Battle Network Rockman EXE 2
release 12/14/01 in Japan
(c) Capcom Co., Ltd
only for Gameboy Advance

FAQ version 0.5 (1/3/02)
by charp <charp@iname.com>
latest version of this faq can always be found at:
http://www.gamefaqs.com or http://pinoyotaku.com/faq/rmexe.txt

------------------------------
Table of Contents
-Foreword-

-Controls-
   -world-trotting
     -real world
     -on the net

   -battle controls

-Menu-

-Characters-

-Locations-
   -real world
   -internet
   -plug-in ports
   -chip traders
   -shops
     -chip merchants
     -item merchants

-Walkthrough-
   -scenario 1
   -scenario 2
   -scenario 3
   -scenario 4
   -scenario 5
   -scenario 6
   -scenario 7
   -scenario 8
   -scenario 9
   -scenario 10
   -game clear

-Mini-games-
   -jobs
   -exchanges
   -quizzes
   -hidden npc's

-Chips-

-Chip advance/Combos-

-Powerups-

-Items-

-Styles-

-Navi locations-

-Moveslist-

-FAQs-

-Credits-

-Version history-

-Legal disclaimers-

------------------------------
-Foreword-
   Battle Network Rockman EXE2 is the sequel to, obviously, the previous title by the
same name. Just a warning, I write this faq to aid gamers with at least a minimal
grasp of the Japanese language (ie. at least have a kana table to refer to). And at
the very least, managed to play the prequel first! You're most likely playing a rom 
anyway, wait for the English one if you're totally lost.

   There are quite a few changes in rmexe2, mostly making the gameplay much more
challenging. You can only have a max of 5 chips of the same kind now. Fighter sword 
class is now unobtainable except maybe by hacking. V3's of navis have an added twist
to them that were not found in thier previous versions. Rockman does not heal after
every battle (consequence of the 100% sync between Net and Rockman due to Site.bat).
The use of items is introduced. Terrain hazards have also been added. Armors are gone
and replaced by the styles.

   Well, that's about all that I could think of right now. I'm sure you'll find out
more soon enough.

   As always, contributions are very welcome. If you can correct my mistake, confirm
something for me, or add to something I'm missing, you will be properly credited.

------------------------------
-Controls-
   Nothing has been changed much in this aspect with respect to rmexe1.

   -world-trotting
     -real world
A - talking, using, confirming, observing ... just like every other game
B - dash, cancelling ... just like every other RPG
L - talk to Rockman
R - jack in to a computer network
start - brings up the menu
select - commits a chip into memory (more on this later)


     -on the net
A - ditto real world
B - ditto
L - Talk to Net
R - jack out of a computer network
start - ditto real world
select - double ditto


   -battle controls
     -in menu
A - select chips, confirm
B - cancel
L - try to escape from battle (low success rate compared to escape chip)
R - describes what a chip does (when cursor is over a chip)

     -in battle
A - use chips
B - use buster, hold to charge, use shield (last 2 only when applicable)

------------------------------
-Menu-
   Press start when out of battle to bring it up. From top to bottom:

Chip folders
  Folder1 
   -pressing a will bring up 2 options. top one is to arrange the chips, bottom one
    is to equip the folder. pression L/R will slowly scroll folder contents
   -when in chip arrange mode, pressing -> will take you to the chip depot, pressing
    <- will take you back to your folder. press select while in your folder to preset
    a chip into memory. the max mb chip you can preset is indicated on the top of the
    screen. a preset chip will be the chip indicated with a red outline when you
    enter battle. memory chips increase your memory. press start for sorting options

Sub Chip
   Pick an item to use. They can range from healing to stealth items. More on it in
the "-Items-" section. sub memory chips will increase the no. of items you can carry.

Data Library
   Track the progress of your chip collection here. Pressing -> will bring up the 
chip advance/combo screen. There you can track how many combos you've found.

Rockman
   Track Rockman.exe's progress here. You can change styles and use buster ups here.

Key Item
   Check what game progress-related items you have.

Network
   Use link cable features here. Also lists your chip count and vs. battle record.

  Test battle
  Real battle (deathmatch)
  Chip trade
  Style trade

Save

Exit

------------------------------
-Characters-
  Net Hikari - main character, the guy you control. His netnavi is Rockman
  Mayl Sakurai - Net's best friend (and love interest :P). Her netnavi is Roll
  Dekao - class bully (-ish). His netnavi is Gutsman
  Yaito - 8 year old genius, I think she has issues... Her netnavi is Glyde
  Yuuichiro Hikari - Net's dad, foremost expert on netnavis
  Haruka Hikari - Net's mom. Her roles aren't evident but I'm sure she does them well
  Enzan Ijyuuin - Official netbattler. Net's rival of sorts. His netnavi is Blues
  Mariko-sensei - Net's teacher, will teach you the basics of netbattling.
  Higureya-san - Net's (former?) teacher. Owner of the chip shop, Numberman's operator
  Arashi Kazefuki - blonde haired guy. Airman's operator
  Kero-san - Reporter that wears a frog hat. Her netnavi is Toadman
  Meijin - guy with a gas mask. I doubt that's his real name. His netnavi is Gateman
  Daisuke Hayami - guy with a red shirt. Quickman's operator
  ??? - Shadowman (and Cutman?)'s operator
  Raul - native american guy. Hangs out by the court. His netnavi is Thunderman
  Millionaire-sama - also known as the snake lady. Her netnavi is Snakeman
  Princess Pride - pretty, blonde-haired princess. Her netnavi is Knightman
  Magnets Gauss - distinguished gentleman. Magnetman's operator
  Hinoken - former WWW member, ditched Fireman for Heatman (a wise choice actually...)
  Shuiyou Gospel - Freezeman's operator (debatable, I suppose), head of Gospel
  
  ...more to be added as I get info (or start remembering stuff)

------------------------------
-Locations-
   -real world
Akihara town - Net's home town. First choice in Metroline selection.
  Points of interest: School, playground, Net's house, Mayl's house, Dekao's house
                      Yai's house, doghouse

Marine harbor - The new government complex. Second choice in Metroline selection.
  Points of interest: Official center offices, Mother servers, cafe, TV van, job 
                      board, coffee machine, license computer, official square server

Wilderness trail - Speaks for itself I think. Third choice in Metroline selection
  Points of interest: Camp entrance, trail1, trail2, waterfall, monk statue, bear,
                      campsite, dam, dam control building.

Japan Airport - Do I need to explain? Fourth choice in Metroline selection.
  Points of interest: Departures area, information board, departures gate, duty free
                      store, arrivals area

Ameroupe Airport - Self explananatory. Look at the Ameroupe Bus stop sign. First
                   question asks if you're sure. Second quesion gives you a) go to
                   departures area, or b) go to arrivals area.
  Points of interest: Tourism booth, arrival area, departures area, departures gate, 
                      duty free store

Ameroupe City - Sounds like a splice of America and Europe. Looks like it too...
  Points of interest: Ameroupe castle, secret lab, dungeons, tower, downtown, hotel,
                      alley, jewelry store, goddess statue

Airplane - After you get the FreePass, when you pass through the departures gate, 
           you'll be given a choice. First one takes you to Ameroupe, the second will
           take you inside the plane.
  Points of interest: Economy class area, TV, lavatories, business class area, galley
                      First class area, cockpit, navigation computer, airline server

Kotobuki town - Looks like a distopian future town. Digital convergence gone bad. Get
                here by using the Kotobuki pass from Marine Harbor metroline station.
  Points of interest: Vending machine, ATM, Masion 2nd floor, 9th floor, 30th floor


