team, recheck after he
evolves, you'll have 1 more). These are the 202 Pokmon in this game (well, the
last 2 don't really count, but they DO deserve a spot on the list as they are
new). Before I forget, the exclusives of each game are:

Sapphire
--------

Lotad
Lombre
Ludicolo
Sableeyes
Seviper
Lunatone
Kyogre

Ruby
----

Seedot
Nuzleaf
Shiftry
Mawile
Zangoose
Solrock
Groudon


Now that we got that out of the way, the list:


Evolution Chain: 001 Treeko --->(Lv. 16) 002 Grovyle ---> (Lv. 36) 003 Sceptile
Type(s): Grass ---> Grass ---> Grass
Location: Starter
Ability: Overgrow ---> Overgrow ---> Overgrow


Evolution Chain: 004 Torchic ---> (Lv. 16) 005 Combusken ---> (Lv. 36) 006
Blaziken
Type(s): Fire ---> Fire/Fighting ---> Fire/Fighting
Location: Starter
Ability: Blaze ---> Blaze ---> Blaze


Evolution Chain: 007 Mudkip ---> (Lv. 16) 008 Marshtop ---> (Lv. 36) 009
Swampert
Type(s): Water ---> Water/Ground ---> Water/Ground
Location: Starter
Ability: Torrent ---> Torrent ---> Torrent


Evolution Chain: 010 Poochyena ---> (Lv. 18) 011 Mightyena
Type(s): Dark ---> Dark
Location: Routes 101, 102, 103 ---> None.
Ability: Run Away ---> Intimidate


Evolution Chain: 012 Zigzagoon ---> (Lv. 20) 013 Linoone
Type(s): Normal ---> Normal
Location: Almost Everywhere ---> Routes 118 to 123
Ability: Pickup ---> Pickup

                             ___
Evolution Chain:            /    (Lv. 7) 015 Silcoon ---> (Lv. 10) 016
Beautifly
                 014 Wurmple
                            \___ (Lv. 7) 017 Cascoon ---> (Lv. 10) 018 Dustox


               ___ Bug ---> Bug/Flying
Type(s):      /
           Bug
              \___ Bug ---> Bug/Poison

                                               ___
Location:                                     /    Petalburg Woods
          Routes 101, 102, 104, PetalburgWoods
                                              \___ Petalburg Woods

Ability:              ___ Shed Skin ---> Swarm
                     /
           Shield Dust
                     \___ Shed Skin ---> Shield Dust




Evolution Chain: 019 Lotad ---> (Lv. 14) 020 Lombre ---> (Water Stone) 021
Ludicolo
Type(s): Water/Grass ---> Water/Grass ---> Water/Grass
Location: Routes 102 and 114 ---> Route 114 ---> None.
Ability: Swift Swim/Rain Dish ---> Swift Swim/Rain Dish ---> Swift Swim/Rain
Dish


Evolution Chain: 022 Seedot ---> (Lv. 14) 023 Nuzleaf ---> (Leaf Stone) 024
Shiftry
Type(s): Grass ---> Grass/Dark ---> Grass/Dark
Location: Routes 102 and 114 ---> Route 114 ---> None.
Ability: Clorophyll/Early Bird ---> Clorophyll/Early Bird ---> Clorophyll/Early
Bird


Evolution Chain: 025 Taillow ---> (Lv. 22) 026 Swellow
Type(s): Normal/Flying ---> Normal/Flying
Location: Routes 104, 115, 116 ---> Route 115
Ability: Guts ---> Guts


Evolution Chain: 027 Wingull ---> (Lv. 25) 028 Pelipper
Type(s): Water/Flying ---> Water/Flying
Location: Nearly Everywhere ---> Nearly Everywhere At Near End
Ability: Keen Eye ---> Keen Eye


Evolution Chain: 029 Ralts ---> (Lv. 20) 030 Kirlia ---> (Lv. 30) 031 Gardevoir
Type(s): Psychic ---> Psychic ---> Psychic
Location: Route 102 ---> None ---> None
Ability: Synchronize/Trace ---> Synchronize/Trace ---> Synchronize/Trace


Evolution Chain: 032 Surskit ---> (Lv. 22) 033 Masquerain
Type(s): Water/Bug ---> Water/Flying
Location: Routes 102, 111, 114, 117, 120 ---> None.
Ability: Swift Swim ---> Intimidate


Evolution Chain: 034 Shroomish ---> (Lv. 23) 035 Breloom
Type(s): Grass ---> Grass/Fighting
Location: Petalburg Woods ---> None.
Ability: Effect Spore ---> Effect Spore


Evolution Chain: 036 Slakoth ---> (Lv. 18) 037 Vigoroth ---> (Lv. 36) 038
Slaking
Type(s): Normal ---> Normal ---> Normal
Location: Petalburg Woods ---> None ---> None.
Ability:


Evolution Chain: 039 Abra ---> (Lv. 16) 040 Kadabra ---> (Trade) 041 Alakazam
Type(s): Psychic ---> Psychic ---> Psychic
Location: Cave West of Fighting Gym ---> None ---> None.
Ability:


Evolution Chain: 042 Nincada ---> (Lv. 20) 043 Ninjask + 044 Shedinja
Type(s): Bug/Ground ---> Bug/Flying + Bug/Ghost
Location: Route 116 ---> None + None.
Ability: Compoundeyes ---> Speed Boost + Wonder Guard


Evolution Chain: 045 Whishmur ---> (Lv. 20) 046 Loudred ---> (Lv. 40) 047
Explound
Type(s): Normal ---> Normal ---> Normal
Location: Routes 116, Victory Road
Ability:


Evolution Chain: 048 Makuhita ---> (Lv. 24) 049 Hariteyama
Type(s): Fighting ---> Fighting
Location: Cave West of Fighting Gym, Victory Road ---> Victory Road
Ability:


Evolution Chain: 050 Goldeen ---> (Lv. 33) 051 Seaking
Type(s): Water ---> Water
Location: Routes 102, 111, 114, 117, 120, Safari Zone, Victory Road ---> Safari
Zone
Ability:


Evolution Chain: 052 Magikarp ---> (Lv. 20) 053 Gyarados
Type(s): Water ---> Water/Flying
Location: Fishing with Old Rod ---> Fishing in Rune City
Ability:


Evolution Chain: 054 Azurill ---> (Unknown) 055 Marril ---> (Lv. 18) 056
Azumarril
Type(s): Normal ---> Water ---> Water
Location: Breeding 2 Marril, male equipped with Tidal Herb ---> Routes 102,
111, 114, 117, 120 ---> None.
Ability:


Evolution Chain: 057 Geodude ---> (Lv. 25) 058 Graveler ---> (Trade) 059 Golem
Type(s): Rock/Ground ---> Rock/Ground ---> Rock/Ground
Location: Routes 114, 117, Cave West of Fighting Gym, Safari Zone, Victory Road
---> Victory Road ---> None.
Ability:


Evolution Chain: 060 Nosepass
Type(s): Rock
Location: Cave West of Fighting Gym, using Rock Smash.
Ability:


Evolution Chain: 061 Skitty ---> (Moon Stone) 062 Delcatty
Type(s): Normal ---> Normal
Location: Route 116 ---> None.
Ability:


Evolution Chain: 063 Zubat ---> (Lv. 22) 064 Golbat ---> (Friendship) 065
Crobat
Type(s): Flying/Poison ---> Flying/Poison ---> Flying/Poison
Location: Caves ---> Caves as Games Continue ---> None.
Ability:


Evolution Chain: 066 Tentacool ---> (Lv. 30) 067 Tentacruel
Type(s): Water/Poison
Location: Surf ---> Surf
Ability:


Evolution Chain: 068 Sableyes
Type(s): Dark/Ghost
Location: Cave West of Fighting Gym, Victory Road
Ability:


Evolution Chain: 069 Mawile
Type(s): Steel
Location: Cave West of Fighting Gym, Victory Road
Ability:


Evolution Chain: 070 Aron ---> (Lv. 32) 071 Lairon ---> (Lv. 42) 072 Aggron
Type(s): Rock/Steel ---> Rock/Steel ---> Rock/Steel
Location: Cave West of Fighting Gym, Victory Road ---> Victory Road ---> None.
Ability:


Evolution Chain: 073 Machop ---> (Lv. 28) 074 Machoke ---> (Trade) 075 Machamp
Type(s): Fighting ---> Fighting ---> Fighting
Location: Route 112 ---> None --- None.
Ability:


Evolution Chain: 076 Meditite ---> (Lv. 37) 077 Medicham
Type(s): Fighting/Psychic ---> Fighting/Psychic
Location: Route 122, Victory Road ---> Victory Road
Ability:


Evolution Chain: 078 Electrike ---> (Lv. 26) 079 Manectric
Type(s): Electric ---> Electric
Location: Routes 110, 118 ---> Route 118
Ability:


Evolution Chain: 080 Plusle
Type(s): Electric
Location: Route 110
Ability:


Evolution Chain: 081 Minun
Type(s): Electricity
Location: Route 110
Ability:


Evolution Chain: 082 Magnemite ---> (Lv. 30) 083 Magneton
Type(s): Electricity/Steel ---> Electricity/Steel
Location: Power Plant ---> Power Plant.
Ability:


Evolution Chain: 084 Voltorb ---> (Lv. 30) 085 Electrode
Type(s): Electric ---> Electric
Location: Power Plant ---> Power Plant.
Ability:


Evolution Chain: 086 Volbeat
Type(s): Bug
Location: Route 117
Ability:


Evolution Chain: 087 Illumise
Type(s): Bug
Location: Route 117.
Ability:

                                           ___
Evolution Chain:                          /     (Leaf Stone) 090 Vileplume
                 088 Oddish ---> 089 Gloom
                                          \___  (Sun Stone) 091 Bellossom


                                        ___ Grass/Poison
                                       /
Type(s): Grass/Poison ---> Grass/Poison
                                       \___ Grass

                                                                            ___
Location:                                                                  /
None.
          Routes 110, 117-123, Safari Zone ---> Route 121, 121, Safari Zone
                                                                           \___
None.

Ability:


Evolution Chain: 092 Doduo ---> (Lv. 31) 093 Dodrio
Type(s): Normal/Flying ---> Normal/Flying
Location: Safari Zone ---> Safari Zone.
Ability:


Evolution Chain: 094 Roselia
Type(s): Grass/Poison
Location: Route 117
Ability:


Evolution Chain: 095 Gulpin ---> (Lv. 26) 096 Swalot
Type(s): Poison ---> Poison
Location: Route 110 ---> None.
Ability:


Evolution Chain: 097 Carvanha ---> (Lv. 30) 098 Sharpedo
Type(s): Water/Dark ---> Water/Dark
Location: FIsh on Routes 118 and 119 ---> Routes 103, 118, 122, 124-134.
Ability:


Evolution Chain: 099 Wailmer ---> (Lv. 40) 100 Wailord
Type(s): Water ---> Water
Location: Fish with Good Rod ---> Route 129
Ability:


Evolution Chain: 101 Numel ---> (Lv. 33) 102 Camerupt
Type(s): Fire ---> Fire/Ground
Location: Routes 112, Volcano ---> None.
Ability:


Evolution Chain: 103 Slugma ---> (Lv. 38) 104 Macargo
Type(s): Fire ---> Fire/Rock
Location: Volcano ---> None.
Ability:


Evolution Chain: 105 Torkoal
Type(s): Fire
Location: Volcano
Ability:


Evolution Chain: 106 Grimer ---> (Lv. 38) 107 Muk
Type(s): Poison ---> Poison
Location: Volcano ---> None.
Ability:


Evolution Chain: 108 Koffing ---> (Lv. 35) 109 Wheezing
Type(s): Poison ---> Poison
Location: Volcano ---> None.
Ability:


Evolution Chain: 110 Spoink ---> (Lv. 32) 111 Grumpig
Type(s): Psychic ---> Psychic
Location: Route 112 ---> None.
Ability:


Evolution Chain: 112 Sandshrew ---> (Lv. 22) 113 Sandslash
Type(s): Ground
Location: Routes 111 and 113 ---> None.
Ability:


Evolution Chain: 114 Spinda
Type(s): Normal
Location: Route 113
Ability:


Evolution Chain: 115 Skarmory
Type(s): Steel/Flying
Location: Route 113
Ability:


Evolution Chain: 116 Trapinch ---> (Lv. 35) 117 Vibrava ---> (Lv. 45) 118
Flygon
Type(s): Ground ---> Ground/Dragon ---> Ground/Dragon
Location: Desert ---> None --- None.
Ability:


Evolution Chain: 119 Cacnea ---> (Lv. 32) 120 Cacturne
Type(s): Grass ---> Grass/Dark
Location: Desert ---> None.
Ability:


Evolution Chain: 121 Swablue ---> 122 Altaria
Type(s): Normal/Flying ---> Dragon/Flying
Location: Routes 114, 115 ---> None.
Ability:


Evolution Chain: 123 Zangoose
Type(s): Normal
Location: Route 114
Ability:


Evolution Chain: 124 Zeviper
Type(s): Poison
Location: Route 114
Ability:


Evolution Chain: 125 Lunatone
Type(s): Rock/Psychic
Location: Cave where you first met the other team (Team Magma if Sapphire, Aqua
in Ruby)
Ability:


Evolution Chain: 126 Solrock
Type(s): Rock/Psychic
Location: Cave where you first met the other team (Team Magma if Sapphire, Aqua
in Ruby)
Ability:


Evolution Chain: 127 Barboatch ---> (Lv. 30) 128 Whiscash
Type(s): Water/Ground ---> Water/Ground
Location: Fish in cave where you first met the other team, Victory Road, Routes
111, 114, 120 ---> Fish in cave where you first met the other team, Victory
Road
Ability:


Evolution Chain: 129 Corphish ---> (Lv. 30) Crawdaunt
Type(s): Water ---> Water/Dark
Location: Fish Routes 102, 117 ---> None
Ability:


Evolution Chain: 131 Baltoy ---> (Lv. 36) 132 Claydol
Type(s): Ground/Psychic ---> Ground/Psychic
Location: Desert ---> None.
Ability:


Evolution Chain: 133 Lileep ---> (Lv. 40) 134 Cradily
Type(s): Rock/Grass ---> Rock/Grass
Location: Root Fossil ---> None.
Ability:


Evolution Chain: 135 Anorith ---> (Lv. 40) 136 Armaldo
Type(s): Rock/Bug ---> Rock/Bug
Location: Claw Fossil ---> None.
Ability:


Evolution Chain: 137 Igglybuff --->(Friendship) 138 Jigglypuff ---> (Moon
Stone) 139 Wigglytuff
Type(s): Normal ---> Normal ---> Normal
Location: None ---> Route 115 ---> None.
Ability:


Evolution Chain: 140 Feebas ---> (Beauty of 170) 141 Miltotic
Type(s): Water ---> Water
Location: Fish Route 119 ---> None.
Ability:


Evolution Chain: 142 Castform
Type(s): Normal
Location: Given to you by Scientist at the Weather Research Institute after
saving them.
Ability:


Evolution Chain: 143 Staryu ---> (Water Stone) 144 Starmie
Type(s): Water ---> Water/Psychic
Location: Fishing ---> None.
Ability:


Evolution Chain: 145 Kecleon
Type(s): Normal
Location: Invisible Wall, Route 120
Ability:


Evolution Chain: 146 Shuppet ---> (Lv. 37) 147 Bahette
Type(s): Ghost ---> Ghost
Location: Ghost Tower ---> None.
Ability:


Evolution Chain: 148 Duskull ---> (Lv. 37) 149 Dusclops
Type(s): Ghost ---> Ghost
Location: Ghost Tower ---> None.
Ability:


Evolution Chain: 150 Tropius
Type(s): Grass/Flying
Location: Route 119
Ability:


Evolution Chain: 151 Chimecho
Type(s): Psychic
Location: Top of Ghost Tower
Ability:


Evolution Chain: 152 Absol
Type(s): Dark
Location: Route 120
Ability:


Evolution Chain: 153 Vulpix ---> (Fire Stone) 154 Ninetales
Type(s): Fire ---> Fire
Location: Ghost Tower Area
Ability:


Evolution Chain: 155 Pichu ---> (Friendship) 156 Pikachu ---> (Thunder Stone)
157 Raichu
Type(s): Electric ---> Electric ---> Electric
Location: None ---> Safari Zone ---> None.
Ability:


Evolution Chain: 158 Psyduck ---> (Lv. 33) 159 Golduck
Type(s): Water ---> Water
Location: Surf Safari Zone ---> Surf Safari Zone.
Ability:


Evolution Chain: 160 Wynaut ---> (Unknown) 161 Wobbuffet
Type(s): Psychic ---> Psychic
Location: Attach Pleasure Herb to male Wobbuffet and breed with Female --->
Safari Zone
Ability:


Evolution Chain: 162 Natu ---> (Lv. 25) 163 Xatu
Type(s): Flying/Psychic ---> Flying/Psychic
Location: Safari Zone ---> Safari Zone
Ability:


Evolution Chain: 164 Girafarig
Type(s): Normal/Psychic
Location: Safari Zone
Ability:


Evolution Chain: 165 Phanpy ---> (Lv. 25) 166 Donphan
Type(s): Ground ---> Ground
Location: Safari Zone (Trick Bike needed) ---> None.
Ability:


Evolution Chain: 167 Pinsir
Type(s): Bug
Location: Safari Zone (Fast Bike needed)
Ability:


Evolution Chain: 168 Heracross
Type(s): Bug
Location: Safari Zone (Trick Bike needed)
Ability:


Evolution Chain: 169 Rhyhorn ---> (Lv. 42) 170 Rhydon
Type(s): Rock/Ground ---> Rock/Ground
Location: Safari Zone (Fast Bike needed) ---> None.
Ability:


Evolution Chain: 171 Snorunt ---> (Lv. 42) 172 Glalie
Type(s): Ice ---> Ice
Location: Cave with water depending on tides. When the tide goes down (around
6), in the ice covered area ---> None.
Ability:


Evolution Chain: 173 Spheal ---> (Lv. 32) 174 Sealeo ---> (Lv. 44) 175Walrein
Type(s): Ice/Water ---> Ice/Water ---> Ice/Water
Location: Shoal Cave ---> None ---> None.
Ability:

                             ___
Evolution Chain:            /    (Trade with Deep Sea Fang) 177 Huntail
                 176 Clamperl
                            \___ (Trade with Deep Sea Scale) 178 Gorebyss

Type(s):      ___
             /    Water
         Water
             \___ Water

Location:                            ___
                                    /    None.
          Dive (Any patch of seeweed)
                                    \___ None.

Ability:


Evolution Chain: 179 Relicanth
Type(s): Water/Rock
Location: Dive around Rune City
Ability:


Evolution Chain: 180 Corsola
Type(s): Water/Rock
Location: Fish
Ability:


Evolution Chain: 181 Chinchou ---> (Lv. 27) 182 Lanturn
Type(s): Water/Electric
Location: Dive (Any patch of seaweed) ---> None.
Ability:


Evolution Chain: 183 Luvdisc
Type(s): Water
Location: Fish route 128
Ability:


Evolution Chain: 184 Horsea ---> (Lv. 32) 185 Seadra ---> (Trade with Dragon
Scale) 186 Kingdra
Type(s): Water ---> Water ---> Water/Dragon
Location: Fist Routes 132 to 134 ---> None ---> None.
Ability:


Evolution Chain: 187 Bagon ---> (Lv. 30) 188 Shellgon ---> (Lv. 50) 189
Salamence
Type(s): Dragon ---> Dragon ---> Dragon/Flying
Location: Training Ground of the Dragon Trainers (Deepest part of cave where
you first met the other team) ---> None ---> None.
Ability:


Evolution Chain: 190 Beldum ---> (Lv. 30) 191 Metang ---> (Lv. 45) 192
Metagross
Type(s): Steel/Psychic ---> Steel/Psychic ---> Steel/Psychic
Location: Given to you after Elite 4 ---> None ---> None.
Ability:


Evolution Chain: 193 RegiRock
Type(s): Rock
Location: Desert Ruins (after Braille Puzzle)
Ability:


Evolution Chain: 194 RegiIce
Type(s): Ice
Location: Marine Ruins (after Braille Puzzle)
Ability:


Evolution Chain: 195 RegiSteel
Type(s): Steel
Location: Route 120 Ruins (after Braille Puzzle)
Ability:


Evolution Chain: 196 Latias
Type(s): Dragon/Psychic
Location: Taken in Storyline/Random After Elite 4
Ability:


Evolution Chain: 197 Latios
Type(s): Dragon/Psychic
Location: Taken in Storyline/Random After Elite 4
Ability:


Evolution Chain: 198 Kyogre
Type(s): Water
Location: Rune City Cave
Ability:


Evolution Chain: 199 Groudon
Type(s): Ground
Location: Rune City Cave
Ability:


Evolution Chain: 200 Rayquaza
Type(s): Dragon/Flying
Location: Tower (need Fast Bike)
Ability:


Evolution Chain: 201 Jirachi
Type(s): Steel/Psychic
Location: Promotional Pokmon
Ability:


Evolution Chain: 202 Deoxys
Type(s): Psychic
Location: Promotional Pokmon
Ability:



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------
Returning Pokmon
-----------------

This is the list of those Pokmon that made the cut. There are 67 of them. Here
they are:

039 Abra
040 Kadabra
041 Alakazam
050 Goldeen
051 Seaking
052 Magikarp
053 Gyarados
055 Marril
056 Azumarril
057 Geodude
058 Graveler
059 Golem
063 Zubat
064 Golbat
065 Crobat
066 Tentacool
067 Tentacruel
073 Machop
074 Machoke
075 Machamp
082 Magnemite
083 Magneton
084 Voltorb
085 Electrode
088 Oddish
089 Gloom
090 Vileplume
091 Bellossom
092 Doduo
093 Dodrio
103 Slugma
104 Macargo
106 Grimer
107 Muk
108 Koffing
109 Wheezing
112 Sandshrew
113 Sandslash
115 Skarmory
117 Igglybuff
138 Jigglypuff
139 Wigglytuff
143 Staryu
144 Starmie
153 Vulpix
154 Ninetales
155 Pichu
156 Pikachu
157 Raichu
158 Psyduck
159 Golduck
161 Wobbuffet
162 Natu
163 Xatu
164 Girafarig
165 Phanpy
166 Donphan
167 Pinsir
168 Heracross
169 Rhyhorn
170 Rhydon
180 Corsola
181 Chinchou
182 Lanturn
184 Horsea
185 Seadra
186 Kingdra



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------
Fishing Guide
-------------

This is where fishing is explained better than it is in the game. First off,
fishing is on a brand new system than before. It used to be you just put the
rod in, see if you got anything or not, pull it out. Well, this time, it got
more complex. Now you need to wait at the end of the line until you grab a
bite. From there, you quickly must press A, and it'll move to the next line.
Press A again at the end of it, or else you WILL lose it. In some cases, it
takes 3 tries of this. Later on this area will have Pokmon available to
fishing.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------------
Breeding Section
----------------

Many Pokmon can breed, and this is where the egg moves will be listed. Some
Pokmon can learn egg moves to boost up their usefulness, and might make them
invaluable for a true team.

TBA for Later Versions.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------
Safari Zone
-----------

This section will be devoted to the Safari Zone, a feature brought back from
the old Red and Blue days. ^_^ This is a place, that you can find many Pokmon,
including many of the old ones (your one shot to get Pikachu, Psyduck, and
more), so you'll be spending your 500 bucks here wisely. Do note: There are 2
areas that you cannot visit unless you have the right bike. One uses the Trick
Bike, the other uses the Fast Bike. Eventually the Pokmon you can find shall
be put in here, and in which location you can find them. The locations have
also been done to be more realistic, you can go from one area to another
instead of the old "Area 1", "Area 2", type thing that you gained. This time
the layout is on one huge floor that you travel around getting to new areas.
However, you still cannot use your Pokmon to capture. Sorry guys. Back to the
ol' bait and rock techniques.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------
TM/HM List
----------

TM01
Focus Punch
First Round : Pokmon Charges Up
Second Round: Let's out powerful Punch.
           PP:          20
           Max PP:      32
           Base Damage: 150
           Accuracy:    100%
           Type:        Fighting
Note: Will fail if attacked while it is charging.

