RESIDENT EVIL CODE: VERONICA X (BIOHAZARD CODE: VERONICA COMPLETE)
SONY PLAYSTATION 2 & SEGA DREAMCAST
WRITTEN BY: CVXFREAK
COPYRIGHT 2001 CVXFREAK
VERSION: FINAL EDITION

========
CONTENTS
========

1.	INTRODUCTION AND UPDATES
2.	DISCLAIMERS: READ BEFORE E-MAILING ME!
3.	JAPANESE DREAMCAST AND PS2 DIFFERENCES
4.	CONTROLS, COMBAT TIPS AND HERB MIXING CHART
5.	PRISON PART 1
6.	PALACE AND AIRPORT PART 1
7.	MILITARY TRAINING FACILITY A
8.	PRIVATE RESIDENCE AND PALACE PART 2
9.	PRISON PART 2
10.	RETURN TO PALACE AND PRIVATE RESIDENCE
11.	AIRPORT PART 2
12.	CLAIRE IN ANTARCTICA
13.	CHRIS IN THE FACILITY
14.	CHRIS ESCAPES ROCKFORT
15.	CHRIS IN ANTARCTICA
16.	CLAIRE FINDS STEVE
17.	CHRIS IN ANTARCTICA PART 2
18.	FINAL BATTLE
19.	QUICK WALKTHROUGH
20.	MONSTER AND BOSS LIST
21.	ITEM AND WEAPON LIST
22.	GAMESHARK CODES: DREAMCAST VERSION ONLY
23.	CHANGEABLE AND OPTIONAL SCENES
24.	CODE: VERONICA'S RANKING SYSTEM
25.	CODE: VERONICA X'S FILES
26.	CHARACTER BIOGRAPHIES
27.	STORY/HISTORY OF RESIDENT EVIL
28.	BATTLE MODE
29.	DIFFERENCES BETWEEN CV AND CV:X
30.	VERSIONS OF CODE: VERONICA AND OTHER RESIDENT EVIL GAMES
31.	RUMORS AND FACTS
32.	WESKER'S REPORT DVD
33.	MY CODE: VERONICA REVIEWS
34.	FREQUENTLY ASKED QUESTION
35.	CONCLUSION

===========================
1.	INTRODUCTION AND UPDATES
===========================

This is CVXFREAK's Resident Evil CODE: Veronica X Guide. This is a 
guide elaborating on everything CODE: Veronica, from the game itself to 
outside information. I hope everyone finds this guide useful.

Please note that this guide is complete. I have checked every nook and 
cranny on this guide and now it is officially complete. I will not 
update this document anymore. It really doesn't need any type of 
updating anymore, as it is complete. 

If needed, I will update this only when something is SOO wrong that 
it'll affect gameplay. I won't go through the trouble of updating the 
guide for a simple spelling error or a slight error in the item list. 
No.

I have also tested the strategies in this guide and rest assured- they 
work! Don't e-mail me saying they don't, because they do! If they don't 
work for you, try again precisely until you get it. Over and out.

CVXFREAK

==================
September 22, 2001
==================
UPDATE: I moved a lot of extras over to the bottom of the FAQ. I 
removed the rather worthless Trevor Letters and moved all the extras 
around. I added a separate section for disclaimers. In addition to 
that, I changed several strategies for certain bosses, a suggestion by 
Thomas Wilde. I will stop updating this now. I have updated this giant 
document long enough and nothing has really changed, except for a buck 
load of extras. I have further guides to make and update and this is 
getting in the way. 

=================
September 7, 2001
=================
UPDATE: I fixed the Paper Weight Puzzle. Sorry for anyone who got 
thrown off. I added ALL the websites permitted to use this FAQ. So 
don't ask me anymore. I patched a few sections up. Enjoy!

=================
September 3, 2001
=================
UPDATE: I fixed up my Speed Walkthrough thanks to Vincent Merken, It 
doesn't make much sense. He nicely pointed that out to me! Thanks 
Vincent! Please check out Vincent's Speed Guide for the original CV. It 
is more specific. 

===============
August 28, 2001
===============
UPDATE: Changed DIJ Diary to reflect how it is in CVX of the American 
Versions. I added an Herb Mixing Chart into the Combat Tips and 
Controls Section. I added a new version of the game in, called Gun 
Survivor 2: BioHazard CODE: Veronica. In addition to that section, I 
added information on all the RE games to date, including PC Versions 
and the hidden RE2 game! Enjoy! 

===============
August 10, 2001
===============
UPDATE: I am adding the Trevor Letters to the FAQ, because it has some 
importance to the RE series. This will be great for the American 
Versions. In addition, I am also using a new separation format to the 
guide (notice the new headers for the UPDATES sign above?). It's easier 
to navigate around. 

==============
August 8, 2001
==============
UPDATE: I replaced the Roman Numerals for numbers to be easier to 
update. I also am re-organizing the entire FAQ. Some things are out of 
place, like the quick walkthrough and speed guides. With the American 
Version bound soon, I have to make this guide much better to reflect 
everything on the American Versions. So with everything moved around, 
you can now find everything in one place and navigate a lot easier. All 
3 guides are in 1 place and the monster and item list are next to each 
other. 

=============
July 31, 2001
=============
UPDATE: I added a Speed Walkthrough to the guide for beating the game 
in less than 3.5 hours.

=============
July 26, 2001
=============
UPDATE: I added a Quick Walkthrough. I added a "HP" section within the 
Monster and Boss section to see how many hits can kill any RECVX 
character. I also added a Shotgun and Grenade Launcher section to the 
monster list to see how many shots they can sustain. I then added a 
Rumors section with facts, too! I also added a MUCH deeper synopsis for 
all the RE games in the Story and History section! Also, I added a few 
words in the introduction. To put the icing on the cake, I added 
BIOHAZARD CODE: VERONICA: LIMITED EDITION and BIOHAZARD CODE: VERONICA 
to the CODE: Veronica Versions section. Enjoy!

=============
July 24, 2001
=============
UPDATE: I added a lengthy synopsis of CVX to the FAQ/Walkthrough. I 
also added the Slot Machine Area to Battle Mode. I'm also adding 
Gameshark Codes, thanks to mysticcat's FAQ for them. I am now adding a 
step by step walkthrough for every character in Battle Mode. I'm also 
adding how many bullets it takes to kill in the Monster Section.

=============
July 21, 2001
=============
UPDATE: Yet again I'm updating this to make this guide the best it can 
be. I never added this into the FAQ: The A Rank!!! SO I'm adding that 
now, near the bottom section. I'm fixing a few spelling errors, too.

=============
July 19, 2001
=============
UPDATE: I added a Monster and Boss List to the FAQ. I am also adding an 
Item and Weapon List for both Chris and Claire. ENJOY!!!  

=============
July 17, 2001
=============
UPDATE: I played through my old CODE: Veronica and transferred the 
files over to the document. I also added "Combat Tips" in the Controls 
section. I also added a RESIDENT EVIL SURVIVOR synopsis.

=============
July 13, 2001
=============
UPDATE: I have added a transcript of Wesker's Report, which I got from 
mysticcat's great FAQ for RE CVX. You should read his FAQ, too. The 
Wesker's Report, which I analyzed, too. ENJOY!

============
July 9, 2001
============
UPDATE: I added a TON of CV questions to the Frequently Asked Games 
Section. I changed some of the BIOHAZARD terms into Resident Evil, 
since this game is now gonna be out with the Resident Evil names soon. 
Cleaned some more sections up, such as special thanks.

=============
June 28, 2001
=============
UPDATE: I've found a lot of feedback for this guide and am now 
converting this guide to cover all the modes of the game. The "Easy and 
Normal Mode" section has been removed and you can now find that the 
guide will cover optional areas. I also added Alfred, Alexia and 
Rodrigo's bios.

============
May 17, 2001
============
UPDATE: When it was posted on GameFAQS.com, it was formatted 
incorrectly. I also added a "Easy and Normal Mode" Section. Once the 
game reaches America, I'll add the files of the game. I also corrected 
the "Thanks" section.
 
============
May 24, 2001
============
UPDATE: This guide can now be found at neoseeker.com and cheatcc.com! 
Gamefaqs.com, too! I have made some more changes and added an 
"Important Dates" Section near the bottom. It concentrates on upcoming 
RE games. Also, any Japanese readers reading this, can they please send 
me the translated files of the game? Thanks.

========================================
2.	DISCLAIMERS: READ BEFORE E-MAILING ME
========================================

1. I'm literally sick of receiving e-mail asking to "Defeat Tyrant" or 
"Extinguisher" questions. If you have trouble with Tyrant, DON'T E-MAIL 
ME. START OVER AND SAVE THOSE BOW GUN ARROWS. AND YOU DON'T NEED THE 
EXTINGUISHER TO BEAT THE GAME! IT ONLY GETS YOU THE MAGNUM! If you e-
mail me I won't respond. Period. 

2. If you have something to e-mail me with, put "CVX Guide-_______" and 
in the blank, put what you need. I will answer to the best of my 
ability. Don't send me theories, either. I come up with many my own 
already. 

3. To ask to post this guide, NO! GameFAQS.com keeps them up to date 
and no more websites can post this unless I give them permission. This 
guide can be found in:

GameFAQS.com
Cheatcc.com
Neoseeker.com
Gamewinners.com
AnewBlood.com
Ps2fan.com
PSXCodez.com
http://forums.compuserve.com/gvforums/default.asp?SRV=Gamers&loc=us.
GamePilot.de
A Norwegian Website (Can't remember the URL)
 
Please e-mail me if I gave you permission to post and you're not on 
here. 

4. BIOHAZARD is the JAPANESE name for RESIDENT EVIL. RESIDENT EVIL is 
the EUROPE and USA name of BIOHAZARD. But essentially, besides the 
name, they are usually the same game!

5. There are no difficulties in the American or European Versions. So 
stop asking me or I will delete your mail or e-mail you back telling 
you to read this guide at GameFAQS. Only the Japanese Versions have 
difficulties.

=========================================
3.	JAPANESE DREAMCAST AND PS2 DIFFERENCES
=========================================

Resident Evil CODE: Veronica X was released across 2 platforms. Those 2 
platforms were the JAPANESE Dreamcast and all region PS2s. There are 
several differences between the 2. But they are only small differences 
that don't affect the story line. They are mostly featuretical 
differences. 

1.	The Dreamcast Version has 2 discs. The PlayStation 2 Version has 1. 
Even with only 1 disc on the PS2 version, you still get the free 
save in the middle, like the Dreamcast Version.

2.	The PS2 Version has slightly better graphics than the Dreamcast 
Version, though the improvement isn't quite obvious.

3.	Battle Mode is automatically unlocked in the Dreamcast Version of 
CVX (NOT CV). In the DC version, you only need to unlock Steve. You 
must unlock Battle Mode in the PS2 Version. In the PS2 Version, you 
must unlock Alt. Claire, Steve and Wesker. 

4.	The Dreamcast Versions' introduction (where they show scenes of the 
game and then the CVX logo appears) is different from the PS2 
Version.

5.	The controls are different. The differences are in the section with 
the controls.

6.	The DC Version uses 2 GD Roms, while the PS2 Version uses 1 DVD Rom. 
With that in mind, the FMV in the PS2 Version look better.

==============================================
4. CONTROLS, COMBAT TIPS AND HERB MIXING CHART 
==============================================

DREAMCAST VERSION:

R Trigger: Ready Weapon (press and hold)
L Trigger: Change Targets (when R trigger is held)
X Button: Action/Confirm Selection
Y Button: Map Screen
B Button: Status Screen/Cancel
A Button: Dash (with D-button UP)/Cancel selection
Start Button: Option menu, skip movie/cut-scene
Analog Thumb Pad: Moves character and options
D-Pad: Moves character and options

To move character:

UP: Forward
DOWN: Backward
RIGHT: Rotate right
LEFT: Rotate left


PLAYSTATION 2 VERSION:

START Button: Start Game/Display Status Screen
SELECT Button: Skip movie/cut-scene
Left Stick: Highlight Menu Selections/Move Your Character
Right Stick: Display Status Screen by pushing down
TRIANGLE Button: Display/Hide Map Screen
O Button: Cancel Menu Selection/DOWN + O= 180* Turn 
X BUTTON: Confirm menu selection/Attack/Action
R1: Aim Weapon
R2: Change targets with R1 pressed    

To move character:

UP: Forward
DOWN: Backward
RIGHT: Rotate right
LEFT: Rotate left

=================
***COMBAT TIPS***
=================

1.	Be sure to dodge any monsters when necessary, minus Hunters and 
Banders, because they have great reach that can get you hurt while 
running.


2.	When you have the Shotgun, be sure to try to kill zombies/ zombie 
groups with the head cap. It saves ammo and pain.


3.	Try to aim at 2 targets when you have the M100Ps or Submachine Guns 
equipped. It saves ammo and pain.


4.	Be sure to use the right type of Grenade Launcher ammo against the 
right enemies. EX: Acid Rounds hurt Hunters, but zombies can 
withstand it. Flame Rounds hurt Banders, but Sweepers can easily 
shrug them off. Make great management.


5.	Don't use the Glock that much. You'll get plenty of Shotgun and 
Assault Rifle and Submachine Gun ammo to be wasting your time with 
the Glock.


6.	Try to avoid First Aid Sprays and retries and saving to get a better 
score, but make a good balance by saving every time you beat a boss.

7.	But on Disk 1, there's only one boss... so make 2 saves on Disk 1. 
   Save only after you gain access to the Palace (after escaping           
Prison) and Private Residence (After finishing Military Training 
Facility).

These tips can help you beat the game quicker and get a better score! 
Good luck!!!

=======================
***HERB MIXING GUIDE***
=======================

1. RED + GREEN = FULL HEALTH

2. GREEN + GREEN + GREEN = FULL HEALTH

3. GREEN + GREEN = 50% HEALTH

4. GREEN + BLUE = 25% HEALTH AND POISON HEAL

5. BLUE = POISON HEAL

6. GREEN = 25% HEALTH

7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL

8.	GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL

================
5.	PRISON PART 1
================

After the cut-scene is over, equip the Lighter. You'll see a scene with 
Rodrigo Raval, where he needs Hemostat. If you play the game right, 
you'll be back in this room later. If you're playing on a mode other 
than VERY EASY, grab the Combat Knife. Exit through the door. 

You'll see a Typewriter. Save the game. Now climb the stairs. When 
you're at the top, equip the Rocket Launcher or Combat Knife. Walk 
passed the burning truck until a cut-scene happens. After it, blast all 
5 zombies with the R. launcher and run toward the briefcase. It is 
surrounded by fire and you need an extinguisher. If you don't have the 
R. Launcher, don't bother trying to kill the zombies. Just try to get 
through the exit. You'll be back here. Exit through the door passed the 
open gate.

Upon entry, walk and then you'll see a cut-scene introducing Steve. 
Claire now has a Pistol. After he leaves, grab the ammo over by the 
burning truck. Head through the door in front of Claire.  Since you 
have a strong amount of health, you can skip the Barracks. EASY and 
NORMAL people, enter the barracks.

                  ======================
                  ***BARRACKS SECTION***
                  ======================
Inside, gun down all the zombies but one. Then use the Knife on the 
zombie's legs to put them down. Grab the green herb on the higher area 
of the room and then enter the door to the right of the entrance.

There, run passed the bunks and turn right and to the shower stalls. 
Grab the Pistol ammo at the far end of the shower stalls and then go to 
the window with the zombie behind it. Grab the ammo near him and then 
the zombie will push through the window. Kill the zombie and grab the 
M100P double guns. Watch out for the other zombies. Go outside.
                  ==========================
                  ***END BARRACKS SECTION***
                  ==========================

Upon entry to the area around the Barracks, turn right to see a chain 
link fence. You'll unlock it shortly. Go around the Barracks until you 
are on the other side of that gate. Go through the last door. 

You are now in the Guillotine area. Blast and shoot all the zombies. 
You can't get to the ones behind the cage yet. Turn the corner and 
enter.

You are now in the Security Area. You'll see a metal detector. Insert 
your R. launcher, Handgun, bullets, Lighter, everything except Herbs. 
Proceed through the hall, passed the windows. You'll see another metal 
detector. Skip the door for now and activate the Duplicator machine to 
the left of the metal detector. After turning it on, go through the 
door to the right of the metal detector. 

Inside, you'll see Steve. After he leaves, go examine that yellow clip. 
You'll find a Hawk Emblem. Before leaving, examine the pad next to the 
blocked door. After moving the lever, you can forget about this door. 
You can open it later, but since you have the R. launcher, you don't 
need many items. Exit and head back to the duplicator.

Put the Hawk Emblem inside the glass part and watch it scan. Now go 
back to the first metal detector. Pick up the R. launcher and Handgun 
with bullets. Pick up a First Aid Spray, too. Go back to the Guillotine 
Cage. 

Go passed the roll-up gate. Press the button and the red gate will 
rise. Blast the 2 zombies and the ones that escape the guillotine. In 
the garage, get the Extinguisher. Now go inside guillotine and get the 
Padlock key from the slick. Now go back to the Barracks with the Pistol 
equipped. 

As you circle the area again, zombie dogs will come out and attack 
Claire. Use the Handgun on them because the Launcher can't aim down. 
After killing them, go to the chain gate and unlock. Now you can get 
back to the guillotine without going all the way around! Now exit to 
the door leading back to where Claire first met Steve. There, go back 
to the graveyard.

In the graveyard, use the Extinguisher on the fire and get the 
Briefcase. Check the top with the "check" option and you'll find TG-01. 
Now you have to go back to the duplicator passed the metal detectors. 
Go there now, using the shortcut in the barracks. 

Deposit your weapons and ammo and since TG-01 is alloy, can be taken 
passed the detector. Once back at the duplicator, place it in the 
machine right of where the Hawk Emblem is. The TG-01 slab will now be a 
Hawk Emblem copy that can be taken passed the metal detectors. Get the 
Hawk Emblem Alloy. You'll hear shattering glass and zombies, so run 
passed them. At the first metal detector, take only the Pistol, M100Ps, 
R. Launcher, Hawk Emblem Alloy, Bullets, Combat Knife and a First Aid 
Spray. Now go back to where you first met Steve Burnside. 

There, blast or avoid the zombies and look for the giant gate. Place 
the Hawk Emblem Alloy and then go through. You are now out of the 
Prison- for now!

============================
6.	PALACE AND AIRPORT PART 1
============================

Claire is now out of that damn Prison, but remember the area well 
because you will be back much later in the game. Send Claire across the 
Bridge. You'll see white crates. Grab the 2 green herbs. Push the far 
out one toward the fire. Then push it right over the fire. Now climb 
over it. Climb the stairs. You are now in the Passage.

Blast all the zombies in sight. Now run passed the first door toward 
the gate. Remember where that door is- it leads to the Military 
Training Facility. Climb the stairs and you are now in the Palace's 
yard.

      ==============================================
      ***GETTING THE BOW GUN AND EXPLOSIVE ARROWS***
      ==============================================
NORMAL players, do this. VERY EASY and EASY guys proceed into the 
Palace and continue the next section. Go into the Military Training 
Facility. Dodge the dogs and then head into the building. Go up the 
first flight of stairs and then passed the knobless door. Enter the 
next door. Go to the table near the locked door and grab the Bow Gun 
and the file. 

Then watch a cut-scene of a man getting killed by a Bandersnatch. Go 
back downstairs before the timer runs out. Then proceed to the door 
next to the locked shutter. Go through the locker room and kill the 
tougher zombies with the M100Ps. Go through the door at the end and 
you're at a pool. Kill the zombies and go into the pool. Look for a 
valve handle on the left of the pool. That'll stop the water from that 
statue. Grab the key nearby and then go back to the main hall.

There, go through the brown door between the 2 shutters. Grab the Green 
Herb and then go to the back of the room and find a locked cabinet. 
Open it with the Key with Tag and then it'll reveal Explosive Powder. 
Combine that with the Bow Gun to have Explosive Arrows, which are good 
against Tyrant!!! Proceed toward the Palace now.
       ==================================================
       ***END GETTING THE BOW GUN AND EXPLOSIVE ARROWS***
       ==================================================

In the yard, use the Handgun on the zombie dogs. You'll see a green 
glowing key, but you don't need to get it until the end of disk 1(DC 
Version). PS2 Version only has one disk. Enter the main doors into the 
mansion. Inside, go to the computer and type in the code: NTC0394 and 
the northwest door will open. The west door does NOT need to be 
explored unless you're on NORMAL. Explore the room and grab some 
bullets and a Duralumin Case. Enter the door you just unlocked. 

Blast all the zombies, pick up the Pistol bullets and head through the 
only open door. Go to the right of the table and press the button to 
watch a movie. Watch the movie closely, as it will be a clue to a 
puzzle at the end of disk 1 (DC Version). A panel will then open. 
Inside, grab the Steering Wheel. Now go back to the entrance of the 
Palace. 

When you try to exit, Steve will scream. Go back to the room where you 
saw that movie and now go to where the projector screen used to be. 
Examine the computer and enter options C and E and then DECIDE. Steve 
will come out with 2 Gold Lugers. Claire needs those and you'll find 
out why. After Steve leaves without giving them to Claire, go back to 
the main hall. 

When there, Alfred Ashford, the boy from the video, will attack Claire. 
He'll babble about the island and the zombies and then leave. Go up the 
stairs to where you saw him. Climb another set of steps and enter the 
door.

You are in the game's first save room. Look in the crate. Deposit the 
Handgun and bullets and withdraw the Assault Rifle (VERY [EASY]). 
NORMAL PLAYERS keep what you have except for the Duralumin Case and 
Extinguisher. Now turn the corner of the room to see another door. The 
door is locked and needs to be unlocked with 2 Gold Lugers. Steve has 
those Lugers. Make sure you save the game and exit the mansion. 

In the Palace yard, turn right from the entrance and down another gate. 
You'll see a dock. Use the Steering Wheel on the dock and then turn it. 
The dock will move and a Submarine Elevator will rise. Go inside. 

Inside the Submarine, equip the Side Pack on the bench. The Side Pack 
gives 2 extra item slots. Now press the glowing button and the 
Submarine will descend. When it stops, climb the ladder and you are now 
in the Airport Steve was talking about when you first met him. Go down 
the tunnel until you reach a door. Go through.

You are now in the Fork Room. Go to the gate at the right fork. You are 
now in the Bridge. Cross the Bridge with the Lighter equipped to fend 
off the bats. Go through the other gate.

You are in the Cargo Room now. You'll see a lift in the corner. Ride it 
up to the crane controls. Operate them. Push the control pad up until 
it stops. Then push it left all the way until it stops. Passed the 
crane controls, you'll see a door leading to the Bridge control. It is 
missing a lever. Don't worry about this puzzle for now- it is for the 
end of disk 1 (DC Version). Go ride the lift back down.

Now go to where the crate was. Operate the cargo elevator. When it 
rises, kill all the zombies. Grab the Biohazard Card. Now cross the 
bridge again and head back to the Submarine. Press the button again and 
the Sub will rise back to the dock. 

Exit the Sub and use the Steering Wheel to push it back toward the 
pier. Now climb the stairs back to the Palace yard. Pass the Palace 
entrance and through the gate leading to the Passage. In the Passage, 
head into the door leading to the Military Training Facility.

===============================
7.	MILITARY TRAINING FACILITY A
===============================
 
*Note: The reason why I call this Military Training Facility "A" is 
because when you control Chris, he explores the MTF as well. But what 
he explores is quite different from what Claire explores. So try not to 
get mixed up with Chris and Claire's MTF missions. 

As you enter, a HUGE worm will attack Claire. Let it have a rocket and 
it will die. On EASY or NORMAL, dodge the thing and enter through the 
building. When you enter, go to the shutter on the far back and use the 
Biohazard Card to open it. When you pass through, it will lower again. 
Pass through the door into the courtyard. 

When you enter the courtyard, Alfred will try to shoot you with his 
Sniper Rifle. Evade by running up the stairs. Go passed the locked 
brown door and the blue box on the balcony handle. Enter through door 
Alfred went through. Remember where that blue box is! You will be in a 
hall. Go down and then to the gray door. It is a save room. Make sure 
you have 3 spaces at least. Save the game and exit.

Now go through the brown door. Alfred will lower a shutter and lock you 
in. Go through the brown door. Turn left and collect the pair of 
Machine guns. Now attempt to go down the stairs and a Bandersnatch will 
appear. Blast it with the Rocket Launcher or use 3 Bow Gun Arrows to 
kill it. A door at the bottom of the stairs will open. Go through it 
and another Bandersnatch will attack Claire. Steve then comes in 
"Matrix-style" and blasts the Bandersnatch with the 2 Lugers. After it 
dies, Claire trades the 2 machine guns for the 2 lugers. Now Claire can 
access that door in the Palace Save Room. 

The floor starts to lower. Then you will control Steve. Steve is now in 
Steve Room 1. Blast all the zombies and then head to the door on the 
left. That is Steve Room 2. Blast all the zombies in here and remember 
that green bottle in this room. Chris will need that. 

Go back to Steve Room 1 and head through the door next to the gate. You 
are now in Steve Room 3. Blast all the zombies. Now climb the stairs 
and then exit into the Sewer Balcony. Steve will rant and then you are 
in control of Claire again. Claire and Steve ride an elevator up. When 
you control Claire, follow Steve through a door.

You are now on 2F of the Steve's Dad room, and you'll soon see why it 
is called the "Steve's Dad" room. Go to Steve and you will fall down 
into 1F of Steve's Dad room. Steve will suddenly see a zombie and empty 
his Machine guns into. He will then say "father!"... 

Steve tells Claire about why he is on the island and that he just 
killed his zombie dad. When the scene is over, head to the door left of 
Steve. Blast all the zombies and then head to the door at the end. 

You are in the Model Room. Grab the Eagle Plate and then head back to 
Steve's Dad Room 1F. Head through the double doors to the Tank Room. 
Exit the Tank Room through the single door. You are back in the yard 
where you fought the worm. Head into the door you went through before.

Inside the Main Hall, head to the far shutter and raise it. Go through 
the door to where Alfred attacked you. Kill the dogs with the Assault 
Rifle or NORMAL players can dodge them. Then go to the blue box on the 
balcony. Insert the Eagle Plate and the box will reveal an Emblem Card. 
Now go back through the door to the Save Room. Use the Biohazard Card 
to raise the shutter Alfred lowered. Put the Lugers inside the Item 
Box. Collect the Hemostat from the Save Room and deposit it into the 
item box. Now go back to the yard where Alfred attacked you. 

Go down the stairs and then through the gate passed the fire. You'll 
see a ladder. Go down. Go passed the lever to the gate. Remember that 
lever when you play as Chris. Use the Emblem Card on the gate. Climb 
down the step and you are now back in Steve Room 3. Head back to Steve 
Room 1. Raise the gate next to the door and then take the Grenade 
Launcher if you want, although there's already one in the Item Box if 
you're an EASY or VERY EASY player. Now go back through Steve Room 3 to 
the Sewer Balcony. 

In the Sewer Balcony, head through the elevator and ride it to 2F. On 
2F, go to the gate and use the Emblem Card on the blue gate. When it 
rises, discard the Emblem Card. Run passed the brown door to the main 
screen. Examine the computer and then take the Army Proof. You need 
that Proof for the end of disk 1 (DC Version). Examine the camera 
computer and you will see an infra red scope of a room. Zoom in on the 
Skeleton Picture and remember the code "1126". 

Now exit the room through the brown door. You are now back on the 
balcony where you got the Emblem Card. Go down and back into the Main 
Hall. Now go to the first shutter and use the Biohazard Card. Discard 
the Biohazard Card and then climb the stairs. Pass the door with no 
doorknob. Chris will open that door. Go through the open door. Inside, 
look for the other door and enter the "1126" code. 