   -internet
Internet zone - First part of the net you can access. Neon blue/green area.
              - divided into internet area-1, area-2, area-3 lower level, area-3 
                upper level, official square entrance, official square, license area,
                official square homepage (aka. official square message boards)
              - has access to Kotobuki area, Ajina area-1, Ameroupe area-1, Net's
                computer, Mayl's computer, Yaito's computer, Dekao's computer
              - also contains warp central. takes you to official, Kotobuki, Ajina,
                Ameroupe squares' entrances

Kotobuki zone - Red/orange area. Has a flower background.
              - divided into Kotobuki area, Kotobuki square entrance, square, square
                homepage, Ula Kotobuki area, square, square homepage
              - has access to internet area-3 upper level, ula internet-3 lower level

Ajina zone - Defined by platforms of red earth. Has a leaf background.
           - divided into Ajina area-1, area-2, Ajina square entrance, Ajina square,
             Ajina square homepage
           - has access to Ameroupe area-3, internet area-3 lower level

Ameroupe zone - Defined by platforms with Victorian design. Has a crest background.
              - divided into Ameroupe area-1, area-2, area-3, square, square entrance
              - has access to Ajina area-2, internet area-3 lower level, ula 
                internet-1, Millionaire's bag's computer, stereo computer

Ula internet zone - Reverse internet/undernet. Dark area with glowing neon lights.
                  - divided into ula internet-1, internet-2, internet-3 lower level,
                    internet-3 upper level, internet-4, internet-5 south, internet-5
                    north, internet-6, internet-7, ula square, ula square homepage
                    (aka. ula message boards)
                  - has access to Ameroupe area-3, Ula Kotobuki area, WWW area-1

WWW network - secret area. Has a skull background.
            - divided into WWW area-1, area-2, area-3
            - has access to internet area-1, ula internet-4


   -plug-in ports
Akihara town
  Net's computer
  Net's TV
  Mayl's computer
  Dekao's computer
  Dekao's linked gameboy advances
  Yaito's computer
  Yaito's phone
  Doghouse
  Blackboard at school
  Yaito's house ventilation network
  Mecha toy by playground (not available at start)
  Mayl's piano (NAAS)
  Statue at Yaito's house (NAAS)

Marine Harbor
  TV van
  Official square server
  License computer
  Dad's test computer
  Presentation board
  Navi Computer servers

Wilderness trail
  Monk statue
  Bear
  Barbeque grill
  Bomb servers

Japan Airport
  Information board

Ameroupe Airport
  Duty free shop (near the wines)

Ameroupe City
  Goddess statue
  Hotel refrigirator
  Stereo
  Millionaire's Bag
  Ameroupe Castle Dungeon servers

Airplane
  Economy class TV
  Airline server (NAAS)

Kotobuki town
  Vending machine
  ATM
  Mansion servers


   -chip traders
Chip trader-1 - takes 3 chips, gives 1 random 1-3 star chip
  Official center lobby

Chip trader-2 - takes 10 chips, gives 1 random 1-5 star chip
  Ameroupe downtown, by hotel entrance
  Marine Harbor circle (NAAS)
  Akihara Metroline station (NAAS)

Retro chip trader - takes 1 rmexe1 chip via link cable, gives 1 random ? star chip
  Wilderness trail entrance
  Official center offices
  Japan airport arrivals area
  Airplane first class area


   -shops
  There are 2 kinds of shops, 1 for items 1 for chips. I'm only going to list what I
know is for sale from memory or based on what my source Japanese site says. Caveat.

     -chip merchants (all items have a max of 3, sans buster up which is 1)
Internet area-1
HP memory 1000~
Shotgun B 200
Smallbomb J 500
Recovery10 * 500
Spreadgun Q 1000

Internet area-3 upper level
HP memory 3000~
Buster UP 5000
Attack+10 * 600
Shotgun O 800
Recovery30 B 1000
Areasteal E 2000

Official Square
HP memory 2000~
Crossgun J 600
Widesword L 800
Recovery30 1000
Barrier B 1200

Kotobuki Square
HP memory 4000~
Buster UP 10000
Panelsteal * 1000
Fire+40 * 3000
Flameblade R 3800
Aquasword N 5000

Ajina area-2
Stonecube * 500
Coldpunch B 800
Spreadgun N 800
Catchmotion T 2000

Ameroupe area-2
Turbo * 2000
Seikomi * 2000
Barrier * 4000
Rabbitring1 * 5000

Numberman (Ameroupe area-2 north)
Recovery120 O 4000
Elec+40 * 5000
Customsword B 7500

Ameroupe Square
HP memory 8000~
Buster UP 10000
Panelreturn * 2400
Widesword * 3000
Breakhammer U 4800
Jealousy 10000

Ula internet-1
HP memory 10000~
Fullcustom * 5000
Attack+20 * 8000
Elecblade R 9000
Stealpunish W 10000

Ula square
HP memory 12000~
Buster UP 20000
Magnetline Q 8000
Magmaline A 8000
Iceline F 8000
Kusamuraline R 8000

Numberman (Ula internet-5 north)
Recovery 120 O 4000*
Elec+40 * 5000*
Customsword B 7500*
Kagigenkin T 8000
Hiraishin H 9000
Daikouzui W 10000
*carryovers from first Numberman store, so if you bought it 1 before, 2 will remain

Ula Kotobuki area
HP memory 15000~
Buster UP 20000
Quickguage * 5000
Slowguage * 5000
Aquablade R 8000
Anothermind D 10000

WWW area1 (all classic rmexe1 chips)
Trident 20000
Tornado 20000
Stealthmine 20000
Frontsensor 20000
Doublesensor 20000
Bubblewrap R 20000

Numberman (Internet area-1)
Recovery 120 O 4000*
Elec+40 * 5000*
Customsword B 7500*
Kagigenkin T 8000*
Hiraishin H 9000*
Daikouzui W 10000*
Deathmarch1 S 10000
Deathmarch2 Z 14000
*carryovers from previous Numberman stores

Bargain shop (only accepts bargain pieces)
? 1bp
? 1bp
Recovery80 ? 2bp
Airshoes A 4bp
Attack+30 * 8bp
Zeushammer Z 16bp

     -item merchants (doesn't run out like chip merchants)
Akihara town
Mini Energy 50
Full Energy 400
Option Lock 4000

Official square
Mini Energy 50
Full Energy 400
Shinobu Dash 200

Official center lobby
Mini Energy 50
Shinobu Dash 200
Enemy Search 10000

Dam trail (by the billboard)
Mini Energy 50
Full Energy 400
Option Lock 4000

Kotobuki square
Full Energy 400
Shinobu Dash 200
Option Lock 4000

Ameroupe square
Full Energy 400
Shinobu Dash 200
Enemy Search 10000

Airplane Economy class TV
Full Energy 400
Shinobu Dash 200
Option Lock 4000

Ula square
Full Energy 400
Untrap 100
Option Lock 4000

------------------------------
-Walkthrough-
   Again, I have to stress that I've written this mainly for gamers with a little
understanding of Japanese or at least played enough to guess what's what. I'll still
try to describe things enough to be identifiable. And I'm not fluent at Japanese
either so I'm not going to pretend that I actually know the story, so don't expect
to find it here :P

   -scenario 1: *sighs* The trouble with computerized air ventilation systems...

