James Bond is 007 in...

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James Bond 007: Agent Under Fire - Playstation 2
Walkthrough/FAQ
By: Luke Frit
GameFAQ's Username: Ml007
Copyright 2002 - Luke Fritz
E-mail: LukeFritz@aol.com
*********************************************************************
This is my first FAQ so if you need some clarification or have some suggestions
just e-mail me or AIM me at LukeFritz@aol.com. This FAQ contains almost
everything you could possibly want to know about AUF. I have beaten the game
on 00 agent and have all of the medals. You can also post in my help topic
on GameFAQs.com. This FAQ may be used by anyone as long as credit is given
to me, the FAQ is in its complete form, it is not used for profit, and you
contact me first before using it.
So far, here are the sites that are allowed to use my FAQ. If you find that
anyone else has it, please e-mail me.
-www.gameFAQs.com
-www.cheatcc.com
-www.psxcodez.com
-www.neoseeker.com
Some of the material found in this FAQ is other people's. I take no credit
for their work. Credit is given where credit is due. I would like to thank
all the people who helped me create this FAQ. Hope that you find this useful!
*********************************************************************
History:
Version 1.0: 1/19/02 - Original FAQ. Includes: Game Information and
Characters, Controls, Level Walkthru's, Bond Moves, 007 icons, Gold Reward
Tips & Tricks, and Multiplayer Tips & Tricks. I will try to get more Level
Walkthrough's done soon.
Version 1.1: 1/20/02 - Minor updates, mainly so that the FAQ is easier to
veiw online.
Version 1.2: 1/21/02 - Fixed (Hopefully) that god-awful title, add some more
information on Bond Moves and 007 Icons. Also gave the FAQ a different format,
added a few touches, and listed sites that can have this FAQ.
Version 1.3: 1/22/02 - Added weapons descriptions, and some multiplayer tips
& tricks. Also updated sites which can use this FAQ.
*********************************************************************
Table of Contents:
1. Game Information, Characters, and Weapons
2. Controls
3. Level Walkthru's (Some are just FAQ's right now)
        A. Trouble In Paradise
        B. Precious Cargo
        C. Dangerous Pursuit
        D. Bad Diplomacy
        E. Cold Reception (Just FAQ)
        F. Night Of The Jackal (Just FAQ)
        G. Streets Of Bucharest (Just FAQ)
        H. Fire & Water (Just FAQ)
        I. Forbidden Depths (Just FAQ)
        J. Poseidon (Just FAQ)
        K. Mediterranean Crisis (Just FAQ)
        L. Evil Summit (Just FAQ)
4. Bond Moves (from Ellefan)
5. 007 Icons (from Palador)
6. Gold and Platinum Points and Rewards
7. Gold Reward Tips & Tricks
8. Multiplayer Tips & Tricks (from the readers!)
*********************************************************************
1.              Game Information, Characters, and Weapons
         007: Agent Under Fire is the first Bond game for Playstation 2. Many
online sites have given this game bad grades, but I think it is the sleeper
game of the year. Good graphics, OK gameplay, and great multiplayer. It is
definitely a buy, not a rent, once you have tried it. The plot is a typical
Bond one I will leave it at that. Now on to the characters!
---------------------------------------------------------------------
Good Guys
James Bond- Duh, the famous 007, main character in the game.
Zoe Nightshade- Woman CIA agent, also has an evil clone. 'Partners' with Bond.
Q- The famous gadget man. Gives Bond all of his fancy electronic gear. R is
his successor.
R- Gives Bond Q's gear. Talks to Bond during missions.
M- Head of MI6. Bond works directly for her.
Natalya Damescu- Woman who gives Bond information on the evil deeds of
Malprave.

Bad Guys
Adrian Malprave- The main antagonist. She is the head of Malprave Industries.
Nigel Bloch- Malprave's main henchman. Has a double.
The Twins- Identical twins who work for Malprave. One asks Bond to "Enjoy
the view."
Carla The Jackal- Woman who works for Malprave. She "falls" for Bond.
Reginald Griffin- Works for Malprave. Has a double. Had a setback in Hong
Kong.
---------------------------------------------------------------------
                            Weapons
        Most of these weapon descriptions are from Kyleman, who got the from
the AUF booklet, courtesy of EA. I modified the descriptons a bit, and added
the driving and rail guns, but most of this is Kyleman's work. Thanks Kyleman!

        Pistols:
Wolfram P2K: Designed to be the next generation of sidearm for the German
police, this pistol sports a compact design and smooth single-action firing
mechanism. The P2K fires special lightweight 9mm bullets-while not the most
powerful rounds in Bond's world, they allow for rapid and precise firing.
Bond's Wolfram P2K can be fitted with a silencer that screws into the barrel.
Press select to arm the silencer.

Windsor Viper: This large, stainless steel pistol delivers a .44 magnum
bullet with a tremendous stopping power. The Windsor is limited by a heavy
recoil, which reduces its rate of fire.

IAC Defender: Developed for the Israeli military, the IAC fires the
powerful .44 Magnum round at a steady rate of fire, thanks to a gas-powerd
blowback system. It's a powerful weapon, but the accuracy isn't that great.

Dartgun: For special missions, R provides this gas powered pistol capable
of firing non-lethal darts. Use this weapon to immoblize innocent Guards.

The Golden Gun: This special pistol is given as a reward for exceptional in
your first mission. It has all of the advantages of the standard P2K, except
that it's more powerful. In multiplayer the golden gun is capable of taking
an opponet down in one shot.

        Submachine guns:
Koffler & Stock KS7: Developed for German border patrols, the Koffler & Stock
KS7 is an inexpensive lightweight machine gun in great numbers throughout
the world. It's low firepower, poor accuracy, and small clip size make
effective only at close range.
Ingalls Type 20: Orginally designed for urban police use, the Ingalls Type
20 never achived popularity because of its poor accuracy. It immediately
caught with the criminal underworld, where it's lack of finesse was viewed
as an advantage rather than liability. Compared to the KS7, the ingalls has
a higher rate of fire and a larger clip.
Calypso P-750: The large-capacity cylindrical magazine gives the Calypso
P-750 an unusual look, but it carries more rounds than any other submachine
gun. An additional grip gives it great accuracy than the Ingalls or the KS7,
and a high rate of fire makes it a formidable weapon.
Munitions Belgique PS100: Built for the Belgian military, the PS100 features
a dorsal magazine that holds more rounds than the Ingalls or KS7. Is's
superior rate of fire makes the PS100 the most lethal submachine gun in the
world.

Kazakovich KA-57: The most recognizable assault rifle in the world, the KA-57
was developed for the soviet infantry during the Cold War. It's a sturdy rifle
with low stopping power and a slow rate of fire--more accurate than a
submachine gun, but lacking the punch of other assault rifles.

