Ys III - Wanderers from Ys
FAQ / Walkthrough
A FAQ Guide by Joel Barnett
Message Boards: Cayene of Doma
JOEL1357@HOTMAIL.COM



---Introduction---
Ah, my first official FAQ Guide. I decided that since I was 
bored, I'd write a FAQ. This game doesn't have ANY FAQ 
guides at the moment, so I thought I'd do one. Well, that's 
about it for the introduction. If you see anything I missed, 
feel free to e-mail me at JOEL1357@HOTMAIL.COM. Chances are 
I won't see it because of my Junk Mail filter, but I'll 
check it every now and then. Now, on to the FAQ.



---Version History---
1.0 -- The very first version. Input is graciously accepted. 
Subject of e-mails for input should be "FAQ INPUT".



---Legal Stuff---
This FAQ is copyrighted to me, in the year 2002. Don't copy 
it and put your name on it. Don't sell it. This FAQ may only 
be displayed at GameFaqs. If you see it anywhere else e-mail 
me with the subject as "FAQ GUIDE".



---Controls---
Control Pad - Move Adol
              Go up or down stairs
              Crouch
Start - Pause
Select - Menu
X Button - NA
Y Button - Sword
           Confirm choice
A Button - Use equipped item
B Button - Jump
           Cancel menu choice
R Button - NA
L Button - NA



---THE FAQ GUIDE---

     Part I - The Introduction

     The game starts out with a scene in a market place. 
Adol, the character you control, is talking with his friend 
Dogi. The two spot a crowd of people surrounding a 
fortuneteller. Dogi tries to have Adol get his fortune told, 
but he decides to pass. Dogi decides he wants his told. As 
the teller is talking, the crystal ball glows red with fire 
and explodes! She screams and says that something terrible 
will happen, mentioning the name Galbalan. The two 
adventurers decide to return to Dogi's hometown of Redmont. 
While on the way back, they are attacked by a wildcat, which 
is easily cut down by Adol's sword. After a brief reunion 
with some townsfolk, they bump into Ellena at the Inn as she 
hurries off. You are now free to move around on your own.


     Part II - Tigray Quarry and the Search for Edgar

     At this point you should have 1000 gold. Go to the 
blacksmith's shop and purchase a Short Sword, Leather Armor, 
and a Wood Shield. Go next door and buy an Herb with your 
last 100 gold. Now the fun begins. As you leave town, you 
find out that there has been an incident in the mine. You 
head out of town to the mine to rescue the people trapped 
inside. Head out of town to the right into the Tigray 
Quarry. Work your way right through the tunnels, killing 
enemies as you go. If at any time you need to refill hit 
points, just exit the area and your health will magically 
refill. At the next screen where you should see a blue 
goblin-looking guy running around, continue on. If you go to 
the next screen on the top-right corner, you'll find a 
locked door. Remember this door. You'll come back later. 
Back in the vertical room, Work your way to the bottom left 
corner of the room, avoiding the blue guys as you go (they 
do a lot of damage!). You'll find a locked door and a 
treasure chest containing the Power Ring. This ring enhances 
your damage-dealing capabilities.
     Now, head to the bottom-right passage and continue on 
through the tunnel and head up the stairs you see. Watch out 
for the blue jellies in this area. They can kill you in a 
few seconds if you're not careful. At the end of this 
tunnel, you'll find Robert's Pendant. Take it and go on. 
Just down the stairs, you'll see a man who tells you to 
leave. He goes down the stairs and knocks Duey down on the 
way. Duey gives you the Warehouse Key and tells you to get 
the sword there. Now head back to the first tall shaft in 
the quarry and head to the upper-right door there. As you 
near the door, the music changes.

  !!!!! BOSS BATTLE !!!!! DULAN !!!!!

     This is your first battle of the game. This is a fairly 
simple task. Equip the Power Ring you found and an herb. Run 
up next to Dulan, crouch, and begin attacking him. With the 
Power Ring, he'll go down pretty quickly. Congratulations! 
You've just won a Long Sword.