1)talk to Dekao, talk to him again after class ends
2)go home and talk to mom
3)jack into your computer, Mariko-sensei will teach you the basics of netbattling.
first 2 rounds are the same as rmexe1, 3rd one is slightly different so pay attention
4)go to official center and talk to the green navi nearest to the firewall. he will
ask you to find 2 pieces of data. find them in internet area-3 near the p-blocks and
in internet area-1 near the dead end on the southwest of the screen. return to the
green navi and he will give you the super license and the regular system
5)plug out and go to Yaito's house. Mayl should give you a Rollv1 chip
6)plug in and go towards the bath. plug into the ventilation system, shut off the gas
7)when the game switches the controls over to Net, go up to the 2nd floor and search
one of Yaito's dressers for an item (can't remember which one)
8)proceed on to the very end of the vent system network and delete Airman
9)go home and sleep

   -scenario 2: What? You've beaten Wily and you're not even an offical netbattler?

1)go to school. then go to Dekao and Yaito and discuss plans for the camping trip
2)take the metroline to Marine Harbor.
3)talk to the offcial lady at the leftmost counter to get permission to take the B
license test
4)plug into the license computer and talk to the green navi. pass the test (I forget
what it's about) and get your B license
5)go home and sleep

   -scenario 3: Buses, bees, bears, Blues and bombs. Can you say 'B' spells disaster?

1)go to the bus station and talk to Mayl, Dekao and Yaito
2)go towards the bees. find 3 items in the area. they're at the ends of the rock
bridges, the ends of the riverbank and at the tree that corners out
3)go towards the bear. go find an item behind the waterfall.
4)approach the bear again. plug in and talk to the navi, defeat the virus.
5)get 3 items from people in the camp. kindling from the fat lady, fish from the man
with the bandana, wood from the old man in the lower part of the screen. talk to Mayl
Yaito and Dekao, they'll each need 1 of the items you collected.
6)after the barbecue, head towards the dam. you'll find Enzan trapped in the dam
control building after finding bombs there.
7)disable all 4 bombs in this order
-PET on the rock bridge
-Thermos on the picnic blanket
-PET hidden behind the waterfall
-PET on guy with red shirt on the opposite side of the road where you found the bees.
he's quickman's operator, talk to him to plug in.
8)Beat quickman to disable the final bomb.

   -scenario 4: What? You're a mere B class netbattler? That doesn't cut it!

1)go to internet area-3, go towards the Ajina area (look at the p-block on the left)
2)plug out and look at the job board. accomplish job 3-5 (solution below)
3)plug into the license computer and talk to the green navi. pass the test (again I
forget what the test is about) and get your A netbattler license
4)you're now able to open the p-block you looked at
5)work your way through the ajina zone until you reach ajina square
6)enter the ajina square homepage (the house shaped door) and beat Cutman.

   -scenario 5: Time for a change of pace, Mother wants you to solve panel puzzles

1)go visit Net's dad in the official center offices on the 2nd floor
2)plug in to the official center server, let Rockman post at one of the msgboards
3)plug out and plug in. read the reply. plug out and plug in again, there should be 
another post for you to read.
4)go to the Akihara playground and talk to a man that will give you an item
5)go to the campsite and talk to a lady beside the blue tent, get an item from her
6)go to Kotobuki square and talk to a purple navi near the house-shaped door, you
should get the Ajina key (if not try talking to the other navis)
7)go to Ajina square and re-enter the homepage. use the key to go through the barrier
take change.bat from the purple mystery data, battle 4 ghost navis on your way out.
8)talk to Net's dad, he will process change.bat and make it usable to Rockman
9)go to official square and defeat the dark navi.
10)the Mother computers have been attacked, go and help the other netbattlers. 
they're located opposite the official center offices on the 2nd floor
11)plug into the Mother servers and solve the panel puzzles. the passwords are:
<get out your kana table if you're not familiar with katakana>

Mother computer-1 "DANGO" "SHINGOUKI" "O SE"
Mother computer-2 "HAJIGARETAKI" "ARIJIGOKU" "MOUSUKOSHIDAGANBAROU"
Mother computer-3 "RINGO-GORIRA-RAKUGAKI-KITAKITSUNE" "TOOREMASUYO" "CHIRITARUO"
Mother computer-4 "TENTOUMUSHI" "SHIAFUROMO" "KA" "KENTOUOINORIMASU"
Mother computer-5 "FUTAKOBURAKUDA" "KAKIKUKEKOTACHITSUTETO" "MEINSHISUTEMUHEISOGE"
                  "MEINSSHISUTE" "MUSUGUSOKO" "PUROGURAMU"

12)beat shadowman

   -scenario 6 - ~Oh say can you see? I'm coming to Ameroupe!~ Hey, that's not right!

1)get the passport from the official center from the official in the rightmost booth
2)go to the airport via the metroline, Mayl will give you a wireless access device.
Go through airport security. airport security (net mafia in disguise) will confiscate 
your PET, chips, money, and passport. they'll give you a mini-PET instead. Talk to 
Enzan, he will give you your PET back (wonder how he got a hold of it), then proceed 
through the departure gate
3)when you arrive at Ameroupe, talk to the guy in the tourism booth so you'll be able
to understand the Ameroupe language. go to your hotel room and get your folder chips
4)after the sequence where you throw your PET down, go and talk to Higureya. he'll
give you a chip (you should have 2 folders by now, with the extra chip you can be
able to arrange chips between folders again, barely at least). go back and apologize
to Rockman and get your PET back.
5)talk to the old man near Ameroupe Castle, then go to the alley and talk to Jim, the
black kid. Give him a metguard * (I sure hope you have at least one of these or 
you'll have to hunt for it in a chip trader-2, which would be a waste), he'll tell
you about Raul's p-code chip. Talk to Raul, the native american guy by the courts at
the end of the alley. Netbattle him and Thunderman for his p-code.
6)jack into the stereo, with Raul's p-code, you should be able to access the Ameroupe
zone. Make your way towards area-3 and look for some dark navi's arguing.
7)talk to one of the navis and battle one of them, you'll get your passport back once
you win. Plug out and talk to Jim again and give him another metguard *, if you don't
have one, you have it easier this time around. you can get it randomly from mystery
data in Ameroupe area-3.
8)you should now be able to coax Millionaire-sama to netbattle you. She's the VIP in
the jewelry store. Win and get her p-code. I think you get your money and chips back
from her as well, but you should have everything back by now.
9)go back to the hotel and sleep

   -scenario 7 - Castles, dungeons, knights and a princess? Isn't this the year 21XX?

1)go to Ameroupe Castle and walk through the wall where the crest is at. Talk to
everyone inside
2)after a cutscene go to the door on the right, you'll drop into a dungeon. Try to go
forward until you are stopped by a trap. Plug into the castle network and disable it. 
proceed onward and continue disabling traps. make sure to retrieve your wireless 
access device from the wall once the flames are gone
3)when you get back to the point where you initially fell from, Enzan will netbattle 
you. Defeat Blues.
4)go to the top level of the Ameroupe tower and face Princess. The panel for the self
destruct system is over a chasm, but you manage to reach it with your wireless access
device. plug in and go to the end to defeat Knightman

   -scenario 8 - Turn your internet devices off, it may interfere with navigation

1)go to Ameroupe Castle's secret lab, get your ticket back to Japan. Board the plane
2)collect the items needed to catch the bug/rodent on the lose (I don't remember
exactly what to pick up, but go up and down the plane and repeatedly talk to everyone
The last item you need to pick up is the Captain's hat, once you can take that you've
done everything that needs to be done)
3)after the plane experiences turbulence. go to the cockpit and plug into the airline
network server and restart all the engines. Face magnetman and defeat him.
4)you'll see a cute cutscene, before Rockman wakes Net up. Exit the plane through the
economy class door
5)go home and talk to your mom, then go to sleep

   -scenario 9 - Since when did people use vaccines to break ice?

