    ======================================================================
                  S A N G O K U S H I    S E N K I  ( J P )
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                              SANGOKUSHI SENKI FAQ
                             June 16, 2002, ver. 0.2
                         for the PS2  (Japanese version)
                     Agung Pujanata (apujanata@yahoo.com)

 Unpublished work Copyright 2002 Agung Pujanata

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.  This FAQ was created and is owned by
 me, Agung Pujanata <apujanata (at) yahoo (dot) com>.  It can be found
 exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
 acknowledged and respected that are not specifically mentioned herein.

Sangokushi Senki is (c) Koei

This FAQ was written for English speaking user.


---------------------------------------
TABLE OF CONTENTS - SANGOKUSHI SENKI
---------------------------------------

 1.  REVISION HISTORY
 2.  INTRODUCTION
 3.  MENU AND GENERAL TACTIC
        3.1   Main Menu
        3.2   Save/Load Menu
        3.3   Map Menu
        3.4   Battle Menu and Tutorial Explanation
        3.5   Unit Statistic Explanation
        3.6   General Tactic

 4.  SCENARIO WALKTHROUGH
        4.1   Liu Bei Campaign
        4.2   Cao Cao Campaign
        4.3   Sun Ce Campaign

 5.  APPENDIX
        5.1   Tactic list
        5.2   Unit list
        5.3   Character list
        5.4   Skill list

 6.  ANSWERS TO THE MOST-ASKED QUESTIONS
 7.  SPECIAL THANKS


==============================================================================
  1.  REVISION HISTORY
==============================================================================

VERSION 0.2  (June 16th, 2002)
 - Write a more comprehensive explanation of battle and tutorial. Moved
   tutorial from section 3.1 to section 3.4. Updated Unit List. Correct some
   error. Size : 22 KB

VERSION 0.1  (June 14th, 2002)
 - Finish a simple menu explanation FAQ. Size : 14 KB.

VERSION 0.0  (June 14th, 2002)
 - Start playing the game. Notice there is no FAQ on the gamefaqs.com, and
   there is demand on the board for a simple FAQ on menu. Decided to write
   one.

==============================================================================
  2.  INTRODUCTION
==============================================================================

Koei is a company that is famous for ther strategy/simulation game.
My first encounter of this company is a game called "Romance of the three
Kingdom", a PC game of war in the Three Kingdom era. Then the next game I play
is "Nobunaga Ambition", a PC game of war in the Japan, during the Oda Nobunaga
era. Then follow a series of update of the Romance of the three kingdom and
Nobunaga series, all on PC. But I have never been enticed to play the Romance
of the Three Kingdom (or for short ROTK) in videogame or console, until
Sangokushi Senki (or literally translated to "War Story of Three Kingdom")
arrive. This game is very tactic heavy, and I found it very attractive, hence
I decided to help other people who wanted to play this game, but have
difficulty because of its Japan language origin.

Based on Dengeki sales tracking system, Sangokushi Senki, which from now on I
will refer to as SS, were released on February 14, 2002 in Japan. 125,171 unit
were sold by March 24, 2002.
This data was released by dengeki japan, who track sales of software in Japan.
Please note that the figure is not a complete sales, but covered more than 50%
of software sold in Japan.

You can get the _latest_ version of this FAQ at GameFAQ (refer to the top of
the FAQ for instruction). This guide is for the Japanese version of SS. I
understand that there will be an English version of this game to be released
in USA (around September). If you wanted to find out about the release date,
you can go to www.koeigames.com. For japanese language, there is a better
site, www.gamecity.ne.jp.

If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.

I WILL NOT answer any gameplay related questions about this game.
If you want to put this FAQ on your page, or want to alter it, you need
not mail me, as long as you keep the copyright and disclaimer intact.
I would like to hear from you if you've spotted this FAQ being plagiarized
in any sort of publication.  You can reach me at: <apujanata@yahoo.com>.