Enter and collect the Skeleton Painting. An Albinoid will then escape. 
Dodge them and run for the Main Hall before you get trapped. Go back to 
where Steve shot his dad. Head into the room where you got the Eagle 
Plate. Put the Painting in the spot where the Eagle Plate used to be 
and a wall will slide up. A model of the MTF will appear. There's a 
Gold Key on it. Grab it. Now leave the MTF and head back to the Palace.

======================================
8.	PRIVATE RESIDENCE AND PALACE PART 2
======================================

Once back in the Palace, go through the door you unlocked with the 
computer. Inside, pass the door where Steve got the Lugers. Unlock 
those double doors with the Gold Key and discard it. 

Inside, press these paintings in order. Press the women painting first. 
Then press the painting with the man and 2 babies. Then press the red-
haired man holding a teacup. Then press the other red-haired man 
painting with a plate in the back round. Then press the painting with a 
guy holding paper. Then press the painting with the man wearing blue. 
Then press the giant painting. It will spin and a vase will be 
revealed. Grab it and check the inside. A Queen Ant Object is inside.

Now go to the Save Room. Deposit the Bow Gun and Army Proof. Grab the 
Lugers and use them on the door. The door will now open. Go through and 
find the computer on the desk. Enter the code "1971" and then a shelf 
will slide, revealing a passage. A Bandersnatch will appear. Use the 
Rocket or Grenade Launcher to blast it. Go through the door in the 
tunnel. 

Follow the tunnel until you reach the stairs. You are now in the 
Private Residence. In the yard, blast/dodge the Bandersnatch and then 
enter the building with the Lighter equipped. 

Inside, climb the staircase until you reach a door. Go through. Claire 
will then hear Alexia Ashford talking to her brother, Alfred. After 
"they" leave, go inside the nearest door. Examine the Music Box and 
close it. The bed will drop and reveal a Silver Key. You can't climb 
the ladder on Alexia's bed right now. Go back to the Palace. 

Once back, use the Silver Key on the door across the save room. Inside, 
are a casino and a piano. Collect the Herbs if you want to heal. 
Collect the Explosive Power and make 10 Explosive Arrows. Deposit them 
in the item box. Now go back through the door you unlocked with the 
computer.

There, go to the nearest double doors and unlock them with the Silver 
Key. Discard the Silver Key and enter. Launch a rocket at the 2 
Bandersnatch, or dodge them. Now go to the floor between the two desks 
and collect another Eagle Plate. 

Go back to the Save Room and grab the Hemostat medicine. Now gear up 
with the Hemostat and Eagle Plate because you are going back to the 
Prison! Head back to the Passage and down to the Bridge. Head through 
the giant gate.

======================================
9.	PRIVATE RESIDENCE AND PALACE PART 2
======================================

When you are back in the room where you met Steve for the first time, 
head to where Rodrigo is. Claire will feed him the hemostat and trade 
her Lighter for the Lockpick. After the scene, go back to the 
Guillotine. Inside, passed the slick, use the Eagle Plate on the door. 
When it slides, blast the zombies.

Go through the door. Blast the zombies and head through the left door. 
You are in the Doctor Room. Pass through the room to another door. Pass 
through that door. NORMAL PLAYERS find the Duralumin case and use the 
lockpick to open it. It will reveal Handgun parts. Combine it with the 
Handgun to create a 3 burst Handgun. Go back into the Doctor Room. 
You'll see a Doctor zombie and a normal zombie. Blast both of them. The 
Doctor Zombie dropped a Glass Eyeball. Pick it up. Now go to the back 
area of the room and place the eyeball in the cadaver. A secret 
stairway will form. Go down.

Cross the Bat Hall and go through the door to the Torture Room. Blast 
the zombies and go down the stairs into the door. You are in the Armor 
Room. Grab the Rusted Sword. The middle statue will rise and gas will 
begin to spread. Push the bar on the statue counter clock-wise and the 
gas will stop. The statue you got the Rusted Sword from will spin into 
an armor. Insert the Rusted Sword in and a zombie comes out. Blast it 
and collect the Piano Roll. You have now explored EVERY room in the 
Prison! Go back to the Palace.

============================================
10.	RETURN TO PALACE AND PRIVATE RESIDENCE
============================================

    =================================================
    ***GETTING EXTRA SUPPLIES: NORMAL PLAYERS ONLY***
    =================================================
Since a boss fight is coming at the end of disk 1, detour into the 
Military Training Facility. Go to the room where you used the Key with 
Tag and find the drawer near the door leading to the back area. Use the 
lockpick and then Pistol bullets will be revealed. 

Go to Steve Room 2 and use the lockpick on the cabinet with the Acid 
Rounds. Grab the Acid Rounds. Then go to the room with the MTF model. 
There's a drawer on the right. Use the lockpick and a First Aid Spray 
will be revealed. Grab it and then continue back for the Palace.
    =====================================================
    ***END GETTING EXTRA SUPPLIES: NORMAL PLAYERS ONLY***
    ===================================================== 

Go back to the Casino Room in the Palace. As you enter the yard, a new 
scene will occur between Albert Wesker and Claire. Wesker has 
superpowers and is after Chris and Alfred Ashford. He beats Claire up 
and tells her that he attacked the island. Wesker then jumps for the 
airport.
 
Ignore Wesker for now. Insert the Piano Roll into the Piano and one of 
the slot machines will open. Grab the King Ant Object. Now go back to 
the rooms of the Private Residence where you saw Alexia talking to 
Alfred. Watch out for zombies and Bandersnatches.

Go to the room where you got the Silver Key. Insert the Queen Ant 
Object into the Music Box and it will open. Grab the Music Box Plate. 
Go back out the hall and head into Alfred's Room. Put the King Ant 
Object into the music box in this room. When it opens, put the Music 
Box Plate in. Alfred's bed will lower, revealing a ladder. Climb it.    

You'll be on a carousal. Step off toward the ant painting. Circle the 
carousal until you see a glittering object- a Silver Dragonfly, on a 
chair. Check it and remove the wings. Go back to the ant painting and 
insert the Dragonfly Key. The carousal will spin and a ladder will be 
revealed. Climb the ladder.

There, push the crate right toward the bookshelf. Climb it and then 
grab the file and Airforce Proof like the one you got in the MTF 
Control Room. Now descend down the ladder to that carousal and down the 
ladder into Alexia's Room. 

As you leave Alexia's Room, you'll see a cut-scene involving Steve 
shooting Alexia. As Claire gives chase into Alfred's Room via a secret 
door, you find out Alfred has been dressing up like his fake sister, 
Alexia. After the cut-scene, head back to the yard of the Palace.

When you get there, grab the Navy Proof. The self-destruct system will 
then activate. After a cut-scene with Steve, go to the dock leading to 
the Airport.

====================
11.	AIRPORT PART 2
====================

At the dock, Steve will lead you to the Sub and the Airport. Follow him 
to the Fork Room. This time, go to the left fork. You'll be at a 
seaplane terminal. On the loading lift, insert the Navy, Army and 
Airforce Proofs and go into the plane. Steve is in control. Climb the 
stairs in the plane and a scene with Steve occurs. Claire needs to 
raise the bridge to fly off the island. Grab the lever and head back to 
the Fork Room.

Go to the Right Fork again. Cross the bridge into the Cargo Room. Ride 
the lift; pass the crane controls and head through the door. Insert the 
lever and raise the bridge to level 2. Cross the bridge to the Oil 
Room. You'll find out why it's called "Oil Room" when playing as Chris. 

Go to the pile of dead zombies and get the Airport Key. After that, 
NORMAL PLAYERS use the lockpick next to the Oil Machine to get an 
important First Aid Spray. Go back to the Cargo Room and use it on the 
gate next to the lift. Go through to the Airport Save Room. Equip the 
Rocket Launcher or NORMAL and EASY players equip the Grenade Launcher. 
Crates jam the elevator. Push the right crate into the elevator. Now 
push the left most crate all the way right and then push it in.

NORMAL guys might wanna save the game. Grab all the First Aid Spray, 
Grenade Rounds (load them into G. Launcher) and Pistol bullets. NORMAL 
people, withdraw the Duralumin Case from the Palace bathroom and use 
the lockpick to open and reveal Explosive Powder. Combine it with 
normal arrows and then put it in the item box. 

Now board the elevator. It will rise while Alfred, still talking like a 
woman, releases something familiar- it's a naked version of Tyrant from 
Biohazard 2! And it's out for Claire. Also, there's 5 minutes until 
detonation. When the elevator stops, head out. Claire is now in the MTF 
yard where she fought the worm. Head toward the Palace.

On your way, Tyrant appears. Trapped, blast it with the G./R. Launchers 
and it will kneel. When it gets up again, fire more shots and then 
fall, face down. Run passed it and head passed the Palace for the dock. 
Call the Sub with the Steering Wheel and then head down. Get to the 
Fork Room and take the left into the plane. 

The seaplane flies off the exploding island. Steve and Claire apologize 
for everything that happened (notice the Biohazard 2 "A" Scenario 
Ending theme playing). Alfred, still talking in a girl's voice, escapes 
the island via an airport under the MTF's tank. Remember that for 
Chris' game. 

Back on Claire's plane, the Tyrant gets into the back area of the 
plane. Load the R. launcher and enter through the door next to the item 
crate. Tyrant has returned. Save the game before heading in.

============
***BOSS 1***
============                                                             
Tyrant                                                               
Difficulty: Easy                                                     
Since VERY EASY GUYS so conveniently have a R. launcher, simply fire 
two rockets and then press the catapult button to the right of the 
door. A crate will launch out of the plane and Tyrant will get pushed 
off. Your first boss battle won in 10 seconds. EASY and NORMAL guys 
don't have it easy. From the door, fire ALL 27 Explosive Arrows. The 
press the catapult. There! Tyrant isn't THAT hard in all difficulties. 
Return to the cockpit.
============
***BOSS 1***
============

Once back in the cockpit, Steve will lose control of the plane. Alfred 
seems to have put it in auto pilot mode. It then goes to Antarctica 
after another cut-scene. 

***Dreamcast players switch to Disk 2 after the "free" save. PS2 
players can simply start playing after the cut-scene. PS2 players get a 
free save, too.***  

==========================
12.	CLAIRE IN ANTARCTICA
==========================

After Steve leaves, head to the right of the busted seaplane. Climb 
down the ladder and go further right. VERY EASY guys can pass the door 
and go down the stairs. Other players, enter. There, grab all the items 
lying around. Bullets, Explosive Powder and First Aid Spray are in this 
room. Dodge the now live zombies and exit. Proceed down the stairs. 

You are in the Moth Room. Go to the door ahead. It is a Save Room. Grab 
the Grenade Launcher with Grenade Rounds and a Pistol for EASY and 
NORMAL guys. Look at the bookshelf behind the desk. Push it forward and 
then turn right in the new passage. You'll see lockers. Run toward them 
and a mouse named DIJ will pop out and run. Examine the locker and you 
will find a button that doesn't work yet. You need power for it to 
work.

Go back to the Moth Room. You should have the R. launcher, G. launcher 
and Assault Rifle (VERY EASY and EASY). Arm the Assault Rifle or NORMAL 
PLAYER's Pistol. Turn the corner and you'll see a moth. Blast the moth 
before it poisons and sends a parasite to Claire's back. Whenever you 
enter this room as Claire, blast the moths with the A. Rifle/Pistol. 
Enter through the door into the Production Room. Blast the zombies with 
the R. launcher or dodge them on NORMAL MODE.

Turn left and go passed 2 doors and then turn right toward the Gun 
Room. Blast the zombies and then collect the Mining Room Key. NORMAL 
PLAYERS collect the Assault Rifle from the green drawers. Go back to 
the Production Room. Go to the first door you passed and use the Mining 
Room Key. Go through. You are in the Mining Room (duh!). turn right and 
climb 2 sets of stairs until you reach an Octa Valve Handle hole. MAKE 
SURE YOU EXAMINE IT!!! Now go back down the stairs and turn right 
toward a door. It's called the Power Room. 

Inside the dark Power Room, use the A. Rifle on the dogs. Now find the 
generator runner. Push it. To get to it, turn left from the entrance 
and then make a right. Keep going and turn left and then right again to 
reach it. Now go back to the entrance of the Power Room and find the 
power switch. Turn it and the base now has electricity. Go back to the 
Production Room.

In the Production Room, go to the only door you haven't gone through- 
the BOW Room. Inside, use the G. launcher to blast the spiders. Then 
look on the silver crates and collect the Bar Code Sticker. Near the 
door, you'll notice a Gas Mask you can't get yet. Go back to the 
Production Room. 

Back there, go to the conveyer belt area near the Mining Room entrance. 
Power up the conveyer belt and a crate will enter the Gun Room. Forget 
that on VERY EASY MODE. Attach the Bar Code Sticker to the crate on the 
belt and press the button. The crate will go to the BOW Room. Head back 
to the BOW Room now. 

Grab the Gas Mask and then exit. Now go back to the save room. Go back 
to that locker where the mouse came from and press the button. The 
locker will slide, revealing a chamber. Inside, underneath the grating, 
is Nosferatu, a monster. You'll be fighting him soon, so beware.

In that same area, look for a pot. Grab it and check the bottom for a 
key. It's the Machine Room key. Now go back to the Moth Room and climb 
the stairs. Go passed the door (never go there!) until you see double 
doors. Go through and you are in the Upper Production Room. 

Go to the door left of Claire and use the Machine Room Key. You are in 
the Upper Mining Room. Go through the other door in this room. You are 
now in the Upper Power Room. Collect the Valve Handle and then exit 
back into the Upper Mining Room. Steve is there and after the cut-
scene, you'll be back in the Upper Production Room. 

Go to the other door in the Upper Production Room.  It is the Valve 
Handle Room. Using the machine in the back, change the Valve Handle to 
an Octagon Valve Handle. Now go back to the save room. Put the R. 
Launcher in there so Chris can use it. Other players should put the 
Assault Rifle into the box for Chris. VERY EASY guys should bring the 
Magnum and bullets instead. NORMAL PLAYERS grab the Combat Knife.

Now go back to the Lower Production Room.  Enter the Lower Mining Room 
and equip the Gas Mask. Go to the Valve Handle Hole and insert the 
Octagon Valve Handle. After a cut-scene involving Alfred falling into a 
chasm, go and get his Sniper Rifle. After more cut-scenes you will be 
on a helipad battling Nosferatu.

============
***BOSS 2***
============                                                             
Nosferatu                                                            
Difficulty: Medium                                                    
VERY EASY players find Nosferatu a little harder than Tyrant because 
you don't have the R. Launcher. To make this fight quick, arm the 
Magnum, get away from Nosferatu and shoot until he falls. If the 8 
Magnum Bullets aren't enough, use the Assault Rifle until he finally 
falls. Also, make sure Claire doesn't get poisoned. If she does, Chris' 
game will be affected. EASY and NORMAL guys should use the Sniper Rifle 
and aim for his open heart. After you run out, use the Knife up close 
to kill Nosferatu. You can also use any gun you may have brought... head 
away from Nosferatu and begin firing.
============
***BOSS 2***
============                                                            

After Nosferatu dies, Alfred will release his monster sister, Alexia. 
She actually DOES exist. She has psychic powers and attacks Steve and 
Claire. Alfred also dies.

As Alexia causes havoc, the island Claire was taken to (where Disk 1 
took place) has a new visitor; a man named Chris Redfield.

===========================
13.	CHRIS IN THE FACILITY
=========================== 

*The reason why this is called MTF B is because the place has changed 
from when Claire was here due to the self-destruct sequence.

After the cut-scenes, Chris will be in a cave. Walk up and talk to 
Rodrigo. He'll tell Chris that Claire left the island with Steve, etc. 
If you fed him the Hemostat as Claire, the Gulp Worm that Claire fought 
in the yard will swallow Rodrigo whole! If not, Rodrigo will just die. 

After the scene, go to the nearby item box and grab the R. launcher. 
NORMAL and EASY guys grab the Assault Rifle. Now enter through the next 
door and fight the worm.

============
***BOSS 3***
============                                                             
Gulp Worm                                                            
Difficulty: Easy                                                      
With the R. launcher, this boss is wimpy.  When it pops up, fire one or 
2 rockets from the R. Launcher and it will die. NORMAL and EASY guys 
dodge the worm and empty the Assault Rifle into the thing. If Rodrigo 
was swallowed, he'll be coughed up and he'll give you the lighter 
before dying. If he died in the first cut-scene, he won't give you the 
lighter. 
============                           
***BOSS 3***
============
             
             =================================
             ***GETTING THE SUBMACHINE GUNS***
             =================================
NORMAL and EASY PLAYERS will want a pair of Submachine Guns like Steve 
had. Go back to where Rodrigo was swallowed. Look for a little statue 
of a man holding a little torch. If Rodrigo gave you the Lighter, use 
it and the statue will reveal a pair of Submachine Guns. Grab them and 
then go back to the room where the worm was killed.
             ====================================
             ***END GETTING THE SUBMACHINE GUN***
             ====================================

After the cut-scenes, activate the elevator at the end of the hall 
where you killed the worm. Ride the elevator up and Chris will end up 
in the room where Steve killed his dad. A barrel blocks the single door 
leading to the Elevator Hall, so take the double doors to the Tank 
Room.

In the Tank Room, crates block the door leading to the Main Yard. 
Remember when Alfred escaped the island, he pressed a button on the 
tank? Well, look on the tank for that button and press it. The Tank 
will move, revealing a lift. Go down into the Harrier Jet Hallway.

In the Harrier Jet Hallway, look for the double doors. It needs a 
Halberd to open. So, you need to find an Eagle Plate. Didn't Claire use 
one in the balcony? That's where we are headed. Inside the other room 
in this hall, a save room, grab the Acid Rounds and grab the G. 
Launcher if you're a NORMAL/EASY guy/gal. Deposit the Submachine Guns. 
Go back outside and pick up the Battery. Spiders will then attack, so 
hurry and get back to the room where Steve killed his dad.

Back there, look for the yellow lift over by the elevator leading to 
where Rodrigo died. Insert the Battery. Then ride the lift up and you 
will now be on 2F Steve's Dad Room. Look at the desk to the left of the 
lift and collect the file and Chemical Storage Key. Head through the 
door to the Control Room.

Upon entry, you'll see a cut-scene involving Alexia singing and Wesker 
sending a monster after Chris. In the Control Room, head through the 
brown door to the Balcony.

In the Balcony, the Eagle Plate is gone. It fell into the sewer. Also, 
the ground has broken so you can't get to the Main Hall yet. Go into 
the door leading to the hall outside the save room. When you get there, 
the wall is crumbled. But there's a hole in the wall leading to the 
room where Claire got the Skeleton Painting. Collect the Side Pack on a 
table and then leave the way you came. Go back to the Control Room.

There, go to the elevator and ride it to the Sewer Balcony. On the 
Sewer Balcony, don't bother going to Steve Room 3 because there's gas 
in the room. Instead, there's a set of stairs that weren't there 
before. Walk down them and you'll see a Shotgun. DON'T GRAB IT YET! Go 
to the door near the Shotgun. It is the Tyrant Storage Room. It's 
called that because this is the room Tyrant was stored in. Proceed 
through this room into the Turn Table Room. 

In the Turn Table Room, proceed to the door on the left. Proceed 
through slide-up doors until you reach a room called the Chemical Room. 
Find the storage fridge and use the Chemical Storage Key to open it. 
When it says to set the temperature, set it at "12.8". You'll then get 
an item called Clement E. Grab it and the head back to the Turn Table 
Room. You'll find a Doorknob on the ground. Grab it and Hunters will 
appear. Blast them. Beware that there are seeker machines. If they 
sense Chris, Hunters will come and attack him. Kill the Hunter with the 
R. Launcher or the G. Launcher with Acid Rounds.

Go back to the room where Claire got the Skeleton Painting. In that 
room, avoid the seeker and head out through the other door in that 
room. In the hall, attach the doorknob into the other door in that 
hall. Enter and you are on the other side of the broken catwalk in the 
room where Steve shot his dad (remember when Claire and Steve fell 
through before Steve had to kill his dad?). Turn to Chris' left to see 
a desk. Grab the Mini Tank. Now go back to the elevator and ride it to 
1F.

Once there, head to the room with the MTF model. Place the Mini Tank in 
the model and a painting will slide to reveal a Turn Table Key and a 
note. There are also 3 holes and a lever behind lasers. The 3 holes are 
also in the shape of those proofs that Claire used to board the plane. 
Go back to the Tyrant Room.

There, Wesker will confront you and virtually kick Chris' ass. After 
the cut-scene, use the R. launcher on the Bandersnatch. Now go to the 
Turn Table Room. Use the Turn Table Key and the Turn Table will rise. 
When it stops, head out of the hole in the wall. You are now in the 
Main Hall of the MTF. Head into the yard. 

============================
14.	CHRIS ESCAPES ROCKFORT
============================

In the yard, blast the Hunters. The path to the Palace is blocked by 
rubble, so enter the giant elevator leading to the Airport Save Room. 
Once there, make sure you have 3 spaces open. Enter the Cargo Room and 
blast the Hunter. Then ride the lift up to the room with the crane 
controls. Go to the door passed the crane controls. You are now in the 
Upper Bridge. 

The lever machine isn't working, so cross the bridge into the room 
where Claire got the Airport Key- the Oil Room. To the left of the 
door, is an oil machine. You'll see cylinders with oil in them. Press 
the button with the 3 twice. Then press the 5 button once. Then press 
the 10 button once. Then press the 3 button twice and then press the 5 
button once. The puzzle will finish. Zombies will also rise, but you 
don't have to kill them. 

Get back to the bridge lever and push it to lower the bridge. Now go 
back to the Cargo Room. Now go to the bridge. Cross it and kill the 
Hunter. Now go to the Fork Room. Blast the zombies and then head to the 
left fork. Go to the boarding lift, kill the Hunter and grab the Army, 
Navy and Airforce Proofs. 

Don't bother going to the submarine because it isn't there. On your way 
out of the airport, pick up the Grenade Launcher with Explosive Rounds 
or the Bow Gun with Explosive Arrows. Go back to the Main Hall of the 
MTF, blasting Hunters and Sweepers (poison Hunters) that get in your 
way. In the Main Hall, go into the brown door you never have gone 
through yet. 

Inside, blast the zombies. Then head through the open door. You'll see 
a hole in the wall. Go through and head through the final door. You are 
now in the lower balcony on the other side of big hole. Kill the zombie 
and head down the ladder.

You are now in Steve Room 3. To the right of Chris is a lever. Pull it 
and the gas in the room will dissolve. Now go to Steve Room 1. There, 
blast the Hunter and head into Steve Room 2. In the back area of that 
room, look for the green liquid and grab it. It is Clement A. Combine 
it with Clement E and you have Clement Mixture. Go back to the room 
with the MTF model.

There, place the Army, Navy and Airforce Proofs in the 3 slots. The MTF 
model moves and a ladder is revealed. Go down. Go down the tunnels, 
blasting the Spiders with the Grenade Launcher. Collect the Grenade 
Rounds and go down the other ladder. 

Down there, is another boss, called Albinoid Adult. It seems the 
Albinoid that escaped that room reached this area and has grown. 

============
***BOSS 4***
============										    
Albinoid Adult                                                       
Difficulty: Medium                                                       
The only reason why this boss gets a medium is because it's hard to 
shoot. Switch to the Grenade Launcher or Submachine Guns for this one. 
As it swims to the edge, hit it with a Grenade. Repeat this pattern 
until the Albinoid dies. 

-OR-

You grab a full healing item. Jump into the water. Then run for the 
Eagle Plate and grab it. You'll get shocked at least twice. That'll 
bring you to Danger... heal then. 
============                                                               
***BOSS 4***
============

After the Albinoid is dead, jump into the water and grab the Eagle 
Plate. Combine the Eagle Plate with the Clement Mixture and you have 
the Halberd you need. Go back to the Sewer Balcony. 

There, go down the stairs and take the Shotgun this time. The stairs 
will rise into the position it was in when Claire was here. Go into the 
water the stairs were blocking and then get onto another platform. 
Climb the ladder and you are now back inside the Harrier Jet Hallway.
Go back into the Save Room.

Save the game and inspect the chest with 4 drawers. Open the top one, 
the third one and then the second one. Open the bottom one and you will 
get a Luger Replica. Deposit the Luger Replica, as it has no importance 
in the main game. 

Deposit the G. Launcher into the box. Now go to the Harrier Jet 
Hallway. Use the Halberd on the double doors and they will open. Chris 
gets on the last harrier jet and flies to Antarctica.

=========================
15.	CHRIS IN ANTARCTICA
=========================

When the FMV is over, go through the double doors. You are now in the 
Main Terminal. Blast the Tentacles. Then go passed the seaplane 
wreckage and down the ladder. Head towards the save room.

There, look at the display cabinet. To the right is a Halberd 
engraving. Put the Halberd in there and the bottom cabinet will open. 
Grab the Paperweight and the file. Forget about the Ink Ribbon. Now go 
to the Upper Production Room. 

There, you will notice the place is filled with ice from when Steve and 
Claire tried to escape. NORMAL players should go to the room where 
Claire modified the Valve Handle. There, kill the zombies and grab the 
Duralumin case. Go to the Upper Mining Room. Since the Lower Mining 
Room is filled with ice, walk on the ice to where Claire left the 
Octagon Valve Handle. Grab it and zombies will attack. Blast all of 
them. 

Now go back to the Upper Production Room. Go to there the catwalk is 
broken (near the door leading to where Claire modified the Valve 
Handle). Step into the ice and then climb to the other side of the 
broken catwalk. Go to the door nearby.

You are in the Scanner Hall because there are scanners that belong to 
Wesker's Hunters. You'll automatically be scanned, so kill the Hunter. 
Ignore the double doors for now and head down the hallway to an 
elevator. Take the elevator down.

When you are out of it, you are in the Carousal Room. Go through the 
door in front of Chris. You are in the Ice Hall. Go to the door closest 
to Chris. It is the Power Save Room. Save the game. Then bring the 
Combat Knife. Deposit the Duralumion Case and withdraw the Empty 
Extinguisher. Now inspect the machinery. You'll see a hole you need to 
use the Octagon Valve Handle in. Use it and then get turn the switch. 
Now there is power to the lower areas of the base. Go back to the Ice 
Hall.

With caution, proceed down the Ice Hall. Blast the zombies you see and 
head through the door at the end. You are in the Tiger Statue Room. 
Does it remind you of anything? Anyway, go down the red hall, passed 
the door until you reach a Tiger Statue (does THAT remind you of 
anything?). Inspect it and pull the Blue Jewel out. The tiger will 
spin, revealing a Square Valve Handle Socket! Combine that with the 
Valve Handle so the Handle is square again. Now put the Blue Jewel back 
in. The statue will return to normal position. NORMAL PLAYERS grab the 
Red jewel to reveal Magnum Bullets. 

Grab those and put the Red Jewel back. Now go back to that door you 
just passed and enter through. That door is really another elevator. 
When it stops, you'll lots of ants. Just step on them. After a cut-
scene involving that HUGE anthill, grab the nearby Wing Object. Then 
turn left and then turn right until you see blood on a wall. Enter the 
double doors into the storage room.

In the storage room, go up the flight of steps and inspect the computer 
right of the capsule. Examine it and you will have to press the code in 
order. Press the AA, then the CROWN, then the HEART and finally the 
SPADE. A little compartment will open. Put the Paperweight in there. 
The capsule will then open and Alfred Ashford's dead body will fall 
out. Inspect his hand and you will get Alfred's Ring. Check it and it 
will turn into Alfred's Jewel. 

Now go back to the Scanner Hall. Go through the double doors. You are 
in the Water Tank Room. NORMAL PEOPLE push that small button by the 
lift and then a huge barrel will rise. Use the Empty Extinguisher on it 
to refill it. Now ride the far lift up. Proceed until you see a Square 
Valve Handle hole. Insert the Square Valve Handle and the water will 
vanish. Go down the ladder to the tank and grab the Crane Key. After 
you grab it, a Sweeper will jump in. Kill it by any means necessary. 
NORMAL GUYS now ride the other lift down. Use the Extinguisher to put 
out the fire and then grab the Magnum where the Mining Room Key was.

