************************************************************************************************* 
**************************Dragon Warrior Monsters 2: Tara's Adventure****************************
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WALKTHROUGH BY: slime5
Email:kimichang65@yahoo.com
URL:http://www.slimydw.cjb.net
This can also be found on: www.gamefaqs.com
    ____________
___/INTRODUCTION\________________________________________________________________________________
Dragon Warrior Monsters 2 is the sequel to Dragon Warrior Monsters. Enix, the developer,
made two seperate sequels to DWM (Dragon Warrior Monsters) The most popular one, for boys,
is Dragon Warrior Monsters 2: Cobi's Journey. The other sequel, for girls, is Dragon Warrior
Monsters 2: Tara's Adventure, the one I'm writing for now. The story is about two children,
Tara and Cobi, starting a new life and monster farm in a place called Greatlog. They are rudely
welcomed by Prince Kameha and his elemental sidekick called Warabou. Tara's Adventure is based
on Tara's point of view. 
_________________________________________________________________________________________________

TABLE OF CONTENTS:

i.CONTROLS
ii.INFORMATION
1.0.Monster Families
1.2.Breeding
1.3.Tiny Medals
1.4.Magic Keys
1.5.Levels
1.6.Monster Status FAQ
_________________________________________________________________________________________________
WALKTHROUGH
I.THE START OF A NEW ADVENTURE
II.IN THE MIDDLE OF THE DESSERT
1.0. The Circus Celebrity and the problems of Asiya
1.2.The Battle with Beavern and his problem
1.3.The thieves in Mirage Lake
1.4.The Curse Lamp of a thief 
III.THE PIRATE KEY
1.5.Will the Tidal Bell work?
1.6.Kiddie's Class
IV.MERMAIDS AND PIRATES
1.7.The Search for Hood Squid
1.8.Hood Squid
1.9.Port Ritz Town
2.0.The Search for the Moon Rock and HarMirror
2.1.Well, now what?
2.2.C Class
V.THE COLD WAR
2.3.Norden Castle
2.4.The Spirit Spring
2.4.The King's Stubborness
_________________________________________________________________________________________________
==========
i.CONTROLS
==========
Well, the Game Boy Color has 4 buttons. Here are the functions in the game:
A-Bring up the menu and makes you sail the seas.(after getting the Tidal Bell)
B-Cancel a command.
Start-Nothing
Select-Show map in Mystic worlds
That's about it.

====================
ii.INFORMATION
1.0.Monster Families
====================
Dragon Warrior Monsters 1&2 have Monster Types. They are called Families and some people call 
them elements. Monsters are divided in families such as, The Slime Family. The Slime family
has the best resistance to effect spells and they have high agility. That is how they are sorted.
Slime's almost look all alike so it's easy to tell whether a monster is a Slime or not.
The Monster Families are:
Slime-Slimes ^_^
Dragon-... They're fire breathing.(usually)
Beast-...
Bird-Look at plant.
Plant-They level up fast.
Bug-Bugs... 
Devil-Usually ugly and strong.
Material-...I have no idea.
Water-Monsters that live in water.
???-Bosses
Sorry. I'm not able to provide much info on this section. E-mail me if you have a clue and
I'll give you credit by saying thanks to you here! ^_^

============
1.2.Breeding
============
This happens only if you finish the Ocean World. You can breed your monsters and choose a 
pedigree you'll lose your monsters if you do this, but it saves space in the farm. The child
gets the parent's abilities and gets a +? the ? is a number. The higher the number, the
better the kid! You can also breed with other masters by either Link Cable or accepting
an offer by Greatlog Masters. When you do this, your monster is always the pedigree.
Breeding is free and addictive so, 
"Create the Ultimate Monster!"