     Now take this new sword and head back down to Duey. 
He'll send you on your way to rescue Edgar in the lower 
levels. Head down the next few tunnels until you reach a 
door down a flight of stairs. Before you try this boss you 
should buy Chain Mail Armor and have achieved at least level 
9 or 10.

  !!!!! BOSS BATTLE !!!!! BLUE GARGOYLE !!!!!

     This boss can be challenging if you don't know what to 
do. With a Power Ring, Chain Mail Armor, and a Long Sword 
enter the chamber. Run underneath the beast and begin 
jumping and slashing your sword at him. If he charges his 
lightning attack, get out of the way before he shoots it or 
you're going to regret it.

     After the battle, you'll receive the Sun Statue. Go 
into the next room and you'll see the man you saw earlier 
talking to Edgar. As he leaves, he tells you to stay out of 
his way. You take Edgar and Duey and leave the mine. You 
then should go to the town and let them know that Edgar is 
safe. 

     Part III - Pierre, Chester, and the Ilvern Ruins

     When you talk to the town sentry, he'll tell you to go 
to the Inn and talk to Dogi. Do it. He is talking to Ellena 
when you arrive. She says that her brother Chester has been 
gone for a long time looking for Lord McGaya. You find out 
that he has been spotted in Ilvern Ruins along with the 
Cleric Pierre. Dogi sends you off to the ruins to look for 
the two. Before you leave, go to Robert's mother and return 
the Pendant. She will give you a Shield Ring in return. Head 
out of town and to the ruins now.

     Head through the first room and to the set of stairs in 
the floor. None of the enemies here should give you too much 
trouble. Head through this room and outside. (Quick tip : If 
you stand at the entrance to the third room and repeatedly 
hold down Y, then you'll kill the owls and gain a lot of 
experience quickly. Exit to refill health as necessary. If 
you want to make the next few areas much easier, go ahead 
and max out your experience here. ) Run straight through 
this screen and the next two, avoiding the whip-carrying 
guards along the way. Once you're back inside, go right 
until you find a staircase. Go down and get the Small Shield 
in the treasure chest and head backup and to the right. 
You'll come up on the catwalks and eavesdrop on the 
mysterious knight talking to Pierre. He hears you and orders 
the guards to seize you. Before he throws you down into the 
pit, you find out that he is Ellena's brother, Chester. He 
says that this is his life now and that, yes indeed, he has 
changed.

     As a general rule for most of the pit areas, keep 
moving so that the fireballs that come from the background 
won't hurt you. When you're down in the pit, head left. 
Heading right will lead to a river of flame that you can't 
cross just yet. Head to the left and try to avoid the 
ground-based enemies, but expect to take damage from the 
firebirds flying in the air. After the next screen where you 
turn down and then right, you'll go along another screen. 
Also on the wrap-around screen, you can grab an herb if you 
need one. Repeat as before. The next screen contains a 
jumping stream of fire. Just run to the right, jumping 
periodically to avoid being hit.

   !!!!! BOSS BATTLE !!!!! GILAN !!!!!

     This battle is fairly simple. Just stand near the right 
side swinging, and wait for him to take hits until he dies. 
The Amulet can be helpful in this battle if you're having 
trouble. After the battle, you'll receive the FireDragon's 
Amulet. 

     Head back to the left and back around to the river of 
flame from earlier. When you approach the river, the 
FireDragon's Amulet will freeze it solid, allowing you to 
travel across safely. Head to right until you travel up some 
stairs back inside the castle. When you get up the stairs, 
Ellena runs up and tells you that Chester is coming, so you 
both hide in a spare room. You hear Lord Garland telling 
Chester that Pierre will be put in the dungeon of 
Ballacetine Castle. When Garland learns of the death of 
Gilan, he runs off with the messenger to investigate. While 
talking with Ellena, you find a secret passage in the wall. 
After telling Ellena to go home, you should enter the 
passage and go on. Pass through the outside area, and into 
another cave.

   !!!!! BOSS BATTLE !!!!! RED DRAGON !!!!!