TM02
Dragon Claw
Basic Attack that will hurt the enemy.
           PP:          15
           Max PP:      24
           Base Damage: 80
           Accuracy:    100%
           Type:        Dragon

TM03
Water Pulse
Causes damage, 20% chance of confusion.
           PP:          20
           Max PP:      32
           Base Damage: 60
           Accuracy:    100%
           Type:        Water

TM04
Calm Mind
Increases Special Attack and Special Defense by 1 Level.
              PP:          20
              Max PP:      32
              Base Damage: 0
              Type:        Psychic

TM05
Roar
Causes wild Pokmon to run away.  If used in a battle with a trainer, the
trainer will be forced to switch Pokmon.
         PP:          20
         Max PP:      32
         Base Damage: 0
         Accuracy:    100%
         Type:        Normal

TM06
Toxic
Posions opponent. For each passing turn, the damage due to poison doubles.
          PP:          10
          Max PP:      16
          Base Damage: 0
          Accuracy:    85%
          Type:        Poison

TM07
Hail
Ice Type Sandstorm.  1/8 Damage to Non Ice Type Pokmon. Causes Ice Type Wather
Effect.
         PP:          10
         Max PP:      16
         Base Damage: 0
         Type:        Ice

TM08
Bulk Up
Increases Pokmon's Attack and Defense by 1 Level.
       PP:          20
       Max PP:      32
       Base Damage: 0
       Type:        Fighting

TM09
Bullet Seed
Attacks 2-5 Turns in a row.
           PP:          30
           Max PP:      48
           Base Damage: 10
           Accuracy:    100%
           Type:        Grass

TM10
Hidden Power
Power is determined by DVs.
            PP:          15
            Max PP:      24
            Base Damage: Varies
            Accuracy:    100%
            Type:        Normal

TM11
Sunny Day
Fire moves are increased by 150%, Moonlight, Systhesys, and Morning Sun recover
full health, Solarbeam takes 1 turn, Thunder is 50% accurate, Water moves power
is halved.  Lasts for 5 turns. Gives Fire Type Weather Effect.
         PP:     5
         Max PP: 8
         Type:   Fire

TM12
Taunt
Opponent can only use moves that damage you.
     PP:          20
     Max PP:      32
     Base Damage: 0
     Accuracy:    100%
     Type:        Dark

TM13
Ice Beam
Ice attack that has 10% chance of freezing the opponent.
        PP:          10
        Max PP:      16
        Base Damage: 95
        Accuracy:    100%
        Type:        Ice

TM14
Blizzard
Ice attack that has 10% of freezing the opponent.
        PP:          5
        Max PP:      8
        Base Damage: 120
        Accuracy:    75%
        Type:        Ice

TM15
Hyper Beam
Shoots a powerful beam on first turn, and recharges on second.
          PP: 5
          Max PP: 8
          Base Damage: 150
          Accuracy: 95%
          Type: Normal

TM16
Light Screen
Increases your Special Defense by 100%.
            PP:          20
            Max PP:      32
            Base Damage: 0
            Type:        Psychic

TM17
Protect
Opponents next attack will always fail.
       PP:          10
       Max PP:      16
       Base Damage: 0
       Accuracy:    100% First turn, halved from there on.
       Type:        Normal

TM18
Rain Dance
Water attacks increase to 150%, Fire attacks do 50% damage, Solarbeam's causes
two turns to charge and is weakened, Morning Sun, Moonlight, and Synthesys
recover 25% HP, Thunder's accuracy increases to 100%. Gives Water Type Weather
Effect.
          PP:          5
          Max PP:      8
          Base Damage: 0
          Type:        Water

TM19
Giga Drain
Recovers half of damage delivered to opponent.  You recover the HP.. :P
          PP: 5
          Max PP: 8
          Base Damage: 60
          Accuracy: 100%
          Type: Grass

TM20
Safeguard
Status changes inflicted by opponent don't effect you for 5 turns.
         PP:          25
         Max PP:      40
         Base Damage: 0
         Type:        Normal


TM21
Frustration
If your Pokmon is happy, then this move will suck.  If it is unhappy, then it
will rock.
           PP: 20
           Max PP: 32
           Base Damage: 1-102
           Accuracy: 100%
           Type: Normal

TM22
Solarbeam
Charges first turn, and attacks on second.
         PP: 10
         Max PP: 16
         Base Damage: 120
         Accuracy: 100%
         Type: Grass

TM23
Iron Tail
Damages and 30% Chance of lowering enemy's Defense.
         PP: 15
         Max PP: 25
         Base Damage: 100
         Accuracy: 75%
         Type: Steel

TM24
Thunderbolt
Damages and gives a 10% chance of Paralyzing your opponent.
           PP: 15
           Max PP: 24
           Base Damage: 95
           Accuracy: 100%
           Type: Electric

TM25
Thunder
Does good damage, 30% chance of Paralysis.
       PP: 10
       Max PP: 16
       Base Damage: 120
       Accuracy: 70%
       Type: Electric

TM26
Earthquake
Does good damage, may hit opponents that use "Dig". Doesn't effect flying
Pokmon.
          PP: 10
          Max PP: 16
          Base Damage: 100
          Accuracy: 100%
          Type: Ground

TM27
Return
The happier you are, the more damage it does.
      PP: 20
      Max PP: 32
      Base Damage: 1-102
      Accuracy: 100%
      Type: Normal

TM28
Dig
Digs into ground first turn, and attacks second turn.  Can also be used to exit
a cave outside of battles.
   PP: 10
   Max PP: 16
   Base Damage: 60
   Accuracy: 100%
   Type: Ground

TM29
Psychic
Attacks and has a 10% chance of lowering opponent's Special Defense.
       PP: 10
       Max PP: 16
       Base Damage: 90
       Accuracy: 100%
       Type: Psychic

TM30
Shadow Ball
Attacks and has a 20% chance of lowering opponent's Special Defense.
           PP: 15
           Max PP: 24
           Base Damage: 80
           Accuracy: 100%
           Type: Ghost

TM31
Brick Break
Attacks and breaks Light Screen and Reflect.
           PP: 15
           Max PP: 24
           Base Damage: 75
           Accuracy: 100%
           Type: Fighting

TM32
Double Team
Raises Pokmon's evasion rate by 1 level.
           PP: 15
           Max PP: 24
           Base Damage: 0
           Type: Normal

TM33
Reflect
Your defense on Physical Attacks increases 100% for 5 turns.
       PP: 20
       Max PP: 32
       Base Damage: 0
       Type: Psychic

TM34
Shock Wave
Move that never misses as long as the enemy is on screen.
          PP: 20
          Max PP: 32
          Base Damage: 60
          Accuracy: 100%
          Type: Electric

TM35
Flamethrower
Attacks that has a 10% chance of burning opponent.
            PP: 15
            Max PP: 24
            Base Damage: 95
            Accuracy: 100%
            Type: Fire

TM36
Sludge Bomb
Attacks that has 30% chance of poisoning.
           PP: 10
           Max PP: 16
           Base Damage: 90
           Accuracy: 100%
           Type: Poison

TM37
Sandstorm
Hits all non-rock, ground, and steel type Pokmon for 5 turns, damaging them
for 1/8 of their HP. Also increases Evade rate of certain Pokmon by 1 Level.
         PP: 10
         Max PP: 16
         Base Damage: 0
         Type: Rock

TM38
Fire Blast
Attack that has a 10% chance of burning opponent.
          PP: 5
          Max PP: 8
          Base Damage: 120
          Accuracy: 85%
          Type: Fire

TM39
Rock Tomb
Always ower's opponent's speed, and causes damage.
         PP: 15
         Max PP: 24
         Base Damage: 50
         Accuracy: 80%
         Type: Rock

TM40 Aerial Ace
Attack that hits no matter what as long as the enemy is on screen.. Like
Swift.. Lazy creators...
               PP: 20
               Max PP: 32
               Base Damage: 60
               Accuracy: 100%
               Type: Flying

TM41
Torment
Prevent's opponent from using the same move twice in a row.
       PP: 15
       Max PP: 24
       Base Damage: 0
       Accuracy: 100%
       Type: Dark


TM42
Facade
Attack doubles if Pokmon using this attack is Poisoned, Paralyzed, or Burned.
      PP: 20
      Max PP: 32
      Base Damage: 70
      Accuracy: 100%
      Type: Normal

TM43
Secret Power
30% chance of causing effect. Effect due to attack varies from place to place.
            PP: 15
            Max PP: 24
            Base Damage: 70
            Accuracy: 100%
            Type: Normal
Grass = Poison, Tall Grass = Sleep, Ocean = Attack down by 1 stage, Underwater
defense lowers by 1 stage, in Pond Speed lowers 1 stage, in Sand Accuracy
lowers 1 stage. In other areas, such as caves (Flinch) or Rocks, (Confusion),
diderent things may happen. Anywhere in none of the ones above listed all make
the effect move to Paralysis.
TM44
Rest
Pokmon falls asleep for two turns, You gain all health, and loses status
effects.
    PP: 10
    Max PP: 16
    Base Damage: 0
    Type: Psychic

TM45
Attract
If used on Pokmon of the opposite gender, their chance of using a successful
attack is halved. If used on same Gender, does nothing.
       PP: 15
       Max PP: 24
       Base Damage: 0
       Accuracy: 100%
       Type: Normal

TM46
Thief
Steals opponent's item if you don't have one and the opponent does.
     PP: 10
     Max PP: 16
     Base Damage: 40
     Accuracy: 100%
     Type: Dark

TM47
Steel Wing
Does damage and has 10% chance of Increasing Defense.
          PP: 25
          Max PP: 40
          Base Damage: 70
          Accuracy: 90%
          Type: Steel

TM48
Skill Swap
Swaps Characteristic with defending Pokmon.
          PP: 10
          Max PP: 16
          Base Damage: n/a
          Accuracy: 100%
          Type: Psychic
User swaps characteristics with chosen Pokmon. May be used against your
partner in a 2 vs 2 battle.

TM49
Snatch
(No information on this move, unknown).
      PP: 10
      Max PP: 16
      Base Damage: 0
      Accuracy: 100%
      Type: Dark


TM50
Overheat
Halve's Special Attack of the Pokmon that uses this attack.
        PP: 5
        Max PP: 8
        Base Damage: 140
        Accuracy: 100%
        Type: Fire

HM01
Cut
Delivers weak damage. Can be used outside of battle after Stone Badge is earned
(1st Badge), and is used to cut small tress.
        PP: 30
        Max PP: 48
        Base Damage: 50
        Accuracy: 95%
        Type: Normal

HM02
Fly
Pokmon Flies up into the air on the first turn, then attacks on the second.
Can be used outside of battle after winning the Feather Badge (6th Badge), and
is used to fly to different areas that you've been to before.
        PP: 15
        Max PP: 24
        Base Damage: 70
        Accuracy: 95%
        Type: Flying

HM03
Surf
Powerful water attack. Can be used outside of battle after winning the Balance
Badge (5th Badge), and is used to Surf across water.
        PP: 15
        Max PP: 24
        Base Damage: 95
        Accuracy: 100%
        Type: Water

HM04
Strength
Physical Attack. Can be used outside of battle after winning the Heat Badge
(4th Badge), and is used to move giant Boulders.
        PP: 15
        Max PP: 24
        Base Damage: 80
        Accuracy: 100%
        Type: Normal

HM05
Lowers the enemy's accuracy by 1 Level. Can be used outside of battle after
gaining the Knuckle Badge (2nd Badge), and is used to light up dark caves.
        PP: 20
        Max PP: 32
        Base Damage: 0
        Accuracy: 70%
        Type: Normal

HM06
Rock Smash
Attack has 50% chance of lowering enemy's Defense. Can be used outside of
battles after gaining the Dynamo Badge (3rd Badge), and is used to break small
rocks with cracks in them.
        PP: 15
        Max PP: 24
        Base Damage: 20
        Accuracy: 100%
        Type: Fighting

HM07
Waterfall
No effect. Can be used out of battle after gaining the Rain Badge (8th, and
last Badge), and is used to climb waterfalls.
        PP: 15
        Max PP: 24
        Base Damage: 80
        Accuracy: 100%
        Type: Water
HM08
Dive
2 Turn move. First turn Pokmon dives down, and second turn Pokmon attacks
(great, a water form of Dig in short). Can be used out of battles after gaining
the Mind Badge (7th Badge), and is used to Dive down into the sea.
        PP: 10
        Max PP: 16
        Base Damage: 60
        Accuracy: 100%
        Type: Water



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

----------
Shops List
----------

Shop List
---------

Oldale Town (First Visit)
                         $300 - Potion
                         $100 - Antidote
                         $200 - Paralyz Heal
                         $250 - Awakening

Oldale Town (After First Visit)
                               $200 - Pokeball
                               $300 - Potion
                               $100 - Antidote
                               $200 - Paralyz Heal
                               $250 - Awakening

Petalburg City
              $200 - Pokeball
              $300 - Potion
              $100 - Antidote
              $200 - Paralyz Heal
              $250 - Awakening
              $550 - Escape Rope
              $350 - Repel
              $350 - X Speed
              $500 - X Attack
              $550 - X Defend
              $50  - Orange Mail

Flower Shop (Route 104)
                       $3000 - Red Plant
                       $3000 - Tropical Plant
                       $3000 - Pretty Flowers
                       $5000 - Colorful Plant
                       $5000 - Big Plant
                       $5000 - Gorgeous Plant

Rustboro City
             $200 - Pokeball
             $300 - Potion
             $700 - Super Potion
             $100 - Antidote
             $200 - Paralyz Heal
             $550 - Escape Rope
             $350 - Repel
             $350 - X Speed
             $500 - X Attack
             $550 - X Defend

Slateport City, Shop 1
                      $200 - Pokeball
                      $600 - Greatball
                      $300 - Potion
                      $700 - Super Potion
                      $100 - Antidote
                      $200 - Paralyz Heal
                      $550 - Escape Rope
                      $350 - Repel
                      $50  - Harbor Mail

Slateport City, Shop 2
                      $3000 - Azurill Doll
                      $3000 - Marill Doll
                      $3000 - Skitty Doll

Slateport City, Shop 3
                      $3000 - TM10 (Hidden Power)
                      $3000 - TM43 (Secret Power)

Slateport City, Shop 4
                      $500 - Red Brick
                      $500 - Yellow Brick
                      $500 - Blue Brick
                      $500 - Red Balloon
                      $500 - Blue Baloon
                      $500 - Yellow Baloon
                      $500 - C Low Note Mat
                      $500 - D Note Mat
                      $500 - E Note Mat
                      $500 - F Note Mat
                      $500 - G Note Mat
                      $500 - A Note Mat
                      $500 - B Note Mat
                      $500 - C High Note Mat

Slateport City, Shop 5
                      $9800 - Protein
                      $9800 - Iron
                      $9800 - Carbos
                      $9800 - Zinc
                      $9800 - Calcium
                      $9800 - HP Up

Mauville City
             $200 - Pokeball
             $600 - Great Ball
             $700 - Super Potion
             $100 - Antidote
             $200 - Paralyz Heal
             $250 - Awakening
             $350 - X Speed
             $500 - X Attack
             $550 - X Defend
             $950 - X Accuracy
             $700 - Guard Spec.
             $650 - Dire Hit

Mauville City, Casino
                     $1000  - 50 Coins
                     $10000 - 500 Coins
                     -
                     1500 Coins - TM32 (Double Team)
                     3500 Coins - TM29 (Psychic)
                     4000 Coins - TM35 (Flamethrower)
                     4000 Coins - TM24 (Thunderbolt)
                     4000 Coins - TM13 (Ice Beam)
                     -
                     1000 Coins - Treecko Doll
                     1000 Coins - Torchic Doll
                     1000 Coins - Mudkip Doll

Verdanturf City
               $600  - Great Ball
               $1000 - Nest Ball
               $700  - Super Potion
               $100  - Antidote
               $200  - Paralyz Heal
               $250  - Awakening
               $250  - Burn Heal
               $250  - Ice Heal
               $350  - Repel
               $350  - X Special
               $1000 - Fluffy Tail

Fallarbor Town
              $600 - Great Ball
              $700 - Super Potion
              $100 - Antidote
              $200 - Paralyz Heal
              $550 - Escape Role
              $500 - Super Repel
              $350 - X Special
              $350 - X Speed
              $500 - X Attack
              $550 - X Defend
              $650 - Dire Hit
              $700 - Guard Spec.

Lavaridge Town
              $600  - Great Ball
              $700  - Super Potion
              $100  - Antidote
              $200  - Paralyz Heal
              $250  - Awakening
              $250  - Burn Heal
              $1500 - Revive
              $500  - Super Repel
              $350  - X Speed

Fortree City
            $600  - Great Ball
            $1200 - Ultra Ball
            $700  - Super Potion
            $1200 - Hyper Potion
            $100  - Antidote
            $200  - Paralyz Heal
            $250  - Awakening
            $1500 - Revive
            $500  - Super Repel
            $50   - Wood Mail

Fortree City's Decoration Shop
                              $3000 - Small Desk
                              $3000 - Pokmon Desk
                              $6000 - Heavy Desk
                              $6000 - Ragged Desk
                              $6000 - Comfort Desk
                              $9000 - Brick Desk
                              $9000 - Camp Desk
                              $9000 - Hard Desk
                              -
                              $2000 - Small Chair
                              $2000 - Pokmon Chair
                              $2000 - Heavy Chair
                              $2000 - Ragged Chair
                              $2000 - Comfort Chair
                              $2000 - Brick Chair
                              $2000 - Camp Chair
                              $2000 - Hard Chair

Mossdeep City
             $1200 - Ultra Ball
             $1000 - Net Ball
             $1000 - Dive Ball
             $1200 - Hyper Potion
             $600  - Full Heal
             $1500 - Revive
             $700  - Max Repel
             $500  - X Attack
             $550  - X Defend

Sootopolis City
               $1200 - Ultra Ball
               $1200 - Hyper Potion
               $2500 - Max Potion
               $600  - Full Heal
               $1500 - Revive
               $700  - Max Repel
               $500  - X Attack
               $550  - X Defend
               $50   - Shadow Mail

Ever Grande City
                $1200 - Ultra Ball
                $1200 - Hyper Potion
                $2500 - Max Potion
                $3000 - Full Restore
                $600  - Full Heal
                $1500 - Revive
                $700  - Max Repel


More Shops coming later.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

---------------
Trainer Battles
---------------

I'm not sure if all battles are the same in each version, so I'll list the
battles in both.  Only Sapphire for now.

----------------
Sapphire Battles
----------------

Route 103
---------

Rival
     Level 5. Starter Pokmon. (Depends on what you chose)
$300 for winning.

Route 102
---------

Youngster Calvin
                Level 5 Zigzagoon
                                 $64 for winning.

Bug Catcher Rick
                Level 4 Wurmple
                Level 4 Wurmple
                               $64 for winning.

Youngster Allen
               Level 5 Poochyena
               Level 3 Taillow
                                $48 for winning.

Lass Tiana
          Level 4 Zigzagoon
          Level 4 Zigzagoon
                           $48 for winning.

Route 104
---------

Rich Boy Winston
                Level 7 Zigzagoon
                                 $1400 for winning.

Petalburg Woods
---------------

Bug Catcher Lyle
                Level 3 Wurmple
                Level 3 Wurmple
                Level 3 Wurmple
                Level 3 Wurmple
                Level 3 Wurmple
                Level 3 Wurmple
                               $48 for winning.

Team Aqua Grunt
               Level 9 Poochyena
                                $180 for winning.

Bug Catcher James
                 Level 8 Nincada
                                $128 for winning.

Route 104
---------

Lady Cindy
          Level 7 Zigzagoon
                           $128 for winning.

Lass Haley
          Level 7 Lotad
          Level 7 Shroomish
                           $112 for winning.

Mia and Gina
(I only had 1 Pokmon, need info)

Fisherman Ivan
              Level 6 Magikarp
              Level 6 Magikarp
              Level 6 Magikarp
                              $240 for winning.

Rustboro Gym
------------

Youngster Josh
              Level 10 Geodude
              Level 8 Geodude
              Level 6 Geodude
                              $36 for winning.

Youngster Tommy
               Level 11 Geodude
                               $176 for winning.

Leader Roxanne
              Level 14 Geodude
              Level 15 Nosepass
                               $1500 for winning and TM39 (Rock Tomb).

Route 116
---------

Bug Catcher Joke
                Level 8 Wurmple
                Level 8 Silcoon
                Level 8 Nincada
                               $128 for winning.

Youngster Joey
              Level 8 Zigzagoon
              Level 10 Machop
                               $160 for winning.

Lass Janice
           Level 10 Marill
                          $160 for winning.

Hiker Clark
           Level 8 Geodude
           Level 8 Geodude
           Level 8 Geodude
                          $320 for winning.

School Kid Jerry
                Level 10 Ralts
                              $200 for winning.

School Kid Karen
                Level 9 Shroomish
                Level 9 Whismur
                                 $180 for winning.

Team Aqua Grunt
               Level 11 Poochyena
                                 $220 for winning.

Dewford Gym
-----------

Battle Girl Laura
                 Level 14 Meditite
                                  $336 for winning.

Black Belt Hideki
                 Level 14 Machop
                                $448 for winning.

Battle Girl Tessa
                 Level 12 Meditite
                 Level 12 Meditite
                 Level 12 Machop
                                  $288 for winning.

Leader Brawly
             Level 17 Machop
             Level 18 Makuhita
                              $1800 for winning and TM08 (Bulk Up).

Route 106
---------

Fisherman Ned
             Level 12 Tentacool
                               $480 for winning.

Fisherman Elliot
                Level 11 Magikarp
                Level 8 Tentacool
                Level 11 Magikarp
                                 $440 for winning.


Route 109
---------

Sailor Huey
           Level 14 Machop
                          $448 for winning.

Sailor Edmond
             Level 12 Wingull
             Level 12 Wingull
             Level 12 Machop
                             $384 for winning.

Tuber Ricky
           Level 14 Zigzagoon
                             $34 for winning.

Tuber Lola
          Level 13 Azurill
          Level 13 Azurill
                          $52 for winning.

Route 109 (Seashore House)
--------------------------

Beauty Johanna
              Level 13 Goldeen
                              $1040 for winning.

Tuber Simon
           Level 12 Azurill
           Level 12 Marill
                           $48 for winning.

Sailor Dwayne
             Level 11 Wingull
             Level 11 Machop
             Level 11 Tentacool
                               $352 for winning.

Slateport (Oceanic Museum)
--------------------------

Team Aqua Grunt
               Level 15 Carvanha
                                $300 for winning.

Team Aqua Grunt
               Level 14 Zubat
               Level 14 Carvanha
                                $280 for winning.

Route 110
---------

Pokefan Isabel
              Level 15 Plusle
              Level 15 Minun
                             $1200 for winning.

Youngster Timmy
               Level 12 Poochyena
               Level 16 Arbon
               Level 14 Electrike
                                 $224 for winning.

May
   Level 18 Shroomish
   Level 20 <Starter>
   Level 18 Numel
                     $1200 for winning and Itemfinder.

****NOTICE**** Your rival's team always depends on what starter you picked. In
this scenerio, they will have Water, Grass, and Fire. The above stated applies
to if you picked Torchic as your starter.

Collector Edwin
               Level 14 Lombre
               Level 14 Nuzleaf
                               $840 for winning.

Psychic Edward
              Level 16 Abra
                           $384 for winning.

Fisherman Dale
              Level 12 Tentacool
              Level 15 Wailmer
              Level 9 Tentacool
              Level 12 Tentacool
                                $480 for winning.

Mauville City
-------------

Pokmon Trainer Wally
                     Level 16 Ralts
                                   $960 for winning.

Mauville Gym
------------

Guitarist Kirk
              Level 18 Electrike
              Level 18 Magnemite
                                $576 for winning.

Youngster Ben
             Level 19 Zigzagoon
                               $304 for winning.

Battle Girl Vivian
                  Level 19 Meditite
                                   $456 for winning.

Guitarist Shawn
               Level 17 Voltorb
               Level 17 Voltorb
               Level 17 Voltorb
                               $544 for winning.

Leader Wattson
              Level 22 Magnemite
              Level 20 Voltorb
              Level 23 Magneton
                                $2300 for winning.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

----------------------
Berries and PokeBlocks
----------------------

Berries have changed a lot since their G/S/C days. For one thing, berries no
longer grow on their own. Now in this game, you can pick berries, and put one
down in the soil. From here, you have to care for it, basically water it, and
check on it every few hours. This is recommended, as you can make more berries,
which means making more PokeBlocks. The good news is each plant has 2-3 Berries
on it so you can increase your supply of the berries a lot faster than the
usual 1 berry a day of G/S/C. If you take care of the berry (water it when it's
growing, etc), you'll get an extra berry as a prize, meaning you can get a
total of 3-4 berries of a kind, in 1 day. To water a berry, you must have the
Wailmer Pail, an item you recieve in the house directly outside of the forest
at the near beginning. Go in there, and talk to the girls. One of them gives
you a free berry, another gives the Wailmer Pail, the item you're looking for.
Afterwards, you can go find a patch of dirt (which is ever so nicely placed
outside), and plant one. From here, you should water it in the 3 main growing
phases it goes through: Seedling, Spouting, and as a Bloomer. After that, it'll
be ready for the picking (and if you did water it in all 3, there is a chance
you get an extra berry ^_^). Anyway, continuing...

These berries are needed to make PokeBlocks, a new feature in this game which
depending on the berry, will raise 1 of 6 stats. By color, they are:

(Pink) Cuteness Contest
(Orange) Coolness Contest
(Yellow) Strength Contest
(Green) Intelligence Contest
(Blue) Beauty Contest

In order to make PokeBlocks, you need to be inside one of these buildings, and
go to the right. You'll see 1-3 people in front of a square-like object. Face
one of the ends )one of the ends that doesn't have a person next to it
obviously), and click yes to play. Your goal is to get as many bulls eyes as
you can, which is made by the arrow hitting the very edge of your flicker. Time
it as accurate as you can, the more bulls eyes, the better. There are 3
different results in this:

1 - Bulls Eyes. This is what you should be going for. This one matters above
the others, so this should be your goal to get as many as you can. Time goes up
by 6-7 seconds.

2 - Circle. You got it on the flicker yes, just not on the right spot. Oh well.
This matters second in importance, just in case you get a tie for Bulls Eyes.
Time goes up by 4-5 seconds.

3 - X'es. These are when you MISS your target (and mind you, when it hits over
100 mph, you just might too). Time goes down by 4-5 seconds.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------
Items List
----------

Health Items
------------
Antidote
Description: Cures a Pokemon's Poison condition.
Location: Pokemon Mart/Lilycove Department Store
Price: $100

Awakening
Description: Wakes Pokemon with a Sleep condition.
Location: Pokemon Mart/Lilycove Department Store.
Price: $250

Blue Flute
Description: Wakes Pokemon with a Sleep condition.
Location: Route 113
Price: $250

Burn Heal
Description: Heals a Pokemon's Burn condition.
Location: Verdanturf Town/Lavaridge Town/Lilycove Department Store/Jagged Pass.
Price: $250

Elixer
Description: Restores 10PP to all attacks.
Location: Sootopolis City/Route 119/Route 123.
Price: N/A

Energy Root
Description: Restores 200HP but tastes bitter.
Location: Lavaridge Town.
Price: $800.

Energy Powder
Description: Restores 50HP but tastes bitter.
Location: Lavaridge Town.
Price: $500

Ether
Description: Restores 10PP to one attack.
Location: Petalburg City/Petalburg Woods/Route 113/Route 116.
Price: N/A

Fresh Water
Description: Restores 50HP.
Location: Lilycove Department Store.
Price: $200.