-Monster Master Tamer of Dragon Warrior Monsters I

===============
1.3.Tiny Medals    
===============
Scattered around the world are Tiny Medals. (originated in DQ/DW 4 NES) Collect them and
trade them for prizes. Give the to the Medal Man (before as Medal King) and trade them for 
rare items. The prizes when you first meet him are:

MeteOrb   : 3
MadCat    : 3
HornBeet  : 4
SkyDragon : 4
Octogon   : 5
Servant   : 5

Collect them all (TinyMedals) and get the best prize!O_o

==============
1.4.Magic Keys
==============
*TO BE CONTINUED*

==========
1.5.Levels
==========
*TO BE CONTINUED*

======================
1.6.Monster Status FAQ
======================
*TO BE CONTINUED*
_________________________________________________________________________________________________
WALKTHROUGH

==============================
I.THE START OF A NEW ADVENTURE
==============================
Items: Herb x1, Porkchop x1
Key items: Greatlog Key, Oasis Key

'In the middle of the sea in the south, floats the island of Greatlog. To this eternally
warm and natural setting, a family of monster farmers was headed to start a new life...'
Cobi will come and tell you to talk with your dad. Talk and go back and talk with Cobi.
Then, you'll arrive in Greatlog. Your dad will scold you two for messing around and he tells
you to talk to your mother. Go one screen left and go in the house. Talk to your mom.
She'll tell you to fetch the nut pie your grandmother prepared so you can enjoy your new
homestead. It's in the Vault. Go back out and go one screen right and one screen up.
(???) You'll hear new music and two guys standing in front of you. The creature looking thing
is Warabou. The ugly boy is Prince Kameha. (*: Heh, so these are the newcomers?
Hehehe, this is going to be fun...  *:C'mon Warabou!) And they'll dash off...
The music comes back but it's not of great importance. Follow them and the stupid music's
there again! Just remember, anytime Kameha's there, you'll hear that dumb tune. Anyway,
They'll go spinning around a poor lady and dash off again! (cowards!)  Go two screens left and...
You know what to expect don't you? Watch Kameha and Warabou play with a merchant's merchandise.
They'll dash off again as usual... follow them and go in the house infront. That's the Vault.
Talk to the guy there and take the pie. Go out and... ulp! We fell for it?  Now, we're in trouble
all right? ... ... ... So, ignore them and go two screens right. Talk to Kameha. Talk to Warabou
and end up in a tug-of-war!  They'll fall down the well. Go down and this time, Kameha and 
Warabou are doing tug-of-war! Awww... jeez...  Cobi will tell them to give it back and bumps
them both. Kameha lands on the plug and it disappears! Kameha will chicken out.
(It's not my fault!) and dashes off. "Wa-hey! It's the only way!" and Warabou s-s...
no... plugs the navel with his butt. You'll take the package and listen to Warabou's story.
He'll tell you to fetch a Monster Master.  Get out of there and talk to your dad. He won't
believe you. Grown ups... Cobi will call him a stubborn old goat. YEAH! Give your mom the 
package. Talk to everyone except the monsters. Then, talk to Warabou. No one believed you, so,
you'll have to do it yourself. Warabou will tell you that you have the potential to
be a monster master. So Warabou will present you a magic key. The Oasis Key. He tells you that
it opens the door to other worlds. "Use the key to open the Door ahead. It takes you to another
world. Another world, it might be, warooh, but it is not much different. Only difference is 
monsters. Monsters live in other worlds. But a monster master needs to fear not a thing,
warooh. I see you have great potential. You go to other worlds, and bring back a plug for the 
Log's Navel. That's something I don't know what. But you will know when you find it! Now, warooh,
take this!" He'll say that he trusts you. Go out but he'll stop you and give you the key 
to go back to Greatlog. Cobi will say: "This is bad! What'll we do? Let's go home and talk 
about it." So you will. (Dragon Warrior heroes can't talk though, if you don't know it yet.)
Slash the slime gives a solution to your problem. He'll join you and Cobi will stay and tend the 
monster farm. Yeah! Now we can go adventuring! Talk to your mom and she'll give you a free herb.
You can't posibly get hurt in this game, so give it to a monster when he or she gets hurt.
Talk to your dad and he'll give you a free Porkchop. Meats are given to monsters when you want
to befriend them. When in a battle, make sure you give meat to the monster you want last and
kill it last. Go down the well and ignore poor helpless Warabou, waving his hands around. 
Go one screen left and go down the stairs. Go to the door and use the Oasis key infront of it.
You'll be transported to another land.
_________________________________________________________________________________________________
========================================================
II.IN THE MIDDLE OF THE DESSERT
Items: Herb x2, Antidote x1, Porkchop x 1, ExitBell x 1
Key Items:Water Call
========================================================

