Bugs Bunny, Rabbit Rampage
Walkthrough
Copyright (c) Jeremy Jusek

This FAQ was written by DarkFury3827 March 26th, 2002.

To contact me if you find anything wrong with this FAQ, (or if you 
need to add something) just send an e-mail at jusek27@care2.com.

-----------------------------------------------------------------
                        Table of Contents
-----------------------------------------------------------------

A.	Walkthrough
     a. Level 1.1
     b. Level 2.1
     c. Level 400
     d. Level 1.3
     e. Level 2001
     f. Level 9.1
     g. Level (There's a big equation right here)
     h. Level 42.759 3/8
     i. Level 13
     j. Final Showdown
B.	Enemies
     a. Levels they make an appearance
     b. Movement patterns/attacks
     c. Easiest ways to defeat them
C.	Items
     a. Levels you find them in
     b. Descriptions of them
D. Legal Information
    
Note: Info on bosses will be in the Walkthrough under the descriptions 
of the levels.

This game's options screen can be brought up be pressing select at 
the sight of the "Rabbit Rampage" screen at the beginning. There you 
can set the controls to your controller, or play the target game at 
the beginning for practice.

My controller settings were as follows:
A= High Pie
B= Jump
X= Use Item
Y= Kick
L= Switch Items Left
R= Switch Items Right

Some advice for this game, you can switch through your items while 
the game is paused. So if you are looking for a specific item (such 
as a save point), and all hell is breaking loose around you, just pause 
the game, find the item you need, drop it and continue. This is very 
helpful in the last level especially.

Also, you can jump higher holding "up" on the control pad, which is 
useful to remember if it seems you cannot make a jump.

For the bosses, I rated them on a scale of 1 to 10, which can be found 
right before their description.

Finally, it is advised that you read the section I have written on 
enemies and items, so you know what each item does, when and how to 
use it, and how to deal with the enemies that you see. If you are 
already familiar with them, or wish to remain surprised, then by all 
means go on with the Walkthrough. (The enemies/items section has not 
been completed yet, but shall be within a day or two, so you need to 
unfortunately wait for the next version.)

-----------------------------------------------------------------
A: Walkthrough
-----------------------------------------------------------------

a.
Level 1.1
End Boss: Elmer Fudd
Enemies: Brown Hunting Dog, Red Hunting Dog, Chipmunk
Items: Pie, Dynamite, Dog Bone, Carrot, Save Point

The game starts off with a paintbrush setting the scene for the first 
level, and an alarm clock drops over a hole in the snow to wake 
everybody's cartoon hero: Bugs Bunny! With a "what's up doc" you are 
now in control of his movements. If you haven't played this game before, 
and did not go to the practice area in the options screen, then take 
a moment to get used to the controls. If you are, then let's begin!

There is a carrot in the hole you were just sleeping in. If you need 
it, fall into it (press the B and down button simultaneously) to get 
it. There are a lot of items you can get in this game this way.

Now walk to the right. There are a few dogs here, with a mix of red 
and brown for you to dispose of. There should be a pie that you can 
pick up, and if you move further to your right there will be an Elmer 
Fudd snowman with a dog bone and carrot for you to collect. Beware 
of the acorn-dropping chipmunk above you. Right around there will be 
another hole like the one in the beginning. Drop down into that but 
this time hold left on the control pad. You will stop falling; you 
have landed on a ledge. Walk left only to fall onto an extra life and 
two pieces of dynamite. Now walk through the wall to your right, and 
you'll emerge in an ice cave. Walk through it all the way to the right 
end, fighting a total of five red dogs and four brown ones. On the 
way you will come across a pie, and a carrot. When you reach the 
elevator, go up and collect the dynamite and pie. When it stops at 
the top, jump left and walk left to get the bone and walk out onto 
the surface again. Climb the two ledges to get another stick of 
dynamite and a carrot. When you reach the top-most ledge, there should 
be a tree right around where you are standing, or a little bit to the 
left. There should be a brown dog around the base, and a few chipmunks 
(3 I think) in the tree. Climb the tree, and on the left there is a 
pie and a carrot. Jump out of the tree to get those two items. Back 
on the ground there is a tree with a pie at the top. Going left there 
should be two more dogs for you to take care of. Past the dogs are 
two trees grown side by side. Take care of all the chipmunks in the 
tree and get all the items. At the base of these trees you can walk 
left to get three sticks of dynamite, but it is probably unnecessary 
to do so. Now, climb to the top of the left tree, and jump on the 
platform that is at your left. On the platform is two red dogs, a save 
point, and another pie. Now if you think you can make this next jump, 
jump left onto another (floating??) platform with an extra life on 
it. Now you are done with this end. Go right back to the two trees, 
and from the top of the right tree jump to the cliff right of you. 
Grab the carrot, and save point, and then fall down from the right 
end of the cliff. There should be a red and brown dog down there. After 
disposing of them (or simply running), climb the tree to the right 
of you, taking care of the chipmunk in the branches. From the top of 
this tree, jump onto the right platform. There are two dogs, take care 
of them, use a save point, and prepare yourself for the boss.