Go back to the Upper Production Room. There, find the crane to the 
right of the door leading to the Scanner Hall. Use the Crane Key and 
Nosferatu's body will rise from the ice and a green jewel drops near 
him. Alexia will appear. After she leaves, another boss will appear. 
Resident Evil: Director's Cut players will recognize this boss as the 
Black Tiger.

============
***BOSS 5***
============                                                            
Black Tiger                                         
Difficulty: TOO easy                                                
This boss is TOO easy! Get on the ice. When it is on the ice, send one 
rocket into it and the Giant Spider is finished. Other players use the 
Custom Handgun against it and it will eventually die after about 20 
bullets.

-OR-

Simply dodge the Spider and run to Nosferatu's body. Grab the Green 
Jewel and head out through the door you just came from. You just save 
ammo!
============                     
***BOSS 5***
============

When the Black Tiger is dead, go to Nosferatu's body. Near him is 
Alexander's Pierce. Check it and it will turn to Alexander's Jewel. Now 
go back to the Carousal Room.

*NOTE: Nosferatu is really Alexia and Alfred's "father", Alexander. 
Alexander was turned into a monster thanks to Alexia and her 
experiments with the T- Veronica Virus, explained in the "Frequently 
Asked Questions" Section.

Once back in the Carousal Room, blast the Sweeper. You'll also notice 
more wing objects, so pick them up. Now enter through the double doors. 
You are now in the Mansion Hall. Does it look familiar? 

Anyway, go up the staircase and inspect the painting on the top. Attach 
Alfred and Alexander's Jewels into the painting and go back downstairs. 
No go behind the staircase and you will find Claire. She is wrapped in 
some gooey crap, so use the Combat Knife to free her.

She'll regain her senses. After that, one of 2 things will happen. If 
she was poisoned during her fight with Nosferatu, she'll collapse. If 
she wasn't, you can continue on with the next section. If she was 
poisoned, you have to find serum. 

                ========================
                ***CLAIRE IS POISONED***
                ========================
If she was poisoned, go back to the room where you got the Crane Key. 
Over by the big barrel, there is a lift that goes down. Take it down 
and you will be in the Gun Room, where you got the Magnum. On the shelf 
is Serum. Take it and get back to Claire.
                ============================
                ***END CLAIRE IS POISONED***
                ============================

After she is cured, Alexia will appear again. She taunts. After the 
cut-scene, you will temporarily be in control of Claire again.

========================
16.	CLAIRE FINDS STEVE
========================

Your next objective is to find and save Steve. Claire starts out in a 
room. Ignore the Shotgun rack and check into the Item Box. Grab 1 First 
Aid Spray. Also, heal if you were poisoned. Arm Claire with the Handgun 
Chris began with. VERY EASY PEOPLE bring ONE green herb. Other players 
bring 2 First Aid Sprays!!! Go through the next door.

You are now in the Tentacle Hall. Pass through the hall and kill 
Tentacles that appear. Pass the locked door and enter through the other 
door at the end of the hall. You are now in the Jail Cell Room. 

Go up the small flight of stairs passed the steel door. Grab the file 
near the cannon. Then, inspect the cannon and push it down to reveal a 
Crystal Ball. A slab of concrete will then fall and pull back up. 

When it rises, quickly grab the Crystal Ball before Claire gets 
crushed. After you get it, go UNDER where the slab falls and quickly 
use the Crystal Ball in the white area. Claire automatically backs up. 
The concrete falls and crushes the Crystal Ball. The Security Card can 
now be taken. When the slab rises, grab the Security Card and the trap 
will disappear.

Now go to the silver door you passed and enter. You'll see a gate with 
a Security Card reader. Swipe the Security Card. Now run passed the 
armors to Steve. After the cut-scene, he'll be a monster. 

============
***BOSS 6***
============                                                             
STEVE TYRANT                                                         
Difficulty: Impossible                                               
Even if Claire brought the R. launcher, it's impossible to even hurt 
Tyrant Steve so just run away. If you get hit twice, heal and then keep 
running for the door.                                           
============
***BOSS 6***
============

After you finish running, a cut-scene will occur. It is about Steve 
saying, "he loves Claire..." before he dies. After this sad death scene, 
we return to action as Chris.

================================
17.	CHRIS IN ANTARCTICA PART 2
================================

Meanwhile, Wesker is challenging Alexia to a fight because he wants her 
T- Veronica Virus. Alexia suddenly turns into gray monster that 
resembles Nosferatu. After being punched by Alexia, Wesker will then 
run and punch Alexia before seeing Chris. After Wesker leaves, Chris 
will have to fight Alexia. Notice that she drops her necklace.

============
***BOSS 7***
============                                                             
Alexia I                                                             
Difficulty: Fairly Easy                                              
After the cut-scene, arm the R. Launcher or Magnum. Then fire 1 or 2 
blasts and Alexia is down. The R. launcher is REALLY a lifesaver! 
People with the Magnum should fire 6 shots into her before she is down. 
The twin Submachine Guns and Assault Rifle are also great to use.                
============
***BOSS 7***
============

After Alexia is down, go to where she dropped her necklace by the 
stairs. Collect Alexia's Choker and check it to become Alexia's Jewel. 
Go up the stairs and attach Alexia's Jewel to the painting. The 
painting will then slide to reveal a door. Go through that door to the 
Y-Shaped Hall. As you leave the room, Alexia will rise. She isn't done 
for yet.

In the Y-Shaped Hall, pass the double doors and turn left. You'll see a 
door. Go through. This is the Desk Room. Search the desk without the 
Typewriter on it and you'll find the Sterile Room Key. Go back to the 
Mansion Hall (where you fought Alexia).

Back here, go to the double doors and use the Sterile Room Key to 
unlock them. Go through and you are in the room with the Tiger Statue. 
Go back to the Power Save Room. There, switch off the power. Now go 
back to the Mansion Hall via the Carousal Room.

Back in the Mansion Hall, go though the double doors to the Tiger 
Statue Room. Go to the Tiger Statue and take both of the jewels from 
the eye. Now go back to the Y-Shaped Hall.

There, go passed the Desk Room to another door. Enter. You are now in 
Alfred's Room. It is exactly like the one from the Private Residence. 
Look at the Music Box and insert the Blue Jewel from the Tiger Statue 
in. The box opens. Now go through the door with the woman on it to 
Alexia's Room. In her Music Box, shut it off and place the Red Jewel 
in. Then grab the Music Box Plate. Go back to Alfred's Room and put the 
Music Box Plate in his Music Box. The bed will lower a ladder. Climb it 
to the Dinner Table Room. 

There, look for a container and collect the Dragonfly Object. Combine 
the Wing Objects with the Dragonfly Object. Now go back to the Y-Shaped 
Hall. Remember the double doors by the entrance? Go through them now. 

You are now in the Computer Room. Ride the lift down and you'll see a 
Wing Object in a glass casing. Examine the nearby computer to open the 
case. Grab the final Wing Object and combine it with the Dragonfly 
Object to get a Gold Dragonfly. Ride the lift up and go through the 
door up the stairs. 

Chris is now in the Tentacle Hall. EASY/NORMAL PLAYERS go to the save 
room to the right. Grab the Submachine Guns and Assault Rifle. Go back 
to the Tentacle Hall and then go through the door at the end to the 
Prison Cells. There, Claire will be behind that locked steel door, 
crying because Steve died. She will hand Chris a Security Manuel. Check 
the inside of the book (where you can see the pages) and it will open. 
You will now have the Security Card. Since Claire is trapped, Chris has 
to set the self-destruct system to unlock the doors.

==================
18.	FINAL BATTLE
==================

Now go to the end of the room, passed the brown double doors to a 
flight of stairs. Go up and you will be in the Upper Anthill Room. Go 
to the door and attach the Gold Dragonfly to open it. Go through.

You are now in the Security Room. Blast the zombies and go to the 
computer. Swipe the Security Card and type in the code: Veronica 
(duh!). The self-destruct systems will activate. Go back to the Upper 
Anthill Room. 

There, Claire will rejoin Chris and then Alexia will come back. As she 
morphs into a monster, the Linear Launcher is activated, but you have 
to wait for it to charge. 

============
***BOSS 8***
============                                                            
Alexia II & III                                                      
Difficulty: Medium                                                   
After the cut-scene, fire a shot at Alexia before she kills Claire.  
Claire then runs off. Alexia then becomes a BIG blob. When you regain 
control of Chris, fire 3 rockets until Alexia morphs into a Dragonfly 
monster. Other players, unload the Submachine Guns and Magnum until she 
turns into flying form. The Linear Launcher will then finish charging. 
Grab it. When you fire, a periscope will appear (first person like 
RESIDENT EVIL SURVIVOR). Fire one shot at Alexia and she will finally 
die.
============                             
***BOSS 8***
============

After Alexia dies, you have officially defeated RESIDENT EVIL CODE: 
VERONICA X on ANY MODE!!! Watch the new ending theme involving Chris 
and Wesker.

=======================
19.	QUICK WALKTHROUGH
=======================

This is a quick walkthrough for those who don't want the entire game 
spoiled.

==============
PART 1: PRISON
==============
Use lighter and let Rodrigo free you. Then go to graveyard and to the 
room where you meet Steve. Then go passed the barracks to the metal 
detector area. There, e-mail Leon and then take the Hawk Emblem from 
the drawer. Press the button near the blocked door. Take the Hawk 
Emblem to the Duplicator Machine and place it in there.

Go to Guillotine and open the shutter. Grab the Extinguisher. Then go 
to graveyard and put fire out. Grab the Briefcase, open it and then 
take the TG-01 back to the Metal Detector Area. Use the TG-01 in the 
machine and now take the hawk Emblem copy to the gate where you first 
saw Steve. Exit Prison.

==============
PART 2: PALACE
==============
Go up the stairs at the end of the bridge. Pass Military Training 
Facility entrance to Palace. Enter. Enter the CODE: NTC0390 into 
computer. Then go to unlocked door. Go to only open room. There, press 
the ant button, watch movie, grab Steering Wheel and try to exit.

Steve will scream. Go back to the movie room and select "C" and "E" 
options on the computers to free Steve. Exit Palace and see Alfred 
Ashford. Go to the dock and use the Steering Wheel. Call the Submarine.

===============
PART 3: AIRPORT
===============
Get Side Pack and take Submarine down. Go down the stairs, to the right 
fork and cross bridge. In Cargo Room, ride lift up and use crane on box 
blocked elevator. Then go back down, call the elevator, kill zombies 
and then grab Biohazard Card. Take Submarine back to Palace and go to 
Military Training Facility. 

==================================
PART 4: MILITARY TRAINING FACILITY
==================================
Go inside main building after dodging worm. Then go to far shutter and 
use Biohazard Card. Go up the stairs after seeing Alfred. Pass by the 
Blue Box. Remember that. Go inside the next hall and to the save room. 
Dump Extinguisher. Grab Hemostatic Medicine. Now go out and try the 
brown door. After cut-scene go through. 

There, grab Submachine Guns. Then try going down stairs. Kill 
Bandersnatch. Then follow all cut-scenes and now you are in control of 
Steve. Take him through a few rooms until he starts complaining. Now as 
Claire, follow him to balcony and watch him kill his dad.

Now go to door on the left. In Elevator Hall, go to Diorama Room and 
grab Eagle Plate. Now go to Blue Box by going through double doors near 
Steve's dad. Go through main yard and trace steps back there, using 
Biohazard Card, Get the Emblem Card. Go down ladder in that room and 
use emblem Card on the gate. Go down and into the room where you first 
controlled Steve.

There, use Emblem Card to get the Grenade Launcher. Then go back to 
area where Steve was complaining. Go to elevator, ride it to Floor 2 
and use Emblem Card on blue shutter. Discard Emblem Card and grab Army 
Proof. Look at camera. Inspect the Skeleton Painting.

Now unlock brown door. You are in front of the Blue Box. Go back to 
Save Room and use Biohazard Card on shutter. Now save and go back to 
main hall. Use Biohazard Card on the first shutter. Discard and go 
upstairs passed Knob-less to Lab. There, enter code: 1126 and enter 
lab. Grab the Skeleton Painting. Then avoid Albinoids. Go back to 
Steve's Dad Room and to the room where you got Eagle Plate. 

Place Skeleton Painting on wall. Grab Gold Key and go back to Palace.

========================
PART 5: RETURN TO PALACE
========================
Go to the hall you unlocked with the computer. Through the farthest 
double doors, finish the painting puzzle. Do the women, guy with 2 
babies, the smiling red hair, the other red hair, the gray hair man, 
man in blue and big painting. The Vase will be revealed. 

Look inside for Queen Ant. Go to Save Room upstairs and use Lugers on 
door. Go through, look for computer and insert the CODE: 1976. No go to 
Private Residence.

=========================
PART 6: PRIVATE RESIDENCE
=========================
In main room, climb stairs. Go to Alexia's Room and insert Queen Object 
into Music Box. Grab Silver Key and Music Box Plate. Return to Palace.

==============
PART 7: PALACE
==============
In Palace, go to locked door on second floor. Unlock it and go to 
double doors passes the door you unlocked with computer. Inside, grab 
Eagle Plate and exit. Go back to Prison. 

========================
PART 8: RETURN TO PRISON
========================
Go to Guillotine and use Eagle Plate on locked door. Go to Infirmary 
and through the next door. Go back to Infirmary. Kill Doctor. Grab 
Eyeball and use on cadaver. Go down and into statue rooms. There, grab 
Sword, turn the middle statue counter-clockwise. Insert Sword back in 
to the new statue and grab Piano Roll.

Go to Rodrigo and heal him with Hemostat. Go back to Palace. 

================================
PART 9: BACK TO THE PALACE AGAIN
================================
There, talk to Wesker. Now go to Piano and use Piano Roll. Get King Ant 
Object and go back to Private Residence.

====================================
PART 10: RETURN TO PRIVATE RESIDENCE
====================================
Go to Alfred's Room and use King Ant. Then use Music Box Plate. Go up 
ladder, put wingless dragonfly into ant mouth and then grab Airforce 
Proof. Go to Alexia's Room and then see Alexia. 

After the scenes, go back to Airport.

==========================
PART 11: RETURN TO AIRPORT
==========================
In Palace yard, grab Navy Proof. Go to Airport with Steve. Go to Plane, 
use the 3 proofs and then go into plane. Grab Lever and go back to 
Cargo Room. Ride lift up and raise bridge with lever. Cross bridge and 
then grab Airport Key.

Go back to Cargo Room and use it on Shutter. Go through, fix elevator 
and ride it to Military Training Facility. From there, go through 
palace yard to Submarine and down to airport. Tyrant will be in the 
way, so kill him. Go to plane and escape.

After scenes, kill Tyrant. Now switch to disk 2 after save.

===================
PART 15: ANTARCTICA
===================
Pass by doors to the Production Room. Then go to Weapon Room. Grab 
Mining Room key and Assault Rifle. Go to Bow Room and grab Bow Sticker. 
Go to Production Room and place sticker on bexes. Go to Mining Room and 
inspect Valve Handle hole. Go to next room and restore power. Go to 
Save Room and then push the book case back. Go to lockers, scare the 
mouse and into the room above Nosferatu. Grab the Plant Pot and look 
under it. 

Go to Upper Production Room. Go to Machine Room. Go to next room and 
grab Valve Handle. Go back and then after the scenes, to the Upper 
Production Room. Go to Valve Handle Modification Room. Modify it and go 
back to Mining Room. 

Go to Lower Production Room. Power the sorters and go to Bow Room. Grab 
Gas Mask and then go to Mining Room. Use Valve Handle. Then grab 
Alfred's Rifle. 

You'll end up on roof. Kill Nosferatu. 

===================================
PART 13: CHRIS IN MILITARY FACILITY
===================================
Now you are Chris. Go to Rodrigo. Then kill worm. Now use Lighter to 
get Submachine Guns in Rodrigo Room. Then go to Steve's Dad Room via 
elevator. 

Go to Tank Room. Move tank with button. Go down lift. Grab Battery. 
Return to Steve's Dad Room and power up Yellow Lift with Battery. Go 
up, grab the Chemical Key and head through the next door to see the 
cut-scene with Alexia and Wesker. 

Go to basement and down a new set of steps. Go passed Tyrant Room. Go 
to Chemical Room. In Storage, enter CODE: 128 and then get Clement A. 
Go to Turn Table Room and grab Door Knob. Kill Hunters.

Go back to where you saw Wesker and Alexia. Go through Brown Door. Then 
see Eagle Plate drop. Then go to door. Inside the lab, go to the Knob-
less door and use Knob. Then go through, grab the Tank Object and go to 
Diorama Room. Insert Tank and then grab Turn Table Key. 

Go to Turn Table Room. A cut-scene with Wesker will appear in Tyrant 
Room. Use the key to raise Turn Table. Go through hole to the main 
hall. Go to yard.

=========================
PART 14: CHRIS IN AIRPORT
========================= 
There, go down to Airport. There, lower bridge by solving oil puzzle in 
the room where Claire got the Airport Key.. Then go get the 3 proofs. 
Then go back to MTF. 

============================================
PART 15: ESCAPING MILITARY TRAINING FACILITY
============================================
Go to Main hall and through Brown Door. Go through the room to the 
ladder leading to Steve Room 3. There, go through Steve Room 1 to Steve 
Room 2 and then grab Clement E. Mix it with Clement A. Go to Diorama 
Room and use 3 proofs to move the diorama. Go down and kill Albinoid. 
Grab Eagle Plate.

Go down the lift near the tank. Mix the Clement with the Eagle Plate 
and use Halberd. Now Chris is in Antarctica.

============================
PART 15: CHRIS IN ANTARCTICA
============================
Go to Save Room and use Halberd to get Paper Weight. Go to Upper 
Production Room. There, head into the Machine Room. Grab the Valve 
Handle. Now go to the Upper Production Room, cross the ice and head 
into s new room. From there, ride the far elevator down. 

Now in the Carousel Room, go to the door across from Chris. In the next 
room, turn left to the Power Save Room. Use the Valve Handle to restore 
power. Then turn the switch to turn the lights on. Go back out, kill 
the zombies and go into the Statue Room. There, look for the Tiger 
Statue and pluck it's jewels to get Magnum Bullets and a Valve Socket.

Insert the Socket into the Valve Handle. Now go to the door you just 
passed. Passed it is an elevator. Ride it down and grab the Wing 
Object. Go to the door with blood on it. Solve the stupid Paper Weight 
puzzle and then grab Alfred's Ring from Alfred's dead body.

Go back to the Elevator Hall. Go to the Aquarium. Use the Valve Handle 
to drain the water. Grab the Crane Key and go to the Upper Production 
Room. There, go to the Crane and activate it with the key. Nosferatu's 
dead body rises. Go to him and get his Jewel before the Big Spider gets 
you. Go back to the Carousel Room.

From there, grab the 2 Wing Objects. Go through the double doors and 
find Claire behind the staircase. If she's poisoned, go to the 
Aquarium, ride another lift down and then get the Serum. Once Claire is 
healed, you have to control her again.

=================================
PART 16: CONTROLLING CLAIRE AGAIN
=================================
Heal if needed. Bring 2 full healing items and a weapon. Go through the 
tentacle halls and then to the Cell Room. Solving another puzzle, get 
the Security Card. Use it inside the room passed the silver door. 

Now go to Steve. After that, RUN from him. If he hits you, heal 
immediately. After Steve dies in the next scene, Wesker will call 
Alexia to a battle.

======================
PART 17: FINAL CHAPTER
======================
After Wesker leaves, kill Alexia. Grab her jewel by the staircase. 
Inspect all 3 jewels. Then put them all in the painting above the 
staircase. Go through the revealed door. Then go to the door by Alexia' 
Room. There, grab the Sterile Room Key. 

Go to the double doors in the mansion. Unlock those and shut off the 
power in the Power Save Room. Then grab the jewels from the Tiger 
Statue. Go to Alexia's Room. Put the Red Jewel into her Music Box. Grab 
her Music Box Plate. Then go to Alfred's Room. Put the Blue Jewel in 
his box. 

Then put the Music Box Plate in and climb. Then grab the Dragonfly 
Object. Go to the hall outside Alfred's Room. Go into the final door. 
In the lab, grab the Wing Object and combine all of them to make a 
Silver Dragonfly. 

Go through the next door to where Claire is. She says Steve is dead. 
Look inside the Security File for the security card and then go to 
control room above staircase in prison room. 

Enter the CODE: Veronica. Go back out. After the scenes, shoot Alexia. 
Then, when she morphs again, keep shooting her. She morphs again. Kill 
her with the Linear Launcher. The game is over now.

That was the quick walkthrough. For the specific one, refer below. This 
isn't a Speed Guide. It's a simplified version of the main walkthrough.

===========================
20.	MONSTER AND BOSS LIST
===========================

===============
MONSTER: ZOMBIE
===============
PISTOL BULLETS: 8-10
SHOTGUN SHELLS: 3-4
GRENADE SHOTS: 1-2 
These guys are the most common monster in the game. They are slow when 
attacking. They aren't as durable as they were in RE3 and RE2- even the 
Combat Knife can kill them easily!!!

==================
MONSTER: CEREBERUS
==================
PISTOL BULLETS: 6-9
SHOTGUN SHELLS: 2-4
GRENADE SHOTS: 1-2
These dogs are the faster enemies in the game. But when they are hit 
with anything except the Non-Explosive Arrow Bow Gun, they fall and 
stay down for a few valuable seconds. Like zombies, they attack in a 
group, so the Handgun or Assault Rifle would be best. NOTE: The Rocket 
Launcher can't hit them.

=============
MONSTER: BATS
=============
PISTOL BULLETS: 1
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
Like the crows from RE3 and RE2, these guys are annoying. But they CAN 
damage. You'll see them in about 3 rooms so use the Lighter to shrug 
them off. 

=====================
MONSTER: BANDERSNATCH
=====================
PISTOL BULLETS: 18-20
SHOTGUN SHELLS: 4-6
GRENADE SHOTS: 2-3
These guys are pretty quick. They are a cross between zombies and Mr. X 
from RE2. Only weapons that emit any type of acid or fire with damage 
them the most- bullet weapons aren't effective as much. You'll see them 
around the Military Training Facility and the Private Residence on Disk 
1, while as Chris you only run into 1.

=============
MONSTER: MOTH
=============
PISTOL BULLETS: 2
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
These guys are annoying during Claire's game on Disk 2. It's best to 
run from them because they can implant Claire with a poisonous egg. Try 
popping them when you see them. Dodging them isn't very easy. After 
Claire kills Nosferatu, they vanish, so they don't appear in Chris' 
Game.

=======================
MONSTER: HUNTER/SWEEPER
=======================
PISTOL BULLETS: 18-20
SHOTGUN SHELLS: 4-5
GRENADE SHOTS: 3-4
These guys are back from RE3 and RE1! They are fast and can kill Chris 
with a few hits. Use the Submachine Guns against them to take them out 
quickly. Against lone ones, the Shotgun works best. Sweepers are just 
purple Hunters with poison claws- they can poison Chris. Beware that 
once you see the scene with Wesker near where Steve and Claire boarded 
the plane, their little scanners are everywhere in the MTF B. Watch 
out!!!

=====================
MONSTER: GIANT SPIDER
=====================
PISTOL BULLETS: 12-15
SHOTGUN SHELLS: 6-7
GRENADE SHOTS: 2-3
Stay away if you can! Only Grenade Launcher guns are truly effective. 
Gins don't work all that well with these. Even with their belly blown 
off, their limbs can still grossly function. Yuck!

=================
MONSTER: TINY ANT
=================
PISTOL BULLETS: 1
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
In one room in the Antarctic, Chris will run into these punks. Just 
smash them because they are too small to shoot. They, like bats, can't 
do that much harm.

======================
MONSTER: BABY ALBINOID
======================
PISTOL BULLETS: 2
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
In one room on Disk 1, these guys will attack Claire. They give a 
little shock when you hit them. One bullet can kill them, though. If 
you get hurt, a Green Herb can cover everything.

============
BOSS: TYRANT
============
PISTOL BULLETS: 50-60 (To be able to catapult from plane)
SHOTGUN SHELLS: 30-40 (To be able to catapult from plane)
GRENADE SHOTS: 15-25 (To be able to catapult from plane) 
He's probably the hardest, because unlike RE1 and RE2, the Rocket 
Launcher doesn't automatically turn him into puzzle pieces. What ever 
mode you play in, attack constantly and try manually reloading the 
weapons. After a while, he'll start bleeding severely- that's when you 
hit the catapult button.

===============
BOSS: NOSFERATU
===============
PISTOL BULLETS: 70-80
SHOTGUN SHELLS: 40-50
GRENADE SHOTS: 25-40
The Sniper Rifle is a good option. Aim at his heart and start firing 
away. Aim directly at his heart and he'll spasm. If you run out, take 
out any gun and start firing away from a distance. The Knife, when 
aimed at his heart, is VERY effective, too. Watch out for his poison 
gas and tentacles- they can kill Claire easily.

===============
BOSS: GULP WORM
===============
PISTOL BULLETS: 30
SHOTGUN SHELLS: 15
GRENADE SHOTS: 10
Kill this boss only when you meet it as Chris. Any weapon actually is 
effective- even the Bow Gun with Normal Arrows. Take any weapon and 
start firing when it rises from the ground. After about 10 bullets from 
anything minus the Bow Gun and Pistols, Gulp Worm will spasm and die.

==============
BOSS: ALBINOID
==============
PISTOL BULLETS: 30-40
SHOTGUN SHELLS: 20-25
GRENADE SHOTS: 15-25
This guy isn't very easy. The Acid Rounds work well. Stay in one place 
and wait until he nears you. Then aim down and fire. After about 10 
clean shots, he'll spasm and die.

==================
BOSS: GIANT SPIDER
==================
PISTOL BULLETS: 25-35
SHOTGUN SHELLS: 15-25
GRENADE SHOTS: 10
He is a lot bigger than in RE1, but not smarter. Try using the Magnum 
or Grenade Launcher to avoid getting it's belly blown away. If it's 
belly gets blown away, it's hard to hit and it gets faster. After 5 
Grenade or Magnum hits, it's collapses and died.   

==================
BOSS: TYRANT STEVE
==================
PISTOL BULLETS: Not enough
SHOTGUN SHELLS: Not enough
GREBADE SHOTS: Not enough
Even with the Linear Launcher, he'll never die. Just keep running and 
heal when he hits you (Unless your on VERY EASY, where 2 hits gets you 
down to Danger). Keep running and he can be avoided. 

==============
BOSS: ALEXIA I
==============
PISTOL BULLETS: 20-25
SHOTGUN SHELLS: 15
GRENADE SHOTS: 10-15
The Magnum is a good choice. Get way from Alexia and then fire from a 
distance. The Submachine Guns are quicker, though, so those are great. 
But the best would be the Assault Rifle. It's so quick that Alexia will 
collapse in SECONDS. 

=====================
BOSS: ALEXIA II & III
=====================
PISTOL BULLETS: 50-60 (Causes Alexia II to morph)
SHOTGUN SHELLS: 30-40 (Causes Alexia II to morph)
GRENADE SHOTS: 20-30 (Causes Alexia II to morph)
For Alexia II, arm the Assault Rifle or Submachine Guns and then fire 
away, healing when hit by the monster. Eventually, Alexia III will 
arrive. Grab the Linear Launcher and then try hitting her with one hit. 
One hit will eventually LIQUIFY Alexia! HAHAHAHA for her! You beat the 
game!

