ROCKMAN BATTLE & FIGHTERS for Neo Geo Pocket Color FAQ

by LiquidCross

cross (at) liquidcross.com
www.liquidcross.com

The latest version of this FAQ can always be found at GameFAQs.com.

v1.0 - March 28, 2002


Version History:

v1.1 - Cleaned up a few minor errors.
v1.0 - Alright! The FAQ's ready to go!!!


What's in this FAQ?

1. Game Info
2. Characters
3. Controls
4. Player Selection
5. Menus/Translations
6. Suggested Order
7. Weaknesses
8. Attack Patterns
9. Weapon Descriptions
10. Endings (SPOILER ALERT!)
11. Notes
12. Credits
13. Contact Info
14. Disclaimer


1. GAME INFO

This is two games in one! RM:B&F contains ports of the arcade games "Rockman:
The Power Battle" and "Rockman 2: The Power Fighters." Rather than going
through pesky levels to get to the bosses, this game cuts right to the chase:
it's ALL boss battles!

After you beat each boss, the next boss in line will have more energy, then the
next after him will have even more...you get the idea. The last Robot Master
you face will have a ton of energy...make sure you take him down fast!

Luckily, after each fight, you'll gain some of your energy back as well. If
you're killed, you can jump right back into the fight; plus, you can choose a
different character if you wish. You've got infinite continues, so don't worry.


2. CHARACTERS

ROCKMAN - Or as we know him, Mega Man. Originally designed as a lab assistant
robot, he later took up fighting against the evil Dr. Wily. Rockman can adapt
the special weapons of robots he defeats in battle.

RUSH - Rockman's robotic dog companion. He can be summoned to help out in Power
Fighters.

DR. LIGHT - The scientist who created Rockman, Blues, and Roll, as well as a
few other robots (these were later corrupted by Dr. Wily).

ROLL - Rockman's "sister." She's originally a housekeeping robot.

BLUES (Proto Man) - Rockman's "brother." Characterized by his scarf and welding
shield.

BEAT - A mechanical bird that helps out Duo and Blues in Power Fighters.

DUO - A mysterious robot from outer space, who arrives on Earth to fight evil.
Check out the monstrous iron glove he sports!

FORTE (Bass) - Rockman's evil counterpart. He's known for the "fins" on his
head.

GOSPEL (Treble) - Forte's robotic dog companion. He can be summoned to help out
in Power Fighters.

DR. WILY - Rockman's arch nemesis. Creator of most of the robot bosses, as well
as Forte.


3. CONTROLS

Joystick: Movement
A: Fire (hold to charge); Accept menu selection
B: Jump; Cancel menu selection
Down + B: Slide/Dash
Up + B: Super jump (Power Battle)
Option: Pause/Weapon Select


4. PLAYER SELECTION

You can play as either Rockman, Blues, or Forte. If you're playing Power
Fighters, you can also choose Duo; a weird, scaled-down version of Duo, I might
add. Remember, he first appeared on a 32-bit game (MM8 for PSX and Saturn).


5. MENUS/TRANSLATIONS

Yes, I know - almost all of the text for this game is in Japanese. Luckily,
I've had a few pals (see CREDITS down below) help me translate. The first menu
after pressing A on the title screen is Mode Select.

Mode Select:

<Title Select> - Choose from Power Battle or Power Fighters and start playing.
<Database> - View the Robot Master database. As you beat bosses, new entries
will appear.
<Link> - Link to another NGPC to transfer database info.
<Option> - Game option menu.
<Clear> - Reinitializes the game's memory, clearing the database, scores, etc.

Link Mode:

Database...
<Send> - Send information to another user.
<Receive> - Receive information from another user.

Option Mode:

<Level> - Normal, Difficult, Easy
<Time> -  99, Infinite, 30
<Button> - A = Shoot, B = Jump
<Sound>
<Auto Power Off> - Off/On (I have no idea what this does.)

Clear Mode:

Resets game backup data.
Do this?
<Yes>
<No>

During the game, pressing Option will bring up the Pause/Weapon Select screen.

Pause/Weapon Select screen:

Pause
<Weapon Select> - Press A to scroll through your available weapons. Select the
one you want, then press Option again to return to the fight.

