=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      F  I  N  A  L   F  A  N  T  A  S  Y   C  H  R  O  N  I  C  L  E  S
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You are reading  part of a Final Fantasy Chronicles walkthrough, please read
the  significant other of this guide: Final Fantasy IV written by Psycho
Penguin, formerly known as the man. What man? DaLadiesMan.


                    AdrenalineSL presents to you...
                             a Squaresoft production...
               ....a timeless masterpiece...
 a legacy that has been passed down through RPG generations that we call...



                                                           t
                                                           t
                                                           t
                                                           t
     #####   ## ## ####    ##   ##   ##   ##               t
   ########  ## ## ## ## ##  ## ###  ## ##  ##             t
  ####   ### ##### ####  ##  ## #### ## ##  ##             t
 ####        ## ## ## ##   ##   ##  ###   ##               t
 ####        ## ## ##  ##       ##   ##                    t
  ####   ###  ##### ####  #    ####  #### ####  ####       t
   ########     #    #  #  #  #     #      #     #  #      t
     #####       #   ###    #  #  ## #  ##  ##   ###       t
                  #  #  #   # #    ##    #  #    #  #      t
                 #  #  #   #   ####  ####  #### #  #       t
                                                           t
                                                           t
                                                          ttt
                                                      @########@
     Chrono Trigger FAQ/Walkthrough vFINAL        *@###@#@@@@@###@*
     Part of the Final Fantasy Chronicles        *#@#@*::::::::*@###*
       For the Playstation (US Version)        *###@*:&:::::::::@#@#*
      Playstation2 and PSOne Compatible       #O#@*:&O::::::::::@###
            Written by AdrenalineSL             ###@:::::::::::::&@###
        Last updated on January 1, 2002         *@##@::::::::::&:@###*
    This FAQ is made exclusively for GameFAQs    *###@*:::::::&&@###*
                                                   *###@@##@@@@###*
                                                      *#####@##*
                                                         ####
          Chrono Trigger is part of the                 &&&&  1995-2001
       Final Fantasy Chronicles Collection                &&      SQUARESOFT
                                                          ''



Please always check GameFAQs.com, for the newest updates and versions! Other
sites that have my FAQs may not be up-to-date with it!  So if you can't find
what you are looking for in the current version of the FAQ, check the FAQ in
GameFAQs.com and make sure before e-mailing me.


A NOTE ABOUT THE FFC COLLECTION:
---------------------------------

There are possible defects in some  Final Fantasy Chronicle packages. Accord-
ing to a reliable source, the first batch of FFC packages that were shipped
do contain defective discs of both games. However, the chances of this
happening to you are 1 of 10. If you happen to be that unlucky person, I feel
for you, man. Actually, you should try it on all your Playstations (Ie PSOne,
PS2, etc).  Some, according to a few people,  work on PS2's while others work
on the PSOne, and for others, it doesn't work.  Period. As for me, both discs
work fine with both my PSX and PS2. I'm just that cool.  But uh, this message
was supposed to remind you to always keep your receipt...or something.


Solid Examples as such:
------------------------

WHEN:
After first trip to the end of time.  After returning to 1000 AD to
investigate and  was referred to  Magus  as the CREATOR of Lavos.  I ventured
through Guardia's Castle and  learned that Tata (false Hero) was  looking for
the Masamune.  Before going to Zenan Bridge, I visited and defeated Lavos.

ENDING:
When I defeated Lavos, I saw the "Legendary Hero Ending".  Robo and Arthropos
is in NeoLeene Square, re-enacting Crono's and Marle's fateful first
encounter.  Then you see Tata at Guardia's Castle (600 AD  Middle Ages) and
goes off to Magus's Lair.

HERE'S THE BUG I ENCOUNTERED:
After going through the PlayStation Version Credits and was taken to the Save
System File screen, I noticed that it still read as "Ending #05 Good Night(Nu
trying to sleep and bothered by a Tap'ole)."

For a secondary confirmation, I tried saving the system file only to find
that it did save as the Ending #05 Data.

Thanks to Rex Fabros (CronoSage@pacbell.net)


_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                           |  Table of Contents  |
                            

Use Ctrl + F to possibly find what you're looking for. Thanks for your lovely
courtesy.


                          i.    Disclaimer of Doom
                          I.    Preliminary Events
                                  Version History
                                  Introduction to this Guide
                                  Introduction to this Game
                         II.    Game Engine
                                  Controls
                                  Developing Your Party's Strength
                                  Finding Hidden/Obvious Items
                                  The Combat System
                                  Dual/Triple Techs
                        III.    Characters
                                  Single Techs
                                  Double Techs
                                  Triple Techs
                         IV.    Walkthrough
                                  Side Quests
                          V.    New Game+ Engine
                                  Extra Endings
                                  Extra Mode (Omake)
                         VI.    Bestiary
                                  Normal Enemies
                                  Bosses
                        VII.    Weapon/Armor/Accessory List
                                  Weapons
                                  Armor
                                  HeadGear
                                  Accessories
                       VIII.    Item List
                                  Helpful Items
                                  Key Items
                                  Tab Locations
                         IX.    Shop List
                                  Sealed Chests/Doors
                          X.    Soundtrack List
                                  Disc One
                                  Disc Two
                                  Disc Three
                         XI.    FAQ
                        XII.    Contact Information
                       XIII.    Legal Stuff
                        XIV.    Outro
                                  Credits
                                  Closing Statement



COOL QUOTE
"You got whacked 'cuz you're weak." Magus at End of Time


_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                         |  i.  Disclaimer of Doom  |
                          

Ok, listen up punk! You have no idea how  long and how much effort I put into
this guide. And if your abysmal ignorance decides to take _any_ part of this
guide (part or whole), I'll  shove my foot so far down your throat it'll come
out the other way. I am so ****ing serious about this. If I suspect any signs
of plagiarism, I will have you nailed to the damn wall.  You may _not_, and I
repeat, NOT even take the layout without my permission,  as I've put aside at
least 25 minutes trying to think of a layout. Take it and die. Think I'm just
full of ****, don't you?  Well, you're the  one with a pile  of **** in  your
****in' head, you *****. To close off this friendly warning,  I bid you all a
happy day and good luck.  For most people, this is a matter of respect, but I
am more or less worried about the few or a dozen people who have failed their
ethical  duties.   I'll be watching and I'm sure at least  _someone_ will  be
watching my back as well. Oh, DaLadiesMan will want to make you famous if you
infraction any international copyright laws. Have a good one, ******* and may
your mother bless you should you find a bomb at your doorstep.

-AdrenalineSL, mistress of utter torture



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                         |  I.  Preliminary Events  |
                          


 Version History
-=-=-=-=-=-=-=-=-

FINAL Version November 4, 2001
That's it, folks.  This is all the help I can offer.  While this is marked as
the Final Version, I won't hesitate to make quick appearances to correct
stupid mistakes. As always, questions, if any, are still welcome. If you have
any neat info you'd like to contribute, send it my way. I really had fun
writing this FAQ, and I find it to be my best work thus far. I just can't
seem to repeat the effort I put into this particular guide with my other FAQs
I have or will be making in the future. I sincerely thank all those who've e-
mailed me with heart-lifting comments about this guide.  Thank you everyone.

                                  *  *  *
Version 1.5 Octover 7, 2001
A small correction by Istanbul and a new question to the FAQ. That's about it
I think.

Version 1.4 September 13, 2001
Hey there fellow gamers! Thanks for all the helpful e-mails! It was just last
month when I suddenly got a slew of e-mails regarding CT and my FAQ. Now that
the madness is over, I've finally found the time to update the guide, yet
again! And this time, with a new section ("Tab Locations") upon request. Also
new in this version are some reader contributions (Thanks!). That's pretty
much about it...Oh, and  I also cleaned out some errors and appended somewhat
to the walkthrough. Ok, this is Adrenaline signing off! Ciao!

Version 1.25 August 11, 2001
Nothing really. Just stopped to drop in and fix  some spelling errors as well
as add a little note  to clear up some confusion about Lara's password. Oh,
and I just fixed the ASCII art at the top since someone notified me (Thanks
AJGuitar13@aol.com for telling me!)  that I spelt "Chrono" incorrectly. Okie,
I'm in and out! Later!

Version 1.2 August 4, 2001
It's been 2 weeks, I think, since I've updated this sucker. Reading the whole
Thing again last night irked me since I found so many spelling and grammar
errors. I just finished reading (without using a program) the entire guide to
fix up any mix-ups and other stuff.  It's not guaranteed that the FAQ is free
of errors, but major ones have been corrected. I also added some neat info.
people have been sending me. Thanks guys!  On an unrelated note, I've decided
to drop a Spoiler Section for the time being. I may waver back to my original
plan and finish it, but I've gotten lazy. Tell me what you think. Do you need
a Spoiler Section?

Version 1.1 July 21, 2001
During the course of the day, I've worked my butt off and with the help of
some friends, I've completed the whole guide. Although, I  think I still need
a Norstein Bekkler's Lab compendium, but that's nothing to worry about!
Again, I haven't run the spell check yet, so spelling mistakes are abound! I
need to give my fingers a rest for awhile. Don't expect another update until
about a week! I've also re-arranged some sentences and other stuff.

Version 1.0 July 19, 2001
Everything is finished,  but I will play the game several times just to patch
up any holes and make affirmations.  Although, the spoiler section is still
under construction since I have used  my  valued Chrono Trigger time taking
notes for the rest of  the guide.  I also need to get all the endings so I
could share my unreliable brain power with you.  This is the initial release
of the FAQ,  so please don't make a fuss about it until the next update. I
haven't run the  spell check yet,  so spelling mistakes and possible grammar
errors are abound. Love and Peace!



 Introduction to this Guide
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

What you'll  find in this guide is a full walkthrough and additional in-depth
information on other aspects of the game. Each event written in this guide
does contain  unconditional story spoilers.  My intent is to not plant any
means of spoilers within the walkthrough.  The game's plot will be dealt with
in a separate section.  As with all other guides, the intent of the FAQ is to
act  as a reference for  when you get stuck, or  just want to pick up all the
goodies you've missed on a second playthrough.

This isn't (or I hope not)  a strict walkthrough in the sense of a "run right
and run some more" set of instructions. You will have a blast, experiencing
the sensation of this epic adventure, Chrono Trigger on your own, rather than
letting me drone on and on systematically about senseless stuff.  My purpose
here is to just show you the path and you're on your own from there until you
come across another fork in the road. Take advice only when you are totally
out of your mind.  I have taken this to my interest to help  you complete the
game and try not to spoil it for you. However, there're no promises as to the
level of spoilers thrown at you against your will.

I only ask that you respect this guide, my work and opinions. I may've missed
some items  during my play through and  I'm willing to depend on you to catch
those flaws in my guide. For your convenience and greater precision,  I have
diligently listed what monsters, items and equipment you are to find in each
area. I've also added a shoplist at the end of each town visited. I hope that
you'll take it upon yourself to correct me if you have pinpointed some errors
in any portion of the FAQ; no matter how  small or overt it is, I will gladly
change it, and of course, credit you. To close off this needless guide
introductory, I hope this guide evokes the  best out of  your Chrono  Trigger
experience!  With no further adieu, this FAQ has been brought to you by yours
truly.



 Introduction to this Game
-=-=-=-=-=-=-=-=-=-=-=-=-=-

We'd have to admit, the announcement of a Final Fantasy Chronicles due out in
the summer was a bit sudden, but why would we want to complain? It's Chrono
Trigger and Final Fantasy IV (II in the US) we're talking about! Sure, it may
just very well be another mediocre-adjusted, synthesized game.  However, from
past experiences  with Chrono Trigger,  it has been suspected that there have
been no significant changes we can't revere. This duplicated version has just
been revamped with anime sequences portraying the flow of the fabulous story.
Although, an exact replica of the original game, RPG players like DaLadiesMan
and I have been  eagerly awaiting for this title  to finally port over to the
Playstation.

The Playstation  version of Chrono Trigger was released in Japan just in time
before the Christmas shopping frenzy (November 2, 1999). It's been that long,
already. Now, it's been two years and finally, fortunate oversea dwellers can
finally,  and once again, join  an unforgettable adventure with Crono, Marle,
Lucca and the gang through a world of turmoil and antagonism.Those people who
have never played Chrono Trigger on the SNES can finally join the "old skool"
gamers.  No one would like to fish out  70 US dollars in exchange for an old,
used copy of the SNES Chrono Trigger. Not everyone could afford it. Now, that
the boys at Square Japan got over their monopolizing of the PSX Chrono
Trigger,  they have finally plucked up enough sense to localize it.  They are
doing something right, for once!

Chrono Trigger involves story themes of time travel, whereas Chrono Cross was
comprised of dimension hopping. It's a frantic adventure to stop the
inevitable apocalypse from emerging onto the surface world. You will meet new
allies that range from prehistoric times to the medieval  era to a futuristic
period of  when a conflagration  scorched the entire earth.  It's up to Crono
and co. to save the day and prevent this atrocity from ever happening at all.
Can they really change the fate of the world? We're about to find out.

The only thing I can find to complain about is the needless use of the Analog
Stick. >:(



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                           |  II.  Game Engine  |
                            


This section introduces the player to the style and unique game play features
of Chrono Trigger.  It is up  to you whether you want to master the system or
not before overcoming the game. As with all games, it takes a short amount of
game play to get outright comfortable with it. I will provide you with short,
right-to-the-point tutorials and hints to help you get over the learning
curve with a snap of the finger. I guess if you are familiar with RPG
elements, it would be easier for you to get the gist of the game much quicker
than those who have never been exposed to such games as Chrono Trigger. There
are very few topic selections to choose from, as most basics are based on
common sense and level of intelligence. It's short and concise.


With the help of this guide, you should be able to finish Chrono Trigger in a
good 20 to 25 hours of gameplay. Unless, you really enjoy exploring, possibly
even 40 hours.  However, if you play too much at once, there is a possibility
you might get brain cancer. :)  So, it's very wise to play a little at a time
to fully digest the digressive story of Chrono Trigger.

Basically, RPG is an acronym for Role-Playing Game.  Just as the title says,
you take the role of a heroic boy, Crono, who has taken it upon himself to
rid the world of Lavos, the nemesis of the game.  Through your decisions, you
will be recompensed with an insight to the amazing story  Chrono Trigger has
been offered. You will slog through innumerable battles and obstacles that'll
retard your progression to Lavos to a slower pace. You will now know why this
game has been entitled "The Greatest RPG of all Time!"


                        _ _ _ _ _ __________ _ _ _ _ _ _
                      /|_|_|_|_|_| Controls |_|_|_|_|_|_|
                      |/_/_/_/_/_/__________/_/_/_/_/_/_/




Left Analog Stick....................................................Not used
Right Analog Stick...................................................Not used
Triangle Button.............................................Open command menu
Cross Button.................................Confirm selections/Action button
Square Button..................................Open Character exchange screen
Circle Button...............................................Cancel selections
L1 Button..........................................Escape from battle (L1+R1)
L2 Button............................................................Not used
R1 Button..........................................Escape from battle (L1+R1)
R2 Button............................................................Not used
Start Button.......................................................Pause game
Direction Buttons...................................Character/Cursor movement



 DEVELOPING YOUR PARTY'S STRENGTH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After many battles with enemies, you should notice that your party receives a
certain amount of experience points (EXP.), tech points (TP), and gold (G).
These numbers are not meaningless, for they help to augment the current stats
if it reaches the required total amount of points. Experience points are used
to help increase the level of a character. When the character reaches the
next level, his stats, including strength, defense, speed, etc. will increase
systematically. After every time you ascend a level, the amount of required
points will  increase as well, making it more difficult to level up.  That is
the true essence of a RPG.

The key to making your  characters more powerful is to fight and defeat _all_
the enemies in the area. You may not know this, but the game's system is set
out this way. There is a fixed amount of enemies in each dungeon/area that
can help you level up by the time  you complete a dungeon.  Although monsters
re-spawn after re-entering the area again, it's still a system to consider.


 FINDING HIDDEN/OBVIOUS ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Keep a sharp eye out for any suspicious looking objects.  If you find it dis-
located or discolored, most of time, it's a camouflaged chest. There are,
however, some chests that must take a little doing to access it. Although,
most of them can be retrieved at later parts of the game.  These chests can
contain  various items  such as armor, weapons, accessories, and important or
rare items. The chests that contain the rarer treasures are usually partially
hidden or difficult to access.

In a New Game+,  all the treasure chests you've already pillaged will return
to their spots and will be ripe for the taking once again. It's good to have
duplicates of one or more items. On a second playthrough, you may be able to
find chests you've never thought possible. It's important to keep a sharp eye
out while exploring towns and dungeons, as these places are riddled with them
hearty treasures.


 THE COMBAT SYSTEM
-=-=-=-=-=-=-=-=-=-

The most important aspect of the entire game (well, besides the story) is the
combat system. Without it, the game can become a little tedious. When the
lead character (Crono) comes in contact with the visible monsters,  the game
switches on the battle engine,  where each  character draw their weapons and
ready themselves for a battle.

Although, you may be familiar with RPG battle system, Chrono Trigger features
a unique style of fighting. First, there is the layout of the battlefield.
Allow me to provide you with a visual aid to help you understand it better.

  _____________________________ ___________________________________________
 |  A.     |         |         |         B.  HP     MP          C.         |
 |-> Att.  |-> Att.  |-> Att.  |  Bob       999  : 99  (================)  |
 |   Comb  |   Comb. |   Comb. |  Bobby     999  : 99  (================)  |
 |   Item  |   Item  |   Item  |  George    999  : 99  (================)  |
 |_________|_________|_________|___________________________________________|


That's your basic command alignment. At the start of the fight, characters'll
not stand in one line like Final Fantasy. Instead, the characters will stand
in positions that will end up encompassing the opposing party. So what do the
letters mean? I'm getting to that part.

        "A" : When the active time bar fills, the character's bar
                  that filled up will be given a chance to act. Based
                  on what command you input, the character will remain
                  stationary until the player has confirmed a command.

        "B" : Those numbers indicate the remaining amount of Hit
                  Points and Magic Points each character has. The names
                  above are ones I made up; don't be fooled by them.

        "C" : That is the active time bar. Dependent on how fast the
                  character is, the bar can fill up slowly or in an
                  instant. The character will remain inactive until the
                  the bar is fully filled.


While you can be  content with just using physical attacks, the developers of
this game purposely  set up a system of allowing you to use magic known as
techs and these neat powerful  attacks known as tech skills.  Each character
has innate skills that will  become available to you as that character levels
up.


 DUAL/TRIPLE TECHS
-=-=-=-=-=-=-=-=-=-

After  achieving a certain power level, characters can learn new tech skills.
Tech skills are powerful magic attacks that help utilize the power hidden
within each character. The point? As each character gains tech skill after
tech skill, two required tech skills of two specific characters can be
defined. For example, Crono's  Cyclone must be in synthesis with Frog's Slurp
Cut to perform the X-Strike, an attack leaving  the trail of an X that both
Crono and Frog must execute in order for it to be properly performed.  Sounds
confusing, doesn't it? It's not.  It's only because I made it sound that way.
I urge you to try it out yourself. To perform these dual techs, you must wait
until the required characters are all active and ready to strike. The command
Comb. replaces Tech, this is when you know you can perform a dual tech.

Not just dual techs, there's also the Triple tech. The system is derived from
dual techs. The only difference is, as its name implies, _three_ characters
are needed to perform the triple tech properly.  There are many possible com-
binations to try with the seven characters.  Trial and error. Or you can just
take a gander at the chart I've provided.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                           |  III.  Characters  |
                            


Unlike Chrono Cross,  Chrono Trigger offers a fixed  set of party members you
can recruit, which is 7, respectfully. Although, it may seem a little to fix-
ated, they actually portray more emotional countenance than the myriad of
characters in Chrono Cross.  Let me introduce you to the cast you'll learn to
love or hate.


---------------------------------------
CRONO  The silent protagonist
---------------------------------------

He seems to look young enough to  wield a wooden sword and old enough to take
on an adventure only you and he will experience together, along side of his
other companions. The worldwide quest looks too big of a job for little Crono
to perceive by himself. Never fear, with his affable manner, Crono can be be-
friended easily. Sure enough, he meets a couple of altruistic companions that
are willing to throw their lives away just to be travel buddies and to save
the fate of mankind from Lavos.  Although, his dialogue is never shown in the
game, his buddies interact with him as if he had said something.  You will be
able to figure out what he said by the context of the response. The audacious
warrior, always thirsting for adventure is about to have a taste of his fill.
An all-around good fighter.


---------------------------------------
LUCCA  The fallible inventor
---------------------------------------

Lucca and Crono  have  been friends  for who knows how long, and they are not
about to let some flaw in her Time machine invention come between them, or
will it? It may very well not be the time machine, it may be something else,
or rather someone else that'll turn Crono's world upside down. Lucca, the
daughter of an ill-struck mother and a well-known goofball inventor, has
devoted herself to  the study of science  and technology.  Her brilliant mind
will come in handy many times to get the party out of sticky situations.
Although she's not the best of a fighter, her fire magic is effective against
some bosses and helps make up some of the best Dual Techs in the game. Yowza!


---------------------------------------
MARLE  The blonde chick
---------------------------------------

Not just a blonde chick, but THE blonde chick. She is the daughter of a royal
Family. She happened upon Crono on the day she's sneaked out of the castle. S
She is the sole cause of the adventure. There is some uncanny connection with
her pendant and the Teleporter that had transported  her, and later Crono, to
a world that had existed hundreds of years ago. Why was she sent there? Why
does she look like Bulma?* All valid questions,  but why was she sent to this
time period and none other?   Enough with questions, I forgot to mention
something about her:  Well, she's pretty proficient  with her bow, but she is
reserved for the title "magic user". Preferably, use her magic whenever you
find yourself in tough situations.  Her Ice elemental is also Water. She also
has nice techs with Crono.

* : Yes, I know she looks like Bulma because the character creations are by
    the famous Akira Toriyama of the Dragonball series. Stop telling me!


---------------------------------------
FROG  The noble swordsman
---------------------------------------

The former benevolent knight, now a gallant, archaic-tongue speaking frogman.
Literally. He's a life-size talking frog. Nothing strange there, right? Of
course not. Apparently, he was transformed into a "human frog" by a powerful,
notorious magician known as Magus. At first, he's apathetic to joining Crono
on his quest, but finally sees through Crono's true intentions and decides to
join him under Cyrus! He's a great ally to have and has powerful attacks. He
also does the renown X-Strike double tech with Crono, which is always a plus.


---------------------------------------
ROBO  The futuristic AI
---------------------------------------

There are many oddities we'll never understand in this game. What now? Nothin
but a talking robot that had been recovered from beyond damage, thanks to our
Lucca. Founded by Lucca in the year 2300 AD, Robo is indebted to Lucca for
repairing his circuitry. He joins the party just for the heck of it. Oh, and
because Lucca is a nice lady. His initial objective was to annihilate all
humans and leave no remnants of them, but while repairing Robo, Lucca managed
to erase that horrific mission from his database.  Now, Robo is a good-willed
robot that's willing to help those in need. He can be a good fighter once you
equip him with stronger weapons. Not the most reliable character, but he will
do when you need him.


---------------------------------------
AYLA  The cave woman
---------------------------------------

A mysterious woman who has rescued the party in their first confrontation  at
Mystic Mountain in B.C. 65,000,000. She communicates by putting a few words
together, forming a barely coherent sentence, but still comprehensible.
She's as strong as mule. It's SheHulk! Unfortunately, she wields no weapons,
but rather, she packs quite a punch with those fist o' hers. As she and the
party develops, she attains more powerful fists. She hails from Ioka Village.
Ayla immediately takes a friendly approach to the party. "Ayla like strong
and funny people!" was how she described the  party, but it was more directed
to clueless Crono.  Ayla invites the party to her village, where the troubles
had no beginning and no end.


---------------------------------------
MAGUS  The silent killer
---------------------------------------

Probably one of the stronger characters  you'd want to stick in your party at
all times. In the beginning, Magus only goads and taunts you with his magic
and evolves into a formidable opponent for your party to handle. But somehow,
his heart softened and decided to join your party. And why? He has apparently
vowed to completely destroy  Lavos and send him off to the face of the earth.
It just so happens Crono and co. are after the same goal. So what's better
than to have the most powerful magic user in the game on your side? Oh, maybe
milk and cookies.



                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_| Single |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Techs  /_/_/_/_/_/_/


 _______
| CRONO |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Cyclone                     1         Does damage to all enemies in range.
 Slash                       2         Slashes through a line of enemies.
 Spin Cut                    4         Targets and damages to one opponent.
 Confuse                    12         Attacks enemies with confuse 4x.
-----------------------------------------------------------------------------
 Lightning                   1         Lightning-based attack to enemy.
 Lightning 2                 8         Strengthen Lightning-based attack.
 Life                       10         Revives a fallen character.
 Luminaire                  20         Targets and damages all opponents.

 _______
| LUCCA |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Flame Toss                  1         Ignites a flame that damages one line.
 Hypno Wave                  1         Afflicts Sleep status to all foes.
 Napalm                      3         Does damage to all enemies in range.
 Mega Bomb                  15         Does damage to all enemies in range.
-----------------------------------------------------------------------------
 Fire                        2         Fire-Based damage to one foe.
 Protect                     6         Temporaraily raises physical DEF.
 Fire 2                      8         Strengthen Fire attack.
 Flare                      20         Strengthened version of Mega Bomb.


 _______
| MARLE |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Aura                        1         Restores HP from a range of 200-500.
 Provoke                     1         Afflicts Confusion status.
-----------------------------------------------------------------------------
 Ice                         2         Does Ice-Based damage to one foe.
 Cure                        2         Restores HP from a range of 200-700.
 Haste                       6         Speeds character movement.
 Ice 2                       8         Strengthened Ice-Based attack.
 Cure 2                      5         Strengthened cure.
 Life 2                     15         Revives/heals fallen characters.


 ______
| ROBO |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Rocket Punch                1         Physical attack to one foe.
 Cure Beam                   2         Restores HP from a range of 200-500.
 Laser Spin                  3         Shadow-based damage to all opponents.
 Heal Beam                   3         Restores HP from a range of 100-400.
 Robo Tackle                 4         Knocks down a single opponent.
 Uzzi Punch                 12         Unleashes a frenzy of attacks.
 Area Bomb                  14         Does damage to all enemies in range.
 Shock                      17         Lightning-based attack to all enemies.


 ______
| FROG |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
Slurp                        1         Recovers a certain amount of HP.
Slurp Cut                    2         Grab enemy and slice 'n' dice him.
Leap Slash                   4         A vertical slash from the air.
Frog Squash                 15         Strength increases with low HP.
-----------------------------------------------------------------------------
Water                        2         Water-based damage to the enemy.
Heal                         2         Restores moderate HP to all allies.
Cure2                        5         Fully restores character's HP.
Water2                       8         Strengthened water-based damage.


 ______
| AYLA |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Kiss                        1         Restores HP of an ally.
 Rollo Kick                  2         A spiral motion vertical kick.
 Cat Attack                  3         An attack frenzy.
 Rock Throw                  4         Lifts enemies up and hurls them down.
 Charm                       4         Steals items.
 Tail Spin                  10         Wind-based damage to the enemy.
 Dino Tail                  15         Strength increases with low HP.
 Triple Kick                20         A fury kicking frenzy.


 _______
| MAGUS |
 
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Fire2                       8         Powerful Fire-based damage.
 Ice2                        8         Powerful Ice-based damage.
 Lightning2                  8         Powerful Lightning-based damage.
 Dark Bomb                   8         Shadow-based damage to enemy.
 Magic Wall                  8         Raise a shield for limited time.
 Dark Mist                  10         Group Shadow-based attack.
 Black Hole                 15         Chances of instant death.
 Dark Matter                20         Powerful group Shadow-based attack.



                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_|  Dual  |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Techs  /_/_/_/_/_/_/


 _________________
| CRONO AND LUCCA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Fire Whirl               2 / 1               Cyclone with added fire.
 Fire Sword               4 / 2               Spin Cut with added fire.
 Fire Sword2             12 / 8               Powerful variation of FireSword

 _________________
| CRONO AND MARLE |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Aura Whirl               2 / 1               Cyclone with added Aura.
 Ice Sword                4 / 2               Spin Cut with added Ice.
 Ice Sword2              12 / 8               Powerful variation of IceSword.

 ________________
| CRONO AND FROG |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 X-Strike                 2 / 2               Leaves an "X" trail on screen.
 SwordStream              4 / 2               SpinCut and Water combined.
 Spire                    8 / 4               Lightning2/Leap Slash combined.

 ________________
| CRONO AND AYLA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Drill Kick               2 / 2               Sends Ayla for a deathblow.
 Volt Bite                2 / 3               Lightning-based attack.
 Falcon Hit               4 / 4               Speed slashes through a line.

 ________________
| CRONO AND ROBO |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Rocket Roll              2 / 3               Powerful physical attack.
 Max Cyclone              4 / 3               Stronger variation of Cyclone.
 Super Volt               8 / 17              Lightning2 and Shock combined.

 ________________
| LUCCA AND ROBO |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Fire Punch               2 / 1               Rocket Punch and Fire combined.
 Fire Tackle              8 / 4               Fire-based physical attack.
 Double Bomb             15 / 14              Shadow and Fire-based attack.

 ________________
| LUCCA AND AYLA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Flame Kick               2 / 2               A Fire-based physical attack.
 Fire Whirl               8 / 10              Works like FireWhirl with Crono
 Blaze Kick               8 / 20              Triple Kick and Fire2 combined.

 _________________
| MARLE AND LUCCA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Antipode                 2 / 2               Ice and Fire combined.
 Antipode2                8 / 8               Stronger variation of Antipode.
 Antipode3                8 / 20              Stronger variation of Antipode2

 ________________
| MARLE AND FROG |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Ice Water                2 / 2               Ice and water combined.
 Glacier                  8 / 8               Ice2 and Water2 combined.
 Double Cure              5 / 5               Restores all HP to all allies.

 ________________
| MARLE AND AYLA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Twin Charm               1 / 4               Increases the "Mug" rate.
 Ice Toss                 2 / 4               Ice and Rock Throw combined.
 Cube Toss                8 / 4               Stronger variation of Ice Toss.

 ________________
| MARLE AND ROBO |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Aura Beam                1 / 2               Restores HP of all allies.
 Ice Tackle               2 / 4               Ice-Based physical attack.
 Cure Touch               5 / 3               Fully restores HP of all allies

 ________________
| FROG AND LUCCA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Red Pin                  4 / 2               Throws a wall of ember.
 Line Bomb                4 / 15              Fire-based damage to one line.
 Frog Flare              15 / 20              Flare and Frog Squash combined.

 _______________
| FROG AND ROBO |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Blade Toss               2 / 3               Vertical slash from the air.
 Bubble Snap              2 / 4               Encase Robo in a bubble.
 Cure Wave                5 / 3               Fully restores HP of all allies

 _______________
| FROG AND AYLA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Slurp Kiss               1 / 1               Counters negative status.
 Bubble Hit               2 / 2               Encase Ayla in a bubble.
 Drop Kick                4 / 20              Leap Slash/Triple Kick combined

 _______________
| ROBO AND AYLA |
 
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Spin Kick                4 / 2               Robo Tackle/Rollo Kick combined
 Boogie                   4 / 4               Casts "Stop" on all enemies.
 Beast Toss              12 / 4               Tosses enemy around and down.



                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_| Triple |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Techs  /_/_/_/_/_/_/


=============================================================================
 CHARACTER/MP      CHARACTER/MP      CHARACTER/MP      TRIPLE TECH
=============================================================================
 Crono/2           Frog/2            Ayla/20           3D Attack
-----------------------------------------------------------------------------
 Crono/4           Frog/4            Marle/8           Arc Impulse
-----------------------------------------------------------------------------
 Marle/8           Lucca/8           Magus/20          Dark Eternal*
-----------------------------------------------------------------------------
 Crono/8           Marle/8           Lucca/8           Delta Force
-----------------------------------------------------------------------------
 Crono/8           Lucca/8           Frog/8            Delta Storm
-----------------------------------------------------------------------------
 Crono/8           Marle/8           Ayla/20           Final Kick
-----------------------------------------------------------------------------
 Crono/4           Lucca/8           Robo/3            Fire Zone
-----------------------------------------------------------------------------
 Crono/8           Lucca/8           Ayla/20           Gatling Kick
-----------------------------------------------------------------------------
 Marle/15          Frog/15           Robo/3            Grand Dream*
-----------------------------------------------------------------------------
 Crono/15          Marle/15          Robo/3            Lifeline
-----------------------------------------------------------------------------
 Lucca/20          Robo/3            Magus/8           Omega Flare*
-----------------------------------------------------------------------------
 Marle/1           Lucca/1           Ayla/10           Poyozo Dance*
-----------------------------------------------------------------------------
 Robo/4            Frog/4            Ayla/10           Spin Strike*
-----------------------------------------------------------------------------
 Crono/2           Frog/2            Robo/4            Triple Raid
-----------------------------------------------------------------------------
 Crono/2           Robo/3            Ayla/10           Twister
=============================================================================

* Triple techs  are not innate and must be invoked by a certain colored rock.
The list is as follows:

        Black Rock      =     Dark Eternal
        Gold Rock       =     Grand Dream
        Blue Rock       =     Omega Flare
        Silver Rock     =     Spin Strike
        White Rock      =     Poyoza Dance



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                           |  IV.  Walkthrough  |
                            


Just a few notes before you play:

* This walkthrough's purpose  is to not guide you strictly, step by step at
every potential "dangerous" zone, but to light your path. You will find that
I have not gone into too much detail trying to explain how to get any one
item, unless it takes some doing.  If the item is just there, overt to view,
and you miss it, you're a moron and you shouldn't even be playing this game.
Go home.

* The names of the attacks I've provided with each boss strategy are names I
have made up based on the context of the attack. Most attacks are not named,
therefore, a lot of the names are inane, made-up attacks by me. You're
welcome.

* Remember the amount of HP listed for each boss is an educated appraisal by
yours truly. Don't send me hate mail because it took a lot longer for you to
defeat <insert boss name>. As for the ones with multiple bosses in one fight
I have just rounded up all their HP and consolidated it into one HP total.

* The degree of spoilers in this guide have been compressed to my ability. I
did summarize minor events of the story,  so it's safe to read the whole FAQ
if you wish.  Although, I may have been unable to contain myself and let the
spoilers loose. Needless to say, just be cautious.

* If this's your first time reading the FAQ and you're looking for something
specific, you'll find that it is rather difficult to do that since I've not
specified the location, era, etc. Instead, they're substituted by catchy (or
sort-of catchy) titles.

* If you feel the need to use  this walkthrough, please stick with this same
walkthrough the whole game through. If you like "FAQ-hopping" you'll find it
difficult to follow up where you've left off with this guide.

* Please remember that I'm not a perfectionist.  Thus, I probably don't have
_every_ single item you can get in each area. So, I ask you as the readers
to help my helpless soul. You can send just about anything that you think is
_helpful_.

* A tip for the wise. Since this game is based on time traveling. What you do
in the past _does_ affect the future. Therefore, if you see a chest, pick it
up in the future, and come back to the past  the item is still there!
However, this doesn't work for everything. The treasures from the past,
present and future differ somewhat.  And some areas  aren't available in some
time periods.

* Finally, enjoy your experience at an AdrenalineSL walkthrough. Have a nice
day, son.


      ---------------------------------------------------------------


Before our story unfolds, the game offers two options: Active or Wait.  Well,
what on earth does that mean? Those two options pertain to what type of
combat you would like. Still lost? Then let's discuss the difference between
the two.  Active is  a system which allows the player to battle in real-time
mode, meaning, that it's not turn-based.  The enemies will not sit and allow
you to take aeons to select a command. They will attack no matter what. A
perfect example would be Final Fantasy's ATB battle system. You'd have to be
quick with your choices or you're toast.

Whereas,  the Wait combat system allows you to exchange attacks with current
adversaries. This is recommended for amateurs and first-timers at this game.
That way, you won't be pressured  to make a choice to attack.  Whatever your
choice,  it won't affect the game, except the type of combat system you will
undergo.


=============================================================================
 INTRODUCTORY EVENTS  (1000 AD)                      |  ENEMIES             |
=====================================================|  None                |
 Name your character (Default: Crono)               |=======================
 Name the inventor friend (Default: Lucca)          |  ITEMS               |
 Meet and name a new ally (Default: Marle)          |  200G                |
 Speak with Melchior                                |=======================
 Rendevouz with Lucca at the square                 |  EQUIPMENT           |
                                                     |  None                |
                                                     |______________________|

WAKE UP, SLEEPYHEAD!
Our quest begins at  Crono's house, where we see him sleeping soundly in bed.
His mom approaches him and tells him to wake up.  Crono sleepily and
reluctantly gets out of bed and heads downstairs. Downstairs, Crono's mother
will have forgotten your inventor friend's name. Here, you'll be asked to
name her. Once the conversation has ended, speak to your mother for a second
time to receive your weekly allowance--200G.

Time to head out and have fun at the fair.  Travel north from your house to
reach the Millennial Fair.