Full Heal
Description: Cures all status conditions.
Location: Pokemon Mart/Lilycove Department Store/Route 120/Meteor Falls.
Price: $600.

Full Restore
Description: Cures all status conditions and restores all HP.
Location: Ever Grande City/Victory Road.
Price: $3000

Heal Powder
Description: Cures all status conditions but tastes bitter.
Location: Lavaridge Town.
Price: $450

Hyper Potion
Description: Restores 200HP.
Location: Pokemon Mart/Lilycove Department Store/Route 118/Route 119/Route 120.
Price: $1200

Ice Heal
Description: Heals a Pokemon's Ice Condition.
Location: Verdanturf Town/Lilycove Department Store/Shoal Cave.
Price: $250

Lava Cookie
Description: Cures any status condition.
Location: Mt. Chimney.
Price: $200

Lemonade
Description: Restores 80HP.
Location: Lilycove Department Store.
Price: $350

Max Elixer
Description: Restores all PP to all moves.
Location: Hideout/Victory Road.
Price: N/A

Max Ether
Description: Restores all PP to one move.
Location: Rusturf Tunnel/Mt. Pyre/Route 113.
Price: N/A

Max Potion
Description: Restores all HP.
Location: Lilycove Department Store/Sootopolis City/Ever Grande City/Mt. Pyre.
Price: $2500

Max Revive
Description: Revives a fainted Pokemon and restores all HP and PP.
Location: Lilycove Department Store/Petalburg City/Safari Zone.
Price: N/A

Paralyze Heal
Description: Cures a Pokemon's Paralyze condition.
Location: Pokemon Mart/Lilycove Department Store/Petalburg Woods/New Mauville.
Price: $200

Potion
Description: Restores 20HP.
Location: Pokemon Mart/Lilycove Department Store/Route 102/Route 104.
Price: $300

Red Flute
Description: Disrupts a Pokemon's attraction.
Location: Route 113.
Price: $500

Revival Herb
Description: Revives fainted Pokemon but tastes bitter.
Location: Lavaridge Town.
Price: $2800.

Revive
Description: Revives fainted Pokemon and restores 1/2 of it's HP.
Location: Pokemon Mart/Lilycove Department Store/Abandoned Ship/Route 117.
Price: $1500

Soda Pop
Description: Restores 60HP
Location: Lilycove Department Store/Route 109.
Price: $300

Super Potion
Description: Restores 50HP
Location: Pokemon Mart/Lilycove Department Store/Route 115.
Price: $700

Yellow Flute
Description: Cures Pokemon's confuse condition.
Location: Route 113.
Price: $500

Balls
-----
Dive Ball
Description: Better against Pokemon on the Ocean Floor.
Location: Mossdeep City/Abandoned Ship.
Price: $1000.

Great Ball
Description: Catches Pokemon better than a Pokeball.
Location: Pokemon Mart/Lilycove Department Store/Route 115/Route 117.
Price: $600.

Luxury Ball
Description: Caught Pokemon will be friendlier.
Location: Abandoned Ship.
Price: N/A

Master Ball
Description: Always catches Pokemon.
Location: Lilycove Department Store/Hideout.
Price: N/A

Nest Ball
Description: Better against lower-level Pokemon.
Location: Verdanturf Town/Hideout/Route 120.
Price: $1000

Net Ball
Description: Better against Bug-Type and Water-Type Pokemon.
Location: Mossdeep City
Price: $1000

Poke Ball
Description: The basic ball used to catch Pokemon.
Location: Pokemon Mart/Lilycove Department Store/Granite Cave/Route 104.
Price: $200

Premier Ball
Description: Same as Pokeball except for design.
Location: Given when you buy 10 Poke Balls at once.
Price: N/A

Repeat Ball
Description: Better against kinds already caught.
Location: Rustboro City/Route 116.
Price: $1000.

Safari Ball
Description: Use against Pokemon in the Safari Zone.
Location: Safari Zone.
Price: $500 (For 30).

Timer Ball
Description: Better success as the battle grows longer.
Location: Rustboro City/Trick House.
Price: $1000

Ultra Ball
Description: Catches Pokemon better than a Great Ball.
Location: Pokemon Mart/Lilycove Department Store/Route 123.
Price: $1200

Helpful Items
-------------
Black Flute
Description: Repels weak Pokemon.
Location: Route 113.
Price: $1000

Escape Rope
Description: Provides a quick escape from caves.
Location: Pokemon Mart/Lilycove Department Store/Granite Cave.
Price: $500.

Fluffy Tail
Description: Provides escape from battle with wild Pokemon.
Location: Verdanturf Town/Lilycove Department Store.
Price: $1000

Max Repel
Description: Repels weak Pokemon for 250 steps.
Location: Pokemon Mart/Lilycove Department Store.
Price: $700

Repel
Description: Repels weak Pokemon for 100 steps.
Location: Pokemon Mart/Lilycove Department Store/Granite Cave/Route 116.
Price: $350

Super Repel
Description: Repels weak Pokemon for 200 steps.
Location: Pokemon Mart/Lilycove Department Store/Mt. Pyre/Route 113/Route 119.
Price: $500

White Flute
Description: Allows you to meet wild Pokemon more frequently.
Location: Route 113.
Price: $1000



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------
Bicycle Guide
-------------

There are 2 bikes in this game, both of which have specific purposes. The first
one, is the Fast Bike. The whole intention this bike has is to move at
extremely high speeds. This bike is used to ride up those muddy slopes, all it
needs is 2-3 distance steps, and it can do it without any problem. It also is
used to go through areas which you need to pass at extremely high speeds,
cracks in the floor for example. This section will soon have all the locations
needed for them both, so just be patient.

The other bike, is the Trick Bike. This bike is fun, but a LOT slower than its
counterpart. Still, you can move on 1 wheel, hop around a bit, but here's the
important part: This is the only bike you can use to cross those White Bridges
you see later on in the game, and in the Safari Zone to unlock another area. So
it does have its uses. Again, locations where this is used shall be listed here
in later versions.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------------
Mystery Events
--------------

Not much is known here, but when information is released, this section shall
have it.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


-------
PokeDex
----===

This section has the PokeDex entries of the Pokmon according to Ruby and
Sapphire. Here they all are, in their newest order:

Pokmon #001 - Treeko
---------------------
Ruby: TREECKO has small hooks on the bottom of its feet that enable it to scale
vertical walls. This POKMON attacks by slamming foes with its thick tail.

Sapphire: TREECKO is cool, calm, and collected - it never panics under any
situation. If a bigger foe were to glare at this POKMON, it would glare right
back without conceding an inch of ground.

Pokemon #002 - Grovyle
----------------------
Ruby: The leaves growing out of GROVYLE's body are convenient for camouflaging
it from enemies in the forest. This POKMON is a master at climbing trees in
jungles.

Sapphire: This POKMON adeptly flies from branch to branch in trees. In a
forest, no POKMON can ever hope to catch a fleeing GROVYLE however fast they
may be.

Pokemon #003 - Sceptile
-----------------------
Ruby: The leaves growing on SCEPTILE's body are very sharp edged. This POKMON
is very agile - it leaps all over the branches of trees and jumps on its foe
from above or behind.

Sapphire: SCEPTILE has seeds growing on its back. They are said to be bursting
with nutrients that revitalize trees. This POKMON raises the trees in a forest
with loving care.

Pokemon #004 - Torchic
----------------------
Ruby: TORCHIC sticks with its TRAINER, following behind with unsteady steps.
This POKMON breathes fire of over 1,800 degrees F, including fireballs that
leave the foe scorched black.

Sapphire: TORCHIC has a place inside its body where it keeps its flame. Give it
a hug - it will be glowing with warmth. This POKMON is covered all over by a
fluffy coat of down.

Pokemon #005 - Combusken
------------------------
Ruby: COMBUSKEN toughens up its legs and thighs by running through fields and
mountains. This POKMON's legs possess both speed and power, enabling it to
dole out ten kicks in one second.

Sapphire: COMBUSKEN battles with the intensely hot flames it spews from its
beak and with outstandingly destructive kicks. This POKMON's cry is very loud
and distracting.

Pokemon #006 - Blaziken
-----------------------
Ruby: In battle, BLAZIKEN blows out intense flames from its wrists and attacks
foes courageously. The stronger the foe, the more intensely this POKMON's
wrists burn.

Sapphire: BLAZIKEN has incredibly strong legs - it can easily clear a 30-story
building in one leap. This POKMON's blazing punches leave its foes scorched
and blackened.

Pokemon #007 - Mudkip
---------------------
Ruby: The fin on MUDKIP's head acts as highly sensitive radar. Using this fin
to sense movements of water and air, this POKMON can determine what is taking
place around it without using its eyes.

Sapphire: In water, MUDKIP breathes using the gills on its cheeks. If it is
faced with a tight situation in battle, this POKMON will unleash its amazing
power - it can crush rocks bigger than itself.

Pokemon #008 - Marshtomp
------------------------
Ruby: The surface of MARSHTOMP's body is enveloped by a thin, sticky film that
enables it to live on land. This POKMON plays in mud on beaches when the ocean
tide is low.

Sapphire: MARSHTOMP is much faster at traveling through mud than it is at
swimming. This POKMON's hindquarters exhibit obvious development, giving it
the ability to walk on just its hind legs.

Pokemon #009 - Swampert
-----------------------
Ruby: SWAMPERT is very strong. It has enough power to easily drag a boulder
weighing more than a ton. This POKMON also has powerful vision that lets it
see even in murky water.

Sapphire: SWAMPERT predicts storms by sensing subtle differences in the sounds
of waves and tidal winds with its fins. If a storm is approaching, it piles up
boulders to protect itself.

Pokemon #010 - Poochyena
------------------------
Ruby: At first sight, POOCHYENA takes a bite at anything that moves. This
POKMON chases after prey until the victim becomes exhausted. However, it may
turn tail if the prey strikes back.

Sapphire: POOCHYENA is an omnivore - it will eat anything. A distinguishing
feature is how large its fangs are compared to its body. This POKMON tries to
intimidate its foes by making the hair on its tail bristle out.

Pokemon #011- Mightyena
-----------------------
Ruby: MIGHTYENA gives obvious signals when it is preparing to attack. It starts
to growl deeply and then flattens its body. This POKMON will bite savagely
with its sharply pointed fangs.

Sapphire: MIGHTYENA travel and act as a pack in the wild. The memory of its
life in the wild compels the POKMON to obey only those TRAINERS that it
recognizes to possess superior skill.

Pokemon #012 - Zigzagoon
------------------------
Ruby: ZIGZAGOON restlessly wanders everywhere at all times. This POKMON does
so because it is very curious. It becomes interested in anything that it
happens to see.

Sapphire: The hair on ZIGZAGOON's back is bristly. It rubs the hard back hair
against trees to leave its territorial markings. This POKMON may play dead to
fool foes in battle.

Pokemon #013 - Linoone
----------------------
Ruby: LINOONE always runs full speed and only in straight lines. If facing an
obstacle, it makes a right-angle turn to evade it. This POKMON is very
challenged by gently curving roads.
Sapphire: When hunting, LINOONE will make a beeline straight for the prey at a
full run. While this POKMON is capable of topping 60 mph, it has to come to a
screeching halt before it can turn.

Pokemon #014 - Wurmple
----------------------
Ruby: Using the spikes on its rear end, WURMPLE peels the bark off trees and
feeds on the sap that oozes out. This POKMON's feet are tipped with suction
pads that allow it to cling to glass without slipping.

Sapphire: WURMPLE is targeted by SWELLOW as prey. This POKMON will try to
resist by pointing the spikes on its rear at the attacking predator. It will
weaken the foe by leaking poison from the spikes.

Pokemon #015 - Silcoon
----------------------
Ruby: SILCOON tethers itself to a tree branch using silk to keep from falling.
There, this POKMON hangs quietly while it awaits evolution. It peers out of
the silk cocoon through a small hole.

Sapphire: SILCOON was thought to endure hunger and not consume anything before
its evolution. However, it is now thought that this POKMON slakes its thirst
by drinking rainwater that collects on its silk.

Pokemon #016 - Beautifly
------------------------
Ruby: BEAUTIFLY's favorite food is the sweet pollen of flowers. If you want to
see this POKMON, just leave a potted flower by an open window. BEAUTIFLY is
sure to come looking for pollen.

Sapphire: BEAUTIFLY has a long mouth like a coiled needle, which is very
convenient for collecting pollen from flowers. This POKMON rides the spring
winds as it flits around gathering pollen.

Pokemon #017 - Cascoon
----------------------
Ruby: CASCOON makes its protective cocoon by wrapping its body entirely with a
fine silk from its mouth. Once the silk goes around its body, it hardens. This
POKMON prepares for its evolution inside the cocoon.

Sapphire: If it is attacked, CASCOON remains motionless however badly it may be
hurt. It does so because if it were to move, its body would be weak upon
evolution. This POKMON will also not forget the pain it endured.

Pokemon #018 - Dustox
---------------------
Ruby: DUSTOX is instinctively drawn to light. Swarms of this POKMON are
attracted by the bright lights of cities, where they wreak havoc by stripping
the leaves off roadside trees for food.

Sapphire: When DUSTOX flaps its wings, a fine dust is scattered all over. This
dust is actually a powerful poison that will even make a pro wrestler sick.
This POKMON searches for food using its antennae like radar.

Pokemon #019 - Lotad
--------------------
Ruby: LOTAD live in ponds and lakes, where they float on the surface. It grows
weak if its broad leaf dies. On rare occasions, this POKMON travels on land in
search of clean water.

Sapphire: LOTAD is said to have dwelled on land before. However, this POKMON
is thought to have returned to water because the leaf on its head grew large
and heavy. It now lives by floating atop the water.

Pokemon #020 - Lombre
---------------------
Ruby: LOMBRE is nocturnal - it will get active after dusk. It is also a
mischief-maker. When this POKMON spots anglers, it tugs on their fishing lines
from beneath the surface and enjoys their consternation.

Sapphire: LOMBRE's entire body is covered by a slippery, slimy film. It feels
horribly unpleasant to be touched by this POKMON's hands. LOMBRE is often
mistaken for a human child.

Pokemon #021 - Ludicolo
-----------------------
Ruby: LUDICOLO begins dancing as soon as it hears cheerful, festive music. This
POKMON is said to appear when it hears the singing of children on hiking
outings.

Sapphire: Upon hearing an upbeat and cheerful rhythm, the cells in LUDICOLO's
body become very energetic and active. Even in battle, this POKMON will
exhibit an amazing amount of power.

Pokemon #022 - Seedot
---------------------
Ruby: SEEDOT attaches itself to a tree branch using the top of its head. It
sucks moisture from the tree while hanging off the branch. The more water it
drinks, the glossier this POKMON's body becomes.

Sapphire: SEEDOT looks exactly like an acorn when it is dangling from a tree
branch. It startles other POKMON by suddenly moving. This POKMON polishes its
body once a day using leaves.

Pokemon #023 - Nuzleaf
----------------------
Ruby: NUZLEAF live in densely overgrown forests. They occasionally venture out
of the forest to startle people. This POKMON dislikes having its long nose
pinched.

Sapphire: This POKMON pulls out the leaf on its head and makes a flute with
it. The sound of NUZLEAF's flute strikes fear and uncertainty in the hearts of
people lost in a forest.

Pokemon #024 - Shiftry
----------------------
Ruby: SHIFTRY is a mysterious POKMON that is said to live atop towering trees
dating back over a thousand years. It creates terrific windstorms with the fans
it holds.

Sapphire: SHIFTRY's large fans generate awesome gusts of wind at a speed close
to 100 feet per second. The whipped-up wind blows anything away. This POKMON
chooses to live quietly deep in forests.

Pokemon #025 - Taillow
----------------------
Ruby: TAILLOW courageously stands its ground against foes, however strong they
may be. This gutsy POKMON will remain defiant even after a loss. On the other
hand, it cries loudly if it becomes hungry.

Sapphire: TAILLOW is young - it has only just left its nest. As a result, it
sometimes becomes lonesome and cries at night. This POKMON feeds on WURMPLE
that live in forests.

Pokemon #026 - Swellow
----------------------
Ruby: SWELLOW flies high above our heads, making graceful arcs in the sky. This
POKMON dives at a steep angle as soon as it spots its prey. The hapless prey
is tightly grasped by SWELLOW's clawed feet, preventing escape.

Sapphire: SWELLOW is very conscientious about the upkeep of its glossy wings.
Once two SWELLOW are gathered, they diligently take care of cleaning each
other's wings.

Pokemon #027 - Wingull
----------------------
Ruby: WINGULL has the habit of carrying prey and valuables in its beak and
hiding them in all sorts of locations. This POKMON rides the winds and flies
as if it were skating across the sky.

Sapphire: WINGULL rides updrafts rising from the sea by extending its long and
narrow wings to glide. This POKMON's long beak is useful for catching prey.

Pokemon #028 - Pelipper
-----------------------
Ruby: PELIPPER is a flying transporter that carries small POKMON and eggs
inside its massive bill. This POKMON builds its nest on steep cliffs facing
the sea.

Sapphire: PELIPPER searches for food while in flight by skimming the wave tops.
This POKMON dips its large bill in the sea to scoop up food, then swallows
everything in one big gulp.

Pokemon #029 - Ralts
--------------------
Ruby: RALTS senses the emotions of people using the horns on its head. This
POKMON rarely appears before people. But when it does, it draws closer if it
senses that the person has a positive disposition.

Sapphire: RALTS has the ability to sense the emotions of people. If its TRAINER
is in a cheerful mood, this POKMON grows cheerful and joyous in the same way.

Pokemon #030 - Kirlia
---------------------
Ruby: It is said that a KIRLIA that is exposed to the positive emotions of its
TRAINER grows beautiful. This POKMON controls psychokinetic powers with its
highly developed brain.

Sapphire: KIRLIA uses the horns on its head to amplify its psychokinetic power.
When the POKMON uses its power, the air around it becomes distorted, creating
mirages of nonexistent scenery.

Pokemon #031 - Gardevoir
------------------------
Ruby: GARDEVOIR has the ability to read the future. If it senses impending
danger to its TRAINER, this POKMON is said to unleash its psychokinetic energy
at full power.

Sapphire: GARDEVOIR has the psychokinetic power to distort the dimensions and
create a small black hole. This POKMON will try to protect its TRAINER even at
the risk of its own life.

Pokemon #032 - Surskit
----------------------
Ruby: From the tips of its feet, SURSKIT secretes an oil that enables it to
walk on water as if it were skating. This POKMON feeds on microscopic
organisms in ponds and lakes.
Sapphire: If SURSKIT senses danger, it secretes a thick, sugary syrup from the
tip of its head. There are some POKMON that love eating this syrup.

Pokemon #033 - Masquerain
-------------------------
Ruby: MASQUERAIN intimidates enemies with the eyelike patterns on its antennas.
This POKMON flaps its four wings to freely fly in any direction - even
sideways and backwards - as if it were a helicopter.
Sapphire: MASQUERAIN's antennas have eyelike patterns that usually give it an
angry look. If the eyes are droopy and appear sad, it is said to be a sign that
a heavy rainfall is on its way.

Pokemon #034 - Shroomish
------------------------
Ruby: SHROOMISH live in damp soil in the dark depths of forests. They are often
found keeping still under fallen leaves. This POKMON feeds on compost that is
made up of fallen, rotted leaves.

Sapphire: If SHROOMISH senses danger, it shakes its body and scatters spores
from the top of its head. This POKMON's spores are so toxic, they make trees
and weeds wilt.

Pokemon #035 - Breloom
----------------------
Ruby: BRELOOM closes in on its foe with light and sprightly footwork, then
throws punches with its stretchy arms. This POKMON's fighting technique puts
boxers to shame.

Sapphire: The seeds ringing BRELOOM's tail are made of hardened toxic spores.
It is horrible to eat the seeds. Just taking a bite of this POKMON's seed will
cause your stomach to rumble.

Pokemon #036 - Slakoth
----------------------
Ruby: SLAKOTH lolls around for over twenty hours every day. Because it moves so
little, it does not need much food. This POKMON's sole daily meal consists of
just three leaves.

Sapphire: SLAKOTH's heart beats just once a minute. Whatever happens, it is
content to loaf around motionless. It is rare to see this POKMON in motion.

Pokemon #037 - Vigoroth
-----------------------
Ruby: VIGOROTH is always itching and agitated to go on a wild rampage. It
simply can't tolerate sitting still for even a minute. This POKMON's stress
level rises if it can't be moving constantly.

Sapphire: VIGOROTH is simply incapable of remaining still. Even when it tries
to sleep, the blood in its veins grows agitated, compelling this POKMON to run
wild throughout the jungle before it can settle down.

Pokemon #038 - Slaking
----------------------
Ruby: SLAKING spends all day lying down and lolling about. It eats grass
growing within its reach. If it eats all the grass it can reach, this POKMON
reluctantly moves to another spot.

Sapphire: Wherever SLAKING live, rings of over a yard in diameter appear in
grassy fields. They are made by the POKMON as it eats all the grass within
reach while lying prone on the ground.

Pokemon #039 - Abra
-------------------
Ruby: ABRA sleeps for eighteen hours a day. However, it can sense the presence
of foes even while it is sleeping. In such a situation, this POKMON
immediately teleports to safety.

Sapphire: ABRA needs to sleep for eighteen hours a day. If it doesn't, this
POKMON loses its ability to use telekinetic powers. If it is attacked, ABRA
escapes using TELEPORT while it is still sleeping.

Pokemon #041 - Kadabra
----------------------
Ruby: KADABRA emits a peculiar alpha wave if it develops a headache. Only those
people with a particularly strong psyche can hope to become a TRAINER of this
POKMON.

Sapphire: KADABRA holds a silver spoon in its hand. The spoon is used to
amplify the alpha waves in its brain. Without the spoon, the POKMON is said to
be limited to half the usual amount of its telekinetic powers.

Pokemon #042 - Alakazam
-----------------------
Ruby: ALAKAZAM's brain continually grows, making its head far too heavy to
support with its neck. This POKMON holds its head up using its psychokinetic
power instead.

Sapphire: ALAKAZAM's brain continually grows, infinitely multiplying brain
cells. This amazing brain gives this POKMON an astoundingly high IQ of 5,000.
It has a thorough memory of everything that has occurred in the world.

Pokemon #042 - Nincada
----------------------
Ruby: NINCADA lives underground for many years in complete darkness. This
POKMON absorbs nutrients from the roots of trees. It stays motionless as it
waits for evolution.

Sapphire: NINCADA lives underground. It uses its sharp claws to carve the roots
of trees and absorb moisture and nutrients. This POKMON can't withstand bright
sunlight so avoids it.

Pokemon #043 - Ninjask
----------------------
Ruby: NINJASK moves around at such a high speed that it cannot be seen, even
while its crying can be clearly heard. For that reason, this POKMON was long
believed to be invisible.

Sapphire: If NINJASK is not trained properly, it will refuse to obey the
TRAINER and cry loudly continuously. Because of this quality, this POKMON is
said to be one that puts the TRAINER's abilities to the test.

Pokemon #044 - Shedinja
-----------------------
Ruby: SHEDINJA's hard body doesn't move - not even a twitch. In fact, its body
appears to be merely a hollow shell. It is believed that this POKMON will
steal the spirit of anyone peering into its hollow body from its back.

Sapphire: SHEDINJA is a peculiar POKMON. It seems to appear unsought in a POK
BALL after a NINCADA evolves. This bizarre POKMON is entirely immobile - it
doesn't even breathe.

Pokemon #045 - Whismur
----------------------
Ruby: Normally, WHISMUR's voice is very quiet - it is barely audible even if
one is paying close attention. However, if this POKMON senses danger, it
starts crying at an earsplitting volume.

Sapphire: WHISMUR is very timid. If it starts to cry loudly, it becomes
startled by its own crying and cries even harder. When it finally stops crying,
the POKMON goes to sleep, all tired out.

Pokemon #046 - Loudred
----------------------
Ruby: LOUDRED's bellowing can completely decimate a wood-frame house. It uses
its voice to punish its foes. This POKMON's round ears serve as loudspeakers.

Sapphire: LOUDRED shouts while stamping its feet. After it finishes shouting,
this POKMON becomes incapable of hearing anything for a while. This is
considered to be a weak point.

Pokemon #047 - Exploud
----------------------
Ruby: EXPLOUD triggers earthquakes with the tremors it creates by bellowing. If
this POKMON violently inhales from the ports on its body, it's a sign that it
is preparing to let loose a huge bellow.

Sapphire: EXPLOUD communicates its feelings to the others by emitting
whistle-like sounds from the tubes on its body. This POKMON only raises its
voice when it is in battle.

Pokemon #048 - Makuhita
-----------------------
Ruby: MAKUHITA is tenacious - it will keep getting up and attacking its foe
however many times it is knocked down. Every time it gets back up, this POKMON
stores more energy in its body for evolving.

Sapphire: MAKUHITA has a tireless spirit - it will never give up hope. It eats
a lot of food, gets plenty of sleep, and it trains very rigorously. By living
that way, this POKMON packs its body with energy.

Pokemon #049 - Hariyama
-------------------------
Ruby: HARIYAMA practices its straight-arm slaps in any number of locations. One
hit of this POKMON's powerful, openhanded, straight-arm punches could snap a
telephone pole in two.

Sapphire: HARIYAMA's thick body may appear fat, but it is actually a hunk of
solid muscle. If this POKMON bears down and tightens all its muscles, its body
becomes as hard as a rock.

Pokemon #050 - Goldeen
----------------------
Ruby: GOLDEEN is a very beautiful POKMON with fins that billow elegantly in
water. However, don't let your guard down around this POKMON - it could ram
you powerfully with its horn.

Sapphire: GOLDEEN loves swimming wild and free in rivers and ponds. If one of
these POKMON is placed in an aquarium, it will shatter even the thickest glass
with one ram of its horn and make its escape.

Pokemon #051 - Seaking
----------------------
Ruby: In the autumn, SEAKING males can be seen performing courtship dances in
riverbeds to woo females. During this season, this POKMON's body coloration is
at its most beautiful.