Boss: Elmer Fudd
Difficulty: 4/10

Elmer Fudd is pretty easy, as long as you take him out quick. He uses 
his gun for his attack, and his bullets are heat seeking. They move 
at odd patterns and are easy to dodge, except for the little problem 
that he usually has about three or four flying around him at one time. 
If your health is high, then you can just charge him dropping dynamite 
or jumping on his head, ignoring any damage he might deal to you. If 
your health is not high enough, or you think you'll get a bad score 
at the end of the level and want to save as much health as you can 
for the next level, use the holes at the bottom. This is how they work:

		_____		_____		_____		

There are three holes. They act as a type of teleportation system, 
and are useful for avoiding the bullets. It is easy to remember which 
ones take you where, because they just take you to the next hole on 
the right. And the one on the right will take you all the way back 
to the left again.

To make this battle easier, jump into the trees and kill the chipmunk 
up there. That is one less hazard you have to deal with while fighting 
Fudd. In the top of the trees you can also find a pie and a carrot, 
but are not worth getting. 

After a few short minutes, and lots of damage dealt to this crazed 
rabbit hunter, good 'ol Bugs will stick his finger in Fudd's gun, 
blowing the bullet backwards in his face.



b.
Level 2.1
End Boss: Giant Cowboy
Enemies: Cowboy, Native American, Bartender, Bottle
Items: Tomato, Pie, Target, Save Point, Dynamite, Bomb, Carrot

This level is aggravating to me for some reason. Maybe it is the end 
boss, or the cowboys. Either way this is probably my least favorite 
level. Anyways, you start off on level 1.2 and a fist turns it around 
to level 2.1. Walk right from where you are standing. Dispose of the 
cowboy that you walk into, and keep going in the same direction. Here 
you'll come to a bar. Go up the left side of it, and rid yourself of 
the Indian you find up top. On the bar resides a tomato, 2 carrots 
(which you shouldn't need yet), and a target. Going right, there 
should be a moose with a bottle on its head. Either let it fall or 
dispose of it. Above him is a dynamite; jump to reach it. After you 
reach the edge of the bar, fall down on the right side, and on your 
left should be a bomb. Get it, and go right from here. Here there is 
a barrel and a carrot. Jump on the barrel (on the way up get the two 
sticks of dynamite), and go right on the balcony. Kill the cowboy, 
and get the bomb. Go right, fall down. Clear the area of the two Indians, 
and get the two tomatoes down there. Further on is a barrel, jump on 
it and get the two carrots and bomb. Once at the top, go right. Up 
here there is a cowboy, Indian, a target, bomb, and a stick of dynamite. 
At the right edge fall down to a cowboy and two carrots. (From here, 
if you want to, you can go left through the curtain onto the edge of 
a pit to the left of you. There is a bomb and extra life over the pit, 
neither worth risking your life to get, because you'll lose your life 
for sure to try for the extra life, and the bomb is too risky when 
there are so many you can get in this level.) 

Now you can go right. There is a piano with a bomb above it. There 
is a cowboy further right, with five barrels. Above these barrels is 
a mass assortment of items. (three carrots, a bomb, two tomatoes, a 
target, and dynamite) After the barrels is an Indian, and a bar. At 
the top of the bar is a cowboy, some bottles, a target, save point, 
and a tomato. From the right edge, fall down to get a target and land 
on a barrel that will send you skyward once again. Land on the balcony 
to your right. Keep going right for yet again, another bar! (How big 
is this saloon?) There is a cowboy and more bottles on top of it. 
(Somewhere in the middle and along the bottom you'll find two tomatoes, 
a bomb, dynamite, with two Indians, but you don't need those items 
do you?)

Now go right onto a balcony, then again onto a second one. Below them 
is a piano with an assortment of cowboys and Indians. Keep going to 
come to another bar. At the top of it are two bottles and a carrot. 
Elsewhere around the bar is an Indian and a couple of carrots. Right 
at the right edge of the bar, use one of your save points, for if you 
keep going you'll find the boss of this level.