<Return to Title Screen>


6. SUGGESTED ORDER

Power Battle:

You'll see a map screen with the cursor moving on its own from location to
location. Press A to stop it over the location you want. There are 6 locations,
set up in a hexagonal pattern. I'll number them, so you'll be able to figure
out which Robot Master lies where:

	(1)
(6)		(2)

(5)		(3)
	(4)

Mega Man 1-2: Guts Man (4) - Ice Man (3) - Heat Man (6) - Wood Man (2) - Cut
Man (1) - Crash Man (5)
Mega Man 3-6: Gemini Man (3) - Napalm Man (4) - Gyro Man (6) - Plant Man (2) -
Dust Man (5) - Magnet Man (1)
Mega Man 7: Freeze Man (3) - Slash Man (2) - Shade Man (1) - Turbo Man (4) -
Cloud Man (6) - Junk Man (5)

Power Fighters:

No map screen here...just pick the robot you want to face.

Stop Wily: Centaur Man - Gyro Man - Shadow Man - Bubble Man - Heat Man - Plant
Man
Rescue Roll: Elec Man - Dive Man - Slash Man - Cut Man - Shade Man - Stone Man
Locate Parts: Air Man - Quick Man - Pharaoh Man - Gemini Man - Napalm Man -
Guts Man


7. WEAKNESSES

(Split up by game)

<Rockman: The Power Battle>

Boss		Weakness		Weapon Gained
=========================================================

Mega Man 1-2:

Guts Man	Crash Bomb		Super Arm
Ice Man		Super Arm		Ice Slasher
Heat Man	Ice Slasher		Atomic Fire
Wood Man	Atomic Fire		Leaf Shield
Cut Man		Leaf Shield		Rolling Cutter
Crash Man	Rolling Cutter		Crash Bomb
Yellow Devil	Super Arm		(none)
Dr. Wily	Rolling Cutter		(none)

Mega Man 3-6:

Gemini Man	Magnet Missile		Gemini Laser
Napalm Man	Gemini Laser		Napalm Bomb
Gyro Man	Napalm Bomb		Gyro Attack
Plant Man	Gyro Attack		Plant Barrier
Dust Man	Plant Barrier		Dust Crasher
Magnet Man	Dust Crasher		Magnet Missile
Yellow Devil	Gyro Attack		(none)
Dr. Wily	Dust Crasher		(none)

Mega Man 7:

Freeze Man	Junk Shield		Freeze Cracker
Slash Man	Freeze Cracker		Slash Claw
Shade Man	Slash Claw		Crash Noise
Turbo Man	Crash Noise		Burning Wheel
Cloud Man	Burning Wheel		Thunder Strike
Junk Man	Thunder Strike		Junk Shield
Pumpkin		Thunder Strike		(none)
Dr. Wily	Thunder Strike		(none)


<Rockman 2: The Power Fighters>

Boss		Weakness		Weapon Gained
=========================================================

Stop Wily:

Centaur Man	Gyro Attack		Centaur Arrow
Shadow Man	Centaur Arrow		Shadow Blade
Bubble Man 	Shadow Blade		Bubble Lead
Heat Man	Bubble Lead		Atomic Fire
Plant Man	Atomic Fire		Plant Barrier
Gyro Man 	Plant Barrier		Gyro Attack
Bulldozer	Centaur Arrow		(none)

Rescue Roll:

Elec Man	Power Stone		Thunder Beam
Dive Man	Thunder Beam		Dive Missile
Slash Man	Dive Missile		Slash Claw
Cut Man		Slash Claw		Rolling Cutter
Shade Man	Rolling Cutter		Crush Noise
Stone Man	Crush Noise		Power Stone
Yellow Devil	Thunder Beam		(none)

Locate Parts:

Air Man		Super Arm		Air Shooter
Quick Man	Air Shooter		Quick Boomerang
Pharaoh Man	Quick Boomerang		Pharaoh Wave
Gemini Man	Pharaoh Wave		Gemini Laser
Napalm Man	Gemini Laser		Napalm Bomb
Guts Man	Napalm Bomb		Super Arm
Mechadragon	Quick Boomerang		(none)

Dr. Wily (1st)	Bubble Lead,
		Slash Claw, Super Arm	(none)
Dr. Wily (2nd)	Arm Cannon		(none)


8. ATTACK PATTERNS

(Robot Masters are alphabetized; final bosses are listed at the end)

Air Man - He'll use the fan in his chest to blow you back while firing out
small cyclones. Avoid them, and break him with the Super Arm.