Windsor FSU-4: A version of the US Army's standard-issue assault rifle, the
windsor FSU-4 offers a decent rate of fire and accuracy with the added benefit
of a grenade laucher. Press select to switch to it.

Meyer-Westlicher UGW: While other nations preferred steel and aluminum-alloy
weapons, the Austrian Army realized the possibilities of designs based on
plastics. The UGW features a good rate of fire and excellent accuracy, aided
by a 3x scope.

Koffler & Stock D17: The revolutionary design from Koffler & Stock may change
weapons forever. The D17 fires caseless ammunition which increases the
weapons accuracy. With a high rate of fire and a powerful 4x scope, the D17
ensures considerable firepower on a target with a high degree of accuracy.
        Other:
Hand Attack: Your Hand-to-Hand combat training allows you to deliver a
devastating knock-out blow with your bare hands. In certain situations, a
single strike can take down an opponent.

Frinesi Special 12: Used by police forces around the world, this 12-gauge
combat shotgun has limited range but tremendous firepower. In multiplayer
press select to make an automatic shotgun.

SWZ SSR4000: A bolt-action rifle, the SSR4000 can deliver powerful rounds
accuratly and at great ditances. A single shot from the SSR400 neutralizes
almost any opponent in any addition, the SSR4000 has the power to penetrate
armored helicopter glareshields. Press select to access the scope.

Grenades: Grenades can be used to attack opponents while taking cover.

MRL-22: This compact, shoulder-launched weapon fires ungided rockets that
deliver tremendous firepower. Accuracy is not a premium the MRL-22 since
collateral damage ensures neutralization of any nearby opponents. In
multiplayer press select, it allows MRL-22 to shoot guided rockets. The
rocket tracks your targeting cursor until it hits a solid object.

        Driving Weapons: (Rail levels)
CH-6: This rocket launcher projects unguided missiles wherever you point it.

KA-57S: The S stands for "scope." With the scope attachment, this rifle
becomes a fine weapon for accurate long-distance shooting.

Shotgun: This 12-gauge weapon features pump-action relaoding. It can also
operate as a long-distance weapon, but with greatly diminished
effectiveness.

RCH-1: User-guided rockets. When launched, the veiw switches to that of the
rocket until it impacts the target.

        Driving Weapons: (In the car)
Machine Guns: All MI6 vehicles come equipped with standard, forward mounted
machine guns. These have unlimited ammunition, but are by no means the most
accurate weapon in your arsenal.

Rockets: These forward-firing projectiles have no guidance systems, so use
with caution. (Yeah right)

Missiles: Vehicle-mounted missiles that will lock onto the nearest target.
Allow sufficient time for target to lock before firing!
*********************************************************************
2.                             Controls

Regular Controls-
X- Fire
Circle- Use Gadget
Square- Action
Triangle- Jump
R1- Strafe Right
R2- Manual Aim
L1- Strafe Left
L2- Kneel
Control Pad Up/Down- Choose Weapon
Control Pad Left/Right- Choose Gadget
Right Analog- Look Up or Down
Left Analog - Move Around
Start- Menu
Select- Secondary Fire

Driving Controls-
X- Accelerate
Circle- Handbrake
Square- Brake
Triangle- Change View
R1- Fire
R2- Change Weapon
L1- Fire Machine Gun
L2- Look Behind

