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                  @@@@@@@@@@@@@@@@@/    %%%%%/   %@@@@@@@@@@@@@@@@@@@@@@@ 
                                       @@@@@@@@@@@@@@@@@@@@@@@@@@@@@//@   
                     %@ @@@@@@@@% @@@@@@@@@@%  @@@@@@@@@@@@@@@@@% @@%     
                     // @ @   @@  @    @    @@  @@  @ @  @  @ % @@%@      
                    //%% @   @@     @@@  @@ @@  @  @   @ @   @ @/%        
                  @//  @    @    @   @  @  @ @@@ @ @ @@ @ @   @/@         
                @%%% @          @ @@@@ @@ @        @    @ @ @ @%          
              % %  @  @@    @  @  @ @    @  @ @ @@@@@@@%    @%  ____%@%   
            %%%  @   @@    @  @     @   @@@@@@%    %@@@@@@%%          %@  
          @%@ @@   @ @   @   @@@@@     %Ot ^OOt@tO@@@                  %@ 
        @/%  @   @G  @@@@     %OOtt^^^^        ^^tttOO@@%               @ 
      @/@ @@@@@@ @GG@@@@@@@@@%                    %@@tO%      %@%       @ 
    %%%     %@@@@@@@%/     O@@@@%    @  @    @@%@@tO@@@       @        %@ 
  @%%%%%%%%%%@@@%        %%%^@@@t@@      @@ @@@@@@@@ @@ @@@@@         @@% 
@%%@@@/                   @%O@@@@ @    @   @ @TR@EME    %@%@         @% @ 
                         %@%%@ @       @@@@ @ @@@       @@         @%  %@ 
                      /@%%% @           @@@%@@@@@@@@@@ %@              @  
                    /@%%@ @        @     @ %%%%%%%%%%%%%%@            %@  
                 %%//@%%%%%%%%%%%%%%%%%%%%%%%%%@@  %@                %@/  
              %@/////@@@@@@@@@@@@@@@%   %@@@%%  /%/@                 %@   
                                   %@///////////%@% @@@@@@@@@@@@@@@@@@    
                                        %@@@@%                            
                                                                          
                  
  =____________________________________________________________________=
  |                        | MEGA MAN XTREME 2 |                       |
  ==
  |                        FAQ/Walkthrough v1.5                        |
  |                           By Dragonlord                            |
  |              dragon1@mtrap.org / dragonlord@adlo.de                |
  ==

  If you are someone working for an FAQ/walkthrough site, DO NOT E-MAIL ME
  ASKING TO POST THIS ON YOUR SITE.  I may allow you, so long as it is NOT
  MODIFIED in any shape or form.   I would also like to be given some kind
  of noticeable credit.  You may not use this FAQ for promotional or
  profitable purposes.  It is for personal use only.
  This FAQ MAY only appear on the following sites:

  GameFAQs - http://www.gamefaqs.com/
  Game Winners (Video Game Strategies) - http://www.gamewinners.com/

  If you run a personal website, please do not e-mail me with requests
  to put it on your page. 

=___________________________________________________________________________________=
| Contents                                                                          |
==
   [1] About this FAQ
   [2] Zero Or X
   [3] FAQ
   [4] Weaponry - Zero
   [5] Item Locations
   [6] Heart and Sub Tanks
   [7] Order of Robots
   [8] Stage Information & Maps
   [9] Strategies
   [10] Shop Parts
   [11] Boss Attack Mode
   [12] FAQ Information
    \ 
     [i]   Revision History
     [ii]  Credits
     [iii] End Note
=___________________________________________________________________________________=
| [1] | About this FAQ                                                              |
==
  This FAQ is for the North American version of Mega Man Xtreme 2, released on
  September 6th, 2001 (?), was another hit in the worldwide-known Mega Man series.
  Sub-titled "Soul Eraser", MMXT2 accomplishes the task of any other Mega Man game on
  GBC -- you get to fight four enemies at a time.  This, in a way, is helpful. One
  does not have to waste a lot of time figuring out who to kill first and all since
  there's only 4 robots as opposed to 8.  Again, like any other GB Mega Man, this has
  mavericks seen in a previous Mega Man game on another system.  MMXT2 takes 2
  mavericks from Mega Man X, 2 from Mega Man X2 and 4 mavericks from Mega Man X3,
  as an attempt to combine the stories with a twist.

  Likewise, MMXT2 has plenty of hidden power-ups and a "store" where you can spend
  your Soul DNA on upgrades. You are also able to play as X OR ZERO! I'm unsure
  if you could do this in MMXT, since I have not played it, but I think it's pretty
  cool. Another nice thing for the newbie in all of us would be the RAPID FIRE
  and AUTO CHARGE options! With these enabled, you will shoot X Buster endlessly
  when holding down the B button. AUTO CHARGE will make it so you will automatically
  charge up the X Buster. 
=___________________________________________________________________________________=
| [2] | Zero Or X?                                                                  |
==
  I have not yet confirmed this but apparently, in the Japanese version, you were
  only able to play as Zero after completing the X missions. This was changed
  in the North American version.

  So, you're in a dilemma. You don't know whether to pick the famous blue bomber
  or the Z Saber-equipped Zero. Here's my personal opinion:

  X
  
   PROS
   X Buster is a ranged attack
   Has many more bought upgrades
   Can Air Dash straight up
   He's everyone's favourite blue bomber
   Looks cool after getting all upgrades! ^_~

   CONS
   Cannot air-dash without upgrade

  ZERO
  
   PROS
   Z Saber can be destructive when pressing B simultaneously
   Can air-dash at start of game
   Let's face it, the Z Saber looks pretty damn cool

   CONS
   Only 3 upgrades (bought)
   Cannot Air Dash straight up
   Playing with him for an excessive amount of time will give you
    the long-lasting impression that he's a she.

  I thought playing with Zero was a lot easier than with X, but that's just
  me. The ZeroMission mavericks seem to be a lot more easier than the
  XMission mavericks. I recommend completing the ZeroMissions first. Just as
  well, Berkana is a lot easier with Sonic Slicer (which you will have if you
  do ZeroMissions first) than with any other weapon. Do Zero first! :P
=___________________________________________________________________________________=
| [3] | FAQ                                                                         |
==
  Here are some Questions and Answers you might have... Some are ridiculous, I know,
  but people may get stuck somewhere. :P

  Q: I bought an item but it doesn't seem to have any effect!
  A: This is because you need to equip it. Access the menu and select the icon with
     a character and a box around it. Select the upgrade you want to equip, press
     A, then select the "<-" arrow icon at the bottom.

  Q: Why can't I switch characters?
  A: In normal mode, you can't switch characters at all until you get to the Reploid
     Research Center. When you can switch, it can be done by access the menu and
     selecting the "Z<->X" icon, or by pressing SELECT if it's configured in the
     buttons menu. In Extreme Mode, you can switch at any time.
  
  Q: How do I use Zero's weapons?
  A: Zero's weapons are odd. Unlike X's weapons, most of Zero's weapons are used by
     selecting them on the menu. When you do so, they're used right away. If you're
     using a weapon like Zero Final, make sure you're in a good position before
     executing it. As a sidenote, not ALL of Zero's skills are used as soon as you
     select them. See below.

  Q: How does Zero's meter work?
  A: All of Zero's weapons, with the exception of Zero Final, are based on ONE
     weapon meter. They all take from the same meter. I guess there's an advantage
     to this: You don't have to switch weapons whenever you want to pick up a weapon
     capsule.

  Q: Where's the other Sub-Tank?
  A: If you're in normal mode, you can only have one Sub-Tank per character. They
     are located on Wire Sponge's and Flame Mammoth's stages.

  Q: What happens if I equip more than one X Buster or Z Buster upgrade?
  A: It makes you ultra powerful. They have some nice additive effects. You can 
     make some pretty cool combinations, my favourite is Ultimate Buster +
     Speed Shot for a quick and strong shot at once. Ultimate Saber + any earlier
     Saber upgrade works nice as well, since the power is additive.
  
  Q: If I only picked up upgrades with X in Normal mode, why does Zero have them too?
  A: In Normal mode, getting one upgrade gives it to both characters. This means that
     if you're playing ZeroMissions and you switch to X, he will have the parts Zero
     picked up. This can be very useful, as it saves you the time you would have to take
     running around getting the second set of upgrades. 

  Q: I can't get past this pit because I can't jump far enough!
  A: You need to execute a dash jump. Dash and then jump, or hit forward twice, then A.