FUN AT THE FAIR
From the entrance, you can already see a load of stands and funhouses for you
to choose from. The carnival is bustling with people and sporadic children.
The people here won't give you the time of day, so don't bother. Unless you
speak with the vendors selling weapons and other money-hungry people, there's
no one else to talk to, except those game hosts.  Among the activities, you
have a variety to choose from. Here's a quick chart of what there is to do to
digress from the story.

 ___________________________________________________________________________
|    GAMES                 |  DESCRIPTION                                   |
|--------------------------|------------------------------------------------|
|                          | Approach the man and play his game. It's not   |
|                          | rigged so it's OK, I suppose.  When the game   |
|                          | begins, Crono will begin to move in a vertical |
|   The bell-ringing game  | motion. The point of this game is to hit the   |
|                          | bell hard enough to ring the bell above.  If   |
|                          | successful, Crono will be awarded 1 Silver Pts |
|                          | You can do this as many times as you'd like.   |
|--------------------------|------------------------------------------------|
|                          | In the  northwestern clearing,  you will come  |
|                          | across a singing robot. He'll introduce himself|
|   The singing fighter,   | as Gato. He challenges you to a fight. You can |
|          Gato            | use Marle as well, if you have her. He is not  |
|                          | utterly difficult. He just has a tendency to do|
|                          | more damage to you. :) Win, and you'll receive |
|                          | 15 Silver Points, as well as the needed EXP.   |
|--------------------------|------------------------------------------------|
|                          | As the name implies, you'll need to have really|
|                          | quick fingers to pull this off. On the table   |
|                          | are 8 soda cans. To win, you must chug all 8   |
|   Soda Guzzling Contest  | pops in a very limited amount of time. Sounds  |
|                          | simple? It's not.  Mashing won't help either.  |
|                          | There's a trick to it. Can you figure it out?  |
|--------------------------|------------------------------------------------|
|                          | Norstein Bekkler is a talking gimp mask that'll|
|                          | goad you to try out any of his mini-games, but |
|                          | to play them, you'll need to exchange Silver   |
|   Norstein Bekkler's Lab | Points: 10, 40, or 80. The higher it costs, the|
|                          | harder the game and better the prize. I'll go  |
|                          | on more detail later, or maybe never.          |
|--------------------------|------------------------------------------------|
|                          | Speak with the man in the blue tent after the  |
|                          | race is over. He'll ask if you want to guess   |
|                          | who the winner of the race will be.  Can you   |
|     Guess the Winner!    | anticipate it? Possible.  Here's the secret:   |
|                          | Speak with the elderly man near the starting   |
|                          | line. Although, his conjectures break even, it |
|                          | will sometimes help you win.  Try it out and   |
|                          | take 20 Silver Points home with you.           |
|--------------------------|------------------------------------------------|
|                          | In the northeastern part of Leene's Square,    |
|                          | you hear strange beats.  You can dance here and|
|                          | listen to the ominous music, although, it ain't|
|   Prehistoric Dancing    | that bad, just scary. Push any button to make  |
|                          | Crono and Marle dance and prounce about. You   |
|                          | don't receive any Silver Points, unfortunately.|
|__________________________|________________________________________________|


NOTE:  Silver Points are currency exchanges that can only be made at the car-
nival, like raffle tickets at a fundraiser.


Now that you've got a fill of fun, it's time to revert back to the story. Ok,
from here on out, you need to find and trigger events before the concurring
event with Lucca will ensue.  But first, let's meet our newest and the first
additional party member.

MEETING UPON FATE
Head to the top of Leene's Square to find a young girl wandering around.  You
can deliberately run into her, or vice versa. When you and the girl collide,
she loses her pendant and frantically searches for it. Regain control of the
chap, Crono, and bring the pendant to her.  You're supposed to give it back,
you thief! You now have a chance to name her something inane, but her default
is Marle.

Listen up, now.  The actions you perform from here are essential to the later
repercussions. Screw up and you die. The point is to try and be the best lil'
samaritan you can be by: A. Leading the stray cat from the western portion of
the market to the opposite side and returning it to its owner  B. Challenging
Gato to a  quick duel and win  C. Speaking  with Melchior,  the weapons store
owner.  He asks if you're willing to sell Marle's pendant.  Refuse his offer.
And finally, D. Never taking the luncheon from the table, although, it's very
enticing to do so.  You will be considered a thief if you do so and you don't
want that title do you?

Follow my advice and you should be fine for the time being. It's time to meet
with Lucca and see what the hooey is all about. Speak with the girl sitting
along the  water fountain. The stairs to Lucca's location are now accessible.
When Marle  goes off to buy candy, be a  patient gentleman  until she's done.

FUN GONE WRONG
At the top,  witness the pyrotechnic display Lucca and her  father entertains
the crowd with. Introducing their newest invention, the Teleporter! However,
unfortunate Crono must act as her first victim...er...I mean volunteer. Marle
had enough brains to watch from afar. Lucca takes Crono and positions him on
the  left pod. After some strange pounding from the Lucca family team,  Crono
disappears and re-appears on the opposite pod. Of course, the crowd is
utterly baffled by this performance. Is it a hoax?  No, Marle wants to try it
out now!

NOTE: You can actually skip Crono's performance by speaking with Marle before
you step onto the pod.

Everything is flowing along swell until a huge dimensional opening splits the
space in two, sucking Marle up with it. A hush falls over the crowd and Crono
is the first to react. It seems that Marle's pendant distorted the functions
of the teleporter. Regain control of Crono and step into the same pod.  Lucca
goes berserk, but finally gives in. She tells you to wait for her until she
figures out  exactly what went wrong.  Watch Crono get  sucked into the same
wormhole. And thus, a whole new adventure awaits.  Can you interfere with the
fate of time?


Leene's Square places:
- None

Leene's Square Shops:
Weapons
   Iron Blade                350G      Raises attack by 7.
   Lode Sword               4000G      Raises attack by 20.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   Karate Gi                 300G      Raises defense by 10.
   Bronze Helmet             200G      Raises defense by 8.



=============================================================================
 AND SO, IT BEGINS  (600 AD)                         |  ENEMIES             |
=====================================================|  BlueImps            |
 Find a way out of Truce Canyon                     |  Rolys               |
 Enter the Castle                                   |  RolyRiders          |
 Something different about the queen                |  BlueEaglets         |
 Where's Marle?                                     |  GreenImps           |
 Make deductions and save the real queen!           |=======================
                                                     |  ITEMS               |
                                                     |  Tonic x2            |
                                                     |  Ether               |
A TWISTED WORLD...OR IS IT?                          |  SpeedTab            |
Crono arrives at what seems to be the edge of a      |  Power Tab           |
forest. The wormhole will remain, so take note       |  Shelter             |
of that before your departure. Leave through the     |=======================
western opening.                                     |  EQUIPMENT           |
                                                     |  PowerGlove          |
Empty the chests in the next area for a Tonic and    |  BronzeMail          |
a PowerGlove. At this state you should know to       |______________________|
use Tonics sparingly. You can avoid the last fight
at the bottom with  the two imps and a Roly,  if you
quietly hug the southern border of the screen and leave through the exit. You
might want to equip that PowerGlove you found on Crono.

Things are well...different, even the overworld theme. Something's fishy. You
can stop by the Residence areas and Truce Inn if you wish to stock up on
items. That is, if you have any money.  Head into Guardia Forest when you're
ready.


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | Did you know if you walked by monsters quietly they will not attack you  |
 | unless you provoke them? Try it if you don't like going through battles. |
 |__________________________________________________________________________|


Navigating through Guardia forest  is simple, but you will encounter a couple
of hostile battles along the way, but nothing you can't handle at this point.
Investigate the suspicious rustling leaves for a pig-like creature to pop out
and drop a Shelter. You can re-enter and do this as many times as you'd like.
Now, you don't have to waste 150G on Shelter anymore! :)  In the southeastern
area of the  forest are two glowing dots,  inspect the upper one to receive a
PowerTab. At the end, is the pathway to the castle.

BLAST TO THE PAST
Inside, two soldiers stop you and ask your name. They mention your hair look-
ing a bit outlandish. After scoffing at you for your strange demeanor, the
Queen comes to your aid and orders them to let you through. Somehow she looks
vaguely familiar. There is a place for you to recover your health to the left
of the room.

The Chancellor seems quite suspicious of you and snubs you  regardless of the
king's friendly approach towards you. The left tower leads to the guest's
resting quarters. There's a chest containing a BronzeMail there. Along the
way, there is 100G inside a chest. The right tower is where you should be
heading.  Grab the Tonic from the chest and  proceed to the  top to  meet the
Queen.

Approach the Queen and she'll dismiss her servants.  After the shocking news,
and odd event, regain control of the hero and empty the chest for an Ether.
Discretely leave her room and return the way you came. At the bottom, Lucca
and you reunite and discuss the strange occurrences that are happening.  She
comes up with the theory that you are in the antiquated castle that resembles
the one in YOUR time. Notice the emphasis on "YOUR".  To conclude her theory,
you must find the real queen or Marle will cease to exist in the present time
(1000 AD). Leave the castle and head towards the Cathedral.


Guardia Kingdom places:
- Residence
- Market
- Truce Inn

Market:
Weapons
   Iron Blade                350G      Raises attack by 7.
   Dart Gun                  800G      Raises attack by 7.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   Karate Gi                 300G      Raises defense by 10.
   Bronze Helmet             200G      Raises defense by 8.



=============================================================================
 DESTINY AWAITS  (600 AD)                            |  ENEMIES             |
=====================================================|  Naga-Ettes          |
 Duke out with four lowly monsters                  |  Diablo              |
 Meet and name a talking frog (Default: Frog)       |  Gnasher             |
 Find a secret entrance                             |  Hench               |
 Hit the correct skull switch                       |  Mad Bat             |
 Play the organ to open another entrance            |  Yakra (Boss)        |
 Battle Yakra                                       |=======================
 Rescue the Queen!                                  |  ITEMS               |
 Find Marle                                         |  Tonic x3            |
 Time to go home                                    |  Ether x2            |
                                                     |  100G                |
                                                     |  PowerTab            |
A CONSPIRACY                                         |  Revive              |
In the cathedral, speak with the Head Mistress near  |  Heal                |
the organ, then inspect the spot that appears. Now,  |  MidEther            |
the nuns surround you and a fight commences. It's    |  Shelter             |
pretty hard since they tend to halve attack power    |=======================
and speed with their deadly Kiss. Afterwards, a      |  EQUIPMENT           |
fifth Naga-ette appears, only to meet its fate by    |  Naga-ette Bromide   |
a mysterious warrior-frog. Ask him to join your      |  Steel Saber         |
party because he'll come in handy. Name him and be   |  Speed Belt          |
on your way. Examine the organ to reveal a hidden    |  Maiden Suit         |
passage.                                             |  Iron Sword          |
                                                     |  Defender            |
                                                     |______________________|
WHERE IS THE QUEEN?
Ignore the door in front of  you at the  start of the entrance; head along to
the left. In the room, at the top of the left set of stairs, check the clock
for the secret Naga-Ette Bromide. Upon doing so, you are attacked by 3 Hench.
The Naga-Ette Bromide  has no use now, but  it can be traded later on, at the
Dorino Village for a Magic Tab. Equip any new armor, weapons, accessories you
can when you have the chance. To have even a small  advantage over your
enemies is better than nothing. On the opposite side of the room, discover
the horrifying truth about monsters  disguising themselves as humans.  In one
room, don't be fooled by their horrid impersonations of the king, Queen
Leene, and a soldier.  In that same room, there is a partially hidden room to
your right; it leads to two  very nice prizes. Be sure to take this detour.

The next area contains a save point. Slide down  the right set of  stairs and
hit the skull switch to lower the spikes in the center room. Dispose of the
third-class enemies and play the organ to again, open a secret passage along
the northern wall.

Meet some stiff resistance in the next room and finally, save at the point to
avoid any unnecessary backtracking. Before going in, Crono and Frog must be
able to perform their X-Strike dual tech.  Crono should have the Steel Saber
equipped on him. Head through the door to find the real queen and a political
imposter.


BOSS: YAKRA                                           APPROXIMATED HP: 1000

Attacks: NeedleThrust                                      Gained:  50 EXP
                                                                     5 TP
                                                                   600 G

At the  start of the fight,  alternate using the dual tech, Fire Whirl, with
Lucca and the X-Strike with Frog. Use Ethers when necessary. When Crono is
executing a dual tech with one character, have the other attack normally. The
boss counters with an attack that damages all characters. He's a pain in the
butt, but easy enough to finish off without too much effort.
_____________________________________________________________________________


Following the battle,  the queen thanks you and waits for you at the door. In
the left chest is the Chancellor all tied up. He's fine, so don't worry about
him. :) If you leave him in the chest, he'll magically escape and chase after
you as the party turns to leave. Collect the MidEther and return to the
castle.

Back at the  castle, peace has been restored and the people within the castle
are content. Frog blames himself for allowing Queen Leene to be kidnapped.
And because he had failed to protect her, he's decided to leave for good. The
embarassement and shame is too much for him to retain.

Return to the throne room and speak with Queen Leene.  All this happiness has
cut Marle out of the picture. Now, where could she be? Your best bet is to go
back to the queen's room, where Marle had first disappeared.  When  you reach
the room, Marle will once again, make  her appearance and not remember what
has happened to her earlier. The choices you are given here have not yet been
confirmed whether or not this affects the outcome of the story. With the
party reunited, it's time to go home.



=============================================================================
 JUSTICE HAS NOT BEEN SERVED (1000 AD)               |  ENEMIES             |
=====================================================|  Hetake              |
 Escort Marle home                                  |  Beetle              |
 Witness the court hearing                          |  Avian Chaos         |
 Breakout of jail...or wait for Lucca               |  Guard               |
 Destroy the DragonTank                             |  Blue Shield         |
 Ditch the Chancellor                               |  Decendent           |
 Outstrip the guards                                |  Omnichrome          |
 Open the Gate                                      |  DragonTank (Boss)   |
                                                     |=======================
                                                     |  ITEMS               |
                                                     |  PowerTab            |
AN UNJUST TRIAL                                      |  Ether x3            |
Be a gentlemen and escort Marle back to the castle.  |  MidTonic x8         |
In Guardia Forest, there's another PowerTab lying    |  Shelter x4          |
around in the corner. Once you reach the castle,     |  1500G               |
everyone is simultaneously shocked and relieved      |=======================
now that Princess Nadia has come home safely. But    |  EQUIPMENT           |
unfortunately for Crono, he does not receive such    |  BronzeMail          |
an acclaimed greeting. Instead, the Chancellor       |  Lode Sword          |
orders the soldiers to seize him. Marle orders       |  Power Ring          |
her soldiers and the Chancellor to stop this at      |______________________|
once, but they yielded no compliance. Chancellor
censures Crono for abducting Princess Nadia and orders
him to be kept in a holding cell.

Later on, a  hearing will be held to determine whether  the verdict (you) is
guilty of um, royal abduction or not. The number of people that will be your
proponents or opponents are dependent on the actions that took place in
Leene's Square before your party's little journey to save Marle. If you have
followed what I've said earlier, then you should get by. However, from adding
up the factors that can cause members of the jury to go against you, I summed
it up to this:

           Crono's guilty if he:
                 - Deliberately bumped into Marle
                 - Took the pendant before checking on Marle
                 - Stole the lunch from the elderly man
                 - Tried to persuade Marle into selling her pendant
                 - Didn't return the kitty to the little girl
                 - Didn't wait for Marle to finish buying candy

           Crono's innocent if he:
                 - Did the opposite of the all the above

However, if you've followed what  I have said in Leene's Square,  just answer
the Chancellor in this order: "I did." and "No, not at all."  This should  be
more than enough to have 5 jury members on your side.

After the witnesses have told their sides of the story depending on what you
did, seven jury members will come out one by one and decide whether or not
Crono is guilty. The predominant side will win in the judge's favor. Regard-
less of whether you were innocent or guilty, the soldiers will be ordered to
take you away to confinement. You have about 3 days left to cherish the sun,
the moon and the stars. Start now.

   _______NOTE
  /_________________________________________________________________________
 | There are two dilemmas for you to choose from. One being, you break out  |
 | of jail yourself, or seconds before you are beheaded, Lucca comes and    |
 | saves you herself. However, the choices, to my knowledge, won't affect   |
 | the story. Go to JAIL BREAK if you decided to bail out on your own, or   |
 | go to LUCCA, OUR SAVIOR, if Lucca helped your pathetic little self.      |
 |__________________________________________________________________________|


JAIL BREAK
When you've regain consciousness, bang on the cell door three times to annoy
the guard. He comes in and shuts your pie hole. Before he gets a chance to
leave the cell, quickly sneak up behind him and hit him one on the head. Now,
go out to meet an armed Guard. Quickly dispose of him and leave. You'd want
to go to the  opposite tower before dealing  with the Blue Shields  blocking
access to the next areas.

Take the  left set of right stairs to avoid an  unnecessary battle. As Crono
crosses the bridge to the other side, two guards accost him from both
directions. Stupid cowards. Continue into the interior of the next tower and
infiltrate it by sneaking up on guards and knocking them unconscious. If they
see you, you'll have to battle them. Examine guards you've fell for some
items.  Help the pitiful man from the guillotine and plunder the chests along
the way.

Beat the second set of Blue Shields.  Head up the left stairs and through the
hole in the wall. Climb down the tower and crawl into any openings to find
treasures. There is a hole in one of the cells. Investigate and jump in to
come to two chests. One contains the most powerful weapon you can get at this
point, the Lode Sword, and the other features 1500G.

Find your way to the supervisor's room and scare him off only to find him be-
ing zapped silly by one of Lucca's crazy guns. Oh, it's Lucca and she's here
to save you! Worship her, fool! Read the top secret document on the floor to
learn about the upcoming boss' weaknesses.  Inspect the unconscious  body of
our lovely  superintendent to gank 5  MidTonics from him.  We need them  more
than he does.

OR...

LUCCA, OUR SAVIOR
Wait patiently for  the 3 days to pass by  (go get yourself a cup of coffee).
When your time is up, you're taken to the execution room. Just seconds before
you're through with begging for your life,  Lucca breaks in and zaps everyone
to death (ok, not really, but that's how you'd picture her).  From this point
on, everything falls in line in accordance to the mainstream of the story. If
you need help, start from the third paragraph in JAIL BREAK.

HI-HO DRAGONTANK
Now is a good time to replenish  your HP before facing this thing.  Make sure
Crono is equipped with the Lode Sword just to boost his attack power for
better results. Equip both Lucca and Crono  with the best equipment you have.
At the other end of the bridge is your next opponent...


BOSS: DRAGONTANK                                      APPROXIMATED HP: 1700

Attacks: Deploys missiles                                  Gained:  40 EXP
         Fireballs, Ram                                              5 TP
         Recover                                                   500 G

This badboy is comprised of a Head, Grinder and the tank itself. If you have
read the manual back in the office, you'll know its weakness. If not, then I
guess it's tough beans for you. But since I'm so nice, I'll just spill it for
the sake of your sanity. From the start of the fight, the head will begin to
heal itself even if no damage has been done to it.  Wipe out the head first
with physical attacks. When the head gets blown off, the rest of the tank
should be susceptible to Fire and Lightning now.  Conveniently, Lucca and our
hero are of these attributes.  For the remainder of the fight, punish it with
Fire Whirl, if you will.
_____________________________________________________________________________


The Chancellor orders  the men to repair the DragonTank before it's too late,
even though, it already is too late. Part of the bridge explodes and the
Chancellor and two other soldiers hold on for dear life, while your party
walks across the imitated bridge. On your way out, the guards won't do a darn
thing; they'll just follow you until Princess Nadia joins you.

In Guardia Forest, the assault team forces you to the eastern edge and barri-
cades any apertures to escape from.  Open the Gate and disappear right before
their eyes for a very comical countenance from our dear Chancellor.

Guardia Castle places:
   - None

Market (1000 AD):
Weapons
   Steel Saber               800G      Raises strength by 15.
   Iron Bow                  850G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   BronzeMail                520G      Raises defense by 16.
   Maiden Suit               560G      Raises defense by 18.
   Bronze Helmet             200G      Raises defense by 8.



=============================================================================
 A GLIMPSE OF A STRUGGLING WORLD (2300 AD)           |  ENEMIES             |
=====================================================|  Octapod             |
 Travel to Trann Dome                               |  MeatEater           |
 Venture through Lab 16                             |  Crater              |
 Learn about the underground storage                |  Shadow              |
 Read a threatening memo                            |  Mutant              |
 Face the Guardian                                  |  Proto 2             |
 Hide and Seek                                      |=======================
                                                     |  ITEMS               |
                                                     |  Ether               |
                                                     |  MidEther            |
BACK TO THE FUTURE                                   |  Full Ether          |
Crono and co. land in what seems to be an old,       |  MagicTab            |
deserted research center. You're currently in        |=======================
Bangor Dome. Travel south to Trann Dome. You may     |  EQUIPMENT           |
find something helpful there to prepare you for      |  Berserker           |
the next dungeon.                                    |  Lode Sword          |
                                                     |  Lode Bow            |
A horrible sight. All the inhabitants of this area   |  Gold Stud           |
are in emanciated conditions, who still struggle to  |______________________|
survive in this desolate land. The first guy you
meet sells decent items including the MidTonic. Be
sure to stock up on that before heading out. Replenish
the party's health via  the Enertron.  When you've restocked  on items, it is
time to depart.

Once you reach Lab 16, careful to avoid those scurrying rats, as they tend to
steal Tonics from you. You can't get them back once they're stolen. All there
is to do here is find your way through the debris and empty the chests you
find along the way.  The Shadows don't respond to anything but magic attacks.

In Arris Dome, you'll again find a handful of mendicants who're aspiring for
solid food. When you are asked whether you've come from the west, answer Yes
and everyone is suddenly very interested in you. Their eyes follow your every
movement (scary). Again, there is an Enertron, as well as another merchant
selling the items from Trann Dome, excluding the MidTonic.  Didn't I tell you
to stock up on MidTonics?  Save now, then climb down the ladder in the center
of the room.

Weeve around the rails and read the memo on the rat statue on your way to the
top. The alarm sounds off and your party is attacked by the guardian of
the...refridgerator?


BOSS: GUARDIAN                                        APPROXIMATED HP: 1400

Attacks: Amplifire                                         Gained: 300 EXP
         Delta Attack                                                5 TP
                                                                  1000 G

This big fella is  hard if you don't do things right. Immediately after  the
battle commences, concentrate on taking out the Bits first, as they can enact
Delta Attack with the three of them. To avoid any further damage, destroy the
remaining Bit. At this point, the Guardian performs a countdown from 5.  When
it reaches 0, he can revive the Bits. Then the cycle starts over. Just keep
in mind to attack the Guardian, only if the Bits are non-existent. Otherwise,
it'll be hard to keep up your assault while recovering your health. At any
time,  other than when the two Bits are gone,  if you attempt to attack the
Guardian, it will just counter attack with Amplifire Counterattack.
_____________________________________________________________________________


In the room ahead is the refridgerator.  Unfortunately, the food has  spoiled
since the fridge has malfunctioned. However, the corpse in the room has a
little something for you to bring back. Inspect the body again to learn about
the rat.

Back at the rails, the once solidified rat statue is alive and perky and just
itching for you to catch it. Just keep running and don't lag too far behind
or you won't make it.  Once it leaves the screen, simply re-enter the area to
try your luck again. When you've caught up to it, it'll disclose the password
to the panels in the previous room (L1 + R1 and X).  Use this code on one of
the control panels to open a bridge to the door.

Work your way around the enemies and head to the door on the opposite side of
the room. Lucca activates the computer and finds a Gate at the Proto Dome.
Marle ingeniously stumbles onto the horrible truth of this world.  Whatever's
here are the only survivors of Lavos' mass annihilation of mankind. Marle
suggests to the party to take it upon themselves to prevent the world from
ending up this way.  On the surface, Doan gives you the Bike Key and bids you
farewell. On to Proto Dome, but first, we need to stop by Lab 32.


Trann Dome:
Weapons
   AutoGun                  1200G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armor
   IronSuit                  800G      Raises defense by 25.
   IronHelm                  500G      Raises defense by 14.


Arris Dome:
Weapons
   AutoGun                  1200G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armor
   IronSuit                  800G      Raises defense by 25.
   IronHelm                  500G      Raises defense by 14.



=============================================================================
 A NEW ALLY, A NEW BEGINNING (2300 AD)               |  ENEMIES             |
=====================================================|  Mutant              |
 Race Johnny to the finish line                     |  Shadow              |
 Meet and Repair a downed robot (Default: Robo)     |  Acid                |
 Select someone to stay behind                      |  Debugger            |
 Travel to the Factory Ruins                        |  Bug                 |
 Deactivate security system level one               |  Alkaline            |
 Obtain the passcodes                               |  R-Series (Boss)     |
 Move the barrels using the crane                   |=======================
 Obtain the password "ZABIE"                        |  ITEMS               |
 Deactivate final set of security systems           |  MidTonic x2         |
 Battle the R-Series                                |  MidEther x2         |
                                                     |  Ether x2            |
                                                     |  Shelter x2          |
                                                     |  400G                |
COMPETITIVE JOHNNY                                   |  Race Log            |
Unfortunately, before you can reach the otherside    |=======================
to Proto Dome safely, a highway man known as         |  EQUIPMENT           |
Johnny challenges you to a race. Hit the finish      |  Bolt Sword          |
line and you're free to go. Lose and start over.     |  Robin Bow           |
Are you up to it? The trick is to just stay with     |  Hammer Arm          |
him and within meters from the finish line, use      |  Titan Vest          |
a Boost to take it all the way. No challenge. Or     |  Plasma Gun          |
if you've got the stamina, pass through Lab 32 by    |______________________|
foot. Situated in the highway is a Race Log. This
is used to record scores when you race with Johnny.

---------------
RACELOG NOTE
If you get the race log from the ruins in the future, you can use it to get
some good items.  Talk to the score keeper to change modes to no nitros, then
race Johnny.  If you score 1300 or more points, you get 5 mid-ethers.  If you
score 1500 or more points you get a power tab.

Thanks to Cory Clemons (firestar_13626@yahoo.com)

                                  *  *  *
If you get over 2300 points (and that is impossible, unless you stay in front
of him ALL THE TIME), he'll give you 5 Full Ethers! The game says that Johnny
gives 5 Ethers, but that's one big error.

An error that looks like  the one above is that Johnny will say that he gives
you 5 Ethers, but he gives you 5 Mid Tonics instead (this is when you're
having over 1300 points).

There's also a bonus if you get 777 points, but I forgot the prize (and maybe
there's one if you get 999 or 1111?).

The racing will be a LOT easier if you change the perspective (use the L1 and
R1 buttons). Instead of horizontal racing, try it vertically and it will have
amazing effects on your score-counter.  You can also zoom in and out by using
the Triangle and Circle buttons, but that won't make the game easier I think.

Lastly, you'll get a Power Tab if you get over 1300 points. You already noted
this in your FAQ, but you didn't say that it was once (so you can't get it
twice or unlimited).

Thanks to pHOENIX (phoenixfxp@hotmail.com)
----------------

Johnny's abashed by this loss and respects you for defeating him. He welcomes
you to come by anytime to race again. With that in mind, you can leave and
finally head towards Proto Dome.

LUCCA DOES IT AGAIN!
Battle the  Buggers that annoy you in  haste.  At the other end is a decrepit
robot covered in rats. You get the first anime sequence when you approach it.
Lucca whips out her trusty screwdriver and gets to work repairing it.  As she
is doing so, Marle discovers that the door to the Gate won't budge. Once
Lucca is done with the repairs, she juices it to give it life. The robot is
rather thankful and speaks in a formal manner. Name him.  Robo offers to help
switch the power back on from the Factory in the north, but someone has to
stay to open the door.  You are torn between choosing Lucca or Marle.  Choose
either, as it doesn't matter too much.

AN ACTIVE FACTORY
Fiddle with the computer to instigate a battle with some Acids. They are well
protected against physical attacks. Afterwards, hop onto the right elevator.
You arrive in a room with conveyor belts. The room alignment looks confusing.
The first thing you'd want to do is head down to the opening of the lower
conveyor belt that's travelling east; start running in the opposite direction
and take a breather at the inlets. Repeat this again until you reach the last
inlet.  Avoid the robots as they go by or you'll be  forced to fight in a
series of unhealthy battles.

Activate the computer and extract the information out of it. It gives you two
Passwords. Copy it down if you're a forgetful person. Now find the crane con-
trol room. Enter the codes after the chime. The crane should  remove the  red
barrels from blocking  your way, opening the path to a  new, accessible room.
Pick up the Bolt Sword and obtain the password "ZABIE" translated as /\, (_),
><, [] from the computer.  Return to the entrance of the factory and hop onto
the left elevator. Saving is advisable at this point.  Defeat the Acids and
Alkaline to get  the  computer to operate.  Examine it and the  latch opens,
revealing a ladder.

Input the password "ZABIE" into the computer  database to unlock to air-tight
latch on the door to the right. Take a look at the mainframe in the next room
and the alarms goes off. Evacuate immediately. Back at the grates, 6 robots
emerge from the chutes and barricade the exit.  Robo recognizes them as his
cronies and urges them to let his friends through. The robots scoff at Robo
for being defective and forgetting his real mission. As if Robo were garbage,
the robots dump him into  the trash chute.  Then, they turn  to you and ready
themselves to eliminate all intruders, meaning you.


BOSS: R-SERIES                                        APPROXIMATED HP: 200

Attacks: Laser Beams                                       Gained: 480 EXP
         Charge                                                      6 TP
                                                                   600 G

Conveniently, they've aligned themselves in two columns of straight lines. It
is great news for you. Being machines that are susceptible to Lightning,
Crono's Cyclone  can almost kill three of these mechanical humanoids at once.
They go down pretty quickly.
_____________________________________________________________________________


Following the battle, Marle/Lucca goes to the chute and pulls out the sort of
impeccable Robo out. The two members of the party lug the poor robot back to
Proto Dome where he will be repaired...again. During the time of his renewal,
Marle asks what he plans to do once he is repaired. Robo has no answer to it.
When the repairs have been finished,  Robo's  mind is set and decides to join
your worldwide quest to save the world.



=============================================================================
 THE END AND BEGINNING OF TIME                       |  ENEMIES             |
=====================================================|  None                |
 The old man is scary                               |=======================
 Meet Spekkio                                       |  ITEMS               |
 Run around the room                                |  Magic Tab           |
 Speak with Spekkio                                 |  Speed Tab           |
 Attain first magic abilities                       |=======================
 Return to Crono's time                             |  EQUIPMENT           |
                                                     |  None                |
                                                     |______________________|
A PITSTOP
There was an apparent flaw in the Gate that had the party wind up in a dismal
place as this. Speak with the old man to learn about the End of Time, where
all lost travelers end up. With inductive reasoning, he tells you that there
can only be a party of 3 people travelling through these gates, otherwise, it
will be unstable. Now's your chance to choose which members you'd like to
bring along and the rejected one stays here, at the End of Time, until he/she
is summoned.

In the room behind the  senile man holds a pig-like creature that goes by the
name, Spekkio. He imparts knowledge of magic into you, telling you that magic
had once been an asset everyone had, but all that is gone since man was abus-
ing his power. He orders you to run around the room 3 times in a clockwise
fashion, starting from the door. Speak to him when you're done, and if you've
done it unerringly, he'll enhance each party member's ability with magic. You
can use magic now! He asks if you'd like to try out your new toys. If yes, be
prepared for some serious beating. Use all-magic attacks. Lucca's Fire and
Marle's Ice work well against the little runt. Although his attacks can
instantly knock off three-quarters of a character's HP, it's very possible to
defeat him. If you can hold off the fort until his defeat, he will reward you
with whatever items that correspond to your character levels. See chart.


REWARDS FOR BEATING SPEKKIO'S DIFFERENT FORMS:
**************************************************
Level 1-19  :  1 Magic Tab, 5 Ethers
Level 20-29 :  1 Magic Tab, 5 Mid Ethers
Level 30-39 :  1 Magic Tab, 5 Full Ethers
Level 40-98 :  1 Magic Tab, 1 Speed Tab, 1 Power Tab, 10 Elixirs
Level 99    :  10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs, 10 MegaElixirs


----------------
INTERESTING SPECULATION ABOUT SPEKKIO
Interestingly, I've received tremendous  feedback on the forms of Spekkio.  I
never would have imagined this would be such an um, issue? Oh well. :)

If you go back to Spekkio throughout the game,  you will notice that he  will
have a different form. There are, I think, about 5 forms total, depending
where you are in the game when you return to see him.  If you  attack him, he
is more powerful than  his previous form and you will  different prizes, each
one better than  the ones from before!  His final form, I remember looks like
the Masamune boss-thingy from the Denadoro Mts. If you go to Spekkio while
you are at the  end of  the game (the Black Omen),  you will  see him in this
form. I forget what exactly you  get for beating him.

Thanks to John M. (swidly@hotmail.com)

                                  *  *  *
As far as I've seen, he has 3 forms (in the SNES booklet there's a 4th form
but I've never been able to get it).  The form is based on your character
level and what Techs you have, not just where you are in the game.  The first
form is a Kilwala (furry pig-thing).  The second form is a blue goblin.  The
third is the blue Masamune.  The booklet form is a green Nu, but I've never
seen it, nor do I think it exists because of the prizes.  When you beat the
first form, you get 1 Magic Tab and 5 Ethers, for the second form you get 1
Magic Tab and 5 Mid Ethers, and for the final form you get 1 Magic Tab and 5
Full Ethers.  Also, there is no way to avoid bumping into Marle at the
beginning. If you stand in her way as she runs at you, she'll just run around
you.

Thanks to Joel Michalek (krendall_tremere@yahoo.com)

                                  *  *  *
Also, I wanted to point out that  the "Masamune-monster" is Spekkio's second-
to-past form.  His REAL final  form is a red Nu, which  you see when all your
party members are at Level 99.  For beating this incarnation, you get 10
Megalixirs, and ten of each tab (Power, Magic, Speed).

Thanks to Simon Oh (rail@worldnet.att.net)

                                  *  *  *
Only Crono's level is  needed to  change Spekkio's  appearance - so  Crono at
level 7 and the other party members at level 99 will still get you a white
Kilwala. The only problem is when Crono's gone...Well, I think that the level
of the party member in lead is significant. Maybe you can check it out?

Crono at  level 1-9 will  get you  a green  Croaker.  Since it's  practically
impossible to  skip almost all enemies  and stay below  level 5, you probably
won't see the Croaker.  He'll give you one Magic  Tab may you defeat him.

pHOENIX (phoenixfxp@hotmail.com)
----------------


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | If you ever find yourself stumped on where to go next, visit the old man |
 | at the End of Time to receive a few hints.                               |
 |__________________________________________________________________________|


When you feel you've punished  Spekkio enough,  leave the End of Time through
the portal on the right. The glimmering dot on the alter is a shortcut to the
day of Lavos.  It is obvious that that's not what you'd want to do right now.

DETRIMENTAL MYSTICS
Your party arrives at Medina Village and pop out of a closet in a local resi-
dence. You scare the residents to death. Before you leave, the couple warns
you of the Mystic's still vindictive manner to humans. Stop by the Market for
a bonus battle with  a Hench Omnichrome when you plead with the Hench to sell
you items. When defeated, the Hench gives in and reluctantly sells you items.
But he sells them at _ridiculously_ high prices. Talk about a blow to the ol'
self-esteem.  Keep yourself from buying the Demon Edge, although it looks
tempting. There's a Magic Tab and a Speed Tab at the Elder's House.

To retreat to a shop where they actually sell things cheap, head southwest to
Melchior's Hut. He'll gladly sell you items at an _affordable_ price.


Medina Village:
   - Elder's House
   - Residence

Medina Village's Market:
Weapons
   Iron Blade              65000G      Raises strength by 7.
   SteelSaber              65000G      Raises strength by 15.
   Demon Edge              65000G      Raises strength by 90.
Items
   Tonic                    2280G      Heals a small amount of lost HP.
   MidTonic                22500G      Heals a moderate amount of lost HP.
   FullTonic               65000G      Heals a large amount of lost HP.
   Heal                     2250G      Counteracts status ailments.
   Revive                  45000G      Revives a fallen character.
   Shelter                 33750G      Fully restores HP/MP at Save points.
   Ether                   65000G      Restores a small amount of lost MP.
Equipment
   Lumin Robe              65000G      Raises defense by 63.
   Flash Mail              65000G      Raises defense by 64.
   Glow Helm               65000G      Raises defense by 25.


Melchior's Hut:
Weapons
   Red Katana               4800G      Raises strength by 30.
   Robin Bow                2880G      Raises strength by 25.
   Plasma Gun               3200G      Raises strength by 25.
   Hammer Arm               3800G      Raises strength by 25.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Titan Vest               1200G      Raises defense by 32.