Boss: Giant Cowboy
Difficulty: 5/10

This guy is a little bit tougher than Elmer Fudd, but a lot less 
complicated. There is only one way to hurt him; jump up above him and 
hit him on the head. There are two barrels on either end of the screen, 
but you do not need to jump on them to jump on his head; you can do 
that from ground level. He shoots the weirdest bullets I have ever 
seen, they have different behavior patterns. Some are heat seeking, 
some just fall to the ground and fall asleep, some run around, and 
some move in zigzag patterns through the air. After about ten or so 
hits, he will fall through the floor, and victory is yours.



c.
Level 400
End Boss: None
Enemies: Bull
Items: Carrot, Anvil

This level is very simple, and easy to beat. There is nothing for you 
to fight other than the bull, and the whole purpose for this level 
is to make him run into a metal bar. 

From the start go right. Jump the carrot that is laying atop the target, 
and keep going until you reach the anvil and the extra life. On the 
way back fall into the hole to get another anvil. When you reach the 
bull again, jump in front of the target and wait until he is about 
to hit you. Jump over him and he will hit the target. Go left. When 
the bull runs to attack you, jump over him. He will run back and forth 
underneath you, just jump him and steadily progress to the left until 
you reach another set of targets. Do what you did before, leave the 
bull behind the first target and go left past all the targets getting 
anvils. If you got hurt from the bull, there are a few carrots over 
here too. Stand on the third target and jump up to reach and anvil, 
and there is an anvil in one of the pits too.

When your done preparing yourself, have the bull hit all the targets 
by standing in front of them and jumping right before he reaches you. 
When he destroys one target, move onto the next one. Finally when you 
reach the wall, have him destroy the wall and flip the switch inside. 
Fall in the hole next to the switch for a carrot, and get the anvil. 
Now leave this place. It is time to go all the way back to the right 
to where the first set of targets was located at. To save time jumping 
the bull use your anvils. This will give you more waling time so your 
not constantly dodging him. When you reach the targets, have him 
destroy them all, one after another moving slowly to the right. 
Finally you'll come to a metal bar. Stand in front of it, and have 
the bull run into it to complete the level. Hard eh?



a.
Level 1.3
End Boss: Yosemite Sam
Enemies: Chipmunk, Big Gingerbread Man, Small Gingerbread Man, Pig, 
Wolf, Hansel and Gretel, Witch
Items: Pie, Jam, Dynamite, Cork, Carrot, Save Point

You start off in another dream world. What is it this time? Well it 
looks like the realm of the three little pigs; but let me tell you 
there are far more than three!

The first screen gives you very little choice on what to do. There 
are two holes, both filled with a whole lot of nothing. Move right 
to acquire a pie, and then take care of the pig. Above the pig is an 
old friend; the chipmunk, dropping his acorns. Jump up hopefully 
avoiding the acorn he drops to receive a cork. Go right over the straw 
house and you'll meet up with a resident of the fairy tale land, the 
wolf from the three little pigs. Use immediately drop the cork in front 
of him then kick him. He will suck in the cork, fly up in the air, 
and you will hear a loud popping sound. Then shortly after he will 
float down on an umbrella. Kick him again and that is the end of him. 
Now over the pit some stars are swirling around. This is stable enough 
for you to walk on, so jump upon it to reach the other side of the 
screen. Once on land again, take the dynamite you find and the save 
point. Dispose of the pigs. From there go up the tree to find a pie 
and a pig. From the left side of the tree jump off to reach the cork 
in the air. After grabbing it fall from there to the right and make 
it back on land. Go back up the tree, and climb over the wooden house. 
(seeing a pattern?)

There is nothing in the hole on the other side of this house, but there 
is a wolf. Use the branches to keep out of his way (check the enemies 
section to see his moves/movements), but first get rid of the chipmunk 
and take the pie. Use the cork you found to help kill the wolf, and 
otherwise just kick him. When he takes in air or blows out, stay in 
the branches to easily avoid this attack. Once defeated, you can use 
the stars that appear to proceed in the level up above the second 
wooden house. Fall down the right side of that house to attempt to 
get four carrots, and once at the bottom walk through the left wall 
to a secret room to receive a carrot, dynamite, save point, and a pie. 
Go right after leaving the room to get a pie. Jump the hole that comes 
up, dispose of the pig. Go right all the way up to the brick house, 
and fall into the hole there to get a pie. Jump above onto the branch 
to get a cork. Jump straight up from there to get a carrot. Now your 
mission is to get to the top of the brick house. Through these branches 
are a few pigs and carrots, and one chipmunk and stick of dynamite 
each. Once at the top of the house fall into the chimney to get another 
cork. From the brick house there is a pie, dynamite, and a few 
chipmunks. Now it is time to face the wolf. This guy can be rough, 
mainly because there is no where to run to to avoid his attacks. So 
immediately kick him when you reach the ground, drop a cork so he sucks 
it up, drop another one while he is in the air, let him float down, 
kick him again, he will float back up, and kick him a final time when 
he reaches the ground. Now he should be almost dead. Avoid his attacks 
if you can, and kick him a few more times to end the battle. Walk to 
the right edge of the cliff and use a save point. (I highly recommend 
using one here, the hardest part of the level is still to come).