  Q: How do skills like Drill Crush and Giga Crush work?
  A: You need to be in mid-air and press Down + B. There are other skills that are like
     this, too, so be sure to try it on weapons that you can't get working. With others
     you will need to be in mid-air and press Up + B    

  Q: What do I do after I defeat Gareth or Berkana for the first time with a character?
  A: Save your game in a file. Iris will ask if you want to continue with the other
     missions. Say yes. You will retain the DNA Soul Chips from the previous missions
     as well as the weapons you obtained from bosses.

  Q: What happens in Extreme Mode?
  A: There are many changes. One of the most noticeable will be that enemies are now
     a lot harder and that they have adapted new techniques. You will also notice that
     you can fight all 8 robots at any time and you can switch between X and Zero at
     any time as well. Any parts or tanks picked up will be applied only to the character
     who picks them up. =\ You are also able to fight SIGMA in Extreme Mode!

  Q: Why can't I see all the items at the store?
  A: It depends on how many DNA Soul Chips you have. I've been told 4000 in Extreme
     Mode will let you see all.

=___________________________________________________________________________________=
| [4] | Weaponry - Zero                                                             |
==
  A contributor sent in weapon descriptions for Zero, since a lot of Zero's weapons
  are a bit odd. Thanks to The General (magmadragoon40@hotmail.com) for these
  descriptions!

  Z Saber: Manually executed, consumes no energy. Zero's default weapon, does a three
  slash combo if the button is pressed fast enough, and can be upgraded with items
  made from Maverick DNA. Naturally, it is only short range. Good for whatever ails
  you.

  Zero Final: Automatically executed when you return to the game after selecting it, 
  consumes a lot of energy. This is available to you when you get Zero's Arm upgrade. 
  Useful against ground enemies only.

  Rising: Manually executed, consumes no energy. On the ground, press Up + B to
  perform  a rising upward slash.

  Fish Fang: Manually executed, consumes energy. While in the air, press Up + B to
  fire projectiles down and forwards from you.

  Tri Thunder: Automatically executed, consumes energy. Zero shoots a series of
  electrical energy balls upwards that fan outward from him.

  Firewave: Manually executed, consumes energy. On the ground, press Down + B to
  send out a horizontal wall of flame. How do you like your Mavericks? Regular or
  extra crispy?

  Lightning: Automatically executed, consumes energy. Zero summons lightning bolts
  from above that never seem to go too far away from you, only good in close quarters.

  Earth G: Automatically executed, consumes energy. Zero kneels down and sends a shock 
  wave across the ground.

  Dash: Automatically executed, consumes energy. Zero slides across the ground and
  slashes anything in his path.

  Drill Crush: Manually executed, consumes no energy. In the air, press Down + B.  
  Zero does a powerful downward stab.

=___________________________________________________________________________________=
| [5] | Item Locations                                                              |
==
  Both X and Zero have upgrades found throughout each stage. They are all equally
  useful and will benefit your character. They are in order of how maverick stages
  appear on the stage select screen.
  ________________________________________________________________________________
 | ZERO'S PARTS                                                            [Z1]   |
 ||
 | UNIT NAME: FOOT PART - Leg Crush             REQUIRED: ---                     |
 | STAGE: Wire Sponge                                                             |
 | FINDING IT:                                                                    |
 |                                                                                |
 | Once you get to the part of the stage where purple elevators are rising, drop  |
 | down the pit and hold right. You will fall onto a short platform which leads to|
 | Dr. Light.                                                                     |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | This upgrade for Zero proves to be a bit useless, seeing as he already can     |
 | Mid-Air dash. However, this will enable him to break blocks below his feet     |
 | later in the game.                                                             |
  
  ________________________________________________________________________________
 | ZERO'S PARTS                                                           [Z2]    |
 ||
 | UNIT NAME: HEAD PART - Head Crush            REQUIRED: ---                     |
 | STAGE: Overdrive Ostrich                                                       |
 | FINDING IT:                                                                    |
 |                                                                                |
 | When you reach the end of the platform with all the sand whirlwinds that kill  |
 | you instantly, there should be a ladder going down. What you have to do is     |
 | Dash-Jump from it to the far left. You will see a long ladder going up. You    |
 | may need to Air Dash once to get closer to it, but once you're above it, press |
 | up to latch on.                                                                |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Again, this upgrade is useless to an extent. It will allow Zero to break blocks|
 | above him in late game.                                                        |
  
  ________________________________________________________________________________
 | ZERO'S PARTS                                                           [Z3]    |
 ||
 | UNIT NAME: BODY PART - Armor Enhancement    REQUIRED: Drill Crush              |
 | STAGE: Blast Hornet                                                            |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After the second save point, you will follow a long platform to the far right. |
 | When you come to a screen with a spinning gun, ONE flamethrower beside it, and |
 | another spinning gun on the far right, take out the first gun and the          |
 | flamethrower. Air dash over the second spinning gun and proceed. You will come |
 | to three large blocks. Use Drill Crush on these (by jumping and pressing Down  |
 | and B) and you will see Dr. Light.                                             |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Very nice to have. Decreases all damage taken by 50%.                          |
  
  ________________________________________________________________________________
 | ZERO'S PARTS                                                           [Z4]    |
 ||
 | UNIT NAME: ARM PART - Zero Final             REQUIRED: Lightning               |
 | STAGE: Tunnel Rhino                                                            |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After the second save point, hop into the robot armor. Collect the heart tank  |
 | (how to described below) and fall down the pit. Proceed to the left past the   |
 | purple enemy robots until you see two 1x1 blocks. Jump out of the robot and use|
 | lightning to destroy them, then fall and you'll meet Dr. Light.                |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Very effective on ANY enemy. It must hit something before it stops. The problem|
 | is that it takes around 25 power bars to use it!                               |
  
  ________________________________________________________________________________
 | X'S PARTS                                                              [X1]    |
 ||
 | UNIT NAME: HEAD PART- Head Crush             REQUIRED: Fire Wave               |
 | STAGE: Neon Tiger                                                              |
 | FINDING IT:                                                                    |
 |                                                                                |
 | Since I'm sure you can't miss it (it's right out in the open) I'm not going to |
 | describe exactly how to find it. You'll see it after you pass the section of   |
 | the level with the falling platforms. Stand on the last up/down green platform |
 | and use Fire Wave on the wall.                                                 |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Allows X to break certain blocks with his head.                                |
  
  ________________________________________________________________________________
 | X'S PARTS                                                              [X2]    |
 ||
 | UNIT NAME: BODY PART- Armor Enhancement & Giga Crush                           |
 | STAGE: Launch Octopus                        REQUIRED: ---                     |
 | FINDING IT:                                                                    |
 |                                                                                |
 | When you get to the second area with the generators after the part with the    |
 | heart tank, you will notice missiles falling. Stand on top of the first        |
 | generator, rise up, and jump onto the green sub at the top. Kill it and when   |
 | you fall, take the route down rather than straight across. Kill the sea        |
 | serpent and proceed past the ladder to find a capsule with Dr. Light.          |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Decreases all damage by 50%, enables X to use Giga Crush.                      |
  
  ________________________________________________________________________________
 | X'S PARTS                                                              [X3]    |
 ||
 | UNIT NAME: ARM PART- Charge Enhancement                                        |
 | STAGE: Flame Mammoth                         REQUIRED: Head and Leg Parts      |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After dropping down the pit following the first save point, proceed and watch  |
 | the ceiling. Sooner or later you'll notice an odd-looking part of the ceiling  |
 | with black blocks. Air Dash straight up to break the first few, then latch     |
 | onto the wall and keep climbing to break the rest.                             |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Allows X Buster to be further charged to shoot two charged shots. If B is      |
 | pressed consecutively when you're fully charged, a spread-shot will occur. Lets|
 | you charge every weapon!                                                       |
  
  ________________________________________________________________________________
 | X'S PARTS                                                              [X4]    |
 ||
 | UNIT NAME: LEG PART- Air Dash and Leg Crush                                    |
 | STAGE: Volt Catfish                          REQUIRED: ---                     |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After the area with the pipes and running water, you'll reach a platform. From |
 | this platform you'll see a waterfall. Dash jump onto the far left wall and     |
 | climb up to discover a capsule with Dr. Light in it.                           |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Allows X to dash left, right, and straight up as well as break blocks with his |
 | legs.                                                                          |
  
  ________________________________________________________________________________
 | X'S PARTS                                                              [X5]    |
 ||
 | UNIT NAME: Shotokan Moves                                                      |
 | STAGE: Reploid Research Center 3 (X)         REQUIRED: Everything              |
 | FINDING IT:                                                                    |
 |                                                                                |
 | When you come to the part of the stage with the rockets and the room surrounded|
 | by yellow fields that instantly kill you, look closely at the right side of the|
 | wall. As you proceed up, you should notice a gray wall that sticks out. You can|
 | actually air dash right through the field and through the brick to come to a   |
 | capsule.                                                                       |
 |                                                                                |
 | EFFECT:                                                                        |
 |                                                                                |
 | Allows X to perform the famous Shouryu-Ken (Ken's uppercut from SF2) as well   |
 | as the Hadou-ken (Ryu's fireball from SF2)                                     |
  
=___________________________________________________________________________________=
| [6] | Heart and Sub Tanks                                                         |
==
  As in the Mega Man X series, heart tanks will substanially increase your life.
  Both X and Zero start with 16 energy bars and obtaining a heart tank will boost
  your energy by 2 bars. The following are in no particular order.

