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King Arthur and the Knights of Justice FAQ/Walkthrough v. 1.5
By Aru Sulato (Steve Bergstrom)
coldfusion7777@cliffhanger.com
Last Updated: 4/24/2002
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DISCLAIMER
This document copyright (c) 2000-2001 by Steve Bergstrom. 
If you'd like use this document on your website, email me at the following
address: coldfusion7777@cliffhanger.com and most likely I'll let you use it.
However - I will only allow use of this walkthrough 100% unaltered - and only
with my permission. Otherwise this walkthrough should only appear at the
following sites:
GameFAQs - www.gamefaqs.com 
GameWinners - www.gamewinners.com
About.com guide to Video Game Strategies - vgstrategies.about.com
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CONTACT INFO - PLEASE READ BEFORE E-MAILING
Please - don't email asking for game tips - I'm including everything I'm
capable of answering in this FAQ. If you wish to make corrections to the FAQ,
or other comments, etc, feel free to email me at coldfusion7777@cliffhanger.com
Don't be surprised if the reply comes from a different address, though.
Include something like 'King Arthur + the Knights of Justice FAQ' in the 
subject so I can sort legitimate emails out from the junk mail and the flames.
I welcome contributions and corrections to the walkthrough, but I will not
even reply to requests for game tips. Anything I can help you with is already
in this walkthrough. Thanks.
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CONTENTS
1. Introduction
2. Updates/Revision History
3. Frequently Asked Questions
4. Walkthrough
5. Character Info
6. Thanks
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1. INTRODUCTION
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Born from a saturday morning cartoon show of the same name, this SNES game is
arguably one of the worst on the planet. (As if you didn't know already.) It
suffers from tedious errand-running, long, boring battles, and bad, bad, play
control, among other things. Still, theres a complete lack of info on it on
the web - hence this walkthrough.
The game is, again, based on the cartoon about the adventures of Arthur King,
(not King Arthur - this one's a punk kid from present day) and his football
team, the Knights, who are brought back in time by Merlin to save the real King
Arthur. (Actually, I don't know the exact plot of the series - never saw it.)
In the game, it's your job to fetch the Keys of Truth to save Arthur. Yay.
And - might I add - its physically impossible to write an FAQ on this game
without a liberal dosage of sarcasm. Enjoy.
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2. UPDATES/REVISION HISTORY
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v. 1.5 - 4/24/02 - Yes, its been a while since I've updated this, but I was
having TONS of trouble with Warlord Viper. Updated through him, and the next
2 Keys of Truth. Approaching the end....
v. 1.4 - 9/15/01 - Wow. Lots of progress. Walkthrough updated through next 4
Keys of Truth. Cool. I may actually finish this thing.
v. 1.3 - 9/13/01 - Glory be! An update! Walkthrough slightly updated, and a
thanks to JasonSensation20@cs.com for helping out with Welton. Not much at the
moment, but a sign of things to come...
v. 1.2 - 7/1/01 - Walkthough updated through the next 2 Keys of Truth. A
few basic FAQs added.
v. 1.1 - 6/30/01 - I deeply, profusely apologize to anyone whose needed help
on this game - I haven't had the time nor motivation to put in the necessary
work on this guide. I now vow to finish it up, since summer's here.
Don't worry, the next update won't take 6 months. Walkthrough updated through 
Blinder's Way (a toughie), useless character info added, though it is 
incomplete, more to come.
v. 1.0 - 12/20/00 - Created walkthrough. Preliminary version - only covers thru
the first 2 Keys of Truth. More to come - but I thought I'd supply all you
eager people requesting this game with a shiny glimmer of hope. After all -
there is absolutely nothing on the net about this game - I've looked.
Don't worry - I'm working on this as you read...You've waited 5 years for a 
walkthrough - you can wait a little while longer...
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3. FREQUENTLY ASKED QUESTIONS
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Q: Who fights the bosses?
A: A question I had a while ago - thanks to those who emailed me with the
answer. Whoever's Key of Truth the boss holds will fight the warlord. If that
knight isn't in your party, Arthur will fight. Therefore - you shouldn't take
the person whose Key you need if they don't have their Shield - since Arthur
gets his near the beginning of the game.

Q: How do I save Welton Village from its curse?
A: Again, a question I had myself. You need to find 3 items - an Emerald, a
Goblet, and a Ruby. These are all on the screens east of Welton Village -
they aren't too hard to find. Heres some directions: Head N out of Welton,
then east a couple screens. You'll find the Emerald. Go east one screen.
At the top of the screen is the Goblet. Go east another screen, go down to the
bottom and find the Ruby at the edge of the cliff.
Take all of them to the church in Welton, and place them on the
altar. (Go into your inventory while standing next to the altar and select
them.) I don't think the game ever tells you explicitly to do this, but I'm
its neccesary to proceed at a certain point. (And it helps if Blinders Way is 
killing you.)

Q: How do I get through Blinder's Way?
A: This info is in the walkthru, but it deserves repeating. The symbols on the
teleporters are actually a code that spells out 'BLINDERSWAYKEY' - follow the
instructions here so you don't have to look up the code yourself;
Go to the entrance N-NW of Welton Village - take the right path til you find
some teleporters.
Take the upper right teleporter. Take the only available teleporter.
Take the right teleporter. Take the upper teleporter.
Head through the trees on the bottom-right of the glen - head right take the
teleporter on bottom. Take the left teleporter.  Head down, into a glade to 
the right, then feel your way through the trees and take the upper teleporter.
Take the upper teleporter. Head way, way down, to the right, then back up - 
take the teleporter on the left of the circle of trees. Take the left 
teleporter. Take the only available teleporter. You should be in a castle by
now - Take the top teleporter. Take the right teleporter. Take the bottom 
teleporter. You've made it into Castle Sanguine.