So you've taken out the wolves, and conquered the realm of the three 
little pigs. Amazingly enough, in the same level, the scene changes 
drastically. Jump across the stars of the final wolf to reach a massive 
gingerbread house with Hansel and Gretel on top feasting on many a 
sweet. There is a witch there too, which tried to turn you into a frog. 
From here on out, you'll have to put up with her following you around 
so get used to it. Kill or dodge the gingerbread men there, and keep 
going right. Fall down off of the right edge of that cliff, and walk 
through the left wall when you reach the bottom. Inside the room should 
be a jar of jam, a save point, two pies, and a carrot. Once you have 
collected these items, walk again through the left wall to get an extra 
life. Now leave the secret rooms and kill the gingerbread men. Going 
right, jumping pits, you should just follow a pretty rough path that 
moves back and forth yet moves ever steadily upwards. When you reach 
the top at the left end of the cliffs with the giant gingerbread man 
on it, go right across the top. The witch will probably be giving you 
big trouble by now, but it is almost over. After you reach another 
gingerbread house you'll know your at the end. Rid your presence of 
the final two gingerbread men of this level, and walk to the right 
edge of the cliff. Use your save point. Jump down from this point to 
fight the boss.


Boss: Yosemite Sam
Difficulty: 2/10

This boss is pretty simple as long as you follow the pattern. There 
is nothing in the holes across the ground so ignore them. Sam is on 
his dragon from the episode of Bugs Bunny "The Singing Sword" (if you 
remember it), complete with his armor and all.

This is the boss summed up: Sam and his dragon seem to have sinus's. 
They go back and forth, back and forth. They stop every once in awhile, 
and it is a good idea to follow them so you can make sure you are behind 
them when they do. When they stop, kick him in his nose, and Sam will 
sneeze, rocketing him backwards and the dragon will spray fire 
forwards. All you need to do to avoid this is jump. Simple huh? Well 
after a few kicks the battle is won and you get to go on to another 
more futuristic type atmosphere.



e.
Level 2001
End Boss: None
Enemies: Gun, Martian with gun, Martian without gun, Walking Bomb
Items: Pie, Tomato, Mirror, Carrot, Save Point

This level is great. I guess it is just fun since it isn't very hard, 
there's no end boss, and it is great for power ups and messing around. 
Follow the guide for this level, and you should have no problems 
beating it at all.

You start off in the midst of a fleet of space ships and your goal 
is to reach the teleporters at the end of the level. Go right from 
where you are standing across two space ships. There should be some 
rocks to your right, so go on them and get the save point. Keep going 
right and here you will have your first encounter with martians. Get 
rid of the one here, and the gun. Further on down to the right you 
will see some floating things with four "legs" sticking out at odd 
angles. If you jump on them and hit them as you would an enemy, you'll 
find that you bounces up a bit and they fall. So proceed from this 
point to bounce all the way up these guys collecting a tomato, carrot, 
mirror, and an extra life. Fall down to get a tomato. From the purple 
ship drop from its left side onto the red one and dispose the martian. 
Again, from the left side of the ship, fall onto the taxi. (They get 
a lot bigger!)

From this taxi, if you go right there will be only a gun and a martian, 
and a carrot if you need it. If not, go left. Kill the two martians 
and the gun. The next ship over to the left will be another taxi. There 
is nothing inside this ship, and on top of it is only an assortment 
of enemies. Do what you will with them, and keep going left hopping 
from ship to ship. Along the way you'll find more of those floating 
things, with an extra life at the bottom. If you are brave enough 
proceed to fall until you get the extra life and bounce back up. After 
this part, a few more ships and you'll come across another slightly 
more useful yellow "taxi" ship.

Once you get on it, drop inside of it (Fall through it like you would 
fall through a hole, but do not kill yourself by dropping through the 
bottom floor once your in there!) and collect the mirror. On the ship 
itself resides four more guns. Take care of them if you'd like, but 
after them go all the way up to the top of the ship. Stand on the left 
end of the ship, and fall through the first and second wing. Down here 
there is another mirror and a save point. Climb back to the top of 
the ship, and jump diagonally up and over to the right and land on 
a purple ship. There is a carrot up there. After collecting your health, 
keep on right to another taxi. Inside is a mirror and tomato, and above 
the driver's head is another tomato. After collecting your wares kill 
the martian and it is time to make a decision.