==========================
21.	ITEM AND WEAPON LIST
==========================

=======================
***ITEM LIST: PART 1***
=======================

===========
ACID ROUNDS
===========
LOCATED: MANY PLACES
USED: WITH GRENADE LAUNCHER

===============
AIR FORCE PROOF
===============
LOCATED: PRIVATE RESIDENCE
USED: IN AIRPORT SEAPLANE LIFT

===========
AIRPORT KEY
===========
LOCATED: AIRPORT 1F
USED: IN SHUTTER IN AIRPORT'S CARGO ROOM

==========
ARMY PROOF
==========
LOCATED: MILITARY TRAINING FACILITY A
USED: IN AIRPORT SEAPLANE LIFT

==============
BIOHAZARD CARD
==============
LOCATED: AIRPORT
USED: SEVERAL SHUTTERS WITH GREY SCANNERS

=========
BLUE HERB
=========
LOCATED: MANY PLACES
USED: TO CURE POISON EXCEPT FOR NOSFERATU'S POISON

==============
BOW GUN ARROWS
==============
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN 

==============
BOW GUN POWDER
==============
LOCATED: MANY PLACES
USED: MIXED WITH REGULAR BOW GUN ARROWS TO MAKE EXPLOSION ARROWS

==============
BOW GAS ROUNDS
==============
LOCATED: PRISON
USED: AMMO FOR GRENADE LAUNCHER

=======
BOW GUN
=======
LOCATED: MILITARY TRAINING FACILITY
USED: TO KILL MONSTERS

=========
BRIEFCASE
=========
LOCATED: PRISON
USED: TO GET TG-01 SLAB

============
COMBAT KNIFE
============
LOCATED: PRISON
USED: TO KILL MONSTERS

=============
CONTROL LEVER
=============
LOCATED: AIRPORT SEAPLANE
USED: TO RAISE AIRPORT BRIDGE

==============
DURALUMIN CASE
==============
LOCATED: PRISON AND PALACE
USED: TO GET WEAPON ACCESSORIES

===========
EMBLEM CARD
===========
LOCATED: MILITARY TRAINING FACILITY
USED: OPENS SHUTTERS WITH BLUE SCANNERS

===========
EAGLE PLATE
===========
LOCATED: MILITARY TRAINING FACILITY AND PALACE
USED: TO OPEN DOORS (PRISON) AND BOXES (MILITARY TRAINING FACILITY)

================
EARTHENWARE VASE
================
LOCATED: PALACE PAINTING ROOM
USED: TO GET THE QUEEN ANT OBJECT

============
EXTINGUISHER
============
LOCATED: PRISON
USED: TO PUT OUT FIRES IN PRISON AND ANTARCTICA

===============
FIRST AID SPRAY
===============
LOCATED: MANY PLACES
USED: TO GET REGAIN HEALTH

============
FLAME ROUNDS
============
LOCATED: MANY PLACES
USED: TO KILL MONSTERS

========
GOLD KEY
========
LOCATED: MILITARY TRAINING FACILITY MODEL ROOM
USED: TO OPEN PALACE PAINTING ROOM DOOR

===========
GOLD LUGERS
===========
LOCATED: PALACE (ACQUIRED FROM STEVE IN MILITARY TRAINING FACILITY)
USED: PALACE SAVE ROOM

==========
GREEN HERB
==========
LOCATED: MANY PLACES
USED: TO HEAL SMALL AMOUNT OF HEALTH

=========
GLASS EYE
=========
LOCATED: PRISON
USED: ON CADAVER TO OPEN UP SECRET PASSAGE IN PRISON

================
GRENADE LAUNCHER
================
LOCATED: MILITARY TRAINING FACLITY'S STEVE ROOM 1
USED: TO KILL MONSTERS

==============
GRENADE ROUNDS
==============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

================
GUN POWDER ARROW
================
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

===============
HANDGUN BULLETS
===============
LOCATED: MANY PLACES
USED: AMMO FOR BOTH HANDGUNS

===========
HAWK EMBLEM
===========
LOCATED: PRISON SECURITY OFFICE
USED: TO MAKE AN ALLOY COPY FOR THE PRISON'S MAIN GATE

==================
HEMOSTATIC CAPSULE
==================
LOCATED: MILITARY TRAINING FACILITY SAVE ROOM
USED: TO HEAL RODRIGO'S BLEEDING AT PRISON

=======
ID CARD
=======
LOCATED: PALACE SAVE ROOM
USED: TO GET PALACE COMPUTER'S PASSWORD

==========
INK RIBBON
==========
LOCATED: WHERE TYPEWRITERS ARE
USED: TO SAVE GAME AT TYPEWRITERS

===============
KING ANT OBJECT
===============
LOCATED: PALACE GAMBLING ROOM
USED: TO OPEN ALFRED'S MUSIC BOX AT PRIVATE RESIDENCE

=======
LIGHTER
=======
LOCATED: CLAIRE ALREADY HAS IT
USED: TO SHRUG BATS OFF AND LIGHT DARKER AREAS

========
LOCKPICK
========
LOCATED: GIVEN FROM RODRIGO AFTER FEEDING HIM HEMOSTATIC CAPSULE
USED: TO UNLOCK SMALL LOCKS

==================
M100P TWIN PISTOLS
==================
LOCATED: PRISON BARRACKS
USED: TO KILL MONSTERS

============
M39R HANDGUN
============
LOCATED: PRISON ENTRANCE ROOM 
USED: TO KILL MONSTERS

==================
M39R EXPANSION SET
==================
LOCATED: PRISON (INSIDE PRISON'S DURALUMIN CASE)
USED: TO MAKE M39R HANDGUN SEMI-AUTOMATIC

===============
MUSIC BOX PLATE
===============
LOCATED: ALEXIA'S MUSIC BOX PRIVATE RESIDENCE
USED: TO PLAY MUSIC ON ALFRED'S MUSIC BOX IN PRIVATE RESIDENCE

==========
NAVY PROOF
========== 
LOCATED: PALACE COURTYARD
USED: ON AIRPORT SEAPLANE LIFT

==========================
STORAGE KEY (KEY WITH TAG)
==========================
LOCATED: MILITARY TRAINING FACILITY'S SWIMMING POOL
USED: TO OPEN CABINET IN MILITARY TRAINING FACILITY

===========
PADLOCK KEY
===========
LOCATED: PRISON GUILLOTINE 
USED: TO UNLOCK GATE OUTSIDE PRISON'S BARRACKS

==========
PIANO ROLL
==========
LOCATED: PRISON STATUE ROOM
USED: TO GET PALACE'S PIANO WORKING

================
QUEEN ANT OBJECT
================
LOCATED: PALACE PAINTING ROOM
USED: TO OPEN ALEXIA'S MUSIC BOX

========
RED HERB
========
LOCATED: MANY PLACES
USED: TO MAKE GREEN HERB STRONGER

============
RUSTED SWORD
============
LOCATED: PRISON STATUE ROOM
USED: TO OPEN STATUE IN PRISON'S STATUE ROOM

=========
SIDE PACK
=========
LOCATED: SUBMARINE AT PALACE DOCK
USED: TO HOLD MORE ITEMS

================
SILVER DRAGONFLY
================
LOCATED: PRIVATE RESIDENCE CAROUSEL ROOM
USED: TO MAKE CAROUSEL TURN AT PRIVATE RESIDENCE

==========
SILVER KEY
==========
LOCATED: PRIVATE RESIDENCE
USED: TO OPEN 2 ROOMS IN PALACE

================
SKELETON PICTURE
================
LOCATED: MILITARY TRAINING FACILITY'S EXPERIMENT ROOM
USED: TO RAISE BACK WALL IN MILITARY TRAINING FACILITY 'S MODEL ROOM

=========================
SPECIAL ALLOY HAWK EMBLEM
=========================
LOCATED: PRISON SECURITY OFFICE AFTER COPYING IT
USED: TO UNLOCK PRISON'S MAIN GATE

==============
STEERING WHEEL
==============
LOCATED: PALACE'S LUGER ROOM
USED: TO CALL UP SUBMARINE AT PALACE'S DOCK

====================
TWIN SUBMACHINE GUNS
====================
LOCATED: MILITARY TRAINING FACILITY (FIRST BANDERSNATCH MEETING)
USED: TO KILL MONSTERS (STEVE ONLY)

================
TG-01 ALLOY SLAB
================
LOCATED: PRISON'S BREIFCASE
USED: TO FORGE HAWK EMBLEM

=======================
***ITEM LIST: PART 2***
=======================

===========
ACID ROUNDS
===========
LOCATED: MANY PLACES
USED: AMMO WITH GRENADE LAUNCHER

===============
AIR FORCE PROOF
===============
LOCATED: AIRPORT'S SEAPLACE LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

=================
ALEXANDER'S JEWEL
=================
LOCATED: AFTER DETACHING IT FROM ALEXANDER'S PIERCE
USED: TO LOWER PAINTING IN ANTARCTICA

===============
ALEXIA'S CHOKER
===============
LOCATED: ANTARCTICA'S RE1 MANSION MAIN HALL
USED: TO GET ALEXIA'S JEWEL

==============
ALEXIA'S JEWEL
==============
LOCATED: AFTER DETACHING IT FROM ALEXIA'S CHOKER
USED: TO LOWER PAINTING IN ANTARCTICA

==============
ALFRED'S JEWEL
==============
LOCATED: AFTER DETACHING IT FROM ALFRED'S RING
USED: TO LOWER PAINTING IN ANTARCTICA

=============
ALFRED'S RING
=============
LOCATED: ALFRED'S DEAD BODY IN ANTARCTICA 
USED: TO GET ALFRED'S JEWEL

===========================
ASSAULT RIFLE BULLETS (50%)
===========================
LOCATED: MILITARY TRAINING FACILITY B'S TYRANT ROOM
USED: AMMO FOR ASSAULT RIFLE

==========
ARMY PROOF
==========
LOCATED: AIRPORT SEAPLANE'S LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

=============
ASSAULT RIFLE
=============
LOCATED: ANTARCTICA'S WEAPON ROOM
USED: TO KILL MONSTERS

================
BAR CODE STICKER
================
LOCATED: ANTARCITCA'S BOW ROOM
USED: ON LOWER PRODUCTION ROOM'S BOW BOXES

=======
BATTERY
=======
LOCATED: MILITARY TRAINING FACILITY B'S HARRIER JET HALLWAY
USED: TO POWER LIFT IN STEVE DAD'S ROOM (MILITARY TRAINING FACILITY B)

=========
BLUE HERB
=========
LOCATED: MANY PLACES
USED: TO CURE POISON (EXCEPT NOSFERATU'S POISON)

==========
BLUE JEWEL
==========
LOCATED: TIGER STATUE ROOM IN ANTARCTICA
USED: TO OPEN ALFRED'S MUIC BOX IN ANTARCTICA

==============
BOW GUN ARROWS
==============
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

==============
BOW GUN POWDER
==============
LOCATED: MANY PLACES
USED: MIXES WITH BOW GUN ARROWS TO MAKE DIFFERENT BOW GUN AMMO

====================
CHEMICAL STORAGE KEY
====================
LOCATED: MILITARY TRAINING FACILITY B'S UPPER STEVE DAD'S ROOM
USED: TO OPEN CHEMICAL LOCKER IN MILITARY TRAINING FACILITY B

=========
CLEMENT @
=========
LOCATED: MILITARY TRAINING FACILITY B'S CHEMICAL LOCKER
USED: MIXES WITH CLEMENT E TO MAKE CLEMENT MIXTURE

=========
CLEMENT E
=========
LOCATED: MILITARY TRAINING FACILITY B'S STEVE ROOM 2
USED: MIXES WITH CLEMENT @ TO MAKE CLEMENT MIXTURE

===============
CLEMENT MIXTURE
===============
LOCATED: AFTER MIXING CLEMENT @ AND CLEMENT E
USED: TO DISSOLVE ALLOY ON EAGLE PLATE

============
COMBAT KNIFE
============
LOCATED: ANTARCTICA'S RE1 MANSION AND CHRIS STARTS WITH ONE
USED: TO KILL MONSTERS AND FREE CLAIRE FROM GREEN SLIME

=========
CRANE KEY
=========
LOCATED: ANTARCTICA'S EXTINGISHANT ROOM
USED: TO RAISE CRANE HOLDING NOSFERATU'S DEAD BODY

=======
CRYSTAL
=======
LOCATED: ANTARTICA'S PRISON ROOM
USED: NEEDS TO BE SMASHED TO GET SECURITY CARD

=========
DETONATER
=========
LOCATED: ANTARCTICA'S WEAPON ROOM
USED: TO DESTROY LOCKED CABINET

========
DOORKNOB
========
LOCATED: MILITARY TRAINING FACILITY B'S LOWER TURNTABLE AREA
USED: TO UNLOCK KNOBLESS DOOR IN MILITARY TRAINING FACILITY B

================
DRAGONFLY OBJECT
================
LOCATED: ANTARTICA'S TABLE ROOM ABOVE ALFRED'S BEDROOM
USED: ATTACHES WITH WING OBJECTS TO MAKE GOLD DRAGONFLY

==============
DURALUMIN CASE
==============
LOCATED: ANTARCTICA'S VALVE HANDLE MODIFICATION ROOM
USED: TO GET MAGNUM ROUNDS

===========
EAGLE PLATE
===========
LOCATED: MILITARY TRAINING FACILITY B'S WATER POOL
USED: TO GET HALBERD

===============
FIRST AID SPRAY
===============
LOCATED: MANY PLACES
USED: TO HEAL DAMAGE

============
FLAME ROUNDS
============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

==========
GREEN HERB
==========
LOCATED: MANY PLACES
USED: TO HEAL SMALL DAMAGE

========
GAS MASK
========
LOCATED: ANTARCTICA'S BOW ROOM
USED: TO AVOID INHALING GAS IN ROOM WITH DIGGER

================
GLOCK 17 HANDGUN
================
LOCATED: CHRIS STARTS WITH IT
USED: TO KILL MONSTERS

==============
GRENADE ROUNDS
==============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

================
GUN POWDER ARROW
================
LOCATED: COMBINED THROUGH BOW GUN ARROWS AND BOW GUN POWDER
USED: AMMO FOR BOW GUN

=======
HALBERD
=======
LOCATED: AFTER DISSOLVING EAGLE PLATE WITH CLEMENT MIXTURE
USED: OPENS HARRIER BAY IN MILITARY TRAINING FACILITY B/ CABINET IN 
ANTARCTICA

===============
HANDGUN BULLETS
===============
LOCATED: MANY PLACES
USED: AMMO FOR GLOCK AND M39R HANDGUN

=======
LIGHTER
=======
LOCATED: GIVEN FROM RODRIGO IF CLAIRE GAVE HIM HEMOSTATIC CAPSULE
USED: TO GET SUBMACHINE GUNS MILITARY TRAINING FACILITY B AND ACTIVATE 
DETONATOR IN ANTARCTICA

===============
LINEAR LAUNCHER
===============
LOCATED: ROOM WHERE ALEXIA II AND III IS FOUGHT IN ANTARCTICA
USED: TO DESTROY ALEXIA II AND III

=============
LUGER REPLICA
=============
LOCATED: MILITARY TRAINING FACILITY B'S HARRIER JET SAVE ROOM
USED: TO ACTIVATE STEVE'S BATTLE MODE GAME

================
MACHINE ROOM KEY
================
LOCATED: UNDER THE PLANT POT IN ANTARCTICA
USED: TO OPEN MACHINE ROOM IN ANTARCTICA

======
MAGNUM
======
LOCATED: WEAPON ROOM IN ANTARCTICA
USED: TO KILL MONSTERS

==============
MAGNUM BULLETS
==============
LOCATED: MANY PLACES
USED: AMMO FOR MAGNUM

===============
MINING ROOM KEY
===============
LOCATED: IN ANTARCTICA'S WEAPON ROOM
USED: TO OPEN MINING ROOM IN ANTARCTICA

===============
MUSIC BOX PLATE
===============
LOCATION: ALEXIA'S MUSIC BOX IN ANTARCTICA
USED: TO PLAY ALFRED'S MUSIC BOX IN ANTARCTICA

========== 
NAVY PROOF
==========
LOCATION: AIRPORT SEAPLANE'S LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

============
PAPER WEIGHT
============
LOCATION: ANTARCTICA'S FIRST SAVE ROOM AFTER OPENING CABINET
USED: TO UNLOCK CAPSULE HOLDING ALFRED'S DEAD BODY IN ANTARCTICA

=========
PLANT POT
=========
LOCATION: ABOVE NOSFERATU'S CHAIR IN ANTARCTICA
USED: TO GET MACHINE ROOM KEY

========
RED HERB
========
LOCATION: MANY PLACES
USED: TO MAKE GREEN HERB STRONGER

=============
SECURITY CARD
=============
LOCATION: INSIDE BOKEN GLASS IN ANTARCTICA
USED: TO UNLOCK GATE LEADING TO MONSTER STEVE AND TO UNLOCK SELF-
DESTRUCT SEQUENCE IN ANTARCTICA

=============
SECURITY FILE
=============
LOCATION: GIVEN TO CHRIS BY CLAIRE AFTER CLAIRE SEES STEVE DIE IN 
ANTARCTICA
USED: TO GET SECURITY CARD AS CHRIS IN ANTARCTICA

=====
SERUM
=====
LOCATION: ANTARCTICA'S WEAPON ROOM
USED: TO HEAL CLAIRE IF POISONED BY NOSFERATU IN ANTARCTICA

=======
SHOTGUN
=======
LOCATION: MILITARY TRAINING FACILITY B'S SEWER
USED: TO KILL MONSTERS

==============
SHOTGUN SHELLS
==============
LOCATION: MANY PLACES
USED: AMMO FOR SHOTGUN

=========
SIDE PACK
=========
LOCATION: MILITARY TRAINING FACILITY B'S EXPERIMENT ROOM
USED: TO EXPAND CHRIS' INVENTORY BY 2

============
SNIPER RIFLE
============
LOCATION: MINING ROOM AFTER ALFRED DROPS IT IN ANTARCTICA
USED: TO KILL NOSFERATU IN ANTARCTICA'S HELIPAD

======
SOCKET
======
LOCATION: BEHIND TIGER STATUE IN ANTARCTICA
USED: TO MAKE VALVE HANDLE HAVE A SQUARE END IN ANTARCTICA

================
STERILE ROOM KEY
================
LOCATION: ANTARCTICA'S TYPEWRITER ROOM (BEHIND PAINTING IN RE1 MANSION)
USED: TO UNLOCK DOUBLE DOORS IN RE1 MANSION

===============
SUBMACHINE GUNS
===============
LOCATION: FIRST ROOM CHRIS ARRIVES IN (LIGHTER NEEDED) IN MILITARY 
TRAINING FACILITY
USED: TO KILL MONSTERS

===========
TANK OBJECT
===========
LOCATION: UPPER STEVE DAD'S ROOM ACCESSED FROM THE KBOBLESS DOOR IN 
MILITARY TRAINING FACILITY
USED: TO SLIDE ROOM PAINTING IN MODEL ROOM IN MILITARY TRAINING 
FACILITY

==============
TURN TABLE KEY
==============
LOCATION: BEHIND ROOM PAINTING IN MODEL ROOM OF MILITARY TRAINING 
FACILITY
USED: TO ACTIVATE TURN TABLE IN MILITARY TRAINING FACILITY

============
VALVE HANDLE
============
LOCATION: UPPER POWER ROOM (AS CLAIRE) AND UPPER MINING ROOM (AS CHRIS) 
IN ANTARCTICA
USED: TO ACTIVATE POWER, LOWER WATER SUPPLY (CHRIS) AND SHUT OFF GAS 
PIPE (CLAIRE)

===========
WING OBJECT
===========
LOCATION: 2 IN CAROUSEL ROOM, 1 IN EXPERIMENT ROOM AND 1 IN LOWER 
ANTHILL ROOM ALL IN ANTARCTICA
USED: TO ATTACH TO DRAGONFLY OBJECT TO MAKE IT A KEY

=============================================
22.	GAMESHARK CODES: DREAMCAST VERSION ONLY
=============================================

=================
FUNCTION :: CODES
================= 

Unlimited Health: DE488CD6000000A0 

Save Counter Always 0: 913804AF00000000 

Low Timer: BF36F4DB000005C3 

999 Any Item: F3A998D0000003E7 

Unlimited Items/Ammo Pos 1 Claire: E73716C3000003E7 

Unlimited Items/Ammo Pos 2 Claire: 27A76D12000003E7 

Unlimited Items/Ammo Pos 3 Claire: 7EF5DD55000003E7 

Unlimited Items/Ammo Pos 4 Claire: A7D35FC6000003E7 

Unlimited Items/Ammo Pos 5 Claire: F71996D1000003E7 

Unlimited Items/Ammo Pos 6 Claire: 38F12A10000003E7 

Unlimited Items/Ammo Pos 7 Claire: 8CE38357000003E7 

Unlimited Items/Ammo Pos 8 Claire: C63BE9AF000003E7 

First Aid Sprays Always in Chest: D5884D88001403E7 

Ink Ribbons Always in Chest: 3481EA10001F03E7 

Custom Handgun Always in Chest: BB46F4DA000A03E7 

Shotgun Always in Chest: 3431EA10000403E7

Assault Rifle Always in Chest: AB139FC6000203E7 

Submachine Gun Always in Chest: D6484D88002203E7 

Grenade Launcher Always in Chest: 80234357000603E7 

Magnum Always in Chest: 699BA516002003E7 

Sniper Rifle Always in Chest: FBD958D1000303E7 

Rocket Launcher Always in Chest: 694BA516000103E7 

Linear Launcher Always in Chest: 1D14D8C6000B03E7 

Gold Lugers Always in Chest: BB36F4DA002103E7 

M-100P Always in Chest: BF36F4DA008E03E7 

Acid Rounds Always in Chest: 45EAD19E001003E7 

Flame Rounds Always in Chest: 95F8C4A0001103E7

Plant Pot Always in Chest: 6D9BA516007E0001 

Crystal Always in Chest: 3081EA1000790001 

Turn Table Key Always in Chest: 5837B90000600001 

Chemical Storage Key Always in Chest: 9088C4A000610001 

Clement a Always in Chest: EEB7D6C300620001 

Clement z Always in Chest: 2E27AD1200630001 

Tank Object Always in Chest: 77751D5500640001

Security Card Always in Chest: 8453435700690001 

Hemostatic Always in Chest: FE2958D1005F0001 

Queen Ant Relief Always in Chest: 6D4BA616006D0001 

King Ant Relief Always in Chest: AF139FC6006E0001 

Red Jewel Always in Chest: FFD958D1006F0001 

Blue Jewel Always in Chest: 3031EA1000700001 

Socket Always in Chest: 8423435700710001 

Square Valve Handle Always in Chest: BF46F4DA00720001

Serum Always in Chest: 1914D8C600730001 

Earthenware Vase Always in Chest: 41EAD19E00540001 

Paper Weight Always in Chest: 91F8C4A000750001 

Silver Dragonfly Always in Chest: D1884D8800760001 

ID Card Always in Chest: 5F07B90000490001 

Airport Key Always in Chest: A9C39FC6004B0001 

Emblem Card Always in Chest: D7E84D88004C0001 

Skeleton Picture Always in Chest: 36E1EA10004D0001

Music Plate Always in Chest: A99B9FC600420001 

Album Always in Chest: C82B29AF00500001 

Halberd Always in Chest: F96958D100510001

Extinguisher Always in Chest: 5F77B90000520001 

Padlock Key Always in Chest: 404AD19E00540001 

TG-01 Always in Chest: 9058C4A000550001 

Valve Handle Always in Chest: CFDB29AF00570001 

Octagon Valve Handle Always in Chest: 2EF7AD1200580001 

Machine Room Key Always in Chest: 6C3BA51600590001 

Mining Room Key Always in Chest: BE96F4DA005A0001 

Bar Code Sticker Always in Chest: EE07D6C3005B0001 

Air Force Proof Always in Chest: 29B7AD1200470001

Sterile Key Always in Chest: 403AD19E005C0001 

Door Knob Always in Chest: 77051D55005D0001 

Battery Always in Chest: CF6B29AF005E0001 

Lockpick Always in Chest: 8333435700320001 

Glass Eye Always in Chest: D6384D8800330001 

Piano Scroll Always in Chest: 1E04D8C600350001 

Steering Wheel Always in Chest: 6AEBA51600350001 

Crane Key Always in Chest: 96E8C4A000360001 

Eagle Plate Always in Chest: E8D7D6C300380001 

Side Pack Always in Chest: 3791EA1000390001 

Queen Ant Object Always in Chest: 83834357003C0001 

King Ant Object Always in Chest: B826F4DA003D0001 

Biohazard Card Always in Chest: 29C7AD1200400001 

Detonator Always in Chest: 29C7AD1200400001 

Control Lever Always in Chest: 70951D5500410001 

Gold Dragonfly Always in Chest: A9739FC600420001

Silver Key Always in Chest: F9B958D100430001 

Gold Key Always in Chest: 470AD19E00440001

Army Proof Always in Chest: 9718C4A000450001 

Navy Proof Always in Chest: C89B29AF00460001 

Gas mask Always in Chest: 3741EA1000270001 

Alfred's Jewel Always in Chest: 5ED7B900002E0001 

Alfred's Ring Always in Chest: F8C958D1002D0001 

Alexander's Pierce Always in Chest: 6A5BA516002B0001 

Alexander's Jewel Always in Chest: B8F6F4DA002C0001 

Alexia's Choker Always in Chest: D1584D88006B0001 

Alexia's Jewel Always in Chest: 19A4D8C6006C0001 

=====================================
23.	CHANGEABLE AND OPTIONAL SCREENS
=====================================

=====================
SCENE: SAVING RODRIGO
=====================
OPTIONAL: YES.
EFFECT: IF YOU DON'T SAVE HIM, HE WILL DIE WHEN HE SEES CHRIS AND NOT 
GIVE HIM THE LOCKPICK.

===========================
SCENE: STEVE IN BATTLE MODE
===========================
OPTIONAL: YES.
EFFECT: IF YOU DON'T GET THE LUGER REPLICA, STEVE WILL NOT BE IN BATTLE 
MODE.

====================
SCENE: STEVE'S WORDS
====================
CHANGEABLE: YES.
EFFECT: IF YOU DON'T KILL ANY MONSTERS AS STEVE, HE SAYS SOMETHING 
DIFFERENT.

====================================
SCENE: TAKING LONG WHEN SAVING STEVE
====================================
CHANGEABLE: YES.
EFFECT: STEVE SAYS SOMETHING DIFFERENT.

==================================
SCENE: KILLING GULP WORM AS CLAIRE
==================================
OPTIONAL: YES.
EFFECT: THE GULP WORM IS EASIER TO KILL AS CHRIS.

=================================
SCENE: KILLING GULP WORM AS CHRIS
=================================
OPTIONAL: YES.
EFFECT: IF RODRIGO WAS SWALLOWED, HE WILL DIE WHEN YOU KILL IT (IF YOU 
WANT TO KILL IT).

=======================================================
SCENE: PAINTING PUZZLE AFTER BEING IN PRIVATE RESIDENCE
=======================================================
CHANGEABLE: YES.
EFFECT: IF CLAIRE SEES ALEXIA AT PRIVATE RESIDENCE, SHE SAYS SOMETHING 
DIFFERENT WHEN SEEING HER PAINTING.

========================================
SCENE: USING FIRST EAGLE PLATE IN PRISON
========================================
CHANGEABLE: YES.
EFFECT: YOU END UP BEING ABLE TO USE LOCKPICK IN MTF AND EAGLE PLATE 2 
IS USED IN MTF INSTEAD.

==================================
SCENE: BEING POISONED BY NOSFERATU
==================================
OPTIONAL: YES.
EFFECT: CHRIS DOESN'T HAVE TO FIND THE SERUM.

==================================================
SCENE: FIGHTING ALEXIA BEFORE EXPLORING ANTARCTICA
==================================================
CHANGEABLE: YES.
EFFECT: WHEN YOU GET TO ANTARCTICA, YOU CAN GO TO CLAIRE DIRECTLY AND 
CONTROL HER. THEN YOU CAN FIGHT ALEXIA. IF YOU DO, SHE WON'T APPEAR 
WHEN YOU FIGHT THE SPIDER AND WESKER'S HOVERCRAFTS WILL VANISH.