Q: Where is the Zug?
A: The Zug's a beast - it's not gonna just stand around and wait for you. So,
wait for it - head to the Swamp of Zagar, then stand next to the tree on the
big island in the center of the swamp.

Q. Where are the Elemental Keys?
A: More detail is provided in the walkthrough, but for a quick rundown:
Fire - Guarded by fire monsters in the NE area of the forest N of the swamp
Water - Held by the alchemist Druas out the NW exit of swamp - bring him
pitchblende, found by killing rock monsters in the E part of the same forest
Earth - Find the Gnome King on the same screen as the rock monsters, just N
of a pack of Black Knights. Go N, find his son, go back to the gnome.
Wind - Go N from the N exit of the swamp, find the meadow with the big shadow,
go see Blaise out the narrow E exit of the swamp.
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4. WALKTHROUGH
===============================================================================
You are Arthur King, teenager from the future, sent back in time by Merlin
along with your football team, the Knights. Merlin appears to you. He tells
you that Morgana has trapped the real King Arthur and his knights in the Cave
of Glass - and to get home, you must rescue them.
To do this - you must retreive the Keys of Truth. Each knight has their own.
You must take each knight to retrieve their own Key of Truth.
But your first goal is to obtain the Sword Excalibur for Arthur. To do this,
you must meet the Lady of the Lake, to the NW.
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Find the Lady of the Lake
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Nab two knights - it doesn't matter at this point who you take. Head out of
Camelot. Go north, killing all the black knights. You'll reach the forest.
Head northwest towards the lake on the map. (You can look at the map by 
pressing START, and selecting the map.) You'll find a horde of black knights.
Obliterate them. The Lady of the Lake will appear - she'll only give you the
Excalibur if you retrieve the Pendragon Shield from Shield Heights, to the
east. Going to Shield Heights, however, requires walking through a wall of 
fire - so head back to Camelot and talk to Merlin.
Merlin instructs you to get the ingredients for his potion of Fire Protection -
hairball, monkshood, nightshade, and eye of newt. So, head out to the forest
to find these. Bring Breeze and one other.
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Find the potion ingredients
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Head north to the forest - as soon as you enter, you should see some bees. 
Them bees is guarding the Hairball - kill them and grab it. West, then north
of the Hairball is the Nightshade, sitting by the big ol' clump of trees. Go
back to the Lady of the Lake - look at the northeast corner of that screen to
find the Eye of Newt. West of the forest screen where you got the Hairball
and Nightshade, you should find the Monkshood.
On the screen where you got the Monkshood, you should be able to see a shield
lying in a little meadow in the middle of some trees. Head to the lower right
corner of that clump of trees - you should be able to find a hidden path to
the shield. Its Breeze's magical shield - this enables him to use Shield Attack
orbs to launch his pike - which will be a neccessity later. Head back to 
Camelot. Give Merlin the potion ingredients and he'll give you Fire Protection.
Head now to Shield Heights.
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Get the Pendragon Shield from Shield Heights
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Bring Breeze with ya. I don't care who else.
Walk through the wall of fire. There, in the first screen of Shield Heights,
you should see a bunch of Black Knights and a few orbs. Those orbs are called
Shield Attacks and they let Knights of Justice who have magic shields to do
special attacks. You'll want a buttload of these. I highly recommend putting
on some music, then wasting some of your life entering and re-entering Shield
Heights until you have 99 of these. Yes, its painful. Yes, it's boring. News
flash, buddy: Thats what this game is. If you can't take it, then I'd advise
you quit now before you die from boredom. If you ever run out in the course of 
the game (or you quit and reload from a pass), come back and get more.
Anyway, head through Shield Heights, slaughtering black knights left and right.
You'll eventually see a bridge going off into the distance - this means you're
almost at the boss. Get prepped. Walk across the bridge, and Breeze will 
volunteer to go ahead, since he has his magic shield and all. Boss time.
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BOSS: DRAGON
Breeze fights this boss alone. This boss will shoot fire out towards you,
which lingers momentarily and goes away. Getting hit by fire nicks off a little
life - however, don't ever stand in fire for more than a moment, as the damage
is cumulative. 
I find the easiest way to do this boss is this: Move all the way to the bottom
of the screen, in the center. Wait. The dragon will typically fire to your left
and right; you are fairly safe - but this isn't a perfect safe spot - be on the
lookout. When the dragon moves his head over far enough to expose his belly,
fire off Breeze's pike (his Shield Attack.) Careful though - when the dragon
does this, it also mean he is going to fire a burst straight towards the center
