~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        GENSOSUIKODEN CARD STORIES
                                WALKTHROUGH
                                  by Dessa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

UPDATES-
     ?/??/??- FAQ created

~~~~~~~~
CONTENTS
~~~~~~~~

I.    INTRODUCTION
II.   REFERENCES
III.  OPENING
IV.   CHAPTER 1
V.    CHAPTER 2
VI.   CHAPTER 3
VII.  CHAPTER 4
VIII. CHAPTER 5
IX.   CHAPTER 6
X.    CHAPTER 7
XI.   CHAPTER 8
XII.  CHAPTER 9
XIII. CHAPTER 10
XIV.  CREDITS

~~~~~~~~~~~~
INTRODUCTION
~~~~~~~~~~~~

Gensosuikoden Card Stories is a video game based off of the Gensosuikoden (or
just Suikoden) RPG series. Instead of a traditional RPG battle system, this
game uses a card game to decide battle outcomes. The game is for the Gameboy
Advance, but unfortunately was not released in the US.

Gensosuikoden Card Stories is based off of the story of the second
Gensosuikoden game, (Genso)Suikoden II. This is how the game fits in with the
other games in the series:

(Genso)Suikoden I (S1)
(Genso)Suikoden II (S2) = (Genso)Suikoden Card Stories (CS)
          (Genso)Suikoden Gaiden I (G1)*
          (Genso)Suikoden Gaiden II (G2)*
(Genso)Suikoden III (S3)

*The Gaiden games take place roughly within and after S2. However, some events
in the Gaiden games may occur differently from the main game, and are not
completely cannon.

~~~~~~~~~~
REFERENCES
~~~~~~~~~~

This Walkthrough is a companion to my General FAQ and my Card List, also
available on GameFAQs and other sites (see credits for more information). Any
section meant to directly refer to one of these files will note it as such.

~~~~~~~
OPENING
~~~~~~~

For more information on how to get a game started, see my General FAQ.

A. Select Name

The first thing you have to do is choose a name. There are four pages of
characters to use. The default character set is Hiragana. To toggle the
character sets, use the L and R buttons. The other three sets (by way of the R
button) are Katakana, English Alphabet, and Numbers and Symbols. Both Phonecian
and Roman numerals are available. Every time you restart the game, a different
default name will be given. "A" will confirm a selection, and "B" will delete
whatever is in the highlighted slot. Selecting "ED" will exit you from the name
menu and start the game. Pressing "Start" will automatically highlight "ED".

B. Opening Scene

You're in a tent at camp, and Jowy talks to you. Depending on which options you
pick, Jowy will tell you different things, but either way, you get to start
Chapter 1.

~~~~~~~~~
CHAPTER 1
~~~~~~~~~

You can hear people shouting. Jowy and you leave your tent, and outside you see
your captain, Rowd. You then enter a practice battle.

1. Battle 1 (Practice)

This battle is completely optional. Pick the first option to have Jowy explain
the game to you. Pick the second to skip the battle and continue the story.
This battle is you versus another team, with each player having 5 VP needed for
victory. See the General FAQ for how to battle. Note that in this battle,
you're pretty much forced to play what Jowy wants you to play for the first
couple of rounds.

In this battle, you get to go first. Since you only have one mission in your
hand (160), you have to use it. Your opponent will play Kiba (Card 012), and
you then have to play Flik (024), your only Leader. In the next set, your
opponent will play Rowd (071), and you have the choice of playing Mukumuku
(138), Ayda (102), or Eilie (033). You can play any of them, and it doesn't
really matter the order, since you'll get to play all of them. No matter who
you play, your opponent then plays Kinnison (108). Play your next character,
and then your opponent is out of characters to play, so go ahead and play the
last character, ending the battle by reaching 10 points. Choose someone to stay
with the Mission (DON'T use Flik, or you won't be able to play anything else,
'cuz you only have a double of his card in your hand).

Now it's your opponent's turn. They'll play a mission, number 165. You still
only have one Leader in your hand (Flik), so play him again. Your opponent will
then play Hauzer (022). Your hand now has Rikimaru (143), Megu (140), Fitcher
(061), another Fitcher, and Rowd. You can't play Rowd, so pick one of the other
three to play. I'd suggest Rikimaru because he has a stronger attack. Your
opponent's next move is to play Ridley (030), but if you played Rikimaru, you
can now play Rowd, who has as stronger attack than Meg. After this, your
opponent won't have any characters to play, so go ahead and play Meg, then
Fitcher. Fitcher doesn't have any attack strength, but his special power will
get rid of Ridley for you. Since Fitcher is already in play, you can't play the
last card in your hand, so press "Down" and then "A", and select the first
option to end the round.