Rail Controls-
X- Fire
Square- Action
Control Pad Up/Down- Change Weapon
R2- Manual Aim
L2- Turn 180 Degrees
Right Analog- Look Around
Left Analog- Look Around
*********************************************************************
3.                        Level Walkthroughs
        These walkthru's are for just beating the level's not getting the
rewards. These are designed for Agent difficulty. I will try to add to these
soon.
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        A. Level 1: Trouble In Paradise
        OK this level is so easy that I doubt anyone will need help on it
but here goes. There are two ways to get into the facility.
        The 1st way is to go up on the top using the Q-Claw. Switch to the
Q-Claw and claw up to the top. Then turn to your right and go down the walkway.
At the end of the walkway drop down, kneel, and then drop down again, behind
the guard typing on the computer. Kill him then turn 180 and go forward until
you get into the next room.
        The 2nd way is to use your Q-Decryptor on the main door in front of
you at the start. When you go in, you will be caught on camera, the alarm
goes off, but it doesn't really matter. Turn right and go use the Q-Decryptor
on the door in front of you. Kill the guard in front of you, then go straight
into the next room.
        Now you are in the same place if you go either way to get in. Turn
right and go into the elevator. Press action and then the game loads a new
room. As you "wake up" shoot the guard in front of you, as you descend. He
is behind a desk. Get out of the elevator, pick up the guards ammo and then
turn right, go up the steps, and use your Q-Laser to break the lock and open
the doors. Go straight until you get a cutscene showing the guards running
behind cover and then on the car. Obviously from the cutscene, shoot the
barrel on the back of the car. You will kill all of the guys. Now go down
the ramp, collect their ammo, and continue down the ramp on the right. Kill
the guard hiding behind the box, and advance until you get the cutscene
showing you the guards coming down the hall and the body armor. Kill the guards
(there are around 4), get the body armor and advance down the hall where the
guards came from. You will stop, as the game loads a new room.
        When you wake up you are facing a room with plants and red and blue
lights. As you go into the room, the lights will turn off, leaving you in
the dark. In the right corner there is a guy throwing grenades, be sure to
take him out first. Kill all the other guards in the room. Be sure to duck
behind the plants to avoid being shot. When you get out of that portion of
the room, turn left, there is a guy with a shotgun behind a box. Take him
out, and get the body armor behind the box. Then turn around and get the
briefcase on the shelf containing the vials you are looking for. Open the
door and the game pauses to load the final room.
        As you wake up, go up the stairs to the next level. To your right
is the next set of stairs. Go up the stairs and advance. Shoot the sniper
on the platform across from you. The game will play a cutscene which is the
sniper dying in a crappy way ;). When you get to the main area, the game will
play another cutscene.
        As the cutscene ends, there are two ways to get to the other side.
Go to the right (where the sniper was). Pick up his gun and you can test it
out right there or you can move along. Once you get to the far side, there
will be stairs leading down. Take them and go straight at the bottom. You
will probably heard one of the guards spot you, but don't worry, it doesn't
matter. Go into the elevator and press action.
        When you get out, go forward, turn left, and then go forwards again,
then turn right and go through the opening. Now, there is a guy hiding behind
the boxes in front of you. There is also a guy to your left, also behind some
boxes. Kill them and then advance. There is body armor on the wall to your
left. Kill guys until you are close to the corner. Then shoot the barrels
to kill the rest. Advance again, and Zoe (the girl) will say something like
"Watch out, its a trap James." A guard will come out around the next corner.
Kill him and then turn around the corner (to your right). Two guards will
come out of the elevator. Kill them and then advance, until you can go onto
the walkway to the sub (on your right). Go down the walkway and go to Zoe.
Go around the other side of her and use your Q-Laser to cut through the chain
holding her to the sub and then presto!
                         *MISSION COMPLETE*
        FAQ: How do you get the armory keycard?
        A: Use the 1st method of getting in, once you drop behind the guard,
use your fists to kill him. He will leave the keycard on the desk.
-----------------------------------------------------------------------
        B. Level 2: Precious Cargo
        This level is rail level, meaning that you don't control where you
are going. So I will just tell you what to shoot. Remember always to use the
machine gun that you start with, except where I tell you to use the rocket
launcher.
        At the start, turn to your left. Zoe (who is driving) will say "Watch
out for that helicopter!" Sure enough a helicopter comes over the ridge to
your left. Shoot the guy hanging off the side for a Bond Move, then shoot
down the 'copter. Next, turn back forward and shoot the helicopter ahead.
It shoots missiles, so get it out of the way quickly. When you do that, soon
after where the 'copter was, Zoe says "They are right behind us." By now you
should think, note to self - listen to Zoe. Because she basically tells you
what to do. Anyway, turn around and a car races up to pursue you. You can
do one of two things to cars that have people shooting at you.
        One: shoot the tires out on the cars, they spin out of control and
they can't follow you. I recommend this version, rather than the second,
because it isn't that hard (but it is harder than the second version), it
gets rid of the cars (the second way doesn't) and it gives you Bond Moves.
The second way to take out cars is to shoot the guy that pops out of the sunroof
or to shoot the car until it explodes. This isn't that hard but people keep
on appearing out of the car and it takes lots of time. Back to the walkthrough.
        Shoot the car behind you after the helicopter. After that Zoe will
say "They are in front of us!" And they are once again she is right. There
is an armored van in front of you. Shoot the tires out (you can't blow it
up). As you progress through the next part of the level be sure to spin 180
all the time, so that you can check the cars around you. Pretty soon Zoe will
say "James, there is a roadblock ahead" and then Bond says "Turn left here
Zoey!" You will turn into an alley. Straight ahead is a guy with a rocket
launcher. Take him out and then you stop, as they have set a trap for you.
        There are three different places that people are located. Left, Right,
and Straight. Shoot the barrels around the roadblocks. The way out is to the
right, but if you want to have fun shoot all the barrels, and see a lot of
explosions. After you get out of the trap, turn 180 degrees. A limo is chasing
behind you. Shoot it, and any other cars behind you. Then turn forward and
shoot the guy on the sidewalk around the next corner. Coming up is a big
roadblock.
        Switch to the rocket launcher. Shoot the gas station and it should
blow up. Then shoot the helicopter. After that Zoe will say "Those cars are
in the way!" Look to your left and blow up the cars in the way. Zoe then says
"That's gotta hurt!" Ahead is the factory.
        Shoot the guys (with the machine gun) outside the factory as you go
in. Once you stop inside the factory, shoot everyone on the left and above
you to advance. As you advance, shoot the guys with rocket launchers ahead
of you on the walkway. Also, shoot the guy on the right, next to the fan.
As you get out of that room, you are in the last room.
        As you come to a stop, get rid of a lot of the guys by shooting the
barrels to your left. Once you have killed everyone, shoot the blinking red
light to your right. It moves the crane load under the target. Then shoot
the red block on the crane to drop the load on the target and then it is:
                        *MISSION COMPLETE*
        FAQ: Why does Zoe tell me everything? Kind of makes it pointless.
        A: If you want to not know everything that is coming your way, then
put it on 00 agent and the game will not tell you everything. But I think
it was a little funny when you beat the level and in the ending cutscene Zoe
says "Hurry James, this whole place is going to blow!" Guess what Zoe? You're
the one driving.
-----------------------------------------------------------------------
        C. Level 3: Dangerous Pursuit
        It would be impossible to guide you through this entire level,
because there are many different roads to take. But I can tell you what you
need to do.
        At the start, go straight. Enjoy the great graphics until you get
to the roadblock ahead. Then use your rockets to shoot the barrels on the
left of the two cars. This blows everything up. It is also a Bond Move. Keep
on following the road. When you get into the tunnel shoot the barrel ahead
to blow everything up again, again getting a Bond Move. After you get out
of the tunnel it is up to you. I suggest that you take the road to the left,
and keep left until you get the Q-Booster in the middle of the road. Then
look at your radar in the top right of the screen. It will show you a green
dot on the top. That is where you have to head. Take any roads (it doesn't
matter which) to get to the dot on the radar.
        Once you catch up to the dot (which is the van you have to disable)
follow it until you feel that you are close enough that you can use the
Q-Booster the get close to the van. Use the Q-Pulse when you are very close
to the van (almost touching it). The Q-Pulse takes a second or two to charge,
then it triggers and disables anything that touches it. You might have to
use the Q-Pulse twice, so be sure to pick up any that are in your path along
the way to the van. When you disable the van, it is then
                         *MISSION COMPLETE*
        FAQ: I can't get close enough to the van, what do I do?
        A: Use any Q-Booster that you can find to catch up.
        FAQ: How do I switch to the Q-Pulse?
        A: Use R2 to switch weapons AND gadgets in driving mode. Use R1 to
