FINAL VERSION     Friday, December 28, 2001 12:00:00 PM

         T A C T I C A L    E S P I O N A G E      A C T I O N
 ___    ___  ____  _____   ___   _       ______  ____   ___   ______
|   \  /   ||____||_   _| /___\ | |     /  ____||____| /___\ |____  \
|    \/    | ___    | |   _____ | |     | | ___  ___   _____  ____/  |
|          ||  _|   | |  |  _  || |     | ||_  ||  _| |  _  ||      /
|  |\  /|  || |__   | |  | | | || |__   | |__| || |__ | | | ||  |\  \
|  | \/_|__||____|__|_|_-|_|_|_||____|__\______||____||_| |_||__|_\  \
|  ||             S        O        L         I        D          \\  \
|__||______________________________________________________________\\__\

     This document is not sponsored or endorsed by Konami Computer
				  Entertainment Japan.
 _____________________________________________________________________
|                                                                     |
|  Metal Gear Solid is for the use on the Sony PlayStation Computer   |
|                       Entertainment System.                         |
|_____________________________________________________________________|
|                                                                     |
|  Metal Gear Solid is a trademark of Konami Computer Entertainment   |
|                     Japan. All rights reserved.                     |
|_____________________________________________________________________|

  This document was started on Friday, May 04, 2001 at 12:00:00 PM by
                            TimothyLWilson.

=======================================================================

The below three sections are in order by; CATALOG INFORMATION, LEGAL
INFORMATION, UPDATES.

=======================================================================
                  C A T A L O G  I N F O R M A T I O N
=======================================================================

The below section provides information about the latest modified
version of this document, the name of the author who written this
document and how the author can be contacted via e-mail.

Title of product  :               Metal Gear Solid  
For the           : Sony PlayStation Computer Entertainment System
Written by        :               TimothyLWilson
E-mail address    :              tlwil@netzero.net
Latest modified   :   Friday, December 28, 2001 12:00:00 PM
Document Text     :              WordPad Document
Size              :               598 Kilo-Bytes
Numbers of Pages  :                 182 Pages 

=======================================================================
                    L E G A L  I N F O R M A T I O N
=======================================================================

The below section provides detailed information on guidelines that must
be followed when using this document on your website or using it as 
your own private and personal use, etc.
 _____________________________________________________________________
|    The below section gives you legal information concerning this    |
|                              document.                              |
|--------------------------LEGAL INFORMATION--------------------------|
|SECTION 01                                                           |
|                                                                     |
|This document is for the readers private and personal use only. This |
|document cannot be alternated or edited under any circumstances other|
|than from the author himself. Full permission is only granted by the |
|author himself, no other person or persons can edit or alternate any |
|section in this document without full permission from the author.    |
|This document is not meant for money profitable means. If this       |
|document is sold for money profits, it is illegal to sell another    |
|person's work. This document cannot be used for plagiarism. It is    |
|illegal to take credit for another author's work. This document      |
|cannot be used for commercial use or with any type of banner ad.     |
|                                                                     |
|If any of above is ignored and the reader decides to perform an      |
|illegal action. The author will give the reader one warning and if   |
|the reader continues to ignore the author's warning he will use legal|
|action.                                                              |
|                                                                     |
|If the reader would like to use this document on their URL homepage  |
|please notify me. Give the author your URL homepage, e-mail address, |
|and your name so that the author can keep a record of who is using   |
|this document. Also make certain to read the first paragraph of the  |
|legal information section.                                           |
|                                                                     |
|If the reader who uses this document under his URL homepage decides  |
|to alternate or edit this document. The author will ask the reader to|
|remove this document from that specific URL homepage. Also if this   |
|document is used for money profitable means or if the reader decides |
|to place his name under the author's name, legal action will be used |
|to settle this between the author and the reader.                    |
|                                                                     |
|Those who e-mail me only giving an e-mail address and not a URL      |
|homepage will most likely be unable to use this on their site if they|
|do not give me a URL homepage address.                               |
|_____________________________________________________________________|
|SECTION 02                                                           |
|                                                                     |
|No portion or section of this document can be used on any website    |
|under any circumstances. The author does not allow anyone to use any |
|section of this document. In order to use this document you must ask |
|the author permission. The document must be kept in it's original    |
|form.                                                                |
|                                                                     |
|This document is not published by any company. All work that the     |
|author has written in this document is unpublished and cannot be     |
|published by any magazine, book, or internet company without the full|
|permission of the author.                                            |
|                                                                     |
|This document CANNOT be used for money profitable means. No person or|
|persons can sell this document under any circumstances.              |
|                                                                     |
|_____________________________________________________________________|
|SECTION 03                                                           |
|                                                                     |
|All information located in this document is the author's original    |
|work. The author is the only person who can update this document.    |
|The author has PROHIBITED anyone else from updating any information  |
|within this walkthrough.                                             |
|                                                                     |
|This document has been copyright (C) by the author himself to protect|
|his work from plagiarist or people who want to use this document for |
|money profitable means. This document CAN ONLY be distributed for    |
|free to the public and ONLY THAT. This document CANNOT be reproduced |
|in any form including by the use of any kind of electronic mechanism.|
|                                                                     |
|When a person e-mails the author asking for permission to use this   |
|document on their web site they are agreeing with all terms located  |
|within the 'Legal Information' section. When a person e-mails the    |
|author asking permission they must give the e-mail address that they |
|are currently using, the URL homepage address where they want to use |
|this document, and their position for that web site (web designer,   |
|Webmaster, etc.)                                                     |
|                                                                     |
|When sending an e-mail to the author make certain to have the subject|
|heading "Metal Gear Solid -PSX". Those that send me e-mails with     |
|foul language in it, will not be posted in this walkthrough or       |
|answered by the author. I also do not answer e-mail's that are in any|
|other language then English. I do want to apologize to those people  |
|because I only know English so please forgive me for not replying.   |
|_____________________________________________________________________|
|SECTION 04                                                           |
|                                                                     |
|Everything located within this document that has been translated     |
|word-by-word from the game, has not and never will challenge the     |
|Copyright from Konami and Konami Computer Entertainment Japan for    |
|Metal Gear Solid.                                                    |
|                                                                     |
|I do a lot of word-by-word translations and transcriptions from the  |
|game, but that by no way constitutes a challenge to the Copyrights   |
|made by Konami and Konami Computer Entertainment Japan for Metal Gear|
|Solid.                                                               |
|_____________________________________________________________________|

=======================================================================
                              U P D A T E S
=======================================================================

The below section provides a list of updates for this document. Any
past and present updates can be viewed below.
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 1- |
                       |________________________|

Friday, May 04, 2001	12:00:00 PM
Started this document under a WordPad text.

Thursday, May 31, 2001	12:00:00 AM
Written a word-by-word transcription from the "PREVIOUS OPERATION"
option under the main menu of the game.

Saturday, June 02, 2001	11:00:00 PM
Corrected some misspellings in the document. I've also started on the
GHOST PHOTOS section and will hopefully have it finished within the
week or so.

Sunday, June 03, 2001	10:00:00 PM
Added all the MISSION LOGS from the DEMO THEATER for Disc One.

Tuesday, June 05, 2001	12:52:18 PM
Added an INTRODUCTION section.

Tuesday, June 05, 2001	06:38:45 PM
Changed the document into a Plain Text WordPad so that it will be
simpler to be formatted. Also, started a BASIC CONTROLS section.

Tuesday, June 05, 2001	08:00:00 PM
*Completed the BASIC CONTROLS section.

Wednesday, June 06, 2001 10:19:39 AM
Minor update. Corrected some misspelling. Added a little to the
walkthrough. I've been really busy lately so it will take some time.

Wednesday, June 06, 2001 11:37:36 PM
Started a list of items for each area of the game.

Thursday, June 07, 2001	09:24:25 AM
Added more items and weapon's list into the walkthrough. Also, added a
CONTRIBUTORS section.

Tuesday, June 12, 2001	08:19:49 PM
Minor update. This is not much of an update just a note. I've just
started working on the Version 0.2 of the walkthrough. A lot of the
sections are not complete like the walkthrough itself. In the second
version I will have the entire walkthrough complete. I adding more
information to the walkthrough as well. So it will be probably a week 
or so before I'm able to update.
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 2- |
                       |________________________|

Tuesday, June 12, 2001	04:30:00 PM
The second version of this walkthrough was started.
Wednesday, June 13, 2001 12:22:01 PM
*Completed entire walkthrough for game.

Thursday, June 14, 2001	12:19:23 AM
Added information from each stage in the VR Training. All I have to
do is to make a strategy on how to get through each stage now.

Thursday, June 14, 2001	01:59:46 PM
*Completed the Training Mode section of the VR TRAINING.
Started working on the Time Attack Mode.

Friday, June 15, 2001	11:25:02 PM
*Completed the Time Attack Mode.

Saturday, June 16, 2001	12:28:29 PM
*Completed the Gun Shooting Mode section of the VR TRAINING.
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 3- |
                       |________________________|

Saturday, June 16, 2001	12:36:30 PM
Everything has been completed except for the Ghost Photo's locations. 

Sunday, June 17, 2001	10:48:54 PM
I've added a QUESTIONS AND ANSWERS section.

Monday, June 18, 2001	03:23:07 PM
Added a couple of questions that I've gotten. 

Monday, June 18, 2001	06:52:27 PM
Added a CONCLUSION section and NEXT PROJECT section to this document.

Tuesday, June 19, 2001	02:50:39 PM
Minor update. Added information to the SPECIAL THANKS section.  
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 4- |
                       |________________________|

Wednesday, June 20, 2001 10:25:03 AM
Minor update. I've started working on Version 0.4 of this walkthrough. 
I will try to get the rest of Ghost Photo's in and the last two 
mission logs.

Wednesday, June 20, 2001 11:07:41 PM
Minor update. Added someone to the Contributors list who corrected me 
about what Otaku means in America.  
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 5- |
                       |________________________|		

Thursday, July 05, 2001	 10:00:00 PM
I had written a word-by-word translation from what each character would
say under the "Briefing File" option. I have also rearrange the 
walkthrough for both disc around so that it would be a lot easier for 
people to find what they are looking for. I have listed all Mission
Logs and Demo Theater Logs into the walkthrough.

Friday, July 06, 2001	11:00:00 PM
Added another question that I have received through my e-mail. 

Saturday, July 07, 2001	03:19:19 PM
Added the SECRETS section into the walkthrough. 

Saturday, July 07, 2001	04:20:12 PM
Placed the GHOST PHOTOS section back into the faq under the SECRETS
section. 

Wednesday, July 11, 2001 09:41:08 AM
Added another question to the QUESTIONS AND ANSWERS section. 

Wednesday, July 18, 2001 02:22:25 PM
Added another question to the QUESTIONS AND ANSWERS section. 

Thursday, July 19, 2001	01:29:30 PM
Added several more ghost photos to the GHOST PHOTOS section under 
SECRETS. I have a total of twenty-seven ghost photos so far.  
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 6- |
                       |________________________|

Saturday, July 21, 2001	12:48:29 PM
Started the sixth version of this faq.

Sunday, August 05, 2001	07:45:52 PM
Added a CONCLUSION section to this document. 

Wednesday, August 15, 2001 10:05:22 AM
Added another five ghost photos to the GHOST PHOTOS section as well
as another question that I had received. 

Friday, August 17, 2001	04:05:53 PM
Added more information to the walkthrough about the "Score Rankings."

Saturday, August 18, 2001 02:04:01 PM
Added a CHARACTER PROFILES section. You can find information about
each character except Big Boss or Gray Fox. Since I have not worked
on there profiles yet. 

Saturday, August 18, 2001 02:57:15 PM
Finished the profiles for both Big Boss and the Cyborg Ninja. 

Monday, August 27, 2001	05:29:18 PM
Added another Ghost Photo that I had found to the GHOST PHOTOS 
section. I have a total of thirty-three ghost photos so far. I also
corrected some spelling I had come upon while rereading over some 
of the sections. 

Tuesday, August 28, 2001 02:45:14 PM
I have added to the walkthrough, about how much ammunition you are 
given after each boss battle. I still need to get both the information
on how much ammunition you are given during the boss battle with 
Sniper Wolf in the Snowfield and Vulcan Raven in the Warehouse. Also
added how to make Mei Ling stick her tongue out at Snake in the 
Heliport section of the WALKTHROUGH (DISC ONE).

Monday, September 03, 2001 07:54:31 PM
Added ABOUT THE AUTHOR, ABOUT THIS DOCUMENT, ABOUT THIS GAME, and 
CONTACTING THE AUTHOR sections to the INTRODUCTION.
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 7- |
                       |________________________|

Monday, September 10, 2001 04:20:51 PM
Added more information to the CHARACTER PROFILES section for Solid 
Snake and Roy Campbell. 

Monday, September 10, 2001 06:39:21 PM
Added more information to the VR TRAINING section as well as three 
more ghost photos to the GHOST PHOTOS section. 

Tuesday, October 09, 2001  10:26:40 PM
Rewritten most of the information for the WALKTHROUGH GUIDE (DISC ONE).

Saturday, October 13, 2001 08:07:20 PM
Rewritten most of the information for the WALKTHROUGH GUIDE (DISC TWO).

Monday, October 15, 2001 06:28:29 PM
Added some more information to the MEDI ROOM section of WALKTHROUGH 
GUIDE (DISC ONE).
                        ________________________
                       |                        |
                       | -V E R S I O N  0 . 8- |
                       |________________________|

Tuesday, October 30, 2001 12:00:00 PM
Started the eighth version of this document. Corrected some misspelling 
and grammar errors I came upon.

Tuesday, October 30, 2001 02:10:36 PM
Rewrote the BASIC CONTROLS section.

Tuesday, October 30, 2001 03:12:24 PM
Rewritten some information in the GHOST PHOTOS (DISC TWO) section.

Tuesday, October 30, 2001 05:17:09 PM
Rewritten some information in the GHOST PHOTOS (DISC ONE) section.

Thursday, December 27, 2001 12:36:19 PM
Well with it being several months since I've updated this walkthrough,
I've decided it was time for an update. I've added a QUICKEST TIMES
section to the TIME ATTACK MODE under the VR TRAINING section thanks
to Martin Dixon and other information thanks to Naturally Sweet. (See 
CONTRIBUTORS section for further details.) I also listed two more web
sites that are currently using this walkthrough.
                      ____________________________
                     |                            |
                     | -F I N A L  V E R S I O N- |
                     |____________________________|

Friday, December 28, 2001 12:00:00 PM
The final version of this walkthrough. 

Well with this being the final version, I would just like to say that
it was fun writing this thing and I've got to continue working on my
other walkthroughs. I would like to thank everyone who supported me
during this walkthrough and the many e-mails I had received. 

Note: I will only continue updating the CREDITS section with people 
that may in the near future ask to use this document on their web site.

-----------------------------------------------------------------------

This is the major section of this document. All information about the 
game can be found here.

 =================================
||T A B L E  O F  C O N T E N T S||
 =================================

Below is a Table created full of different Contents located within
this document. This is very useful, while trying to find a specific
section.

INTRODUCTION 
      I.  ABOUT THE AUTHOR
     II.  ABOUT THIS DOCUMENT
    III.  ABOUT THIS GAME
     IV.  CONTACTING THE AUTHOR
BASIC CONTROLS
      I.  BASIC CONTROLS  
     II.  CODEC FREQUENCIES
CHARACTER PROFILES
      I.  CHARACTER FILE 01
     II.  FOX-HOUND SPECIAL FORCES GROUP
    III.  FOX-HOUND GENOME SOLDIERS
     IV.  CHARACTER FILE 02
      V.  OTHER
BRIEFING 
      I.  MISSION DESCRIPTION
     II.  OPERATION OUTLINE 
    III.  OPERATION MEMBER
     IV.  DETAILED INFORMATION  
PREVIOUS OPERATIONS 
      I.  METAL GEAR
     II.  METAL GEAR 2: SOLID SNAKE
WALKTHROUGH GUIDE (DISC ONE)
      I.  DOCK
     II.  HELIPORT
    III.  TANK HANGER
     IV.  CELL
      V.  ARMORY 
     VI.  ARMORY STH
    VII.  BOSS BATTLE 01: REVOLVER OCELOT 
   VIII.  ARMORY STH
     IX.  ARMORY 
      X.  TANK HANGER
     XI.  CANYON
    XII.  BOSS BATTLE 02: M1 TANK
   XIII.  NUKE BLDG 1
    XIV.  NUKE BLDG. B1
     XV.  NUKE BLDG. B2
    XVI.  LAB
   XVII.  BOSS BATTLE 03: CYBORG NINJA 
  XVIII.  LAB
    XIX.  NUKE BLDG. B2
     XX.  NUKE BLDG. B1 
    XXI.  CMNDER ROOM
   XXII.  BOSS BATTLE 04: PSYCHO MANTIS
  XXIII.  CMNDER ROOM
   XXIV.  CAVE
    XXV.  U.GRND PSSGE
   XXVI.  ARMORY
  XXVII.  BOSS BATTLE 05: SNIPER WOLF
 XXVIII.  U.GRND PSSGE
   XXIX.  MEDI ROOM
    XXX.  CELL
   XXXI.  ARMORY STH
  XXXII.  NUKE BLDG. B1 
 XXXIII.  NUKE BLDG. B2 
  XXXIV.  CAVE 
   XXXV.  U.GRND PSSGE
  XXXVI.  COMM TWR A
 XXXVII.  ROOF/COMM TWR
XXXVIII.  TWR WALL A 
  XXXIX.  WALKWAY
     XL.  COMM TWR B
    XLI.  ROOF/COMM TWR
   XLII.  BOSS BATTLE 06: HIND D
  XLIII.  ROOF/COMM TWR
   XLIV.  SNOWFIELD
    XLV.  BOSS BATTLE 07: SNIPER WOLF
   XLVI.  SNOWFIELD
WALKTHROUGH GUIDE (DISC TWO)
      I.  BLAST FURNACE 
     II.  CARGO ELEV.
    III.  WAREHOUSE 
     IV.  BOSS BATTLE 08: VULCAN RAVEN
      V.  WAREHOUSE
     VI.  WAREHOUSE NTH
    VII.  U.GRND BASE 1
   VIII.  U.GRND BASE 2
     IX.  U.GRND BASE 3
      X.  CMND ROOM
     XI.  U.GRND BASE 3
    XII.  U.GRND BASE 1
   XIII.  CMND ROOM
    XIV.  U.GRND BASE 3
     XV.  WAREHOUSE
    XVI.  CMND ROOM
   XVII.  U.GRND BASE 3
  XVIII.  CARGO ELEV.
    XIX.  BLAST FURNACE
     XX.  CARGO ELEV. 
    XXI.  WAREHOUSE
   XXII.  CMND ROOM
  XXIII.  U.GRND BASE 3
   XXIV.  SPPLY RTE. 
    XXV.  BOSS BATTLE 09: METAL GEAR REX
   XXVI.  BOSS BATTLE 10: LIQUID SNAKE
  XXVII.  ESC ROUTE
VR TRAINING
      I.  TRAINING MODE 
     II.  TIME ATTACK MODE
            01.  QUICKEST TIMES
    III.  GUN SHOOTING MODE 
     IV.  SURVIVAL MISSION 
SECRETS
      I.  SPECIAL ITEMS
     II.  GHOST PHOTOS
QUESTIONS AND ANSWERS
CONCLUSION 
      I.  NEXT PROJECT
CREDITS 
      I.  CONTRIBUTORS
     II.  SPECIAL THANKS
    III.  LINKS 

=======================================================================
                        I N T R O D U C T I O N
=======================================================================

The below section is the introduction to this document. You will find 
information about this game, document, the author who wrote this
document and how to contact the author.

With it being released in October of 1998, the game is still very 
successfully as of today. With the many different video games released, 
not many are as detailed with the storyline and other elements such as 
game play and graphics. As a long awaited sequel to Metal Gear 2: Solid
Snake (known here in America as Snake's Revenge) was finally released.
While many gamers drooled over screen shots of the game for in 
magazines and the internet for over a year and a half before it was 
released.

Although released during the third generation in PlayStation games. 
Metal Gear Solid had a lot of potential and could possibly be the video
game of the year. Although with such games like Resident Evil 2 being
released earlier within the year. Nothing could hold up against Metal 
Gear Solid. 

Hideo Kojima, who was the man behind the Metal Gear and Metal Gear 
Solid series along with Konami Computer Entertainment Japan. They had 
indeed place a lot of effort into Metal Gear Solid. With it being
worked on for more than two years, which has to be enough to let anyone
know that a lot of work was placed into the making of Metal Gear Solid.

Even with the new computer technology coming out as well as video
game technology. Metal Gear Solid is still my favorite video game. It
has always been and always will be. 

-Originally written by TimothyLWilson on Friday, September 14, 2001-
                          ____________________
                         |                    |
                         | -ABOUT THE AUTHOR- |
                         |____________________|

This section provides a little information about the author of this 
walkthrough. 

I am a young freelance writer who currently writes unpublished 
walkthroughs/faqs on video games. I do not take any type of writing 
courses or that particular thing. But that doesn't mean I cannot write 
an excellent walkthrough. 

When I had originally started working on my very first 
walkthroughs/faqs, I did not have much experience in that field. But as 
I continued to write, I began acquiring more experience in my writing 
skills. As of now, my favorite hobby is writing walkthroughs. That may 
seem strange to some readers out there, but it is not to me. 

When I write a walkthrough, I don't do it just to have my name shown
on the internet but simply for the joy of writing it and helping 
others out with that game. Each walkthrough that I write, I try to make
it as detailed as possible. Starting from translating word-by-word
sections from the game to acquiring every item and get the most joy
out of the game. 
                         _______________________
                        |                       |
                        | -ABOUT THIS DOCUMENT- |
                        |_______________________| 

The below section provides information about this document.

What you will find within this document that is in no other is the most
detailed information about the Metal Gear Solid video game. From the 
Boss Battles to the VR Training states. I've place as much detail and
effort as I can into the walkthrough to help guide the readers and 
gamers through the game. 

In my own personal opinion about this walkthrough, is that it should be 
used for your own enjoyment and as reference to help guide you through
the game. Getting the most enjoyment out of the game is by searching
and finding stuff yourself. 
                           ___________________
                          |                   |
                          | -ABOUT THIS GAME- |
                          |___________________|

The below section provides information on the game. 

With the thousands upon thousands of selected titles out their for the
Sony PlayStation. The one that sticks out further then any other
happens to be Metal Gear Solid. 

With some of today's, best graphics and game play, you could not tell
me there is no better title out there. What really impresses me the
most is the storyline. With it full of plot twists, you really couldn't
trust anyone else then yourself in the game. 

You follow the storyline while controlling the main character who is
known only by his code name "Solid Snake." The player must help guide
Snake through the game while avoiding being detected by enemy soldiers
or surveillance cameras. The player's first goal is to guide Snake in
infiltration. Infiltration is when a person or persons make it through
an area also known as enemy terroritory like a check point. Snake's main
mission is to get evidence of a new nuclear weapon and then stop the
terrorist known as Next Generation Special Forces lead by members of 
a Special Ops Group and "Solid Snake's" former unit, FOX-HOUND from
launching the nuclear weapon. 
                       _________________________
                      |                         |
                      | -CONTACTING THE AUTHOR- |
                      |_________________________|

The below section provides information on how to contact the author. 

When sending an e-mail to the author make certain that the subject
is "Metal Gear Solid-PSX" or something similar to that so I know what
you are asking about. 

If you find a tip or trick, hint or something that I had missed within
this walkthrough. You can contact me at my e-mail address 
(tlwil@netzero.net). You will be given full credit for that within the
CONTRIBUTORS section. 

Any questions that you might want me to answer, just send them to the
above e-mail address. I also do not mind anyone sending me suggestions
or ideas that you may have for this walkthrough as well. But make
certain before e-mailing me with a question that it has not already
answered here within this walkthrough.

If you would like to use this walkthrough on your web site, please
e-mail me and tell me the URL homepage address where you want to use
this walkthrough at. I have no excuse at all not to let you use this
walkthrough on your web site as long as you ask me first. 

Also if you feel that something within this walkthrough or in this 
document itself is too hard to understand, then e-mail me with the 
location in this document and I will try to improve it as quickly as 
possible.

=======================================================================
                       B A S I C  C O N T R O L S
=======================================================================

Below is a list of the button functions of the game.
                           __________________
                          |                  |
                          | -BASIC CONTROLS- |
                          |__________________|

Below is a list of the basic controls for the game as well as button
functions.
 _____________________________________________________________________
|                                                                     |
|                       S Q U A R E  B U T T O N                      |
|_____________________________________________________________________|
|                                                                     |
|--------------------------C H O K E  H O L D-------------------------|
|                                                                     |
|   When a weapon is not equipped, this is called barehanded. While   |
|barehanded approach an enemy soldier from behind and when you get as |
|close to an enemy soldier as you can without alerting him, press and |
|hold down the Square button. This will place the enemy soldier into a|
|                              choke hold.                            |
|                                                                     |
|-----------------S N A P  A N  E N E M I E S  N E C K----------------|
|                                                                     |
| While an enemy solider is placed into a choke hold, quickly release |
|   and hold back down the Square button. By doing this you will be   |
|  applying pressure to the enemy soldier's neck. This method is also |
| useful if you want to prevent an enemy soldier from struggling and  |
|trying to escape from a choke hold. If you continue applying pressure|
|       to an enemy soldier's neck, then you will snap his neck.      |
|                                                                     |
|-------------------------------T H R O W-----------------------------|
|                                                                     |
|When next to an enemy soldier, press the directional button into the |
|  direction of the enemy soldier as you press the Square button. If  |
|   done correctly, the enemy soldier should be thrown into the air.  |
|                                                                     |
|-------------------------U S E  A  W E A P O N-----------------------|
|                                                                     |
|When a weapon is equipped, you are in Weapon Mode. During Weapon Mode|
|   press the Square button to fire a weapon or to throw a grenade.   |
|                                                                     |
|                           |-SOCOM Pistol-|                          |
| While holding the Square button, press and hold the X button. While |
|  holding these two specific buttons, use the directional button to  |
|                      move around while firing.                      |
|                                                                     |
|                       |-FA-MAS Assault Rifle-|                      |
|   While holding the Square button, press and hold the X button and  |
|release the Square button. While holding the X button, press and hold|
|     the Square button. While holding these two specific buttons,    |
|        use the directional button to move around while firing.      |
|_____________________________________________________________________|
|                                                                     |
|                      T R I A N G L E  B U T T O N                   |
|_____________________________________________________________________|
|                                                                     |
|---------------F I R S T  P E R S O N  V I E W  M O D E--------------|
|                                                                     |
|Hold the Triangle button down to view the specific area from Snake's |
|   perspective. Also, known as First Person View Mode. This feature  |
|  allows you to see through the eyes of Snake and see what he sees.  |
|                                                                     |
|                |-NIKITA Missile-controlled Launcher-|               |
|  After firing a missile, hold the Triangle button to get data feed  |
|  back of the missile's location. While holding the Triangle button, |
|              use the directional button to move around.             |
|_____________________________________________________________________|
|                                                                     |
|                       C I R C L E  B U T T O N                      |
|_____________________________________________________________________|
|                                                                     |
|-------------------P U N C H ,  P U N C H ,  K I C K-----------------|
|                                                                     |
| While in Weapon Mode or Barehanded, press the Circle button once to |
|perform a punch. If you quickly press the Circle button twice, Snake |
|will perform a two-hit punch. If you quickly press the Circle button |
| three times, then Snake will perform a punch, punch, kick three-hit |
|                                combo.                               |
|                                                                     |
|-----------------------A C T I O N  B U T T O N----------------------|
|                                                                     |
|  When you are next to a ladder, elevator control panel or near an   |
|opened air duct. Press the Circle button to perform the corresponding|
|action. For example, climb up the ladder, open the elevator door, or |
|                         go down the air duct.                       |
|_____________________________________________________________________|
|                                                                     |
|                            X  B U T T O N                           |
|_____________________________________________________________________|
|                                                                     |
|    While standing, press the X button to get into the crouching     |
|position. While in the crouching position, use the directional button|
|  to crawl around on the ground. This method is useful for crawling  |
|           into ventilation shafts and under large objects.          |
|_____________________________________________________________________|
|                                                                     |
|                        S T A R T  B U T T O N                       |
|_____________________________________________________________________|
|                                                                     |
|  During game play, press the START button to pause the game. You're |
|current location will be displayed in the center of the screen. Press|
|              the START button again to unpause the game.            |
|_____________________________________________________________________|
|                                                                     |
|                       S E L E C T  B U T T O N                      |
|_____________________________________________________________________|
|                                                                     |
| Press the Select button to bring up the Codec menu. The Codec menu  |
|  allows you to communicate with other characters in the game. For   |
|further information on Codec Frequencies, check the CODEC FREQUENCIES|
|                               section.                              |
|_____________________________________________________________________|
|                                                                     |
|                           L 1  B U T T O N                          |
|_____________________________________________________________________|
|                                                                     |
|  While an item is equipped, press the button to discard that item   |
|currently being used. If an item is not equipped press the L1 button |
|                  to equip the previously used item.                 |
|_____________________________________________________________________|
|                                                                     |
|                           L 2  B U T T O N                          |
|_____________________________________________________________________|
|                                                                     |
|Press and hold the L2 button to bring up the item inventory menu. Use|
|  the left or right button on the direction pad to move from left or |
|                                right.                               |
|_____________________________________________________________________|
|                                                                     |
|                           R 1  B U T T O N                          |
|_____________________________________________________________________|
|                                                                     |
| While a weapon is equipped, press the button to discard that weapon |
|   currently being used. If an weapon is not equipped press the R1   |
|              button to equip the previously used weapon.            |
|_____________________________________________________________________|
|                                                                     |
|                            R 2  B U T T O N                         |
|_____________________________________________________________________|
|                                                                     |
| Press and hold the R2 button to bring up the weapon inventory menu. |
| Use the left or right button on the direction pad to move from left |
|                               or right.                             |
|_____________________________________________________________________|
                         _____________________
                        |                     |
                        | -CODEC FREQUENCIES- |
                        |_____________________|

Roy Campbell and Naomi Hunter can both be contacted at Codec Frequency
140.85 after reaching the Dock. While Mei Ling and Nastasha Romanenko
can be contacted after reaching the Heliport. 
               __________________________________________
              |        |                  |              |
              |  SLOT  |    CHARACTER     |    CODEC     |
              |________|__________________|______________|
              |        |                  |              |
              |   01   |   Roy Campbell   |    140.85    |
              |________|__________________|______________|
              |        |                  |              |
              |   01   |   Naomi Hunter   |    140.85    |
              |________|__________________|______________|
              |        |                  |              |
              |   02   |     Mei Ling     |    140.96    |
              |________|__________________|______________|
              |        |                  |              |
              |   03   |Nastasha Romanenko|    141.52    |
              |________|__________________|______________|

Master Miller will contact you once you have reached the ventilation
shaft in the Tank Hanger. Meryl Silverburgh can be reached once
Revolver Ocelot has been defeated. Deepthroat will contact you
in the Canyon and Nuke Bldg. B2 but he cannot be contacted at all.
Hal Emmerich can be contacted once you have defeated the Cyborg Ninja.
               __________________________________________
              |        |                  |              |
              |  SLOT  |    CHARACTER     |    CODEC     |
              |________|__________________|______________|
              |        |                  |              |
              |   04   |  Master Miller   |    141.80    |
              |________|__________________|______________|
              |        |                  |              |
              |   05   |Meryl Silverburgh |    140.15    |
              |________|__________________|______________|
              |        |                  |              |
              |   06   |    Deepthroat    |    140.48    |
              |________|__________________|______________|
              |        |                  |              |
              |   07   |   Hal Emmerich   |    141.12    |
              |________|__________________|______________|

======================================================================
                   C H A R A C T E R  P R O F I L E S
======================================================================

The below section provides information on each character in the game.
                          _____________________
                         |                     |
                         | -CHARACTER FILE 01- |
                         |_____________________|

Below are character profiles for the main characters; Solid Snake, 
Meryl Silverburgh, Roy Campbell, Naomi Hunter Mei Ling, and the 
rest.  
                               SOLID SNAKE
                         Code Name: Solid Snake
                           Real Name: Unknown
                               Sex: Male
                               Age: 30s
                   Nationality: Japanese-British (USA)
                              Height: 182cm 

      A former member of the Special Forces Unit called FOX-HOUND. 
   He is an expert at infiltration. He was shown the ropes by Gray 
     Fox after rescuing him in Outer Heaven. He has successfully 
 defeated Metal Gear twice, once in Outer Heaven and then in Zanzibar.

  Snake apparently wants to return to Twin Lakes in Alaska because he
   doesn't want anything to do with the army or his country since he 
 doesn't owe them a thing and is preparing to leave next Saturday for 
 Anchorage. Where the Iditarod, the longest sled race in the world is 
       taking place. Snake's fifty huskies are his only family. 

 Although, deep down in Snake, he feels powerless and tried to play the
 boy scout out there in Alaska. But he knows that he can't race dogs in
    the snow forever. Even if threatened, he will accept his orders, 
  because his a natural born soldier who only fells truly alive on the 
                              battlefield.

                            MERYL SILVERBURGH
                               Sex: Female
                                 Age: 18
                            Nationality: USA
                              Height: 175cm

  Roy Campbell's niece. She had refused to participate in the uprising 
                         and was taken hostage. 

                              ROY CAMPBELL
                               Sex: Male
                               Age: 60s
                            Nationality: USA
                               Height: ?

   The former Commander of the Special Forces Unit called FOX-HOUND. 
 Since his niece was taken hostage, he has returned as the operation
                     Commander for this mission. 

  Roy Campbell is not the grow old gracefully type and is a natural 
     born soldier. The only place he feels truly alive is on the 
 battlefield. Everyday of his life he feels powerless and frustration.

                              NAOMI HUNTER
                               Sex: Female
                                Age: 20s
                             Nationality: ?
                                Height: ?

 The chief of FOX-HOUND's medical staff. She is also a scientist who 
                          studies gene therapy.
				
                                MEI LING
                              Sex: Female
                     Age: ? (supposedly a teenager)
                       Nationality: Chinese (USA)
                                Height: ?

 She is responsible for saving Snake's current mission status. She is
also the person who invented the Codec communicator that Snake is also
                                using.
                    __________________________________
                   |                                  |
                   | -FOX-HOUND SPECIAL FORCES GROUP- |
                   |__________________________________|

The below section gives information on all of the members of FOX-HOUND
Special Forces Group. 

                              LIQUID SNAKE
                         Code Name: Liquid Snake
                           Real Name: Unknown
                                Sex: Male
                                Age: 30s
                       Nationality: British (USA)
                              Height: 183cm 

  The same code name as Solid Snake. They are apparently twins since 
   both look identical. He is also the squad leader for the FOX-HOUND 
             members involved in this terrorist attack. 

                             REVOLVER OCELOT
                       Code Name: Revolver Ocelot
                           Real Name: Unknown
                                Sex: Male
                                 Age: ?
                          Nationality: Russian
                                Height: ?

       A specialist in interrogations and a formidable gunfighter. 

                              VULCAN RAVEN
                         Code Name: Vulcan Raven
                           Real Name: Unknown
                               Sex: Male
                                  Age: ?
                    Nationality: Alaskan-Inuit (USA)
                               Height: ?

 A giant shaman who appears to have strong spiritual powers. He has a 
birthmark on his head of a raven. He is also resistant too extreme cold 
                     because of his giant body.

                              SNIPER WOLF
                         Code Name: Sniper Wolf
                           Real Name: Unknown
                               Sex: Female
                                 Age: ?
                        Nationality: Kurd (Iraq)
                                Height: ?

  The beautiful and deadly sharpshooter. She can wait days, hours or
  even weeks without moving a single muscle. She is also a good shot 
              because she takes a lot of tranquilizers.

                             PSYCHO MANTIS
                        Code Name: Psycho Mantis
                          Real Name: Unknown
                               Sex: Male
                                 Age: ?
                          Nationality: Russian
                                Height: ?

A powerful psychic who is also a former member of the KGB's Psychic
  Intelligence Unit. He uses his telekinetic powers to manipulate
                               people.

                              DECOY OCTOPUS
                        Code Name: Decoy Octopus
                           Real Name: Unknown
                                Sex: Male
                                 Age: ?
                              Nationality: ?
                                Height: ?

      A master of disguise. No further information is available. 
                     _____________________________
                    |                             |
                    | -FOX-HOUND GENOME SOLDIERS- |
                    |_____________________________|

The Next Generation Special Forces unit and also reserved members of 
the Special Forces unit called FOX-HOUND. They have no actual battle
experience, but since they have been enhanced by gene therapy and 
rigorously trained in VR simulators, they are therefore experienced
soldiers.
             
                           NBC WARFARE TROOPS
  Soldiers who wear yellow bio-suits. These suits protect them from 
               poison gas or exposure to extreme heat.

                             LIGHT INFANTRY
Soldiers that patrol inside the nuclear weapons disposal facility and
                            other buildings.

                          ARCTIC WARFARE TROOPS
   Soldiers that patrol in an area where it is extremely cold. For 
                          example, the heliport.

Note: Each of the above soldier only takes three shots from the SOCOM
to kill. 
                          HEAVILY ARMED TROOPS
Soldiers that are called as reinforcements. They wear bullet proof vest
                  that takes longer to shoot through.
                         _____________________
                        |                     |
                        | -CHARACTER FILE 02- |
                        |_____________________|

The below section gives profiles of the support crew; Master Miller,
Otacon and Nastasha Romanenko. It also gives information on the 
Secretary of Defense, Jim Houseman. And the hostages, Donald Anderson
and Kenneth Baker. 
                                 OTACON
                         Real Name: Hal Emmerich
                                Sex: Male
                                 Age: ?
                              Nationality: ?
                                Height: ?

The designer for the new nuclear weapon that the terrorists are planning
   to use. He is being forced to finish the work on this new nuclear
                                weapon.

                           NASTASHA ROMANENKO
                               Sex: Female
                                 Age: 30
                          Nationality: Ukraine
                              Height: 166cm

   A female freelance analyst. She is working from her home in Los 
                         Angeles, California. 

                             MASTER MILLER
                       Real Name: McDonell Miller
                               Sex: Male
                                 Age: ?
                             Nationality: ?
                                Height: ?

FOX-HOUND's former survival teacher. He is currently retired and living
                             in Alaska.

                            DONALD ANDERSON
                               Sex: Male
                                 Age: ?
                             Nationality: ?
                               Height: ?

 The DARPA (Defense Advanced Research Projects Agency) Chief. He has 
been taken hostage and knows one of the two detonation codes for the
                          new nuclear weapon.

                              JIM HOUSEMAN
                               Sex: Male
                                 Age: ?
                             Nationality: ?
                               Height: ?

  The Secretary of Defense. He is in command of this operation from 
             AWACS (Airborne Warning And Control System).

                             KENNETH BAKER
                               Sex: Male
                                 Age: ?
                             Nationality: ?
                               Height: ?

 The President of ArmsTech. He is current being held as a hostage by
                the terrorists along with the DARPA Chief.
                                _________
                               |         |
                               | -OTHER- |
                               |_________|

The below section gives information on Big Boss and the Cyborg Ninja.

                              CYBORG NINJA
                              Real Name: ?
                                 Sex: ?
                                 Age: ?
                             Nationality: ?
                               Height: ?

 His true identity is unknown, but he appears to be artificial wielded 
with a powered exoskeleton. That raises its fighting abilities as high 
     as possible. The Cyborg Ninja is also equipped with a stealth 
  camouflage unit, which allows him to blend into the background. The
     Cyborg Ninja also carries with him, a Japanese katana that can 
  cut through steel like butter and can even deflect bullets with it.

                                BIG BOSS
                              Real Name: ?
                                Sex: Male
                                 Age: ?
                             Nationality: ?
                                Height: ?

The former commander of the Special Forces Unit, FOX-HOUND. He had been
killed by Solid Snake in Zanzibar. And his remains are being preserved 
                            by the military.

=======================================================================
                             B R I E F I N G
=======================================================================

The below information can be located under the "Briefing" option at the
main menu. This is a word-by-word translation from each of the 
"Briefing Files" of what each character says.
                         _______________________
                        |                       |
                        | -MISSION DESCRIPTION- |
                        |_______________________|

                         00.00.00.00-00.02.46.27

Roy Campbell: "It's been a long time, Snake."

Solid Snake : "I should have known you were behind this, Colonel." 

Roy Campbell: "That's no way to greet an old war buddy, Snake." 

Solid Snake : "What do you want from me?" 

Roy Campbell: "I just invited you here so we could have a talk."

Solid Snake : "Invited!? That's what you call sending armed soldiers 
              after me?"

Roy Campbell: "Sorry if they were a little rough with you. But we've
              got a serious situation here. Only you can get us out 
              of it."

Solid Snake : "I'm retired from FOX-HOUND. You're not my commander 
              anymore and I don't have to take orders from your or 
              anyone else. 

Roy Campbell: "You will take these orders. I know it."

Naomi Hunter: "Excuse me..."

Solid Snake : "Who's this?"  

Roy Campbell: "Dr. Naomi Hunter. She's chief of FOX-HOUND's medical 
              staff and an expert in gene therapy."

Solid Snake : "Are you military?" 

Naomi Hunter: "No, civilian. I've been sent here from ATGC. Pleasure
              to meet you, Snake. Don't worry this injection won't 
              hurt a bit."

Solid Snake : "What's the shot for?" 

Naomi Hunter: "What's wrong? You don't like shots?"

Roy Campbell: "Snake, listen up. It all went down five hours ago. 
              Heavily armed soldiers occupied Shadow Moses Island, a
              remote island off the coast of Alaska."

Solid Snake : "What soldiers?"

Roy Campbell: "Next-Generation Special Forces led by members of Unit
              FOX-HOUND. They've presented Washington with a single 
              demand and they say that if it isn't met, they'll launch 
              a nuclear weapon."

Solid Snake : "A nuclear weapon?"

Roy Campbell: "I'm afraid so. You see, the island is the site of a 
              secret nuclear weapons disposal facility.

Solid Snake : "FOX-HOUND hijacking a nuclear weapon!?"

Roy Campbell: "Now you understand how serious the situation is. You'll
              have two mission objectives. First you're to rescue the
              DARPA Chief Donald Anderson and the president of 
              ArmsTech, Kenneth Baker. They're both being held as 
              hostages."

Solid Snake : "Those are some heavy duty hostages."

Roy Campbell: "Secondly, you're to investigate whether or not the 
              terrorists have the ability to launch a nuclear strike
              and stop them if they do. Any questions, Snake?"

Solid Snake : "Questions? I haven't even said whether I'd accept this
              mission."

Roy Campbell: Well, you can make up your mind after you hear more about
              the situation."
                          _____________________
                         |                     |
                         | -OPERATION OUTLINE- |
                         |_____________________|

                   I N F I L T R A T I O N  M E T H O D

                        00.02.49.01-00.04.16.28

Solid Snake : "Tell me about the nuclear weapon disposal facility."

Roy Campbell: "The disposal facility includes a hardened underground 
              base. Even with our most advanced intelligence gathering
              equipment we can't tell what's happening inside." 

Solid Snake: "So someone needs to penetrate, gather intelligence and 
             report back. Sounds like a spy movie... What's the 
             insertion method?"  

Roy Campbell: "Well, an air insertion is impossible."

Solid Snake : "Not with this storm going on."

Roy Campbell: "We'll approach the disposal facility by sub."

Solid Snake : "Approach?" 

Roy Campbell: "Yes, within a few miles of it. The facility is equipped
              with sonar detection capabilities. They'll be able to
              hear our engine or propeller noise."

Solid Snake : "And then?"

Roy Campbell: "We'll launch a one-man SDV (swimmer delivery vehicle)."

Solid Snake : "Launch?" 

Roy Campbell: "Same as a torpedo. Only this has no propulsion device of
              its own. After the SDV gets as close as it can, dispose 
              of it. From there on you'll have to swim."

Solid Snake: "You want me to swim in sub-zero Alaska water?"

Roy Campbell: "Don't worry. That suit represents that latest advances
              in poly-thermal technology. The nuclear weapons disposal
              facility covers the wholes island. I'll instruct you by
              Codec after you reach your target."

Solid Snake : "Anyone going with me?"

Roy Campbell: "As usual, this is a one-man infiltration mission."

Solid Snake : "Weapons and equipment OSP (on-site procurement)?"

Roy Campbell: "Yes. This is a top-secret black op. Don't expect any
              official support."

                           T I M E  L I M I T

                        00.09.17.01-00.09.38.19

Solid Snake : "What's the time limit?" 

Roy Campbell: "24 hours. They say they'll launch after 24 hours."

Solid Snake : "Do they say what the target will be?" 

Roy Campbell: "So far they haven't mentioned the target."

Solid Snake : "When did the countdown start?" 

Roy Campbell: "5 hours ago." 
                          ____________________
                         |                    |
                         | -OPERATION MEMBER- |
                         |____________________|

      P E R S O N  I N  C H A R G E  O F  T H E  O P E R A T I O N

                        00.09.41.01-00.11.00.27

Solid Snake : "Colonel, who are you speaking for?" 

Roy Campbell: "Naturally I'm representing the U.S. Government."

Solid Snake : "So who's in supervisory control of this operation?"

Roy Campbell: "The President of the United States."

Solid Snake : "Which means that the President must be meeting with
              his top aides in the Map Room about now, huh?"

Roy Campbell: "No, at this point they're still video conferencing with
              each other."

Solid Snake : "If that's a real nuclear warhead, shouldn't they issue 
              a COG?" 

Roy Campbell: "Not yet. The Secretary of Defense has operational 
              control and is fully aware of the situation. After you 
              infiltrate, if you determine they possess nuclear launch
              capabilities, a COG will be issued."

Solid Snake : "Well if they haven't relocated to the nuclear shelter
              under Mount Washington, I suppose there isn't that much
              reason to worry yet. Is the National Security Agency in
              on this?"

Roy Campbell: "Yes and so is the DIA, the Defense Intelligence Agency."

Solid Snake : "The DIA? I'm starting to get a bad feeling about this."

Roy Campbell: "They'll be sending us some support."

Solid Snake : "We don't need desk jockies. We need a nuclear weapons
              specialist."

Roy Campbell: "Of course. A nuclear weapons specialist has already
              been assigned to us. 

                         S U P P O R T  C R E W

                         00.11.01.01-00.11.48.12 

Solid Snake : "We need backup from a specialist. I'm just an amateur 
              when it comes to nuclear weapons."

Roy Campbell: "I know. That's why I've requested the assistance of a
              military analyst named Nastasha Romanenko. She'll be 
              providing you backup by Codec."

Solid Snake : "A female analyst?"   

Roy Campbell: "She's built up an impressive record as an advisor for 
              the Nuclear Emergency Search Team. Contact her if you 
              have any questions. She's also an expert on hi tech
              weapons."

Solid Snake : "Where's she working from?"

Roy Campbell: "At her home in Los Angeles."

Solid Snake : "California...Seems like a million miles away..." 

Name        :     Nastasha Romanenko
Sex         :     Female
Age         :     30
Nationality :     Ukrainian 
Height      :     166cm 

PROFILE:
1970s	-	Born in Ukraine.
1986	-	She and her family
		were showered by the
		radiation from the
 		Chernobyl nuclear
		power plant disaster
		in Prypiat (A City
		3 Kilometers north of
		Chernobyl).
1990	-	After losing her 
    		parents, who 
		participated in the
		cleanup at Chernobyl,
		She moves to the US.
1992	-	Joins the DIA
		(Defense Intelligence
		Agency).
1995	-	Leaves the Bureau
		to become a freelance
		analyst. 
		Writes for assorted
		information magazines
		and US Naval
		information
		magazines.
1996	-	Attends the Canberra
		Committee, the
		world's first
		nationally hosted
		nuclear weapon
		abolition proposal
		group, as an advisor.

                         R O Y  C A M P B E L L 

                         00.20.22.01-00.21.03.29

Solid Snake : "Colonel, you're retired. Why are you involved in this?"

Roy Campbell: "Because there aren't many people who know FOX-HOUND as
              well as I do."

Solid Snake : "Is that really the only reason?" 

Roy Campbell: "I've been soldiering for a long time. I don't know 
              anything else. I guess even though I'm getting a little
              old, I still love to be in the field."

Solid Snake : "Colonel, you're a lousy liar. Tell me the real reason." 

Roy Campbell: "Okay, Snake. Sorry. I'll be frank. A person very dear 
              to me is being held hostage."

Solid Snake : "Who is it?" 

Roy Campbell: "My niece, Meryl.

                                M E R Y L 

                        00.21.05.01-00.22.31.19	

Solid Snake : "What was your niece doing here?" 

Roy Campbell: "Several soldiers were reported missing the day of the
              revolt, and my niece was one of those called in as an
              emergency replacement." 

Solid Snake : "She looks like you." 
Roy Campbell: "She's my little brother's girl. He died in the Gulf 
              War, and since then I've been watching after her."

Solid Snake : "A personal motive, Colonel... that's not very 
              soldierly."

Roy Campbell: "I'm retired. I'm just an old man now... and I'm your
              friend."

Solid Snake : "Since when are we friends?" 

Roy Campbell: "I've though of use as friends since the fall of 
              Zanzibar." 

Solid Snake : "With my personality, I don't have many friends."

Roy Campbell: "That's what I trust about you. It's what makes you 
              human. Please, Snake! Save my niece, Meryl!" 

Solid Snake : "All right. But I have two conditions."

Roy Campbell: "Name them."

Solid Snake : "One, no more secrets between use. I want complete 
              disclosure at all times. And two, I'll only accept
              orders directly from you, Colonel. No cutoffs involved, 
              okay?"

Roy Campbell: "Agreed. That's why I was called. But one thing..."

Solid Snake : "What?" 

Roy Campbell: "I'm not a Colonel anymore, just a retired old 
              warhorse."  

Solid Snake : "I understand... Colonel." 
               
Name        :     Meryl Silverburgh
Sex         :     Female
Age         :     18
Nationality :     USA
Height      :     175cm

PROFILE:
2005	- Joins this exercise
	  as a novice.

She has no real battle
experience, but has gone
through VR simulation 
combat training.
Has received psychotherapy  
not to be attracted to 
those of the opposite sex.

                            D R .  N A O M I 

                         00.22.32.01-00.23.50.23 

Solid Snake : "That doctor. Is she part of this operation too?"

Roy Campbell: "She was in charge of FOX-HOUND's gene therapy. She 
              knows more about those men than anyone else." 

Solid Snake : "You mean you've seen them naked?"

Naomi Hunter: "Make no mistake. I'm not a nurse. I am a scientist."

Solid Snake : "By the way, what was that injection for?" 

Naomi Hunter: "It's a combination of nanomachines and an anti-freezing
              peptide so that your blood and other bodily fluids don't
              freeze, even at sub-arctic temperatures..."

Solid Snake : "Nanomachines?" 

Naomi Hunter: "Not just one kind either. There are different types
              which will replenish the supply of adrenaline, nutrition
              and sugar in your bloodstream."

Solid Snake : "Now I don't have to worry about food." 

Naomi Hunter: "I also put some nootropics in there."

Solid Snake : "Say what?"

Naomi Hunter: "Nootropics. A class of drugs which will help improve 
              your mental functioning."

Solid Snake : "It'll make me smarter, huh? Anything else?" 

Naomi Hunter: "Yes, benzedrine. It's a type of stimulant. It'll keep
              you alert and responsive for twelve straight hours."

Solid Snake : "That was quite a cocktail. Anything else in there?" 

Naomi Hunter: "Those nanomachines will also keep your Codec's 
              batteries charged up." 

Solid Snake : "I guess I can call you when I'm ready to go on a diet."

Naomi Hunter: "You're welcome." 
                        ________________________
                       |                        |
                       | -DETAILED INFORMATION- |
                       |________________________|

                            H O S T A G E S 

                         00.04.18.01-00.04.58.21

Solid Snake : "The chief of DARPA and the president of an arms 
              manufacturing company... What business did they have at a
              nuclear weapons disposal facility?" 

Roy Campbell: "...The truth is that secret exercises were being 
              conducted at the time the terrorist group attacked."

Solid Snake : "Must be extremely important exercises if those two were
              directly involved. Were they testing some kind of new
              nuclear weapon?" 

Roy Campbell: "I'm not privy to that information."

Solid Snake : "Do we know exactly where they're being held?"

Naomi Hunter: "The DARPA Chief has also been injected with a mini-
              transmitter. As you get closer, you should be able to 
              pick up his location on your radar."

                      N U C L E A R  W E A P O N S 

                        00.04.59.01-00.06.08.27

Solid Snake : "Do they really have the ability to launch a nuclear
              missile?" 

Roy Campbell: "They say they do. They even gave the serial number of 
              the warhead they plan to use."

Solid Snake : "Was the number confirmed?" 

Roy Campbell: "I'm afraid so. At the very least, they've got their 
              hands on a real nuclear warhead."

Solid Snake : "Isn't there some kind of safety device to prevent this 
              type of terrorism?" 