It's your turn again, and since you don't have any more missions, hit "B" to go
onto the field, and hit "A" on the Mission's icon to enter it again. You can't
play Fitcher, or the Flik and Rikimaru cards you just drew, but you can play
the Sheena (042), Chaco (051), and Alex (100) cards you just drew. Sheena's
attack gets a bonus, making it 4 (note the blue indicating bonus), so he's
probably your best bet to play. Your opponent still doesn't have any character
cards to play, so go ahead and play Chaco and Alex, which will give you enough
points to win the Mission. Since you have Flik, Fitcher, and Rikimaru in your
hand, don't select any of them to stay with the mission. I'd suggest not to use
Rowd either, because I believe there's another one of him in your deck as well.

Your opponent's next turn will find you facing another Mission, card number
149. Even though you have Flik in your party, as well as your own card (008),
neither of your Leaders can go into battle, so you have to end your turn
("down", then "A", first option). Your opponent will play Gengen (016), and
another Kinnision, then end his turn.

On your turn, you still can't play any characters to the current Mission (if
you decide to go into it, hit "Select", then the first option, to go back into
the main screen. Since you can't play any cards, you have to discard one or
more cards from your hand. Personally, I would suggest NOT to discard Flik,
you, Nanami (055), or Mondo (067). This leaves you with Fitcher and Rikimaru.
Fitcher has a useful special ability, and Rikimaru has decent attack, so it's
completely up to you. For the purposes of this walkthrough, I'm ditching
Fitcher. To discard a card, press "down" on that card (and also any others you
may want to discard), then press "A." This discards your card, gives you a new
card, and then ends your turn. Your opponent will also discard a card on this
turn, which happens to be a Facility, card 183 (either discard pile can be
checked at any time during yoru turn by hitting "B" to go to the field, and
selecting the appropriate discard pile, and hitting "A". Toggle through the
cards by hitting "L" and "R".)

On your next turn, you finally draw a Mission, so play it. Your opponent will
play Culgan (015), to which you should play yourself. Besides the fact that
you have a bonus in this battle, you are also given the option to do a unite.
To do the unite, select the first option in the option box, and you will be
able to play Nanami, who also recieves a bonus. Your opponent will follow by
playing Long Chan Chan (147). You now have Flik, Rikimaru, and Mondo to play.
Flik gets a bonus, so I'd suggest playing him. Your opponent will then play
another Kiba, and you can play either Mondo or Rikimaru. Since you only have 3
points needed left, use Mondo instead of Rikimaru, since Mondo will finish the
battle then. Select someone to stay with the card (this should be your last
Flik, so you can use him, but definitely don't use yourself or Nanami... I'd
use Mondo).

However, it doesn't matter what you do next, because you've gotten enough VP to
win the battle. You're given two options, which I'm not sure what do, so just
pick the first one. You're shown what cards you have earned, which is one card,
Pohl (063). Select the first option to view the cards, the second to exit out
of the menu and back to the main game.

Opponent's Deck:
012. Kiba (x2)
015. Culgan
016. Gengen
022. Hauzer
030. Ridley
071. Rowd
108. Kinnison (x2)
147. Long Chan Chan
149. ((?)) (Mission)
165. ((?)) (Mission)
183. ((?)) (Facility)

Rewards:
Pohl (063); x2 (I've gotten both one and two)
150 Pocchi (Potch)

Rowd then yells at you, and you and Jowy run away. You and Jowy find a cave,
and you are given two options. Depending on what you choose, Jowy will tell
you something different, and you get two more options. Basically, you're having
a conversation with Jowy. Select whatever you want to get through the
conversation, unless you can understand Japanese and know what you're saying
(if this is so, why do you need this walkthrough?!?!? Figure it out yourself,
or help me with translations!).

Eventually, you will hear someone speak, and Jowy talks to you some more, and
you end up inside of a cave, with a sprite to control. Exit the screen to the
top, then go directly to the screen to the right (you can run by holding "B").
Open the chest with "A" to find a Jowy (017) Card, then go back to the last
screen, and open the chest there, gaining card number 174. Exit this screen to
the top, then follow through the next screen, and approach the pedestal in the
middle of the room. The screen will dim, and you'll see the Black Sword and
Bright Shield Runes. Leknaat will appear (I think she's the voice from
earlier), and talk to you. You get another set of conversation options, which
I'm not sure what do, but it doesn't matter what you pick, eventually you'll
get through the conversation, and be back outside (presumably with the runes).
Jowy will ask you something more, and then you get attacked again.