=============================================================================
 STRUGGLE AGAINST THE MYSTICS (1000 AD)              |  ENEMIES             |
=====================================================|  Hench               |
 Find and seek the Heckran                          |  JinnBottle          |
 Use the Gate to return to the fairgrounds          |  Octoblush           |
 Stop by the End of Time                            |  Tempurite           |
 Warp back to the Middle Ages                       |  RolyPoly            |
                                                     |  Cave Bat            |
                                                     |  HeckRan (Boss)      |
                                                     |=======================
GOT HECKRAN BONE?                                    |  ITEMS               |
The Mystics apparently still hold a grudge against   |  Ether x2            |
even after 400 years and the first set of resist-    |  MidEther x11        |
ance is met at the frontlines of the cave. Two low-  |=======================
life Henches to be exact.                            |  EQUIPMENT           |
                                                     |  MagicScarf          |
Monsters here can sustain physical attacks and       |  Taban Vest          |
suffer very little damage from them, although,       |______________________|
they'll bite the dust upon being touched by magic.
Almost all the battles here cannot be avoided, except
the very last one with the JinnBottle. Head to the
far left and down. Pave your  way towards the turbid waters  and wade across
to the save  point. You'd better  save, as the boss is just ahead.  And he's
a hard one too.  You should have the Red  Katana equipped on  Crono to
optimize full attack power at this point and  equip the best defensive  armor
on the girls if you have them with you.  It would be better if  you have both
Marle and  Lucca in the current party since their Antipode dual tech (if you
have it) can really save the day.

Inside the cave, a mighty beast taunts your party and vows to crush your puny
brains.


BOSS: HECKRAN                                         APPROXIMATED HP: 2100

Attacks: Cyclone                                           Gained: 250 EXP
         WaterWave                                                  10 TP
                                                                  1500 G


He's one helluva tough water merm-thing.  He can  already do some damage with
mere physical attacks, but sugar coat it with some damaging magic attacks and
you've got one exceptionally tough battle. Try to cast Antipode as many times
as you can. Marle's Ice magic works well, otherwise.  Depend heavily on magic
and pray that he doesn't kill off one of your party members. At some point in
the fight, Heckran goads you to attack him. STOP. Take this opportunity to
revive fallen characters or cure injured ones.  If you attempt to attack him,
he has a disposition to retaliate with Water Wave, a powerful water attack
that damages all party members. The blue guy is fond of his Cyclone and tends
to use it a lot to make you suffer.
_____________________________________________________________________________


The Heckran curse the party and acclaims them for their empty victory. "Magus
and Lavos will whip all yo asses," he says in his dying breath. Suck it up,
and continue to the pool. Jump in and it brings you to Vortex Point near only
whose house? Lucca's house. Since you're here, you might as well visit her
folks. You can receive a Taban Vest from Lucca's dad, Taban.  Quite obvious
how he got the name for it.  Now is also a good time to visit  Fritz' Shop at
the Market.  He's forever in your debt and hands you 10 MidEthers for deposit
(you can only  get this if you have saved Fritz from the guillotine).  If you
stop by Crono's House on the way to Leene's Square,  you will be treated to a
really small sequence.

Time to stop fooling around and sidetracking from the story, mates!  Let's go
to Truce Canyon in the year A.D. 600.


Fritz' Shop:
Weapons
   Red Katana               4800G      Raises strength by 30.
   Robin Bow                2880G      Raises strength by 25.
   Plasma Gun               3200G      Raises strength by 25.
   Hammer Arm               3800G      Raises strength by 25.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Titan Vest               1200G      Raises defense by 32.



=============================================================================
 AN ERA OF WAR (600 AD)                              |  ENEMIES             |
=====================================================|  Deceased            |
 Visit the kitchen chef at Guardia Castle           |  Ozzie               |
 Learn about the legendary Hero                     |=======================
 Pass the food rations to the captain               |  ITEMS               |
 Help prevent Magus' troops break through defense   |  Jerky               |
 Send Zombor back to its resting place              |  PowerTab            |
 Save Guardia Kingdom                               |  Mid Ether x2        |
 Visit people in the villages                       |=======================
                                                     |  EQUIPMENT           |
                                                     |  GoldHelm            |
                                                     |______________________|
HOLD OFF THE TROOPS!
Routinely leave Truce Canyon and check out the repaired bridge.
The soldiers are suffering from exhaustion and hunger. If you don't do
something soon, they're all gonna die! Head straight to Guardia Castle.
Annoy the kitchen chef and his assistants. When you attempt to leave, he
stops you and gives you Jerky, as well as a PowerTab. Leave the castle
and head for Zenan Bridge.

At one end is the Knight's Captain,  hand over the food rations also known as
Jerky and he will be eternally grateful. One of his troops comes to report
that Magus' troops are advancing further into the kingdom.  Offer to help and
the captain gives you a GoldHelm to show you his gratuity. Equip on Crono and
get going.

Acquaint yourself with the malignant general, Ozzie.  He sics two dead people
at you (Deceased). Fend them off easily and finish off the general with one
swipe of your sword.  He'll retreat and sic more undead fiends on your party.
Defeat him again and he retreats to the far end of the bridge, where he
summons the ultimate undead creature, Zombor, which  is basically a fusion of
five or so Deceased.


BOSS: ZOMBOR                                         APPROXIMATED HP: 2100

Attacks: Doom, Doom                                        Gained: 350 EXP
         Dark magic,                                                10 TP
         MP Buster                                                1500 G

A decent adversary  that will force you to properly utilize your brain cells
in order to defeat him. He is comprised of an upper body and a pelvice bone.
The upper body is immune to Lightning and Fire attacks. Using Lightning-based
or Fire-Based attack heals it. As for the pelvice bone and down, it is immune
to Ice-based attacks. With these hints engraved in stone, use Lightning and
Fire attacks on the pelvic bone area and Ice attacks on the upper abdomen. I
think Crono's physical attacks work well with the Red Katana.  Just beware of
Zombor's attacks, most notably, his Doom, Doom attack.
_____________________________________________________________________________


Travel south to the villages below.  In one of the Elder's Houses,  you barge
in on a conversation. Apparently, the elder is willing to pay Toma, the great
explorer, with a decent sum of money to find the rarest of the rare,  Rainbow
Shell. Elsewhere, people are spreading rumors about a boy by the name of Tata
who is our supposed legendary hero that will slay the despicable Magus. There
are two MidEthers you can pick up at Fiona's Villa.  If you need to  rest up,
Porre's Inn is much more recommendable and dare I say, cheaper than the other
inn.

Once you've robbed everyone of their items, it's time to head towards the Mts
everyone talks about, the Denadoro Mountains, which is located in the north.


Porre Area:
   - Porre Inn
   - Market
   - Elder's House

Market (Across Zenan Bridge):
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.



=============================================================================
 THE SEARCH FOR THE MASAMUNE (1000 AD)               |  ENEMIES             |
=====================================================|  Goblin              |
 Bring the brain (Lucca) with you                   |  BellBird            |
 Meet Tata, the legendary fraud                     |  Ogan                |
 Duke it out with Masa & Mune                       |  FreeLancer          |
 Take back the Hero's Medal from Tata               |  Masa (boss)         |
 Find the other half of the Masamune                |  Mune (boss)         |
 Seek Melchior for help                             |  MasaMune (boss)     |
 Go waaay back in time for a stone                  |=======================
                                                     |  ITEMS               |
                                                     |  300G                |
                                                     |  Ether               |
MOUNTAIN OF THE GOBLINS                              |  Revive x2           |
Enter to find two seemingly harmless goons. Walk     |  500G                |
past them and the annoying bird rings the bell       |  MidEther x4         |
and alarms the goblins. Easy enough here. They       |  MidTonic x2         |
die with one swing of Crono's attack, but that       |  600G                |
bird is another story. Anyway, after you've          |  300G                |
dispatched the first squad, continue into the        |  Speed Tab           |
unfamiliar mountain area.                            |  Magic Tab           |
                                                     |  Shelter             |
Further ahead, you get a glimpse of the boy who      |=======================
is our supposed legendary hero. Instead of a         |  EQUIPMENT           |
resolute tone you'd expect from a hero, you find     |  MirageHand          |
that the boy is terrified. Although, he still        |  GoldHelm            |
attempts to persuade you to go back.                 |  GoldSuit            |
                                                     |  SilverStud          |
You find that the goblins wielding huge mallets      |  SilverErng          |
tend to be helluva lot tougher than they look. The   |______________________|
trick is to use Lucca's Fire magic to disintegrate
its weapon, making it completely helpless. It'll die in one hit.
There's a hidden area under the canopy of leaves that leads to Robo's
weapon, the MirageHand.


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | Most of the battles that take place here are mandatory, although, there  |
 | are some you can avoid since the goblins are taking their afternoon nap. |
 | They won't awake unless you go up to them, or a FreeLancer pelts a rock  |
 | at it, or when a BellBird rings its bell.                                |
 |__________________________________________________________________________|


When you come to the bed of the waterfall, notice that there're two diverging
waterfalls near the bottom of the screen. Jump off the left water flow and
you'll land on a ledge. On this ledge is a SilverStud. Not to worry about
having lost your way. The path you take will lead right back to the waterfall
and the FreeLancers.  On the way, don't miss the awesome SilverErng, which
adds, I think, about 25% HP to your current maximum HP.

On the ledge  overlooking a vista,  speak with the Spekkio-wannabe 5 times to
receive a Magic Tab. Don't forget to save, you'll need it! Keep a sharp eye
out for the Speed Tab, which is very near the edge in the next area. It will
glimmer only for a millisecond. Dodge the salvo of stones the FreeLancer on
the ledge throws at you. They even hurt when you're picking up a chest. Don't
overlook the chest hiding beaneath the leaves in the last area.  It contains
the important GoldSuit!  Tiptoe around the sleeping goblins and retreat into
the cave.

Inside,  you find a boy playing around at such a gloomy place.  Approach  the
sword planted in the earth and the boy stops you. If you seek the Masamune,
he calls upon his big brother,  which looks like his twin brother, and scoffs
at you for being foolish humans. To see whether you are worthy or not,  they
attack you.


BOSS: MASA & MUNE                                     APPROXIMATED HP: 1000

Attacks: X-Strike                                          Gained: 400 EXP
         Confuse                                                     4 TP
                                                                   400 G

This really isn't considered a boss fight once you know the secret. All there
is to it is _only_ assault Masa (the one on the left). Why? Because he won't
do a darn thing. If you attack Mune, the two will only counter with the
X-Strike attack. Occassionally, they can sock it to ya,  as well as  confuse
you with a tornado attack.
_____________________________________________________________________________


That was the test? Apparently not. They are appalled that you have managed to
make it this far. They cite Cyrus for this notable victory. Resorting to a
last line of defense, the twins fuse together to form...A big fat, ugly blob.


BOSS: MASAMUNE                                        APPROXIMATED HP: 3500

Attacks: Tornado                                           Gained: 500 EXP
         Slash                                                      10 TP
         Pain                                                     1500 G

He's damn tough and I don't care how you look at it.  My recommended party is
Crono, Lucca and Marle. Why? First, Marle has the Aura spell, which can cure
the needed, and she can also perform a dual tech, Aura Whirl, with Crono to
replenish all your allies' HP, which is a plus. Finally, Marle and Lucca can
perform Antipode together. It does over 300 damage. Yowza! Proceed with Crono
doing purely physical attacks, and Marle and Lucca casting Antipode. Repeat
this until either the party needs to be healed, or when he starts to suck up
air. When this happens,  he is about to perform his most powerful attack that
can really leave your party crippled.  However, the secret is to use Crono's
Slash to nullify its attack.  Without its Pain attack,  nothing can go wrong
and you can ensure a victory.
_____________________________________________________________________________


Masa and Mune finally let  up and allow you to proceed to remove the Masamune
from its place. It's broken! A heavy wind picks up and the twins help you out
of the mountain through its peak. Journey to Tata's house and find him snuged
under the stairs. Speak to him to take back the Hero's Medal from him.  He'll
confess that he was indeed a charlatan and is sorry.  He and his dad  quarrel
over who's wrong and who's the idiot.

REUNION
Now, head to the Cursed Woods and slip through the heavy defense.  You  don't
really need to fight the T'Poles and Gnawers. They're tough. There's also a
MidTonic and a Shelter in the outer woods. Go inside the rustling shrubery to
find an underground bunker. Frog lives here. It seems he has secluded himself
from the outside world ever since that incident with Queen Leene. Even the
Hero's Medal won't change his callous heart. After he moves out of the way,
examine the glimmering dot to find the other half of the Masamune.  Inscribed
on the handle is the name "Melchior". There is a MagicScarf in a hidden chest
behind the clutter of junk.

Return to A.D. 1000 through the  Medina Village vortex. Visit Melchior in his
hut. He is very surprised that you have the Masamune in your possession. He
offers to fix it, but he needs the necessary material to repair it with. A
DreamStone, in which the sword is made of, is needed to restore the sword to
its then-pristine state.  However, he drops your hopes saying that the stone
no longer exists and leaves you in the dark.

Warp back to the End of Time and  speak with the old man.  He hints that the
DreamStone can be found in prehistoric times. The key word being prehistoric.
Hop into the portal leading to "Mystic Moutain  65,000,000 BC" and if that's
not prehistoric enough for you, then I don't know what is.



=============================================================================
 THE AGE OF CAVEMEN IN LOIN CLOTHS (65,000,000 BC)   |  ENEMIES             |
=====================================================|  Reptite             |
 Dispatch the vicious Reptites                      |  Runner              |
 Meet and name the mysterious women (Default: Ayla) |  Kilwala             |
 Follow the woman back to her village               |=======================
 Party all night                                    |  ITEMS               |
 Look for the culprit                               |  Berserker           |
                                                     |=======================
                                                     |  EQUIPMENT           |
                                                     |  None                |
OOHGA-BOOHGA, OOGY-BOOGY-WOO!                        |______________________|
The party arrives in midair and plummets to the
bottom of the cliff. At the bottom, they meet, for the first time,
green-scaly dinos called Reptites. Five of them attack the party.
They're fairly hard and especially highly resistant to physical attacks
and have high HP, although, one blast of magic can finish them off.  Once you
dispose of the first batch, a second batch appears. You're outnumbered. A
really cool anime sequence ensues introducing Ayla, your next new ally. She
fells the Reptites with ease and the party is amazed by her dynamic, un-human
strength.  She fends off a couple of Reptites and leaves four of them for you
to tend to. Apply the same tactics.

Afterwards, she introduces herself as Ayla, and compliments Crono for being a
strong lad. Ayla like strong people! She tells you to visit her village. She
runs off at god-like speed. Don't fall behind and follow her! On the way, you
encounter some hostility with Runners and Kilwala. They are easy to deal with
so I leave them at your will.

TRIBAL VILLAGE
You can visit any of the four huts. This is the Ioka Village.  Ayla is in the
upper left hut. There's a girl offering sweet water in the bottom right hut
that replenishes the party's HP. The upper right hut is the Trading Hut, but
is useless for right now. Speak to Ayla relaxing in her residence to initiate
a welcome party just for you!

At the  welcome ceremony,  you can dance by speaking  to  Marle several times
until that option appears. That's always fun to do.  When you've done enough,
speak to Ayla on the dais. She challenges you to a fight.  Actually,  a soup-
drinking contest. Win, and she'll hand over the stone you need. She drinks at
a snail-like pace, so you have more than ample time to win this easily. Crono
gets buzzed and blacks out (ok, not really), but in the morning the party
realizes that the Gate Key is missing.  Sir, report it to Ayla, sir! Find her
in her hut sleeping soundly in bed. You have the dishonor of waking her up.
Without a second fathom, she blames it on the Reptites! She temporarily joins
your party and now you have to, yet again, kick someone out, preferably Lucca
(or Marle/Robo).

You can now visit the Ioka Trading Hut. You can trade items for three of each
of these items: Feather, Petal, Horn and Fang. The guy to the left can tell
you what you can get for each requirement. Here's the list just for quick 'n'
easy reference.

           Ruby Gun    =   Petal and Fang
           Sage Bow    =   Petal and Horn
           Stone Arm   =   Petal and Feather
           Flint Edge  =   Fang and Horn
           Ruby Vest   =   Fang and Feather
           Rock Helm   =   Horn and Feather


Never heard of those items? They are  items that can be obtained by defeating
ridiculously easy monsters at the Hunting Range. They drop a chock full of
these items. I suggest you invest the time to collect all the items before
continuing with the quest to retrieve the Gate Key. Besides, you'll need them
for greater precision in battles. Travel south to the Forest Maze when you're
ready.


Ioka Village places:
   - Chief's Hut
   - Ioka Hut

Ioka Trading Hut Merchant:
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.



=============================================================================
 FOOTPRINTS! FOLLOW!                                 |  ENEMIES             |
=====================================================|  Reptite             |
 Confront Kino at the Forest Maze                   |  Gold Eaglet         |
 Follow the foot prints                             |  Red Eaglet          |
 Infiltrate the Reptite's Lair                      |  Kilwala             |
 Azala! Bad!                                        |  Winged Ape          |
 Fight Nizbel                                       |  Runner              |
 Retrieve the Gate Key!                             |  Evilweevil          |
 Get the Masamune and Frog!                         |  Megasaur            |
                                                     |  Shiitake            |
                                                     |  Fly Trap            |
LOOKY, LOOKY! PAWPRINT!                              |  Nizbel (boss)       |
Inside the green forest, Kino is there. Ayla         |=======================
immediately asks him what he's done. Kino            |  ITEMS               |
confesses that he likes Ayla the best and he took    |  Mid Tonic x3        |
Crono stuff because Ayla like Crono. Ayla smacks     |  Mid Ether x2        |
him one and tells Kino to apologize. Pretty uh,      |  Revive x2           |
sentimental scene. Kino directs you to where the     |  Shelter             |
Reptites have gone. Crono and the party are hot in   |  Heal                |
pursuit.                                             |  Full Ether          |
                                                     |  Full Tonic          |
Climb the green vine stalk down and just work your   |=======================
way around while emptying all the chests for some    |  EQUIPMENT           |
auxiliary items. At the end, there's an overlapping  |  Rock Helm           |
upper path that blocks casual view from the exit.    |  Ruby Vest           |
Just be sure to keep a sharp eye out for this,       |______________________|
otherwise, you'll miss the exit. Then you'll be a
pathetic and helpless little man.


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | The footprints inlaid in the ground indicate that an enemy is nearby. If |
 | you attempt to walk over them, you'll be attacked. But if you try to walk|
 | around them, you can avoid unnecessary battles. There are some that are  |
 | unavoidable, however.                                                    |
 |__________________________________________________________________________|


RAID THE NEST!
At the entrance, warm up by fending off a couple of Evilweevils.  They are no
pushovers, as they can do a fair amount of damage to each character. What's
worse is that they only take damage if connected with magic. Physical attacks
work, although, not as well. Jump in the hole on the ground. The next few
screens just involve a series of battles and jumping in the same holes.  You
can't avoid the battles  here no matter how hard you try.  The MegaSaurs have
a ton of HP, and a few of Crono's Slashes aren't enough.


   ________NOTE
  /_________________________________________________________________________
 | There are actually four separate routes that lead to the same place. At |
 | the entrance,  watch the Evilweevils drill holes in four different loca- |
 | tions. Drop down any of the ones you haven't gone through yet. At each   |
 | route, there are different treasures, including the Elixir.              |
 |__________________________________________________________________________|


Once you reach the large  cavern, prepare yourself with those nasty Reptites.
You'll find a couple of them scurrying about. The unmoving Reptites are
blocking your view to treasure chests. The chests contain a Full Ether and a
Rock Helm. Be sure to work for them.

In the next area, you'd you have to slog through 3 battles to get to the last
area. But first, take a detour to the left. At the entrance, jump down the
holes you haven't gone to yet. The party drops to another part of the cave,
where you meet some hostile monsters guarding their goods. Defeat them to get
the prizes and leave safely.

Back at the previous area,  dispatch the  squad with the MegaSaur and the two
Reptites for a save point to appear. Save now, and if you don't already have
Marle in your party, now's a good time to insert her in there.  You will need
her fierce magic. Don't forget to equip everyone with a Ruby Vest. Venture
deeper into the cave to meet Azala, the leader of the Reptite pack. He
ingests that Crono and the party are apes with advanced technology.  When you
approach him, he demands to know what this strange contraption  does and how.
Either answer will net you a fight with Nizbel, his strongest henchman.


BOSS: NIZBEL                                           APPROXIMATED HP: 4000

Attacks: Electrocution Energy                              Gained: 500 EXP
                                                                    10 TP
                                                                     0 G

This guy is a cinch once you know what's keeping his body so immune to every
type of attack. First, zap him with Crono's Lightning. This will shock him
to lower his defense dramatically. Now you can do up to 200 damage to the big
guy. If you have Marle, the Ice Sword works wonders against the overgrown uh,
big thing. When he uses Electrocution Energy, you must heal immediately
regardless of how reckless you are (unless you're playing new game+). It
whithers your HP at least by 60%.  That's why you need Marle so Crono and she
can perform Aura Whirl together.
_____________________________________________________________________________


Azala is shocked that you've beaten Nizbel and is terrified of you. He tosses
the Gate Key and flees with his tail betweens his legs. Grab a box of kleenex
and exchange goodbyes with Ayla and Kino.  Now, head back to Mystic Mountain,
where your warp point awaits.

THE MASAMUNE RETURNS!
You know the drill. Warp to Medina Village(1000 AD) and onwards to Melchior's
Hut! He is blatantly amazed by you having a DreamStone AND the legendary
Masamune in your possession. He'd like to hear how you've come about to have
them, but he'd rather not, as he claims to have a fragile heart.  Anywho, he
will snatch the Masamune from your hands and tells you it may take a while to
reforge. Lucca offers to help and follows him to his basement. Likewise,
follow them down the stairs. In the basement, they'll stay momentarily still,
until you start  to talk to them.  After what seems to be  hours, you finally
have the _whole_ Masamune in the rightful hands.  It's time to go pay Frog a
visit.

Revisit Frog at his usual place, the Cursed Woods. This time instead of send-
ing you away, he urges you to stay for the night and let him think things
over. At this point, you are regaled with flashbacks of Frog's past (as in,
when he was actually human). In clips of his past, you are introduced for the
first  time to Cyrus, the one person Frog has always stood in the shadow of.
You are given an insight to Frog's true nature and emotions. During the
flashback, you learn that his name is Glenn. Let me point out to you that the
Glenn from CC and this Glenn ARE NOT the same person.  I repeat, they are NOT
same person. If you go saying they are, I'll end your day real quick. Anywho,
Magus is the mastermind behind the human-to-frog transformation. After you've
seen just about all you can see up to this point, Frog wakes Crono and co.
and decides to tag along afterall.  Time to, again, force someone to kick the
can, as you'll need Frog at your side from this point on. You may need to re-
equip Frog with proper defense  attire since he hasn't changed since the last
meeting.

With Frog in party, head all the way to the Magic Cave, which is located just
to the southeast of Denadoro Mountain. But first, to properly prepare you
and your party with this villainous individual, you will want to channel some
magic power to good ol' Frog since he is at a disadvantage in the world of
magicians. And to do that, visit Spekkio at the End of Time. He'll grant Frog
some Water magic just 'cause he's an amphibious creature who likes water.



=============================================================================
 DESTINED 'TILL DEATH (600 AD)                       |  ENEMIES             |
=====================================================|  Vamp                |
 Navigate through and exit the Magic Cave           |  Gremlin             |
 Battle Flea                                        |  Hench               |
 Duke it out with the notorious Slash               |  Shadow              |
 See through Ozzie's tricks                         |  Sorceror            |
 Defeat all 100 monsters (literally)                |  Omnichrome          |
 Square off with Ozzie                              |  Decedent            |
 Confront Magus and end everything                  |  Grimalkin           |
                                                     |  Roly                |
                                                     |  Juggler             |
                                                     |  Save Points (?)     |
A word of caution before moving on: There are so     |  Outlaw              |
many _unavoidable_ battles, you'll puke your         |  Roly Bomber         |
brains out. I, personally, literally shot up 6 or    |  Groupie             |
so levels. Luckily, the enemies aren't that much     |  Flunky              |
of a challenge, just annoying since they come one    |  Flea (boss)         |
after another. But anywho, you'll need to complete   |  Slash (boss)        |
this dungeon anyway to progress through your         |  Ozzie (boss)        |
adventure.                                           |  Magus (boss)        |
                                                     |=======================
THE PARTY TAKES FIRST OFFENSIVE                      |  ITEMS               |
The moment you step in, you are treated to a         |  Mid Ether x4        |
stunning anime sequence of Frog and the Magic Cave.  |  Shelter x2          |
Inside the magic cave, the Gremlins can only die     |  Barrier x2          |
through magic attacks, as the name "Magic Cave"      |  Magic Tab x2        |
_does_ imply something, no? Nevermind that           |  Revive              |
bat hovering behind you. At the end, pay no heed     |  Lapis               |
to the death sentence and move out. Enter the        |=======================
almighty Magus' Lair.                                |  EQUIPMENT           |
                                                     |  Mist Robe x2        |
Strangely enough, there's no background music to     |  Dark Mail           |
help keep your adrenaline (SL) running. Take some    |  DoomFinger          |
time to scope out those chests. In the process,      |  MagicScarf          |
notice that townsfolks here are acting rather...     |  Speed Belt          |
strange. The only responses you get are "Ha...Ha"    |  Slasher             |
and "Wanna play?" and other eerie things like        |______________________|
that. You can't do anything about the quartet
guarding the chest on the right just yet. When you've cleaned
out the chests in both areas, examine the illusionary save point.
Not a save point, but Ozzie, the plump general. He informs you that Sir Magus
is rather busy right now and will not enjoy an audience at this time. But if
you need to see him,  you'll have to battle all _100_ monsters  and the three
tone-deaf, evil fiends: Ozzie,  Slash and Flea.  As he makes his disappearing
act, he leaves a welcoming gift of 4 Henches and 2 Vamps. He's so thoughtful.

It's time to crack your knuckles and relax while you can. Go out and save now
as the going about is going to get really rough. At this point, you can't go
any further until you've  met and defeated two of the evil fiends, Slash and
Flea. It's your choice to which of the two you'd like to mercilessly kill
first. As for the walkthrough, I'm going with Flea first since she's not that
much of a threat as Slash is. But to prepare for her, make sure you equip  Mg
Defense raising accessories. Although, Slash and Flea are not at all hard
opponents, but like the annoying little bastards they are, they've an insane
amount of HP to knock off. So as you've suspected, they may turn out to be
lengthy battles.  But cheer up, if you stay alive  long enough, you'll bore
them with some sense to not mess with you.

To face Flea first, take the right path first(left for Slash). Speak with the
boy nearest to you and answer "Yes." You'd have to earn your desires with 4
Shadows.  If you don't remember from Lab 16, these guys are defenseless to Mg
attacks. The content in the chest is a measely Barrier. Not too great, not
too bad,  but considering you had to waste a few magic points, it'd be better
to have gotten something worthy of the effort.

On your way to the  throne room, the people you'll come across reflect on the
characters you bring with you. But that doesn't matter too much as they are
the same enemies. You'd have to face Sorcerors, which aren't difficult. The
first and last battles are avoidable, however, the one inbetween is not. In
the throne room, you find a funny looking thing already waiting inside. Frog
presumes that he is Flea. It can die with one hit of the X-Strike.  As it
dies, it  casts the annoying MP Buster on one of your characters, draining
every last bit of his MP. Alas, it was a fraud. The real Flea appears and it
was apparently the bat that had been following you around the whole time!
That cross-dresser of a person or thing is one nemesis you shouldn't take
lightly. On an unrelated note, Flea, in my perspective,  is a woman since in
Chrono Cross,  she looked so feminine it's sickening. So, it's a her. End of
story.


BOSS: FLEA                                            APPROXIMATED HP: 4000

Attacks: Prism Beam,                                       Gained: 500 EXP
         Rainbow Storm,                                             10 TP
         Waltz of the Wind,                                       1000 G
         The Stare

Despite the fact that  she looks  so brittle  and swanky, she still has the
power, believe or not, to wipe your party off the map. With her constant
use of Prism Beam, Rainbow Storm and The Stare,  she is one tough hoochie,
although not utterly difficult. The downside  to her  attacks is that they
cause various status effects. If at the proper level and equipped with
grade-A armor up to this point, the party should take no more than 50 damage
each time. Continuously use X-Strike to put her in her place. X-Strike
should do (it did for me) roughly 500 damage each time.  Don't bother with
physical attacks as it will miss constantly. The Stare attack poses the most
threat as it can charm one of your characters to attack the whole party, and
most of the time it's Crono.
_____________________________________________________________________________


She feels utterly humiliated  that she's been defeated by low-class humans as
you. As she leaves, a Magic Tab replaces her silhouette. Take the chance to
save or be eternally damned. The next fight is going be a tad more difficult.
Oops, did I scare you?


BOSS: SLASH                                          APPROXIMATED HP: 6000

Attacks: Attack, Attack, Attack,                           Gained: 500 EXP
         Jump Slash,                                                10 TP
         Fury Attacks                                             1500 G

Slash is more than enough for you to handle, 'specially when his end is draw-
ing nearer and nearer, where he tends to get nasty. Unfortunately for you,
he is required to be defeated twice in order for him to be _really_ defeated.
His first self is easy and is pretty much self-explanatory. However, his
second self is another story. It's kill or be killed. Just keep pummeling him
with X-Strike and occasionally use Aura Whirl (with Marle if you have her) on
the party to cure. It will be quite frequent once Slash gets used to his Jump
Slash and Fury Attacks. Both the Jump Slash and Fury Attack can do roughly
about 100 damage. I'm not exaggerating. I had my Defense over 100 too! So, he
_is_ strong. He gets really dangerous if he decides to use Jump Slash/Fury
Attack consecutively. You'd better have plenty of Revive handy and may god
help you through.

---------------
Need more help?

I have a tip  that will make  the fight  with Slash in Magus's castle so much
easier. Although I like to have a party of Chrono, Frog and Lucca, right
before the Slash fight I put Robo in the party.  Why, you say?  I'll tell you
my friend.  The Triple Raid attack will hit Slash for nearly 1000 damage.  So
simply follow this pattern:

1. Triple Raid
2. Cure whoever ate one of Slash's attacks
3. Repeat until Slash meets his untimely doom

Thanks to Graeme Laird (bionic_jackass@hotmail.com)
_____________________________________________________________________________


He, like Flea, is baffled  by the fact you were able to defeat the right-hand
to Magus, or Ozzie. He bids farewell and leaves remnants of his rage, the
Slasher, a sword for Crono, as well as a Save Point. 'S about time!  The save
Point that appears in the hallway afterwards is  actually a warp point that
teleports the party to another room in the castle.

From here onwards, you will  have to suffer through countless,  and I do mean
countless fights with tough and tougher enemies. It will get so annoying, you
will be crying for mercy no more than 5 minutes later. But anyway, be strong.
For the next few  events, the point is to avoid Ozzie's tricks and fight your
way to approach him. Don't miss the awesome treasures on the way! Every time
you manage to easily avoid his devious plans, he turns tail and flees. But he
seems to always drop a few lovely gifts.

Once you reach the room where  you can see Ozzie on the otherside, attempt to
walk towards him and he pulls the switch and lets out a laugh as your party
plummets to the bottom. In the torture chamber, 6 Decendents are resurrected
to throw a party for you. In the chamber, there are four Save Points all
located  in the north, south, west and east directions.  The first time you
stop here, the western save point is a veritable save point, while the one on
the opposite side (east) is the warp point you want. It takes you back to the
room where you last saw Ozzie. The remaining two result in fights with uh,
save points, although, they let out huge amounts of EXP. Back in the room,
try your luck in walking and guessing which tiles are not traps.  But if  you
do happen to revisit that room again, the correct save points will have
relocated and you will have to use your random guessing abilities to identify
them. Keep trying and you'll eventually reach Ozzie.  Per usual, he retreats.

From here, you will have to  fight in a series of annoying battles with tough
enemies such as the Juggler. The Juggler is a bit tricky. Once you attack it
with either a physical or magic attack, it activates the defense system for
the last attack you laid on him.  For example, if you attacked him first with
a magic attack, Magic Attack Defense On appears on the screen. You should now
use a physical attack to counter the defense system. This pattern will repeat
itself until it dies. Be careful from this point onwards, as the monsters can
perform dual techs, specifically, the Outlaw with a Juggler.

When you finally get to confront Ozzie, he has no where to run and decides to
finish this once and for all. Ozzie creates an ice barrier surrounding his
entire body. It repels _all_ attacks. To make it worse, he counters with a
devastating attack. The secret is to attack the four chains. The last chain
opens a hidden hole underneath Ozzie, sending him to the fiery pits of hell.
Take the chance to save _now_. Magus is waiting just ahead.  In the haunting
image of Frog - anime style - the party is introduced to the villain. Demonic
music plays out and the battle between life and death ensues...


BOSS: MAGUS                                          APPROXIMATED HP: 6666*

Attacks: Level 2 elemental attacks                         Gained: 1500 EXP
         Dark Matter                                                 15 TP
         Geyser                                                    3000 G

He's one hella tough guy. You must max out your defense  and attack power as
much as possible to this point. His attack pattern is something I've never
encountered in a game before. It's easy to catch on to, but hard to actually
use it to your advantage.  He has a magic barrier that allows specific magic
to hurt him. It's not a guessing game, as the text is displayed on the screen
at the top. If you use an elemental attack other than the one specified, you
will end up doing him a big favor by healing his wounds, if any. What's worse
is that whatever magic that he is vulnerable  to at that point, he will  cast
it as a level 2 elemental attack on you. If your party does not have that
certain elemental attribute, then force him to change barriers with a
physical attack. On  a quite frequent basis,  he casts Geyser  which not only
takes away some HP, but it also causes each character's HP to deteriorate.

---------------
Once you've hacked away about 3000HP, he will start to cast Dark Matter which
does about 200HP to all members. However, you have a squeezed amount of time
inbetween to let in a few relentless attacks.  When he does prepare  to cast
Dark Matter, he will  be off guard.  This is your only chance to use the most
powerful techs you have. Good luck.

* Thanks to John M. for the exact HP amount.
_____________________________________________________________________________


Magus subtlely admits that he had  underestimated the power of the  Masamune.
As Magus barely finished his last sentence, a great roar pervades the screen.
The awakening of Lavos has begun, although, it is out of Magus' control. He
blames it on your for intervening with his ritual. The party makes a few curt
remarks at Magus, only to find that Magus hadn't created Lavos, just summoned
it.  A huge time distortion sucks the party and sends them into the void, but
where exactly?

Instead of that hopeful dream Crono had, the party finds themselves in Ayla's
hut. When you regain control of your characters, everything is pretty much
the way it was before you left. However, there are some new weapons in the
Ioka Trading Hut that may interest you. Here they are, no strings attached:

           Dream Gun    =   Petal and Fang
           Dream Bow    =   Petal and Horn
           Magma Hand   =   Petal and Feather
           Aeon Blade   =   Fang and Horn
           Ruby Vest    =   Fang and Feather
           Rock Helm    =   Horn and Feather


Be sure to get  the Aeon Blade  for Crono and the  weapons for the characters
you use the most. Afterwards, travel to Laruba Ruins inside the ring of
trees. The chief of Laruba and Ayla are conversing and you can hear every bit
of their conversation. Apparently, the Reptites' keen method to be able to
find Laruba was by following Ayla.  Follow her out to the Dactyl Nest in the
north.



=============================================================================
 AYLA VS AZALA (65,000,000 BC)                       |  ENEMIES             |
=====================================================|  Cave Ape            |
 Find Ayla on the cliff edge                        |  Shist               |
 Fly over the lava to Tyrano's Lair                 |  Avian Rex           |
 Free the prisoners and Kino                        |  Reptite             |
 Cross the annoying teleportation room              |  Terrasaur           |
 Finish Nizbel off for good                         |  Volcano             |
 Gain access to Azala's chamber                     |  Azala (boss)        |
 Battle Azala and Black Tyrano                      |  Black Tyrano (boss) |
                                                     |=======================
                                                     |  ITEMS               |
                                                     |  Tonic               |
GOOD DACTYL                                          |  Mid Ether x3        |
At the entrance, look ahead to see a Cave Ape and    |  Mid Tonic           |
two Shists that look like rocks. You can't go        |  Full Tonic          |
around them, so might as well just fight them.       |  Revive              |
The monsters are abnormally strong. No matter how    |  Full Ether          |
high your defense is, they still manage to knock     |=======================
off about 50-80HP off easily. Although, with         |  EQUIPMENT           |
your attack power, they should be a cinch to         |  Meso Mail x2        |
finish off. Dactyl's Nest is a short dungeon that    |  CeraTopper x2       |
is teeming with strong monsters and narrow paths.    |______________________|
To get to the end of it, climb the rock holds
provided on cliff sides. You should spend no more than 10 minutes
here. At the end, find Ayla calling upon her dinosaur friend.
She summons a few more to accommodate the number of people tagging along.
A really cool anime sequence that shows Crono and Ayla taming the Dactyls
and riding off into the afternoon sky follows.

You can choose to drop to the ground and prepare first, or just fly over the
body of lava to Tyrano's Lair.

AZALA'S FOREBODING FUTURE
Tyrano's Lair begins with a welcome party - 2 annoying Cave Apes and an extra
Reptite. They're thrilled to see you. Now, go through the fossilized head to
the other room and up the stairs you go. Take on the Reptites and free the
prisoners as you go. Kino is entrapped in the last holding cell.  Ayla tries
to ram the cell door open, but  no avail.  Once Kino is freed, he bids you to
follow him.  Before you do,  the egg in  the cell is a chest. Be on the look
out for more of these as you infiltrate Tyrano's Lair.  Find Kino back at the
entrance.  He opens the other head's mouth for you and leaves.