Roy Campbell: "Yes, every missile and warhead in our arsenal is 
              equipped with a PAL which uses a discrete detonation 
              code."

Solid Snake : "PAL?"

Roy Campbell: "'Permissive Action Link' The safety control system 
              built into all nuclear weapons systems. But even so, we 
              can't rest easy. 

Solid Snake : "Why not?"

Roy Campbell: "Because the DARPA Chief knows the detonation code."

Solid Snake : "But even if they have a nuclear warhead, it must have 
              been removed from its missile. All the missiles on those
              disposal sites supposed to be dismantled. It's not that 
              easy to get your hands on an ICBM."

Roy Campbell: "That used to be true, but since the end of the Cold War,
              you can get anything if you have enough money and the
              right connections."

              T H E  T E R R O R I S T S '  A R M A M E N T 

                         00.11.49.01-00.12.19.14

Solid Snake : "How well armed are these terrorists? I know there was an
              exercise going on at the time they revolted." 

Roy Campbell: "They're heavily armed, I'm afraid."

Solid Snake : "What about their battle experience?" 

Roy Campbell: "The six members of FOX-HOUND in charge are all hardened
              veterans. They're tough enough to eat nails and ask for
              seconds."

Solid Snake : "I wouldn't expect anything less from FOX-HOUND."

Roy Campbell: "The others are Next-Generation Special Forces. They're
              not your average grunts, either. 

                T H E  T E R R O R I S T S '  D E M A N D 

                        00.06.09.01-00.07.53.25 

Solid Snake : "So, what exactly are they demanding?"

Roy Campbell: "A person's remains."

Solid Snake : "Remains?" 

Roy Campbell: "That's right. To be more accurate, cell specimens, 
              which contain the individual's genomic information. 

Solid Snake : "Cell specimens? Why would they want that?" 

Roy Campbell: "The terrorists need them. You see, these Next-
              Generation Special Forces have been strengthened through
              gene therapy."

Solid Snake : "Strengthened?" 

Roy Campbell: "You've heard of the Human Genome Project. They've been
              mapping the human genome and they're nearly finished.
              Following up on this research, the military has been 
              working towards identifying those genes which are 
              responsible for making effective soldiers." 

Solid Snake : "There are genes that do that?" 
Roy Campbell: "And using gene therapy, they're able to transplant 
              those genes into regular soldiers."

Solid Snake : "Gene therapy?" 

Naomi Hunter: "I'll explain this part. With gene therapy, we can 
              remove those genes which we know may lead to sickness or
              disease, and at the same time, splice in genes with 
              beneficial effects, such as resistance to cancer for 
              example."
Roy Campbell: "In other words, we can overcome all sorts of 
              genetic diseases, and at the same time, add genetic 
              characteristics as desired."

Solid Snake : "O.K. And so, if you know what genes were responsible
              for making the perfect soldier, you could implant them
              in the same way, right?"

Naomi Hunter: "Yes...we could."

Roy Campbell: "But, it all depends on being able to isolate and 
              identify those "soldier genes"."

Naomi Hunter: "And, in order to do that, it's helpful if you can study 
              the genomic information of one of the greatest soldiers
              ever."

                G E N E T I C  S T R E N G T H E N I N G 

                         00.07.54.01-00.09.16.09 

Solid Snake : "One of the greatest soldiers ever?" 

Naomi Hunter: "The man they called the greatest warrior of the 20th
              century..."

Solid Snake : "You don't mean Big Boss!?" 

Naomi Hunter: "That's right. We've been working feverishly to identify 
              the genes responsible for his incredible combat skill. 
              So far, we've discovered about 60 of the so-called  
              "soldier genes"."

Solid Snake : "So, his body was recovered after all." 

Roy Campbell: "Yes, and his cells have remained frozen in a cryo-
              chamber. His genomic information is a priceless treasure
              to mankind."

Solid Snake : "Priceless to the military perhaps."

Naomi Hunter: "His body was burned severally, but it was possible to
              restore his DNA profile from just a single strand of his
              hair."

Solid Snake : "You people are amazing. And then, you're gonna 
              transplant those genes into soldiers?"

Naomi Hunter: "Yes, we'll use a process that I discovered called gene 
              targeting. The strongest soldiers don't become what they
              are by acquiring their skills through training or
              experience. We now know that hereditary factors are far
              more crucial for creating superior soldiers."

Roy Campbell: "Snake, we can't give them his body. It's potentially
              more dangerous than all the nuclear warheads on that 
              island put together."

Naomi Hunter: "I hear that the terrorists are calling themselves "The
              Sons of Big Boss"."

Solid Snake : "The Sons of Big Boss" 

   N E X T - G E N E R A T I O N  S P E C I A L  F O R C E S  U N I T 

                         00.12.21.01-00.14.00.20 

Solid Snake : "Tell me about these Next-Generation Special Forces."

Roy Campbell: "They started out as an anti-terrorist special-ops
              unit made up of former members of biochem units, 
              technical escort units and the Nuclear Emergency Search
              Team. Their purpose was to respond to threats involving
              next-generation weapons of mass destruction, including
              NBC weapons." 

Naomi Hunter: "Until "they" were added, that is."

Solid Snake : "Who's "they"?"

Roy Campbell: "These guys didn't start out as regular army."

Solid Snake : "Looks like pretty international group. Mercenaries?"

Roy Campbell: "Yeah, and it gets worse. Most of them were from a merc
              agency that I think you're familiar with. They were part
              of Big Boss's private guard. And after Big Boss went 
              down, the military just bought out all their contracts." 

Solid Snake : "Outer Heaven..."

Roy Campbell: "After that, they were merged with our own VR Unit. 
              "Force 21", and retrained. If you ask me, these so-called
              "Next-Generation Special Forces" should be called 
              "simulated soldiers". They have no real battle 
              experience."

Solid Snake : "Video game players, huh?"

Naomi Hunter: "Don't forget they've all been strengthened with gene 
              therapy. They carry genes which make them excellent 
              soldiers. Don't get careless because they don't have much
              experience."

Solid Snake : "I though using genetically modified soldiers was
              prohibited by international law."

Naomi Hunter: "Yes, but those were just declarations, not actual 
              treaties."

Roy Campbell: "The interesting thing is that nearly every member of the
              unit conspired in this attacked." 	

      T H E  R E A S O N  F O R  U N A N I M O U S  A P P R O V A L 

                         00.14.01.01-00.15.21.10 

Solid Snake : "How could an entire unit be subverted to rebellion?"

Naomi Hunter: "They're calling it a revolution." 

Roy Campbell: "Since they all went through the same gene therapy, they
              probably felt closer than brothers. They see the unit as
              their only family." 

Solid Snake : "The Sons of Big Boss... but if they were regular army
              they must have been interviewed periodically by army 
              counselors..."

Roy Campbell: "According to their files, they all got straight A's 
              on their psychological tests. They all seemed like fine,
              upstanding, patriotic soldiers." 

Solid Snake : "But they all took part in the uprising?" 

Roy Campbell: "No. Several people didn't show up on the day of the
              exercise. That's why there was a re-supply of troops."
Solid Snake : "Was there any sign that something might be wrong?"

Roy Campbell: "There was a report a month ago that they were acting
              strangely."

Naomi Hunter: "Apparently, they consulted classified information 
              about the soldier genes and performed their own gene
              therapy experiments." 

Solid Snake : "They can do that even without you?" 

Naomi Hunter: "Well, our gene therapy process is almost completely
              automated. And besides that, they're all geniuses with
              IQs over 180." 

Roy Campbell: "Even the existence of this genome army is a national
              secret of the highest order. We had been hoping to 
              investigate this thing quietly and deal with it behind
              closed doors." 

                       U N I T  F O X - H O U N D 

                        00.15.22.01-00.16.33.04 

Roy Campbell: "High Tech Special Forces Unit FOX-HOUND. Your former
              unit...and the one that I was a commander of. An elite
              group combining firepower and expertise. They're every
              bit as good as when I was commanding them." 

Solid Snake : "So they're still around..."

Roy Campbell: "There are six members of FOX-HOUND involved in this
              terrorist activity. Psycho Mantis, with his powerful
              psychic abilities. Sniper Wolf, the beautiful and  
              deadly sharpshooter. Decoy Octopus, master of disguise.
              Vulcan Raven, giant and shaman. And Revolver Ocelot,
              specialist in interrogation and a formidable 
              gunfighter." 

Solid Snake : "Looks like a lovely bunch of folks. Too bad we'll be
              meeting under these circumstances..."

Roy Campbell: "And finally, in charge of them... FOX-HOUND's squad 
              leader, Liquid Snake."

Solid Snake : "Liquid Snake?"

Roy Campbell: "Yes. And you're the only person who can stand against
              him."

                         L I Q U I D  S N A K E 

                         00.16.34.01-00.18.23.08 

Solid Snake : "Liquid Snake?" 

Roy Campbell: "Liquid Snake. The man with the same code name as you." 

Solid Snake : "Tell me what you know." 

Roy Campbell: "He fought in the Gulf War as a teenager, the youngest
              person in the SAS. His job was to track down and destroy
              mobile SCUD missile launching platforms... You were 
              there too, I believe. Didn't you infiltrate western Iraq
              with a platoon of Green Berets?"

Solid Snake : "I was just a kid myself back then."

Roy Campbell: "The details are classified, but it seems that 
              originally he penetrated the Middle East as a sleeper 
              for the SIS." 

Solid Snake : "He was a spy for the British Secret Intelligence 
              Service?" 

Roy Campbell: "But he never once showed his face in Century House. He
              was taken prisoner in Iraq and after that there was no 
              trace of him for several years. After you retired, he
              was rescued and became a member of FOX-HOUND." 

Solid Snake : "I thought that by the time I left they were no longer
              using code names." 

Roy Campbell: "I don't know his real name. That information is so 
              highly classified that even I can't look at it. Here's
              a photo of him. Pretty shocking, huh? His skin tone is 
              different, but otherwise you two are exact duplicates."

Solid Snake : "I have a twin?"

Roy Campbell: "I don't know the details, but it seems so. That's why 
              we really need you for this mission." 

Naomi Hunter: "You're the only one who can beat him. Now that I've
              met you, I know. You've got something that he doesn't.
              I can see it in your eyes." 

Solid Snake : "Why don't I find that though more comforting?" 

Code Name	:	Liquid Snake
Real Name	:	Unknown
Sex		:	Male
Age		:	30s
Nationality	:	British (USA)
Height	:	183cm

PROFILE:
1970s	-	Born in the US.
		Moved to England
		upon birth.
1990	-	Works for the
		British Special
		Force SAS to destroy
		the mobile scud
		missile launchers in
		the Gulf War.
		During the mission
		he becomes a POW of
		Iraq and was declared
		a MIA.
1994	-	Rescued by the US
		Government and
		returns to his
		country.
2000	-	Joins FOX-HOUND and
		becomes battle 
		leader of the new
		FOX-HOUND.

Has an IQ of 180.
Fluent in 7 languages
such as English, Spanish,
French, Malay, etc.  
Speaks Arabic like
a native

=======================================================================
                  P R E V I O U S  O P E R A T I O N S
=======================================================================

The below information can be located under the "Specials" option at the
main menu. Choose "Previous Operations" to read between the previous
games in the installment. This section also gives you more information
about Solid Snake and his previous operations.
                             ______________
                            |              |
                            | -METAL GEAR- |
                            |______________|

The year 1995. Deep in South Africa, 200 km north of Garzburg. Outer
Heaven-an armed fortress nation established by the legendary mercenary.
He was feared in combat by both friends and foes as a hero and lunatic.
The "Western" nations have found out that a weapon of mass destruction
capable of rewriting war history is under development at Outer Heaven.
They have called upon the high-tech special force unit FOX-HOUND to
take care of the situation. In response to this order, Big Boss,
commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code
name "FOX" which is given to the best member of the unit. "Operation
Intrude N313".

After a few days, his last message being "Metal Gear...", Gray Fox was
missing in action. Taking the situation seriously, the top men of the
"West" again called for FOX-HOUND. Big Boss selected Solid Snake, who
has just recently joined FOX-HOUND, as the agent and entrusted
everything to him.

Successfully making a solo infiltration to Outer Heaven, Snake got in
touch with local resistance members Schneider, Diane, and Jennifer.
With their cooperation, Snake succeeded in rescuing Gray Fox. Gray Fox
then laid out the terrifying facts about Metal Gear. Metal Gear was
development name of a nuclear warhead-equipped two-legged walking tank.
It can walk through even the roughest terrains that would stop normal
tanks. It can conduct local warfare by itself with unique weapons like
its Vulcan cannon and anti-tank missiles. It was indeed a new-type of
weapon that can conduct a nuclear attack against any place on the face
of the earth from any land surface.

With Metal Gear, Outer Heaven was trying to establish its military
superiority over the entire world. In order to destroy Metal Gear,
Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his
daughter Elen, who was taken hostage to force her father to continue
with his development. Snake hears from Dr. Pettrovich how to destroy
Metal Gear. However, as Snake approached the heart of Outer Heaven and
Metal Gear, well-designed traps are set all around Snake-as if all his
actions are being leaked to the enemy. In the midst of the escalating
battle, the leader of the resistance, Schneider, fell into the hands
of the enemy, and Snake himself, was injured through the deadly
battles with Outer Heaven's best mercenaries.

But Snake's indomitable spirit lead him to the 100th floor basement of
the secret base where Metal Gear was developed. Evading the powerful
defense system that wipes out all intruders, Snake ultimately succeeded
in destroying Metal Gear.

Snake tried to escape from Outer Heaven upon completing the mission.
However, during the escape he was confronted by one man-FOX-HOUND
commander-in-chief Big Boss. Big Boss laughed at the astounded Snake
and told him of the truth about his mission.

While serving as the commander-in-chief of FOX-HOUND, Big Boss also ran
a mercenary dispatch company utilizing his connections and capital from
his years as a merc. He was planning to build this company a large
military establishment and he built Outer Heaven at its base. His
purpose for sending the rookie Snake to Outer Heaven was to cause
information confusion against the "West."

However, Big Boss miscalculated. He never thought that Snake would make
it this far. Having lost Metal Gear, Big Boss activated the self
destruction system of the underground base. With the countdown to
destruction continued, his scream echoed in the emptiness. "You have
gone too far. Too far!"

On the 100th floor basement, the battle between two men commenced-free
of ideology and politics.

The armed fortress nation, Outer Heaven, collapsed. The impenetrable
fortress made from the best military technology, and occupied by the
toughest mercenaries burned in flames. Behind him, the flames reached
skyward, as Outer Heaven fell, leaving Solid Snake all alone.
                     _____________________________
                    |                             |
                    | -METAL GEAR 2: SOLID SNAKE- |
                    |_____________________________|

1999, the world was facing an energy crisis. It was obvious that the
supply of petroleum would run out faster than expected. However, the
development of an alternate energy resource is far from completion. The
price of petroleum has skyrocketed and the world economy is in
confusion. The 21st century was expected to be one of chaos. One man's
invention changed the entire situation. A Czech genius and biologist,
Dr. Kio Marv, invented "OILIX" a microorganism that refines petroleum
to produce a highly purified form of petroleum. The world was filled
with hope upon the discovery of this messiah to solve the energy
crisis, but at the same time the world entered a time of tension
regarding this new algae.

Just when the whole world's attention was drawn to OILIX and Dr. Marv,
he was abducted by someone and disappeared. Nations began
investigations immediately, and a name soon appeared, "Zanzibar Land."

Zanzibar Land was a democratic military regime that suddenly appeared
in Central Asia in 1997. When their uprising took place, the CIS army,
formed around Russia, sent a suppressive unit immediately. Zanzibar
Land resisted by gathering a band of mercenaries from nations around
the world and fortifying most of its land. As a result, the CIS army
was repeatedly defeated, and Zanzibar Land declared its independence.
Due to the active role mercenaries played, this war was called The
Mercenary War, and Zanzibar Land was referred to as an armed fortress
nation. A military nation with a group of strong mercenaries,
surrounded by a tough fortress. According to the latest information,
Zanzibar supposedly was armed with nuclear weapons. The whole scenario
was crystal clear. By obtaining OILIX in addition to nuclear weapons,
Zanzibar Land was trying to establish its economic and military
superiority over the entire world. Concerned about the situation, the
United States ordered Roy Campbell, commander-in-chief of high-tech
special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell was a
former member of FOX-HOUND. He brought back Solid Snake, the man who
single handedly brought down the armed fortress nation of Outer
Heaven 4 years ago, and asked Snake to bring back both Dr. Marv and
OILIX. Successfully infiltrating Zanzibar Land, and with the help of
CIA agent Horry and others, Snake was able to go deep into the
fortress and meet again with Dr. Pettrovich, the chief engineer of
Metal Gear at Outer Heaven. He too was abducted to Zanzibar Land and
was forced to develop another Metal Gear.

He told the surprised Snake of even more shocking fact. Big Boss, the
man Snake had defeated at Outer Heaven. Turned out to be the general
commander of Zanzibar Land.

Snake rescued Dr. Pettrovich in cooperation with Natasha, Dr. Marv's
guard and former Czech International Secret Police agent, and then
headed far the confinement facility deep in the fortress to save Dr.
Marv.

When Pettrovich and Natasha crossed the narrow suspension bridge over
the deep valley, a missile blew the bridge away.

Natasha flew into the air because of the explosion. While unable to do
anything to save Natasha, Snake started hearing a well-known voice.
"Hey Snake. We are good buddies. I can let you go. Just leave this
place at once!" Gray Fox. Snake saw Gray Fox controlling Metal Gear.
The best soldier in FOX-HOUND who, after the fall of Outer Heaven,
disappeared as if he followed Big Boss. Losing Natasha in front of his
eyes and letting Pettrovich get taken away, Snake screamed, "Fox! I
will not give up!"

After a series of deadly battles with mercenaries, Snake finally made
it to Dr. Marv's confinement facility. However, he arrived too late.
He saw Dr. Marv's corpse and Pettrovich, who could do nothing but just
stand there.

Pettrovich told Snake that Dr. Marv could not withstand the repeated
tortures because of heart problems. Snake then received an emergency
call from Horry. The information she supplied was very shocking.
Pettrovich had been voluntarily visiting Zanzibar Land to develop Metal
Gear. The abduction of Dr. Marv was conducted under the directions of
Pettrovich himself. After the truth came out, Pettrovich attacked
Snake, but Snake easily put an end to him and obtained the structural
plan of OILIX. While trying to escape, Snake was confronted by Metal
Gear again, controlled by Gray Fox. The tremendous battle took place in
the underground base. Snake finally succeeded in destroying Metal Gear.
However, Gray Fox did not submit and challenged Snake to the final
battle. In the midst of a minefield, Snake and Fox fought without any
weapons. A fist-to-fist duel involving no hatred or murder intent.
During that weird moment of purity, the two were bound by forces
transcending words and emotion.

Snake won the tough but pure battle against Gray Fox. However, there
still was someone else Snake had to fight-Big Boss. Just like 4 years 
ago at Outer Heaven, Big Boss was waiting for Snake.

"One who has experienced the tension of battle can never leave the
battlefield. I am the one giving you something to live for, and that is
war." Snake was infuriated at the arrogant Big Boss. "There is only one
battle I have to fight. To free myself from you, to shatter the
nightmare...Big Boss, I will kill you!"

With the structural plan of OILIX, Snake and Horry escaped from
Zanzibar Land on a rescue helicopter. Snake once again saved the world.
However, there was no smile on his face. Big Boss's last words kept
ringing in Snake's head. "Whoever wins, our battle does not end. The
loser is freed from the battlefield, but the winner must remain there.
And the survivor must live his life as a warrior until he dies."

Snake then disappeared into the white lands of Alaska, alone.

=======================================================================
          W A L K T H R O U G H  G U I D E  ( D I S C  O N E )
=======================================================================

This section covers the events of the first disc of Metal Gear Solid.
It is meant for use on either the Easy or Normal difficulty settings
which can be selected after choosing "NEW GAME" from the main menu of
the game.

Note: The author would like to point out in advanced, that within this
guide the storyline is followed and contains SPOILERS. The author
strongly recommends to readers who have not played through Metal Gear
Solid to do so before reading any further. This document is more of a
combination of a Plot Analysis and a walkthrough guide for the game
itself.

Also the author would like to say, that before consulting to this
guide try exploring through the game by yourself. The most enjoyment of
a video game is by playing through it and discovering things on your
own.

When I state in the walkthrough, for example; go into the door on
Snake's right, I am stating to go into the door on Snake's right, not
on the right side of the screen. I'm viewing that area from Snake's
perspective and not the player's view of the game.

I also use a compass as a reference in which direction to go. For
example, go northeast from this position up to the second floor. The
below compass can be very helpful if you are confused which direction
you need to go in order to proceed any further.
                               _________
                              |         |
                              |    N    |
                              |    |    |
                              | W--+--E |
                              |    |    |
                              |    S    |
                              |_________|

Important items such as Rations, SOCOM Bullets, etc. Are all
capitalized, (RATION, SOCOM BULLETS, etc.) this will be useful when
searching for a specific item without having to look through the entire
walkthrough for it.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| While at the title screen and  |**|
                |**|  the words "PRESS START" are   |**|
                |**|   still at the bottom of the   |**|
                |**|  screen. Use the directional   |**|
                |**| button to change the color of  |**|
                |**|         the background.        |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

 -----------------------------INTRODUCTION----------------------------
|                                                                     |
|   The nuclear weapons disposal facility on Shadow Moses Island in   |
|Alaska's Fox Archipelago was attacked and captured by Next-Generation|
| Special Forces being led by members of FOX-HOUND. They're demanding |
| that the government turn over the remains of Big Boss and they say  |
| that if their demands are not met within 24 hours, they'll launch a |
|nuclear weapon. You'll have two mission objectives. First, you're to |
| rescue DARPA Chief, Donald Anderson and the President of ArmsTech,  |
|  Kenneth Baker. Both are being held as hostages. Secondly, you're   |
|to investigate whether or not the terrorists have the ability to make|
|    a nuclear strike and stop them if they do. We'll approach the    |
|    disposal facility by sub. And then we'll launch a one-man SDV    |
|  (swimmer delivery vehicle). After the SDV gets as close as it can, |
|          dispose of it. From there on you'll have to swim.          |
|                                                                     |
|  High-tech Special Forces Unit FOX-HOUND. There are six members of  |
|  FOX-HOUND involved in this terrorist activity. Psycho Mantis, with |
|his powerful psychic abilities. Sniper Wolf, the beautiful and deadly|
| sharpshooter. Decoy Octopus, master of disguise. Vulcan Raven, giant|
| and shaman. And Revolver Ocelot, specialist in interrogation and a  |
|formidable gunfighter. And finally, in charge of them... FOX-HOUND's |
| squad leader, Liquid Snake. The man with the same code name as you. |
| The nuclear weapons disposal facility covers the whole island. I'll |
|instruct you by codec after you reach your target. As usual, this is |
| a one-man infiltration mission. Weapons and equipment OSP (on-site  |
|   procurement). This is a top-secret black op. Don't expect any     |
|                          official support.                          |
|_____________________________________________________________________|

-----------------------------------------------------------------------
                                ________
                               |        |
                               | -DOCK- |
                               |________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Solid Snake reaches the loading dock of the Nuclear Weapons Disposal
Facility on Shadow Moses Island. As he approaches the dock, he stops
swimming and allows himself to float to the surface of the water. As
Snake reaches the surface of the water, he looks ahead and notices an
enemy soldier who is in front of two barrels next to a large container.
After the soldier gets a good look around, he begins to walk away from
the two barrels as Snake pulls himself up to a ledge. Snake sits down
on the ledge and takes off the swimming fins while Liquid is in the
back area of the dock on the elevator giving instructions to another
soldier. Liquid warns the soldier that Snake will be through and he
knows it. The soldier gives Liquid a solute as if he was agreeing with 
him. Liquid then tells the soldier that he has to take out some 
bothersome flies. The elevator begins to go up as the camera angle 
changes so that a better view can be seen of Liquid. Snake kneels down 
behind a large container and contacts the colonel.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake tells the colonel that the elevator in the back is the only way
up. The colonel tells Snake that he'll have to take the elevator to
the surface and to make certain that nobody sees him.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                       ---------GUIDANCE----------
                      |  This is a small section  |
                      |   that describes how to   |
                      |operate certain buttons and|
                      |   options in this game.   |
                       ---------GUIDANCE----------

The below describes how to operate the codec system, what the O2 Gauge
means, and how to crawl. By contacting the colonel anytime while at
the dock, he will describe to Snake how to operate the below functions.

 ------------------------C O D E C  S Y S T E M-----------------------
|                                                                     |
|  If you want to send a transmission, first press the Select Button. |
|   That will put you in Codec Mode. When you're at the Codec Screen, |
| press the right or left Directional Button to change the frequency. |
|Then press up on the Directional Button or press the Circle Button to|
| transmit at that frequency. The Codec also automatically stores the |
|   frequencies of the people you've spoken to. To open the Memory    |
|Window, press down on the Directional Button at the Codec Screen. The|
| Memory Window will show a list of all the frequencies. All you have |
|to do is to select the frequency you want and press the Circle Button|
|  to transmit. If you want to switch back to the normal Codec Mode,  |
|                 just press the Select or X Button.                  |
|                                                                     |
|----------------------------0 2  G A U G E---------------------------|
|                                                                     |
|The O2 Gauge is automatically displayed whenever you're underwater or|
|    surrounded by gas. It represents one breath. When the O2 Gauge   |
|         reaches zero, your Life Gauge will begin to go down.        |
|                                                                     |
|----------------------------C R A W L I N G--------------------------|
|                                                                     |
|   First crouch down by pressing the Crawl Button and then use the   |
|  Directional button to crawl in the direction you want. Be careful  |
|  though. Crawling is slow and you can't attack when you're doing it |
|  either. You can stand back up by pressing the Crawl Button again.  |
|_____________________________________________________________________|

////////////////////////SOLID SNAKE'S INVENTORY\\\\\\\\\\\\\\\\\\\\\\\\
This is a list of inventory item's that Solid Snake begins the game
with. In order to acquire more items or weapons, you must acquire them
during the game.

Note: As you may have already noticed, Solid Snake is unarmed. In order
to get different weapons, you must acquire them during the game.
                        ________________________
                       |         SCOPE          |
                       |                        |
                       |Magnifying scope.       |
                       |Press Circle to zoom in,|
                       |X to zoom out.          |
                       |________________________|
                       ___________________________
                      |           CIGS            |
                      |                           |
                      |Solid Snake's favorite     |
                      |brand. Smoking is hazardous|
                      |to your health.            |
 _____________________|___________________________|___________________
|Cigarettes contain benzopyrene, a chemical that leads to lung cancer.|
|    We know that when benzopyrene enters the body, it changes to     |
| benzopyrene diolepoxide (BPDE) and attaches to the receptors on the |
|P53 gene, the gene which causes lung cancer. The BPDE attaches to the|
|P52 gene in three specific locations and causes precancerous changes |
|                        to the lung tissue.                          |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Dock.

Note: For the absolute best way to get through the Dock. Quickly
perform each task as quickly as possible while staying undetected by
the enemy soldiers.

As you begin the game after taking control of Solid Snake. Follow the
staircase to Snake's right down into the water. As you reach the
bottom of the staircase, you should notice a damaged barrel laying on
its side. Behind this barrel is a RATION.
                      ____________________________
                     |          RATION            |
                     |                            |
                     |Restores life.              |
                     |Use by pressing Circle while|
                     |menu is open.               |
                     |____________________________|

After obtaining the first RATION, follow the staircase back up to the
starting position. After reaching the water-tank, press the X button to
place Snake into the kneeling position. While in the kneeling position,
use the directional button to move Snake forward and he will get into
the crawling position. Crawl underneath the water-tank and you will 
automatically enter first person view mode. You should see within the 
distance down the hallway to the north (straight ahead) a guard.

                    ----------BASIC ENEMIES---------
                   |     The below section gives    |
                   |information on each enemy of the|
                   |              game.             |
                    ----------BASIC ENEMIES---------

 --------------------------KNOWING YOUR ENEMY-------------------------
|                        S  O  L  D  I  E  R  S                       |
|                                                                     |
|    Members of the Next Generation Special Forces Unit. They call    |
|themselves "The Sons of Big Boss" since they had all went through the| 
|same gene therapy, they feel closer than brothers. They're reason for|
| taking part in this uprising is unknown but they are calling it a   |
|  revolution. All are simulated soldiers who do not have any actual  |
|                          battle experience.                         |
|                                                                     |
|a.   When an intruder is encountered, the soldier will radio for     |
|backup and then will start firing at the intruder.                   |
|b.   If the intruder is too close to the soldier, the soldier will   |
|use the back of his gun to hit the intruder in the head, knocking the|
|intruder to the ground.                                              |
|c.   If the soldier spots the intruder crawling into a ventilation   |
|shaft or under an object. The soldier will kneel down beside the     |
|ventilation shaft or object and throw a grenade in there.            |
|d.   When a soldier notices footprints in the snow, he will begin to |
|follow them until either he finds the person who made the footprints |
|or there are no further footprints to be seen.                       |
|e.   Soldiers are sensitive to sound. If they hear someone knocking  |
|on a wall or object nearest them. They will come to investigate the  |
|noise. If they do not find anyone, they will return to there normal  |
|patrol. If they do spot an intruder, they will call for              |
|reinforcements and attack the intruder.                              |
|_____________________________________________________________________|

Crawl out from underneath the water-tank on the opposite side that you
entered. After crawling out from underneath the water-tank, face north
and use first person view mode (hold the Triangle button) to look 
ahead. You should notice down the corridor ahead the first guard who
is stopped between the two separate sets of stacked containers. Just 
ahead of you is a pathway that leads east. This pathway has a puddle 
of water that you must be careful as you pass through. You must make 
certain that you crawl through the puddle of water because if you run 
through it and a guard is within distance of the puddle. The guard will 
hear you run through the puddle and come to investigate the noise. 

Note: If you take too long obtaining the first RATION. And the first 
guard down the pathway to the north of the water-tank that you crawled 
under begins walking in the direction toward the water-tank. The guard 
will stop near the end of the narrow pathway that he was at and begin 
stretching. You will have to wait until after the guard begins walking 
back in the direction (north) that he had came before you are able to 
proceed any further.

After crawling through the puddle of water, take the first path on 
Snake's left up. Continue heading north until you reach the fork lift 
in the upper right (northeast) corner just east of the elevator. You 
must get behind the fork lift before the second guard down the pathway 
south of the fork lift reaches it. You will find a second RATION behind 
the fork lift.

Note: If the second guard has already reached the fork lift before you
reach it. You will need to try to find some other place to hide and 
wait until the second guard walks away from the fork lift giving you 
the opportunity to hide behind it. 

Continue hiding on the back side of the fork lift until the second 
guard begins walking up the left side of the fork lift. When the guard
begins doing this, hide on the right side of the fork lift to avoid 
from being spotted by him. As the guard begins walking back in the
direction that he had came, return to the back side of the fork lift. 
The guard will walk back to the front of the fork lift and then begin
heading south. Stay on the back side of the fork lift until the same
guard returns to the fork lift. As he walks up the left side of the 
fork lift, move to the right side of the fork lift. 

Note: As the second guard reaches the left side of the fork lift, an 
alarm will go off and the elevator will begin coming down. 

After the second guard begins walking away from the fork lift, move
back to the back side of the fork lift and face west. Use first person 
view mode to look ahead. You should notice a guard getting off of the
elevator after it stops. The guard will stop in front of the elevator 
and look to the west (his right) and then to the east (his left). 
After he looks to his east (his left) he will begin walking forward,
quickly sneak up behind the guard and enter the elevator. 
                 ______________________________________
                |**************************************|
                |**|----------HELPFUL HINT----------|**|
                |**|  During the beginning of the   |**|
                |**| game, if you are spotted by a  |**|
                |**|    guard before or after the   |**|
                |**|elevator comes down and want to |**|
                |**|  make a safe getaway from the  |**|
                |**| guards before they are able to |**|
                |**|  kill you. Retrace back to the |**|
                |**| dock and run off the ledge of  |**|
                |**|the opened rail area. Snake will|**|
                |**|  automatically jump into the   |**|
                |**|  water. Even if you are badly  |**| 
                |**|  hurt you are still safe from  |**|
                |**|           the guards.          |**|
                |**|----------HELPFUL HINT----------|**|
                |**************************************|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 
The elevator starts to move to the surface. Snake looks around and then
begins to take off the rest of his swimming gear. After taking off his
head gear Snake stands back up and looks around again. The "Metal Gear
Solid" logo appears. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  
                              ____________
                             |            |
                             | -HELIPORT- |
                             |____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  The nuclear weapons disposal facility on Shadow Moses Island in    |
|    Alaska's Fox Archipelago was captured by terrorists. They're     |
|   demanding that the US government turn over the remains of "The    |
|Legendary Soldier" Big Boss and they are saying if their demands are |
| not met within 24 hours, they'll launch a nuclear weapon. Asked by  |
| the US government to settle the situation, former FOX-HOUND member  |
|  Solid Snake succeeds in the infiltration of the nuclear weapons    |
|   disposal facility. Now he must try to rescue the DARPA Chief.     |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 
The elevator finally reaches the surface. Snake waits impatiently as 
the elevator comes to a complete stop. Snake gets a good look around 
and runs out of the elevator and hides behind a large container. Snake 
kneels down beside the large container and contacts the colonel. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake tells the colonel that he is in front of the disposal facility.
The colonel tells Snake that age hasn't slowed him down one bit. Naomi
then interrupts and asks Snake how the Sneaking Suit is working out. 
Snake tells her that his nice and dry, but it's a little hard to move 
around. Naomi tells Snake that he will have to bear with it. It's 
designed to prevent hypothermia. Snake tells Naomi that he is thankful
and if it weren't for her suit and her shot, he would've turned into a
popsicle out there. Naomi tells Snake that the shot is an anti-freezing
peptide. All of the Genome Soldiers in this exercise are using it.
Snake then ask how's the diversionary operation going. The colonel 
tells Snake that two F-16's just took off from Galena and are headed 
his way. The terrorist's radar should have already picked them up.
 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake looks around the corner of the large container and notices a 
Hind D Russian Gun ship. He then ask the colonel what a Russian 
Gun ship is doing here. The colonel tells Snake that he has no idea but 
it looks like their little diversion got their attention. The colonel 
tells Snake that now is his best chance to slip in unnoticed. Liquid 
starts the Hind D and flies off. As the Hind D flies away, Snake stands
back up from behind and looks at the Hind D. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The colonel tells Snake that there are only 18 hours left before the 
deadline and that Snake must hurry. Snake overhears a woman in the
background saying that he must be crazy to fly a Hind in this kind of
weather. Snake ask the colonel who that was and the colonel tells Snake
that he hasn't introduced the two of them yet. This is Mei Ling. She
was assigned to them as their visual and data processing specialist. 
She designed Snake's Codec as well as his Soliton radar system. The 
colonel tells Snake to contact her if he has any questions about 
either of them. Mei Ling tells Snake that it is nice to meet him and 
that it is an honor to speak to a living legend like Snake. Snake 
whom seems really quiet and doesn't say a thing to Mei Ling. Mei Ling 
ask Snake what is wrong. And Snake tells Mei Ling that he did not
expect a world-class designer of military technology to be so cute.
Mei Ling tells Snake that he is just flattering her and doesn't
believe that she is being hit on by the famous Solid Snake. Mei Ling
tells Snake that she is surprised that he is very frank for a trained
killer. Snake tells Mei Ling that it looks like they both have a lot
to learn about each other. Mei Ling tells Snake that she is looking
forward to learning about the man behind the legend. She then tells
Snake that she will explain about his Soliton radar system.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                       ---------GUIDANCE----------
                      |  This is a small section  | 
                      |   that describes how to   |
                      |operate certain buttons and| 
                      |   options in this game.   |
                       ---------GUIDANCE----------

Mei Ling tells Snake how to use the Soliton radar and Naomi Hunter 
warns Snake about the genome soldiers. 
 
 -----------------------S O L I T O N  R A D A R----------------------
|                                                                     |
| The bright dot in the middle is you. The red dots are your enemies  |
|and the blue cone shape represents their field of vision. The genome |
|  soldiers have highly-developed senses of hearing and vision due to |
|      their gene therapy. Make sure you don't let them see you.      |
|_____________________________________________________________________|

"First I want you to infiltrate the disposal site and look for the 
DARPA Chief. The DARPA Chief was injected with the same GPS 
transmitting nanomachines as you. He should appear on your radar as a 
green dot. Get whatever information you can from him about the
terrorists. If he's alive that is."

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mei Ling tells Snake that his radar isn't affected by the weather, but 
if his is discovered by an enemy, he won't be able to use it. The radar 
is made from currently existing technology and is easily jammed. Snake
will not be able to use it in an area with strong harmonic resonance. 
The colonel tells Snake that they will be monitoring his movements by 
radar and tells Snake to contact them by Codec anytime. Snake tells the 
colonel that he will contact him if he is lonely. Naomi interrupts and 
tells Snake that they're here to back him up, and to call if he needs 
some information or advice. Mei Ling tells Snake that she is in charge 
of saving his mission data. And to contact her at Codec frequency 
140.96 to record his current status. The colonel then tells Snake that 
he will need to arm himself with whatever weapons that he can find. 
Snake then tells the colonel that he is strip searched by Doctor Naomi 
and then all of his weapons are taken away. Naomi then tells Snake that 
if he makes it back in one piece, maybe she'll let him do a strip 
search on her. Snake tells Naomi that he will hold her to that. Snake 
then tells her that he was able to smuggle out his smokes. Naomi ask 
him how he did that. And Snake tells her in his stomach. Because the 
shot that she gave him suppressed his stomach acids he was able to 
swallow his cigarettes without them being digested. Mei Ling ask Snake 
how cigarettes will help him and Snake replies with that you're never 
know. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake runs out into the snow and equips his binoculars. The colonel
tells Snake that the fastest way inside is through the front door 
but there's too much risk of being spotted by the enemy. Snake uses
the binoculars to zoom onto the door entrance next to a parked truck.
Snake then uses the camera to get a good look at the guards in the
area. There is one sentry on the left and one on the right. There 
armed with "five-five sixers" and pineapples. Snake then discards 
the binoculars and runs to the other side near the elevator that he
took up and uses the binoculars to zoom into the first floor 
ventilation shaft. There is a guard sleeping in front of the first 
floor ventilation shaft. The colonel tells Snake that is the air duct
for the first floor and that there should be a second duct on the 
second floor. Snake is unable to locate the air duct on the second 
floor from where he is at. Snake returns behind the large container. 
The colonel tells Snake that he will let him decide the best COA 
(course of action) and that he is counting on him. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Heliport. 
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|  After reaching the heliport,  |**| 
                |**|   contact Mei Ling at Codec    |**|
                |**| Frequency 140.96. You will be  |**|
                |**|  prompted to save your game or |**|
                |**| not to save. Do not save your  |**|
                |**|   game and contact Mei Ling    |**|
                |**|another two times without saving|**|
                |**| your game. Mei Ling will tell  |**|
                |**| Snake not to call her if he is |**|
                |**|   not going to save his game.  |**|
                |**| Repeat this another three times|**|
                |**|   and Mei Ling will stick her  |**|
                |**|tongue at Snake after selecting |**|
                |**|not to save your game the sixth |**|
                |**|              time.             |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

Your first priority is to find some weapons. There is some CHAFF 
GRENADES located in the center of the heliport landing area (where
the Hind D was). Run to the steps on the right (east) side of the 
Heliport that is just to the left (west) of the snow area. 

Note: Your footprints will temporarily stay in the snow. If a guard 
notice's your footprint's, he will follow them until there is no other 
footprints available or he spots you. So be careful not to be spotted
by the guard. 

Wait for the two search lights to spread out and run across the 
heliport and grab the CHAFF GRENADES. And quickly get to the other 
side before the search lights spot you. It could be tricky, but watch 
the search lights pattern and as soon as the search lights start to 
fully spread out, run across. Grab the CHAFF GRENADES and run 
down the large ramp on the opposite side (west) you entered. 

Note: If you are caught withing the field of vision of either search
light, an alarm will sound and a guard will come to your position. 
                       _________________________ 
                      |     CHAFF GRENADES      |
                      |                         |
                      |Disables electronics.    |
                      |Press Square to pull pin.|
                      |Release to throw.        |
 _____________________|_________________________|_____________________
|It's a special grenade that disperses thin, narrow metallic strips of| 
|various lengths and frequency responses. It can confuse electronic   |
|equipment. It will be useful upon electronic sensors.                | 
|_____________________________________________________________________|

You should be in front of a small storage room with a surveillance 
camera. As you enter the room, Snake notices the surveillance camera 
above several large containers. 

                    ----------BASIC ENEMIES---------
                   |     The below section gives    |
                   |information on each enemy of the|
                   |              game.             |
                    ----------BASIC ENEMIES---------

 --------------------------KNOWING YOUR ENEMY-------------------------
|            S  E  C  U  R  I  T  Y    C  A  M  E  R  A  S            |
|                                                                     | 
|  This is the wireless type which transmits visual data to a central | 
|   security area. If you use chaff, you will be able to disable it.  |
|                                                                     |
|     Using a Chaff Grenade will scramble the surveillance camera     |
|                              temporarily.                           |
|                                                                     |
|a.   When an intruder is spotted, the surveillance will sound an     |
|alarm and a soldier will run to that area where the intruder was     |
|spotted.                                                             |
|_____________________________________________________________________|

                        F I R S T  M E T H O D :
Hide to the side of the large container under the surveillance camera 
facing the entrance. Crawl around the large containers, staying as 
close as possible to them to avoid the surveillance camera from 
spotting you. As you approach the stacked bags on the floor wait for 
the surveillance camera to turn away and then grab the STUN GRENADES 
and run back to the large container. Use the same method as above to 
get into the storage room as you would to get out.
 
                       S E C O N D  M E T H O D :
Position Snake's back against the large crates opposite of the 
surveillance camera and move across the crates to the left (west) 
until you reach the STUN GRENADES. The surveillance camera will not
see you at all.
                        _________________________
                       |      STUN GRENADES      |
                       |                         |
                       |Disables all enemies.    |
                       |Press Square to pull pin.|
                       |Release to throw.        |
 ______________________|_________________________|____________________
|They are often used in sensitive operations such as freeing hostages | 
|and that sort of thing. Sometimes they are called "flash bangs" or   | 
|"sound and flash grenades" they make a big flash and lots of noise   | 
|which will disorient and disable your opponents temporarily.         |
|_____________________________________________________________________|
 
Next go to the truck parked near the entrance door to the Tank Hanger, 
the truck is parked close to the first floor ventilation shaft and to
the north of the heliport landing area. There is a SOCOM PISTOL in the 
back of the truck behind the large crate. 
                        ________________________
                       |      SOCOM PISTOL      |
                       |                        |
                       |Semi-automatic pistol.  |
                       |Hold down Square to aim.|
                       |Release to fire.        |
 ______________________|________________________|_____________________
|A Special Operations Command Pistol. A .45 caliber pistol with plenty|
|of stopping power. It's also equipped with a LAM (Laser Aiming       |
|Module) for night-time combat. The pistol was designed specifically  |
|for use by the special forces. Some people find it a little heavy and| 
|hard to use.                                                         |
|_____________________________________________________________________|

After acquiring the SOCOM PISTOL, get out of the back of the truck 
and use first person view mode to locate the staircase that leads to
the second floor. 

Note: Be careful while heading toward the staircase, there is a guard
on patrol route near the staircase. Wait for the guard who is walking 
back from the four large containers on the right side of the heliport 
landing area to walk around the right side of side of the truck facing 
two more large crates. Wait near the back of the truck until he walks 
back in the direction of the four large containers where he came from. 

Avoid the second surveillance camera near the stairs leading to the 
second floor by running under it and then run up the stairs. Stop as 
you get halfway up the second set of stairs and wait for the guard on 
the second floor to come back in the direction toward you. He will 
walk up to the side of the stairs and then he will walk back to the 
search light equipment facing the stairs. He will then turn to his 
right and walk off. Follow behind him until you reach the ventilation 
shaft. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You will be contacted by the colonel who tells Snake that the base must 
have some kind of ventilation system to reticulate the air. There 
should be air ducts around there somewhere. He also informs Snake that 
Liquid just shot down the two F-16's that was being used as a diversion 
with the Hind D. The colonel then tells Snake that Liquid threatened to 
launch the nuke if they pull anything like that again. He then tells 
Snake to quickly get inside of the ventilation shaft because that Hind 
D will be coming back soon. Quickly get into the crawling position and 
crawling into the ventilation shaft. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: If any of the guard's spot you going into the ventilation
shaft, they will run up to the ventilation shaft and crouch down. They
will then throw a grenade into the ventilation shaft. Quickly continue 
to crawl forward to avoid the grenade.
                             _______________
                            |               |
                            | -TANK HANGER- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake has successfully infiltrated Shadow Moses Island. Once Snake  | 
|reached the surface, he must find a way to enter the nuclear weapons |
| disposal facility. To rescue the DARPA Chief who was taken hostage, |
| Snake avoids been seen by the enemies' surveillance and infiltrates |
|                  deeper into the disposal facility.                 |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Tank Hanger. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You will be contacted by Master Miller who is FOX-HOUND's former 
survival instructor. He knows a lot about survival in harsh 
environments and if Snake has any questions about the flora or 
fauna out there to call him. His frequency is 141.80. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Follow the ventilation shaft until you reach the first air duct. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake crawls up to the air duct and see two guards on the second floor 
of the Tank Hanger talking about the location of where the DARPA Chief 
is being held. He is located on the first floor basement. One guard 
tells the other guard that there about to start spraying for right so 
they opened up the air locks. He also informs the other guard to keep 
an eye on the woman in the cell.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| If you were spotted by a guard |**|
                |**|before entering the ventilation |**|
                |**|shaft you will be given an extra|**|
                |**| cinema between the two guards. |**|
                |**|     There will be an extra     |**|
                |**| conversation about an intruder |**|
                |**|who has killed three people and |**|
                |**|  is using stealth camouflage.  |**|
                |**| Snake realizes that he is not  |**|
                |**|       the only intruder.       |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

Note: This will only happen if you go through the second floor 
ventilation shaft from the Heliport.

Follow the ventilation shaft to the air duct that is opened at the end. 
You will find a RATION at the dead end. You will be contacted by the 
colonel who tells Snake how to climb down from the air duct. 

After climbing down the ladder the colonel will contact Snake and 
will tell him to take the cargo elevator down to find the DARPA Chief, 
Donald Anderson. 

You will find some CHAFF GRENADES behind the large container next to 
the ladder. There is a surveillance camera in front of you, to avoid it 
wait for it to turn away in the opposite direction and then run under 
it. Wait for the surveillance camera to turn back in the direction you 
came and then head south. Continue heading south until you reach the 
first room on Snake's left. There is another surveillance camera in 
this room. Wait for it to turn away and then run under it. Wait for the 
surveillance camera to turn back in the direction you came and then 
grab the THERMAL GOGGLES. 
                         ______________________ 
                        |   THERMAL GOGGLES    |
                        |                      |
                        |Thermal imaging system|
                        |for night-vision use. |
 _______________________|______________________|______________________ 
|Work by thermal imaging instead of by amplifying light like the      |
|Night- Vision Goggles. They'll work just as well in complete         |
|darkness. Not only that, they can also penetrate optic stealth       |
|systems.                                                             |
|_____________________________________________________________________|

And quickly run back under it. Use the above method to get back out of 
the room. After exiting the room, use first person view mode to look 
across to the other side of the room. You will notice a surveillance 
camera on the other side near a staircase that leads down to the first 
floor. As you make your way across the walkway that connects you to the 
other side of the second floor remember that when you run on the 
walkway it echoes and any surrounding guards will hear the noise. 

                       ---------GUIDANCE----------
                      |  This is a small section  | 
                      |   that describes how to   |
                      |operate certain buttons and| 
                      |   options in this game.   |
                       ---------GUIDANCE----------

If you contact Master Miller by Codec while standing on the walkway
of the second floor of the Tank Hanger. He will tell you that the
walkway echoes. 

 -------T H E  W A L K W A Y  O N  T H E  S E C O N D  F L O O R------
|                                                                     |
| The floor is designed so that your footsteps echo. There's a way to |
|  walk so that your footsteps won't be heard. I call it "stalking."  |
|  Here's how you do it. First, put your weight on the opposite foot  |
|  that you're going to step with. Then take a step so that your heel |
|makes contact with the ground first. Then as you slowly lower the tip|
|of your foot to the floor, gradually shift your weight onto the foot.|
|Use your kneels to maintain the subtle balance. And another way is to| 
| wear your socks over your shoes, if you crawl on your stomach, you  |
|                     won't make any noise either.                    |
|_____________________________________________________________________|

Avoid the surveillance camera by waiting under it until it turns back 
in the direction that you came and then run down the stairs. As you get 
halfway down the stairs get into the crawling position and wait for the 
nearest guard on the first floor to come around to the left side of the 
first tank facing  the stair case. As the guard passes the staircase, 
quietly sneak down the stairs and follow behind the guard until you 
reach the front of the tank and than crawl underneath the tank. Crawl 
up to the front of that tank. You should be facing the cargo elevator, 
wait for the same guard you encountered to come around the back of the 
tank and after he starts to walk down one of the sides of the first 
tank, crawl out from underneath the tank and grab the SOCOM BULLETS 
from behind the staircase and then use the control panel on the right 
side of the elevator. Go inside of the elevator and use the control 
panel inside the elevator to choose to go to. Choose B1 and the 
elevator will take you down to the first floor basement.
                 ______________________________________
                |**************************************|
                |**|----------HELPFUL HINT----------|**|
                |**|While next to the control panel,|**|
                |**|   press the button twice to    |**|
                |**| automatically open the elevator|**|
                |**|door. This is useful if a guard |**|
                |**|is near by and you don't want to|**|
                |**|be spotted while waiting for the|**|
                |**|     elevator door to open.     |**|
                |**|----------HELPFUL HINT----------|**|
                |**************************************|
                                ________
                               |        |
                               | -CELL- |
                               |________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   The nuclear weapons disposal facility on Shadow Moses Island in   |
|     Alaska's Fox Archipelago was captured by terrorists. They're    |
|    demanding that the US government turn over the remains of "The   | 
|Legendary Soldier" Big Boss and they are saying if their demands are |
| not met within 24 hours, they'll launch a nuclear weapon. Asked by  |
|   the US government to settle the situation, Snake overhears the    |
| enemies' conversation that the DARPA Chief is locked up im the cell |
|          on the first floor basement of the tank hanger.            |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cell. 

As you exit the cargo elevator, Mei Ling will contact Snake and tells 
him that the DARPA Chief's signal is getting stronger and he must be 
near by. 

Position yourself against the wall on Snake's left (east wall) next to 
the elevator to get an above view of the cell with the DARPA Chief in 
it. Follow the hallway own to the end and as you reach the ladder, the 
colonel will contact Snake and tell him how to climb up a ladder. After 
climbing the ladder follow the ventilation shaft and take the first 
left. Use first person view mode to look through the first air duct, 
you will see a guard sitting on the toilet complaining about how cold 
Alaska is and saying how tough that woman is. At the end of the first 
ventilation your find some BULLETS for you SOCOM PISTOL in front of the 
second air lock in the ventilation shaft. Return to where you took the 
first left and continue down the ventilation shaft until you reach the 
last left. Turn left and use first person view mode to look into the 
third air duct. You will see a woman doing sit-ups on a bed.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|After looking through the third |**|
                |**|  air duct where the woman is   |**|
                |**|  located doing sit-ups on the  |**|
                |**|bed. Exit the ventilation shaft |**|
                |**|and re-enter. Return to the air |**|
                |**|duct and she will be doing one- |**|
                |**|    arm push ups. Exit the      |**|
                |**| ventilation shaft and re-enter.|**|
                |**|Return to the third air duct and|**|
                |**|she will be doing leg stretches |**|
                |**|    on the wall. Exit the       |**|
                |**|ventilation shaft and re-enter. |**|
                |**|Return to the third air duct and|**|
                |**|she will be doing sit ups' pants|**|
                |**|              less.             |**| 
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

Follow the ventilation shaft until you reach the forth air duct. The 
colonel will contact Snake and tell him to look around for a place to 
drop down using first person view mode. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake opens up the air duct and jumps down into the DARPA Chief's cell.
A startled DARPA Chief ask Snake who he is and why he is here. Snake
replies with that he is the pawn they sent here to save his worthless
butt. The first thing Snake ask the DARPA Chief is if the terrorist
really have the ability to launch a nuclear weapon. The DARPA Chief 
confirms that the terrorist are capable of launching a nuclear weapon.
The woman in the next cell over overhears what the DARPA Chief says and
cannot believe it. She places her ear up against the wall to listen in.