Sapphire: SEAKING is very protective of its eggs. The male and female will take
turns patrolling around their nest and eggs. The guarding of eggs by these
POKMON goes on for over a month.

Pokemon #052 - Magikarp
-----------------------
Ruby: MAGIKARP is a pathetic excuse for a POKMON that is only capable of
flopping and splashing. This behavior prompted scientists to undertake research
into it.

Sapphire: MAGIKARP is virtually useless in battle as it can only splash around.
As a result, it is considered to be weak. However, it is actually a very hardy
POKMON that can survive in any body of water no matter how polluted it is.

Pokemon #053 - Gyarados
-----------------------
Ruby: When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural
transformation. It is said that this transformation is to blame for this
POKMON's wildly violent nature.

Sapphire: Once GYARADOS goes on a rampage, its ferociously violent blood
doesn't calm until it has burned everything down. There are records of this
POKMON's rampages lasting a whole month.

Pokemon #054 - Azurill
----------------------
Ruby: AZURILL spins its tail as if it were a lasso, then hurls it far. The
momentum of the throw sends its body flying, too. Using this unique action, one
of these POKMON managed to hurl itself a record 33 feet.

Sapphire: AZURILL's tail is large and bouncy. It is packed full of the
nutrients this POKMON needs to grow. AZURILL can be seen bouncing and playing
on its big, rubbery tail.

Pokemon #055 - Marril
---------------------
Ruby: MARILL's oil-filled tail acts much like a life preserver. If you see just
its tail bobbing on the water's surface, it's a sure indication that this
POKMON is diving beneath the water to feed on aquatic plants.

Sapphire: When fishing for food at the edge of a fast-running stream, MARILL
wraps its tail around the trunk of a tree. This POKMON's tail is flexible and
configured to stretch.

Pokemon #056 - Azumarril
------------------------
Ruby: AZUMARILL's long ears are indispensable sensors. By focusing its hearing,
this POKMON can identify what kinds of prey are around, even in rough and
fast-running rivers.

Sapphire: AZUMARILL can make balloons out of air. It makes these air balloons
if it spots a drowning POKMON. The air balloons enable the POKMON in trouble
to breathe.

Pokemon #057 - Geodude
----------------------
Ruby: The longer a GEODUDE lives, the more its edges are chipped and worn away,
making it more rounded in appearance. However, this POKMON's heart will remain
hard, craggy, and rough always.

Sapphire: When GEODUDE sleeps deeply, it buries itself halfway into the ground.
It will not awaken even if hikers step on it unwittingly. In the morning, this
POKMON rolls downhill in search of food.

Pokemon #058 - Graveler
-----------------------
Ruby: GRAVELER grows by feeding on rocks. Apparently, it prefers to eat rocks
that are covered in moss. This POKMON eats its way through a ton of rocks on a
daily basis.

Sapphire: Rocks are GRAVELER's favorite food. This POKMON will climb a
mountain from the base to the summit, crunchingly feasting on rocks all the
while. Upon reaching the peak, it rolls back down to the bottom.

Pokemon #059 - Golem
--------------------
Ruby: GRAVELER grows by feeding on rocks. Apparently, it prefers to eat rocks
that are covered in moss. This POKMON eats its way through a ton of rocks on a
daily basis.

Sapphire: Rocks are GRAVELER's favorite food. This POKMON will climb a
mountain from the base to the summit, crunchingly feasting on rocks all the
while. Upon reaching the peak, it rolls back down to the bottom.

Pokemon #060 - Nosepass
-----------------------
Ruby: NOSEPASS's magnetic nose is always pointed to the north. If two of these
POKMON meet, they cannot turn their faces to each other when they are close
because their magnetic noses repel one another.

Sapphire: NOSEPASS had been said to be completely unmoving, with its magnetic
nose pointed due north. However, close observation has revealed that the
POKMON actually moves by a little over 3/8 of an inch every year.

Pokemon #061 - Skitty
---------------------
Ruby: SKITTY has the habit of becoming fascinated by moving objects and chasing
them around. This POKMON is known to chase after its own tail and become
dizzy.

Sapphire: SKITTY is known to chase around playfully after its own tail. In the
wild, this POKMON lives in holes in the trees of forests. It is very popular
as a pet because of its adorable looks.

Pokemon #062 - Delcatty
-----------------------
Ruby: DELCATTY prefers to live an unfettered existence in which it can do as it
pleases at its own pace. Because this POKMON eats and sleeps whenever it
decides, its daily routines are completely random.

Sapphire: DELCATTY sleeps anywhere it wants without keeping a permanent nest.
If other POKMON approach it as it sleeps, this POKMON will never fight - it
will just move away somewhere else.

Pokemon #063 - Zubat
--------------------
Ruby: ZUBAT remains quietly unmoving in a dark spot during the bright daylight
hours. It does so because prolonged exposure to the sun causes its body to
become slightly burned.

Sapphire: ZUBAT avoids sunlight because exposure causes it to become unhealthy.
During the daytime, it stays in caves or under the eaves of old houses,
sleeping while hanging upside down.

Pokemon #064 - Golbat
---------------------
Ruby: GOLBAT loves to drink the blood of living things. It is particularly
active in the pitch black of night. This POKMON flits around in the night
skies, seeking fresh blood.

Sapphire: GOLBAT bites down on prey with its four fangs and drinks the victim's
blood. It becomes active on inky dark moonless nights, flying around to attack
people and POKMON.

Pokemon #065 - Crobat
---------------------
CROBAT sneaks up on its intended prey using wings that barely make a sound.
This POKMON rests by hanging on a tree branch with its rear legs that serve as
wings.

Pokemon #066 - Tentacool
------------------------
Ruby: TENTACOOL's body is largely composed of water. If it is removed from the
sea, it dries up like parchment. If this POKMON happens to become dehydrated,
put it back into the sea.

Sapphire: TENTACOOL absorbs sunlight and refracts it using water inside its
body to convert it into beam energy. This POKMON shoots beams from its
crystal-like eyes.

Pokemon #067 - Tentacruel
-------------------------
Ruby: TENTACRUEL has large red orbs on its head. The orbs glow before lashing
the vicinity with a harsh ultrasonic blast. This POKMON's outburst creates
rough waves around it.

Sapphire: TENTACRUEL has tentacles that can be freely elongated and shortened
at will. It ensnares prey with its tentacles and weakens the prey by dosing it
with a harsh toxin. It can catch up to 80 prey at the same time.

Pokemon #068 - Sableye
----------------------
Ruby: SABLEYE lead quiet lives deep inside caverns. They are feared, however,
because these POKMON are thought to steal the spirits of people when their
eyes burn with a sinister glow in the darkness.

Sapphire: SABLEYE digs the ground with sharpened claws to find rocks that it
eats. Substances in the eaten rocks crystallize and rise up to the POKMON's
body surface.

Pokemon #069 - Mawile
---------------------
Ruby: MAWHILE's huge jaws are actually steel horns that have been transformed.
Its docile-looking face serves to lull its foe into letting down its guard.
When the foe least expects it, MAWHILE chomps it with its gaping jaws.

Sapphire: Don't be taken in by this POKMON's cute face - it's very dangerous.
MAWILE fools the foe into letting down its guard, then chomps down with its
massive jaws. The steel jaws are really horns that have been transformed.

Pokemon #070 - Aron
-------------------
Ruby: This POKMON has a body of steel. To make its body, ARON feeds on iron
ore that it digs from mountains. Occasionally, it causes major trouble by
eating bridges and rails.

Sapphire: ARON has a body of steel. With one all-out charge, this POKMON can
demolish even a heavy dump truck. The destroyed dump truck then becomes a handy
meal for the POKMON.

Pokemon #071 - Lairon
---------------------
Ruby: LAIRON tempers its steel body by drinking highly nutritious mineral
springwater until it is bloated. This POKMON makes its nest close to springs
of delicious water.

Sapphire: LAIRON feeds on iron contained in rocks and water. It makes its nest
on mountains where iron ore is buried. As a result, the POKMON often clashes
with humans mining the iron ore.

Pokemon #072 - Aggron
---------------------
Ruby: AGGRON claims an entire mountain as its own territory. It mercilessly
beats up anything that violates its environment. This POKMON vigilantly
patrols its territory at all times.

Sapphire: AGGRON is surprisingly protective of its environment. If its mountain
is ravaged by a landslide or a fire, this POKMON will haul topsoil to the
area, plant trees, and beautifully restore its own territory.

Pokemon #073 - Machop
---------------------
Ruby: MACHOP's muscles are special - they never get sore no matter how much
they are used in exercise. This POKMON has sufficient power to hurl a hundred
adult humans.

Sapphire: MACHOP exercises by hefting around a GRAVELER as if it were a
barbell. There are some MACHOP that travel the world in a quest to master all
kinds of martial arts.

Pokemon #074 - Machoke
----------------------
Ruby: MACHOKE's thoroughly toned muscles possess the hardness of steel. This
POKMON has so much strength, it can easily hold aloft a sumo wrestler on just
one finger.

Sapphire: MACHOKE undertakes bodybuilding every day even as it helps people
with tough, physically demanding labor. On its days off, this POKMON heads to
the fields and mountains to exercise and train.

Pokemon #075 - Machamp
----------------------
Ruby: MACHAMP has the power to hurl anything aside. However, trying to do any
work requiring care and dexterity causes its arms to get tangled. This POKMON
tends to leap into action before it thinks.

Pokemon #076 - Meditite
-----------------------
Ruby: MEDITITE undertakes rigorous mental training deep in the mountains.
However, whenever it meditates, this POKMON always loses its concentration and
focus. As a result, its training never ends.

Sapphire: MEDITITE heightens its inner energy through meditation. It survives
on just one berry a day. Minimal eating is another aspect of this POKMON's
training.

Pokemon #077 - Medicham
-----------------------
Ruby: It is said that through meditation, MEDICHAM heightens energy inside its
body and sharpens its sixth sense. This POKMON hides its presence by merging
itself with fields and mountains.

Sapphire: Through the power of meditation, MEDICHAM developed its sixth sense.
It gained the ability to use psychokinetic powers. This POKMON is known to
meditate for a whole month without eating.

Pokemon #078 - Electrike
------------------------
Ruby: ELECTRIKE stores electricity in its long body hair. This POKMON
stimulates its leg muscles with electric charges. These jolts of power give its
legs explosive acceleration performance.

Sapphire: ELECTRIKE runs faster than the human eye can follow. The friction
from running is converted into electricity, which is then stored in this
POKMON's fur.

Pokemon #079 - Manectric
------------------------
Ruby: MANECTRIC is constantly discharging electricity from its mane. The sparks
sometimes ignite forest fires. When it enters a battle, this POKMON creates
thunderclouds.

Sapphire: MANECTRIC discharges strong electricity from its mane. The mane is
used for collecting electricity in the atmosphere. This POKMON creates
thunderclouds above its head.

Pokemon #080 - Plusle
---------------------
Ruby: PLUSLE always acts as a cheerleader for its partners. Whenever a teammate
puts out a good effort in battle, this POKMON shorts out its body to create
the crackling noises of sparks to show its joy.

Sapphire: When PLUSLE is cheering on its partner, it flashes with electric
sparks from all over its body. If its partner loses, this POKMON cries loudly.

Pokemon #081 - Minun
--------------------
Ruby: MINUN is more concerned about cheering on its partners than its own
safety. It shorts out the electricity in its body to create brilliant showers
of sparks to cheer on its teammates.

Sapphire: MINUN loves to cheer on its partner in battle. It gives off sparks
from its body while it is doing so. If its partner is in trouble, this POKMON
gives off increasing amounts of sparks.

Pokemon #082 - Magnemite
------------------------
Rube: MAGNEMITE attaches itself to power lines to feed on electricity. If your
house has a power outage, check your circuit breakers. You may find a large
number of this POKMON clinging to the breaker box.

Sapphire: MAGNEMITE floats in the air by emitting electromagnetic waves from
the units at its sides. These waves block gravity. This POKMON becomes
incapable of flight if its internal electrical supply is depleted.

Pokemon #083 - Magneton
-----------------------
Ruby: MAGNETON emits a powerful magnetic force that is fatal to mechanical
devices. As a result, large cities sound sirens to warn citizens of large-scale
outbreaks of this POKMON.

Sapphire: MAGNETON emits a powerful magnetic force that is fatal to electronics
and precision instruments. Because of this, it is said that some towns warn
people to keep this POKMON inside a POK BALL.

Pokemon #084 - Voltorb
----------------------
Ruby: VOLTORB was first sighted at a company that manufactures POK BALLS. The
link between that sighting and the fact that this POKMON looks very similar to
a POK BALL remains a mystery.

Sapphire: VOLTORB is extremely sensitive - it explodes at the slightest of
shocks. It is rumored that it was first created when a POK BALL was exposed to
a powerful pulse of energy.

Pokemon #085 - Electrode
------------------------
Ruby: ELECTRODE eats electricity in the atmosphere. On days when lightning
strikes, you can see this POKMON exploding all over the place from eating too
much electricity.

Sapphire: One of ELECTRODE's characteristics is its attraction to electricity.
It is a problematical POKMON that congregates mostly at electrical power
plants to feed on electricity that has just been generated.

Pokemon #086 - Volbeat
----------------------
Ruby: With the arrival of night, VOLBEAT emits light from its tail. It
communicates with others by adjusting the intensity and flashing of its light.
This POKMON is attracted by the sweet aroma of ILLUMISE.

Sapphire: VOLBEAT's tail glows like a lightbulb. With other VOLBEAT, it uses
its tail to draw geometric shapes in the night sky. This POKMON loves the
sweet aroma given off by ILLUMISE.

Pokemon #087 - Illumise
-----------------------
Ruby: ILLUMISE attracts a swarm of VOLBEAT using a sweet fragrance. Once the
VOLBEAT have gathered, this POKMON leads the lit-up swarm in drawing geometric
designs on the canvas of the night sky.

Sapphire: ILLUMISE leads a flight of illuminated VOLBEAT to draw signs in the
night sky. This POKMON is said to earn greater respect from its peers by
composing more complex designs in the sky.

Pokemon #088 - Oddish
---------------------
Ruby: During the daytime, ODDISH buries itself in soil to absorb nutrients from
the ground using its entire body. The more fertile the soil, the glossier its
leaves become.

Sapphire: ODDISH searches for fertile, nutrient-rich soil, then plants itself.
During the daytime, while it is planted, this POKMON's feet are thought to
change shape and become similar to the roots of trees.

Pokemon #089 - Gloom
--------------------
Ruby: GLOOM releases a foul fragrance from the pistil of its flower. When faced
with danger, the stench worsens. If this POKMON is feeling calm and secure, it
does not release its usual stinky aroma.

Sapphire: From its mouth GLOOM drips honey that smells absolutely horrible.
Apparently, it loves the horrid stench. It sniffs the noxious fumes and then
drools even more of its honey.

Pokemon #090 - Vileplume
------------------------
Ruby: VILEPLUME's toxic pollen triggers atrocious allergy attacks. That's why
it is advisable never to approach any attractive flowers in a jungle, however
pretty they may be.

Sapphire: VILEPLUME has the world's largest petals. They are used to attract
prey that are then doused with toxic spores. Once the prey are immobilized,
this POKMON catches and devours them.

Pokemon #091 - Bellossom
------------------------
Ruby: When BELLOSSOM gets exposed to plenty of sunlight, the leaves ringing its
body begin to spin around. This POKMON's dancing is renowned in the southern
lands.

Sapphire: A BELLOSSOM grows flowers more beautifully if it has evolved from a
smelly GLOOM - the stinkier the better. At night, this POKMON closes its
petals and goes to sleep.

Pokemon #092 - Doduo
--------------------
Ruby: DODUO's two heads never sleep at the same time. Its two heads take turns
sleeping, so one head can always keep watch for enemies while the other one
sleeps.

Sapphire: DODUO's two heads contain completely identical brains. A scientific
study reported that on rare occasions, there will be examples of this POKMON
possessing different sets of brains.

Pokemon #093 - Dodrio
---------------------
Ruby: Watch out if DODRIO's three heads are looking in three separate
directions. It's a sure sign that it is on its guard. Don't go near this
POKMON if it's being wary - it may decide to peck you.

Sapphire: Apparently, the heads aren't the only parts of the body that DODRIO
has three of. It has three sets of hearts and lungs as well, so it is capable
of running long distances without rest.

Pokemon #094 - Roseria
----------------------
Ruby: ROSELIA shoots sharp thorns as projectiles at any opponent that tries to
steal the flowers on its arms. The aroma of this POKMON brings serenity to
living things.

Sapphire: On extremely rare occasions, a ROSELIA is said to appear with its
flowers in unusual colors. The thorns on this POKMON's head contain a vicious
poison.

Pokemon #095 - Gulpin
---------------------
Ruby: Virtually all of GULPIN's body is its stomach. As a result, it can
swallow something its own size. This POKMON's stomach contains a special fluid
that digests anything.

Sapphire: Most of GULPIN's body is made up of its stomach - its heart and brain
are very small in comparison. This POKMON's stomach contains special enzymes
that dissolve anything.

Pokemon #096 - Swalot
---------------------
Ruby: When SWALOT spots prey, it spurts out a hideously toxic fluid from its
pores and sprays the target. Once the prey has weakened, this POKMON gulps it
down whole with its cavernous mouth.

Sapphire: SWALOT has no teeth, so what it eats, it swallows whole, no matter
what. Its cavernous mouth yawns widely. An automobile tire could easily fit
inside this POKMON's mouth.

Pokemon #097 - Carvanha
-----------------------
Ruby: CARVANHA's strongly developed jaws and its sharply pointed fangs pack the
destructive power to rip out boat hulls. Many boats have been attacked and sunk
by this POKMON.

Sapphire: If anything invades CARVANHA's territory, it will swarm and tear at
the intruder with its pointed fangs. On its own, however, this POKMON turns
suddenly timid.

Pokemon #098 - Sharpedo
-----------------------
Ruby: Nicknamed the bully of the sea, SHARPEDO is widely feared. Its cruel
fangs grow back immediately if they snap off. Just one of these POKMON can
thoroughly tear apart a supertanker.

Sapphire: SHARPEDO can swim at speeds of up to 75 mph by jetting seawater out
of its backside. This POKMON's drawback is its inability to swim long
distances.

Pokemon #099 - Wailmer
----------------------
Ruby: WAILMER's nostrils are located above its eyes. This playful POKMON loves
to startle people by forcefully snorting out seawater it stores inside its body
out of its nostrils.

Sapphire: WAILMER can store water inside its body to transform itself into a
ball for bouncing around on the ground. By filling itself up with more water,
this POKMON can elevate the height of its bounces.

Pokemon #100 - Wailord
----------------------
Ruby: WAILORD is the largest of all identified POKMON up to now. This giant
POKMON swims languorously in the vast open sea, eating massive amounts of food
at once with its enormous mouth.

Sapphire: When chasing prey, WAILORD herds them by leaping out of the water and
making a humongous splash. It is breathtaking to see this POKMON leaping out
of the sea with others in its pod.

Pokemon #101 - Numel
--------------------
Ruby: NUMEL is extremely dull witted - it doesn't notice being hit. However, it
can't stand hunger for even a second. This POKMON's body is a seething
cauldron of boiling magma.

Sapphire: NUMEL stores magma of almost 2,200 degrees F within its body. If it
gets wet, the magma cools and hardens. In that event, the POKMON's body grows
heavy and its movements become sluggish.

Pokemon #102 - Camerupt
-----------------------
Ruby: CAMERUPT has a volcano inside its body. Magma of 18,000 degrees F courses
through its body. Occasionally, the humps on this POKMON's back erupt, spewing
the superheated magma.

Sapphire: The humps on CAMERUPT's back are formed by a transformation of its
bones. They sometimes blast out molten magma. This POKMON apparently erupts
often when it is enraged.

Pokemon #103 - Slugma
---------------------
Ruby: Molten magma courses throughout SLUGMA's circulatory system. If this
POKMON is chilled, the magma cools and hardens. Its body turns brittle and
chunks fall off, reducing its size.

Sapphire: SLUGMA does not have any blood in its body. Instead, intensely hot
magma circulates throughout this POKMON's body, carrying essential nutrients
and oxygen to its organs.

Pokemon #104 - Macargo
----------------------
Ruby: MAGCARGO's shell is actually its skin that hardened as a result of
cooling. Its shell is very brittle and fragile - just touching it causes it to
crumble apart. This POKMON returns to its original size by dipping itself in
magma.

Sapphire: MAGCARGO's body temperature is approximately 18,000 degrees F. Water
is vaporized on contact. If this POKMON is caught in the rain, the raindrops
instantly turn into steam, cloaking the area in a thick fog.

Pokemon #105 - Torkoal
----------------------
Ruby: TORKOAL digs through mountains in search of coal. If it finds some, it
fills hollow spaces on its shell with the coal and burns it. If it is attacked,
this POKMON spouts thick black smoke to beat a retreat.

Sapphire: TORKOAL generates energy by burning coal. It grows weaker as the fire
dies down. When it is preparing for battle, this POKMON burns more coal.

Pokemon #106 - Grimer
---------------------
Ruby: GRIMER's sludgy and rubbery body can be forced through any opening,
however small it may be. This POKMON enters sewer pipes to drink filthy
wastewater.

Sapphire: GRIMER emerged from the sludge that settled on a polluted seabed.
This POKMON loves anything filthy. It constantly leaks a horribly
germ-infested fluid from all over its body.

Pokemon #107 - Muk
------------------
Ruby: From MUK's body seeps a foul fluid that gives off a nose-bendingly
horrible stench. Just one drop of this POKMON's body fluid can turn a pool
stagnant and rancid.

Sapphire: This POKMON's favorite food is anything that is repugnantly filthy.
In dirty towns where people think nothing of throwing away litter on the
streets, MUK are certain to gather.

Pokemon #108 - Koffing
----------------------
Ruby: If KOFFING becomes agitated, it raises the toxicity of its internal gases
and jets them out from all over its body. This POKMON may also overinflate its
round body, then explode.

Sapphire: KOFFING embodies toxic substances. It mixes the toxins with raw
garbage to set off a chemical reaction that results in a terribly powerful
poison gas. The higher the temperature, the more gas is concocted by this
POKMON.

Pokemon #109 - Weezing
----------------------
Ruby: WEEZING loves the gases given off by rotted kitchen garbage. This POKMON
will find a dirty, unkempt house and make it its home. At night, when the
people in the house are asleep, it will go through the trash.

Sapphire: WEEZING alternately shrinks and inflates its twin bodies to mix
together toxic gases inside. The more the gases are mixed, the more powerful
the toxins become. The POKMON also becomes more putrid.

Pokemon #0110 - Spoink
----------------------
Ruby: SPOINK bounces around on its tail. The shock of its bouncing makes its
heart pump. As a result, this POKMON cannot afford to stop bouncing - if it
stops, its heart will stop.

Sapphire: SPOINK keeps a pearl on top of its head. The pearl functions to
amplify this POKMON's psychokinetic powers. It is therefore on a constant
search for a bigger pearl.

Pokemon #111 - Grumpig
----------------------
Ruby: GRUMPIG uses the black pearls on its body to amplify its psychic power
waves for gaining total control over its foe. When this POKMON uses its
special power, its snorting breath grows labored.

Sapphire: GRUMPIG uses the black pearls on its body to wield its fantastic
powers. When it is doing so, it dances bizarrely. This POKMON's black pearls
are valuable as works of art.

Pokemon #112 - Sandshrew
------------------------
Ruby: SANDSHREW's body is configured to absorb water without waste, enabling it
to survive in an arid desert. This POKMON curls up to protect itself from its
enemies.

Sapphire: SANDSHREW has a very dry hide that is extremely tough. The POKMON
can roll into a ball that repels any attack. At night, it burrows into the
desert sand to sleep.

Pokemon #113 - Sandslash
------------------------
Ruby: SANDSLASH's body is covered by tough spikes, which are hardened sections
of its hide. Once a year, the old spikes fall out, to be replaced with new
spikes that grow out from beneath the old ones.

Sapphire: SANDSLASH can roll up its body as if it were a ball covered with
large spikes. In battle, this POKMON will try to make the foe flinch by
jabbing it with its spines. It then leaps at the stunned foe to tear wildly
with its sharp claws.

Pokemon #114 - Spinda
---------------------
Ruby: All the SPINDA that exist in the world are said to have utterly unique
spot patterns. The shaky, tottering steps of this POKMON give it the
appearance of dancing.

Sapphire: No two SPINDA are said to have identical spot patterns on their
hides. This POKMON moves in a curious manner as if it is stumbling in
dizziness. Its lurching movements can cause the opponent to become confused.

Pokemon #115 - Skarmory
-----------------------
Ruby: SKARMORY is entirely encased in hard, protective armor. This POKMON
flies at close to 190 mph. It slashes foes with its wings that possess
swordlike cutting edges.

Sapphire: SKARMORY's steel wings become tattered and bashed in from repeated
battles. Once a year, the battered wings grow back completely, restoring the
cutting edges to their pristine state.

Pokemon #116 - Trapinch
-----------------------
Ruby: TRAPINCH's nest is a sloped, bowl-like pit dug in sand. This POKMON
patiently waits for prey to tumble down the pit. Its giant jaws have enough
strength to crush even boulders.

Sapphire: TRAPINCH is a patient hunter. It digs an inescapable pit in a desert
and waits for its prey to come tumbling down. This POKMON can go a whole week
without access to any water.

Pokemon #117 - Vibrava
----------------------
Ruby: To make prey faint, VIBRAVA generates ultrasonic waves by vigorously
making its two wings vibrate. This POKMON's ultrasonic waves are so powerful,
they can bring on headaches in people.

Sapphire: VIBRAVA's wings have not yet completed the process of growing. Rather
than flying long distances, they are more useful for generating ultrasonic
waves by vibrating.

Pokemon #118 - Flygon
---------------------
Ruby: FLYGON is nicknamed the elemental spirit of the desert. Because its
flapping wings whip up a cloud of sand, this POKMON is always enveloped in a
sandstorm while flying.