  ________________________________________________________________________________
 | HEART TANK A                                                           [H1]    |
 ||
 | STAGE: Wire Sponge                                                             |
 | FINDING IT:                                                                    |
 |                                                                                |
 | Possibly the easiest finding in the game. Shortly after entering the stage,    |
 | climb up the left wall in the first room. You will reach a niche with a hidden |
 | tank inside.                                                                   |
  
  ________________________________________________________________________________
 | HEART TANK B                                                           [H2]    |
 ||
 | STAGE: Overdrive Ostrich                                                       |
 | FINDING IT:                                                                    |
 |                                                                                |
 | When you ride the hover bike for the second time, you will be cutting through  |
 | gates. Get on the bike, cut through the first gate and make the jumps. You'll  |
 | reach a long platform. Once you get to the end of it, you'll notice a hidden   |
 | gate below. What you do is, instead of jumping from that platform to the next, |
 | simply fall and you will run into the Heart Tank. Be ready to cut through the  |
 | nearby gate, as it's an easy way to die.                                       |
  
  ________________________________________________________________________________
 | HEART TANK C                                                           [H3]    |
 ||
 | STAGE: Blast Hornet                                                            |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After jumping past all the platform hornets, you'll come to a save point. From |
 | here, proceed right and instead of jumping onto another hornet, fall. You will |
 | fall onto a platform. Go down the ladder and air dash onto the hornet, then    |
 | jump right and right again to obtain your third Heart Tank.                    |
  
  ________________________________________________________________________________
 | HEART TANK D                                                           [H4]    |
 ||
 | STAGE: Tunnel Rhino                                                            |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After the second save point, hop into the robot armor. Destroy the 3 or 4      |
 | enemy purple robots you encounter, but don't fall below! When you're at a      |
 | plateau where you can see the pit below with the cracked ground, use the robot |
 | armor to float up. You'll see the heart tank. While in the air, jump out of    |
 | the robot armor and onto the platform with the tank. Don't worry, the armor    |
 | will still be there.                                                           |
  
  ________________________________________________________________________________
 | HEART TANK E                                                           [H5]    |
 ||
 | STAGE: Neon Tiger                                                              |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After the first save point, hop into the robot armor. Continue along the path, |
 | breaking the blocks that may come in your way. At one point, you will come to  |
 | two blocks. Jump and hover with your robot armor and destroy the upper block.  |
 | Jump out of the robot armor and up the wall to obtain the heart tank.          |
  
  ________________________________________________________________________________
 | HEART TANK F                                                           [H6]    |
 ||
 | STAGE: Launch Octopus                                                          |
 | FINDING IT:                                                                    |
 |                                                                                |
 | You're going to need X's Air Dash to do this. When you come to the part of the |
 | stage with the generators that make you rise to the surface, proceed to the    |
 | third generator. Rise as much as possible, Air Dash directly up and hold down  |
 | right to get on the platform with the tank.                                    |
  
  ________________________________________________________________________________
 | HEART TANK G                                                           [H7]    |
 ||
 | STAGE: Flame Mammoth                                                           |
 | FINDING IT:                                                                    |
 |                                                                                |
 | When you come to the screen with the robots that throw miner's picks at you and|
 | the fireballs blast through yellow platforms, proceed to the far right of the  |
 | bottom set of platforms. Once you go as far as you can, you'll see the top of  |
 | the heart tank from above. Fall into the lava and grab it.                     |
  
  ________________________________________________________________________________
 | HEART TANK H                                                           [H8]    |
 ||
 | STAGE: Volt Catfish                                                            |
 | FINDING IT:                                                                    |
 |                                                                                |
 | At the third part of the screens with the waves of water, you will notice the  |
 | heart tank at the bottom of the screen right away. It's all a matter of timing.|
 | The split second you see the water stop, drop down and quickly go around,      |
 | killing the crab that gets in your way.                                        |
  

  ________________________________________________________________________________
 | SUB TANK A                                                             [S1]    |
 ||
 | STAGE: Wire Sponge                                                             |
 | FINDING IT:                                                                    |
 |                                                                                |
 | Another easy find. After coming to the rockets that hover up and down above    |
 | spikes, climb onto the first one you see. Then jump onto and climb up the wall |
 | you come to. Head right a screen and you'll see it resting on the upper        |
 | platform.                                                                      |
  
  ________________________________________________________________________________
 | SUB TANK B                                                             [S2]    |
 ||
 | STAGE: Flame Mammoth                                                           |
 | FINDING IT:                                                                    |
 |                                                                                |
 | After finding the heart tank on this stage, make your way to the very top of   |
 | the same room with the yellow platforms. When you reach the uppermost conveyor |
 | belt, dash jump to the far left. You'll hit a wall, and if you have the legs   |
 | upgrade, you'll break through it. Inside is the sub tank.                      |
  

=___________________________________________________________________________________=
| [7] | Order of Robots                                                             |
==
  Unlike your typical Mega Man game, there are many paths to follow. Here's what
  I did and found it relatively easy:

  ZEROMISSIONS:
  Wire Sponge -> Overdrive Ostrich -> Blast Hornet -> Tunnel Rhino

  XMISSIONS:
  Neon Tiger -> Launch Octopus -> Flame Mammoth -> Volt Catfish

  EXTREME:
  Neon Tiger -> Volt Catfish -> Launch Octopus -> Flame Mammoth -> Wire Sponge ->
  Overdrive Ostrich -> Blast Hornet -> Tunnel Rhino
=___________________________________________________________________________________=
| [8] | Stage Information and Maps                                                  |
==
  I suppose this is what one would call a walkthrough of a Mega Man game, since
  describing exactly what to do in each part of the level would be tedious.
  Use this guide so that you won't miss any hidden items.
               
  ** These maps are in no way 100% accurate. I've tried my best to made sure that
  they are correct, give me a room or two for human error. ;)
               _
  One square (|_|) represents one whole screen
       ______________________________________________________________________
      | LEGEND                                                               |
      ||
      | X = Extra Life              B = Boss             H = Heart Tank      |
      | S = Sub Tank                I = Item             * = Save Point      |
       
  ______________________________________________________________________________
 | Wire Sponge                                                         [ZERO_1] |
 ||
 | Weakness: Fire Wave (Extreme Only) [X]                    Get: Lightning     |
 | Item: Foot Part                                                              |
 |                                                        _ _                   |
 |                                                       |_|B|                  |
 |                                  _ _ _ _ _ _ _ _ _ _ _|_|                    |
 |                        _ _ _ _  |_|*|_|_|_|_|_|_|_|_|*|_|                    |
 |          _ _ _ _ _ _ _|X|_|S|_|_|_|                                          |
 |         |H|_|_|_|_|_|_|_|_|_|_|*|_|_ _                                       |
 |                                 |_|_|I|                                      |
 |                                                                              |
 | A fairly easy level, I would recommend ignoring the orbs which change the    |
 | weather completely. They don't seem to be of any real use at this point.     |
  
  ______________________________________________________________________________
 | Overdrive Ostrich                                                   [ZERO_2] |
 ||
 | Weakness: Lightning [Zero]                                Get: Dash          |
 |           Strike Chain (Extreme Only) [X]                                    |
 | Item: Head Part                                                              |
 |                     _                                                        |
 |                    |I|            _ _ _ _ _ _ _                              |
 |                    |_|    _ _    |_|_|_|_|_|*|_|                             |
 |                    |_|_ _|_|_|_ _ _ _ _ _ _ _|_|                             |
 |                    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|                             |
 |                    |_|_ _ _ _ _ _ _ _ _ _                                    |
 |                    |_|*|_|_|_|H|_|_|_|_|B|                                   |
 |                                                                              |
 | This one can get somewhat annoying... Stay back from the sand generators, as |
 | they will result in instant destruction. ;) As for the gates when you're on  |
 | the bike, just stay as far left of the screen as possible so you can predict |
 | them better.                                                                 |
  