2. Battle 2

This time, you don't get the option of fighting or not. However, your opponent
needs 5 VP to win, and you only need 1, so it shouldn't be that hard. I'm not
going to walk you through this one, because you need to learn how to battle on
your own (and I don't think this one is the same everytime like the practice
one is).

Opponent's Deck:
012. Kiba
019. Solon Jee
126. Hanna
175. ((?)) (Mission)

Rewards:
Pohl (063); Bolgan (65) x3 (I've gotten both sets)
150 Potch

You and Jowy will talk some more (still more things I don't know what I'm
saying. and Rowd will tell things to you. The screen will flash, then fade to
black.

~~~~~~~~~
CHAPTER 2
~~~~~~~~~

While the screen is still black, someone starts talking, and another joins in.
When you can see again, you're in a room, and you find out that the people
talking were Viktor and Flik. Make your way through the conversation as best
you can, (you'll eventually be forced to tell them what's going on, so it
doesn't matter if you can't understand it or not). Then you'll get a box of
text, presumably explaining to you your current situation.

Then the screen fades, and you have your first menu.
Option 1: Inn
     After being welcomed into the Inn, you are given four more options:
     Sub-Option 2: Deck info
          Here you can build and customize up to four decks. Note, however,
          that cards can only be in one deck at a time, so if you only have
          one copy of a card, you can't put it in two decks. This screen will
          also tell you which deck is currently selected (that's where the star
          in the corner is). Press "A" to go into the deck, and then "A" in
          each section to enter it.
     Sub-Option 2: Save
          This screen will tell you how long you've been playing, how much
          Potch you have, and what percent of the full set of cards you've
          collected. You also save (of course).
     Sub-Option 3: ? (talk)
          This option lets you talk to the hostess.
     Sub-Option 4: Leave
          Takes you back to the main menu.
Option 2: Card Shop
     Sub-Option 1: Buy Cards
          Here you can buy cards. To see the cards, press "Start", and toggle
          with "L" and "R." To buy cards, press "A", select number of cards,
          hit "A" again, and then confirm (first option). In the Mercenary
          Fort, you can buy the following:
          Pohl - 200
          Leona - 320
          Barbara - 120
          Tuta - 280
          In the card view, the # below the card image (A/B) tells you how many
          of the card you have in your deck and how many you have total.
     Sub-Option 2: Sell Cards
          Here you can sell cards. Your complete card set is shown, with
          numbers following. This is how they are displayed:
          ((Name of Card)) - A/B
          Name of card is obvious. If it is white, you can sell the card. If it
          is red/pink, you can't sell the card. The only cards that you can't
          sell are the ones that are in your deck. A tells you how many of that
          card is in your deck. B tells you how many of that card you have
          total. So, if you haven't played around with your deck at this point,
          you will see the following:
          ((Your Name))(red) - 3/3
          Gengen (red) - 3/3
          Jowy (white) - 0/1
          This means that you can sell 1 Jowy (all you have), but can't sell
          your own card or Gengen, unless you adjust your deck. To sell the
          cards, use the same method as for buying them.
     Sub-Option 3: Card List
          This let's you view all of your cards. Press "Start" or "A" to view
          the cards, and "B" to exit.
     Sub-Option 4: Rare Finds
          Sometimes there will be cards here, sometimes there won't. Sometimes
          shops will get new Rare Finds (and regular cards, also). Sometimes a
          rare find in one area is a regular card in another, so beware of
          buying everything as soon as you can.
     Sub-Option 5: Leave
          Takes you back to the main menu.
Option 3: Trade Shop
     Sub-Option 1: Battle
          Sub-Sub-Option 1: Go into battle with Mochimochi (1 VP)
               Mochimochi's deck: Ridley (30), Kinnison (108), Shiro (121) x2,
                    Mukumuku (138), 151 x2, 152.
               Reward: Kinnison (108) x3; 30 Potch
               Note that this is an example, and can change each time you go
                    here.
          Sub-Sub-Option 2: Go into battle with Kattobani (2 VP)
               Kattobani's deck: Rina (29), Eilie (33) x2, Pohl (63), Gilbert
                    (110), Escape from Muse (158) x2
               Reward: Gengen (16), Eilie (33), Pohl (63) x2, Tuta (88) x2;
                    50 Potch
               Note that this is an example, and can change each time you go
                    here.
          Sub-Sub-Option 3: Cancel
     Sub-Option 2: Trade Shop
          When you enter the trade shop, the shopkeeper will show you two
               cards. The first (red background) is one of your cards, the
               second (green background), is what he'll trade you for it. When
               the options come up, left is yes, right is no. If you accept
               the trade, the two boxes will flash, and switch places. You can
               then go and trade again. If you accepted, it will be a different
               card, if you didn't, it will be the same. If you don't have a
               spare copy of the card he wants, he won't let you trade. To be
               able to trade it, go into your deck and remove the card from it,
               then go back.
          Trades:
               Pohl (63) for Nanami (55)
               Millie (137) for ((?)) (175)
               Shiro (121) for Templeton (087)
               Kinnison (108) for Gengen (016)
               ((?)) 151 for Tsai (052)
               After you have completed all 5 trades, you get 165, and cannot
                    trade anymore.
     Sub-Option 3: Leave
Option 4: Leave
     Takes you out of the area.

