Metal Gear 2: Solid Snake FAQ
Platform: MSX Computer
Written By: Bagman007
E-mail: Bagman007@sbcglobal.net (please put subject as "Metal Gear 2: 
Solid Snake FAQ")
Version: Final
Created: June 1, 2001
Last Updated: June 3, 2002

!!!!!WARNING!!!!!
THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!


************Table of Contents************
1. Introduction
2. Legal Stuff ***READ***
3. Update/Revision History
4. Controls
5. Prologue
6. Walkthrough
   I. Sneaking into Zanzibar Land
  II. Inside of Zanzibar Building
 III. Rescuing Czech Biologist Dr. Kio Marv
  IV. Follow the Leader
   V. In the Jungle, The Mighty Jungle
  VI. The Running Man and the Russian
 VII. Listen and Find
VIII. The Green Pineapples
  IX. The Carrier Pigeon
   X. Meeting Natasha Markova
  XI. The Bridge of Sorrow
 XII. The Zanzibar National Anthem 
XIII. Grey Fox and His Goons
 XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2
  XV. A Way to Destroy Metal Gear...
 XVI. Grey Fox and Metal Gear
XVII. Big Boss, The Final Battle
7. Transceiver Frequencies
8. Weapons/Ammo/Equipment
  I. Weapons
 II. Ammo
III. Equipment
 IV. Weapon/Equipment Chart
9. Characters
  I. Main Characters
 II. Boss Characters
10. Metal Gear 2: Solid Snake Story Transcript
11. Frequently Asked Questions
12. Credits
13. Authors Note


*****************
*1. Introduction*
*****************
Welcome to my FAQ/Walkthrough for Metal Gear 2: Solid Snake. This is 
also my first FAQ/Walkthrough I've ever written so please forgive me if 
it doesn't have those really cool artwork things of the title at the top 
of all the other FAQ/Walkthroughs. Maybe I'll include one in an updated 
version of this guide. I decided to write this guide because it's an 
AWESOME part of one of the best gaming series EVER, and because no one 
has written a detailed guide for this game yet. Other games I recommend 
playing either before or after this game are Metal Gear(NES and MSX 
Computer), Snake's Revenge(NES), Metal Gear Solid(PSX and PC), Metal 
Gear Solid: VR Missions(PSX and PC), Metal Gear: Ghost Babel(GBC), Metal 
Gear Solid 2: Sons of Liberty(PS2), and coming soon Metal Gear Solid 2 
Substance(PS2, X-Box, and PC).


****************
*2. Legal Stuff*
****************
(c) Copyright 2001 Bradley "Bagman007" Greiner. It may not be stolen, 
altered, or used for profit. It may be reproduced electronically or 
printed for private and personal use only. It may not be used in any 
type of magazine publication, book, or brochure. If you do not follow 
all terms above, legal action WILL be taken against you! If you want to 
contribute to this FAQ/Walkthrough(you will be given proper credit), e-
mail me at Bagman007@sbcglobal.net(please put subject as "Metal Gear 2: 
Solid Snake")as with any questions, comments, corrections, to that 
address. This walkthrough is in no way affiliated with Konami or the MSX 
Computer. If you would like you use this FAQ/Walkthrough on your site 
you must e-mail me at Bagman007@sbcglobal.net(please put subject as 
"Metal Gear 2: Solid Snake")and ask my permission. Please include the 
name of your site and the address of your site in the e-mail. Do not 
place this FAQ/Walkthrough on your site until you have recieved a 
response from me saying that you may use this FAQ/Walkthrough on your 
site. These legal terms may be changed by me at any time without notice.

Only the following sites may use this FAQ/Walkthrough

-GameFAQs <www.gamefaqs.com>

If you see this walkthrough on any other site besides the ones above, 
contact me at Bagman007@msn.com.