The stairs lead to a higher level of the tower where you'll meet Reptites and
other monsters that are just itching to see you. And since you don't have all
the time in the world to play with them, step on both floor switches to send
them to the depths below. Although, if you do this, you'd have to fight them
later if you fall into a trap.  But since I'm helping you out,  you shouldn't
need to even see them ever again.  Anywho, head to the right first to collect
a Full Tonic from the left chest _only_. Do not open the right one. It's a
conceiled trap. Revert to the previous room and head to the other side.

In this room, you'll find  that the room is full of invisible  teleportation
devices installed into the tiles. There is no possible way to identify them,
as they have no distinct appearance. These teleport you to other areas in the
same room. No biggie there, right? Wrong. Apparently, some chests, the one on
the upper right to be exact, requires you to teleport yourself around to be
able to get to the chest. The other three are easy enough to get on your own,
but the last one may cause you to seek my guidance. So, I have generously
provided  a mini-map of the tiles you need to step on to be able to teleport
to the right places.

   O = Treasure Chest
   X = Teleport device

    upper right corner of the room           lower left corner of the room
        _____________________                     _
       |#|#|#|O|_|_|_|_|_|_|_|                   |#|___________
       |_|#|#|_|_|_|_|_|_|_|_|                   |#|#|#|#|#|#|#|
       |_|_|_|_|_|_|_|_|_|_|_|                   |#|#|#|#|#|#|#|_
       |#|#|#|_|_|_|_|_|_|_|_|   ====>           |#|#|O|_|_|_|_|_|
       |#|#|#|#|#|#|#|#|#|#|_|   ====>               |_|_|_|_|_|#|
             |#|#|#|#|#|#|#|_|                       |_|_|_|_|_|#|
             |#|#|#|#|#|#|#|_|                       |_|_|_|_|_|#|
             |X|_|_|_|_|_|_|_|                       |_|_|_|_|_|#|
                                                     |_|_|_|X|_|#|


If you can hopefully be able to figure out with those maps, you should appear
just underneath the chest that contains a Meso Mail. After you've collected
all the treasures, head up the stairs to an even higher level. Battle your
way to  the unlocked gate, and step on the right switch to proceed into the
control room. Push the switch for the gate to open.

Inside, you run into a  face you have hoped to never see  again. It's Nizbel,
but he has no intentions to fight you. Save now or wallow in self-remorse.
As you attempt to run up the stairs,  Nizbel calls you from behind and taunts
your party. Hence, a fight begins.


BOSS: NIZBEL II                                       APPROXIMATED HP: 6500

Attacks: Electric Wave                                     Gained:  880 EXP
         Stomp!                                                      15 TP
         Power Ram                                                    0 G

He's back, he's yellow and he's more powerful than ever to crush your marrow-
filled bones. You can apply the same tactics from the last meeting, but this
time, not only will Lightning shatter his defense, but also, as you damage
him, his defense strengthens as well. So it's a sea-saw battle. Casting
Lightning is on one end, and attacking him is on the other.  You're going to
have to cast Lightning every round to exploit his weakness.  Then use Volt
Bite, a dual tech performed by Crono and Ayla. Every so often, he'll attempt
to annihilate the party with his explosive Electric Wave which dishes out
approximately 150-200 damage each time.  Survival of the fittest.  Stay alive
long enough and you'll pull through.
_____________________________________________________________________________


Witness Nizbel get turned into a pile of nothing, save again and head out. On
the balcony, there is a firm insinuation that you are not to meet Azala.
There are about 6 battles here, some of which include Reptites and the mighty
Terrasaur. Terrasaurs may seem extremely difficult to deal with, but once you
shock it with Crono's lightning, it takes the cake. The Volcanoes are utterly
baffling since they seem to attack each other.

In the room with  three switches on the floor,  step on them in this order:
Top, left, and right.  Throw the switch to unlock the center gate. Finally,
it's time to settle things with Azala.  When you approach him, he shows no
significant  signs of being surprised  or terrified that you've been able to
make it this far. Azala hops down and goes through the door behind him. Ok, I
know it's a trap,  you know it, we all know it. But we have to go anyway. Be
careful not to overlook the two  chests on either side of the throne seat.

High above the bubbling lava,  Azala awaits your arrival, along with his pet,
Black Tyrano. Blacky seems a little hungry...


BOSS: BLACK TYRANO/AZALA                            APPROXIMATED HP: 14,500

Attacks: PyschoKenesis, Teleportation,                     Gained: 1800 EXP
         Devour, Telepathy,                                          25 TP
         Flamethrower, Azala Break                                    0 G

I can tell from the tinkle in your eye that you are just ecstatic to see this
much HP. Boy, will we have fun. Despite the HP overkill, this isn't as hard
as you'd expect it to be. Only if you follow my method. Lengthy maybe, but it
works. First, you'll need Frog in your party. Why? His Heal ability will be
the party's life support and because it's a single tech, not a dual tech. Ok,
with that in mind, time to put you to the ultimate test. Azala's an annoyance
casting all those spells. Put him to rest by mercilessly casting Lightning on
him. _Not_ Lightning2. Do _not_ attack Tyrano yet, he will just brutally cast
a counter-blow leaving your party near death.

Keep casting Lightning on Azala either until he dies, or Tyrano starts to let
up his defense for an attack. At this time, have Frog and Crono perform their
per usual X-Strike for megadamage (500+).  Ayla's role plays as a second-hand
healer. Always have her ready to cast her Kiss spell to whomever's HP drops
below 200. If possible, you can have her perform her Rollo Kick. Tyrano
performs a countdown once he's open to attack, whereby a mighty roar escapes
to indicate it's drawing nearer to zero. When this countdown reaches zero,
Tyrano uses the deathblow FlameThrower (a name made up by me). This group
attack is enough to wipe out the entire party, but if lucky, they should all
still be standing. Quickly have Frog use Heal on the party twice and Ayla can
fill up any empty HP amounts. Since you can't attack Tyrano until his shield
is down, 'tis a good time to revitalize the party. Occasionally, Tyrano will
eat up a party member and spit 'em back out with half of his HP gone. Simply
use Ayla to bring it back up again. Keep up this assault and Tyrano will bite
the dust.

---------------
DID YOU KNOW? In the Black Tyranno/Azala battle, you got the X-Strike
strategy, but you neglected to mention the vicious amount of damage Volt Bite
dishes out to the Tyranno.  If you have it at this point, use it every chance
you get!  Save your 3rd character for healing, and  when he drops his guard,
Unleash the fury of the Volt Bite attack.  You can take  him down  within two
defense drops.

Thanks to Graeme Laird (bionic_jackass@hotmail.com)
_____________________________________________________________________________


The Black Tyrano becomes a  memory and Azala injured, lying helplessly on the
ground. Ayla feels sympathetic and bolsters Azala to escape with her. Azala,
of course, rebuffs her kindness and proceeds to tell the party that there'll
be a time of when the world is nothing but ice, known as the Ice Age. Humans
will perish.  At this point,  you see a red ball speeding towards our planet.
It's Lavos! Magus didn't create Lavos afterall; Lavos arrived at this period
of time.

After regaining control of your characters, inspect the Lair Ruins to find an
active gate, but where does it lead to? Hop in to find out.



=============================================================================
 CIVILIZATION IN THE SKY (12000 BC)                  |  ENEMIES             |
=====================================================|  Nu                  |
 Enter the Skyway                                   |  Golem (boss)        |
 Find Janus and Schala in the bedroom               |=======================
 Magnify pendant's power                            |  ITEMS               |
 Battle with the impossible                         |  Black Rock          |
 Revisit 2300AD                                     |  Magic Tab x2        |
                                                     |  Speed Tab x2        |
                                                     |  Mop                 |
AN ICE SHEET HAS FALLEN                              |=======================
Your twisted journey begins, yet again, in a tiny    |  EQUIPMENT           |
cave with the Gate you had jumped in from the        |  None                |
prehistoric era. Just outside the cave, a blizzard   |______________________|
that never ends is covering the land with a
thick, white sheet of snow. If you haven't noticed already,
look at the plaque on the bottom left corner. It reads "12000 BC".
So, that's where you are. Azala had been right because of the actions
that took place in 65,000,000 BC,  this world has become a desolate wasteland
of nothing but snow. Start traveling east to find an encased dome. Inside,
hop on the hub and get teleported to only god knows where.

When you arrive, leave the hub. To your amazement, you find an entire civili-
zation floating in the sky. It's amazing and it looks so peaceful. The first
accessible town at this point is obviously the one nearest to you, Enhasa.

As you speak with the people in town, you find that their technology is quite
advance. The people here are all selected magicians who study under the queen
of this kingdom. That is the kingdom of Zeal. As you adapt to the refreshing
surrounding, check out the books, as they can burst in flames or spurt water.
The books have a purpose, not just for an array of entertainment. You have to
open the books in proper order so that a secret passage will be revealed near
the last  book  opened, which is Fire.   Open the books in this order: Water,
Wind and Fire.  There is a secret room beyond the passage and inside is a Nu.
You can challenge it and win a Magic Tab and a Speed Tab, although,  they are
stupendously tough. You will also bump into a sullen boy with a bad attitude.
He gives you an ominous foretaste of your future.

Once you've finished conversing with the people of the town, you may head out
and head to the northern landbridge. On the ground below, trudge through the
snow to the north to another Skyway.  This one leads to the main continent of
the Zeal Kingdom. Upon your arrival on the main floating continent, visit the
BlackBird first. There, you'll meet the Sir Dalton, an ill-humored knight, or
captain. One of those. He recognizes your party as the evil-doers the prophet
warned of.

At the Queen's puppet town of Kajar,  open  the books again in the same order
to reveal yet another secret room. Inside is a poyozo doll containing a Black
Rock. Nice. There's another Spring of Recovery here, although, you may not
need it, as well as a guy offering hints about the mythical Rainbow Shell and
Sun Stone.  In the Magic Tab development room, search the bottom right corner
of the room for a Speed Tab.

WE'RE OFF TO SEE THE PALACE
Zeal Palace's accessible by going through the caves and transporting yourself
to the summit of the mountain the palace sits on. There's much to do. First,
if you want another Magic Tab, offer to help scratch the Nu that's rubbing
his back against the wall on the overpass to discover a Nu's scratch point.
Return to Kajar and scratch the Nu in the Magic Tab developing room for it to
cough out a Magic Tab.

There's a woman standing near a plant in the bottom left area of the room. Be
sure to  tell her to "Secretly Plant the sapling".  This helps  begin a  side
quest later on in the game.

In the upper right chamber is the bedroom where Schala is resting. There, you
can witness a small sequence between her brother, Janus, and herself. She
notices you as she walks out, but is pestered by the maid to see the queen in
haste.  Follow her to the middle room, where she uses her pendant to open the
sealed door. Your pendant, unfortunately, has no effect. To evoke its true
power, go to the Mammon Machine.  Examine the center pedestal and the machine
dissipates its energy on Marle's pendant.  Return to the  sealed door and try
again. It works!

Inside the main room, the  queen senses your presence and commands  Dalton to
make short work of you. As they disappear, a huge creature takes their place.


BOSS: GOLEM                                          APPROXIMATED HP: 7,000

Attacks: Iron Orb                                          Gained: 1000 EXP
         Copy Cat                                                    35 TP
                                                                   2000 G

At your level, this guy really can make short work of you. Its Iron Orb drops
your HP by half and he delivers the deathblow with CopyCat, which is an
attack based on the damage dealt to him, only stronger. There's no way to win
the battle at this time, unless you're playing a New Game+. Just sit back and
watch him whoop your ass, which won't take long. I'll explain how to beat him
later.

---------------
HE'S POSSIBLE TO DEFEAT THE FIRST TIME AROUND!

As you may know, the Golem attacks you two ways: by throwing the "Iron Ball"
at you (which cuts your HP in half) and by duplicating the attack that you
did to him last with his "Copy Cat" move (in other words, if you hit him with
Lightning 2, he'll return with a very powerful lightning attack that will
probably kill you, and ice with ice, and so on). He does the duplication
attack only after a certain amount of time (let's say he does the Copy Cat
once for every 4 turns that your characters go).

So what you do is start off by having one of your characters, say Marle,
attack with Ice 1 (NOT Ice 2, this is important). Then wait. Golem will
duplicate the Ice 1 with a weak ice attack against you. This works with other
weak spells, too (Lightning 1, Fire 1, Water 1). Do NOT use physical
attacks... this makes him do a rather powerful counter-attack. So, right
after he duplicates your weak attack with a weak attack of his own, have the
next one or two characters use their most powerful attacks (try to avoid
double or triple techs). Now the key is, right before he is about use his
Copy Cat again, make sure your last character before that uses one of those
weak spells (Ice 1, etc.) on him. Since he only copies the last attack (which
should be weak), his Copy Cat should hardly hurt you at all. He will still
use his Iron Ball attack so make sure you heal from time to time.

I hope this is all clear; it's hard to explain. But you can beat Golem really
easily once you get the hang of it. What do you get for beating him? Some
nice experience, but that's about it. Nothing changes in the story... you're
still captured. But just so ya know, it's possible to win.

Thanks to John M. (swidly@hotmail.com)
_____________________________________________________________________________


With the entire party lying unconscious on the floor, Queen Zeal and the
others return  to their positions and laugh in triumph at your pathetic self.
They imprison you within the energy field of the Mammon Machine. At this
point, Schala appears to free your party. She wants you to help her find the
Gurus, namely, Melchior, who has been banished to Mt. Woe.  Before your party
can acknowledge this, the mysterious Prophet appears to meddle with the plans
you _were_ about to undertake. He and Schala make a compromise to let you go,
but under the condition that you return to your time. After returning to
prehistoric time, the Time Gate to 12000 BC is sealed.  Looks like they don't
like you much.

Once you have the idea of your next destination, it's time to go there.  That
place is in 2300 AD.


Zeal Kingdom places:
   - Land Bridges
   - Enhasa
   - Kajar
   - Caves
   - BlackBird
   - Zeal Palace


Enhasa:
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.


Kajar:
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.



=============================================================================
 WE...ARE TOMORROW'S FUTURE (2300 AD)                |  ENEMIES             |
=====================================================|  Nereid              |
 Use the Sewer Access to Death Peak                 |  Egder               |
 Visit Keeper's Dome                                |  Krawlie             |
 Board the "Wings of Time"                          |  Beast               |
 Explore Terra Cave                                 |  Red Beast (boss)    |
 Go through Beast's Nest to Mt. Woe                 |  Blue Beast (boss)   |
                                                     |  Mud Imp (boss)      |
                                                     |=======================
                                                     |  ITEMS               |
DARK SEWER DEPTHS                                    |  Full Ether x2       |
The party arrives back in A.D. 2300 at the Proto     |  Magic Tab           |
Dome, where you have been last. Travel to Arris      |  Power Tab x2        |
Dome, Trann Dome and Bangor Dome and open all        |  Elixir              |
the previously inaccessible doors for really         |  600G                |
nice items. There's a barely visible Power Tab       |=======================
in Arris Dome. Be sure to revisit the End of         |  EQUIPMENT           |
Time through Bangor Dome's Gate for an additional    |  Charm Top           |
portal to appear. When you've reaped all you can in  |  Gold Stud           |
Trann Dome, head to the Sewer Access.                |  Lumin Robe          |
                                                     |  Hit Ring            |
During the descent, a guard will notice you and      |  Rage Band           |
run off to warn Sir Krawlie. Make your way towards   |  GoldErng            |
the bottom of the screen to find two frogs. They     |  Bolt Sword          |
play a small role of guiding you through the         |______________________|
sewers, as they subtlely provide hints about the
switches and the bridges. Follow them down the ladder.

At the bottom, you can choose to read  the note on the ground for a small tip
or not. As you make your way to the other side, steer clear of touching
anything littered along the path as the slightest noise can instigate battles
with Nereids. They're not tough, just annoying.  Ignore the save point at the
end for it is a trap.

Head up and hang a right into a narrow corridor.  Throw the switch and revert
to the north and follow the contour of the back wall. Then move down through
the now-unlocked door.  Here, there's another sequence with the frogs as they
explain how to expand the bridge. Keep moving and pick up the Rage Band from
the chest.  On the other side of the bridge is the guard that saw you earlier
and Krawlie, a boisterous little uh, insect-thing.  After a merry laugh, they
finally notice you  and Krawlie attacks.  No need for much of a boss strategy
if you're at this power level. Although, Krawlie does have an attack that can
reduce your HP to 1, but that doesn't matter much since it'll die in about 4
blows. Afterwards, curve around and hit the switch for the bridge. Then climb
up the ladder to the World Map.

WINGS OF HOPE
Refrain from going into Death Peak and move along to Keeper's Dome.  Once you
have taken refuge in the nearly deserted dome, head to the door at the top
and ignore the snoozing and only inhabitant in the area. Beyond that room are
three shimmering dots of what seem  to be Tabs, but unfortunately, you're not
that lucky. The dots reveal the voice of Belthasar, the Guru of Time. The
very same from 12000 BC. He starts explaining the occurrences that had
happened in the Zeal Kingdom that had thrown him forward in time. You'll also
get an insight of how  Lavos came to be (as if you didn't already know enough
about it). Continue along while checking with the dots. Beyond the sealed
door is Belthasar's last and greatest invention, the Wings of Time.  Oh, that
felt good to say. Wings of Time. Time of Wings? Of Time Wings? Er...anyway...

For the first time, you get to  feast your eyes on the  coolest flying object
that'll take your butt anywhere. Thank Belthasar. Oh, and the guys at Square.
Go to the far end of the aircraft to fully marvel its brilliance. Then
attempt to leave. The Nu from the entrance gets in your way and wheels in a
pilot's seat.  It's a reincarnated form of Belthasar, or rather, his memory
implanted into a body of a Nu. Name the Wings of Time, better known as Epoch.
Now power up the Epoch and watch a cool anime sequence of Crono starting the
engine.

Time travel to 12000 BC. The Skyway has malfunctioned.  For now, make a stop
at the Terra Cave located on the northwestern tip of the continent.

WE ARE EARTHBOUNDERS!
Terra Cave is a decent place where the Earthbound ones,  as the enlightened
ones call them, live. They don't seem to live in a state of melancholy as
they seem happy with the way they're flourishing. The merchant selling
weapons, items and equipment have great selections. You'd better upgrade your
equipment here. You won't be seeing these items again for a while. Again, try
not to let your power-hungry mind get the best of you. Get what is necessary.
Don't buy the Demon Edge, as it is cheaper in Medina Village (now). Although,
optimizing full defense is mandatory for the upcoming battles. After shopping
for your daily needs, there's a place where you could rest three floors down.
It's free, so don't hesitate to recover your HP/MP.

At the bottom is a save point,  and the right doorway leads to the Beast Nest
that connects to Mt. Woe. A recommended party for this excursion is Crono,
Frog and Ayla. Why? You'll see later.  At the bottom right of the screen is a
Power Tab that can hardly be seen by someone inferior to me. Anyway, there're
a total of 3 fights. Two of which are with Beasts.  As you deal damage to
these mammals, they can increase their attack power with each attack from
you.  It's wise to finish them off as quickly as possible. If you have the
Charm ability, you can charm a Rainbow Helm, a really good defense-increasing
helmet, from each Beast.  If you can charm all four, you're in bliss heaven.

At the end of the small  cave is a barricade of two color-coded beasts and an
extra little runt Imp.


BOSS: BLUE/RED BEAST, MUD IMP                       APPROXIMATED HP: 11,000

Attacks: Beast Rider,                                      Gained:  954 EXP
         Tremor,                                                     22 TP
         Recover                                                   2600 G

'Tis nothing compared to what's coming up.  This is just a shadow of the next
boss. Don't panic, though. I'm here to guide you, remember. It seems that the
Mud Imp is the leader of the trio. It throws rocks at the Beasts to coerce
them to charge at you.  Almost always, the Imp will hop on the beast and run
you over as a counterblow.  On occasion, the Imp will also recover the entire
party (not yours) by 150HP.

As the fight lags on, you'll discover that the Mud Imp cannot be hurt
sufficiently. No problem. Just concentrate on one at a time. Start with the
Blue Beast. Remember I told you to have allies of Frog and Ayla? Here's where
they come into play. Have Crono and Ayla use Volt Bite on the Blue Beast 'til
you overpower it, while Frog heals the party.  Next, use SwordStream on the
Red Beast to make very short work of it.  If you don't have SwordStream, Ice
Sword with Marle works efficiently as well.  When you've KOed the two Beasts,
the Mud Imp will be a cinch.
_____________________________________________________________________________


Now that they're out of the way, you can continue to Mt. Woe,  where Melchior
is.


Terra Cave (12000 BC):
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
Weapons
   Demon Edge              17000G      Raises strength by 90.
   Comet Arrow              7800G      Raises strength by 80.
   MegaBlast                9800G      Raises strength by 80.
   Megaton Arm             15000G      Raises strength by 90.
   Flash Blade             18000G      Raises strength by 90.
Equipment
   Lumin Robe               6500G      Raises defense by 63.
   Flash Mail               8500G      Raises defense by 64.
   Glow Helm                2300G      Raises defense by 25.



=============================================================================
 SAVE THE GURU OF LIFE! (12000 BC)                   |  ENEMIES             |
=====================================================|  Bantam Imp          |
 Climb the unstable Mt. Woe                         |  Stone Imp           |
 Free Melchior from a cold fate                     |  Gargoyle            |
 Save Schala!                                       |  Rubble              |
 Give Dalton a beating of his life                  |  Man Eater           |
                                                     |  Giga Gaia (boss)    |
                                                     |  Dalton (boss)       |
                                                     |=======================
AN IMPRISONED MELCHIOR                               |  ITEMS               |
Mountain of Woe is a gloomy place covered in         |  Barrier x3          |
thick clouds of transculent fog. The battles         |  Lapis x2            |
are all, but unavoidable. The enemies - utterly      |  Shield x2           |
weak and annoying. Be sure to have Ayla in the       |  Full Ether x2       |
current party since the enemies here have great      |  Shelter             |
weapons to steal. Don't want to miss this            |  Magic Tab           |
chance now, do you?                                  |=======================
                                                     |  EQUIPMENT           |
For your ethics class, steal, or in this case,       |  Lode Helm           |
Charm a Bantam Imp for Crono's Alloy Blade, a        |  Lode Vest           |
Gargoyle for Robo's Big Hand and a Man Eater         |  Time Hat            |
for Frog's Pearl Edge, all of which are very         |  Ruby Knife          |
good weapons. There are also many good items to      |______________________|
find that are strewn across this mini-dungeon.
In each area, there are chains that are unusually thicker than
the rest for you to climb onto the next area. The Rubble enemy
is an inert rocky monster that automatically locks all your tech skills
and magic attacks. If you manage to kill it with pure physical attacks before
it escapes, the kill nets you 1000EXP and 100TP! We just struck Tech Point
haven.  You can re-enter and practice genocide with it as many times as you'd
like. After you've wringed every chest in the whole area, save your game at a
hard-to-see save point near the end point. In the next area, pick up the Time
Hat and the Full Ether from the two remaining chests and don't miss the Magic
Tab at the bottom right corner. I'm going to recommend another party for this
fight: Crono, Frog and Ayla. Listen to me, if you want to survive.

Your party comes to a dead end with an abyss just further ahead. To your
dismay, Melchior is trapped in a block of ice and as you approach it, it
disappears and up comes a huge, cool-looking boss...Who ever said this rescue
mission was a freebie...


BOSS: GIGA GAIA                                      APPROXIMATED HP: 10,000

Attacks: Dark Plasma,                                      Gained: 3000 EXP
         Double Hand Blaster,                                        30 TP
         Defense Arm Recover                                       3000 G

Before any of your characters can  become active, you can bet your liver that
he can whither away your HP to danger level with his 2-hand attacks. His most
powerful being Double Hand Blaster. This is a dead give away that Giga Gaia
must need both hands to enact these devastating attacks.  Immediately after
the Volt Bite dual tech becomes available, use it on the left hand(your left,
not his). Do this twice until it disappears. Now that that you have deprived
Giga Gaia of his two powerful attacks, he's helpless puppy. Now, use Crono
and Frog's Spire attack on the body and repeat. After a few rounds, Gaia will
resurrect its hand and the pattern recycles, except the left hand will die in
one hit of the Volt Bite from here on out. Ignore the right hand, as it's not
life-threatening. If necessary, use Frog's Heal to replenish lost HP.

---------------
Need more help?

I found a really easy way to beat that $%&#&%# Giga Gaia really quickly.
Falcon Hit.  I swear it works like a charm as it kills all three parts at the
same time.

Thanks to Fading Fast (thedeadhero@hotmail.com)
_____________________________________________________________________________


Melchior re-appears and escorts the party to Terra Cave.  Note that if you've
missed the chance to charm the weapons from the monsters in Mt. Woe, don't
dwell on it since they can be bought in Kajar now. At the Terra Cave, Schala
comes to visit the party and Melchior.  At the same time, sir Dalton appears
and shows a hint of resentment towards the party and Schala. He kidnaps her
and disappears. Speak with Melchior afterwards to receive the Ruby Knife.  It
is NOT a weapon, but an item to destroy the Mammon Machine with.

Re-group and return to the Skyway, as it is now funtional.  Make a quick stop
at Kajar and speak to the Nu selling items. Be honest and he'll sell you nice
items. Then head to Zeal Palace and go into the room where the party had been
beaten to death by the Golem-the throne room. Inside, you'll meet up with
the culprit, Dalton.


BOSS: DALTON                                          APPROXIMATED HP: 3500

Attacks: Iron Orb,                                         Gained: 1000 EXP
         Black Haze,                                                 30 TP
         Blurp                                                     2500 G

He's surprisingly easy to beat. Give him a taste of your Ice Sword and Spire.
If he's not crying bloody murder by now,  finish him off with a few physical
attacks. The only attack that are more notable is his Black Haze and possibly
Iron Orb.
_____________________________________________________________________________


Dalton is not one to admit defeat so quickly. He escapes death and teleports
himself to the Ocean Palace below...With Crono and co. in pursuit.


Kajar (After Mt. Woe):
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
Weapons
   Alloy Blade             21000G      Raises strength by 110.
   Big Hand                18000G      Raises strength by 105.
   Pearl Edge              22000G      Raises strength by 105.
Equipment
   Lode Vest                8500G      Raises defense by 71.
   Lode Helm                6500G      Raises defense by 29.



=============================================================================
 THE UNDERWATER PALACE (12,000 BC)                   |  ENEMIES             |
=====================================================|  Jinn                |
 Follow Dalton into the Ocean Palace                |  Barghest            |
 Speak with Mune at the entrance                    |  Red Scout           |
 Gain access to the exit                            |  Blue Scout          |
 Travel down on the elevator                        |  Mage                |
 Defeat the ugly twosome                            |  Scouter             |
 Have a taste of Lavos' power                       |  Thrasher            |
 Regroup and mourn                                  |  Lasher              |
                                                     |  Golem (boss)        |
                                                     |=======================
                                                     |  ITEMS               |
WATER EXPEDITION                                     |  Magic Tab           |
Through the portal connecting to the Ocean Palace,   |  Elixir              |
the party arrives in an advanced, air-compressed,    |=======================
facility with austere security. You start out in     |  EQUIPMENT           |
a back room with a save point and Mune blocking      |  Aeon Helm           |
the door to the next area. You don't have to fight   |  Aeon Suit           |
him, thankfully. Approach him and he talks says      |  ShockWave           |
something about the black energy growing. Beyond     |  Rune Blade          |
the door Mune had been blocking is a helluva a lot   |  Star Sword          |
of tough enemies. You best be equipped with the      |  Demon Hit           |
most damaging weapons you have.                      |  Kaiser Arm          |
                                                     |  Sonic Arrow         |
UNDER DA SEA!                                        |______________________|
The two diverging pathways nearest to you lead to
rooms connected to the western and eastern rooms.
In the large area ahead, pcik up the Rune Blade and the Aeon
Suit, as they are fairly easy to overlook. A Star Sword is waiting
inside the western room, but you need to earn it through blood and sweat. You
can't reach the platform yet, but wrap around the path and go through the
hidden doorway to get to the Demon Hit.  Return to the previous room.  In the
opposite room, there is an Aeon Helm, but it's guarded by some Red Scouts and
a Mage. From here, you can reach the platform. As you step over the blue
floor tiles, a battle ensues. Move to the blue orb in the floor and switch it
on. This raises a platform to the south leading to a new area. Before leaving
this place, plunder the chests in the lower left and right rooms.


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | The enemies here require more than just brute strength. For the "colored"|
 | scouts, they will only take specific elemental attacks. RedFire, Blue-  |
 | Water/Ice, and Yellow-Lightning. As for the Jinn and Barghest couple, be |
 | sure to kill off Barghest _first_. Otherwise, Jinn will suffer minimal   |
 | damage.                                                                  |
 |__________________________________________________________________________|


Once you've reached the otherside of the doorway, it'll be a journey of
descendancy through endless flights of stairs.  On the way down,  you'll meet
some coercion by  Thrashers, Lashers and a few Mages. At the last stairwell,
run into Masa and continue.  Accost the two swirly objects and they turn into
the infamous Jinn/Barghest duo! After you give them a piece of your sword,
use a Shelter at the save point. You'll need it.

Proceed to the center of the room;  you'll be attacked by a group of monsters
who are all very happy to see you. Dispose of them and examine the sparkling
dot on the orb to the left.  It appears to be the switch for the elevator. As
the party makes their descent to the bottomless...bottom,  you will need to
survive three grueling battles that get tougher and tougher. When/if you come
to a stop,  you could choose to continue,  or put aside some time to get an
extra Magic Tab (too many won't hurt!). If you want to just get the boss over
with, take Crono and co. to  both control rooms on either side and step on
the blue orb in the center to expand the bridge.  If you are a perfectionist,
then re-enter the area again and hop on the elevator again for a ride back to
the very top. The Magic Tab will shimmer for a second. When you take a second
trip back down, you'll have to battle the monsters all over again.

Take the final treasure, an Elixir, from the chest and move forward to meet a
very arrogant captain fool. He sics the Golem Twins on your party and leaves.
Recommended party  Crono, Frog and Lucca


BOSS: GOLEM TWINS                                     APPROXIMATED HP: 14000

Attacks: Iron Orb,                                         Gained: 2000 EXP
         Blurp,                                                      70 TP
         CopyCat                                                   4000 G

For the first few tries,  you may classify these two in the  "Hardest boss of
all time!" file, but you may condone the fact that they are actually one of
the easier bosses. That is, if you know the secret.  This is a full-proof way
to beat them. If you don't have Lucca in your party, I guarantee you that you
won't endure more than 30 seconds.  Until she is in your party, you will keep
dying. Anyway, have her use HypnoWave and put them _both_ to sleep.  It works
99.9999% of the time. Once they're asleep, restore the damage from their Iron
Orb assault. Note that the sleep effect will _not_ wear off unless you hurt
them. Now use Spire on _one_ of the twins and do _not_ ever, ever touch the
other until the one you're attacking dies.   It appears that with its brother
inactive, it rarely uses Iron Orb anymore.  So, just finish it off with Spire
or Fire Sword. Once the first one is gone, do the same to the second. As each
of them die, they will use Dalton's Blurp attack as a hopeful final kill.

---------------
Need More Help?

First of all, your party will  consist  of Crono, Robo, and Frog.  Why? Crono
because...well, you HAVE to...and Robo and Frog because of one of their
double techs. I speak, of course, of the awesome Cure Wave.  For a relatively
minor expenditure in MP,  the two of them combine Heal powers to *completely*
cure your party...whether you're at 998 HP, or 1 HP! Keep Robo and Frog
hanging back in reserve to  use this  double tech at will, and have Crono use
Confuse on one of the Golem Twins.  If you're at a decent  level, you  should
walk right over him.

This also works great on Lavos' final form; generally, he can't dole out
enough damage in one round to kill, so you can just completely heal every
round and terminate with extreme prejudice.

IMPORTANT NOTE: This will work.  For it to work *well*,  you'll want to equip
Robo with a speed-increasing accessory. Think 'Bandana'.  Think 'Speed Belt'.
If this is  a New Game +...well, what do  you need this hint for?  But still,
think 'Dash Ring'.

Thanks to Istanbul (Istanbul@airmail.net)


Anyways this is how I did it...I charmed a Mermaid Helmet from the Blue Beast
then I got the Blue Mail and Blue Vest then I went to fight the golem guys..I
equipped Crono with the blue vest, Frog with the blue mail, and Ayla with the
mermaid helm...I just casted Luminaire and then I casted Water 2 and used
Ayla to heal occusianally and I charmed a Magic Tab too..I think you could do
this with other elements just get the stuff needed...

Thanks to James Erickson (jabs@execpc.com)
_____________________________________________________________________________


Greatly disturbed, Lavos finally awakens and is commanded by the queen. Magus
comes to reveal himself in the guise of the prophet. The screen shifts to a
battle with the almighty Lavos. You finally get a glimpse of the spaceborne
creature. You'll die no matter what if this is your first time through.
Witness Magus' true intentions and afterwards, move Crono so that he comes in
contact with Lavos. The most awesome anime sequence ensues. The screen blacks
out...

THE VILLAGE OF HARMONY
The party finds themselves  in the remains of Terra Cave, but its inhabitants
have apparently relocated outside now that the seemingly eternal blizzard has
abated. The Nu in one of the village huts is selling crude support items. You
can't reach the tab behind it until it moves aside,  which will be later.
Keep checking back. The man assures you that the Nu will have items worthy of
your time later. Head into the Commons. If you don't have Ayla in your party,
stick her in _now_.

A few survivors of  the inevitable  downfall of the Zeal Kingdom have come to
reside in the quiet village of Commons. As one villager said, there are no
differences between the Enlightened ones and the Earthbound ones now.  If you
haven't met the uncertain girl with the seed sapling, tell her to plant it
now, or be forever damned.  Well not really, but this helps for the Sunken
Desert sidequest. Speak to the village elder to the north.  As you do, Dalton
appears and overpowers the party.  Dalton then declares himself  the new king
of the Zeal kingdom and takes the party captive onboard the BlackBird.


Last Village Places:
   - Commons
   - Shop Hut
   - Residential Hut

Last Village (12000 BC):
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
   MidEther                 2000G      Restores 30 MP.


Last Village (random):
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
   MidEther                 2000G      Restores 30 MP.
Weapons
   Star Sword              25000G      Raises strength by 125.
   Sonic Arrow             10000G      Raises strength by 100.
   Shock Wave              11000G      Raises strength by 110.
   Kaiser Arm              21000G      Raises strength by 120.
   Rune Blade              24000G      Raises strength by 120.
   Hurricane               35000G      Raises strength by 135.
Equipment
   Aeon Suit                9000G      Raises defense by 75.
   Aeon Helm                7800G      Raises defense by 33.



=============================================================================
 ONBOARD THE GREAT BIRD (12,000 BC)                  |  ENEMIES             |
=====================================================|  Basher              |
 Get the party's weapons back!                      |  Turret              |
 KO the guard                                       |  Byte                |
 Those are our Elixirs, thank you very much!        |  Golem Boss (boss)   |
 Gimme them items!                                  |  Dalton Plus (boss)  |
 Cruise through the corridors of Blackbird          |  Magus (boss)        |
 Scare off the Golem Boss                           |=======================
 Cross swords with Dalton (plus)                    |  ITEMS               |
                                                     |  Inventory Items     |
                                                     |  Party's Money       |
                                                     |=======================
I BELIEVE WE CAN FLY                                 |  EQUIPMENT           |
Now that Crono is unavailable, you have a new        |  C1 Equipment        |
party, but there is no fixed party member you        |  C2 Equipment        |
must have, except Ayla. As the party had been        |  C3 Equipment        |
loaded onto the Blackbird as excess baggage,         |______________________|
they've been stripped of their armor, weapons and
just about every single thing you had; you still have
clothes though, thankfully. The party awakens in a holding room.
Climb the ladder in the back to find that the you're flying way above sea
level and if you jump,  you're a goner.  Back inside, the second party member
notices an air vent you could go through.   Climb up to reach the ventilation
corridors. From area directly above the cell room,  move to the right and all
the way up. Then make a left until you hit the first juncture. Move up and
left at the second juncture. Further ahead is the ladder leading to the well-
guarded C1's equipment.  Back at the starting point, head left and go down to
the first intersection point, then go left. Once you've taken back what truly
belongs to you, backtrack to the cell.  You can watch a short scene of Dalton
remodeling the Epoch in the southern grate.

Back at the cell, feign illness and lure the guard in. *hint* The inept guard
will be knocked unconscious by the faker. Kudos. Now head to the other room
on the other side of the conveyor belt. The Byte won't attack unless you move
or provoke it. Stand perfectly still if you want to avoid getting caught. Get
your money back from the three Bashers guarding it. Afterwards, head north
past the top first conveyor belt  and go in the door to the right.  Earn back
C2's equipment here.   Leave the room and trek further north past the guarded
door. Enter through the door on the left. Finally, retrieve your items and go
out the back door.