Bubble Man - You can be trapped in the big bubbles he fires, so blast them
quickly. Slice him to bits with your Shadow Blade.

Centaur Man - Completely different from his MM6 incarnation. He'll rush you a
lot; just jump over him and use your Gyro Attack.

Cloud Man - This floating annoyance will charge up with lightning, then fire it
at you. Jump over his bolts, and remove him with the Burning Wheel.

Crash Man - In this stage, use the vents on the walls to your advantage.
Entering one will shoot you on the top of the screen. Blast Crash Man with a
Rolling Cutter, then escape into a vent to avoid his Crash Bomb attacks.

Cut Man - He'll run back and forth, tossing his Rolling Cutters at you. Not too
much variation. Use the Leaf Shield (Power Battle) or Slash Claw (Power
Fighters) to put him in place.

Dive Man - Electrify this guy with the Thunder Beam as much as possible. He'll
fire heat seeking Dive Missiles at you, and also rush you.

Dust Man - He'll cough up dust balls that burst when they get close. Jump over
them. He'll also jump around the screen, and he may try to vacuum you in. Dodge
him, and use the Plant Barrier.

Elec Man - Power Stone's the way to go. Elec Man will throw electricity all
over the place, including the floors, so be careful!

Freeze Man - He's a joke. He'll run back and forth a lot, throw a Freeze
Cracker at you that can freeze you in place, or he'll throw a ton of ice spikes
up into the air. Get rid of him with the Junk Shield.

Gemini Man - He'll split in two and run around the screen. Blast him with
Magnet Missiles (Power Battle) or Pharaoh Wave (Power Fighters). After his
power's down about halfway, he'll fire from both sides of the screen, merge
back into one, and shoot you with his Gemini Laser.

Guts Man - This big guy will toss big rocks at you. How stereotypical. At any
rate, you can't knock him down like you can with other bosses. Jump over the
rocks (or shoot them), and jump over Guts Man when he rushes you. Finish him
off with Crash Bombs (Power Battle) or Napalm Bombs (Power Fighters).

Gyro Man - He can teleport, dive attack you, and throw out a ton of spinning
blades. Jump over him, and drop him with Napalm Bombs (Power Battle) or Plant
Barrier (Power Fighters).

Heat Man - He'll either dive at you in flame mode, or shoot three fireballs at
you. Avoid him, and hit him with the Ice Slasher (Power Battle) or Bubble Lead
(Power Fighters) repeatedly.

Ice Man - This jerk will toss out slow-moving Ice Slashers. Jump carefully to
dodge them, and take the steam out of his stride with the Super Arm.

Junk Man - What a joke. He'll jump from side to side, accumulating pieces of
junk for his Junk Shield. Break the shield, and blast him with your Thunder
Strike.

Magnet Man - He'll jump to the top of the screen and fire numerous Magnet
Missiles at you. Strike back with the Dust Crasher, and when he activates his
magnetic field to draw you in, run or slide/dash in the opposite direction.

Napalm Man - He's got a lot more bombs than in MM5. He'll either fire out two
missiles, toss out a few bombs, rush you, or fire trios of bombs into the air.
Use the Gemini Laser (in both games) to take him down.

Pharaoh Man - Another robot whose attack patterns have radically changed from
his original game (in this case, MM4). He's got a shield, teleportation
ability, a new plasma weapon, and he can summon little mummies to pester you.
Send him back to the past with Quick Boomerangs.

Plant Man - He'll protect himself with his Plant Barrier, then he'll toss it at
you. He'll also create little duplicates of himself that'll stick in the ground
and fire at you. Destroy them, and get rid of Plant Man with the Gyro Attack
(Power Battle) or (Power Fighters).

Quick Man - Just like before, you can nail this guy in mid-air with the Air
Shooter. You can also destroy his Quick Boomerangs!

Shade Man - He'll fly around on the top of the screen, occasionally diving
down. He'll also fire some projectiles. When he fires his Crash/Crush Noise,
it'll bounce back, se be careful! The Slash Claw (Power Battle) or Rolling
Cutter (Power Fighters) makes short work of him.

Shadow Man - Jump. Throw Shadow Blades. Slide. Shuffle and repeat. BORING.
Anyway, slap him around with the Centaur Arrow.