  ______________________________________________________________________________
 | Blast Hornet                                                        [ZERO_3] |
 ||
 | Weakness: Dash [Zero]                                     Get: Earth G.      |
 |           Sonic Slicer (Extreme Only) [X]                                    |
 | Item: Body Part                                                              |
 |                          _ _ _ _ _ _ _ _ _ _ _                               |
 |                         |_|_|_|*|_|_|_|_|_|_|I|                              |
 |                         |_|_|_|_|       |_|_ _ _                             |
 |                _ _ _ _ _ _ _ _|_|       |_|*|_|_|_ _ _                       |
 |               |_|_|_|_|*|_|_|_|_|             |_|_|_|B|                      |
 |               |_|_|_|_  |_|_ _                                               |
 |                  _|_|_| |_|_|H|                                              |
 |              _ _|_|_|_|                                                      |
 |             |_|_|_|                                                          |
 |             |_|                                                              |
 |          _ _|_|                                                              |
 |         |_|_|_|                                                              |
 |                                                                              |
 | There's a mini-boss on this level that can be defeated by destroying the     |
 | four circles that surround the room when they turn red.                      |
  
  ______________________________________________________________________________
 | Tunnel Rhino                                                        [ZERO_4] |
 ||
 | Weakness: Earth G. [Zero]                                 Get: Drill Crush   |
 |           Sonic Slicer (Extreme Only) [X]                                    |
 | Item: Arm Part                                                               |
 |                                                                              |
 |     _ _ _ _ _ _ _                         _ _                                |
 |    |_|_|_|_|_|_|_|            _ _ _ _ _ _|_|H|                               |
 |                |_|_          |_|*|_|_|_|_|_|_|                               |
 |                |_|_|         |_|         |_|                                 |
 |                |_|_ _ _ _ _ _|_|  _ _ _ _|_|_ _ _ _ _ _ _ _ _ _ _ _ _ _      |
 |                |_|_|_|_|_|*|_|_| |I|_|_|_|_|_|_|_|_|_|*|_|_|_|_|_|_|_|B|     |
 |                                                                              |
 | You'll have to be really quick on this level or you'll get stuck in the fire!|
 | Wait on the edge of a platform until it goes down, then fall off, kill any   |
 | enemies in the way and jump onto the next high platform.                     |
  
  ______________________________________________________________________________
 | Neon Tiger                                                             [X_1] |
 ||
 | Weakness: Tornado Fang (Extreme Only) [X]                 Get: Ray Claw      |
 |           Drill Crush (Extreme Only) [Zero]                                  |
 | Item: Head Part                                                              |
 |                                                                     _ _ _    |
 |                                                                   _|_|_|_|-> |
 |                                                                  |_|_|       |
 |   _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|       |
 |  |_|_|_|_|_|_|_|_|_|*|_|_|_|_|_|_|_|_|H|_|*|_|_|_|_|_|_|_|_|I|_|*|_|         |
 |   _ _ _ _ _ _ _ _ _ _                                                        |
 |->|_|_|_|_|_|_|_|_|_|B|                                                       |
 |                                                                              |
 | This stage was rather linear, you'll notice I had to continue it on the line |
 | below.. ;) There's nothing really annoying on this level, you'll just find   |
 | yourself dash-jumping a lot.                                                 |
  
  ______________________________________________________________________________
 | Launch Octopus                                                         [X_2] |
 ||
 | Weakness: Ray Claw [X]                                    Get: Marine Tornado|
 | Item: Body Part                                                              |
 |                          _ _ _ _       _ _ _                                 |
 |  _ _ _ _                |_|_|_|H|_ _ _|_|_|_|                      _ _ _ _ _ |
 | |_|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|_|_|_|_|_|_|_ _ _ _ _ _ _        |_|*|_|_|B||
 |       |_|_|_|_|_|_|_|*|_|_|_|_|_|_|*|_|_|_|_|_|_|_|_|*|_|_|_ _ _ _|_|        |
 |         |_|_ _ _|_|_|                     |_|_ _ _|_|_  |_|_|_|_|_|_|        |
 |         |_|*|_|_|_|                       |_|_|*|_|_|I|                      |
 |                                                                              |
 | The stage with the most mini-bosses in the game. The serpents will seem to   |
 | be familiar to MMX3 players.                                                 |
  
  ______________________________________________________________________________
 | Flame Mammoth                                                          [X_3] |
 ||
 | Weakness: Marine Tornado [X]                              Get: Fire Wave     |
 | Item: Arm Part                                                               |
 |                        _ _ _ _ _ _ _                                         |
 |  _ _ _ _ _ _ _ _ _ _  |S|_|_|_|_|_|_|_ _ _ _ _ _ _     _ _ _ _ _ _ _ _ _ _   |
 | |_|_|_|_|_|_|_|_|*|_|_ _|_|_|_|_|_|_|_|*|_|_|_|_|_|_ _|_|_|_|_|_|_|_|_|_|B|  |
 |                   |_|_|_|_|_|_|_|_|H|           |_|_|*|_|_|_|_| |_|_|_|_|    |
 |                                                                              |
 | What's nice about Flame Mammoth's stage is that the Heart and Sub tanks are  |
 | found in the exact same locations as they were in MMX2. This makes it a lot  |
 | easier to find them, for sure.                                               |
  
  ______________________________________________________________________________
 | Volt Catfish                                                           [X_4] |
 ||
 | Weakness: Ray Claw [X]                                    Get: Tri Thunder   |
 | Item: Leg Part                                                               |
 |                             _ _                                              |
 |                            |_|I|                              _ _ _ _        |
 |                            |_|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|_|B|       |
 |                            |_|_|*|_|_|_|_|*|_|_|_|_|_|H|_|_|*|_|             |
 |                            |_|                                               |
 |                            |_|                                               |
 |                            |_|                                               |
 |                            |_|                                               |
 |       _ _ _ _ _ _ _ _ _ _  |_|                                               |
 |      |_|_|_|_|_|_|_|_|*|_| |_|                                               |
 |                        |_|_|_|                                               |
 |                        |_|_|_|                                               |
 |                                                                              |
 | Be careful when the waves of water come at you. The first one will just knock|
 | you back, but the next two sections have waves that will instantly kill you! |
  
  ______________________________________________________________________________
 | Reploid Research Center 1                                           [RRC_1]  |
 ||
 | Boss: Sigma's PEt                                                            |
 | Weakness: Drill Crush [Zero]                              Get: ---           |
 |           Tornado Fang (Extreme) [X]                                         |
 | Item: ---                                                                    |
 |                                      _ _ _ _ _ _ _ _ _ _ _                   |
 |                                     |_|_|*|_|_|_|_|_|_|_|B|                  |
 |                                     |_|_|                                    |
 |                      _ _ _ _ _ _ _ _|_|_|                                    |
 |                     |_|*|_|_|_|_|_|*|_|_|                                    |
 |                     |_|                                                      |
 |                     |_|                                                      |
 |                     |_|                                                      |
 |          _ _ _ _ _ _|_|                                                      |
 |         |_|_|_|_|_|_|_|                                                      |
 |                                                                              |
 | It isn't exactly necessary to get the robot armor around half way through the|
 | level, since Zero can dash-jump across the pits. However, it will make you a |
 | a lot more powerful.                                                         |
  
  ______________________________________________________________________________
 | Reploid Research Center 2                                           [RRC_2]  |
 ||
 | Boss: Mecha Tank                                                             |
 | Weakness: Drill Crush [Zero]                              Get: ---           |
 |           Fish Fang (Extreme) [Zero]                                         |
 |           Tornado Fang (Extreme) [X]                                         |
 | Item: ---                                                                    |
 |    _ _ _                                                                     |
 |   |_|_|_|_                       _ _ _       _ _ _ _ _ _ _ _ _ _ _ _ _ _ _   |
 |       |_|_|_                    |_|_|_|     |_|*|_|_|_|c|_|_|_|_|_|_|_|_|B|  |
 |         |_|_|                   |_| |_|     |_|                              |
 |         |_|_|_                  |_| |a|     |b|                              |
 |           |_|_|_                |_| |a|     |_|                              |
 |           |_|_|_|_ _ _ _ _ _ _ _|_| |_|_ _ _|_|                              |
 |               |_|_|_|_|_|_|_|_|*|_| |*|_|_|_|_|                              |
 |                                                                              |
 | Since I have found this level to be quite difficult, I marked off the        |
 | specific sections with letters.                                              |
 |                                                                              |
 | [a] When you get around this area, fall with caution. By this, I mean hold   |
 |     down left immediately after dropping from the ledge so you'll grasp onto |
 |     the wall. After a second or so, you'll drop, so mid-air dash to the wall |
 |     on the far left, glide down the wall some more, and mid-air dash to the  |
 |     far right.                                                               |
 |                                                                              |
 | [b] Switch to X here. You'll need to dash directly up to get on the side of  |
 |     the rocket. Once you do that, jump up the side and onto the top.         |
 |                                                                              |
 | [c] Here you'll need X again for his long range X Buster. You can't get close|
 |     enough for Zero to attack with his saber because of the deadly field     |
 |     below.                                                                   |
  