Make your way to the other side  of the wing.  The Turrets give off more than
ample tech points to unlock some techs. You must launch your hard-hitting
physical attacks before it self-destructs to want the EXP and TP. The chances
of you getting them break even, unless you just happen to be really good or a
cheap bastard playing New Game+. On the other end of the wing, the Golem Boss
stops you in your tracks.


BOSS: GOLEM BOSS                                     APPROXIMATED HP: 15000

Attacks: None                                              Gained: 2500 EXP
                                                                     40 TP
                                                                   2000 G

Yes, it's strange to see a boss with  no attacks, but this fight is just here
as a space marker or something. Basically, Golem Boss will perform a life
threatening countdown. Once you see this, you know you'll panic and start
launching an all-out attack on the guy. But get this, once the countdown
reaches zero, the boss chickens out and voids its attack. Then it starts over
starting from 5. It is apparently afraid of heights.  So, why did Square give
us this pathetic monster? Because they're communist bastards who like to play
with and tease us little kids.  After a certain amount of time, the boss will
either obliterate itself,  or  if you were quick enough,  destroyed it and
reaped it of its experience goodies.
_____________________________________________________________________________


With the Golem Boss destroyed,  the only factor to getting the Epoch back now
is Dalton. He's just ahead and it's time to settle things with that fool.  In
the ensuing sequence, Dalton fixed up the Epoch so that it could fly. He zaps
a laser at the party and enraged, the party confronts Dalton.


BOSS: DALTON PLUS                                     APPROXIMATED HP: 2500

Attacks: Wind Slash,                                       Gained: 2500 EXP
         Opposite Attack,                                            40 TP
         Iron Orb                                                  2000 G

He has little HP that can be knocked off easily.  His  attacks are a lot more
devastating this time around. If you cast an elemental attack on him, ice for
example, he will retaliate with an opposite elemental attack, which is fire
in this case. I recommend using only physical attacks. Just use Cure and Heal
to account for the injured characters.
_____________________________________________________________________________


Dalton tries to summon  the Golem Boss to finish you off,  but since you have
already taken care of it, Dalton gets sucked into the portal. The party takes
control of the pilot seat now and you could either press the [] button to
bring the Blackbird down to a watery grave or fly the Epoch properly. Either
way, it doesn't matter and the repercussions will end up being the same.  The
Epoch lands safely next to  Commons thanks to your lead character's expertise
of flight control.

Learn about a mysterious wanderer who stopped by the village and continued to
the North Cape. Head to the North Cape, which is located to the north of
Commons, and investigate the matter. Save your game. On the cliff side awaits
Magus, where much ado about Magus and the mishap at Zeal Palace occurs. After
the enlightenment,  you have to choose either to accept Magus' challenge or
throw in the towel. Accepting his challenge bags you an additional boss fight
with him. If Frog is in your party, he must single-handedly fend him off.  If
you turn down his delightful offer, attempt to leave and he joins your party.
I'd go with option number two, but hey, it's your game!


BOSS: MAGUS                                            APPROXIMATED HP: 6666

Attacks: Level 2 Elemental Attacks                         Gained: 2500 EXP
                                                                     40 TP
                                                                   4000 G

If you have your mind set on revenge enough to sacrific having the best magic
user ever, then more power to you. Having Frog fight him alone is more of a
challenge. Have Frog use Leap Slash and cure himself when needed, which is
quite frequent, mind. After 7 rounds or so, Magus should finally...how should
I put it in a nice way...join the carebears in the sky.

Upon giving him the final blow,  he tells you to seek help from the Gaspar at
the End of Time.
_____________________________________________________________________________


If Magus joins  your party,  the first thing you'd need to do is,  of course,
bestow him a proper name. He directs the party to see Gaspar at the End of
Time. Go there. Speak with the Old Man, but he provides no aid. Return to the
Epoch and he calls you back. He finally gives in and turns in the Chrono
Trigger, as well as some hints as to the revival of Crono.  But first, go see
Belthasar in 2300 AD.



=============================================================================
 PREPARING FOR CRONO'S RESURRECTION                  |  ENEMIES             |
=====================================================|  None                |
 Consult Belthasar for additional help              |=======================
 Play for Crono's Clone                             |  ITEMS               |
 Collect all remaining treasures                    |  Magic Tab           |
                                                     |  Hyper Ether x2      |
                                                     |  MegaElixir          |
GURU OF HELP                                         |  Elixir              |
In the Keeper's Dome, you can find a sleeping Nu,    |  Full Ether          |
who is Belthasar, in the back. There is a Magic      |=======================
Tab on the ground before the sealed door. Belthasar  |  EQUIPMENT           |
drops the lowdown on the party about reviving        |  None                |
Crono. In essence, you need Crono's Clone. What's    |______________________|
that? Don't ask questions yet. Just return to
Crono's time in 1000 AD.

If you have yet to acquire the Crono Clone, then now is a good time to do it.
Go to Leene's Square and head to Norstein Bekkler's lab to the northeast in
the first area with 40 Silver Points in hand.  Inside, he offers to give you
the clone only if you win.  The point is to mimic the clone's every movement.
If you win, Bekkler delivers the clone to Crono's House; you could pick it up
there. If you lose, accumulate 40 Silver Points and try again.  Once you have
it, head to Crono's House to pick up the prize.  Speak with his dear mother
first for permission to take it.

COLLECT STRONG EQUIPMENT
The list at the top is misleading,  as it doesn't list every single equipment
and item obtainable. Since Death Peak will be a very hard venture, you'll
need to fully eqip your  characters with the strongest accoutrements  you can
get your sticky hands on. Start by traveling from place to place, era to era,
and break the seal on the sealed chests.  See the Seal Chests/Doors list for
details. They provide great items to help boost the party's power.  There are
a number of things to do to prepare for this treacherous journey, but all are
short, fortunately. First, warp to 600 AD and examine the sealed chests in
the following  areas: Truce Inn, Porre Elder's House,  and Guardia Castle. In
these three areas, choose _not_ to take the item inside.  Now, travel forward
to 1000 AD and locate the chests in the same areas to pick up better and dare
I say, much stronger versions of these defense gears.  You should have picked
up the Red, Blue, White and Black Mails. Then return to the 600 AD period and
pick up the  downgraded versions of the mails: The Red, Blue, White and Black
Vests.

Next, place the genial princess in your party on your visit to Guardia Castle
in 1000 AD for a bonus sequence. There are great treasures to take there. And
I do mean great. Travel to the blue pyramid in the Medina area to enter the
Forest Ruins. The pendant automatically takes in effect and dissipates the
impenetrable force field.  The Guru of Reason lets you choose between the two
chests that appears.  It doesn't matter which you take, as they are both good
items. While you're still in this time period, go to Lucca's house with Lucca
in party and speak to Taban twice to receive a Taban Suit and Taban Helm.

Warp to 65,000,000 BC and go to the Laruba Ruins. Speak to the Nu in the back
and you can change the lead party member's name. Talk to him a second time to
receive a Silver Rock, which invokes the Spin Strike triple tech enacted by
Ayla, Frog and Robo. The Ioka Trading Hut has a new item that calls for 10 of
each item. That item is the Ruby Armor. It's pretty much worth the effort. If
you're done reaping the world of the sealed chests and extra goodies, you can
choose to take on your first side quest, or continue to Death Peak.  You will
need to complete the side quests later if you don't do them now. See Side
Quests for details.



=============================================================================
 MARCH ON DEATH PEAK (2300 AD)                       |  ENEMIES             |
=====================================================|  Krakker             |
 Trudge through the snow in harsh conditions        |  Macabre             |
 Battle Lavos Spawns                                |  Lavos Spawn x3(boss)|
 Heed Poyozo Doll hints                             |=======================
 Revive Crono and reunite                           |  ITEMS               |
                                                     |  Power Tab           |
                                                     |=======================
                                                     |  EQUIPMENT           |
'TIS COLD IN THE ICY MOUNTAINS                       |  Magic Ring          |
Move north and speak with the first Poyozo Doll.     |  Wall Ring           |
After laying out a hint for you, it transforms       |  Giga Arm            |
into a tree. Stand behind it by walking into it.     |  Brave Sword         |
Each time a heavy wind picks up, take cover behind   |  Star Scythe         |
it and continue trudging through the snow to the     |  Vedic Blade         |
next tree after the wind dies off. You should have   |  Dark Helm           |
enough time inbetween to make it so that you don't   |  Memory Cap          |
get blown off the mountain. There will be several    |______________________|
cases where you are in danger of starting from the
beginning.

Once you've safely crossed the first area,  continue left and battle with the
Krakkers for the Magic Ring on the left. Climb up the footholds to the north,
and leave through the right. Make your way to the lower level and take the
Wall Ring from the chest on the far right and cross the frozen lake to a save
point.  Save, if needed, and go through the cave entrance in the top left.  A
Lavos drone awaits your arrival.


BOSS: LAVOS SPAWN                                     APPROXIMATED HP: 3800

Attacks: Lavos Spawn Needle,                               Gained: 3500 EXP
         Lavos' Sigh,                                                40 TP
         Blizzard                                                  2000 G

You will be meeting 2 others after this one, but they are sickeningly easy if
you have Frog, or some other character with a powerful single tech. Don't
ever, ever attack the shell unless you enjoy dying.  Concentrate on  the head
launch Frog's Leap Slash repeatedly and have the others attack normally. Heal
the wounded and it should be enough to get by, as the spawn of ex-satan has a
measly 3800HP.
_____________________________________________________________________________


Head out through the north exit and curve around to the opposite entrance. Go
outside after dealing with the Krakkers and inspect the glowing dot in the
back to open a new cave entrance. Backpedal all the way to the initial save
point and enter the newly discovered cave. Collect the Star Scythe nearby and
prepare for another battle with the spawn ahead. After the second spawn joins
its distant brother, move left to the next area. Talk to the half-frozen
Poyozo Doll to learn about the slippery edges. It starts here, so be wary! To
avoid returning to the entrance, balance your lead character with the D-pad
so that he neither slides  too far off the bottom nor the top.  Try not to be
too terribly cautious or you'll mess up.

Elude the never-ending line of Krakkers  and collect the Vedic Blade from the
chest. Then follow the Krakker trail to the south and continue. The Poyozo
Doll shares a hint about moving and climbing a shell.  Take the hint and drop
down below. Climb down the next set of footholds for a Dark Helm and a save
point. To the north is the last Lavos Spawn. After you turn it into a pile of
nothing, it leaves its steel-like shell behind.  Move it to the footholds on
the right and press (X) to climb on.  Don't miss the Memory Cap lodged in the
snow to the right.

WELCOME BACK CHRONO TRIGGER!
Continue moving north and the party finally reaches the summit of Death Peak.
There, they use the combined powers of Marle's Pendant and the Chrono Trigger
to bring back a dear friend. During the time freeze, replace the petrified
Crono with the clone.  The party automatically returns to Death Mountain with
Crono. O nce Crono rejoins the party and the concise sequence with Crono and
Marle has ended, the game shifts to the End of Time where you can regroup and
re-equip good ol' Crono.



*-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+*

                      THE PAST, PRESENT, FUTURE AND BEYOND
                               ~THE FINAL BATTLE~

*-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+*


There are  about two ways to meet  with the monstrous fiend behind  the whole
drama. The obvious one being using the bucket at the End of Time, while the
other is completing the side quests through the Black Omen. Although, using
the Black Omen as a transport to confront Lavos is not too wise.  I know this
because I uh, tried. I was successful, but it was hard. You had to fight FOUR
battles with hella tough bosses in a row with no intervals what so ever. It's
mandatory to have your levels above 50, or you won't last 5 seconds! Having a
huge stockpile of MegaElixirs and techs at your disposal is key.  Lavos uses
powerful group attacks so frequently, you'll have a hard time to keep up your
HP without MegaElixirs.

If you fight Lavos for the first time, it will shed three forms, each tougher
than the last. The first form is no problem, but the last two are the ones
you need to worry about. I'm not afraid to admit it, but it took me about 5
to 6 tries to bring him down on my first game. That was because of my lack of
MegaElixirs.

Before you EVEN THINK about taking on the ultimate being, I'm going to stress
that you complete _all_ the side quests. It's beneficial for you. Thank me
later. Not only do you get to level your characters up at least 10 levels,
but you can also obtain each characters ultimate weapons and armor, which you
unquestionably need.  Until you finish the side quests and extra roundabouts,
only then will you stand a chance  against Lavos.  Good luck and don't let me
down!

Recommended party: Crono, Magus, and a Healer.
Alternate party: Crono, Marle and Frog


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
   L A V O S  (FIRST FORM)      :          S  T  R  A  T  E  G  Y
*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*
   a t t a c k s                :
 Innate abilities of the bosses*   Let me just say this to get it over with.
  Lavos mimics.                 :   Lavos in this form is hella easy. The
                                *   crux of his attack pattern is taking the
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:   abilities of most of the bosses you've
                                    already encountered, and mimicing their
every attacks. Lavos mimes each boss in the order you battled them. Is this
registering in your head? Good. While it takes on the "form" of the boss, its
stats will be equivalent to that of the boss he mimes. Therefore, making him
an utter weakling compared to the party's strength at this point.  Lavos will
have the same weakness, same strength, and other stuff. And after each battle
you are given the chance to re-equip, heal and regroup your party to match
the next boss. Sounds easy doesn't it? Yes, it does.  Here's the order of the
bosses Lavos will attempt to pathetically mimic:

      DragonTank                  Use physical attacks.
      Guardian/Bits               Use physical attacks.
      Heckran                     Use physical attacks.
      Zombor                      Use physical attacks.
      Masa/Mune                   Focus attacks on Masa (left).
      Nizbel                      Shock it with Lightning to lower DEF.
      Magus                       Attack with whatever Barrier it has.
      Tyrano/Azala                Equip your party with Fire-absorbing armor.
      Giga Gaia                   Destroy the left hand first and then body.

Following the battle with a weak form of Giga Gaia, you're forced to face the
actual Lavos. This is nothing compared to what's coming up. Use Magus' Dark
Matter, Crono's Luminaire, or any powerful dual techs you have.  He should go
down in no time.  Should your party feel a little sluggish, revitalize them
with a MegaElixir if you have one to spare.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
   L A V O S  (SECOND FORM)     :          S  T  R  A  T  E  G  Y
*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*
   a t t a c k s                :
 Laser Beams       Freeze     *   This form of Lavos has three body parts,
 Span Death        Obstacle   :   all of which do a significant amount of
 Protective Seal               *   damage to the entire party. At the start
 Shadow Slay                   :   of the fight, the body will cast Laser
 Shadow Doom Blaze             *   Beams and whither the party's HP to 500
 Evil Emanation                :   or less. Use a Lapis to bring it back up
 Flame Battle                  *   and have a healer fill in the gaps. Lavos
                                *   has many, many attacks at its disposal,
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:   although from my experience, Shadow Doom
                                    Blaze seems to be the most damaging. To
begin with, if you have Magus, it will abridge this battle and the next one
incredibly. Have him cast a continual assault of Dark Matter, while Crono can
alternate between Confuse and Luminaire. Get rid of the arms first. The third
party member should do the healing. Once the arms are gone, damage to the
body will have increased sufficiently, but the damage isn't to its full
potential. Every time it uses Shadow Doom Blaze, which should be no more than
twice, heal like crazy. If you can't bring the party's HP high enough, then
sacrifice a MegaElixir. I was only forced to use it once.  After you beat it,
it will condense to its true form. The Lavos Core...


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
   L A V O S  C O R E           :          S  T  R  A  T  E  G  Y
*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*
   a t t a c k s                :
 Evil Star         Spell      *   I'm doubtful about whether I've been able
 Crying Heavens    Attack     :   to list all its attacks or not. If not,
 Invading Light    Dreamless  *   please tell me, so I can add it. Anyway,
 Grand Stone                   :   luckily, this battle isn't terribly hard.
                                *   Other than the fact its attacks are more
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:   powerful than the last form,  it has less
                                    HP. This form of Lavos is comprised of,
again, 3 parts. It deceives you into thinking that the central form is the
real target, when in fact, it is actually the right bit. The right bit is the
main target, but for now, its defense is up and you can't do much harm to it.
The problem is that the  central bit has powerful spells in his magic bag and
will intervene with your attacking the real target. Like I mentioned earlier,
having enough MegaElixirs in hand is key. Start by having Magus cast the per
usual Dark Matter. This will heal the left bit, but it doesn't matter much.
Then have Crono use Confuse on the central bit. The third party member must
constantly heal and keep everyone's vitality up. Once the central bit is
gone, attacking both bits at the same time results in a counter X-Strike to
that character. At this time, the right bit's defense shield should have
dissolved.  Attacking it will damage it sufficiently.  Use this chance to use
your most powerful techs on the right bit and  disregard  its counter attack.
The right bit has a little over 10,000HP.

*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*


If you die, Lavos will destroy the world and the future will remain unchanged
regardless of your efforts. But if you managed to put Lavos in his place,
congratulations! You've just beaten the game. Depending on what you did, the
"usual" ending may change slightly. Enjoy the ending. See "Extra Endings" for
help on how to obtain the other endings.


---------------
EXTRA LAVOS THRASHING

This strategy involves Crono, Ayla, and Frog. Ayla and Frog are by FAR the
two most important in this strategy.

First, for equipment, give Ayla the Prism Specs, and give Frog Sun Shades.

Then, what you have to do is let Lavos in ANY of his forms, kill either Frog,
or Ayla. When this happens, have Crono quickly use a Revive on them (the
potion that brings them to 50 HP) and then let them completely <edit> Lavos
with their suped up Frog Stomp/Dino Tail.

Each Dino Tail with this should do about 3500 damage, and Frog Stomp should
do about 2800 the first time around.

These will kill the second form before he can Shadow Doom Blaze twice, and if
you give Ruby Armor to both Frog and Ayla it won't do as much damage. If you
want to get them both to practical points for their attacks, just revive them
with Revives.

Since both Frog and Ayla's attacks are physical, they will affect both bits,
instead of just the center one. After the left bit is dead, and the center
bit is hurting, the defense on the core goes down. then just <edit> him some
more.

The core has exactly 30000 and the center bit has 10000 hp. After 2 rounds of
Dino Tail, and one round of Frog Stomp, the center is dead, and when the core
has about 20000 hp left, it revives the bits, but its defense stays down. so,
you just keep dong Frog Stomp and Dino Tail, and reviving when necessary, and
the core will most likely die before it has a chance to revive the other 2
again.

This has been done by me about 7 times to kill Lavos, and it works like a
charm. most times, both Frog and Ayla are hurting badly after the second
form, and are already ready to kill the final form as is. About 5 out of 7
times, the center and left bits die before they have a chance to kill either
Frog or Ayla completely. This strategy makes Lavos much easier to kill, since
it activates much more powerful attacks than any other strat.

Please update the Lavos stats too:

left bit hp: about 4000
center bit hp: 10000
lavos core: 30000

Attacks are all there I think. Also, when you kill the other parts, the core
dosnt attack at all. it just sits there and takes it.

as for the new game+ lavos trashing and thrashing, this is what I did:

The first thing I told about yeilds about 16 Megalixers. This should be more
than enough to keep Crono alive through the new game+ Lavos battles. Just use
Crono's Luminaire to kill both arms on second form, and then Confuse the
middle when its vulnerable.

On final form, Confuse the left bit to death, then Luminaire. With Crono at
high levels (48+) the major attacks shouldnt be so bad. Whenever you feel
like it use a Megalixer(you wont run out if you stole them from the
Ruminators) and continue the battle. It takes a while, and it helps to have
Marle(if you play your cards right, you can get her in every single Lavos
battle, including the Dream Project battle) cast haste on Crono. After one
shot of Luminaire, the center bit goes down in hp and the core deactivates
the defenses. Continue to haul off on them with Luminaire 'till the core
revives the left bit, and then kill it again with confuse. The defense on the
core should stay down if you kill the left bit fast enough, and then continue
to Luminaire. If you have hasted Crono, then you should be able to kill Lavos
before it can revive the bits twice. If you dont have haste, it takes twice
as long.

Megalixers are pretty much limitless against Lavos, if you stole them from
the Ruminators. If you don't get enough, you can ALWAYS do the Black Omen
twice, by defeating it 3 times, one in each era, and working your way back in
time. This yeilds about 40-60 megalixers and <edit>loads of HyperEthers if
you do all 3. The main idea is to charm from EVERYTHING in the black omen,
because almost everything in it gives up really good items.

Thanks to Andrew Kathan (dragon_in_flight2000@hotmail.com)
---------------



                        _ _ _ _ _ __________ _ _ _ _ _ _
                      /|_|_|_|_|_|SideQuests|_|_|_|_|_|_|
                      |/_/_/_/_/_/__________/_/_/_/_/_/_/


What do you have the gain by taking extra time to complete these side quests?
For one thing, you're able to obtain the ultimate weapons for some characters
and at the same time, unravel more of the story Square has put so much effort
into.  It's baffling about what you will discover about each character; their
true selves. It's time to find out.  You don't necessarily have to  partake
them in the order here.  I'm merely  listing them from degree of difficulty.



-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=
 THE MOON, THE SUN, AND THE STONE
=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
| Acquiring the Sun Stone                                                   |
|                                                                           |
| This sidequest consists of a lot of time-traveling between 2300 AD-600 AD.|
| It is also the easiest (although the only boss you have to defeat is hard |
| as hell). To prepare, you'll need your characters equipped with Ruby      |
| Armors and the Red Mail to reduce or absorb fire damage the boss can      |
| inflict upon the party, which is ridiculously interminable. Good luck, my |
| brave warrior.                                                            |
|___________________________________________________________________________|
|___________________________________________________________________________|
   |                                                                     |
   | Upon completing this side quest, you will have received a Power Tab,|
   |                  Sun Shades, and the WonderShot.                    |
 __|_____________________________________________________________________|__
|___________________________________________________________________________|


Warp to the period 2300 AD and whip out your world map.  Fly to  the isolated
island to the south. On that island should be the Sun Palace. Be sure to save
and head in.


BOSS: SON OF SUN                                      APPROXIMATED HP: 2000

Attacks: Flare,                                            Gained: 3500 EXP
         Flame Counterattack,                                        40 TP
         Laser                                                     2000 G

Son of a Gun, er, I mean Son of Sun is one of the toughest bosses ever. Don't
take him too lightly, or you're toast. If you can't see through his devious
weakness, then you have no chance of beating him. Here's the secret: The boss
is in fact, the being in the center, but attacking him directly will cause it
to suffer minimal damage. The trick is to attack the flames that encompass in
order for it to be hurt adequately.  However, the hard part is to guess which
of the flames is the correct one that has the telepathy to transfer the
damage to the actual boss.  Have each of your characters attack the flames in
a clockwise fashion individually. If you've impinged the wrong flame, it will
counter with a devastating flame attack.

Once you find the weak point, assault it violently. Techs, physical and magic
attacks inflict the same amount of damage, so, just use physical attacks to
conserve MP.  After a while, it will perform a Roulette Shuffle, which causes
the flames to be rearranged,  so that you need to hunt down the right flame
again. It doesn't sound too frighteningly difficult does it?  The only thing
you should be worried about is its constant use of Flare, Laser and the flame
counterattacks, but if you have Ruby Armor or the Red Mail equipped, Laser is
the only threat. Note for the wise: Do not ever use a group attack, or you'll
be condemned to death.

---------------
Helpful Tip:

Equip your  characters with  armor that absorbs  or lowers fire damage.  Have
Magus in your party, and make  sure he knows Black Hole.  Why? When you start
the fight, have Magus cast Black Hole. It will swallow up two of Sun of Son's
flames, so instead of five flames to guess with, you only have three! This
makes the battle a lot quicker, and less painful too.

Thanks to Bahamut43@aol.com
_____________________________________________________________________________


After the long and grueling battle, walk up to the top to take the Moon Stone
from the dying Son of Sun. Take the Moon Stone to 65,000,000 BC and head to
the secluded island in the north east.  That is the Sun Keep.  Place the Moon
Stone in its rightful place and leave. Return to 2300 AD and go to the same
place, the Sun Keep. Only this time, the Moon Stone has been stolen! The lead
character suggests that the stone has been gone for some time now.  So travel
to 1000 AD. Alas, the Moon Stone isn't safely tucked in its earth bed either.

Fly to the Mayor's Manor  in Porre to find a strange luster shimmering out of
his house. Inside, the Mayor claims he's never heard of a Moon Stone. Leave
and stop by the Snail Stop across from manor and buy the Jerky from the clerk
for 9,900G.  Travel back to 600 AD and drop by the Elder's House and give the
woman the Jerky for FREE. Return to 1000 AD, afterwards.  Back at the Mayor's
residence,  he turns out to be an altruist this time around.  He freely gives
the Moon Stone back. Go to the Sun Keep and place it in its proper place.  It
is truly amazing how a piece of jerky can amend several generations of greed!

For the last time, travel to 2300 AD and with Lucca in your party, pick it up
at the Sun Keep. You'll be taken to Lucca's House, where she will whip up a
neat gun for herself.  Her father collaborates as well with an invention of
his own, the Sun Shades.  That's it! The end of this easy side quest.  If you
have the Rainbow Shell in your hands, you can make more powerful weapons with
the mingled power of the Sun Stone and the Rainbow Shell!



-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=
 SOOTHING OF THE LOST SOUL
-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=
| Cyrus' Stirry Ghost                                                       |
|                                                                           |
| This is another easy sidequest that isn't too terribly time-consuming. It |
| seems Cyrus' spirit still roams and haunts the land of Choras in 1000 AD. |
| It's a mistake to challenge him as ghost. He'll whip your butt. However,  |
| if you visit his grave in the Middle Ages (600 AD),  he doesn't seem too  |
| vindictive. Ease his stress and finally, let the cordial hero rest in his |
| final peace, knowing that the kingdom's safety is in good hands.          |
|___________________________________________________________________________|
|___________________________________________________________________________|
    |                                                                  |
    |  Upon completing this sidequest, you will have received a Power  |
    |   Tab, Magic Tab, 2 Elixirs, Moon Armor, Nova Armor, Shiva Edge, |
    |           Valkerye, Kali Blade, Siren and 2 HyperEthers.         |
 ___|__________________________________________________________________|____
|___________________________________________________________________________|


Start off by visiting Choras, an island of its own off the southeastern coast
of the main continent. Go to the Caf and speak with soda-guzzling man. He
mentions his tools having gotten stolen. Toma's also here. After a small
conversation he gives you Toma's Pop, which will be used in another side
quest. Return to 1000 AD. Stop by Choras Inn and speak to the same soda-
guzzling man. His name is in the family tree somewhere. He claims to have the
Tools you are looking for 'cept he's too lazy to get 'em. Ask his wife. Visit
the last residence at the bottom. Speak to his wife and she'll turn in the
Tools.

Take the Tools to 600 AD and find the carpenter again at the Caf.  He thanks
you and leaves to return to work. You can find him at his residence in the
south. Speak to him and he'll call his team to work on the ruins. Follow them
to the ruins.

Upon entering, they tell that they've repaired what they could. It seems they
are bothered by the ghosts hanging around. If you promise to clean out the
infestation of the apparitions, they'll agree to come back. Clear out Reapers
and Defuncts in the right area and Sentries in the left.


   ________NOTE
  /_________________________________________________________________________
 | Leave all the chests you find as they are. You should pick them up in the|
 | year 1000 AD and come back to get doubles! Like with the Mails and Vests,|
 | examine the sealed chests, but don't take what's inside. They'll upgrade |
 | to even nicer items in 1000 AD. Then, you could come back to pick up the |
 | as-good prizes.                                                          |
 |__________________________________________________________________________|


Once you've dispatched every batch of the enemies, return to the carpenter in
his house. This time, he charges 2000G to repair the damages. Pay up and
return to the ruins.  The repair team will again repair damages, but have not
finish them entirely due to the ghosts lurking about.   Head to the left room
and go through the door that had been previously inaccessible.  Place Frog as
the leader of the party. Inside is the momentous grave of Cyrus. Examine it
to see its eulogy and for his ghost to appear. Frog and Cyrus are indulged by
a sentimental reunion.  After the sequence, Frog's Masamune will be upgraded.

You have to again  return to the carpenter and pay up another 2000G for final
renovations to the Northern Ruins. Once they're done, explore the rooms in
the back and examine the sealed chests, but do _not_ take the prize inside.
On the way, you will meet some loose encounters with Base, a stronger form of
Shadow.

Finally,  travel to 1000 AD and visit the then-Northern Ruins, now called the
Hero's Grave. It will be free of monster confinements. Collect the treasures:
Moon Armor, Shiva Edge, and the Valkerye from the sealed chests. There is a
Magic Tab near Cyrus' grave  and a Power Tab in the bottom left corner of the
first room on the right. Finally, take the HyperEther and Elixir from the re-
maining chests and head back to 600 AD.  Back at the Northern Ruins,  pick up
the treasures you've tried so hard to avoid opening. Not bad at all!



-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=
 HOME, SWEET HOME...A ROBOTIC FAMILY REUNION
=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
| Geno Dome                                                                 |
|                                                                           |
| The journey to Geno Dome is by no means difficult. As with the previous 2 |
| side quests listed above, the longevity of this side quest is equivalent  |
| to that of the Cyrus' Grave side quest. You can count on a boss fight in  |
| the end, as well as acquiring Robo's ultimate weapons.                    |
|___________________________________________________________________________|
|___________________________________________________________________________|
    |                                                                  |
    |  Upon completing this side quest, you will have received 2 Full  |
    |    Tonics, a Speed Tab, 65,000G, Power Tab, 2 Lapis, Elixir,     |
    |       2 Full Ethers, a HyperEther, Magic Tab, MegaElixir,        |
    |            a Vigil Hat, Terra Arm and the Crisis Arm.            |
 ___|__________________________________________________________________|____
|___________________________________________________________________________|


On the over world in 2300 AD,  fly to the southeastern continent to arrive at
what looks to be a construction site, but it is labeled Geno Dome.  Place the
humanoid robot, Robo, as the lead character and enter.  Once inside, activate
the computer for a voice to welcome Promethius home.  The  computerized voice
prods the party  to step inside.  The party hops onto a conveyor belt that is
teeming with battles with the tough DeBuggest and Proto 4's.  There are  five
battles in total, and each growing in numbers and difficulty.  Take note that
you can return here to level up your characters through the Dust Chute. The
enemies  will respawn and you can go through  the nightmarish trip once again
willingly.

When you reach the end, the computer applauds your victory over its pawns. Go
through the door. Find the only functional computer in the area and defeat
the Proto 4's. Switch the computer on to learn more about the secrets of Geno
Dome. Go down and left to the room ahead. Defeat the Laser Guards and head to
the back panels. Leave the center switch green and the other two red. This
unlocks the safety latch on the energy pod. Return to the energizing pod near
the information computer  and charge Robo.  Then dash back to the pod to open
the door on the left. The sudden charge does wear off after about 5-6 seconds
so don't linger behind.

Pick up the Poyozo Doll and search the orb for a Speed Tab.  Afterwards, head
back to the south hall and press the switch next to the pod to open the
safety lock on the other pod. Then charge Robo and open the door. Claim the
Full Tonic and 50,000G from the chests in the room.  On the far left, a Proto
doll stands in your way and deflects Robo from going any further. Head to the
opposite side and you may notice a shining dot in the chasm.  That's the Dust
Chute, which leads right back to the entrance.  Ignore that if you don't want
to relive that hellish ride.  Head to the steel door at the top,  next to the
conveyor belt, to pick up a Lapis and Elixir.

Find the elevator and take it to the  next floor.  Ignore the the door on the
left for now and head southward. Have Robo face the control panel for the
lasers and he'll jump up to deactivate them. You can pick up a MegaElixir and
a Magic Tab on the lower right.  Back on the path, drop down the ladder and
take the 15,000G.  Continue north to learn a terrifying scheme.  To the right
is a Full Ether. Backtrack to the save point and go through the steel door on
the left this time.

There's a Power Tab to the right. Take the elevator at the end elsewhere. Now
deactivate the laser via the red switch. Move across the conveyor belt and
open the safety lock on the pod.  Go back to the elevator entrance and take a
left. Flip the switch on the bottom to reverse the belt's movements. The hard
part now is  to run from the charging pod to the pod on the other side of the
conveyor belt.  The trick is to  immediately step out and run like crazy once
you see an iota of light. Inside the now-unlocked door, a Proto doll starts
to follow you. Slowly lead it back(it gets stuck sometimes) to the Proto doll
that had been blocking your way at the entrance.

When you reach the active Proto doll, the two lock-on.  Now, you could freely
take the Vigil Hat from the chest and the last Poyozo Doll from the orb. Make
your way back to the save point and SAVE. When you reach the then-laser beams
a pink robot appears. This obviously indicates that the robot is female. Robo
recognizes her as Atropos, but she doesn't seem too fond  of the party.  Robo
volunteers to fight Atropos alone.


BOSS: ATROPOS XR                                       APPROXIMATED HP: 5000

Attacks: Cure Beam, Prism Beam                                Gained: 0 EXP
         Atropos Tackle, Hammer                                       0 TP
         Punch, Area Bomb                                             0 G

Basically, she has all of Robo's tech skills. Fighting against yourself isn't
appealing, but fair enough, she is easy to do away with. Simply use Robo
Tackle throughout the fight and  use Cure Beam when necessary.  For the first
half of the fight, she mimics Robo's moves and uses them against him. But for
the  second half  she uses Area Bomb for the  remainder of the battle.  Keep
Robo's HP above 150.
_____________________________________________________________________________


Atropos' memory bank restores itself upon that  awful whiplash and returns to
her once kind self.  As a momento, Atropos gives Robo a Ribbon which installs
itself into Robo's stats.  Continue to the back and place the Poyozo Dolls on
the two green orbs  on either side to open the double doors.  Prepare to meet
the creator of your dear friend...His real purpose is about to unveil itself.


BOSS: MOTHER BRAIN                                    APPROXIMATED HP: 4700

Attacks: Reprogramming, Laser,                             Gained: 3000 EXP
         Prism Beam,                                                 40 TP
         Power Wall, Lock tech skills                              3000 G

The three Displays accompanying her wake are major disadvantages to the group
and yourself. But luckily, they are easily taken care of. Destroy only TWO of
the three Displays. You are forced to put aside the thought that it can still
heal the Mother Brain for 1000HP,  but your group should be doing over 2500HP
worth of damage to the boss. So, this balances it out. Have two characters
perform their most devastating  Dual tech,  while one character pulls off his
most powerful single tech. Each round should net over 2500HP total. Don't let
up and she'll go down eventually. If you do happen to destroy all 3 Displays,
the Mother Brain  tends to get nastier and  retaliate with Reprogramming and
a lethal, unnamed group attack that increases in damage each round.

---------------
Need more help?

I found an easier way to beat the Mother Brain in the robot Factory in
2300AD. How I did it was to destroy two monitors and have Ayla and Robo use
Boogie to halt the remaining monitor. Then just wail away on the Mother
Brain.

Thanks to Shaun Austin (shaun_austin@hotmail.com/reo420@yahoo.com)
_____________________________________________________________________________


Upon being defeated, it drops the Terra Arm and Crisis Arm for Robo. The game
takes the party back to the world map, where they will take on their next
side quest, I hope?



=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
 AN END TO A LONG-TIME GRUDGE
=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
| Ozzie's Fort                                                              |
|                                                                           |
| This is probably the shortest side quest of them all, but the boss fight  |
| in the end may add to the duration of this quest. It's time to settle     |
| things between the underprivileged Mystics and the humans once and for all|
| (pretty catchy, eh?).                                                     |
|___________________________________________________________________________|
|___________________________________________________________________________|
    |                                                                  |
    |  Upon completing this side quest, you will have received a Magic |
    |     Tab, Full Ether, DoomSickle, GloomHelm, Gloom Cape, Dash     |
    |                       Ring and a Sight Cap.                      |
 ___|__________________________________________________________________|____
|___________________________________________________________________________|


Ozzie's Fort is situated just east of Magus' Lair in 600 AD. You'll find it a
little smaller in size. Enter to find the ferocious big green guy waiting for
you. You might want to place Magus in the party for a slight change in the
dialogue. Ozzie no longer reveres the once impious Magus. Now, he sees him as
his arch enemy, a traitor. Follow him to the next room and he calls on his
underling, the she-he - Flea!  She acts in her (?) usual swanky manner and as
always, battles the party.

It isn't a real fight, so it's not necessary to make a strategy for it.  Just
stick to physical attacks and she should die in 3 to 4 rounds.  Occasionally,
she'll try to underpower your party with her now-pathetic magic attacks. Upon
her defeat, she turn tails and flees and throws a hateful remark at the party
for defeating her.

Follow in pursuit and you come to a room where you see Ozzie at the end along
with...a switch. Looks like he still has some dirty tricks in the bag. He
attempts to sic 2 baddies on you, but they fall off and the music dies.  It's
comic relief, I say.  Having made him look like an idiot, he retreats to the
next room.  There he calls on Slash to take care of you. Deal with him the
same way you dealt with Flea. He's a piece of pie and it shouldn't be able to
sap the vigor out of you. Follow Slash' trail to the back room.