==============================================================================
  3.  MENU AND GENERAL TACTIC
==============================================================================

------------------------------------------------------------------------------
  3.1  MAIN MENU
------------------------------------------------------------------------------

General Button usage :
"O"        select
"X"        cancel
"R2"       help/detail


When you first play the game (there is no save game of SS in memory card), you
will automatically be brought forward to the tutorial menu. There will be
three set of training. Details of how you can finish the tutorial can be seen
at "3.4 Battle Menu, Action Menu and Tutorial Explanation" section below.
After you finished the three tutorial, you will then see the main menu :

1. BEGIN NEW GAME
      Select Leader
         Liu Bei
         Cao Cao
         Sun Ce
      Tutorial
         Normal Fight
         Direct Tactic Fight
         Simultaneous Tactic Fight
2. CONTINUE GAME
3. RESUME BATTLE
4. TWO PLAYER GAME
5. OPTION
6. ??
7. EXTRA

Menu Explanation
Continue Game : You will be asked for the memory slot (1 or 2), and then you
  choose the saved game you wanted to restore.
Resume Battle : This is used to restore in-battle-savegame. For details on
  saving in-battle-savegame, please see 3.4 Battle Menu
Two Player Game : Since I play this game alone, I also could not tell you this
  menu details.
Option : Is used for changing the option. Since I have not played in this
  menu, I will tell you the details later on, when I have played with it.
?? : This menu is disabled in my game, so I could not tell what it's function
  were.
Extra : Gave you a demo movie of ROTK 8. Not too usefull, since there is no
  screen of the game itself.


------------------------------------------------------------------------------
  3.2  SAVE/LOAD MENU
------------------------------------------------------------------------------

When you press select in the map menu, you will be brought to this menu.

SAVE
LOAD
OPTION
LIST (of General you have encountered).

I believe all of the menu is self explanatory.

------------------------------------------------------------------------------
  3.3  MAP MENU
------------------------------------------------------------------------------

General Button usage :
"O"        select
"X"        cancel
"Square"   
"Triangle" move cursor to capital/palace
"Select"   show up Save/Load Menu
"Start"    end turn, and start battle (if there is any)
"R2"
"L2"       show list of NPC General


This menu will show up most of the time. This is the menu that pop up when you
moved the cursor around in the map, hence the name, "Map Menu". Depending on
the cursor position, the menu that show up will be either only the first three
option or the complete menu. Complete menu will only show up when you put your
cursor on your capital city (city that have your color and have flag on it).
By default, every beginning turn, the cursor will automatically moved to the
capital city.

1. ARMY
   Select the name of the leader of army
     "O" on table top
        Move Army
        Edit Army
        Disband Army
     "O" on the four row below the table top (General name)
        Tactic Selection (used if you have more tactics than available slots)
        Unit Type (to change unit type)
        Item (to give or remove an item, weapon, book etc)

2. ENVOY/EMISSARY
   Select General
     Move
     Recall (cancel the duty and general will return to capital)
     Tactic Selection (used if you have more tactics than available slots)
     Unit Type (to change unit type)
     Item (to give or remove an item, weapon, book etc)

3. NPC GENERAL (General that is have not joined any king/prince)
4. FREE GENERAL (General under your command, but not joined into army or on
     duty)
5. ARMY CREATION (Army number could not exceed no of Capital under your rules)
     Select Commanding General for Army (only those that have flag in their
       statistic screen)
     Move cursor up and down to select other position. (First row is C&C,
       second row is the advisor, third and fourth row is the underling).
6. TASK (Envoy/Emissary)
     Select General that you wanted to put on duty ("X" to finish selection)
     After selecting, menu no 2 will be enabled, and you can use the on duty
     general
7. Finish / end turn (can also be done through the "start" button).

City
There are many type of point/node in the map.
Capital  : node that have flag on it, very big size
Big City : node that have big house on it
City     : node that have small house on it (small color on top of house)
Fort     : node that have no house on it (no color on top, can't be conquered)


------------------------------------------------------------------------------
  3.4  BATTLE MENU, ACTION MENU AND TUTORIAL EXPLANATION
------------------------------------------------------------------------------

Battle Menu
In battle, if you press "select" button, battle menu will appear.
SAVE (Save in battle save, which can be restored later using option 3 of Main
   Menu. For details see 3.1 Main Menu)
AUTOMATIC (let the computer play for you).
OPTION
LIST (of General that are currently in battle).


During battle, every general will do the following phase :
1. Move
2. Decide on the facing direction.
3. Choose from a list of menu (attack, shoot arrow, wait, tactic, open gate)

Move phase will show the square that the unit can move to, which is denoted by
blue square. Red square mean a square that the unit can move to, and the unit
can do tactic on this square.
Decide on direction to face will determine what square you can attack, and
also whether you can do any tactic on that direction. Direction arrow that
were colored red mean that you can do tactic if you are facing that direction.