- your safe spot. In other words, move.
A couple hits to the belly will make a nice welt - a couple more will kill the
dragon. Celebrate, have a beer, then nab the Pendragon Shield. Now that you
have proven yourself to the Lady of the Lake, return to her to claim Excalibur.
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Get the sword Excalibur
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Go back to where you found the Lady of the Lake (if you cant find it, wander -
its NW of Camelot.) She'll congratulate you for getting the Pendragon Shield
and award you with Excalibur - as soon as you cross the lake. She'll show you
a path via a little ball of light - you can either a) have a photographic 
memory and remember it, b) guess and guess again till you get it, or c)
follow this handy dandy little guide, that I've so graciously provided you:
Go - 2 blocks up, 3 left, 4 up, 3 right, 2 up, 4 left, 1 up, 3 left, 2 down,
1 left, and 2 down. Walk down and the sword Excalibur will appear. Celebrate,
do a couple shots, then go back to Camelot. Merlin will tell you to go to 
Castle Tintangel. 
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Get into Castle Tintangel (Get the Warlord Helmet, get Erek's book)
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Castle Tintangel is west of Camelot. (slightly northwest.) Take Breeze. Walking
up to the Castle results in a fight with a bunch of black knights, but you
cannot gain entry. No biggie. Go south of Castle Tintangel, to find a cave.
There you will find Erek of Tintangel. He has a secret passage into the castle,
where you can find Warlord Spike (and the Key of Truth), but he won't let you
in unless you get his book back. The blacksmith in the forest has it, so go
back to the forest screen where Shield Heights is. There is a big clump of
trees in the center - at the top of this clump in an entrance. Go in. The
blacksmith has the book - but he won't give it up unless you dispatch the 
nearby Warlord patrol. Head out. You know that clump of trees just west of 
Shield Heights? Feel your way around the bottom of that. You'll find a small
glade, where the patrol is waiting for you. (Because, you know, patrols always
stay in one place and wait for you.) Kill them crazy black knights, and grab the
helmet that is sitting there. Return to the blacksmith. He takes the helmet as
proof that you took out the patrol - he gives you the book. Take the book to
Erek, completing another pointless errand-running to accomplish an otherwise
simple task. Grab the flower and head into the passage.
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Recover Breeze's Key of Truth
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The passage is fairly straightfoward - it branches off into two paths, but 
both lead to the same place. The castle itself is a bit more confusing - but
you should be able to find your way through with a little exploration. When
you find a long gray passageway that goes down and to the left, you are almost
at the boss. (I say this because, most likely, 99.9% of you don't actually 
own this game, and have some sort of ROM. *cough* save state *cough*) Its
killing time, boys and girls.
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BOSS: WARLORD SPIKE
Breeze fights this battle by himself. Warlord Spike drives a big tank. He has 
three methods of hurting you. One - he'll charge at you and catch you with the 
spikes on the front of his tank. THIS IS A LETHAL ATTACK. As in - if you are 
slow or stupid enough to get hit by that attack, you are pretty much dead, 
granted that you stand there for more than an instant. Touching the tank, in 
general, is a bad idea. Two - he'll swing at you with a big axe thing. Keep 
your distance from the tank. Three - he'll charge up a big blue ball of 
electricity and fire it at you. Keep moving. Here's a fairly surefire way of
nailing this guy - Run in front of the tank quickly. He'll charge, but you of
course are too fast for him. He'll be stunned for an instant - have Breeze fire
off his Shield Attack directly at the big purple guy piloting the tank. Move,
because he's charging up his blue ball to shoot at you. Lather, rinse, repeat
this over and over til he is dead. Grab the Key of Truth and Merlin will jet
you off back to Camelot.
Your next task? Go to Welton Village so you can get into Gruesome Keep and find
the next Key of Truth.
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Get into Gruesome Keep (Get the Warlord Armor, get the key to the passage)
-------------------------------------------------------------------------------
You can now pass those statues at the east end of the forest north of Camelot.
Go through the southern statues to get to Welton Village. Everyone there is
loyal to Morgana and won't help you. Go to the blacksmith - you'll ask for 3
suits of Warlord Armor. He'll need wood and metal. Go back to Welton. Find the
wood outside a house - find the metal inside a house near that house. Go back
to the blacksmith. He'll want some cider. Go back to Welton. Find the cider
outside the inn, the most NE house. Go back to the blacksmith. Get the armor.
Go into your inventory, put on the armor, talk to the man in the gem shop.
He'll give you a key to the secret passage into Gruesome Keep. It needs to be
charged. Go to the house in the NW corner. Go in, and the old woman will
enchant your key. Go out. Wasn't that fun?