A. Leaving the Fort

There's nothing for you to do right now at the Mercenary Fort, so go ahead and
leave. You're given 3 new places to go: Ryube, Toto, and Muse. You can only
get to Ryube and Toto from the Mercenary Fort, so just choose one ((I chose
Toto for the purpose of this FAQ)).

B. Toto

Beware... Nanami will assault you here. You get an option of what to say. Here
are each of the outcomes:
     "Nanami!?"
          Nanami asks you what's going on, and about Jowy, the screen fades to
          black, and you are lead to another set of options.
     "Eh... Eto..." ((roughly uhh.. umm...))
          Nanami yells at you, then asks what's going on, and the screen fades
          to black, as you explain what's going on. You're then presented with
          another set of options.
I'm not exactly sure what these next two options are. One reads "Nanami,
doushite kokota?" and the other reads "Sou da ne." The first one is asking
"Nanami, why _____?" and the other I'm pretty sure is equal to "okay."

In either case, asking the first will get Nanami to yell at you, and the second
won't. Eventually, you're brought to another set of options, and at this point
they're giving me kanji again, so I can't even begin to try to read it. So it's
back to my old standard, pick the top one. This makes Nanami shake you again.
However, I've pretty much come to the conclusion in this game that it's gonna
force you to do what it wants eventually, so it doesn't matter which one you
pick.

Now that you've been reunited with Nanami, you have a menu. This one has only
two options:
Option 1: Inn
     The inns have the same options every time.
Option 2: Leave
     After you leave, you'll get another scene.

C. Highland scene

This is our introduction to Seed, Culgan, and... General Jowy?!?!? Anywho,
after the scene, the screen fades to black.

D. Back to the map / Ryube

Now we're out of Toto, and can go either to Muse or Ryube (or back to the
fort). We'll go to Ryube for now (by going to the fort first).

Ryube's menu:
Option 1: Inn
     Pretty much everywhere you go has an inn, and if there's an inn, it'll
     always be the first option.
Option 2: Card Shop
     Same set of options as the previous card shop, but a different set of
     cards to buy:
     Nanami - 800 (only after Toto)
     Mukumuku - 175
     Eilie - 480
     Tuta - 240
     Nanami is very useful for regular battles, so if you can afford it, buy
     it, 'cuz you don't have any of her at this point. There's also a Rare
     Find here, Templeton (600), sometimes.
Option 3: Leave

E. Back to the Fort

Flik meets you as you enter the Fort, and he and Viktor talk with you and
Nanami ((don't ask me about what, I'm as lost as all of you)). But after your
conversation, you get the menu back. There's nothing new in the card shop, so
head back out, which will trigger another scene.

Someone comes up to the Fort to talk to Flik and Viktor, and you are given
another set of options. Like I've said before, I'm just gonna pick the first
option. After hitting the first option 3 times, Viktor and Flik will talk to
you, then you get your "Duel" with Flik (which is just a regular battle). (If
you pick the second option on the first one, you are taken out of the fort, and
can no longer go to the fort or Ryube, and skip down to part F.)

1. Battle 3- Furikku

This isn't a practice battle, so you'll have to figure it out on your own.

Furikku's Deck:
010. Camus
016. Gengen
025. Flik
038. Gabocha (x2)
056. Nina (x2)
057. Barbara (x2)
063. Pohl
075. Leona
152. ((?)) (x4)
187. ((?))
188. ((?)) (x3)

Rewards:
Nanami (055); Nanami (055) and 174

Flik and Viktor accept you after this, and you get to name your team/army. The
default name is Dyunan (Dunan), but name it whatever you want. I prefer
"Ojamajo", but that's just me. Nanami tells you that your name is awesome, and
you're given two more options (I believe it's a confirmation, but I'm not
sure). Someone shouts out again, and Viktor asks you if you're ready. The first
options is "OK", and the other I'm guessing is a preparation option.