1)Recieve a mail from Mayl about Roll being in trouble. She's trapped behind some ice
crystals. You can only break white crystals for now. head towards Kotobuki square.
Just before the warp towards Kotobuki square entrance, you should see a navi trapped
behind white ice crystals. Break it and defeat the viruses, talk to the navi
2)Talk to dad, to get the red vaccine, you can now break red ice crystals
3)Go to Ajina area-2 and rescue the green navi behind red icq crystals, talk to it.
4)Go to the left and break the red ice crystals trapping Roll. 
5)Go and check your e-mail to get Roll V3. go to Ameroupe area-3 and access Ula
internet (the green navi that used to block the warp should be gone, but there's a
red ice crystal in its place, take care of it)
6)Go to Ula internet-2 and find the warp that goes to Ula square. talk to all the
navis there. 
7)go to Ameroupe square and talk to the pink navi at the northwest corner. go to Ula
square and pay one of the navis 10000 zennies to give you a clue
8)go out to Ameroupe area-2 and talk to the purple navi in front of the chip merchant
trade a rabbitring2 B with him and get the keyword
9)go to the ula messageboards and post. talk to the navis in Ula square
10)Jack out, go to the campsite and jack into the barbeque grill, find a navi that
will give you an item
11)go to ula square and talk to the orange navi to get the yellow vaccine
12)go to Ameroupe area-2, free the green navi behind a yellow crystal near the south
edge screen. go to ula internet-3 and find his brother (he's at the top of the stairs
that goes to ula internet-3 lower level) talk to him. Go back to Ameroupe area-2 and
talk to the green navi, he will give you an item
13)Go back to ula internet-3 and you should see a dark navi that's wandering in the
lower level. wait for an e-mail from Enzan. go to Ameroupe square and talk to a navi
near the warp gate, he should give you gatekey D
14)go to warp central and step over the leftmost inactive gate. warp to Kotobuki
square entrance, go south and access the gate that goes to Ula Kotobuki area.
15)Reach the other end of Ula Kotobuki and go to Ula internet-3 lower level. Look for
the dark navi. defeat him and get the Gospel password.
16)Go to Kotobuki square and use the password to go through the gate. Enter the ula
Kotobuki square homepage. defeat a couple of lackeys and then face Freeze man. Defeat
him and get the blue vaccine.

   -scenario 10 - And now, the homily. This is the Luke according to Gospel...eh???

1)Go to the Ula Kotobuki square homepage, go to the very end. a sequence will ensue.
2)Jack out and go visit dad. he will give you the metroline ticket that can take you 
to Kotobuki town.
3)use the ticket from Marine Harbor (Rockman will ask you something, pick the first
choice to go to kotobuki, pick the second, you'll use an existing ticket you have
that you got from the metroline ticket booths)
4)enter the mansion and get to the 2nd floor. jack into the server and fix all the
elevator bugs. at the very end, you'll fight 3 consecutive battles with airman, 
quickman and cutman. they're only v1's though, so you shouldn't have a problem with
them at this point.
5)go to the 30th floor, enter the room try to go through the door on the right.
you'll get zapped. plug-in to the server and disable the security system. at the very
end, you'll fight 3 consecutive battles with knightman, magnetman and freezeman. they
are a little but tougher than the first set of 3. i recommend that you have howguns
to punch through knightman's stonebody and at least one terrain changer for magnetman
6)plug out. SAVE. when you go through the door, it's the point of no return. so make
sure you get as many of the optional stuff now if you can (not really required though
forte/gospel's not that hard)
7)go through the door, you'll plug into the Gospel main server. reach the end and 
fight Forte copy and an upgraded version of Forte copy, which is Gospel. once you've
beaten them, the game is over (and the fun begins >:))

   -game clear
1)continue your game after the end credits roll. you should have a star next to
continue now. then head for the WWW warp, which was behind a firewall you couldn't go
through before in Ula internet-4
2)go toward the upper left corner of the screen in WWW area1. beat the protect 
viruses (i'm not giving the solution to that right away here, if you can't figure it
out read the FAQ section below). go through another red warp and get the optionlocked
item that's on the other side.
3)go to the green navi in the license computer. if you haven't gotten an S license
yet, you'll automatically be upgraded to it. talk to him again and you'll give him
the data you picked up. you now be asked to find 4 prank navis. find and beat them at 
Ajina area-2, Ameroupe area-3, ula internet-6, ula Kotobuki area, in that order
4)talk to the green navi again and fight an endurance battle of 20 rounds, you'll get
your SS license after you win
5)talk to the green navi again and take the SSS license test. he'll ask you to find
the navi master. he gives you 1 clue and you take it from there. here's what you do:
-go and read cafe sign
-go to the dam area, to the upper left of the screen there should be four trees in a 
row. talk to the scientist there
-go to the plane and look at the plane's ...computer? it's that purple pulsing thing 
by the cockpit (not the place you plug into to access the airline network)
-go to the top floor of ameroupe castle, talk to the caucasian official there.
-go to the alley, look for the 4 dumpsters that are side-by-side to each other. look 
at the dumpster that's 2nd from the left.
-go to ajina square's house thing. meet with an orange navi at the very end of it
-plug into mayl's piano, talk to the purple navi towards the upper left of the screen
-go to your dad (he left after he gave you the kotobuki ticket, but he should be 
back), you will find out that he has the navi master program. you'll fight an 
endurance battle consisting of the 6 non-gospel netnavis (toad, gate, thunder, snake,
heat, blues). they are at v2 so prepare a folder that will anticipate the moves of 
each one.
6)talk to the green navi again and fight an endurance battle of 30 rounds, you'll get
your SSS license after you win
7)now go through the WWW areas. there's no special requirement to pass through the
first gate, just go and beat the crap out of Pharaohman. 
8)to pass the 2nd gate, you need to have already beaten and collected v3 chips of 
every navi before game clear (basically everyone except Pharaohman, Napalmman, 
Planetman and Forte). past the 2nd gate is Napalmman. 
9)To pass the last gate, you simply have to have more than 200 entries to your data 
chip library. behind it is Planetman
10)once you try to exit the WWW area into Ura internet-4, you'll battle the real 
Forte, hell of a lot harder than the bad copy you faced before you battled Gospel
11)once you beat him, capcom will congratulate you for being a world-class netbattler
now all you have to do is collect all the remaining chips and other collectibles and
then you're totally done for the game. btw, it happened to me, but i'm not sure if
everyone experiences it, my save game got erased after beating Forte, so just to make
sure, save after you beat him. you'll get 2 stars next to continue now.