Choose from ACTION MENU :
1. Attack: will show up if you unit is facing an enemy unit.
2. Shoot arrow: will show up if your unit is an bow unit, and in your
      direction, exist enemy that you can shoot.
3. Wait: if you do-not-want-to/can-not do anything.
4. Tactic: will show up if you put your unit on the red square, and face the
      right direction (usually toward enemy, but not always, depending on the
      unit's available tactics). After you choose tactic, you will be given
      another option : Direct (first row) and Simultaneous (second row). For
      explanation of Direct and Simultaneous, and their difference, please
      see "Tutorial Explanation" below.
5. Open Gate: will show up (always below wait menu) if your unit is in front
      of castle gate.

Every battle will last no more than 30 days. Every beginning of day, there
will be a count down of days, beginning with 29, and counting down.

Every beginning of day, every unit will have a big number floating on top of
it. This number signify the move list. Unit that have number 1 will move
first, then the unit that have number 2, then unit number 3, and so on. After
every move, every unit will have their number decreased by one (unit no 2
become unit no 1, unit no 3 become unit no 2, and so on), unless if the unit
is tied up in the SIMULTANEOUS TACTIC or become confused. Unit that is tied up
in Simultaneous tactic (for detail see tutorial explanation) will have a cage
surrounding them, while confused unit animation will keep on turning and
turning until they are not confused anymore. The number is based on the
"Leadership" capabilities of all unit. The higher the leadership value, the
unit will move first.
Example: Your have Cao Cao and Xiahou Dun, while enemy have Sun Ce and Zhou
   Yu. Leadership value of Cao Cao is 54, Xiahou Dun is 30, Sun Ce is 53,
   Zhou Yu is 41. Therefore, Cao Cao will move first, then Sun Cen second,
   Zhou Yu third, Xiahou Dun fourth.

Tutorial Explanation
In the tutorial explanation, I use the following convention:
Front mean the current facing of the unit
Left mean the left side of current facing of the unit
Right mean the right side of current facing of the unit
Back mean the behind of current facing facing of the unit
If unit is facing north, then front=North, left=West, right=East, back=South
If unit is facing West, then front=West, left=South, right=North, back=East

FIRST : will teach you of the standard fighting using the standard way of
  fighting (melee unit will attack one square right in front of it, while
  archer unit will attack area that is usually two square in front of it).
  The actual range of the archer is more complicated, but for tutorial
  purpose, just use the "two square in front" rules.
SECOND : will teach you about "TACTIC DIRECT". Tactic is a capability of each
  general to execute a special attack, in which the attacking unit will not
  suffer any damage, while the defending unit will suffer great damage. If
  positioned correctly, the result of a tactic will result in second "tactic"
  attack, and even third and fourth "tactic" attack by unit that have
  correct tactic and are facing the square that the enemy landed on, and
  fulfilled the requirement to trigger the "tactic" attack. If you are
  confused by my explanation, the beginning walkthrough is as follows :
  Use the triangle button once to change the Xia Hou Yuan ?? tactic to fire.
  Move Cao Cao front 2 square, Face left, Tactic : 2nd Row. The result is
  that Cao Cao will attack, the resulf of it is the enemy will move one
  square, resulting in tactic attack from Xia Hou Dun (one eyed general), and
  as result of this tactic attack, the enemy will move in front of Xia Hou
  Yuan, and Xia Hou Yuan will attack the enemy using his tactic (alway first
  row tactic). If you have not changed Xia Hou Yuan tactic, then you will
  only get two attack, one from Cao Cao and another from Xia Hou Dun.
THIRD : will teach you about "TACTIC SIMULTANEOUS" or round-robin tactic.
  Walkthrough: (please note that tactic is always the last row in the action
  menu for the purpose of the third tutorial)
  Sun Cen : Move front one square, face left, tactic, choose 2nd row
  Zhou Yu : Move front one square, face front, tactic, choose first row,
    choose second row (Simultaneous)
  Huang Gai : Move front three square, face front, tactic : first row.
  Huang Gai's tactic make Sun Ce unit turn right, facing enemy unit. When
  Zhou Yu's simultaneous tactic executed, the enemy CC will be killed and you
  will win the battle, and thus finish the third and final tutorial.
  To compare between direct tactic and simultaneous tactic, replay the third
  tutorial, for change Zhou Yu's tactic from Simultaneous (second row) to
  Direct (first row). You will see that after Huang Gai movement, the enemy
  CC will not be dead, but will keep on fighting until his troops were zero.