=================================================
SCENE: TAKING ALFRED'S RING AFTER FIGHTING ALEXIA
=================================================
CHANGEABLE: YES. 
EFFECT: IF YOU DO, ALEXIA II WILL BE SLIGHTLY EASIER FOR SOME REASON.

========================================
SCENE: WHICH KNIFE TO USE TO FREE CLAIRE
========================================
CHANGEABLE: YES.
EFFECT: IF YOU USE THE KNIFE CHRIS BEGAN WITH, ALEXIA IS FOR ANOTHER 
STRANGE REASON EASIER (MAYBE I WAS SLEEPY WHEN PLAYING).

======================================
24.	CODE VERONICA X'S RANKING SYSTEM
======================================

Here's how to get all the Rankings in ascending order from worst to 
best. Remember, the middle save (when swapping disks) doesn't count 
against you.

========================
***Getting the E Rank***
========================
Well, basically, abuse the Save Option. Save at least 6 times. Also, 
use First Aid Sprays as much as you want. Also, don't bother saving 
Rodrigo and take long saving Steve from the Gold Luger trap at the 
Palace. Retry as many times as you want.

========================
***Getting the D Rank***
========================
Well, Save at least 5 times. Use First Aid Sprays at most 4 times. 
Don't save Rodrigo and save Steve in a short amount of time. Take pre-
caution when retrying.

========================
***Getting the C Rank***
========================
Well, try to avoid Saving (use above tips). Try using Herbs more for 
healing, but maybe use the occasional First Aid Spray. Try not to die 
and retry at all.

========================
***Getting the B Rank***
========================
Save only once. Don't use First Aid Sprays AT ALL. Also, don't die. 
Save Rodrigo and Steve quickly. Basically the same as getting the A 
Rank, but don't save unless you swap disks. 

=============================
***Getting the S or A Rank***
=============================
Save ZERO TIMES, EXCLUDING the half-way save. Save Steve and Rodrigo AS 
SOON AS POSSIBLE. DON'T EVEN BOTHER EXAMINING THE TYPEWRITER. Use 
Herbs, NOT First Aid Sprays. Also, try not getting anywhere near 
"ORANGE CAUTION" or "DANGER" Health. It's hard, but keep trying! Try 
getting the C Rank after beating the game once, then try B and then S 
or A. Good Luck!

=============================
25.	CODE VERONICA X'S FILES
=============================

This is a chapter that reflects upon CODE: Veronica's Files scattered 
throughout the game. I will analyze them aswell. 

============================
FILE: DIJ DIARY: CVX VERSION
============================

During a heavy squall, a girl in a red outfit was brought to this 
island of Rockfort. What could she have possibly done? 

I've been living here quite some time now, but many who are brought to 
this island seldom leave alive. 

Through the sounds of gun and fire, soldiers appeared. There was 
something going on. I went to the prison, but the girl in red was 
nowhere in sight. I hurried to the military training facility. The 
"man" of Rockfort was attacking her relentlessly. How stupid of me.

I got too close and almost got myself smashed by the shutters. But, 
thanks to my natural agility, I was able to get out of the situation 
and get outside. 

Anyone other than me would not have been so lucky. 

Again, I was able to find the girl in red. 

There she was; in front of the residence. Then from behind her appeared 
a man with blonde hair. As he called her, he approached her in a 
friendly manner and started saying something to her... and it happened 
abruptly.

The man in blonde hair started to hurt the girl in red. 

"I must save her."

I thought to myself. But the man in blonde hair went away. Who was that 
blonde haired man? What did he want from the girl in red?

The self-destruct announcement and emergency siren warned the end of 
Rockfort Island. I hurried to the hangar of the transport. The 
transport we were on took off as everything exploded into flames. 

With my neck risking effort, the girl kin red slammed the monster out 
into the open sky. Sure enough, she was a Valkyrie, a goddess of 
destruction. 

I couldn't believe it. The transport landed in Antarctica. And to top 
it all, the transport that landed before us spilled tons of the T-Virus 
and everything alive had already turned into zombies. 

If I stayed, there was no way I could stay alive. I had to find a way 
to get out of there, quickly. I parted with the girl in red. I started 
searching the base to see if there was anything I could use. 

As I was resting in the dark, someone was coming. Whatever it was, it 
was right there. The door suddenly closed and there was no escape. I 
kept slamming the doors. Then the door opened. I exploded out of there. 
But I was no chicken. I stopped to turn around and there she was, the 
girl in red, standing there looking at me.

Where was this place? I was stuck in a room with an elevator and old 
cannon. Where was I supposed to go? I was stranded. I felt endless 
despair.

Then that blonde man with the sunglasses appeared. He had the girl in 
an arm lock. Then a man in a black vest came running after them. The 
man in the black vest followed them. 

I also hurried to chase after them. It was a grueling fight. Was the 
man who also knew that girl a monster? The fight looked like it could 
last forever. 

Then suddenly there was an explosion, which interfered the fight. That 
was my last chance. I had to get out of there. I snuck through the 
hatch of the sub as it was about to close. 

Finally, I was released from the world of death and I was able to come 
back to a world where desire and power ruled.

DIJ

*NOTES: DIJ was thought to be a rat at first. I read this closely. It 
can be... the mouse! 
 
====================
FILE: PLAYING MANUAL
====================

CHECK ALL ITEMS 
When you obtain a new item, always remember to look at it with the 
"Check" command on the status screen. Remember, it's always best to 
rotate the item so you can check it from different angles.

TRY TO PUSH OBJECTS
If you face an object and press and hold up on the directional button, 
sometimes you will be able to push it. You may find hidden rooms and 
items this way. 

USE THE QUICK TURN 
You can turn 180 degrees instantly by pressing the Cancel button while 
holding the directional button down. This is a very effective move when 
you attack an enemy and then want to turn around and run. 

USE THE MAP SCREEN 
When you are lost or are unsure of what to do, check the map screen. 
You can easily tell where you've been and can see which doors you have 
unlocked. 

CLIMB/DESCEND 
You can climb/descend some objects. To do this, face the object and 
then push the Action button. 

SECURITY BOXES 
The items you store in a Security Box in the prison cannot be accessed 
through an Item Box. Make sure you remove all important items from a 
Security Box before exiting a room. 

I CAN'T TAKE THE GOLD LUGERS FROM THE PROJECTION ROOM 
You cannot release the trap by yourself. After certain events occur, 
you will be able to release the trap and obtain the Gold Lugers. 

I CAN'T ENTER THE BIO-EXPERIMENT ROOM 
Once the shutter near the bio-experiment room shuts, you can't open it 
until the ventilation process completes due to the in-room air 
pollution problems.

I CAN'T CLIMB THE LADDER IN THE BEDROOM 
You will need to place a pair of items onto the two music boxes. Then 
you will have to... 

I CAN'T SEND LOADS PROPERLY WITH THE SORTER 
The sorter judges which room each load will be sent to by an item that 
is posted on the load. You should check an already sorted load in the 
room you would like to send your load to and then... 

*NOTES: This is the file that tells you what to do during the games. It 
has no significance to the story-line of the game.

============================================
FILE: FAX ON THE FACILITY ACCESS APPLICATION
============================================  

Be sure to verify the content of the following facility access 
application form, and add the applicants' name to the expected 
visitor's list. 
Chief Prison Guard Room 
Paul Steiner 

I hereby apply for access permission for Prison Area D. 

Details follow, Visitor's name: Carl Grisham Purpose of Entry: Carrying 
in the following materials;
 
1. New product sample from Metal Industries Co: "TG-01". 2. Various 
daily commodities ordered by the prison. 
Note: 1. Will use a transportation truck. 
2. "TG-01" sample will be stored in a designated briefcase. 

*NOTES: This hints where to find a certain item in the game.

=================================
FILE: "TG-01" PRODUCT DESCRIPTION
=================================  

Thank you for your continued support and for our products. This time we 
have gathered our most advanced technologies, and have succeeded in 
creating the unique anti-metal detection alloy "TG-01". 

-TG-01 features? 
1.	Cannot be detected by any metal detectors. 
2.	Cannot be pictured by roentgenography at the immigration check. 
3.	Lightweight, yet durable. We plan to develop various weapons 
utilizing this innovative new alloy. We enclosed a sample for you to 
review. We look forward to hearing from you regarding possible 
business opportunities. 
Metal Industries Co. 
Chief, Development Planning 
Carl Redhill 

*NOTES: This hints that the TG 01 Item you get in the game can be taken 
passed the Metal Detectors in the Prison.

===================
FILE: USER'S MANUAL
===================
 
3-D Duplicator User's Manual Our new product, the "3-D Duplicator" 
consists of two parts. 

3-D Scanner Portion
This portion scans the 3D object. Simply place the material that you 
want to have scanned onto the tray of the scanner. The scanned object 
will be processed into 3D data, which will be transferred to the 
duplicator portion. 

Duplicator Portion
If you place the material you wish to have converted on the machine, 
you can begin conversion based on the 3-D data that was scanned 
portion. The conversion will be executed with complete data accuracy. 
The result will be an object precisely true to the original.

*NOTES: It hints at the puzzles of the game in the Prison Area. 

===============================
FILE: MEMO ON THE PASS NUMBER
============================= 

The emergency lock system in the biology experiment room can be 
released with the four digit pass number. I hope you haven't forgotton 
about it already. I have just received an order from the system 
administrator requesting us to change the pass number periodically. 
What bothers me is that you often lose important memos, pass numbers, 
or even chemicals... So, in an attempt to solve that problem, I came up 
with an idea. 
You know the red human skeleton picture at the back of the biology 
experiment room? I have decided to use the number signed on the picture 
as the pass number. If you happen to lose the memo just use the 
picture. Well, I don't think you would ever need to use the emergency 
pass number anyway. But just in case, now you know. 
Take it easy Mr. Careless! 

*NOTES: This hints at what you need to see in order to find the Pass 
Memo Number.

===============================
FILE: MESSAGE TO THE NEW FAMILY
=============================== 

Sir Alfred, 

Congratulations on your succession as master as the Ashford family. I 
hereby present you with an earthenware vase, according to the Ashford 
family tradition. As you may know, this tradition first began when a 
butler presented a golden teacup as a commemorative to Veronica. As 
founder of the Ashford family, her intelligence and beauty are 
legendary. 

The second and third, masters, Stanley and his son Thomas were also 
presented with similar teacups. It was their hope to achieve glory as 
Veronica did before them. The position as family master then shifted to 
Sir Thomas to his twin brother Sir Arthur. It then went to Sir Edward, 
your grandfather. That was when the Ashford family enjoyed it's golden 
age. It was also Sir Edward's achievement that established the large 
chemical enterprise, Umbrella Inc. 

However, when Sir Edward passed away, and your father Sir Alexander 
succeeded the position, the glorious Ashford family gradually began to 
sink... I sincerely hope that the Ashford family regains it's glory 
with your guidence, just as this vase continues to shine eternally.

Ashford Family Butler, 
Scott Harman  

*NOTES: This helps solve the painting puzzle in the Palace on Disk 1.

=======================================
FILE: REPORT: ENHANCED ANTI-DECAY ALLOY
======================================= 

Although we planned to utilize the enhanced anti-decay alloy called 
"Duploid" to create the storage capsule of the new B.O.W., we have had 
to cancel the plan. This is primarily based upon the fact that despite 
it's excellent resistance to all kinds of liquid including strong acid, 
it easily dissolves when soaked with a mixture of the two chemicals, 
"Clement a" and "Clement E". 

Due to the lethal nature of the new B.O.W., we cannot be too careful in 
choosing the material for their storage capsule. We have instead 
decided to use Duploid to create the plate portion of the "Eagle 
Plate", which shines in indigo-blue.

CLEMENT INFORMATION 

The "a" type is used for gun maintenance and possesses no conspicuous 
characteristics. However, the E type will change its color to blue at a 
certain temperature. (It is an odd coincidence that the temperature is 
exactly the same as the date of completion of this training facility.) 
Based upon our analysis of the E type, we believe that Clement 
possesses more features. 

As new information is learned, we will update this file. 

*NOTES: This hints at the need to mix the Clements on Disk 2.

================================================
These following files appear on the Yellow Book.
================================================ 

======================
FILE: PRISONER'S DIARY
====================== 

May 13th 
This room stinks of death. Based upon the information I've found, I 
believe that I'm far south of the equator. Lucky for me that Bob in the 
bunk below me, is one of those interesting types of guys... May 16th 
Today Bob told some crazy story of why he was put this place with me. 
Bob said that he used to be an attendant of the head of this place. 
This "boss" named Alfred supposedly placed him in here because of a 
tiny little mistake. What does that mean? What's going to happen to me? 

May 20th 
Without warning, a group of military men took Bob to the building 
behind the guillotine stand. At midnight, I'll sneak out of here to see 
him. I've been hearing that anyone taken to that building never comes 
back. On top of that, there are these REALLY large plastic bags being 
constantly being removed from that place. I'd better pray for Bob... 

May 21st 
I was wrong. I shouldn't have gone there. What is going on it there?! 
All I could here was some insanely creepy laughter and the sound of Bob 
screaming. I don't know what to do. I can't sto thinking about it... Is 
that going to happen to me?! I can't let it... I just can't... 

May 27th 
Since my last entry, all of my fellow inmates have been taken to that 
building! I know that I am next...It's obvious that we are all here to 
be used as Alfred's guinea pigs. There's no way out! What am I going to 
do?!...

*NOTES: This hints that we have to explore the guillotine in the Prison 
Area.

======================
FILE: ANATOMIST'S NOTE
====================== 

There is a demon in my mind. I can't control the fierce impluses that 
the demon sometimes drives me to act upon. It is a brutal ceremony. 
With the demon next to me, I enjoy watching agonize in pain, screaming 
and convulsing repeatedly as they die... 

But, Sir Alfred was kind enough to acknowledge me, and has given me the 
facilities, the chemicals, and the "equipment" necessary to study 
everything. I must never betray Sir Alfred's kindness. It is especially 
critical that no one discovers the sacred place that only he and I know 
about. 

I swear the basement of this medical building will be kept secret. Of 
course, I keep the key to the sacred place with me at all times. Even 
if an outsider sees it, they will never be able to tell that it is the 
key. I must remember that my life ends when I lose Sir Alfred's trust. 

*NOTES: Hints there's a secret basement in the Prison Area behind the 
guillotine. Apparently where the people in the PRISONER'S DIARY were 
taken.

======================
FILE: SECRETARY'S NOTE
======================  

Four years have passed since I began serving Sir Alfred. He doesn't 
trust anyone! Even though I am his attendant, I am still strictly 
prohibited from entering his private house! What is his problem 
anyway?! They say he lives with his twin sister, Alexia in his private 
house on the hill. 

Occasionally, I've seen someone standing by the window of the house. It 
might have been Alexia, whose extreme beauty is often talked about. I 
once asked Sir Alfred about this, but it only enraged him. Even though 
I am his attendant. He will not show me any lenience. If I ask about 
her again, I could put my life at risk. After all, it is a mystery why 
he so desperately tries to keep his private life with Alexia a secret. 

Robert Dorson

*NOTE: This hints that Alfred has a secret house on the hill behind his 
Palace (Private Residence) 

====================
FILE: NEWSPAPER CLIP
==================== 

A 10 year old girl genius graduated at the top of her class, from a 
prestigious university. The international corporation, Umbrella 
Chemical Inc., offered the position of head researcher. 

*NOTES: This hints Alexia is SUPER SMART!!!

==================
FILE: MESSAGE CARD
================== 

My dear brother, I firmly believe that the glory of the Ashford family 
will be revived through your courage and strength as an honored 
soldier. 

Yours faithfully, Alexia Ashford 

*NOTES: Alfred seems to be in love with Alexia. Perhaps he loves her 
too much...

===================
FILE: HUNK'S REPORT
===================  

Attn: Mr. Alfred Ashford, head of the facility 

Today at 16:32, I arrived successfully from the Umbrella transport base 
with the large-scale B.O.W. capsule. Extreme care was taken during 
transport, and all 108 check points were confirmed condition "green" in 
accordance with standard procedures. It is currently being stored in a 
freezer. 

There's one thing that I don't understand. We are normally assigned to 
special missions. Why were we ordered to transport a frozen capsule 
this time? I understand that this may be classified as top-secret, but 
without knowledge of the contents, our safety could be at risk during 
this transport. This is especially important if the contents are 
potentially harmful. We would like to ask you provide us with more 
information, should we be assigned similar missions in the future? 

I still remember the good old days in the military training center. 
Nothing has changed since then. We will gear up for the next mission 
today at 23:00.

Umbrella Special Forces Unit 
HUNK

*NOTE: HUNK is the 4th Survivor from Resident Evil 2. He was the one who 
stole the G- Virus from William Birkin and attacked William Birkin.  

====================
FILE: WORKER'S DIARY
====================  

October 30th 
When I joined Umbrella Inc., I thought that I would be able to live 
care free for the rest of my life, being employed by this huge 
corporation. It's a joke that I ended up being a driver at a place like 
this. I asked for a position change, but they completely ignored me. It 
feels more like a prison! Work is extremely demanding, and there's 
nothing fun about it. I'd rather be dead! 

November 3rd 
My hard-earned vacation was canceled suddenly. I heard they failed to 
secure enough manpower due to a mistake made by the facility head, 
Alfred. That fool doesn't deserved forgiveness. He doesn't even treat 
us like human beings!

November 5th 
I heard an interesting story from a guy who's been working here for 8 
years. He must be awfully patient... He says that there is a man who 
has been confined for over 10 years, locked deep below here. People 
call him "Nosferatu" and are deathly afraid of him. What an absurd 
story! 

November 10th
At midnight I woke up to an ominous growling sound that seemed to be 
coming from deep under ground...I'm so pathetic to have been frightened 
by such a foolish story. Then again, I suppose anyone would have a hard 
time maintaining their sanity if they were confined in a place like 
this! 

*NOTES: This notes that Nosferatu has been around for a long time...

==================================================
The documents below are the files in the Red Book.
==================================================

======================
FILE: ALEXANDER'S MEMO
====================== 

My father, Edward, discovered the mother virus in cooperation with Lord 
Spencer, who was also a nobleman. They studied it for the purpose of 
military use. Eventually their study took shape. They named a variation 
of the mother virus, the "T-virus". To camouflage their research, they 
established Umbrella Chemical, Inc. I majored in bio genetics and have 
been involved with a top-secret project, supporting my father's 
research. 

However, my research went through a difficult phase, and my father died 
in the middle of the project. We are now at a major disadvantage 
against the other researchers, as there is great competition in the 
field of T-virus research. I have disgraced the honorable name of the 
Ashford family that out great ancestor Veronica established. If nothing 
is done, Umbrella will be taken over by Spencer. 

I must expedite the project to its fullest, without being detected by 
Spencer. After much thought, I decided to establish a large-scale 
advanced research facility. It will be located in the transport 
terminal that I created by using the abandoned mine in the Antarctic. 
Within the facility, I'll have a room built. It will be similar to the 
design of my mansion, the legacy of the late Trevor.

I will be able to cherish my sweet memories there... For security 
purposes, this confidential project will be given a code name. It is 
the same name if the beautiful ancestor of the Ashford family, 
"Veronica" whom I wish to revive so badly. I am confident that the 
result of my research will be as glorious as her name, and that honor 
will be restored to the Ashford family again. 

*NOTES: This is where the "CODE: Veronica" of the game comes in. It's 
the code for the explosion sequence. 

=====================
FILE: BUTLER'S LETTER
===================== 

Sir Alfred, 

Please forgive me, as I must tell you of my abrupt departure by leaving 
this letter. I first served your father, Lord Alexander, and have for 
so long shared in the joys and sorrows of the Ashford family. Lord 
Alexander disappeared unexpectedly 15 years ago, then an accident 
during an experiment took the life of our dear Alexia. 

You were forced to become the master of the family at a very young age, 
and nearly lost your sanity from the sorrow of having lost all of your 
family members at once. There was nothing I could do, and I felt 
powerless. I first though that I should kill myself to apologize. I 
then realized that it would be an insult to our dear Lord Alexander and 
Alexia, in the other world... 

Scott Harman 
Butler, Ashford family 

*NOTES: Scott Harman has discovered something strange about Alfred. It 
was that he discovered Alfred's secrets about Alexia and Alexander 
Ashford.

======================= 
FILE: CONFESSION LETTER
======================= 

Alexia, my sister, is a genius and possesses unmatched beauty. She is 
everything to me. I would overcome any obstacle and be willing to risk 
my life for her. For Alexia, I must revive the glorious Ashford Family 
which fell during the era of my father, Alexander. Together, we will 
restore our family name. Once that has been achieved, I'll build a 
palace where only nobles may gather. 

I cannot allow the unwashed to see my dear Alexia, to whom my life is 
devoted. She reigns the world as queen, with I as her servant. That is 
my dream, and how sweet it will be. Those accomplishments will be proof 
of my love toward Alexia. It is the purpose of my existence. All other 
people are meaningless, and they shall prostrate themselves before 
Alexia and I. 

Devoted to my beloved Alexia, 
Alfred Ashford 

*NOTES: Alfred seems to be VERY obsessed with Alexia. She vanished 15 
years ago because she needed to perform an experiment...

=========================
FILE: SECRET PASSAGE NOTE
========================= 

The underground passage, which leads to the mansion where Alexia and I 
live, has been badly damaged. Although I can never allow the unwashed 
to see Alexia, I cannot go on using the underground waterway that those 
local people made, either.

Oh yes...I think I'll have those prisoners build a bridge. It must be a 
gorgeous bridge that benefits the perfection that is Alexia. Of course, 
I must kill everyone who's involved in the construction of the bridge 
after it is done, so that no one will know about the existence of our 
mansion. 

But that is okay, as I have no problems executing such matters. Once 
the bridge is completed, I'll seal the mansion entrance door at the end 
of the underground waterway. The entrance of the waterway is locked by 
the diorama trick, ensuring the secrecy of our mansion. 

Alfred Ashford

*NOTES: Alfred loves secret passages. He built an underground tunnel 
that connects the Private Residence to the Military Training Facility. 
But it has no significance to the game, though.

====================
FILE: ALFRED'S DIARY
==================== 

January 30th 
There's a sealed room in the hallway located inside of the Antarctic 
facility. I don't know what is hidden there, but I do not know how to 
get in. I can use the three jewels that each one of our three members 
wear as proof of being legitimate descendant of the Ashford family. The 
only problem is, I do not know how I can gain possession of my father's 
proof. 

February 17th 
I finally succeeded in entering that sealed room. I never could have 
imagined that such an insane secret existed regarding the birth of both 
Alexia and myself... I hate my father. That fool, Alexander...Now it is 
obvious that we were merely created in an attempt to cover my father's 
blunder. I can never trust him again. I must regain the glory of the 
Ashford family with my sister. I have nothing to be afraid of, as long 
as Alexia is with me.

March 3rd 
Alexia carried out the experiment on the human body that we've been 
talking about. Our useless father must be happy now, since he can 
finally contribute to the Ashford family. The only thing we should be 
careful about is that the butler, Harman, does not become wise to our 
activities. 

April 22nd 
The experiment resulted in failure. Our father was useless after all. 
Even worse, he turned into a dangerous monster that is completely out 
of control. We tied him down and locked him up in an underground prison 
cell. However, Alexia seems to be close to a solution. Beyond all my 
expectations, she now says that she wishes to conduct the experiment on 
her own body. On top of that, she feels she must be kept asleep for 15 
years in order to accomplish the experiment. Thanks to that idiot, I 
can't see my dear Alexia for as long as 15 years. Alexia is going to 
sleep, with all of her trust relying upon me. Now, I am the only one 
who can protect Alexia. 

*NOTES: Alfred Ashford and Alexia turned their "father" into Nosferatu 
because Alexander did something... he made Alexia and Alfred through 
using Veronica's gene and putting it into an embryo and giving birth to 
them. Weird...

======================
FILE: QUEEN ANT REPORT
====================== 

After discovering the remains of an ancient virus within the genes of a 
queen ant, I have been concentrating on the research of ants. The 
ecosystem of the ants seems truly ideal to me. There is one queen ant 
in each anthill, and the soldier and worker ants are the queen's 
slaves. They dedicate their lives to the queen. The death of the queen 
ant means the doom of the entire anthill. 

However, the soldier and worker ants can be easily replaced as long as 
the queen ant is alive. This is exactly the same relationship between 
myself and other ignorant masses. I have succeeded in creating an ideal 
virus by implanting the queen ant's gene into the mother virus that 
Spencer found.

I used my otherwise useless father as a test subject. However, as I 
expected, the virus caused a rapid change in his cells, triggering the 
complete destruction of his brain cells and body flesh. Furthermore, a 
special type of poison gas was generated inside his body, that the blue 
herb had no effect against. 

Because of this, I created an antidote in case of an emergency, and 
stored it inside of the weapon/chemical warehouse on the B2 floor. I 
have decided to name this virus with unimaginable potential, the "T-
Veronica" virus. When I find out how I can fully utilize the power of 
wonderful virus, my great research will finally be complete.

Alexia Ashford 

*NOTES: This is how the T- Veronica Virus was created. Alexia took an 
Ant gene and combined it with the T- Virus to create T- Veronica Virus.

===========================
FILE: VIRUS RESEARCH REPORT
=========================== 

Work continues on the "T-Veronica" virus , which I extracted from the 
queen ant. The more research I conduct on it, the more I am impressed 
by how much potential it has. I have finally implanted the virus into 
my own body, and discovered how to fully utilize its power.

I will avoid making the mistake that I made on my father. I will 
suppress the activity of the virus at an ultra-low temperature, so that 
my cells will change slowly. My calculations indicate that it will take 
15 years before my body will gain immunity, and become able to coexist 
with the virus. Until then, I have no choice but to trust the capsule 
that I will be in, to that inept but loyal soldier ant who is my 
brother.

For me to obtain unlimited power, some risks need to be taken. When I 
awaken, I will be the queen... And the "T-Veronica" virus will be 
unleashed upon the entire world by my children. Every last creature on 
earth will exist to serve me. At that time, the world will achieve the 
perfect ecosystem, just like an anthill, but on a much grander scale. 

Alexia Ashford 

*NOTE: This is why Alexia vanished. She was put into sleep to adjust to 
the T- Veronica Virus. Nosferatu was a mess compared to Alexia because 
Nosferatu didn't cope with the T- Veronica Virus. 

===========================
26.	CHARACTER BIOGRAPHIES
===========================

===============
Claire Redfield
===============
Age: 19
Hit Points: 30
Claire is a college student who loves motor bikes. She went to Raccoon 
to search for Chris. She didn't find him, so went to Europe. She 
eventually is captured and taken to Rockfort Island. After ebing freed 
by Rodrigo and saved by Steve, she escapes...

==============
Steve Burnside
==============
Age: 17
Hit Points: 35
He was a prisoner on the island when things went wrong. He is cocky and 
seems not to trust people. At 17, he is a crack gunman, pilot and 
operates machinery!!! But after he lets his feelings out on his father, 
he slowly changes... Slowly we hear why he was on the island and thanks 
to Albert Wesker, he meets the worst fate ever...

==============
Chris Redfield
==============
Age: 25
Hit Points: 35
Claire's brother, is a member of STARS of the RPD. He is tough with 
guns and loves Claire to death. After escaping the mansion, he went 
with Rebecca and Jill to find the truth. Now Claire is looking for him. 
His nemesis from the Spencer Estate has also returned, seeking revenge 
because Chris had destroyed his Tyrant....

=============
Albert Wesker
=============
Age: 38
Hit Points: 40
He is a betrayer of STARS. He led them into a trap and got most of them 
killed. But now he is changed. He is VERY different and has 
superpowers. He isn't working for Umbrella, though. He is working for 
HCF, a company competing with Umbrella. Now that Chris is in the area, 
he seeks revenge because he destroyed Tyrant in RESIDENT EVIL. 