The DARPA Chief then tells Snake that they are planning to use a new 
nuclear weapon prototype called Metal Gear REX. A surprised Snake 
realizes that Metal Gear is still around. The DARPA Chief ask Snake if
he knew about the project and Snake replies with that he and Metal Gear
have had a few run-ins in the past. The DARPA Chief tells Snake that in
order for the terrorist to use Metal Gear REX they must input the 
detonation codes to unlock the nuclear warheads. The DARPA Chief then
confuses to Snake that they found out his password. Snake ask him if 
he talked and the DARPA Chief replies with that Psycho Mantis can read
your mind and that you cannot resist. He then tells Snake that the 
President of ArmsTech, Kenneth Baker knows the other detonation code.
Snake ask where the President of ArmsTech is located and the DARPA 
Chief replies that Kenneth Baker is located in the second floor 
basement. He is being held where there is a lot of electronic jamming. 
They cemented over the walls but did not have time to finish painting 
over them. The DARPA Chief gives Snake his Level 1 Security Card to 
escape. 

Snake tells the DARPA Chief that he is going get him out of here. The 
DARPA Chief starts to ask Snake several questions concerning if the 
President is going to give into the terrorist demands. He becomes more 
concerned, and as he ask Snake about the Pentagon, Snake senses the 
DARPA Chief's heart start to pound and then the DARPA Chief suffers a 
heart attack. Snake checks the DARPA Chiefs pulse, but is dead. The 
woman in the next cell starts banging on the cell door and yelling at 
the guard what happened. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake contacts the colonel and Naomi. And ask them what happen, Naomi 
replies that he must've suffered some kind of a heart attack. Snake 
ask the colonel if he knows anything else about what's going on and the 
colonel tells him that he doesn't know anything. Snake doesn't believe 
the colonel, but must continue with his mission. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 1 security| 
                      |doors.                    |
                      |__________________________|

Equip the RATION and the SOCOM PISTOL. If you are low on RATIONS you 
can locate another one under the DARPA Chief's bed. Also, if you listen
carefully you can hear the guard being attacked by Meryl outside of the
other cell.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake quietly sneaks outside of the cell door and looks around the
corner on his left. He gets a brief sight of the guard who had been
stripped of his clothes. A woman in a terrorist uniform who was hiding
next to the door, draws her FA-MAS Assault Rife on an unknowing Snake.
She shouts out at Snake not to move. She looks into the cell and sees
the DARPA Chief's dead corpse on the floor. She immediately thinks that 
Snake killed the DARPA Chief. The woman gets a good look at Snake at 
momentarily mistakes him for Liquid. Snake begins to move and the 
woman demands that he does not move. Snake asks the woman if this is
the first time that she has ever pointed a gun at another person before
because she is shaking and very nervous. With lighting speed, Snake 
pulls out his SOCOM and points it at the woman. The woman not knowing
what to do ask if Snake has a card to open that door so they can get
out of there. As they argue back and forth, three enemy soldiers burst 
through the door. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|If Snake hasn't already picked  |**|
                |**|  up the SOCOM Pistol before    |**|
                |**|  exiting the cell. Instead of  |**|
                |**|drawing his gun on the woman he |**|
                |**| will put his hand on the gun.  |**|
                |**|After three guards burst through|**|
                |**|the door, the SOCOM PISTOL and a|**|
                |**|box of bullets will be in front |**|
                |**|             of you.            |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake gets in touch with the DARPA Chief. But the Chief says that the| 
|  terrorist found out one of the two detonation codes necessary to   |
|launch the nuclear warhead. The chief tells Snake that it is possible| 
|   to deactivate the detonation code by using the detonation code    |
| emergency override key held by ArmsTech President Kenneth Baker who |
| is trapped on the 2nd floor basement. However, right after that, he | 
|        dies from a heart attack right in front of Snake...          |
|_____________________________________________________________________|

The alarm goes off and three guards burst through the door. Hold Square 
and then press and hold X. This will allow you to run while holding the 
pistol. Take out the first three guards as they enter the door. After 
taking out the first three guards, Snake yells at the woman to shoot, 
and she replies with that she's not rookie. And shoots the next three 
guards that enter the room with the FA-MAS. 

Three more sets of three guards will enter the door at separate times.
As the next set of guards start to enter the room, aim the SOCOM at the 
door and start firing at them as they enter. Each guard will randomly 
drop either a RATIONS or SOCOM BULLETS. After killing a total of nine 
other guards in a set of three each, another three guard will hide 
outside the door and throw in a grenade. Run up toward the entrance and 
grab any items that the guards my have dropped, and refill you life bar 
and take any RATIONS that the guards may have dropped. After the 
grenades explode run back to where you were and aim the SOCOM at the 
door and as the guards enter, start shooting them. After you kill the 
last three guards, all guards in the area have been killed and the 
radar will renter normal mode. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Finding an intruder, enemy soldiers swarm into the cell. Snake fights| 
|back immediately. The female soldier just stands there unable to say |
|   a word. While shooting the enemies, Snake shouts at the female    |
|    soldier. "What are you doing? Shoot! Don't be afraid!" As if     | 
| regaining consciousness, the female soldier starts firing her FAMAS.| 
|  With her help, the enemies have been wiped out. The female soldier |
|                   then heads for the cell exit.                     |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  
The woman walks up to the security door and looks around to see if 
there are any more soldier's around. She then turns to Snake and thanks 
him for his help and starts to run for the elevator. Snake yells at the 
woman to stop but she ignores him. Then all of a sudden, Snake get some 
kind of flash back where he sees Psycho Mantis, Revolver Ocelot, and 
Liquid Snake arguing about the death of somebody who looks to have been 
killed during some kind of interrogation. Revolver Ocelot apologies to 
Liquid about killing him. Liquid says that they will never get that 
detonation code to active Metal Gear and then Psycho Mantis tells him 
that he has an ideal. After the flash back ends, Snake takes chase 
after the woman. As the woman reaches the elevator she starts to shoot 
at Snake. Snake take's cover at the nearest wall. As the elevator 
closes, Psycho Mantis appears nears the elevator and says "Good 
girl...just like that!" And then suddenly disappears. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake contact's Naomi and ask her if the nanomachines are working 
properly. Naomi tells him that they are functioning properly and then 
Snake tells Naomi that he just had some kind of a hallucination. Naomi 
tells Snake that it must of been Psycho Mantis, FOX-HOUND's psychic.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Run to the elevator and press the control panel to call the elevator. 
After the elevator door opens, use the control panel inside the 
elevator and choose B2, to go down to the second floor basement.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| The terrorists have already found out the detonation code from the  |
|   DARPA Chief. In order to stop the nuclear launch, Snake goes to   | 
|  rescue ArmsTech President Kenneth Baker, who knows the second and  | 
|                      final detonation code.                         |
|_____________________________________________________________________|
                               __________ 
                              |          |
                              | -ARMORY- |
                              |__________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake gets in touch with the DARPA Chief. But the Chief says that the| 
|  terrorist found out one of the two detonation codes necessary to   |
|launch the nuclear warhead. The chief tells Snake that it is possible| 
|    to deactivate the detonation code by using the detonation code   | 
| emergency override key held by ArmsTech President Kenneth Baker who | 
| is trapped on the 2nd floor basement. However, right after that, he | 
|   dies from a heart attack. Snake must try to rescue Baker who is   |
|   trapped on the other side of the cemented wall on the 2nd floor   |
|                   basement of the tank hanger.                      |
|_____________________________________________________________________|

                       ---------GUIDANCE----------
                      |  This is a small section  | 
                      |   that describes how to   |
                      |operate certain buttons and| 
                      |   options in this game.   |
                       ---------GUIDANCE----------

Contact the colonel at codec frequency 140.85 while in the Armory and
he will tell Snake to look for cemented walls. 

 -----------------------C E M E N T E D  W A L L----------------------
|                                                                     |
|The walls that were cemented over should look different. Look at the |
|walls carefully in First Person View Mode. Try to find the walls that| 
| have a different pattern. Also, try hitting on the wall. Maybe it'll|
|                          sound different too.                       |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Armory. 

Note: This is the Armory Storage area. This is where the bases major 
weaponry is stored. But what is so weird is that are no guards on 
patrol.

There is a total of six different Armory Storage rooms' each holding 
some kind weaponry. Each of these doors can only be opened by having
a high enough security level card. The first thing that you need to do
is equip the THERMAL GOGGLES and locate the three trap floors in this
area. The tiles that are the trap floors are brighter then any of the
other floor tiles. Once you have located the three trap floor's make 
note of their position and continue. Enter the level one security door
in front of the elevator.

Note: In order to enter the door, you must have the security card 
equipped while in front of it and the door will automatically open.

This Armory Storage room contains C-4 PLASTIC EXPLOSIVES.
                        _________________________
                       |           C4            |
                       |                         |
                       |Plastic explosive.       |
                       |Press Square to set.     |
                       |Press Circle to detonate.|
 ______________________|_________________________|____________________
|A C4 explosive. A plastic explosive with a texture similar to clay,  |
|so you can shape it in almost any way you want. Although it has 1.4  |
|times the destructive power of dynamite, it is highly stable, and    |
|won't explode without a detonating device, even if it is shot, burned| 
|or beaten. The detonator is equipped with a scrambler so you don't   |
|have to worry about interference from other radio source.            |
|_____________________________________________________________________|

After obtaining the C-4 PLASTIC EXPLOSIVES, locate the other level one
security door in the lower left (southwest) corner of the Armory. This
room contains GRENADES.
                        _________________________
                       |        GRENADES         |
                       |                         |
                       |Frag grenade.            |
                       |Press Square to pull pin.|
                       |Release to throw.        |
         ______________|_________________________|_____________
        |Just pull the pin and it explodes after fives seconds.|
        |______________________________________________________|

There is a door next to this one which is already opened and contains 
bullets for the SOCOM PISTOL. The DARPA Chief had said to look for 
cemented walls that have not been painted. Go to the lower left 
(southwest) corner of the screen and look at the wall on the back side. 
Use first person view mode to identify to wall. The cemented wall 
should be a light gray color since the rest of the walls are a pale 
tan color. Place a C-4 EXPLOSIVE on the cemented wall, and detonate it 
by pressing the Circle button when you have gotten a distance from it. 
The cemented wall will blow away and reveal a secret passage.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|There are two other hidden rooms|**| 
                |**|  in the Armory area. Check the |**| 
                |**|   walls in the upper left and  |**|
                |**|   right corners of the screen. |**|
                |**|  Which are on the same side as |**|
                |**| the cargo elevator you took to |**| 
                |**|  come down. You will notice a  |**|
                |**|  cemented gray-colored wall on |**|
                |**| each side. After destroying the|**|
                |**|cemented walls, you will find in|**|
                |**| the left hidden room some CHAFF|**|
                |**|   and STUN GRENADES. Equip the |**|
                |**| THERMAL GOGGLES before entering|**|
                |**|  the hidden room in the upper  |**|
                |**|right hand corner. There are two|**| 
                |**|hidden trap floors in here. They|**| 
                |**|  are a light color. Simply run |**|
                |**|   over them to grab some SOCOM |**|
                |**|BULLETS and more C-4 EXPLOSIVES.|**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                             ______________
                            |              |
                            | -ARMORY STH- |
                            |______________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Armory Sth. 

                    ----------BASIC ENEMIES---------
                   |     The below section gives    |
                   |information on each enemy of the|
                   |              game.             |
                    ----------BASIC ENEMIES---------

 --------------------------KNOWING YOUR ENEMY-------------------------
|                    G  U  N    C  A  M  E  R  A  S                   |
|                                                                     |
|  They'll open fire automatically if they detect you. You should be  |
|able to confuse their sensors briefly with your chaff. Get past them |
|                       while they are disabled!                      |
|                                                                     |
|a.   When an intruder is spotted, the gun camera will start firing at|
|the intruder until the intruder either is killed or gets out of the  |
|field of vision of the gun camera.                                   |
|_____________________________________________________________________|

This area has a lot of electronic jamming which will be hard to find 
the President of ArmsTech, Kenneth Baker as the DARPA Chief told Snake. 
Look at the wall on Snake's left (east) near the end of the tunnel to 
find another gray-cemented wall. Place a C-4 EXPLOSIVE on the wall and 
detonate it when you have gotten far enough away from it. Enter the 
newly hidden area. It is another dead end. Look at the two walls near 
the end of the tunnel in first person view mode. They both are a gray 
cemented color walls. Place C-4 EXPLOSIVE on both walls and then 
detonate after getting a great distance. The wall on Snake's left
is where Kenneth Baker is being held. Use first person view mode to 
look inside and see Kenneth Baker tied. And the area on Snake's right 
is another hidden area. I recommend wait until after saving Kenneth 
Baker before entering this room.  
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|  If you use first person view  |**|
                |**|mode to look into the room where|**| 
                |**|  President Baker is being held |**|
                |**|   capture you will notice him  |**|
                |**| being tied up to a large pillar|**| 
                |**| in the center of the room that |**| 
                |**|has some type of wire connected |**|
                |**| to the four outer pillars. If  |**|
                |**|  you use your SOCOM to aim at  |**|
                |**|President Baker from the hidden |**|
                |**|tunnel you fire at him, you will|**|
                |**| here somebody say "You Idiot!" |**|
                |**|like in the Ren & Stimpy cartoon|**|
                |**| series. Also if you walk into  |**|
                |**| the wires while fight Revolver |**|
                |**| Ocelot the C-4 explosives will |**|
                |**|blow up, killing Kenneth Baker. |**|
                |**|   When the GAME OVER screen    |**|
                |**|  appears, the colonel will say |**|
                |**|           "You Idiot!"         |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  
Snake quietly walks into the room and sees the President of ArmsTech,
Kenneth Baker tied up to a large pillar in the center of the room. 
Snake worries if he is too late and rushes to Baker's aid. As Snake
approaches President Baker, Baker struggles to warn Snake not to 
touch the wires. Snake notices C-4 explosives connected to the wires.
As Snake begins to investigate the wires, someone in the shadows behind
an outer pillar takes a shot at Snake. But with lighting speed reflexes,
Snake jumps into midair and lands in front of the entrance. The man
tells Snake that if he touches that wire the C-4 will blow up along
with the old man. The man then challenges Snake to a gun battle and
introduces himself as FOX-HOUND member, Revolver Ocelot. Revolver 
Ocelot puts his gun away and says to Snake, "Draw!" 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 
                  ___________________________________
                 |                                   |
                 | -BOSS BATTLE 01: REVOLVER OCELOT- |
                 |___________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Revolver Ocelot.  

>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<
A former member of Spetsnaz. After the fall of the soviet union, he 
apparently served in the Russian Tax Police's elite swat team. After 
that he joined the SVR, the Russian Foreign Intelligence Agency, which 
was formerly a part of the KGB. Dissatisfied with the rigid system of 
the KGB, he wanted to get out. That's when he was recruited by FOX-
HOUND. He's a gun fanatic and totally obsessed with cowboy movies and 
spaghetti westerns. He's also something of a sadist, he learned the 
most advanced torture techniques while he was with Spetsnaz. He had 
plenty of practice. The Lubianka Prison is located right there inside 
KGB headquarters.
>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<
                 ______________________________________
                |**************************************|
                |**|----------HELPFUL HINT----------|**|
                |**|The muzzle velocity of a bullet |**| 
                |**| fired from a revolver is slow  |**|
                |**|     than one fired from an     |**|
                |**| automatic. That's bad for you. |**|
                |**|   The slower a gun's muzzle    |**|
                |**|  velocity, the more damage it  |**|
                |**| does. That's cause the bullet  |**|
                |**| will tend to lodge in the body |**|
                |**|instead of going right through. |**|
                |**|   The biggest drawback to a    |**|
                |**|  revolver is the reload time.  |**|
                |**|      That's your chance!       |**|
                |**|----------HELPFUL HINT----------|**|
                |**************************************| 

                        F I R S T  M E T H O D : 
Stay on the outer area of the pillars and away from the wires so you
do not trip any of them and off the explosives. Hold the Square button
and as you continue to hold down the Square button, hold down the X
button as well. This will allow you to fire the SOCOM PISTOL as you
run after Revolver Ocelot. Revolver Ocelot is very good at running,
since this is what he does almost the whole during the battle. His
major disadvantage is that he often tends to stop at each corner and 
taunt you. The second is that after firing six rounds from the revolver
pistol he is using, he must reload. Reloading his revolver takes about
five second to do. As you catch up with Revolver Ocelot, use the laser
of your gun to auto-aim on him. As he slows down at corners, take the
advantage. 

                       S E C O N D  M E T H O D : 
As the battle begins, start chasing after Revolver Ocelot in any 
direction. Throw a STUN GRENADE and after it explodes, Revolver Ocelot
will stop momentarily since he cannot see. Shoot Revolver Ocelot the 
moment the STUN GRENADE explodes and run to the opposite side of the
room. Begin chasing after him again and throw another STUN GRENADE.
Repeat the above method. Once you have used up all STUN GRENADES,
use the "First Method" above to defeat him. 

                        T H I R D  M E T H O D : 
Once you have caught up with Revolver Ocelot, make certain that both 
your RATIONS and the SOCOM PISTOL is equipped. After catching up with 
him and shooting him, make sure your right next to him. He will shoot
you, but it is not a big deal if you simply circle around him until 
after he shoots at you. As he starts to run off in one direction, 
shoot him again and he will turn around and fire at you again. Run off 
in the opposite direction of him or circle around him again. Every 
time you shoot him, he will stop momentarily and return fire. Take 
this to the advantage, you should easily be able to defeat him in a 
matter of no time. 

Note: If you try to hide behind one of the outer pillars, Revolver 
Ocelot will shoot one signal bullet in your direction and than it will 
bounce off one of the walls and will hit you. Since he is a specialist 
gun man, it is quite difficult to avoid being shot while hiding behind 
one of the pillars since he can simply shoot one bullet in your 
direction and then the bullet will bounce off the wall and hit you. 
Also if you try to use any explosives in this room, the C-4 will 
automatically blow up.

 ==============================BOSS HINTS=============================
|                                                                     |
|Revolver Ocelot may seem impossible to defeat at first, but is quite |
|easily defeated if you figure out his basic patterns. Below I have   |
|listed several hints in order to defeat Revolver Ocelot.             |
|a.   Do not hide behind any of the outer pillars.                    |
|  Revolver Ocelot will simply aim a bullet in the direction of the   |
|  wall near Snake. The bullet from the Revolver Ocelot will bounce   |
|  off the wall and than hit Snake.                                   |
|b.   Do not run into the wires, which are attached to the C4.        |
|  Stay on the outer side of the pillars. If you run into the wires,  |
|  the C4 will detonate, killing President Baker, immediately.        |
|c.   Do not shoot President Baker.                                   |
|  Do not shoot President Baker, who is the person tied to the center |
|  pillar. If you shoot him, his health will go down. If you shoot    |
|  Baker about two or three times he will die.                        |
|d.   Do not use any explosives in this room.                         |
|  If you use a Grenade or C4 PLASTIC EXPLOSIONS in this room the C4  | 
|  that is connected to the wires will automatically be detonated     |
|  killing President Baker.                                           |
|                                                                     |
|Revolver Ocelot has several major disadvantages.                     |
|a.   The Revolver his is using only carries six bullets.             |
|b.   The lack of loading time it takes to reload a Revolver.         |
|  It takes between five and ten seconds to reload a Revolver. He will|  
|  randomly stop at each corner of the pillar trying to reload his    |
|  Revolver. Use this as advantage for you, and shoot him while he is | 
|  doing this.                                                        |
|c.   Revolver Ocelot stops at each corner to taunt Snake.            |
|  Revolver Ocelot will stop at each corner of the outer pillar to    |
|  taunt at Snake.                                                    |
|                                                                     |
 ==============================BOSS HINTS=============================  
               __________________________________________
              |                                          |
              |Your weapons have been improved:          |
              |                                          |
              |Chaff Grenades                      03/06 |
              |Stun Grenades                       03/06 |
              |SOCOM Pistol                        25/49 |
              |Frag Grenades                       08/12 |
              |C-4 Explosives                      04/06 |
              |__________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|FOX-HOUND member Revolver Ocelot. Snake fights a tough battle against| 
| this gun master who even control the ricochet of his shots. However,| 
| Snake drives Ocelot to bay by taking advantage of the weakpoint of  | 
|               the revolver gun-its reloading time.                  |
|_____________________________________________________________________|
                             ______________
                            |              |
                            | -ARMORY STH- |
                            |______________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Revolver Ocelot takes cover behind one of the outer pillars and 
congratulates Snake on his performance. Revolver Ocelot tells Snake
that he is only warming up and jumps out from behind the outer pillar
aiming his revolver pistol dead at Snake. But before he can take the 
shot something using stealth camouflage appears and slices off 
Revolver Ocelot's hand. This mysterious creature who's using stealth
camouflage simultaneously cuts all of the wires attached to the 
C-4 explosives. Baker drops down to the ground before the C-4 
explosives explodes. The explosion sends Revolver Ocelot flying 
through the air before coming to a stop in midair on the wall. 
Revolver Ocelot quickly picks up his sliced off hand with revolver
pistol still attached and shouts at the mysterious creature, "Can't 
you even die right!" Before escaping the room, Revolver Ocelot looks
at Snake and tells him that he was lucky. As the mysterious creature
slowly walks toward Snake, Snake quickly draws his SOCOM Pistol and 
demands to the mysterious creature to tell him his name. The 
mysterious creature turns off his stealth camouflage and reveals a
Cyborg Ninja. The Cyborg Ninja tells Snake, "I'm like you...I have no 
name!" Kenneth Baker who wakes up from unconsciousness says, "That
exoskeleton!" The Cyborg Ninja turns to Baker just before it begins
to act weird. The Cyborg Ninja begins to scream before disappearing
through the tunnel exit. 

Snake rushes to the aid of the President of ArmsTech. Snake helps Baker 
over to a wall and Baker using the wall to support himself. Baker 
himself does not have much strength since Revolver Ocelot broke his 
arm. Baker tells Snake that they found out his detonation code, because 
he wasn't trained to stand the torture. Baker then tells Snake that 
both himself the DARPA Chief have mental shielding that blocks anyone 
from reading their mind. Snake confused tells Baker that the DARPA 
Chief said that Psycho Mantis had read his mind and that was how they 
found out his password. Baker tells Snake that he must have 
misunderstood the DARPA Chief because everyone the knows the detonation
codes has a shield that blocks psychics from reading their mind. Baker
then starts to talk about Metal Gear and how they had received the 
money to pay for it. Since it was a black project, the Pentagon used 
their black account to pay for the project. And ArmsTech gave bribes to 
anyone who tried to get involved in their project. 

Snake asks Baker if there is anyway to prevent the launch. Baker tells 
Snake that his Chief Engineer, Hal Emmerich knows how to destroy Metal
Gear. Snake then asks the President of ArmsTech if he knows who that 
woman wearing the terrorist outfit is. Baker tells Snake that she stole
one of the terrorists Codec. The woman and Baker had been using codec
frequency to talk to each other before he tied up here. The woman and
Baker were both taken hostage when the terrorist had taken over. Snake
then realizes that the woman must be Meryl Silverburgh, the colonel's
niece. Snake ask Baker about what is the Codec Frequency of the woman's
Codec but unfortunately Baker has forgotten the Codec Frequency. Baker
then remembers to looks on the back of the CD case to find Meryl's 
Codec Frequency. Baker then hands Snake an optical disk that has all
of the information from this exercise. And gives Snake his Level Two
Security Card. Snake ask Baker if he can walk, but Baker replies with
that he can barely walk as it is, and tells Snake to leave him behind.
Snake all of a sudden senses Baker hear start to pound heavily. Baker
starts to suffer a heart attack, and he is able to get half of a
sentence in before he dies, "So they actually went ahead and did it.
There just using you for..."
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake contacts the colonel and Naomi. He tells them that the President
of ArmsTech is dead too. The colonel tells Snake that he doesn't know
anything that is going own. Naomi tells him that it could've been some
kind of poisoning that caused a heart attack. The colonel tells Snake
to contact Meryl and says that Snake can trust her more than him.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 2 security| 
                      |doors.                    |
                      |__________________________|
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|  Grab the two boxes of SOCOM   |**|
                |**|BULLETS, if you haven't already |**|
                |**|grab them during the boss battle|**|
                |**| with Revolver Ocelot. Exit the |**|
                |**|room through the tunnel. If you |**|
                |**| remember the two gray cemented |**|
                |**|walls that you destroyed in this|**|
                |**|  area. One would lead to Baker |**|
                |**|and the other is another hidden |**|
                |**| room. You will notice a level  |**|
                |**|six and level four security door|**|
                |**|in front of you. Before entering|**|
                |**| the room throw a CHAFF GRENADE |**|
                |**|  in and then run to end of the |**|
                |**|  tunnel next to the level four |**|
                |**| security door and grab the C-4 |**|
                |**|   hide under the surveillance  |**|
                |**|  camera and use another CHAFF  |**|
                |**|   GRENADE to and run to the    |**|
                |**|opposite side and get the RATION|**|
                |**|   if you need it. Then exit    |**|
                |**| through the tunnel the entered |**|
                |**|   from. Retrace back to the    |**|
                |**| entrance of the Armory Sth and |**|
                |**|               exit.            |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                         ______________________
 _______________________/ M I S S I O N  L O G \_______________________
|  Snake successfully rescues President Baker from FOX-HOUND member   |
|Revolver Ocelot. However, Baker has already given away the detonation|
|  code. The only thing that can stop the nuclear launch now is the   |
|detonation code emergency override key given to Meryl, or Metal Gear |
|engineer Dr. Emmerich. Right after Baker tells this to Snake, he dies|
| of a sudden heart attack. Snake tries contacting Meryl at the Codec |
|                frequency from the back of the CD case.              |
|_____________________________________________________________________|
                               __________
                              |          |
                              | -ARMORY- |
                              |__________| 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake saves President Baker from FOX-HOUND member Revolver Ocelot.  |
|  However, he has already given away the detonation code. The only   |
|    thing that can stop the launch of the nuclear warhead is the     |
| detonation code emergency override key held by Meryl, or Metal Gear |
| Chief engineer Dr. Hal Emmerich. After talking to Snake, Baker also |
|dies from a heart attack. Snake refers to the Codec frequency on the |
|          back of the CD case and tries contacting Meryl.            |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Armory. 

Contact Meryl at Codec Frequency 140.15. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
She is dressed in a terrorist outfit. When Snake calls her, she will 
ask him who he is and she remembers Snake from the prison. After 
speaking with Snake, she realizes that she is talking with the 
legendary Solid Snake. Meryl asks Snake how the President is holding 
up. Snake tells her that he's dead and then fills her in that both the 
DARPA Chief and the President of ArmsTech died of heart attacks. As 
both talk about the terrorist and the capability of them using a 
nuclear weapon. Snake asks Meryl where the Chief Engineer Hal Emmerich 
is located. Meryl says he is in the second floor basement of the Nuke 
Building. Meryl then tells Snake that the Cargo Door that leads to the 
Nuke Building is a level five security card and that she will unlock it 
for Snake. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

There are now two guards on patrol in this area.  The armory storage 
room nearest the lower right (southeast) corner has a level two 
security card access. Which contains an FA-MAS ASSAULT RIFLE. After 
entering the room, come to a complete stop and equip the THERMAL 
GOGGLES. Locate the two infrared lasers in the room that will alert the 
guards if touched. You will notice two odd plated bars on the floor in 
the center of the room. This is where the two infrared lasers are 
located. Before you reach the first platform on the floor, get into the 
crawling position. And crawl to the other side of the second platform 
on the floor and grab the FA-MAS ASSAULT RIFLE and FA-MAS BULLETS. If 
you would like to locate the laser's easier, simply equip Snake's 
cigarettes to find where the infrared lasers are located. 
                       __________________________
                      |          FA-MAS          |
                      |                          |
                      |Assault rifle.            |
                      |Press Square to fire. Hold|
                      |Square for full-auto.     |
 _____________________|__________________________|____________________
|A bullpip style assault rifle. Is durable and easy to use. Very      |
|resistant to overheating, it is a reliable weapon with smooth action.|
|It can fire up to 1,000 rounds per minute. On full auto, you will    |
|empty a 25 round weapon in a few seconds.                            |
|_____________________________________________________________________|

After obtaining the FA-MAS ASSAULT RIFLE, avoid the two guards on 
patrol and enter the elevator. Return to the first floor of the Tank
Hanger. 
                             _______________
                            |               |
                            | -TANK HANGER- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake rescues Baker, but just like the DARPA chief, he dies from a  | 
|heart attack. The terrorists already know Baker's code as well. The  |
| only thing that can stop the launch of the nuclear warhead is the   |
|detonation code emergency override key held by Meryl, or Metal Gear  |
|   chief engineer Dr. Hal Emmerich. Snake, successfully contacting   |
| Meryl, has decided to go to the nuclear warhead storage building to |
|   rescue Dr. Emmerich as soon as Meryl opens the door on the first  | 
|               floor to the north of the tank hanger.                |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Tank Hanger. 

As you reach the first floor, Meryl will contact you and open the cargo 
door for you. You will notice when you exit the elevator that there is 
only one tank in the hanger instead of two. Enter the level one 
security door next to the level five cargo door that was just opened by 
Meryl. There is a guard in this room next to the stacked crates in the 
back. Next to him is a SUPPRESSOR for the SOCOM. Simply stay to the 
wall on Snake's right (south). And run up next to the guard and grab 
the SUPPRESSOR without awaking him. 
                         _____________________
                        |     SUPPRESSOR      |
                        |                     |
                        |For SOCOM pistol.    |
                        |Muffles report, blast|
                        |and flash of it.     |
 _______________________|_____________________|_______________________
|Suppressor for the SOCOM Pistol. Greatly reduce the sound and flash  |
|   from your muzzle. It uses a multilayered chamber to lower the     |
|  velocity of the gas emissions and thus reduce the sound and flash  | 
|  when you fire your weapon. The suppressor is narrow enough so that |
|you can still use the gun's original sight even when it is equipped. |
|_____________________________________________________________________|

Exit the level one security door and head toward the stairs next the 
first tank. There is a guard that circles around the tank, so be 
careful not the be spotted by him. As you get halfway up the stairs, 
stop and use the first person view mode to look up the staircase to see
the surveillance camera. Wait for it to turn away from the stairs and 
then run up the stairs and hide under the surveillance camera. Wait for 
the surveillance camera to turn away and then run out from under it and 
then into the level two security door. That is on Snake's right (west). 
There is a CARDBOARD BOX A in this room. 
                            _______________
                           |CARDBOARD BOX A|
                           |               |
                           |<To Heliport>  |
                           |written on it. |
 __________________________|_______________|__________________________
|Usually consists of a thin pasteboard with a corrugated paper center.|
|They are usually made of recycled paper. It was first invented in    |
|  Europe over a hundred years ago. It was originally used to absorb  |
|one's sweat when wearing hat's. With the same amount of wood to make |
|one wooden box, you can make six or seven cardboard boxes. And since |
| it's recyclable, it's highly economical. In addition, it is strong  |
|                        and easy to store.                           |
|_____________________________________________________________________|

Exit the level two security door and continue further down the walkway
(south). Stop as you reach the walkway that echoes and face northeast.
Use first person view mode (hold the Triangle button) to look ahead,
you should notice a guard on patrol on the other side. Carefully watch 
the guard's patterns and as he begins heading toward the ladder that 
leads to the second floor ventilation shaft. As the guard reaches the 
ladder follow the walkway all the way until you reach the level four 
cargo door (where you had obtained the THERMAL GOGGLES earlier). 
Position Snake's back against the corner next (north side of corner) to 
the level four cargo door. 

Note: Make certain that Snake's back is facing in the direction of the 
where the guard is at (north). 

As the guard comes back in the direction of the level four cargo door,
he will stop next to the corner where you are located and then continue
heading south. Quickly sneak up behind him and snap neck (repeatedly 
press the Square button.) Avoid the surveillance camera and enter the
level two security door. Grab the MINE DETECTOR and the RATION behind
the desk if needed. 
                          ____________________
                         |   MINE DETECTOR    |
                         |                    |
                         |When equipped,      |
                         |buried mines show up|
                         |on radar screen.    |
 ________________________|____________________|_______________________
|It works by searching for metal objects. It will even find Claymores |
|that are hidden with optic stealth technology. It is set so that the |
|position of the land mines will show up on your radar.               |
|_____________________________________________________________________|

As you make your way back across the walkway that connects you to the
other side of the second floor remember that when you run on the 
walkway it echoes and any surrounding guards will hear the noise (even
a guard on the first floor). Avoid the surveillance camera by waiting 
under it until it turns back in the direction that you came and then 
run down the stairs. As you get halfway down the stairs get into the 
crawling position and wait for the guard on the first floor to come 
around to the left side of the first tank facing the staircase. As the 
guard passes the stair case, quietly sneak down the stairs and follow 
behind the guard. After entering the level five cargo door, Meryl will 
contact Snake and tell him that there are infrared lasers located in 
the cargo area that when triggered will release poison gas. Equip the 
THERMAL GOGGLES to see where the lasers are, or use the cigarettes to 
see the lasers if you do not have the THERMAL GOGGLES. Each laser goes 
up vertical and after as it gets above you, run pass it and repeat the 
above method to get pass the other lasers. As you reach the level two
cargo door at the end (north) equip the level two security card and 
the door will begin to open. Enter the door. 
                               __________
                              |          |
                              | -CANYON- |
                              |__________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Now that the terrorists know both detonation codes, the only thing  | 
| that can stop the nuclear launch is the detonation code emergency   | 
|  override key given to Meryl, or Metal Gear engineer Dr. Emmerich.  | 
|Snake successfully contacts Meryl, and with her help, the door at the| 
| north of the first floor of the tank hangar is now open. To rescue  | 
| Dr. Emmerich, Snake exits through the cargo entrance and heads for  | 
|               the nuclear warhead storage building.                 |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Canyon. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake will be contacted by a mysterious man. The man warns Snake that 
there are claymore mines in that area. He also tells Snake that there 
is a tank close to Snake's position ready to ambush him. Snake then ask 
the man who he is and the man replies with Deepthroat. Snake then 
realizes that the name Deepthroat is the code name for the informant of 
the water gate scandal. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Equip the THERMAL GOGGLES or the MINE DETECTOR to find the first four 
CLAYMORE MINES in front of your position. Get into the crawling 
position and crawl over them, to pick them up. After picking up the 
first four CLAYMORE MINES, go down the path on Snake's left (west) near 
the entrance. To find a RATION and another CLAYMORE MINE. Crawl over 
the CLAYMORE MINE to obtain the fifth mine. Continue heading straight 
and a Tank will appear at the other side of the entrance. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vulcan Raven tells Snake that he must defeat him in order to pass. He 
then tells one of the guards with him to send Snake a message. As they 
fire one shot from the cannon, Snake with lighting quick reflexes jumps 
back toward the entrance. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       ___________________________
                      |                           |
                      | -BOSS BATTLE 02: M1 TANK- |
                      |___________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
The M1 tank is equipped with advanced vetronics. Once it locks onto a
target, it automatically tracks it, and its main gun is effective up to 
3000 meters. 
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat the M1 Tank. 

You will start out behind some kind of rock in the Canyon. Straight 
from your position is the M1 Tank. Throw a CHAFF GRENADE to jam the 
electronics that is use to maneuver the cannon on the tank. As you run 
up to the tank, a guard will open the door cover to the tank. And start 
firing at you. Run in the opposite direction that the guard is aiming. 
The tank will try to literary run you over. Basically run from the tank 
as it tries to run you over. Make certain that you have your RATIONS 
equipped. In order to destroy the tank you must throw a GRENADE into 
the door cover that the guard comes out of. Wait for the tank to stop 
momentarily and then quickly throw a GRENADE into the door cover where 
the guard is located. Throwing a GRENADE into the door cover will 
result in taken fifty percent of the tank's damage. If you throw a 
GRENADE on top of the tank near the guard but do not make into door 
cover to the tank it will take twenty-five percent of the tank damage. 
After taking fifty percent of the tank's damage. The first guard will 
fly out of the tank and drop on his head. A second guard will come out 
of the door cover and start shooting at you. Repeat the above method to 
destroy the tank. 

 =============================BOSS HINTS==============================  
|                                                                     |
|The M1 Tank is basically electronically controlled from inside. Below|
|I've listed several hints in order to defeat the M1 Tank:            |
|a.   Never run out into the open.                                    |
|  Always hide behind one of the small cliff like textures, where you |
|  start at the beginning of the game. Running out into the open, is  |
|  actually very deadly. For one, if you run out into the open, Vulcan| 
|  Raven will fire the cannon of the M1 Tank at you. Always hide      |
|  behind one of the small cliff like textures so you do not take the |
|  chance of getting shot.                                            |
|b.   The M1 Tank is controlled by electronics.                       |
|  The cannon is controlled by electronics. Using a CHAFF GRENADE will| 
|  disable the cannon temporarily, which allows you to run up to the  |
|  tank.                                                              |
|c.   The door cover that leads inside the tank.                      |
|  When you disable the cannon using a CHAFF GRENADE. A guard will    |
|  open the door cover leading inside the tank and will start to open |
|  fire on you.                                                       |
|d.   The guard that opens fire on you.                               |
|  In order to avoid the gun fire that the guard fires at you. Wait   |
|  for him to start shooting at you. Wait for the gun fire to come in |
|  your direction. Run in the opposite direction of the gun fire. When| 
|  running in the opposite direction of the gun fire. Run in the      |
|  direction toward the tank.                                         |
|e.   How to destroy the tank.                                        |
|  In order to destroy the tank you must wait for it to stop          |
|  momentarily and than run up to the side of the tank nearest to the |
|  door cover. And throw a GRENADE into the opened door cover.        |
|f.   The Tank can run over you.                                      |
|  You must be careful while near the tank, it can literarily run you |
|  over.                                                              |
|                                                                     |
|The M1 Tank has several disadvantages:                               |
|a.   The cannon is electrically used.                                |
|  The first major disadvantage is that the cannon the M1 Tank uses is| 
|  electronically remote controlled. Which means it can easily be     |
|  jammed by a CHAFF GRENADE.                                         |
|b.   The speed of the Tank.                                          |
|  The tank actually doesn't go that fast. It can get up a minium of  |
|  about 6 km/hr. Which will allow you to keep up with it without much| 
|  trouble. Also make note, that it randomly will get a burst of speed| 
|  which allows it to go two times faster.                            |
|                                                                     |
 =============================BOSS HINTS==============================
               __________________________________________
              |                                          |
              |Your weapons have been improved:          |
              |                                          |
              |Chaff Grenades                      06/09 |
              |Stun Grenades                       06/09 |
              |SOCOM Pistol                        49/73 |
              |Frag Grenades                       12/16 |
              |C-4 Explosives                      06/08 |
              |FA-MAS Assault Rifle               101/151|
              |Claymore Mines                      06/08 |
              |                                          |
              |Your items have been improved:            |
              |                                          |
              |Ration                              02/03 |
              |__________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  The M1 tank approaches Snake on the snow-filled battlefield. The   |
| cannon fires and Vulcan Raven mockingly laughs from the top of the  |
|tank. The tank's cannon will not allow Snake to get close enough for | 
|  combat. However, Snake uses Chaff to confuse the M1's electronic   |
| devices and approaches the tank. He throws a grenade into the hatch | 
|                and successfully destroys the tank.                  |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The last guard flies out of the tank and then lands on his head killing 
him instantly. Snake walks over to the guard and takes his level 3 
security card. Vulcan Raven talks to Liquid and tells him, he hopes 
that he is happy that he has got the card. Liquid tells Vulcan Raven 
and Revolver Ocelot that they will have a little more fun with Snake 
before they kill him. Snake uses the security card to enter the Nuclear 
Weapons Building. Vulcan Raven appears out of the tank and tells 
Revolver Ocelot that the Raven on his head thirst for Snake's blood. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 3 security| 
                      |doors.                    |
                      |__________________________|
                             _______________
                            |               |
                            | -NUKE BLDG 1- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   Snake must try to rescue the Metal Gear chief engineer Dr. Hal    |
|Emmerich to find out how to stop the nuclear launch. With the help of| 
|  Meryl, Snake gets through the tank hanger to the valley. However,  | 
| FOX-HOUND member Vulcan Raven and his M1 tank were waiting for him. | 
|Dodging the attack of the tank cannon and destroying the tank, Snake |
|  succeeds in infiltrating the nuclear warhead storage building. He  | 
|   heads to the 2nd floor basement where Dr. Emmerich is trapped.    |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg 1. 

Run up the stairs to Snake's left (west) and get the RATION at top of 
the staircase. After obtaining the RATION retrace back down to the
starting position and head north up to the large door. You will also
notice that you can crawl under this large door. Crawl under it halfway
and wait for the guard on patrol nearest to you to bypass before 
proceeding. 

Note: The guard will come from the left side near the stacked nuclear 
warheads. Wait for him to stop near the large door and then he will 
continue heading north. Then crawl out from under the large door.

As you crawl out from under the large door, you will be contacted by
Naomi and the colonel.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Naomi and the colonel tell Snake that he absolutely must not use 
weapons in this area. Naomi then says that she's already programmed the
nanomachines so that he won't be able to. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: If you are spotted by a guard, the alarm will go off and poison 
gas will be released into the room. The cargo door that you entered 
from will close. The only way to survive from being killed by either 
the guards or the poison make your way to the first floor and hide 
under the parked truck, make sure that the guards do not see you go 
under the truck or they will throw grenades under the truck until you 
either die or crawl out from underneath the truck. Or hide inside the
truck behind the crate for the best possible hiding place.

After crawling out from under the door face north and use first person
view mode to look ahead. You should notice within distance a 
surveillance camera above the east wall and a parked truck further 
down. Next to this parked truck is a set of stairs that lead up to the
second floor and a guard who patrols around the parked truck. You will
also notice to Snake's left a set of nuclear warheads. Follow the path
(west) next to Snake all the way down until you reach the staircase.

Note: Between each set of stacked crates is a pathway. Do not step on
these pathways what so ever as it echoes and any surrounding guards 
will hear the sound and come to investigate. 

To the left (east) side of the staircase is some CHAFF GRENADES. Follow 
the staircase up halfway and then get into the crawling position. There 
is a guard on the second floor on patrol. Wait for this guard to walk 
up near the staircase and then begin walking back in the direction that 
he had came. Begin following him until you reach the elevator. Press 
the Circle button while standing in front of the control panel on the 
right side of the elevator. After the elevator comes up, use the 
control panel in the inside of the elevator to go down to B1. 
                           _________________
                          |                 |
                          | -NUKE BLDG. B1- |
                          |_________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg. B1. 

After exiting the elevator, keep note that there are two guards within
this area on patrol. The first guard is using the restroom down the 
hall (west). The second one is located in the Computer Room (the level
three security door in front (south) of the elevator. As you enter the
door, face southeast and use first person view mode to look ahead. You
will notice a level three security door. Wait for the guard in the
Computer Room to walk up to the small area (north wall) next to the 
level three security door. As the guard walks into the small area 
(north) quickly enter the level three security door. Inside you will 
find a NIKITA and some NIKITA MISSILES.
                         ________________________
                        |        NIKITA		 |
                        |                        |
                        |Press Square to fire.   |
                        |Use directional buttons |
                        |to control after firing.|
 _______________________|________________________|____________________
|Remote controlled miniature reconnaissance missiles, sometimes called| 
|Nikita Missiles. They have CCD cameras in their nose cones. After you| 
|fire them they'll transmit their visual data to your monitor. You can|
|control their flight freely in all directions. But the missiles have | 
|a limited amount of fuel. Watch the gauge carefully.                 |
|_____________________________________________________________________|

After obtaining the NIKITA, avoid the first guard in the Computer Room
and exit through the level three security door in front (south) of the
elevator. Make certain as you exit, to avoid the guard who was using 
the restroom, since he should be coming back to his patrol in the
Computer Room.

Note: If he is coming back to his patrol simply hide behind the pillar
at the east end of the hallway next to the Women's restroom. 

Enter the elevator and go down to B2.
                           _________________
                          |                 |
                          | -NUKE BLDG. B2- |
                          |_________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg. B2. 

After exiting the elevator, face west and use first person view mode to
look around. You will a glass window. In the inside of this glass
window is giant control box. Make note of the position of this control.
Position Snake's back against the east wall and the camera will change
to an above view. You will see Dr. Hal Emmerich walking back and forth
in the Lab on the opposite side of the wall. Enter the the level three
security door straight ahead (south) of the elevator. After entering
the second level three security door. You should be in a poison gas
filled room. You will also be contacted by Deepthroat.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Deepthroat warns Snake that the floor will electrocute him if he walks 
on it. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake then looks at the control panel next to him and then the wires 
that lead to the control box. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: This room is filled with poison gas, so your oxygen meter will 
continue to go down and after your oxygen bar is completely used up, 
your life bar will begin to drain. If your O2 bar becomes to low, exit 
through the level three door that you entered from and after the door 
fully shuts, the poison gas will disappear and then your O2 bar will 
refill slowly.  

In order to proceed any further you must deactivate the electric floor.
Equip the NIKITA that you had obtained earlier. Face south (in the 
direction of the electric floor) and fire a NIKITA MISSILE. After 
firing a NIKITA MISSILE, use first person view mode (hold the Triangle
button) to view a perspective from the missile. As you reach the first
intersection turn right (west) and continue in that direction. As you 
lead the NIKITA MISSILE into the next room, be careful because this 
room is heavily guarded by gun cameras. Turn right (north) and aim the 
NIKITA MISSILE to the north. Let it begin to pick up speed (do not
move it at all). As you reach the back of the room (north wall), guide
the missile into the opened door. As the NIKITA MISSILE enters this
door, turn right (east) and guide it into the last room (where the 
glass window is) and aim it at the giant control box that looks like
a vending machine. After the NIKITA MISSILE collides with the giant
control box the power to the electric floor has been disabled. After
destroying the control box, enter the first door on Snake's left 
(east). And you will find a RATION in this room that may be needed if 
you are low on life or RATIONS. The third door on Snake's left (east) 
contains a GAS MASK that is being guarded by a gun camera. As you 
enter the door, throw a CHAFF GRENADE. After it scrambles the gun
camera, grab the GAS MASK and exit back out of the room. 
                       _________________________
                      |        GAS MASK         |
                      |                         |
                      |Reduces speed of O2 gauge|
                      |decrease in poison       |
                      |gas environment.         |
 _____________________|_________________________|_____________________
|A double eyepiece type. Unlike the transparent shield type, it will  |
|restrict your field of vision. It is equipped with a voice emitter.  |
|The outside made of reinforced plastic and the inside is made from an| 
|acetate weave. Also the eye pieces are specially treated so they     |
|don't fog up. You will be able to stay in a gas-filled area for a    |
|long time with that mask.                                            |
|_____________________________________________________________________|

Continue heading south until you reach the intersection. Face east and
use first person view mode to look down the hallway. You will notice
a gun camera above a level three security door. Wait for the gun camera 
to begin turning in the direction of the door and then quickly run 
under it. Wait for the gun camera to turn back in the direction so 
it's field of vision is facing west and enter the level three security
door. As you proceed to the second level three security door, you will
hear from another room a guard shouting freeze and then some kind of
slicing sound before a set of guards begin to scream. Enter the 
second level three security door ahead (east) of Snake. After entering
this door, enter the third level three security door to Snake's left
(north).

----------------------------------------------------------------------

I would like to thank Naturally Sweet for the below tips. 

>To locate the switchboard room, you must steer the Nikita missile down
the hall, to the right, and to the right again. At this point the
missile is in the switchboard room. The control panel you must blow up 
is located through an open doorway at the back of the room. (Thus,
there are actually two rooms you must steer through: the main
switchboard room and the control panel room located through the open
doorway at the back of the switchboard room.) It is difficult to see
the open doorway because green glass surrounds it. Steer the missile
through the middle of the doorway (between the sheets of glass on
either side). To blow up the control panel, guide the missile to the
end of the room and through the doorway to the control panel. It may
take a few attempts to do this because it is easy for the missile to
touch objects in the room or the glass surrounding the doorway. If
this happens, the missile will explode and you must try again.

>This may be obvious to many, but it was not to me at first. While you
are standing in front of the electric floor (both before blowing up the
control panel and after), a poison meter appears under your life meter.
As long as you are in the gas-infected area, your poison meter slowly
decreases to zero.  When it reaches zero, your life meter rapidly 
decreases to zero and you die. To reset your poison meter back to
full health, leave the gas-infected area before the meter reaches zero.
Do this by going back out to the elevator. You can leave the gas-
infected area at any time - you are not locked in.

>After you blow up the control panel, go out to the elevator to reset
your poison meter. Re-enter the gas-filled corridor and search the
rooms on the left-hand side of the corridor. To enter the rooms, you
will need to equip the level three or four security card. Some of the
rooms are protected by gun cameras so you will have to crouch to
prevent being shot at. In one of the rooms is a gas mask. Get the gas
mask and equip it to vastly slow down the rate that your poison meter
decreases. By using the gas mask you can explore the remainder of the
rooms in the gas-infected area. The gas mask only slows your rate of
poisoning, it does not eliminate it. Therefore, watch your poison meter
and leave the gas-infected area before the meter gets too close to 
zero. After resetting your poison meter, you can enter the gas-infected
area again to explore more rooms.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As the level three security door closes behind Snake, dead enemy 
soldiers cover the whole entire room. It appears that they had all 
been slashed by some type of sharp blade.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

As you proceed further down the corridor another cut scene begins. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
A wounded soldier comes around the corner looking as if he had seen a
ghost. His last words, "It's a... It's a ghost!" before collapsing on
the ground in a pool of blood.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

There is some FA-MAS BULLETS next to a collapsed guard ahead. Go around 
the corner at the end of the hall. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Gunshots can be heard at the end of the hallway, Snake quietly sneaks
around the corner and sees more then what he wanted. An enemy soldier
is floating in the air. The Cyborg Ninja appears and uses his sword to
slashes through the soldier. And then continues through the damaged
level four security door. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Enter the damaged level four security door. 
                          ______________________
 ________________________/ M I S S I O N  L O G \_____________________
|                                                                     |
|  To find out how to stop the nuclear launch. Snake heads to rescue  |
|    Metal Gear chief engineer Dr. Hal Emmerich. inside the nuclear   | 
| warhead storage building Snake sees a bunch of enemy soldier corpses| 
|and a flickering shadow of stealth camouflage. Sensing Dr. Emmerich's|
|life is at risk, Snake runs to the lab at the northeast of the second| 
|       floor basement of the nuclear warhead storage building.       |
|_____________________________________________________________________|
                                 _______
                                |       |
                                | -LAB- |
                                |_______|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   Snake must try to rescue the Metal Gear chief engineer Dr. Hal    |
|Emmerich to find out how to stop the nuclear launch. After going past| 
|   the high voltage electric floors in the nuclear warhead storage   |
|    building 2nd floor basement, Snake sees a bunch of dead enemy    |
|  soldiers and the stealth camouflage shadow. Sensing the endangered | 
|life of Dr. Emmerich, Snake heads for the lab in the northwest of the| 
|        nuclear warhead storage building 2nd floor basement.         |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake quietly enters the damaged level four security door and enters 
the lab. When he makes it to the lab, he witnesses the Cyborg Ninja go
after Dr. Hal Emmerich. The Cyborg Ninja demands Emmerich to tell him
where his friend is. Emmerich who is on the ground begins crawling up
to the back wall next to a locker. Dr. Emmerich is so scared that he
urinates all over the floor. Snake sensing Dr. Emmerich's life in 
danger begins walking up to the Cyborg Ninja. Otacon looks over to 
Snake and says, "What next?" The Cyborg Ninja senses someone behind 
him, turns around. Snake asks the Cyborg Ninja who he is and the Cyborg 
Ninja replies with, "Neither friend nor foe." Dr. Emmerich takes the 
opportunity and makes a for the locker while the Cyborg Ninja and Snake 
are talking to each other. The Cyborg Ninja says that Emmerich can 
watch the battle from inside the locker. Snake warns the Cyborg Ninja 
not to harm Dr. Emmerich because he needs him alive. 

The Cyborg Ninja turns to Snake draws his Katana sword. He tells Snake,
"Make me feel it, make me feel alive again!" 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                    ________________________________
                   |                                |
                   | -BOSS BATTLE 03: CYBORG NINJA- |
                   |________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat the Cyborg Ninja. 

Note: If you fire a weapon at the ninja or use a CHAFF GRENADE. It will 
only make him more aggressive toward you. Also, if you are too close to 
the ninja when fighting him, he may leap into the air and try to jump 
on top of you. While he is leaping into midair, he will momentarily 
stop in midair and then drop down on top of Snake. To prevent him from 
doing this is the moment he jumps really high into the air. Run in 
any direction away from where he will drop down. The Cyborg Ninja will 
also dodge all bullets that you fire at him by using his Katana sword 
to bounce the bullets off of it. 