From the top of this ship you can go either left or right, left being 
the much longer route. Both end up in the same spot, but the right 
will bring you there much, much more quickly. The left hosts a few 
decent items, including a save point. If you don't think you need this, 
or haven't used your save point yet, go right.

After a bit of ship hopping, you come to the bottom wings of a huge 
mother taxi?? Climb up the wings for a mirror, destroy the gun if it 
is getting in your way. On the inside of the very bottom of the ship 
you will find a carrot and a mirror. Now climb to the top of the ship. 
On the left is a few stepping stones of space rocks. Jump to the third 
one, and fall underneath it to receive a crapload of items. After the 
last one, fall left back onto the taxi, and climb back to the top. 
Now (Whew! It's almost over...) hop from ship to ship from the left end 
of the taxi moving steadily and further left. (If you do not think 
you are going the right way, somewhere along this path is a ship with 
four guns mounted on it.)

Eventually you come to your final taxi. There is nothing special about 
it, and even if there was it wouldn't be worth getting. On the left 
end of it drop a save point in case you fall to the wrong spot, and 
just walk off the left end of it. After quite a bit of falling you 
will land (without hurting yourself!) on the final ship. I think it 
is green, but you'll know it anyway because it has a bunch of 
teleporters on it. Jump on the one marked "Tasmania" with an extra 
life above it to complete the level.



f.
Level 9.1
End Boss: None
Enemies: Tasmanian Devil
Items: Explosive Turkey, Carrot

This level can be rough because there are no save points. This proves 
especially difficult when you are fighting Taz at the end. Also take 
note that wherever you are in this level, Taz will jump out of the 
ground and spin around in circles chasing you. If you are standing 
at the edge of a cliff, have him spin off. He will fall, only to appear 
a little bit later. A note about the birds; sometimes they do not 
always appear at the same time, so be careful. What you are used to 
one time may not be what happens again. This level harbors a lot of 
frustration...

From where you start, jump straight up or right around there because 
an explosive turkey is in the air above your head. Go to the right 
edge. If Taz chases you jump when he goes underneath so he falls off 
the cliff. After a short while of waiting a bird will fly by, so jump 
on top of him. When he starts to fall, just stand on him. After a short 
while, before you reach the pit, another bird will be coming up, so 
jump on him to catch a ride. He will bring you to another platform, 
but wait until he falls or is about to, because if you are high enough 
to can jump to get another turkey. Landing on the platform, walk again 
to the right edge. Taz will probably give you trouble, but by now you 
should get how to take care of him. Jump on the bird that comes up, 
but beware, he doesn't last in the air for long. Must be the weak 
shoulders. After he falls, another bird should appear above you. Jump 
on him, and go until he falls. Once he does, there should be another 
bird below you. If the bird is in front of you, chances are you wont 
make it. So just stay on the falling one until the parrot behind you 
is within reach. After cruising right for awhile, he too will fail 
and you will have to jump on the last bird. This bird will take you 
to the next platform which holds another explosive turkey. Go again 
to the right edge and prepare yourself for a vicious bird hopping 
spree! 

This one is actually pretty easy, and since there is so many birds 
I deemed telling their positions unnecessary. There is one note of 
importance however; above the first or second bird there is an extra 
life. Grab it if you can, but you probably won't need it.

When you reach the final platform, understand you are only half way 
done with this level. You are just about to enter a rather large forest, 
and try not to die because yes, you will end up back at the beginning 
and I find the parrots kind of hard to get past. Since the next part 
is kind of long, I drew out a picture instead that you can follow since 
once you know what to do it is pretty self explanatory.

Here is where Taz finally comes in handy. There is I think a total 
of six trees you need to smash your way through, and it is easy to 
do so. Stand in front of the trunk of the tree and wait for him to 
appear. When he does, jump right about when he is going to slam into 
you so he hits the tree. After that he will stop spinning, so you can 
run through the hole he made and then stand in front of the next tree 
for him to smash. As long as you move as soon as he hits the tree, 
you should not get hurt. In case you already are, or you need to power 
up, or you find the turkeys useful (I never did), I have also included 
all the items you can find between the trees. Here is the key that 
I used for the items:
               C = carrot     T = Turkey     

The trees are shown by several lines like this:
=      =
=      = 
=      =
=      =
=      =
=      =    
Which that would be two trees. Get it? Good. The items will be listed 
in their respective places among the branches. To reach certain items 
you may need to climb branches, jump to reach them, etc.