==============
Alfred Ashford
==============
Age: 27 (An assumption based on the puzzles of the game)
Hit Points: Not Available
Alfred Ashford is a strange man, indeed. He heads Umbrella after his 
father died. This guy is just as depraved as Umbrella is, and that's 
because his twin sister, Alexia, died when he was young. He misses her 
very much...

==============
Alexia Ashford
==============
Age: 27 (An assumption based on the puzzles of the game)
Hit Points: Not Available
Alexia is as depraved as Alfred is. She did some strange experiments on 
herself and now she has become a monster. She never died to begin with, 
and that's a secret Alfred is keeping with him... during the game she 
turns into a monster because of her T- Veronica Virus...

==================
Rodrigo Juan Raval
==================
Age: Unknown (Probably Wesker's age, 40)
Hit Points: Not Available
He's the guard that sent Claire to the island. After being wounded in a 
fight with Wesker, Rodrigo frees Claire. Along with Steve, Rodrigo 
becomes Claire only other ally on Rockfort Island. He seems like the 
silent and serious type, unlike Steve. 

=================
Alexander Ashford
=================
Age: Unknown (Probably 50+)
Hit Points: 200 (As the monster, Nosferatu)
He did some experiments that created Alexia and Alfred. He also was in 
the field work for the T- Veronica Virus. Now thanks to Alfred and 
Alexia, he was turned into Nosferatu... now he's after anything that gets 
in his way.

====================================
27.	STORY/HISTORY OF RESIDENT EVIL
====================================

=======================
HISTORY (NOT STORYLINE)
=======================

Now here's a little stroll on memory lane of RESIDENT EVIL...

=======================
INCOMING: RESIDENT EVIL
=======================
When the first Resident Evil was released in March of 1996, it was 
called the best game of 1996. With incredibly great graphics at the 
time, it sparked a starting point for Survival Horror, with the 
exception of Aline in the Dark, which came out before Resident Evil. 

You controlled 2 characters named Chris and Jill as they explored a 
creepy, puzzle-full mansion. As usual, there was a traitor and zombies 
around. 

==============================
DIRECTOR'S CUT THEIR PROMISES!
==============================
Then came Resident Evil: Director's Cut. It was released later that 
year to feature the edited scenes in the original Resident Evil in 
Japan. Despite extra modes, different camera angles and slightly better 
graphics, the scenes were edited and this version of RE1 was shrugged 
off.

Capcom also said that the scenes that were cut were going to be in it, 
but they lied. It even said on the box! Capcom did post the scenes on 
their website for awhile, but ack, the quality stinks!

=============================
RESIDENT EVIL FLIES TO SATURN
=============================
Then came Resident Evil for Saturn. It had considerably worse graphics 
than the PSX Version, but featured still edited scenes. But there were 
more costumes and an extra mini-game. This version is pretty rare and 
expensive (COST ME $40 USED! At mcvans.com)

=======================
2 CAN PLAY AT THAT GAME
=======================
Then, in January 1998, in came Resident Evil 2 (FINALLY). It was twice 
the size of the original Resident Evil. It had 1 disk for each 
character and featured disk swapping. The graphics were really improved 
and the characters had MUCH more detailed. 

==========================
DUAL RERELEASE SHOCKS PSX!
==========================
When Dual Shock controllers arrived for the Playstation, Resident Evil: 
Director's Cut and Resident Evil 2 were re-released with Dual Shock 
support. While Resident Evil: Director's Cut remained intact, aside 
from the different soundtrack, Resident Evil 2 was renamed Resident 
Evil 2: DUAL SHOCK VERSION. This had Dual Shock capabilities, but more 
difficulty modes and another mini game were added.

========
NEMESIS!
========
Finally, in November 1999, the third of the series, Resident Evil 3: 
Nemesis, arrived. It had better graphics and back rounds than RE2 and 
had a strange relationship to RE2. Part of it took place BEFORE RE2. It 
made sense, since some RE2 areas work their way into RE3. 

RE3 had only one character. It was RE1's Jill valentine as she tried to 
escape Raccoon City. RE3 was like RE2's 3rd scenario. It was the same 
story from another view!

============================
IMPOSSIBLE! BACKWARD IN TIME
============================
Later that month, Capcom took another step, but it was a back step. 
They released Resident Evil 2 AGAIN! But this time it was for Nintendo 
64. The N64 was basically the original PSX Version, with updated 
graphics and grainy sound and FMVs. But it had EX Files, which tied RE2 
and RE3 and RECVX together, because previous versions of RE2 didn't 
really fit with RE3's storyline.

==================
BACK TO THE FUTURE
==================
About a few months later, in March 2000, CODE: Veronica hit Dreamcast. 
It had the best graphics of ANY RE. It was 2 disks, but longer than 
RE2. It had 2 characters again. They were RE1's Chris and RE2's Claire. 

But something was missing from CV. Wesker didn't have a big enough 
roll. Even with those restrictions, people still enjoyed CV as the best 
RE since RE2 and RE3. How would they fix it...?

========================
SURVIVOR GETS VOTED OFF!
========================
In September 2000, Capcom headed back to PSX and released Resident Evil 
Survivor. It was a first person RE game. It was supposed to solve any 
questions raised in RE2 and RE3. It took place between the end of RE3 
and the start of CV. It was mediocre, with graphics worse than RE2. But 
the game did have more re-playability. 

===========================
REVISITING THE PAST! AGAIN!
===========================
Capcom's RE series had taken a downfall thanks to Survivor, and CODE: 
Veronica fans on Dreamcast needed more RE games. So Capcom decided to 
port Resident Evil 3: Nemesis over to Dreamcast. 

It had better graphics than the PSX Version, too. It also sold 
amazingly cheap for $20 USD. But nothing new in terms of storyline 
came. Only new costumes arrived and the mini game, Mercenaries, was 
unlocked. It's the best version.

===========================
LEAVING THE PAST- FOR GOOD?
===========================
RE3 and CODE: Veronica sold well on Dreamcast. But Capcom needed 
another RE game for Dreamcast. Resident Evil 2 had sold well on PSX and 
N64, so why not Dreamcast?

Capcom ported over the Dual Shock Version of RE2 and released it on 
Dreamcast. Like Nemesis for Dreamcast, it had great and unblocky 
graphics like any previous version. But as did the N64 Version, the 
storyline stayed intact. Sigh. But this wouldn't be the last of the 
past... 0... Zero...

===================
RACING THROUGH TIME
===================
In October 2000, the PS2 arrived. It had MUCH better graphical features 
than the Dreamcast. In order to keep PSX fans hooked, they ported RE CV 
to PS2, called RECVX. The game has more cut-scenes about Wesker. This 
game is it. RECVX is the best game of the series, at least to me. The 
American Version is due out August 22, 2001.

===============================
VISITING THE PAST IN THE FUTURE
===============================
On March 22, 2002, the 6th Anniversary of BioHazard, Capcom will release 
BioHazard One for GameCube. This is a remade version with better 
graphics. BioHazard is now exclusive to GameCube (YAY!). Ports of 
BioHazard 2, 3: Last Escape and CODE: Veronica Complete are coming to 
GameCube and BioHazard 0 and 4 are coming to GameCube EXCLUSIVELY in 
2002/2003. 

========================================
STORYLINE OF ENTIRE RESIDENT EVIL SERIES
========================================

I will give you a brief summary of all the games. If you want detail, 
check out TWILDE'S RESIDENT EVIL PLOT ANALYSIS, found at GameFAQS.com, 
where this guide can be found. 

===============
RESIDENT EVIL 1
===============
July 1998

Raccoon City, a mid-western U.S. town is experiencing reports of 
cannibalism near its forest. The local police department sends in a 
special force to stop it, called STARS, Special Tactics and Rescue 
Service, to seek information about it. Umbrella Inc, a pharmaceutical, 
also controls Raccoon City. The STARS are divided into 2 teams, Bravo 
and Alpha. Bravo heads in first. Bravo team is consisted of Rebecca 
Chambers, Enrico Marini, Forest Speyer, Richard Aiken, Ed Dewey and 
Kenneth Sullivan. Enrico Marini was the team's leader.

Bravo Team heads to the forest in the Arklay Mountains. They 
investigate the origins of the zombies that wandered into Raccoon City. 
A day later, Alpha Team loses communication with Bravo Team. Albert 
Wesker decides to send in the other STARS Team to find them.

When their helicopter sees wreckage, they land. Wesker, Jill, Joseph, 
Barry and Chris examine the chopper. Joseph finds a hand separated from 
its body. Suddenly, a skinless dog mauls Joseph.

Brad Vickers, the pilot, flies away because he is scared. The remaining 
STARS members run into a nearby mansion. Inside, Wesker tells all of 
them to separate to find the remaining Bravo Team members.

Jill Valentine and Barry Burton discover the destroyed body of Kenneth 
Sullivan of Bravo Team. Chris Redfield sees the dead body of Richard 
Aiken. When he sees the body, Rebecca Chambers of Bravo Team, alive, 
meets Chris. 

Jill seems suspicious as she and Barry discover Forest Speyer's body. 
As Jill and Barry separate, Chris reaches the guardhouse behind the 
mansion. There, Chris and Rebecca duel with a vicious and giant plant 
called Plant 42. They destroy the plant.

Jill, back at the mansion, destroys a giant snake. Teaming up with 
Barry, she explores the basement of the mansion. Chris and Rebecca 
return to the mansion with nowhere to go for now. There, they discover 
the scarred snake that Jill just fought. With new ammo from the 
guardhouse, the snake dies for good. 

As Chris and Rebecca look around, a new type of monster invades the 
mansion. It's called the Hunter. They are a lot worse than the zombies 
Jill, Barry, Chris and Rebecca have been running into. 

Jill finds her way into the underground tunnels with Barry. There, Jill 
finds Enrico Marini. He tells Jill Umbrella had planned this just 
before he is shot. 

Jill and Barry chase the sniper into a lab. Finding some notes Jill and 
Barry left near some typewriters, Chris and Rebecca find their way to 
the tunnels. Chris and Rebecca kill a Giant Spider and find their way 
into a lab.

Jill discovers Barry and Wesker were working together to kill all the 
STARS. Barry didn't want to, but his family was in danger. Barry 
betrays Wesker and gets him to get impaled by Tyrant, Wesker's 
creation.

Chris and Rebecca find Jill and Barry and they signal Brad to escape. 
Tyrant catches up to them, but Chris destroys the thing with a Rocket 
Launcher. All 5 STARS members escape. 

===============================
RESIDENT EVIL 3 NEMESIS: PART 1
===============================
SEPTEMBER 1998

Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the 
virus through the mansion. Chris and presumably Rebecca go to Europe to 
take out Umbrella, while Jill and Barry stay behind. 

On the 22nd, a scientist named William Birkin finishes his G- Virus, an 
upgrade of the T- Virus. Umbrella, impatient, sends a squat team that 
attacks Birkin and steals his virus. Birkin injects himself with his G- 
Virus and becomes a monster, worse than the zombies and Tyrant, kills 
off the squat members. Because Birkin is now a monster, he causes a T- 
Virus leak and now the Raccoon citizens are zombies. 

SEPTEMBER 28, 1998

Jill Valentine escapes infection. On the 28th of September, armed with 
an Assault Rifle, Jill fights her way out of town. She runs into Brad 
Vickers, the pilot of STARS. He tells Jill that something is coming for 
STARS members. What? 

As Jill makes it into the RPD Building, that thing Brad was speaking of 
arrives. Brad Vickers is murdered by the Nemesis. Jill's weapons don't 
damage it too much, so she retreats into the RPD Building.  

The RPD STARS Office is untouched. Jill finds a Magnum, which is 
effective against Nemesis. After finding a set of lock-picks, Jill 
fights her way out of the RPD. Nemesis returns, but Jill's Assault 
Rifle and her new Magnum are powerful enough to put the thing down, but 
it rises up again quickly. 

Jill runs as fast as she can, loses the Nemesis and reaches the 
downtown area. She runs into a man named Carlos Oliveira. He is part of 
Umbrella BioHazard Countermeasure Service. They were sent by Umbrella 
to save Raccoon Citizens. But they don't know anything that Umbrella 
does. They are grunts. 

Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS. 
Nicholai seems suspicious, while Mikhail is fine. Mikhail is seriously 
injured, though. Jill runs to a trolley and plans for escape with them. 
Jill explores a power station over by the RPD and grabs a needed fuse. 

She also finds even more added power- a Grenade Launcher and a Shotgun. 
When she runs into Nemesis again, the Grenade Launcher puts it down 
almost instantly. The Shotgun puts zombie groups down with relative 
ease. Jill finds some oil at a gas station and some cables around town 
and prepares the trolley. 

On her way back, she sees Nicholai shoots someone and is then attacked 
by zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and 
ride the trolley out of town. 

The Nemesis returns. Mikhail takes a grenade and blows himself and 
Nemesis out of the car. The car breaks and crashes in the clock tower. 
Carlos and Jill, now with Mikhail sadly dead, try to signal a 
helicopter by ringing the clock building's bell.

Jill finds the keys to them and rings them with ease. As she signals, 
Nemesis uses his own Bazooka to destroy the chopper. With the help of 
Carlos, Nemesis' Rocket Launcher is destroyed. 

Nemesis then infects Jill with the virus. With her Magnum, Shotgun and 
Grenade Launcher, Jill manages to put Nemesis down. She then blacks 
out...

===============
RESIDENT EVIL 2
=============== 
SEPTEMBER 29, 1998

As Jill lays unconscious, Claire Redfield, the sister of Chris 
Redfield, rides into town to find him. Leon Kennedy rides into town on 
his first day of job. Leon and Claire run into the zombies. After 
running from them, Claire runs into Leon.

They work together to get to a police vehicle. Claire and Leon get hold 
of guns. Suddenly, their police vehicle crashes thanks to a zombie. 
Since the RPD Building is nearby, they decide to meet there.

(Notes: When Jill was in the RPD the day before in RE3, half the place 
was blocked off. It isn't anymore by the time Claire and Leon arrive 
because zombies broke through the barricades after Jill left.)

Leon and Claire take different paths to the RPD Building. They 
eventually meet in the STARS Office. Leon finds a Shotgun in the STARS 
Office and Claire finds a much needed Grenade Launcher in the main desk 
of the main lobby. Leon and Claire decide to find any survivors so they 
can have more weapons to get through the streets.

As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown 
reason. Claire sees Tyrant, which she nicknames Mr. X. Her Grenade 
Launcher puts it down though.

Claire runs into a young 12-year old named Sherry Birkin, the daughter 
of William Birkin, who is now a monster. Leon runs into Ada Wong, a 
women looking for her boyfriend, John. Claire and Sherry meet the RPD 
chief, Brian Irons. He is strange. 

Ada and Leon meet up with Ben Burtolucci. He seems to know something 
about John, but isn't cooperating. Ada and Leon try to escape via the 
sewers, but they only find keys for the RPD's locked rooms. 

Claire and Sherry run to the sewers to look for Sherry's parents. They 
don't find them, but they find keys which might work in Chief Irons' 
room. They return to the RPD.

Sherry and Claire run to the chief and discover his secret layer. On 
the way, Mr. X returns several times to haunt Claire. They find out 
Irons was working for Umbrella. William Birkin, now a monster, kill 
Irons.

Ada and Leon get back to Ben after exploring the rest of the RPD. 
William Birkin implanted Ben with a parasite. The parasite escapes 
Ben's body, cutting him up. Leon and Ada contact Sherry and Claire to 
go back to the sewers for escape. 

Leon and Ada see the growing parasite. Earlier, Leon found a Magnum. It 
and his Shotgun are very effective against the G-Imago. The G-Imago 
dies. 

Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are 
effective against William. William falls into a pit. After receiving 
the call from Leon and Ada, Sherry and Claire find their way off the 
RPD building via and underground sewer.  

Leon and Ada find the exit of the RPD to the sewer at last. As Leon and 
Ada go down a lift, a woman in a lab coat shoots Leon. Leon blacks out, 
but Ada chases the women through the sewer. The sniper then corners Ada 
after a merry chase through the sewers. 

Sherry and Claire see Mr. X looking for something. They run away. As 
they enter the sewer proper, leaving the RPD for good, Claire sees 
Sherry fall down a drain. She looks for her and runs into Leon, who 
just woke up from that bullet wound in his arm. Leon tells Claire to 
find Ada and Sherry. Claire moves ahead, leaving Leon to rest.

Ada and the sniper are talking. Annette Birkin is William's husband and 
Sherry's mother. Annette tells how Umbrella stole the virus. Then Ada 
pushes Annette over the railing and she falls into a sewer after 
telling her that her boyfriend John is dead. 

Wanting to rejoin Leon, Ada runs down into a pit and sees... a GIANT 
ALLIGATOR! Claire runs into where Annette fell. She tells Annette that 
Sherry is in the sewer. Annette faints, just after telling Claire that 
Sherry has a sample of the G- Virus somewhere.

Leon wakes up. He decides to look for Ada, Claire and Sherry. He 
eventually finds Ada being attacked by an alligator. His Shotgun and 
Magnum put the thing down. Ada tells Leon that John is dead. After 
healing his wound, Leon and Ada go to the tram and ride it across town.

Claire finds Sherry eventually. She asks Sherry is she has G- Virus, 
like Annette had told her, but she says no. As Ada and Leon ride the 
tram, William Birkin attacks them. They shrug him off, though.

Unable to find Leon and Ada, Sherry and Claire ride another tram to 
follow Ada and Leon. Ada and Leon ride an elevator car down. During the 
ride, Birkin wounds Ada. Leon uses his artillery to stop him. 

Claire and Sherry reach another elevator car. Birkin, since Leon had 
hurt it, is now mutating again. Mr. X interrupts Claire as she powers 
the place up. Birkin is then defeated in a fight with Claire.

In the lab, Leon decides to heal Ada. He looks around and runs into 
Annette Birkin. Annette is about to shoot Leon, but Birkin attacks 
Annette. Annette drops a G- Sample. Leon takes it and runs into Ada, 
who is now threatening him.

Apparantly, Annette said Ada worked for some company out for the G- 
Virus. Ada then falls down a chasm, thanks to Annette. Leon, in a rage, 
throws the G- Sample over. Since the lab's explosion sequence has now 
started, Leon must get out quickly.

Claire and Sherry run into Mr. X. Words from Annette then add up on why 
Mr. X is after Sherry. Sherry has the G- Virus in her pendant. Sherry 
and Claire use the pendant to cause Mr. X to fall into a lava pit. Mr. 
X disrupted a power surge, which is why the lab will explode in only a 
few minutes.

Leon gets to the escape elevator. Birkin returns, but Leon deals with 
him accordingly. Claire and Sherry reach see a hurt Anette near where 
Ada fell. Annette tells Sherry to escape. Annette falls unconscious, 
giving Sherry and Claire an escape key.

Claire and Sherry use an elevator to get to the elevator. As Claire and 
Sherry power the train up, a hot and flaming Mr. X returns and now has 
grown a claw. Claire's weapons only slow it down. Claire knows she's 
about to die... but suddenly, Ada, a dark shadow of herself, throws a 
launcher to save Claire! Ada runs off...

Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be 
found, Claire powers up the train and Leon comes in. The lab then 
explodes in a blast, the train barely making it out. In the back of the 
train, Birkin returns. Since Leon was injured in his fight with Birkin, 
Claire deals with the Birkin monster.

But Birkin is still alive. The only solution is to destroy him in a 
blast. They activate the train's explosion sequence. Sherry, with great 
reflexes, stops the train and they all get out. Birkin is consumed in a 
blast with the lab's escape train.

SEPTEMBER 30, 1998

Outside, Leon, Claire and Sherry recooperate. After a small argument, 
Claire, Leon and Sherry decide to find Chris Redfield, whom back at the 
RPD Building they discovered he went to Europe, decide to find him 
there. They run off into the morning of September 30, 1998.  

================================
RESIDENT EVIL 3: NEMESIS: PART 2
================================
OCTOBER 1, 1998

Meanwhile, Jill is infected with the virus back at the clock tower. 
Carlos decides to find a cure in the hospital. There, Carlos discovers 
Nicholai is alive. Nicholai shoots UBCS member Tyrell Patrick. Carlos 
dodges Nicholai and finds Jill's cure.

Jill is cured. The Nemesis returns, but Jill can handle it again. She 
gets to an escape plant. After dumping Nemesis into corrosive acids, 
Carlos tells her that the town will be nuked.

Jill sees Nicholai escape in a chopper. After letting him go, Jill 
kills Nemesis for the final time. Barry Burton suddenly saves Jill and 
Carlos just before the town of Raccoon is nuked... Jill and Carlos have 
escaped. Now they wanna kill off Umbrella!

===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
NOVEMBER 1998

On an isolated island in the Atlantic, a guy named Ark Thompson sneaks 
into an Umbrella controlled city. He was sent by RE2's Leon to check up 
on the base and its commander, Vincent. When Ark gets to the base, he 
fights Vincent. Vincent, who was ready to get kicked out of Umbrella, 
spilled the T- Virus into the island, called Sheena Island.

Ark Thompson loses his memory. The place has been zombified like 
Raccoon City. Ark only has one gun for protection. After a phone call 
from someone he questioned, Andy Holland, Ark thought he was Vincent. 
Ark goes through the city, uncovering secrets about Umbrella and how 
they created Tyrants. Mr. X, a Tyrant Claire ran into in Raccoon City, 
chases Ark around the island. 

Ark, still thinking he's Vincent, runs into Lott and Lily Klein. After 
joining them in an escape, Umbrella sends in a "Cleaner" crew team to 
wipe them out. Ark and the others eventually discover that many Mr. X 
were being produced on the island.

Ark, Lott and Lily encounter a new type of Tyrant, similar to the one 
Chris Redfield saw on the Spencer Estate. They slay it and finally 
escape, before Vincent, the Cleaner crew and Andy Holland are consumed 
in a blast.

One month after the Sheena Island incident and 3 months after the 
Raccoon City incident, Claire Redfield goes to Europe to find Chris. 
She eventually gets captured for trespassing on Umbrella's Paris Lab. 
She is taken to an island near Antarctica and that's where RESIDENT 
EVIL CODE: VERONICA begins...

==============================
RESIDENT EVIL CODE: VERONICA X
==============================

Here is a detailed description of the story of CODE: Veronica. This 
will explain what's behind the Ashford Family, Albert Wesker's 
intentions, and the whereabouts of Steve Burnside. Unlike RE2 and RE3, 
there are VERY many things leaving you out in the blue.

CODE: Veronica X first starts December 17, 1998 in Paris as Claire 
gains some leads on her brother, Chris and his whereabouts. It has been 
2 and a half months since Claire and her new partner Leon escaped 
Raccoon City just a day before it was bombed.

Claire and Leon traveled to Paris, once again, to gain a lead on Chris 
Redfield. Unable to contact his partners Jill, Barry and Rebecca, 
Claire and Leon invade Umbrella's Paris Lab. Leon and Claire are 
separated because the guards of the base see them.

Leon manages to escape during the attack, but Claire isn't so lucky. 
Suddenly, a chopper loaded with a Gatling Gun begins to attack Claire. 
(In the Beta Version, Jill's enemy from RE3 (Nicholai) is piloting the 
chopper.) The guards are still chasing her. She ducks into a hallway. 
The guns kill the guards chasing her. 

Claire runs down the hallway, barely missing the choppers' guns. She 
ends up on the base's rooftop. She uses a slick move to wipeout the 
guards. Suddenly, a Hispanic man captures her at gunpoint. Claire is 
captured. 

10 Days later, she is taken to an isolated Umbrella Base, called 
Rockfort Island. After being told her identity number, she is butted in 
the head by a rifle butt. Time passes and Claire wakes up to a huge 
explosion. Up above her seemingly underground cellblock, she hears guns 
roaring and people screaming. Moments later silence hits. 

The door to the cellblock opens. A heavily breathing man comes in. 
Somehow the guards managed to not see Claire's lighter. She lights the 
lighter and she sees the man who captured Claire at Paris. The man 
frees Claire and sits down because he was wounded in the chaos above.

Claire discovers he needs Hemostat. Looking at the list, Claire finds 
out his name is Rodrigo Juan Raval. Grabbing a nearby Combat Knife, 
Claire leaves the cellblock. She eventually climbs a flight of stairs 
to a graveyard. 

As she passes through, a burning truck explodes. A burning man goes 
toward Claire. It's A ZOMBIE! It seems the attack caused a viral leak 
in the area. Claire was luckily to avoid the zombies. 

Claire arrives in the main hall of the prison complex. She is then  
attacked by a Gatling Gun. Claire sees a pistol and dispatches the gun. 
Apparently, Steve Burnside, a prisoner, sees Claire and thanks her for 
not being a zombie. After rudely introducing himself, Steve runs off 
for the island's rumored airport.

Claire looks around the prison, which is now a zombie's hell house. As 
she explores the prohibited areas, Claire catches up to Steve, who is 
looking up on Chris Redfield on a computer. Steve asks Claire to 
contact Chris to come save them. Claire does that, though Steve wasn't 
serious about the idea. Claire can't contact Chris directly, but she 
figures Leon can. She e-mails Leon to get Chris to help them. She gives 
Leon the coordinates of the island and Chris himself. Steve runs off 
angrily.

After finding the right keys, Claire escapes through prison's main 
gate, near where she met Steve. After finding her way up a cliff, 
Claire sees a military training complex. She explores the area, but 
shutters block off most of the complex. 

She manages to find a Bow Gun, though. And she also sees a man get 
slaughtered by a yellow zombie in a locked lab. Claire sees a picture 
she think may be important later on.

Claire decides to find the key cards elsewhere on the island. Leaving 
the military complex for now, she sees a big palace up ahead. 

She enters the palace and looks around for the key cards. She finds a 
few locked doors. One of them is different. It needs to be unlocked 
using 2 special pistols. Claire looks on the first floor and after 
unlocking a strange movie, she fins the 2 guns she needs. The movie was 
shot, showing 2 twins, a boy and a girl, feeding a wingless dragonfly 
to a hill of ants. 

Claire grabs the pistols, but then the room locks her in and the room 
heats up. She inserts them back in. She decides to exit the palace to 
look for the military complex's keys elsewhere. But as she exits, she 
hears Steve's scream. She runs back to the Luger trap to see Steve 
caught in it. 

Using the reflexes she learned in Raccoon City, she saves Steve. Steve 
has the Lugers Claire needs for the door. He offers to trade for 2 
fully automatic weapons. But Claire's 3 pistols and her bow gun don't 
satisfy Steve. 

As Claire gears up to leave, she sees Alfred Ashford, the owner of the 
island. Alfred tells Claire she attacked the island. Alfred continues 
to shoot and miss at Claire with his sniper rifle.       

Alfred also says his grandfather founded Umbrella originally. Alfred 
leaves with a death threat to Claire. Seemingly not intimidated, Claire 
continues her mission to find the military complex's card keys. 

Claire sees a submarine beside the palace. She works the controls and 
sees it going down. It stops. She gets out to see she's at an 
underwater military airport. 

She looks around and finds an airplane she can use to get out. She 
needs 3 special keys to activate the plane, though. She looks around to 
find another locked shutter. Looking at some maps, she sees a giant 
elevator behind the shutter and remembering the maps of the military 
complex, she thinks the broken elevator in the military facility's yard 
leads down the airport. 

To her surprise, Claire finds a key card she needs for the military 
complex. Taking the submarine back to the palace, Claire continues for 
the military complex. As she passes by the palace gates, she notices a 
smaller private mansion on top of a hill behind the palace.

Continuing for the military complex, Claire eventually arrives. In the 
yard, she sees a giant worm attack her. Like the dead alligator she saw 
in the sewers of Raccoon City, this thing is huge, but not too smart. 
Claire escapes the thing by ducking into the facility.