Slash Man - Look, it's Wolverine! He'll jump and slash at you, or he'll climb a
wall and dive-slash you. He may also drop capsules of liquid that will
immobilize you. Remove this pest with the Freeze Cracker (Power Battle) or Dive
Missiles (Power Fighters).

Stone Man - His only new attack is that he can form walls where you're
standing. Otherwise, he'll try to jump on you. Crush him with Crush Noise.

Turbo Man - Charge up your Crash Noise to use on Turbo Man. Avoid his Burning
Wheel as best you can, because it'll set you on fire! When he transforms into
his car mode, wait a moment, then jump to dodge him.

Wood Man - He's got his regular attacks from MM2, but he can also turn into a
log and roll around the screen. He can still be damaged in this form, however,
so burn him away from Atomic Fire.

Power Battle Final Bosses:

Yellow Devil (Mega Man 1-2) - Our old pal the Rock Monster, who's appeared in
countless Mega Man games, in various forms. As usual, aim for his eye. He'll
float around and toss cubes at you, fire a laser out of his eye, or he'll melt
into 9 pieces and reform on the opposite side. Dodge his pieces, and crush him
with the Super Arm.

Yellow Devil (Mega Man 3-6) - Our old pal the Rock Monster, who's appeared in
countless Mega Man games, in various forms. As usual, aim for his eye. He's got
a few different attacks. First, he'll bounce around slowly. Slide under him, if
you can. Then, he'll split into two lil' Devils. One will hang around on the
ceiling (the Gyro Attack works GREAT here), while the other will stay on the
ground and fire at you, or jump over you and drop 3 fireballs, or melt into 3
pieces and rush you.

Pumpkin (Mega Man 7) -

Dr. Wily (Mega Man 1-2) - He'll appear in his big spaceship...what a shock.
Anyway, avoid the hands that he'll shoot at you, and peg him with the Rolling
Cutter. After you destroy him once, he'll come back in a small ship, and either
throw spiked balls or lightning at you. After you destroy this, he'll teleport
between two tiny ships. Use your special weapons to get rid of him within 10
seconds to get a higher score (you still win, even if you don't manage to
destroy him).

Dr. Wily (Mega Man 3-6) - Same big ship as before. Anyway, avoid the hands that
he'll shoot at you, and peg him with the Dust Crasher. After you destroy him
once, he'll come back in a small ship, and either rush you or send out small
skull projectiles. After you destroy this, he'll teleport between two tiny
ships. Use your special weapons to get rid of him within 10 seconds to get a
higher score (you still win, even if you don't manage to destroy him).

Dr. Wily (Mega Man 7) - Same big ship as before. Anyway, avoid the hands that
he'll shoot at you, and peg him with the Thunder Strike. After you destroy him
once, he'll come back in a small ship, and XXX. After you destroy this, he'll
teleport between two tiny ships. Use your special weapons to get rid of him
within 10 seconds to get a higher score (you still win, even if you don't
manage to destroy him).

Power Fighters Final Bosses:

Bulldozer - Yep, this is the same pushover you fight during the intro stage in
MM7. Centaur Arrows work well. Jump over his saw blade, then don't move, because
it'll circle right over your head. Stack back when he rushes you - you don't
want to get crushed!

Yellow Devil - Does this guy EVER leave?! Anyway, Thunder Beam shots to the eye
are the key. He'll chuck blocks at you, and do his usual melt-into-many-pieces
routine.

Mechadragon - This guy was the boss for the 1st stage of Dr. Wily's fortress in
MM2. He'll breathe fire at wherever you're standing, so sliding under him then
sliding back will give you some time to jump up and hit him in the head with
Quick Boomerangs.

Dr. Wily (1st Form) - Keep your eyes on Wily himself; that's where you need to
aim. Dodge the little dragons, and use Bubble Lead, Slash Claw, or Super Arm.

Dr. Wily (2nd Form) - Same deal as his final form in Power Battle. Use Shadow
Blade, Thunder Beam, or Air Shooter to pop Wily in his little ships.


9. WEAPON DESCRIPTIONS

(Alphabetized for your convenience)

Air Shooter - A cyclone flies out and up at an angle.

Atomic Fire - Fireballs that travel along the ground for a little bit.

Bubble Lead - A bubble that rolls along the ground.

Burning Wheel - Fire out a flame wheel.

Centaur Arrow - Orange arrows that travel forward and diagonally.