     This is a surprisingly easy battle. Just equip the 
Power Ring and leap to the top of the large rock formation 
near the right side of the area. Whenever the beast comes 
close, just attack with your sword. After several hits, the 
beast falls, and you receive the Star Statue. Return the way 
you came.

     When you get back to the dark room, Chester is waiting 
for you. He begins to ready for battle, but Ellena rushes in 
and stops him. Chester leaves, and you and Ellena return to 
town, upon which she also leaves. When you get back to town, 
Dogi tells you that he is going to the Eldam Mountains to 
visit an old monster friend of his. He sends you to talk to 
Edgar. You find out that rogues from Ballacetine have broken 
in, searching for the statue from the quarry. After you 
agree to join Redmont's forces ( you have no other choice. 
), Edgar sends you off to the locked door in the mine and 
gives you a Time Ring. 

     Part IV - The Statue of Tigray Quarry

     Head back to the Tigray Quarry and go to the second 
screen. Go to the bottom left corner and into the next 
screen. Talk to the man there and go into the door there. 
The first and second screens should be no problem. At the 
far left of the second screen, continue to the third screen 
and get the Shining Crystal from the chest. Turn around and 
go back to the second screen. Drop down below the wooden 
catwalks and down the tunnel. Keep an eye on the plants as 
you work your way down and left, because they can drain your 
life in fairly short notice. 
     
     Head down the next set of stairs where you should see 
some miners. Open the treasure chest you see and take the 
Mission Tablet. When you do, the miners become frightened 
and run away after hearing noises. One remains and describes 
the tablet. Now you must fight the dragon Galbalan. Continue 
left and down the stairs. Skip the stairs you see and get 
the Plate Mail out of the chest at the end of the tunnel. 
Head back to the right and down the stairs. Work your way 
down the tunnel and till you get to the bottom with three 
platforms on the right and a plant on the left. Get to the 
top on the right and leap to the left platform. Hop up the 
wall and go in the tunnel there. Go down the next flight of 
stairs you see. 

   !!!!! BOSS BATTLE !!!!! GALBALAN !!!!!

     This is a fairly easy boss battle. Just equip either 
the Power Ring or the Shield Ring and leap up on the rock 
next to where the boss appears. Start swinging, and he 
should go down fairly quickly. Take the Flash Statue you get 
and return to town. 

     Drop by the item shop on your way to Edgar and buy 
Brocia's Secret Medicine, now that you have a Shining 
Crystal. As you enter, you see Lord McGaya and Lord Garland 
talking to Edgar. Edgar has refused to join forces and give 
them the statues, so they leave. He tells you the story of 
how the great monster Galbalan was sealed up by warriors 
long ago. He gives you Edgar's Letter and sends you off to 
the Eldam Mountains to give the letter to the hermit there. 

     Part V - The Hermit of Eldam

     Leave town and head to the Eldam Mountains. Work your 
way to the right, watching for the monsters that leap out of 
the snow. When you enter the cave, continue right and avoid 
the hornets and rock monsters. When you exit the cave, you 
find Dogi and the hermit at his cabin. You relate your story 
and he sends you up to find the statue. Before you leave, he 
gives you a Banded Sword. As you leave, Dogi warns you to be 
careful. Leave the cabin and head to the right until you 
come across the next boss. You'll see a gargoyle statue on 
the way. Ignore it for now.

   !!!!! BOSS BATTLE !!!!! HARPY !!!!!

     During this battle, run back and forth, leaping from 
high parts of the land to attack the Harpy. Watch out for 
her attack that shoots down and down to each side. With a 
Power Ring, this should go by quickly. After she dies, 
you'll receive the Judgment Staff.

     Take the staff back to the gargoyle statue you passed 
earlier. It will release the seal on the statue, causing it 
to explode and the snow beneath it to melt. Go down this new 
path and enter the cave below. In the second cave screen, 
get ready for yet another boss.

   !!!!! BOSS BATTLE !!!!! BLUE DRAGON !!!!!