  ______________________________________________________________________________
 | Reploid Research Center 3                                           [ZERO_5] |
 ||
 | Boss: Gareth                                                                 |
 | Weakness: Drill Crush [Zero]                              Get: ---           |
 |           Fish Fang (Extreme) [Zero]                                         |
 |           Tornado Fang (Extreme) [X]                                         |
 | Item: ---                                                                    |
 |                              _ _ _ _ _ _ _ _ _ _ _ _                         |
 |                             |_|_|_|*|_|_|_|_|_|_|_|_|                        |
 |                             |_|_|_|_|_|           |_|_                       |
 |                                _ _ _|_|           |_|_|                      |
 |                  _ _ _ _ _   _|_|_|_|_|             |_|_ _                   |
 |                _|_|_|_|_|_|_|_|_|                   |_|_|B|                  |
 |               |_|_|_|_|_|_|_|_|                                              |
 |                                                                              |
 | The energy wave on this level is unlike the fire seen on previous levels.    |
 | Rather than slowly draining your life, it instantly kills you upon touching  |
 | it. Be sure to stay up on a high platform and away from it. You'll see the   |
 | screen shaking shortly beefore it comes.                                     |
  
  ______________________________________________________________________________
 | Reploid Research Center 3                                              [X_5] |
 ||
 | Boss: Berkana                                                                |
 | Weakness: Drill Crush [Zero]                              Get: ---           |
 |           Fish Fang (Extreme) [Zero]                                         |
 |           Tornado Fang (Extreme) [X]                                         |
 | Item: Shotokan Moves                                                         |
 |                                             _ _ _                            |
 |                         _ _ _              |_|_|B|                           |
 |                        |_|_|_|             |_|I|                             |
 |                       _ _ _|_|             |_|                               |
 |                      |_|_|_|_|             |_|                               |
 |                      |_|_ _ _ _ _ _ _ _ _ _|_|                               |
 |                      |_|_|_|_|_|*|_|_|_|_|_|_|                               |
 |                                                                              |
 | Again, you need to watch out for the yellow fields that will kill you upon   |
 | contact.                                                                     |
  
  ______________________________________________________________________________
 | Reploid Research Center 4 [EXTREME ONLY]                           [SIGMA_1] |
 ||
 | Boss: Gareth                                                                 |
 | Weakness: Drill Crush [Zero]                              Get: ---           |
 |           Fish Fang (Extreme) [Zero]                                         |
 |           Tornado Fang (Extreme) [X]                                         |
 | Item: ---                                                                    |
 |                                 _ _ _ _                                      |
 |                                |_|_|_|_|                                     |
 |                 _ _ _ _ _ _ _ _|_|                                           |
 |                |_|_|_|_|_|_|_|_|_|                                           |
 |                                                                              |
 | When you get to the end of the path, enter the teleporter to fight the 8     |
 | mavericks over again. Here are their locations:                              |
 |                                                                              |
 | Top Left: Tunnel Rhino                 Top Right: Blast Hornet               |
 | Middle Left: Wire Sponge               Middle Right: Overdrive Ostrich       |
 | Bottom Left: Launch Octopus            Bottom Right: Volt Catfish            |
 |        Center Left: Neon Tiger  Center Right: Flame Mammoth                  |
  
=___________________________________________________________________________________=
| [9] | Strategies                                                                  |
==
  Here are detailed strategies for all bosses, including how to beat all of them
  with the Z Saber or X Buster (respective of X/Zero Missions) You'll find
  detailed strategies in the Using Z Saber or X Buster sections while the
  strategies with obtained weapons will be shorter.