She gets through the locked shutters. In a room, Claire is ambushed by 
Alfred, but thanks to his bad aim, Claire chases Alfred further into 
the complex. In a medical room, Claire finds the hemostat she needs for 
Rodrigo. 

Claire gears for the prison, but she then discovers that Alfred lowered 
a shutter that leads to the exit. Claire goes further. That yellow 
zombie that killed the scientist then attacks her. It is a cross 
between a zombie and tyrant. Using her twin pistols, she shrugs them 
off. 

Continuing, the another yellow zombie attacks her. But Steve them saves 
her with the Lugers. Claire trades Steve the Lugers for the Submachine 
Guns she found a few moments ago. 

Alfred suddenly lowers them into the complex's basement. Steve runs 
ahead of Claire and destroys a fresh set of zombies for her. Claire 
catches up to Steve. Questioning him about his family, Steve runs off. 

She catches up to Steve in an unstable balcony. They fall through. 
Suddenly, a zombie rises and then runs toward Claire. Steve hesitates 
to shoot it. When it is about to eat Claire, Steve unloads the rest of 
his bullets into the creature, while yelling, "father!!!" After the 
zombie dies, Steve starts crying. 

He tells Claire that his father took Umbrella info and sold it. Steve 
and his family were caught, his mom was killed and Steve hates his dad  
for doing this to him. Claire leaves Steve to mourn his dad's death. 
Apparently, Steve just shot his zombie dad.

Claire finds Alfred's crest in a room with the facility's diorama. She 
uses it on a little box she found earlier. She finds the last key card 
needed to explore the facility. She finds a key for the airport's 
plane. 

Claire also finds her way into the lab where the yellow zombie killed 
that scientist. Claire sees the painting she wanted. Noticing a 
resemblance to a painting she saw in the facility's diorama room, she 
hooks it on to the wall where the eagle plate was. As she leaves, 
albinoid experiments escape the lab and run up vents. Claire escapes 
before the lab is locked.

A wall in the diorama room is raised, revealing the actual diorama the 
wall was hiding. She sees a key, gold colored. Claire sees that this 
can open a door at the palace.

Claire races for the palace. She opens the door she wants to open and 
sees a room full of paintings of Alfred's ancestors. After looking 
around, Claire finds a strange queen ant model. 

Claire travels to the door with the luger engravings. Using the lugers, 
Claire unlocks the door to an office. There, she discovers that Alfred 
has a twin sister, Alexia, and according to Alfred's butler, he's seen 
her in Alfred's private house. 

Claire finds her way to a bridge. Up ahead, Claire sees the private 
house on the hill she's been wanting to explore for more clues. She 
explores the house and nearly runs into Alexia Ashford. She's talking 
to her brother about Claire and Steve's destruction. They then leave.

The house has been damaged by the island's attack, but Claire finds a 
key she needs for the palace's remaining doors. Heading back to the 
palace, Claire finds another eagle plate. She then remembers a door she 
saw in the prison complex that had an eagle engraving.

After looking in a slot room, Claire decides to head back to the 
prison. There, she goes to the cellblock and sees a dying Rodrigo. 
Fortunately, Claire saves him in time with hemostat. After thanking 
each other, Claire trades her lighter for Rodrigo's lockpick.

Claire explores the door behind the one with the eagle plate. Claire 
discovers an infirmary. After confronting a powerful zombie, Claire 
unlocks the path to a secret basement. 

There, she finds a piano roll that fits perfectly into the piano at the 
palace. Claire gears for the palace. In the yard, someone familiar 
attacks her: Albert Wesker. Wesker tells Claire he attacked the island 
and is after Chris now. As Claire is attacked, she notices a key she 
needs for the airport. Wesker tells Claire he'll use her to get to 
Chris.

Wesker, after getting a call from his men, jumps over a wall, toward 
the palace's dock. Collecting the airport key, Claire heads into the 
palace's piano. Claire finds a king ant model, like the queen model she 
found earlier.

Heading back to the private residence, Claire discovers the ant models 
where keys to a secret lair above Alfred and Alexia's bedrooms. Claire 
discovers the final airport key and decides to find Steve and Rodrigo 
and leave.

Alexia Ashford attacks Claire on her way out. She has a sniper rifle 
like Alfred's. Suddenly, Steve comes in and shoots Alexia through a 
door. The door is easy passage between Alexia and Alfred's bedrooms. 

Claire sees Alfred with make up on. Apparently, he's been dressing like 
his sister. Claire decides that Alexia is just Alfred's imagination. 
Alfred runs off crying. He sets off the self-destruct sequence. 

Claire and Steve run to the palace gates, near where Claire was 
attacked by Wesker. Steve leads Claire to the airport. Claire inserts 
the keys to the plane. Unfortunately, the drawbridge is in the way of 
the plane. Claire volunteers to raise it.

Claire runs to the controls and raises them. In a room she couldn't 
access before, Claire finds the keys to the shutter blocking the 
elevator.

Claire decides to ride the elevator up to the military complex and head 
back to the plane via the palace's submarine. She does just that. After 
fixing the elevator, the 5 minute timer for the explosion begins. As 
Claire rides the elevator up, Alfred releases a monster after Claire... 
Can it be? Yeah it's...

Claire steps out of the elevator and as she expected, she ends up in 
the military complex's yard. Dodging the giant worm, she gears for the 
palace.

On her way, a fire traps Claire. Tyrant comes from the fence. 
Apparently, it's the monster Alfred released. Claire uses her bazooka 
she found earlier and manages to put Tyrant down. Claire dashes passed 
the palace and down the submarine into the airport. 

Steve manages to pilot the plane and then the plane lifts off from an 
exploding island. As the plane circles the island, the prison, palace 
and private mansion are consumed in the blast, but the military complex 
seems to withstand it.

Not caring, Claire and Steve fly off. They apologize for everything 
mean they said to each other. Suddenly, the plane rocks. In the back, 
Claire sees Tyrant. Claire uses her bazooka to weaken it and then 
catapults it off the plane. It looks like her encounter with Mr. X on 
Raccoon City did her some good.

Back on the exploding island, Alfred runs into the somehow surviving 
military complex. He sees the tank and moves it to reveal a secret 
lift. The lift leads to a different area of the airport. Alfred hitches 
a ride on one of the 2 harrier jets and flies away from the island.

On Claire's plane, Alfred controls the plane and changes it's 
direction. Steve can't change it so they have no choice. Hours later 
Steve attempts to kiss a sleeping Claire, but fails. Moments later, the 
plane crashes into an Umbrella Base in Antarctica.

Claire and Steve get off the broken plane and look around separately. 
Claire finds the diary revealing that a monster named Nosferatu is 
trapped somewhere in the base. Also, it seems Alfred Ashford spilled 
the T- Virus around the base, so there are now zombies in the area. 
Looking in a private office, Claire finds the evil monster trapped in a 
chair beneath wire mesh. What has Alfred been up to?

Claire looks around and asks Steve to lift a digging car with a crane. 
Steve looks at Claire and causes a gas leak in the room. Claire fixes 
it. Suddenly, Alfred, still wearing make up and talking like Alexia, 
tries to shoot Claire, but Steve comes in and shoots Alfred down a deep 
chasm.

Nosferatu suddenly feels agitated. He breaks free of his prison and 
runs off... Claire grabs Alfred's sniper rifle and Steve and Claire dig 
out of the room with the digging car. They eventually get to a heliport 
above the base. 

Nosferatu suddenly attacks Steve. Steve is KO'ed, while Claire must 
fight him on his own. Using the sniper rifle, Claire punctures 
Nosferatu's once human heart and kills him. Claire rescues Steve.

They find a car and drive off to an Australian Base. Meanwhile, Alfred, 
nearly dead, releases his sister from cryogenic sleep. Alfred tells 
Alexia to kill Claire. Alfred then dies of blood loss.

Alexia uses her mind to attack Claire and Steve's car. The car burns. 
Did Claire and Steve survive? 

Meanwhile, on Rockfort Island, Chris Redfield arrives. Leon managed to 
contact him. Chris climbs a cliff and arrives in a cave. There, he sees 
Rodrigo. After Rodrigo tells Chris he saw Claire and Steve leave the 
island, that worm Claire saw swallows up Rodrigo.

Chris chases the worm throughout the cave. Finding some Submachine 
Guns, Chris kills the thing. Rodrigo is swallowed up, but dies shortly 
after, giving Chris the lighter before he dies. Chris finds his way 
into a lightly damaged military complex.  

Chris looks around and finds his way to Alfred's harrier jet bay. He 
needs a halberd that was on the eagle plates Claire found to open the 
harrier doors. 

Chris finds his way to the control room. He sees Alexia Ashford singing 
on the wide screen. Down in the airport where Claire boarded the plane 
with Steve, Wesker is happy that Chris is finally here. He sends 
Hunters after Chris.

Chris finds the eagle plate Claire used to open the box. But 
unfortunately, it falls down into the sewers below thanks to a giant 
hole caused by the explosion. He finds his way into the lab area thanks 
to a hole in the wall.

Chris sees a knob-less door Claire didn't explore. Chris decides to 
find a doorknob in the basement. There, he explores a lab where the T- 
Virus was leaked from. 

He finds a chemical he thinks he needs for getting halberd. It's called 
Clement E. It, mixed with Clement A, can melt the alloy part of 
Alfred's eagle plate. 

Chris finds his doorknob and then is scanned by a scanner. Moments 
later, Hunters attack Chris. Chris, using a shotgun he found, kills 
them. Chris sees the scanners when he gets back to the knob-less door. 

Avoiding them, Chris ends up on the other side of the broken balcony 
that Steve and Claire fell through. Finding a small tank object 
resembling the tank outside the facility, Chris inserts it to the 
little hole in the diorama. The paintings in the room slide to reveal3 
little keys needed and a turntable key. 

There's also a note from Alfred saying there's a passage beneath the 
diorama that takes Alfred from the military complex to his private 
residence. Chris notices the 3 key holes and notes them. 

On his way, Chris sees Albert Wesker. Wesker attacks Claire and says 
Claire won't live long and that she's in the Antarctic with Steve and 
the evil Alexia. Suddenly, Alexia Ashford appears on a screen and 
laugh. Wesker sees to have super powers, as he has yellow eyes... Wesker 
vanishes and a yellow zombie attacks Chris. Using his submachine guns, 
he kills it.

After finding his way to the main yard thanks to the turntable key, 
Chris sees that he can't get to the palace.

Taking the elevator down to the airport, Chris sees the keys Claire 
used to board the plane. They also fit into the 3 key holes in Alfred's 
diorama room. Grabbing them, Chris tries to use a submarine he saw on a 
map to get to the palace.

Unfortunately, the submarine somehow got docked up at the palace, so 
access to the palace is impossible. Taking the 3 keys back to the 
diorama in the military complex, Chris manages to find the ladder.

Following a tunnel, Chris discovers that the door leading to the 
private residence is locked. But nearby, Chris sees Alfred's private 
swimming pool. In it is the eagle plate. There's also a monster on the 
pool.

It's the albinoid Claire released from the lab. It matured really fast. 
Chris uses his shotgun to dispose of the electric monster. Chris grabs 
the eagle plate. But Clement E alone can't dissolve the alloy.

Chris backtracks to the basement area. He finds the final Clement A and 
then mixes it with Clement E. The mixture solution causes the eagle 
plate to dissolve, leaving the halberd.

Using the halberd, Chris gains access to the harrier bay. He jumps on 
the last plane and flies to Antarctica.

There, Chris immediately looks for Claire. It seems that the place was 
filled with ice from when Claire and Steve tried to escape. This helps 
Chris access new areas. 

In an area that looks like the Spencer Estate, Chris finally finds 
Claire. After saving her, Claire and Chris decide to find Steve. Alexia 
comes and curses at them. Claire and Chris give chase toward Alexia, 
but a giant tentacle separates them. 

Claire wakes to see Chris' foot and knees injured. Chris tells Claire 
to find Steve. Suddenly, they hear Steve scream. Claire chases alexia 
through a few doors. 

Using her guns, she kills a few of Alexia's tentacles. Claire finally 
sees Steve in a prison. It's the room Nosferatu was stuck in. Steve 
tells Claire that Alexia performed the same experiment that she 
performed on her own father.

Steve suddenly expands and mutates into a giant toad-like monster. It 
then begins to attack Claire. Claire runs off to the exit. But since 
the door was locked by Alexia, Steve begins to attack Claire. 

Suddenly, a tentacle grabs and constricts Claire. Steve is about to 
kill Claire, but his human personality comes back and Steve cut the 
tentacle. The tentacle whacks Steve at about 50 miles an hour and Steve 
is flung into the wall. 

Steve tells Claire he loves her and that he can't keep his promise of 
leaving with her. Slowly, Steve dies. Claire cries and cradles over the 
body of Steve Burnside.

During the death of Steve, Wesker calls Alexia to come with him because 
she has her experiment, T- Veronica Virus, in her. Alexia then begins 
to burn. Her clothing begins to shrivel. Alexia's choker falls to the 
floor. 

Alexia is now a gray evil mad woman. She looks like a cross between a 
dragonfly and ant. Wesker gets punched across the room. He moves 
across, tells Alexia he's coming with her and then punches Alexia. 
Wesker sees Chris and then lets him take care of Alexia.

Chris uses his shotgun to kill Alexia. He keeps moving and eventually 
10 shotgun shells put Alexia down. Chris, judging from a file he found 
earlier, thinks Alexia's choker can access a door behind the painting 
above the staircase of the mansion main hall replica. 

Chris looks at the file some more and sees that Alexander Ashford was 
turned into a monster thanks to Alfred and Alexia. Chris leaves the 
main hall and then heads down an elevator. As Chris exited the mansion, 
Alexia rises. She's still alive. Chris is now in a room with a giant 
anthill.

Searching around, Chris finds the room Alexia was stored in. He plays 
with the controls and then out of the tube falls Alfred Ashford's dead 
body. Chris grabs Alfred's ring. Looking around the base a second time, 
Chris learns that Nosferatu was implanted in the ice thanks to Alexia. 

In the file, Alfred said Alexander Ashford was turned into a monster. 
Thinking the dead Nosferatu will have the 3rd jewel to open up the 
painting. 

Using a crane to get Nosferatu's body, Chris grabs the 3rd jewel. Chris 
opens up the painting and finds a lab. It's where Alexander Ashford 
tested the T- Veronica Virus. It also reveals Alfred and Alexia where 
created through inserting a sperm cell into an embryo that belonged to 
Veronica, their ancestor.

The lab leads to where Steve died. Unfortunately, there's a locked door 
between Chris and Claire. Claire tells Chris that Steve id dead and 
tells him to set the explosion sequence like in Raccoon City and 
Rockfort Island. Chris does just that.

After inserting the CODE: Veronica thanks to the file, Claire and Chris 
rejoin each other. Suddenly, a tentacle separates them again. Alexia 
has returned. 

After nearly destroying Claire, Chris shoots Alexia with an acid round 
and causes her to mutate into a large monster. Claire gets away. Chris 
fires every weapon he has against the giant Alexia. Suddenly, the ants 
beneath in the hill start to attack Alexia.

Alexia shrugs them off by growing wings and now flying. The bulk of her 
body dissolves. Chris grabs a nearby plasma rifle and shoots a ray into 
Alexia. Alexia screams and then the next second, she is liquified. 

Chris starts to run as explosions begin to occur. As Chris gets down to 
the prison cells and to the elevator, he sees Wesker folding Claire by 
the neck. Nearby, the door leading to where Steve died is open. 

Wesker pushes Claire through a hole in the wall. Chris chases Wesker 
through a horde of zombies and catches up to them. Chris and Claire 
discover Wesker took Steve Burnside to get the T- Alexia Virus. 

Claire runs off and then Chris and Wesker battle. Explosions are still 
rocking the base. Wesker and Chris are separated in a blast. They vow 
to kill each other next time. Chris runs to the plane and escapes the 
exploding base with Claire. 

They apologize for leaving each other and then decide to take out 
Umbrella once and for all.

Well, that is CVX's story. I personally think the Plot Guide has a 
better synopsis. Check it out!

=================
28.	BATTLE MODE
=================

=====================
ACESSING BATTLE MODE:
=====================
For Dreamcast players, Battle Mode can be accessed without beating the 
game once. For Playstation 2 players, they have to beat the game once. 

====================
WHAT BATTLE MODE IS:
====================
Battle Mode is a mini game. It has nothing to do with the storyline, 
but it is fun. You control either Claire, Alt. Claire (with a different 
costume and arsenal), Steve, Wesker and Chris. 

=======
BOSSES:
=======
Whichever character you control has different infinite ammo weapons and 
runs through a fixed arena, killing everything in sight. There is also 
a boss at the end of the game. Claire must fight Nosferatu, while Alt. 
Claire fights Tyrant. Steve fights the Gulp Worm and Wesker fights 
Alexia I. Chris battles Alexia II and III. 

=======
EXTRAS:
=======
DC players also get a Linear Launcher in their arsenal, while PS2 
players must earn it in Battle Mode by getting an "A" Rank with all the 
characters. In either the DC or PS2 Version of the game, using the 
Linear Launcher, even equipping it, automatically gives no ranking.

============
DIJ JOURNAL:
============ 
A mouse wrote this journal! It's the mouse that popped out of the 
locker. It reveals many secrets about Claire's adventure in CVX. It's 
been changed in CVX.


===========================
ACCESSING STEVE AND WESKER:
===========================
For DC and PS2 players to access Steve, you must have gotten the Luger 
Replica in Military Training Facility B. PS2 players get to access 
Wesker by beating Chris' Battle Game, regardless of ranking.

========
WEAPONS:
========
Claire's Weapons are the Bow Gun with Explosive Rounds and unmodified 
Handgun (one she finds when talking to Steve for first time) and 
Handgun bullets. Use the Bow Gun on ALL enemies.

Alternate Claire's weapons are the Grenade Launcher with Acid, Flame 
and Grenade Rounds. She also has an Assault Rifle.
Use the Grenade Launcher with Flame Rounds on everyone but Hunters, 
Sweepers, and Tyrant. Use the G. Launcher with Acid Rounds on Hunters 
and Sweepers. Use the Assault Rifle on Tyrant.
 
Chris' weapons are the Magnum, Magnum Rounds, the Shotgun and Shotgun 
Rounds. Use Magnum on all enemies.

Steve's weapons are the twin Gold Lugers and twin Submachine Guns. Use 
the Gold Lugers on the heads of zombies and Submachine Guns on everyone 
else.

Wesker has a pretty powerful Combat Knife. Use it against everyone. 
Wesker can get a Magnum in the Slot Room, where the D.I.J. Journal is 
sometimes found. Use THAT against Alexia ONLY.
 
That's all there is to Battle Mode! You can also play it in First 
Person, like in RESIDENT EVIL SURVIVOR if you took Alfred's Sniper 
Rifle. Good luck!

========
SCORING:
======== 
Beat Steve's game in less than 15 minutes to get an A.

Beat Wesker's game in less than 1 hour to get an A.

Beat Alternate Claire's game in less than 10 minutes to get an A.

Beat Claire's game in less than 7 minutes to get an A.

Beat Chris' game in less than 8 minutes to get an A.

=================
THE SLOT MACHINE:
=================
Wesker gets either the DIJ File or the Magnum. To get the DIJ File, go 
to the Slot Machine after 20:00.

Steve gets the M100Ps or the DIJ File. To get the M100Ps, go there 
before 10:00

Chris gets the Submachine Guns or DIJ File. He gets the journal after 
5:00.

Claire gets the Submachine Guns or DIJ File. Get the file after 6:00.

Alternate Claire gets the Bow Gas Rounds or DIJ File. Get the file 
after 6:00.

============
WALKTHROUGH:
============

======
ROOM 1
======
-Claire: Equip the Bow Gun and kill every zombie.
-Chris: Equip the Magnum and kill every monster.
-Alt. Claire: Equip the G. Launcher with Flame Rounds and kill every 
monster.
-Steve: Equip Lugers and headshot every monster.
-Wesker: Equip the Knife and slash at the zombies legs.

======
ROOM 2
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Headshot everyone with Lugers.
-Wesker: Slash everyone at the knees.
Grab the Green Herb.

======
ROOM 3
======
-Claire: Use the Bow Gun on all the Banders.
-Chris: Kill everyone with the Magnum.
-Alt. Claire: Use the Flame Rounds against the Banders.
-Steve: Use the Submachine Guns to kill them.
-Wesker: Slash the Banders where they don't have an arm.
Grab First Aid Spray.

======
ROOM 4
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Headshot everyone with Lugers.
-Wesker: Slash at the knees.

======
ROOM 5
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash everyone at the knees.

======
ROOM 6
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Acid Rounds.
-Steve: Use Submachine Guns.
-Wesker: DON'T STOP SLASHING!
Grab the Green Herb.

======
ROOM 7
======
-Claire: Use Bow Gun
-Chris: Use Magnum.
-Alt. Claire: Use. Acid Rounds
-Steve: Use Submachine Guns
-Wesker: DON'T STOP SLASHING!
Grab the Blue and Green Herbs

======
ROOM 8
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at the knees.

======
ROOM 9
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 10
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 11
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds
-Steve: Use Luger headshots
-Wesker: Slash at knees
Grab First Aid Spray.

=======
ROOM 12
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.
Grab the Herbs.
Duck into the silver door.

=======
ROOM 13
=======
-Claire: Look in the Slot Machine.
-Chris: Look in the Slot Machine.
-Alt. Claire: Look in the Slot Machine.
-Steve: Look in the Slot Machine.
-Wesker: Look in the Slot Machine.
Grab all the Herbs.
Go back to ROOM 12.

=======
ROOM 12
=======
EVERYONE: Head through the Brown Door.

=======
ROOM 14
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Acid Rounds.
-Steve: Use Submachine Guns.
-Wesker: KEEP SLASHING!
Grab First Aid Spray.

=======
ROOM 15
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 16
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 17
=======
-Claire: Use Bow Gun
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Submachine Guns.
-Wesker: Slash Banders at armless sides.

=======
ROOM 18
=======
-Claire: Use Bow Gun at starting point to kill Nosferatu.
-Chris: Fire at Alexia until she morphs into ALEXIA III. Then keep 
firing Magnum.
-Alt. Claire: Use Assault Rifle when starting. Then run to far corners. 
Keep firing until he comes into sight. Run to next corner and repeat 
pattern.
-Steve: Use Submachine Guns on Gulp Worm when it surfaces.
-Wesker: If you got Magnum from Slot Machine, fire all 6 shots to kill 
Alexia. If not, Slash her from behind and GOOD LUCK.

That's a basic Battle Mode FAQ. Check out the one for the original 
CODE: Veronica for more detailed strategies.

=============================================================
29.	DIFFERENCES BETWEEN CODE: VERONICA AND CODE: VERONICA X
=============================================================

So what's the difference between RESIDENT EVIL CODE: VERONICA and 
RESIDENT EVIL CODE: VERONICA X?

Well, there are new cut-scenes in RESIDENT EVIL CODE: VERONICA X that 
weren't in the original.

===============================
The new cut-scenes happen when:
===============================

1.	Claire returns to the Palace with the Piano Roll
2.	Wesker sees Chris on the Airport Monitor
3.	Alexia and Wesker duke it out after Steve dies
4.	The Ending occurs
5.	The Ending Music starts

Another difference is Steve's haircut. In RESIDENT EVIL CODE: VERONICA 
X, it is sloppier and more random, while in the one in RESIDENT EVIL 
CODE: VERONICA it is combed back. 

Something in RESIDENT EVIL CODE: VERONICA X that wasn't in the original 
American version is that there are difficulty levels. They are VERY 
EASY, EASY and NORMAL. VERY EASY starts the game with a Rocket 
Launcher. This guide is for the VERY EASY difficulty.

=========================================
Here are the Spoilers for the Cut-Scenes:
=========================================

1.	After returning to the Palace after grabbing the Piano Roll, Wesker 
scares Claire. He says he's gonna get Chris because he's a ghost 
haunting him. After getting beat up, Wesker gets a call from someone 
and jumps over the wall toward the Palace Dock.


2.	When we see Wesker in the Airport (near where Steve and Claire 
boarded), he says he's been expecting Chris and sends Hunters after 
him.


3.	When Alexia and Wesker duke it out, Wesker gets hit once. Then he 
runs and punches Alexia, just before getting burned. He sees Chris 
and says Chris should fight Alexia because "he's one of his best 
men."


4.	After Chris destroys Alexia, Wesker captures Claire and takes her to 
the submarine spoken about in "D.I.J.'s Diary." Wesker says he got 
the T- Alexia Virus from Steve's body. Chris and Wesker attack each 
other, while Claire heads for the plane. Wesker and Chris are 
seperated in an explosion and then vow to kill each other the next 
time they meet.

================
NEW EVENTS GUIDE
================

==============
1.	NEW EVENT 1
==============

Where: Palace Courtyard, Part 1
Who: Claire Redfield, Albert Wesker

*Wesker*: Greetings! You must be the lovely Claire Redfield!

*Claire*: Who're you? 

*Wesker*: Let's just say I'm a ghost... coming back to haunt you... DEAR 
BROTHER!

*Claire*: Wesker?

*Wesker*: It seems there's not much explaining to do, is there? I was 
the one who attacked this island. Who would of though you'd be here? 
HAHAHAHAH! Now that the cat dragged in this surprise, your ever so 
caring brother... is sure to show up!

*Claire*: I don't know what went on between you but you have him all 
wrong! My brother is not kind of person you think he is... AHHH!

[Wesker starts to choke Claire]

*Wesker*: I despise Chris!

*Claire*: What are you gonna do to him?

Claire: AHHHHHH! 

[Claire gets thrown across the yard]

*Wesker*: Oh, how your brother will weep to see you die. AHAHAHAHAHAHA! 

[Wesker receives call]

*Wesker*: What? What is it? Stay there! I'm coming! 

*Wesker*: it appears you're still of some use to me. I'm gonna let you 
live... a little longer! 

==============
2.	NEW EVENT 2
==============

Where: Underground Airport, Part 2
Who: Albert Wesker

*Wesker*: Alexia? No! And she's already fully awake!

*Wesker*: Chris! Oh little fishy, come see my hook!

*Wesker*: Chris, I'm gonna send a welcoming gift from ME! ENJOY!

*Wesker*: HAHAHA HAHAHAHA!

==============
3.	NEW EVENT 3
==============

Where: Antarctica Mansion Room, Part 2
Who: Albert Wesker, Alexia Ashford, Chris Redfield

*Wesker*: ROAHHHH!

[Wesker gets hit by Alexia]

*Wesker*: You're coming with me!

[Wesker dodges Alexia's fire and punches her]

*Wesker*: CHRIS!

*Chris*: Wesker!

*Wesker*: Chris, since you're one of my best men... I'll let YOU handle 
this!

[Wesker runs off and Chris battles Alexia]

==============
4.	NEW EVENT 4
==============

Where: Antarctica (After killing Alexia), Part 2
Who: Chris Redfield, Claire Redfield, Albert Wesker

*Claire*: Chris! AHH!

*Wesker*: HMHMHMHM.

*Chris*: Claire! No!

[Chris chases Wesker through a hall]

*Wesker*: Well done Chris! It seems that Alexia's work wasn't much of 
anything!

*Chris*: Let her go, Wesker! You don't want her!

*Wesker*: Fine!

*Chris*: Claire!

*Claire*: Ahh!

*Wesker*: Today's a good day! I came for Alexia, but killing you is 
even better!

*Chris*: Sorry to disappoint you, but Alexia... is GONE!

*Wesker*: That is no longer a concern for me. I have STEVE to work 
with! 

*Claire*: What? 

*Chris*: Steve?

*Wesker*: In his body is still a living T-Alexia Virus. Steve should be 
a good speciman! Maybe he'll come back alive just as I did, and be able 
to see your sister again!

*Chris*: You FREAK!!!!

*Claire*: Don't you touch him!