     =         =         =         =         =         =               
     =         =         =         =       C =         =              
     =  C      =         =         =         =         =               
     =         =    T    =         =         =   T     =              
     =         =         = C       =         =         =               
   C =         =         =         = T       =         =               
     =         =         =         =         =         = C            
     =  T      =         =         =         =         =              
     =         =         =         =         =         =              
     =         =         =         =         =         =              
     =         =         =         =         =         =              
_________________________________________________________________

After the final tree, you can then proceed to the right to find a 
massive petrified tree. And can you guess what you have to do? Just 
have Taz slam into the tree a few times, and you will beat it. I do 
not know how to dodge him, and I usually die while I'm fighting him. 
Chances are you will get hit, and that is what makes this level so 
hard. When you conquer the insane psychopath, you are now on to the 
next level.



g.
Level ???
End Boss: Wily Coyote
Enemies: Green Robot, Yellow Robot, Red Robot, Tiny (A name I gave 
to the little yellow robots)
Items: Pie, Dynamite, Bomb, Carrot, Save Point, Wind-up Tank

Some advice for this level... Save all the bombs, tanks, and dynamite 
that you get until the end of the level when you reach the end boss; 
you will definitely need it.

You start in a factory; it seems the animator behind this whole messed 
up scheme has lost his mind. Walk left, and you come across a green 
robot. Grab the tank, and further on there is another green robot. 
Now you will come across a giant machine that wraps you into a present. 
This takes down a ton of health, and is can dispose you in very 
aggravating places, so try to avoid them at all costs. This one here 
doesn't take you very far, and they are kind of hard to jump. The less 
you fall in, the better. Avoid them, always. Somewhere around there 
is a stick of dynamite for the taking, and then fall down from where 
you are at to the area below you. All that is of interest is a bomb; 
now go up the elevator. Once it stops, immediately jump up to grab 
the carrot if you need it. Head right, and you'll see a huge, thing. 
It is moving up and down smashing, well, nothing. The whole purpose 
of its being is to create rabbit mash, and you need to avoid it. Up 
near the top of the bar is an extra life, but I advise to ignore it. 
You will probably die after you collect it, and that is if you can, 
so  I wouldn't recommend going after it at all. The secret to these 
is simply to rub against the left edge until it goes up, and hold right. 
Chances are you'll make it. Going right, there is another two smashers, 
two "Tiny's", and finally another green robot. Somewhere above this 
mess is a tank, get that. After making your way past this horde, 
continue your movements right. Once you encounter the stairs, note 
that there is a carrot in the top left corner of that area. It is kind 
of hard to see, and pretty hard to get. Go up the stairs, and kill 
the yellow robot and get the save point. (I think it is above him). 
Fall down and kill the Tiny, and go left for a carrot. Go back to where 
the yellow robot was at, and go up the elevator. At the top of the 
elevator there is another platform just like the one you are on that 
moves horizontally. Jump on it, and only get the items above it if 
you truly feel up to risking yourself for a few sticks of dynamite, 
a carrot stick, etc.

When you reach the left side of the track, jump down and go right all 
the way to another elevator. There are three Tiny robots here for you 
to destroy, nothing big. After going up this elevator, jump on the 
only platform that you can; the one on the left. There are two yellow 
robots, and can be kind of hard to kill in this enclosed space. Use 
a tank or two if you need to. Now time to jump down into the pit on 
the left side of this platform. While falling note that there are nine 
carrots and a tank. If you do not really need the health avoid the 
carrots because they do not recharge much. Instead, keep to the right 
side and grab the tank which is near the bottom. Once at the bottom, 
you will be in a room full of several red robots, a scattering of items, 
and another one of those lovely machines that turns you into a gift. 
Jump that (which is at the end of the room), and there will be an 
elevator for you to go up. I advise putting a save point around the 
elevator, unless you think you are capable of going further onwards 
without the chance of you dying.