------------------------------
-Mini-games-
   As with any RPG, the side-quests are mostly optional but usually have really great
rewards once you accomplish them

   -jobs
     Take a job from the job board located at the official center basement. you can't
  choose to take another job until you've accomplished the current one. so if you're
  stuck, just look below for the answers. it's listed from the bottom of the job list 
  upwards

1. talk to girl near bb in school, find her sister in marine harbor north of the tv 
   van, go back and talk to the girl in the school to finish the job. get regular up1

2. go to the guy next to the metroline entrance in marine harbor. go to official
   square and step out into internet area-2, find and beat the rogue navi. return to
   the guy to finish the job. get HP memory

3. cyber criminals have penetrated the akihara network. talk to the scientist next to
   the metroline entrance in Akihara, he'll ask you to delete rogue navis. find them
   in Dekao's gameboy advance, the school blackboard and the mecha toy in the park. 
   talk to the scientist again to complete the job. get regular up1

4. go to the purple navi on the right in Kotobuki square, it will ask you to delete a
   rogue navi in the coffee server. jack out and jack into the coffee machine and 
   beat the navi. return to kotobuki square to complete the job. get recovery 30 *

5. talk to the man on the rock bridge at the campsite. he will ask you for a program 
   for fishing or something. jack into the internet and go to internet area-3 lower 
   level, talk to the green navis there. jack out and go back to the man to complete 
   the job. get HP memory

6. a lady is looking for firesword F. grab one by getting a busting level of 8-9 when
   you battle them in Kotobuki area. when you have one, give it to the lady at the 
   top of the stairs in the official center. get iaiform L

7. you have to beat the rogue navi next to the billboard near the entrance towards 
   Ajina area-2 in Ajina area-1. you've finished the job if you get gatekey b

8. talk to the old man near the bus stop in the campsite entrance. he'll give you a 
   love letter. give it to the old lady standing in the grassy area next to the cafe 
   in marine harbor. go back to the old man to complete the job. get 10000 zennies

9. talk to the pink navi at the official square entrance. she's ask you to find her 
   partner. find him in the statue by the waterfall in the wilderness trail. he's the 
   leftmost green navi. go back to the pink navi to complete the job. get regular up2

10. talk to the guy in the playground in Akihara. he'll ask you to look for a black 
    dude. the culprit is at the dam control area near the campsite. go back to the 
    man to finish the job. (if you have the freepass already, you can accuse other
    similar looking black guys in Ameroupe for some funny stuff ^^;) get kogarashi Y

11. talk to the white dude in the Japan airport departures area. he'll ask you for a 
    a catchmotion N, get one from battling the ufo viruses in the airplane network. 
    he'll give you 50000 zennies for it

12. talk to the kid inside the Akihara metroline station. he'll ask you to look for 
    his lost navi. he can be found in Ajina square, near the homepage entrance. 
    return to the kid to finish the job. get HP memory

13. jack into Yaito's telephone. talk to the green navi, he'll tell you to delete the
    rogue navi... right in front of you! :P. talk to it again to complete the job.
    get gospel p-code (will let you open all those p-blocks strewn across the net)

14. jack into the tv van and talk to the green navi, you'll fight a tougher endurance 
    battle than the one for the A license test. get buster UP for winning

15. talk to the white girl outside the Ameroupe hotel. jack into the internet, go to 
    the ameroupe square entrance. delete the 4 rogue navis there. talk to the girl 
    again to complete the job. get fumikomizan M

16. go to the first floor of Yaito's house. i'm not sure what happens here, but i 
    think the guy wants to borrow some money for investing. he'll ask for 50000
    zennies. exit the house and talk to him again and you'll get 100000 zennies

17. go to the campsite and talk to the professor looking guy near the southernmost 
    tent in the campsite (wasn't this the guy in kahoots with magnetman's operator?).
    he's looking for a rare bug that lives in the river. you can find it at the end 
    of the rock bridge two screens down, near the kid with the baseball cap. give the
    guy the bug to finish the job. get recovery200 M

18. go to Ameroupe jewel store. talk to the female officer. she's looking for 3 
    sisters suspected of stealing from the store. they each have ajina's tear, king 
    stone, and maiden's dawn. find the first sister in the path next to Ameroupe
    Castle. fight her and win, talk to her again to get the first jewel. the next
    sister is in your hotel room, repeat process. the last is at the top of the 
    Ameroupe Castle tower. return the jewels to the officer. get goldfist Z

   -exchanges
     Lots of people are after chips, and with the usually good rewards, you'd be only
  too happy to oblige them. here are the following ppl you can exchange with:

Scenario  Where                                     Give            Get
3         boy at the upper west edge of Akihara     Dashattack J    Spreadgun *
5         boy at Marine Harbor metroline station    Poisonmask S    Variablesword B
5         boy at wilderness trail 1                 Invisible1 *    Escape N &
                                                                    HP memory
5         lady at official center basement          Escape N        Breakhammer Z
6         green navi at southern Ameroupe square    Breakhammer Z   Silverfist V
8         white guy at Ameroupe alley               Yukashita D     Neppuu P
9         white girl at Ameroupe downtown           Silverfist V    Bigbomb *
9         girl by Ameroupe airport duty-free store  Aquaaura A      Anothermind N
                                                    Fireaura R
                                                    Woodaura S
                                                    Elecaura L
10        black kid on airplane's first class area  ShadowmanV1 S   Kawarimi S
                                                    ShadowmanV2 S
                                                    ShadowmanV3 S
10        black lady beside Mother server 2           Bigbomb *       Folder #3

   -quizzes
     Another rmexe tradition, the quiz masters are back. unfortunately i didn't note
  any of the answers down. so you'll just have to go with trial and error. all i can
  do is tell you where the quiz masters are
1) kid by the duty free store at Japan departures area (scenario 6)
2) scientist in the secret lab (scenario 8)
3) old man in Ameroupe dungeons, by the arrow trap (scenario 10)

   -hidden npc's
     Don't have a better term for these guys. basically the people that are hidden
  from view. they usually have useful items that they'd just give away. I forget what
  scenarios the start showing up in, but they're not there at the start.
1)Akihara town, behind a house on the northwest side of town. follow the sidewalk
down from Yaito's house, press A when you hit an obstacle. Get metguard * x20 (haha,
I think this might be a carryover from the first game. you had to give a kid 30
metguard in one of the exchanges, I think he realized that it's more than he needed)
2)Outside Ameroupe castle, behind the row of trees west of the screen. Get sub memory
3)Wilderness trail-2, behind the last tree, not quite directly accross the bear. Get
regular up1
4)Marine Harbor, behind the wall at the lower section of the map. get deathmarch3 *
5)Mother computer room, behind the first server box. get buster UP