*Wesker*: Sorry dear heart! But my men have already taken him!

*Chris*: You get out of here Claire! I have to finish this! 

*Claire*: Alright. But remember your promise!

[Claire leaves the room]

*Chris*: Let's end this once and for all! Say hello to my comrades who 
you've killed!

*Wesker*: I don't WHERE you get your confidence, Chris!

[Chris and Wesker attack each other]

[Scene switches to Claire]

*Radio*: Self Destruct System has been activated! All personal... 
evacuate immediately!

[Scene switches back to Chris and Wesker]

[More fighting]

[Chris smashes Wesker with MANY bars]

[Wesker gets up]

*Wesker*: Nice try!

*Chris*: Wesker!

[Explosion hurts Wesker's face]

*Wesker*: Today's your lucky day. Next time we meet, don't count on 
another!

*Chris*: Next time!

*Wesker*: Until we meet again! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

[Chris and Claire escape]

==============================================================
30.	VERSIONS OF CODE: VERONICA AND OTHER RESIDENT EVIL GAMES
==============================================================

There are several previous versions of CODE: Veronica. 

============================
RESIDENT EVIL CODE: VERONICA
============================ 
Released: March 22, 2000 in US. 
-Steve's hair is brown. 
-There is a corpse in the Prison infirmary. 
-The researcher in the military training facility is wearing a lab 
coat. 
-When the MTF shutter closes, Claire runs under it quickly. 
-When you go to Private Residence for the first time, there's no Alexia 
figure. 
-The mini-game battle mode has Steve, Chris, Claire, Alt. Claire and 
Wesker as controllable characters. 

========================
BIOHAZARD CODE: VERONICA
======================== 
Released: 2000 in Japan
-This was the Japanese Version of RESIDENT EVIL CODE: VERONICA.
-You can pick up Wesker's sunglasses to unlock him in battle mode.
-There is an infinite ammo trick for Shotgun ammo.

=========================================
BIOHAZARD CODE: VERONICA: LIMITED EDITION
=========================================
Released: 2000 in Japan
-It was basically the normal BIOHAZARD CODE: VERONICA, but it came with 
a red slipcase.

==========================================
RESIDENT EVIL CODE: VERONICA: BETA EDITION
==========================================
This is usually the version they show at E3 (Electronic Entertainment 
Expo) in Los Angeles, CA.  
Released: Never. 
-Steve's hair is blonde. 
-The Prison infirmary has no corpse. 
-The Prison infirmary has a different camera angle. 
-The Military Training Facility's researcher wears normal clothing. 
-When the MTF shutter closes, it shows Claire's face before she jumps 
under. 
-When going to Private Residence for the first time, Alexia's shadow 
appears and expects Claire to come. 
-In addition to Battle Game, Rodrigo stars in a mini-game where his 
native village was infected with the T- Virus. 

==========================================
RESIDENT EVIL CODE: VERONICA: DEMO EDITION
========================================== 
Released: November, 1999 along with DC Version of BIOHAZARD 2 in Japan 
-Claire is able to take the Gold Lugers from the Palace without a trap. 
-She can get to the Private Residence. That's where the demo ends. 

================================================================
RESIDENT EVIL CODE: VERONICA COMPLETE EDITION: DREAMCAST VERSION
================================================================
Released: March 22, 2001 in Japan 
-This is the Japanese Version of CVX 
-The Battle Game is unlocked. Alt. Claire and Wesker are unlocked, but 
Steve must be unlocked with that drawer puzzle. 
-Steve's hair is covering most of his forehead this time. 
-All the characters have an improved color scheme. 
-Wesker appears when Claire returns to Palace after saving Rodrigo. 
-Wesker and Alexia's battle is different. 
-Wesker appears after Chris destroys Alexia. 
-Wesker says something different when he sees Chris on airport monitor. 

==========================================================
RESIDENT EVIL CODE: VERONICA COMPLETE EDITION: PS2 VERSION
========================================================== 
Released: March 22, 2001 in Japan 
-Comes with Devil May Cry Demo. 
-Comes with Wesker's Report DVD. 
-Battle Game MUST be unlocked. 
-PS2 Version has better graphics than DC Version. 
-Special 5th Anniversary Edition 

==============================
RESIDENT EVIL CODE: VERONICA X
============================== 
Released: August 29, 2001 in US 
-Comes with Devil May Cry Demo. 
-Special 5th Anniversary Edition 
-US Version of RECV COMPLETE EDITION FOR PS2 

========================================
GUN SURVIVOR 2: BIOHAZARD CODE: VERONICA
========================================
Released: August 2001 in Japan
-2 Player arcade game with Claire Redfield and Steve Burnside
-Expanded version of First Person Battle Mode
-Sequel to BH: Gun Survivor
-Uses 2 Gun Cons

===============================
***OTHER RESIDENT EVIL GAMES***
===============================

=============
RESIDENT EVIL
=============
Released for: PSX, Saturn, PC.
Rehashed for: Director's Cut Dual Shock; Director's Cut
Characters: Jill Valentine, Chris Redfield, Rebecca Chambers, Albert 
Wesker
Price: $40: Saturn Version; $20: ALL PSX Versions

===============
RESIDENT EVIL 2
===============
Released for: PSX, PC, Dreamcast, Nintendo 64, Game.Com
Rehashed for: Dual Shock Version
Characters: Leon Kennedy, Claire Redfield, Ada Wong, Sherry Birkin, 
HUNK.
Price: $20: PC, DC and ALL PSX Versions. $30: N64 Version, Game.com 
Version.

========================
RESIDENT EVIL 3: NEMESIS
========================
Released for: PSX, PC, Dreamcast
Rehashed for: Nothing
Characters: Jill Valaentine, Carlos Oliveira, Nicholai Ginovaef, 
Mikhail Victor
Price: $20: PSX, PC, DC.

===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
Released for: PSX
Rehashed for: Nothing.
Characters: Ark Thompson.
Price: $20: PSX.

============================
RESIDENT EVIL CODE: VERONICA
============================
Released for: Dreamcast, PS2, Arcade
Rehashed for: CODE: VERONICA X, GUN SURVIVOR 2
Characters: Claire Redfield, Chris Redfield, Steve Burnside, Albert 
Wesker
Price: $30: DC; $50: PS2; $500+: Arcade.

======================
31.	RUMORS AND FACTS
======================

This is a section devoted to the many rumors heard around the world of 
ANY CODE: Veronica game. Some may be true, while others may be as false 
as Wesker being Nemesis!

======
RUMOR: 
======
YOU CAN PLAY AS HUNK IN BATTLE MODE.

=====
FACT: 
=====
NO. THIS IS A FALSE RUMOR.

======
RUMOR: 
======
SOMETHING NEW HAPPENS TO WESKER THE THIRD TIME YOU PLAY.

=====
FACT:
===== 
NO, NOTHING HAPPENS TO WESKER.

======
RUMOR:
======
YOU CAN GET AN ALTERNATE CHRIS IN BATTLE MODE.

=====
FACT: 
=====
NO, YOU CAN'T. SORRY.

======
RUMOR:
======
THERE'S AN INFINITE AMMO CODE FOR GETTING SHOTGUN AMMO.

=====
FACT:
=====
YES. YOU CAN IF YOU GO TO THE GAMEFAQS.COM RESIDENT EVIL CODE: VERONICA 
CODES AREA, BUT THIS IS ONLY FOR THE JAPANESE VERSION.

======
RUMOR: 
======
YOU CAN KILL NOSFERATU WITH THE KNIFE AND GET A NEW SCENE.

=====
FACT: 
=====
YES, THAT'S TRUE.

======
RUMOR: 
======
YOU CAN KILL NOSFERATU WITH SNIPER RIFLE AND GET A NEW SCENE.

=====
FACT:
=====
YES, THAT'S TRUE.

======
RUMOR: 
======
DIJ IS A MOUSE.

=====
FACT:
=====
YES, HE IS. I WONDER WHY MYSELF.

======
RUMOR:
======
NEMESIS IS WESKER.

=====
FACT:
=====
NO, HE IS NOT WESKER.

======
RUMOR: 
======
WESKER WAS INFECTED WITH A VIRUS THAT MIMICKS THE BEST EFFECTS OF THE 
G- VIRUS AND T- VERONICA VIRUS.

=====
FACT:
=====
YES. CONSULT THE WESKER'S REPORT SECTION BELOW.

======
RUMOR: 
======
THERE IS A FIRST PERSON MODE IN CVX.

=====
FACT: 
=====
YES. IN BATTLE MODE, THERE IS. GET ALFRED'S SNIPER RIFLE TO UNLOCK IT.

======
RUMOR: 
======

LEON KENNEDY MAKES AN APPEARANCE IN CVX.

=====
FACT:
=====
NO. IGN.COM HAD MISTAKEN LEON FOR STEVE BURNSIDE AND THEY DO LOOK 
ALIKE. BUT LEON IS MENTIONED IN THE GAME.

=========================
32.	WESKER'S REPORT DVD 
=========================

If you pre-ordered the American Version of CODE: Veronica X, you got 
the Wesker's Report. If you didn't, it's here for you to read, because 
it bursts with seams of RE1, RE2 and RE3 information. Others may hate 
the Report because they can't think what Capcom is aiming with that, 
but I love it! 

============
INTRODUCTION
============
"My name is Albert Wesker. I aspired to become a leading researcher at 
Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio 
Organic Weapons, better known as B.O.W., for development. But at the 
leader development training ground situated in Raccoon City, I met a 
brilliant and talented researcher who decided to take a different path; 
William Birkin. 

In time I shifted my position to S.T.A.R.S., a special force unit of 
the Raccoon Police Department. Umbrella, for crisis management reasons 
of their illegal Bio Organic Weapons development had many of its people 
working in the police department. 

I became the leader of S.T.A.R.S. and conducted all sorts of 
intelligence activities for Umbrella. As I continued to serve I devised 
my own plans and waited for the right time moment to execute them. Then 
at last, opportunity knocked. 

==============
1998 July 24th 
==============
The freak murder incidents that had occurred in the forest near the 
mansion started it all. The mansion was Umbrella's secret BOW 
laboratory and it was clear that the indevelopment T-Virus was the 
cause of the murder. Initially, Umbrella instructed me secretively to 
keep S.T.A.R.S. to the mansion, dispose of them, then report the 
situation to headquarters so that their combat with the B.O.W. could be 
used for data analysis allowing Umbrella a comprehensive portrait of 
the B.O.W.'s combat abilities. 

From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As 
expected, the top elite of S.T.A.R.S. gave all they had and became 
useful sample data. Then following, I geared up the Alpha Team to 
"search and rescue" the lost Bravo Team. The members of Alpha Team also 
proved their worth and as expected many died. 

There were five survivors from the initial eleven S.T.A.R.S. members. 
From the Alpha team were Chris Redfield, Jill Valentine and Barry 
Burton. And from the Bravo Team were Rebecca Chambers and Enrico 
Marini. It was time to begin executing my plans. 

In the midst of the whole affair I could take Umbrella's ultimate Bio-
Organic Weapon, the Tyrant, and join forces with an opposing 
corporation of Umbrella. To buy into that opposing corporation I would 
need the actual combat data of the Tyrant. The surviving privileged 
members of S.T.A.R.S. were just the perfect bait. 

I decided to have one of them play the Judas and draw them to the 
Tyrant. That Judas was Barry. Barry was the strong truth and justice 
kind and cherished his family more than anything. His type is easy to 
manipulate. I just took that most important thing away from him. 

My only miscalculation was the high potential of Chris and Jill. But 
with the family man Barry playing Judas the scheme went as planned. 
Then the winds turn unexpectedly. I had to eliminate Enrico who found 
out what was behind it all. I used Barry to get to him. 

After I successfully got rid of that nuisance I awaited the sample 
specimen that Barry would bring to me in the Tyrant room. I injected 
the virus I obtained from Birkin in advance. If I made Umbrella believe 
I was dead, it made it far more convenient to sell myself to the 
opposing corporation. 

According to Birkin the virus had profound effects. It would put my 
body in a state of temporary "death". It would then bring me back to 
life with super human powers. Therefore I unleashed an awesome Tyrant 
from its slumber and let it attack me. As my consciousness faded away I 
was certain that the whole scheme would end in success. 

Never did I imagine that S.T.A.R.S. could slay the evil creation. I 
lost the Tyrant and the plan I devised which cost me my humanity ended 
in failure. Now anything and anyone who stood in my way would be 
terminated. It's been that way for a long time and it always will be. 
At all costs I had to make S.T.A.R.S. pay. 

=========
September 
========= 
Two months had passed since the mansion incident. 

To regain everything I had lost in my new organization I joined hands 
with Ada Wong, a female agent who was also sent to spy on Umbrella. I 
knew in my bones that the key developer was William Birkin, but what he 
didn't know was that Umbrella did not play games...with anyone.

Eventually, Birkin would be assassinated, and the G-virus would be in 
the hands of Umbrella. But the salvage team led by Hunk was ahead of 
us. By the time they got to Birkin, he'd already injected himself with 
the G-virus...he became his own creation, and decimated them. Soon 
after, the T-virus carried by rats spread throughout Raccoon City, and 
Umbrella faced its worst scenario. 

==============
September 28th
==============  
The good citizens became zombies, and the city had headed for its 
devastating fate. Humans were no match against zombies. In the chaos, 
Umbrella Europe applied a new type B.O.W., called "Nemesis". The 
Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., 
Jill. It became imperative that our organization would also obtain the 
Nemesis data.

==============
September 29th
============== 
To cover up the whole affair, Umbrella jettisoned a Tyrant to take care 
of Leon and Claire, who were trying to unveil their secrets. Then, 
there was a new revelation. Birkin used to hide the findings of his 
studies in his daughter Sherry's pendant.

It was very possible that the G-virus was there. While Umbrella was 
busy with their cover up, we had to capture Sherry before they did. I 
sent Ada undercover to seek the location of Sherry. I, the "dead man" 
on the other hand, had to work in the shadows. 

A spy's obligation and priority is in mission, to carry out the mission 
like a machine without any emotional interference. But through her 
interaction and involvement with Leon Scott Kennedy, there had been an 
affection growing inside her. My instincts sensed danger. Something had 
to be done, quickly. My instincts did not disappoint me. 

Even though Ada almost had her hands on the G-virus, which Leon had 
acquired from Sherry, that affection of her drove her to her death. But 
she was still of some use. I had to save her life. My people hurried to 
retrieve the G-virus that Leon threw away. 

But Hunk, the only survivor of Umbrella's salvage team, was there 
before us. 

==============
September 30th
==============  
Our only option left was to bring back Birkin, the monster, as the 
sample specimen and have him finish Leon and Claire in order to obtain 
his combat data. 

Although Birkin lost the battle to Leon and Claire, we succeeded in 
gathering samples of the G-virus from his dead body. 

===========
October 1st
=========== 
In the morning the government bombed Raccoon city in an attempt to stop 
for the viral outbreak. This was, of course, their feigned reason... 
Later, Claire left to Europe to find her lost brother Chris, and Leon 
joined forces with an underground anti-Umbrella organization. 

Sherry is safe in our hands. I would never underestimate Birkin. 
There's something about this little girl..." 

END TRANSCRIPT

===============================
***ANALYZING WESKER'S REPORT***
===============================

Well, Wesker's Report answers a few things about the Resident Evil 
series. 

========================
RESIDENT EVIL 1'S EVENTS
========================
First off, we know the official events of RE1 are a mix of Chris and 
Jill's games. Jill encounters the Yawn, while Chris runs into Plant 42 
and Neptune. Chris also sees the first Hunter. Jill also sees Tyrant 
impale Wesker. Barry also is the one who killed Enrico. All 5 people 
(Rebecca, Brad, Chris, Jill, Barry) escape after Chris destroys Tyrant 
and the Spencer Mansion explodes.

Albert Wesker survived the incident by injecting himself with a special 
virus he got from William Birkin. It brings dead people back to life 
with super powers. Wesker also works for a company called "HCF." Wesker 
now owes A LOT to his company.

========================
RESIDENT EVIL 2'S EVENTS
========================
RE2's events follow the Leon A/Claire B mix, with a few events pointing 
toward the other one. The only major event from Claire A/Leon B is Leon 
fighting final Mr. X. So Leon A/Claire B is the actual RE2 scenario. 

RE2's events show Ada falling down the chasm. It shows Ada tossing the 
Rocket Launcher to Leon WITHOUT the pendant of Sherry. Also, it shows 
Claire powering the escape train and Leon coming down from the "A" 
Scenario elevator. Ada also survives because Wesker saved her. HUNK 
also got the G- Virus that Leon threw over the chasm.

================================
RESIDENT EVIL 3: NEMESIS' EVENTS
================================
RE3's events hint that Jill fights Nemesis and then escapes with Carlos 
and Barry. Nicholai also survives, thanks to a file in Survivor, though 
it shows the ending where he dies. 

====================================
RESIDENT EVIL: GUN SURVIVOR'S EVENTS
====================================
Survivor's events aren't explored. 

=======================================
RESIDENT EVIL CODE: VERONICA X'S EVENTS
=======================================
CODE: Veronica X's events aren't explored (duh!)

========================
WESKER'S REPORT MISTAKES
========================
Here are the following mistakes:

==========================
RESIDENT EVIL 1's MISTAKES
==========================
-Wesker hints that Barry killed Enrico, when actually HE did. 
-It seems that neither Jill or Chris are captured by Wesker.

==========================
RESIDENT EVIL 2'S MISTAKES
==========================
-Wesker says Leon got the G-virus from Sherry, when he really got it 
from Annette. 
-It shows Leon fighting Mr. X while Wesker speaks about the Birkin 
monster. It should actually show the battle at the end of Leon A.
-No one is wearing the pendant. Hmmm...

==================================
RESIDENT EVIL 3: NEMESIS' MISTAKES
==================================
-None major.

In conclusion, Wesker's Report is a pretty good RE plot solver, when 
you look deeper into the plot and ignore all the mistakes. I feel 
Wesker's Report has a bearing on the next RE. I enjoyed the report. You 
might, too.

===============================
33.	MY CODE: VERONICA REVIEWS
===============================

This is my review for both the PS2 and DC Versions, taken straight from 
my GameFAQS.com review! 

=====================
PLAYSTATION 2 REVIEW: 
=====================

Well, Capcom released its remake of Resident Evil CODE: Veronica, 
dubbed Complete. It was to feature additional scenes, involving a 
certain character that rhymes with fesker. The scenes were featured, 
and reveal more about this mysterious character. 

Gameplay: 8 
The controls are a little confusing. In about a half hour, you'll learn 
these controls by memory. Also, you control two characters named Chris 
and Claire, while another character names Steve Burnside is controlled 
briefly. There is also a Battle Game mode, a mini game where you go 
through a gaunlet of enemies. The mysterious character is also 
playable. It is overall fun, but gets boring after awhile. 

Story: 9 
The story is very interesting, as it follows Claire as she looks for 
her brother, Chris Redfield. She is captured and is taken to an island, 
which because of this mysterious character, was turned into zombie 
hell. Chris comes later on to help Claire out. The story also focuses 
on the T- Veronica Virus, which was created by the Ashford family. 
Similar to the T and G- Viruses of the past RE games, the T- Veronica 
Virus is what turns things into strong monsters, hence the zombies in 
the game. The T- Veronica Virus turns you into a dragonfly monster type 
thing you must fight in the game. The G- Virus is featured in RE2 and 
the T- Virus is what the zombies are made of. 

Sound/Audio: 9 The sound was much better than RE2's! It was clear and 
improved. The character actors are great, also. Claire and Chris and 
Rodrigo have great voices. Steve and Wesker have OK voices. Alfred and 
Alexia's voices are superior! 

Replay Value: 7 
Unlike the past RE games, you need not beat the game more than once to 
get the story. But, it is always satisfying to replay the game to 
understand it more. But replaying and getting an A ranking can help you 
get a secret reward. 

Overall: 8 
Well, this game is B ranked because it was already released. The extra 
footage is a must and the story is developed more in this new Code 
Veronica. There are also difficulty rankings, absent in the original. 
It depends on your money and your RE liking if you want to get this 
cool game! This game will come out in America in May- June for PS2. It 
will be titled Resident Evil CODE: Veronica X. American and European 
fans aren't getting a DC version :( Enjoy the latest Resident Evil game 
and arguably the best one! 

-CVFREAK aka CVXFREAK Reviewer's Score: 8 / 10, Originally Posted on 
5/6/2001 

=========================
DREAMCAST VERSION REVIEW: 
=========================

Well, Capcom released its remake of Resident Evil CODE: Veronica, 
dubbed Complete. It was to feature additional scenes, involving a 
certain character that rymes with fesker. The scenes were featured, and 
reveal more about this mysterious character. 

Gameplay: 8 The controls are a little confusing. In about a half hour, 
you'll learn these controls by memory. Also, you control two characters 
named Chris and Claire, while another character names Steve Burnside is 
controlled briefly. There is also a Battle Game mode, a mini game where 
you go through a gaunlet of enemies. The mysterious character is also 
playable. It is overall fun, but gets boring after awhile. 

Story: 9 The story is very interesting, as it follows Claire as she 
looks for her brother, Chris Redfield. She is captured and is taken to 
an island, which because of this mysterious character, was turned into 
zombie hell. Chris comes later on to help Claire out. The story also 
focuses on the T- Veronica Virus, which was created by the Ashford 
family. Similar to the T and G- Viruses of the past RE games, the T- 
Veronica Virus is what turns things into strong monsters, hence the 
zombies in the game. The T- Veronica Virus turns you into a dragonfly 
monster type thing you must fight in the game. The G- Virus is featured 
in RE2 and the T- Virus is what the zombies are made of. 

Sound/Audio: 9 The sound was much better than RE2's! It was clear and 
improved. The character actors are great, also. Claire and Chris and 
Rodrigo have great voices. Steve and Wesker have OK voices. Alfred and 
Alexia's voices are superior! 

Replay Value: 7 Unlike the past RE games, you need not beat the game 
more than once to get the story. But, it is always satisfying to replay 
the game to understand it more. But replaying and getting an A ranking 
can help you get a secret reward. 

Overall: 8 Well, this game is B ranked because it was already released. 
The extra footage is a must and the story is developed more in this new 
Code Veronica. There are also difficulty rankings, absent in the 
original. It depends on your money and your RE liking if you want to 
get this cool game! This game will come out in America in May- June for 
PS2. It will be titled Resident Evil CODE: Veronica X. Enjoy the latest 
Resident Evil game and arguably the best one! 

-CVFREAK aka CVXFREAK Reviewer's Score: 9 / 10, Originally Posted on 
3/31/2001

===============================
34.	FREQUENTLY ASKED QUESTION
===============================

====================
GAME GUIDE QUESTIONS
====================

Q: Will you update this again?
A: No, unless it needs emergency updating... well, I may update this in a 
year or so, but I doubt it.

Q: Why include all the extras here?
A: So everyone has a place to find information. As evidenced by this 
guide, the guide comes first.

Q: Will you ever take any more e-mails?
A: No.

==============
GAME QUESTIONS
==============

Q: I found the I.D. Card in the Palace. What is it for?
A: It has the "NTC0394" code. I have you enter it to save some time. 

Q: What if I forget the Extinguisher at the Prison, is the game over? 
A: No. You just can't get the Magnum.

Q: OMG! I went to Claire in Antarctica before taking Alfred's Jewel! 
Can I go back and get Alfred's Jewel later?
A: Of course.

Q: What happens if I don't save Rodrigo?
A: He still meets Chris, but dies after talking to him. Chris fights 
the worm anyway.

Q: What if Claire kills the worm? 
A: Chris has to kill it still. But I always fond it slightly easier 
after killing it with Claire.

Q: I didn't get First Person in Battle Game! What's wrong?
A: You didn't get the Sniper Rifle before fighting Nosferatu.

Q: Is it possible to get an A Rank?
A: Yes. Go to the Ranking section to find out more.

Q: Is this the sequel to Resident Evil 3: Nemesis or Resident Evil: 
Survivor?
A: No. It is sort of the sequel to Nemesis, but barely mentions its 
events. It is a full sequel to Resident Evil 2.

Q: What is new from the original DC version?
A: The new cut-scenes and Steve's hair.

Q: I used the Eagle Plate from the MTF in the Prison! Is the game over? 
A: No. Simply finish the Prison area up. Then use the Lugers and grab 
the Silver Key in the Private Residence. Use the Key in the Palace to 
get another Eagle Plate. Instead of going back to the Prison, use the 
Second Plate in the MTF.

Q: Why won't the Eagle Plate dissolve as Chris?
A: Don't forget to mix the Clements.

Q: What is the difference between the Enhanced Glock and Normal Glock?
A: It kills monsters with about 2 less bullets than before. It has a 
rare chance of headshotting monsters.

Q: Can Claire/Chris/Wesker use the Lugers?
A: No. Steve uses it. 

===================
STORYLINE QUESTIONS
===================

Q: Why is Alfred after Claire and Steve?
A: Because Alfred thinks Claire attacked the island. It actually was 
Wesker, but Alfred doesn't know that.

Q: Why is Wesker mad at Chris?
A: Watch the Wesker's Report for that data.

I can post more story questions, but they aren't needed. The Plot 
Analysis covers that.

================
35. CONCLUSION
================

Well, that's all to it. I enjoyed making and updating this FAQ. But 
this update will be the final update I EVER make in this FAQ, unless 
there is some mistake that warrants an emergency update. Thanks for 
reading. 

=======================================
ABOUT THE AUTHOR (FOR ANYONE WHO CARES)
=======================================

I am CVXFREAK, the author of this guide. This was my first guide for 
the Resident Evil series, and I have made about 20 guides, some for the 
same games on different platforms of Resident Evil. I have written 
guides for these games.

===
PSX
===
RESIDENT EVIL
RESIDENT EVIL: DIRECTOR'S CUT
RESIDENT EVIL: DIRECTOR'S CUT: DUAL SHOCK
RESIDENT EVIL 2
RESIDENT EVIL 2: DUAL SHOCK
SILENT HILL (HANDGUN SPEED GUIDE)

======
SATURN
======
RESIDENT EVIL

===========
NINTENDO 64
===========
RESIDENT EVIL 2

=========
DREAMCAST
=========
RESIDENT EVIL 2
RESIDENT EVIL 3: NEMESIS
RESIDENT EVIL CODE: VERONICA
RESIDENT EVIL CODE: VERONICA COMPLETE
-SPOILER-FREE GUIDE

=============
PLAYSTATION 2
=============
RESIDENT EVIL CODE: VERONICA X
-SPEED HANDGUN/KNIFE GUIDE
-NEW EVENTS GUIDE
-SPOILER-FREE GUIDE
-5TH ANNIVERSARY PACKAGE FAQ

===========
DOS/WINDOWS
===========
RESIDENT EVIL
RESIDENT EVIL 2: PLATINUM
RESIDENT EVIL 3: NEMESIS

=============
GAMEBOY COLOR
=============
POKEMON CRYSTAL

================================
I GIVE MY THANKS TO THESE PEOPLE
================================

-Mystic Cat: He has helped me gather a lot of information and ideas 
used in this FAQ. Thanks Mystic Cat!

-Vincent Merken: For influencing 2 Speed Guides made by me. His guides 
deal with in depth tasks in the RE series. Check them out! 

-Twilde/President Evil: They both made great guides and the plot guide 
on GameFAQS.com. They are literate authors and deserve MUCH credence. 

-Capcom: For inventing the RE series!

-Sony/Sega: For letting Capcom make RE for DC/PS2.

-Nintendo: For letting Capcom make RE exclusive! YEAH!

-Myself: For writing this.  

===========
FINAL WORDS
===========

It's been an honor helping others make this FAQ. I enjoyed the long 
work behind it and I hope this has been helpful. I hope to make new 
guides soon, particularly those BioHazard games on GameCube. Over... and 
out.

CVXFREAK
CVXFREAK at the GameFAQS.com Message Boards
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