Outside the old woman's house are healing herbs - stand on them. Go into your
inventory. Come out. The herbs will come back, you'll pick them up. Repeat
until you have 99 herbs. This is optional, of course, but herbs are somewhat
useful. (Keep in mind - if you quit, your herbs get reset to 23. Sorry.)

Go north out of Welton. Go one screen east. See that opening in the trees?
There should be some fairies attacking you there. Kill them, then head into
the trees there. There is a trapdoor if you continue through the trees there.
(If you see skeletons and orange trees, you went the wrong way - that takes
you to the main entrance of Gruesome Keep, which is inaccesible to you.)
Go into the trapdoor, and you'll find the back entrance into the keep.
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Recover Gallop's Key of Truth
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CORRECTION: DO NOT BRING GALLOP.
Yes, I know I said to bring Gallop in previous versions of this FAQ. I was
mistaken. I apologize. Bringing Gallop causes him to fight the boss in this
level - and Gallop doesn't have his shield. So, don't take him, so that Arthur
will fight the boss.

First - go up at the first intersection, then left - and you'll find Lug's 
shield. Take it. Now, go back, head down, and right at the bottom passageway 
to get into the Keep. Making your way through the keep, (its pretty 
straightfoward) find your way to the next Warlord. (I don't believe they 
mention his name - feel free to correct me, though, I'm not sure.)
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BOSS: WARLORD VEHICLE
Arthur faces off against this guy alone.
This Warlord is riding in a little train/cable car sort of thing - meaning it
has very limited motion. It moves back and forth, left to right, at a steady
speed. It has two attacks - it'll shoot stuff at you, and the main face of
the vehicle will shoot a big burst at you.
A couple options for killing it: Theres the hard way - dodge its shots, use
Arthur's shield attack and try and hit the warlord piloting the thing.
Or, the easy way - stand in the center, fire off shots as fast as you can -
the guy will go down in like 5 seconds. Sure, you'll lose some life, and use
up a few Shield Attacks, but who cares? Go back to the room with the big 
skulls, all lined up. (It's the front entrance.) Go back to Camelot, take 
Gallop, and come back and get the key. Yay.
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Navigate Blinder's Way
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Merlin'll transport you back to Camelot after you bring Gallop to Gruesome Keep
and recover his key. He'll inform you that Wally's key is being held by Warlord
Blinder in Castle Sanguine. To get there, you must navigate a forest teleporter
maze known as Blinder's Way.

UPDATE! Thanks to JasonSensation20@cs.com for helping me figure this out. 
Apparently, there was some bug that gave me 'la bijou du porte' when I was 
supposed to get the Ruby of Compassion, so I wasn't able to save Welton. But, 
I got it figured out now.

HOW TO SAVE WELTON: East of Welton Village, you can find 3 items - the Emerald,
sitting on the edge of a tree line, the Goblet, in the northern part of one of
the screens, and the Ruby, along the cliffs by the sea. Take all of these, and
place them on the altar in the church. Though there will be no fanfare, the
curse is now lifted. This gives you access to a map, which would help you
through Blinder's Way, assuming you weren't already reading this guide.

Merlin makes reference to a 'book' which would help you through the maze. This
book, is, of course, the book you gave Erek. Pay him a visit, if you like,
he'll show you an elaborate code. If you happened to want to do it the hard
way, (or were writing a FAQ), you could copy it down. Or, just go straight
to Blinder's Way - it lies NW of Welton. Get ready, cause here it comes.
(oh - grab Darren's shield while you're at it - shouldn't be hard to find.)
Before I begin the explanation of Blinders Way, please note - 
DONT TAKE WALLY. If you do, Wally will fight the boss, and he doesn't have 
his shield. We want Arthur to face this boss.
Head down the right path, and you should see some little teleporters with
symbols on them. Those symbols represent the path you should take - it should
spell out 'BLINDERSWAYKEY' in Erek's code.

READ THESE CAREFULLY.
Take the upper right teleporter - 'B'.
Take the only available teleporter - the no-smoking sign is 'L'.
Take the right teleporter - 'I'.
Take the upper teleporter - the Internet Explorer symbol is 'N'.
Head through the trees on the bottom-right of the glen - head right and find
the teleporter that looks like a sideways P on an X - 'D'.
Take the left teleporter - 'E'.
Head down, into a glade to the right, then feel your way through the trees - 
the sideways smiley face is
code for 'R'.
Take the upper teleporter - 'S'.
Head way, way down, to the right, then back up - the teleporter on the left of
the circle of trees is 'W'.
Take the left teleporter - 'A'.
Take the only available teleporter - 'Y'.
Take the top teleporter - 'K'.
Take the right teleporter - 'E'.
Take the bottom teleporter - 'Y'.
Wow! You've made it into Castle Sanguine.
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Recover Wally's Key of Truth
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From the trapdoor from Blinder's Way, head down this long winding passageway,
killing a couple black knights. At the end, go up into the door.
From this point on, Castle Sanguine is fairly symmetrical, so these directions
are just one path (in case you get lost.)
Head left one room, left another room, then up the hall. Head right into the
hall, then up into the door. Head to the left room, left again, up into the
door, then right to the end of the hall. Go up into the door, then get ready
to face off with Warlord Blinder in the next room up.
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BOSS: WARLORD BLINDER
Arthur faces this guy alone. Blinder's axe attack is pretty much unavoidable -
but it doesn't do much damage. Your best bet - brute force. Stand in the
center, directly below Blinder, and fire off shield attacks as fast as you
can. Assuming you positioned yourself right, they all should connect and the
boss should go kaput. Dont waste time, cause time = damage as he swings that
axe back and forth. EZ.
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Wally's key of truth appears - however, now you must go back and get Wally.
UUUUUUUGGGGGHHHHHH. Why? Cause that means going all the way out of the dungeon,
warping back to Camelot, getting Wally, then DOING BLINDERS WAY ALL OVER AGAIN.
Yes, I've tried to find another way - but for some reason, you can't warp to
Castle Sanguine. IT SUCKS, but you have to do it to proceed. Get to it.
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Save Squire Everett (Acquire the Horn of Zug)
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Squire Everett (whoever that might be) has been poisoned! His only hope - a
potion made from the Horn of Zug. The Zug lives in the Swamp of Zagar - and
you must go fetch some horn, chop-chop.
To get to the Swamp of Zagar, go the the entrance of Blinder's Way, and take
the left path. Then, on the next screen, take the first path up.
Once in the Swamp, go left, across the bridge, then up once you reach a bridge
that goes up. You'll end up on a big center island. Hang out by the lone tree
that has a little face. The Zug will charge at you, crash into the tree, then
run off. Grab his horn shavings that drop.
Before you return to Camelot, walk across the left bridge and grab Lancelot's
shield. Yay! Now, warp to Camelot. Merlin will make the potion, then instruct
you to meet with Blaise, who will get you into the Castle Stone.
-------------------------------------------------------------------------------
Get into Castle Stone
-------------------------------------------------------------------------------
Head back to the Swamp, this time looking for a narrow exit east of the main
center island. Go talk to the man in the little hut, Blaise. He'll instruct
you to collect (groan...) 3 items for his potion - all found in the outlying
areas of the Swamp of Zagar:

Eye of Newt - N of the main center island in the Swamp

Hairball - on the screen south of the Swamp, look on the upper part of the
east-west path

Nightshade - I couldn't find this in the Swamp, but warp to Welton, go
one screen north, and one screen east. Look in the trees above.

Once all these are found, head back to his hut and he'll cast a spell that
turns you into birds, and you'll fly into the castle. Before you do so, make
sure that you DONT TAKE PHIL. (Actually, I've tried this boss with Phil - its
possible, but much harder than fighting with Arthur.)
-------------------------------------------------------------------------------
Recover Phil's Key of Truth
-------------------------------------------------------------------------------
Castle Stone is basically a one-room maze. Here are some directions:
From the entrance, head left until you reach the far left corner - then go up.
Follow the path up and around, then take the right-most passageway at the fork.
Head up the passage, then at the next fork, go down a little then take the
passage right. Follow this, then at the next fork, go right. Follow this long
winding passage, then take a right at the fork. Go down at the next fork, then
when you reach the next fork, keep going up. Right after that fork, there is
another one - head left, then to the door. You'll find Warlord Hammer.
-------------------------------------------------------------------------------
BOSS: WARLORD HAMMER
Not too hard, but harder than Blinder. Hammer shoots stuff out of that white
cone on his front, fires stones at you from the sides, and if you get close
enough, drops big hammers on his sides. (Those hammers are why this boss is
hard if you use Phil.) The easiest way to hit him is to dodge until he's at 
the top of the screen, then hit the guy in the tank with Shield Attacks, while
dodging his projectiles. You can also get him from the sides or back, but then
you're more vulnerable to his rock attacks. Wear him down, take him out.
-------------------------------------------------------------------------------
You'll have to return with Phil, (unless you killed him with Phil - in which
case, congrats) - though going back through this castle isn't nearly the pain
in the butt that re-doing Blinder's Way and Sanguine was. Nab the Key of Truth.
-------------------------------------------------------------------------------
Collect the four Elemental Keys
-------------------------------------------------------------------------------
I didn't include this in the walkthrough earlier, but you can find Gallop's
shield sitting in the mountains west of the swamp. But, you don't really need
it all that much. Anyhoo...

Merlin informs you that you're looking for Brick's key next - and its in the
possession of Warlord Lucan, in Castle Vilor. To enter his castle, though, you
must collect the four elemental keys to open it up.
Here's how to get each key:

Fire Elemental Key - Head NE of the swamp (E, then N). You'll know you're
headed in the right direction when you see some rock monsters and then black
knights - keep going up. (Actually, given the wandering paths of this forest,
theres more than one way to get there.) You'll find a bunch of fire monsters 
- kill them, and then nab the key, sitting right there.

Water Elemental Key - Held by the alchemist Druas in the house beyond the NW
exit of the swamp. He'll give it to you if you if you bring him pitchblende.
Where do I get pitchblende, you ask? Head out the N exit of the swamp, then
head east. You should find a bunch of rock monsters. Kill them all, and grab
the gray rock on the ground. If you find the gray rock and can't pick it up,
leave the area and come back again to activate the monsters. Once they're all
dead, you can pick it up.

Earth Elemental Key - Theres a Gnome King just SE from the Fire Key, along the
path. He not visible, but he's just off the path slightly north of the Black
Knights in that area. (Be warned - theres more than one pack on Black Knights
on that screen. Don't look in the wrong place.) A gnome should jump out of a
hole, asking you to find his son. His son is just north of where he is - go
N to the next screen and you'll see him tied up, surrounded by knights. Kill
them, and release the boy by cutting his ropes. Then go back to meet the gnome,
and he'll give you the Earth Elemental Key.
NOTE: Try to remember where you found him - you'll be coming back here in just
a sec. There's a Key of Truth here. If you have Tone, you can get it right now.
If not, come back later with him. (Details on that below.)

Wind Elemental Key - From the north exit of the Swamp of Zagar, head straight
north. Somewhere there, in the upper tree line, you should see a path leading
off. Go there, and you'll be standing under a large island casting a huge
shadow. Go back to the swamp, and head out the narrow east exit back to Blaise.
Talk to him, and he'll turn you into birds. You'll automatically fly up to the
island and grab the key.