set the Q-Pulse off. Remember, it takes time to trigger.
-----------------------------------------------------------------------
        D. Level 4: Bad Diplomacy
        This level you can't kill the guards, so you have to use the Dart
Gun for the entire level. If you run out of ammo, just use your fists until
you can get some more. Be sure to not let the guards see you, because if they
do they will run away from you and sound the alarm, ending the level.
        At the start, there is one guard walking in front of you. Shoot him
with the dart gun before he sees you and sounds the alarm. Then advance forward.
Go to your left down the hall. Follow the hall. You will see an elevator to
your right, go past it for the moment. Around the corner, shoot the guard
walking down the hall away from you and then go into the room to the left
of where you killed the guard. Get the darts, next to the desk in the left
corner of the room. Once you get the darts then go back to the elevator, get
in and press action to go up to the next level.
        Once you get out of the elevator, turn left and go down the hall until
you meet up with the guard in this area. Get rid of him and then turn around
and go back where you came from. This time go to the right of the elevator
and go through the doors at the end of the hall. When you open the door, make
your way through the kitchen until you make a noise, by knocking some bottles
over. A cutscene will play, it shows a guard hearing the noise and turning
towards the room. Quickly go to the door where the cutscene played and kill
the guard as he turns around. Then look forwards and shoot the guard walking
in front of you, down the hall. Advance down the hall. There are some lasers
on the floor. The lasers set off alarms if you touch them. Use your Q-Specs
to see the control panel in the wall. Open it and then use your Q-Laser to
disable it. You can do this with any lasers.   Defeat the guard ahead, and
then turn around. There is a guard outside the window. Shoot him and then
turn around again. Go to the end of the hall and use your Q-Specs to see a
secret door on your left. This has ammo and body armor in it. Get the goods
and then go back to the open window and jump outside. A cutscene plays. Use
the Q-claw to go up to Griffin's Quarters. Drop down to the ground.
        Walk through the window on your left. Then walk forward until you
see a door on your right. Open it to play the cutscene of Malprave and get
the keycard to open Griffin's off. Then walk forward until you see the first
door on the left. Enter the door and get the dart ammo. Then turn around and
use the keycard on the door in front of you. The cutscene plays. You see that
Griffin has an evil clone, and you have to fight him.
        When you 'wake up' you will be facing the clone. Shoot him twice
anywhere with the dart gun. Pick up the password generator that he leaves
on the ground and head back towards the window. Go to the computer on the
desk and press the action button. You will finish an objective. Now you just
have to get out.
        Go back to where you killed Griffin. Right behind where you defeated
him is another door. Use the keycard to go through it. A guard is just below
you, to the left, around the glass cases. Shoot him, then go on down the hall.
There is a laser that moves up and down. Just use your Q-Specs and Q-Laser
again to disable it. Shoot the guard in front of you, walking down the hall.
Walk past the elevator and shoot the guard at the end of the hall, then turn
around and head back to the elevator. Enter it and press action.
        Once the elevator opens, turn left and walk down the hall. Go through
the door at the end, where you originally came in. Then go up to the doors
straight across from you.  There is a guard at the door when it opens. If
you have any ammo left you can shoot him, or you can just run by him to end
the level.
                         *MISSION COMPLETE*
        FAQ: I run out of darts and the guards always run away when I try
to hit them. What should I do?
        A: Try to sneak up behind them and strike fast, don't wait.
-----------------------------------------------------------------------
        Level 5: Cold Reception
        To beat this level, try staying inside vents, sniping people with
head shots.
        WALKTHROUGH COMING SOON!
        FAQ: How do I get out of the starting room? All of the doors are
locked.
        A: To get out of the room, go up to the desk on the right of you when
you start. Press action on the button next to the computer, and the door opens.
As a cool extra (that I found out myself) you can go up to the piano and press
action and it plays the Bond Theme.
        FAQ: How do I get out of the mainframe area? The time runs out, or
the guards sound the alarm and kill me.
        A: To get out of the mainframe area, get the keycard on the upper
level, behind the middle door on the bookcase. Use the keycard on the computer
on the right of the mainframe room, and it disables the alarm. To get out
of the room. use your Q-Decryptor on the three spots on the wall to open the
door.
-----------------------------------------------------------------------
        Level 6: Night of the Jackal
        WALKTHROUGH COMING SOON!
        FAQ: How do I kill Carla the Jackal?
        A: To kill Carla, use the sniper rifle that you got a Bond Move for
getting. Hide behind the boxes on the left, and shoot her in the head and
shoot the barrels next to her. Once she moves over to the claw thing on the
wall (three moves) go to the right of the room and press the green button,
sending her to her death.
-----------------------------------------------------------------------
        Level 7: Streets of Bucharest
        WALKTHROUGH COMING SOON!
        FAQ: How do I defeat the tanks at the end, under the bridge with the
train?
        A: To defeat the tanks, you have to switch to the tanks cannon, and
then shoot a red fuel car on the train going across the bridge.
-----------------------------------------------------------------------
        Level 8: Fire & Water
        WALKTHROUGH COMING SOON!
        FAQ: How do I get out of the pump room?
        A: To get out, you have to first go to the other side of the room,
go up the ladder, kill the guys inside, and then go over to the terminal on
your right and press action on the blinking green light. This starts the pumps
going up and down. Now you have to jump on top of the pump on your left and
ride it on to the next level. You can either jump or use your Q-Jet to get
off.
-----------------------------------------------------------------------
        Level 9: Forbidden Depths
        WALKTHROUGH COMING SOON!
        FAQ: How do I beat the end, where I am going around in circles on
a track?
        A: Use the machine gun on Nigel until you use the rocket launcher
at the end. You have to shoot Nigel until he goes inside. This can take a
while but basically just be sure to hit him, using the auto-aim. After that,
shoot the guys on the sides, they have rocket launchers. Once you pick up
a rocket launcher then you have to shoot the three glowing red things at the
top of the room. The rockets are fly by wire meaning you can control where
they go, even when they are in the air.
-----------------------------------------------------------------------
        Level 10: Poseidon
        WALKTHROUGH COMING SOON!
        FAQ: What's with the 'good' and the 'bad' ending? What is it?
        A: The game starts you in a different position on Level 11 if you
beat Poseidon, in a good or bad way. If you want to start out the 'good' way,
you have to get the verification code in the control room in Poseidon (where
you push the green button to activate the lasers) the code is on the right
side as you come in. It doesn't do anything except make the ending different
and start you in a different place on Level 11.
-----------------------------------------------------------------------
        Level 11: Mediterranean Crisis
        WALKTHROUGH COMING SOON!
        FAQ: How do I rescue Zoe?
        A: I usually snipe Zoe's captor's from the top of the ship. Just make
sure not to hit the explosive barrels that are all around her.
        FAQ: How do I disarm the warhead?
        A: At the end of the level, after you come out of the door, and before
you have to destroy the helicopter, there is a place that you can use your
Q-Remote on if you got the program earlier in the level. Download the program
and it disarms the warhead.
        FAQ: How do I shoot down the helicopter at the end?
        A: Man the machine gun (press B) overlooking the runway. If you run
there fast, before the cutscene starts, you have more time to shoot the
helicopter.
-----------------------------------------------------------------------
        Level 12: Evil Summit
        WALKTHROUGH COMING SOON!
        FAQ: How do I get into the silos?
        A: To get into the silos, download the program in the big room, then
use it to open the door. Silo 1 is available first, then, after you beat each
silo, the next one is downloadable.
        FAQ: How do I beat Nigel when he is jumping around?
        A: When you get to the part where Nigel is jet packing around you
have to shoot him until he goes into the next room. This is where I used the
sniper rifles auto-aim to hurt him fast when he is jumping around and shooting
rockets. When you get him with the sniper rifle then you save a whole bunch
of ammo, and he goes away faster.
        FAQ: How do I beat Nigel at the end, when I jump down?
        A: If you are talking about the very end, you are on a moving walkway,
so once you jump down from the cutscene don't move. Then you pick a rocket
launcher and you can use that or any other gun to shoot Nigel and that is
the game.
-----------------------------------------------------------------------
Congratulations! You have just beat James Bond 007: Agent Under Fire! Now
to get all of the medals and the cheats. Read on to find tip on how to get
those high medal scores.
***********************************************************************
4.                           Bond Moves
         For those who don't know, Bond Moves are when you get that
Duh-Duh-Da-Da, in the middle of the game, for completing a Bond like action.
These Bond Moves give you points at the end and are also fun to get. A complete
list of Bond Moves is below.
         These Bond Moves are ALL from Ellefan's FAQ (which I helped somewhat
with, but he did all the hard work). Thanks a lot Ellefan!