  *** When I say Extreme only, I mean either Extreme or after you've completed
      missions with one character, allowing you to go onto the other character's
      missions with the learned weapons still equipped as well as the DNA Soul chips.
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Wire Sponge                                   Get: Lightning [Z]        |
 | Suggested Weapon: Fire Wave (Extreme Only)                 Strike Chain  [X]    |
 |                                                                                 |
 | With Fire Wave:                                                                 |
 | Fire Wave will stun Wire Sponge upon impact as well as take out a nice chunk of |
 | his life. All you have to do is shoot it, wait until he stops flashing white,   |
 | and repeat.                                                                     |
 |                                                                                 |
 | Using Z Saber:                                                                  |
 | Wire Sponge can be a bit difficult at first, but once you get down his basic    |
 | attacks, it's all a matter of getting close enough to attack. Wire Sponge       |
 | has two attacks in his "normal" mode.                                           |
 |                                                                                 |
 | The first attack is when Wire Sponge swings a chain and throws it in your       |
 | direction. If the chain connects with a wall, he will retract himself to the    |
 | chain, which is particularily dangerous if you're in the middle. The chain      |
 | itself is of no harm to Zero, only the spike at the end is. When Wire Sponge    |
 | throws his chain at you, jump in between him and the end of the chain. You will |
 | be able to get one or two hits in. If the chain connnects with a wall, climb    |
 | that wall and air dash to the other side of the room.                           |
 |                                                                                 |
 | The second is when Wire Sponge swings his chain vertically. He connects to the  |
 | ceiling, opens up his skull, and fires out minature bombs in your direction.    |
 | What you need to do is, for each bomb, jump over it towards Wire Sponge and     |
 | slash. When you land, another bomb will already be out, so quickly move, jump,  |
 | and slash again. Repeat. Occasionally, the bombs will grow into annoying spikes.|
 | Be sure to watch out for this.                                                  |
 |                                                                                 |
 | When about half of Wire Sponge's life is depleted, he'll go ballistic. He will  |
 | turn red and start using a new attack. The catch is, you cannot hit him!! He'll |
 | stomp the ground and cause lightning to fall. The lightning will not hit you if |
 | you are next to or climbing up a wall, so make sure you're near one when he does|
 | this.                                                                           |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Overdrive Ostrich                             Get: Dash [Z]             |
 | Suggested Weapon: Lightning                                Sonic Slicer [X]     |
 |                                                                                 |
 | With Lightning:                                                                 |
 | Piece of cake. Whenever Overdrive Ostrich is on screen, quickly go to the menu  |
 | and select lightning, then pound away with it. It seems that, with a Z Saber    |
 | upgrade equipped, the Z Saber itself will do more than or equal to the amount   |
 | of damage done by Lightning. Hmm...                                             |
 |                                                                                 |
 | Using Z Saber:                                                                  |
 | Still quite easy! Position yourself before the clearing in the bumpy path so    |
 | if Overdrive Ostrich dashes at you, you can jump up and Air Dash. If he bounces |
 | at you, run under him where the clearing is.                                    |
 |                                                                                 |
 | Overdrive Ostrich has three attacks, and they're all physical and barbaric. ;)  |
 | What I mean by this is that he just dashes at you with his body, neglecting to  |
 | use a weapon of any sort. He will throw the odd boomerang now and again, but    |
 | that's no problem.                                                              |
 |                                                                                 |
 | His first attack would be when you see his shadow in the background desert.     |
 | You'll hear a sound and Overdrive Ostrich will come crashing down from the top  |
 | of the screen. What I recommend is standing in the middle of the clearing on the|
 | right. The second you see him, move out of the way, slash him, and move left    |
 | onto the hill.                                                                  |
 |                                                                                 |
 | His second attack consists of the Ostrich dashing at you, head first. Stand on  |
 | the hill. When he comes rushing at you, jump over him and slash away from behind|
 |                                                                                 |
 | The third is a lot more annoying simply because it's hard to avoid. Overdrive   |
 | Ostrich will bounce at you until he's off the screen. Position yourself in the  |
 | clearing. When he's bouncing, don't jump! You'll end up getting hit. Just run   |
 | underneath him and slash when he lands.                                         |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Blast Hornet                                  Get: Earth G. [Z]         |
 | Suggested Weapon: Sonic Slicer (Extreme Only)              Bomb Bee [X]         |
 |                                                                                 |
 | With Sonic Slicer:                                                              |
 | Since Sonic Slicer has a tendency to home in on Blast Hornet and cripple his    |
 | wings, causing him to fall flat on the ground, you'll be done with him in no    |
 | time. Upon going in, shoot him with a single Sonic Slicer. He will fall to the  |
 | ground. From here you can hit him again, but he will recover nonetheless. Once  |
 | he's back in the air, shoot him to stun him again. Repeat the cycle.            |
 |                                                                                 |
 | Using Z Saber:                                                                  |
 | By now, you should at least have the +1 upgrade. This WILL make a big difference|
 | The less hits you have to dish out, the less hits you'll end up receiving. Blast|
 | Hornet has two basic, easy-to-avoid attacks.                                    |
 |                                                                                 |
 | The first is when he shoots out two miniature hornets. They home in on you and  |
 | can be a pest if you don't rid of them immediately. Just slash them down as     |
 | soon as possible and you'll be good to go. Right after killing the hornets is a |
 | good chance to get a slash in on him, just be sure to flee the second he pops   |
 | out his stinger.                                                                |
 |                                                                                 |
 | The second is where you'll be able to get some good hits on Blast Hornet. He'll |
 | show off his stinger and come crashing towards you. The catch is the attack is  |
 | only diagonal -- either from top right to bottom left, or top left to bottom    |
 | right. This is why you can easily avoid it. When you see his stinger, climb up  |
 | the closest wall. When he comes at you with it, air dash off the wall and get   |
 | a slash in when you land.                                                       |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Tunnel Rhino                                  Get: Drill Crush [Z]      |
 | Suggested Weapon: Earth G.                                 Tornado Fang [X]     |
 |                                                                                 |
 | With Earth G.:                                                                  |
 | Easy! Climb up a wall and stay there. When Tunnel Rhino comes charging into the |
 | wall, right before he hits, jump into the air and press the Start button. Select|
 | Earth G. This will damage him quite a bit so repeat this process.               |
 |                                                                                 |
 | Using Z Saber:                                                                  |
 | Another repetitive process. Again, I recommend that you have the +1 Saber       |
 | upgrade to make things easier. Tunnel Rhino has two attacks. To avoid them      |
 | requires some speed and quick reflexes.                                         |
 |                                                                                 |
 | The first is the most common. Tunnel Rhino will immediately charge you. If you  |
 | are climbing up the wall, you will fall down as soon as he hits. What you have  |
 | to is wait until he gets very close, then air dash, fall, and slash him from    |
 | behind. Dash jump onto the opposite wall just in case he decides to ram you     |
 | again. If he does, repeat the process.                                          |
 |                                                                                 |
 | The other attack isn't any problem at all. He just shoots a Tornado Fang which  |
 | you can easily avoid by climbing the wall.                                      |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Neon Tiger                                    Get: Rising [Z]           |
 | Suggested Weapon: Tornado Fang (Extreme)                   Ray Claw [X]         |
 |                                                                                 |
 | With Tornado Fang:                                                              |
 | Easy as pie. He'll be hopping around like an idiot, sometimes he'll even stop in|
 | the middle of the screen. Shoot a Tornado Fang and he'll try to climb a wall,   |
 | but since the Tornado Fang keeps going, he will likely land again and you'll hit|
 | him. :)                                                                         |
 |                                                                                 |
 | Using X Buster:                                                                 |
 | Still fairly easy. An X Buster upgrade will be of help, preferably the Ultimate |
 | Buster with Speed Shot. Neon Tiger follows a basic attack pattern of jumping    |
 | to a wall, shooting small balls of light a lot slower than he did in Mega Man X3|
 | and then falling and dashing to the opposite wall. What you have to do is avoid |
 | the balls when he shoots them by dashing or running underneath them. When he    |
 | comes down from the wall, blast away with your X Buster. The process is         |
 | repetitive from here, since Neon Tiger won't change his attack pattern. That is,|
 | not until his life is low...                                                    |
 |                                                                                 |
 | When his life reaches about 1/3, he'll go ballistic. He'll break out his claw   |
 | and dash towards X. You'll have to notice this fast, run to the nearest wall and|
 | climb up. If you don't have Air Dash yet, you'll have to do a normal jump over  |
 | him, as he'll come up the wall with his claw as well.                           |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Launch Octopus                                Get: Fish Fang [Z]        |
 | Suggested Weapon: Ray Claw                                 Marine Tornado [X]   |
 |                   Sonic Slicer (Extreme)                                        |
 |                   Tornado Fang (Extreme)                                        |
 |                                                                                 |
 | With Ray Claw:                                                                  |
 | Argh, he's annoying. Right when you go in and battle initiates, start using Ray |
 | Claw. Don't waste it -- You can't hit him while he's flashing. If you do run out|
 | switch to Sonic Slicer if you have it. Both Sonic Slicer and Ray Claw work in   |
 | the same way. The difference is simply that Ray Claw stuns him while he has his |
 | tentacles. So keep using it and he'll lose his tentacles and take on a different|
 | strategy. He'll be jumping around and throwing torpedos. Each time he lands, use|
 | Ray Claw and use it on the torpedos as well.                                    |
 |                                                                                 |
 | Using X Buster:                                                                 |
 | This will be even more annoying than the above. Launch Octopus can use a        |
 | vacuum-like whirlwind attack which will suck you in regardless of where you are.|
 | Keep dashing away when he does this, running won't cut it. Other than the       |
 | whirlwind, Launch Octopus seems to like to bounce around and throw torpedos at  |
 | you. He won't lose his tentacles when using the X Buster, so he will just keep  |
 | acting the same way until you blow 'im up.                                      |
 |                                                                                 |
 | The torpedos are generally easy to destroy. A few quick shots from the X Buster |
 | at ground level will stop any that are heading right for you.                   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Flame Mammoth                                 Get: Fire Wave [X/Z]      |
 | Suggested Weapon: Marine Tornado                                                |
 |                   Fish Fang (Extreme)                                           |
 |                                                                                 |
 | With Marine Tornado:                                                            |
 | SO simple! Whenever you see Flame Mammoth jump into the air, immediately use    |
 | Marine Tornado. This will stop him in his tracks. He'll continue to jump at you |
 | like the mindless robot he is. ^_~                                              |
 |                                                                                 |
 | Using X Buster:                                                                 |
 | You'll get this done with some basic strategy. Flame Mammoth has two real       |
 | attacks. Other than using them, he'll howl into the air, which will change the  |
 | path of the conveyor belt around.                                               |
 |                                                                                 |
 | His most common attack is just jumping around and trying to flatten you to      |
 | pieces. When he lands on the belt, X will be stunned for around 3 seconds. If   |
 | you go to the very top of any wall, you're completely out of reach. The mammoth |
 | cannot knock you down UNLESS he gets a direct jump from underneath you. Use this|
 | to your advantage. A good strategy is to stay within a screen's range of him so |
 | that you can see him. When he jumps at you, dash towards him. You'll be stunned |
 | for a few seconds, but right after you're back to normal, turn and blast at him |
 | until he jumps again.                                                           |
 |                                                                                 |
 | Occasionally, Flame Mammoth will shoot out some weak fireballs that land where  |
 | you were when he shot them. They're quite easy to avoid, just stick to the walls|
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Volt Catfish                                  Get: Tri Thunder [X/Z]    |
 | Suggested Weapon: Ray Claw                                                      |
 |                                                                                 |
 | With Ray Claw:                                                                  |
 | Another very easy battle. Ray Claw will stun him, causing him to sit there and  |
 | writhe in pain! ^_~ After that, it's all timing. When you see him come back to  |
 | normal, slash him again with Ray Claw. If you don't do it in time, he'll jump   |