------------------------------
-Chips-

Chip#  Chip name      Damage  Elm  MB  Rrty  Description                Location
001    Cannon         40           16  1     single shot attack         GreenCannon
002    HighCannon     60           24  2     "                          BlueCannon
003    MegaCannon     80           32  3     "                          RedCannon
004    ShotGun        30           4   1     -- 2 square shot attack    shop
005    BiGun          30           4   1     < 3 square shot attack     start equip
006    CrossGun       30           8   1     x 5 square shot attack     shop
007    SpreadGun      30           20  2     3x3 9 square shot attack   shop
008    BubbleShot     40      A    12  1     aqua shotgun               RedShrimp
009    BubbleBi       40      A    16  1     aqua bigun                 GreenShrimp
010    BubbleCross    40      A    20  2     aqua crossgun              PurpleShrimp
011    BubbleSpread   40      A    32  3     aqua spreadgun             RedPuffer
012    HeatShot       50      F    14  1     fire shotgun               BlueWolf
013    HeatBi         50      F    18  1     fire bigun                 RedWolf
014    HeatCross      50      F    22  2     fire crossgun              YellowWolf
015    HeatSpread     50      F    36  3     fire spreadgun             BluePuffer
016    MiniBomb       50           8   1     attack 3 spaces ahead      start equip
017    SmallBomb      50           12  1     | 3 square bomb attack     RedBeetle
018    CrossBomb      60           16  2     + 5 square bomb attack     BlueBeetle
019    BigBomb        70           32  3     3x3 9 square bomb attack   GreyBeetle
020    ForestBomb1    100     W    10  1     delayed seek attack        RedFlytrap
021    ForestBomb2    120     W    15  2     "                          BlueFlytrap
022    ForestBomb3    150     W    20  3     "                          GreyFlytrap
023    Sword          80           12  1     attack 1 space forward     start equip
024    WideSword      80           16  1     swipe 1 space forward      shop
025    LongSword      80           22  2     attack 1-2 spaces forward  PurpleKnight
026    FlameSword     100     F    24  2     fire widesword             YellowKnight
027    AquaSword      100     A    26  2     aqua widesword             BlueKnight
028    ElecSword      100     E    28  3     elec widesword             TV van BMD
029    FlameBlade     90      F    32  3     fire longsword             shop
030    AquaBlade      90      A    32  3     aqua longsword             shop
031    ElecBlade      90      E    32  3     elec longsword             shop
032    FumiKomiZan    150          54  3     warp 2 spaces ahead swipe  Uranet-1 GMD
033    RyouteKunai1   40           48  1     : 2 square attack on each  GreenNinja
                                             side. 1 space forward
034    RyouteKunai2   40           64  2     ", but 2 spaces forward    PurpleNinja
035    RyouteKunai3   40           78  3     ", but 3 spaces forward    BlueNinja
036    CustomSword    ????         68  4     damage is custom guage     shop
                                             dependent, tops at 300
                                             just before guage reaches
                                             full (damage's 0 at full)
037    Muramasa       ????         88  5     damage equals your HP max  ShadowmanV3
                                             minus your current HP
038    VariableSword  160          40  4     properties of the sword    Uranet-7 BMD
                                             can change with proper
                                             execution (unconfirmed)
039    IAiForm        180          24  4     hold A button down. swipe  exchange
                                             when enemy charges at you
040    ShockWave      40           10  1     single row wave attack     YellowMetool
041    SonicWave      60           30  2     "                          RedMetool
042    DynaWave       90           50  3     "                          BlueMetool
043    Earthquake1    90           16  1     attack 3 spaces ahead      GreyAnvil
044    Earthquake2    110          32  2     | 3 square earthquake1     RedAnvil
045    Earthquake3    130          64  3     + 5 square earthquake1     YellowAnvil
046    GutsPunch      70           8   1     attack 1 space forward     Win vs Dekao
047    ColdPunch      70      W    8   2     aqua gutspunch             shop
048    DashAttack     90           12  1     single row dash attack     GreenBird
049    TyuKyuu        80           16  3     peircing bomb attack       MotherComp-2
050    HowGun         150          22  4     "                          SteelBall
051    DoubleNeedle   50x2         18  1     multiple arrow attack      RedClam
052    TripleNeedle   50x3         24  2     "                          YellowClam
053    TetraNeedle    50x4         30  3     "                          PurpleClam
054    Trident        60x3         30  4     "                          shop
055    Ratton1        70           26  1     seeker that turns once     RedSirenRat
056    Ratton2        80           32  2     "                          YellwSirenRat
057    Ratton3        90           38  3     "                          BlueSirenRat
058    RattonHanaBi   200          30  4     plant a bomb in 1 space    WWW area-2
059    Tornado        20           22  4     persisting whirlwind       shop
                                             attack 2 spaces ahead
060    Kogarashi      20      W    22  3     wood tornado               job
061    Neppuu         20      F    22  3     fire tornado               exchange
062    BurningBody    150     F    28  3     + fire pillar around you   RedBird
063    RabbitRing1    20      E    12  1     single shot stun attack    RedRabbit
064    RabbitRing2    30      E    16  2     "                          BlueRabbit
065    RabbitRing3    40      E    20  3     "                          OrangeRabbit
066    Satellite1     60      E    20  1     sinewing attack across     GreenOrb
                                             all columns ahead
067    Satellite2     80      E    24  2     "                          RedOrb
068    Satellite3     100     E    28  3     "                          OrangeOrb
069    BadSpores1     100     W    14  1     attack all grass panels    OrangeMshroom
070    BadSpores2     120     W    28  2     "                          GreenMushroom
071    BadSpores3     140     W    42  3     "                          PurpleMshroom
072    MagnetBomb1    80      E    10  1     bomb attack temporarily    GreenBug
                                             anchors enemy to panel
073    MagnetBomb2    100     E    14  2     | 3 square magnetbomb1     YellowBug
074    MagnetBomb3    120     E    18  3     + 5 square magnetbomb1     GreyBug
075    Yo-yo1         40x2         36  1     attack 1-3 spaces forward  RedYo-yo
076    Yo-yo2         50x2         40  2     "                          GreenYo-yo
077    Yo-yo3         60x2         44  3     "                          BlueYo-yo
078    CurseShield1   130          18  1     counterattack when enemy   GreyBoard
                                             projectile hits shield
079    CurseShield2   170          24  2     "                          GreenBoard
080    CurseShield3   210          32  3     "                          OrangeBoard
081    BreakHammer    100          24  4     attack 1 space forward     shop
082    ZeusHammer     200          70  4     hurt all squares even you  bargain shop
083    BambooLance    90      W    20  3     attack last column         JapanDutyFree
084    BronzeFist     100          18  2     like gutspunch, said to    AjinaArea-1
                                             change with proper execu-
                                             tion (unconfirmed)
085    SilverFist     140          30  3     "                          exchange
086    GoldFist       180          60  4     "                          job
087    PoisonMask
088    PoisonFace
089    UzuShio
090    BlackHole
091    Meteo9
092    Meteo12
093    Meteo15
094    Meteo18
095    CountBomb1
096    CountBomb2
097    CountBomb3
098    Cloud
099    MoreCloud
100    MostCloud
101    StealthMine
102    FrontSensor
103    DoubleSensor
104    RimokoGoroo1
105    RimokoGoroo2
106    RimokoGoroo3
107    AquaBalloon
108    ElecBalloon
109    HeatBalloon
110    KanKetsuSen
111    MagmaDragon
112    GodStone
113    OldWood
114    Metguard
115    PanelOut1
116    PanelOut3
117    LineOut
118    CatchMotion
119    AnotherMind
120    Recovery10
121    Recovery30
122    Recovery50
123    Recovery80
124    Recovery120
125    Recovery150
126    Recovery200
127    Revovery300
128    PanelSteal
129    AreaSteal
130    StealPunish
131    DeathMarch1
132    DeathMarch2
133    DeathMarch3
134    Escape
135    AirShoes
136    PanelReturn
137    RimorooSoku1
138    RimorooSoku2
139    RimorooSoku3
140    StoneCube
141    Prism
142    Ojizou-san
143    Turbo
144    SuiKomi
145    PoisonAnubis
146    HeavyGuage
147    QuickGuage
148    FullCustom
149    Invisible1
150    Invisible2
151    Invisible3
152    TenJouUra
153    Yukashita
154    StoneBody
155    KageBunJin1
156    KageBunJin2
157    KageBunJin3
158    Undershirts
159    Barrier
160    BubbleWrap
161    LeafShield
162    AquaAura
163    FlameAura
164    WoodAura
165    ElecAura
166    DreamAura1
167    DreamAura2
168    DreamAura3
169    MagnetLine
170    MagmaLine
171    IceLine
172    KusaMuraLine
173    MagmaStage
174    IceStage
175    KusaMuraStage
176    HolyPanel
177    Jealousy
178    KaKiGenKin
179    HiRaiShin
180    DaiKouZui
181    KawariMi
182    ShiraHadoRi
183    NaviScout
184    BadMedicine
185    Attack+10
186    Attack+20
187    Attack+30
188    Fire+40
189    Aqua+40
190    Wood+40
191    Elec+40
192    Navi+20
193    Navi+40
194    Roll
195    RollV2
196    RollV3
197    Gutsman
198    GutsmanV2
199    GutsmanV3
200    Blues
201    BluesV2
202    BluesV3
203    Airman
204    AirmanV2
205    AirmanV3
206    Quickman
207    QuickmanV2
208    QuickmanV3
209    Cutman
210    CutmanV2
211    CutmanV3
212    Shadowman
213    ShadowmanV2
214    ShadowmanV3
215    Knightman
216    KnightmanV2
217    KnightmanV3
218    Magnetman
219    MagnetmanV2
220    MagnetmanV3
221    Freezeman
222    FreezemanV2
223    FreezemanV3
224    Heatman
225    HeatmanV2
226    HeatmanV3
227    Toadman
228    ToadmanV2
229    ToadmanV3
230    Thunderman
231    ThundermanV2
232    ThundermanV3
233    Snakeman
234    SnakemanV2
235    SnakemanV3
236    Gateman
237    GatemanV2
238    GatemanV3
239    Pharaohman
240    PharaohmanV2
241    PharaohmanV3
242    Napalmman
243    NapalmmanV2
244    NapalmmanV3
245    Planetman
246    PlanetmanV2
247    PlanetmanV3
248    Forte
249    ForteV2
250    ForteV3