Level 1 - Trouble in Paradise
- Open the main door with your Q-Decryptor.
- Use the Q-Claw to get up to the roof.
* After getting onto the roof, drop down and punch the guard working at the
computer, he'll drop a keycard that you'll need.
- Open the locked door with the Q-Decryptor.
- Use the keycard you got from the guard to open the armory.
- Use the Q-Laser to cut the lock on the gates.
- Shoot the fuel tank on the back of the forklift.
- Shoot the rope that the crate is hanging from.

Level 2 - Precious Cargo
* While all of the following go in chronological order, the most important
Bond move to remember is to shoot out the tires of all the cars that chase
you throughout the level.
- Shoot the guy hanging out of the side of the first helicopter.
- Shoot the barrels next to guys on the right when Zoe says "James, we're
surrounded." - Shoot the guy hanging out of the side of the helicopter at
the roadblock.
- Shoot a rocket into one of the building columns behind the roadblock.
- Shoot the barrels on the left side (on the second level, there's one guy
above, and one below)
- Shoot the two guys on the catwalk above the entrance to the last room.
- Shoot the barrels on the forklift in the last room.

Level 3 - Dangerous Pursuit
- Shoot the barrels to the left of the first roadblock you encounter.
- Shoot the barrels on the right side of the tunnel leading out into the city.
- This next one needs some directions. Coming out of the tunnel into the city,
stay to the left. You'll enter an area where the sky is orange, keep going
until you pass a big building on the left with a skywalk going over the road.
A little ways further, on the corner on the right, you'll see a gas station
with two jerks in front of it shooting at you. Shoot the pumps to kill these
guys.
- Use the Q-Smoke to disable one of the cars accompanying the van.
- Disable the van with the Q-Pulse on the first try.
* BONUS BOND COOLNESS - This isn't a Bond move, and I'm not entirely sure
why, but it's still fun. From the gas station you blew up, go to the right.
You'll come to a bridge going across the road. Turn right just before the
bridge. You'll pass a large colorful sign on your left, keep going and turn
right. Follow this road and you'll see a building with an awning with flashing
lights and a Q-Booster in front of the doors. All I'll say is that you can
go smashing through those doors. The rest is up to you :)

Level 4 - Bad Diplomacy
- After going to the second floor and through the kitchen, you'll encounter
a laser tripwire thing. Don your Q-Specs to see the secret panel. Open it,
and cut the wires with the Q-Laser.
- Go around the corner and past the open window (watch out for the guard :P)
and you'll find another laser tripwire. Do the same thing you did for the
last one.
- Keep going around to the left and put your Q-Specs on to see a secret door
on the left side wall. Open it and go in.
- Go out the open window you passed before and use your Q-Claw to go up to
the second floor.
- Go through the room with the computer and open the door on your right. Watch
the cutscene long enough to see Bond pick up the keycard. (But if you don't
watch it all, you'll miss the jiggly show :P)
- Pick up the passcode generator Griffin drops after you beat him.
- On your way out, you'll hit another laser tripwire. Same as first two.

Level 5 - Cold Reception
- Cut the lock on the first vent cover you find after going through the left
door from the main room.
- Get the access card from the bookshelf behind the middle door.
- Use the access card on the computer up the small set of stairs to turn off
the data port alarms.
- Take a picture of the little model oil rig near the exit door.
- After using the Q-Claw to enter the first vent, go to the end of the vent
and use the Q-Claw again to enter the second vent.
- Use the Q-Remote to get the security door program.
- In the large room with the tanks, kill a guard with steam by shooting a
valve on one of the large tanks.
- Open the security door with the Q-Remote.

Level 6 - Night of the Jackal
* It's a good idea to save a couple rounds of sniper rifle ammo till the end
encounter with the gunship.
- After using the Q-Claw to go up to the ledge, jump over to the balcony where
the sniper was.
- From the balcony, Q-Claw to the ledge beside the window. Follow the ledge
around and go into the apartment through the open patio doors.
- Use the Q-Claw to get across the street to the embassy.
- Use the Q-Specs to see the secret door behind the Union Jack flag. (Facing
the entrance to the large circular room, it's on the left)
- Rescue Natalya Damescu (Talk to her)
- After getting Carla the Jackal to the last point on the catwalk, move to
the far right side of the room. You'll see a button near some crates, press
it to kill her and hear a classic Bond-esque line.
- Shoot the pilot of the gunship with the sniper rifle.

Level 7: Streets of Bucharest
- Use the Q-Slicks to get rid of a car chasing you. (Any one)
- Destroy the two helicopters at the train station.
- On the way to finding the chip, jump the bridge blown out by the helicopter.
- After finding the chip, keep going full speed into the short tunnel ahead;
you should go up onto two wheels and go between the cars. (thanks Palador)
- After going between the cars, you'll go down some stairs then up a hill
with a winding path on it; keep your speed up going up the hill and you'll
jump across the road.
* The following moves are done in the tank.
- When you enter the large are with guys directly in front of you and a van
on the left, shoot the barrels to the left of the van.
- Kill the first helicopter you come across.
- Kill the helicopter that appears over the bridge.
- When M says that Malprave's men have commandeered a supply train, you'll
see a limo and a guy standing beside it on the left side of the road. Shoot
the barrels to the left of the guy.

Level 8 - Fire and Water
- Obtain the crane program with your Q-Remote.
- Cut the lock on the door next to the crane program computer.
- Use the Q-Remote to drop the crate hanging directly outside the computer
room.
- Cut the lock on the vent to the left of where Bloch stands and yells "Come
on, Bond."
- Use the Q-Remote to activate the two cranes and lower the crates. (Each
one counts as a separate Bond move)
- Cut the lock on the vent directly across from the first one.
- Shoot the pilot of the helicopter with your sniper rifle.
- In the room with the giant pump arms, use the Q-Claw to get up to the platform
where you jump onto the arm.
- Use the Q-Claw to go from the catwalk on the huge tank on the right to the
other huge tank.
- Use the Q-Remote to drop the crate hanging above the two jerks.
- Shoot the pilot of the helicopter who announces he has you surrounded.
- Use the Q-Claw to go right up to the top platform.

Level 9 - Forbidden Depths
- Shoot the blinking red light to open the security door in the first section
where you stop. - Shoot the barrels between the group of jerks on the right
side of the second area where you stop.
- Shoot the centers of the fans in the tunnel leading to the last area.
- Shoot the red lights on the left side of the same tunnel to turn off the
steam.