When you go up the elevator, get the three sticks of dynamite and the 
tank. Go left and you will find two Tiny robots, a save point, and 
a bomb. Collect these and head back to where the elevator was. Now 
go right. Make your way past this smasher, and fall right onto the 
moving conveyor belt. Walk to the edge of this platform, and fall, 
holding right on the control pad the entire time so you land on the 
conveyor belt beneath you holding an extra life. Go again to the edge, 
and fall holding right so you miss another gift-wrapping machine and 
receive a bomb. Once on ground level, head right fighting Tiny and 
yellow robots all the way to the elevator. On the left side is a bomb 
and some dynamite, take them then go up the elevator. Go left from 
the top, killing Tiny bots. Once you reach the hole in the conveyor 
belts I recommend falling in it. If you keep going to the left you 
will only come to another one of those great wrapping machines with 
an extra life and tank hovering over it to tempt you to jump in after 
them. Whether or not you fall in the hole or go through the machine... 
you will end up in a small room with yellow and green robots. Fall 
off of the right end, and keep going right to another smasher. This 
one is not fun trying to get underneath, if you can do it with ease 
then I applaud you. Following the smasher is two more, but easier to 
get across. There is a tank in the middle of them, but do not try for 
it unless you feel comfortable because your chances of dying may be 
higher than you think. Onwards a little ways is a Tiny, and the right 
edge of the level you are at. Do not try for the carrot tempting you 
in the middle of the air, a machine is below it dying to wrap something, 
anything. On down the last path of this level is a red, yellow and 
Tiny robot. At the end of the hallway is the boss, so use a save point 
if you have one before proceeding.


Boss: Wily Coyote
Difficulty: 2/10

This boss is probably without a doubt the easiest to fight, but the 
hardest to explain what you need to do. First let me try to explain 
the layout of the room.

[                   [                      ]                    ] 
[               (s) [      Boss Room       ] (s)                ] 
[___________________[                      ]____________________] 
[___________________[______________________]____________________]
[                                                               ]
[                                                               ]
[                                                               ]
[                                                               ]
[                                                               ]
[___________                                         ___________]
[                                                               ]
[                                                               ]
[______                                                  _______]
[                                                                
[                                                                
[________________________________________________________________

The room looks similar to this, if not exactly like it. The "(s)" 
symbol stands for two switches. The great Wily Coyote will start off 
in the boss room. Here is how it works:

When you first walk in from the right side of this room, there will 
be two yellow robots in the middle of the room. At either end of the 
boss room are the two switches you need to switch. On the small 
platform below the switch is a Tiny robot waltzing around, easily 
dispatched by your high pies. Here's the thing, killing the yellow 
robots right off the bat will result only in more coming down from 
the coyote. Immediately run up the right side of the things sticking 
out of the walls, kill the Tiny, and flip the switch. Head back down 
to the bottom, hurdle the yellow robots, and climb the left side to 
flip the switch. Now the big bad desert wolf will fall down underneath 
the floor. Head back down near the ground on the second screw up from 
the ground. Drop a bomb or a stick of dynamite, and if both yellow 
robots are underneath you they will be destroyed from the first 
explosive. No matter how you take out the robots, after you do so 
Wily's machine begins to descend upwards once more. Run over to him 
and jump on his machine, and hold your kick button so you stay hopping 
over and over on it. Don't worry about being crushed when he is about 
to reach the top, because you wont. Stay hopping on it until you can 
hop no longer, and fall back down to earth and start from the beginning 
all over again. It will probably take four to five times running 
through this procedure to defeat him, so expect a lengthy battle. It 
is good to save your bombs and dynamite all throughout this level for 
just this battle, so you can more easily dispatch the yellow robots 
instead of fighting them on the ground. They are the hardest part of 
this battle in my opinion. After the last jump, the malfunctioning 
POS machine will fall to its death and you win the gold once again!



h.
Level 42.759 3/8
End Boss: None
Enemies: Wrestler
Items: Tomato, bell, black hole

This level shouldn't really be considered a level at all. It is easy. 
No, it is simple. I think the creators of this game deemed it too short 
and wanted something to add, but were too lazy to spend time on it. 
Whatever the case may be, go back a ways, back to when you fought 
against the bull. Except this time your main objective is just to hurt 
this guy as much as possible.

This level takes place in a fairly large ring, with a scattering of 
items all around the place. The tomatoes do slightly more damage than 
you do, so I guess it is worth picking them up. The wrestler's 
movements consist of only running back and forth in hopes of hitting 
you. After fighting the bull and Taz, this should be a piece of cake 
jumping over him shouldn't it? When he stops, hit him with an item, 
pie, kick him, but I do not think you can jump on him. If you wait 
too long to get over to him, he throws out his fist. This is his second 
and most not-so-fiercesom attack. He grabs you, twirls your ears 
around, and sends you skyward taking away a bit of health. If he 
manages to grab you, or misses, afterwards he runs around again with 
that dumb smile on his face. You can use the ropes to bounce off of 
like a slingshot to hit him, but the chances of hitting him are slim 
and you lose lots of health trying. Just stick to regular kicks and 
you should be fine.