****************************
*3. Update/Revision History*
****************************
Version Final: Ninth Edition
-Changed E-Mail Address from Bagman007@msn.com to 
Bagman007@sbcglobal.net

Version Final: Eighth Edition
-Corrected some grammar errors.
-Added new question to the Frequently Asked Questions section.

Version Final: Seventh Edition
-Corrected the MAJOR Dr. Petrovich-Pettrovich spelling error.

Version Final: Sixth Edition
-Made more grammar corrections.
-Updated my FAQ/Walkthrough list in the Authors Note section. 
-Updated Frequently Asked Questions section.

Version Final: Fifth Edition
-Walkthrough finished. Added the final boss battle with Big Boss and the 
escape from Zanzibar Land.
-Added a transcript of the Metal Gear 2: Solid Snake story.
-Added a Weapon/Equipment chart to the Weapons/Ammo/Equipment section.
-Checked the entire walkthrough for grammar errors and corrected 
them(chances are that I didn't catch all of them though).
-Thanks to J. Soler for pointing out the Frank Hunter/Jaeger error. Name 
was added to the Credits section.

Version 1.75: Fourth Edition
-Walkthrough complete from the Zanzibar Bio Lab through the fight with 
Grey Fox.
-Added new Q and A to the Frequently Asked Question's section.  

Version 1.50: Third Edition
-Made a few modifications to the Weapons/Ammo/Equipment section.
-Walkthrough complete from meeting with Natasha Markova through the boss 
fight with Predator.
-Fixed a few grammar errors.
-Added list of other FAQ/Walkthroughs I've done in the Authors Note.
-Made a slight modification to the Transceiver Frequency section.

Version 1.25: Second Edition
-Fixed a few grammar errors.
-Walkthrough complete from Arsenal through the meeting with Natasha 
Markova.
-Characters section updated with boss info.
-Changed the name of the 'Closing' section to 'Authors Note'.
-Added spoiler warning at the top of this FAQ/Walkthrough.
-Added more credits to credits section.
-Modified Weapons/Ammo/Equipment section.
-Slightly modified the intro to the Frequently Asked Questions section.
-Added FIN(finished) at end of FAQ/Walkthrough.
  
Version 1.0: First Edition
-Introduction complete.
-Legal Stuff complete.
-Controls section complete.
-Prologue complete. 
-Walkthrough complete from beginning of game through the swamp.
-Characters section added.
-Weapons/Ammo/Equipment section complete.
-Transceiver Frequencies section complete.
-Credits added. 
-Closing added.


*************
*4. Controls*
*************
Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor

Other Movements:
-Punch: N or M(cannot use while ducking)
-Fire Weapon: Space Bar(cannot use while ducking)
-Duck/Dive: Space Bar + N

Game Functions:
-Pause Game: F1
-Select Weapon: F2
-Select Item: F3
-Use Transceiver: F4
-Save Menu: F5


*************
*5. Prologue*
*************
Operation Intrude F014:
A group of terorists have kidnapped Czech Biologist Dr. Kio Marv and are 
holding him in Zanzibar Land. Your mission is to sneak into Zanzibar 
Land and retake the kidnapped Dr. Kio Marv and escape with Dr. Marv 
unharmed. Dr. Marv has an emitter implanted into his tooth, so look for 
the red dot on your radar. Good luck on your mission Solid Snake.


****************
*6. Walkthrough*
****************
KEY: Here is a little key that tells you what my symbols mean.
+++NAME OF PLACE+++: New location
---NAME OF EQUIPMENT---: New Equipment
===NAME OF WEAPON===: New Weapon
==-NAME OF AMMO-==: New Ammo
I will only put symbols around new equipment/locations/weapons/ammo. If 
I mention it more than once it will only be in caps.