     Run right up to the spot on the floor, directly in 
front of the dragon's face. Jump up and strike it repeatedly 
in the face. Watch out for its tail, as it can be instantly 
lethal. Again, the Power Ring will prove to be helpful. 
You'll receive the Dark Statue for your efforts. 

     As you try to leave, Chester appears and demands that 
you give him the statue. You hear a tremor and he runs. You 
follow him to discover that a cave-in has left you both 
trapped. You confront him and he agrees to tell you his 
story. He tells you that Lord McGaya was responsible for the 
destruction of his village and the deaths of his friends and 
all family except for Ellena. He tells you that, to get back 
at McGaya, he ha become one of his confidants and says that 
when Galbalan is released, he will most likely destroy 
McGaya and Ballacetine Castle. That will be Chester's 
revenge.  Suddenly, Dogi clears a way through the rubble so 
that the both of you can escape. He convinces Chester to 
leave along with you two.

     Part VI - Rescue at Ballacetine Castle

     When you return to town, you find that something is 
amiss. When you get in town, Mr. Gardner tells you that 
soldiers from Ballacetine Castle came and kidnapped many 
people from town. Dogi gives you a Healing Ring and sends 
you off to Ballacetine to rescue the townsfolk. Before you 
leave, go talk to Edgar. He allows you to go to the castle 
in an attempt to rescue the people there. Now you can go to 
Ballacetine Castle. Do so. 

     When you arrive at the castle, you find Ellena outside. 
She is there in hopes of finding Chester. You tell her that 
it's dangerous and that she should return to Redmont. Once 
inside, head right and down the stairs. In this room, work 
your way right, avoiding the enemies by simply jumping over 
them. Go up the stairs on the right and you'll see a large 
plant. Kill it and move to the next set of stairs. Avoid the 
knights in this room by jumping over them. Also avoid 
getting hit by the axe-swinging statues as well. Watch out 
for the spears that rise from the floor periodically, 
because they are instantly lethal. Head up the next set of 
stairs near the spears. At the end of this room head down 
the stairs to the next room. Head up the next set of stairs 
into yet another room. Go right and you'll see a blue statue 
under a blue force shield. Ignore him for now, and head 
back. Head up the next set of stairs and work your way right 
to the balcony catwalks. 

     Go up the next two sets of stairs and past the third on 
to claim the Battle Shield. Continue up the third set of 
stairs. The next room is a virtual gauntlet of axes and 
spears. After braving this room, head up the stairs and 
prepare for another boss.

   !!!!! BOSS BATTLE !!!!! BOLO KNIGHT !!!!!!

     Ah, yet another easy boss. Run up next to him, crouch, 
and begin attacking. This is an easy kill, especially if you 
use the Power Ring. You'll get the Garnet Bracelet when you 
win.

     Head back down to the blue knight from earlier. As you 
approach the blue knight, the Garnet Bracelet causes it to 
disappear. Head past it now. In the next room, head down the 
set of stairs to get the Battle Armor. Head back up the 
stairs and to the right. Past this room is yet another boss.

   !!!!! BOSS BATTLE !!!!! FLAME WOLF !!!!!

     Again, an easy boss. Equip the Power Ring and chase it 
with your sword. It'll go down nice and easy. Continue to 
the right.

     The next room looks like a church. As you head right, 
you hear a voice crying, "Adol, look out!". Ellena walks in 
behind Lord Garland. You tell him to bring you to Lord 
McGaya's chamber, but he says that he has no use for McGaya 
anymore. He extends a ring, and a beam of light shines in on 
the altar. It opens up and he runs in and escapes. You 
suspect a trap, so you tell Ellena to remain behind while 
you go on alone. 

     Go down the stairs until you reach another watery area. 
Again, just jump over the enemies as you go. Head down the 
stairs and kill the three plants in the next room and go to 
the cell doors. A man behind the door tells you that 
Jilduros, the blue knight from earlier, has the key. 
Continue right and up stairs. 

   !!!!! BOSS BATTLE !!!!! JILDUROS !!!!!