 | and probably land on you.                                                       |
 |                                                                                 |
 | Using X Buster:                                                                 |
 | I really don't recommend it. Volt Catfish has a very manipulative battle style, |
 | which is sure to take you down rather quickly. He tends to jump around and pound|
 | the floor, causing small bursts of Tri Thunder to spit out. This will give      |
 | you a good chance to hit him, but if you stay close to him for too long, he'll  |
 | open his mouth and it'll act like a vacuum. If you try to dash or air dash      |
 | away, two conveniently placed spires will zap you repeatedly. Shooting him while|
 | this happens proves to do damage, but doesn't keep him from going on.           |
 |                                                                                 |
 | Oh, and when you get him weak, he'll go insane and spit out triads of Tri-      |
 | Thunder ;)  I can't help you much here, I don't see why you wouldn't have Ray   |
 | Claw by now, anyway. :P                                                         |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Robotic Dog                                   Get: ---                  |
 | Suggested Weapon: Drill Crush (Normal)                                          |
 |                   Tornado Fang (Extreme)                                        |
 |                                                                                 |
 | With Drill Crush:                                                               |
 | I'm not too keen on this strategy, as it can be far annoying and it's generally |
 | easy to get hit by the dog's unpredictable motion. What you do is wait until the|
 | dog starts jumping from wall to wall, rising, and then coming back down. When he|
 | lands, jump and Drill Crush like there's no tomorrow. Repeat the process.       |
 |                                                                                 |
 | With Tornado Fang:                                                              |
 | Works quite well, since it continues through the body of the robot. Takes out a |
 | large chunk of the dog's HP for every hit, so you'll have no trouble at all.    |
 | Whenever you get a chance to, such as when the dog is idle on the floor, blast  |
 | him with Tornado Fang. Read below for more strategy.                            |
 |                                                                                 |
 | With Z Saber and Zero Final:                                                    |
 | By now, you should have a Saber upgrade. It's simply a prerequisite, as it makes|
 | things a LOT easier! Once you come into the room , the dog will howl and        |
 | battle will initiate. Hit start quickly and select Zero Final. This will take   |
 | out a good third of his life, which is a nice start.                            |
 |                                                                                 |
 | The dog has three attacks in addition to his constant motion. The dog will      |
 | repeatedly leap from wall to wall, hitting anything in its path. You'll have to |
 | use your own judgement on whether to jump or dash underneath here. What I do is |
 | stay at the top of a wall. When he starts rising from the leaps, I air dash to  |
 | the other side of the screen. Be careful, as he will likely land there because  |
 | of his pattern. Once he does land, slash away.                                  |
 |                                                                                 |
 | Occasionally, he will spit out a group of electrical orbs. He usually does this |
 | when you're near him attacking, so be sure to retreat after doing so. The orbs  |
 | usually come in sets of four.                                                   |
 |                                                                                 |
 | Finally, the dog seems to take a liking to throwing up fire. ;) From time to    |
 | time, he will vomit a line of fire that arcs and then blasts in a vertical      |
 | pattern. Easy to avoid, so I wouldn't worry about it.                           |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Mecha Tank                                    Get: ---                  |
 | Suggested Weapon: Drill Crush (Normal)                                          |
 |                   Fish Fang (Extreme)                                           |
 |                   Tornado Claw (Extreme)                                        |
 |                                                                                 |
 | With Drill Crush:                                                               |
 | Like the Z Saber, the tank will be difficult whether you use this or not.       |
 | Personally, I prefer the Z Saber over this, since with a small upgrade, it can  |
 | do more than or equal to the amount of damage Drill Crush does. The strategy    |
 | behind this is to get near the bottom face, jump above it, Drill Crush. Land,   |
 | hit the spike to move the tank back to a preferable distance, and repeat. Once  |
 | you knock that face out, I would switch to X, jump on the rocket, and blast     |
 | away at the upper face.                                                         |
 |                                                                                 |
 | Using Z Saber/X Buster:                                                         |
 | There's no real strategy. The tank is extremely hard and you WILL take hits.    |
 | It constant shoots purple orbs of energy from the upper head while advancing    |
 | forward. When you hit the lower head, it launches a blue rocket into the air    |
 | that will home in on you. You can expect to lose at least half of your life as  |
 | Zero, since there's no range.                                                   |
 |                                                                                 |
 | The only thing I can say is a MUST is a Saber upgrade. Saber upgrades           |
 | significantly increase your damage. You should follow a basic strategy of       |
 | jumping, hitting the lower face, and then pushing the tank back by hitting the  |
 | spike. A full sub tank might be a great help in this battle, as you will be     |
 | taking damage. Once you take out the bottom face, you should switch to X. This  |
 | is why I say buy an upgrade for the X Buster as well, since this will make      |
 | things a lot easier. Turn rapid fire or auto charge on and blast away.          |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Gareth                                        Get: ---                  |
 | Suggested Weapon: Z Saber (Normal)                                              | 
 |                                                                                 |
 | Using Z Saber:                                                                  |
 | Gareth has a rather odd attack pattern and an annoying, inpenetrable armor. He  |
 | focuses on one attack in many variations.                                       |
 |                                                                                 |
 | Gareth will either jump into the middle of the screen and throw tridents at you |
 | or jump off the screen and throw them from above. If he throws them from above, |
 | timing is critical. The tridents fall are thrown at approximately 1.62 seconds  |
 | apart. You should be able to see it falling from the top of the screen and dash |
 | out of the way. Climbing a wall won't help at all, as they can still hit you.   |
 |                                                                                 |
 | Here's the lowdown on strategy. For some odd reason, the Z Saber has a variant  |
 | damage when inflicted upon Gareth. I have not yet confirmed why this is, but    |
 | I'll try to find out. The only good chance to hit Gareth will be when he's at   |
 | the center of the screen throwing tridents. As he's about to throw one, dash    |
 | underneath, jump up from the opposite side of where you were and slash at him.  |
 | He will usually writhe in pain and jump back into the unseen parts of the       |
 | screen like the pansy he is. ;)                                                 |
 |                                                                                 |
 | Never attack Gareth head on. He will block it with a plasma shield and a        |
 | flashing trident will appear and after a few seconds, it will fire at you. The  |
 | process I said above seems to work quite well, though being a bit repetitive.   |
 | Another thing you can do is do what I said in the above paragraph, except when  |
 | you jump to attack him, jump and select Zero Final.                             |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Berkana                                       Get: ---                  |
 | Suggested Weapon: Ray Claw                                                      | 
 |                   Sonic Slicer (Extreme)                                        |
 |                                                                                 |
 | With Ray Claw/Sonic Slicer:                                                     |
 | Sonic Slicer works a lot better than Ray Claw. It seems as though Berkana can   |
 | change her weakness when she's hit with Ray Claw. Ray Claw appears to only be   |
 | able to do damage against her once. Then she changes her weakness and you're    |
 | thrown off. This is where you equip the Sonic Slicer and use it to finish her   |
 | off with ease. However, if you don't have it...:                                |
 |                                                                                 |
 | Using X Buster:                                                                 |
 | Get ready for one hell of a battle. Berkana can manipulate the atmosphere of the|
 | room in any way she wishes -- She can turn any wall into a line of spikes, she  |
 | can disable your ability to jump, she can disable your ability to shoot -- and  |
 | you can't do anything about it, other than decode her small set of attacks.     |
 |                                                                                 |
 | Okay. Equip the X Buster and drop into her domain. You should be able to climb  |
 | up a wall and get a few shots in on her before she shoots out an "A" followed   |
 | by a "B". Keep firing charged shots. If you get hit by a blast from the A, the  |
 | wall will change to spikes and you'll not be able to jump.  If you get hit by a |
 | blast from the B, the floor changes to spikes and you can't shoot.              |
 |                                                                                 |
 | If she disables your jump, good luck. All I can recommend is running like hell. |
 | The same applies if she disables your blasts. Remember that the effect of the A |
 | and B is only for a limited period and will eventually run out. It's just a     |
 | matter of avoiding her when you can't do anything.				   |
 |                                                                                 |
 | The "A"s and "B"s CAN be destroyed. Don't hesitate to do so. All I can say is   |
 | shoot whenever you get the chance and run like hell whenever you cannot.        |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Sigma 1                                      Get: ---                   |
 | Suggested Weapon: Tornado Fang                                                  | 
 |                                                                                 |
 | Hopefully, you will still have some energy left in Tornado Fang                 |
 | after the battles with the mavericks. You don't stand a chance with your        |
 | X Buster, since each will take out a mere 1 bar of his life.                    |
 |                                                                                 |
 | As soon as battle initiates, Sigma will slash at you like Neon Tiger does when  |
 | he's annoyed. Jump on the wall and stay around it. Five purple orbs of energy   |
 | will appear above Sigma's head and then fire at you, one at a time. Wait until  |
 | two of them have been used, then fall down and blast him with everything you've |
 | got. You need to stay away from the ground at all costs, as he will claw you    |
 | like there's no tomorrow. After the orbs are depleted, he will go back to his   |
 | usual attack mode of clawing and throwing two purple orbs towards the wall that |
 | you're on.                                                                      |
 |                                                                                 |
 | Tornado Fang is particularily useful because it continues through his body and  |
 | has continuous damage. I'm sure there are other weapons that are useful, but I  |
 | lacked the weapon energy to try them all :(                                     |
 |                                                                                 |
 | Anyhow, back to the strategy. Stay on a wall at all times. When he's busy       |
 | shooting purple orbs at you, air dash to the far opposite side, shoot your      |
 | Tornado Fang and retreat back up the nearest wall. When Sigma's about 1/2 of his|
 | life, he will start appearing at the top of the screen and swooping down on you |
 | with his claws. Just keep running around the ground to avoid this. When he does |
 | land, go back to the above strategy.                                            |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 |                                                                                 |
 | Target: Sigma 2                                      Get: ---                   |
 | Suggested Weapon: Tornado Fang                                                  | 
 |                                                                                 |
 | WHOA. Check out the size of that thing... It's going to be one tough battle. Or |
 | at least it looks like it. Sigma's energy balls really don't do a lot of damage,|
 | especially with X's or Zero's armor upgrade. They take out 1 bar, last time I   |
 | checked.                                                                        |
 |                                                                                 |
 | Anyway, it seems that Sigma's colour-coded this time around. A gold or blue     |
 | Sigma armor means to switch to X, while a Red Sigma armor means to break out    |
 | the Z Saber. When you're using X, air dash straight up and fire at the          |
 | tiger-like face. He will soon change colours and it will get harder. You won't  |
 | be able to air dash straight up if he's red because of the energy pellets that  |
 | appear to the side. Red Sigma will occasionally jump and come crashing down,    |
 | stunning you temporarily. When he is red, switch to Zero and slash at the knee  |
 | that sticks out. You don't necessarily have to use Zero, but it seems to be a   |
 | lot easier with him.                                                            |
 |                                                                                 |
 | At around 1/2 of Sigma's life being depleted, he will change his mode completely|
 | He will often go off screen, appear from the top and start shooting down a green|
 | beam of energy. He will pause for about a second in between, giving you a chance|
 | to dash, and then continue towards you. Dash under it whenever he stops. Sigma  |
 | will also fire out green shields which you can dash under when he does shoot    |
 | them.                                                                           |
 |                                                                                 |
 | After Sigma changes his armor colour around 5 times, he will appear, stunned,   |
 | for about 5 seconds, somewhere on the screen. Quickly switch to Tornado Fang and|
 | shoot. You can only get 1 shot in on Sigma before he disappears.                |
 |                                                                                 |
 | With enough patience and 2 full sub-tanks, you will eventually bring him down.  |
 | Of course, if you're really having trouble, offset 1287E is your friend.        |
 |										   |
 | I've also been informed that all you really need in this battle is X equipped   |
 | with the Ultimate Buster and Buster Plus 2, and then just blast away at the lion|
 | head on Sigma's armor. I've not tested this but if you're really having trouble |
 | give it a shot.								   |
  