Crash Bomb - A small bomb that sticks to walls, then detonates. If fired at a
boss, it detonates on impact.

Crash/Crush Noise - A sonic wave that bounces off walls. If you catch the
reflected wave, you can fire it back out, and it'll be much more powerful!

Dive Missile - Enemy-seeking missiles.

Dust Crasher - A ball of dust and junk that bursts on impact.

Freeze Cracker - Ice crystal projectiles that split when they hit a wall.

Gemini Laser - A laser beam that bounces off walls.

Gyro Attack - A spinning blade that can be controlled after it's fired.

Ice Slasher - Ice spike projectiles.

Junk Shield - A rotating shield made up of pieces of junk.

Leaf Shield - A spinning shield of leaves, which can be thrown.

Magnet Missile - Enemy seeking magnets, but they only seek on horizontal and
vertical planes.

Napalm Bomb - Just like tossing a grenade.

Pharaoh Wave - A plasma attack that fires forward and backward.

Plant Barrier - A spinning shield of flower petals. Right...this can also be
thrown.

Power Stone - A stone hand burrows along the ground, then sinks.

Quick Boomerang - Short range boomerangs.

Rolling Cutter - A spinning scissor blade that acts like a boomerang.

Shadow Blade - Be a ninja for a day! Well, not really, but you can throw a
shuriken forward, up, or diagonally up.

Slash Claw - Slash a robot apart Wolverine-style! A short range slashing
attack.

Super Arm - Toss a large boulder!

Thunder Beam - Fry your enemies with lightning bolts!

Thunder Strike - Fires out ball lightning.


10. ENDINGS (SPOILER ALERT!)

Power Battle:

Rockman - The usual jive. Rockman saves the day, and celebrates with Dr. Light
and Roll.

Blues - The enigmatic Blues hangs out outside of Dr. Light's lab, and then he
leaves. Again, nothing surprising.

Forte - Dr. Wily's angry at his creation for ruining his plans. Forte explains
that he's the most powerful robot on Earth, and that Dr. Wily need not make any
new robots. Dr. Wily ignores him, and mentions that the new robot he's
constructing is far more powerful than Forte or Rockman...

Power Fighters:

Rockman - Dr. Wily tells Rockman that they're both the same, since they both
cause so much destruction. Dr. Light and crew try to lift Rockman's spirits,
and Dr. Wily escapes in the background. D'oh!

Blues - Dr. Light explains that something's wrong with Blues' internal systems.
He wants to repair Blues, but Blues will have nothing to do with it. He knows
that as a robot, he can be reprogrammed, so won't let anyone examine him, even
his creator.

Forte - The BEST ending! Again, Dr. Wily wonders why Forte keeps fighting him,
and Forte tells him that he's the most powerful, and that no more robots are
necessary. This time, however, Dr. Wily explains that Forte was modeled as
closely after Rockman as possible. He also shows Forte the plans for the new
robot he's building. This robot is none other than...Zero (from the MMX
series)!

Duo - Duo explains that he helped Rockman and Dr. Light because they helped him
(play MM8 for details). He takes off, but promises to visit in the future.


11. NOTES

- Finally, a non-X-series game that ties the two series together! Just like
MMX4 and MMX5, we get another glimpse into the construction of Zero.
- Duo is pretty slow. And since most of his attacks don't traverse the width of
the screen, you may have a hard time fighting with him. But if you time his
dashes just right, you can damage the enemy with the spikes on his shoulder!
- Classic MM tunes are in this game, but they're all mixed up. Rarely does a
boss' music match the actual boss you're fighting against!


12. CREDITS

- Many thanks go out to Capcom, both for producing this game, and for
supporting the Neo Geo Pocket Color, one of the most underrated systems of all
time!
- Thanks to Robby1919 and Servbot#20 for translations!


13. CONTACT INFO

Know something I don't? Found a secret you're dying to share? Let me know! I'll
credit you in future versions of this FAQ. Just email me: cross (at)
liquidcross.com. Be sure to place "Rockman: Battle & Fighters" in the subject
line. Thanks!


14. DISCLAIMER

Feel free to distribute or post this FAQ, but you MUST ask my permission first,
reproduce it IN FULL, and give me credit for it. Reproducing/copying/posting
sections of this FAQ is strictly prohibited. Rockman, Forte, Blues, Duo, and
all associated materials are the property of Capcom.