dunno how to get these. some people managed to hack it out
251    OoAkaTsuNami   220     F    64  5     for use with heat style    ???
252    FreezeBomb     180     A    56  5     for use with aqua style    ???
253    ChargeSpark    100     E    48  5     for use with elec style    ???
254    GaiaSword      220     W    72  5     for use with wood style    ???
255    BlackBomb      200     F    64  5     ???                        ???
256    FighterSword   100          ??  5     attack 1-3 spaces forward  ???
257    KnightSword    120          ??  5     "                          ???
258    HeroSword      150          ??  5     "                          ???
259    AstroCrush     ???          ??  5     ???                        ???
260    Poltergeist    ???          ??  5     ???                        ???
261    MeteoRain      40      F    ??  5     ???                        ???
262    LifeAura       ???          ??  5     ???                        ???
263    FireGospel     600     F    96  5     attack in a triangle pat-  ???
                                             tern from column 2-4
264    AquaGospel     600     A    96  5     "                          ???
265    ElecGospel     600     E    96  5     "                          ???
266    WoodGospel     600     W    96  5     "                          ???

------------------------------
-Chip advance/Combos-
   The method of chaining combos remain unchanged from rmexe1, so hopefully you guys
have tried it out then as i won't explain it anymore.

zeta series -unchanged from rmexe1, invincibility and unlimited used of the weapon
             for 5 secs

omega series -same as zeta, but with a 10 sec duration (up from 7 in rmexe1)

beta and sigma series -gone from the game, but the same combinations yield more
                       powerful results than thier previous incarnations

* chips are wild. they can be used to replace missing letter chips
i'll try my best to fill in the damage but i don't remember all of them

1. zeta cannon1 - cannon abc bcd cde
2. zeta cannon2 - high cannon cde def efg
3. zeta cannon3 - mega cannon efg fgh ghi
4. hyper burst - spreadgun mno nop opq
5. zeta howgun - howgun opq pqr qrs
6. zeta ratton1 - ratton1 hij ijk jkl
7. zeta ratton2 - ratton2 jkl klm lmn
8. zeta ratton3 - ratton3 lmn mno nop
9. omega cannon1 - cannon abcde
10. omega cannon2 - high cannon cdefg
11. omega cannon3 - mega cannon efghi
12. megadeath burst - spreadgun mnopq (90)
13. omega howgun - howgun opqrs
14. omega ratton1 - ratton1 hijkl
15. omega ratton2 - ratton2 jklmn
16. omega ratton3 - ratton3 lmnop
17. stream arrow - double-triple-tetraneedle c i (50x10)
18. greatest bomb - smallbomb-crossbomb-bigbomb o q t (400)
19. dream sword1 - sword-widesword-longsword a l y (400)
20. dream sword2 - fire-aqua-elec sword h n r (500)
21. dream sword3 - fire-aqua-elec blade f r (600)
22. machinegun punch - gutspunch-coldpunch-dashattack b d (80x6)
23. curse anger - curseshield1-2-3 a o p (600)
24. giga count bomb - countbomb1-2-3 g k z (500)
25. heavy stomp - earthquake1-2-3 q w
26. poison pharaoh - poison mask-face-anubis u w
27. gate magic - turbo-suikomi-gatemanv1/2/3 g (120x3)
28. guts shot - metguard-dashattack-gutsmanv1/2/3 g (400)
29. big heart - holypanel-recovery300-rollv1/2/3 r (300 + full recovery)
30. bodyguard - tenjouura-kawarimi-shadowmanv1/2/3 s (400)
31. double hero - customsword-variablesword-bluesv1/2/3 b (70x?)

unofficial combos
1. prism + forestbomb
2. icestage + elec sword/blade

------------------------------
-Powerups-
   There are way more things to upgrade in rmexe2 than in 1. you have memory chips,
and sub memory chips to add to your buster ups and hp memories.

Buster UP (12 in total) -raises buster attribute by 1
Bomb area-4
Optionlocked mystery data in internet area-3
Lab coat in Dad's office
Castle area-4
Mansion area-3
Shop in internet area-3
Shop in Kotobuki square
Shop in Ameroupe square
Shop in Ula square
Complete job #14
Hidden npc #5
?? (couldn't understand the guide's description, i have all 12 now though...)

HP memory (45 in total) -raises HP by 20
Ventilation system
Yaito's PC
Monk statue
Bomb area-2
Complete job #2
Complete job #5
Exchange #3
Mother computer-1
Hotel refrigirator
Ameroupe area-3
Graveyard area-1
Airplane business class galley
Airline network area-4
Airline network area-2
Complete job #12
Ura internet-1
Ura internet-2
Complete quiz #2
Mansion area-2
Mansion 9th floor, leftmost door (in the real world)
Mayl's piano network
Internet area-1 shop x3
Official square shop x3
Internet area-3 upper level shop x3
Kotobuki square shop x3
Ameroupe square shop x3
Ula internet-1 shop x3
Ula square shop x3
First win against Gateman's operator
First win against Heatman's operator
...one more seems to be missing, but i managed to get all 45

Sub memory (4 in total) -raises the max amount of sub chip items you can carry
Castle area-3
Ura internet-3 behind a P-block
Optionlocked mystery data in WWW area-3
Hidden npc #2

Regular memory (50 in total) -raises memory by 1 (read -menu- section for more info)
Regular system (starts you with 4mb)
Ventilation system
Yaito's phone
Coffee server
Pass B license exam
Bear
Complete job #1
Mecha toy
Complete job #3
Ajina area-1
Mother computer-2
Airline network area-1
Pass S license exam
Pass SS license exam
Pass SSS license exam
Gospel server-1
Hidden npc #3
Bomb area-3 x2
Pass A license exam x2
Mother computer-5 x2
Ameroupe alley x2
Ameroupe airport duty free shop computer x2
Airline network area-4 x2
Ula internet-1 x2
Ula internet-6 x2
Complete job #12 x2
Mansion area-1 x2
Wilderness trail-2 x2
Kotobuki town vending machine x3
Complete quiz #3 x3
(still incomplete)