Get out of the shrine and Voila! You're in the Dessert. (that's what the map says.)
Monsters are surrounding you. So be careful. You can befriend them so they can join you.
Cactiballs have the best attck around here but they can't cast spells yet. (Note that most
monsters are girls.) Go two screens right, one screen don and enter the town. You are now in 
Kalka Village. You will learn that there are a gang of thieves around here. They cause mayhem.
They are really gangsters so the townspeople are scared of them. You will also learn that there
is a town called Asiya due south. From the screen of the entrance, go right and take the Herb 
from the pot. That's all in Kalka but wait! The inn heals all your monsters for 10 GP. 
Gold is hard to earn in the DWM series. So save gold to survive. In the inn, there is a priest
who will give options. Revive, De-toxicate and Uncurse. The girl there tells you about the King
calling a circus troupe to Asiya. That's all in Kalka. Once your out, make sure you have 3
monsters because you'll be needing them all... Outside, you might be seeing scattered items.
It feels like Dragon Warrior and Dragon Warrior Monsters mixed up in DWM 2! From Kalka,
go 4 screens south. Go in Asiya. Go one screen right and take an Antidote from the vase.
Prepare for a stunt act beacause its time for an act.

==================================================
1.0.The Circus Celebrity and the Problems of Asiya
==================================================
Talk to the person standing near the entrance of the inn and say yes. Your monsters will perform
a stunt jump behind the hoop? Then everyone will clap and woo for you. ^_^  The circus
master will praise you. Go one screen left and into the throne room. Talk to the king and say you
want something from him. He'll say you have a good eye for his treasures. Move an arrow key
and an exclamation point and a bubble will pop on his head. WHAT!? WHAT DID WE SAY?
WE CAN'T EVEN TALK! Anyway, he'll ask you a favor to know what concerns his people because 
he's not a good ruler. Agree and head out of the "palace". Head to the inn screen and talk to
the girl by the well. Listen to her problem and tell the king. Follow the King back to Kalka.
Go one screen right and into the house. The King will argue with the guard. He'll go down and
find the cause of the problem by bumping the stubborn guard. Now I recommend that your monsters 
be Level 5 or higher when you go down the stairs. The monsters in there are pretty powerful 
and so is the boss. When you're ready, go one screen down and one screen left take a Porkchop
and a Herb in the vases and go one screen right. Cross the bridge and go one screen left. Go
one screen down and right. Take the ExitBell from the chest and go back. The ExitBell is like 
the spell Outside. Don't use it now. Cross the other bridge and head down then, 
go one screen right. Talk to the the King who's trying to fend off Beavern but to no avail! 
Now, talk to Beavern and prepare for a boss battle! 

===========================================
1.2.The Battle with Beavern and his problem
===========================================

These is his status:
  
   Name        |Lv|HP |MP |ATK|DEF|AGL|INT|EXP|Skills    
  
   Beavern     | 5| 98| 16| 20|  8| 36|120|240|ChargeUp  

The EXP is the Experience he'll give you. EXP is divided to each monster so don't think
all 240 EXP will be given to them each! 

He's the first and weakest boss in the game. His ChargeUp skill is a pain. 
It increases his attack power. But don't worry! Just as long as you keep attacking and
using herbs, you'll be just fine! Please don't give him a single treat because he won't join
you. Bosses join you only if they want to, if you don't know yet. After defeating him, 
the dam will disappear and so will Beavern.Before he disappers, Beavern tells you that 
thieves sent them out of thier homes and he didn't mean to cause trouble. 
The King promises to catch those thieves which made Beavern so happy. 
He also said that his home was in Mirage Lake. We need to catch those thieves now! 