Sapphire: FLYGON whips up a sandstorm by flapping its wings. The wings create a
series of notes that sound like singing. Because the singing is the only thing
that can be heard in a sandstorm, this POKMON is said to be the desert spirit.

Pokemon #119 - Cacnea
---------------------
Ruby: CACNEA lives in arid locations such as deserts. It releases a strong
aroma from its flower to attract prey. When prey comes near, this POKMON
shoots sharp thorns from its body to bring the victim down.

Sapphire: The more arid and harsh the environment, the more pretty and fragrant
a flower CACNEA grows. This POKMON battles by wildly swinging its thorny arms.

Pokemon #120 - Cacturne
-----------------------
Ruby: During the daytime, CACTURNE remains unmoving so that it does not lose
any moisture to the harsh desert sun. This POKMON becomes active at night when
the temperature drops.

Sapphire: If a traveler is going through a desert in the thick of night,
CACTURNE will follow in a ragtag group. The POKMON are biding their time,
waiting for the traveler to tire and become incapable of moving.

Pokemon #121 - Swablu
---------------------
Ruby: SWABLU has light and fluffy wings that are like cottony clouds. This
POKMON is not frightened of people. It lands on the heads of people and sits
there like a cotton-fluff hat.

Sapphire: SWABLU loves to make things clean. If it spots something dirty, it
will wipe and polish it with its cottony wings. If its wings become dirty, this
POKMON finds a stream and showers itself.

Pokemon #122 - Altaria
----------------------
Ruby: ALTARIA dances and wheels through the sky among billowing, cotton-like
clouds. By singing melodies in its crystal-clear voice, this POKMON makes its
listeners experience dreamy wonderment.

Sapphire: ALTARIA sings in a gorgeous soprano. Its wings are like cotton
clouds. This POKMON catches updrafts with its buoyant wings and soars way up
into the wild blue yonder.

Pokemon #123 - Zangoose
-----------------------
Ruby: Memories of battling its arch-rival SEVIPER are etched into every cell of
ZANGOOSE's body. This POKMON adroitly dodges attacks with incredible agility.

Sapphire: ZANGOOSE usually stays on all fours, but when angered, it gets up on
its hind legs and extends its claws. This POKMON shares a bitter rivalry with
SEVIPER that dates back over generations.

Pokemon #124 - Seviper
----------------------
Ruby: SEVIPER shares a generations-long feud with ZANGOOSE. The scars on its
body are evidence of vicious battles. This POKMON attacks using its
sword-edged tail.

Sapphire: SEVIPER's swordlike tail serves two purposes - it slashes foes and
douses them with secreted poison. This POKMON will not give up its
long-running blood feud with ZANGOOSE.

Pokemon #125 - Lunatone
-----------------------
Ruby: LUNATONE was discovered at a location where a meteorite fell. As a
result, some people theorize that this POKMON came from space. However, no one
has been able to prove this theory so far.

Sapphire: LUNATONE becomes active around the time of the full moon. Instead of
walking, it moves by floating in midair. The POKMON's intimidating red eyes
cause all those who see it to become transfixed with fear.

Pokemon #126 - Solrock
----------------------
Ruby: SOLROCK is a new species of POKMON that is said to have fallen from
space. It floats in air and moves silently. In battle, this POKMON releases
intensely bright light.

Sapphire: Sunlight is the source of SOLROCK's power. It is said to possess the
ability to read the emotions of others. This POKMON gives off intense heat
while rotating its body.

Pokemon #127 - Barboatch
------------------------
Ruby: BARBOACH's sensitive whiskers serve as a superb radar system. This
POKMON hides in mud, leaving only its two whiskers exposed while it waits for
prey to come along.

Sapphire: BARBOACH's body is covered with a slimy film. If a foe grabs it, this
POKMON just slips out of the enemy's grip. This POKMON grows weak if the
slimy coating dries up.

Pokemon #128 - Whiscash
-----------------------
Ruby: WHISCASH is extremely territorial. Just one of these POKMON will claim a
large pond as its exclusive territory. If a foe approaches it, it thrashes
about and triggers a massive earthquake.

Sapphire: If WHISCASH goes on a wild rampage, it sets off a quake-like tremor
with a radius of over three miles. This POKMON has the ability to predict real
earthquakes.

Pokemon #129 - Corphish
-----------------------
Ruby: CORPHISH were originally foreign POKMON that were imported as pets. They
eventually turned up in the wild. This POKMON is very hardy and has greatly
increased its population.

Sapphire: CORPHISH catches prey with its sharp claws. It has no likes or
dislikes when it comes to food - it will eat anything. This POKMON has no
trouble living in filthy water.

Pokemon #130 - Crawdaunt
------------------------
Ruby: CRAWDAUNT has an extremely violent nature that compels it to challenge
other living things to battle. Other life-forms refuse to live in ponds
inhabited by this POKMON, making them desolate places.

Sapphire: CRAWDAUNT molts sheds its shell regularly. Immediately after molting,
its shell is soft and tender. Until the shell hardens, this POKMON hides in
its streambed burrow to avoid attack from its foes.

Pokemon #131 - Baltoy
---------------------
Ruby: BALTOY moves while spinning around on its one foot. Primitive wall
paintings depicting this POKMON living among people were discovered in some
ancient ruins.

Sapphire: As soon as it spots others of its kind, BALTOY congregates with them
and then begins crying noisily in unison. This POKMON sleeps while cleverly
balancing itself on its one foot.

Pokemon #132 - Claydol
----------------------
Ruby: CLAYDOL are said to be dolls of mud made by primitive humans and brought
to life by exposure to a mysterious ray. This POKMON moves about while
levitating.

Sapphire: CLAYDOL is an enigma that appeared from a clay statue made by an
ancient civilization dating back 20,000 years. This POKMON shoots beams from
both its hands.

Pokemon #133 - Lileep
---------------------
Ruby: LILEEP became extinct approximately a hundred million years ago. This
ancient POKMON attaches itself to a rock on the seafloor and catches
approaching prey using tentacles shaped like flower petals.

Sapphire: LILEEP is an ancient POKMON that was regenerated from a fossil. It
remains permanently anchored to a rock. From its immobile perch, this POKMON
intently scans for prey with its two eyes.

Pokemon #134 - Cradily
----------------------
Ruby: CRADILY roams around the ocean floor in search of food. This POKMON
freely extends its tree trunk-like neck and captures unwary prey using its
eight tentacles.

Sapphire: CRADILY's body serves as an anchor, preventing it from being washed
away in rough seas. This POKMON secretes a strong digestive fluid from its
tentacles.

Pokemon #135 - Anorith
----------------------
Ruby: ANORITH was regenerated from a prehistoric fossil. This primitive POKMON
once lived in warm seas. It grips its prey firmly between its two large claws.

Sapphire: ANORITH is said to be a type of POKMON predecessor, with eight wings
at the sides of its body. This POKMON swam in the primordial sea by undulating
these eight wings.

Pokemon #136 - Armaldo
----------------------
Ruby: ARMALDO's tough armor makes all attacks bounce off. This POKMON's two
enormous claws can be freely extended or contracted. They have the power to
punch right through a steel slab.

Sapphire: ARMALDO is a POKMON species that became extinct in prehistoric
times. This POKMON is said to have walked on its hind legs, which would have
been more convenient for life on land.

Pokemon #137 - Igglybuff
------------------------
Ruby: IGGLYBUFF's vocal chords are not sufficiently developed. It would hurt
its throat if it were to sing too much. This POKMON gargles with freshwater
from a clean stream.

Sapphire: IGGLYBUFF has a soft and plushy body that feels very much like a
marshmallow. From this body wafts a gently sweet fragrance that soothes and
calms the emotions of its foes.

Pokemon #138 - Jigglypuff
-------------------------
Ruby: JIGGLYPUFF's vocal chords can freely adjust the wavelength of its voice.
This POKMON uses this ability to sing at precisely the right wavelength to
make its foes most drowsy.

Sapphire: When this POKMON sings, it never pauses to breathe. If it is in a
battle against an opponent that does not easily fall asleep, JIGGLYPUFF cannot
breathe, endangering its life.

Pokemon #139 - Wigglytuff
-------------------------
Ruby: WIGGLYTUFF has large, saucerlike eyes. The surfaces of its eyes are
always covered with a thin layer of tears. If any dust gets in this POKMON's
eyes, it is quickly washed away.

Sapphire: WIGGLYTUFF's body is very flexible. By inhaling deeply, this POKMON
can inflate itself seemingly without end. Once inflated, WIGGLYTUFF bounces
along lightly like a balloon.

Pokemon #140 - Feebus
---------------------
Ruby: FEEBAS's fins are ragged and tattered from the start of its life. Because
of its shoddy appearance, this POKMON is largely ignored. It is capable of
living in both the sea and in rivers.

Sapphire: While FEEBAS's body is in tatters, it has a hardy and tenacious life
force that enables it to live anywhere. However, this POKMON is also slow and
dimwitted, making it an easy catch.

Pokemon #141 - Miltotic
-----------------------
Ruby: MILOTIC is said to be the most beautiful of all the POKMON. It has the
power to becalm such emotions as anger and hostility to quell bitter feuding.

Sapphire: MILOTIC live at the bottom of large lakes. When this POKMON's body
glows a vivid pink, it releases a pulsing wave of energy that brings soothing
calm to restless spirits.

Pokemon #142 - Castform
-----------------------
Ruby: CASTFORM's appearance changes with the weather. This POKMON gained the
ability to use the vast power of nature to protect its tiny body.

Sapphire: CASTFORM borrows the power of nature to transform itself into the
guises of the sun, rain clouds, and snow clouds. This POKMON's feelings change
with the weather.

Pokemon #143 - Staryu
---------------------
Ruby: STARYU's center section has an organ called the core that shines bright
red. If you go to a beach toward the end of summer, the glowing cores of these
POKMON look like the stars in the sky.

Sapphire: STARYU apparently communicates with the stars in the night sky by
flashing the red core at the center of its body. If parts of its body are torn,
this POKMON simply regenerates the missing pieces and limbs.

Pokemon #144 - Starmie
----------------------
Ruby: STARMIE's center section - the core - glows brightly in seven colors.
Because of its luminous nature, this POKMON has been given the nickname the
gem of the sea.

Sapphire: STARMIE swims through water by spinning its star-shaped body as if it
were a propeller on a ship. The core at the center of this POKMON's body glows
in seven colors.

Pokemon #145 - Kecleon
----------------------
Ruby: KECLEON is capable of changing its body colors at will to blend in with
its surroundings. There is one exception - this POKMON can't change the zigzag
pattern on its belly.

Sapphire: KECLEON alters its body coloration to blend in with its surroundings,
allowing it to sneak up on its prey unnoticed. Then it lashes out with its
long, stretchy tongue to instantly ensnare the unsuspecting target.

Pokemon #146 - Shuppet
----------------------
Ruby: SHUPPET is attracted by feelings of jealousy and vindictiveness. If
someone develops strong feelings of vengeance, this POKMON will appear in a
swarm and line up beneath the eaves of that person's home.

Sapphire: SHUPPET grows by feeding on dark emotions, such as vengefulness and
envy, in the hearts of people. It roams through cities in search of grudges
that taint people.

Pokemon #147 - Banette
----------------------
Ruby: BANETTE generates energy for laying strong curses by sticking pins into
its own body. This POKMON was originally a pitiful plush doll that was thrown
away.

Sapphire: A cursed energy permeated the stuffing of a discarded and forgotten
plush doll, giving it new life as BANETTE. The POKMON's energy would escape if
it were to ever open its mouth.

Pokemon #148 - Duskull
----------------------
Ruby: DUSKULL can pass through any wall no matter how thick it may be. Once
this POKMON chooses a target, it will doggedly pursue the intended victim
until the break of dawn.

Sapphire: DUSKULL wanders lost among the deep darkness of midnight. There is an
oft-told admonishment given to misbehaving children that this POKMON will
spirit away bad children who earn scoldings from their mothers.

Pokemon #149 - Dusclops
-----------------------
Ruby: DUSCLOPS's body is completely hollow - there is nothing at all inside. It
is said that its body is like a black hole. This POKMON will absorb anything
into its body, but nothing will ever come back out.

Sapphire: DUSCLOPS absorbs anything, however large the object may be. This
POKMON hypnotizes its foe by waving its hands in a macabre manner and by
bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS's
bidding.

Pokemon #150 - Tropius
----------------------
Ruby: The bunches of fruit around TROPIUS's neck are very popular with
children. This POKMON loves fruit, and eats it continuously. Apparently, its
love for fruit resulted in its own outgrowth of fruit.

Sapphire: Children of the southern tropics eat as snacks the fruit that grows
in bunches around the neck of TROPIUS. This POKMON flies by flapping the
leaves on its back as if they were wings.

Pokemon #151 - Chimecho
-----------------------
Ruby: CHIMECHO makes its cries echo inside its hollow body. When this POKMON
becomes enraged, its cries result in ultrasonic waves that have the power to
knock foes flying.

Sapphire: In high winds, CHIMECHO cries as it hangs from a tree branch or the
eaves of a building using a suction cup on its head. This POKMON plucks
berries with its long tail and eats them.

Pokemon #152 - Absol
--------------------
Ruby: Every time ABSOL appears before people, it is followed by a disaster such
as an earthquake or a tidal wave. As a result, it came to be known as the
disaster POKMON.

Sapphire: ABSOL has the ability to foretell the coming of natural disasters. It
lives in a harsh, rugged mountain environment. This POKMON very rarely
ventures down from the mountains.

Pokemon #153 - Vulpix
---------------------
Ruby: At the time of its birth, VULPIX has one white tail. The tail separates
into six if this POKMON receives plenty of love from its TRAINER. The six
tails become magnificently curled.

Sapphire: Inside VULPIX's body burns a flame that never goes out. During the
daytime, when the temperatures rise, this POKMON releases flames from its
mouth to prevent its body from growing too hot.

Pokemon #154 - Ninetales
------------------------
Ruby: NINETALES casts a sinister light from its bright red eyes to gain total
control over its foe's mind. This POKMON is said to live for a thousand years.

Sapphire: Legend has it that NINETALES came into being when nine wizards
possessing sacred powers merged into one. This POKMON is highly intelligent -
it can understand human speech.

Pokemon #155 - Pichu
--------------------
Ruby: PICHU charges itself with electricity more easily on days with
thunderclouds or when the air is very dry. You can hear the crackling of static
electricity coming off this POKMON.

Sapphire: When PICHU plays with others, it may short out electricity with
another PICHU, creating a shower of sparks. In that event, this POKMON will
begin crying, startled by the flash of sparks.

Pokemon #156 - Pikachu
----------------------
Ruby: Whenever PIKACHU comes across something new, it blasts it with a jolt of
electricity. If you come across a blackened berry, it's evidence that this
POKMON mistook the intensity of its charge.

Sapphire: This POKMON has electricity-storing pouches on its cheeks. These
appear to become electrically charged during the night while PIKACHU sleeps. It
occasionally discharges electricity when it is dozy after waking up.

Pokemon #157 - Raichu
---------------------
Ruby: If the electrical sacks become excessively charged, RAICHU plants its
tail in the ground and discharges. Scorched patches of ground will be found
near this POKMON's nest.

Sapphire: This POKMON exudes a weak electrical charge from all over its body
that makes it take on a slight glow in darkness. RAICHU searches for
electricity by planting its tail in the ground.

Pokemon #158 - Psyduck
----------------------
Ruby: PSYDUCK uses a mysterious power. When it does so, this POKMON generates
brain waves that are supposedly only seen in sleepers. This discovery spurred
controversy among scholars.

Sapphire: If it uses its mysterious power, PSYDUCK can't remember having done
so. It apparently can't form a memory of such an event because it goes into an
altered state that is much like deep sleep.

Pokemon #159 - Golduck
----------------------
Ruby: The webbed flippers on its forelegs and hind legs and the streamlined
body of GOLDUCK give it frightening speed. This POKMON is definitely much
faster than even the most athletic swimmer.

Sapphire: GOLDUCK is the fastest swimmer among all POKMON. It swims
effortlessly, even in a rough, stormy sea. It sometimes rescues people from
wrecked ships floundering in high seas.

Pokemon #160 - Wynaut
---------------------
Ruby: WYNAUT can always be seen with a big, happy smile on its face. Look at
its tail to determine if it is angry. When angered, this POKMON will be
slapping the ground with its tail.

Sapphire: WYNAUT gather on moonlit nights to play by squeezing up against each
other. By being squeezed, this POKMON gains endurance and is trained to dole
out powerful counterattacks.

Pokemon #161 - Wobbuffet
------------------------
Ruby: If two or more WOBBUFFET meet, they will turn competitive and try to
outdo each other's endurance. However, they may try to see which one can endure
the longest without food. TRAINERS need to beware of this habit.

Sapphire: WOBBUFFET does nothing but endure attacks - it won't attack on its
own. However, it won't endure an attack on its tail. When that happens, the
POKMON will try to take the foe with it using DESTINY BOND.

Pokemon #162 - Natu
-------------------
Ruby: NATU cannot fly because its wings are not yet fully grown. If your eyes
meet with this POKMON's eyes, it will stare back intently at you. But if you
move even slightly, it will hop away to safety.

Sapphire: NATU has a highly developed jumping ability. The POKMON flaps and
leaps onto tree branches that are taller than grown-up people to pick at the
tree's new shoots.

Pokemon #163 - Xatu
-------------------
Ruby: XATU stands rooted and still in one spot all day long. People believe
that this POKMON does so out of fear of the terrible things it has foreseen in
the future.

Sapphire: XATU is known to stand motionless while staring at the sun all day
long. Some people revere it as a mystical POKMON out of their belief that XATU
is in possession of the power to see into the future.

Pokemon #164 - Girafarig
------------------------
Ruby: GIRAFARIG's rear head also has a brain, but it is small. The rear head
attacks in response to smells and sounds. Approaching this POKMON from behind
can cause the rear head to suddenly lash out and bite.

Sapphire: GIRAFARIG's rear head contains a tiny brain that is too small for
thinking. However, the rear head doesn't need to sleep, so it can keep watch
over its surroundings 24 hours a day.

Pokemon #165 - Phanpy
---------------------
Ruby: For its nest, PHANPY digs a vertical pit in the ground at the edge of a
river. It marks the area around its nest with its trunk to let the others know
that the area has been claimed.

Sapphire: PHANPY uses its long nose to shower itself. When others gather
around, they thoroughly douse each other with water. These POKMON can be seen
drying their soaking-wet bodies at the edge of water.

Pokemon #166 - Donphan
----------------------
Ruby: DONPHAN's favorite attack is curling its body into a ball, then charging
at its foe while rolling at high speed. Once it starts rolling, this POKMON
can't stop very easily.

Sapphire: If DONPHAN were to tackle with its hard body, even a house could be
destroyed. Using its massive strength, the POKMON helps clear rock and mud
slides that block mountain trails.

Pokemon #167 - Pinsir
---------------------
Ruby: PINSIR is astoundingly strong. It can grip a foe weighing twice its
weight in its horns and easily lift it. This POKMON's movements turn sluggish
in cold places.

Sapphire: PINSIR has a pair of massive horns Protruding from the surface of
these horns are thorns. These thorns are driven deeply into the foe's body when
the pincer closes, making it tough for the foe to escape.

Pokemon #168 - Heracross
------------------------
Ruby: HERACROSS charges in a straight line at its foe, slips beneath the foe's
grasp, and then scoops up and hurls the opponent with its mighty horn. This
POKMON even has enough power to topple a massive tree.

Sapphire: HERACROSS has sharp claws on its feet. These are planted firmly into
the ground or the bark of a tree, giving the POKMON a secure and solid footing
to forcefully fling away foes with its proud horn.

Pokemon #169 - Rhyhorn
----------------------
Ruby: RHYHORN runs in a straight line, smashing everything in its path. It is
not bothered even if it rushes headlong into a block of steel. This POKMON may
feel some pain from the collision the next day, however.

Sapphire: RHYHORN's brain is very small. It is so dense, while on a run it
forgets why it started running in the first place. It apparently remembers
sometimes if it demolishes something.

Pokemon #170 - Rhydon
---------------------
Ruby: RHYDON's horn can crush even uncut diamonds. One sweeping blow of its
tail can topple a building. This POKMON's hide is extremely tough. Even direct
cannon hits don't leave a scratch.

Sapphire: RHYDON has a horn that serves as a drill. It is used for destroying
rocks and boulders. This POKMON occasionally rams into streams of magma, but
the armor-like hide prevents it from feeling the heat.

Pokemon #171 - Snorunt
----------------------
Ruby: SNORUNT live in regions with heavy snowfall. In seasons without snow,
such as spring and summer, this POKMON steals away to live quietly among
stalactites and stalagmites deep in caverns.

Sapphire: SNORUNT survives by eating only snow and ice. Old folklore claims
that a house visited by this POKMON is sure to prosper for many generations to
come.

Pokemon #172 - Glalie
---------------------
Ruby: GLALIE has a body made of rock, which it hardens with an armor of ice.
This POKMON has the ability to freeze moisture in the atmosphere into any
shape it desires.

Sapphire: GLALIE has the ability to freely control ice. For example, it can
instantly freeze its foe solid. After immobilizing its foe in ice, this POKMON
enjoys eating it in leisurely fashion.

Pokemon #173 - Spheal
---------------------
Ruby: SPHEAL is much faster rolling than walking to get around. When groups of
this POKMON eat, they all clap at once to show their pleasure. Because of
this, their mealtimes are noisy.

Sapphire: SPHEAL always travels by rolling around on its ball-like body. When
the season for ice floes arrives, this POKMON can be seen rolling about on ice
and crossing the sea.

Pokemon #174 - Sealeo
---------------------
Ruby: SEALEO has the habit of always juggling on the tip of its nose anything
it sees for the first time. This POKMON occasionally entertains itself by
balancing and rolling a SPHEAL on its nose.

Sapphire: SEALEO often balances and rolls things on the tip of its nose. While
the POKMON is rolling something, it checks the object's aroma and texture to
determine whether it likes the object or not.

Pokemon #175 - Walrein
----------------------
Ruby: WALREIN's two massively developed tusks can totally shatter blocks of ice
weighing ten tons with one blow. This POKMON's thick coat of blubber insulates
it from subzero temperatures.

Sapphire: WALREIN swims all over in frigid seawater while crushing icebergs
with its grand, imposing tusks. Its thick layer of blubber makes enemy attacks
bounce off harmlessly.

Pokemon #176 - Clamperl
-----------------------
Ruby: CLAMPERL's sturdy shell is not only good for protection - it is also used
for clamping and catching prey. A fully grown CLAMPERL's shell will be scored
with nicks and scratches all over.

Sapphire: CLAMPERL grows while being protected by its rock-hard shell. When its
body becomes too large to fit inside the shell, it is sure evidence that this
POKMON is getting close to evolution.

Pokemon #177 - Huntail
----------------------
Ruby: HUNTAIL's presence went unnoticed by people for a long time because it
lives at extreme depths in the sea. This POKMON's eyes can see clearly even in
the murky dark depths of the ocean.

Sapphire: HUNTAIL's tail is shaped like a fish. It uses the tail to attract
prey, then swallows the prey whole with its large, gaping mouth. This POKMON
swims by wiggling its slender body like a snake.

Pokemon #178 - Gorebyss
-----------------------
Ruby: GOREBYSS lives in the southern seas at extreme depths. Its body is built
to withstand the enormous pressure of water at incredible depths. Because of
this, this POKMON's body is unharmed by ordinary attacks.

Sapphire: Although GOREBYSS is the very picture of elegance and beauty while
swimming, it is also cruel. When it spots prey, this POKMON inserts its thin
mouth into the prey's body and drains the prey of its body fluids.

Pokemon #179 - Relicanth
------------------------
Ruby: RELICANTH is a POKMON species that existed for a hundred million years
without ever changing its form. This ancient POKMON feeds on microscopic
organisms with its toothless mouth.

Sapphire: RELICANTH is a rare species that was discovered in deep-sea
explorations. This POKMON's body withstands the enormous water pressure of the
ocean depths. Its body is covered in tough scales that are like craggy rocks.

Pokemon #180 - Corsola
----------------------
Ruby: CORSOLA's branches glitter very beautifully in seven colors when they
catch sunlight. If any branch breaks off, this POKMON grows it back in just
one night.

Sapphire: Clusters of CORSOLA congregate in warm seas where they serve as ideal
hiding places for smaller POKMON. When the water temperature falls, this
POKMON migrates to the southern seas.

Pokemon #181 - Chinchou
-----------------------
CHINCHOU's two antennas are filled with cells that generate strong electricity.
This POKMON's cells create so much electrical power, it even makes itself
tingle slightly.

Pokemon #182 - Lanturn
----------------------
Ruby: LANTURN is nicknamed the deep-sea star for its illuminated antenna. This
POKMON produces light by causing a chemical reaction between bacteria and its
bodily fluids inside the antenna.

Sapphire: LANTURN is known to emit light. If you peer down into the dark sea
from a ship at night, you can sometimes see this POKMON's light rising from
the depths where it swims. It gives the sea an appearance of a starlit night.

Pokemon #183 - Luvdisc
----------------------
Ruby: LUVDISC live in shallow seas in the tropics. This heart-shaped POKMON
earned its name by swimming after loving couples it spotted in the ocean's
waves.

Sapphire: LUVDISC's heart-shaped body is a symbol of love and romance. It is
said that any couple meeting this POKMON is promised a loving relationship
that never ends.

Pokemon #184 - Horsea
---------------------
Ruby: HORSEA eats small insects and moss off of rocks. If the ocean current
turns fast, this POKMON anchors itself by wrapping its tail around rocks or
coral to prevent being washed away.

Sapphire: If HORSEA senses danger, it will reflexively spray a dense black ink
from its mouth and try to escape. This POKMON swims by cleverly flapping the
fins on its back.