Level 10 - Poseidon
- Cut the lock on the smallest vent cover in the opening room.
- Obtain the system pressure, temperature, and chemical regulator programs
using your Q-Remote. (3 separate Bond moves)
- Press the green button in the control room of the cloning room.
- Use the Q-Remote to apply program changes to the three terminals in the
cloning room. (3 separate Bond moves)
- Press the green button on the left side of the submarine room to lower the
stairs.

Level 11 - Mediterranean Crisis
- Cut the lock and enter the vent in Zoe's cell.
- After entering the first hangar part (coming in behind the guy typing on
the computer) cut the lock on the vent to the right. Go through the vent and
make your way along the railing of the ship. Use the Q-Claw when you see the
white circle thing to get up to the higher level.
- Use your Q-Remote to obtain the Harrier program.
- In the second area where you have the chain link fence to your left, and
the railing to the right, use your Q-Laser to cut the lock on the chain link
door.
- In the same area, keep following the rail again, and use your Q-Claw when
you see the white circle thing.
- In the room you're in after Zoe says she's found the conference room, look
out the window and use the Q-Remote to fire up the Harrier and toast the jerks.
- After leaving that room, follow the path around and use your Q-Claw when
you see the white circle thing way up and to the left.
- Shoot the helicopter pilot with your sniper rifle.
- Use your Q-Laser to free the Navy chick.
- Use your Q-Remote to get the missile program.
- Use the hook, but don't go right down! Instead, press the action button
again to let go and land on the floor below.
- After you land, cut the lock, drop down and press the green button to get
Zoe out of harm's way.
- Use the missile program to fire the missile and kill the sniper.

Level 12 - Evil Summit
- Cut the lock on the box in the building nearest the start point.
- Get the access hatch program from the left tower using your Q-Remote.
- Swing from the left tower to the right via the cable hook.
- Swing from the right tower back to the building you got the sniper rifle
from via the cable hook.
- Open the access hatch using the Q-Remote.
* Before you do the next one, make sure you're standing on the catwalk.
- Cut the bundle of wires at the top of the room with your Q-Laser.
- Rescue the French Prime Minister.
- Rescue the German Chancellor.
- Rescue the UK Prime Minister.
- Rescue the US President.
***********************************************************************
5.                   007 icons (for Platinum Medals)
        For those who don't know, 007 icons give you a Platinum Medal if you
collect all of the icons in a level and reach a certain point value. 007 icons
only show up after you beat a level and get a Gold Medal. If you get all of
the icons in a level, it puts your point total up 50,000 points.
        These icon locations are from my old topic asking where they were.
I put some up, but most of these are purely Palador's. Thanks for all of your
help Palador, you helped me beat the game. Mr.Easy posted these icons in his
FAQ but he took them from my topic, without asking Palador, and not giving
Palador any credit, so I am giving him no credit.

Level 1 - Trouble in Paradise
1. At the very beginning, Q-Claw up to the top of the building. The 007 icon
is at the end of the ramp.
2. In the room after the first elevator, it is sitting on top of several crates.
Jump on the crates to get to the 007 icon.
3. In the darkened room in the third area (the one before you get the vials),
the 007 icon is to the left near the end of the room.
4. In the fourth area, the 007 is to the left of the ramp leading to the sub
pen.

Level 2 - Precious Cargo
*In this Rail mission, the 007 icons appear on the "track" if you will only
if you perform certain things. Below is a list of now where to get the 007
icons, but how to make them appear.
1. Destroy the two blue limos forming the roadblock.
2. Shoot the helicopter after exiting the warehouse.
3. Shoot the goon standing near the end of the street after turning left.
4. Subdue all three goons guarding the entrance of the factory.
5. Shoot the column without killing the goons after entering the factory.
6. Shoot the last fan after the column.

Level 3 - Dangerous Pursuit
1. At start, turn around and head left. The 007 icon is at the end of the
alcove.
2. Shoot the wooden crate in the middle of the road after the roadblock.
3. Head to the convention center to the left of exiting the warehouse district.
The 007 icon is in the small area within the convention center.
4. Just past the convention center is a gas station with goons surrounding
it. The 007 icon is in the gas station.
5. Down the same street as the convention center and the gas station, the
scenery to the left will change from buildings to trees. The 007 is on the
sidewalk to the left right after the scenery changes.

Level 4 - Bad Diplomacy
1. On the first floor, past the elevator and past the second guard is a room
where darts can be found. The 007 icon is in front of the darts.
2. On the second floor, head left after leaving the elevator. The 007 icon
is on the far side of the rotunda.
3. On the second floor, it is in the secret room past the window leading to
Griffin's quarters. Use the Q-Vision glasses to see the secret room.
4. On the third floor, in the room just past Griffins room where there are
several glass displays. The 007 icon is to the right of the glass displays
near the stairs.

Level 5 - Cold Reception
1. Push the right button at start (the one that opens the door to the right,
where the guards are). This opens up the room with the guards where the 007
icon is located.
2. In the vents that lead from the main room where the ML-22 can be seen in
the window and connects to the room where the blueprints are.
3. In the mainframe room, just to the right of the stairs in the mainframe
room.
4. In the second area, in the middle of the second set of vents above the
cave.
5. Follow the second set of vents to the very end to an alcove. The 007 icon
is in that alcove.
6. In the cave past the blast doors, it is on top of the steam vents in the
bottom of the cave.
7. At the bottom of the cave is a ladder leading to the top of the cave. The
007 icon is at the foot of this ladder.

Level 6 - Night of the Jackal
1. In a store window in the same area as the Firensi and the Armor.
2. In the second sniper's nest (where the SSR can be received)
3. In the room where the lady in red hides after being rescued. It is
immediately to the right of the door.
4. In the area where the helicopter if fought with, it is in the far end of
the area, behind the crates.

Level 7 - Streets of Bucharest
1. Behind a pillar under the first bridge.
2. At the far end of the train area. (After entering into the train area,
turn right)
3. After picking the locator up, it is in the alcove where the armor and the
missiles can be found.
4. Floating in mid-air in the area after the microchip.
*The next two are in the Tank Rail area. As before in the second mission,
these icons only appear after you accomplish the following tasks.
5. Shoot the tanker that is being followed by two armored vans.
6. Destroy both helicopters right before the hotel

Level 8 - Fire and Water
1. Immediately after going out of the door from the room where the crane
program, shoot the barrel in front of Bond. The 007 icon is in front of Bond.
2. After going through the chain-link fence, head to the vent to the left.
In the room that the vents lead to, the 007 icon is behind the barrels on
top of a few crates.
3. In the area before the pump room area, the 007 icon is hidden below the
cranes holding the metal crates.
4. In the area before the pump room area, the 007 icon is on the bottom level,
underneath the bridge that connects the helicopter pad and the walkway
leading to the door to the pump room.
5. In the pump room, the 007 icon is on the far side of the room on the bottom
level, on top of the crates behind the ladder leading to the platform on the
right side of the area.
6. After exiting through the door in the upper level of the pump room, head
to the right. The 007 icon is behind a group of barrels.
7. In the same area as 007 icon #6, the 007 icon is below the tower with the
sniper.
8. Up the elevator to the final area where the third helicopter appears, the
007 icon is in the corner of the room behind crates and barrels. Shoot the
barrels to get to the icon.