Don't try to duck past the moving switch blade; it'll leave your party with 1
HP if you get caught under it. Instead, make like you don't see it and leave.
An imp will come and screw it up. You can now get the Full Ether from the
chest unscathed.  Before leaving, there is a very well hidden room just below
the doorway. You can find Magus' DoomSickle, Gloom Cape and Gloom Helm there,
all of which are prized equipment.  In the next room, the terrible, tone-deaf
evil threesome appears to match wits with the party. This time, it's no push-
over, as they announce their Charm items, prepare for a serious beating...


BOSS: GREAT OZZIE, FLEA PLUS, SUPER SLASH            APPROXIMATED HP: 15000

Attacks: Delta Force, Bad Impulse,                         Gained: 7500 EXP
         Fire Sword, Prism Beam                                      80 TP
                                                                   4000 G

The points gained after the fight is a bit misleading,  as Flea can sometimes
vanish from the fight, deducting exp, tp and gold values. The notorious trio
can perform capricious triple techs, namely Delta Force and Bad Impulse, on
the party. Start off the fight by charming the Flea Vest from Flea if Ayla is
participating in the current fight. The Ozziepants are not worthy of the 4 MP
needed to cast Charm.  If you're collecting weapons, charm the Slasher 2 from
Slash. Then focus all your energy on Ozzie and take him out of the ring first
to prevent any more triple techs. Next, concetrate on Flea and finish her off
quickly. She and Slash can do the Fire Sword dual tech.  Finally, sweep Slash
off the screen with powerful single and dual techs. Don't use triple techs as
they dissipate necessary MP.
_____________________________________________________________________________


Ozzie's two cronies die off,  but  he still manages to survive your onslaught
and dashes off into the room in the back. A similar fight to the one in Magus
Lair commences, where he summons a ice barrier to encompass him. Hit the
switches behind him, but no matter which you choose,  you still get dumped in
to the previous room. Trail back to Ozzie and watch as a common house pet
barges in and lends a helping hand. That's the end of that. If you check back
at Medina Village in 1000 AD,  you'll find that the grudge against humans has
diminished and they no longer segregate themselves from the outside world.

----------------
TONE-DEAF, EVIL FIENDS?

You know Ozzie, Slash, and Flea? Why do you think they're described as "tone-
deaf" fiends (tone-deaf being a musical term)? Reading your FAQ, an idea just
popped in my head. I believe the names of these villains is based on actual
musicians! Hear me out: Ozzie, of course, refers to Ozzie Ozbourne, the
infamous frontman of Black Sabbath and the guy who bites the heads off of
live bats. Slash is the inimitable guitarist for Guns N Roses. You know, the
bad mofo with the dark hair who always wears a big hat and sun-glasses. And
Flea, obviously, is the wacky funk-bassist of the ever-popular Red Hot Chili
Peppers. A stretch maybe? I'm not sure. As you may know, Square has a habit
of naming villains and other video game characters using real-life
references. For example, with Final Fantasy IV (II in the U.S.) the Four
Elemental Fiends are named after characters from Dante's Inferno trilogy
(very old and popular books written in Rennaissance Italy) according to the
designers. And of course, all the summons throughout the FF series (Ifrit,
Shiva, Leviathan) are named after characters from various real-life religions
and myths. And there are other examples which I can't quite remember. But
anywho, just thought I would sure it with you.

Thanks to John M. (swidly@hotmail.com)
----------------



=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
 SHADOWING OF TOMA'S FOOTSTEPS
=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
| The Quest for the Rainbow Shell                                           |
|                                                                           |
| This is a rather long side quest, but it's very much worth the effort and |
| time investment. Not only do you get to forge incredibly powerful weapons,|
| but you also get a self-feeling of satisfaction, or something. You can get|
| Crono's ultimate weapon with the mingled power of the Sun Stone.          |
|___________________________________________________________________________|
|___________________________________________________________________________|
    |                                                                  |
    |  Upon completing this side quest, you will have received 2 Power |
    |    Tabs, Blue Rock, Sight Cap, Zodiac Cape, 3 Lapis, a Frenzy    |
    |        Band, 2 HyperEthers, 2 Elixirs, a Prism Shard, Prism      |
    |          Dress/3 Prism Helms, Prism Specs and the Rainbow.       |
 ___|__________________________________________________________________|____
|___________________________________________________________________________|


The key item you need to initiate this side quest is Toma's Pop, which can be
gotten from him at the Caf in 600 AD.  Speak with him in the Choras Caf and
after the greeting exchange, he gives you Toma's Pop to hold onto and some
instructions on how and when to use it. Travel to 1000 AD and you will notice
the West Cape to the western tip of the Choras continent.

Toma's grave is there. Apparently, he had gambled his life away in his search
of the Rainbow Shell. Inspect the gravestone and the lead character
automatically uses the Toma's Pop on the grave. A silhouette of the great
explorer appears and converses with the party.  It discloses  the location of
the Rainbow Shell. After the brief sequence, look behind the gravestone for a
Speed Tab. Use the Epoch to return to 600 AD and fly a little northwest to
come to the island Toma had directed you to, that is called the Giant's Claw.

Find Toma's Note on the ground. Head south to the exit.  You arrive at a very
familiar place. It's Tyrano Lair, except it's a wee bit different. Instead of
working your way from the bottom to the throne room, you have to move from
the throne room to the entrance at the bottom. Pretty scandalous. You can get
the lead character to sit on the regal chair for fun.

In the next area, the left chest contains a Sight Cap,  but when you approach
it, you provoke monsters  tough monsters. Be sure to charm a Ruby Armor from
the Gigasaur if you don't already have one. Use Lightning2 on the Gigasaur
and Leapers. The Gigasaur will execute a one-time counterblow that can damage
the party for 100+.  After claiming your prize,  head to the cave entrance on
the right. You arrive at a familiar room which is comprised of a fossilized
skull head and three floor switches. Step on the top, then left. Laugh as the
kitty drops below. Follow it and jump in the hole.

Step on the left switch to open the skull head.  Then go through it  and take
the Power Tab. Head all the way down and out. Search for the Power Tab in the
left corner and drop down the ladder to theFull Ether on the left. Climb back
up the ladder and curve around the pass. Fossil Apes will jump out of the
abyss and attack. Before leaving to the next area, there is a hidden chest in
the back that contains the pretty Blue Rock.

Ignore the top ladder and work your way south. There is a powerful ZodiacCape
in the chest on the left and a Lapis on the bottom right. Go through the left
skull and fell the Fossil Apes to their hellish grave using the floor switch.
Take the Frenzy Band at the left passage. Then go around the other way and do
the same to the other Fossil Ape. There are 2 Rubbles here, who offer insane
amounts of Tech Points, and they are incredibly easy to beat. Examine the
right chest in the next room and your party will get dumped to the depths be-
low.

Leave your imprisonment and  head left,  all the way to the entrance and pick
up the Power Tab you may have seen earlier. Backtrack and go to where Kino's
cell once was  actually it's still there, but only Kino-less  and enter the
huge hole in the wall. Just ahead is a descendent of Black Tyrano looking for
payback...


BOSS: RUST TYRANO                                     APPROXIMATED HP: 25000

Attacks: Roar, Flamethrower (2)                            Gained: 3800 EXP
         Devour                                                      40 TP
                                                                   2000 G

Tyrano is back and has embedded a grudge against your party. He's exactly the
same as last time except his flame thrower attack is a bit amplified. If you
are well prepared for his flame attacks, then you should be worried about his
"devour" attack. Well equipped meaning, you've got the Red Mail, Ruby Armor,
and the Red Vest on your characters. Each time he performs his flamethrower
attack, it boosts its power the next round. So, each time he uses it on your
party, it will be more damaging than the last assault. You should only need
to nurse the wounds of the one wearing the Ruby Armor and ones that have been
eaten up by him a couple of times. Other than caring for your injuries, don't
let up on launching an  all-out massacre of powerful single and dual techs to
make him extinct for good.
_____________________________________________________________________________


Behind Tyrano is the iridescent Rainbow Shell filled with a starry luster and
such. As the party marvels at its beauty, they try to lift it up, but it
proves to be too heavy. Run south and the game will fade automatically taking
you to Guardia Castle. There, the king agrees to unearth the Rainbow Shell
and keep it in the castle as a national treasure and family keepsake. Now you
know that the shell is in good hands,  it's time to go back to 1000 AD to
claim the real prize.

Back at 1000 AD, place Marle in your party and enter the castle. You find the
Castle highly guarded and it seems you can't go to and from rooms at your
will. Speak with the guards to learn about the trial placed against the king.
It seems  that the king had sold the national treasure for some dirty money!
The hearing is now currently in session. Find the trial room and use Marle to
"talk" your way in. Inside, the king is completely abased and claims that the
Chancellor is trying to frame him! There's nothing you can do to alleviate
the tension at this time  but to find  tangible proof that will open the eyes
of the jury members.

Head to the treasury in  the basement to find the once resolute guard knocked
unconscious on the floor. Accost the two Gnashers and they will reveal the
true scheme.  After you've put them out of their misery, continue all the way
north while claiming the treasures in the chests and clearing out the enemies
that get in your way, and you'll eventually reach the Rainbow Shell. It is
exactly the same as it was 400 years ago. Marle finds and reads a letter from
Queen Leene, who teaches her the morality of father and daughter. Afterwards,
chip off a piece of the Rainbow Shell to receive a Prism Shard. Return to the
trial room.

The guards still won't let you or the princess in, but Marle comes up with an
alternate method, although, she hints it's a little dangerous. Marle jumps
through the mosaic glass painting in the back and interrupts the hearing. She
shows the Prism Shard to the court and the Chancellor no longer throws any
more accusations. Instead he becomes a little annoyed and reveals himself to
be a descendent of Yakra in the guise of the Chancellor! He desires payback
more than anything else...


BOSS: YAKRA XIII                                     APPROXIMATED HP: 17000

Attacks: Blizzard,                                         Gained: 3500 EXP
         Drrrooo...                                                  40 TP
         NeedleSpin: Version 13                                    2000 G

He's not at all any difficult if you've equipped yourself with protect status
armor and accessories. He tends to afflict Chaos status on your party often.
Other than that, he is a harmless puppy, with the exception of his Drrrooo...
attack. It hurts...a lot. He delivers capricious attacks that should be
countered with deadly single and dual techs from your characters. If possible
maybe even a triple tech. Remember to keep your HP high; don't let it dwindle
below 200, or you'll be casting Revive the whole fight through.
_____________________________________________________________________________


Yakra XIII once again is defeated and drops a remnant of his rampage. You are
not able to get it now, so you need to come back later. Witness the sappy
sequence between the king and Marle. When you've regained control of the lead
character again, return to the sparkling dot Yakra left behind to receive the
Yakra Key. It unlocks the locked chests in one of the room in the right tower
I believe. Inside the chest contains the _real_ Chancellor. Melchior is
waiting for you in the treasury with the Rainbow Shell; go to him if you want
good items. Speak to him and he gives you a choice between a Prism Dress or
3 Prism Helms. Go with the Prism Dress, since that is the better deal.  Speak
to him a second time and he'll uncover more of his tricks and forge the Prism
Specs and Crono's ultimate weapon, the Rainbow.  This is only if you have the
Sun Stone, though.



=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
 REFURBISHING THE PAST
=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
| Sunken Desert                                                             |
|                                                                           |
| This is a fairly short and easy side quest, but rather difficult if you're|
| at low levels. Not only do you have to help Fiona's thriving forest, but  |
| you need to help Lucca reclaim her past and change her mother's ability to|
| um, stuff. But you can change the way her mother...acts.                  |
|___________________________________________________________________________|
|___________________________________________________________________________|
     |                                                                 |
     | Upon completing this side quest, you will have received a Lapis,|
     |    2 Full Ethers, Aeon Suit, Aeon Helm, Elixir, Full Tonic, a   |
     |     Power Tab, Memory Cap, 5000G, HyperEther, and MuscleRing.   |
 ____|_________________________________________________________________|____
|___________________________________________________________________________|


First of all, bring along Marle, Frog or Magus  with your party.  The enemies
in the Sunken Desert are impervious to any type of attack unless you cast a
water-based spell first. Now, go to the sand pit in 600 AD near Fiona's Villa
and enter. You arrive in an underground sand cavern. Attempting to collect
the treasures scattered around the room result in enemy attacks.  Remember to
cast Ice2 or Water2 at the beginning of each battle. Pick up the various
prizes in the room and exit south. The north exit leads back to the entrance.

This is the boss' chamber. The party feels a sudden tremor and sees a glimpse
of Retinite. Retinite will make periodic appearances. At this time, if you
are ready, bump into  him to engage in combat with the incarnation of Zombor.


BOSS: RETINITE                                       APPROXIMATED HP: 11000

Attacks: Sand Cyclone,                                     Gained: 2600 EXP
         Absorb Energy from Core,                                   100 TP
         Devour                                                    2000 G

Retinite's attack pattern is very loosely based on Zombors.  Don't attempt to
use any Shadow-based attacks, as it will heal it. Following the initiation,
cast Water2 or Ice2 to lower its defense. Each time you attack it, its DEF
will slowly increase again, similar to Nizbel II. You may have to re-cast
Ice/Water every other round.  Focus on the upper abdomen first and ignore the
core. Crono's Confuse works wonders against it, as does Frog's Leap Slash.
Once the upper body disintegrates,  keep up with Crono's Confuse on the lower
pelvic bone now. The pelvic bone is known to eat up a character consuming at
least 300HP each time.  That is a major threat and don't let up your attacks.
Once the pelvic bone is gone, the core will die with it.
_____________________________________________________________________________


With the aftershocks gone, the party can pick up the great items in the room.
When you're done, head back to the previous room and pick up the Power Tab on
your way out.

Go to Fiona's Villa with Robo in the party.  Fiona is happy that she can work
on flourishing her ideal forest, but she laments that it will take a long
time. She may not live long enough to see it. Robo volunteers to stay to help
out. Allow him to stay behind. On the world map, you see Robo working to make
the desert soil fertile.

Travel forward to 1000 AD to  find that the once-desert region surrounding
Fiona's Villa is now replaced by a green forest.  In the center is Fiona's
Shrine.  Inside the shrine are nuns who worships the great Fiona and Robo for
their hard work to make this land bearable.  One of the nuns is selling helms
and hats for a moderate sum of money.  Continue to the back of the shrine  to
find a pooped Robo.  The lead character drags him down and head to a campsite
to get him fixed.

At the bonfire,  they discuss  the true purpose of the Gates and if there had
been, perhaps, an unknown entity who had wanted them to see all that was
going on in the world; past, present and future.  Marle asks Lucca if she had
a particular time period in mind she wanted to return to. Lucca seems a bit
hesitant to answer, but Marle takes the hint and shuts up. The group continue
to discuss the possibilities into the wee hours of the night.

During the night,  while everyone is asleep, take  Lucca to exit at the lower
right and open the unusual red gate. Lucca arrives at her would-be house ten
years before. The incident which changed her life forever.  Don't exit to the
balcony in the south or you'll witness her mother's morbid accident with an
inability to help.  Instead, head down the right stairs and into the kitchen.
Read Taban's note on the table to learn the password.

Next, leave through the door leading to the south. Relive the moment with
Lucca as to seeing her mother get crippled. When you regain control of Lucca,
inspect the glowing dot on the machine and enter the buttons in this order:
L1, (_), R1, (_)*. The machine should stop dragging Lara in - you just saved
her mother!

Afterwards, return to the campsite via the Gate in Lucca's room. Robo's there
when you arrive. Whether or not you saved Lara, he will still sweet talk you
and give you the GreenDream he had made while plowing Fiona's fields.  All is
happy now.

* Ok, let me clear up any confusion. The (_) symbol is my pathetic attempt at
an efficient image of the Circle button on the Playstation Controller.
Obviously, it was mistaken for a blank space. Well, now you know. The correct
form of the code is: L1, Cir., R1, Cir. Get it?!



=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
 AWAKENING OF A NEW EVIL
=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-=-+=-=+-
| The Black Omen                                                            |
|                                                                           |
| You should go here if you are ready to take on Lavos. Why? It is because  |
| you'll be taken to him immediately after the downfall of the ultimate form|
| of Zeal. This is a pretty hard and annoying dungeon. Think Magus' Lair.   |
| The enemy encounters are countless, but it helps bring your characters up |
| about 5 levels. You can also pick up 6 MegaElixirs here.                  |
|___________________________________________________________________________|
|___________________________________________________________________________|
    |                                                                  |
    |  Upon completing this side quest, you will have received a Power |
    |    Seal, White Rock, Zodiac Cape, Nova Armor, Haste Helm, Magic  |
    |      Seal, 30000G, 6 MegaElixirs, 2 Elixirs, Vigil Hat, and 3    |
    |                             Speed Tabs.                          |
 ___|__________________________________________________________________|____
|___________________________________________________________________________|


The sky borne fortress of Zeal, formerly  the Ocean Palace, can be found from
12,000 BC to 2300 AD, although, the fortress in 2300 AD is locked. To enter
the floating fortress, fly under it until the text "Black Omen" appears, then
press action to enter it.

   ________NOTE
  /_________________________________________________________________________
 | As mentioned above, there are numerous enemy encounters ahead. Be sure   |
 | to bring along any characters that still need to unlock their techs. The |
 | monsters excrete lots of tech points. I learned Crono's Luminaire and    |
 | almost all of my characters skills on one trip through the Black Omen.   |
 |__________________________________________________________________________|


When you arrive at the entrance, the doors are guarded by Laser Guards, which
can easily be vanquished with Lightning2. Bring Magus along if you know
what's good for you. The dot at the tip prompt an option to return to the
Epoch or not. If you don't think you're ready, then leave now.  Otherwise, go
in. The moment you step in, Queen Zeal is there and brusquely greets you.
Without further adieu, she summons the  Mega Mutant to finish the deed.  Good
timing.


BOSS: MEGA MUTANT                                     APPROXIMATED HP: 8000

Attacks: Chaotic Zone,                                     Gained:  900 EXP
         Mutant Gas, Blacken,                                        50 TP
         Steel Steam                                               1500 G

Concentrate your attacks on the upper part first. He's an annoyance since his
attacks all afflict random status on the party. Other than that, he's easy.
Magus' Dark Matter will make short work of him.
_____________________________________________________________________________


Continue forward to meet some resistance by Peeping Dooms. Don't attack while
their shields are up. Keep heading north until you encounter a Boss Orb and
two Side Kicks. Don't attack the Side Kicks while the Boss Orb is around or
you'll experience serious whiplash. If you have Crono and his Rainbow, it can
put the Boss Orb in his place with one hit since it does critical 97% of the
time. The Side Kicks are a bit tough since you are bound to miss a lot.  They
are harmless but let up a lot of tech points if you kill them before they run
away.

Head all the way north while  battling enemy mutants and robbing chests until
you come to an orange telepod. Hop onto to get transported to another part of
the massive fortress. Take the familiar elevator ride down. When you come to
a stop, step off the elevator and exit north.  Weave around the semi-maze and
get the MegaElixir from the chest and the 30,000G on the platform. At the
fork, take the right path to collect a Magic Seal and continue moving north.
Arrive at a room with a save point and Nus. Take the contents from the chests
and if you want, buy some items from the left Nu.  To continue on, search the
north wall to reveal a hidden door.

In the next area, you meet a Tubster. Use Ice Sword2 if possible to eliminate
it quickly. Continue onward until you come to a point where a line of fast-
moving Ruminators keep you from getting the Zodiac Cape from the chest.  Bump
into them and kill them off quickly before they zap every trickle of your HP.
Then follow their trail to the room to the right. Continue going left and
down to the statues.  Grab the Power Seal from the left chest and move south.

------------
STOCKPILE SOME TABS AND MEGAELIXIRS

Once in the Black Omen, you can  get all the Power Tabs you  ever need.  When
you encounter a Tubster, charm it and get the tab. Exit the room and start
over again. That will give you an extra boost of power just before getting to
Zeal and Lavos. Need Magic Tabs? Charm the Aliens to get 4 more tabs.
Characters too slow? Charm the Panels for Speed Tabs, you can get near 15
tabs in all before the end.

Want lots of MegaElixirs?  Charm the Ruminators, you  know those  monster who
eat each other.

Thanks to Maverick Hunter (stormeaglex@hotmail.com)
------------

After the battle with the Cybot and  Martello, look in the lower right corner
for a partially hidden chest containing a Speed Tab. Then head to the next
room and slog through battling tough Aliens and Blobs. Keep moving and work
your way around the confusing and overlapping paths.  You'll eventually reach
a save point, where you SHOULD save. Just ahead is the Giga Mutant.


BOSS: GIGA MUTANT                                     APPROXIMATED HP: 11000

Attacks: Chaotic Zone,                                     Gained: 1500 EXP
         Mutant Gas                                                  80 TP
                                                                   2000 G

Throughout the battle, watch for his habit of stealing MP from each character
and inflicting various status effects on the party. He's not very different
from Mega Mutant; just remake of him, except only stronger. Dark Matter and
Crono's Luminaire are good bets to winning this battle cleanly and quickly.
_____________________________________________________________________________


Use the telepod ahead and take another elevator up. This time it's a peaceful
ride up. Combat through the endless fights until you reach four Panels.  From
this point on, you will have to survive through five boss battles, each
increasingly difficult. Equip your characters with the best equipment and
weapons. When/If you're ready, save and continue forward.


BOSS: TERRA MUTANT                                    APPROXIMATED HP: 8000

Attacks: Chaotic Zone,                                     Gained: 2000 EXP
         Mutant Gas,                                                100 TP
         Life Shaver                                               3800 G

His third and final mutation is  a bit tough.  Its Life Shaver  attack brings
its victim's HP to 1. Use Dark Matter and/or Luminaire or Ice Sword2. Once
you eliminate the top part, the bottom part,  which has tons more HP, will go
with it.
_____________________________________________________________________________


Grab the White Rock and another MegaElixir from the two chests. Then continue
northward.


BOSS: LAVOS SPAWN                                    APPROXIMATED HP: 10000

Attacks: Lavos Spawn Needle: DisOrder,                     Gained: 2450 EXP
         Blizzard                                                   120 TP
                                                                   2500 G

Apply the same method you used when you fought this guy at Death Peak. It
isn't any harder than the last encounter.
_____________________________________________________________________________


Exit north and you'll be attacked by five Panels.  Kill them for a save point
in return for services rendered. In the next room, you find clones of all the
characters in the party. At the end is Queen Zeal who doesn't seem too
impressed by the fact you've dug your way this far into her impenetrable
defense.  After much talk about Lavos and your doom, she finally shuts up and
attacks the party.

Recommended Party: Crono, Marle and Magus


BOSS: ZEAL                                           APPROXIMATED HP: 12000

Attacks: Hallation                                           Gained: 0 EXP
                                                                     0 TP
                                                                     0 G

Before any of your party members reach the active point, Zeal casts Hallation
which drops all HP to 1. Take this time to redeem yourself and heal until
you're at full strength again. She'll continue to use Hallation periodically.
The combined damage of Ice Sword2 and Dark Matter can put her at bay within a
few rounds. If all goes well,  you don't need to use any MegaElixirs in this
fight.
_____________________________________________________________________________


Immediately after her defeat, she sics the Mammon Machine on you without a
chance to heal or save.


BOSS: MAMMON MACHINE                                 APPROXIMATED HP: 20000

Attacks: Point Flare                                         Gained: 0 EXP
                                                                     0 TP
                                                                     0 G

Using magical attacks against it will raise its attack power.  Using physical
attacks raises its defense. Either way, you're giving him an advantage. While
it "modifies" energy, don't do a thing and spend a couple of rounds restoring
the party's vitality back to full strength from the last battle. Wait until
it releases its stored energy. When the text reads "Mammon Machine stands
still...", it's  time to unleash a  wave of magic attacks and powerful techs.
Attacking it at this time will neither raise his defense nor attack.  Perform
the usual Dark Matter, Luminaire, Ice Sword2, Spire, etc. Repeat this  method
and you shouldn't need to cure one too many times, unless it uses Point Flare
on a character. This is just a shadow of the upcoming boss...

---------------
Helpful tip:

If you have Frog  equipped  with the Masamune (normal or powered up preferly)
he can attack it at will and get healed by it (since the Masamune absorbs its
engery).

Thanks to DivineTuna@aol.com
_____________________________________________________________________________



BOSS: ZEAL                                           APPROXIMATED HP: 21000

Attacks: Hallation, SkyGate                                  Gained: 0 EXP
         Hexagon Mist,                                               0 TP
         Dark Gear, MP Buster                                        0 G

The Mammon Machine disintegrates  and out pops Queen Zeal.  She uses the last
of the power to transform herself into a more powerful being.

First of all, abstain from using any group attacks. Don't ever attack the
hands, unless you have more than an ample supply of MegaElixirs. You may have
to use about 4 MegaElixirs at the most  if you follow my method.  Her Hexagon
Mist is the most damaging among all. You're going to need to heal everyone
right away after that attack. Designate Magus as the item user.  He should be
feeding MegaElixirs and Ethers if needed. Then have Crono and Marle perform
their Ice Sword2 on the head _only_. Repeat this until she is eliminated.  It
works because the hands should remain inert  for the whole fight if you don't
provoke them.

---------------
DID YOU KNOW?  This is one rare thing you can actually get 3 MegaElixirs from
Zeal, you charm her TWICE and you'll get a MegaElixir  each time, and another
one for defeating her.  You get another one for charming the M.Machine. And
you can get yet another one  if you  charm Zeal's Head.  Plus an extra bonus,
you can get a Prism  Dress and a  Prism Helm if you charm  both of her hands,
but be sure to have Charm Top  equipped on Ayla, so  you don't  get wasted by
the hands

Thanks to Maverick Hunter (stormeaglex@hotmail.com)
_____________________________________________________________________________


Following the battle, Queen Zeal finally reclaims her sanity and the fortress
of Black Omen crumbles. Lavos awakens at this point and you'll automatically
be taken to fight his first form.  See "Past, Present, Future and Beyond" for
details on how to beat him.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                           |  V. New Game+ Engine  |
                            


This section is littered with spoilers.   Don't read anymore than you have to
if you don't want your game ruined by me. I can do a damn good job too. You
have been warned for like the 4th time.


The first time you beat Chrono Trigger,  meaning you've resurrected Crono and
defeated the final boss at the last stage, the ending you will get is "Beyond
Time". As you finish the game, stats, weapons and other accoutrements will be
carried over to a system called New Game+ where you'll just pick up where you
have left off. Although, you begin the adventure again, your stats and every-
thing else will remain the same it's been before you defeated Lavos. Make any
sense? This way, you get to juice up your characters even more.

The purpose of New Game+?  New Game+ is an unique system that  you need to be
able to acquire all other 12 endings of Chrono Trigger. That's right. This is
no joke.  Twelve new whole endings for the taking.  However, to trigger the
right one is the tricky part.  I say this again and again  That's what I am
here for!  And since you're at such a powerhouse state, you should be able to
breeze through your second, third, fourth, fifth and so on, playthrough. Does
this mean you have to start from point A to point Z? No, remember that bucket
at the End of Time? Well, that is a teleportation device that takes you
straight to the Day of Lavos any time you wish once you've visited the End of
Time for the first time.

On the title screen, you'll notice an option known as Extra Mode. That is the
newest feature on the revamped Playstation version of Chrono Trigger. I'll
delve into  that on the "Omake" section ahead.  It contains clips and all the
anime sequences you've witnessed during the game. And you can watch them over
again in Extras Mode! Cool!

Before you go ending hunting, let me clear a few things up for you. Although,
equipment, stats, items, etc. have been carried over to the New Game+, your
characters, key items, Epoch,  and other stuff you've obtained on your quest
have not. Why? It'll be major chaos for the game. Therefore, you must play it
again to retrieve items and recruit members once again. Yeah! Who said it was
_that_ easy?

How do I access New Game+?  It's giving you a heart attack isn't it.  On the
title screen, log into whatever slot your memory card is inserted into, and
move the cursor to the very top to reveal the hidden New Game+! That was evil
of Square to hide it there.  (Thanks to Brian Croyle for reminding me about
this).


                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_|  Extra  |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Endings /_/_/_/_/_/_/


"Bad Ending"*

This is easily the easiest ending to perceive.  While fighting Lavos, let him
kick your ass. Upon your death, you get to witness Lavos' rage on the earth
and with that,  the text "The Future Remained Unchanged" appears at the end.


"Beyond Time"
Extras Mode: New Game+, Endings

This is the "main" ending  everyone should get if they've followed everything
there is in the walkthrough. The King calls off the execution with the help
of Doan and King Guardia from 600 AD. A moonlight parade is played in Crono's
honor. Regain control of Marle and head towards Lucca at the top where it all
started. It's time for everyone to go back. Crono, Marle and Lucca see them
off and exchange goodbyes.  Afterwards, Crono's mom waltz into the scene with
the house cat and she hops into the Gate as it closes. Looks like another
misadventure with Crono and co.  King Guardia presents Nadia's Bell, but gets
a little...preoccupied. The credits roll. Watch until the Playstation credits
to see the real bonus ending.


"Reunion"
Extras Mode: New Game+, Art Gallery, Monster Data: Present

Skip Crono's resurrection at Death Peak and go straight to battle with Lavos.
Crono must be dead in order to get this ending. Otherwise, you're back to
square one getting the "Beyond Time" ending. It's a pretty morbid ending, but
hey, if you like it. Have Lucca and Marle talk to everyone, but they all
refuse to help you revive Crono. But Marle won't give up until she finds him.


"The Dream Project"
Extras Mode: Triple Tech Showcase, Monster Data: Future

During New Game+, hop on the right pod of Lucca's invention to be transported
straight to Lavos. Defeat him on the spot to achieve this ending. This is the
renown developer's ending!  Or...You destroy Lavos at the Ocean Palace before
Crono's mortifying death. The second option is easier, but if you like a
challenge, it doesn't hurt to square off with Lavos with Crono by himself. :)


"The Successor of Guardia"
Extras Mode: Single Tech Showcase, Monster Data: Future

After defeating Yakra, but before the trial of Crono's inane royal abduction,
use the right pod of Lucca's invention at Leene's Square. Defeat Lavos on the
spot to achieve  this yummy ending.  At Leene's Square, Marle will be treated
differently, but in a weird way.


"Good Night"
Extras Mode: Music Box (11-20), Treasure Map: Dark Ages, End of Time

On your first visit to the End of Time, use the  bucket before Gaspar has the
chance to tell you how to use it. Or...before the needed assistance at the
Zenan Bridge, use the right pod of Lucca's invention at Leene's Square.  Beat
Lavos from there to achieve this ending. Crazy monsters, crazy things.


"Legendary Hero"
Extras Mode: Music Box (21-30), Monster Data: Dark Ages

Before obtaining the Hero Medal from Tata (or was it after?),  use the bucket
at the End of Time.  Tata apparently has stolen the limelight of society from
the real hero.


"The Unknown Past"
Extras Mode: Music Box (31-40), Treasure Map: Present

After you've taken back the Hero Medal from the wannabe hero, Tata, travel to
the End of Time and use the bucket to get transported to Lavos. From there,
kick his ass to achieve this unusual ending. It features the party stepping
off the Gate in Medina Village and canceling all the future plans, skipping 2
periods in the process.


"People of the Times"
Extra Mode: Music Box (41-50), Treasure Map: Middle Ages

To achieve this ending,  you  must beat up on Lavos after retrieving the Gate
Key the malevolent Azala had stolen from you. It features all the townspeople
and non-playable characters you've encountered throughout the game, like
Melchior and some soldier guy.


"The Oath"
Extras Mode: Music Box (51-60)

After Frog joins the party with the Masamune in hand, reach Lavos through the
bucket at the End of Time and defeat him. The endings shows Lucca repairing
the only humanoid that needs repairing, Robo, while Crono and Frog are taking
a snooze.  Sometime later, Frog goes off the Magus' lair by himself and tries
to single-handedly take him down.


"Dino Age"
Extras Mode: Monster Data: Prehistoric Age, Treasure Map: Future

Immediately after you've defeated  Magus the first time, return to the End of
Time and defeat Lavos via the bucket. This ending features the entire human
race decimated by the Reptites.  Everyone is a Reptite and they dominate all!
Pretty hilarious...


"What the Prophet Seeks..."
Extras Mode: Dual Tech Showcase, Treasure Map: Prehistoric Age

Before Schala enters the Ocean Palace for the first time, teleport your party
to Lavos using the bucket. Defeat Lavos. Magus disguised himself as the
prophet back in 12000 BC if you didn't know already. Since the kingdom of
Zeal never fell. Everyone is still there! There are many cut-scenes featuring
Magus and Schala.


"A Slide Show?"
Extras Mode: Music Box (61-69), Boss Data

Watch Schala break the seal on the door  to the Ocean Palace and leave to the
End of Time without using the Mammon Machine to amplify your pendant's power.
This is an ending where Crono actually talks, which we are not very used to.
Lucca and Marle start to talk trash about all the guys. Their lines're pretty
funny. This is worth the look-see.


* Not considered one of the twelve endings, but it's an ending nonetheless.


                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_| Extras  |_|_|_|_|_|_|
                       |/_/_/_/_/_/  Mode   /_/_/_/_/_/_/



The first time you pop open the Extras Mode menu on the title screen, you can
choose to view the default easter eggs the game has already provided for your
young eyes or unlock  them individually to  evoke the best of  this new added
feature. When you enter Extra Modes, you are given the following options:

    > SLOT 1                      -  Loads a completed game file from Slot 1
      SLOT 2                      -  Loads a completed game file from Slot 2
      VIEW DEFAULT EXTRAS         -  Available in-game music clips and movies
      WHAT'S A SYSTEM FILE?       -  A cute tutorial about acquiring extras


Once you've finished the game at least once, you can load it to open neat new
movies and music clips, as well as unlock new features. To unlock these
features,  simply complete the  game and watch a certain ending no. to unlock
certain things. That's why it's important to finish the game with all 13 fun-
filled endings to get your money's worth. As you complete the game with a new
ending, new themes and fun stuff will become available.  That is what will be
covered here.

Menu options:

Theater  - Allows you to replay anime sequences you've experienced during the
game playthrough.  It can be first seen as a Default.  There are 13 movies in
all to gather and watch.

Music Box  - Allows you to replay  themes from the game you've heard through-
out the entire game.  There are 69 song clips in all to gather and listen to.
The Music Boxx is pretty much an in-game original  soundtrack in itself, so I
listed the songs from the soundtrack to save me time.

Endings  Allows you to view all the endings you have just achieved. There're
12 endings in all.

Art Gallery  Allows you to view portraits of the Chrono Trigger cast.

Tech Showcase  Allows you to look  at an  overview of all the possible techs
in the game.

Monsters  An overview of all the encountered monsters from the Present, Dark
Ages, Past, Future, and Prehistoric Age.

Treasure Map  Offers a detailed  map of each of the worlds in different time
periods.

Boss Data  Self explanatory, don't you think?


--- Default ---
Menus unlocked: Theater, Music Box

Theater
   Our Planet's Dream
Music Box
   1. A Premonition
   2. Chrono Trigger
   3. Morning Glow
   4. Peaceful Days
   5. Green Memories
   6. Guardia's Millennial Fair
   7. Gato's Song
   8. Strange Occurences
   9. Yearnings of the Wind


--- Ending No. 1: Beyond Time ----
Menus unlocked: Theater, Music Box, Endings

Theater
   2.  The Grand Flow of Time                          With credits
   4.  Robo in a Fix                                   There's no 3
   5.  Ayla Strong, Grrr!
   6.  The Masamune
   7.  Meet Magus
   8.  Dactyl Air
   9.  Epoch Launch
   10. A Prophecy Fulfilled
   11. The Grand Flow of Time (NC)                     Without Credits
Music Box
   10. Good Night
Endings
   1.  Beyond Time


--- Ending No. 2: Reunion ---
Menus unlocked: New Game+, Art Gallery, Monsters Data: Present

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Endings
   2.  Reunion


--- Ending No. 3: The Dream Project ---
Menus locked: Monster Data: Middle Ages, Triple Tech Showcase

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Endings
   3.  The Dream Project


--- Ending No. 4: The Successor of Guardia ---
Menus locked: Single Tech Showcase, Monster Data: Future

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Endings
   4.  The Successor of Guardia


--- Ending No. 5: Good Night ---
Menus unlocked: Music Box (11-20), Treasure Maps: Dark Ages, End of Time

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Music Box
   11. Secret of the Forest
   12. Battle
   13. Guardia Castle: Pride and Courage
   14. Huh?!
   15. Manoria Cathedral
   16. A Prayer to the Road That Leads
   17. Silent Night
   18. Boss Battle 1
   19. Frog's Theme
   20. Fanfare 1


--- Ending No. 6: Legendary Hero ---
Menus unlocked: Music Box (21-30), Monster Data: Dark Ages

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Music Box
   21. The Trial
   22. The Hidden Truth
   23. A Shot of Crisis
   24. Ruined World
   25. Mystery of the Past
   26. Lab 16's Ruins
   27. People Without a Hope
   28. Lavos' Theme
   29. The Day the World Revived
   30. Robo Gang Johnny


--- Ending No. 7: The Unknown Past ---
Menus unlocked: Music Box (31-40), Treasure Map: Present

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Music Box
   31. Bike Chase
   32. Robo's Theme
   33. Remains of Factory
   34. Battle 2
   35. FanFare 2
   36. The Brink of Time
   37. Delightful Spekkio
   38. Fanfare 3
   39. Underground Sewer
   40. Boss Battle 2


--- Ending No. 8: People of the Times ---
Menus unlocked: Music Box (41-50), Treasure Map: Middle Ages

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Music Box
   41. Primitive Mountain
   42. Ayla's Theme
   43. Rhythm of Wind, Sky and Earth
   44. Burn! Bobonga!
   45. Magus' Castle
   46. Confusing Melody
   47. Battle with Magus
   48. Singing Mountain
   49. Tyrano Lair
   50. At the Bottom of Night


--- Ending No. 9: The Oath ---
Menus unlocked: Music Box (51-60)

Theater
   3.  Life Skips a Beat                      Can be unlocked with any ending
   12. Life Skips a Beat (NC)                 Can be unlocked with any ending
Music Box
   51. Time Circuits
   52. Zeal Palace
   53. Schala's Theme
   54. Sealed Door
   55. Undersea Palace
   56. Chrono and Marle
   57. Epoch
   58. Black Omen
   59. Determination
   60. World Revolution


--- Ending No. 10: Dino Age ---
Menus unlocked: Treasure Map: Future, Monster Data: Prehistoric

Theater
    3.  Life Skips a Beat                     Can be unlocked with any ending
   12.  Life Skips a Beat (NC)                Can be unlocked with any ending


--- Ending No. 11: What the Prophet Seeks... ---
Menus unlocked: Dual Tech Showcase, Treasure Map: Prehistoric

Theater
    3.  Life Skips a Beat                     Can be unlocked with any ending
   12.  Life Skips a Beat (NC)                Can be unlocked with any ending


--- Ending No. 12: A Slide Show? ---
Menus unlocked: Music Box (61-69), Boss Data

Theater
    3.  Life Skips a Beat                     Can be unlocked with any ending
   12.  Life Skips a Beat (NC)                Can be unlocked with any ending



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                             |  VI.  Bestiary  |
                              


* There are some cases  when one particular monster appears in more than one
area. The location of these enemies are not definite. I've only listed their
locations according to their first debut appearance...if that made any sense.