===============================
1.3. The thieves in Mirage Lake  
===============================
The King will tell you about the Tidal Bell which can be the replacement of Greatlog's Plug.
He said he'll give it now. ^_^ Go down one screen and cross the bridge. Go right two screens.
and get out of the well. Go back to the castle and find out that the Tidal Bell has been stolen!
After all that, this!? Anyway, The King and his soldiers went to find the Lake. Go a screen 
down, then right and down the stairs. The Circus performers are held prisoners because
of injustice. Talk to the guy above them and give him meat. He'll give you a Water Call
which you will need. Get out of Asiya and walk 2 screens right. Go 1 screen south right.
Go one screen up and enter Mirage Lake. Suddenly, the lake vanishes completely! 
All the people are confused so use the Water Call infront of the blue patch. All the people
disappear now! Huh? Did they drown or what? Anyway, go left and north. You'll see
the Beaverns hanging out the hideout. Go in and talk to the thief. He said he's also a monster
master and he looked all around the world for the "Ultimate Monster". He was promised
a strong monster by the Demon Lord of Limbo in exchange for the Mystic World's Treasures. 
Then he calls his Curse Lamp to battle with you! Another Boss but he's not a joke.

=============================
1.4.The Curse Lamp of a thief
=============================   

  
    Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT|EXP|Skills    
  
    CurseLamp   | 5|220|  8| 27| 10| 44| 65|300|Upper     
 
He's absolutely NO joke! Look at his status. Compare it with Beavern's!
He can raise his defense using Upper. He needs a lot of blows for you to take him out!
I recommend that you bring a lot of Herbs with you. He sure packs a punch!
I recommend your monsters be at least Level 6 (Most especially Slash) and above.
After the battle, he'll join you! ^_^ He's male if you can't tell. The thief disappears
and with a bad timing, the King and his soldiers arrive.  King: "You thieves! There's no
escape! Repent for your misdeeds and sur... What? How did you get... Ah, whatever!
The thieves are in there? Your safe now! We're here! (way too late...)" You'll move
aside and he'll say: "Surrender and live!" and you'll here attack sounds. A thief will shout,
"Aiyeeh! Help me boss!" Hmmm... it seems that they really thought them a lesson, huh? 
(attack sound)"Urgah! Mercy! I surrender!" And the soldiers will lead two thieves out. 
The King will come out and hand you the Tidal Bell! And a voice will echo out of nowhere...
_________________________________________________________________________________________________
=============================
III.THE PIRATE KEY
1.5.Will the Tidal Bell work?
=============================
Items: Log Twig x1
Key Items: Pirate Key 
    
Warabou will come and warp you back to Greatlog! Warabou's excited. He'll heal you and you'll 
hand him the Tidal Bell. When Warabou tests it, it flunks. It doesn't fit! 
Then Warabou will say: "I have to plug the Navel again!" Aw... poor Warabou... Kameha should 
really do this... Anyway, it's so frustrating. Warabou, being nicer than he was in DWM 1,
gives you the power to cross the sea. Just stand infront of any water, and press A. 
He tells you that you need to get the Pirate Key and it's in Greatlog. Get out of the well and
a monster master will tell you that the Arena's holding a Kid's Class. The reward is a Pirate 
Key. Cool! We don't have to look for one! The winner will also get Egg Evaluator and Starry Night
Shrine services. Now before anything else, go to Mirage Lake and talk to the Beavern closest
to the entrance. He will join you and make good use of him because he's a great monster. 
The Arena is beside the ladder near the Vault. Once in, go left and enter the house 
nearest to you. Get the Log Twig and give the girl a SpotSlime. The Grandfather will give
you a Life Acorn. It's NOT a fair trade! But at least you can get a new SpotSlime. Your SpotSlime
will say that she's taking good care of him/her but he/she sounds sarcastic though.
   
==================
1.6.Kiddie's Class
==================
You need to beat this class for the Pirate Key. This is super easy so just fight. 
Here are the statuses of those monsters:

 
  Kiddie's Class Round 1                               

  Monster     |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills    
 
  Babble      | 6| 36|  9| 14| 13| 32|123| Blaze     
  PearlGel    | 5| 15| 12| 17| 35| 51| 96|           
  Babble      | 6| 36|  9| 14| 13| 32|123| Blaze     
 

  Kiddie's Class Round 2                               
 
  Monster     |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills    
 
  SpikyBoy    | 6| 19| 42| 17| 31| 34| 96| SlimeBlow 
  Pixy        | 7| 29| 24| 20| 14| 54| 79|           
  Dracky      | 7| 40| 22| 14| 12| 70| 96| VacuSlash 