That wasn't TOO bad. You can head toward Castle Vilor now, but first, lets nab
Tone's Key of Truth, hence the title...
-------------------------------------------------------------------------------
Find Tone's Key of Truth
-------------------------------------------------------------------------------
Before we start, if you haven't yet, you must save Welton Village. See the
FAQ portion for more detail. Once you have, there is an old woman in the house
in the NW corner - talk to her to get a scroll.
Heading back to where you found the Gnome King, (and BRINGING TONE WITH YOU)
you'll find a nifty little puzzle leading to Tone's Key. (That's what the 
Gnome meant when he said 'confused note', BTW) This puzzle involves walking
through a little glade without falling in invisible holes.

Heres a little _crude_ map of the glade;
 *     *
 ***    **
 **dd*   ***
   dd  *****o
 X   *   *
            *
       o
** *    *  **  I
On that map, * is a bush, d is the dirt patch, o is a rock, I is the ivory
pedestal, and X is your starting position.

First, I'll draw the path, then try to describe it.
 *     xxxx
 ***   x *x
 **ddxxx *x*
   ddx ***x*o
 X   x   *xxxx
 x   x      *x
 xxxxx o     x
** *    *  **  I
Again, thats some crude artwork. Follow the trail of X's.

In English: From where you start, nudge forward just a tad (your fellow justice
knights will stop you from moving.) Go down until you're just above the bush.
Go right until you're in line with the two bushes right of the dirt patch - 
go up until you are over the top bush. Go right 2 blocks - you should be in
line with the rock below you. Move up til you hit the top - go right til you've
passed the column with 4 bushes. Head all the way right, then all the way down.
The puzzle is now solved, and you can walk freely in this area.
(Note - thats only one path through that area - but it works, so whatever.)
Go into your inventory and select the scroll - go out of the pause menu and 
Arthur will read it. A key will appear - try to lure Tone over there to grab
it. Yay. Didn't even have to kill a boss.
-------------------------------------------------------------------------------
Recover Brick's Key of Truth
-------------------------------------------------------------------------------
Since this is Brick's key, and Brick doesn't yet have his shield, your best bet
would be to NOT TAKE BRICK.
From the entrance to the meadow with the floating island, head directly east
and you should find the trapdoor that leads into Castle Vilor. With all 4 keys
in hand, enter. Head straight up til you hit a wall, then straight right. Get
onto the star teleporter, then prepare yourself for the boss as you enter the
upper door.
-------------------------------------------------------------------------------
BOSS: WARLORD LUCAN
Once again, speed and overkill beats finesse and aim. The easiest way to kill
this warlord is to come in with full life, and immediately fire off shield
attacks as fast as you can. I've had varying success with this - at times, I
can kill the warlord in 5 hits and not get a scratch on me - other times, I
have to fire off 20 shield attacks and lose half my life. Its still pretty
simple, though. Trying to dodge the attacks of the boss will simply result in
the tank charging at you - trying to get around the side will result in your
getting stuck. Aim for the guy in the tank and don't stop shooting til he's
dead.
-------------------------------------------------------------------------------
Depart this fortress, warp to Camelot, grab Brick, head back, nab Brick's key.
Easy. The hard part of this area was meant to be finding those crazy element
keys. But, whatever.
-------------------------------------------------------------------------------
Back at Camelot, Merlin informs you that you are now searching for Darren and
Lug's keys in the vicinity of Crownhorn Village. Other than that, he gives no
clues whatsoever. But, you definitely won't need them to...
-------------------------------------------------------------------------------
Find Lug's Key of Truth
-------------------------------------------------------------------------------
Allow me to try to convey how easy it is to get this key. Take Lug, obviously.
First, find Crownhorn Village. From the N exit of the swamp, go north until
the turn in the path, then head into the trees to the left. Walk up the path
and you'll arrive at Crownhorn. Simple enough, eh?
Now, go to the bottom edge of town. Start looking through the buildings.
In one mostly empty building, you'll see the key, lying there. Take it.
THATS IT. ITS THAT SIMPLE. Have a hearty laugh at the rushed placement of this
key, and start the quest to find Darren's key.
Oh - while you're at it, find Trunk's shield sitting above a stable in the
village, east of where you found the key.
-------------------------------------------------------------------------------
Destroy the Power Stone
-------------------------------------------------------------------------------
Crownhorn Village is fairly deserted - apparently, most villagers were scared
off by the strong Warlords. One woman remains in a house in the NW part of the
village. Talk to her, and she'll tell you about the Power Stone that is making
the warlords strong, and - GROOOAAANNN - which ingredients to collect to be
able to destroy it. Errand running! YAY!

PLEASE NOTE: The lady was correct in saying that the Warlords in this area are
much stronger - they're pretty much invincible. Try to avoid activating them,
if you can. There are 2 packs you should be aware of - one, on the south edge
of the screen where you find the Mordraine Wood, and one at the fork in the
path as you approach the Saltmoss. Avoid them.

The ingredients are as follows:
Mordraine Wood - From Crownhorn Village, head out the south exit, then follow
the path to the east. There, on the west edge of the screen, you'll find the
wood. Also note - Zeke's shield can be found on this screen as well, near
the NE corner.

Pixie Dust - Head out the E exit of Crownhorn Village. Kill some pixies, then
grab the dust at the NW corner of the area.

Saltmoss - Out the N exit of Crownhorn Village, following the left path at the
fork where the black knights are, (try to get your knights stuck behind a tree
so you can stealthily sneak by) you'll find a river and a broken bridge. Step 
off the bridge and you'll be floating downstream. Dodgethe rocks. (Its almost 
a mini-game, cept it isn't.) You'll end up in a littlecave as you fall into a 
whirlpool. You can find herbs and shield attacks in this cave - a rarity. You 
can also find Wally's shield, as well as the coveted saltmoss. Depart.