Pokemon #185 - Seadra
---------------------
Ruby: SEADRA sleeps after wriggling itself between the branches of coral. Those
trying to harvest coral are occasionally stung by this POKMON's poison barbs
if they fail to notice it.

Sapphire: SEADRA generates whirlpools by spinning its body. The whirlpools are
strong enough to swallow even fishing boats. This POKMON weakens prey with
these currents, then swallows it whole.

Pokemon #186 - Kingdra
----------------------
Ruby: KINGDRA lives at extreme ocean depths that are otherwise uninhabited. It
has long been believed that the yawning of this POKMON creates spiraling ocean
currents.

Sapphire: KINGDRA sleeps on the seafloor where it is otherwise devoid of life.
When a storm arrives, the POKMON is said to awaken and wander about in search
of prey.

Pokemon #187 - Bagon
--------------------
Ruby: BAGON has a dream of one day soaring in the sky. In doomed efforts to
fly, this POKMON hurls itself off cliffs. As a result of its dives, its head
has grown tough and as hard as tempered steel.

Sapphire: BAGON harbors a never-ending dream of one day soaring high among the
clouds. As if trying to dispel its frustration over its inability to fly, this
POKMON slams its hard head against huge rocks and shatters them into pebbles.

Pokemon #188 - Shellgon
-----------------------
Ruby: Inside SHELGON's armor-like shell, cells are in the midst of
transformation to create an entirely new body. This POKMON's shell is
extremely heavy, making its movements sluggish.

Sapphire: Covering SHELGON's body are outgrowths much like bones. The shell is
very hard and bounces off enemy attacks. When awaiting evolution, this POKMON
hides away in a cavern.

Pokemon #189 - Salamence
------------------------
Ruby: SALAMENCE came about as a result of a strong, long-held dream of growing
wings. It is said that this powerful desire triggered a sudden mutation in this
POKMON's cells, causing it to sprout its magnificent wings.

Sapphire: By evolving into SALAMENCE, this POKMON finally realizes its
long-held dream of growing wings. To express its joy, it flies and wheels all
over the sky while spouting flames from its mouth.

Pokemon #190 - Beldumb
----------------------
Ruby: Instead of blood, a powerful magnetic force courses throughout BELDUM's
body. This POKMON communicates with others by sending controlled pulses of
magnetism.

Sapphire: BELDUM keeps itself floating by generating a magnetic force that
repels earth's natural magnetism. When it sleeps, this POKMON anchors itself
to a cliff using the hooks on its rear.

Pokemon #191 - Metang
---------------------
Ruby: When two BELDUM fuse together, METANG is formed. The brains of the BELDUM
are joined by a magnetic nervous system. By linking its brains magnetically,
this POKMON generates strong psychokinetic power.

Sapphire: When two BELDUM fuse together, METANG is formed. The brains of the
BELDUM are joined by a magnetic nervous system. This POKMON turns its arms to
the rear for traveling at high speed.

Pokemon #192- Metagross
-----------------------
Ruby: METAGROSS has four brains in total. Combined, the four brains can breeze
through difficult calculations faster than a supercomputer. This POKMON can
float in the air by tucking in its four legs.

Sapphire: METAGROSS is the result of two METANG achieving fusion. When hunting,
this POKMON pins the prey to the ground under its massive body. It then eats
the helpless victim using the large mouth on its stomach.

Pokemon #193 - Regirock
-----------------------
Ruby: REGIROCK was sealed away by people long ago. If this POKMON's body is
damaged in battle, it is said to seek out suitable rocks on its own to repair
itself.

Sapphire: REGIROCK's body is composed entirely of rocks. Recently, a study made
the startling discovery that the rocks were all unearthed from different
locations.

Pokemon #194 - Regice
---------------------
Ruby: REGICE's body was made during an ice age. The deep-frozen body can't be
melted, even by fire. This POKMON controls frigid air of minus 328 degrees F.

Sapphire: REGICE cloaks itself with frigid air of negative 328 degrees F.
Things will freeze solid just by going near this POKMON. Its icy body is so
cold, it will not melt even if it is immersed in magma.

Pokemon #195 - Registeel
------------------------
Ruby: REGISTEEL has a body that is harder than any kind of metal. Its body is
apparently hollow. No one has any idea what this POKMON eats.

Sapphire: REGISTEEL was imprisoned by people in ancient times. The metal
composing its body is thought to be a curious substance that is not of this
earth.

Pokemon #196 - Latias
----------------------
Ruby: LATIAS is highly sensitive to the emotions of people. If it senses any
hostility, this POKMON ruffles the feathers all over its body and cries
shrilly to intimidate the foe.

Sapphire: LATIAS is highly intelligent and capable of understanding human
speech. It is covered with a glass-like down. The POKMON enfolds its body with
its down and refracts light to alter its appearance.

Pokemon #197 - Latios
----------------------
Ruby: LATIOS has the ability to make its foe see an image of what it has seen
or imagines in its head. This POKMON is intelligent and understands human
speech.

Sapphire: LATIOS will only open its heart to a TRAINER with a compassionate
spirit. This POKMON can fly faster than a jet plane by folding its forelegs to
minimize air resistance.

Pokemon #198 - Kyogre
---------------------
Ruby: KYOGRE has the power to create massive rain clouds that cover the entire
sky and bring about torrential downpours. This POKMON saved people who were
suffering from droughts.

Sapphire: KYOGRE is named in mythology as the POKMON that expanded the sea by
covering the land with torrential rains and towering tidal waves. It took to
sleep after a cataclysmic battle with GROUDON.

Pokemon #199 - Groudon
----------------------
Ruby: GROUDON has long been described in mythology as the POKMON that raised
lands and expanded continents. This POKMON took to sleep after a cataclysmic
battle with KYOGRE.

Sapphire: GROUDON has the power to scatter rain clouds and make water evaporate
with light and heat. It came as a savior to people who had been suffering from
terrible floods.

Pokemon #200 - Rayquaza
-----------------------
Ruby: RAYQUAZA lived for hundreds of millions of years in the earth's ozone
layer, never descending to the ground. This POKMON appears to feed on water
and particles in the atmosphere.

Sapphire: RAYQUAZA is said to have lived for hundreds of millions of years in
the earth's ozone layer, above the clouds. Its existence had been completely
unknown because it lived so high in the sky.

Pokemon #201 - Jirachi
----------------------
Ruby: A legend states that JIRACHI will make true any wish that is written on
notes attached to its head when it awakens. If this POKMON senses danger, it
will fight without awakening.

Sapphire: JIRACHI will awaken from its sleep of a thousand years if you sing to
it in a voice of purity. It is said to make true any wish that people desire.

Pokemon #202 - Deoxys
---------------------
Ruby: The DNA of a space virus underwent a sudden mutation upon exposure to a
laser beam and resulted in DEOXYS. The crystalline organ on this POKMON's
chest appears to be its brain.

Sapphire: DEOXYS emerged from a virus that came from space. It is highly
intelligent and wields psychokinetic powers. This POKMON shoots lasers from
the crystalline organ on its chest.

Pokemon #203 - Bulbasaur
---------------------
BULBASAUR can be seen napping in bright sunlight. There is a seed on its back.
By soaking up the sun's rays, the seed grows progressively larger.

Pokemon #204 - Ivysaur
-------------------
There is a bud on this POKMON's back. To support its weight, IVYSAUR's legs
and trunk grow thick and strong. If it starts spending more time lying in the
sunlight, it's a sign that the bud will bloom into a large flower soon.

Pokemon #205 - Venusaur
--------------------
There is a large flower on VENUSAUR's back. The flower is said to take on vivid
colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes
the emotions of people.

Pokemon #206 - Charmander
----------------------
The flame that burns at the tip of its tail is an indication of its emotions.
The flame wavers when CHARMANDER is enjoying itself. If the POKMON becomes
enraged, the flame burns fiercely.

Pokemon #207 - Charmeleon
----------------------
CHARMELEON mercilessly destroys its foes using its sharp claws. If it
encounters a strong foe, it turns aggressive. In this excited state, the flame
at the tip of its tail flares with a bluish white color.

Pokemon #208 - Charizard
---------------------
CHARIZARD flies around the sky in search of powerful opponents. It breathes
fire of such great heat that it melts anything. However, it never turns its
fiery breath on any opponent weaker than itself.

Pokemon #209 - Squirtle
--------------------
SQUIRTLE's shell is not merely used for protection. The shell's rounded shape
and the grooves on its surface help minimize resistance in water, enabling this
POKMON to swim at high speeds.

Pokemon #210 - Wartortle
---------------------
Its tail is large and covered with a rich, thick fur. The tail becomes
increasingly deeper in color as WARTORTLE ages. The scratches on its shell are
evidence of this POKMON's toughness as a battler.

Pokemon #211 - Blastoise
---------------------
BLASTOISE has water spouts that protrude from its shell. The water spouts are
very accurate. They can shoot bullets of water with enough accuracy to strike
empty cans from a distance of over 160 feet.

Pokemon #212 - Caterpie
--------------------
CATERPIE has a voracious appetite. It can devour leaves bigger than its body
right before your eyes. From its antenna, this POKMON releases a terrifically
strong odor.

Pokemon #213 - Metapod
-------------------
The shell covering this POKMON's body is as hard as an iron slab. METAPOD does
not move very much. It stays still because it is preparing its soft innards for
evolution inside the hard shell.

Pokemon #214 - Butterfree
----------------------
BUTTERFREE has a superior ability to search for delicious honey from flowers.
It can even search out, extract, and carry honey from flowers that are blooming
over six miles from its nest.

Pokemon #215 - Weedle
------------------
WEEDLE has an extremely acute sense of smell. It is capable of distinguishing
its favorite kinds of leaves from those it dislikes just by sniffing with its
big red proboscis nose.

Pokemon #216 - Kakuna
------------------
KAKUNA remains virtually immobile as it clings to a tree. However, on the
inside, it is extremely busy as it prepares for its coming evolution. This is
evident from how hot the shell becomes to the touch.

Pokemon #217 - Beedrill
--------------------
BEEDRILL is extremely territorial. No one should ever approach its nest - this
is for their own safety. If angered, they will attack in a furious swarm.

Pokemon #218 - Pidgey
------------------
PIDGEY has an extremely sharp sense of direction. It is capable of unerringly
returning home to its nest, however far it may be removed from its familiar
surroundings.

Pokemon #219 - Pidgeotto
---------------------
PIDGEOTTO claims a large area as its own territory. This POKMON flies around,
patrolling its living space. If its territory is violated, it shows no mercy in
thoroughly punishing the foe with its sharp claws.

Pokemon #220 - Pidgeot
-------------------
This POKMON has a dazzling plumage of beautifully glossy feathers. Many
TRAINERS are captivated by the striking beauty of the feathers on its head,
compelling them to choose PIDGEOT as their POKMON.

Pokemon #221 - Rattata
-------------------
RATTATA is cautious in the extreme. Even while it is asleep, it constantly
listens by moving its ears around. It is not picky about where it lives - it
will make its nest anywhere.

Pokemon #222 - Raticate
--------------------
RATICATE's sturdy fangs grow steadily. To keep them ground down, it gnaws on
rocks and logs. It may even chew on the walls of houses.

Pokemon #223 - Spearow
-------------------
SPEAROW has a very loud cry that can be heard over half a mile away. If its
high, keening cry is heard echoing all around, it is a sign that they are
warning each other of danger.

Pokemon #224 - Fearow
------------------
FEAROW is recognized by its long neck and elongated beak. They are conveniently
shaped for catching prey in soil or water. It deftly moves its long and skinny
beak to pluck prey.

Pokemon #225 - Ekans
-----------------
EKANS curls itself up in a spiral while it rests. Assuming this position allows
it to quickly respond to a threat from any direction with a glare from its
upraised head.

Pokemon #226 - Arbok
-----------------
This POKMON is terrifically strong in order to constrict things with its body.
It can even flatten steel oil drums. Once ARBOK wraps its body around its foe,
escaping its crunching embrace is impossible.

Pokemon #227 - Nidoran (Female)
----------------------------
NIDORAN has barbs that secrete a powerful poison. They are thought to have
developed as protection for this small-bodied POKMON. When enraged, it
releases a horrible toxin from its horn.

Pokemon #228 - Nidorina
--------------------
When NIDORINA are with their friends or family, they keep their barbs tucked
away to prevent hurting each other. This POKMON appears to become nervous if
separated from the others.

Pokemon #229 - Nidoqueen
---------------------
NIDOQUEEN's body is encased in extremely hard scales. It is adept at sending
foes flying with harsh tackles. This POKMON is at its strongest when it is
defending its young.

Pokemon #230 - Nidoran (Male)
--------------------------
The male NIDORAN has developed muscles for moving its ears. Thanks to them, the
ears can be freely moved in any direction. Even the slightest sound does not
escape this POKMON's notice.

Pokemon #231 - Nidorino
--------------------
NIDORINO has a horn that is harder than a diamond. If it senses a hostile
presence, all the barbs on its back bristle up at once, and it challenges the
foe with all its might.

Pokemon #232 - Nidoking
--------------------
NIDOKING's thick tail packs enormously destructive power. With one swing, it
can topple a metal transmission tower. Once this POKMON goes on a rampage,
there is no stopping it.

Pokemon #233 - Clefairy
--------------------
On every night of a full moon, groups of this POKMON come out to play. When
dawn arrives, the tired CLEFAIRY return to their quiet mountain retreats and go
to sleep nestled up against each other.

Pokemon #234 - Clefable
--------------------
CLEFABLE moves by skipping lightly as if it were flying using its wings. Its
bouncy step lets it even walk on water. It is known to take strolls on lakes on
quiet, moonlit nights.

Pokemon #235 - Paras
-----------------
Ruby: PARAS has parasitic mushrooms growing on its back called tochukaso. They
grow large by drawing nutrients from the BUG POKMON host. They are highly
valued as a medicine for extending life.

Sapphire: PARAS has parasitic mushrooms growing on its back called tochukaso.
They grow large by drawing nutrients from this BUG POKMON host. They are
highly valued as a medicine for extending life.

Pokemon #236 - Parasect
--------------------
PARASECT is known to infest large trees en masse and drain nutrients from the
lower trunk and roots. When an infested tree dies, they move onto another tree
all at once.

Pokemon #237 - Venonat
-------------------
VENONAT is said to have evolved with a coat of thin, stiff hair that covers its
entire body for protection. It possesses large eyes that never fail to spot
even miniscule prey.

Pokemon #238 - Venomoth
--------------------
VENOMOTH is nocturnal - it is a POKMON that only becomes active at night. Its
favorite prey are small insects that gather around streetlights, attracted by
the light in the darkness.

Pokemon #239 - Diglett
-------------------
DIGLETT are raised in most farms. The reason is simple - wherever this POKMON
burrows, the soil is left perfectly tilled for planting crops. This soil is
made ideal for growing delicious vegetables.

Pokemon #240 - Dugtrio
-------------------
DUGTRIO are actually triplets that emerged from one body. As a result, each
triplet thinks exactly like the other two triplets. They work cooperatively to
burrow endlessly.

Pokemon #241 - Meowth
------------------
MEOWTH withdraws its sharp claws into its paws to slinkily sneak about without
making any incriminating footsteps. For some reason, this POKMON loves shiny
coins that glitter with light.

Pokemon #242 - Persian
-------------------
PERSIAN has six bold whiskers that give it a look of toughness. The whiskers
sense air movements to determine what is in the POKMON's surrounding vicinity.
It becomes docile if grabbed by the whiskers.

Pokemon #243 - Mankey
------------------
When MANKEY starts shaking and its nasal breathing turns rough, it's a sure
sign that it is becoming angry. However, because it goes into a towering rage
almost instantly, it is impossible for anyone to flee its wrath.

Pokemon #244 - Primeape
--------------------
When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its
muscles are made even stronger. However, it also becomes much less intelligent
at the same time.

Pokemon #245 - Growlithe
---------------------
GROWLITHE has a superb sense of smell. Once it smells anything, this POKMON
won't forget the scent, no matter what. It uses its advanced olfactory sense to
determine the emotions of other living things.

Pokemon #246 - Arcanine
--------------------
ARCANINE is known for its high speed. It is said to be capable of running over
6,200 miles in a single day and night. The fire that blazes wildly within this
POKMON's body is its source of power.

Pokemon #247 - Polywag
-------------------
POLIWAG has a very thin skin. It is possible to see the POKMON's spiral
innards right through the skin. Despite its thinness, however, the skin is also
very flexible. Even sharp fangs bounce right off it.

Pokemon #248 - Polywhirl
---------------------
The surface of POLIWHIRL's body is always wet and slick with an oily fluid.
Because of this greasy covering, it can easily slip and slide out of the
clutches of any enemy in battle.

Pokemon #249 - Polywrath
---------------------
POLIWRATH's highly developed, brawny muscles never grow fatigued, however much
it exercises. It is so tirelessly strong, this POKMON can swim back and forth
across the Pacific Ocean without effort.

Sapphire: MACHAMP is known as the POKMON that has mastered every kind of
martial arts. If it grabs hold of the foe with its four arms, the battle is all
but over. The hapless foe is thrown far over the horizon.

Pokemon #250 - Bellsprout
----------------------
BELLSPROUT's thin and flexible body lets it bend and sway to avoid any attack,
however strong it may be. From its mouth, this POKMON spits a corrosive fluid
that melts even iron.

Pokemon #251 - Weepinbell
----------------------
WEEPINBELL has a large hook on its rear end. At night, the POKMON hooks on to
a tree branch and goes to sleep. If it moves around in its sleep, it may wake
up to find itself on the ground.

Pokemon #252 - Victreebel
----------------------
VICTREEBEL has a long vine that extends from its head. This vine is waved and
flicked about as if it were an animal to attract prey. When an unsuspecting
prey draws near, this POKMON swallows it whole.

Pokemon #253 - Ponyta
------------------
PONYTA is very weak at birth. It can barely stand up. This POKMON becomes
stronger by stumbling and falling to keep up with its parent.

Pokemon #254 - Rapidash
--------------------
RAPIDASH usually can be seen casually cantering in the fields and plains.
However, when this POKMON turns serious, its fiery manes flare and blaze as it
gallops its way up to 150 mph.

Pokemon #255 - Slowpoke
--------------------
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a
river. However, this POKMON often forgets what it's doing and often spends
entire days just loafing at water's edge.

Pokemon #256 - Slowbro
-------------------
SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the
tail can't be used for fishing anymore. This causes SLOWBRO to grudgingly swim
and catch prey instead.

Pokemon #257 - Farfetch'd
----------------------
FARFETCH'D is always seen with a stick from a plant of some sort. Apparently,
there are good sticks and bad sticks. This POKMON has been known to fight with
others over sticks.

Pokemon #258 - Seel
----------------
SEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs
to breathe, it punches a hole through the ice with the sharply protruding
section of its head.

Pokemon #259 - Dewgong
-------------------
DEWGONG loves to snooze on bitterly cold ice. The sight of this POKMON
sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long
ago.

Pokemon #260 - Shellder
--------------------
At night, this POKMON uses its broad tongue to burrow a hole in the seafloor
sand and then sleep in it. While it is sleeping, SHELLDER closes its shell, but
leaves its tongue hanging out.

Pokemon #261 - Cloyster
--------------------
CLOYSTER is capable of swimming in the sea. It does so by swallowing water,
then jetting it out toward the rear. This POKMON shoots spikes from its shell
using the same system.

Pokemon #262 - Gastly
------------------
GASTLY is largely composed of gaseous matter. When exposed to a strong wind,
the gaseous body quickly dwindles away. Groups of this POKMON cluster under
the eaves of houses to escape the ravages of wind.

Pokemon #263 - Haunter
-------------------
HAUNTER is a dangerous POKMON. If one beckons you while floating in darkness,
you must never approach it. This POKMON will try to lick you with its tongue
and steal your life away.

Pokemon #264 - Gengar
------------------
Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly
and startlingly overtake you. It is actually a GENGAR running past you,
pretending to be your shadow.

Pokemon #265 - Onix
----------------
ONIX has a magnet in its brain. It acts as a compass so that this POKMON does
not lose direction while it is tunneling. As it grows older, its body becomes
increasingly rounder and smoother.

Pokemon #266 - Drowzee
-------------------
If your nose becomes itchy while you are sleeping, it's a sure sign that one of
these POKMON is standing above your pillow and trying to eat your dream
through your nostrils.

Pokemon #267 - Hypno
-----------------
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the
pendulum lull the foe into a deep state of hypnosis. While this POKMON
searches for prey, it polishes the pendulum.

Pokemon #268 - Krabby
------------------
KRABBY live on beaches, burrowed inside holes dug into the sand. On sandy
beaches with little in the way of food, these POKMON can be seen squabbling
with each other over territory.

Pokemon #269 - Kingler
-------------------
KINGLER has an enormous, oversized claw. It waves this huge claw in the air to
communicate with others. However, because the claw is so heavy, the POKMON
quickly tires.

Pokemon #270 - Exeggcute
---------------------
This POKMON consists of six eggs that form a closely knit cluster. The six
eggs attract each other and spin around. When cracks increasingly appear on the
eggs, EXEGGCUTE is close to evolution.

Pokemon #271 - Exeggutor
---------------------
EXEGGUTOR originally came from the tropics. Its heads steadily grow larger from
exposure to strong sunlight. It is said that when the heads fall off, they
group together to form EXEGGCUTE.

Pokemon #272 - Cubone
------------------
CUBONE pines for the mother it will never see again. Seeing a likeness of its
mother in the full moon, it cries. The stains on the skull the POKMON wears
are made by the tears it sheds.

Pokemon #273 - Marowak
-------------------
MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the
loss of its mother and grown tough. This POKMON's tempered and hardened spirit
is not easily broken.

Pokemon #274 - Hitmonlee
---------------------
HITMONLEE's legs freely contract and stretch. Using these springlike legs, it
bowls over foes with devastating kicks. After battle, it rubs down its legs and
loosens the muscles to overcome fatigue.

Pokemon #275 - Hitmonchan
----------------------
HITMONCHAN is said to possess the spirit of a boxer who had been working
towards a world championship. This POKMON has an indomitable spirit and will
never give up in the face of adversity.

Pokemon #276 - Lickitung
---------------------
Whenever LICKITUNG comes across something new, it will unfailingly give it a
lick. It does so because it memorizes things by texture and by taste. It is
somewhat put off by sour things.

Pokemon #277 - Chansey
-------------------
CHANSEY lays nutritionally excellent eggs on an everyday basis. The eggs are so
delicious, they are easily and eagerly devoured by even those people who have
lost their appetite.

Pokemon #278 - Tangela
-------------------
TANGELA's vines snap off easily if they are grabbed. This happens without pain,
allowing it to make a quick getaway. The lost vines are replaced by newly grown
vines the very next day.

Pokemon #279 - Kangaskhan
----------------------
If you come across a young KANGASKHAN playing by itself, you must never disturb
it or attempt to catch it. The baby POKMON's parent is sure to be in the area,
and it will become violently enraged at you.

Pokemon #280 - Mr. Mime
--------------------
MR. MIME is a master of pantomime. Its gestures and motions convince watchers
that something unseeable actually exists. Once it is believed, it will exist as
if it were a real thing.

Pokemon #281 - Scyther
-------------------
SCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the
twin scythes on its forearms. This POKMON's scythes are so effective, they can
slice through thick logs in one wicked stroke.

Pokemon #282 - Jynx
----------------
JYNX walks rhythmically, swaying and shaking its hips as if it were dancing.
Its motions are so bouncingly alluring, people seeing it are compelled to shake
their hips without giving any thought to what they are doing.

Pokemon #283 - Electabuzz
----------------------
When a storm arrives, gangs of this POKMON compete with each other to scale
heights that are likely to be stricken by lightning bolts. Some towns use
ELECTABUZZ in place of lightning rods.

Pokemon #284 - Magmar
------------------
In battle, MAGMAR blows out intensely hot flames from all over its body to
intimidate its opponent. This POKMON's fiery bursts create heat waves that
ignite grass and trees in its surroundings.

Pokemon #285 - Tauros
------------------
This POKMON is not satisfied unless it is rampaging at all times. If there is
no opponent for TAUROS to battle, it will charge at thick trees and knock them
down to calm itself.

Pokemon #286 - Lapras
------------------
People have driven LAPRAS almost to the point of extinction. In the evenings,
this POKMON is said to sing plaintively as it seeks what few others of its
kind still remain.

Pokemon #287 - Ditto
-----------------
DITTO rearranges its cell structure to transform itself into other shapes.
However, if it tries to transform itself into something by relying on its
memory, this POKMON manages to get details wrong.

Pokemon #288 - Eevee
-----------------
EEVEE has an unstable genetic makeup that suddenly mutates due to the
environment in which it lives. Radiation from various STONES causes this
POKMON to evolve.

Pokemon #289 - Vaporeon
--------------------
VAPOREON underwent a spontaneous mutation and grew fins and gills that allow it
to live underwater. This POKMON has the ability to freely control water.

Pokemon #290 - Jolteon
-------------------
JOLTEON's cells generate a low level of electricity. This power is amplified by
the static electricity of its fur, enabling the POKMON to drop thunderbolts.
The bristling fur is made of electrically charged needles.

Pokemon #291 - Flareon
-------------------
FLAREON's fluffy fur has a functional purpose - it releases heat into the air
so that its body does not get excessively hot. This POKMON's body temperature
can rise to a maximum of 1,650 degrees F.

Pokemon #292 - Porygon
-------------------
PORYGON is capable of reverting itself entirely back to program data and
entering cyberspace. This POKMON is copy-protected so it cannot be duplicated
by copying.

Pokemon #293 - Omanyte
-------------------
Ruby: OMANYTE is one of the ancient and long- since-extinct POKMON that have
been regenerated from fossils by people. If attacked by an enemy, it withdraws
itself inside its hard shell.

Sapphire: OMANYTE is one of the ancient and long-since-extinct POKMON that
have been regenerated from fossils by people. If attacked by an enemy, it
withdraws itself inside its hard shell.