Level 9 - Forbidden Depths
*As before in previous Rail missions, these 007 icons only appear after you
do something. Just do the below to make the icons appear.
1. Kill both guards in the first tower.
2. Kill both guards in the second tower.
3. Destroy all of Bloch's mines. This one will appear right after the last
mine is destroyed. 4. Destroy all gun turrets on the ceiling. This one will
appear right before the fans.

Level 10 - Poseidon
1. Right at start, Q-Laser the larger vent to the left. It is in the vent.
2. In the second area, shoot the barrels immediately to the right. The 007
icon will appear after the barrels are shot.
3. On the bottom level of the second area, just to the right of the stairs
leading from the elevator.
4. In the third area, to the right of the start is a small room with armor
and grenades. The 007 icon is in the room.
5. Go down the stairs and immediately turn right. Go around the crates to
a small vent. Crawl through the vent to the end, there the 007 icon is.

Level 11 - Mediterranean Crisis
1. On a lower level on the outside of the first area. (This icon would be
right in front of Bond if the good ending of Poseidon played)
2. In the left cell in the Brig. (This icon would be right in front of Bond
if the bad ending of Poseidon played)
3. Go into the vent in the right cell of the brig. Follow the vent all the
way to the end.
4. From the briefing room and up the stairs, go into the vent in the right
wall of the first control room and follow it to the end.
5. From the control room where the Harrier program can be obtained, go out
through the door leading to the side of the ship. Turn right and go down,
where Bond would be on the other side of the chain link fence. There is a
Q-Claw target near the side of the ship, leading to a ledge. Q-Claw to the
target to the ledge. Or a different way of getting to there is after getting
past the sniper, go into the control room and through the door. Follow the
passage way to the ledge. The icon is on the ledge.
6. Behind some crates on the way to the walkway with the sniper near the end
of the area. 7. To the left of the foot of the stairs leading to the bridge
in the second area behind the crates is the 007 icon.
8. Fall down the hole instead of using the hook to get to Zoe. The 007 icon
is below the hole.
9. To the far right corner of the area where the super-goons are guarding
Zoe.

Level 12 - Evil Summit
1. On top of the right sniper tower.
2. On top of the left sniper tower.
3. On top of the projector, in the same area as the SSR bullets and armor.
4. At the bottom of the launch room of the French Prime Minister.
5. Outside of the far door leading to the German Prime Minister.
6. At the bottom of the launch room of the American President.
***********************************************************************
6.               The Gold and Platinum Points and Rewards
        These are from my cheat post on GameFAQ's. These are the ONLY cheats
in the game. There are NO push-button-codes that work that have been
discovered.

Format is: Medal - Points Needed to Get: Reward for Medal ~ What the Cheat
Does

Level 1: Trouble In Paradise
Gold - 50,000: Golden Gun ~ Makes The P2K Gold. (not kill in one shot)
Platinum - 50,000 + 007 Icons: MP Map - Rocket Manor

Level 2: Precious Cargo
Gold - 50,000: Golden CH-6 ~ A Golden Rocket Launcher w/ Unlimited Ammo for
Level
Platinum - 50,000 + 007 icons: MP Game Mode - Golden Gun

Level 3: Dangerous Pursuit
Gold - 70,000: Unlimited Missiles ~ Just what it says, Unlimited Missiles
in driving levels.
Platinum - 70,000 + 007 Icons: MP Model - Stealth Bond

Level 4: Bad Diplomacy
Gold - 70,000: Golden Accuracy ~ Makes the P2K have perfect, pinpoint
accuracy.
Platinum - 70,000 + 007 Icons: MP Powerup - Gravity Boots

Level 5: Cold Reception
Gold - 90,000: Golden Clip ~ Makes the P2K have a larger clip size. (12 instead
of 6)
Platinum - 90,000 + 007 Icons: MP Model - Guard

Level 6: Night Of The Jackal
Gold - 90,000: Gold Grenades ~ Golden Grenades are given at the start of some
levels.
Platinum - 90,000 + 007 Icons: MP Weapon - Viper

Level 7: Streets Of Bucharest
Gold - 100,000: Lotus Esprit ~ New car for driving levels.
Platinum - 100,000 + 007 Icons: MP Model - Alpine Guard

Level 8: Fire & Water
Gold - 100,000: Rapid Fire ~ Rapid Fire for the P2K.
Platinum - 100,000 + 007 Icons: MP Weapon - Calypso

Level 9: Forbidden Depths
Gold - 110,000: Golden Armor ~ Golden health wheel.
Platinum - 110,000 + 007 Icons: MP Modifier - Full Arsenal

Level 10: Poseidon
Gold - 120,000: Golden Bullets ~ Makes the P2K's bullets more powerful.
Platinum - 120,000 + 007 Icons: MP Model - Cyclops Oil Guard

Level 11: Mediterranean Crisis
Gold - 130,000: Regenerative Armor ~ Health regenerates in some levels.
Platinum - 130,000 + 007 Icons: MP Model - Poseidon Guard

Level 12: Evil Summit
Gold - 130,000: Unlimited Ammo ~ Unlimited ammo for the P2K.
Platinum - 130,000 + 007 Icons: MP Model - Carrier Guard
***********************************************************************
7.               Gold Reward Tips & Tricks
        These are tips and hints for Increasing your score on the levels,
getting Gold and Platinum Medals. To get the Platinum Medals, you have to
have the Gold Medal on the level first. To get Gold and Platinum medals you
have to get a required # of points on the levels. Points are given at the
end based on:
        Weapon Accuracy
        Ammo Efficiency
        Bond Moves
        Difficulty
        Damage Taken
        Enemies Subdued
        Overall Time
        007 Icons (for Platinum Medals)

        Level 1: Trouble In Paradise
        Suggested Difficulty for getting Gold - Operative
        This is really easy. Just do all the Bond Moves and basically just
do my level walkthrough fast. My high score on this level is around 250,000,
so it is not hard at all. If you are really having trouble getting the points,
put your difficulty up to Agent. If you put it on a higher difficulty level
then you get a bonus at the end. The bonuses are:
Operative- None
Agent- x1.5
00 Agent- x2.0

        Level 2: Precious Cargo
        Suggested Difficulty for getting Gold - Operative
        Since this is a rail level you can't really go faster, except by
shooting the guy on the sidewalk, giving you a different way to get to the
roadblock near the end. When you are in the factory, make quick work of the
guards, and you will have this medal easy. Just do most of the Bond Moves
and you will be fine.