                        _ _ _ _ _ __________ _ _ _ _ _ _
                      /|_|_|_|_|_|  Normal  |_|_|_|_|_|_|
                      |/_/_/_/_/_/  Enemies /_/_/_/_/_/_/



Acid
  10 HP           1 TP     Charm: Barrier
  33 Exp.        20 G
  Location: Factory Ruins (2300 AD)
  Weakness: Lightning

Alien
  1350 HP         8 TP     Charm: Magic Tab
  804 Exp.     1100 G
  Location: The Black Omen

Alkaline
  9 HP           1 TP     Charm: None
  45 Exp.       40 G
  Location: Factory Ruins (2300 AD)
  Weakness: Lightning

Amphibite
  100 HP         0 TP     Charm: None
  66 Exp.        0 G
  Location: Hunting Range (65,000,000 BC)

Anion
  152 HP         0 TP     Charm: None
  72 Exp.        0 G
  Location: Hunting Range (65,000,000 BC)
  Special Item: Feather x2

Avion Chaos
  45 HP          1 TP     Charm: None
  4 Exp.        18 G
  Location: Guardia Forest (1000 AD)

Avion Rex
  327 HP         3 TP     Charm: None
  129 Exp.       0 G
  Location: Dactyl's Nest (65,000,000 BC)
  Special Item: Feather

Bantam Imp
  250 HP         6 TP     Charm: Alloy Blade
  222 Exp.     550 G
  Location: Mt. Woe (12000 BC)

Barghest
  450 HP         8 TP     Charm: Shield
  376 Exp.     400 G
  Location: Ocean Palace (12000 BC)

Base
  88 HP          8 TP     Charm: None
  377 Exp.     650 G
  Location: Northern Ruins (600 AD)

Basher
  150 HP         8 TP     Charm: None
  377 Exp.       0 G
  Location: BlackBird

Beast
  830 HP         5 TP     Charm: Rainbow Helm
  204 Exp.     450 G
  Location: Terra Cave (12000 BC)

Beetle
  12 HP          1 TP     Charm: None
  3 Exp.        15 G
  Location: Guardia Forest (1000 AD)

BellBird
  94 HP          2 TP     Charm: None
  27 Exp.      100 G
  Location: Denadoro Mountains (600 AD)
  Special Item: Heal

Blob
  1050 HP        0 TP     Charm: Magic Ring
  753 Exp.    1250 G
  Location: Black Omen
  Special Item: Barrier

Blue Eaglet
  16 HP          1 TP     Charm:  None
  3 Exp.        32 G
  Location: Guardia Forest (600 AD)
  Special Item: Heal

Blue Imp
  13 HP          1 TP     Charm: None
  2 Exp.        12 G
  Location: Truce Canyon (600 AD)

Blue Scout
  300 HP         8 TP     Charm: Shield
  234 Exp.     250 G
  Location: Ocean Palace (12000 BC)
  Weakness: Ice/Water

Blue Shield
  24 HP          1 TP     Charm: None
  11 Exp.       45 G
  Location: Guardia Castle (1000 AD)
  Special Item: Tonic
  Weakness: "shield off"

Boss Orb
  850 HP         0 TP     Charm: None
  0 Exp.       750 G
  Location: Black Omen

Bug
  89 HP          1 TP     Charm: None
  26 Exp.        0 G
  Location: Factory Ruins (2300 AD)
  Special Item: Heal

Bugger
  100 HP         1 TP     Charm: None
  18 Exp.       45 G
  Location: Arris Dome (2300 AD)
  Weakness: Lightning

Byte
  192 HP         8 TP     Charm: None
  378 Exp.       0 G
  Location: Black Bird

Cave Ape
  436 HP         3 TP     Charm: None
  123 Exp.       0 G
  Location: Dactyl's Nest (65,000,000 BC)
  Special Item: Fang

Cave Bat
  108 HP         1 TP     Charm: Revive
  28 Exp.       40 G
  Location: Heckran Cave (1000 AD)
  Weakness: Elemental Magic

Crater
  80 HP          1 TP     Charm: None
  15 Exp.       35 G
  Location: Lab 16 (2300 AD)

Croaker
  100 HP         0 TP     Charm: Fang
  66 Exp.        0 G
  Location: Hunting Range (65,000,000 BC)

Cybot
  1800 HP       16 TP     Charm: Power Meal
  728 Exp.     750 G
  Location: Black Omen
  Special Item: HyperEther

DeBugger
  120 HP         1 TP     Charm: None
  24 Exp.      600 G
  Location: Factory Ruins (2300 AD)

DeBuggest
  1024 HP        8 TP     Charm: Elixir
  452 Exp.     450 G
  Location: Geno Dome (2300 AD)

Deceased
  110 HP         2 TP     Charm: None
  38 Exp.       20 G
  Location: Zenan Bridge (600 AD)

Decendent
  67 HP          1 TP     Charm: None
  12 Exp.       90 G
  Location: Guardia Castle (1000 AD)

Defunct
  1450 HP       18 TP     Charm: Elixir
  518 Exp.     500 G
  Location: Northern Ruins (600 AD)
  Special Item: Lapis

Departed
  1650 HP       18 TP     Charm: Elixir
  555 Exp.     500 G
  Location: Northern Ruins (2300 AD)
  Special Item: Lapis

Diablos
  50 HP          1 TP     Charm: None
  10 Exp.       60 G
  Location: Cathedral (600 AD)

Egder
  160 HP         1 TP     Charm: None
  18 Exp.        0 G
  Location: Sewer Access (2300 AD)
  Weakness: Lightning

Evilweevil
  158  HP        2 TP     Charm: Dream Gun
  81 Exp.        0 G
  Location: Reptite Lair (65,000,000 BC)
  Special Item: Feather
  Weakness: Fire/Elemental Magic

Fat Hench
  180 HP         2 TP     Charm: None
  93 Exp.      200 G
  Location: Magus' Lair (600 AD)
  Weakness: Fire

Flunky
  390 HP         1 TP     Charm: None
  127 Exp.      90 G
  Location: Magus' Lair (600 AD)

Flyclops
  900 HP        10 TP     Charm: Gold Stud
  575 Exp.     575 G
  Location: Black Omen

FlyTrap
  316 HP         2 TP     Charm: Dream Bow
  86 Exp.        0 G
  Location: Reptite Lair (65,000,000 BC)
  Special Item: Petal

Fossil Ape
  1800 HP       15 TP     Charm: MegaElixir
  533 Exp.     450 G
  Location: Giant's Claw (600 AD)

FreeLancer
  110 HP         2 TP     Charm: Barrier
  39 Exp.      125 G
  Location: Denadoro Mountains (600 AD)

Gargoyle
  260 HP         6 TP     Charm: Big Hand
  216 Exp.       0 G
  Location: Mt. Woe (12000 BC)

Gato
  76 HP          1 TP     Charm: Power Meal
  10 Exp.        0 G
  Location: Leene's Square (1000 AD)

Gigasaur
  2250 HP       15 TP     Charm: RubyArmor
  584 Exp.     450 G
  Location: Giant's Claw (600 AD)
  Special Item: Barrier

Gnasher
  90 HP          1 TP     Charm: None
  8 Exp.        70 G
  Location: Cathedral (600 AD)
  Weakness: Fire
  Special Item: Revive

Gnawer
  210 HP         2 TP     Charm: None
  26 Exp.      300 G
  Location: Cursed Woods (600 AD)

Goblin
  146 HP         2 TP     Charm: None
  39 Exp.       80 G
  Location: Denadoro Mountains (600 AD)

Gold Eaglet
  400 HP         2 TP     Charm: Ether
  32 Exp.       80 G
  Location: Forest Maze (65,000,000 BC)
  Special Item: Feather

Goon
  2800 HP       15 TP     Charm: Nova Armor
  850 Exp.     800 G
  Location: Black Omen
  Special Item: Elixir

Green Imp
  32 HP          1 TP     Charm: None
  4 Exp.        24 G
  Location: Truce Canyon (600 AD)
  Special Item: Tonic

Gremlin
  110 HP         2 TP     Charm: None
  51 Exp.       70 G
  Location: Magic Cave (600 AD)

Grimalkin
  120 HP         3 TP     Charm: None
  127 Exp.     180 G
  Location: Magus' Lair (600 AD)

Groupie
  390 HP         2 TP     Charm: None
  113 Exp.     113 G
  Location: Magus' Lair (600 AD)

Guard
  60 HP          1 TP     Charm: None
  10 Exp.       70 G
  Location: Guardia Castle (1000 AD)

Hench
  49 HP          1 TP     Charm: None
  11 Exp.      135 G
  Location: Cathedral (600 AD)

Hetake
  14 HP          1 TP     Charm: None
  3 Exp.        16 G
  Location: Guardia Forest (1000 AD)
  Special Item: Tonic

Hexapod
  1000 HP       15 TP     Charm: Barrier
  408 Exp.     600 G
  Location: Sunken Desert (600 AD)
  Special Item: Lapis

Imp Ace
  54 HP          1 TP     Charm: None
  11 Exp.       45 G
  Location: Truce Canyon (600 AD)

Incognito
  110 HP        10 TP     Charm: Muscle Ring
  378 Exp.    2000 G
  Location: Black Omen

Ion
  152 HP         1 TP     Charm: Feather x2
  72 Exp.        0 G
  Location: Hunting Range (65,000,000 BC)
  Special Item: Feather x2

Jinn
  450 HP         8 TP     Charm: None
  303 Exp.     400 G
  Location: Ocean Palace (12000 BC)
  Special Item: Lapis

Jinn Bottle
  97 HP          2 TP     Charm: Shield
  34 Exp.       50 G
  Location: Heckran Cave (1000 AD)
  Weakness: Elemental Magic

Juggler
  450 HP         3 TP     Charm: None
  128 Exp.     220 G
  Location: Magus' Lair (600 AD)
  Weakness: Defense system counter

Kilwala
  160 HP         2 TP     Charm: None
  42 Exp.       42 G
  Location: Mystic Mountain (65,000,000 BC)
  Special Item: Petal

Krakker
  500 HP         8 TP     Charm: None
  378 Exp.     300 G
  Location: Death Peak (2300 AD)

Laser Guard
  400 HP         8 TP     Charm: Full Tonic
  346 Exp.     120 G
  Location: Geno Dome (2300 AD)

Lasher
  666 HP         8 TP     Charm: None
  365 Exp.     850 G
  Location: Ocean Palace (12000 BC)

Leaper
  800 HP        10 TP     Charm: Elixir
  412 Exp.     360 G
  Location: Giant's Claw (600 AD)
  Special Item: Shield

Lizardactyl
  950 HP         8 TP     Charm: HyperEther
  444 Exp.       0 G
  Location: Giant's Claw (600 AD)

Macabre
  582 HP         6 TP     Charm: Full Ether
  427 Exp.     500 G
  Location: Death Peak (2300 AD)
  Special Item: Ether

Mad Bat
  18 HP          1 TP     Charm: None
  6 Exp.        75 G
  Location: Cathedral (600 AD)

Mage
  480 HP         8 TP     Charm: Barrier
  300 Exp.     550 G
  Location: Ocean Palace (12000 BC)
  Special Item: Lapis

Man Eater
  250 HP         6 TP     Charm: Pearl Edge
  253 Exp.     750 G
  Location: Mt. Woe (12000 BC)

Martello
  1245 HP       10 TP     Charm: HyperEther
  554 Exp.     400 G
  Location: Black Omen

Meat Eater
  75 HP          1 TP     Charm: None
  19 Exp.       60 G
  Location: Lab 16 (2300 AD)
  Special Item: Ether

MegaSaur
  830 HP         2 TP     Charm: Aeon Blade
  147 Exp.       0 G
  Location: Reptite Lair (65,000,000 BC)
  Special Item: Fang
  Weakness: Lightning

Metal Mute
  1980 HP       16 TP     Charm: None
  685 Exp.    1100 G
  Location: Black Omen

Mohavor
  400 HP        15 TP     Charm: Shield
  348 Exp.     550 G
  Location: Sunken Desert (600 AD)
  Weakness: Water

Mutant
  300 HP         1 TP     Charm: Full Tonic
  22 Exp.       30 G
  Location: Lab 16 (2300 AD)

Mutant Shadow
  300 HP         1 TP     Charm: Full Tonic
  22 Exp.       50 G
  Location: Lab 32 (2300 AD)

Naga-Ette
  60 HP          1 TP     Charm: None
  8 Exp.        80 G
  Location: Cathedral (600 AD)
  Weakness: Fire

Nereid
  138 HP         1 TP     Charm: Ether
  22 Exp.      100 G
  Location: Sewer Access (2300 AD)
  Weakness: Lightning

Nu
  1234 HP       30 TP     Charm: Mop
  248 Exp.       0 G
  Location: Hunting Range (65,000,000 BC)
  Special Items: Petal x3, Fang x3, Horn x3; Magic Tab, Speed Tab

Octapod
  130 HP         1 TP     Charm: Mid Ether
  12 Exp.       10 G
  Location: Lab 16 (2300 AD)

Octoblush
  80 HP          1 TP     Charm: None
  28 Exp.       35 G
  Location: Heckran Cave (1000 AD)

Ogan
  146 HP         2 TP     Charm: Shield
  32 Exp.       80 G
  Location: Denadoro Mountains (600 AD)

Omnichrome
  218 HP         1 TP     Charm: None
  22 Exp.       55 G
  Location: Guardia Castle (1000 AD)
  Special Item: Ether

Outlaw
  182 HP         3 TP     Charm: None
  104 Exp.      90 G
  Location: Magus' Lair (600 AD)

Panel
  1875 HP       12 TP     Charm: Speed Tab
  800 Exp.     550 G
  Location: Black Omen

Peeping Doom
  1 HP          10 TP     Charm: None
  378 Exp.     450 G
  Location: Black Omen

Poly
  99 HP          2 TP     Charm: None
  7 Exp.        35 G
  Location: Truce Canyon (600 AD)
  Special Item: Ether

Proto 2
  128 HP         1 TP     Charm: None
  22 Exp.       50 G
  Location: Arris Dome (2300 AD)
  Special Item: Tonic
  Weakness: Shadow

Proto 3
  256 HP         1 TP     Charm: Full Tonic
  33 Exp.       50 G
  Location: Factory Ruins (2300 AD)

Proto 4
  1024 HP        8 TP     Charm: Elixir
  477 Exp.     800 G
  Location: Geno Dome (2300 AD)
  Weakness: Lightning

Rain Frog
  100 HP         0 TP     Charm: None
  66 Exp.        0 G
  Location: Hunting Range (65,000,000 BC)
  Special Item: Fang x2

Rat
  45 HP          1 TP     Charm: None
  18 Exp.        0 G
  Location: Arris Dome (2300 AD)

Reaper
  1450 HP       18 TP     Charm: Elixir
  474 Exp.     700 G
  Location: Northern Ruins (600 AD)
  Weakness: Fire

Red Eaglet
  400 HP         2 TP     Charm: None
  69 Exp.        0 G
  Location: Forest Maze (65,000,000)
  Special Item: Feather

Red Scout
  300 HP         8 TP     Charm: Barrier
  234 Exp.     250 G
  Location: Ocean Palace (12000 BC)
  Weakness: Fire

Reptite
  92 HP          2 TP     Charm: Magma Hand
  72 Exp.        0 G
  Location: Mystic Mountain (65,000,000 BC)
  Special Item: Petal

Roly
  24 HP          1 TP     Charm: None
  3 Exp.        25 G
  Location: Truce Canyon (600 AD)
  Special Item: Tonic

RolyBomber
  99 HP          3 TP     Charm: None
  72 Exp.      100 G
  Location: Magus' Lair (600 AD)

RolyPoly
  50 HP          1 TP     Charm: None
  31 Exp.       50 G
  Location: Heckran Cave (1000 AD)
  Special Item: Heal

RolyRider
  30 HP          2 TP     Charm: None
  5 Exp.        40 G
  Location: Truce Canyon (600 AD)

Rubble
  515 HP       100 TP     Charm: Mid Ether
  1000 Exp.      0 G
  Location: Mt. Woe (12000 BC)
  Special Item: Mid Ether

Ruminator
  1500 HP       18 TP     Charm: MegaElixir
  422 Exp.     400 G
  Location: Black Omen

Runner
  196 HP         2 TP     Charm: None
  72 Exp.        0 G
  Location: Mystic Mountain (65,000,000 BC)

Save Point
  10 HP          2 TP     Charm: None
  144 Exp.     100 G
  Location: Magus' Lair (600 AD)

Scouter
  300 HP         8 TP     Charm: Lapis
  234 Exp.     250 G
  Location: Ocean Palace (12000 BC)

Sentry
  1450 HP       18 TP     Charm: Elixir
  518 Exp.     500 G
  Location: Northern Ruins (600 AD)

Shadow
  1 HP           1 TP     Charm: None
  12 Exp.       50 G
  Location: Lab 32 (2300 AD)
  Weakness: Elemental Magic

Shiitake
  158 HP         2 TP     Charm: None
  111 Exp.       0 G
  Location: Reptite Lair (65,000,000 BC)

Shist
  250 HP         3 TP     Charm: None
  94 Exp.        0 G
  Location: Dactyl's Nest (65,000,000 BC)
  Special Item: Petal

Sorceror
  220 HP         3 TP     Charm: None
  111 Exp.     220 G
  Location: Magus' Lair (600 AD)
  Special Item: Mid Ether

Stone Imp
  300 HP         6 TP     Charm: Mid Ether
  126 Exp.     300 G
  Location: Mt. Woe (12000 BC)

Synchrite
  2250 HP       12 TP     Charm: GoldErng
  755 Exp.     900 G
  Location: Black Omen

Tempurities
  88 HP          2 TP     Charm: None
  32 Exp.       45 G
  Location: Heckran Cave (1000 AD)

T'pole
  150 HP         1 TP     Charm: Mid Tonic
  26 Exp.       30 G
  Location: Cursed Woods (600 AD)

Terrasaur
  1090 HP        4 TP     Charm: Lapis
  252 Exp.       0 G
  Location: Tyrano's Lair (65,000,000 BC)

Thrasher
  666 HP         8 TP     Charm: None
  318 Exp.     250 G
  Location: Ocean Palace (12000 BC)

Tubster
  2150 HP       20 TP     Charm: Power Tab
  850 Exp.     800 G
  Location: Black Omen
  Special Item: Elixir

Turret
  700 HP        50 TP     Charm: Mid Ether
  1500 Exp.      0 G
  Location: BlackBird
  Special Item: Mid Ether

Vamp
  120 HP         2 TP     Charm: None
  65 Exp.       70 G
  Location: Magic Cave (600 AD)

Volcano
  257 HP         7 TP     Charm: Lapis
  222 Exp.       0 G
  Location: Tyrano's Lair (65,000,000 BC)

Winged Ape
  450 HP         2 TP     Charm: Ruby Vest
  123 Exp.       0 G
  Location: Forest Maze (65,000,000 BC)
  Special Item: Fang



                         _ _ _ _ _ __________ _ _ _ _ _ _
                       /|_|_|_|_|_|  Bosses  |_|_|_|_|_|_|
                       |/_/_/_/_/_/__________/_/_/_/_/_/_/



Atropos XR
  5000 HP        0 TP     Charm: None
  0 Exp.         0 G
  Location: Geno Dome (2300 AD)

Azala
  2700 HP       25 TP     Charm: Magic Tab
  1800 Exp.      0 G
  Location: Tyrano Lair (65,000,000 BC)
  Special Att.: Telepathy, PsychoKenesis, Teleportation, Azala Break

Bits
  200 HP         5 TP     Charm: None
  300 Exp.    1000 G
  Location: Arris Dome (2300 AD)
  Special Att.: Delta Attack

Black Tyrano
  10,500 HP     25 TP     Charm: Power Tab
  1800 Exp.      0 G
  Location: Tyrano Lair (65,000,000 BC)

Blue Beast
  5000 HP       22 TP     Charm: Mermaid Cap
  954 Exp.    2600 G
  Location: Terra Cave (12000 BC)

Dalton
  3500 HP       30 TP     Charm: Power Meal
  1000 Exp.   2500 G
  Location: Zeal Palace (12000 BC)
  Special Att.: Blurp, Iron Orb

Dalton Plus
  2500 HP       40 TP     Charm: Power Meal
  2500 Exp.   2000 G
  Location: Blackbird
  Special Att.: Iron Orb

Displays
  1 HP          40 TP     Charm: Elixir
  3000 Exp.   3000 G
  Location: Geno Dome (2300 AD)

DragonTank 600 HP
DragonHead 266 HP
DragonWheel 208 HP
  1700 HP        5 TP     Charm: None
  40 Exp.      500 G
  Location: Guardia Castle (1000 AD)

Flea
  4000 HP       10 TP     Charm: None
  500 Exp.    1000 G
  Location: Magus' Lair (600 AD)
  Special Att.: Prism Beam, Rainbow Storm, Waltz of the Wind, The Stare

Flea Plus
  4000 HP       80 TP     Charm: Flea Vest
  7500 Exp.   4000 G
  Location: Ozzie's Fort (600 AD)
  Special Att.: Prism Beam

Giga Gaia
  10,000 HP     30 TP     Charm: Speed Tab
  3000 Exp.   3000 G
  Location: Mt. Woe (12000 BC)
  Special Att.: Dark Plasma, Double Hand Blaster

Giga Mutant
Upper Body 5000 HP
Lower Body 6000 HP
  11000 HP      80 TP     Charm: Wall Ring, Hit Ring
  1500 Exp.   2000 G
  Location: Black Omen
  Special Att.: Chaotic Zone, Mutant Gas

Golem
  7000 HP       35 TP     Charm: None
  1000 Exp.   2000 G
  Location: Zeal Palace (12000 BC)
  Special Att.: Iron Orb, CopyCat

Golem Boss
  15,000 HP     40 TP     Charm: None
  2500 Exp.   2000 G
  Location: Blackbird

Golem Twins
  7000 HP       70 TP     Charm: Magic Tab
  2000 Exp.   4000 G
  Location: Ocean Palace (12000 BC)
  Special Att.: Iron Orb, CopyCat, Blurp

Great Ozzie
  6000 HP       80 TP     Charm: Ozzie Pants
  7500 Exp.   4000 G
  Location: Ozzie's Fort (600 AD)

Guardian
  1200 HP        5 TP     Charm: None
  300 Exp.    1000 G
  Location: Arris Dome (2300 AD)
  Special Att.: Delta Attack

Heckran
  2100 HP       10 TP     Charm: None
  250 Exp.    1500 G
  Location: Heckran Cave (1000 AD)
  Special Att.: Water Wave (party), Cyclone

Lavos Spawn
  4000 HP      120 TP     Charm: Elixir
  747 Exp.     500 G
  Location: Death Peak (2300 AD)

Magus
  6666 HP       15 TP     Charm: None
  1500 Exp.   3000 G
  Location: Magus' Lair (600 AD), North Cape (12000 BC)
  Special Att.: Dark Matter

Masa 1000 HP
Mune 1000 HP
  2000 HP        4 TP     Charm: None
  400 Exp.     600 G
  Location: Denadoro Mountains (600 AD)

MasaMune
  3500 HP       10 TP     Charm: None
  500 Exp.    1500 G
  Location: Denadoro Mountains (600 AD)
  Special Att.: Pain (party)

Mega Mutant
Upper Body 4000 HP
Lower Body 4000 HP
  8000 HP       50 TP     Charm: Elixir, Vigil Hat
  900 Exp.    1500 G
  Location: Black Omen
  Special Att.: Chaotic Zone, Blacken, Mutant Gas, Steel Steam

Mother Brain
  4700 HP       40 TP     Charm: Blue Mail
  3000 Exp.   3000 G
  Location: Tyrano Lair (65,000,000 BC)

Mud Imp
  1200 HP       22 TP     Charm: Speed Tab
  954 Exp.    2600 G
  Location: Terra Cave (12000 BC)

Nizbel
  4000 HP       10 TP     Charm: None
  500 Exp.       0 G
  Location: Reptite Lair (65,000,000 BC)
  Special Att.: Electrocution Energy (party)

Nizbel II
  4200 HP       15 TP     Charm: Third Eye
  880 Exp.       0 G
  Location: Tyrano Lair (65,000,000 BC)

Queen Zeal
  12000 HP       0 TP     Charm: MegaElixir
  0 Exp.         0 G
  Location: Black Omen
  Special Att.: Hallation

Red Beast
  5000 HP       22 TP     Charm: Elixir
  954 Exp.    2600 G
  Location: Terra Cave (12000 BC)

Retinite
Core 1000 HP
Upper Body 5000 HP
Lower Body 5000 HP
  11000 HP     100 TP     Charm: Speed Tab
  2600 Exp.   2000 G
  Location: Sunken Desert (600 AD)
  Special Att.: Sand Cyclone

R-Series
  180 HP         6 TP     Charm: None
  480 Exp.     600 G
  Location: Factory (2300 AD)

Rust Tyrano
  25000 HP      40 TP     Charm: Red Mail
  3800 Exp.   2000 G
  Location: Giant's Claw (600 AD)

Sir Krawlie
  500 HP         5 TP     Charm: None
  100 Exp.     500 G
  Location: Sewer Access (2300 AD)
  Special Item: Mid Ether

Slash
  6000 HP       10 TP     Charm: None
  500 Exp.    1500 G
  Location: Magus' Lair (600 AD)
  Special Att.: Attack, attack, attack

Son of Sun
  2000 HP       40 TP     Charm: Black Mail
  3500 Exp.   2000 G
  Location: Sun Palace (2300 AD)
  Special Att.: Flare

Super Slash
  4000 HP       80 TP     Charm: Slasher 2
  7500 Exp.   4000 G
  Location: Ozzie's Fort (600 AD)

Terra Mutant
Upper Body 8000 HP
Lower Body 20000 HP
  28000 HP     100 TP     Charm: Muscle Ring, Power Seal
  2000 Exp.   3800 G
  Location: Black Omen
  Special Att.: Chaotic Zone, Mutant Gas, Life Shaver

Yakra
  920 HP         5 TP     Charm: None
  50 Exp.      600 G
  Location: Cathedral (600 AD)

Yakra XIII
  17000 HP      40 TP     Charm: White Mail
  3500 Exp.   2000 G
  Location: Guardia Castle (1000 AD)

Zeal
Face 20000 HP
Left Arm 28000 HP
Right Arm 28000 HP
  76000 HP       0 TP     Charm: Elixir, Vigil Hat
  0 Exp.         0 G
  Location: Black Omen
  Special Att.: Hallation, SkyGate, Hexagon Mist, Dark Gear, MP Buster

Zombor
Top half 960 HP
Bottom Half 800 HP
  2100 HP       10 TP     Charm: None
  350 Exp.    1500 G
  Location: Zenan Bridge (600 AD)
  Special Att.: Doom, doom, doom



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                      |  VII. Weapon/Armor/Accessory List  |
                       


                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_| Weapons |_|_|_|_|_|_|
                       |/_/_/_/_/_/_________/_/_/_/_/_/_/


================================================
SWORDS/BLADES (USED BY: CRONO AND FROG)
================================================

      Aeon Blade                  Ioka Trading Hut (after       Att +70
                                    Magus' defeat)
      Alloy Blade     21000G      Buy at Kajar, Charmed         Att +110
                                    from Bantam Imps
      Bolt Sword                  Factory (2300 AD), Sewer      Att +25
                                    Access
      Brave Sword                 Death Peak                    Att +135, 2x
                                                                  eff. to Mg
      Bronze Edge                 Default Weapon                Att +6
      Demon Edge      17000G      Buy at Terra Cave             Att +90, 1.5x
                                                                  eff. to Mg
      Demon Hilt                  Ocean Palace                  Att +120, 2x
                                                                  eff. to Mg
      Flash Blade     18000G      Buy at Terra Cave             Att +90
      Flint Edge                  Ioka Trading Hut (before      Att +40
                                    Magus' defeat)
      Iron Blade        350G      Varied places: Leene's        Att +7
                                    Square, Truce Village,
                                    Medina Village
      Iron Sword                  Cathedral (600 AD)            Att +10
      Kali Blade                  Northern Ruins                Att +150
      Lode Sword       5000G      Leene's Square, Guardia
                                    Castle (1000 AD)            Att +20
      Masamune                    Reforged by Melchior with     Att +75
                                    the DreamStone
      Masamune (2)                Northern Ruins                Att +200
      Mop                         Charmed from Nu               Att +1
      Pearl Edge      22000G      Buy at Kajar                  Att +105,1.5x
                                                                  eff. to Mg
      Rainbow                     Rainbow Shell and Sun Stone   Att +220, 70%
                                    after Yakra XIII's defeat     Critical Ht
                                    (Melchior's Hut)              Rate
      Red Katana       4500G      Melchoir's Shop (1000 AD)     Att +30, Mag
                                                                  +2
      Rune Blade      24000G      Buy at Last Village           Att +120
      Shiva Edge                  Found at Hero's Grave         Att +170, 4x
                                                                  eff. crit.
      Slasher                     Slash spoils (Magus' Lair)    Att +43, Spd
                                                                  +2
      Slasher 2                   Charmed from Super Slash      Att +155
      Star Sword      25000G      Buy at Last Village           Att +125
      Steel Saber       800G      Cathedral (600 AD), Truce     Att +15
                                    Village Market
      Swallow                     Forest Ruins (1000 AD)        Att +145, Spd
                                                                  +3
      Vedic Blade                 Death Peak                    Att +135
      Wood Sword                  Default weapon                Att +3


================================================
GUNS/SHOTS (USED BY: LUCCA)
================================================

      Air Gun                     Default Weapon                Att +5
      Auto Gun         1200G      Trann Dome                    Att +15
      Dart Gun          800G      Truce Market (600 AD)         Att +7
      Dream Gun                   Ioka Trading Hut (after       Att +60
                                    Magus' defeat)
      MegaBlast        9800G      Buy in Terra Cave             Att +80
      Plasma Gun       3200G      Factory Ruins (2300 AD),      Att +25,
                                    Fritz Shop (1000 AD)          Stop eff.
      Ruby Gun                    Ioka Trading Hut (before      Att +40
                                    Magus' defeat)
      Shock Wave      11000G      Buy from Nu at Last Village   Att +110,
                                                                  Chaos eff.
      WonderShot                  Lucca's House after getting   Att +250
                                    SunStone


================================================
BOWS/ARROWS (USED BY: MARLE)
================================================

      Bronze Bow                  Default Weapon                Att +3
      Comet Arrow      7800G      Buy at Terra Cave             Att +80
      Dream Bow                   Ioka Trading Hut (after       Att +60
                                    Magus' defeat)
      Iron Bow          850G      Truce Village Market          Att +15
      Lode Bow                    Lab 16                        Att +20
      Robin Bow        2850G      Factory Ruins (2300 AD),      Att +25
                                    Melchior's Hut, Fritz' Shop
      Sage Bow                    Ioka Trading Hut (before      Att +40
                                    Magus' defeat)
      Siren                       Northern Ruins                Att +140,
                                                                  Stop eff.
      Sonic Arrow     10000G      Buy from Nu at Last Village   Att +100,
                                                                  Slow eff.
      Valkerye                    Hero's Grave                  Att +180


================================================
HAND/ARM/FINGERS/FIST (USED BY: ROBO and AYLA)
================================================

      Big Hand        18000G      Buy at Kajar                  Att +105
      Bronze Fist                 Gained at Lv. 96
      Crisis Arm                  Geno Dome                     Att +1
      Doom Finger                 Magus' Lair                   Att +50
      Fist                        Default Weapon
      Giga Arm                    Death Peak                    Att +135
      Hammer Arm       3500G      Factory Ruins (2300 AD),      Att +25
                                    Fritz' Shop (1000 AD)
      Iron Fist                   Gained at Lv. 72
      Kaiser Arm      21000G      Ocean Palace, Last Village,   Att +120
                                    Commons
      Magma Hand                  Ioka Trading Hut (after       Att +70
                                    Magus' defeat)
      Megaton Arm     15000G      Buy at Terra Cave             Att +90
      Mirage Hand                 Denadoro Mountains            Att +30
      Stone Arm                   Ioka Trading Hut (before      Att +40
                                    Magus' defeat)
      Terra Arm                   Geno Dome                     Att +150
      Tin Arm                     Default Weapon                Att +20


================================================
SCYTHES (USED BY: MAGUS)
================================================

      Dark Scythe                 Default Weapon                Att +120
      Doom Sickle                 Ozzie's Fort                  Att +160, Att
                                                                 up when all
                                                                 allies fall
      Hurricane       35000G      Buy from Nu at Last Village   Att +135
      Star Scythe                 Death Peak                    Att +150


Thanks to Akash Mody (amody@ptd.net) for a Star Scythe and DoomSickle mix-up.