     This boss can be challenging unless you know what to 
do. Go over near him and lure him out from behind his 
shield. Run up next to him and hit him once or twice, then 
retreat before you get hit. Repeat until he dies. After the 
battle, you'll receive the Prison Key. Head back to the 
locked cell door.

     Once inside, you find the Cleric Pierre, Robert, and 
one of McGaya's soldiers. Talk to Pierre, then Robert. Go to 
the right and talk to the soldier, who gives you the Blue 
Bracelet. He tells you that he will go and release the rest 
of the prisoners. Go back up the stairs past where Jilduros 
was and continue on. You'll soon find your way to the clock 
tower.

     Go to the right, avoiding the knights if possible, and 
head up the stairs. Work your way up the gears to the top of 
the room. Before you go out the door to the right, got to 
the upper left corner and get the Protection Ring. Work your 
way to the upper right corner of this room to claim the 
Flame Sword. Work your way down to the door in the bottom 
right corner of the room. Go to the upper right corner of 
this room and continue on. Kill the guard in the next room 
and hop on the hook that comes down. 

     Ride to the bell tower at the top, and right to go 
outside. Head across the battlements and back inside, where 
you'll find Lord Garland. When you talk to him, he tells you 
that Galbalan has been revived, and so he reveals his true 
form. 

   !!!!! BOSS BATTLE !!!!! LORD GARLAND !!!!!

     This will probably be the most difficult boss so far. 
As soon as the battle starts, get back or his lightning 
attack'll fry you. Try to stay away from him unless you're 
attacking. Jump over the rolling lightning he throws and try 
to get behind him when he teleports. If you do, equip the 
Power Ring and let him have it. A few series of attack 
should be enough to win. An alternate strategy is to equip 
the Protection Ring and just run up to him and begin 
attacking. Either way is fine and will win the battle.

     After you kill Garland, you hear Lord McGaya. He tells 
you that he is ready to surrender. He tells you that he has 
been following Garland the entire time and that Galbalan 
must be stopped at all costs. He gives you the last statue, 
The Evil Night, and sends you off to Galbalan's Island. Back 
on the battlements you see Ellena. Before you can say 
anything, a voice in the air speaks, and the castle beneath 
Ellena crumbles and she begins to fall. As she's falling, 
she disappears and the voice returns. It tells you to bring 
the statues to Galbalan's Island in order to save Ellena. 

     When you return to town, speak with Mr. Gardner and 
Dogi, and head to Edgar's house. You plead with Edgar to let 
you go to Galbalan's Island. With yours and Dogi's 
persuasion, he lets you go. Before he goes, he gives you the 
Ogre's Ball of Fire, which will allow you to navigate the 
tunnels on the island. 

     Part VII - Assault on Galbalan's Island

     Leave town and head for Galbalan's Island. When you 
land, you start in a cave. A little to the right, a group of 
stalagmites and stalactites blocks your way. The Evil Night 
statue causes the path to open so that you can go on. After 
the next screen, you are plunged into darkness. Equip the 
Ogre's Ball of Fire and a spotlight will sweep back and 
forth across the screen, allowing you to see. 

     Head right until you see a discolored part of floor. 
Stand on this area and you will go down into a new area. 
Head left and you'll come across a gap in the floor. Head 
down the stairs until you come to a dead-end. Head back to 
the elevator floor and continue down to the next level. Head 
right until you drop down to the next screen. As you change 
screens, hold left and you'll land in a hallway near the top 
of the screen. Follow this path to the left. Drop down at 
the wall. You'll land on elevator. Run to the right before 
the elevator can activate and bring you back up. Work your 
way right past the skeletons to the next screen. 

   !!!!! BOSS FIGHT !!!!! GARLAND !!!!!

     This battle is the same as before. The only difference 
is that he has more HP and does more damage. Repeat 
strategies from the first battle. Continue on.