Pokemon #294 - Omastar
-------------------
OMASTAR uses its tentacles to capture its prey. It is believed to have become
extinct because its shell grew too large and heavy, causing its movements to
become too slow and ponderous.

Pokemon #295 - Kabuto
------------------
KABUTO is a POKMON that has been regenerated from a fossil. However, in
extremely rare cases, living examples have been discovered. The POKMON has not
changed at all for 300 million years.

Pokemon #296 - Kabutops
--------------------
KABUTOPS swam underwater to hunt for its prey in ancient times. The POKMON was
apparently evolving from being a water-dweller to living on land as evident
from the beginnings of change in its gills and legs.

Pokemon #297 - Aerodactyl
----------------------
AERODACTYL is a POKMON from the age of dinosaurs. It was regenerated from
genetic material extracted from amber. It is imagined to have been the king of
the skies in ancient times.

Pokemon #298 - Snorlax
-------------------
SNORLAX's typical day consists of nothing more than eating and sleeping. It is
such a docile POKMON that there are children who use its expansive belly as a
place to play.

Pokemon #299 - Articuno
--------------------
ARTICUNO is a legendary bird POKMON that can control ice. The flapping of its
wings chills the air. As a result, it is said that when this POKMON flies,
snow will fall.

Pokemon #300 - Zapdos
------------------
ZAPDOS is a legendary bird POKMON that has the ability to control electricity.
It usually lives in thunderclouds. The POKMON gains power if it is stricken by
lightning bolts.

Pokemon #301 - Moltres
-------------------
MOLTRES is a legendary bird POKMON that has the ability to control fire. If
this POKMON is injured, it is said to dip its body in the molten magma of a
volcano to burn and heal itself.

Pokemon #302 - Dratini
-------------------
DRATINI continually molts and sloughs off its old skin. It does so because the
life energy within its body steadily builds to reach uncontrollable levels.

Pokemon #303 - Dragonair
---------------------
DRAGONAIR stores an enormous amount of energy inside its body. It is said to
alter weather conditions in its vicinity by discharging energy from the
crystals on its neck and tail.

Pokemon #304 - Dragonite
---------------------
DRAGONITE is capable of circling the globe in just sixteen hours. It is a
kindhearted POKMON that leads lost and foundering ships in a storm to the
safety of land.

Pokemon #305 - Mewtwo
------------------
MEWTWO is a POKMON that was created by genetic manipulation. However, even
though the scientific power of humans created this POKMON's body, they failed
to endow MEWTWO with a compassionate heart.

Pokemon #306 - Mew
---------------
MEW is said to possess the genetic composition of all POKMON. It is capable of
making itself invisible at will, so it entirely avoids notice even if it
approaches people.

Pokemon #307 - Chikorita
-----------
In battle, CHIKORITA waves its leaf around to keep the foe at bay. However, a
sweet fragrance also wafts from the leaf, becalming the battling POKMON and
creating a cozy, friendly atmosphere all around.

Pokemon #308 - Bayleef
-----------
BAYLEEF's neck is ringed by curled-up leaves. Inside each tubular leaf is a
small shoot of a tree. The fragrance of this shoot makes people peppy.

Pokemon #309 - Meganium
-----------
The fragrance of MEGANIUM's flower soothes and calms emotions. In battle, this
POKMON gives off more of its becalming scent to blunt the foe's fighting
spirit.

Pokemon #310 - Cyndaquil
-----------
CYNDAQUIL protects itself by flaring up the flames on its back. The flames are
vigorous if the POKMON is angry. However, if it is tired, the flames splutter
fitfully with incomplete combustion.

Pokemon #311 - Quilava
-----------
QUILAVA keeps its foes at bay with the intensity of its flames and gusts of
superheated air. This POKMON applies its outstanding nimbleness to dodge
attacks even while scorching the foe with flames.

Pokemon #312 - Typhlosion
-----------
TYPHLOSION obscures itself behind a shimmering heat haze that it creates using
its intensely hot flames. This POKMON creates blazing explosive blasts that
burn everything to cinders.

Pokemon #313 - Totodile
-----------
Despite the smallness of its body, TOTODILE's jaws are very powerful. While the
POKMON may think it is just playfully nipping, its bite has enough power to
cause serious injury.

Pokemon #314 - Croconaw
-----------
Once CROCONAW has clamped its jaws on its foe, it will absolutely not let go.
Because the tips of its fangs are forked back like barbed fishhooks, they
become impossible to remove when they have sunk in.

Pokemon #315 - Feraligator
-----------
FERALIGATR intimidates its foes by opening its huge mouth. In battle, it will
kick the ground hard with its thick and powerful hind legs to charge at the foe
at an incredible speed.

Pokemon #316 - Sentret
When SENTRET sleeps, it does so while another stands guard. The sentry wakes
the others at the first sign of danger. When this POKMON becomes separated
from its pack, it becomes incapable of sleep due to fear.
-----------

Pokemon #317 - Furret
-----------
FURRET has a very slim build. When under attack, it can slickly squirm through
narrow spaces and get away. In spite of its short limbs, this POKMON is very
nimble and fleet.

Pokemon #318 - Hoothoot
-----------
HOOTHOOT has an internal organ that senses and tracks the earth's rotation.
Using this special organ, this POKMON begins hooting at precisely the same
time every day.

Pokemon #319 - Noctowl
-----------
NOCTOWL never fails at catching prey in darkness. This POKMON owes its success
to its superior vision that allows it to see in minimal light, and to its soft,
supple wings that make no sound in flight.

Pokemon #320 - Ledyba
-----------
LEDYBA secretes an aromatic fluid from where its legs join its body. This fluid
is used for communicating with others. This POKMON conveys its feelings to
others by altering the fluid's scent.

Pokemon #321 - Ledian
-----------
It is said that in lands with clean air, where the stars fill the sky, there
live LEDIAN in countless numbers. There is a good reason for this - the POKMON
uses the light of the stars as its energy.

Pokemon #322 - Spinark
-----------
The web spun by SPINARAK can be considered its second nervous system. It is
said that this POKMON can determine what kind of prey is touching its web just
by the tiny vibrations it feels through the web's strands.

Pokemon #323 - Ariados
-----------
ARIADOS's feet are tipped with tiny hooked claws that enable it to scuttle on
ceilings and vertical walls. This POKMON constricts the foe with thin and
strong silk webbing.

Pokemon #324 - Cleffa
-----------
On nights with many shooting stars, CLEFFA can be seen dancing in a ring. They
dance through the night and stop only at the break of day, when these POKMON
quench their thirst with the morning dew.

Pokemon #325 - Togepi
-----------
As its energy, TOGEPI uses the positive emotions of compassion and pleasure
exuded by people and POKMON. This POKMON stores up feelings of happiness
inside its shell, then shares them with others.

Pokemon #326 - Togetic
-----------
TOGETIC is said to be a POKMON that brings good fortune. When the POKMON
spots someone who is pure of heart, it is said to appear and share its
happiness with that person.

Pokemon #327 - Mareep
-----------
MAREEP's fluffy coat of wool rubs together and builds a static charge. The more
static electricity is charged, the more brightly the lightbulb at the tip of
its tail grows.

Pokemon #328 - Flaaffy
-----------
FLAAFFY's wool quality changes so that it can generate a high amount of static
electricity with a small amount of wool. The bare and slick parts of its hide
are shielded against electricity.

Pokemon #329 - Ampharos
-----------
AMPHAROS gives off so much light that it can be seen even from space. People in
the old days used the light of this POKMON to send signals back and forth with
others far away.

Pokemon #330 - Sudowoodo
-----------
SUDOWOODO camouflages itself as a tree to avoid being attacked by enemies.
However, because the forelegs remain green throughout the year, the POKMON is
easily identified as a fake during the winter.

Pokemon #331 - Politoed
-----------
The curled hair on POLITOED's head is proof of its status as a king. It is said
that the longer and more curled the hair, the more respect this POKMON earns
from its peers.

Pokemon #332 - Hoppip
-----------
This POKMON drifts and floats with the wind. If it senses the approach of
strong winds, HOPPIP links its leaves with other HOPPIP to prepare against
being blown away.

Pokemon #333 - Skiploom
-----------
SKIPLOOM's flower blossoms when the temperature rises above 64 degrees F. How
much the flower opens depends on the temperature. For that reason, this POKMON
is sometimes used as a thermometer.

Pokemon #334 - Jumpluff
-----------
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands.
The POKMON descends to the ground when it encounters cold air while it is
floating.

Pokemon #335 - Aipom
-----------
AIPOM's tail ends in a hand-like appendage that can be cleverly manipulated.
However, because the POKMON uses its tail so much, its real hands have become
rather clumsy.

Pokemon #336 - Sunkern
-----------
SUNKERN tries to move as little as it possibly can. It does so because it tries
to conserve all the nutrients it has stored in its body for its evolution. It
will not eat a thing, subsisting only on morning dew.

Pokemon #337 - Sunflora
-----------
SUNFLORA converts solar energy into nutrition. It moves around actively in the
daytime when it is warm. It stops moving as soon as the sun goes down for the
night.

Pokemon #338 - Yanma
-----------
YANMA is capable of seeing 360 degrees without having to move its eyes. It is a
great flier that is adept at making sudden stops and turning midair. This
POKMON uses its flying ability to quickly chase down targeted prey.

Pokemon #339 - Wooper
-----------
WOOPER usually lives in water. However, it occasionally comes out onto land in
search of food. On land, it coats its body with a gooey, toxic film.

Pokemon #340 - Quagsire
-----------
QUAGSIRE hunts for food by leaving its mouth wide open in water and waiting for
its prey to blunder in unaware. Because the POKMON does not move, it does not
get very hungry.

Pokemon #341 - Espeon
-----------
ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said
that this POKMON developed its precognitive powers to protect its TRAINER from
harm.

Pokemon #342 - Umbreon
-----------
UMBREON evolved as a result of exposure to the moon's waves. It hides silently
in darkness and waits for its foes to make a move. The rings on its body glow
when it leaps to attack.

Pokemon #343 - Murkrow
-----------
MURKROW was feared and loathed as the alleged bearer of ill fortune. This
POKMON shows strong interest in anything that sparkles or glitters. It will
even try to steal rings from women.

Pokemon #344 - Slowking
-----------
SLOWKING undertakes research every day in an effort to solve the mysteries of
the world. However, this POKMON apparently forgets everything it has learned
if the SHELLDER on its head comes off.

Pokemon #345 - Misdreavus
-----------
MISDREAVUS frightens people with a creepy, sobbing cry. The POKMON apparently
uses its red spheres to absorb the fearful feelings of foes and turn them into
nutrition.

Pokemon #346 - Unown
-----------
This POKMON is shaped like ancient writing. It is a mystery as to which came
first, the ancient writings or the various UNOWN. Research into this topic is
ongoing but nothing is known.

Pokemon #347 - Pineco
-----------
PINECO hangs from a tree branch and patiently waits for prey to come along. If
the POKMON is disturbed while eating by someone shaking its tree, it drops
down to the ground and explodes with no warning.

Pokemon #348 - Forretress
-----------
FORRETRESS conceals itself inside its hardened steel shell. The shell is opened
when the POKMON is catching prey, but it does so at such a quick pace that the
shell's inside cannot be seen.

Pokemon #349 - Dunsparce
-----------
DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground
backwards. This POKMON is known to make its nest in complex shapes deep under
the ground.

Pokemon #350 - Gligar
-----------
GLIGAR glides through the air without a sound as if it were sliding. This
POKMON hangs on to the face of its foe using its clawed hind legs and the
large pincers on its forelegs, then injects the prey with its poison barb.

Pokemon #351 - Steelix
-----------
STEELIX lives even further underground than ONIX. This POKMON is known to dig
towards the earth's core. There are records of this POKMON reaching a depth of
over six-tenths of a mile underground.

Pokemon #352 - Snubbull
-----------
By baring its fangs and making a scary face, SNUBBULL sends smaller POKMON
scurrying away in terror. However, this POKMON seems a little sad at making
its foes flee.

Pokemon #353 - Granbull
-----------
GRANBULL has a particularly well-developed lower jaw. The enormous fangs are
heavy, causing the POKMON to tip its head back for balance. Unless it is
startled, it will not try to bite indiscriminately.

Pokemon #354 - Qwilfish
-----------
QWILFISH sucks in water, inflating itself. This POKMON uses the pressure of
the water it swallowed to shoot toxic quills all at once from all over its
body. It finds swimming somewhat challenging.

Pokemon #355 - Scizor
-----------
SCIZOR has a body with the hardness of steel. It is not easily fazed by
ordinary sorts of attacks. This POKMON flaps its wings to regulate its body
temperature.

Pokemon #356 - Shuckle
-----------
SHUCKLE quietly hides itself under rocks, keeping its body concealed inside its
hard shell while eating berries it has stored away. The berries mix with its
body fluids to become a juice.

Pokemon #357 - Sneasel
-----------
SNEASEL scales trees by punching its hooked claws into the bark. This POKMON
seeks out unguarded nests and steals eggs for food while the parents are away.

Pokemon #358 - Teddiursa
-----------
This POKMON likes to lick its palms that are sweetened by being soaked in
honey. TEDDIURSA concocts its own honey by blending fruits and pollen collected
by BEEDRILL.

Pokemon #359 - Ursaring
-----------
In the forests inhabited by URSARING, it is said that there are many streams
and towering trees where they gather food. This POKMON walks through its
forest gathering food every day.

Pokemon #360 - Swinub
-----------
SWINUB roots for food by rubbing its snout against the ground. Its favorite
food is a mushroom that grows under the cover of dead grass. This POKMON
occasionally roots out hot springs.

Pokemon #361 - Piloswine
-----------
PILOSWINE is covered by a thick coat of long hair that enables it to endure the
freezing cold. This POKMON uses its tusks to dig up food that has been buried
under ice.

Pokemon #362 - Remoraid
-----------
REMORAID sucks in water, then expels it at high velocity using its abdominal
muscles to shoot down flying prey. When evolution draws near, this POKMON
travels downstream from rivers.

Pokemon #363 - Octillery
-----------
OCTILLERY grabs onto its foe using its tentacles. This POKMON tries to
immobilize it before delivering the finishing blow. If the foe turns out to be
too strong, OCTILLERY spews ink to escape.

Pokemon #364 - Delibird
-----------
DELIBIRD carries its food bundled up in its tail. There once was a famous
explorer who managed to reach the peak of Mt. Everest thanks to one of these
POKMON sharing its food.

Pokemon #365 - Mantine
-----------
On sunny days, schools of MANTINE can be seen elegantly leaping over the sea's
waves. This POKMON is not bothered by the REMORAID that hitches rides.

Pokemon #366 - Houndour
-----------
HOUNDOUR hunt as a coordinated pack. They communicate with each other using a
variety of cries to corner their prey. This POKMON's remarkable teamwork is
unparalleled.

Pokemon #367 - Houndoom
-----------
In a HOUNDOOM pack, the one with its horns raked sharply towards the back
serves a leadership role. These POKMON choose their leader by fighting amongst
themselves.

Pokemon #368 - Porygon2
-----------
PORYGON2 was created by humans using the power of science. The man-made POKMON
has been endowed with artificial intelligence that enables it to learn new
gestures and emotions on its own.

Pokemon #369 - Stantler
-----------
STANTLER's magnificent antlers were traded at high prices as works of art. As a
result, this POKMON was hunted close to extinction by those who were after the
priceless antlers.

Pokemon #370 - Smeargle
-----------
SMEARGLE marks the boundaries of its territory using a body fluid that leaks
out from the tip of its tail. Over 5,000 different marks left by this POKMON
have been found.

Pokemon #371 - Tyrogue
-----------
TYROGUE becomes stressed out if it does not get to train every day. When
raising this POKMON, the TRAINER must establish and uphold various training
methods.

Pokemon #372 - Hitmontop
-----------
HITMONTOP spins on its head at high speed, all the while delivering kicks. This
technique is a remarkable mix of both offense and defense at the same time. The
POKMON travels faster spinning than it does walking.

Pokemon #373 - Smoochum
-----------
SMOOCHUM actively runs about, but also falls quite often. Whenever the chance
arrives, it will look for its reflection to make sure its face hasn't become
dirty.

Pokemon #374 - Elekid
-----------
ELEKID stores electricity in its body. If it touches metal and accidentally
discharges all its built-up electricity, this POKMON begins swinging its arms
in circles to recharge itself.

Pokemon #375 - Magby
-----------
MAGBY's state of health is determined by observing the fire it breathes. If the
POKMON is spouting yellow flames from its mouth, it is in good health. When it
is fatigued, black smoke will be mixed in with the flames.

Pokemon #376 - Miltank
-----------
MILTANK gives over five gallons of milk on a daily basis. Its sweet milk is
enjoyed by children and grown-ups alike. People who can't drink milk turn it
into yogurt and eat it instead.

Pokemon #377 - Blissey
-----------
BLISSEY senses sadness with its fluffy coat of fur. If it does so, this POKMON
will rush over to the sad person, however far they may be, to share an egg of
happiness that brings a smile to any face.

Pokemon #378 - Raikou
-----------
RAIKOU embodies the speed of lightning. The roars of this POKMON send shock
waves shuddering through the air and shake the ground as if lightning bolts had
come crashing down.

Pokemon #379 - Entei
-----------
ENTEI embodies the passion of magma. This POKMON is thought to have been born
in the eruption of a volcano. It sends up massive bursts of fire that utterly
consume all that they touch.

Pokemon #380 - Suicune
-----------
SUICUNE embodies the compassion of a pure spring of water. It runs across the
land with gracefulness. This POKMON has the power to purify dirty water.

Pokemon #381 - Larvitar
-----------
LARVITAR is born deep under the ground. To come up to the surface, this POKMON
must eat its way through the soil above. Until it does so, LARVITAR cannot see
its parent's face.

Pokemon #382 - Pupitar
-----------
PUPITAR creates a gas inside its body that it compresses and forcefully ejects
to propel itself like a jet. The body is very durable - it avoids damage even
if it hits solid steel.

Pokemon #383 - Tyranitar
-----------
TYRANITAR is so overwhelmingly powerful, it can bring down a whole mountain to
make its nest. This POKMON wanders about in mountains seeking new opponents to
fight.

Pokemon #384 - Lugia
-----------
LUGIA's wings pack devastating power - a light fluttering of its wings can blow
apart regular houses. As a result, this POKMON chooses to live out of sight
deep under the sea.

Pokemon #385 - Ho-oh
-----------
HO-OH's feathers glow in seven colors depending on the angle at which they are
struck by light. These feathers are said to bring happiness to the bearers.
This POKMON is said to live at the foot of a rainbow.

Pokemon #386 - Celebi
-----------
This POKMON came from the future by crossing over time. It is thought that so
long as CELEBI appears, a bright and shining future awaits us.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------
Hidden Messages (Braile)
------------------------

Here is the key for those engravings in Visual Braille.  Just match it up with
the key below.

A
-
x o
o o
o o

B
-
x o
x o
o o

C
-
x x
o o
o o

D
-
x x
o x
o o

E
-
x o
o x
o o

F
-
x x
x o
o o

G
-
x x
x x
o o

H
-
x o
x x
o o

I
-
o x
x o
o o

J
-
o x
x x
o o

K
-
x o
o o
x o

L
-
x o
x o
x o

M
-
x x
o o
x o

N
-
x x
o x
x o

O
-
x o
o x
x o

P
-
x x
x o
x o

Q
-
x x
x x
x o

R
-
x o
x x
x o

S
-
o x
x o
x o

T
-
o x
x x
x o

U
-
x o
o o
x x

V
-
x o
x o
x x

W
-
o x
x x
o x

X
-
x x
o o
x x

Y
-
x x
o x
x x

Z
-
x o
o x
x x

,
-
o o
x o
o o

.
-
o o
x x
o x



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------
Pokemon Movelists
-----------------

These are movesets I've made for the Pokmon. Whether you like them or not,
these are the ones I prefered, so I listed them here. They may not be the best,
but they aren't the worst either. Here they go:

Sceptile @ Leftovers
Ability: Overgrow
Nature: Neutral

Leaf Blade
Rock Tomb
Earthquake
Dragonbreath

A sweeper, and a decent one at that. He needs ALL his stats intact for this, so
a Neutral Nature works best. With this setup, most of his weaknesses are gone,
making him useful in any situation.

Blaziken @ Leftovers
Ability: Blaze
Nature: Spd+, Def-

Rock Slide
Flamethrower
Bulk Up
Sky Upper

Just another sweeper. Though there are better fire types out there, he makes
for an alright sweeper. STAB on 2 of his 4 moves, and Bulk Up protects you more
when you need it. Bulk Up will save you from having a lower defense, and the
speed bonus should help you go first.

Swampert @ Leftovers
Ability: Torrent
Nature: Sp. Def+, Spd-

Earthquake
Endeavor
Ice Beam
Foresight

See a pattern in starters? They're all good at attacking. The type mix leaves
many of the old weaknesses forgotten, but one HUGE weakness to Grass (thus, Ice
Beam). You need that extra Sp. Def in case you do get hit, so that's why you
got that. Foresight is for those blasted guys with Double Team, makes them
realize that they're REALLY screwed. Weaknesses are already covered with Surf
and Ice Beam, and Endeavor makes a nice goodbye.

Mightyena @ Leftovers
Ability: Intimidate
Nature: Def+, Atk-

Poison Fang
Crunch
Roar
Odor Sleuth

Seeing how Poison Fang has a change of giving the enemy Toxic Damage, it's a
good move for this guy. The Nature suits him well, as his main weaknesses are
Fighting and Bug, both of which are off the attack stat (and Intimidate further
shields him). Crunch is for STAB, Roar saves him a few times, and Odor Sleuth
is his version of Foresight.

Linoone @ Leftovers
Ability: Pick Up
Nature: Def+, Sp. Atk-

Sand Attack
Substitute
Attract
Secret Power

He'll do for an annoyer. By the time they get through a few hits, they could be
Blinded, hit with Attract, Paralyzed, or all 3. Just beware of his semi-low
defenses...

Beautifly @ Leftovers
Ability: Swarm
Nature: Def+, Atk-

Psychic
Attract
Double Team
Stun Spore

Allow me to be the first to say it. ICK! This guy's defenses are low, so he
needs help. A LOT of it at that. It has good Sp. Atk, and that's why I chose
Psychic over Silver Wing. After STAB, Silver Wing does come out to be the same
attack power, and yes, its ability IS better... but the PP and Stat breakdown
is what made me choose Psychic over it.

Dustox @ Bright Powder
Ability: Shield Dust
Nature: Def+, Sp. Atk-

Silver Wing
Rest
Light Screen
Sludge Bomb

Well, I suppose this is what I get for complaining about Beautifly. However,
this guy can actually LAST a few turns in battle, giving him my personal rating
as the better of the 2 (and why did it have to go to the uglier one?!). His
defenses are good, and Light Screen just makes them better. With his Shield
Dust Ability already, he comes out to be more useful than not. Sludge Bomb is
there for type support and STAB (or when Silver Wing runs out of PP =P), and
the 30% chance of Poison is always nice to have. Finally, Rest is there so you
can heal up a bit (and you WILL have to sooner or later). Just be sure your
Light Screen won't die on you while you're asleep, or else you're screwed.
Sludge Bomb also helps there, hitting them while you rest. And the Bright
Powder on you just helps out to live longer.

Ludiculo @ Leftovers
Ability: Rain Dish
Nature: Def+, Atk-

Leech Seed
Rain Dance
Surf
Ice Beam

You Rain Dance, and get HP for it. You use Leech Seed, and heal up while
damaging them. Finally, Surf and Ice Beam just give this guy more moves to
choose. And the Leftovers equipped just heals him MORE, making him VERY
annoying to deal with.

Shiftry @ Chesto Berry
Ability: Early Bird
Nature: Def+, Sp. Atk-

Rest
Rock Tomb
Explosion
Amnesia

Not too bad... not bad at all. There are 2 forms of him, a Special Attack, and
a Physical Attacker. I'm sure the question of why I have him as a Physical
Attacker is up, instead of a Special based one due to his type mix, and the
answer is simple: 1, this moveset provides him with most of his type weaknesses
covered. 2, his Physical Attack is slightly stronger than his Special. 3, I
just love Explosion. Use Amnesia, 3 times, Rest, Rock Tomb all. If things get
TOO messy, Explosion is the way to go.

Ninjask @ Leftovers
Ability: Speed Boost
Nature: Def+, Sp. Atk-

Dig
Protect
Baton Pass
Attract

This guy, is THE Baton Passer. The only problem - his defenses suck. So what do
we do? We fix them. Seeing how his ability already gives a boost in speed, it's
quite needed to just keep him alive JUST for that. Having the highest speed in
the game means that he always goes first, so start off with a nice Attact (if
they're the opposite gender). From there, Dig. That's 2-3 turns, and don't
worry about Earthquake, being a flying type, he's fine. After that you might be
hit. But not before 2-3 turns of speed has been given to you. From there, use
Protect to defend yourself for 1 more turn, giving it a total of 3-4, where you
follow up with a Baton Pass, and destroy with your new guy, who has over twice
as much speed than he did before. Leftovers is there, in case he DOES get hit
>.<.

Shedinja @ Quick Claw
Ability: Wonder Guard
Nature: Atk+, Def-

Shadow Ball
Toxic
Protect
Confuse Ray

Ah, Shedinja. How I love this guy. Course, he could die quite easily... but he
can just as easily be the biggest pain your opponent has ever seen. You start
off with a Protect, see where things go. If your opponent can KO him with what
they got, RUN. Otherwise, let's continue. Confuse Ray first, then Toxic to get
em. Finally, Shadow Ball due to his actually good attack, and try not to get
killed will ya? That Quick Claw and his Wonder Guard ability can only do so
much...

Swellow @ Leftovers
Ability: Guts
Nature: Sp. Def+, Sp. Atk-

Secret Power
Sky Attack
Attract
Refresh

^_^ Not too bad. If Attract and Secret Power do their job, the enemy is stuck
with Paralysis, and Attract. Perfect time for a Sky Attack. Refresh is there
for those guys who do manage to get a condition in (Burn, Paralysis, or
Frozen), and Leftovers keeps him in the game longer.