Return to the lady and she'll give you the Mordraine Crystal. Head out the N
exit of Crownhorn, walk up to the big rock tinted purple, and use the crystal.
Now, the warlords are weaker, and you should be able to enter the Cape of Death
without dying instantly.
-------------------------------------------------------------------------------
Recover Darren's Key of Truth
-------------------------------------------------------------------------------
Before we start - return to Shield Heights and make sure you have 99 Shield
Attacks. Thats a little more than you really need, but you don't want to run
out. Also make sure you have Darren's shield, found right of the S entrance to
Blinder's Way.
On that note, BRING DARREN. It really isn't necessary, but if you bring him, 
you don't have to come back with him to get the key. And since this is the 
first time in a while you've had someone with their shield, you might as well
take advantage of it.

The Cape of Death (I'm not sure where this title comes from - I'm gettin it
from the map in my Nintendo Power, but I never saw it mentioned in the game)
is found by going 2 screens west of Crownhorn, then heading north. The path
through it is fairly straightforward - everywhere that isn't the right way to
go is a dead end. One note - when you reach a bunch of passageways downward
that lead to teleporters, the second one from the left is the correct one.
Ready Darren for battle - make sure he's fully healed as you step onto the
teleporter.
-------------------------------------------------------------------------------
BOSS: WARLORD SLASHER
Wow! A boss that actually requires some strategy! Thats right - you're not 
fighting some guy in some stupid tank - you're fighting a beefed-up giant
Warlord. He'll hop around like a frog, and fire spikes at you. Note, though,
that he only fires spikes down-left and down-right of himself - he doesn't
fire any directly in front of himself, or any to his sides or behind him.
You can only hit him when he's landed from his jumps, though, so learn to time
your shots accordingly.
Your best bet is to stay directly in front of him, firing Shield Attacks when
he lands. He'll start jumping towards you, though - when you run out of room,
run all the way around him so you're directly to the left or right of him, or
directly behind him. Don't linger down-left or down-right. 
I'd guess he takes a good 20 hits to kill him - I couldn't say exactly how
many, though. Assuming you can dodge well, and you've brought enough Shield
Attacks, you should fare well.
-------------------------------------------------------------------------------
Darren's Key is yours, and you're warped back to Camelot for your next mission.
Apparently, you'll need to collect the pieces of the Staff of Rhiothamus in
order to smash some big wall. Yay.
-------------------------------------------------------------------------------
Collect the Pieces of the Staff of Rhiothamus
-------------------------------------------------------------------------------
The pieces should all be in the new chunk of forest now accessible to you,
up near the top of the map. Of course, its quite difficult to give directions
through a huge area of non-descript forest. So, hopefully this won't be too
confusing. You'll be doing a good deal of wandering, trust me.
There are 6 total pieces to the Staff - Merlin gave you one, you'll need to find
5 more. Good for you. I think the closest place you can warp to on the map is
the square of forest 2 blocks to the right of the river. Head straight up from
there, into a nice, dark part of the forest.
(Somewhere, near the top of this dark part of the forest, you should see a 
piece of bread guarded by some bees. Get it.)
Here are the five pieces, in no particular order:
- Up near the wall, in the 'light' part of the forest, there should be a piece,
sitting in plain site by some trees. You'll of course be attacked by oodles of
knights while trying to retrieve it, of course. Yay for tedious battles.
- Theres a giant tree, somewhere in the lower-left section of this forest. Go
in, and hit the giant there with a couple shield attacks. He'll die and leave
behind a piece.
- From that giant tree, go down, then right and you should see some traveler
with a pitchfork. Give him that piece of bread and he'll give you another
piece of the staff.
- On the screen north of the big tree, there should be a trapdoor at the
bottom of the screen. Head in there, be sure to take Zeke.
The little dungeon under the trapdoor leads to both castles - one has Zeke's
key, the other has Trunk's. Go into the left castle first. If you try to fight
the boss without Zeke's key and all 6 staff parts, Merlin will stop you.
These castles had names in my Nintendo Power - but, I don't remember then,
and I don't have the mag around.
Anyway - wander around that left castle. You should be able to find one piece
lying around.
Go into the big green room - this is NOT a dead end. Its just hard to see
the exit into the next room, at the upper-right. The exit from the next green
room is on the bottom. Grab Zeke's key, and you'll be warped back to Camelot.
- The last piece is in the right castle. Bring Trunk. Go back to the trapdoor, 
and this time, head up the stairs on the right side. Theres another piece 
in here, wander around til you find it. The boss is on the right side.
-------------------------------------------------------------------------------
BOSS: VIPER
The first part is simple, but get used to doing it. The boss, a giant snake,
will weave back and forth through the room. Dodge it, hit it with your Shield
Attacks. Not too hard, but try to get through this part with as much of your
life as possible. Full, if you can manage.
Why? BECAUSE PART TWO OF THIS BOSS IS MIND-NUMBINGLY HORRIBLY DIFFICULT. OH
MOTHER OF PEARL THIS BOSS IS SO MUCH HARDER THAN ANY OF THE PREVIOUS BOSSES.
If you don't have the cart of this game, and are using an emulator, FOR GODS
SAKES, ABUSE SAVE STATES. For those of you with the cart, well, I'm sorry,
you're going to be screaming at the TV for a while.
The pillars at the top of this little arena will explode, and the boss will
come down as a sword-wielding snake-man. Your initial impression is, "Oh, this
can't be that hard." Then you discover that he is IMPERVIOUS TO SHIELD ATTACKS.
Thats right - you have to hit him with your little bitty axe. 20 TIMES.
Ok. The first thing you should note is that all hits are not created equal.
You can't just run up to him and whack him a zillion times. You'll need 20
FULLY CHARGED hits in order to kill him. Luckily, the bottom of the screen is
safe from his attacks, giving you a spot to charge up.
The idea is to wait for your weapon to charge, run up, hit him, and run back
to safety without getting hit. Its possible, but its VERY hard to do with any
amount of consistency.
So, once again, people playing on emulators - If you get a hit in on him
without getting hit back, SAVE STATE. If he hits you, load your previous state.
You'll be able to wear him down eventually. Its the only way I was able to
beat him, and believe me, I tried.
People with carts - I'm extremely sorry, but there isn't any special trick to
beating this boss. You'll be fighting this battle over and over, believe me.
Just let Trunk's weapon charge, rush up, hit him, and rush back, avoid the
swords at all costs, and be EXTREMELY LUCKY.
That's the best I can do for you. I'm willing to bet that this game wasn't
tested very thoroughly.
-------------------------------------------------------------------------------
Trunk's key is yours, and you're whisked back to Camelot.
-------------------------------------------------------------------------------
More to come....
===============================================================================
5. CHARACTER INFO
===============================================================================
(Note: All stats are from the beginning of the game - seeing as how this game
runs on a password system, I sincerely doubt they change. The stats are fairly
irrelevant anyway - but they're here for you obsessive types, and they weren't
all that hard to do. All stats are appoximations from the little meters.)