After a bit of pummeling, a black hole will fall out of the sky as 
an item. Grab it, drop it, and have him run over it to complete the 
level.



i.
Level 13
End Boss: None
Enemies: Cats, Bags, Trains, Boats, Horseshoes, Horses, Stormclouds, 
safes, anvils, and anything else that fall out of the skies
Items: Paintbrushes, save point, carrot (possibly more)

This level, being the last, can be utter hell. Prepare yourself to 
do a LOT of running, spending probably a lot of lives, avoiding a lot 
of stuff falling from the skies, and not a lot of thinking. I did not 
list any but the most important enemies, since there is debree falling 
from the sky that you need to avoid almost constantly. From the 
beginning you'll realize that the insanity is great, but halfway 
through you'll be wondering if there is an end. I found a pretty good 
way through this level, it gets only the items you need to get the 
job done, so buckle up and brace yourself for the worst.

Run to the right, up the stairs, and keep going right. Fall off from 
the right end, and land on the couch dodging the train that appears 
moving from the right to the left. Jump on the couch a few times to 
gain height, and land on the platform on your right side at the top. 
Go right until you reach some holes being sawed through the floor. 
Fall through the last one, go right, and after avoiding a falling safe 
jump on the chair to get some carrots above you. Fall down the hole, 
jump on the balloons getting the save point and get to the right 
platform. Go from platform to platform (dodging a boat here and there), 
until you reach the third or fourth one where it seems to fall away 
to nothing. Gather courage, and jump as far right as you can landing 
on the bottom of a staircase. (Here is where I use my save point) Run 
up    the stairs, go right, and climb the statue. At the top of it 
jump to the right, and fall into a hole. Keep running right from here, 
and don't forget to jump the train that will come at you. Jump on the 
chair here once or twice, and on the second jump land on the left 
platform. Continue left, climb the next statue, run to the right, and 
fall in the last hole by the wall. Underneath is a bunch of balloons, 
so don't get caught off guard. Bounce your way to the chair. Bounce 
on the chair now to the balloons above you, and from the balloons 
continue bouncing to the chandelier at the right of you. Stay on the 
chandelier even as it falls, jumping off only when you see the chair 
that you want to jump to underneath you. Bounce to the right to land 
on another platform. Go right, bounce on this next chair to the floor 
above you, go left from there, bounce on the next chair, bounce up 
again, and continue your final journey to the right. Now fall in the 
last hole in the hallway, go right jumping the train, jump on the very 
last chair to the floor above you, and to the right of your position 
should be the door to the animator's room. Congrats, you've reached 
the end boss of the game.



j.
Final Showdown
Boss: Daffy Duck x2

To tell you the truth, I think there could have been a harder end boss 
than the one you are about to face, but after the entire game why break 
your back over a deadly foe impossible to beat right?

Before you begin smashing stuff, it is important to note that Daffy 
Duck cannot really be harmed. The space duck you can hit on the head 
or kick as many times as you want, and his beak just spins around. 
Believe me, I have spent a looong time trying to kill him... Avoid his 
gun though, for it will kill you on first hit. As for the woodsman 
duck, leave him alone. You can dispose of him later.

Seems Daffy Duck has been animating the world you have been playing 
in this whole time. So what do you need to do? Spill the paint of course, 
so he can draw anymore! There are several paint cans around here; two 
main stacks on either end of the screen. Just run around and kick the 
side of the cans a few times for the paint to spill out. The small 
white tubes of paint can also be kicked open, and there are three of 
these in the whole room altogether. Where you need to kick is easily 
identifiable; the sides are pressed in an looks much different than 
the rest of the can. While spilling the cans of their contents, keep 
away from the woodsman Daffy. He will follow you around slowly, so 
lead him away and run off to a secluded spot to work on your bashing. 
Having him around will only make your life rough and miserable. After 
you have spilled all the paint in the room, kick the woodsman Daffy 
a few times (like five or so), and you will win. After that, kick back, 
and enjoy the ending!! If you played this game all the way through, 
you have definitely earned it.


-----------------------------------------------------------------
B: Enemies
-----------------------------------------------------------------


 *Will be updated in the next version, which will be very soon*


-----------------------------------------------------------------
C: Items
-----------------------------------------------------------------


 *Will be updated in the next version, which will be very soon*


-----------------------------------------------------------------
D: Legal Information
-----------------------------------------------------------------

     All the information in this FAQ is to be read and used privately 
in the seclusion of your own home. Copying of any information in this 
FAQ is illegal; Which also applies to the posting of it in magazines, 
newspapers, other websites, etc. The only website that can make use 
of this information is Gamefaqs, at www.gamefaqs.com. If you find this 
FAQ or any part of it anywhere else, report this to me as SOON as 
possible.