Breloom @ Chesto Berry
Ability: Effect Spore
Nature: Sp. Def+, Sp. Atk-

Spore
Sky Upper
Bulk Up
Rest

You put em to sleep, you Bulk Up, and if still asleep, Sky Upper time. If
you've been hit, use Rest, the berry wakes you up, and Sky Upper to the finish.

Spinda @ Leftovers
Ability: Own Tempo
Nature: Def+, Sp. Atk-

Calm Mind
Baton Pass
Wish
Secret Power

Go do your best with this guy, this is my personal fave. His stats are
extremely well rounded, and they can be even better than not. He makes for a
above average Baton Passer actually, giving Calm Mind to the next guy, and
seeing how they were probably hit, Wish takes full effect to healing them.
Secret Power works wonders for Paralysis (notice, it IS one of my favorites).

Pelipper @ Quick Claw
Ability: Keen Eye
Nature: Sp. Def+, Atk-

Ice Beam
Surf
Double Team
Secret Power

Meh, not much here... his stats and movesets are limited... so make with what
you can do I suppose.

Masquerain @ Leftovers
Ability: Intimidate
Nature: Sp. Def+, Spd-

Haze
Ice Beam
Hydro Pump
Mud Shot

This may or may not be the best moveset considering everything, but it's one of
my faves nonetheless. Using basically NONE of his new moves, he makes an odd
Bug/Flying. I mean come on, a bug, using Hydro Pump? Now I've seen it all. This
guy handles all his weaknesses (except for Ice >.<) with this moveset, and also
dubs as a Hazer. Not too bad actually, and he makes a decent Sweeper.

Wailord @ Chesto Berry
Ability: Oblivious
Nature: Atk+, Sp. Atk-

Curse
Amnesia
Rest
Secret Power

Hm... this was odd. At first, when I saw this guy's stats, I almost wanted to
puke. Then when I saw what he learns, I realized - this guy isn't that bad.
Curse and Amnesia, combined with Rest? Yes, PLEASE. Shame he's a Water type
(bigger shame he's the Water type that learns Water Spout, and isn't
Legendary), but still: Never underestimate the power of Curse + Amnesia. This
combo will make him EXTREMELY powerful. Or, you may choose to Baton Pass him
Calm Mind, Bulk Up, or Agility. All is your call really...

Delcatty @ Leftovers
Ability: Cute Charm
Nature: Def+, Sp. Atk-

Substitute
Secret Power
Wish
Heal Bell

Actually, not too bad. Makes a great healer. With both Wish and Heal Bell in
its possible disposal, does pretty good on its own.

Kecleon @ Quick Claw
Ability: Color Change
Nature: Def+, Spd-

Substitute
Brick Break
Shadow Ball
Aerial Ace

Well, there you have it. Kecleon is one of those guys that works best as a
sweeper, and a chanced one at that. But if you can use him right...

Claydol @ Chesto Berry
Ability: Levitate
Nature: Spd+, Atk-

Cosmic Power
Double Team
Rest
Ice Beam

Yes, Ice Beam. Why? Because nothing is immune to it, unlike Shadow Ball,
Psychic, and Earthquake. Also covers his Grass weakness. He makes a good tank,
with extreme defenses and evasion. Not to mention, a 10% chance of freezing
works WONDERS when they get frozen.

Nosepass @ King's Rock
Ability: Sturdy
Nature: Sp. Def+, Sp. Atk-

Block
Toxic
Rock Slide
Rest

Block is his version of Mean Look. Use Block, then Toxic the enemy, and Rock
Slide gives the added damage. Explode when you have to in the end. Also did
consider him in a Taunt combo, but for now, this is my opinion of where he
stands.

Torkoal @ Chesto Berry
Ability: White Smoke
Nature: Sp. Def+, Spd-

Amnesia
Heat Wave
Rest
Body Slam

Not much to say, he's a tank. Good all around stats, and works well. You could
just increase his defenses completely with an Iron Defense and Amnesia combo,
but I prefer this.

Sableye @ Leftovers
Ability: Keen Eye
Nature: Sp. Def+, Sp. Atk-

Confuse Ray
Toxic
Mean Look
Night Shade

Not too bad after all it seems. Night Shade is probably the only way he can
deliver 100 damage (sad in itself, but still), and the Mean Look + Toxic combo
always works well. Course, with his defenses low...

Whiscash @
Ability: Oblivious
Nature: Sp. Atk+, Atk-

Amnesia
Rest
Surf
Ice Beam

Amnesia for his Sp. Def to go up (protects him from Grass), and Surf is just
for STAB purposes.

Luvdisc @ Leftovers
Ability: Swift Swim
Nature: Spd+, Atk-

Double Team
Sweet Kiss
Attract
Secret Power

This guy just has horrid stats. His speed is the ONLY good thing. Therefore,
annoyer route he went.

Crawdaunt @ Bright Powder
Ability: Shell Armor
Nature: Sp. Def+, Sp. Atk-

Taunt
Double Team
Aerial Ace
Rest

Not too shabby in all reality. Seeing how Critical Hits will NOT work with this
guy, feel free to Double Team as much as you can. From there, depending on how
much HP you have (basically, if they hit you), you may do 1 of 2 things: Rest,
or Taunt. The goal here is to annoy the enemy so much, that they can't stand it
anymore. Rest is there so you can heal up nicely when you need it.

Milotic @ Leftovers
Ability: Marvel Scale
Nature: Def+, Atk-

Ice Beam
Surf
Recover
Safeguard

Meh. Stats are good, but movesets are somewhat limited. Still, makes a good
tank... shame about its ability though. The Sp. Atk is so high that Facade even
powered up would probably do less than Ice Beam. Oh well...

Sharpedo @
Ability: Rough Skin
Nature: Spd+, Sp. Atk-

Earthquake
Double Team
Attract
Secret Power

Flygon @ Leftovers
Ability: Levitate
Nature: Sp. Def+,

Sand Tomb
Sandstorm
Toxic
Return

He makes a good Trapper...

Hariyama @ Chesto Berry
Ability: Guts
Nature: Sp. Def+, Spd-

Bulk Up
Revenge
Foresight
Rest

Revenge is so sweet... especially on him. Bulk Up 3 times, Rest. Now your
defense is durable, and you're ready to destroy. Revenge HURTS.

Manectric @ Leftovers
Ability: Static
Nature: Def+, Atk-

Roar
Crunch
Thunder Wave
Attract

What's this, Crunch? O_o Interesting to have... so it's not as strong as
Thunderbolt. You've already got great special and speed to destroy right? And a
nice Roar before he gets screwed.

Camerupt @ Chesto Berry
Ability: Magma Armor
Nature: Def+, Spd-

Amnesia
Rest
Earthquake
Flamethrower

Walrein @ Chesto Berry
Ability: Thick Fat
Nature: Sp. Def+, Spd-

Rest
Curse
Ice Beam
Earthquake

He'll do for now. Also covers his electric weakness. Makes a good guy for
offense.

Cacturne @ Leftovers
Ability: Sand Veil
Nature: Sp. Def+, Spd-

Sandstorm
Spikes
Leech Seed
Needle Arm

If they run from battle, they're hurt. If they stay IN battle, they're hurt. A
no win situation ^_^. Bring on the pain.

Glalie @ Leftovers
Ability: Inner Focus
Nature: Spd+, Sp. Def-

Light Screen
Ice Beam
Hail
Earthquake

Sweeper it is! Hail will work away at the enemy's HP while they're being hit
with Ice Beam and Earthquake. Light Screen protects your Sp. Def (thus,
allowing you to get more Speed over Sp. Def for the Nature), and he makes a
nice sweeper. ^_^

Lunatone @ Chesto Berry
Ability: Levitate
Nature: Def+, Atk-

Calm Mind
Reflect
Rest
Ice Beam

Reflect, use Calm Mind, blast away. He's the Special based guy, and Ice Beam
lets him fight back against those pesky Grass types. Not to mention, you can
actually hit Dark type Pokemon... and hard.

Solrock @ Leftovers
Ability: Levitate
Nature: Sp. Def+, Sp. Atk-

Rock Throw
Light Screen
Shadow Ball
Explosion

I like it. You use Light Screen, keep others away with Shadow Ball, Rock Throw
goes for a lot, Shadow Ball saves you from Ghosts attacking, and if things get
messy, Explosion time.

Grumpig @ Leftovers
Ability: Own Tempo
Nature: Spd+, Atk-

Reflect
Calm Mind
Extrasensory
Shock Wave

After seeing this guy so many times, I kept asking which moveset I'd prefer...
eventually, I went the offense route. I mean, he COULD learn Substitute and
Taunt (and the first 2 work well for it), but well, I decided to go to the
offensive route over the annoying route.

Plusle @ Focus Band
Ability: Plus
Nature: Spd+, Atk-

Thunder Wave
Thunderbolt
Attract
Light Screen

Beware of getting hit in the Physical Defense department... if only they could
learn Reflect.

Minun @ Leftovers
Ability: Minus
Nature: Def+, Atk-

Light Screen
Baton Pass
Agility
Wish

A Baton Passer... functions a bit better than Plusle in this area, only because
he can live for a bit longer.

Mawile @ Leftovers
Ability: Hyper Cutter
Nature: Sp. Def+, Sp. Atk-

Swords Dance
Iron Wall
Baton Pass
Ancient Power

Not too bad of a Baton Passer really, just watch out for those special attacks.
But you can Swords Dance up, use Ancient Power, get Iron Wall in there as you
go along, and Baton Pass... makes both a good fighter, and a good BPer.

Medicham @ Leftovers
Ability: Pure Power
Nature: Spd+, Sp. Atk-

Bulk Up
Calm Mind
Baton Pass
Secret Power

Just try to stay alive is all. If you can manage that, then you're set. Secret
Power is there for that added Paralysis you'll most likely NEED, and the fact
that Pure Power makes it with a nice boost.

Altaria @ Chesto Berry
Ability: Natural Cure
Nature: Sp. Def+, Sp. Atk-

Dragon Dance
Aerial Ace
Rest
Earthquake

Works to sweep. That just about sums it up.

Dusclops @ Leftovers
Ability: Pressure
Nature: Sp. Atk+, Spd-

Will-o-wisp
Calm Mind
Taunt
Ice Beam

OR

Dusclops @ Quick Claw
Ability: Pressure
Nature: Sp. Def+, Spd-

Mean Look
Will-o-wisp
Taunt
Rest

OR

Dusclops @ Quick Claw
Ability: Pressure
Nature: Sp. Def+, Spd-

Taunt
Curse
Calm Mind
Rest

This guy just OWNS. So many combos here, I have no clue where to begin with.
All his movesets, and I picked this one. Just because he's so special, he gets
more than 1. There are more than this, but you get the picture. I prefer the
second one, but feel free to use anything you want. He is GREAT on any team.
His naturally high defenses combo VERY well with Taunt. Will-o-wisp gives that
instant burning, and when they're doing only half damage, they're in trouble.
Just a great guy overall. The second is THE Trapper to use. The 3rd was just
something I thought of, that works well (as long as they have no Hazers
anymore). Such a great Pokmon.

Absol @ Leftovers
Ability: Pressure
Nature: Spd+, Sp. Atk-

Substitute
Double Team
Aerial Ace
Taunt

Makes good for a Taunter. Granted, not as good as Dusclops, but hey, it'll
work.

Roselia @ Leftovers
Ability: Poison Point
Nature: Def+, Atk-

Spikes
Aromatherapy
Leech Seed
Giga Drain

I was debating if I should make him more of an offensive tool or not (with that
high Sp. Atk and all), but I decided to stick with the basics - a Healer. And
since he learns Spikes as well, it gives my Leech Seed + Spikes combo. ^_^

Slaking @ Bright Powder
Ability: Truant
Nature: Def+, Sp. Atk-

Hyper Beam
Rest
Amnesia
Earthquake

This guy is POWER. Both Hyper Beam and Rest are must haves on the guy already,
due to the fact that they're so much more useful than not. Earthquake is there
due to the fact that many people would switch out to a Rock or Steel type, and
that guy would get CLOBBERED by an Earthquake. Amnesia is there to boost his
below average special.

Swalot @ Chesto Berry
Ability: Sticky Hand
Nature: Atk+, Spd-

Sludge Bomb
Amnesia
Acid Armor
Rest

A Tank... just be sure you've gotten rid of the Steel types first though, and
he'll be fine.

Tropius @ Focus Band
Ability: Clorophyll
Nature: Sp. Def+, Atk-

Sunny Day
Solar Beam
Synthesis
Roar

Yes, I know I know. Sunny Day + Grass Pokmon = Suicide. But, this one might
have a chance. Why? Because of its ability. Not even Ninetales can hit that
speed normally. So then, we can use Solar Beam to destroy all in sight, and if
anybody gives us any trouble (example, they switch to a Fire Type), we can just
use Roar to take em out. Synthesis if things get ugly. Focus Band is to save us
if we're lucky.

Ninetales @ Leftovers
Ability: Flash Fire
Nature: Spd+, Atk-

Heat Wave
Will-o-wisp
Safeguard
Sunny Day

Ow, the pain. The burning pain. Not only can they do only half damage after the
first turn around due to the burn, but Sunny Day makes Heat Wave that much
stronger. Just OUCH is all that shall be said.

Exploud @
Ability: Soundproof
Nature: Neutral

Hyper Voice
Roar
Extrasensory
Brick Break

He'll be fine with a Neutral Nature, as he's working as a sweeper.

Huntail @ Leftovers
Ability: Swift Stream
Nature: Sp. Def+, Spd-

HP Ground
Surf
Ice Beam
Rain Dance

He functions purely as a sweeper. Does nothing but destroy all he can. HP
stands for Hidden Power in case you didn't know. ^_^ When used with the right
DVs, Hidden Power can destroy. Considered using Electric as well... but figured
I might wanna go with Ground due to the guys coming out to try to Thunder me.

Gorebyss @ Leftovers
Ability: Swift Stream
Nature: Spd+, Atk-

Baton Pass
Surf
Amnesia
Barrier

This is the one I chose for it. I mean, yes. Its Sp. Atk is GREAT, and has a
moveset of its own in it as a sweeper. But a BPer seems just PERFECT for the
guy. He even learns Agility if you wanted to learn it, but I chose the defenses
(for speed, I'll take Ninjask ^_^). A great guy overall.

Banette @ Quick Claw
Ability: Insomnia
Nature: Sp. Def+, Sp. Atk-

Desinty Bond
Will-o-wisp
Shadow Ball
HP Fighting

He's just out there to dish out what he can, and take the enemy with it when it
dies off. Sweeper yet again.

Chimecho @ Chesto Berry
Ability: Levitate
Nature: Spd+, Atk-

Calm Mind
Rest
Reflect
Psychic

He'll do alright for an attacker.

Seviper @ Quick Claw
Ability: Shed Skin
Nature: Def+, Spd-

Poison Fang
Flamethrower
Crunch
Double Team

Poison Fang, I just love due to the Toxic status effect. As for the other 2
moves, they're to cover the weaknesses that it holds, mainly Psychic and Steel.
You could use Giga Drain instead of Double Team if you want, but I prefer this
one.

Zangoose @ Leftovers
Ability: Immunity
Nature: Spd+, Sp. Atk-

Roar
Crush Claw
Shadow Ball
Aerial Ace

Sweeper, and a DAMN good one at that. With both Spd and Atk able to hit over
300 (this Nature applied), he can destroy towards the ending. Aerial Ace all
the fighters that try to take him down, Shadow Ball the ghosts, and Crush Claw
as much as you can. If you're stuck with a Steel type, try to Roar them away.

Relicanth @ Chesto Berry
Ability: Rock Head
Nature: Def+, Sp. Atk-

Ancient Power
Amnesia
Rest
Double Edge

A 120 base power move ALWAYS helps. ^_^ The guy can take it in, and dish it
out. And if Ancient Power lucks on the guy, your enemy is screwed.

Aggron @ Leftovers
Ability: Rock Head
Nature: Sp. Def+, Sp. Atk-

Double Edge
Roar
Earthquake
Brick Break

Just try to KO everything you can, with over 400 Physical Defense, he can take
a pounding. Of course, his Sp. Def is what you're REALLY worried about, so just
prepare to destroy everything you can.

Castform @ Leftovers
Ability: Forecast
Nature: Spd+, Atk-

Weather Ball
Sunny Day
Solar Beam
Ice Beam

It'll work well like this... covers all its weaknesses. Ice Beam is there
because 1, I love the move. 2, Dragon types will pose a problem without it. ^_^
With it, they're sitting ducks.

Volbeat @ Leftovers
Ability: Swarm
Nature: Def+, Sp. Atk-

Baton Pass
Silver Wing
Tail Glow
Confuse Ray

I chose Confuse Ray over Light Screen because well, I may have more of a chance
of suvival then (seeing how most of the weaknesses are to the Physical Defense,
not Special). It functions as, of course, a Baton Passer. Silver Wing in itself
makes it a nice addition to have.

Illumise @ Leftovers
Ability: Oblivious
Nature: Spd+, Atk-

Water Pulse
Light Screen
Baton Pass
Wish

Just try to live to make a Baton Pass over. I still prefer Volbeat between
these 2 though...

Cradily @ Quick Claw
Ability:
Nature: Atk+, Sp. Atk-

Barrier
Rest
Amnesia
Ancient Power

Only thing you have to worry about is Ancient Power's PP here. The guy's stats
are solid, and the raises in defenses make him more of an annoyance to deal
with. Time him right, and he'll destroy ALL.

Armaldo @ Chesto Berry
Ability: Battle Armor
Nature: Sp. Def+, Sp. Atk-

Swords Dance
Rest
Ancient Power
Aerial Ace

Another Sweeper. He'll do for now, but there are probably better sets out
there. For now though, this iy what I got.

Gardevoir @ Chesto Berry
Ability: Trace
Nature: Spd+, Atk-

Imprison
Calm Mind
Psychic
Rest

Solid set, and as for the Ability, why you may ask? Well, let me tell you
something. I remember when I tried to catch Ralts, and I had Shedinja out. BAD
MOVE. I ended up having to make it use Struggle (apparently Shedinja's Wonder
Guard doesn't work for that either, who knew? >_>). In short, Trace can be
deadly when used right.

Salamence @ Chesto Berry
Ability: Intimidate
Nature: Sp. Def+, Sp. Atk-

Dragon Dance
Rest
Aerial Ace
Brick Break

Most of his weaknesses are covered (including that horrid 4x to Ice), and now
he's great to use. Seeing how there is a 50 stat difference in Sp. Atk and Atk,
it's obvious which one I was gonna go for (especially with Dragon Dance). Use
Dragon Dance about 3 times (4 if you can pull it off), then Rest. From there,
Chesto Berry takes effect, and you have yourself one hell of an attacker.

Metagross @ Leftovers
Ability: Clear Body
Nature: Sp. Def+, Spd-

Shadow Ball
Psychic
Earthquake
Meteor Mash

Sweeper, and one of the common forms. Just out there to kill anything in its
way.

Regirock @ Chesto Berry
Ability: Clear Body
Nature: Sp. Def+, Sp. Atk-

Curse
Ancient Power
Explosion
Rest

The Regi are pretty much Attack oriented, and especially this one (with its
defense reaching nearly 500 normally O_O). Either way, this set will work for
the guy, just remember to Explode if things get messy. The bonus Ancient Power
should get will prove to be a LOT.

Regice @ Leftovers
Ability: Clear Body
Nature: Def+, Atk-

Ice Beam
Curse
Explosion
Thunderbolt

Not too bad for a guy who has to destroy what he can. You could go for another
Rest + Chesto Berry combo instead of Thunderbolt, that's your call.

Registeel @ Leftovers
Ability: Clear Body
Nature:

Curse
Explosion
Earthquake
Return

I took this moveset only because of his good defenses, and good attacks. So
that's my version of Registeel.

Latias @ Soul Dew
Ability: Levitate
Nature: Spd+, Atk-

Mist Ball
Recover
Thunderbolt/Ice Beam
Safeguard

Makes a good sweeper. Course, there are so many movesets for both Latios and
Latias that it's more difficult to pin one down. I just prefer this one is all
^_^. Mist Ball is one of my personal favorites, the enemy can't raise their
Special Attack, making it harder to kill Latias. And with Safeguard and
Recover, it'll be a lot harder to take down. Finally, you can have either
Thunderbolt or Ice Beam for the slot, both work.

Latios @ Soul Dew
Ability: Levitate
Nature: Spd+, Atk-

Luster Purge
Thunderbolt/Ice Beam
Recover
Light Screen

He has already good stats (like its sister), and Light Screen further protects
him from his weaknesses. Seeing how he's the stronger one of the 2 for
attacking, destroy all you can.

Kyogre @ Chesto Berry
Ability: Drizzle
Nature: Spd+, Atk-

Ancient Power
Surf
Calm Mind
Rest

Read the Kyogre section for more details on this powerhouse.

Groudon @ Leftovers
Ability: Drought
Nature: Sp. Def+, Spd-

Return
Earthquake
Solarbeam
Flamethrower

Just a Legendary sweeper is all. Works well too.

Rayquaza @ Chesto Berry
Ability: Air Lock
Nature: Neutral

Extreme Speed
Dragon Claw
Flamethrower
Rest

He makes for a great Sweeper yet again. Able to take down most guys with the
set. Very simple and basic moveset though... so there are probably better ones
out there. Still, I'll stick with this (Alternately, you could go with Ice
Beam, Earthquake, or Thunderbolt instead of Flamethrower).

Raichu @ Leftovers
Ability: Static
Nature: Def+, Atk-

Thunder Wave
Light Screen
Thunderbolt
Attract

Yep. The old Raichu standard. Still alive and well too. ^_^

Sandslash @ Chesto Berry
Ability: Sand Veil
Nature: Sp. Def+, Sp. Atk-

Earthquake
Swords Dance
Brick Break
Rest

Wigglytuff @ Chesto Berry
Ability: Cute Charm
Nature: Spd+, Sp. Atk-

Secret Power
Light Screen
Reflect
Rest

So many moves... why must the stats suck?! *sighs* Oh well. It's still cute ^_^


The section has yet to be complete due to my seeing the wall move and my food
dancing thanks to lack of sleep, so for now enjoy. And don't send me anything,
as I'm doing this off of reading the moves that they learn from Meowth's
Pokdex. I'm not trying to take anybody's movesets or anything, this is just
what I felt best. In short, thanks for trying to help (if you are), but it's
alright.



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------
Kyogre
------

He earned his own section, beware. This is a Sapphire Exclusive Pokemon, it
isn't in Ruby. The stat total comes out to 670, only 10 less than that of
Mewtwo, Ho-oh, and Lugia (who rank up at 680 obviously). The characterisitic it
has with the moveset it can learn make it very, very lethal. First, it carries
an auto Rain Dance ability, and being a Water Type, it gets a HUGE bonus to
it's already massive special attack (Base stat - 150). Next up, its special
defense and HP. A high special defense (Base stat - 140) , with over 400 HP
makes it really hard to take down. The calculations have been done before
already, and putting it like this: It can OHKO/THKO almost anything it targets.
There are a few Pokemon that can beat it... but sadly, most are not in the game
by normal means. However, here are a few that are in this game, depending on
the moveset they carry. In other words, you won't see Zapdos, Quagsire, or any
of the other 184 Pokemon you can't catch by normal means on this list. Also,
Critical Hits aren't counted here either, as they tear through boosted stats.
Credit to TRE ^_^

Shedinja - If Kyogre does not carry the Ancient Power ability, Kyogre WILL
LOSE. This guy's immune to anything that isn't its type weakness, very, very
useful indeed. However, with 1 HP, it's a risk to put in a team. Still, being a
Bug/Ghost makes it rather useful. ^_^

Raichu - Yes you heard me. Raichu. It actually does stand a very slim chance of
winning... slim, but it is at least something.

Pikachu - Yup. Pikachu. If Light Ball exists in this game that is. If Light
Ball isn't in this game, then scratch him out. He actually does stand a chance
of winning, the base speed is the same for both, at 90. So there is a 50/50
shot of him going first... if he does, he just might win.

Regice
-Curse
-Explosion
>>Fira berry(When held, 1/8 HP recovers when HP is below half) **English name
shall soon be found of Berry**

Gimick: Curse, then Explode. Takes out Kyogre in 1 hit. With almost 500 special
Defense and 350+HP, Kyogre can only beat it with two hits of Spout while at
almost full HP.

Problems: One shot deal. If Kyogre switches to dodge the Explosion, Regice is
wasted. (All credit given to TRE)

Alakazam
-Trick
>>Prejudice Band

Gimick: Use Trick to stick the Prejudice Band on Kyogre. Kyogre is now
permenently screwed. It loses to ability to heal and powerup. It is forced to
stick with one of its attacks. Also switching will not fix this. (All credit
given to TRE)



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--------
Credits
--------

DeathlessYoshi: Creator.
DarkZero104: Creator.

http://www.pokemasters.net - This site has had its ups and downs, and is full
of information. Really was EXTREMELY useful for this FAQ, props to them ^_^.

http://www.pokefor.tk - Meowth's site. Lots of info in it. One of my personal
favorites for learning about the Pokemon.

The Pokemon Ruby/Sapphire board from GameFAQs, for asking all these questions
in the information topic. ^_^ These guys have helped out with the game
mechanics since it was released in Japan, they deserve mention. AnimalSpawn,
TRE, V Faction, NuoTrainer, and the list contiues. Many thanks.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------
Section  - Contact
---------------------

DeathlessYoshi
                    Email: kneeyoyoshi@yahoo.com
                    AIM  : DeathlessYoshi

DarkZero104         Email: LostSoulOfDeath@hotmail.com
                    AIM  : DarkZero104



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-------
Closing
-------

In short, this is the FAQ made by DeathlessYoshi and DarkZero104. Thanks to the
whole board of Ruby and Sapphire for all their help, it's greatly appriciated.

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                                   EOF