2. Battle 4

After you select "OK", you see Seed, Culgan, and Solon Jee talking, followed by
Viktor and Flik talking, and then you get the battle. It's fairly easy, with 5
VP on your opponent's side, and only 2 on your own.

Opponent's Deck:
011. Gijimu
012. Kiba
071. Rowd
100. Alex (x2)
143. Rikimaru
152. ((?))

Rewards:
((?)) (175) (x2); 175 (x2), 167
220 Potch

After the battle, Solon Jee comments, and then Viktor and Flik talk, and you go
back to the Fort. Viktor and Flik talk again, and you're given the "OK" option
and it's partner again. Waiting (2nd option) will take you back to the menu:
Option 1: Inn
Option 2: Card Shop (same as before)
Option 3: ??
Note that leaving either the Inn or the Card Shop will have Flik ask you if
you're ready.

There's some more talking, as you find that the Fort has been set on fire!
Nanami asks you something, and you get two options. I'm not sure what either
is, but I like the one with the "!!" It also leads you into a battle.

3. Battle 5

Another fairly easy battle, you need 2 VP, your opponent needs 4 VP.

Opponent's Deck:
012. Kiba
071. Rowd
138. Mukumuku
160. ((?))
152. ((?))

Rewards:
Pohl (063), Hanna (126), Rikimaru (143), 167; Pohl (063) x3, Hanna (126)
315 Potch

4. Battle 6

Another battle comes after some dialogue from random characters (I can't read
the kanji). This one's a little harder, you have 3 VP vs. your opponent's 4 VP.
However this battle does have something new: A Mastermind card. I have no clue
what it does, but it does count as that character being in play, which brings
the Unique rule into effect. Well, you won't have an Adlai card at this point
anyway, so it doesn't hurt you.

Opponent's Deck:
003. Adlai
080. Gordon
081. Connell
087. Templeton
089. Tony
090. Hai Yo (x2)
091. Hans
094. Raura
099. Alberto
101. Annallee (x2)
106. Gadget (x2)
127. Humphrey (x2)
128. Pico
131. Futch
134. Bob (x2)
136. Mikumiku
140. Meg
142. Mokumoku (x2)
150. ((?))
186. ((?)) (x2)

Rewards:
150; Templeton (087), Mukumuku (138) x2, 150,
720 Potch

After this battle, there will be more dialogue, followed by another battle,
this time with Luca Blight. The battle starts with each of you needing 5 VP,
but Luca gives you 4 of his VP, so that it is now a matter of 9 VP on your side
and 1 on his.

Luca's Deck:
015. Culgan
019. Solon Jee
031. Luca (x2)
047. Jillia (x3)
069. Yuber
071. Rowd (x2)
073. Lucia (x2)
143. Rikimaru
167. ((?)) (x2)
174. ((?))

I don't think it's possible to win this battle. If anyone is able to, let me
know, and let me know what the rewards for it are.

Anywho, after you lose, Nanami yells at Luca, who attacks her. You're given a
couple of things to say. Eventually, Viktor comes and saves you, and you escape
the burning fort, and it and Ryube are removed from your options of places to
go.

F. Destruction of Toto

When you choose to go to Toto, you can either go into it, or continue to Muse.
Note that if you skipped all the past battles, you automatically enter Toto.
If you enter it, you see a ruined village, and your only option is to leave, so
just continue on to Muse.

Nanami will ask you a question, and then Chapter 3 starts.

~~~~~~~~~
CHAPTER 3
~~~~~~~~~

Comming soon

~~~~~~~~~
CHAPTER 4
~~~~~~~~~

Comming soon

~~~~~~~~~
CHAPTER 5
~~~~~~~~~

Comming soon

~~~~~~~~~
CHAPTER 6
~~~~~~~~~

Comming soon

~~~~~~~~~
CHAPTER 7
~~~~~~~~~

Comming soon

~~~~~~~~~
CHAPTER 8
~~~~~~~~~

Comming soon

~~~~~~~~~
CHAPTER 9
~~~~~~~~~

Comming soon

~~~~~~~~~~
CHAPTER 10
~~~~~~~~~~

Comming soon

~~~~~~~
CREDITS
~~~~~~~

Thanks to Konami for making this game, and my boyfriend for getting me hooked
on Suikoden.