                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_| Armors |_|_|_|_|_|_|
                       |/_/_/_/_/_/_______ /_/_/_/_/_/_/



      Aeon Suit        9000G      Ocean Palace, Last Village,   Def +75
                                    Sunken Desert
      Black Mail                  Porre Village, Mayor's Manor  Def +70,
                                                                  Shadow Res.
      Black Vest                  Porre Village, Elder's House  Def +45, 50%
                                                                  Shadow
      Blue Mail                   Truce Inn (1000 AD)           Def +70,
                                                                  Water Res.
      Blue Vest                   Truce Inn (1000 AD)           Def +45, 50%
                                                                  Water
      Bronze Mail       520G      Market (1000 AD)              Def +16
      Dark Mail                   Magus' Lair                   Def +45, Mg
                                                                  Def +5
      Flash Mail       8500G      Medina Market (1000 AD),      Def +64
                                    Terra Cave
      Gloom Cape                  Ozzie's Fort                  Def +84
      Gold Suit        1300G      Denadoro Mountains, Porre     Def +39
                                    Market
      Hide Tunic                  Default Armor                 Def +5
      Iron Suit         800G      Trann Dome                    Def +25
      Karate Gi         300G      Leene's Square, Market        Def +10
                                    (600 AD)
      Lode Vest        8500G      Buy at Kajar, Mt. Woe         Def +71
      Lumin Robe       6500G      Terra Cave, Arris Dome        Def +63, Mg
                                                                  Def +5
      Maiden Suit       560G      Market (1000 AD), Cathedral   Def +18
      Meso Mail                   Tyrano's Lair                 Def +52
      Mist Robe                   Magus' Lair                   Def +54
      Moon Armor                  Northern Ruins                Def +85, Mg
                                                                  Def +10
      Nova Armor                  Black Omen, Northern Ruins    Def +82,
                                                                  Protect
      Prism Dress                 Fortified with Rainbow Shell  Def +99, 1/3
                                    by Melchior                   Mg res.
      Raven Armor                 Default Armor                 Def +76
      Red Mail                    Guardia Castle (1000 AD)      Def +70, Fire
                                                                  Res.
      Red Vest                    Guardia Castle (1000 AD)      Def +45, 50%
                                                                  Fire
      Ruby Armor                  Ioka Trading Hut (after       Def +78
                                    Ocean Palace)
      Ruby Vest                   Ioka Trading Hut (before      Def +45, Fire
                                    Magus' defeat), Reptite Lair  Resistant
      Taban Suit                  Given by Taban after Fiona's  Def +79, Spd
                                    Side quest                    +3
      Taban Vest                  Given by Taban after Heckran  Def +33, Spd
                                    Cave                          +2, Fire
      Titan Vest       1200G      Fritz' Shop (1000 AD)         Def +32
      White Mail                  Mayor's Manor (1000 AD)       Def +70,
                                                                  Lightning
                                                                  Resistant
      White Vest                  Elder's House                 Def +45, 50%
                                                                  Lightning
      Zodiac Cape                 Giant's Claw, Black Omen      Def +80, Mg
                                                                  Def +10


                         _ _ _ _ _ __________ _ _ _ _ _ _
                       /|_|_|_|_|_| HeadGear |_|_|_|_|_|_|
                       |/_/_/_/_/_/_________ /_/_/_/_/_/_/



      Aeon Helm        7800G      Ocean Palace, Last Village,   Def +33
                                    Sunken Desert
      Beret             700G      Porre Market (600 AD)         Def +17
      Bronze Helm       200G      Leene's Square, Truce Market  Def +8
                                    (1000 AD)
      CeraTopper                  Tyrano's Lair                 Def +23
      Dark Helm                   Death Peak                    Def +35
      Doom Helm                   Default Helm                  Def +29
      Gloom Helm                  Ozzie's Fort                  Def +42,
                                                                  Protect
      Glow Helm        2300G      Terra Cave, Medina Market     Def +25
      Gold Helm                   Given by Knight's Captain,    Def +18
                                    Denadoro Mountains
      Haste Helm                  Black Omen                    Def +35, Spd
                                                                  In. by 50%
      Hide Cap                    Default HeadGear              Def +3
      Iron Helm         500G      Trann Dome, Arris Dome        Def +14
      Lode Helm        6500G      Buy at Kajar, Mt. Woe         Def +29
      Memory Cap                  Death Peak, Sunken Desert     Def +30, lock
                                                                  Res.
      Mermaid Cap                 Charmed from Blue Beast       Def +35, 50%
                                                                  Water res.
      Ozzie Pants                 Charmed from Great Ozzie      Def +45
      Prism Helm                  Guardia Castle (after         Def +40, Def
                                    Rainbow Shell quest)          +9, Lock
      Rainbow Helm                Charmed from a Beast          Def +35, 50%
                                                                  Lightning
      Rock Helm                   Ioka Trading Hut, Reptite     Def +20
                                    Lair
      Safe Helm                   Forest Ruins (1000 AD)        Def +38, 1/3
                                                                  attack res.
      Sight Cap                   Ozzie's Fort, Giant's Claw    Def +30,
                                                                  Chaos res.
      Taban Helm                  Given by Taban (after side    Def +24, Mg
                                    Quest)                        def +10
      Time Hat                    Mt. Woe                       Def +30, stop
                                                                  Slow resis.
      Vigil Hat                   Geno Dome, Black Omen, Buy    Def +36,
                                    at Fiona's Shrine             Protect


                       _ _ _ _ _ _____________ _ _ _ _ _ _
                     /|_|_|_|_|_| Accessories |_|_|_|_|_|_|
                     |/_/_/_/_/_/____________ /_/_/_/_/_/_/



      Amulet                      Magus' Default Accessory      Protects
                                                                   Status
      Bandana                     Crono's Default Accessory     +1 to Spd
      Berserker                   Lab 16 (2300 AD), Mystic      Auto Att. Hit
                                    Mountain (65,000,000 BC)      Rate up
      Black Rock                  Kajar (12000 BC)              Invokes "Dark
                                                                  Eternal"
      Blue Rock                   Giant's Claw                  Invoke "Omega
                                                                  Flare"
      Charm Top                   Bangor Dome (sealed door)     Incre. Ayla's
                                                                  Charm rate
      Dash Ring                   Ozzie's Fort (600 AD)         Spd +3
      Defender                    Cathedral (600 AD)            Vigor +2
      Flea Vest                   Charmed from Flea Plus        Mg Def. +12
      Frenzy Band                 Giant's Claw                  80% counter
                                                                  Att. rate
      GoldErng                    Arris Dome (sealed door)      Max HP up by
                                                                  50%
      Gold Rock                   Denadoro Mountains            Invoke "Grand
                                                                  Dream"
      GoldStud                    Trann Dome (sealed door)      MP usage cut
                                                                  by 75%
      Green Dream                 Given by Robo (after side     One-time auto
                                    Quest)                        revive
      Hero's Medal                Given by Tata (after Masa-    Incre. Crit.
                                    Mune obtained)                rate
      Hit Ring                    Arris Dome (sealed door)      Strike +10
      Magic Ring                  Death Peak, Magic Cave        Magic +6
      MagicScarf                  Heckran Cave, Frog's place,   Magic +2
                                    Magus' Lair
      Magic Seal                  Black Omen                    Mg and Mg Def
                                                                  +5
      Muscle Ring                 Sunken Desert                 Vigor +6
      Power Glove                 Truce Canyon (600 AD)         Power +2
      Power Ring                  Guardia Forest (1000 AD)      Power +6
      Power Scarf                 Ayla's Default Accessory      Power +4
      Power Seal                  Black Omen                    Pow and Sta
                                                                  +10
      Prism Specs                 Forged by Melchior (with Sun  Max out Att
                                    Stone)                        Power
      Rage Band                   Sewer Access (2300 AD)        50% counter
                                                                  Att Rate
      Ribbon                      Marle's Default Accessory     Strike +2
      Sight Scope                 Lucca's Default Accessory     Show Enemy HP
      SilverErng                  Denadoro Mountains            Max HP up 25%
      Silver Rock                 Laruba Ruins (65,000,000 BC)  Invokes "Spin
                                                                  Strike"
      Silver Stud                 Denadoro Mountains            MP usage cut
                                                                  by 50%
      Speed Belt                  Cathedral (600 AD), Magus'    Speed +2
                                    Lair
      Sun Shades                  Receive from Taban after      Incre. Att
                                    Acquiring Sun Stone           power
      Third Eye                   Charmed from Nizbel II        Evade x2
      Wallet                      Bangor Dome (sealed door)     Converts EXP
                                                                  To G
      Wall Ring                   Death Peak                    Mg Def +10
      White Rock                  Black Omen                    "Pyozo Dance"



Thanks to Nick  Lang (Syralen@yahoo.com) and OOolitoDragonoO@aol.com  for the
Power Scarf information.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                            |  VIII.  Item List  |
                             


                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_| Helpful |_|_|_|_|_|_|
                       |/_/_/_/_/_/  Items  /_/_/_/_/_/_/


   Barrier                             Cuts magical hits by 1/3.
   Elixir                              Restores HP/MP for one character.
   Ether                     800G      Restores 10 MP.
   Full Ether               6000G      Restores 500 HP.
   Full Tonic                700G      Restores 60 MP.
   Heal                       10G      Counteracts status ailments.
   Hyper Ether             10000G      Restors all MP.
   Magic Tab                           Increases MAG power by 1.
   MegaElixir                          Restores all HP/MP for all allies.
   Mid Ether                2000G      Restores 30 MP.
   Mid Tonic                 100G      Restors 200 HP.
   Lapis                               Restores 200 HP for all allies.
   Power Meal                          Recovers from "?" Lock Status
   Power Tab                           Increases ATT power by 1.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Shield                              Cuts physical hits by 1/3.
   Speed Tab                           Increases SPD by 1.
   Tonic                      10G      Heals a small amount of lost HP.


                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_|   Key   |_|_|_|_|_|_|
                       |/_/_/_/_/_/  Items  /_/_/_/_/_/_/


   Bent Sword           Part of the Masamune found at Denadoro Mountains.
   Bent Hilt            Remaining part of Masamune found at Frog's place.
   Bike Key             A key for the Jet Bike in Lab 32.
   Chrono Trigger       A very important item needed to revive Crono that is
                        used with the Crono Clone.
   Crono Clone          An essential element in the revival of Crono.
   Dream Stone          An essential material to making the Masamune.
   Gate Key             Used to open the Time Gates.
   Jerky                A delicious wholesome meat wanted by everyone.
   Masamune             The legendary sword that has the ability to vanquish
                        evil.
   Moon Stone           The stone that takes aeons to recharge. Turns into
                        Sun Stone.
   Pendant              Marle's Pendant. With enough power, it can open the
                        sealed doors.
   Poyozo Doll          Needed to gain access to the Mother Ship in Geno
                        Dome side quest.
   Prism Shard          A fragment of the Rainbow Shell used to prove the
                        king's innocence.
   Race Log             Keeps track of your top scores with Johnny.
   Ruby Knife           A archetype of the Masamune used to destroy the
                        Mammon Machine.
   Seed                 Found in the fridge. Helped renew hope in the lives
                        of the floundering population in 2300 AD.
   Sun Stone            Filled with a heavy amount of energy. Extracted from
                        remains of a fully charged Moon Stone.
   Toma's Pop           Used on Toma's grave.
   Tools                Essential instruments for the renovations of Northern
                        Ruins used by the repairman.
   Yakra Key            Used to release the real Chancellor from the locked
                        chest in Guardia Castle.


                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_|   Tab   |_|_|_|_|_|_|
                       |/_/_/_/_/_/Locations/_/_/_/_/_/_/


Any errors can be corrected if need be. Additions are welcome and whatnot...


     Speed Tabs:       Increases Speed by 1 point.
     *************

     ADDITIONAL NOTES: You can charm these from a Panel.


     Location            Period      Comments
   -----------------------------------------------------------------------
     Medina Village      1000AD      Search kitchen in the Elder's House.
     Denadoro Mountains   600AD      Find it sitting on a shaded ledge.
     Kajar             12,000BC      Lower right corner of Test Lab room.
     Enhasa            12,000BC      Defeat the Nu's in the secret room.
     Guardia Forest       600AD      In the sealed chest at the dead end.
     Geno Dome           2300AD      Search the Poyozo green pod.
     West Cape           1000AD      Located behind Toma's grave.
     Black Omen            ????      Contents of a chest after fighting a
                                      Cybot and Martello.
     Black Omen            ????      Next room after first Speed Tab.



     Power Tabs:       Increases Attack Power by 1 point.
     *************

     ADDITIONAL NOTES: You can charm these from a Tubster.


     Location            Period      Comments
   -----------------------------------------------------------------------
     Guardia Forest      1000AD      Inspect dot on the far right.
     Guardia Forest       600AD      Inspect lower right dot.
     Cathedral            600AD      Examine the bucket in holding room.
     Death Peak          2300AD      Search along the right wall in the
                                      first area before getting blown off.
     Guardia Castle       600AD      Given to you by the chef.
     Porre Village       1000AD      Find it inside the Porre Market place.
     Arris Dome          2300AD      On the ground in the sealed room.
     Terra Cave        12,000BC      Southeastern part of the Beast Nest.
     Hero's Grave        1000AD      Search the lower left corner of first
                                      room.
     Geno Dome           2300AD      Lower right corner before elevator.
     Giant's Claw         600AD      On the ground in skull room.
     Giant's Claw         600AD      At the bottom of ladder; lying on the
                                      floor.
     Giant's Claw         600AD      In a bypassing room you reach by
                                      returning later.
     Sunken Desert        600AD      In the first chamber as you leave.



     Magic Tabs:       Increases Magic Power by 1 point.
     *************

     ADDITIONAL NOTES: You can charm these from an Alien. Thanks to Istanbul
                       for this info.


     Location            Period      Comments
   -----------------------------------------------------------------------
     Medina Village      1000AD      Search 2nd floor in Elder's House.
     Dorino Village      1000AD      Trade the Naga-ette Bromide for it.
     Denadoro Mountains   600AD      Talk to the Kilwala 5 times.
     Magus' Lair          600AD      Flea drops this as a departing gift.
     Magus' Lair          600AD      Search bottom right corner in trap room.
     Enhasa            12,000BC      Defeat the Nu's in the secret room.
     Zeal Palace       12,000BC      Scratch the Nu rubbing on the overpass.
     Trann Dome          2300AD      On the ground in the sealed room.
     Keeper's Dome       2300AD      On the ground near a sleeping Belthasar.
     Mt. Woe           12,000BC      Bottom right corner before Giga Gaia.
     Ocean Palace      12,000BC      Take two trips on the elevator.
     Last Village      12,000BC      Behind the Nu in the item/shop hut.
     Black Bird        12,000BC      In the shady areas of the ship's ducts.
     Hero's Grave        1000AD      Search near the Cyrus' Grave.
     Ozzie's Fort         600AD      Go into the hidden room below doorway.
     Geno Dome           2300AD      Contents of a chest inside laser room.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                             |  IX.  Shop List  |
                              


 Leene's Square Shops:
-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Iron Blade                350G      Raises attack by 7.
   Lode Sword               4000G      Raises attack by 20.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   Karate Gi                 300G      Raises defense by 10.
   Bronze Helmet             200G      Raises defense by 8.



 Truce Market (600 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Iron Blade                350G      Raises attack by 7.
   Dart Gun                  800G      Raises attack by 7.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   Karate Gi                 300G      Raises defense by 10.
   Bronze Helmet             200G      Raises defense by 8.



 Market (1000 AD):
-=-=-=-=-=-=-=-=-=-

Weapons
   Steel Saber               800G      Raises strength by 15.
   Iron Bow                  850G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   BronzeMail                520G      Raises defense by 16.
   Maiden Suit               560G      Raises defense by 18.
   Bronze Helmet             200G      Raises defense by 8.



 Trann Dome (2300 AD):
-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   AutoGun                  1200G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armor
   IronSuit                  800G      Raises defense by 25.
   IronHelm                  500G      Raises defense by 14.



 Arris Dome (2300 AD):
-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   AutoGun                  1200G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armor
   IronSuit                  800G      Raises defense by 25.
   IronHelm                  500G      Raises defense by 14.



 Medina Village's Market (1000 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Iron Blade              65000G      Raises strength by 7.
   SteelSaber              65000G      Raises strength by 15.
   Demon Edge              65000G      Raises strength by 90.
Items
   Tonic                    2280G      Heals a small amount of lost HP.
   MidTonic                22500G      Heals a moderate amount of lost HP.
   FullTonic               65000G      Heals a large amount of lost HP.
   Heal                     2250G      Counteracts status ailments.
   Revive                  45000G      Revives a fallen character.
   Shelter                 33750G      Fully restores HP/MP at Save points.
   Ether                   65000G      Restores a small amount of lost MP.
Equipment
   Lumin Robe              65000G      Raises defense by 63.
   Flash Mail              65000G      Raises defense by 64.
   Glow Helm               65000G      Raises defense by 25.



 Medina Village's Market (After Magus' defeat):
-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Iron Blade                262G      Raises strength by 7.
   SteelSaber                597G      Raises strength by 15.
   Demon Edge              12684G      Raises strength by 90.
Items
   Tonic                       8G      Heals a small amount of lost HP.
   MidTonic                   75G      Heals a moderate amount of lost HP.
   FullTonic                 523G      Heals a large amount of lost HP.
   Heal                        8G      Counteracts status ailments.
   Revive                    150G      Revives a fallen character.
   Shelter                   112G      Fully restores HP/MP at Save points.
   Ether                     597G      Restores a small amount of lost MP.
Equipment
   Lumin Robe               4850G      Raises defense by 63.
   Flash Mail               6342G      Raises defense by 64.
   Glow Helm                1717G      Raises defense by 25.



 Melchior's Hut (1000 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Red Katana               4800G      Raises strength by 30.
   Robin Bow                2880G      Raises strength by 25.
   Plasma Gun               3200G      Raises strength by 25.
   Hammer Arm               3800G      Raises strength by 25.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Titan Vest               1200G      Raises defense by 32.



 Fritz' Shop (1000 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Red Katana               4800G      Raises strength by 30.
   Robin Bow                2880G      Raises strength by 25.
   Plasma Gun               3200G      Raises strength by 25.
   Hammer Arm               3800G      Raises strength by 25.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Titan Vest               1200G      Raises defense by 32.



 Dorino Market (600 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.



 Porre Market (600 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.



 Porre Market (1000 AD):
-=-=-=-=-=-=-=-=-=-=-=-=-

Weapons
   Steel Saber               800G      Raises strength by 15.
   Iron Bow                  850G      Raises strength by 15.
   Dart Gun                  800G      Raises attack by 7.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Karate Gi                 300G      Raises defense by 10.
   Bronze Mail               520G      Raises defense by 16.
   Bronze Helm               200G      Raises defense by 8.



 Ioka Trading Hut Merchant (65,000,000 BC):
-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.



 Fiona's Shrine:
-=-=-=-=-=-=-=-=-

Equipment
   Sight Cap               20000G      Raises defense by 30.
   Memory Cap              20000G      Raises defense by 30.
   Time Hat                30000G      Raises defense by 30.
   Vigil Hat               50000G      Raises defense by 36.



 Enhasa (12000 BC):
-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.



 Kajar (12000 BC):
-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.



 Kajar (after Mt. Woe):
-=-=-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
Weapons
   Alloy Blade             21000G      Raises strength by 110.
   Big Hand                18000G      Raises strength by 105.
   Pearl Edge              22000G      Raises strength by 105.
Equipment
   Lode Vest                8500G      Raises defense by 71.
   Lode Helm                6500G      Raises defense by 29.



 Terra Cave (12000 BC):
-=-=-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
Weapons
   Demon Edge              17000G      Raises strength by 90.
   Comet Arrow              7800G      Raises strength by 80.
   MegaBlast                9800G      Raises strength by 80.
   Megaton Arm             15000G      Raises strength by 90.
   Flash Blade             18000G      Raises strength by 90.
Equipment
   Lumin Robe               6500G      Raises defense by 63.
   Flash Mail               8500G      Raises defense by 64.
   Glow Helm                2300G      Raises defense by 25.



 Choras (600 AD):
-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Ether                     800G      Restores 10 MP.
   MidEther                 2000G      Restores 30 MP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.



 Choras (1000 AD):
-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Ether                     800G      Restores 10 MP.
   MidEther                 2000G      Restores 30 MP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.



 Black Omen:
-=-=-=-=-=-=-

Items
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   MidEther                 2000G      Restores 30 MP.
   FullEther                6000G      Restores 60 MP.
   HyperEther              10000G      Restores all MP.



 Last Village (12000 BC):
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
   MidEther                 2000G      Restores 30 MP.



 Last Village (random):
-=-=-=-=-=-=-=-=-=-=-=-=-

Items
   Tonic                      10G      Heals a small amount of lost HP.
   MidTonic                  100G      Heals a moderate amount of lost HP.
   FullTonic                 700G      Heals almost all lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
   Ether                     800G      Restores 10 MP.
   MidEther                 2000G      Restores 30 MP.
Weapons
   Star Sword              25000G      Raises strength by 125.
   Sonic Arrow             10000G      Raises strength by 100.
   Shock Wave              11000G      Raises strength by 110.
   Kaiser Arm              21000G      Raises strength by 120.
   Rune Blade              24000G      Raises strength by 120.
   Hurricane               35000G      Raises strength by 135.
Equipment
   Aeon Suit                9000G      Raises defense by 75.
   Aeon Helm                7800G      Raises defense by 33.



                         _ _ _ _ _ _________ _ _ _ _ _ _
                       /|_|_|_|_|_|  Sealed |_|_|_|_|_|_|
                       |/_/_/_/_/_/  Chests /_/_/_/_/_/_/


I know the locations of the Sealed Chests  don't correlate well with the Shop
list section, but this is the best place for it to fit. So shut up, pull up a
damn chair, sit down and look.


         Guardia Forest           1000 AD             Power Ring
                                  600  AD             Speed Tab
         Guardia Castle           1000 AD             Red Mail
                                  600  AD             Red Vest
         Truce Inn                1000 AD             Blue Mail
         Truce Inn                600  AD             Blue Vest
         Bangor Dome              2300 AD             Charm Top, Wallet,
                                                      Full Ether
         Trann Dome               2300 AD             Full Ether, Gold Stud,
                                                      Magic Tab
         Arris Dome               2300 AD             Lumin Robe, GoldErng,
                                                      Hit Ring, Power Tab,
                                                      Elixir
         Porre Mayor's House      1000 AD             Black Mail, White Mail
         Porre Elder's House      600  AD             Black Vest, White Vest
         Heckran Cave             1000 AD             Wall Ring, Dash Ring
         Forest Ruins             1000 AD             Swallow, Safe Helm
         Magic Cave               600  AD             Magic Ring
         Northern Ruins           600  AD             Kali Blade, Nova Armor,
                                                      Siren
         Northern Ruins           1000 AD             Shiva Edge, Valkerye,
                                                      Moon Armor



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                            |  X. Soundtrack List  |
                             


Chrono Trigger Original Soundtrack (1995)
Composed by Yasunori Mitsuda
Arranged by Yasunori Mitsuda and Tsuyoshi Sekito

-- DISC ONE --
    1.  A Premonition
    2.  Chrono Trigger
    3.  Morning Sunlight
    4.  Peaceful Days
    5.  Memories of Green
    6.  Guardia Millennial Fair
    7.  Gato's Song
    8.  A Strange Happening
    9.  Wind Scene
    10. Good Night
    11. Secret of the Forest
    12. Battle
    13. Guardia Castle: Pride and Courage
    14. Huh?!
    15. Manoria Cathedral
    16. A Prayer to the Road That Leads
    17. Silent Light
    18. Boss Battle 1
    19. Kaeru's (Frog) Theme
    20. Fanfare 1
    21. The Trial
    22. The Hidden Truth
    23. A Shot of Crisis


-- DISC TWO --
    1.  Ruined World
    2.  Mystery of the Past
    3.  Dome 16's Ruins
    4.  People Without a Hope
    5.  Lavos' Theme
    6.  The Day the World Revived
    7.  Robo Gang Johnny
    8.  Bike Chase
    9.  Robo's Theme
    10. Remains of Factory
    11. Battle 2 (Unreleased)
    12. Fanfare 2
    13. The Brink of Time
    14. Delightful Spekkio
    15. Fanfare 3
    16. Underground Sewer
    17. Boss Battle 2
    18. Primitive Mountain
    19. Ayla's Theme
    20. Rhythm of Wind, Sky and Earth
    21. Burn! Bobonga!
    22. Magus' Castle
    23. Confusing Melody
    24. Battle with Magus


-- DISC THREE --
    1.  Singing Mountain
    2.  Tyrano Lair
    3.  At the Bottom of Night
    4.  Time Cicuits
    5.  Zeal Palace
    6.  Schala's Theme
    7.  Sealed Door
    8.  Undersea Palace
    9.  Chrono and Marle ~Far Off Promise~
    10. Epoch ~Wings That Cross~
    11. Black Omen
    12. Determination
    13. World Revolution
    14. Last Battle
    15. First Festival of Stars
    16. Epilogue ~To Good Friends~
    17. To FarAway Times


Chrono Trigger Original Soundtrack (1999)
Composed by Yasunori Mitsuda and Nobuo Uematsu
Arranged by Yasunori Mitsuda and Tsuyoshi Sekito


    1.  A Premonition
    2.  Chrono Trigger
    3.  Peaceful Days
    4.  Guardia Millennial Fair
    5.  Wind Scene
    6.  Secret of the Forest
    7.  Frog's Theme
    8.  The Trial
    9.  Lavos' Theme
    10. Robo Gang Johnny
    11. Robo's Theme
    12. The Brink of Time
    13. Delightful Spekkio
    14. Battle with Magus
    15. Time Circuits
    16. Zeal Palace
    17. Schala's Theme
    18. Undersea Palace
    19. World Revolution
    20. Crono and Marle
    21. To Far Away Times
    22. Chrono Trigger (Aranged)
    23. Crono and Marle (Arranged)
    24. Ayla's Theme (Arranged)
    25. Frog's Theme (Arranged)
    26. Chrono Trigger (Arranged 2)
    27. Determination (Arranged)
    28. Schala's Theme (Arranged)
    29. Burn Bobonga!
    30. Crono and Marle (Arranged 2)


Where can I get these amazing soundtracks?! Up your arse. Hahahaha..You could
either get it online or go to your nearest import store. It sells for 2039,
which is roughly 43 dollars if my unreliable memory serves me well,  which it
doesn't. Animenation.net, Gamemusic.com, ebay.com, soundtrackcentral.com, etc
Although, I don't know about the original one from 1995, the 1999 rendition's
available at most (import/online) stores.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                                 |  XI. FAQ  |
                                  

-----------------------------------------------------------------------------
 Q: What the hell is that logo thingie at the bottom of this page?

 A: The hell that thingie at the bottom of this page is the album cover of
    the Deftone's CD: Adrenaline. That was the name of their first album
    and my alias just happens to be named after it. So I thought it would
    be nice to make a logo for myself and to "brand" my FAQ. Ok, if you
    can't really tell what it is, it's a bulb syringe of some sort. That's
    pretty much it. The other reason for adding the thing is to take up a
    little space. Mwaha!

-----------------------------------------------------------------------------
 Q: Why don't you ever answer me you stupid idiot!?

 A: It's either because  you're not utilizing your brain cells correctly to
    read through the entire FAQ looking for you answer even when it's right
    there in your demented face, or it's because I'm too busy and you don't
    ask questions intelligently.

-----------------------------------------------------------------------------
 Q: Can I post your FAQ on my site?

 A: You're obviously not worthy of posting my FAQ if you haven't read that
    little "Webmaster Dilemma" section at the top. This proves you don't
    respect the author's work, but you say you do. Therefore, no I will not
    make out with you! Er, I mean, no, you can't post my FAQ.

-----------------------------------------------------------------------------
 Q: How do I get Magus on my side? I'm near the end of the game and I want
    to know if I can still recruit him...

 A: At the North Cape, when he challenges you to a fight, refuse his offer
    and start to leave. He'll join you then. If you miss this opportunity
    or if you've killed him, then uh, I guess you'll be Magus-less for the
    rest of the game.

-----------------------------------------------------------------------------
 Q: I don't understand how to get the Gold Rock at the Denadoro Mountains.
    I've searched high and low, but to no avail. Where the #@!% is it?!

 A: Place Frog as your lead character, and with the Masamune upgraded from
    the Cyrus sidequest, travel deep into the Denadoro Mountains until you
    come across the FreeLancer pelting rocks at you. Frog should catch one.
    Thus, the Gold Rock.

-----------------------------------------------------------------------------
 Q: I can't seem to get to the first Poyozo Doll on Death Peak. Whenever I
    try, I keep getting blown off.

 A: This is a common problem, I suppose. First of all, you will have needed
    to visit Belthasar one last time at the Keeper's Dome before heading to
    Death Peak. He will summon 3 Poyozo Dolls to assist you in Death Peak.
    They'll meet you there, so head off. The first area of Death Peak is the
    most troublesome, as it has heavy winds that can blow you off the Mt.
    Wait until the furious winds subside and trudge as quickly as possible
    to the patient Poyozo Doll waiting ahead. It'll turn into a tree after
    talking to it. Use it as a barrier to protect you from the harsh winds,
    and move on to the next tree after it abates.  You  SHOULD  HAVE ENOUGH
    time to reach them.

-----------------------------------------------------------------------------
 Q: The Playstation ending sequence is kinda confusing? Mind explaining it?

 A: Yes, I do mind, but if this is what will stop you from e-mailing me, then
    it has to be done. The Playstation ending shows the marriage of Crono and
    Marle. Then it switches over to Frog, as a human, and his subsequent
    knighting. It never shows his face. To further prove that this Glenn is
    not Glenn from CC, Frog has green hair, Glenn from CC has golden blonde
    hair. If Magus was in your party, you'll see a brief sequence of him.  It
    seems it's the last sequence with Lucca that's the most confusing. That
    baby she found is supposedly Kid, or a reincarnation of Schala. These new
    events lead to Chrono Cross. That's why they were added in the first
    place, duh! Is that simple enough for you to understand?

-----------------------------------------------------------------------------
 Q: I can't find the sand pit to start the Sunken Desert sidequest. What did
    I do wrong?

 A: In order to partake this sidequest, you must have told the girl in Zeal
    Palace to "secretly plant the sapling". If you missed that part, you can
    do that in the Commons village after the fall of Zeal Palace.

-----------------------------------------------------------------------------



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                        |  XII.  Contact Information  |
                         


              [!][!][!] READ THIS BEFORE E-MAILING ME [!][!][!]


My contribution to the  Chrono Trigger community has been this FAQ, and I
neither have the time nor desire to regurgitate information from this FAQ and
pass it on as individual help. If it's not here, then I don't know. Don't
bother me. You can e-mail me, but if you think you're a sly fox and try to
spam my inbox with multiple duplicates of the original mail, you are a
pathetic little man. I rarely reply to any mails unless I feel they are worth
my time and effort.  And PLEASE, DO NOT SEND ANY types of chainletters!  No
matter if it's a dying child diagnosed with liver disease or whatever, I
don't care. Leave me out of it.  Other than  that, valid questions, comments,
criticism, etc. are welcome.


For you lazy blokes, here's a rundown on my e-mail rules:

Do's:
- Send me a question which cannot be found in the CURRENT version of the
  guide.
- Be specific! I cannot stress this enough. I get tons of e-mails a day,
  and it will be very helpful if I can scan through them quickly. And that
  is when you come into play. Specify what you want, how you want it and
  whatever.
- State the name of the game you are talking about. I do not have psychic
  powers!
- Check the newest version of the guide before e-mailing me! And READ it!
  I will not answer you otherwise.
- Try to put your English skills to good use (good grammar, spelling, etc.)
- Drop a line telling how good my FAQ is. ^_^

Don'ts:
- Ask a question that has already been explained in the guide. All you
  need to do is peruse it.
- Send me any help on the walkthrough.
- Request that I send you an updated version of my FAQ. The answer will
  be no. Just check GameFAQs.com or other sites that have my FAQ!
- E-mail me with something stupid.
- Type in all CAPS or in PRETTY COLORS like yellow. That's just blinding.
- Send me an e-mail in another language. I may or may not understand it, but
  I will ignore you nonetheless.
- Ask me to be your friend!
- Send me something just to annoy me.

CHAT NOTICE: Please DO NOT add me to  your list and then  ask "Who are you?".
If you're going to add me to your list of wonderful buddies, please note that
I'm that insane MGS2 author, or whatever the hell you need to remind you. I'm
just so sick of getting that all the time. You either add me and know who the
fuck I am, or I block you. It's simple, really.


                       E-mail: narnia_M3@hotmail.com
                          MSN Messenger: see above
                                ICQ: 70967247



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                           |  XIII.  Legal Stuff  |
                            


The unofficial Chrono Trigger strategy guide created June 27, 2001 is  2001-
2002 AdrenalineSL. All rights reserved.

All rights reserved including the right of reproduction in whole and  in part
in any form. Playstation and Playstation logos are registered trademarks of
Sony Entertainment of America, Inc. Chrono Trigger and the Final Fantasy
Chronicles collection are registered trademarks of Squaresoft Inc. The author
of this document is in  no way affiliated with Sony Entertainment of America.
You may not place  this document on your website  or reproduce  it in any way
without the author's consent.

This Chrono Trigger  FAQ/Walkthrough was written  by AdrenalineSL, who  holds
all copyright for this document, in whole and in part. This guide may be used
for private and  personal use only.  You may  not permit anyone under any
patents to reproduce it, in part or in whole, or use it for profitable
purposes. All content within this file is owned and created by Stephanie Lee.
Should you attempt to infraction  under the  fallacy that  you  are right, it
must be said straight out that you are a  moron.

This guide may be distributed  freely assuming everything within this file is
fully intact and I receive my proper credits. It may not be distributed for
profit or any means of economical gains. Please do not modify or swindle this
FAQ in any way, even if you find errors, wildly inaccurate information,
grammatical idiocy, et cetera.  Get it?  Get it?! Get  that clear, you thief.
Think before you steal.

DISCLAIMER: Chrono Trigger, the Chrono Trigger logo and all related
characters are copyright and property of Squaresoft, Inc.

*****************************************************************************

Webmasters- If you want to use this guide, just ask for  permission.  To make
this known, here is a list of the official or authorized carriers of this
FAQ:

GameFAQs <http://www.gamefaqs.com>
Neoseeker <http://www.neoseeker.com>
Happy Puppy <http://happypuppy.com>
GameShark <http://www.gameshark.com>
Game Winners <http://www.gamewinners.com>

All other sites are FAQ stealers that  do not respect  copyrighted works! And
if I do grant permission, I  reserve the  right to ask that it be removed for
any reason! I also sincerely urge you to keep ALL my FAQs UPDATED! UPDATED!
UPDATED!  Outdated versions of FAQs are the devil! Are we clear on both terms
here? Great.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -

                               |  XIV. Outro  |
                                


                    ------------- Credits -------------

-Heads up to DaLadiesMan for helping me out with the guide. Help exchange and
 stuff. Plus, he's one of the coolest people you could ever meet online. He
 and his crazy CT guides helped me finish the impossible. Good lookin' out G.

-JT Kaufmann and Ben Judd's Grandia II guide for the list format.  Simple and
 easy to make and use.

-Jessica Fan for helping me get most, if not all, the endings and extra stuff
 in the game. Thanks so much!

-David Xu for helping me get (both) soundtrack lists for the game. They're so
 worth the money. Check it out! Thanks Davie!

-ATadeo for making great guides and unconditionally helping me get my FAQs on
 the net. Thanks for shoving some time to help me!

-marshmallow and ToastyFrog for  inspiring me to write and make the best FAQs
 I can to my ability. I one day aspire to write as well as them.

-CJayC for posting this FAQ and hosting all my other ones. Kudos for the most
 populated gaming site on the net.

-All my friends back at home. *sniff* I miss you guys.

-Carolyn for listening to me talk about my FAQs, even though she doesn't give
 a rat's hiney about them.

-SegaShiro for being so sweet and funny! Although, he always seems to be busy
 with his other hoes, I still love him! ;) Is that mango in your pants or are
 you just happy to see me? :)

-Squaresoft for finally localizing the PSX Chrono Trigger. Took you guys long
 enough!

-Thanks to all the contributors and readers of this FAQ!

-And last, but definitely not the least (I'm superior), me for putting all my
 heart and effort into this guide. You're welcome.


I might need to apologize for the somewhat sexual innuendo. So yeah, this FAQ
is about to bring itself to a close.


_____________________________________________________________________________

                    ==========Closing Statement===========
_____________________________________________________________________________


I am more than exultant to have finally finished this guide. It turned out to
be much better than I had expected.  Please respect this FAQ and treat as you
would with your most prized possession.  I've put all my heart, long hours of
my life,  and much more into this, so it'd better make you happy.  I'm always
available for chat and stuff.  If you choose to criticize this guide, please
do it wisely. I will be more than happy to respond to valid criticism. As for
the less intelligent ones (e.g. uR FAQ suX! U sucK! UR a *****!),  those will
be laughed at and ignored.  Honestly, you must have better things to do than
send me that utter crap.

To those people who have sent me  endless e-mails about other things and I've
never replied, please don't think I'm ignoring you. I highly appreciate your
input and praise, but I just don't have the time to reply to every single
e-mail. Although, you may not hear from me know that I'm greatly appreciative
of your comments that help motivate me to do better.

Ok, I have run out of things to say, honestly. I won't keep you here anymore.
This concludes my great to superific Chrono Trigger FAQ.  Hope to see you in
Final Fantasy X, hopefully. OK, get out. This is the end. La Terminal or
something in French. La Fini. ~fin~. The End. How many times do I have to say
this?

-AdrenalineSL

Shameless plug--Other FAQs by me:
http://www.gamefaqs.com/features/recognition/8212.html


=============================================================================
                                MUCHAS GRACIAS!!
=============================================================================
                                        /^  ^^    ///
                     / // ^  ^       /O%G%/t(   /////
                     O(@@ 6@e    /RG(t////~t%K^/ //^/
                      DeFtones   @#(((^  ^//~6K%^^^^
                                R@G%/~     //(CK@
                               @@B6((~/ ^^^~/~t%@
                               @@R6((~((/%/~(/CO@   /
                               @@GC%GtC~/~((tte@@^
                              /@QGCCtCCt%tCCQQR@@/^^/
                              RBC%tCCGGC/GCeR@@@/////
                             (#O((%%CGG#KKR@BB@et/~//
                             et(/tt(K@@#K#eGGOQet////
                            C~/(((OB#OGC%6eGGKGGC(///
                        ^^ % /(OKeC%tCC6C6666OG%~// /
                      / ^(t/~%G6(tC%(%tC%%C6%%///////
                    ^  ^%/(%KCC(((%((/(/(~// //^//~//
                       C/%R@(t(/^        ^^   / / ///
                   ^/^(t#@(((/^  !~AdrenALiNe~!
                   ^%%@@(~/~/^          ^    ^//^// /
                    /(//////// ^  /  / R~%G^C~Gt~/^ ^
                     // ////// / ^^^///////G/ ~/ ///^
                     /// ^//^/// / /   /^ / ^//// ///

                       _Adrenaline_ Deftones 1995
                   ------------------------------------
              The Unofficial Chrono Trigger Strategy Guide
                   Copyright  2001-2002 Stephanie Lee
                               July 2001