When the battle begins, make certain that you have your RATIONS 
equipped. Quickly approach the Cyborg Ninja and perform a three-hit 
combo (press the Circle button three times repeatedly.) After 
performing two three-hit combos, the Cyborg Ninja will disappear into 
the air and reappear in the upper right (northeast) or left (northwest) 
corner (depending on where you are located). 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Cyborg Ninja discards his katana sword and says to Snake, "No we 
can fight as warriors, hand-to-hand. Only a fool trust his life to a
weapon."
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Wait for him to run up toward you. As he approaches you, perform 
another three hit combo, after performing three more three-hit combos 
the Cyborg Ninja will disappear into the air and reappear in the upper 
right (northeast) or left (northwest) corner (depending on where you 
are located). 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Cyborg Ninja tells Snake to hurry up and catch him. The Cyborg 
Ninja disappears into the air. The screen changes to the location of 
where the Cyborg Ninja is hiding. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Locate where the Cyborg Ninja is hiding and run up to him. As you 
approach the Cyborg Ninja, he will turn off his stealth camouflage and
prepare to attack you. Quickly perform a three-hit combo on the Cyborg 
Ninja. He will then jump back into the air and hide somewhere else. 
This time the screen will not show where the Cyborg Ninja is hiding. 
You will have to find him yourself. Equip the THERMAL GOGGLES to find 
the Cyborg Ninja a lot easier. Once you have found the Cyborg Ninja run 
up to him and perform a another three-hit combo.  

Note: If you take too long trying to locate the Cyborg Ninja, he will
come after you and attack you. The Cyborg Ninja will then disappear
and go into hiding again.

After performing three more three hit combos against the Cyborg Ninja
he will disappear into the air and reappear in the upper right 
(northeast) or left (northwest) corner (depending on where you are 
located).

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Cyborg Ninja kneels down and places his fist into the air and says
to himself that he has been waiting for this pain.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: The Cyborg Ninja will become a little bit tougher. He will begin 
to walk up to you slowly. As he approaches you, he will disappear and 
reappear beside you and then punch you with a powerful punch. He will
do the same thing if you run up to him as well.

The first thing to do is to make certain that you have the THERMAL 
GOGGLES equipped. Run up to the Cyborg Ninja and he will disappear
and reappear beside you. When he reappears beside you, he will punch
you sending you to the ground. In order to avoid this attack, wait 
until he disappears and reappears beside you. Quickly circle behind 
him and perform a three-hit combo before he is able to perform a punch.
Repeat this method to defeat the Cyborg Ninja. Also make note, that if 
he connects with just one punch it will take two times as much damage 
as his other attacks would.

Note: The Cyborg Ninja will sometimes disappear and reappear next to
you. And then disappear and reappear again and perform a punch. This
will most likely catch you off guard since he will randomly do this
but it is not often. 

After taking all of the Cyborg Ninja's life, quickly run in the 
opposite direction of him. A shield will appear around the Cyborg 
Ninja. If you are near him when the shield appears around him, you
will take damage. After the shield appears, the Cyborg Ninja will 
appear in the upper left (northwest) corner near the locker where 
Hal Emmerich is hiding in. In order to defeat the Cyborg Ninja wait 
until the shield begins to shrink and quickly run up to him and 
perform a three-hit combo. Or shoot him with the SOCOM PISTOL. The 
Cyborg Ninja will then disappear and reappear between the two desk in 
the center of the room. Repeat the above method. The Cyborg Ninja will 
disappear and reappear in the upper right corner. Repeat the above 
method one more time to defeat the Cyborg Ninja. 

 =============================BOSS HINTS==============================
|                                                                     |
|The Cyborg Ninja is basically one of the bosses in the game that can |
|make it a great challenge against. The Cyborg Ninja uses a stealth   |
|camouflage prototype will allows it to blend into the background. And| 
|makes it quiet impossible to see without THERMAL GOGGLES.            |
|a.   The Cyborg Ninja becomes more aggressive toward you when a      |
|     weapon is used.                                                 |
|  If you use an SOCOM PISTOL or FAMAS against the Cyborg Ninja he    |
|  will quickly pull out his sword and quickly reflects the bullets   |
|  off his sword. Your weapons are useless against him, if you equip a|
|  CHAFF GRENADE, he will be surprised and will start to run off in   |
|  the opposite direction of you. If you throw a CHAFF GRENADE, you   |
|  will scramble the Cyborg Ninja's vision because he uses exoskeleton| 
|  and is a Cyborg. After the Chaff wears off, he will run toward     |
|  Snake, equip his sword and than with one single blow to Snake can  | 
|  actually kill you.                                                 |
|b.   The Cyborg Ninja uses a Stealth Camouflage prototype.           |
|  The Cyborg Ninja uses a Stealth Camouflage prototype that allows   |
|  him to appear visible to the naked eye. In order to defeat him     |
|  while he is doing this, equip the THERMAL GOGGLES in order to see  |
|  him.                                                               |
|c.   After losing three-fourths of its life bar, it becomes extremely|
|     powerful.                                                       |
|  The Cyborg Ninja is basically extremely tough if you do not know   |
|  what to do. When you try to attack him, he will simultaneously     |
|  disappear and reappear next to you, and punch you with his powerful| 
|  strength.                                                          |
|                                                                     |
|The Cyborg Ninja has a major disadvantage against CHAFF GRENADES. It |
|will disable him temporarily. But after the CHAFF GRENADE wears off. | 
|The Cyborg Ninja will come after you with force. Almost if not       |
|killing with one single swipe from the sword.                        |
|                                                                     |
 =============================BOSS HINTS==============================
                __________________________________________
               |                                          |
               |Your weapons have been improved:          |
               |                                          |
               |Chaff Grenades			    09/12 |
               |Stun Grenades                       09/12 |
               |SOCOM Pistol                        73/97 |
               |Frag Grenades                       16/20 |
               |C-4 Explosives			    08/10 |
               |FA-MAS Assault Rifle		   151/201|
               |Claymore Mines			    08/10 |
               |__________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Wielding a sword, the Cyborg Ninja comes toward Snake. The Ninja   |
|  deflects all shots fired by Snake. "You cannot hurt me with such   |
|  weapons!" mocks the Ninja, demanding a hand-to-hand duel. Snake    |
| accepts the offer and engages in hand-to-hand combat. A violent but |
|pure physical battle ensues. In the midst of this fight, the name of |
|                 one man comes in the mind of Snake...               |
|_____________________________________________________________________|
                                 _______
                                |       |
                                | -LAB- |
                                |_______|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Cyborg Ninja asks Snake if he remembers him now and then Snake 
replies with while in still shock from what he has come to realize, 
"It can't be, you were killed in Zanzibar." The Cyborg Ninja suddenly
begins to act weird again and says that he needs the medicine. The
Cyborg Ninja begins to scream again and appears to start to 
malfunction before disappearing through the entrance.

Snake contacts the colonel and gives him the shocking news. "That ninja
is Gray Fox." The colonel tells Snake that is ridiculous because both
himself and Snake of all people knows that Gray Fox died in Zanzibar.
Naomi interrupts and says that he should've died but didn't. It had 
happened before she joined FOX-HOUND and after the colonel had retired.
Naomi's predecessor, Dr. Clark was in charge. He had started the gene
therapy project. He had died in an explosion in his lab two years ago.
They apparently for their test subject, decided to use the body of a
soldier who was recovered after the fall of Zanzibar and that was Gray
Fox. They had revived him after he was already dead and fitted him with
a prototype exoskeleton. They then kept him drugged for four years 
while they experimented on him like a plaything. Today's genome 
soldiers were born from those experiments. Snake asks Naomi why she 
didn't tell them this sooner, and she replies with that it is 
confidential information. But Snake thinks there is another reason. 

Snake goes over to the locker and ask Doctor Emmerich if he is planning
on staying in there forever. After Snake is able to get Doctor Emmerich
to come out, Snake ask him about the Metal Gear REX prototype. Emmerich
tells Snake that it is used for shooting down nuclear weapons. Snake
enraged by Emmerich's answer, picks him up by the collar and demands
him to tell the truth. Snake tells Emmerich that it is going to be used 
as a nuclear weapon. Emmerich convinces Snake that he didn't know 
anything about Metal Gear REX being used as a Nuclear Weapon. 

Dr. Emmerich tells Snake that Rivermore's National Lab's was starting
on a new Nuclear Weapon's Project. He then comes to realize that Metal
Gear REX must've been the new Nuclear Weapon that Rivermore's National
Lab's was working.

Emmerich tells Snake that Metal Gear REX is being stored in the 
Maintenance Underground Base. He must enter a detonation code in the
Maintenance control room to unlock Metal Gear REX. Emmerich tells 
Snake that he'll show him the way and Snake replies with that Emmerich
will only slow him down. Snake then tells Emmerich that if he gets a
chance to escape, but before he can finish, Emmerich interrupts him and
says, "How can you escape from an island?" Snake tells Doctor Emmerich
to find somewhere to hide. Emmerich replies with that he'll be fine and
he has a stealth camouflage unit that is similar to the one the Cyborg
Ninja was using. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake contact's Meryl and tells her that Dr. Emmerich is alright. Before
both of them are able to tell each other their locations, several enemy
soldiers spot Meryl and Snake loses the connection. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake tells Emmerich that something is wrong. Emmerich asks Snake if 
that was some kind of music in the background playing and says that
Meryl was wearing one of the terrorist uniforms. You could also 
recognize her by the way that she wiggles her behind. Emmerich gives
Snake his level four id card and tells Snake to call him 'Otacon'. 
Otacon stands for Otaku Convention. In America, Otaku means anyone
devoted to Japanese animation. Otacon tells Snake to contact him at
Code Frequency 141.12 if he has any questions or where to find an item.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 4 security| 
                      |doors.                    |
                      |__________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Lab. 

There is a RATION next to the supercomputers on the west wall. You 
will also find some FA-MAS BULLETS in the lower right (southeast) 
corner. Also, there is some CHAFF GRENADES in the lower left 
(southwest) corner just south of the supercomputers. 
                            _________________
                           |                 |
                           | -NUKE BLDG. B2- |
                           |_________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg. B2.

Retrace back to the room with the electric floor that you had 
disabled earlier. Return to the elevator and select 'B1' to go up to
the first floor basement. 
                            _________________
                           |                 |
                           | -NUKE BLDG. B1- |
                           |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake successfully rescues Otacon, but is shocked by the fact that |
| the Ninja he drove away is his war buddy Gray Fox. Discovering that |
| Metal Gear has been developed against his will as a nuclear missile |
| launching walking tank, Otacon offers to help Snake. Snake tries to |
| meet up with Meryl to get the detonation code emergency override key| 
|    that she. According to Otacon, Meryl is disguised as an enemy    |
|                               soldier.                              |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg. B1. 

After you exit the elevator, enter the level three security door in
front of (south) the elevator. As you enter the level three security
door, face north and use first person view mode to look around. You
will notice that here are two guards on patrol in the Computer Room.
The guard on Snake's right is Meryl. In order to make certain one a
hundred percent sure, watch the way her behind wiggles differently 
then one of the normal guards. Once you've made certain, run up to 
Meryl and let her see you. She will run to the women's restroom at the
end of the hallway (east) outside of the Computer Room. Follow her 
into the women's restroom and check the last stall for her uniform.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake successfully rescues Otacon but is shocked when he finds out |
| that the Ninja he just fought is actually his former war buddy Gray |
|  Fox. After Otacon discovers that Metal Gear, against his will, was |
| developed as a nuclear warhead-equipped walking tank, he offers to  |
| cooperate with Snake. In his search for Meryl to get the detonation |
|   code emergency override key from her, Snake sees Meryl enter the  |
|                   women's bathroom and follows her.                 |
|_____________________________________________________________________|
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| If you reach the last stall in |**|
                |**|the women's restroom after Meryl|**|
                |**|  sees you within five seconds. |**|
                |**| She will be pants less when she|**| 
                |**|surprises Snake from behind with|**| 
                |**|   the FA-MAS. As Snake turns   |**| 
                |**| around, he notices Meryl isn't |**|
                |**|       wearing any pants.       |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|   

As Snake looks at the uniforms uniform on the toilet, Meryl sneaks up 
behind him and points her FA-MAS at Snake and tells him not the move.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Meryl says that is the second time she has sneaked up on the legendary
Solid Snake. Snake ask if she is Meryl and that she would not pass as
a man for long. Meryl replies with, "Men aren't allowed in here." 
Snake then says that he did not know that she was so famine. Meryl 
says she's been given psychotherapy to destroy her interest in men so
it would be no use to hit on her. Snake then replies with "Same smart
mouth...your Meryl alright." Meryl hands Snake the PAL card but Snake
tells Meryl that there is three PAL cards and wonders where the other
two are. Meryl says that is the only she has. Meryl then hands Snake
here level five security card that she had found in the uniform of 
the soldier.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                           __________________
                          |      PAL KEY     |
                          |                  |
                          |Emergency input or|
                          |override device.  |
                          |__________________|
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 5 security| 
                      |doors.                    |
                      |__________________________|

Follow Meryl out of the women's restroom. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake exit's the women's restroom, Meryl becomes suspicious since 
there is no guard on patrol. Snake then wonders what had happened to 
the music as well.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Enter the level three security door in front (south) of the elevator. 
The first room on Snake's right (west) is a level four security door
that contains the CARDBOARD BOX B and a RATION. The last door on 
Snake's right (west) contains DIAZEPAM, FA-MAS ASSAULT RIFLE and 
NIGHT VISION GOGGLES. 
                          ______________________
                         |      DIAZEPAM        |
                         |                      |
                         |Anti-anxiety drug.    |
                         |Temporarily stops     |
                         |involuntary trembling.|
                         |______________________|
                          ____________________
                         |NIGHT-VISION GOGGLES|
                         |                    |
                         |Image intensifier.  |
                         |Allows sight in     |
                         |extreme low light.  |
 ________________________|____________________|_______________________
|They are electronically amplifying the light by transforming it into |
|electric signals which they can boost to create an image. They       |
|amplify the light 100,000 times. You will be able to see 500 meters  |
|by starlight just as if it was day. But it won't work in complete    | 
|darkness since there is no light to amplify. Those Night-Vision      | 
|Goggles will make your eyes hurt after a while. Do not use them for  |
|too long a period of time.                                           |
|_____________________________________________________________________|

The first door on Snake's left (east) which is a level three security
door contains SOCOM BULLETS, FA-MAS BULLETS and NIKITA MISSILES. The 
last door on Snake's left (east) which is a level four security door
contains a RATION, SOCOM BULLETS and FA-MAS BULLETS. Return to the
outside of the Computer Room and enter the level five security door 
at the end of the hallway (north) next to the men's restroom.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| After you find Meryl, she will |**|
                |**| tell Snake when he is ready to |**|
                |**|  head to the Commander's Room. |**|
                |**|Meryl will wait in front of the |**|
                |**| level three security door. Walk|**| 
                |**|  up to Meryl and use the first |**|
                |**|   person view mode to look at  |**| 
                |**|her. If you continue to stare at|**|
                |**|her, she will ask Snake what he |**|
                |**|is looking out. If you continue |**|
                |**|  to stare at Meryl until she   |**|
                |**| changes her position where she |**|
                |**| is holding her gun in her right|**|
                |**|  hand and swinging it back and |**|
                |**|forth, and she is looking at the|**|
                |**|  ground. She will follow you   |**|
                |**| into the level three security  |**|
                |**|door instead of waiting outside |**|
                |**|  of it. After she follows you  |**|
                |**|  around for a while, she will  |**|
                |**|   return outside of the level  |**| 
                |**| three security door and tells  |**|
                |**|Snake what he is doing and that |**|
                |**|   they need to hurry to the    |**|
                |**|       Commander's Room.        |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|Once you have found Meryl, go up|**|
                |**|to her and use first person view|**|
                |**| mode to look at her. Meryl will|**|
                |**| ask Snake what he is looking at|**|
                |**|and she will begin to get pinker|**|
                |**|   in the face as if she was    |**|    
                |**|        getting nervous.        |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                             _______________
                            |               |
                            | -CMNDER ROOM- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   After meeting Meryl, Snake gets the detonation code emergency     |
| override key from her. However, she only had one of the three keys. |
| To stop the nuclear attack, one must deactivate the detonation code |
|     or destroy Metal Gear itself. Snake and Meryl head for the      |
|   underground maintenance base where Metal Gear is being stored.    |
| According to Meryl, there is no way other than going north from the |
|  Commander's room on the 1st floor basement in the nuclear warhead  |
|                          storage building.                          |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cmnder Room. 

As you proceed toward the next level five security door in front 
(north) of you, Meryl will run ahead of Snake and stop in front of the
large level five security door waiting ahead (north) of you.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake approaches Meryl, she begins complaining about a sever 
headache. Meryl then begins to see some kind of flash back. She sees
within the flash back two white statues and several pictures on the 
wall near a desk. She then see's through someone else's eyes. Someone
is waiting for them in the Commander's Room. Meryl warns Snake not to
come here. The headache suddenly stop and Meryl begins acting weird. 
She looks over to Snake and says to him, "C'mon mister FOX-HOUND. The 
commander is waiting" in a very strange voice. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|After the above cut scene ends, |**|
                |**|  press the Triangle button to  |**|
                |**|look through the eyes of Meryl. |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Meeting up with Meryl again, Snake gets the detonation code emergency| 
| override key. However, what she only had one of the three keys. In  |
|order to stop the nuclear launch, one must deactivate the detonation | 
|code or destroy Metal Gear itself. From the north of the commander's |
|   room in the first floor of the nuclear warhead storage building,  | 
|Snake and Meryl head for the underground maintenance base where Metal|
|   Gear is stored. However, Meryl suddenly starts acting weird...    |
|_____________________________________________________________________|

As you enter the Commander's Room. The level five security door will
shut automatically and cannot be opened. 

Note: Under the hard or extreme difficulty setting after entering the
Commanders Room. Equip the NIKITA and shoot the statues in the upper 
left (northwest) and right (northeast) corners. This will prevent 
Psycho Mantis from using the statues during the battle.

Run up to the Commander's desk (north) and wait here until Meryl runs
back to the level five security door.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Meryl draws her handgun and points it at Snake. She then begins to
slowly walk toward Snake. Meryl tells Snake that she wants him and 
tells Snake to make love to her. A mysterious figure appears behind 
Meryl. Snake then says, "Who's that?" The mysterious figure replies 
with, "What's wrong? You don't like girls?" 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The colonel contacts Snake and tells him that Meryl is not herself. 
The colonel then warns Snake not to use any weapons on her. Naomi then
says that it must be Psycho Mantis, FOX-HOUND's psychic. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Discard any weapon that you may currently have equipped. Quickly go up 
to Meryl and perform a throw (press the directional button in the
direction of Meryl and as you continue to press the direction button,
press the Square button). Repeat three more throws to knock Meryl out.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Meryl suddenly starts attacking Snake in the commander's room. Snake| 
| doesn't want to attack Meryl, but Meryl on the other hand, does not |
|   hesitate to pull the trigger of her Desert Eagle. Learning from   |
|     Campbell's Codec message that Meryl's being brainwashed and     |
|   controlled by Psycho Mantis, Snake knocks Meryl unconscious. Now  |
|unable to control Meryl, Mantis himself finally makes his appearance.|
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The mysterious figure says, "Useless woman!" Snake then says to the
mysterious figure, "Optic camouflage, huh? I hope that's not your only
trick!" The mysterious figure cannot believe that Snake doubts his 
powers. The mysterious figure appears and tells Snake that he will 
show him his power. This mysterious figure calls himself Psycho Mantis
and is FOX-HOUND's psychic. Without any hesistation, Snake draws his
gun and points it at point-blank at Psycho Mantis. Mantis tells Snake
that it is useless and he can read Snake's mind like an opened book. 

Depending on how well you have been doing so far in the game, Psycho 
Mantis will say something different. For example he may say this, "You 
are a very methodical man one that kicks his tires before he leaves. 
You are a highly skilled warrior, well suited to this stealth mission." 
He then asks Snake if he still does not believe him. He than says he 
will read deeper into Snake soul. After he has read your mind, he says 
the demonstration is over and challenges Snake to a fight. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|When he says he will read deeper|**| 
                |**|  into your soul. He means your |**|
                |**|   memory card. If you have a   |**|
                |**|recent title that Konami created|**|
                |**|saved on the current memory card|**|
                |**|   you are using then he will   |**|
                |**|respond and say do you like, for|**| 
                |**|  example, Silent Hill. He will |**|
                |**| ask you, "You like Silent Hill |**|
                |**|  don't you?" After he has read |**|
                |**|  your mind, if you have a Dual |**|
                |**|Shock analog controller plugged |**|
                |**| in. He will ask you to place it|**|
                |**| on a flat surface. He then says|**| 
                |**|   he will move your controller |**|
                |**|          with his mind.        |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

Note: I used Silent Hill as an example but I have already tested it and
Psycho Mantis does not register Silent Hill game saves.
                    _________________________________
                   |                                 |
                   | -BOSS BATTLE 04: PSYCHO MANTIS- |
                   |_________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Psycho Mantis.  

>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<
Former KGB psychic. He has a powerful telepathic abilities. After the 
collapse of the Soviet Union, he came to America looking for a job. He 
worked with the FBI on several cases as a psychic profiler. Five years 
ago he was working on the case of a multiple serial murderer and got 
too far into the killer's mind. As a result, he became just like the 
killer. After that he became sort of a psychic spy working for the 
highest bidder. He traveled all around the world. That's when he was 
recruited by FOX-HOUND.
>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<

>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
A psychic solder. Although they won't admit it, many countries have 
paranormal in their special-ops. Psychics range in power from those who 
can bend spoons to those who can cause natural disasters. But Psycho 
Mantis is one of the most powerful. Be careful. Stealth camouflage 
works by bending the light around user in such a way that they're 
rendered nearly invisible. But if you had Thermal Goggles, you'd be 
able to see him. He's using his psychic ability to read your 
Controller's moves. That's how he's evading your attack. You've got to 
do something so he can't read your Controller's moves.
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

Note: Psycho Mantis can read every move you are going to make. When you 
try to fire at him with the SOCOM PISTOL or FAMAS ASSAULT RIFLE. He 
will dodge the bullets. If you use any kind of explosives including 
CLAYMORE MINES, they will automatically explode the moment you throw 
them causing damage to you. How do you defeat someone who can predict 
ever move you are going to perform? 

In order to defeat him, plug in the controller to the second port. The 
first controller port is the past while the second controller port is 
the future. Psycho Mantis cannot read the future.

As the battle begins, Psycho Mantis uses his psychic abilities and make 
the screen turn black. And in green words in the upper right corner of 
the screen "HIDEO." After the screen returns to normal, Psycho Mantis 
will have disappeared. He is no where to be located. 

Note: While fighting Psycho Mantis, press the first person view mode, 
to see through the eyes of Psycho Mantis. This will make it a little 
easier to find his position.

Psycho Mantis uses stealth camouflage which allows him to blend into 
the background by performing real-time optic refraction processing in 
order to render the object as invisible as possible. Equip the THERMAL
GOGGLES to locate him a lot easier. Equip the SOCOM PISTOL, hold square 
and then press and hold X to be able to run while firing a gun. With 
the THERMAL GOGGLES equipped you will be able to find Psycho Mantis 
a lot easier. 

Note: When Psycho Mantis disappears, he will move to a random spot. And 
then reappears and throws a telepathic invisible ball. If you do not 
have the THERMAL GOGGLES, use first person view mode to locate where 
Psycho Mantis. And then aim the SOCOM in that direction, and the moment 
Psycho Mantis appears fire the SOCOM. After shooting him several times, 
he will fly to the center of the room in front of the desk. He will use 
his telepathic powers to float several chairs around him. When he 
floats to the center of the room, get into the crouching position and 
hide behind the desk in the lower left (southwest) corner of the screen 
with the 3-D map of the building. Hide on the opposite side of where 
Psycho Mantis is located. After he puts down the chairs, he will use 
his telepathic powers to move the two white status, one next to the 
desk where you are and another other opposite of the room. After he 
puts down both the white statues. He will pick up several small lamp 
objects on the other side of the room. Get into the crawling position 
to avoid the small lamp objects. After he places the small lamps down, 
he will than pick up several objects off the wall. Stay in the 
crawling position until after he has placed the objects back down. He 
will also make the books from the book cases and the pictures off the 
back wall come off. Simply stay behind the desk, Psycho Mantis will 
come near the desk you are hiding behind while he is moving the books 
and pictures. Shoot him with the SOCOM. The screen will turn black 
again the word "HIDEO" will appear green letters in the upper right 
corner of the screen. When the screen returns to normal, Psycho Mantis 
will have disappeared again. Repeat the above method to defeat. 

After taking fifty percent of Mantis's life, he will take control of
Meryl again. Discard your weapon and perform a throw to knock Meryl
down. 

Note: Everytime that you knock Meryl down, Psycho Mantis will throw
a telepathic invisible ball at you. In order to avoid this, the moment
you perform a throw on Meryl, quickly circle around Psycho Mantis and
repeat. After performing three throws, another cut scene begins. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Psycho Mantis says that Snake is powerful indeed. And says that he 
knows Snake's weakpoint. Psycho Mantis commands Meryl to get up and 
blow her brains out. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Quickly run up to Meryl and perform another throw to knock her out 
permeantly. Psycho Mantis will use his stealth camouflage and disappear
again.

Note: After losing almost all of his life, Psycho Mantis will make all 
items fly off the wall, including the small lamps, books, pictures, 
white status, and the other objects on the wall. Simply get into the 
crawling position behind the desk in the lower left (southwest) corner.

----------------------------------------------------------------------

I would like to thank Naturally Sweet for the below tips. 

>If you have a second controller connected to port 2 of you're the
PlayStation, you don't have to unplug the controller connected to port
1. Use the second controller to defeat Mantis and then go back to using
the first controller to finish the game.  When using the second
controller, Mantis still figures out your location every time you
shoot.  Therefore, never stop moving.  Fire a shot and move to a new
location to avoid Mantis' return fire.

>Metal Gear Solid always gives you hints if you ask for them (even
during boss battles).  When you're stuck, call up each of your comrades
on the radio.  Do this before, during, and after battles, and in
different locations to get different hints.  For example, after the
Psycho Mantis battle starts, immediately call up the Commander. The
Commander will tell you to plug your controller into port 2 to
circumvent Psycho Mantis' mind reading ability.  Whenever you enter any
battle, call up your comrade to get help with that battle.  Make sure
to speak to comrades at least twice in a row as often they will have
different advice each time you talk with them.

>The easiest way to stop Meryl from shooting herself is to throw a stun 
grenade in her direction.  You can do this from your current position.

 =============================BOSS HINTS==============================
|                                                                     |
|Psycho Mantis can read every move you are going to perform.          |
|a.   Psycho Mantis can read the past but he cannot read the future.  |
|  In order to avoid Psycho Mantis from reading your mind, plug the   |
|  controller into the second port for the controller.                |  
|b.   Psycho Mantis can use his telepathic powers and lift object     | 
|     around the room.                                                |
|  Psycho Mantis will begin by flying to the center of the room and   |
|  then lifts four chairs up into the air and then makes them circle  |
|  around him. After he places the chairs back down, he will then make| 
|  the two white statues in the upper left and upper right corners    |
|  move to each others position. He then makes two small lamps fly    |
|  across the room and toward your position. After he places the two  |
|  small lamps down. He then makes the three objects off the wall fly |
|  off the wall and then fly to the center of the room. He then makes |
|  the three objects float to your position and then makes them go    |
|  back to the wall. He then finally moves over to the small desk in  |
|  the lower left corner and  makes all pictures and books from the   |
|  bookcase fly off the wall. While he is performing each of this     |
|  methods, hide behind the desk in the lower left corner with a 3-D  | 
|  map of the Communications Tower on the opposite side of Psycho     |
|  Mantis.                                                            |
|c.   Psycho Mantis uses optic camouflage so that you cannot see him. | 
|  In order to see Psycho Mantis while he is using optic camouflage,  | 
|  equip the THERMAL GOGGLES.                                         |
|                                                                     |
|Psycho Mantis can read the past but he cannot read into the future.  |
|Psycho Mantis has a couple of minor disadvantages:                   |
|a.   Psycho Mantis appears momentarily before throwing a telepathic  |
|     invisible ball (mind probe).                                    |
|  Psycho Mantis will start to appear momentarily before throwing an  |
|  invisible ball. He will start to appear right before he throws the |
|  invisible ball. Shoot him with the SOCOM before he throws.         |
|b.   Use first person view mode to see Psycho Mantis's position.     |
|  Hold the Triangle to view first person view mode through the eyes  | 
|  of Psycho Mantis. This will also help you find his position a lot  |
|  easier and help you with the previous Boss Hint.                   |
|                                                                     |
 ==============================BOSS HINTS==============================
               __________________________________________
              |                                          |
              |Your weapons have been improved:          |
              |                                          |
              |Chaff Grenades                      12/15 |
              |Stun Grenades                       12/15 |
              |SOCOM Pistol                       097/121|
              |Frag Grenades                       20/24 |
              |C-4 Explosives                      10/12 |
              |FA-MAS Assault Rifle               301/351|
              |Nikita Remote-Controlled Missile	   12/16 |
              |Claymore Mines                      10/12 |
              |                                          |
              |Your items have been improved:            |
              |                                          |
              |Ration                              03/04 |
              |Diazepam                            03/06 |
              |__________________________________________|
                             _______________
                            |               |
                            | -CMNDER ROOM- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Mantis makes his appearance and Snake fights him. However, Mantis  | 
|dodges all of Snake's attacks as if he knew they were coming. Unable |
|to do anything, Snake is injured by Mantis' telekinetic attacks. From| 
|  Campbell's Codec message Snake learns that Mantis has been reading |  
|  Snake's mind, and can anticipate Snake's attacks. Snake outsmarts  |
|   Mantis' mind-reading abilities and successfully defeats Mantis.   |
|_____________________________________________________________________|
				
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake is contacted by the colonel. Snake tells the colonel that his
niece is going to be okay. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake begins walking toward Psycho Mantis, Psycho Mantis realizes
that Snake was using the other controller. He says that he was not able
to read the future. Psycho Mantis then starts providing Snake with 
information on Metal Gear's underground maintenance base and how to get
to it. Snake kneels down beside Psycho Mantis and takes off his gas
mask. Psycho Mantis tells Snake that he's read peoples past, present 
and future. He says the first persons mind he dove into was his 
father's, his father had hated him because his mother died at while
giving birth him. He thought that his father was going to kill him. 
He burnt down his own village to bury his past. He tells Snake that he 
took part in the uprising not for world conquest but to be able to kill 
as many people as he can. He also tells Snake that Meryl has a large 
place in her heart for Snake. And then opens the hidden passage for 
Snake before dying. Meryl asks Snake about what Psycho Mantis said and 
what's his name, age, and if he has any family. After Snake replies 
with how he could be careless about anyone else's life, Meryl tells 
him that he is a sad, lonely man.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Enter the newly revealed area (where the bookcase had originally been)
in front (north) of your position. After following the staircase down,
grab the SOCOM BULLETS, RATION, and FA-MAS BULLETS to the right (east)
of the staircase.
                                ________
                               |        |
                               | -CAVE- |
                               |________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   To stop the terrorists' nuclear attack, one must deactivate the   |
| detonation code or destroy Metal Gear itself. Snake and Meryl head  |
|   for the underground maintenance base where Metal Gear is being    |
|stored. However, FOX-HOUND member Psycho Mantis confronts them. After|
|losing the battle, Mantis tells Snake that there is no way to get to |
|  the underground maintenance base other than going north from the   |
|Commander's room and through the cave to the Communication's Tower.  | 
|                        Then Mantis dies.                            |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As they approach the cave, Snake and Meryl hear wolves ahead. Meryl 
says she will take point.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cave.

Use first person view mode to look to Snake's right (east). You will 
notice the cave entrance (north) being blocked by a fallen tree. Head
east from the starting position all the way down to the small cave. You
will find some SOCOM BULLETS and a RATION. In this small cave on the 
north wall is a crack. Use first person view mode to look through the
crack to see Meryl waiting patiently in front of another level five
security door. Retrace back to the entrance of the cave (north) and 
crawl underneath the fallen tree. As you crawl underneath fallen tree
you will automatically enter first person view mode. Within distance,
you will see a wolf who circles around the first area of the cave. 

 --------------------------KNOWING YOUR ENEMY-------------------------
|                           W  O  L  V  E  S                          |
|                                                                     |
|  When the island was taken over by Next Generation Special Forces,  |
| they were planning on killing all of the dogs. But Sniper Wolf had  |
|stopped them from doing so. Doctor Hal Emmerich had been taking care |
| of the wolves before Next Generation Special Forces had taken over. |
|Sniper Wolf is currently taking care of the wolves located within the|
|                cave near the Communications Tower A.                |
|                                                                     |
|When a wolf feels that their baby is being threatened by an intruder |
|     they will do whatever means possible to protect their baby.     |
|   In order to avoid these wolves try to stay out of their field of  |
| vision. If a wolf spots you, you will not have much of a chance to  |
|avoid them. If this happens, you will have no choice but to run from |
|  them and hopefully make it to where you need to go without being   |
|                        attacked by the wolves.                      |
|                                                                     |
| Note: If a wolf smells the sent of another wolf on you, he will not |
|harm you. Or if he smells the sent of Sniper Wolf on you, the wolves'|
|                          will not harm you.                         |
|                                                                     |
|a. When a wolf spots an intruder, they will begin to howl. When they |
|howl, they're calling for reinforcements from the other wolves in the|
|area.                                                                |
|                                                                     |
| Wolves are similar to a guard. Stay out of its field of vision. If  |
|  a wolf sees you, he will begin to howl and another wolf will come. |
|                 Then the wolf will charge at you.                   |
|_____________________________________________________________________|

Wait for the wolf to begin walking toward the cave in the back (north)
with his back facing where you are at. Quickly crawl out from under
the fallen tree into the cave area and move to the upper left 
(northwest) area and hide in the small gap. Wait for the wolf to begin
walking back out of the cave and begins walking toward the entrance
(where you crawled out from under). Quickly run into the cave and
head east further down the tunnel inside of the cave. As you enter the
next cave area, position Snake in the small gap in the north wall and
face south. You will notice within the second cave is a second wolf 
circling around in it. You will notice in the south wall in the 
second cave a small crack that you could crawl through. Quickly run
past the second wolf and crawl into the small crate on the south
wall. As you crawl out of the crack on the opposite side, you will
find some ammunition for some of your weapon and more DIAZEPAM.
Now here comes the tricky part, you must exit out of this small cave
(through the crack that you had entered from), avoid the wolf in the 
previous cave and crawl through the other crack in the lower right 
(southeast) corner of the second cave. This crack may seem invisible
because of the camera angle, but is to the right (east) of the other 
crack that you have crawled through. Once you have crawled through the
second crack you will find Meryl waiting near another level five
security door.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake approaches Meryl, Meryl asks Snake, "What's wrong? I thought
you were good with dogs!"
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|After reaching Meryl at the end |**|
                |**| of the cave. Go up to her and  |**|    
                |**|perform a punch or throw. After |**|
                |**|doing this, quickly equip either|**|
                |**|   CARDBOARD BOX that you have  |**|
                |**|acquired and Meryl will get the |**|
                |**|    puppy to urinate on the     |**| 
                |**|CARDBOARD BOX. Whenever you are |**|
                |**|retracing through the cave, just|**|
                |**|  equip that CARDBOARD BOX and  |**| 
                |**|the wolves will not attack you. |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

Grab the RATION next to Meryl if needed and enter the level five
security door.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|The defeated Mantis tells Snake that the only way to the underground | 
| maintenance base is to go north from the commander's room and over  |
| the communications tower beyond the cave. Mantis then dies. To stop |
|  the terrorist's nuclear launch, one must deactivate the detonation |
|    code or destroy Metal Gear itself. Snake and Meryl head for the  |
|   underground base where Metal Gear is stored. They go through the  |
|wolf-dog occupied cave and get to the underground passage leading to |
|                      the communications tower.                      |
|_____________________________________________________________________|
                            ________________
                           |                |
                           | -U.GRND PSSGE- |
                           |________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  To stop the terrorists' nuclear attack, one must deactivate the    |
| detonation code or destroy Metal Gear itself. Snake and Meryl head  |
| for the Communications Tower. FOX-HOUND member Sniper Wolf fires at |
|them, and Meryl is badly wounded. To save Meryl, Snake heads for the |
| 2nd floor basement of the tank hangar for the PSG1, the only weapon |
|                    effective to fight against Wolf.                 |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake and Meryl walk into the Underground Passage they look ahead to 
the Communication Tower. Meryl tells Snake that this place is mined. 
She then walks around all the mines. Snake asks her how she knew where 
all the mines were, and Meryl replies with, when Mantis dove into her 
mind she was able to see where all the mines were. When Meryl says if 
Snake is impressed, Snake replies with just a little bit.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Pssge.

Equip the THERMAL GOGGLES and get into the crawling position. Crawl
over the four CLAYMORE MINES to pick them up. And then go over to 
Meryl.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake approaches Meryl, a sniper from the distance. Aims at Meryl, 
Snake warns Meryl to get out of the way, but its too late, the sniper 
shoots Meryl in the leg. As Meryl drops the sniper shots her again in 
the hip as Meryl she lands on the ground. She reaches for her gun, but 
is shot in the arm. Snake hides behind a corner as the sniper tries to 
shoot him. Meryl tells Snake to go on living and tells Snake to shoot 
her. But Snake refuses to shoot her.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The colonel contacts Snake and tells Snake that the sniper is trying to 
lure him out by using Meryl as bait. Naomi asks Snake if he can see the 
sniper from where he is at and Snake replies with, there is no where to 
hide from here and the communications tower. Snake then says that the 
sniper must be on the second floor of the Communications tower. Naomi 
says that the sniper must be Sniper Wolf, she is FOX-HOUND's best 
sharpshooter. The colonel says that Snake needs to find a sniper rifle 
in order to defeat Sniper Wolf.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Contact Otacon at Codec Frequency 141.12. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake asks Otacon if there is a high quality sniper rifle on the base 
anywhere. And that Meryl has been shot by a really good sniper. Otacon 
starts to act weird when Snake tells him about the sniper. Snake asks 
Otacon what is wrong with him. Otacon tells Snake that nothing is wrong 
and there is a sniper rifle in the Armory of the second floor basement 
of the Tank Hanger.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: You must return to the Armory of the second floor basement of the 
Tank Hanger. Use the above walkthrough for each section you must 
retrace through.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| As you reach the first floor of|**|
                |**|   the nuclear warhead storage  |**|
                |**|  building, you will notice the |**|
                |**|    parked truck on the first   |**|
                |**|floor. Go inside the back of the|**|
                |**|  truck and equip the Cardboard |**|
                |**|Box A. Wait in the Cardboard Box|**|
                |**|A until a guard comes up next to|**|
                |**|  the truck to see if there is  |**|
                |**| anything to load. He than sees |**|
                |**|  the Cardboard Box A and reads |**|
                |**|that it says to the heliport. He|**|
                |**|  than drives the truck to the  |**|
                |**| heliport and parks the truck in|**|
                |**|    front of the first floor    |**|
                |**|  ventilation shaft that leads  |**|
                |**|      into the Tank Hanger.     |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

If you decide to return to the Canyon (where you fought the M1 Tank), 
then it will be a little more difficult. Four gun cameras have been 
added as well as the whole Canyon is filled with CLAYMORE MINES. As you 
enter from the north entrance, throw a CHAFF GRENADE to disable the two 
gun cameras above the entrance door. Equip the MINE DETECTOR to locate 
all of the MINE DETECTORS. Stay on the right (east) side of the Canyon. 
As you reach the other two gun cameras (these can see a lot further 
then the other gun cameras because of their expanded field of vision) 
throw another CHAFF GRENADE and by pass them.

Note: When you are using a CHAFF GRENADE, also remember that your
radar system cannot be used via the MINE DETECTOR. 

Once you have entered the level two security door (at south end), you
will notice that the infrared lasers in the Tank Hanger have been
turned off, so it will be easier now. 
                               __________
                              |          |
                              | -ARMORY- |
                              |__________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Armory.

Note: Do not forget about the three trap doors, equip the THERMAL
GOGGLES to locate the trap doors. They are the light-colored floor 
tiles on the floor. 

There is a total of three guards within the area now. The first one has
just past the elevator. Exit the elevator and head west. Once you have
reached the upper right (northwest) corner, head south and stop at the
first intersection. There is a guard that patrols back and forth in
front of the level five security door. Position Snake's back against
the corner nearest to the intersection. Wait for the guard to stop 
near the corner where you are located at. As he begins to walking in 
the opposite direction, quickly sneak up behind him and snap his neck
(repeatedly press the Square button). Enter the level five security
door. As you enter the room, equip the THERMAL GOGGLES. The lasers are
a bit tricky to avoid, but as you reach the barrel laying on the 
ground, get into the crawling position. Stay as close to the barrel
as possible to avoid the infrared lasers and squeeze your way through
the lasers. Grab the PSG1 SNIPER RIFLE and the PSG1 BULLETS. You will
be contacted by the colonel.
                     ______________________________
                    |             PSG1             |
                    |                              |
                    |Sniper rifle.                 |
                    |Aim with directional          |
                    |buttons, press Square to fire.|
                    |______________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The colonel congratulates Snake on acquiring the sniper rifle and 
tells him to hurry up and return to the underground passage to save
Meryl.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|In the Nuke Bldg. 1, just before|**|
                |**| you reach the area where your  |**|
                |**|not allowed to use your weapons |**|
                |**|(where the nuclear warheads are |**|
                |**| stacked. Crawl underneath the  |**|
                |**|large garage door and equip the |**|
                |**|PSG-1 SNIPER RIFLE. You will be |**|  
                |**|to take out all of the guards in|**|
                |**|the room filled with the nuclear|**|
                |**|warheads without worrying about |**|
                |**|          being spotted.        |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                     _______________________________
                    |                               |
                    | -BOSS BATTLE 05: SNIPER WOLF- |
                    |_______________________________|
                          ______________________
 ________________________/ M I S S I O N  L O G \_____________________
|                                                                     |
|   To stop the terrorists' nuclear attack, one must deactivate the   |
| detonation code or destroy Metal Gear itself. Snake and Meryl head  |
|   for the Communications Tower - the only way to the underground    |
|   maintenance base. However, on their way through the underground   |
| passage, FOX-HOUND member Sniper Wolf fires at Meryl. Acquiring the |
| PSG1 - the only weapon effective to fight against Wolf, Snake heads |
|           back to the underground passage to save Meryl.            |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Sniper Wolf.  

>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<
FOX-HOUND's best shooter. She can wait for hours, days or even weeks. 
It doesn't matter to her. Sniper Wolf is Fox Hound's best 
sharpshooter. She can go for a whole week with no sleep, no food, her 
sights never straying from her target. And on top of that, she takes, 
diazepam, so that her hands never tremble.
>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<

>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
The most important tools you need to be a good sniper are the senses 
that you were born with. No amount of training can change those. If 
your senses are dull from the beginning, you'll never be a great 
sniper. Get on your stomach. Fire from the prone position. It would be 
good if you had a tripod or something stable to balance your weapon 
on. If you don't have that, hold the weapon firmly under your armpit 
and keep it still with your chin. Line up your target in your scope's 
cross hairs.
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

Note: She is one of the best sharpshooters around. Her main defense, is 
by hiding behind the pillar in the center of the second floor of the 
Communications Tower. When she is hiding behind the pillar, she will 
peek around one of the sides of the pillar randomly and fire her sniper 
rifle at you. After firing her sniper rifle at you, she will run to one 
of the corners on the second floor and either lay down or crouch down 
and fire the sniper rifle at you. When she temporarily stops, that's 
when you fire at her. 

When Sniper Wolf shoots you, while the PSG1 is equipped, the sniper 
rifle will jerk in a different direction. Discard the PSG1 SNIPER RIFLE
and use first person view mode to look back in the direction of the 
Communications Tower and re-equip the PSG1. Sniper Wolf may seem 
difficult but to easily defeat her, use a DIAZEPAM that you acquired 
earlier in order prevent shaking. It will take five shots from the 
PSG1 SNIPER RIFLE in order to defeat her.

----------------------------------------------------------------------

I would like to thank Naturally Sweet for the below tips.

>There are three problems with this part of Metal Gear Solid (all of 
which happen to be my least-liked features of the game): (1) To get 
the Sniper Rifle, you must backtrack to the B2 level of the Armory. (2) 
Once you have the Sniper Rifle, you must go back to where Sniper Wolf 
was shooting at you - more backtracking.  (3) Defeating Sniper Wolf is
more difficult than it needs to be because the control at this part of
the game is awful.

>When you equip the Sniper Rifle, you are automatically thrust into 
first-person view aiming in whatever direction you were facing. Once
in first-person view, control takes a giant nose dive. It is almost
impossible to aim because the cursor constantly jumps. Equally
problematic is that when Sniper Wolf hits you, she pushes your entire
body to the side. Thus, you are no longer aiming towards her but can't
see this because of the first-person view. All you can see is that your
cursor is off in nowhere land. While you are frantically trying to find
Sniper Wolf in your viewfinder (which you never will because you are
now facing one of the side walls), she has open shots at you. To combat
this, fire shots at Sniper Wolf until she hits you. As soon as she hits
you, deactivate the sniper rifle and run for cover. Run back out again,
face Sniper Wolf, and reactivate the Sniper Rifle. While this sounds
tedious (and believe me, it is), it is better than taking damage and not
being able to target Sniper Wolf because you are facing the wrong
direction.

 ==============================BOSS HINTS=============================
|                                                                     |
|a.   Never run out into the open.                                    |
|  If you run out into the open your chances of getting shot increase.| 
|  Always hide behind one of the corners on the opposite side of the  |
|  level five security door that you entered. Also, if you try to run |
|  down the walkway that leads to the Communications Tower A where    |
|  Sniper Wolf is located. Sniper Wolf will automatically draw her    |
|  sniper rifle and shoot you.                                        |
|                                                                     |
|Sniper Wolf is one of the best sharpshooter's around. She brags that |
|women make better sniper's than men. Although she is a long distance |
|from you and an excellent sniper doesn't mean she cannot be defeated.| 
|a.   Sniper Wolf does not have a lot of areas to hide.               |
|  There is only one pillar for her to hide behind. When she is behind| 
|  the pillar you will see her cold breath. She will than duck out    |
|  from behind one side of the pillar and aim her sniper rifle at you.|
|  This is your chance to shoot her, make current to hit her or she   |
|  will shoot you.                                                    |
|b.   Sniper Wolf stops temporarily before she shoots at you.         |
|  If she is not behind a pillar, she is out in the open aiming the   |
|  sniper rifle at you. She really lacks time when aiming the sniper  |
|  rifle at you. She will be at one of the ends of the second floor of| 
|  the Communications Tower A trying to aim at you with the sniper    |
|  rifle. She will be in two different positions on either side of the| 
|  second floor, laying down or crouching down aiming the sniper rifle| 
|  at you.                                                            |
|c.   Sniper Wolf does not run very fast.                             |
|  When she is running out from behind the pillar or running to the   | 
|  pillar, she lacks speed while running. She actually jogs instead of| 
|  running. Which can be really deadly while in a sniper fight.       |
|                                                                     |
|Note: When Sniper Wolf hides behind the pillar you will notice that  |
|she's behind it by seeing her cold breath.                           |
|                                                                     |
 ==============================BOSS HINTS=============================

After defeating Sniper Wolf, she will scream as she drops down to the 
ground.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|  After defeating Sniper Wolf,  |**|
                |**|equip the PSG-1 SNIPER RIFLE and|**|
                |**| shoot the rats that are running|**|
                |**|  across the pillars above the  |**|
                |**|  second floor. After shooting  |**|
                |**|    several rats, you will be   |**|
                |**|  contacted by the Colonel. The |**|
                |**|Colonel begins to get frustrated|**|
                |**|  with Snake for shooting the   |**|
                |**|              rats.             |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
               __________________________________________
              |                                          |
              |You're weapons have been improved:        |
              |                                          |
              |Chaff Grenades                      15/18 |
              |Stun Grenades                       15/18 |
              |SOCOM Pistol                       121/145|
              |Frag Grenades                       24/28 |
              |C-4 Explosives                      12/14 |
              |FA-MAS Assault Rifle               251/301|
              |Nikita Remote-Controlled Missile    16/20 |
              |PSG-1 Sniper Rifle                  16/21 |
              |Claymore Mines                      12/14 |
              |__________________________________________|
                            ________________
                           |                |
                           | -U.GRND PSSGE- |
                           |________________|
                          ______________________
 ________________________/ M I S S I O N  L O G \_____________________
|                                                                     |
|   To stop the terrorists' nuclear attack, one must deactivate the   |
| detonation code or destroy Metal Gear itself. Snake and Meryl head  |
|    for the Communications Tower - the only way to the underground   |
|    maintenance base. However, on their way through the underground  |
| passage, FOX-HOUND member Sniper Wolf fires at Meryl. Acquiring the |
|  PSG1 , Snake beats Wolf. However, Meryl is no longer there. Snake  |
|               heads north to get clues to find Meryl.               |
|_____________________________________________________________________|

--------------------------------STRATEGY------------------------------- 

Below is a strategy for the U.Grnd Pssge.

You will find some FA-MAS BULLETS under the staircase that leads to the
second floor of the Communications Tower A. You will also find some 
SOCOM BULLETS next to the barrel under the second floor just west of 
the staircase. On the second floor of the Communications Tower A, you 
will find some PSG1 BULLETS dropped by Sniper Wolf.

Note: You will notice on the steps leading to the second floor several 
blood stains from Sniper Wolf who is no where to be found.

As you approach the level six security door, an alarm goes off, and two 
guards run up behind Snake.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake and Meryl head for the communications tower-the only way to the| 
|underground maintenance base. But on the way, Meryl is shot by Sniper| 
|   Wolf. Obtaining the PSG1, the only weapon to fight back and save  |
| Meryl, Snake defeats Wolf in a sniping battle. However, Meryl could |
|  no longer be found. Snake heads north to get hints as to where she |
|      went. In a blunder, Snake is surrounded by awaiting enemies.   |
|_____________________________________________________________________| 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sniper Wolf appears and tells Snake that it is hard to miss when you
are this close. Sniper Wolf orders Snake to toss his weapon over to 
her. Snake has no choice but to do as she says and tosses his gun over 
to her on the ground. Sniper Wolf slowly walks up to Snake and stares
him eye to eye. Sniper Wolf then scratches Snake on the side of the 
face and declares Snake her special little pray. The guard next to 
Snake hit's him over the head with his gun. Snake helplessly watches as
he is dragged away.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                              _____________
                             |             |
                             | -MEDI ROOM- |
                             |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|    To stop the terrorists' nuclear attack, one must deactivate the  |
|  detonation code or destroy Metal Gear itself. Snake and Meryl head |
|  for the underground maintenance base. Meryl is shot by Sniper Wolf |
|    and is taken hostage, and Snake is also captured. Enduring the   |
|torture with Meryl's life on the line, Snake waits for an opportunity| 
|                        to escape the cell.                          |
|_____________________________________________________________________|

Note: You will get the above mission log if you do not submit to 
Revolver Ocelot in the torture room. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|The government refused to fulfill the demands, the terrorists started|
|    preparing for launch. To stop the launch, Snake must use the     |
|detonation code emergency override key at the underground maintenance| 
|  base or destroy Metal Gear itself. Taken hostage, Snake submits to |
| Ocelot's torture and is told that Meryl will be killed. While Snake |
|is haunted with great regret, Campbell tells Snake that Metal Gear is|
|equipped with a new-type of nuclear weapon. To stop the launch, Snake|
|           waits for the opportunity to escape the cell.             |
|_____________________________________________________________________|

Note: You will get the above mission log if you submit to Revolver 
Ocelot in the torture room. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake and Meryl head for the underground base to stop the terrorists'| 
|nuclear launch. But on the way, Meryl gets shot by Sniper Wolf and is| 
|  taken prisoner. Snake is also taken prisoner when trying to rescue | 
| Meryl. Ocelot tells Snake that if Snake submits to torture, he will |
|kill Meryl, Snake resists the torture with Meryl's life at stake but |
|                    then is locked up in a cell.                     |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake slowly awakens and overhears Liquid talking to Revolver Ocelot.
Liquid warns Ocelot that he does not want anymore accidents like the
DARPA Chief and not to kill Snake just yet. Sniper Wolf then interrupts
and says that Snake is her target and her target alone. Liquid then
begins talking to the nearly unconscious Snake and tells him that he
knew that one day, they would finally meet. Liquid then says that
Snake had stolen everything good from him including his birthright. 
Liquid and Sniper Wolf start to talk about if the government will give
into the demands. Sniper Wolf says that they will not give into the
demands, while Liquid replies with, "Is that your opinion as a Kurd?"
Revolver Ocelot tells Liquid that Snake has finally awakened. Revolver
Ocelot then programs the bed to move up in the vertical position so
that Liquid and Snake can see eye-to-eye.