------------------------------------------------------------------------------
  3.5  UNIT STATISTIC EXPLANATION
------------------------------------------------------------------------------

In the upper right part of general's (unit) screen, there is a picture of
three axis. This three axis represent general statistics, and their meaning
is as follows:
Up Axis    : Power/Fighting Skill
Left Axis  : Intelligence/Wisdom
Right Axis : Leadership : to determine who act first in a turn.

To be completed later

------------------------------------------------------------------------------
  3.6  GENERAL TACTIC
------------------------------------------------------------------------------

- Try as much as possible to daisy chain tactics
- If you are given a certain amount of time to do task, and you can finish it
  earlier, delay the finish until the last moment so you can do other things
  like recruiting general, conquering city.
- Remember that general that does not have the full soldier allowed, will only
  replenish its soldier if staying at city, not at fort.

To be completed later

==============================================================================
  4.  SCENARIO WALKTROUGH
==============================================================================

------------------------------------------------------------------------------
  4.1  LIU BEI CAMPAIGN
------------------------------------------------------------------------------

It is my believe that Liu Bei's campaign is harder than other campaign, with
Cao Cao's being the easiest. But this is my believe based on previous play
with ROTK game, not with SS game. After I play this campaign, I will give you
my impression.

------------------------------------------------------------------------------
  4.2  CAO-CAO CAMPAIGN
------------------------------------------------------------------------------

To be completed later.

------------------------------------------------------------------------------
  4.3  SUN JIAN CAMPAIGN
------------------------------------------------------------------------------

I first started play using Sun Ce, since I like playing Sun Quan, his brother.
As I play, I will complete this section first. Then I will play as Liu Bei,
then Cao Cao.

First Battle:
In the first battle, you will encounter 3 enemy general, one of them is inside
castle, while the other two is outside of the castle. You will have three
general. The first one to move is your prince, Sun Ce. The second one to move
is Zhou Yu, your advisor (high intelligence). The third one to move is Huang
Gai, your other general.

I suggest you finish the two that are outside castle. Make yourself familiar
with your general's tactic, and use your tactic as much as possible. After
defeating the two enemy, use Sun Ce to break down the castle door (remember,
use the last option to break down castle door), and position the other unit
on the left and right square of Sun Ce. Let the enemy CC approach Sun Ce,
while your other units (which were bow unit) attack the CC (Liu Yan ??) from
afar.

After you win your first battle, you will encounter MAP MENU. Save your game
using "select" button, which will cause SAVE/LOAD MENU to appear. Note that
since you have not saved anything yet, you will need to use the last row
(create new game) to create a new savegame. Note that the year of the first
task is 195AD.

First Task : Defeat Wang Lang and ?? in six turn.
The two princes that you need to defeat is located on the east of your
eastmost city.


==============================================================================
  5.  APPENDIX
==============================================================================

------------------------------------------------------------------------------
  5.1  TACTIC LIST
------------------------------------------------------------------------------


To be completed later

------------------------------------------------------------------------------
  5.2  UNIT LIST
------------------------------------------------------------------------------

Type     Subtype             Training Attack Defense Power Intell Lead
Infantry Light Infantry          1      25     30      2      0     2
         Infantry               25      30     40      1      0     3
         Mountain Infantry      50      30     40      0      0     4
         Spear Infantry         30      40     30      2      1     1
         Heavy Spear Infantry   70      40     50      1      2     1

Bow      Bow                     1      20     25      2      1     1
         Longbow                25      30     20      1      1     2
         Naval                  50      35     20      1      2     1
         Crossbow               40      40     15      1      1     2
         Strong Crossbow        70      50     10      0      1     3

Cavalry  Light Cavalry           1      35     25      3      0     1
         Heavy Cavalry          30      45     30      4      0     0
         Armoured Cavalry       70      45     45      3      1     0
         Bow Cavalry            40      35     25      2      2     0

Special  Worker                  0       5      5      0      4     0
         Medic ??                1      20     15      0      3     0
         Heavy Special ??       40      25     20      0      2     2


------------------------------------------------------------------------------
  5.3  GENERAL LIST
------------------------------------------------------------------------------

Liu Bei
Guan Yu
Zhang Fei
Cao Cao
Xia Hou Dun
Xia Hou Yuan
Sun Ce
Sun Quan
Zhou Yu
Huang Gai

To be completed later

------------------------------------------------------------------------------
  5.4  SKILL LIST
------------------------------------------------------------------------------

To be completed later

==============================================================================
  6.  ANSWER TO THE MOST-ASKED QUESTION
==============================================================================



==============================================================================
  7.  SPECIAL THANKS
==============================================================================


Unpublished work Copyright 2002 Agung Pujanata