  Kiddie's Class Round 3                              

  Monster     |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills    
 
  MadRaven    | 9| 41| 55| 16| 30| 84|163| HighJump  
  Kithawk     | 9| 46| 35| 26| 21| 42|146| ChargeUp  
  MadRaven    | 9| 41| 55| 16| 30| 84|163| HighJump  

If you don't know yet, DWM never had this class. In DWM you just start out in F Class.
After winning, you'll be given the Pirate Key. Use it instantly. 
From the shrine, walk two secreens left and enter the Village.
_________________________________________________________________________________________________
=============================
IV.Mermaids and Pirates  
1.7.The Search for Hood Squid
=============================
Items: Warp Staff x 1, Tiny Medal x2, Porkchop x1, BadMeat x1, WarpStaff x1, Antidote, 
LoveWater x 1, AGLseed x1, OrcaCape x1, Repellent x1, WorldLeaf x 1, WindStaff x 1,
WarpWing x1, AGLRing x 1
Key Items: Moon Rock, HarMirror, Magic Key x1 (Yellow Grass) 
If you talk to the people, you'll know that there is a Mermaid Village Northwest of here.
There is a Warp Staff in the barrel here so take it then refill supplies if needed.
It's a boring Village and there isn't anything else to do, so leave Yold.
I recommend that you catch an Octokid in the sea because you'll be needing her.
You can also catch a monster that knows Lure Dance. From Yold, go, 1 screen left
go 1 screen up, go 1 screen left, go 1 screen up, go 1 screen left and enter the Port of 
Polona. Go one screen left and talk to the bard. Say yes and make sure you have the
Lure Dance Monster with you. You'll lure a mermaid to the surface. She'll give you a Tiny 
Medal. Go out and try to catch a Mad Gopher because he'll be needed. Send him to the farm.
You'll also need an Army Ant send him back too. Then, from Polona, walk to the water's edge 
on the left, sail to the left screen, jump off and sail a screen up, 
go a screen left to find a cave. 

==============
1.8.Hood Squid
==============
In the cave, sail two screens right. You'll find a monster, Hood Squid and prepare for a Boss
Battle! This should'nt be hard if you use Lure Dance a lot. Being Level 13 and above is best.


  Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT|EXP| Skills              
 
  HoodSquid   |12|350|100| 78| 39| 85|180|520| BiAttack, LureDance 

After beating him, let him be with you and you can raid the cave for items. Return to 
Polona Village. If you did'nt lure the mermaids yet, do so with Hood Squid! (Sqiz)
Heal up and refill your items! Leave then, go 1 screen right, go 2 screens up, go 1 
Screen right and enter Port Ritz Town. 

==================
1.9.Port Ritz Town
==================
Once you enter, go in the Tavern and meet... Kameha! He's awful mannered as usual and
he has companions with him. He rushes off leaving you to talk with the old man.
You need a water monster to talk with him. (Sqiz or an Octokid) He'll wake up and he'll
tell you his story and about the Moon Rock, the Pirate's treasure. It seems that he was taken 
captive and he learned about their secret treasure, the Moon Rock. They found out that
he was listening and tried to kill him but he escaped. Afterward, the Ship sunk and
it's known now as The Ghost Ship. You need the Moon Rock to get the HarMirror which
serves as the plug for the Navel.   

==============================================
2.0.The Search for the Moon Rock and HarMirror
==============================================
Leave Port Ritz and go back to Port of Polona. Talk to the bard to lure a mermaid
who will bring you to their world. Talk to the queen and she'll tell you that the ghost
ship is located north of Yold. So, return to Yold and sail one screen up. Press A infront
of the ship and enter. Defeat the BoneSlave and nab a Porkchop, BadMeat, Antidote & LoveWater
in barrels and an Antidote in the vase. 
Oh, the BoneSlave's Status is:


  Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT|EXP| Skills              
 
  BoneSlave   |13| 72| 58| 58| 45| 49| 99|342| Bang, BoltSlash     

He's easy if you're a hardcore trainer. He's a mini-boss so don't waste your
treats on them! Go up the stairs. Beat the BoneSlave here and search the crate near him.
Go down the Hidden Staircase and On the next floor, find an AGLseed, OrcaCape, Repellent 
and WorldLeaf in the chests. Go right until you can't, and enter then  prepare for a Boss Battle! 
Actually, I can say Boss Battles.


  Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT|EXP| Skills                     
 
  BoneSlave   |13| 72| 58| 58| 45| 49| 99|342| Bang, BoltSlash            
  CaptDead    |13|500|105| 66| 48| 50|144|800| CallHelp,AquaCut,SquallHit 
  BoneSlave   |13| 72| 58| 58| 45| 49| 99|342| Bang, BoltSlash    

These guys, when I played against them, took weeks for me to figure out how 
to beat them. I was too lazy because they were strong against my monsters that I 
played Dragon Warrior VII again until I reached Falrish! I got bored of the Mech Bosses
that I played DWM 2 again. (Do you know what I'm talking about?) Anyway, I ignored Squiz
before so I always lose against CaptDead and his BoneSlaves. I took Squiz and I won!
for the first time in 3 weeks! ^_^ I recommend Level 13 and above for this battle.
Anyway, after defeating them, take the MoonRock from the chest and the ship'll
drop you off on Yold and disappear- forever... Refresh in Yold and leave.
Sail two screens up, If you reach an island you can't get too, move just to the left of this
island and sail another screen up. You'll see a Cave you can't get to, sail one more screen up 
then jump on the patch of land. Go one screen right to find the MoonRock Tower. 
This is easy... Go to the highest level and place the MoonRock on the Pedestal.
There will be a cut-scene and the cave you could'nt get to before is accesible.
Return to that cave and... go up 2 screens, left 1 screen and go down the stairs.
Go 1 screen down and right. You'll see Kameha and his companions, fall down a hole. 
Go 1 screen down, left, down the stairs. Go one screen left, up and watch Kameha and Co. 
get hit by a boulder and fall! Go down the other way and go one screen left.
Battle the Mimic, if you wish, and go one screen down, right and down. Kameha and Co. 
will beat you to the loot and: "Kameha:...Gasp... Hack... I did it... 
The treasures are mine! All mine!" One companion will run around him and bump him.
"Kameha: What?! What is this?" The companions will get the HarMirror and say: "Kahahaha..."
Then they'll transform into monsters!  "This is what it means, nincompoop! You put us through
all this trouble... Saying how we needed you help to find the treasure... That you would'nt
cooperate unless we became your sidekicks, pah! For all that talk, you were useless! We'll
take the loot for our King! You're not worthy of it anyway!" The monster will take the HarMirror.
"Kameha: Urrrggh... You tricked me! You're not getting away with this!" Then he'll tantrum stomp!
^_^' The monsters fall down the hole and Kameha leaves the Mirror to you. 

^_^' - Finally, Kameha has very funny scenes!

===================
2.1.Well, now what?
===================
Warabou will call and take the mirror. It does'nt work again! He said to look for the Ice Key 
now and he'll give you the power to crush boulders. Remember the Mad Gopher? 
Put him in your party and give it to your dad. He'll dig up a Tiny Medal! 
Take the Army Ant too and give it to the Shopkeeper near the Vault. Army Ant'll dig
up an Ice Key! ^_^ There were rumors that Mad Gopher can find the Ice Key too! 
Just give AA first then give MG. ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^' 
Then, talk to the guy near the one who want AA. He'll call you a liar
for saying the island'll sink. Then he won't allow you to buy anything from him. 
He'll actually say: "*:I have nothing for a liar!" >:( I hated him ever since he said that to me.
Oh... I forgot to tell you to run errands for your mom. Talk to your mom and she'll ask for
a Love Water to cure DrakSlime. She'll give you 200G for it. You need not buy it if you have it. 
You get free money then! Oh yeah.. return to Dessert world and go back to the well. Get a 
TinyMedal, WindStaff, WarpWing, AGLRing & Bookmark now that you can travel sea. Just look for
them. They won't be hard!  You might want to breed your monsters so all Wild points will be gone.
Later in the game, you need monsters with no Wild points. Return to Polona and talk to the 
Mermaid Queen. She'll give you a Sailor's Ring!
You can also breed with a Greatlog Master in the Arena. Speaking of Arena... your monsters
can probably handle C Class, so when you're ready, get going! ^_^  