Liquid says to Snake, "There differently is a resemblance, eh...little
brother, or should I say big brother. I'm not really sure." Liquid 
turns to Revolver Ocelot and warns him again that he does not want 
anymore accidents like what happened to the DARPA Chief. Revolver 
Ocelot then replies with, "I didn't think that a pencil pusher like him 
would be so tough." Liquid then receives a radio call from Vulcan
Raven. Vulcan Raven tells Liquid that Washington hasn't replied with
their demands. Liquid enraged by this leaves Sniper Wolf and Revolver
Ocelot alone with Snake as he leaves through the level six security 
door. Sniper Wolf says to herself, "It's time to feed the family." She
takes a Diazepam and slowly walks up to Snake. She tells Snake that
his woman is still alive and says to Snake before leaving, "See you
later...handsome!" And exits through the level six security door. 
Revolver Ocelot turns to Snake and tells him that they are finally 
alone. Snake asks Revolver Ocelot where is his equipment and Ocelot 
tells him that it's right next him. Revolver Ocelot tells Snake that he 
had found an optic disc on him and ask Snake if there was any other
disc. Snake refuses to respond and Ocelot then says that they are 
going to play as little game. If Snake submits, Revolver Ocelot says
that he will kill Meryl after having his fun with her. 

Revolver Ocelot tells Snake what controls to press to regain his 
strength and warns Snake that there are no continues.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: Depending on if you submitted or did not submit to Revolver 
Ocelot's, you will be given a different ending. 

----------------------------------------------------------------------

I would like to thank Naturally Sweet for the below tip on surviving
the torture.

>Surviving Ocelot's torture can be done easily with a regular 
PlayStation controller. Do not hold the controller in the traditional 
way. Instead, place the controller in your lap, face up. Put your hand
over top of the controller and rest a finger tip on top of the "O"
button. Just before the torture begins, rapidly move your finger tip up
and down on the button. Continue doing this throughout the torture. It
may be helpful to use your other hand to steady the controller. The
trick is to tap the button the way your would tap a conga drum. Your
wrist should be loose and your fingers light. This is not a heavy or
large motion. Use small, light, rapid taps. Between each portion of the
torture, rest.  You must survive three rounds of shocks to beat Ocelot
so pace yourself accordingly. During the breaks, switch hands or
fingers to avoid cramping. Before the torture begins, save your game.
If you lose the first time you try the tapping technique, re-load your
game and try again. I can vouch that the technique does work because I
beat Ocelot on the first try using this technique.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake awakens from the bed and looks around. He notices that he has a
room mate. He walks up his room mate and finds out that it is the DARPA
Chief, but he looks like he has been dead for days.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Now a prisoner, Snake was being tortured by Ocelot. If he submits, |
|  Meryl will be killed. While resisting the repetitive torture and   |
| waiting for the right timing to escape, Snake receives a Codec call |
|                            from Campbell.                           |
|_____________________________________________________________________| 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Now a prisoner, Snake was being tortured by Ocelot. If he submits, |
| Meryl will be killed. However, Snake was unable to resist Ocelot's  |
| tough torture. Ocelot cold-bloodedly tells Snake that he will kill  |
|   Meryl. While suffering in deep regret and waiting for the right   |
|     timing to escape, Snake receives a Codec call from Campbell.    |
|_____________________________________________________________________|

=======================================================================
----------------------------TORTURE SEQUENCE---------------------------
=======================================================================

The below conversation occurs before the first torture sequence.

Revolver    : "Press the Circle button repeatedly to regain your 
              strength. When you've had enough, press the Select
              Button to submit. When your life reaches zero, the game
              is over. There are no continues, my friend. Don't even
              think about using auto-fire or I'll know. I'm going to
              run a high voltage electric current through your body.
              If it's just for a short time, it won't kill you."
 
Solid Snake :  "But I never heard that before."

Revolver    : "You're a tough guy, Snake. But I got some bad news for
              you. You're no POW. You're a hostage. There's no Geneva
              Convention. No one is coming to save you. Startin' to
              feel a little scared? Good... you should be. Okay. Let's
              get started. 

The below conversation occurs after surviving the first torture 
sequence.

Revolver    : "You're a strong man. We'll, that's enough for now I 
              think. You're the Boss's brother all right. Your 
              brother... he's an amazing man. Who else could shoot
              down two F-16s with a Hind helicopter. The "Les enfants
              terribles" project was not a total failure. He is the one
              man who could make my dream into a reality...

The below conversation occurs after submitting during any of the
torture sequences.

Solid Snake : "You... you win..."

Revolver    : "Had enough? So you're human after all. The torture will
              stop as I promised. But I'll take the woman in return. 
              I'll have my fun with her before I kill her."

Solid Snake : "... Meryl."

Revolver    : "I hope you can still look at yourself in the mirror, my
              friend."

The below conversation occurs before the second torture sequence.

Revolver    : "Okay. I'll tell you once more. Press the Circle button
              repeatedly to regain your strength. When you've had 
              enough, press the Select Button to submit. When your life
              reaches zero, the game is over. There are no continues,
              my friend. I've fought wars in Afghanistan, Mozambique,
              Eritrea, and Chad. Among the Mujahaddin guerrillas, I
              was known and feared as "Shalashaska". I was trained by
              the Russian GRU. I am not like one of those KGB slugs. To
              me, this isn't torture... It's a sport."

Solid Snake : "You're all just a bunch of sadists."

Revolver    : "Don't confuse me with those uniformed fools. Well......
              shall we begin? Okay. Here we go."

The below conversation occurs after surviving the second torture 
sequence.

Revolver    : "You're a strong man. Well, that's enough for now I 
              think. We live in a sad age. Imperialism, 
              totalitarianism, perestroika... 20th century Russia had
              its share of problems, but at least they had an ideology.
              Russia today has nothing. They're struggling between 
              freedom and order. And with that struggle, a new spirit of
              nationalism has been born. The Boss has a close friend 
              high up in the Russian government. He's currently the 
              head of the Spetsnaz. He's agreed to purchase this new
              nuclear weapons system. The Hind was just a downpayment."

Solid Snake : "So you're in this for money?" 

Revolver    : "I don't need money. I want Russia to be reborn... to 
              lead a brave, new world order."

=======================================================================
----------------------------TORTURE SEQUENCE---------------------------
======================================================================= 

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Medi Room.

The guard outside of the cell (Johnny Sasaki) complains about having
a cold and that witch took his clothes. Which we all know who he is
talking about, Meryl Silverburgh. Contact Otacon at Code Frequency
141.12. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake tells Otacon that he is being held in a cell and Otacon knows
right away what he is talking about. Otacon tells Snake that he will be
there soon.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

After the guard patrols around the out side of the cell and begins
walking back in the direction of the cell door you will be contacted
by the colonel. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The colonel asks Snake if he is alright and Snake replies with that
he's been better. Naomi then asks as if she was concerned, "How's 
Meryl?" Snake gives them the bad news that they got her. The colonel
tells Snake that the government has decided not to give into their
demands. Snake begins to get a little bit angry tells the colonel to
stop playing dumb. Snake then says to the colonel, "I'm sorry about
Meryl, but I want the lies to end now!" The colonel begins acting 
dumb and says that he doesn't know what Snake is talking about. Snake
says to the colonel, "Metal Gear was made to launch a nuclear weapon,
wasn't it?" And then he asks the colonel if he knew it all along.
The colonel doesn't respond. "Why did you try to hide it?" The colonel 
says he's sorry. Then Snake replies with "Can't tell the grunts huh, 
you've changed a lot." And then ask if the White House knows this and 
how deep does it go. The colonel then replies with, "As far as I know, 
as of yesterday, the President had not been briefed about the Rex 
Project. And tomorrow, the President and his Russian counterpart are 
scheduled to sign the Start 3 Accord. This has to do with the 
President's reputation and America's place as the dominant superpower." 
Then Snake asks the colonel why don't they just give into their demands 
and the colonel doesn't respond. He then tells the colonel that the 
DARPA Chiefs corpse is lying next to him. And that it's strange because 
he looks and smells like he's been dead for days. All of his blood 
has been drained out as well. Then Naomi says probably to slow down the 
decomposition. The colonel then asks Snake if it isn't too much 
trouble, but to rescue his niece Meryl. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Continue waiting until you hear the guard's radio begin beeping.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The guard (Johnny Sasaki) begins walking over to the cell door. He 
tells Snake that it is show time and Revolver Ocelot want's to see him.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

After being returned to the cell, Snake will be contacted by the
colonel.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The colonel asks Snake how's he doing and Naomi asks Snake if there is
anything she can do for him. Snake replies with, "Yeah, my arm hurts."
Naomi says that she will increase the level of pain killers in his 
blood. Snake tells Naomi to leave out the benzedrine because it makes
him too frisky. Snake then ask Naomi to talk to him, to take his mind
off the pain. Snake begins asking Naomi personal questions such as if
she has any family and Naomi replies with that it is a tough subject.
Naomi asks Snake if he has any family and Snake replies with, "There
was a man who said he was my father." Naomi asks Snake where his 
father is now and Snake replies with dead by his own hands. The colonel
interrupts and says, "Big Boss." Naomi surprisingly cannot believe it
asks Snake to confirm it. Snake replies with, "That's what he aid. And
you were able to kill, knowing that?" replies Naomi. And Snake simply 
says "Yup." Naomi ask why and Snake replies with because he wanted it, 
besides some people just need killing. Naomi then says "That's 
patricide!" And Snake replies with another "Yup." Naomi then tells 
Snake that she doesn't have a real family either. Just a big brother 
who put her through school. They weren't even blood-related and he was 
much older than her. Snake ask Naomi where he is now and she replies 
with dead. Naomi ask Snake if there is a woman in his life and Snake 
replies with, "After you've been through as many wars as me, it's hard 
to trust anyone." She then ask Snake if he has any friends. Snake 
replies with Roy Campbell. The colonel is surprised that Snake is still 
calling him friend. And there was another, Frank Jaeger. Naomi was 
surprised that Snake said that. The colonel then tells Naomi that Frank 
Jaeger was Big Boss's most trusted lieutenant and the only member of 
FOX-HOUND to ever receive the codename "Fox." Snake tells her that he 
learned a lot from Gray Fox. Naomi then ask didn't both of them try to 
kill each other. Snake tells her that it's true. In Zanzibar, but it was 
nothing personal, they were just professionals on opposite sides, 
that's all. War is no reason to end a friendship. Snake first met Gray 
Fox on the battlefield, he was being held as a prisoner of Outer 
Heaven. But didn't look like a prisoner to Snake. He was always cool 
and precise. Snake was still green and Gray Fox showed him the ropes. 
Naomi ask Snake if he knew him well but Snake replies with that they 
never talked about their personal lives. Sort of an unwritten rule. 
The next time Snake saw him, they were on the battlefield as enemies. 
They were fighting barehanded in a minefield. It might sound strange to 
some people, but they were just soldiers doing their jobs. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The guard starts to complain about stomach pains and then runs into the 
restroom. Otacon appears in front of the cell door. Run up to the cell 
door.

Note: If you did not contact Otacon earlier he will not appear.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake grab's Otacon by the caller and tells him to get him out of there. 
Otacon tells him that his level six security card doesn't work with the 
cell door. And then gives Snake a ration, ketchup, level six security 
card, and a handkerchief given to Otacon by Sniper Wolf. Snake says 
what is he going to do with a handkerchief. And Otacon says it might 
come in handy. Snake tells Otacon that he will have to the take out 
the guard and get the key. Otacon tells him that he will get killed if 
he does that, as they argue back and forth, Otacon says he hears the 
guard coming back and says he will see Snake later. Before Snake can
say anything else, Otacon leaves.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 6 security| 
                      |doors.                    |
                      |__________________________|

                        F I R S T  M E T H O D :
Quickly run over near the bed and get into the crawling position. Equip 
the KETCHUP and use it. Do not move, wait until after the guard opens 
the cell door and runs inside to see what happened. After he approaches 
you, quickly get up and throw him. Run out of the cell door and follow 
the hallway until you reach the level six security door. As you 
approach the torture bed, the guard will run up to you and point his 
gun at you. He will then start to complain about his stomach and runs 
into the restroom. Grab your equipment next to the torture bed (east), 
and Snake will run behind the torture bed and put on the rest of his 
clothes. Throw a CHAFF GRENADE to scramble the gun camera above the
level six security door and then exit through the door. 

                       S E C O N D  M E T H O D :
Hide underneath the bed and the guard will walk up to the window. He 
will be surprised that Snake is gone and runs up to the cell door and 
open it. He will then run into the room and look out the window. His 
back will be turned away from you. Crawl out from underneath the bed, 
as you crawl out from underneath the bed, the guard will turn towards 
you. Quickly run up to him and snap his neck. Then follow the hallway 
until you reach the first level six security door. You will find a 
RATION south of the first level six security door. Run into the 
torture room and get your equipment on the right (east) side of the 
bed. Throw a CHAFF GRENADE to scramble the gun camera above the level 
six security door and then exit through the door. 

Note: If you submitted to Revolver Ocelot in the torture room. The 
guard will not be contacted to bring Snake into the torture room. You 
will stay in the cell until you escape by using the KETCHUP Otacon 
gives you are hiding under the bed. Or if you wait long enough the 
Cyborg Ninja will appear at the cell door and destroy's it to open the 
cell door, and then disappears.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|If you crawl under the bed while|**|
                |**| the guards sees you or use the |**|
                |**|ketchup that Otacon gives Snake,|**|
                |**| the guard will start laughing  |**|
                |**|  at you and will say several   |**|
                |**|         funny remarks.         |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************| 

Note: If you submit to Revolver Ocelot during the first or second 
torture sequence, when the colonel contacts Snake, Snake will tell him 
that he isn't the right guy, he can't save the world. If you do not 
submit to Revolver Ocelot during the torture sequence, he will place a 
bomb in your inventory. After you choose an item, the Timer.A will 
appear. Deepthroat will contact Snake and warn him of the bomb.
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| If you are able to outlast all |**|
                |**|five torture sequences then the |**|
                |**|  Cyborg Ninja will destroy the |**|
                |**|door to the cell. When you go to|**|
                |**| get your equipment, you should |**|  
                |**|notice that all of your weapons |**|
                |**|   ammunition has been maxed.   |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************| 
                                ________
                               |        |
                               | -CELL- |
                               |________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|The terrorists have started preparing to launch a new-type of nuclear| 
| weapon. To stop them, Snake must use the detonation code emergency  | 
|override key at the underground maintenance base up north, or destroy| 
| Metal Gear itself. After outlasting Ocelot's torture, Snake escapes |
|from the cell. However, Meryl, taken as the other hostage, cannot be |
|  found. Snake makes a detour around the glaciers and heads for the  |
|   Communications Tower to enter the underground maintenance base.   |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| After Snake submits to the torture, Ocelot tells him that Meryl will|
|  be killed. While in despair, Snake escapes from the cell with the  |
|help of the Ninja. The terrorists have started preparing to launch a |
| new-type of nuclear warhead. To stop the launch, Snake must use the |
|detonation code emergency override key at the underground maintenance|
| base up north, or destroy Metal Gear itself. After escaping from the|
|   cell with the help of the Ninja, Snake makes a detour around the  |
|      glaciers and heads for the Communications Tower to enter the   |
|                      underground maintenance base.                  |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cell.

As you enter the room, use first person view mode to look around. There 
are two gun cameras guarding the elevator. Throw a CHAFF GRENADE to
scramble them momentarily and then push the control panel to call the 
elevator. Enter the elevator and choose B2 to go down to the second 
floor basement.
                             ______________
                            |              |
                            | -ARMORY STH- |
                            |______________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Armory Sth.

Retrace back to the Armory Sth and return to the area where you were 
confronted by Revolver Ocelot before the boss battle, if you remember 
the colored cemented wall you placed the C-4 PLASTIC EXPLOSIVE on to 
destroy the wall so you could rescue the President of ArmsTech, there 
was another hidden colored cemented wall next to this one (east wall). 
You could easily notice, by simply looking at the different color 
textures of the wall. There is a level four security door and a level 
six security door. The level four security door has the DIGITAL CAMERA 
while the level six security door has CHAFF GRENADES and STUN GRENADES. 
                          ____________________
                         |       CAMERA       |
                         |                    |
                         |Take photos wherever|
                         |you like!           |
                         |____________________|

Note: Each room is heavily guarded by gun cameras. The level six 
security door is actually useless because it only carries STUN 
GRENADES and CHAFF GRENADES and it is not worth it since you can get
both of these weapons in the Armory (northwest hidden room).
                            _________________
                           |                 |
                           | -NUKE BLDG. B1- |
                           |_________________|

Note: If you did not get a cold from the guard "Johnny Sasaki" when
you were being held captive. Then do not bother with this part because
the item is useless.

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg. B1.

Note: If you are confused of where the Computer Room is, it is in the
level three security door in front (south) of the elevator. 

If you had caught a cold from the guard (Johnny Sasaki) in the Medi
Room while being held captive. Then you will find the MEDICINE in 
the Computer Room. It is the second door on Snake's right (west) as 
you enter the Computer Room. Enter the level six security door to
find the MEDICINE to get rid of the cold that Snake has. 
                      ____________________________
                     |          MEDICINE          |
                     |                            |
                     |Cold medicine.              |
                     |Use by pressing Circle while|
                     |menu is open.               |
                     |____________________________|
                     |A cold medicine.            |
                     |____________________________| 
                           _________________
                          |                 |
                          | -NUKE BLDG. B2- |
                          |_________________|

The below strategy for the Nuke Bldg. B2 is optional. 

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Nuke Bldg. B2. 

Return to the Nuke Bldg. B2. Enter the level three security door in 
front (south) of the elevator. After you enter the second level three 
security door you will be in front of the electric floor. As you come 
to the small intersection in front of you at the end of the hallway 
(south). Go down the hallway to Snake's right (west), use first person 
view mode to look into this room. You will notice a gun camera in the 
distance on the back (west) wall. As you enter the room, throw a CHAFF 
GRENADE to disable all of the gun cameras momentarily. Enter the level 
six security door around the corner on the right (east) wall. You will 
find BODY ARMOR inside. 
                           ___________________
                          |    BODY ARMOR     |
                          |                   |
                          |Bulletproof vest.  |
                          |Reduces damage upon|
                          |impact.            |
 _________________________|___________________|_______________________
|It will lower the damage you take from gunfire. It is designed to    | 
|prevent bullets from penetrating, but you will still feel the impact | 
|from the bullets.                                                    |
|_____________________________________________________________________|
                                ________
                               |        |
                               | -CAVE- |
                               |________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cave. 
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|If you remember the handkerchief|**|
                |**|Otacon gave you in the cell, the|**| 
                |**| handkerchief has Sniper Wolf's |**|
                |**| sent on it. The wolves will not|**|
                |**|    harm you if you have the    |**|
                |**|   handkerchief equipped while  |**|
                |**|      going through the cave.   |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************| 
                            ________________
                           |                |
                           | -U.GRND PSSGE- |
                           |________________|                       

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Pssge. 

Run up to the puddle of Meryl's blood. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake resist Ocelot's torture until the very end and then escapes  |
|from the cell. However he had no idea where the other prisoner Meryl |
|  was. To enter the underground base by detouring over the blocking  |
|  glacier, Snake heads for the communications tower and gets to the  |
|     underground passage. That was where Meryl had been sniped...    |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake couldn't resist Ocelot's torture and couldn't rescue Meryl... |
|  After escaping from the cell, Snake heads for the communications   |
|     tower and gets to the underground passage. He can enter the     |
|underground maintenance base by detouring over the glacier. That was | 
|                    where Meryl had been sniped...                   |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake walks up to the puddle of blood where Meryl was shot, he 
begins to have a flash back. He remembers Meryl being shot by Sniper 
Wolf. The last thing he remembers Meryl saying was to go on living.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake is contacted by the colonel. The colonel begins asking Snake
something about Meryl and Snake right off the dot says that he is 
sorry for what happened. Sorry for not being able to protect her. 
The colonel tells Snake that it's okay and that Snake did what he
could and it's time to let it rest. The colonel tells Snake that she
joined up on her own free will and he is sure she was prepared for 
this. Snake tells the colonel that he is wrong. Meryl though she had
to become a soldier, thought it was the only way. She thought it would
bring it closer to her dead father. The colonel cannot believe that 
Meryl said that. Snake says that she was not ready for real combat and
it is all his fault. Master Miller interrupts and says that's not like
Snake to act like that. Miller apologizes for eavesdropping, but he 
couldn't listen anymore. He then tells Snake that he can have regrets
if he wants to, it's only natural. But can't keep attacking himself for
something that happened in the past. That road leads to madness, Miller
guarantees it. Mei Ling then interrupts and agrees with Master Miller.
The colonel then tells Snake that Naomi said that her grandfather rose
as high as assistant secretary in the FBI during Edgar Hoover's time. 
Snake asks Naomi if that is right and although she doesn't want to talk
about it she does so anyway. Her grandfather became a special 
undercover investigator to nab the mafia. Master Miller asks Naomi when
that was and Naomi says in the 50's she guessed. Miller then asks her
where at and Naomi then says in New York. Master Miller starts 
becoming very nosey and asks Naomi that he though she didn't have any
family. Naomi says that she researched it after she became an adult. 
And that her grandfather was already dead by the time she learned 
about him.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Grab the SOCOM BULLETS next to the barrel under the staircase and the 
FAMAS BULLETS under the stairs of the stair case. And grab the PSG1 
BULLETS on the second floor. Enter the level six security door to right
(east) of the staircase to the second floor. 
                             ______________
                            |              |
                            | -COMM TWR A- |
                            |______________|

Note: The Communications Tower consists of tower A and tower B. You're 
in tower A now. To get to tower B, you'll have to use the outside 
walkway. Remember that dark places are dangerous places. You can't see 
where your enemies are coming from. Use your Night-Vision Goggles or 
your Thermal Goggles. There are always a lot of soldiers guarding the 
Communication Tower. The walkway is directly between the Communications 
Towers. Head for there. 

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Comm Twr A.

Follow the hallway down until you reach the first level six security 
door. Enter the level six security door.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
A surveillance camera spots Snake and the alarm goes off. Two enemy
soldiers are sent to Snake's position.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

As the guards approach you, equip the FA-MAS ASSAULT RIFLE and take 
them out. Quickly grab the ROPE since you will need this to continue 
further into the game later and the STUN GRENADES. 
                        _______________________
                       |          ROPE         |
                       |                       |
                       |Long, durable rope.    |
                       |Made from nylon fibers.|
 ______________________|_______________________|______________________
|At least 12 millimeter's thick, lightweight and hard to cut. It looks| 
|like it's made of nylon fibers. When hemp rope gets wet it loses its |
|flexibility. It would not be good for repelling. But that rope sounds| 
|like it will not be a problem.                                       |
|_____________________________________________________________________|

Exit through the next level six security door to the south. As you 
enter the next room, you will notice a staircase straight ahead (south) 
of you. Begin running up this staircase.

 ----------------------------ENEMY LOCATION---------------------------
|Below is a location on each floor you run up where a guard is:       |
|                                                                     |
|Floor 06   -     One Guard.                                          |
|Floor 09   -     FAMAS BULLETS, SOCOM BULLETS, RATION,               |
|                 Two Guards.                                         |
|Floor 10   -     One Guard.                                          |
|Floor 11   -     One Guard.                                          |
|Floor 13   -     One Guard.                                          |
|Floor 15   -     Two Guards.                                         |
|Floor 17   -     One Guard.                                          |
|Floor 19   -     One Guard.                                          |
|Floor 20   -     One Guard.                                          |
|Floor 22   -     One Guard.                                          |
|Floor 24   -     One Guard.                                          |
|Floor 25   -     One Guard.                                          |
|Floor 27   -     SOCOM BULLETS, RATION                               |
|                                                                     |
|Note: This hasn't been one hundred percent tested. And this also does| 
|not include the guards that follow you up the stairs.                |
|_____________________________________________________________________|

                        F I R S T  M E T H O D : 
In order to make it up the stairs, equip the STUN GRENADES and throw a 
STUN GRENADE randomly as you proceed up the stairs. I suggest throw a 
STUN GRENADE after throwing the previous one when the white from the 
first STUN GRENADE wares off. Continue to do this until you run out of 
STUN GRENADES and then use the below method. 

                       S E C O N D  M E T H O D : 
Equip the FAMAS and hold Square and then press and hold X. Release 
Square after you hold the X Button. Then press Square and you will be 
able to run while firing the FAMAS. You will auto-aim at the nearest 
guard in front of you. 

Note: Make certain that you have the RATIONS equipped, so that if you 
take a lot of damage you will have something to restore your life as 
you proceed up the stairs. 

Note: On the ninth floor, you will notice a level six security door, if 
you try to open it, Snake will be contacted by Otacon. Otacon tells 
Snake that is the door to the walkway. Snake tells him that it want 
open even if he uses the card. Otacon says that he totally forgot, that 
door sometimes gets frozen shut cause it's so cold outside. It's
impossible to open from the inside. They always used C4 or something 
from the outside.

As you reach the top of the stairs, follow the walkway until you reach 
the ladder. You will find a RATION just south (right) of the ladder, 
which might be needed after fighting all of those guards while coming 
up the stairs.
                           _________________
                          |                 |
                          | -ROOF/COMM TWR- |
                          |_________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake takes a good look ahead and looks up to the giant satellite. On
the other side of the walkway where the Communications Tower B is 
located, Snake sees the level six security door. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Roof/Comm Twr. 

From the starting position next to the level six security door, head
north up the set of steps up the walkway where the giant satellite is
located. As you reach the giant satellite, an alarm sounds and a set
of missiles destroy the giant satellite. 
                         ______________________
 _______________________/ M I S S I O N  L O G \_______________________
|                                                                     |
| The terrorist have already started preparing for the launch of the  |
|   new-type nuclear warhead. To stop the launch, one must use the    |
|detonation code emergency override key at the underground maintenance| 
|  base in the north, or destroy Metal Gear itself. Infiltrating the  |
|communications tower. Snake climbed to the tower roof to detour over |
|    the glacier blocking the way. But as Snake tries to cross the    |
|        walkway, a sudden missile attack hits the huge antenna.      | 
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Hind D appears behind Snake. Liquid tells Snake that he cannot let
him pass and says that he will kill Snake. Snake backs up to the 
railing on the side of the Communications Tower A and looks down. He
says to himself that it is a long way down and he'll have to use the
rope that he found earlier. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Quickly equip the ROPE that you had acquired earlier and run over to
the rail next (north) of you. 

Note: If you did not get the ROPE, near the entrance of the 
Communications Tower, you must retrace back down to the second floor 
basement and retrieve it. The ROPE is in the same room where you were
spotted by the surveillance camera. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake quickly ties the rope around him and to the rail. Snake then
jumps over to the other side of the rail as Liquid starts firing 
missiles at him. With nothing else he can do, Snake descends down the
rope on the side of the Communications Tower A.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                             ______________
                            |              |
                            | -TWR WALL A- |
                            |______________|

                       ---------GUIDANCE----------
                      |  This is a small section  |
                      |   that describes how to   |
                      |operate certain buttons and|
                      |   options in this game.   |
                       ---------GUIDANCE----------

 -----------------------H O W  T O  R A P P E L-----------------------
|                                                                     |
| Here's how to rappel. Press the X button to jump away from the wall.|
|While you're away from the wall, press down on the Directional Button|
|    to drop down. If you jump while pressing right or left on the    |
|Directional Button, you can make a big jump in that direction. If you|
|press and hold the Circle Button while using the Directional Button, |
|   you can walk slowly across the wall. If you're careful with the   |
| timing, you should be able to dodge the gunfire from the Hind while |
|                           you rappel down.                          |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Twr Wall A.

As Snake descends down the side of the Communications Tower A, Liquid
fires several bullets at the pipes near Snake damaging them. You will
be contacted by the colonel who tells Snake how to rappel. 

Note: Make certain that you have the RATIONS equipped because you can
loose a lot of life while proceeding down the side of the 
Communications Tower A if you are not careful.

In order to descend the ROPE, press down on the directional button.
While holding down on the directional button, press the X button to
descend. 

Note: As you reach the first steam pipe, wait for the steam to 
disappear and then continue descending. Repeat this same method with
all of the other steam pipes as you go down the side of the 
Communications Tower A. 

To avoid the gunfire from the Hind D. Wait for Liquid to begin firing
at you and then hold down the Circle button and press the direction
button in the opposite direction of the gunfire. As you reach as far
as you can go on one side of the Communications Tower A, rappel down.
                             ___________
                            |           |
                            | -WALKWAY- |
                            |___________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|To stop the launch of the new-type of nuclear warhead. Snake must use| 
|   the detonation code emergency override key at the underground     |
|   maintenance base up north or destroy Metal Gear itself. After     |
|  escaping from the cell, Snake climbs up Communications Tower A to  |
|   detour around the glaciers blocking the way to the underground    |
|maintenance base. However, Liquid's Hind D blocks Snake's way. Snake |
|     starts down the wall of Communications Tower A to get to        |
|   Communications Tower B. It was obvious that there was no way for  |
|       Snake to fight the Hind with any of his current weapons...    |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Walkway.

Equip the SCOPE and zoom in on the guards at the end of the walkway
(north). There are three guards at the end of the walkway. Once you 
have found the location of the three guards, use first person view mode
to look around. You will notice to Snake's right (east) some C4 PLASTIC
EXPLOSIVES in front of the pillar. And a RATION to Snake's left (west).

Note: You will notice where the RATION is located on Snake's left 
(west) the three guards are unable to see you. Because the 
Communications Tower B is in the way. 

Equip the NIKITA and guide a NIKITA MISSILE down the walkway (north) to 
the three guards. It will take several NIKITA MISSILES before it kills
all of the guards.

Note: The level six security door on the south wall near the starting
position is frozen. In order to unfreeze the door, place a C4 PLASTIC
EXPLOSIVE on the door and get some distance. Once you have gotten far
enough away, press the Circle button to detonate the C4 PLASTIC 
EXPLOSIVE. You will now be able to enter and exit through that door. 

After taking out the three guards, head up the walkway (north). As you 
reach the first corner, the Hind D will appear. Continue going north 
until you reach the first corner and then go left (west) all the way
down to the level six security door. You will find a STINGER and 
STINGER MISSILES in this room. 

Note: As you run past the walkway while Liquid is shooting at you with 
Hind D you will notice a RATION laying on the left side of the walkway. 
But it is not worth trying to get while Liquid is shooting at you. 
                   _________________________________
                  |              STINGER            |
                  |                                 |
                  |Portable SAM.                    |
                  |Aim with directional             |
                  |buttons and press Square to fire.|
 _________________|_________________________________|_________________
|Equipped with a thermal homing device, so once they locked on they   | 
|will automatically pursue the target. Stingers are very potent,      |
|short-range, low-altitude SAME. In Afghanistan, the Mujahaddin shot  |
|down hundreds of Soviet aircraft with them.                          |
|_____________________________________________________________________|

Note: If you equip the STINGER after acquiring it, Liquid will fly
away in the Hind D laughing at Snake. 

After obtaining the STINGER and the STINGER MISSILES, head south 
through the other level six security door. 
                             ______________
                            |              |
                            | -COMM TWR B- |
                            |______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|To stop the launch of the new-type of nuclear warhead. Snake must use| 
|    the detonation code emergency override key at the underground    |
|    maintenance base up north or destroy Metal Gear itself. After    |
|  escaping from the cell, Snake climbs up Communications Tower A to  |
|   detour around the glaciers blocking the way to the underground    |
| maintenance base but gets attacked by Liquid's Hind D. Snake dodges |
|      the Hind's insistent attack and rapples down the wall of       |
|Communications Tower A. Acquiring a portable Stinger, Snake head for |
|the roof of Communications Tower B to finish the battle with Liquid. | 
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Comm Twr B.

Use first person view mode to look around. The small pathway in front 
(south) of you leads to the elevator, however for some reason the 
elevator isn't responding, so take the stairs to Snake's right (east) 
down to the bottom. There are some GRENADES, SOCOM BULLETS and FAMAS 
BULLETS in front of you. As you proceed to the stairs. As you reach the 
bottom, Snake notices that the staircase has been destroyed. So you 
must run back up to the elevator. As Snake reaches the elevator, he 
hears someone get out of it. Snake equips the SOCOM PISTOL and runs 
around the corner.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   Liquid's Hind D attacked Snake who was trying for the walkway of  |
|  communication tower A in order to detour over the glacier blocking | 
|   the way to the underground maintenance base. Dodging the Hind's   |
|   insistent attacks and rappelling down the wall of communications  |
|tower A, Snake obtains the Stinger missile. To end the battle, Snake |
|heads for the roof of communications tower B. On the way, he notices |
|  a strange existence awaiting him. Snake holds his SOCOM and jumps  |
|                          around the corner.                         |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake points his gun at the mysterious man using stealth camouflage, 
Otacon says its him and then turns off his camouflage unit. Snake asks 
Otacon if he used the elevator to come up here and Otacon replies with 
yes. Snake tells him that it isn't working for some reason and Otacon 
tells Snake he will fix it.  
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Since the elevator is still not responding, take the stairs to the 
right (east) of the elevator where the stacked crates are located.  

 ----------------------------ENEMY LOCATION---------------------------
|Below is a list of locations where you can find the Surveillance     |
|Camera's with guns attached to them:                                 |
|                                                                     |
|Floor 11   -     One Gun Camera                                      |
|Floor 15   -     Two Gun Cameras                                     |
|Floor 19   -     Three Gun Cameras                                   |
|Floor 23   -     Four Gun Cameras                                    |
|                                                                     |
|In order to avoid the Gun Cameras, stop on the previous floor before |
|the ones listed above. For example, stop on the tenth floor and use  |
|first person view mode to look up at the next floor, you will see a  |
|Gun Camera, throw a CHAFF GRENADE in order to scramble it and then   |
|run up to the next floor in order to avoid that Gun Camera.          |
|_____________________________________________________________________|
 
Once you reach the twenty-seventh floor, the ladder is next (west) to 
the stairs that leads to the roof. Before climbing the ladder, grab the 
STINGER MISSILES, FA-MAS BULLETS and the RATION at the end of the 
pathway. And then climb the ladder by pressing the Circle button while
in front of it.  
                           _________________
                          |                 |
                          | -ROOF/COMM TWR- |
                          |_________________|           
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|To stop the launch of the new-type of nuclear warhead. Snake must use| 
|   the detonation code emergency override key at the underground     |
| maintenance base up north or destroy Metal Gear itself. Snake gets  |
|attacked by Liquid's Hind D at Communications Tower A, but he rapples| 
| down the communications tower wall and acquires the Stinger a weapon|
|  effective against the Hind. Snake asks Otacon to move the elevator |
| and then heads for the roof of the Communications Tower B to finish |
|                       the battle with Liquid.                       |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Roof/Comm Twr.

After climbing to the top of the ladder, enter the level six security 
door to the east of the ladder. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake was attacked by Liquid's Hind D at communications tower A but | 
|rappelled down the wall and obtained the Stinger, a weapon effective |
|against the Hind. Snake meets Otacon on his way to use the elevator. |
|Snake gets to the roof of communications tower B to finish the battle| 
|                            with Liquid.                             |
|_____________________________________________________________________|
                       __________________________
                      |                          |
                      | -BOSS BATTLE 06: HIND D- |
                      |__________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake makes it to the roof prepared to take on the Hind D. The Hind D
appears and Liquid tells Snake, "So the Snake's finally come out of his
hole! Are you ready now, dear brother!" Snake demands Liquid to answer
him why he is calling him his brother and who he is. Liquid replies
with that he Snake's shadow and if he wants to know why he is calling
him brother, just ask the father that he killed.  
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat the Hind D.  

>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
The Hind is equipped with infrared and night-vision equipment. It can 
fly even in pitch darkness. But there's one thing, only a handful of 
pilots in the world could operate a Hind in a blizzard like this. The 
IR and night-vision equipment would be useless. He must be flying on 
manual. That means your Chaff won't work. Liquid means to bring this 
to an end now. He obviously planned this. Maybe the broken elevator was 
all part of the trap. You can see the Hind on your radar screen. Even 
if you lose visual contact, you can always check his position by radar. 
Your best chance is to hit him while he is circling, when his nose 
isn't pointed at you. That is your opening.
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

Note: When the Hind D flies above you, quickly aim the STINGER at him 
and fire. Then quickly run on the opposite side of the large container 
where the Hind D is located.

Quickly run behind the large container and hide on the opposite side of 
the Hind D. Equip the RATIONS so if you take too much damage your life
will be restored if it is completely drained. There is also a RATION on
on the south side of the building where the level six security door is
located if needed. Wait for the Hind D to start circling around the 
roof top area. When the nose of the helicopter is pointed away from 
your direction when it is turning. Equip the STINGER and shoot a 
STINGER MISSILE at the Hind D after locking onto it.

Note: Make certain that you are far enough away from the large 
container in the center of the roof top. Before if you shoot a STINGER
MISSILE while near the large container and it hits the large container
you will lose life.

Once you have shot six STINGER MISSILES at the Hind D, each of which 
taking life from the Hind D. Liquid will get out of range of the roof
top and shoot a STINGER MISSILE at the destroy walkway where the giant
satellite was located.

Note: That machine gun can rip you to shreds in seconds. When it is 
facing in your direction, you'd better hide in the shadows up there. 
Use your ears. You should be able to tell where he's coming from by the 
sound of his rotor blades.

Once Liquid has shot the missile at the walkway where the giant 
satellite was located, he will change his patterns. He will become more
aggressive and his pattern that he will take will be quite more 
tougher. He will start flying beside the Communications Tower B out of 
the range of the Stinger. Simply stay on one side of the large 
container, and equip the Stinger. Once you locate where he is at, keep 
the STINGER targeted at the squares that indicate the Hind D's 
position. After circling around the Communications Tower B for a little 
bit. Liquid will than will then come out of hiding, and starts shooting 
at you. The moment he comes back up, shoot a STINGER MISSILE at him and 
then run to the opposite side of the large container (center of the
roof top) where the Hind D is located. Repeat the above method in order 
to defeat the Hind D. 

Note: After taking all of his life, Liquid will get some distance and 
then shoots another missile at the large container you were hiding at. 
After he shoots the missile run up to the level six security door and 
lean against the wall so you won't be killed. 

Note: You cannot move while operating your Stinger missile. Focus your 
sights on that bird as soon as it shows its tail. When its gun's turret 
is aimed at you, quickly hide in the shadows. Use your R1 Button 
effectively.

Note: If you are targeting the Hind D while it is to the side of the 
Communications Tower B, you will notice right before it comes back up, 
it will momentarily stop.

 ==============================BOSS HINTS=============================
|                                                                     |
|Although you are up against a Russian Gun ship, that doesn't mean you|
|cannot defeat it.                                                    |
|a.   Use the large container to avoid the Hind D.                    |
|  Hide behind the large container on the opposite side of the Hind D.| 
|  This allows you to avoid the gunfire from the Hind D and gives you |
|  a better chance to fight back. The large container is located in   |
|  in the center of the roof top.                                     |
|                                                                     |
|The Hind D is manually controlled by Liquid himself, so it cannot be |
|jammed by the Chaff Grenade since it is not being electronically     |
|controlled. The Hind D has one major disadvantage:                   |
|a.   The Hind D is unable to fire at you when circling around the    |
|     Communications Tower B.                                         |
|  When the Hind D is circling around the tower, the beak of the Hind |
|  D is facing away from you. Which allows you to fire at it without  |
|  being shot by the Hind D.                                          |
|                                                                     |
 ==============================BOSS HINTS=============================
               __________________________________________
              |                                          |
              |You're weapons have been improved:        |
              |                                          |
              |Chaff Grenades                      18/21 |
              |Stun Grenades                       18/21 |
              |SOCOM Pistol                       145/168|
              |Frag Grenades                       28/32 |
              |C-4 Explosives                      14/16 |
              |FA-MAS Assault Rifle               301/351|
              |Nikita Remote-Controlled Missile    20/24 |
              |PSG-1 Sniper Rifle                  21/26 |
              |Claymore Mines                      14/16 |
              |Stinger Missile Launcher            20/25 |
              |                                          |
              |You're items have been improved:          |
              |                                          |
              |Ration                              04/05 |
              |Diazepam                            06/09 |
              |__________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake faces Liquid's Hind D on the roof of communications tower B. |
|  The 12.7 mm Vulcan cannon shoots at Snake. Snake dodges the firing | 
|  and shoots his Stinger at the Hind. Snake fights this tough battle |
| against Russia's heavy battle helicopter and gets injured. But when |
|  one of the many successful Stinger shots makes a hit, the massive  |
|                         Hind starts falling.                        |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Hind D begins to malfunction and starts to fall toward the ground,
resulting an explosion that nobody can survive. Snake relieved that the 
battle is finally over and Liquid is dead.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon contacts Snake and tells him that the elevator is working. Snake 
asks Otacon if he fixed it. And Otacon replies with "No, but that's the 
weird thing. It just moved by itself. It's headed your way now." Otacon 
asks Snake what that explosion was before, and Snake tells him that he 
had to take out that helicopter. Otacon can't believe Snake was able to
take out the helicopter. Otacon tells Snake that the entrance to the 
underground maintenance base is toward the back of the snowfield ahead.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                           _________________
                          |                 |
                          | -ROOF/COMM TWR- |
                          |_________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Roof/Comm Twr. 

Enter the level six security door and climb down the ladder. 
                             ______________
                            |              |
                            | -COMM TWR B- |
                            |______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|To stop the launch of the new-type of nuclear warhead. Snake must use| 
|    the detonation code emergency override key at the underground    |
|maintenance base up north or destroy Metal Gear itself. Snake fight's| 
|Liquid's Hind D on the roof of Communications Tower B and defeats it.| 
|       Snake gets the message from Otacon that the elevator of       |
|Communications Tower B has started moving again. The entrance to the |
|    underground maintenance base is beyond the Snowfield north of    |
|       Communications Tower B. Snake heads for the elevator of       |
|           Communications Tower B to go down the Snowfield.          |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Comm Twr B. 

After climbing down the ladder, take the stairs in front (east) of the
ladder. 

 ----------------------------ENEMY LOCATION---------------------------
|Below is a list of locations where you can find the Surveillance     |
|Camera's with guns attached to them:                                 |
|                                                                     |
|Floor 11   -     One Gun Camera                                      |
|Floor 15   -     Two Gun Cameras                                     |
|Floor 19   -     Three Gun Cameras                                   |
|Floor 23   -     Four Gun Cameras                                    |
|                                                                     |
|In order to avoid the Gun Cameras, stop on the previous floor before |
|the ones listed above. For example, stop on the tenth floor and use  |
|first person view mode to look up at the next floor, you will see a  |
|Gun Camera, throw a CHAFF GRENADE in order to scramble it and then   |
|run up to the next floor in order to avoid that Gun Camera.          |
|_____________________________________________________________________|

As you reach the tenth floor after bypassing the last Gun Camera. You 
will find a RATION behind the stacked crates near the stairs on the 
right (east) side of the elevator. Press the elevator control panel to 
call the elevator. After the elevator reaches the floor, enter the 
elevator. Snake notices that the weight limit goes off. Go up to the 
control panel inside the elevator on Snake's right. And choose 1 to 
go down to the first floor of the Communications Tower B. As the 
elevator goes down to the first floor, Snake is contacted by Otacon.
 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon tells Snake that he forgot to tell him something. Snake asks 
what it is and Otacon tells him that there were five stealth camouflage 
prototypes in his lab. And if you take out the one his wearing, that 
leaves four. Snake interrupts him and tells him that this isn't first 
grade math class. And Otacon tells Snake that he thought he'd get one 
for him, so he went back to the lab and the other four suits were 
missing. And Otacon tells Snake that the elevator he checked out, it's 
really strange, it was like someone was intentionally holding it. Snake 
asks him that when he was riding on it, did the weight limit warning go 
off. And Otacon replies with that's another thing that bothered him 
about it. The warning went off and he knew he couldn't be over the 
limit. Snake asks him how much he weights and Otacon tells him about 
135. But that elevator had a weight limit of 650 pounds. It would take 
at least five people to go over that limit. And then Otacon realizes 
that the guys who stole his stealth prototypes are in there with Snake!
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake disconnects with Otacon. The four guards with the stealth 
camouflage appear and tell Snake it is too late and now its time to 
die. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: They're using stealth camouflage! You can't see them, so listen 
closely. Use your ears. Stealth camouflage works by blending the light 
around an object. That's how it makes them invisible. But it doesn't 
have the ability to mask heat. Use your Thermal Goggles. You'll be able
to see their heat signatures! 

Equip the THERMAL GOGGLES and the FA-MAS ASSAULT RIFLE. Hold the 
Square button and quickly hold down the X button. Release the Square
button while you are holding the X button. You will now be able to
run around while firing. As you take out each guard, they will either
drop FA-MAS BULLETS or a RATION. After killing all four guards the
elevator will come to a stop on the first floor. After exiting the
elevator, head west and as you come to the lower left (southwest) 
corner head north. You will find a RATION and some PSG-1 BULLETS near
the destroyed staircase. In front of the level six security door in
the lower right (southeast) corner, you will find some CHAFF GRENADES
and some FA-MAS BULLETS at the other end of the staircase. As you enter 
the level six security door in the lower right (southeast) corner, come 
to a complete stop. You will notice a Gun Camera. Throw a CHAFF GRENADE 
to temporarily disable the Gun Camera and grab the PSG-1 BULLETS if 
needed, enter the next level six security door on the west wall just 
north of the other security door. As you enter the next area, face
west and use first person view mode (hold the Triangle button) to look
ahead. Within the distance you will notice another Gun Camera above
several stacked boxes. Throw another CHAFF GRENADE and head west. Grab
the SOCOM BULLETS and FA-MAS BULLETS and follow the hallway all the
way down to the end (north). And enter the level six security door. 
                             _____________
                            |             |
                            | -SNOWFIELD- |
                            |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|To stop the launch of the new-type of nuclear warhead. Snake must use| 
|   the detonation code emergency override key at the underground     |
|maintenance base up north or destroy Metal Gear itself. Snake fight's| 
|Liquid's Hind D on the roof of Communications Tower B and defeats it.| 
| Snake takes the elevator in Communications Tower B and defeats the  |
|   stealth camouflage soldiers and gets to the Snowfield north of    |
|     Communications Tower B. Snake heads for the entrance to the     |
|          underground maintenance base north of the Snowfield.       |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Snowfield. 

Use first person view mode to look around. If you look to Snake's right
(east) you will notice in the upper right (southeast) corner a RATION 
and in front of the RATION you will notice a small cliff like texture 
in front of it. This is actually the best place to hide from Sniper 
Wolf. 
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| As you walk next to the small  |**|
                |**| cliff like texture in the lower|**|
                |**| right corner, use first person |**|
                |**|  view mode to look around. To  |**|
                |**|Snake's right near the wall. If |**|
                |**| you look past the wall in the  |**|
                |**|  background you will notice a  |**|
                |**| parachute near the wreckage of |**|
                |**|  the Hind. Snake contacts the  |**|
                |**|colonel and tells him about the |**|
                |**|  parachute. The colonel tells  |**|
                |**| Snake as soon as he'd jump out |**|
                |**|  of the pilot's seat, he'd be  |**|
                |**| sliced up faster than an onion |**|
                |**|    on an infomercial. Naomi    |**|
                |**| interrupts the conversation and|**|
                |**| ask Snake what's that parachute|**|
                |**|doing there then. Snake says he |**|
                |**|  has no idea. And the colonel  |**|
                |**|says a trap. Snake than replies |**|
                |**|either that or a message to him.|**|
                |**|   Meaning "I'm not dead," he   |**|
                |**|supposes or maybe it's more like|**|
                |**|      "I'll string you up!"     |**| 
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

Continue to head straight (north) toward the underground maintenance 
base, as you get past the small cliff like texture in the lower right 
corner, a sniper shoot's Snake.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake fought Liquid's Hind D on the roof of communications tower B  |
| and successfully shoots it down. Taking a ride down on the elevator |
|of communications tower B, Snake gets to the snowfield north of tower|
| B. Snake heads for the entrance of the underground maintenance base |
|  north of this snowfield. He then gets sniped by someone and cannot |
|      advanced. That is when Snake gets a Codec call from Otacon.    |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon contacts Snake and asks him if he is okay. Snake then asks 
Otacon if there were any other stealth prototypes. Otacon tells Snake 
that there was only five. Snake tells Otacon that someone is aiming at 
him in the middle of this blizzard. Otacon says, "It's her!" Snake asks 
him if its Sniper Wolf. And Otacon says, "Yes it's her." Snake asks 
Otacon that he sounds like he's happy. Otacon then begs Snake not to 
kill her. And Snake tells Otacon that he is insane and that's she's a 
merciless killer. Then Sniper Wolf interrupts the conversation and says 
that she can see Snake perfectly from here. And then tells Snake she'd 
never quit the hunt. And now Snake is hers. Otacon tells Sniper Wolf 
not to do this. Sniper Wolf tells Otacon not to get between a wolf and 
it's prey. Snake tells her that she is pretty good if she can hit him in 
this storm. Sniper Wolf then says that women make better killers then 
men. Otacon interrupts again and tells Sniper Wolf not to do this. 
Sniper Wolf tells Snake that she is near. And if Snake can sense her 
near him. Snake tells Sniper Wolf that it's a mistake for a sniper to 
reveal her location. Sniper Wolf then says, "Well I'm going to send you 
a love letter, my dear. Do you know what that is? It's a bullet 
straight from my gun to your heart." Otacon then begs again with both 
Sniper Wolf and Snake not to do this. Snake tells Sniper Wolf that he's 
going to pay her back for Meryl.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                     _______________________________
                    |                               |
                    | -BOSS BATTLE 07: SNIPER WOLF- |
                    |_______________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Sniper Wolf.

>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
It's Sniper Wolf. You can only shoot at her with your PSG-1. Wolf is 
hiding somewhere in that Snowfield. First you'll have to find out where 
she is. She should come out of hiding briefly to shoot at you. 
According to the SWAT manual, the longest a shooter can stay adequately 
focused on his target is 15 minutes. After 15 minutes, the observer and 
the shooter change places. Sniping is usually a two-man job.
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

"Sniper Wolf...It is pretty unusual for a sniper to announce their 
presence before they shoot. She must have a real thing for you. Anyway, 
I do not think it is going to be as easy as before. Most soldiers can 
hit a target at 300 meters. To be a good sniper, you must have nerves 
of steel and lots of patience. Sometimes you have to sit in position 
for days, barely moving a muscle. To most important thing is to wait 
for your opportunity and then take it. A slight tremor in your hand can 
cause you to miss a target 60 meters away by a half foot or more. 
Concentrate, hold your breath and try to stop you hand from moving." 

                        F I R S T  M E T H O D : 
Hide behind the small cliff like texture in the lower right corner. She 
will not be able to shoot you while you are hiding behind the small 
cliff. Equip your NIKITA and use first person view mode to guide the 
missile to her. Repeat this method several times in order to 
successfully defeat her. After defeating her, she will drop to the 
ground while screaming. 

                       S E C O N D  M E T H O D :
Hide behind the small cliff like texture in the lower right corner. 
Equip the SCOPE and press the Circle button to zoom in the direction 
where she is hiding. Once you have found her, equip the THERMAL GOGGLES 
and run out in the open. Quicky use the directional button to aim in 
the direction of her and then equip the PSG1. And shoot her. Repeat 
this method until you defeat her.
               __________________________________________
              |                                          |
              |You're weapons have been improved:        |
              |                                          |
              |Chaff Grenades                      21/24 |
              |Stun Grenades                       21/24 |
              |SOCOM Pistol                       168/192|
              |Frag Grenades                       32/36 |
              |FA-MAS Assault Rifle               351/401|
              |Nikita Remote-Controlled Missile    24/28 |
              |PSG-1 Sniper Rifle                  26/31 |
              |Stinger Missile Launcher            25/30 |
              |__________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| To stop the launch of the new-type nuclear warhead, Snake must use  |
|    the detonation code emergency override key at the underground    |
|    maintenance base up north, or destroy Metal Gear itself. Snake   |
|  fight's Liquid's Hind D on the roof of Communications Tower B and  |
|  defeats it and gets to the Snowfield north of the Communications   |
|Tower B. However, there awaits Sniper Wolf. After winning the sniping|
|battle on the Snowfield, he heads for the entrance to the underground|
|               maintenance base north of the Snowfield.              |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   Snake stands in the snowfield north of the communications tower.  |
|   There awaited Sniper Wolf. Snake accepts the challenge of Sniper  |
|     Wolf. The victor of the tough but quiet sniping battle in the   |
| snowfield was again Snake. Convinced that he won, Snake heads north |
|   to infiltrate Metal Gear's underground maintenance base. He then  |
|     spots Wolf who has fallen onto the snow and runs toward her.    |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake walks up to Sniper Wolf who is severely wounded. She tells Snake 
that she is lung-shot which means her lungs are damaged. She tells 
Snake to finish her off quick. She then tells Snake that she was born 
and raised on the battlefield and says that she is a Kurd, that's why 
she is called wolf. Every day on the battle field she would wait up and 
find another family member or friend dead next to her. She then tells 
Snake that Saladin who is actually Big Boss took her away from all that 
and she joined FOX-HOUND. She then tells Snake to finish her off. As 
Snake stands up and points his gun at her, Otacon appears. Otacon says 
why she did this and that he cared for her. Sniper Wolf asks for her 
sniper rifle. Otacon runs up and grabs the sniper rifle and gives it 
to her. She then tells Snake to set her free. Otacon turns his back and 
covers his ears. He then says his last goodbye to his love as Snake 
pulls the trigger. Snake puts the handkerchief over her face. And 
prepares to for Metal Gear's Underground Base. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                              _____________
                             |             |
                             | -SNOWFIELD- |
                             |_____________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Snowfield. 