Bargain pieces (32 in total) -to trade for items in Kotobuki homepage bargain shop
Doghouse x5
Ventilation system
Internet area-1
Internet area-2
Control panel (?)
Ajina area-1
Ajina area-2
Presentation board
Mother computer-3
Japan flight information panel
Raul's stereo
Millionaire-sama's bag
Hotel refrigirator
Ameroupe area-1
Ameroupe area-2
Castle area-4
Airplane's economy class TV
Statue at Yaito's house
Ula internet-2
Ula internet-3
Ula internet-4
Ula internet-5
Ula internet-7
Kotobuki mansion ATM
Mansion area-3
WWW area-1
WWW area-3
...hrm, i think i remember one of the above giving 2 of them, can't remember which

------------------------------
-Styles-
   This is what replaced the armors of the first game. You'll get access to styles
once you get change.bat

i've done it in this format:
style type
-properties
-how to get it

elements:
heat
-fire elemental, weak against water. charge attack is a flamethrower with a range of 
1-3 forward. can walk over magma panels without getting hurt.
-use no element or fire element battle chips

aqua
-water elemental, weak against electricity. charge attack acts like bubbleshot chip
-use no element or water element battle chips

elec
-electric elemental, weak against wood attacks. charge attack acts like rabbitring1 
chip
-use no element or electric element battle chips

wood
-wood elemental, weak against fire. charge attack acts like tornado chip. grass 
panels will slowly heal you
-use no element or wood element battle chips

armor type:
guts
-power type, buster power rating is doubled, rapid rating is reduced to 1
-use mostly buster attacks to defeat enemies

custom
-chip type, start with 7 chips before battle
-use mostly battle chips to defeat enemies

plus
-navi type, capable of putting up to 8 navi chips in a folder
-use mostly navi chips to defeat enemies (preset v1 or v2 navi chips, or you're more 
likely to get custom armor)

shield
-defensive type, pressing <- + B will produce a shield (sort of like blues), start
with a barrier
-use mostly defensive, heal and support chips (ie. poison mask, curse shield, etc.)

final style:
site (saito) style
-all of the armor types combined! non-elemental. start with a barrier and 10 chips. 
can put up to 8 navis in a folder (even 8 of the same kind). buster power is doubled, 
rapid is reduced to 1. can produce a shield. *but* your hp is halved.
-defeat all netnavi v3's with 'S' busting level (forte not required). track your 
progress by talking to mayl's best friend who's wandering around just outside the
school's gate. once you have achived the requirments, she will give you the program 
for site style (unconfirmed)

------------------------------
-Navi locations-
   Here's where I put where you find netnavis you can fight. for ghost navis, you
have to first plug out then plug back in order to find the V2 at where it's supposed
to be. You have to do the same if you want to find the V3 randomly. for netbattler
navis wait for the next scenario to challenge thier upgraded navi.

ghost navis (defeated gospel/www navis)
Airman V2 - internet area-1, at a dead end near the eastern edge of the screen
Quickman V2 - Kotobuki area, platform near the p-block (i think)
Cutman V2 - Ajina area-2, platform underneath the warp toward Ajina square entrance
Shadowman V2 - Ula internet-5 north. westernmost corner of the large platform
Knightman V2 - Large platform on the upper-west of Ameroupe area-1, walk around a bit
Magnetman V2 - Dead end behind the stairs near the warp that goes to ula square
               entrance in ula internet-2
Freezeman V2 - Dead end at the western edge of ula internet-7, near the mystery data
Pharaohman V2 - Dead end at the western edge of WWW area-1, north of the mystery data
Napalmman V2 - 2nd to the last path in WWW area-2, just before the long conveyor
Planetman V2 - Dead end at the end of the southernmost stair in WWW area-3
Forte SP - randomly in WWW area-3, must have collected 247/250 already (all chips
           excluding dreamaura3, forte V2, forte V3)

netbattler navis (navi's with operators you can challenge over and over)
Gutsman - Dekao, at his home, camp or Kotobuki town (whereever he's currently at)
Toadman - Kero-san, at Marine harbor, camp or Ameroupe airport arrivals area (WSCA)
Gateman - Meijin, guy with the mask, official center lobby, by the coffee machine
Thunderman - Raul, by the basketball court in Ameroupe alley
Snakeman - Millionaire-sama, at the Ameroupe jewelry store VIP room
Blues - Enzan, Ameroupe castle basement, dam or outside Ameroupe castle (WHCA)
Heatman - Hinoken, at Japan depatures gate, starting scenario 9

------------------------------
-Items-

Sub Chip Items:

Mini Energy - heals 50 HP
Full Energy - supposed to heal all HP but I only get 200 or so
Shinobu Dash - Avoid lower level viruses, based on your current level
Option Lock - Use to open purple mystery data
Untrap - will prevent monster-in-a-box situations. will also disable randomness of
         mystery data. lasts for your whole plug-in session
Enemy search - no idea actually. i think it makes you more likely to encounter
               powerful enemies and navis

Key Items:

(too many to enumerate, maybe next update, not essential to know anyway)

------------------------------
-Moveslist-
   Apparently, some of the chips have motions that will make them change thier form.
I've never actually tried it so i don't know how it actually goes.

Variablesword      d-df-f (longsword)
                   u-f-d (widesword)
                   b-d-f (fightersword)
                   d-b-u-f-d (dreamsword)
Bronzefist         d-df-f
Silverfist         f-u-b-d-f

------------------------------
-FAQs-

Q: Help, how do I <state problem>?
A: Read the walkthrough *carefully* before mailing me with anything. besides, chances
   are, if I failed to mention an essential step in the walkthrough, I won't remember
   it when you ask me either :\

Q: How do you get the blue vaccine?
A: I've illustrated it in the walkthrough, but fyi, you don't actually get to use it
   to manually break the blue ice crystals

Q: How do I defeat the protect viruses?
A: You have to kill them all at the same time with one blow. The best method is to
   kill them with the greatest bomb combo. save right before you face them and 
   continually try to face them. if you don't get the 3 elements for the combo in
   your starting set, reset and retry.

Q: How do I defeat the giga protect viruses?
A: So... you've reached the end of WWW area-3. Well, there's only 1 way that worked
   for me. that's to have the elements for dreamsword3 plus attack+20 (or higher)

I'm sure there's more to come but that's it for now.

------------------------------
-Credits-
Metabee  for being the most helpful an knowledgeable person on the boards
Hiitoman  for offering me his saves so i can make this faq
Mimicmasterax  for correcting some mistakes I made
NeoZeroX  for posting the results of his chip library hacking
Toastyfrog  for offering me some of the names of the Navi OPs
Megaboy  for getting me through rmexe1
Gameland <http://popup2.tok2.com/home/gameland/exe2/exe2_top.html>
 and Executive 2.0 <http://www.cnet-ga.ne.jp/ddsnet/exe/exe.html>
 for thier lovely guides
The other posters on the rmexe2 board  for thier queries, without which i would never
 have made it through some of the early parts of the game
Capcom  by making a bigger and better sequel... and for avoiding a Wily cliche

------------------------------
-Version history-
version 0.6 - added hidden npc section, patrial chip data. modified character section

version 0.5 - corrections and confirmations galore. heatman raised my save from the
              dead. only the chip list is left.

version 0.1 - Barebones FAQ, should cover the essentials though. Mostly done from
              memory because I lost my save just right before I finished the game

------------------------------
-Legal disclaimers-
*This document is copyright of Charles Cheung aka "charp". No part or whole of this 
document may be reproduced or edited without my permission. Not for sale or any sort 
profitable distribution. This FAQ was written to aid gamers, not to infringe on 
copyright owners of the original game, its stories or characters. If it does and I 
was asked to take it down, I will comply without further notice.*