     The next screen is a tall, circular tower that you have 
to climb. When you reach the top, Chester races ahead of you 
off screen. At the top of the tower, you and Chester hear an 
ominous voice "welcoming" you. A bridge extends from across 
the gap with Ellena standing on the end. She tells you not 
to rescue her. A bolt of lightning strikes the floor behind 
Chester, and the floor underneath him carries him over to 
Ellena. Chester tries to convince Ellena that they must 
destroy Galbalan or the world will be destroyed. As Galbalan 
is preparing to kill them, you intervene. You say that 
you'll give him the statues if he doesn't harm Chester or 
Ellena. He tells you to board a platform that appears. Get 
on it. It carries you up to another screen where the final 
confrontation will take place.

   !!!!! BOSS FIGHT !!!!! GALBALAN !!!!!

     Finally, the final confrontation. First off watch out 
for his double hand attacks. He can hit you on either side. 
Also beware of him when you see a bar of lightning under 
him. If that happens, he'll go straight at the ground and 
may sweep to one side. Try to avoid running into him, or 
you'll lose health pretty quickly. The first 68matter of 
business is to destroy his hands. Jump up and strike his 
hands until you've destroyed them both. It's easiest to 
focus on one until it's gone, that way you can have an 
almost safe side when he attacks. when both hands are gone, 
he changes his attack pattern and weakness. When his red eye 
opens, he'll fire a stream of lightning at the ground, which 
splits on impact. He also shoots blue fireballs, which hit 
the ground and cause a stream of pillars in one direction. 
Stay away from him until you see his red eye appear. When it 
does, use the Amulet three times, then begin attacking it 
with your sword. Have fun, because this can be a long 
battle. When his HP gets to 0, you win! Game over!

     Part VIII - The Ending

     Sorry, but you'll have to get this part on your own. 
It's not a bad ending, though.





---Experience Levels---
Level 1
HP - 20
STR / DEF - 10
Exp. Required - 0

Level 2
HP - 30
STR / DEF - 15
Exp. Required - 100

Level 3
HP - 40
STR / DEF - 20
Exp. Required - 200

Level 4
HP - 50
STR / DEF - 25
Exp. Required - 400

Level 5
HP - 60
STR / DEF - 30
Exp. Required - 700

Level 6
HP - 70
STR / DEF - 35
Exp. Required - 1000

Level 7
HP - 80
STR / DEF - 40
Exp. Required - 2000

Level 8
HP - 90
STR / DEF - 45
Exp. Required - 4000

Level 9
HP - 100
STR / DEF - 55
Exp. Required - 6000

Level 10
HP - 120
STR / DEF - 65
Exp. Required - 8000

Level 11
HP - 150
STR / DEF - 75
Exp. Required - 10000

Level 12
HP - 170
STR / DEF - 85
Exp. Required - 20000

Level 13
HP - 190
STR / DEF - 95
Exp. Required - 30000

Level 14
HP - 210
STR / DEF - 110
Exp. Required - 40000

Level 15
HP - 230
STR / DEF - 128
Exp. Required - 50000

Level 16
HP - 255
STR / DEF - 145
Exp. Required - 65535




---Equipment---

-Weapons
- - Short Sword - ATK - 10
- - Long Sword - ATK - 35
- - Broad Sword - ATK - 50
- - Banded Sword - ATK - 85
- - Flame Sword - ATK - 110

-Armor
- - Leather Armor - DEF - 10
- - Chain Mail - DEF - 20
- - Plate Mail - DEF - 32
- - Banded Armor - DEF - 44
- - Battle Armor - DEF - 55

-Shields
- - Wood Shield - DEF - 10
- - Small Shield - DEF - 20
- - Large Shield - DEF - 32
- - Banded Shield - DEF - 44
- - Battle Shield - DEF - 55

-Ring
- - Power Ring - Increases damage dealt with attacks.
- - Shield Ring - Decreases damage dealt from enemy
        attacks.
- - Time Ring - Makes enemies move in slow motion.
- - Healing Ring - Gradually recovers HP.
- - Protection Ring - Makes you invincible.

-Item
- - Medicinal Herb - Refills HP completely.
- - Brocia's Secret Medicine - 
- - Mirror of Illusion - Stops all enemies for a short
        period of time.
- - Amulet - Damages all enemies on screen. Three shots.
- - Fairy Necklace - 