I. Sneaking into Zanzibar Land:
You(Solid Snake)start off climbing a cliff on Zanzibar Land. You then 
recieve a transceiver message from Roy Campbell breifing you on the 
details of your mission. After your breifing is done, proceed up to the 
next screen. On this screen you'll see a couple guards making their 
rounds in front of the fence. Try to avoid being caught by the guards 
and proceed right to the next screen. Keep an eye on your radar in this 
area or else you might be caught off guard by a wandering guard. Sneak 
into the truck and pick up a ---B1 RATION---. Exit the truck and keep a 
close eye on your radar so you won't be caught off guard. Now proceed up 
towards the fence. You'll get a call(F4) from Campbell telling you to 
look for a hole in the fence and crawl through it. See that hole on the 
far right side of the fence? Make sure no guards are coming your way 
then duck down(Space Bar + N) and crawl through the hole in the fence. 
Proceed left along the fenced path. Hide behind the electrical 
generators to avoid being caught by the guards. Follow the path until 
you hit the far left wall. You should see a hole in a fence just to the 
right of the wall. Crawl(Space Bar + N) through that hole and proceed 
along the path hiding behind the generators to avoid guards again. When 
you come across the fenced wall in the middle of the fence area, you 
should see a hole in the center of that fence. Once again you will need 
to crawl(Space Bar + N) through the hole and go up. You will now be in 
front of the +++ZANZIBAR BUILDING+++. You will recieve a call(F4) from 
Campbell telling you that it is impossible to sneak in from the front of 
the building and that you will need to find an alternate way in. Go 
right until you hit a wall. Once again use your radar to stay out of the 
guards way. When you hit the wall you should see an open truck. Go in 
the truck to find the ===HANDGUN===. The HANDGUN is NOT suppressed yet, 
so keep that in mind if you decide to go trigger happy on all the 
guards. Crawl(Space Bar + N) into the vent to gain access to the 
ZANZIBAR BUILDING.


II. Inside of Zanzibar Building:
Congratulations, you have made it through the opening part of the game! 
You may have noticed before I kept telling you to avoid the guards, well 
thats because if you get caught outside of ZANZIBAR BUILDING it's 
extremely hard to ditch the guards because of the narrow area you're in. 
From now on I'll just warn you of any dangerous situation you may be in. 
Well, on with the walkthrough. 

Once your in the vents you have two choices. You can either 1)Turn  left 
when the path branches to pick up ==-HANDGUN AMMO-== or 2)You can 
continue straight to get into the ZANZIBAR BUILDING. Since you shouldn't 
need the ammo you should continuing going straight into the building. 
Once you are out of the vents you will be on a narrow balcony over 
looking some tanks. Walk along the balcony and you will recieve a 
call(F4) from Holly White. She will tell you that she has been in 
Zanzibar Land for a month as a journalist and she will assist you on 
your mission. Her frequency is 140.15. Make a note of it and head 
onward. Walk down from the balcony and go left above the tanks until you 
reach a set of stairs going up to another balcony. Once on the balcony 
you'll see a door to the left of the stairs. All thats in there are a 
couple of guards and some computers. You can go in there if you want to, 
but your destination is the elevator. Follow the path to the right and 
take the first left you see on the path. You will now be in a room with 
two elevators. The elevator on the left does not work on this floor, so 
take the elevator on the right to the second floor. Once out of the 
elevator, go right to exit the elevator area. You should see an open 
door right in front of you. Quickly run inside the room before the guard 
sees you and grab the ---IDCARD 1---. Equip(F3) yourself with the IDCARD 
1 and exit the room. Proceed up to the next screen and use your IDCARD 
1(F3) to open the room and get the ---BINOCULARS---. Exit the room and 
go up to get the ---B2 RATION---. Notice that the floor is a different 
texture in this area? This means that the guards can hear your footsteps 
in this area. Watch your radar before you proceed left. Go around the 
perimeter of this floor until you find the HANDGUN AMMO. Now go back to 
the elevator area and take the elevator on the right to the third floor. 


III. Rescuing Czech Biologist Dr. Kio Marv:
By now you should have a feel of the controls of the game and you should 
be ready to take on your first boss of the game(If your not ready by 
now, you better get ready real soon).