Note: There are seven different security doors in the Snowfield. The 
Below is a list of each security door. 
 ____________________________________________________________________
|                        |                       |                   |
| S T O R A G E  R O O M |    L O C A T I O N    |  W E A P O N R Y  |
|________________________|_______________________|___________________|

 ____________________________________________________________________
|                        | On the west wall next | RATIONS (2)       |
|   W-A1 = West-Area 1   | to the parked truck.  | CARDBOARD BOX C   |
|________________________|_______________________|___________________|

Note: There are two Gun Camera's in this Storage Room. The security
level is one.
 ____________________________________________________________________
|                        | On the west wall in   | NIKITA            |
|   W-A2 = West-Area 2   | the northwest corner. | MISSILES (4)      |
|________________________|_______________________|___________________|

Note: There is one Gun Camera in this Storage Room. The security
level is six. 
 ____________________________________________________________________
|                        | On the east wall near | CHAFF GRENADES    | 
|   E-A1 = East-Area 1   | the mountain slope in | GRENADES          |
|________________________|_the southeast corner._|___________________|

Note: There are two Gun Camera's in this Storage Room. The security
level is six. 
 ____________________________________________________________________
|                        | On the east wall in   | PSG-1 BULLETS (2) |
|   E-A2 = East-Area 2   | the northeast corner. | SOCOM BULLETS (2) |
|________________________|_______________________|_FAMAS BULLETS (3)_|

Note: There are no Gun Camera's in this Storage Room. The security
level is six. 
 ____________________________________________________________________
|                        | On the north wall in  | STUN GRENADES     |
|  N-A3 = North-Area 3   | the northeast corner. | RATION            |
|________________________|_______________________|_DIAZEPAM__________|

Note: There are five Claymore Mine's in this Storage Room. The 
security level is six. 

There is another security door which is located near Sniper Wolf's 
corpse. It is a level seven security door and it reads N-A2 which
means North-Area 2, but you are unable to enter this door since you
only have a level six security card. The last security door is located 
in the upper left (northwest) corner. It is a level six security door. 
The security door reads N-A1 which means North-Area 1. This door leads 
to the underground maintenance base. There are two Gun Camera's located 
in this area. As you enter the level six security door, use first 
person view mode to look around. Look up above the double stacked 
crates to find the first gun camera the second is near the stairs. 
Throw a CHAFF GRENADE and follow the hallway down the stairs.

Note: You will be asked to insert the second disc. And then press the 
Start Button after the second disc has been inserted to continue.

=======================================================================
          W A L K T H R O U G H  G U I D E  ( D I S C  T W O )
=======================================================================

This section covers the events of the second disc of Metal Gear Solid.
It is meant for use on either the Easy or Normal difficulty settings
which can be selected after choosing "NEW GAME" from the main menu of
the game.

Note: The author would like to point out in advanced, that within this
guide the storyline is followed and contains SPOILERS. The author
strongly recommends to readers who have not played through Metal Gear
Solid to do so before reading any further. This document is more of a
combination of a Plot Analysis and a walkthrough guide for the game
itself.

Also the author would like to say, that before consulting to this
guide try exploring through the game by yourself. The most enjoyment of
a video game is by playing through it and discovering things on your
own.

When I state in the walkthrough, for example; go into the door on
Snake's right, I am stating to go into the door on Snake's right, not
on the right side of the screen. I'm viewing that area from Snake's
perspective and not the player's view of the game.

I also use a compass as a reference in which direction to go. For
example, go northeast from this position up to the second floor. The
below compass can be very helpful if you are confused which direction
you need to go in order to proceed any further.
                               _________
                              |         |
                              |    N    |
                              |    |    |
                              | W--+--E |
                              |    |    |
                              |    S    |
                              |_________|

Important items such as Rations, SOCOM Bullets, etc. Are all
capitalized, (RATION, SOCOM BULLETS, etc.) this will be useful when
searching for a specific item without having to look through the entire
walkthrough for it.
                            _________________
                           |                 |
                           | -BLAST FURNACE- |
                           |_________________|

There's no airport on the base, so it's hard to bring in supplies. 
They must have built a blast furnace so they could make the building 
materials and such.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  To stop the launch of the new-type nuclear warhead, Snake must use |
|   the detonation code emergency override key at the underground     |
|   maintenance base up north, or destroy Metal Gear itself. Snake    |
|  fight's Liquid's Hind D on the roof of Communications Tower B and  |
|   defeats it and gets to the Snowfield north of the Communications  |
| Tower B. However, Sniper Wolf is waiting for him. After beating her |
|  again, Snake and Otacon stay with her until her moment of death,   |
|  Snake successfully goes through the entrance of the underground    |
|maintenance base north of the Snowfield and heads for the lower level|
|         to get to the Metal Gear underground maintenance base.      |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Blast Furnace. 

Note: The entrance to the underground base is further below. There 
should be a cargo elevator that you can take down somewhere around 
there. Try to find it. There's a cargo elevator in the northeast part 
of the bottom floor. You can that to Metal Gear's underground base. 
You'll spot it right away. It's got a big patrol light attached to it. 

Follow the staircase all the way down to the level six security door.
After entering through the level six security door, use first person
view mode (hold the Triangle button) to look around. You will notice
two different walkways on Snake's left (west). The nearest walkway 
(nearest to the entrance) leads down to a dead end where a large
machine is moving back and forth across the wall. While the walkway
furthest away from you, has a guard at the end of the walkway look 
out across to the machinery. Take the walkway nearest to you all the
way to the end. As you reach the end of the walkway in the lower left 
(southwest) corner. Use first person view mode to look at the 
machinery. The machinery moves back and forth. You will notice a 
small gap that leads out to a ledge. You will also notice that the 
ledge follows all the way to the other side of the second walkway. 
Position your back against the wall next to the gap and than walk out 
onto the ledge. 

Note: If you remove Snake's back from the wall you will fall into the 
hot steel. Just simply hold the direction button to the left to keep 
Snake's back against the wall. And to move back and forth press the 
directional button up as you hold down the left button. If you have to 
practice, use the wall that leads out to the ledge for some practice of 
how to do this. 
                 ______________________________________
                |**************************************|
                |**|----------HELPFUL HINT----------|**|
                |**|  The machinery that moves back |**|
                |**|  and forth above the ledge can |**|
                |**|  easily be destroyed by firing |**|
                |**| two NIKITA or Stinger Missiles |**|
                |**|              at it.            |**|
                |**|----------HELPFUL HINT----------|**|
                |**************************************|

As you make it out to the ledge, keep a close eye on the machinery. As 
it comes back in your direction crouch down by pressing the X Button 
once while you are still have Snake's back position against the wall. 

Note: If you are standing and the machinery hits you, you will fall 
into the steel. And while you are crouching, and the machinery is above 
you, if you press the X Button while it is above you to stand back up, 
you will fall into the hot steel.

When the machinery starts to move in your directional, press the X 
button to crouch. When the machinery begins moving again in the 
opposite direction of you, continue going. This will take some practice
but you should be able to get the hand of it. After making it to the 
other side, you will notice a guard on the floor below you. 

Note: The walkway echoes, so if any guards near by hear this they will 
come to investigate the noise. So be careful.

As you reach the stairs that lead down to the second floor of the Blast
Furnace. Use first person view mode to look down the stairs. You will 
notice on the floor below another staircase that leads down to the 
first floor. Wait for the guard on the second floor to begin heading
north down the walkway on the second floor to the right of the 
staircase. Take the stairs down to the first floor. There is a large
cargo door right next to the stairs on the first floor. Before entering 
this cargo door, turn to the west and use first person view mode to 
look ahead. You will notice an opened door, enter this door. After
entering through this door, you will notice the hallway ahead, is 
full of steam pipes. In order to avoid them, wait for the steam to 
disappear and then continue down the hallway. As you reach the end the
second corner, you will notice a door in the lower left (southwest)
corner of the Steam Room being blocked by pipes. Crawl under the pipes
to enter the room. 

Note: At the very enter of the Steam Room (dead end just north of the
door blocked by pipes) is two boxes of NIKITA MISSILES.

As you enter the area. Use first person view mode to look around. 
You will notice BODY ARMOR next to the large container next to the
large container on the right side, STINGER MISSILES and CHAFF GRENADES
in the lower left (northwest) corner. Throw a CHAFF GRENADE to disable
the Gun Cameras and then grab the BODY ARMOR, STINGER MISSILES, and 
CHAFF GRENADES. Then run back to the door that you entered and crawl
underneath the pipes (press the X button). Avoid the steam pipes and
return to the first floor of the Blast Furnace. Enter the large cargo
door. 

Note: If you have already gotten the BODY ARMOR in the Nuke Bldg. B2, 
the BODY ARMOR will not be here.
                             _______________
                            |               |
                            | -CARGO ELEV.- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| To stop the launch of the new-type nuclear warhead, Snake must use  |
|    the detonation code emergency override key at the underground    |
|    maintenance base up north, or destroy Metal Gear itself. Snake   |
|  fight's Liquid's Hind D on the roof of Communications Tower B and  |
|   defeats it and gets to the Snowfield north of the Communications  |
|Tower B and defeats Sniper Wolf again. After beating her again. Snake|
|      and Otacon stay with her until her moment of death, Snake      |
|successfully goes through the entrance to the underground maintenance|
| base and takes the large cargo elevator to get to the lower level of|
|             the Metal Gear underground maintenance base.            |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cargo Elev. 

You will find some SOCOM BULLETS on the right (east) side of the 
elevator. On the left side (west) you will find some FA-MAS BULLETS and
another box of SOCOM BULLETS. Between the two large containers on the
left (west) side is another box of FA-MAS BULLETS. Once the elevator
comes to a complete stop, go up to the control panel and press the
Circle button. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As the elevator starts to move down. Three guards shout saying that 
they have found Snake. They then jump down onto the cargo elevator. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Quickly equip the BODY ARMOR and the FA-MAS ASSAULT RIFLE. Hold Square 
and then press and hold X. Then release the Square Button and you will 
be able to fire the FA-MAS ASSAULT RIFLE while running. The three 
guards that jump down to the cargo elevator are also using BODY ARMOR 
so it will take more bullets to take them out. Simply continue to shoot 
at them while running around the cargo elevator. 

Note: This battle is similar to the four stealth camouflage soldiers 
you fought in the elevator at the Communications Tower B. Except
these soldiers are not using stealth camouflage and there is only
three guards.

As the elevator comes to a stop, locate the Gun Camera above the wall
near the entrance into the next room. Once you have located the Gun
Camera, throw a CHAFF GRENADE to temporarily disable it and enter the
next room. After reaching the second room (where the second cargo 
elevator is located), equip the THERMAL GOGGLES to locate the CLAYMORE
MINES on the ground. There is a total of five CLAYMORE MINES on the
ground. You will find a RATION in the lower right (southeast) corner
near the elevator and some FA-MAS BULLETS in the upper right 
(northeast) near the elevator. Go up to the control panel in
the cargo elevator and press the Circle button. 

Note: If you take that elevator down, you'll wind up in the warehouse. 
Metal Gear's underground maintenance base is just past there.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake again defeats Sniper Wolf who awaited him in the snowfield   |
|north of the communications tower. After watching her die along with |
|     Otacon, Snake successfully goes through the entrance of the     |
|   underground maintenance base. Snake takes the cargo elevator and  |
|  heads for the lower level of Metal Gear's underground maintenance  |
|          base. He then gets a Codec call from Master Miller.        |
|_____________________________________________________________________|

As the cargo elevator begins going further down you will be contacted
by Master Miller. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Master Miller tells Snake that he has something to tell him about Naomi
Hunter and asks Snake if this conversation is secure. Snake tells him 
that he turned off the monitor. Master Miller tells Snake that he was 
in the FBI as well. And tells Snake that Dr. Hunter's story about her 
past background and about her grandfather working as an assistance 
secretary to Hoover in the FBI and then going undercover to investigate 
the mafia in New Your was all a big lie. Snake is surprised that Master 
Miller said that. And tells Snake that she might be a spy. The head of 
the FBI at that time, Edgar Hoover, he was a well-known racist. And 
Naomi said that her father was Japanese. And back then there wasn't a 
single Asian investigator. Also, in the 1950's the undercover mafia 
sting operations hadn't even started yet. They first started in 1960 in 
Chicago not New York. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

After the elevator comes to a complete stop at the bottom floor. Grab
the NIKITA MISSILES and C4 PLASTIC EXPLOSIVES behind the large 
containers on the west wall and the some more NIKITA MISSILES and a
RATION behind the two large containers on the east wall near the 
level six security door. Head north and enter the level six security
door. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Master Miller tells Snake, who was taking the cargo elevator to the |
| lower level, that Naomi could be a spy. Snake does not believe what |
| he hears. All he can do now is head for the underground maintenance |
|base to stop the launch of the new-type nuclear weapon. Snake reaches|
|the bottom and infiltrates the underground warehouse. The underground| 
|                  maintenance base is within his reach.              | 
|_____________________________________________________________________|
                             _____________
                            |             |
                            | -WAREHOUSE- |
                            |_____________|

Note: That place is right in the middle of the permafrost. Just like 
the name says, it never melts. I've heard over 85% of Alaska is 
permafrost. It's extremely cold there. If you don't hurry, your 
C-rations will freeze. One way to prevent your C-rations from freezing 
is to hold them close to your body by equipping them. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|To stop the launch of the new-type of nuclear warhead, Snake must use| 
|    the detonation code emergency override key at the underground    |
|maintenance base up north, or destroy Metal Gear itself. While Snake |
|heads down on the large cargo elevator from the blast furnace beyond | 
| the Snowfield to get to the lower level after defeating Sniper Wolf |
|  again. Snake hears from Master Miller that Naomi could be a spy.   |
|  Snake cannot believe it, but all he can do now is to head for the  |
|                    underground maintenance base.                    |
|_____________________________________________________________________|

Note: That room is still under construction because their main priority 
was to finish Metal Gear's underground base. But the good thing is, 
with all those containers, it should be easy to hide.

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Warehouse.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As Snake enters the room, a flock of Ravens fly past him. He then 
notices in the distance, Vulcan Raven on top of a stack of large 
containers. Vulcan Raven tells Snake that this is the end of the road 
for Snake. Vulcan Raven jumps down from the large containers and stares
Snake eye-to-eye. A raven flies up to Snake and lands on his shoulder. 
Snake says he cannot move. Vulcan Raven tells him that the ravens say 
that Snake is a true warrior and have left the more of death on Snake. 
Vulcan Raven then challenges Snake to a battle.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|   If you kill several of the   |**|
                |**|   Ravens on the second cargo   |**|
                |**| elevator after it reaches near |**|
                |**| the entrance of the level six  |**|
                |**| security door. After entering  |**|
                |**|the Warehouse, Vulcan Raven will|**|
                |**| demand Snake to tell him why he|**|
                |**|       killed his friends.      |**| 
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                    ________________________________
                   |                                |
                   | -BOSS BATTLE 08: VULCAN RAVEN- |
                   |________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Vulcan Raven.  

>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<
Half Native Alaskan American and half Inuit. He was raised as a shaman 
and they say he has supernatural powers. During the Cold War, he 
trained in Russia with the Bimpel, the Soviet special forces. In 1993,
he was demoted by President Yeltsin following his coup d'etat. So he 
fled the country and became a mercenary. After that he joined the 
"Outer Heaven Inc." He stayed there until he joined Fox Hound, thanks 
to a strong recommendation from Revolver Ocelot. He's also a graduate 
emeritus from Alaska University, so he's a quick thinker.
>>>>>>>>>>>>>>>>>>>>>>>>>>>CHARACTER PROFILE<<<<<<<<<<<<<<<<<<<<<<<<<<<
					
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
A Native Alaskan American. He is probably Athapaskan. They're 
originally from the same tribe as the Apaches and Navajos of New 
Mexico. Anthropologically, they're related to the Japanese. There even 
linguistic similarities between Athapaskan languages and ancient 
Japanese. Him and Snake probably share many of the same ancestors.

Raven is holding an M61A1 20mm. multi-turreted machine gun. They're 
usually mounted on F16's. With its six rotating turrets, it can fire 
4000 20 mm. rounds per minute. And it's accurate, too. If you come at 
him from the front he will turn you into borscht.

The Four Man carry is a race where you have to run with four grown men 
hanging from a long stick that you carry on your back. Apparently Raven 
does it with six men.
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

Note: Stay out of his way. You have to hide and attack. Try a Remote-
controlled Missile or your C4 explosives. You could also try to predict 
where he's gonna move and set up some C-4. If your timing is good, it 
might work.

Note: Make certain when the battle begins to equip your RATIONS, so 
that they do not freeze. 

                        F I R S T  M E T H O D :
Hide behind the large containers in the lower right corner. Place a C4 
PLASTIC EXPLOSIVES behind the large containers and wait for Vulcan 
Raven to walk over the C4 and than detonate it. Repeat this method in 
order to defeat him.

                       S E C O N D  M E T H O D : 
Place CLAYMORE MINES in the area where Vulcan Raven is walking around 
and then run to the opposite side of the room and hide behind a large
container. After Vulcan Raven walks over the CLAYMORE MINE place
another one on the ground. Repeat this method in order to defeat him.

Note: Vulcan Raven has an incredible field of vision. He can see you 
from the other side of the room. Make certain you are always hiding 
behind some of the large containers in order to stay out of his field 
of vision.

Note: After taking about seventy-five percent of Vulcan Raven's life, 
he will start to pick up speed and walk a lot faster as he tries to 
find you.

 ==============================BOSS HINTS=============================
|                                                                     |
|Below are several hints that might come in handy while               |
|fighting Vulcan Raven.                                               |
|a.     Vulcan Raven walks instead of running.                        |
|  Vulcan Raven walks instead of running which will allow you to get a| 
|  better chance at hiding if he is coming in your direction.         |
|b.     Vulcan Raven has a very long field of vision range.           |
|  Vulcan Raven can see you from across the room. So in order to avoid| 
|  being spotted by him you must hide behind the large containers in  |
|  the room.                                                          |
|c.   Do not run out into the open.                                   |
|  If Vulcan Raven spots you, do not run out into the open. This will | 
|  basically give Vulcan Raven the chance to shoot you.               |
|d.   Do not try to attack Vulcan Raven from behind.                  |
|  If you try to attack Vulcan Raven from behind, he will hear you    |
|  coming from behind and quickly turn around and start firing the    | 
|  Vulcan Cannon at you.                                              |
|                                                                     |
|Vulcan Raven has several minor disadvantages that could prove useful |
|to you.                                                              |
|a.   Vulcan Raven walks instead of running.                          |
|  Since Vulcan Raven walks instead of running, this could prove very |
|  dangerous, since he lacks the speed, and gives you a chance to     |
|  think over your next move before he gets to you.                   |
|                                                                     |
|Note: After taken about fifty percent of his health, Vulcan Raven    |
|will begin to pick up speed by jogging trying to find you.           |
|                                                                     |
 ==============================BOSS HINTS=============================
               __________________________________________
              |                                          |
              |You're weapons have been improved:        |
              |                                          |
              |Chaff Grenades                      24/27 |
              |Stun Grenades                       24/27 |
              |SOCOM Pistol                       192/217|
              |FA-MAS Assault Rifle               401/451|
              |Nikita Remote-Controlled Missile    28/32 |
              |PSG-1 Sniper Rifle                  31/38 |
              |Stinger Missile Launcher            30/35 |
              |__________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| The deadly battle between Snake and Vulcan Raven begins, Snake hides| 
| himself among the containers piled up in the warehouse. Raven starts| 
|  shooting overwhelmingly with his M61 20mm cannon and destroys the  |
| containers. However, it was once again Snake who won this battle in |
|the underground warehouse at a temperature below 30 degrees Celsius. |
| The defeated Raven braces against the wall to support his strength- |
|                          depleted body.                             |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The wounded Raven leans against the wall next to the level six security
door. He tells Snake that just as the boss said, it is his existence
that is no longer needed in this world.

Raven provides Snake was some shocking news. He tells Snake that the
person he saw die in front him was not the DARPA Chief but actually
Decoy Octopus, a member of FOX-HOUND. Decoy Octopus had drained the 
DARPA Chief's blood and then injected it into his own body but Octopus
was not able to deceive the angle of death. 

Snake asks Vulcan Raven why they would go to so much trouble to 
impersonate the chief, but Raven tells Snake that is the end of his
hint and Snake must found out the rest on his own. Raven hands Snake a
level seven security card and tells him that card will open the other
door. Snake begins walking away from Raven as a flock of crows begin 
to fly down on Raven and eat him. Vulcan Raven with his last words, 
"I'll be watching over you!" Snake turns around to Raven but his body 
has been completely eaten by the ravens. The only thing left is the 
Vulcan gun in a pool of blood.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       __________________________
                      |         ID CARD          |
                      |                          |
                      |When equipped,            |
                      |opens all level 7 security| 
                      |doors.                    |
                      |__________________________|
                              _____________
                             |             |
                             | -WAREHOUSE- |
                             |_____________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Warehouse.

You will be contacted by Master Miller.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Master Miller tells Snake to turn off his monitor but the colonel over 
hears the conversation.  Master Miller asks the colonel if Naomi is 
there. The colonel tells him that she's taking a short nap. And the 
colonel asks Master Miller what he has to say about Naomi. Master 
Miller tells the colonel that Dr. Naomi Hunter is not Dr. Naomi Hunter
at all. He thought her story of her background sounded kind of fishy, 
so he checked it out. There is an actual Dr. Naomi Hunter or should he 
say there was one, but she is not the woman we know. The real Naomi 
Hunter disappeared somewhere in the Middle East. Our Naomi must have 
somehow obtained her identification papers. The colonel then asks
Master Miller who she really is and Master Miller says that she must be 
some kind of spy. And that she's probably been sent to sabotage this 
operation. The colonel asks Master Miller if she is working with the 
terrorists. Because she does work for FOX-HOUND. Master Miller then 
says that she may be working with some different group altogether. The 
colonel then says "Another group, it couldn't be..." aster Miller tells 
the colonel to place her under arrest. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Enter through the level seven security door in front (north) of you.
                            _________________
                           |                 |
                           | -WAREHOUSE NTH- |
                           |_________________| 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| To stop the launch of the new-type of nuclear warhead, Snake rushes |
|to the underground maintenance base. However, Vulcan Raven is waiting|
|for him. While Raven is dying after being defeated by Snake, he tells|
| Snake that the DARPA Chief who died in front of Snake was actually  |
|   FOX-HOUND member Decoy Octopus in disguise, who has been told by  |
|    Master that Naomi was lying about her identity, is confused and  |
|   filled with doubt, but heads for the underground maintenance base |
|                        just beyond the door.                        |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Warehouse Nth. 

To Snake's left (west) there is some CHAFF GRENADES if you are low on
ammunition for the CHAFF GRENADES. Equip the THERMAL GOGGLES before
proceeding up (north) the hallway ahead. 

Note: While the THERMAL GOGGLES are equipped, you should notice two
light-colored tiles on the floor ahead. Avoid the light-colored tiles 
on the floor, these are trapped floors. If you step on these floor 
tiles, then the floor will open up and Snake will fall to his death, 
resulting in the game ending. In order to avoid them, stay to the side 
of the trapped door or run over them as quickly as possible before 
they open up. 

Past the second trapped door is a RATION if you need one after the
battle with Vulcan Raven or just simply low on them. As you reach the
first corner at the end of the hallway, face north and use first 
person view mode to look around, There are several dozen Gun Camera's
on the wall located on each wall in this room. In order to avoid them,
throw a CHAFF GRENADE to disable them temporarily and quickly run 
across the walkway and enter the level seven security door on the 
other side (on the north wall). 
                            _________________
                           |                 |
                           | -U.GRND BASE 1- |
                           |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| To stop the launch of the new-type of nuclear warhead, Snake rushes |
|to the underground maintenance base. However, Vulcan Raven is waiting|
|for him. While Raven is dying after being defeated by Snake, he tells|
| Snake that the DARPA Chief who died in front of Snake was actually  |
|  FOX-HOUND member Decoy Octopus in disguise, who has been told by   |
|   Master that Naomi was lying about her identity, is confused and   |
|filled with doubt, but heads for the underground maintenance base and|
|                     heads for the control room.                     |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 1.

Note: The Control Room is on the 3rd floor of the underground base.
Follow the hallway until you reach the platform that Metal Gear Rex is 
located on. 

Head north all the way to the end of the hallway.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake looks up at the Metal Gear Rex Nuclear Weapon.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Take the walkway on Snake's right (east) all the way to the end until
you reach the ladder. As you approach the ladder, you will be contacted
by Otacon.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon tells Snake that it looks like they've finished getting Metal
Gear Rex ready because he overheard them talking about it. Otacon tells 
Snake that they have to use the override system that President Baker 
told him about. And besides that, like Ocelot said, there's some trick 
to using the keys. Otacon tells Snake that he is in the computer room
right now. And is trying to access Baker's private files. Snake asks 
Otacon if he is a hacker and Otacon tells him that describes him pretty 
well. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Climb up the ladder.
                            _________________
                           |                 |
                           | -U.GRND BASE 2- |
                           |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| To stop the launch of the new-type of nuclear warhead, Snake rushes |
|to the underground maintenance base. However, Vulcan Raven is waiting|
|for him. While Raven is dying after being defeated by Snake, he tells|
| Snake that the DARPA Chief who died in front of Snake was actually  |
|   FOX-HOUND member Decoy Octopus in disguise, who has been told by  |
|   Master that Naomi was lying about her identity, is confused and   |
|  filled with doubt, but heads for the control room on the 3rd floor |
|                       of the underground base.                      |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 2.

After reaching the top of the ladder, head to the right (east) to find
some FA-MAS BULLETS. After obtaining the FA-MAS BULLETS, head west down
the walkway until you reach the opposite end. Then head north until you
reach the ladder. You will be contacted by Otacon.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon tells Snake that he has just got through the 3rd security level.
Snake tells him to keep trying. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                            _________________
                           |                 |
                           | -U.GRND BASE 3- |
                           |_________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 3.

After Snake climbs up the ladder there will be another ladder next 
(west) to you. This ladder leads to the top of Metal Gear Rex, but 
before taking the ladder head north and follow the walkway that you
are located on down. You will find some FA-MAS BULLETS around the
first corner. As you reach the second corner (northeast) continue 
heading south. You will find some CHAFF GRENADES in the small gap of
the walkway as you continue heading south. You will find some STINGER
MISSILES at the end of the walkway. Retrace back to the ladder that
leads up to the top of Metal Gear Rex. After climbing up the ladder,
you will be contacted by Otacon. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Right before his death, the defeated Raven revealed that the DARPA  |
|Chief who died in front of Snake was actually FOX-HOUND member Decoy |
|  Octopus in disguise. Master Miller also tells Snake that Naomi is  |
|  using a false identity. Filled with feelings of doubt. Snake heads |
|     for the command room on the third floor of the underground      |
|       maintenance base. He then gets a Codec call from Otacon.      |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon tells Snake that he hacked into Baker's top secret files. And 
accessed the confidential Metal Gear file. He tells Snake about the 
secret behind the new nuclear weapon. The nuclear warhead is designed 
fired from the rail gun like a projectile. And doesn't use fuel so it 
isn't considered a missile. That way it can get around all sorts of 
international treaties. It is also a stealth weapon. And cannot be 
detected on radar. But unlike a missile, the rail gun doesn't burn 
any propellent. So it can't be detected by any current ballistic 
missile detection systems. And on top of that it's got a surface 
piercing warhead designed to penetrate harden underground bases. Snake 
enraged, asks the colonel if this is true. The colonel says he is 
sorry about not telling Snake. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Climb down the ladder on the opposite side that you entered (west).
After climbing down the ladder, follow the walkway down until you reach
the second corner. There is one guard in this area so he want be much
of a threat if you know how to avoid him. 

Note: The walkway echoes in this area, so if he hears a noise he will 
come to investigate. 

After reaching the second corner of the walkway, face south and use
first person view mode to look ahead. Within the distance you should 
be able to see the Control Room (it is the room with the giant glass
window). Wait for the guard on patrol to begin his way back in the
direction of you. Equip the PSG-1 SNIPER RIFLE and sniper him while 
in the upper left (northwest) corner. After taking out the guard, 
continue heading south. You will find some FA-MAS BULLETS and some
SOCOM BULLETS in the gaps of the walkway as you continue going south.
As you reach the staircase to the Control Room, you will be contacted
by Otacon. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon tells Snake that ArmsTech was in much worse financial trouble 
then he thought. He knows that they lost their bid to make the next 
generation fighter jet. That plus the reduction in SDI spending. It 
looks like there was even some talk of a hostile takeover. And 
everything was riding on this project. And it looks like they were 
paying a lot of bribe money to the DARPA Chief. And Baker was a big 
proponent of the nuclear deterrent theory. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

You will find some SOCOM BULLETS next to the small staircase that leads 
to the Control Room. After getting the SOCOM BULLETS, head up the 
stairs.
                             _____________
                            |             |
                            | -CMND ROOM- |
                            |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake learns from Otacon's call that the new-type of nuclear warhead|
|  equipped on Metal Gear is a stealth ballistic missile utilizing a  |
|    railgun. While suspecting Campbell for hiding this fact, Snake   |
|heads for the underground maintenance base to stop the launch of this|
|  new-type of nuclear warhead and finally gets to the command room.  |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake runs up to the door of the control room and uses first person 
view mode to look inside. He sees a mysterious man in a brown cape 
talking to Revolver Ocelot. Snake quickly hides behind a corner on 
the right side of the room. He overhears Revolver Ocelot telling the 
mysterious man that he has disengaged the safety device and is all set. 
He then asks the mysterious man that he will target Chernoton, Russia 
as planned. And then the mysterious man tells him to target Lopton, 
China since neither Revolver Ocelot nor Mr. Gulukovich would want a 
nuclear weapon fired at their homeland. Then the mysterious man turns 
around and Snake cannot believe that it is Liquid. How did he survived 
the helicopter explosion? Liquid then tells Revolver Ocelot that 
Washington still hasn't responded to their demands. Snake then 
overhears them talking about Meryl. Revolver Ocelot asks Liquid if he 
wants him to kill her and Liquid tells him to keep her alive because 
she is the colonel's niece and that Snake cares for her. They then 
start talking about some kind of vaccine that they want with there 
demands. A vaccine for some kind of FOXDIE program. They say that 
older people suffer the heart attacks first and then young people. 
Liquid tells Revolver Ocelot that neither Sniper Wolf or Psycho Mantis 
was infected with the virus. He then tells Revolver Ocelot that Sniper 
Wolf was probably not effected because of all the tranquilizers she 
took. And Psycho Mantis was probably not effected because he always 
wore that mask. And since Psycho Mantis death, the brain washing is 
starting to wear off of the Genome Soldiers. Revolver Ocelot then turns 
to a monitor that shows Snake outside of the door. And asks Liquid if 
Snake knows about how the override key works and Liquid ask if 
Revolver Ocelot found the override key or if he had it on him. 
Revolver Ocelot tells Liquid that he did not find the PAL Key on Snake
at all. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon contacts Snake and tells him that he found out the trick behind 
the override keys. He tells Snake that he already has all three keys. 
The override key has a shape memory alloy. And tells Snake how to use 
the key. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The first laptop nearest Snake is for the normal key, the second laptop 
is for the cold key and the last laptop is for the hot key. Snake must 
input them in order from left to right. The normal PAL Key, Snake 
already has, in order to get the cold PAL Key Snake must be in an 
extremely cold area. And in order to get the warm PAL Key, Snake must 
be in an extremely warm area. As Otacon tells Snake how to operate the 
override system, Revolver Ocelot and Liquid turn to a monitor that is 
showing Snake outside the door. The colonel then tells Snake that the 
world is depending on that key. Revolver Ocelot turns to the door and 
sees that Snake is holding the PAL Key. Revolver Ocelot quickly pulls 
out his Revolver and shoots the PAL Key out of Snake's hand as it 
flies through the air. Snake runs after the key but it is too late. 
The key falls down to the first floor sewer as Snake turns back to the 
control room. Liquid tells Snake that he will enjoy watching Snake die. 
Then the control room door seals so Snake cannot enter it. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                            _________________
                           |                 |
                           | -U.GRND BASE 3- |
                           |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake finally arrives at the control room on the 3rd floor of the  |
|  underground maintenance base, but the detonation code has already  |
|been entered. However, Snake hears from Otacon that he discovered how|
| to use the detonation code emergency override key. The key is made  |
|  of shape memory allow and changes into three shapes according to   |
|temperature, each shape matching to the corresponding terminal in the|
|  control room. But Snake gets shot by Ocelot and drops the key into |
|the drainage ditch on the first floor of the underground maintenance |
|                                base.                                |
|_____________________________________________________________________|

Note: Apparently the only way to stop Metal Gear Rex is by overriding 
the detonation code using the PAL Key. According to Otacon, the PAL Key 
has a shape memory alloy which will alloy it to change a different 
temperature. For example, if you are in a warm area, the PAL Key will 
change to red for warm. 

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 3.

Quickly equip the BODY ARMOR and perform a throw against the guard who
is near your position. Head back to the ladder that leads to the top
of Metal Gear Rex while avoiding the guard. Retrace back to the first 
floor of the underground base. 
                            _________________
                           |                 |
                           | -U.GRND BASE 1- |
                           |_________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 1.

Note: Depending on if you submitted to Revolver Ocelot or not, the 
PAL KEY may be in the drainage ditch and you do not have to worry 
about the rat. 

Equip the MINE DETECTOR in order to find the PAL KEY. Run down the 
stairs next (east) to the walkway that leads back to the Warehouse. 
Follow the stairs to the bottom floor. In order to find the PAL KEY 
look on the radar for the small red dot. You will find the small red 
dot under the walkway in the sewer that leads back to the Warehouse. 

Note: The water is contaminated with nuclear waste material. If you go 
in there, you'll take damage.

As you pick up the item you will be contacted by Master Miller.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Master Miller tells Snake that a rat must've eaten the PAL Key. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Quickly check your inventory and you will notice the item that you had
picked up out of the water is a Timer that is counting down.
                       _______________________
                      |         TIMER.B       |
                      |                       |
                      |Identity unknown.      |
                      |Press Circle while menu|
                      |is open to throw.      |
                      |_______________________|

                        F I R S T  M E T H O D :
Simply throw the TIMER in order to get rid of it. In order to find the 
rat, equip the MINE DETECTOR. You will notice a small ventilation shaft 
near the stairs that you climbed down next to the water. Place a C4 
PLASTIC EXPLOSIVE near the small ventilation shaft. Wait for the small 
rat to return to this area. And then detonate the C4 to kill the rat, 
the PAL KEY will fly into the water.

                       S E C O N D  M E T H O D :
There is a second small ventilation shaft on the opposite end of the 
ladder that leads to the second floor of the underground base. Place a 
C4 near the second small ventilation shaft. The second small ventilation 
shaft is near the second stair case that leads down to the drainage area 
near a Gun Camera. 
                              _____________
                             |             |
                             | -CMND ROOM- |
                             |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake finally arrives at the control room on the 3rd floor of the  |
|  underground maintenance base, but the detonation code has already  |
|been entered. However, Snake hears from Otacon that he discovered how|
| to use the detonation code emergency override key. The key is made  |
|  of shape memory allow and changes into three shapes according to   |
|temperature, each shape matching to the corresponding terminal in the|
|  control room. But Snake gets shot by Ocelot and drops the key into |
|the drainage ditch on the first floor of the underground maintenance |
|                                base.                                |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Snake finally arrives at the control room on the 3rd floor of the  |
|  underground maintenance base, but the detonation code has already  |
|    been entered. However, Snake hears from Otacon how to use the    |
| detonation code emergency override key but gets shot by Ocelot and  |
|drops the key to the bottom floor. Snake goes down to the first floor|
| of the underground maintenance base, collects the key from the rat, |
| and rushes to the control room on the 3rd floor of the underground  | 
|  maintenance base to input the first PAL code with the key at room  |
|                             temperature.                            |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cmnd Room.

Note: First comes the room temperature key. Put it into the far left 
terminal in the Control Room.

As you approach the door that leads into the control room. Use first 
person view mode to look inside. You will notice a surveillance camera 
in the distance, as you enter the door, the camera angle will change so 
that you can see a second surveillance camera above the door entrance. 
Throw a CHAFF GRENADE and then equip the PAL KEY and run up to the 
first laptop nearest you. 

Note: You can easily notice which laptop you are located at by using 
first person view mode to look at the screen of the laptop. You will 
see a symbol of either the yellow, blue, or red color card.

Note: If one of the surveillance cameras spots you. The door to the 
control room will seal and then the poison gas will be released into 
the room. You will be unable to contact anyone using the codec. Because 
everyone will not respond when you try to contact them. And since there 
is no way out of the room, you will die from the poison gas.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake places the PAL Key into the first laptop. A voice confirms the 
correct code entry and says awaiting the next PAL Key. Snake then looks 
at the second laptop and says that he must now freeze the key.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   Snake finally got to the command room on the third floor of the   |
|  underground maintenance base. However, the detonation codes have   |
|    already been entered. Snake learns from Otacon how to use the    |
|detonation code emergency override key, but before having a chance to| 
|  use it, he gets shot by Ocelot and drops the key to a lower level, | 
|  Snake successfully gets the key in the drainage ditch on the first |
|  floor of the underground maintenance base, returns to the command  |
|  room on the third floor, and enters the first PAL code with key's  |
|                       shape at room temperature.                    |
|_____________________________________________________________________|

After entering the first PAL KEY, throw another CHAFF GRENADE to 
disable the surveillance cameras for a brief moment. And then run out 
of the control room.

Follow the stairs to the left and as you are retracing back to the 
ladder that leads to the top of Metal Gear Rex. After coming around the 
corner next to the small staircase. Use first person view mode to look 
ahead. You will notice a guard patrolling in this area. Quickly equip 
the PSG1 and snipe him from your location in order to kill the guard.

Note: Next you've got to cool the card key. This is Alaska. Go outside, 
it's cold everywhere. But you're close to the warehouse where you 
fought Raven. That place is right in the middle of the permafrost layer 
and there's no heater either.

Use the above strategy to retrace back to the Warehouse. 
                              _____________
                             |             |
                             | -WAREHOUSE- |
                             |_____________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Warehouse.

Equip the PAL KEY and wait in the Warehouse until it turns a light blue 
color. After equipping the PAL Key use R2 to view a picture of the PAL 
Key and see what color it has changed. Once it has changed to a light-
blue color return to the control room on the third floor of the 
underground base.

Note: You must be patient, it takes some time in order for the PAL Key 
to change a different color. 

Note: It looks like you changed the card key correctly. Go and put it 
into the middle terminal in the Control Room. Before it warms up and 
changed back to its original shape.
                             _____________
                            |             |
                            | -CMND ROOM- |
                            |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   Snake finally got to the command room on the third floor of the   |
|  underground maintenance base. However, the detonation codes have   |
|    already been entered. Snake learns from Otacon how to use the    |
|detonation code emergency override key, but before having a chance to| 
|  use it, he gets shot by Ocelot and drops the key to a lower level, | 
|  Snake successfully gets the key in the drainage ditch on the first |
|  floor of the underground maintenance base, returns to the command  |
|  room on the third floor, and enters the first PAL code with key's  |
|                       shape at room temperature.                    |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|    The detonation code of the new-type nuclear weapon warhead has   |
|     already been entered. Snake tries to use the detonation code    |
|  emergency override key to prevent the launch. They key is made of  |
|    shape memory alloy and changes into three shapes according to    |
|  temperature, each shape matching the corresponding terminal in the |
| control room. Snake entered the first PAL code with the key at room |
|temperature. Snake has changed the key to the cold temperature shape |
| and heads for the control room on the 3rd floor of the underground  |
|               maintenance base to input the 2nd PAL code.           |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cmnd Room.

Avoid the surveillance cameras and equip the PAL. Run to the second 
laptop, which is the middle one and then enter it into the second 
laptop. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake enters the second PAL code and the computer confirms it. Snake 
then turns to the last laptop and says that he must warm the key.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake tries to stop the nuclear launch by using the detonation code |
|  emergency override key. The key is made of shape memory alloy and  |
|   changes shape in three ways according to temperature. The key at  |
|     each of the three shapes is to be entered into each matching    |
|terminal. Completing entry of the PAL code with the room-temperature-|
|  shape key, Snake changed the key to the cold temperature shape and |
|           entered the second PAL code in the command room.          | 
|_____________________________________________________________________|

Note: Go to the blast furnace. But the problem is if you go through a 
cold place on the way back, the card key might change shape. You need 
to hurry on the way back. Use the above strategy above in order to 
retrace back to the Blast Furnace.
                            _________________
                           |                 |
                           | -U.GRND BASE 3- |
                           |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|   The detonation code of the new-type nuclear weapon warhead has    |
|    already been entered. Snake tries to use the detonation code     |
|   emergency override key to prevent the launch. They key is made    |
|  of shape memory alloy and changes into three shapes according to   |
| temperature, each shape matching the corresponding terminal in the  |
| control room. Snake has completed inputting the 2nd PAL code. Snake |
|  has to warm the key to change into the warm temperature shape to   |
|      input the 3rd PAL code. Snake heads for the blast furnace.     |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 3.

Note: As you retrace back to the Warehouse there will be three guards 
in the Warehouse patrolling around the large crates. 
                            _______________
                           |               |
                           | -CARGO ELEV.- |
                           |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake completed the entry of the second PAL code. To enter the third |
|    PAL code, Snake has to warm the key to get it into the warm-     |
| temperature shape. When Snake gets on the cargo elevator to head to |
| the blast furnace-the warmest place in the base-he gets a Codec call|
|                          from Master Miller.                        |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cargo Elev.

After taking the first cargo elevator back up, Snake will be contacted 
by Master Miller. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Master Miller says he has something to say about Naomi Hunter and Snake 
tells him that he should ask the Colonel about since he's looking into 
it. Master Miller tells Snake to turn off his monitor. And says to 
Snake that he didn't want the Colonel to hear. Master Miller tells 
Snake that he has a good friend at the Pentagon told him that it looks 
like the DIA recently developed a new type of assassination weapon. And 
asks Snake if he ever heard of something called "FoxDie." Snake tells 
him that Liquid and the others were talking about it. Master Miller 
says it's some kind of virus that targets specific people. And says 
that the cause of death between the ArmsTech President and Decoy 
Octopus were too similar because both of them died of something that 
looked like a heart attack. And then tells Snake that apparently FoxDie 
kills its victims by simulating a heart attack. Snake cannot believe 
that Master Miller is saying that Naomi is behind it. Master Miller 
then asks Snake to remember if Naomi gave him some kind of injection. 
Snake then says the nanomachines. Master Miller says that she was in 
the best position to have done it, but doesn't know what her motive 
was. Snake then asks Miller if the colonel knows and Master Miller 
replies that he is not sure. But he still hasn't questioned her. Snake 
then says that he will ask the colonel himself. Snake asks the colonel 
what's new with the Naomi situation. The colonel tells Snake that he 
just placed Naomi under arrest. Because she was sending coded messages 
toward the Alaskan base. Master Miller then says, "So it's true, isn't 
it?" and then goes on to say that the FoxDie vaccine must be around 
somewhere. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                           _________________
                          |                 |
                          | -BLAST FURNACE- |
                          |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  The detonation code of the new-type of nuclear weapon has already  |
|been entered. Master tells Snake, who is trying to use the detonation|
| code emergency override key to prevent the launch, of the existence |
|  of the assassination virus weapon FoxDie and that Naomi might have |
|    used it. Campbell tells the puzzled Snake that Naomi has been    |
|   arrested as a spy. Arriving at the blast furnace, Snake tries to  |
|  change the key to the warm temperature shape to input the 3rd PAL  |
|                                code.                                |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Blast Furnace.

Hide beside the staircase on the bottom floor near the hot steel. Equip 
the PAL KEY and wait for it to turn the color red. Return to the cargo 
elevator and take it down. 
                             _______________
                            |               |
                            | -CARGO ELEV.- |
                            |_______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  The detonation code of the new-type of nuclear weapon has already  |
|been entered. Master tells Snake, who is trying to use the detonation|
| code emergency override key to prevent the launch, of the existence |
| of the assassination virus weapon FoxDie and that Naomi might have  |
|used it. Campbell tells Snake that Naomi has been arrested as a spy. |
| Although confused by feelings and doubt, Snake warms the key at the |
|  blast furnace, it changes to the warm temperature shape, and heads |
|for the control room on the 3rd floor of the underground maintenance |
|                    base to input the 3rd PAL code.                  |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Master tells Snake, who is trying to stop the nuclear launch by using|
|  the detonation code emergency override key, of the assassination   |
|  virus weapon FoxDie and that Naomi was the one who used it. When   |
|  Snake was unsure of whether or not this was true, Campbell tells   |
|  Snake that Naomi was arrested for spying. Filled with suspicion,   |
|  Snake changes the key to the warm temperature shape at the blast   |
|furnace, takes the cargo elevator, and heads for the command room to |
|        enter the third PAL code. He then gets a Codec call.         |
|_____________________________________________________________________| 

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cargo Elev. 

After taking the second cargo elevator down. Snake will be contacted by 
Naomi.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Naomi tells Snake that Campbell and the others are busy right now and 
she is using a different Codec. Snake asks Naomi if what the colonel 
said was true. Naomi tells Snake that it is. Snake asks Naomi who she 
is, and Naomi tells Snake that she doesn't know herself. She doesn't 
have a real name or even what her parents looked like. She bought all 
her identification. But her reason for getting into genetics was true. 
Because she wants to know where she came from, her age, her race, 
everything. She said she was found in Rhodesia sometime in the 80's, a
dirty little orphan. Rhodesia is what's now known as Zimbabwe. Rhodesia 
was owned by England until 1965 and there were lots of Indian laborers 
around. She then thinks that's where she got her skin color from, but 
isn't even sure about that. She says that she was alone until she met 
her big brother and "him." Her brother was Frank Jaeger. He was a young 
soldier, when he picked her up near the Zambezi River. She says that 
she was half-dead from starvation and he shared his rations with her. 
She then tells Snake, "Yes. Frank Jaeger, the man who you destroyed, 
was my brother and my only family." Snake then asks Naomi something 
about FoxDie. Naomi tells Snake that FoxDie is a type of retro virus 
that targets and kills only specific people. First, it infects the 
macrophage in the victim's body. FoxDie contains "smart" enzymes, 
created through protein engineering. They're programmed to respond to 
specific genetic patterns in the cells. The target recognizes the DNA, 
they respond by becoming active, and using the macrophage they begin 
creating TNF epsilon. It's a type of cytosine, a peptide which causes 
cells to die. The TNF epsilon is carried along the bloodstream to the 
heart, where they attach the TNF receptors in the heart cells. And then 
they cause a heart attack. Naomi than tells Snake that she wasn't the 
one who made the decision to use FoxDie. And that Snake was injected 
with FoxDie as a part of this operation. And than as she is about to 
tell Snake something else, the colonel interrupts the conversation and 
tells Snake, that he cannot allow Naomi to make any more unauthorized 
transmissions. And that Naomi's been removed from this operation. Snake 
demands to talk to Naomi and the colonel say she is under arrest.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                             _____________
                            |             |
                            | -WAREHOUSE- |
                            |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  While heading to input the 3rd PAL code to stop the launch of the  |
|new-type of nuclear warhead, Snake receives a call from Naomi who has|
|  been arrested as a spy. Naomi confesses that she is the sister of  |
|Gray Fox, and that she betrayed Snake as revenge, since Snake caused |
|  her brother to be what he is now. When the conversation got to the |
|  subject of whom FoxDie has been used against, the transmission was |
|  cut off. Campbell orders the furious Snake to head to the control  |
|                                room.                                |
|_____________________________________________________________________|
                              _____________
                             |             |
                             | -CMND ROOM- |
                             |_____________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Cmnd Room. 

Avoid the surveillance cameras and insert the PAL KEY in the last 
terminal. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Naomi has been arrested by Campbell. There is no time left until the |
| new-type of nuclear warhead is launched. While feeling suspicious,  | 
|    Snake gets to the command room of the Metal Gear underground     |
|           maintenance base and enters the third PAL code.           |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
After Snake inputs the last detonation code, the computer confirms it. 
And then says that the deactivation code activated and Metal Gear Rex 
is ready for launch. Snake is then contacted by Master Miller.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Master Miller thanks Snake for inputting the detonation code and that 
nothing can stop Metal Gear now. Snake asks Master what is going on 
and then Master replies with, "You found the key and even activated the 
warhead for us too. I must express my gratitude. Sorry to have involved 
you in that silly shape memory alloy business." Snake doesn't 
understand what Master Miller is talking about. Master Miller tells 
Snake that they were unable to learn the DARPA Chief's code. Even with 
Mantis' psychic powers, he couldn't read his mind. Then Ocelot 
accidentally killed him during the interrogation. In other words, they 
weren't able to launch the nuclear device and were all getting a 
little worried. And without the detonation codes, they had to find some 
other way. That's when they decided, that Snake might prove useful. 
Then Master Miller says, "First I thought we might get the information 
from you, Snake. So I had Decoy Octopus disguise himself as the DARPA 
Chief. Unfortunately Octopus didn't survive the encounter...thanks to 
FoxDie." Snake now enraged asks Master Miller if he had this planed 
from the beginning. Just to get him to input the detonation code. 
Master Miller tells Snake that he didn't think he made it this far 
by himself. Snake then demands Master Miller to tell him who he really 
is. Miller ignores Snake and tells him that once the world glimpses the 
power of this weapon, the White House will have no choice but to 
surrender the FoxDie vaccine to him. Master Miller then says that 
their ace-in-a-hole is useless now. Snake asks Master what he means 
by that. Then Master Miller tells him that the Pentagon's plan to use 
Snake was already successful in the torture room since Snake came in 
contact with Liquid, Revolver Ocelot, and Sniper Wolf. Snake then 
demands who Master Miller really is. Master Miller tells Snake that he 
will tell him everything he wants to know. If he comes to where he is. 
Snake asks him where he is and Master Miller tells him very close by. 
The colonel then interrupts and says that isn't the real Master 
Miller. Master Miller's body was just discovered at his home. He's been 
dead for at least three days. And didn't know because his Codec link 
with Master was cut off. But Mei Ling said his transmission signal was 
coming from inside the base. Snake asks the colonel who he is then. As 
the colonel is about to say who it is, Master Miller interrupts and 
says, "Me, dear brother." And takes off his sunglasses and hair band. 
Snake is shocked to believe that it is Liquid. Liquid tells Snake 
that he has served his purpose and may die now. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The door to the control room seals and poison gas is released. 
Call Otacon using the Codec frequency 141.12. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon tells Snake that's bulletproof window. And that you cannot break 
it with an ordinary weapon. Snake asks him to open the security lock 
and Otacon tells him, he will try and to just hold on for a minute. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Wait in the control room while the poison gas is around until Otacon 
contacts you back. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Otacon says that he has hacked into security and is opening the door. 
After the door opens, head out of the control room door. You will 
notice Liquid waiting next to the stairs and then runs off after he 
sees Snake.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                           _________________
                          |                 |
                          | -U.GRND BASE 3- |
                          |_________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake finally entered the 3rd PAL code. However, the system announced| 
|that the nuclear warhead has been activated. Laughing at the confused| 
| Snake, Master Miller removes his sunglasses, and reveals himself as |
| Liquid Snake. Liquid used Snake all this time to have Snake perform |
| the emergency input of the detonation code to activate the new-type |
|  of nuclear warhead. Liquid runs to the cockpit of Metal Gear as it |
|                 starts to move. Snake goes after him.               |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the U.Grnd Base 3. 