        Level 3: Dangerous Pursuit
        Suggested Difficulty for getting Gold - Operative or Agent
        This level, people are having a little difficulty with. Most people
slow down to do all of the Bond Moves. That really isn't necessary. Put the
difficulty on Agent to make up for the lack of Bond Moves that are possible
to do. Just go really fast to the van and disable it quickly using the
Q-Booster to catch up to it and the Q-Pulse to disable it (try for the first
time, it is a Bond Move).

        Level 4: Bad Diplomacy
        Suggested Difficulty for getting Gold - Operative or Agent
        This one is simple. Just do everything fast. Also, get tons of points
for Ammo Efficiency by using your fists, instead of the dart gun. Do all the
Bond Moves, because they don't take that much time. At the very end, if you
don't want to waste ammo and time, just run by the guard in the door.

        Level 5: Cold Reception
        Suggested Difficulty for getting Gold - Agent or 00 Agent
        To get this medal, don't worry about time. Go slow, do ALL of the
Bond Moves, go for head shots, hide in vents, and snipe people. Just make
sure to beat the time limit at the beginning. Don't set off the alarms. They
bring in more people that you have to kill.

        Level 6: Night Of The Jackal
        Suggested Difficulty for getting Gold - Agent or 00 Agent
        This is a difficult one to get the Gold medal on. Go slow at the start.
Be sure to kill everyone, until you hear no gunfire. Kill everyone inside
the gates too. Then kill the sniper, and get his gun, which is a bond move.
Then speed up and go as fast as possible. Get the 2 boxes of sniper bullets
in the bottle room. When you get to Carla the Jackal, you can kill her easily
by doing what I said in the walkthrough. Be sure to shoot down the helicopter
with the sniper rifle, to get another Bond Move. Just try to get all the Bond
Moves, doing it fast, except at the start, where you should kill everyone.

        Level 7: Streets Of Bucharest
        Suggested Difficulty - 00 Agent
        I put the suggested difficulty on 00 Agent because it is not that
much harder than Agent and you get more points. Try just doing this level
fast, doing some, but not necessarily all, of Bond Moves. Try not to use a
whole lot of ammo, especially in the tank. This level is hard just to beat
on 00 Agent, because of health. If you beat it though, you will probably get
the cheat.

        Level 8: Fire & Water
        Suggested Difficulty - 00 Agent
        I'm not going to lie. This is one of the hardest levels to get a gold
medal on. To get it you have to be very fast, skip some Bond Moves, and not
get hit almost at all. You can lower the two cranes in the second area from
the first area. Go outside the room where you download the crane program.
You can see the two cranes outside. Use the remote there, instead of using
up lots of time to do it on the next level. Once you get to the next level,
I suggest that you take the right vent, once you laser off the gate lock.
Go up the ladder at the end of the vent and go straight for the pump room.
Kill the guy that comes around the corner, and then shoot the sniper on the
walkway ahead. Then go straight into the pump room. IGNORE the Bond Move of
shooting the helicopter pilot. Do all the other Bond Moves and complete the
level fast, like in my level walkthru.

        Level 9: Forbidden Depths
        Suggested Difficulty - 00 Agent
        This level has a pretty hard difficulty of getting the Gold Medal.
But it is not even close to impossible. Just be sure to use the machine gun
exclusively, except for the end. Use the analong stick (not the red crosshair)
to aim, because it is faster. Make sure to do all of the Bond Moves. Always
look up and train your eyes to look for the red lights of the machine guns
or else they will waste you and lower your damage taken score.

        Level 10: Poseidon
        Suggested Difficulty - 00 Agent
        This level is easy (in my opinion) to get the Gold Medal on. If you
just complete the level on 00 agent doing all of the Bond Moves, then I don't
see how you can not get the gold medal. Just watch your health, because it
is easy to take a lot of damage fast in this level. Know where all the body
armor is, because it is plentiful. All in all, not that hard.

        Level 11: Mediterranean Crisis
        Suggested Difficulty - 00 Agent
        This level is so big that the opportunity for points is everywhere.
Just do all of the Bond Moves and you will be fine. Don't even try to go fast,
just slow down and try to focus on the other point categories. Go for head
shots and go slowly. That's really it, explore the level for more point
opportunities.

        Level 12: Evil Summit
        Suggested Difficulty - 00 Agent
        Evil Summit is hard to get a gold medal on. But here is how I did
it. Kill EVERYONE at the beginning when they come out of the door. Snipe them
from the platforms. Pick up all of their ammo (this is great for ammo
efficiency). Use the D17 exclusively, until you get to the part where Nigel
is jet packing around. This is where I used the sniper rifles auto-aim to
hurt him fast when he is jumping around and shooting rockets. When you get
him with the sniper rifle then you save a whole bunch of ammo. That all that
I can think of, just go fast EXCEPT at the beginning where you snipe everyone
from the platforms (this takes a while).
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8.                   Multiplayer Tips & Tricks
        These tips and tricks were given to me by readers like you. If you
think any more should be put in, just e-mail me and I will do so.
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        From czy bkr:
        Wine Celler Trick - The wine cellar trick is best used with four
players. Have two teams of two each. Have one member of the team try to pin
down the other one or two members of the team in the wine cellar pit with
the big wooden thing on top. Have the other member of the team go around and
find a wheel that they turn so the wooden
thing on the roof comes down and crushes the other two players of the opposing
team!

        Avoid Getting Hit By The Train - This hint is for the escort level
of multiplayer. If you are on the tracks, and you hear a train coming, go
to the far end of the railroad and hug the edge of the wall, get as far away
form the track as possible and you should be able to miss getting hit by the
train. This works great for killing and protecting those VIP's
Hope these help you!
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        From Craptastical:
        On the Harbor level, climb up a the ladder on the building with two
ladders. Use the Q Claw to get on top of the roof opposite of the wall you
are near. Some body armor is there and if you jump with the jetpack, You can
get up on the more elevated part of the roof and snipe your opponents and
they won't suspect a thing.

        Use the Q Claw to stay up on a ceiling (to do this, hold down circle)
and aim down and shoot at your opponent when they walk into the room.

        On the town level, you can use the Q Claw to get in one of the two
towers in the tall castle.
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        From Kyleman:
        1. If you run out of ammo just use your Q-Claw as a weapon, it does
ok damage.

        2. In the level with the pipes you can place Trip Mines in the holes
and in the tubes making it impossible to jump over and to get in the tubes.

        3. In the Town level you can use your Q-Claw to get in the balcony
or use your Q-Claw to get on top of the buildings making a great sniping point.

        4. In the level with the tubes shoot the pipe near the part where
there's a hole in the wall and you can place a Prox. Mine where you cant see
it.

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        That is the end of my first FAQ. Hope everyone liked it. I put a lot
of time and effort into this. Copyright 2002 Luke Fritz