=___________________________________________________________________________________=
| [10] | Shop Parts                                                                  |
==
  Here's a list of items that can be bought and their descriptions.
  More than 1 Saber or X Buster upgrade can be equipped at once to provide an
  additive effect.
 
  ** For an upgrade to appear, it is said that you must have double of what it's
  worth.

  COMMON PARTS

  [1] HYPER DASH -- 1000
      Dash faster than before

  [2] SUPER RECOVER -- 200
      Recover more energy when picking up a capsule

  [3] ENERGY SAVER -- 100
      Cuts energy usage of all weapons by 50%
  
  [4] BARRIER EXTENDER -- 100
      When hit, increases time of being invincible by 100%
   
  [5] EXTREME MODE -- 2000
      Allows you to "buy" Extreme Mode rather than earn it.

  [6] BOSS ATTACK MODE -- ???
      Allows you to "buy" Boss Attack Mode rather than earn it.

  X PARTS

  [1] BUSTER PLUS 1 -- 200
      Purple. Increases damage of normal X Buster

  [2] BUSTER PLUS 2 -- 500
      Red. Increases damage of normal X Buster

  [3] SPEED SHOT -- 100
      Green. Increases speed of X Buster's blasts movement
   
  [4] ULTIMATE BUSTER -- 500
      Shots are ALWAYS charged!
  
  [5] HYPER CHARGE -- 1000
      Increases charge rate by 100%

  [6] ARMOR -- 2000
      Gives X ALL upgrades received from Dr. Light

  ZERO PARTS

  [1] SABER PLUS 1 -- 200
      Blue. Increases damage of Z-Saber

  [2] SABER PLUS 2 -- 500
      Purple. Increases damage of Z-Saber

  [3] ULTIMATE SABER -- 800
      Green. Increases damage of Z-Saber to its maximum
      When this is equipped, you can no longer repeatedly attack to do a swift combo.
      Rather, you'll continue doing the inward strikes like the third hit of the combo.
=___________________________________________________________________________________=
| [10] | Boss Attack Mode                                                           |
==
 Boss Attack mode is enabled when you complete the entire Extreme mode or you buy
 it from the shop for 2000 DNA Soul Chips. There are two courses you can choose in
 Boss Attack mode, one with mavericks not seen yet in Mega Man Extreme 2 and the other
 with all the mavericks you've beaten in the game thus far. Remember that once you
 die in boss attack mode, you're finished. =\ After a battle, you can quickly equip
 the Super Recovery module and collect the two energy capsules to recover a lot
 more than usual.

 **** As you select the Boss Attack mode, hold the Select button. You will get the
 Armor pieces for X and Zero! Regular X can hold 4 power-ups, armored X holds only 2.

 Course A:                               Course B:
    _   _                                   _   _
   |7| |8|                                 |7| |8|
    _   _                                   _   _
 _ |6| |5| _                             _ |6| |5| _
|3| _   _ |4|                           |3| _   _ |4|
   |1| |2|                                 |1| |2|

 1 - Chill Penguin     (MMX)           1 - Neon Tiger        (MMX3)
 2 - Spark Mandrill    (MMX)           2 - Flame Mammoth     (MMX)
 3 - Storm Eagle       (MMX)           3 - Launch Octopus    (MMX2)
 4 - Flame Stag        (MMX2)          4 - Volt Catfish      (MMX3)
 5 - Morph Moth        (MMX2)          5 - Overdrive Ostrich (MMX2)
 6 - Armored Armadillo (MMX)           6 - Wire Sponge       (MMX2)
 7 - Magna Centipede   (MMX2)          7 - Tunnel Rhino      (MMX3)
 8 - Wheel Gator       (MMX2)          8 - Blast Hornet      (MMX3)

 I took out the time posting idea because it would be hectic updating
 the FAQ with so many times every day. If you get an outrageously low
 time, like 2 minutes or so, e-mail me with a screenshot and THEN I'll post
 it. =P
=___________________________________________________________________________________=
| [12] | Final Information                                                          |
==
 ___________________________________________________________________________________
| [i] | Revision History                                                            |
 
 Version 1.5- 1/23/02
-Removed the Free Extreme Mode code. It apparently does not work.
-Thanks to tmelton for telling me this.
-I'd like to take this oppurtunity to give The General (magmadragoon40@hotmail.com)
 my appreciation. He has a GREAT help to this FAQ and has made it what it is today.
-Updates to Boss Attack with a new code
-Renamed Robotic Dog to Sigma's Pet, since that's what it is
-Small updates to the shop section
-Added a new section - Zero's weaponry. Thanks to The General for all of the
 descriptions.

 Version 1.4- 1/3/02
-Added how to get Extreme Mode for free to the Shop section.
-This information provided again by J. Litzie.

 Version 1.3- 1/1/02
-Happy New Year!
-Modified the About this FAQ section, since some information was incorrect.
-Added the new Boss Attack section! Send in your best times!
-Thanks to Mike (annhonowmeuse@hotmail.com) for the above information and ideas!

 Version 1.2- 12/30/01
-Added the price for Extreme mode and modified the strategy for Berkana, thanks to
 J. Litzie for this information!
-Added a second strategy for Sigma's second form, thanks to A. Andrade.

 Version 1.1- 12/10/01
-Added the other items for the shop. Thanks to I.T.P for this information!
 (I still need to know how much they cost... O.o)

 Version 1.0- 11/12/01
-First edition
-Not error free. If you find any errors, I'd really like to know. I'm also looking
 for what the other things you can buy at the shop are.

=___________________________________________________________________________________=
| [ii] | Credits                                                                    |
==
-o- Dragonlord (dragon1@mtrap.org / dragonlord@adlo.de / ambios_@hotmail.com)
    The guy who wrote the whole thing! Me! 

-o- I.T.P (I.T.P@tekken.cc)
    For more information on shop items.

-o- J. Litzie (jlitzie@charter.net)
    For a better strategy against Berkana and more about shop items.

-o- A. Andrade (deafgymnast@juno.com)
    For an alternate strategy to Sigma's second form.

-o- Mike (annhonowmeuse@hotmail.com)
    For corrections to my FAQ regarding mavericks

-o- tmelton (tmelton@icx.net)
    For confirming that the Extreme Mode code does NOT work

-o- The General (magmadragoon40@hotmail.com)
    For plenty of information, including Zero's weapons, the boss attack code,
    and for just being a great help to the FAQ.     
=___________________________________________________________________________________=
| [iii] | End Note                                                                  |
==
  The FAQ is now complete. If you find any spelling mistakes, bugs, or incorrect
  information, e-mail me. You'll get full credit and I'd appreciate it.



FAQ Copyright Dragonlord 2001 - Present. All Rights Reserved.
Unauthorized reproduction of this document is illegal. Which means if this is
found on a site other than on those listed at the beginning of this document,
tell me about this and I will take care of it.

Completed on Saturday, November 10th, 2001.
Last Revision on Wednesday, January 23rd, 2002
 