Follow Liquid to the end of the walkway that leads to Metal Gear Rex. 
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|  Master Miller was actually Liquid in disguise. Liquid actually had |
|   Snake pursue his mission and used him in order to have him enter  |
|   the detonation code and deactivate the PAL. After revealing all,  |
| Liquid locks Snake in the command room and pumps in poison gas. But |
| with Otacon's help, Snake managed to escape, Snake sees Liquid from |
|behind, running toward the cockpit of Metal Gear. Snake chases after |
|                               Liquid.                               |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake quickly begins chase against Liquid and meets up to him. Liquid
is waiting next to Metal Gear Rex. Snake draws his SOCOM Pistol and
points it at Liquid. Liquid asks Snake how he could point a weapon at
his own brother. Snake asks Liquid why he disguised himself as Master.
Liquid explains that it would be much easier to manipulate him. Snake
being sent here to rescue the DARPA Chief and the President of ArmsTech
were just a diversion. The real reason he was sent here was to
contaminate FOX-HOUND and so they could get Metal Gear Rex back 
undamaged. And also contaminate the Genome Soldiers with FoxDie so they
could get back their bodies. Liquid tells Snake that in their demands, 
he wants to get the FoxDie vaccine but is not that worried about 
himself if Snake doesn't die of it since both have the same genetic 
code. Liquid then tells Snake that both of them are twins, but they are
not ordinary twins, they are linked by cursed genes. Snake had gotten 
Big Boss's dominant genes, while Liquid had gotten Big Boss's recessive 
genes. But Liquid says that Big Boss chose him as the child that will 
succeed. Liquid then jumps into the cockpit of Metal Gear Rex.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 

Note: Liquid also mentions that both Snake and himself were part of the 
"Les enfants terribles" which means "Those terrible children."
                             ______________ 
                            |              |
                            | -SPPLY RTE.- |
                            |______________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Snake has been used by Liquid and entered the detonation code. Snake,| 
|made at the fact that he was used, is told by Liquid of an even more |
|    shocking fact. The Pentagon's goal from the beginning was to     |
|assassinate the terrorists, and others involved with FoxDie, carried |
|   by Snake, to hide the facts about the development of Metal Gear.  |
| Liquid also tells Snake that they are twins. While Snake is shocked |
| from what he has been told, Liquid finally starts controlling Metal |
|                               Gear...                               |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The platform that Metal Gear Rex was on, starts to go up. As it starts 
to move up, Snake jumps down onto the platform as it raises to the room 
above.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                 __________________________________
                |                                  |
                | -BOSS BATTLE 09: METAL GEAR REX- |
                |__________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Metal Gear Rex.  

>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<
There are four stages involved in launching a ballistic missile. The 
first one is the Boost Stage. It starts at the point the missile is 
launched and ends after all the rocket fuel is burned and the missile 
is propelled into the exosphere. The next staged is the Post-Boost 
Stage. It starts after all the fuel is burned and ends after the re-
entry vehicle is ejected. Next is the Intermediate Course Stage. It 
takes place after the re-entry vehicle is ejected and lasts until the 
missile enters the exosphere. Then comes the Final Stage. It starts 
when the re-entry vehicle enters the exosphere and it lasts until it 
reaches its ultimate target on the ground. Missile defense systems use 
military satellites to detect rocket emissions during the initial Boost 
Stage of a missile. But this new nuclear weapon employs the rail gun's 
ability to fire projectiles at ultra-high velocities, instead of using 
a rocket. That's why it can't be detected by today's missile defense 
systems. Rex's armor is impregnable. You can't do any damage with the 
weapons you've got. Rex uses the latest advances in compound armor. The 
only way you can pierce it is with a high performance HEAT (high 
explosive, anti-tank) round. Rex's pilot seat operates exactly like a 
VR system. It's got multiple sensors connected to a high tech interface 
used for the controls. It's completely self-enclosed and shut off from 
the outside environment. So if you could somehow destroy the sensors. 
Notice the round plate on Rex's left arm, it's that thing that looks 
like a shield. It's a radome. If you can destroy that thing, it won't 
be able to use its electronic equipment. Try to hit that radome with a 
Stinger Missile. The part that looks like a beak is where the pilot 
seat is. In an emergency it will open up. Rex's armor is perfect. You 
can't destroy it. But the interior is a different story. If you can 
shoot a Stinger missile into the cockpit, you'll destroy the computer 
control system.
>>>>>>>>>>>>>>>>>>>>>>>>>BACKGROUND INFORMATION<<<<<<<<<<<<<<<<<<<<<<<<

Note: If Snake fails his mission, the colonel says he has a submarine 
prepared to deliver a full nuclear strike on the base as a final 
option.

As the battle begins, Metal Gear Rex is not yet started. In order to 
avoid being spotted, hide behind the large container next to the two 
barrels. On Snake's right (east) after taking control of him before 
Metal Gear Rex starts up. The large containers are close to the 
lower right (southeast) corner.

Note: You will know when Metal Gear Rex has started, it begins in the 
standing position. And then about five seconds later it starts up and 
then begins to roar. You must be behind the large container before it 
does this. 

 ==============================BOSS HINTS=============================
|                                                                     |
|Below are several hints that could help keep you out of the range of |
|Metal Gear Rex without taking any damage.                            |
|a.   Use the large container in the lower right corner near the      |
|     barrels.                                                        |
|  When the battle begins hide behind the large container in the lower| 
|  right corner and position yourself so that you are on the opposite |
|  side of Metal Gear Rex. This will help keep you out of the field of| 
|  vision of Metal Gear Rex.                                          |
|                                                                     |
|OFFENSE 01                                                           |
|* If it spots you and you are in long range distance away from it, it| 
|  will fire three missile in your direction.                         |
|Avoid:                                                               |
|  It is quiet tough to avoid the missiles, but try running toward    |
|  Metal Gear Rex as the missiles are fired.                          |
|OFFENSE 02                                                           |
|* If you are in medium range of Metal Gear Rex, he will use his      |
|  machine guns to fire at you.                                       |
|Avoid:                                                               |
|  In order to avoid the gunfire. There are two machine guns that fire| 
|  at you. If you run between the two gun fire as it come towards you,| 
|  you should be able to avoid them a lot easier. But there is a big  |
|  chance  that you will be hit by the gun fire, so instead of doing  |
|  that, run toward the right or left in order to avoid it or into    |
|  the opposite  direction.                                           |
|OFFENSE 03:                                                          |
|* If you are in close range of Metal Gear Rex, it will use its laser | 
|  beam.                                                              |
|Avoid:                                                               |
|  Its laser can easily be avoided by running underneath Metal Gear   |
|  Rex.                                                               |
|                                                                     |
|Note: Metal Gear Rex's major disadvantage is that it cannot see      |
|behind itself.                                                       |
 =============================BOSS HINTS==============================

After Metal Gear Rex roars, throw a CHAFF GRENADE. After it scrambles 
Metal Gear Rex momentarily, run out from behind the large container and 
quickly fire a STINGER MISSILE at the radome that looks like a shield 
on the top left side of Metal Gear Rex. Then return behind the large 
container and repeat the above method.
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Metal Gear has finally been activated. Liquid mocks Snake who can do |
| nothing against the overwhelming fire power of the nuclear-equipped |
|walking tank. Snake gets advice from Metal Gear chief engineer Otacon|
| that if Snake destroys the "radome," it will disable all the sensors| 
|  and force Liquid to open the cockpit. Snake can then shoot inside  |
| the cockpit, and could destroy Metal Gear. Snake shoots his Stinger |
| missile at the radome while dodge Metal Gear's overwhelming attacks.| 
|        Metal Gear's massive body finally starts to shudder...       |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The radome on Metal Gear Rex begins to malfunction. Snake prays that 
the radome is destroyed, but unfortunately the radome was only damaged.
Metal Gear Rex stands back up and Liquid tells Snake that he will 
squash him like a bug. But before he can, Gray Fox comes to the rescue.
Gray Fox with all of his strength picks up the left foot of Metal Gear
Rex and tells Snake to run for cover. Snake asks Gray Fox what he is 
doing here. Gray Fox replies with a name that he hasn't heard in a long 
time but he prefers it over the name Deepthroat. Snake then says, "So
it is you." While Gray Fox is distracting Metal Gear Rex, Snake takes 
the chance to escape and hides behind the nearest container. Gray Fox
then leaps into the air and fires several rounds from his laser gun,
damaging the radome even more. Being giving the opportunity, Fox 
quickly gets away from Metal Gear Rex and takes cover behind the
container where Snake is hiding. Snake asks Gray Fox why he wants to
fight him. Gray Fox says that he is a prisoner of Death and only Snake
can free him. Snake tells Fox to stay out of this and that Naomi is
bent on getting revenge for him. Fox appears surprised that Naomi wants
to get revenge for him. Fox tells Snake some shocking news, Fox had 
killed Naomi's parents but could not bring himself to kill her to. Fox
tells Snake to tell Naomi that he was the one who killed her parents. 
Liquid finally gets control of Rex again and begins shooting the 
surrounding containing stopping before he reaches the one that Fox and
Snake are behind. Gray Fox tells Snake, "Here is a last present from
Deepthroat. I will stop it from moving!" Fox points to some Stinger
Bullets that he had left Snake and then rushes out into battle against
Metal Gear Rex. Gray Fox jumps out into the open and then with 
lightning speed avoids all shots that Liquid fires at him. After 
jumping into mid-air, Liquid quickly uses the laser-beam. The laser-
beam slices off Gray Foxes left arm. Gray Fox quickly jumps up to the 
wall. Liquid uses the beak of Metal Gear to squash Gray Fox against the 
wall. Liquid tells Gray Fox that in the mid-west they don't hunt foxes, 
but jackals. Gray Fox points his gun at the radome and starts firing, 
destroying the radome immediately while saying that a cornered fox is 
more deadly then a jackal. The cockpit automatically opens to Rex, 
Liquid says that he is impressed with Gray Fox and that he deserves 
the codename "Fox". Gray Fox then tells Snake to use the Stinger to 
fire at the cockpit. Liquid tells Snake if he does that, he will kill 
Gray Fox too. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

You will take control of Snake with the STINGER automatically equipped. 
Aim the STINGER at the cockpit of Metal Gear Rex. But unfortunately, 
Snake cannot fire the missile because he doesn't want to kill Gray Fox.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Liquid drags Gray Fox off the wall and onto the floor using the top of 
the beak of the cockpit. Liquid then picks up one of the feet of Metal 
Gear Rex and before he drops it, Gray Fox gives his goodbye to Snake 
before being squashed by the foot of Metal Gear Rex. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

As you take control of Snake again, run in the direction of Metal Gear 
Rex and run underneath it. As you get underneath it, Liquid will use 
the laser-beam again to try to attack you. Once you get behind Metal 
Gear Rex, stay behind it. When it stops to look around for you, equip 
the STINGER and aim at the cockpit. After being hit, Metal Gear Rex 
will start circling around trying to find you. Simply stay behind it 
and out of its field of vision. Repeat the above method to destroy 
Metal Gear Rex.
                          ______________________
 ________________________/ M I S S I O N  L O G \_____________________
|                                                                     |
|    Gray Fox has died. But now Metal Gear's radome is completely     |
| destroyed. Liquid opens the cockpit door and starts attacking like  |
| wild to kill Snake. Snake's faces this attack and fires his Stinger |
|in anger and grief. The Stinger hits the now revealed cockpit. Metal |
|                       Gear goes down in flames.                     |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Liquid begins losing control of Metal Gear Rex as it explodes. The
impact of the explosion sends Snake flying into the air. Snake flies
right into the wall and is knocked unconscious. As Snake begins losing 
consciousness, he sees Liquid slowly walking toward him. 

Snake awakens on top of Metal Gear Rex tied up. The first person he 
sees is Liquid in front of him. Snake cannot believe that Liquid is
still alive and was able to survive the explosion. Liquid tells Snake
that although Metal Gear Rex is destroyed, he can still launch the
nuclear weapon and get his one billion dollars. Liquid tells Snake that
both of them are clones of Big Boss and that they were part of "Those
Terrible Children" genome project. Liquid was just the left overs that
were use to make Snake. Liquid then provides Snake with even more 
shocking news. The Genome Soldiers that Snake had been killing were 
actually their brothers.

Liquid tells Snake to look behind him. Snake looks behind him and 
sees Meryl being strapped up to C4 explosives. Snake asks Liquid if
she is still alive and Liquid replies with, "She was alive a couple
of hours ago."
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake contacts the colonel and demands to know why the Pentagon used 
Snake to get Metal Gear Rex back. Before the colonel is able to answer, 
the connection is terminated and Jim Houseman interrupts. Jim Houseman
tells Snake that the only way to prevent the base from being nuked is 
by handing over the optical disk. But Snake does not have it since
Revolver Ocelot took it from him while in the torture room. The 
colonel has been placed under arrest for providing Snake with 
confidential information about Metal Gear Rex. Jim Houseman tells Snake 
to enjoy the last seconds of life that he has before his death. Because
Liquid and him have a lot of catching up to do. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODEC CALL>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                    ________________________________
                   |                                |
                   | -BOSS BATTLE 10: LIQUID SNAKE- |
                   |________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Liquid starts a timer and tells Snake that it will detonate the moment 
of Meryl's death. He then tells Snake that he still has a chance to 
save her or he could enjoy one brief moment of love before the end. He 
tells Snake if he passes a certain line he will fall and at this height 
it will kill even him. As the battle begins, you now have two minutes 
and thirty seconds to defeat Liquid. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

--------------------------------STRATEGY-------------------------------

Below is a strategy on how to defeat Liquid Snake.  

 ==============================BOSS HINTS=============================
|                                                                     |
|As a final boss Liquid may be quite a challenge against Snake. And   |
|since you are only given two minutes and thirty seconds to defeat him| 
|after Liquid stops talking it could be almost impossible to defeat   |
|him. Below is a couple of hints in order to defeat Liquid.           |
|a.   Try to stay in the center on top of Metal Gear Rex.             |
|  Try to position yourself in the center of Metal Gear Rex so you do |
|  not  fall off of Metal Gear Rex. If you get too close to one of the|
|  edges of Metal Gear Rex you will fall off Metal Gear Rex and start |
|  hanging on the side or fall off the side dying instantly.          |
|b.   Do not try to choke Liquid or he will reverse it with a toss.   |
|  If you try to choke Liquid with a choke hold he will reverse it    |
|  with a toss. And throw you over his side and since he throws you a |
|  great distance, you will probably fall off the side of Metal Gear  |
|  Rex.                                                               |
|c.   Liquid will run to one of the corners on top Metal Gear Rex.    |
|  When Liquid runs to one of the corners on top of Metal Gear Rex,   |
|  run up near him and press the Circle button to perform a punch,    |
|  make certain that you do not connect with the punch. Liquid will   |
|  crouch down and then jump to the side and perform a kick. Run in   |
|  the opposite direction of Liquid before he performs this kick in   |
|  order to avoid him.                                                |
|d.   After taking fifty percent of Liquid's health he will start     |
|     fighting back.                                                  |
|  After taking fifty percent of his Life Bar, Liquid will say, "Nice |
|  shot!" and he will start fighting back. His punches are deadly. His| 
|  punches and kicks will cause double the damage to you. Liquid      |
|  performs a three hit combo Punch-Punch-Kick, exactly how Snake     |
|  performs his three hit combo. In order to defeat Liquid when he is |
|  performing this three-hit combo. Run in the opposite direction of  |
|  Liquid when he is performing the three hit combo. After he performs| 
|  the punch-punch-kick run up to him and perform your three hit combo|
|  and repeat.                                                        |
|e.   Liquid will move to one of the corners and starts crouching down| 
|     before he runs at you.                                          |
|  When Liquid moves to one of the corners and starts bending his     |
|  knees, get into the crouching position and let Liquid run past you.|
|  After he stops, get up and perform a three hit combo.              |
|                                                                     |
|Note: Liquid will also do this if you are at one of the edges of     |
|Metal Gear REX, he will get in the center and try to tackle you off  |
|the side. So be careful.                                             |
|                                                                     |
 ==============================BOSS HINTS=============================
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**|   If two minutes and thirty    |**|
                |**|  seconds is not enough time,   |**|
                |**| simply lose to Liquid and when |**|
                |**|  the Game Over screen appears  |**|
                |**| choose continue. When the game |**|
                |**| restarts the battle, the timer |**|
                |**| will have already started and  |**|
                |**|  Liquid will say, "Have at it, |**|
                |**|  Snake!" You have skipped the  |**|
                |**| scene where Liquid has started |**|
                |**| the timer and tells Snake that |**|
                |**|he can still save Meryl. You are|**|
                |**|  given three minutes to defeat |**|
                |**| Liquid so that should give you |**|
                |**|  enough time to defeat Liquid. |**|
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
| Snake and Liquid engage in their final battle on top of the head of |
|Metal Gear. The air raid is approaching and the time bomb counter is |
|   ticking. On goes the very basic fight with no weapons other than  |
|their fists. At the end of the deadly battle between the two, Snake's| 
|        finishing blow knocks Liquid off the top of Metal Gear.      |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Liquid begins falling off the side of Metal Gear Rex. As he begins to
fall to his death, he stares Snake eye-to-eye before he disappears 
into the darkness. Snake quickly rushes to Meryl's aid.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Note: Depending if you were able to outlast Revolver Ocelot's 
interrogation or you submitted to Revolver Ocelot you will get two 
different endings.

Below is the first ending, you will get this ending if you do not 
submit to Revolver Ocelot in the torture room.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 01>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake rushes to Meryl's aid, surprisingly she is still alive. Snake 
unties Meryl from the Plastic Explosives. And Meryl hugs Snake, she 
says that she did not submit to Revolver Ocelot because she wanted to 
hold on like Snake did during the torture. Snake contact's Otacon. 

Snake tells Otacon that Meryl is going to be fine. Otacon tells Snake 
that he will stay behind and unlock all the security doors for their 
escape. Snake tells Otacon that the place is going to be bombed. Otacon 
tells Snake that he is a changed man and wants to help them with their 
escape from the base. Snake tells Otacon good luck and says not to die 
on him. Meryl and Snake jump down from Metal Gear Rex. Meryl runs to 
the exit as Snake finds his sneaking suit and puts it on.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 01>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Below is the second ending, you will get this ending if you submit to 
Revolver Ocelot in the torture room.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 02>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake rushes to Meryl's aid but is too late. She has died, Snake 
sorrows over her death as Otacon appears behind Snake. Otacon tells 
Snake that they have to get out of here before the base is bombed. 
Otacon and Snake jump down from Metal Gear Rex. Otacon runs ahead to 
the exit as Snake finds his sneaking suit and puts it on.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 02>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                             _____________
                            |             |
                            | -ESC ROUTE- |
                            |_____________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|    Liquid still stands strong in front of Snake who successfully    |
|  destroyed Metal Gear. Liquid, with all the resentment, challenges  |
|  Snake for a final battle on top of Metal Gear. After winning the   |
|  battle, Snake finally rescues Meryl. Before they have a chance to  |
|enjoy the moment, the US Air Force air raid starts shaking the base. |
| Otacon deactivated security along the escape route. Snake and Meryl |
|     use the escape route to attempt to flee from the collapsing     |
|                           underground base.                         |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|    Liquid still stands strong in front of Snake who successfully    |
|  destroyed Metal Gear. Liquid, with all the resentment, challenges  |
|Snake for a final battle on top the head of the destroyed Metal Gear.|
|Snake wins the battle and gets Meryl back, but Meryl is already dead.|
|Snake's anguished scream echoes in the underground base. Snake is now|
|determined to survive for Meryl. The air raid of the US Air Force has|
|    begun. Snake and Otacon attempt to escape from the collapsing    |
|                          underground base.                          |
|_____________________________________________________________________|

--------------------------------STRATEGY-------------------------------

Below is a strategy for the Esc Route. 

Note: Depending on if you submitted to Revolver Ocelot or endured his
torture you will escape the base with either Meryl or Otacon 
depending on what you did. 

Run back out the door where you entered from, you will find a RATION.
Return to the starting position. Use first person view mode to look 
around. You will notice to the left of the staircase another RATION, 
pick up the RATION and run up the stairs.

Note: You will notice a timer in the upper right corner of the screen
that starts to countdown from ten minutes. You now have only ten 
minutes to escape the base. 
                 ______________________________________
                |**************************************|
                |**|----------SPECIAL NOTE----------|**|
                |**| If you are able to hide behind |**|
                |**|an object and avoid the gun fire|**|
                |**| from the guards. Let the timer |**|
                |**| countdown from ten minutes to  |**|
                |**|   zero. When it reaches zero   |**|
                |**| nothing happens. So that timer |**|
                |**| is actually useless and you can|**|
                |**|    complete the game without   |**|
                |**|    worrying about the timer.   |**| 
                |**|----------SPECIAL NOTE----------|**|
                |**************************************|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 01>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As you run up to the door at the top of the stairs Meryl tells Snake 
that she will drive. As she runs to the nearest jeep, a surveillance 
camera spots her. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 01>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 02>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As you run up to the door at the top of the stairs, Otacon tells Snake
that he will drive. As he runs to the nearest jeep, a surveillance 
camera spots him.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 02>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Three guards will enter the room. The first one will stop in front of
the two barrels next to the large door that leads to the tunnel which
is sealed. The second guard will stop in front of the second jeep in
front of the barrels while the third guard will follow you and 
continue to fire at you. Run to the lower left (southwest) corner and 
get the third RATION. You will have to continue to avoid the guards 
until Meryl or Otacon gets into the second jeep and tells Snake to 
jump in. Run up to the side of the jeep to automatically jump on the 
back of the jeep. Hold triangle to use first person view mode to look 
around. While in first person view mode use the directional button to 
move the gun around or press the Square button to fire the machine gun. 
Shoot the two barrels next to the sealed off tunnel to make a pathway
to exit the parking lot. 

After exiting the parking garage, Meryl or Otacon will continue to 
drive until they reach the first check point. Shoot the two barrel to 
kill both guards and open up a path way to follow. Meryl or Otacon will 
continue to drive until they reach the second check point. Shoot the 
three guards to continue. After bypassing the second check point, 
Liquid who is driving the first jeep will catch up to you. 

Note: All you have to do is to fire the machine gun, Meryl or Otacon 
have control of the jeep so you do not have to worry about driving. 

Below is a list of patterns that Liquid will follow.
 _____________________________________________________________________
|                                                                     |
|                         P A T T E R N  0 1 :                        |
|Liquid is driving a jeep while holding FA-MAS Assault Rifle and      |
|trying to shoot at you. When you aim the gun at him, he will swirl   |
|into the other lane. If you continue to aim the gun at him, he will  |
|swirl into the other lane and continue to do this until your gun is  |
|not pointed at him. When you are aiming the gun at him, he will duck |
|down behind the steering wheel and continue to drive.                |
|                                                                     |
|After shooting Liquid four times, you will reach a tunnel. The tunnel|
|has collapsed and can only be driven on one side.                    |
|                                                                     |
|                         P A T T E R N  0 2 :                        |
|Liquid will drive up behind your jeep and bump it. Making Meryl or   |
|Otacon lose control of the jeep temporarily. When he bumps into the  |
|back of your jeep, if you are using first person view mode to shoot  |
|at Liquid, you will lose your aim momentarily. This is when Liquid   |
|will try to shoot. Continue to fire the machine gun at Liquid after  |
|he bumps into the back of you.                                       |
|                                                                     |
|After shooting Liquid three times, you will reach the tunnel and     |
|be able to switch to different lanes.                                |
|                                                                     |
|                         P A T T E R N  0 3 :                        |
|Liquid will return to using Pattern 01. See Pattern 01 for further   |
|information.                                                         |
|                                                                     |
|After shooting Liquid three times, Meryl or Otacon will pull over    |
|into the left lane, while Liquid pulls over in the right. You will   |
|reach a tunnel with pillars in the middle between the two lanes.     |
|                                                                     |
|                         P A T T E R N  0 4 :                        |
|Liquid is in the right lane on the opposite side of you. Just start  |
|firing at him.                                                       |
|                                                                     |
|After shooting Liquid four times, you reach another large tunnel.    |
|Liquid is beside you trying to knock you off the side of the road.   | 
|                                                                     |
|                         P A T T E R N  0 5 :                        |
|Shoot Liquid three more times, Meryl or Otacon will say that their   |
|is daylight ahead at the end of the tunnel. Liquid quickly pulls in  |
|front of your jeep and both jeeps crash.                             |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Trying to escape the base, Snake and Meryl hop into a jeep they found|
|in the underground parking lot and drive down the escape route. After|
|  breaking through the two checkpoints, they notice one jeep coming  |
| after them. "Snake! It's not over yet!" It was Liquid chasing them  |
| with blood in his eyes. They shoot at each other from their jeeps.  |
|  Unable to outrun Liquid. Snake's jeep crashes into Liquid's at the |
|                      exit of the escape route...                    |
|_____________________________________________________________________|
                         ______________________
 _______________________/ M I S S I O N  L O G \______________________
|                                                                     |
|Trying to escape from the base, Snake and Otacon hop into a jeep they|
|found in the underground parking lot and drive down the escape route.|
| After breaking through two checkpoints, they notice one jeep coming |
|  after them. "Snake! It's not over yet!" It was Liquid chasing them |
|  with blood in his eyes. They shoot at each other from their jeeps. |
| Unable to outrun Liquid. Snake's jeep crashes into Liquid's at the  |
|                      exit of the escape route...                    |
|_____________________________________________________________________|

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 01>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake and Meryl are both trapped underneath the jeep. Snake asks Meryl
if she is okay. And Meryl tells Snake that she is just a little shook
up. Snake looks over to Liquid jeep and wonders what happened to 
Liquid. Meryl says she can't see him either. Snake then replies with
that Liquid is dead. Snake hears a noise coming from the other jeep 
and see's Liquid with his FA-MAS Assault Rifle coming in Snake's 
direction. Liquid walks up to Snake and points his gun at him. Snake
senses Liquid's heart start to pound. And Liquid starts to suffer a
heart attack. As Liquid drops to the ground with his last word being
Fox. And Snake says die. Liquid then looks up to Snake and reaches out
his hand before he dies. Snake then says that "If his dead, that 
means..." And Meryl interrupts Snake and tells him not to say it. 
Snake looks around notices that there is no air raid and then is 
contacted by the colonel. 

Snake ask the colonel what happened. And the colonel tells him that the
Secretary of Defense has been arrested. The colonel tells Snake that he
was able to get into contact with the President. Metal Gear, the 
training exercise, all of it, it was all the Secretary of Defense 
acting alone. And the orders for the nuclear strike and air raid have
been rescinded. The F117s and the B2 Spirits have returned to the base.
Washington isn't stupid enough to use nukes to cover up a few secrets.
The colonel tells Snake that he has a present for him. There's a 
snowmobile close to him. The colonel tells Snake that Meryl and him 
have officially died after their jeep sank into the ocean. The colonel 
then tells Snake that there is a helicopter waiting for him on Fox 
Island. Snake tells the colonel that Doctor Emmerich should be 
somewhere on the base, and he want's someone to bring him in. Snake 
ask the colonel about FoxDie and the colonel tells Snake that Naomi
wants to talk to him face to face about that. Naomi tells Snake that
everybody dies when their time's up. It's up to you how you use the
time left to you. 

Meryl and Snake find a snowmobile down at the end of the cliff. 
Before they leave Meryl gives Snake a bandana that she had found. And
gives it to Snake. 
                           _________________
                          |      BANDANA    |
                          |                 |
                          |Words <Limitless>|
                          |sewn on it.      |
                          |_________________|

They then ride off in the sun on the snowmobile. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 01>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

After the credits roll by, you will get a special cinema between 
Revolver Ocelot and mysterious person the phone. 

REVOLVER OCELOT    :    Yes sir. The entire unit was wiped out. Those
                        two are still alive. The vector? Yes sir, 
                        FoxDie should become activated soon. Right on
                        schedule. Yes, sir. I recovered all of Rex's
                        dummy warhead data. No, sir. My cover is 
                        intact. Nobody knows who I really am. Yes, the
                        DARPA Chief knew my identity, but he's been
                        disposed of. Yes. The inferior one was the
                        winner after all. That's right. Until the very
                        end, Liquid though he was the inferior one. 
                        Yes, sir. I agree completely. It takes a 
                        well-balanced individual such as yourself to
                        rule the world. No, sir. No one knows that
                        you were the third one, Solidus. What should
                        I do about the woman? Yes sir. I'll keep
                        her under surveillance. Yes. Thank you. 
                        Good-bye. Mr. President. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 02>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Snake and Otacon are both trapped underneath the jeep. Snake asks 
Otacon if he is okay. And Otacon tells Snake that she is just a little 
shook up. Snake looks over to Liquid jeep and wonders what happened to 
Liquid. Otacon says he can't see him either. Snake then replies with
that Liquid is dead. Snake hears a noise coming from the other jeep 
and see's Liquid with his FA-MAS Assault Rifle coming in Snake's 
direction. Liquid walks up to Snake and points his gun at him. Snake
senses Liquid's heart start to pound. And Liquid starts to suffer a
heart attack. As Liquid drops to the ground with his last word being
Fox. And Snake says die. Liquid then looks up to Snake and reaches out
his hand before he dies. Snake then says that "If he is dead, that 
means..." And Otacon interrupts Snake and tells him not to say it. 
Snake looks around notices that there is no air raid and then is 
contacted by the colonel. 

Snake ask the colonel what happened. And the colonel tells him that the
Secretary of Defense has been arrested. The colonel tells Snake that he
was able to get into contact with the President. Metal Gear, the 
training exercise, all of it, it was all the Secretary of Defense 
acting alone. And the orders for the nuclear strike and air raid have
been rescinded. The F117s and the B2 Spirits have returned to the base.
Washington isn't stupid enough to use nukes to cover up a few secrets.
Snake tells the colonel that Meryl is dead. The colonel tells Snake 
that Meryl was his daughter and that he had recently received a letter
from his dead brother's wife. He was going to tell Meryl after this
mission. The colonel tells Snake that he has a present for him. There's 
a snowmobile close to him. The colonel tells Snake that Otacon and him 
have officially died after their jeep sank into the ocean. The colonel 
then tells Snake that there is a helicopter waiting for him on Fox 
Island. Snake ask the colonel about FoxDie and the colonel tells Snake 
that Naomi wants to talk to him face to face about that. Naomi tells 
Snake that everybody dies when their time's up. It's up to him how you 
use the time left to you. 

Otacon and Snake find a snowmobile down at the end of the cliff. 
Before they leave Otacon gives Snake his stealth camouflage. 
                        ________________________
                       |   STEALTH CAMOUFLAGE   |
                       |                        |
                       |Renders wearer invisible| 
                       |through light reflection| 
                       |system.                 |
                       |________________________|

They then ride off in the sun on the snowmobile. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ENDING 02>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

After the credits roll by, you will get a special cinema between 
Revolver Ocelot and mysterious person the phone. 

REVOLVER OCELOT   :     Yes sir. The entire unit was wiped out. 
                        Those two are still alive. The vector? 
                        Yes sir, FoxDie should become activated
                        soon. Right on schedule. Yes, sir. I 
                        recovered all of Rex's dummy warhead data. 
                        No, sir. My cover is intact. Nobody knows
                        who I really am. Yes, the DARPA Chief knew
                        my identity, but he's been disposed of. 
                        Yes. Thank you. Good-bye. Mr. President. 

Note: By not submitting to Revolver Ocelot in the torture room, you 
get a longer conversation between Revolver Ocelot and the President. 
More detail is revealed about the President as well if you do not 
submit to Revolver Ocelot, so that is actually the only reward that you
would receive on further information.

 ------------------------------CONCLUSION-----------------------------
|                                                                     |
|In the 1980s, there were more than 60,000 nuclear warheads in the    | 
|world at all times. The total destructive power amounted to 1 million|
|times that of the Hiroshima A-bomb.                                  |
|                                                                     |
|In January 1993, START2 was signed and the United States and Russia  |
|agreed to reduce the number of deployed strategic nuclear warheads to| 
|3,000 to 3,500 in each nation by December 31, 2000.                  |
|                                                                     |
|However, as of 1998, there still exist 26,000 nuclear warheads in the|
|world.                                                               |
|_____________________________________________________________________|

Before the end of the game, Naomi gives a special cinema talking 
about how you must not allow yourself to be chained to fate. While
a cut scene shows several dogs pulling a sled. 

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You mustn't allow yourself to be chained to fate, to be ruled by your
genes. Humans can choose the type of life they want to live. The 
important thing is that you choose life and then live. 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CUT SCENE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 ---------------------------------SCORE-------------------------------
|                                                                     |
|    GAME LEVEL         /     The difficulty level that the game was  |
|                             completed under.                        |
|     PLAY TIME         /     How long it to you to complete the game.|
|          SAVE         /     How many times you saved your current   |
|                             mission status.                         |
|      CONTINUE         /     How many continues you used during the  |
|                             game.                                   |
|   BEING FOUND         /     How many times you were spotted by a    |
|                             guard during the game.                  |
|       ENEMIES         /     How many enemies were killed during the |
|                             game.                                   |
|       RATIONS         /     How many Rations were used to restore   |
|                             you're life during the game.            |
|    USED ITEMS    	/     Which Special Items were used during the|
|                             game. For example, Stealth or Bandana.  |
|     CODE NAME         /     Your Code Name for how well of a        |
|                             performance you did during the game.    |
| SPECIAL ITEMS         /     Special Items that were acquired during |
|                             the game or rewarded with.              |
|_____________________________________________________________________|

=======================================================================
                          V R  T R A I N I N G
=======================================================================

The below section provides information on how to get through the VR
TRAINING stages of the game. VR TRAINING can be selected from the main
menu.
                           _________________
                          |                 |
                          | -TRAINING MODE- |
                          |_________________|
                  ____________________________________
                 |             STAGE 0001             |
                 |                                    |
                 |Head for the goal while avoiding the| 
                 |enemy soldiers. Training ends if you| 
                 |are seen.                           |
                 |____________________________________| 

                        F I R S T  M E T H O D :
From the starting position, run around the corner and follow the
hallway up until you reach the guard. Perform a throw (press the
Square button while moving) to the guard and run to the goal. 

Note: When the stage begins the guard is facing toward the goal and
after a couple of seconds the guard will turn in the direction of the
hallway. You must perform a throw to the guard before he turns to 
his right looking down the hallway. 

                        S E C O N D  M E T H O D : 
From the starting position, you will notice two alcoves in each
side of the walls. The nearest alcove is around the corner in the
left side while the second alcove is in the right wall. Quickly run to
the alcove in the right wall nearest to the guard. Position your back 
against the alcove so that Snake's back is facing the goal. 

Note: When the stage begins the guard is facing toward the goal and
after a couple of seconds the guard will turn in the direction of the
hallway. You must reach the alcove as quickly as possible before
the guard turns in the direction of the hallway. 

The reason you must be leaning against the alcove is, because the
guard will see you in the alcove otherwise. 
                 ______________________________________
                |              STAGE 0002              |
                |                                      |
                |Use the radar effectively and head for| 
                |the goal! Enemy soldiers cannot see   |
                |behind them.                          |
                |______________________________________|

                        F I R S T  M E T H O D :
Locate the guard that is patrolling between the two large objects in
the upper area of the level. Study the guard's pattern and you should 
understand what to do. Wait near the large object in the upper left
corner near the gap where the guard is patrolling. Wait for the guard 
to turn his back away in the opposite direction and then run across to
the next large object and to the goal.

                        S E C O N D  M E T H O D : 
Locate the guard that is patrolling between the two large objects in
the upper area of the level. Position Snake's back against the side
of the wall on the large object on the opposite side of the guard. 
Knock on the wall (press the Circle button) to get the guards 
attention. Whichever way that the guard comes to investigate the
noise, go in the opposite direction. Go to the goal.
                    _________________________________
                   |           STAGE 0003            |
                   |                                 |
                   |Take the safest path and head for| 
                   |the goal! Crawl when necessary to| 
                   |get through narrow spaces.       |
                   |_________________________________|

                        F I R S T  M E T H O D :
Crawl through the ventilation next to the starting position and 
continue heading straight. When you reach the first left, continue
going straight. After getting to the end of the ventilation shaft,
crawl out of it. Follow the pathway down until you reach the next
ventilation shaft. 

Note: The ventilation shaft may be tough to find at first but use 
first person view mode to find it. 

Crawl through the small ventilation shaft to avoid the second guard. 
And then head for the goal. 
                   ____________________________________
                  |            STAGE 0004              |
                  |                                    |
                  |Find the best route and head for the| 
                  |goal! Some routes are less guarded  |
                  |than the others.                    |
                  |____________________________________|

                        F I R S T  M E T H O D :
From the starting position, take the pathway that leads from the upper
left corner, all the way around to the other end and then to the goal.
                  __________________________________
                 |             STAGE 0005           |
                 |                                  |
                 |Head for the goal and avoid making|
                 |loud footsteps in the differently |
                 |colored areas of the floor.       |
                 |__________________________________|

                        F I R S T  M E T H O D :
As you approach the light-colored tiles on the floor, get into the
crawling position and crawl by the two guard that are sleeping. There
are two other guards near the goal facing in the opposite direction of
the goal. Crawl in the direction of the goal while avoiding the other
two guard.

Note: If you run on any of the colored tiles, then any of the 
surrounding guards will come to investigate.
                  ____________________________________
                 |             STAGE 0006             |
                 |                                    |
                 |Head for the goal while avoiding    |
                 |surveillance cameras. Directly below|
                 |each camera is a blindspot.         |
                 |____________________________________|

                        F I R S T  M E T H O D :
There are two surveillance cameras in this area. In order to avoid each 
surveillance camera, you must run under each one. That is their 
blind spot. From the starting position, run forward and as you approach
the first surveillance camera, run under it and then continue in that 
direction. Continue to follow the path until you reach the goal. 

Note: Stay out of the surveillance camera's field of vision. If it 
spots you, then the stage is over.
                 ______________________________________
                |              STAGE 0007              |
                |                                      |
                |Head for the goal while staying out of|
                |the enemy soldier's field of vision!  |
                |Crouch to hide behind low walls.      |
                |______________________________________|

                        F I R S T  M E T H O D :
Get into the crawling position and begin crawling behind the low wall
on the opposite side of either guard. Continue crawling behind the low 
wall until you reach the goal. 
                 _______________________________________
                |              STAGE 0008               |
                |                                       |
                |Be careful about leaving footprints and|
                |head for the goal! The enemy soldier   |
                |will follow them if discovered.        |
                |_______________________________________| 

                        F I R S T  M E T H O D :
There are two guards in this area. The first guard is on the opposite 
side of your starting position. In order to avoid him, position your 
back on the corner wall next the guard in the upper left corner of the
large object. Knock on the wall and run around on the opposite side. 
The guard will walk up to the wall to investigate the noise. The guard
will notice footprints in the snow. Continue running until you reach 
the second guard. Position your back against the large object closest
to the guard in the upper left corner of that object. Knock on the wall
and the guard will come to investigate the noise. Run to the goal at 
the end in the upper right corner. 
                 _____________________________________
                |              STAGE 0009             |
                |                                     |
                |Knock on the walls and head for the  |
                |goal! Enemy soldiers are sensitive to|
                |sound. Use sound to lure them.       |
                |_____________________________________| 

                        F I R S T  M E T H O D :
From the starting position, knock on the wall of the large object next 
to your position. Make certain that you are on the opposite side of 
the guard. The guard will walk over to where he heard the noise. When 
he is investigating the noise run in the opposite direction of the 
guard around the large object. Follow the pathway until you reach the
second guard patrolling next to the goal. In order to bypass this 
guard, you must distract him by knocking on the wall on the large 
object on the opposite side in front of the goal. The guard will come
to investigate the noise. While he is investigating the noise, run to
the goal. 
                 _____________________________________
                |              STAGE 0010             |
                |                                     |
                |Head for the goal while using all the| 
                |skills you've learned. Watch out for |
                |the searchlight.                     |
                |_____________________________________|
 
                        F I R S T  M E T H O D :
Crawl into the ventilation shaft to the right of Snake at the starting
position. Follow the ventilation down until you get to the end. As you
reach the end of the ventilation shaft, you will notice a guard in the
distance. The guard will walk in the direction of the ventilation 
shaft and then stop and turn so that his side is facing you. The guard 
will then turn his back toward the ventilation shaft and walk off in
the opposite direction of the ventilation shaft. In order to avoid the
guard wait for him to walk in the direction toward the ventilation 
shaft and then turns away so that his side is facing the ventilation
shaft. Crawl out of the ventilation shaft and sneak up behind the guard
and then run up the ramp to the goal.
                          ____________________
                         |                    |
                         | -TIME ATTACK MODE- |
                         |____________________|

The same mode as above except that you are now given a time limit. You
must complete the stage within the time limit or you failed the stage. 
Below I've listed the differences between Training Mode and Time 
Attack Mode. Use the above walkthrough for this mode. 
                           __________________
                          |    STAGE 0001    |
                          |                  |
                          |Time Limit 20 sec.|
                          |__________________| 

                        F I R S T  M E T H O D :
From the starting position, run around the corner and follow the
hallway down until you reach the guard. Perform a throw (press the
Square button while moving) to the guard and run to the goal. 

Note: When the stage begins the guard is facing toward the goal and
after a couple of seconds the guard will turn in the direction of the
hallway. You must perform a throw to the guard before he turns to 
his right looking down the hallway. 

                        S E C O N D  M E T H O D : 
From the starting position, you will notice two alcoves in each
side of the walls. The nearest alcove is around the corner in the
left side while the second alcove is in the right wall. Quickly run to
the alcove in the right wall nearest to the guard. Position your back 
against the alcove so that Snake's back is facing the goal. 

Note: When the stage begins the guard is facing toward the goal and
after a couple of seconds the guard will turn in the direction of the
hallway. You must reach the alcove as quickly as possible before
the guard turns in the direction of the hallway. 

The reason you must be leaning against the alcove is, because the
guard will see you in the alcove otherwise. 

Once you have reached the alcove, wait for the guard to begin walking
in the direction of the hallway that you had came from. The guard will
momentarily stop just ahead of the alcove you are in. Take this 
opportunity and head for the goal before the guard turns around. 
                           __________________
                          |    STAGE 0002    |
                          |                  |
                          |Time Limit 25 sec.|
                          |__________________|

                        F I R S T  M E T H O D :
The first guard ahead of your starting position in the upper left 
corner that just turned right. In order to avoid the guard, you 
must distract him by knocking on the large object in the upper left
corner on the opposite side of the guard. 

Note: You must do this as quickly as possible before he gets too far 
ahead.

When he comes to investigate, run past him. The second guard in the 
lower right corner should be coming up the right side in the direction 
of the goal. Wait between the two large containers in the upper right 
and lower right corner. Wait for the second guard to bypass you, and 
then follow behind him until you reach the goal. 
                           __________________
                          |    STAGE 0003    |
                          |                  |
                          |Time Limit 30 sec.| 
                          |__________________|

                        F I R S T  M E T H O D :
Crawl through the ventilation next to the starting position and 
continue heading straight. When you reach the first left, continue
going straight. After getting to the end of the ventilation shaft,
crawl out of it. Follow the pathway down until you reach the next
ventilation shaft. 

Note: The ventilation shaft may be tough to find at first but use 
first person view mode to find it. 

Crawl through the small ventilation shaft to avoid the second guard. 
And then head for the goal. 
                           __________________
                          |    STAGE 0004    |
                          |                  |
                          |Time Limit 40 sec.| 
                          |__________________|

                        F I R S T  M E T H O D :  
Run to the upper left corner and hide behind the corner. There should 
be a guard walking down the pathway in that direction. Wait for the
guard to stop near the corner and then turn away. After he starts 
walking in the opposite direction of the corner, follow behind him 
until you reach Snake's first right. The right leads to the goal, but 
there is a second guard patrolling in this area. Wait for the second 
guard in this hallway to walk past you in the opposite direction of the
goal and then head toward the goal.
                           __________________
                          |    STAGE 0005    |
                          |                  |
                          |Time Limit 30 sec.|
                          |__________________|

                        F I R S T  M E T H O D :
This stage is a lot tricker then in Training Mode. There is a guard on
the opposite side of the large object in front of your starting 
position. There are also a guard in the upper left and right corners 
as well. In order to avoid the guards, wait for the two in the upper 
right and left corner to start to walk back in that direction. Then
quickly knock on the wall of the large object in front of you or 
walk in the light-colored tiles to make the guard walk around the 
large object to investigate the noise. As he is circling around the
large object to come in your direction. Sneak around the large object
in the opposite direction of the guard and head for the goal. Make
certain when you are running toward the goal to stay in between the
two large object in front of the goal to stay out of the range of 
the two other guards. 

Note: You must perform the above method quickly before the two guards
in the upper left and right corner walk back in the direction of you. 
                           __________________
                          |    STAGE 0006    |
                          |                  |
                          |Time Limit 45 sec.|
                          |__________________|

                        F I R S T  M E T H O D : 
There are six surveillance cameras in this area. In order to avoid each 
surveillance camera, you must run under each one. That is there 
blind spot. From the starting position, run forward and as you approach
the first surveillance camera, run under it and then continue in that 
direction. Continue to follow the path until you reach the goal. 

Note: When you come to the point where there is two surveillance 
cameras in one area, wait for the field of vision of both surveillance
cameras to move away from you direction, then quickly hide under the
nearest one and continue in that direction without being spotted by
the other surveillance camera's field of vision. 
                           __________________
                          |    STAGE 0007    |
                          |                  |
                          |Time Limit 30 sec.|
                          |__________________|

                        F I R S T  M E T H O D :
Get into the crawling position and begin crawling behind the low wall
on the opposite side of either guard. Continue crawling behind the low 
wall until you reach the goal.    
                           __________________
                          |    STAGE 0008    |
                          |                  |
                          |Time Limit 25 sec.| 
                          |__________________|

                        F I R S T  M E T H O D :
There are three guards in this area. The first guard is on the opposite 
side of your starting position. In order to avoid him, position your 
back on the corner wall next the guard in the upper left corner of the
large object. Knock on the wall and run around on the opposite side. 
The guard will walk up to the wall to investigate the noise. The guard
will notice footprints in the snow. Continue running until you reach 
the second guard. Position your back against the large object closest
to the guard in the upper left corner of that object. Knock on the wall
and the guard will come to investigate the noise. Repeat this method 
with the third guard and then run to the goal at the end in the upper 
right corner. 

Note: You must be extremely quick when doing this or you will be 
spotted by a guard. 
                           _________________
                          |    STAGE 0009   |
                          |                 |
                          |Time Limit 1 min.|
                          |_________________|

                        F I R S T  M E T H O D :
From the starting position, run down the hallway until you reach the
third alcove which has a guard in it. In order to avoid the guard, 
run back down to the first alcove on the left wall nearest the lower
left corner. Knock on the left wall ahead of the first alcove and then
run and position yourself so that your back is facing the guard. The 
guard will come to investigate the noise. After he turns away and heads 
back to the alcove, run up behind him and perform a throw. Continue 
down the hallway until you reach the large object in front of the 
goal where the two guards are located. If you notice the small alcove
in the lower right corner of this area then you know what you have to
do. You must distract the guard nearest to the upper right corner of 
this area next to the goal. Position your back against the large object
in front of the goal. Move yourself to the corner next to the alcove 
and knock on the wall. Quickly run and hide behind the small alcove 
and wait for the guard to come next to the alcove to investigate the 
noise. Perform a throw and the guard in the upper left corner next to
the goal will come to investigate the noise. Run around the large 
object in the opposite direction of the guard and run to the goal. 

Note: The above attempt may take several tries before working.
                           __________________
                          |    STAGE 0010    |
                          |                  |
                          |Time Limit 50 sec.|
                          |__________________| 

                        F I R S T  M E T H O D :
Crawl into the ventilation shaft to the right of Snake at the starting
position. Follow the ventilation down until you get to the end. As you
reach the end of the ventilation shaft, you will notice a guard in the
distance. The guard will walk in the direction of the ventilation 
shaft and then stop and turn so that his side is facing you. The guard 
will then turn his back toward the ventilation shaft and walk off in
the opposite direction of the ventilation shaft. In order to avoid the
guard wait for him to walk in the direction toward the ventilation 
shaft and then turns away so that his side is facing the ventilation
shaft. Crawl out of the ventilation shaft and sneak up behind the guard
and then run up the ramp to the goal. 

                    ================================
                    ===Q U I C K E S T  T I M E S===
                    ================================

I would like to thank Martin Dixon for all of the below information
concerning on how to bypass each of the above Time Attack Stages with
the quickest time. 

STAGE 0001:
You had it right for first class time, just make sure that you start 
the throw as far away from the guard as possible, while still making 
the throw, it makes it quicker, then run to objective.

STAGE 0002:
Run north, following the guard on the left side of the map. You should 
catch up with him about halfway along the top edge, and you should 
perform a throw. Often, even using this strategy the throw takes up 
enough time to miss first place, but I think the secret to completing 
it is throwing from as far as possible from the guard, then continuing 
to hold right to run to the objective.

STAGE 0003:
When the first guard turns away (he will do right at the start, so just 
run straight out and up to him), run behind him and quickly throw him. 
Run round to the next guard and wait for him to turn away, throw, then 
run to the objective.

STAGE 0004:
Go to the right hand wall of the corner just north of your starting
position. Wait for the guard to start coming round the corner, and time 
your throw, then run to the objective. Throws can be made from a bit 
further than you would think.

STAGE 0005:
You had this one pretty much right. make sure to stay central to the 
map (north of the first block).

STAGE 0006:
Run constantly (never stop), north past the first camera, making sure 
to go directly under it, then head west, tight to the wall under the 
second camera then run up under the third camera then on to the 
objective. The timings work out this way.

STAGE 0007:
The trick to first placing this one is that the guards don't see you if 
your on the center line dead center between them. So from the start, 
walk forward a bit, then when the guards look away quickly head 
diagonally north east, up to just past halfway along the left side of 
the block to the right of you. tap x to crouch (note: make sure not to 
crawl, as this slows down the time to stand up again. don't press the 
direction button at the same time as crouching, it will make you 
crawl). As soon as the guards look away (almost as they are looking 
away), press x to stand, run north, round the top block of the central 
block, onto the center line and then up to the objective. You must make 
sure that you start your run soon enough to make it fully to the center 
line before the guard on the right sees you.

STAGE 0008:
You can make this all in one run, if you stick close to the bottom from 
the start. Run along the lower edge of the map, past the first guard, 
along past the next block, past the next guard who will be looking the 
other way, he will see your footprints, but it doesn't matter, you'll 
be long gone, then along past the next block, cutting diagonally up to 
the right hand edge of the map, and quickly along the right edge to the 
objective. If you make the run smooth enough, you will not be seen.

STAGE 0009:
From the start, run west, then north up the corridor. Stop a few steps
before the alcove on the east wall, then knock on the wall. Quickly 
cross to the other side of the corner (diagonally is quickest), then 
continue up. The guard in the alcove on the west wall will come out, 
but will be facing east for long enough for you to run behind him. 
Continue down the corridor, and run along the left side of the large 
block in the center of the corridor. The 2 guards above it take the 
following pattern. When you arrive, the guard on the right should be 
looking left, as should the guard on the left. Then the right guard 
will look right, for a long time, and then the left guard will look 
left, but for a short time. Very quickly run round the corner and throw
the guard, and hold right so that after throwing him you continue to 
the objective. You should make it in about half a second better than 
first class time.

STAGE 0010:
Head east, avoiding the spotlight, then stay close to the wall south of 
the guard on the raised platform, he will look in your direction, but 
you'll be just out of range. when he looks away again, run up, throw, 
then run on past, straight under the camera, then left quickly to the 
objective. Should make it without being seen, really easy once you know 
how.
                          _____________________
                         |                     |
                         | -GUN SHOOTING MODE- |
                         |_____________________|

In order to complete each stage you must take out each guard with the
SOCOM without being detected. Below I listed the time limit for each 
stage, how much ammo you receive for that specific stage, and how many 
enemies there are on each stage which can be found in the game itself.  

This mode basically trains you how to defeat all enemies in that stage
by using the SOCOM Pistol. The less bullets you fire from your SOCOM
the least time you will receive. This is more of a shoot-em-up type of 
mode. You are giving a specific amount of time to complete each stage 
by successfully killing all enemies in that stage while conserving 
ammo. 
                 ______________________________________
                |**************************************|
                |**|----------HELPFUL HINT----------|**|
                |**|  In order to bypass each stage |**|
                |**|   you must figure out how to   |**|
                |**|defeat each enemy without being |**|
                |**| spotted and conserving as much |**|
                |**|ammo for the SOCOM as possible. |**|
                |**|It takes three bullets to kill a|**|
                |**|  guard and the goal will only  |**|
                |**| appear once all guards in that |**|
                |**|     stage have been killed.    |**|
                |**|----------HELPFUL HINT----------|**|
                |**************************************|
                           __________________
                          |    STAGE 0001    |
                          |                  |
                          |Time Limit 15 sec.|
                          |Ammo       5      |
                          |Enemies    1      |
                          |__________________|

                        F I R S T  M E T H O D :
From the starting position, quickly run out from behind the corner 
and draw the SOCOM Pistol. Shoot the guard at the end of the pathway
and head for the goal. 
                           __________________
                          |    STAGE 0002    |
                          |                  |
                          |Time Limit 40 sec.|
                          |Ammo       20     |
                          |Enemies    4      |
                          |__________________|

                        F I R S T  M E T H O D :
From the starting position in the lower left corner. Run behind the
large object in the lower left corner. And wait for the guard nearest
you to turn his back away from you. Run around from behind the large
container and take out the first guard with the SOCOM before he turns
around. A second guard will hear the noise and come to investigate. 
Wait for the second guard to come around the corner in your direction,
as he comes around the corner, shoot him with the SOCOM. Repeat the 
above methods to complete this stage. After taking out the guards, the
goal will appear in the upper right corner. 
                           __________________
                          |    STAGE 0003    |
                          |                  |
                          |Time Limit 40 sec.|
                          |Ammo       15     |
                          |Enemies    3      |
                          |__________________|

                        F I R S T  M E T H O D :
From the starting position you will notice a guard around the corner, 
get into the crawling position and crawl into the ventilation shaft. 
Follow the ventilation shaft to the end and crawl out of the 
ventilation shaft. You should be behind a guard, shoot the guard with 
the SOCOM. There is a second guard around the corner near the starting
position, take out the guard with the SOCOM. Follow the pathway down to 
the small ventilation shaft that leads to the goal. Crawl through the 
small ventilation shaft to the other side. Shoot the third guard with
the SOCOM. 
                           __________________
                          |    STAGE 0004    |
                          |                  |
                          |Time Limit 45 sec.| 
                          |Ammo       25     |
                          |Enemies    5      |
                          |__________________|

                        F I R S T  M E T H O D :
Run to the lower left corner and follow the pathway down to the lower 
right corner and take out the first guard when he comes around the    
corner. Make certain to stay out of the field of vision of he guard.  
Repeat the above method to take out the guard in the upper left and
right corners. Basically when you are trying to take out the guards in
the area, just stay out of the field of vision and take out the guards.
                           __________________
                          |    STAGE 0005    |	
                          |                  |
                          |Time Limit 40 sec.|
                          |Ammo       20     |
                          |Enemies    4      |
                          |__________________|

                        F I R S T  M E T H O D :
Hide behind the large object in front of your position. There are four 
guards that walk back and forth to the large object. When they turn 
away from the large object, run out from behind the large object and 
start shooting each guard. Make certain to wait for the guards to get
far enough away before running out from behind the large object because
of the light-colored tiles. 