===========
2.2.C Class
===========
Yeah! Now you can battle with adults! But it doesn't matter. They're just shrimps who're older so
take them on easily! Status:

  C Class Round 1                                              

  Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills              

  WindBeast   |14| 51| 62| 41| 52| 82|180| VacuSlash           
  Gismo       |11| 48| 72| 51| 71|171|256| FrigidAir           
  PomPomBom   |13| 62| 67| 72| 48|164|150| FireAir   TailWind  
 

  C Class Round 2                                              
 
  Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills              
 
  Devipine    |13| 60| 37| 64| 45| 95|366| NapAttack PoisonGas 
  Gulpple     |14| 66| 71| 57| 89| 88|232| Slow      HighJump  
  Eggplaton   |14| 67| 77| 65| 42| 95|223| SleepAir  Radiant   


  C Class Round 3                                              

  Name        |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills              

  HammerMan   |16| 70| 16| 73| 60| 64|149| ChargeUp  EvilSlash 
  StubSuck    |17|100| 50| 60| 65| 78|261| SleepAll  ZombieCut 
  TreeBoy     |27|185|200| 73| 95|130|318| SnowStorm MagicBack

Well, I did'nt have a monster that can heal, so Squiz fainted. 
I did'nt care because you don't get EXP for winning ann Arena battle.
I did'nt use a bred monster. I only had these monsters:

Tropical Gel
Hood Squid
Curse Lamp 

These guys are cool because Curse Lamp has great defense and spells.
Hood Squid distracts enemies and Tropical Gel attacks the hardest!
You'll win a Magic Key which will take you to Yellow Grass. When you go there,
You'll find out that monsters join you only if you defeat the boss.
(Only in non-appraised keys!) Anyway, stock up and head to Ice World!  
_________________________________________________________________________________________________
=================
V.THE COLD WAR
2.3.Norden Castle
=================  
Items: Tiny Medal x1, 
Key Items: Sky Shield, Crest

From the Shrine, go 1 screen up, 1 screen left ,1 screen up ,2 screens left and enter Norden 
Castle. Take the TinyMedal from the vase and move up.
You're not allowed in the castle so stock up on items and rest, if you want to.
There is'nt much, but hear that the King turned cruel immedietly unlike his nice and
kind self. No wonder why we can't get in the castle! A priest will tell you the story of
the Spirit Spring and you'll know that Norden and a Western Kingdom are fighting for gold
from  villagers. Oh, the guy blocking the castle to the left says that there was another kid 
who claimed to be a prince of somewhere and they had to let him through. 
(Kameha? He's always ahead now, isn't he?)
:O Some King... Anyway, leave Norden and look for that Spirit Spring!

=====================
2.3.The Spirit Spring
=====================
Actually, you don't have to look now that you have this walkthrough to read!
Just go 1 screen left, 1 screen up, 2 screens left, 1 screen up and enter the spring.
Check the shield and hear a voice: "I am surprised that you hear me. You are'nt from this
world. I am the elemental spirit who guards over this world. At least I did. I had lost my power,
you see. I was rebuilding my power to make my return to the people, but some being cast a shadow
over the hearts of the people. Even my spring finally froze. If peace returns to the souls of 
people, I too will be saved. I sence a magical power within you. Will you restore peace to the 
people?" Agree and she'll say she'll give you the Sky Shield if you're sucsessful and gives you 
the Crest that will act to show as her envoy. It will let you into castles. Well, take it
and leave and head toward Norden!

==========================
2.4.The King's Stubborness  
==========================
Once you arrive, talk to the guard on the left and he'll let you pass. 
Talk to the left guard inside too and enter. The king won't stop the war no matter what you do
so, you'll automatically leave and the left guard will block your way again. >:O 
Anyway, go right one screen and talk to the soldier. He said after the discovery of the
gold mine, the relationship between the west soured and he's fearing war. Go one screen up
and talk to the person there. He'll say: "I remember the King to be placid, but he has been
working hard as if he had been possesed of late. Late? Maybe he means, he thinks the 
King's always late for something. We can't do anything about him now. So, get out of Norden.
*TO BE CONTINUED*
    
  
        
 
 





    

 
   


 