*UNDER CONSTRUCTION*

ARTHUR
Life Force:7
Defense   :3
Strength  :2.5
Speed     :3.5
Arthur's Pendragon Shield is found by defeating the Dragon at Shield Heights.

BREEZE
Life Force:6.5
Defense   :2.5
Strength  :1.5
Speed     :3.5
Breeze's shield is found in the forest near Camelot and Castle Tintangel, in a
glade hidden in a clump of trees.
Breeze's Key of Truth is found by defeating the Warlord in Castle Tintangel.

LUG
Life Force:7
Defense   :4
Strength  :3.5
Speed     :2
Lug's shield is found in the passageway into Gruesome Keep.
Lug's Key of Truth is found in Crownhorn Village.

WALLY
Life Force:7
Defense   :4
Strength  :3
Speed     :2
Wally's shield is found in the river cave north of Crownhorn Village.
Wally's Key of Truth is found by defeating Warlord Blinder in Sanguine Castle.

TONE
Life Force:7
Defense   :2.5
Strength  :2
Speed     :5
Tone's Key of Truth is found in Gnome Woods.

LANCELOT
Life Force:7
Defense   :2.5
Strength  :2
Speed     :4
Lancelot's shield is found in the Swamp of Zagar.

DARREN
Life Force:6.5
Defense   :2
Strength  :1.5
Speed     :4
Darren's shield is found in Blinder's Way.
Darren's Key of Truth is found by defeating Warlord Slasher in the Cape of 
Death. (the dungeon NW of Crownhorn Village)

TRUNK
Life Force:7
Defense   :4
Strength  :3.5
Speed     :2
Trunk's shield is found in Crownhorn Village.
Zeke's Key of Truth is found in the right castle N of the river.

PHIL
Life Force:7
Defense   :3.5
Strength  :3.5
Speed     :2
Phil's Key of Truth is found by defeating Warlord Hammer in Castle Stone.

GALLOP
Life Force:7
Defense   :3
Strength  :2
Speed     :4
Gallop's Key of Truth is found by defeating the Warlord in Gruesome Keep.
Gallop's shield is found in the mountains west of the Swamp of Zagar.

ZEKE
Life Force:7
Defense   :2
Strength  :1
Speed     :4
Zeke's shield is found in the mountains SW of Crownhorn Village.
Zeke's Key of Truth is found in the left castle N of the river.

BRICK
Life Force:6.5
Defense   :2.5
Strength  :2
Speed     :2.5
Brick's Key of Truth is found by defeating Warlord Lucan in Castle Vilor.
Brick's shield is found in the castle where you get Trunk's key.
===============================================================================
6. THANKS
===============================================================================
Special thanks to:

First, the standard yet totally sincere thank-you to CJayC for running the
fabulous GameFAQs, king of websites and website of kings.
Enix, even though they made this game, we can still credit them with many,
many other games - Star Ocean and Valkyrie Profile, to name a couple.
Nintendo Power, from which I got a bunch of information. Good thing I kept so
many of my old issues - dating back to the original NES. 
And every website on the planet from which I got that 'See ending' code - which
happens to be the only information existing on the web anywhere on this game -
at least before I made this walkthrough.
Thanks to Fry (boatslayer@hotmail.com) for some general info on this game, as
well as clueing me into who fights the bosses.
A third thanks to JasonSensation20@cs.com, cause I probably wouldn't have
figured out what was up with Welton without him.

Copyright (c) 2000-2001 by Steve Bergstrom