Note: This may take several tries but it will work. Just stay out of 
field of vision of each guard and wait for the guards to start walking
in the opposite direction of you. And then start shooting them one by
one.
                           __________________
                          |STAGE 0006        |
                          |                  |
                          |Time Limit 40 sec.|
                          |Ammo       15     |
                          |Enemies    3      |
                          |__________________|

                        F I R S T  M E T H O D :
You must take out the three guards in this area, while avoiding the
surveillance cameras. Run under the surveillance camera in front of the
starting position. There is a guard on the opposite side of you that
starting walking toward a surveillance camera closest to the lower left
corner. There is a second guard that started walking down from the 
upper right corner to a surveillance camera. There is also a guard in 
the upper left corner. As the guard from the upper right corner starts 
to walk down to a surveillance camera. Shoot him from your position, 
the second guard should come to investigate the noise. As he comes 
around his corner, shoot him. Then take out the third guard with the 
SOCOM. Once you have taken out the three guards, the goal will appear 
in the upper left corner. 

Note: It may take several tries to do this but it is not as tough as it
seems. Just practice until you get it right. 
                            __________________
                           |   STAGE 0007     |
                           |                  |
                           |Time Limit 30 sec.|
                           |Ammo       30     |
                           |Enemies    6      |
                           |__________________|

                        F I R S T  M E T H O D : 
From the starting position, take out the guard in front of you and then
shoot the guard in the lower left corner with the SOCOM. Then start 
shooting the other guards with the SOCOM on each side of the area as 
you proceed to the end of the stage. 

Note: There may be six guards in this area, but it is not that tough. 
Simply take out the first guard in front of you and the guard in the
lower left corner. Run to the lower left out of the field of range of 
the guard in the lower right corner. Take out the guard in the lower
right corner and repeat the above method for the three other guards. 
                           __________________
                          |    STAGE 0008    |
                          |                  |
                          |Time Limit 40 sec.|
                          |Ammo       20     |
                          |Enemies    4      |
                          |__________________|

                        F I R S T  M E T H O D :
Take out the guard in front of your position. Wait behind the large 
object next to you. Wait for the guard on the opposite side of the 
large object to turn away from your direction and then run from behind 
the large object and take out the guard. Repeat this method on all the
other guards and the proceed to the goal in the upper right corner. 
                            _________________
                           |   STAGE 0009    |
                           |                 |
                           |Time Limit 1 min.|
                           |Ammo       30    |
                           |Enemies    6     |
                           |_________________|

                        F I R S T  M E T H O D : 
In order to take out all the guards make certain not to be spotted. The
first guard should be walking in the direction of the pathway toward 
you. Take him out and then you will notice a guard in the small alcove
in the wall. Knock on the wall near him and then get out of his field
of vision and take him out as he comes out of the alcove. As you 
proceed down the hallway you will notice two guards in the lower left
and right corner of the last area. Knock on the wall near the two 
guards and get out of the field of vision of the guard that comes 
around the corner. Take him out with the SOCOM and then when that guard
drops to the ground, the other guard will come out to investigate the
noise. Shoot that guard with the SOCOM. The last two guards who are 
closest to the upper left and right corners. Knock on the wall of the 
large object in front of the two guards and then hide behind the 
alcove in the lower right corner of this area. When the guard comes 
to investigate the noise, shoot him with the SOCOM. In order to take
out the last guard, knock on the wall of the large object in front of 
the guard. The guard will come to investigate the noise. Run up behind
the guard and shoot him.
                        _________________________
                       |       STAGE 0010        |
                       |                         |
                       |Time Limit 1 min. 20 sec.| 
                       |Ammo       30            |
                       |Enemies    ?             |
                       |_________________________|

                        F I R S T  M E T H O D :
Below is a location of where all the enemies in this stage are located: 

There are a total of six guards in this area. Use first person view
mode to look around. The first guard is on the small platform to the
right in front of the ventilation shaft. The second guard is behind 
the large object to the left of the starting position. The third 
guard is in the alcove on the other side next to the large object. 
The fourth guard is in front of the ramp that leads to the second
floor. The fifth guard walks back and forth up the stairs that lead to 
the second floor. And the sixth guard is on the second floor in the
lower right corner. There is a surveillance camera in the upper left 
corner next to the large object. There is another surveillance camera
across the other side in front of the small platform. There is also 
two search lights in the center of the area. 

Note: All I can say is good luck on making it past this stage. Stay 
away from the search lights and surveillance cameras while staying out 
of the field of vison of all the guards. 
                          ____________________
                         |                    |
                         | -SURVIVAL MISSION- |
                         |____________________|

This is the same mode as the Gun Shooting Mode except that you must 
complete all stages altogether. Once you get through one stage, the
next stage begins. If you are spotted by a guard, the game is over
and you must start over from the beginning. 
                    __________________________________
                   |Go through all stages of the Gun  |
                   |Shooting Mode while fighting enemy|
                   |soldiers and collecting ammo.     |    
                   |__________________________________|

Use the above walkthrough for Gun Shooting Mode. 

Note: After successfully completing the Survival Mission you will 
unlock the Technical Demonstration mode, which shows you how get 
through each stage of the Gun Shooting Mode with the best time.

=======================================================================
                             S E C R E T S
=======================================================================

Below is a list of secrets that have been uncovered about the game. 
                            _________________
                           |                 |
                           | -SPECIAL ITEMS- |
                           |_________________| 
 
Below is a list of secret items that you can acquire during the game. 

                =================BANDANA================
               |                                        |
               | In order to obtain the Bandana, do not | 
               |  submit to Revolver Ocelot during the  |
               |     torture in the Medi Room. After    |
               | defeating Liquid Snake on top of Metal |
               | Gear REX. Snake rushes to Meryl's aid. |
               |  After escaping from the base, Meryl   |
               | gives Snake a bandana before they ride |
               |         off in the snowmobile.         |
               |                                        |
                =================BANDANA================

Note: While both a bandana and a weapon are equipped at the same time. 
That specific weapon has infinite ammo. 

                ===========STEALTH CAMOUFLAGE===========
               |                                        |
               |     In order to obtain the Stealth     |
               |  Camouflage, submit to Revolver Ocelot |
               |  during the torture in the Medi Room.  |
               | After defeating Liquid Snake on top of |
               |Metal Gear REX. Snake rushes to Meryl's |
               |   aid. Unfortunately, Meryl is dead.   |
               |    Otacon and Snake escape the base    |
               |    together. Before escaping on the    |
               |  snowmobile, Otacon gives Snake his    |
               |     stealth camouflage prototype.      |
               |                                        |
                ===========STEALTH CAMOUFLAGE===========

Note: While the stealth camouflage is equipped, all soldiers will be 
unable to see you. This does not work against bosses or the wolves in 
the Cave. 

                =============DIGITAL CAMERA=============
               |                                        |
               |After acquiring the level four security |
               |  card from Otacon after defeating the  |
               |   Cyborg Ninja. Return to Armory Sth.  |
               | If you remember the cemented wall that |
               |you destroyed to enter the area to fight|
               |   Revolver Ocelot and rescue Kenneth   |
               |  Baker. Next to that cemented wall is  |
               |another cemented wall. Use first person |
               |view mode to look for the cemented wall.|
               | It is a light blue colored compared to |
               |the other tan colored walls. Inside this|
               |  area is two gun cameras, a level four |
               |  and level six security doors. In the  |
               |level four security door is the digital |
               |   camera. Make note that the room is   |
               |     highly guarded by gun cameras.     |
               |                                        |
                =============DIGITAL CAMERA=============

Note: When the Digital Camera is equipped, you can take photos. In 
order to save a photo you must have two spare blocks of memory for
each photo. 
                            ________________
                           |                |
                           | -GHOST PHOTOS- |
                           |________________|

Below is a list of ghost photo's that can be located in the game. 

Note: You must have acquired the DIGITAL CAMERA during your previous
game. 

=======================================================================
               ____   _  ____  _____    ____  _    _  ____
              |    \ | ||  __||  _  |  |    || \  | ||  __|
              | ||  \| || |__ | | |_|  | || ||  \ | || |_
              | ||  || ||__  || |  _   | || ||   \| ||  _|
              | ||  /| | __| || |_| |  | || || |\   || |__
              |____/ |_||____||_____|  |____||_| \__||____|

=======================================================================

                         (29 total Ghost Photos)

The below ghost photos can be acquired during disc one. 
              ____________________________________________
             |********************************************|
             |***************KAZUKI MURAOKA***************|
             |********************************************|
             |**|                -DOCK-                |**|
             |**|  After beginning the game behind the |**|
             |**| large water-tank. Face south so that |**|
             |**|you are facing in the direction of the|**|
             |**|  tunnel that you had entered from.   |**|
             |**|Equip the camera and aim it toward the|**|
             |**|   tunnel (south). Do not adjust the  |**|
             |**|height of the camera and make certain |**|
             |**|  that you get all of the tunnel into |**|
             |**|                 photo.               |**|
             |********************************************|
             |***************KAZUKI MURAOKA***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |*************TAKANARI ISHIYAMA**************|
             |********************************************|
             |**|              -HELIPORT-              |**|
             |**|From the starting position behind the |**|
             |**|large container. Move out from behind |**|
             |**| the large container (east) and face  |**|
             |**|north in the direction of the Heliport|**|
             |**| landing area (where the Hind D was). |**|
             |**|Equip the camera and adjust the height|**|
             |**| of the camera so that you are aiming |**|
             |**|   at the top of the building (Tank   |**|
             |**|  Hanger). Make certain that the two  |**|
             |**|    search light equipments (second   |**|
             |**|   floor of Tank Hanger) are at the   |**|
             |**| bottom of the photo. Zoom in as long |**|
             |**| as you can still see the two search  |**|
             |**|light equipments are at the bottom of |**|
             |**|     the photo and take the photo.    |**|
             |********************************************|
             |*************TAKANARI ISHIYAMA**************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |*************TOMOKAZU FUKUSHIMA*************|
             |********************************************|
             |**|              -HELIPORT-              |**|
             |**|From the starting position behind the |**|
             |**|large container. Head south until you |**|
             |**|   reach the cliff just east of the   |**|
             |**|elevator (that you had taken up). Face|**|
             |**|  south and equip the camera. Take a  |**|
             |**| photo of the sea. Do not adjust the  |**|
             |**|   height of the camera or zoom in.   |**|
             |********************************************|
             |*************TOMOKAZU FUKUSHIMA*************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************KUNIO TAKABE****************|
             |********************************************|
             |**|              -HELIPORT-              |**|
             |**|Move to the front of the parked cargo |**|
             |**|  truck to the north of the Heliport  |**|
             |**| landing area (where the Hind D was). |**|
             |**| As you reach the front of the parked |**|
             |**| truck, position yourself so that you |**|
             |**| are at the edge of the parked truck. |**|
             |**|Face west and equip the camera. Take a|**|
             |**|picture of the guard sleeping in front|**|
             |**|of the first floor ventilation shaft. |**|
             |**| Make certain that you get all of the |**|
             |**|   guards body into the photo or the  |**|
             |**|         ghost will not appear.       |**|
             |********************************************|
             |****************KUNIO TAKABE****************|
             |********************************************|

Note: If you are spotted before reaching the guard or after reaching
the guard (who's sleeping in front of the first floor ventilation 
shaft). You will be unable to get that ghost phot because the guard 
will be awake and go on patrol resulting in you not being able to 
acquire that ghost.
              ____________________________________________
             |********************************************|
             |**************KENICHIRO SHIGENO*************|
             |********************************************|
             |**|              -HELIPORT-              |**|
             |**|You will notice in the small snowfield|**|
             |**|    on the right (east) side of the   |**|
             |**|Heliport landing area (where the Hind |**|
             |**|D was) four large containers. Position|**|
             |**|  Snake in front of the fourth large  |**|
             |**| container (in front of the staircase |**|
             |**|that leads to the second floor). Equip|**|
             |**|  the camera and adjust the height so |**|
             |**|   the surveillance camera above the  |**|
             |**|  staircase is in the center of the   |**|
             |**|        photo. Do not zoom in.        |**|
             |********************************************|
             |**************KENICHIRO SHIGENO*************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************RYOKO YOSHIMURA**************|
             |********************************************|
             |**|             -TANK HANGER-            |**|
             |**| Follow the ventilation shaft to the  |**|
             |**|the very end. Position yourself above |**|
             |**|the opened air duct and face the dead |**|
             |**|end. Equip the camera and take a photo|**|
             |**|  of the dead end of the ventilation  |**|
             |**| shaft (where the Ration is located). |**|
             |********************************************|
             |***************RYOKO YOSHIMURA**************|
             |********************************************|

Note: You must be in the second floor ventilation shaft in order for 
this to work.
              ____________________________________________
             |********************************************|
             |*****************ATSUKO ITO*****************|
             |********************************************|
             |**|             -TANK HANGER-            |**|
             |**| After entering the cargo elevator on |**|
             |**|  the first floor of the Tank Hanger. |**|
             |**| Position yourself in the lower right |**|
             |**|(southeast) corner of the elevator and|**|
             |**|  equip the camera. Take a picture of |**|
             |**| the upper left (northwest) corner of |**|
             |**|             the elevator.            |**|
             |********************************************|
             |*****************ATSUKO ITO*****************|
             |********************************************|

Note: I am uncertain about the above programmer. I do not know if it is
Atsuko Ito or Miki Ito.
              ____________________________________________
             |********************************************|
             |***************TAKASHI KITAO****************|
             |********************************************|
             |**|                -CELL-                |**|
             |**| Position Snake against the west wall |**|
             |**|in the DARPA Chief's cell next to the |**|
             |**|bed. Equip the camera and take a photo|**|
             |**| of the DARPA Chief's corpse. Making  |**|
             |**|certain that you get all of the DARPA |**|
             |**|     Chief's body into the photo.     |**|
             |********************************************|
             |***************TAKASHI KITAO****************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |************YOSHITERU KOBAYASHI*************|
             |********************************************|
             |**|                -CELL-                |**|
             |**|  Position yourself against the small |**|
             |**|  alcove in the wall straight across  |**|
             |**|(south) from Meryl's cell next to the |**|
             |**| nude guard. Take a photo of the nude |**|
             |**| guard. Make certain to get both the  |**|
             |**| cell where Meryl was located at and  |**|
             |**|            the nude guard.           |**|
             |********************************************|
             |************YOSHITERU KOBAYASHI*************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |*****************KOHEI ONODA****************|
             |********************************************|
             |**|             -ARMORY STH-             |**|
             |**|  During the battle against Revolver  |**|
             |**|Ocelot, position your back against the|**|
             |**|    wall in front (south) of where    |**|
             |**|  Kenneth Baker is being tied up at.  |**|
             |**|Take a picture of Kenneth Baker. Make |**|
             |**|  certain to get all of him into the  |**|
             |**|               picture.               |**|
             |**|                                      |**|
             |**|Note: You can also take the photo of  |**|
             |**|the pillar after the boss battle with |**|
             |**|Revolver Ocelot.                      |**|
             |********************************************|
             |*****************KOHEI ONODA****************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |*************NOBUYOSHI NISHIMURA************|
             |********************************************|
             |**|             -ARMORY STH-             |**|
             |**| After Kenneth Baker suffers a heart  |**|
             |**|   Position yourself on the yellow    |**|
             |**|  stripe on the floor that connects to|**|
             |**| the outer pillars in front (south) of|**|
             |**| Kenneth Baker. Make certain that you |**|
             |**| are even with Kenneth Baker and then |**|
             |**|  equip the camera. Take a picture of |**|
             |**| Kenneth Baker's corpse. Do not zoom  |**|
             |**|                  in.                 |**|
             |********************************************|
             |*************NOBUYOSHI NISHIMURA************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |**************SHIGEHISA KOZYOU**************|
             |********************************************|
             |**|               -CANYON-               |**|
             |**| After successfully destroying the M1 |**|
             |**|  Tank, head to the watertank like-   |**|
             |**| object in the upper right (northeast)|**|
             |**|   corner of the Canyon. After going  |**|
             |**|   behind the watertank like-object,  |**|
             |**| equip the camera. Aim the camera up, |**|
             |**|   so you can get the symbols on the  |**|
             |**|watertank that appear to say "pT<8" or|**|
             |**| something similar to that. Also make |**|
             |**| certain to get the watertank in the  |**|
             |**| upper left on the other side of the  |**|
             |**|  Canyon in the bottom of the photo.  |**|
             |********************************************|
             |**************SHIGEHISA KOZYOU**************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |**************SHINJI YAMASHITA**************|
             |********************************************|
             |**|             -NUKE BLDG 1-            |**|
             |**|Crawl underneath the garage-like door |**|
             |**|after entering through the level three|**|
             |**| security door from the Canyon. After |**|
             |**|  being contacted by Naomi Hunter and |**|
             |**|  the colonel who tell Snake that he  |**|
             |**|  cannot use any weapons within this  |**|
             |**|area. You will notice in the center of|**|
             |**|  this room two nuclear warheads that |**|
             |**|are still assembled. Position yourself|**|
             |**| in the lower left (southwest) corner |**|
             |**|  of this room, next to the staircase |**|
             |**|    that leads to the second floor.   |**|
             |**|Position yourself in the small alcove |**|
             |**| in front of the staircase. Equip the |**|
             |**|   camera and aim it toward the two   |**|
             |**|nuclear warheads are still assembled. |**|
             |**|   Make certain to get both nuclear   |**|
             |**|       warheads into the photo.       |**|
             |********************************************|
             |**************SHINJI YAMASHITA**************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************YUJI KOREKADO***************|
             |********************************************|
             |**|            -NUKE BLDG B1-            |**|
             |**|Enter the men's restroom and position |**|
             |**| yourself to the wall in front (east) |**|
             |**|of the three urinals. Taka a photo of |**|
             |**| the three urinals. Do not zoom in or |**|
             |**|   adjust the height of the camera.   |**|
             |********************************************|
             |****************YUJI KOREKADO***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************DAIZO SHIKAMA***************|
             |********************************************|
             |**|            -NUKE BLDG B2-            |**|
             |**|   After destroying the high voltage  |**|
             |**|   control panel for the generator.   |**|
             |**| Follow the electric floor until you  |**|
             |**|reach the intersection (south). As you|**|
             |**|reach intersection, turn around so you|**|
             |**| are facing the direction that you had|**|
             |**| came from. Position yourself so that |**|
             |**| your back is against the wall at the |**|
             |**|   intersection while you are still   |**|
             |**|facing the hallway that you came from.|**|
             |**| Equip the camera and take a picture  |**|
             |**|of the hallway where you entered from.|**|
             |**|Make certain to get the three security|**|
             |**|   doors on the right side into the   |**|
             |**|picture. Do not zoom in or adjust the |**|
             |**|         height of the camera.        |**|
             |********************************************|
             |****************DAIZO SHIKAMA***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |*************YOSHIKAZU MATSUHANA************|
             |********************************************|
             |**|            -NUKE BLDG B2-            |**|
             |**|  After the Cyborg Ninja enters the   |**|
             |**|  level four security door, position  |**|
             |**| your back in front of the level four |**|
             |**| security and turn to Snake's right.  |**|
             |**|Equip the camera and take a picture of|**|
             |**|  the four guards on the floor. Make  |**|
             |**|certain to get all four guards within |**|
             |**|     the picture. Do not zoom in.     |**|
             |********************************************|
             |*************YOSHIKAZU MATSUHANA************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************HIDEO KOJIMA****************|
             |********************************************|
             |**|                 -LAB-                |**|
             |**|After defeating the Cyborg Ninja. You |**|
             |**|will notice two pictures on the wall. |**|
             |**|The first picture is on the wall next |**|
             |**| to the locker that Otacon was hiding |**|
             |**| in and the second picture is nearest |**|
             |**|    to the upper right (northeast)    |**|
             |**|  corner. Even yourself up with the   |**|
             |**|  second picture and take a picture   |**|
             |**|using the camera. Make certain not to |**|
             |**|zoom in. Also make sure that your back|**|
             |**| is against the counter desk with the |**|
             |**|glass windows in front of the picture |**|
             |**|                frame.                |**|
             |**|                                      |**|
             |**|    You must take a picture of what   |**|
             |**|      appears to be three robots.     |**|
             |********************************************|
             |****************HIDEO KOJIMA****************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |********************TAKADE******************|
             |********************************************|
             |**|                 -LAB-                |**|
             |**|  If you notice the four large super  |**|
             |**| computers that Otacon had show Snake |**|
             |**|during the cut scene. After defeating |**|
             |**|the Cyborg Ninja and rescuing Otacon, |**|
             |**| go over to the four super computers  |**|
             |**| in the upper left corner of the lab. |**|
             |**| If you notice the small gab between  |**|
             |**| the last super computer (in the lower|**|
             |**|  left corner of the super computer   |**|
             |**|area) and the window that are nearest |**|
             |**| to the level four security door that |**|
             |**|   was damaged by the Cyborg Ninja.   |**|
             |**|  Position your back against the wall |**|
             |**|next to the last locker and the glass.|**|
             |**| Equip the camera and aim it so that  |**|
             |**|   you are looking toward the glass   |**|
             |**| window in front of you. Take a photo |**|
             |**| of this glass window while your back |**|
             |**|is still facing toward the wall in the|**|
             |**| gap between the locker and the other |**|
             |**| glass window. You should see the two |**|
             |**| counters across the room through the |**|
             |**| glass window as well. Do not zoom in |**|
             |**|  or adjust the height of the camera. |**|
             |********************************************|
             |********************TAKADE******************|
             |********************************************|

Note: I am uncertain about the above programmer. I was unable to find
Takade in the credits. The name that was closest to that name was 
Nobumitsu Tanaka and Kunio Takabe. I do not know if the above was an 
error or what.
              ____________________________________________
             |********************************************|
             |****************YUKIKO KANEDA***************|
             |********************************************|
             |**|            -NUKE BLDG B1-            |**|
             |**|After following Meryl into the women's|**|
             |**|    restroom, equip the camera and    |**|
             |**| take a picture of the three mirrors. |**|
             |**|  Make certain not to zoom in and to  |**|
             |**|have your back against the wall on the|**|
             |**|  opposite side of the mirrors so you |**|
             |**|  can get all of the mirrors into the |**|
             |**|                picture.              |**|
             |********************************************|
             |****************YUKIKO KANEDA***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************HIDEKI SASAKI***************|
             |********************************************|
             |**|            -COMNDER ROOM-            |**|
             |**|  After entering the Commanders Room  |**|
             |**|  use first person view mode to look  |**|
             |**| ahead. You will notice five pictures |**|
             |**| on the wall behind the desk between  |**|
             |**|   the two large shelves. Equip the   |**|
             |**|camera and take a picture, getting all|**|
             |**|     five pictures in the photo.      |**|
             |********************************************|
             |****************HIDEKI SASAKI***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************YORIKO SHIMIZU***************|
             |********************************************|
             |**|                -CAVE-                |**|
             |**|  After crawling under the tree-like  |**|
             |**| object to enter the cave. Use first  |**|
             |**| person view mode to look around. You |**|
             |**|will notice the cave to the right and |**|
             |**|in front of your position is a corner-|**|
             |**|  like structure. Position your back  |**|
             |**|against this corner-like structure and|**|
             |**|  equip the camera. Take a picture of |**|
             |**|  the crawling area where you entered |**|
             |**|                 from.                |**|
             |********************************************|
             |***************YORIKO SHIMIZU***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************SHIRO MUKAIDE***************|
             |********************************************|
             |**|                -CAVE-                |**|
             |**|  Position yourself against the wall  |**|
             |**|  inside of the cave with snow on it  |**|
             |**|  nearest to the upper left corner of |**|
             |**|   the entrance inside of the cave.   |**|
             |**| Position your back against the wall  |**|
             |**|inside of the cave with snow on it and|**|
             |**|equip the camera. Look to Snake's left|**|
             |**| with the camera and aim down take a  |**|
             |**|picture of the puddle of water with a |**|
             |**|reflection in it nearest to the tunnel|**|
             |**|        toward the second cave.       |**|
             |********************************************|
             |****************SHIRO MUKAIDE***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************RYOJI MAKIMURA***************|
             |********************************************|
             |**|             -ARMORY STH-             |**|
             |**|  Enter the level four security door  |**|
             |**| hidden behind the cemented wall near |**|
             |**| the cemented wall that leads to the  |**|
             |**|   boss battle with Revolver Ocelot.  |**|
             |**|After entering the level four security|**|
             |**| door, position your back against the |**|
             |**|where the camera can be located, there|**|
             |**| should be two gun cameras above the  |**|
             |**|  wall. Equip the camera and take a   |**|
             |**|    picture while standing in the     |**|
             |**| direction of the exit, get both the  |**|
             |**|security door and the cage/fence-like |**|
             |**|  object on the opposite side of the  |**|
             |**|             security door.           |**|
             |********************************************|
             |***************RYOJI MAKIMURA***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************IKUYA NAKAMURA***************|
             |********************************************|
             |**|            -U.GRND PSSGE-            |**|
             |**|After defeating Sniper Wolf, equip the|**|
             |**|   camera and take a picture of the   |**|
             |**| Meryl's blood. Position yourself on  |**|
             |**| the wall on either side of the blood |**|
             |**|(west or east) and take a picture. Do |**|
             |**|             not zoom in.             |**|
             |********************************************|
             |***************IKUYA NAKAMURA***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************YOJI SHINKAWA****************|
             |********************************************|
             |**|            -U.GRND PSSGE-            |**|
             |**|  Follow the staircase to the second  |**|
             |**|  floor where Sniper Wolf was after   |**|
             |**|defeating her. After reaching the top |**|
             |**| of the second floor, stop and equip  |**|
             |**| the camera. Aim the camera straight. |**|
             |**|Make certain to get the second pillar |**|
             |**|into the photo. PSG1 bullets are right|**|
             |**|      next to the second pillar.      |**|
             |********************************************|
             |***************YOJI SHINKAWA****************|
             |********************************************|
              ____________________________________________ 
             |********************************************|
             |**************MAKOTO SONOYAMA***************|
             |********************************************|
             |**|              -MEDI ROOM-             |**|
             |**|After acquiring your equipment next to|**|
             |**|    the torture machine. Go to the    |**|
             |**|   backside of the torture machine.   |**|
             |**|Position yourself so that your back is|**|
             |**|against the desk, you should be facing|**|
             |**|at the torture machine straight even. |**|
             |**|Take a photo of the top of the torture|**|
             |**| machine and the light equipment above|**|
             |**|          it. Do not zoom in.         |**|
             |********************************************|
             |**************MAKOTO SONOYAMA***************|
             |********************************************|
              ____________________________________________ 
             |********************************************|
             |***************SHIGEO OKAJIMA***************|
             |********************************************|
             |**|              -MEDI ROOM-             |**|
             |**|  Position yourself in the upper left |**|
             |**|  corner of the cell next to the bed. |**|
             |**| Equip the camera and take a photo of |**|
             |**|         DARPA Chief's corpse.        |**|
             |********************************************|
             |***************SHIGEO OKAJIMA***************|
             |********************************************|
              ____________________________________________ 
             |********************************************|
             |******************KUMI SATO*****************|
             |********************************************|
             |**|            -ROOF/COMM TWR-           |**|
             |**|   After Liquid uses the Hind D to    |**|
             |**|   destroy the bridge that connects   |**|
             |**|Communications Tower A and B together.|**|
             |**| If you use first person view mode to |**|
             |**|  look around. You should notice the  |**|
             |**|rail near the level six security door |**|
             |**|  sticking out-ward. If you position  |**|
             |**|your back correctly against this rail |**|
             |**|and then equip the camera. You should |**|
             |**| be able to take a picture of all of  |**|
             |**|the bridge and just part of the corner|**|
             |**| wall of the level six security door  |**|
             |**|  without needing to move the camera. |**|
             |********************************************|
             |******************KUMI SATO*****************|
             |********************************************|

Note: You must take the photo while still on Communications Tower A
while avoiding the Hind D. If you use the rope to jump down the side
of the Communications Tower A, you will be unable to get the ghost
photo.
              ____________________________________________
             |********************************************|
             |*****************SCOTT DOLPH****************|
             |********************************************|
             |**|              -WALKWAY-               |**|
             |**|After using the rope to climb down the|**|
             |**|  side of the Communications Tower A. |**|
             |**|  Use first person view mode to look  |**|
             |**|  around. You should see the walkway  |**|
             |**|ahead of you and several armed guards |**|
             |**| at the other end. You will notice the|**|
             |**|Communications Tower B to the left of |**|
             |**| the walkway ahead of you. Go over to |**|
             |**| the rail in the left (west) corner on|**|
             |**|    your side. This may seem very     |**|
             |**|difficult at first but simply go over |**|
             |**|    to the rail to the left of the    |**|
             |**| starting position (just across from  |**|
             |**|  Communications Tower B). Use first  |**|
             |**| person view mode to look at the Comm |**|
             |**| Tower B. You will notice if you look |**|
             |**|   down toward the ground from this   |**|
             |**| position. It is very dark, equip the |**|
             |**|camera and take a picture of the dark |**|
             |**| area of the Communications Tower B.  |**|
             |**| Make certain to get the top rail bar |**|
             |**|  in this picture while in the upper  |**|
             |**|       left corner of this area.      |**|
             |********************************************|
             |*****************SCOTT DOLPH****************|
             |********************************************|

=======================================================================
              ____   _  ____  _____    _____  _      _  ____
             |    \ | ||  __||  _  |  |_   _|| |    | ||    |
             | ||  \| || |__ | | |_|    | |  | | /\ | || || |
             | ||  || ||__  || |  _     | |  | |/  \| || || |
             | ||  /| | __| || |_| |    | |  |   /\   || || |
             |____/ |_||____||_____|    |_|   \_/  \_/ |____|

=======================================================================

                         (7 total Ghost Photos)

The below ghost photos can be acquired during disc two.
              ____________________________________________
             |********************************************|
             |**************MOTOYUKI YOSHIOKA*************|
             |********************************************|
             |**|            -BLAST FURNACE-           |**|
             |**|  After taking the stairs down to the |**|
             |**|Blast Furnace, and entering the level |**|
             |**| six security door. Use first person  |**|
             |**| view mode to look around. You should |**|
             |**| notice a crane moving back and forth |**|
             |**|   above the steel (hot lava) and a   |**|
             |**|bridge with a guard at the end of the |**|
             |**|  bridge, looking toward the swinging |**|
             |**|  crane. Avoid this guard and follow  |**|
             |**|this bridge all the way to the end and|**|
             |**|equip the camera. Adjust the camera so|**|
             |**|  that the swinging crane is in the   |**|
             |**|  center of the photo and take the    |**|
             |**| picture. Do not zoom in, just adjust |**|
             |**|              the height.             |**|
             |********************************************|
             |**************MOTOYUKI YOSHIOKA*************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |********************TOUGO*******************|
             |********************************************|
             |**|            -BLAST FURNACE-           |**|
             |**|Once you have reached the large double|**|
             |**|door next to the staircase that leads |**|
             |**|to the second floor. Use first person |**|
             |**|  view mode to look around. You will  |**|
             |**| notice an opened door on the opposite|**|
             |**| side of the room of the large double |**|
             |**|   door. Enter this door. You have    |**|
             |**|  entered the steam room. Follow the  |**|
             |**|  steam room down until you reach the |**|
             |**|  door that is blocked by the pipes.  |**|
             |**| Once you have reached this door turn |**|
             |**|   to Snake's right so that you are   |**|
             |**|  facing the dead end. Position your  |**|
             |**|back against the wall across from the |**|
             |**| dead end next to the door blocked by |**|
             |**|the pipes. Take a picture of the dead |**|
             |**|   without adjusting the height or    |**|
             |**|              zooming in.             |**|
             |********************************************|
             |********************TOUGO*******************|
             |********************************************|

Note: I am uncertain about the above programmer. I was unable to find
Tougo in the credits. The name that was closest to that name was 
Hiroyuki Togo. I do not know if the above was an error or what. 
              ____________________________________________
             |********************************************|
             |******************SO TOYOTA*****************|
             |********************************************|
             |**|              -WAREHOUSE-             |**|
             |**|  You must take a photo of the large  |**|
             |**| container in the center of the room. |**|
             |**|  In order to do this, position your  |**|
             |**|  back against the large container to |**|
             |**|the north, south, east or west of the |**|
             |**|large middle container. Even yourself |**|
             |**|  up perfectly, equip the camera and  |**|
             |**| take a photo of the large container. |**|
             |********************************************|
             |******************SO TOYOTA*****************|
             |********************************************|

Note: The above ghost photo was only confirmed while fighting Vulcan 
Raven in the Warehouse. I have tried this after defeating Vulcan Raven 
and it did not work.
              ____________________________________________
             |********************************************|
             |***************YUTAKA NEGISHI***************|
             |********************************************|
             |**|            -WAREHOUSE NTH-           |**|
             |**|   Follow the small steps up to the   |**|
             |**|second level of the bridge so that you|**|
             |**|  are right over the water. Position  |**|
             |**|yourself against the rail so that you |**|
             |**| are facing the waterfall. Make sure  |**|
             |**| that you are even with the waterfall.|**|
             |**|Once you are even. Walk up to the rail|**|
             |**|  on the other side of the bridge in  |**|
             |**|  front of the waterfall and take a   |**|
             |**|        photo of the waterfall.       |**|
             |**|                                      |**|
             |**|After entering through the level seven|**|
             |**|security door from the Warehouse. You |**|
             |**|are at the first level, by walking up |**|
             |**|the two small steps to the bridge you |**|
             |**|are at the second level. By walking up|**|
             |**|the second set of step you are at the |**|
             |**| third level, that is where the other |**|
             |**|level seven security door is located. |**| 
             |********************************************|
             |***************YUTAKA NEGISHI***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************KAZUNOBU UEHARA**************|
             |********************************************|
             |**|             -CARGO ELEV.-            |**|
             |**| Once you have taken the second cargo |**|
             |**| elevator down. After being contacted |**|
             |**|  by Master Miller and the elevator   |**|
             |**|    stops at the bottom near the      |**|
             |**|Warehouse. Once the elevator stops at |**|
             |**|the bottom, use first person view mode|**|
             |**|to look ahead. You will notice on the |**|
             |**|  floor ahead of you, several white   |**|
             |**|  stripes. Run up to the first white  |**|
             |**|stripe and position yourself on top of|**|
             |**|it. Turn around so that you are facing|**|
             |**|   the cargo elevator and equip the   |**|
             |**|  camera. Take a photo of the cargo   |**|
             |**|               elevator.              |**|
             |********************************************|
             |***************KAZUNOBU UEHARA**************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |***************MINESHI KIMURA***************|
             |********************************************|
             |**|            -U.GRND BASE 3-           |**|
             |**| Once you have reached the steps that |**|
             |**|leads to the Control Room, follow the |**|
             |**|walkway down until you reach the last |**|
             |**| corner. As you reach the last corner |**|
             |**|  use first person view mode to look  |**|
             |**| around. You should notice the walkway|**|
             |**| that leads to the end of Metal Gear  |**|
             |**| REX. Turn back in the direction that |**|
             |**|you had came and locate the large rail|**|
             |**| gun above REX's right shoulder. You  |**|
             |**|  must try to get all of the railgun  |**|
             |**|into the photo. Move back against the |**|
             |**| rail of the walkway and take a photo |**|
             |**| of the railgun, make certain to get  |**|
             |**| the tip of the railgun in the photo  |**|
             |**|       and do not zoom in at all.     |**|
             |********************************************|
             |***************MINESHI KIMURA***************|
             |********************************************|
              ____________________________________________
             |********************************************|
             |****************ICHIRO KUTOME***************|
             |********************************************|
             |**|              -CMND ROOM-             |**|
             |**| Once you have retrieved the PAL key. |**|
             |**|   Return to the Command Room (where  |**|
             |**|Liquid and Revolver were at). The door|**|
             |**| will be opened. Go into the Command  |**|
             |**| Room and position your back against  |**|
             |**|  the counter in front of the second  |**|
             |**|terminal. Face the east wall and equip|**|
             |**|the camera. Take a photo of the world |**|
             |**|         map (which is blue).         |**|
             |********************************************|
             |****************ICHIRO KUTOME***************|
             |********************************************|

=======================================================================
                  Q U E S T I O N S  &  A N S W E R S
=======================================================================

Below is answers to questions that people have sent to me through my
e-mail address.  

Sunday, June 17, 2001   03:50:00 AM

Q:    I JUST WANT TO KNOW ON THE FIRST LEVEL WHEN YOU ARE FIGHTING WITH 
      A GIRL NEAR THE CELLS WHERE YOU ARE SUPPOSED TO RESCUE THAT GUY 
      AND WHERE YOU SEE THE IMAGE IN YOU HEAD WHERE DO YA GO FROM 
      THERE? 

A:    After escaping from the cell and getting the flashback. Go to the 
      elevator and use the control panel to go down to the B2- Basement
      2. After reaching the second floor basement, equip the level one 
      security card that you had gotten from the DARPA Chief in the 
      cell. And enter the level one security door in front of the 
      elevator. There should be C-4 Plastic Explosives in this armory 
      storage room. Place a C-4 on the wall in the lower left corner of 
      the area after exiting the level one security door. You must 
      place the C-4 Plastic Explosive on the weak wall. In order to 
      locate the weak wall, use first person view mode by holding the 
      Triangle button to look at the wall. The weak wall is slightly a 
      different color then the other wall. It is a light blue color 
      while the other walls are a tan color. Enter this newly 
      discovered area. Use first person view mode to look at the wall 
      nearest the lower right corner to find another weak wall that 
      should be a light blue color. Enter the newly exposed hidden
      area. Follow the hallway down to the dead end. Use first person 
      view mode to place a C-4 Plastic Explosive on the two light blue 
      colored walls at the end of the hallway. Enter the area in the 
      upper right corner, use first person view mode (hold Triangle 
      button) to look in. You should see someone tied to the center 
      pillar in that room. Enter that room. 

Monday, June 18, 2001   04:44:00 AM

Q:    HOW DO YOU GET THE BEST ENDING? DO I HAVE TO SUBMIT TO OCELOT'S 
      TORTURE? WHAT SHOULD I DO? 

A:    In order to get the best ending, do not submit to Revolver Ocelot
      in the torture room. The best way to outlast Revolver Ocelot's 
      torture is to save your game after defeating Sniper Wolf. And
      then once you are able to outlast Revolver Ocelot's torture and
      brought to the cell where the DARPA Chief's corpse is located. 
      Save your game because you will have to outlast Revolver Ocelot's
      torture one more time. Once you are able to outlast Revolver 
      Ocelot's torture the first time, save your game and then contact
      Otacon at Codec Frequency 141.12. After outlasting Revolver 
      Ocelot's torture one more time and being taken back to the cell 
      in the Medi Room, the guard will begin to complain of stomach 
      pains and rush to the bathroom. Otacon will arrive at the door 
      and give you a Ration, level six ID card, and a handkerchief that
      can be used to avoid the wolves in the Cave. After Otacon 
      leaves, quickly get into the crawling position and use the 
      ketchup. The guard will think that you are bleeding and run into 
      the cell. After he opens the door to the cell and comes inside.
      Knock him out and get your clothes from beside the torture 
      machine. Avoid the gun camera above the level six security door 
      and exit through the door. If you want to know what the best 
      ending is, it is Meryl leaving the enemy base with Snake. She 
      will give Snake a bandana. The bandana when equip while a weapon
      is equipped, allows the weapon you are using to have unlimited 
      ammo. While if you submitted to Revolver Ocelot you would be 
      given a stealth camouflage unit from Otacon. Which allows you to
      become invisible and guards cannot see you. Make note that the
      stealth camouflage unit does not work against bosses or wolves.

Tuesday, June 26, 2001  07:21:00 PM

Q:    U C I NEED HELP ON THIS PART CALLED ........ "NUKE BLUD. B2 .....
      I KNOW WHAT 2 DO THE PROBBLE IS I DON'T KNOW HOW 2 DO IT. OKAY
      THEY SAY2 DISTROY THE SWITCH BOARD ON THE NORTHESAT PART OF THE
      NUKE WAR HEAD BILDING ON THE 2ND FLOOR. OK SO DO I THAT THE IN 
      FIND OUT THAT THERE IS A FLAS LIGHT THAT COME WITH THE MISTLE. 
      THEN I FIND OUT THAT THERE IS THIS SWITCHBOARD RIGHT WHERE I'M
      STANDING BUT THE ONLY WAY 2 DESTROY THE SWITCHBOARD IS 2 
      DESTROY ME WITH IT

A:    When you take the cargo elevator down to the second floor 
      basement of the Nuclear Warhead Storage Building, after exiting 
      the cargo elevator, hold the Triangle Button to view first
      person view mode. In front of Snake's position is a level three
      security door and to Snake's right is a glass window that is the
      color green. You will notice on the opposite side of the glass
      window a large container that looks like a vending machine. This
      is the control panel that must be destroyed in order to 
      deactivate the electric floor. Enter the level three security
      door. After entering through the second level three security 
      door. You have entered a room full of poison gas and a electric
      platform on the floor that leads all the way to both ends in
      this room. As you enter this room, a cut scene will begin. It 
      shows Snake looking up at the pipes that lead to the control
      panel next to the glass window the color of green. You will
      then be contacted by Deepthroat. After Snake talks to the
      mysterious Deepthroat. Equip the NIKITA Remote Controlled 
      Missile Launcher. You must shoot a NIKITA Missile down the 
      hallway in front of you position. After shooting a missile,
      hold the Triangle Button to view first person view mode of the
      missile. As you get to the intersection, turn right. You will
      enter a room full of gun cameras. There is a door in the upper 
      left corner of this room that is opened. There is a glass wall
      on each side of the door in the color green. After entering 
      this room, guide the missile through the second door and let
      the missile collide with the high voltage control box. You have
      successfully destroy the control panel for the electric floor. 

Wednesday, June 27, 2001 11:32:00 PM

Q:    HOW DO I LOAD THE GAME TO USE THE BANDANA OR STEALTH AFTER I'VE
      BEATEN THE GAME THE FIRST TIME? 

A:    Once you have successfully completed the game, let the credits
      roll by and then you'll be given a ranking. After viewing your
      ranking, you will be prompted to save your game. Save your game
      to a memory card. The name of the saved file will be called
      "DOCK", the words will be highlighted in yellow or red 
      (depending on how many times you have completed the game, it
      may be a different color. After saving your game, select "LOAD 
      GAME" from the main menu. And load the "DOCK" saved file that
      you just saved after completing the game. After the game begins,
      check your inventory by holding down the L2 Button. You should
      see the Bandana or Stealth Camouflage Prototype depending on if
      you submitted to Revolver Ocelot in the torture room. 

Sunday, July 1, 2001 08:22:00 PM

Q:    I'M HAVING TROBLE ON THIS PART CALLED "BOSS BATTLE 01: CYBORG
      NINJA. U C I WIN THIS PART ON THE NINJA THING THEN HE GETS
      COVERED IN THIS BLUE STUFF. THEN HE SAYS MORE, MORE WHICH I
      THINK MEANS 2 HURT HIM MORE. SO I DO THEN I DIE

A:    After taking almost all of the Cyborg Ninja's Life Bar, a shield
      will appear around the Cyborg Ninja. In order to defeat him, wait
      for the shield to begin to shrink. Then quickly run up to him and
      perform a three hit combo by pressing the Circle button 
      repeatedly. This is really tricky and you must wait for the 
      shield to begin to get smaller. An easier way to defeat the 
      Cyborg Ninja while he has the shield around him, is to equip the
      SOCOM Pistol or FA-MAS Assault Rifle and shoot him when the 
      shield begins to get smaller. Try to keep your distance from him
      as well, so that you are not injured by his shield. After 
      shooting the Cyborg Ninja, he will disappear and re-appear on
      the other side of the room. Repeat the above method and the 
      Cyborg will disappear and re-appear in the upper right corner. 
      Perform a three hit combo or use the gun to defeat him. You 
      have successfully defeated the Cyborg Ninja. 

Thursday, July 5, 2001  09:48:00 PM

Q:    I'M HAVING TROUBLE ON THIS PART CALLED THE COMMANDERS ROOM. WELL
      SINCE MANTIS HAVES PWERS 2 READ MY MIND I CAN'T KILL HIM.

A:    When the battle with Mantis begins, pause the game by pressing 
      the Start button and then take out the controller in port one
      of the Sony PlayStation and then place it into port two of the
      Sony PlayStation. In order to defeat Psycho Mantis you must use
      the second controller port of the Sony PlayStation.  

Monday, July 9, 2001    10:24:00 PM

Q:    I'M HAVING TROUBLE WITH THIS PART CALLED CYCO MANTIS. U C I GET
      ALL OF THE WAY 2 THE END THEN MERYL AND BLAST ALL OF HER BRAINS
      OUT. 

A:    In order to stop Meryl from blasting her brains out, make certain
      that you do not have a weapon equipped and run up to Meryl and
      perform a throw by pressing the Square button while moving. 

Tuesday, July 17, 2001  08:59:00 PM

Q:    I NEDD HEP ON A PART CALLED SNIFER WOLF.

A:    In order to defeat Sniper Wolf, you must first locate a PSG1 
      Sniper Rifle. Which can be located in the level five security 
      door of the Armory of the second floor basement of the Tank
      Hanger. After acquiring the PSG1 Sniper Rifle return to the
      Underground Passage and use the PSG1 Sniper Rifle to defeat 
      Sniper Wolf. It will take a total of five shots from the PSG1 in 
      order to defeat Sniper Wolf. Once you have defeated her, save 
      you're game by contacting Mei Ling (Codec Frequency 140.96). 
      Follow the Underground Passage down to the level six security 
      door. 

Wednesday, July 25, 2001 08:18:00 PM

Q:    I'M HAVING A LOT OF TROUBLE TRYING TO OVERCOMING OCELOT'S 
      TORTURE CHAMBER. I EITHER DIE OR JUS SUBMIT AND GET EVEN MORE
      FRUSTRATED.

A:    Trying to survive Ocelot's torture can be a pain after a while.
      The way I am able to outlast Ocelot's torture is by using a
      controller that has a turbo button. This will make it a lot easier
      to survive his torture. I was able to survive his torture once
      without submitting but I rather recommend a turbo controller. 

Monday, July 30, 2001   08:04:00 PM

Q:    I'M HAVING TROUBLE ON THIS PART WHEN I TO GET ACROSS THE BRIDGE
      ON DISC 1, THE ONLY REASON I NEED 2 GET ACROSS IS BECAUSE 
      'LIQUID' WILL BLOW IT UP.

A:    When Liquid destroys the bridge where the giant satellite dish 
      is located, you must jump down the side of the Communications 
      Tower A (where you are located). In order to do this you must
      have already gotten the rope from the room where the 
      surveillance camera had spotted you on the first floor. If you
      do not have the rope you will have to return to the first floor
      and get it. 

Saturday, August 11, 2001     02:07:00 AM

Q:    WHERE IS THE WALKWAY IN TOWER B THERE THE STINGER MISSILES?

A:    The walkway between Communications Tower A and B can be reached
      if you jump down the side of the Communications Tower A after 
      Liquid destroys the bridge with the giant satellite dish with 
      the Hind D. In order to jump down the side of the Communications
      Tower A you must have acquired the rope from the room where 
      the surveillance camera had spotted you. 

Wednesday, October 10, 2001   08:41:00 AM

Q:	HOW DO YOU READ THE CODEC FREQUENCY ON THE BACK OF THE OPTICAL
      DISK TO CONTACT MERYL AFTER BAKER DIES.

A:    In order to contact Meryl, Baker says to look on the back of the 
      CD case. The CD case he is talking about is actually the back 
      of the CD case for the game. Meryl Silverburgh's Codec Frequency 
      is 140.15. You cannot contact her in the Armory Sth since there 
      is a lot of electronic jamming. So you will have to return to the 
      Armory and then contact her at the above Codec Frequency.

=======================================================================
                          C O N C L U S I O N
=======================================================================

The below section is the conclusion to this document.

I hope that everyone has enjoyed my walkthrough and is as much 
help as possible. I've tried my best to make certain that everything
within this document is one hundred percent accurate. If you come 
along anything that may be incorrect, please e-mail me with the 
correction. 

If anyone has any suggestions or questions concerning this document. 
Contact me at my e-mail address (tlwil@netzero.net). I will try to have 
a reply back to you within a week. 
                            ________________
                           |                |
                           | -NEXT PROJECT- |
                           |________________|

The below section gives information on the next project that this 
author is working on.

      M E T A L  G E A R  S O L I D  2  (T R A I L  E D I T I O N)
I've been working on a walkthrough for the demo disc of Metal Gear
Solid 2 for the Sony PlayStation 2. I have a word-by-word translation
from a lot of the stuff from the demo as well as a walkthrough and 
secrets for the demo disc itself.

=======================================================================
                             C R E D I T S
=======================================================================

The below section provides information on the other web sites that are
currently hosting this document, the CONTRIBUTORS, my SPECIAL THANKS 
and LINKS to different web sites. 

You can locate this document at any of the below listed URL homepage
addresses: 

www.gamefaqs.com
www.neoseeker.com
www.psxcodez.com
www.geocities.com/ash32309
www.metalgeartensai.cjb.net
www.cheatcc.com
www.cheatcodes.com
www.liquidsnake.vze.com

If you locate this document on any other site then the above listed,
please e-mail me where you located it.
                            ________________
                           |                |
                           | -CONTRIBUTORS- |
                           |________________|

This is a section that list people who had contributed to this 
document.

Ryan266199
I would like to thank Ryan for correcting me about Otaku which means 
any one is devoted to Japanese animation. And not the name for an 
early Japanese animator.

Boojie1119
For telling me about how you can destroy the two statues in the 
Commanders Room under the extreme difficulty setting. 

Bob Umallrightum
For telling me about how you can take out the guards in the Nuke Bldg.
1 with the PSG1 Sniper Rifle. And for the trick that you can do in 
order to avoid the surveillance camera in the small storage room in
the Heliport. And also how you can get the Colonel angry by shooting 
the rats with PSG1 Sniper Rifle after defeating Sniper Wolf in the 
Underground Passage.

Richard "Naturally Sweet" Hobbes
I would like to thank Naturally Sweet for the tips on deactivating
the electric floor, switching controllers during the Psycho Mantis
boss battle, stopping Meryl from shooting herself by using a Stun
Grenade, sniper rifle during Sniper Wolf boss battle, and surviving
the torture.

Martin Dixon
For providing me with information on how to get through each Time
Attack stage the fastest.
                          __________________
                         |                  |
                         | -SPECIAL THANKS- |
                         |__________________|

This is a section that list my personal thanks.

Well it has been a long five months since I have started this 
walkthrough. I would like to thank all of those who have e-mailed me
with questions and support. 

I would have to really thank my family for their support while I was
doing this walkthrough. My brother who I love very dear and the rest
of my family. One person in particular I would like to thank is the
man upstairs, God. 

I hope that all of the gamers enjoyed my walkthrough. And it was as
much help as possible. I have just begin writing walkthrough's for all
of the gamers out there and will continue to do so as long as I can. I 
enjoy helping people who are having trouble with video games.

I would like to give a special thanks to the staff at Konami for 
creating the best video game ever released for the Sony PlayStation. 
If it wasn't for them, I would not be writing this walkthrough. Thanks
for making the best video game ever released. 

-Originally written by TimothyLWilson on Thursday, October 11, 2001-
                               _________
                              |         |
                              | -LINKS- |
                              |_________|

Links to different sites with great information on this game. 

www.kcej.com - Konami Computer Entertainment Japan

-----------------------------------------------------------------------

This document is copyright 2001 by TimothyLWilson. All rights reserved.