When you come off the elevator look on your radar. Do you see that red 
dot on the bottom right corner of your radar? That's where you'll find 
Dr. Marv, but there are a few things you must do before you go there. In 
the elevator room you'll notice that the left elevator is blocked off 
and the door on the left of you is locked. Your choices are to go up or 
down. If you go up it will make your journey much easier, so head 
through the door using your IDCARD 1(F3). There are no guards in this 
room so just head through the door on the right. When you come in this 
room you will notice a sensor in the center of the room and a dust vent 
on the northern part of the room. Avoid the sensor and head down to the 
next room. In this next room you'll notice a circular type thing on the 
wall to the left of the entrence. This along with the four boxes are 
invisable sensors. So pull out your --CIGARETTES---(F3) and move through 
the room avoiding the sensors. You can now re-equip you IDCARD 1(F3) 
because the sensors will not be in your way here. Go through the door to 
the right. Once again you will need to equip your CIGARETTES(F3) to 
avoid the sensors in this room and grab the ---GAS MASK---. With the GAS 
MASK in hand it's time to rescue Dr. Marv. Exit the room and head back 
to the elevator area. Back in the elevator area you will need to head 
down using you IDCARD 1(F3). There's only one lone guard in this area 
and he's easy to avoid. Go down to the next screen and use your IDCARD 1 
to go through the top door on the right wall. You will notice this area 
has a red tint to it. That red tent is poisonus gas. Equip your GAS 
MASK(F3) and go through the area. That O2 tank at the bottom of the 
screen indicates how much oxygen you have left before the gas starts 
taking away your health. When you reach the long white table beware of 
the camera on the top wall. Use your IDCARD 1(F3) to quickly go through 
the door on the left. Your about to enter a boss fight, so make sure you 
have at least 30-40 bullets and one or two RATIONS(F3). If not, go back 
to the second floor to stock up on them. In this room you will see an 
old man who is wearing a scientist jacket. This man is Dr. Marv, or is 
it? When you approach the man he will say he fooled you and reveal that 
he is the first boss, Black Color.

*****BOSS FIGHT #1*****
Black Color  

As soon as the fight starts, get out of the rectangle and above the 
rectangle. Black Color can teleport anywhere in the room and he will 
throw three ninja stars at you at a time. As long as you stay out of the 
rectangle, he will always stay in the rectangle. The same applys vise 
virsa. The best way to kill him is to stay along the top of the outside 
of the rectangle and keep firing several shots at him right after he 
teleports or when he is against the left wall of the rectangle. When he 
flashes red this means he is about to die. Be sure to have a ration(F3) 
equiped the entire battle. If you have two RATIONS it will make the 
battle much easier. When you kill him he will drop ---IDCARD 2---.


IV. Follow the Leader:
Congratulations, you have just beaten the first boss of the game! You 
should be proud of yourself after that hard boss fight(and even prouder 
if you didn't waste your two rations before entering the boss fight like 
I did). 

With the IDCARD 2 in hand you can access several areas you couldn't 
access before. Let's do that before you continue your mission. You can 
exit through the north door in the boss room, but it's impossible to 
make it through the sensors without alerting the guards, so head back to 
the elevator area. From the elevator area head back up north to the area 
with the sensor in the middle of it. Instead of heading down from the 
sensor area, head right. On this screen you will see 4 sensor boxes and 
a camera. On the same wall as the camera you should see a door. Use your 
CIGARETTES(F3) to quickly go through the sensors before you are caught 
by the camera. Equip IDCARD 2(F3) and go through the door. Once in the 
room pick up the ---MINE DETECTOR---. Return to the elevator area and go 
to the second floor. Start off by picking up the B2 RATION on the floor 
where you found it last time you were there. Go around the perimeter the 
same way you did last time, but just before you get to the HANDGUN AMMO, 
use your IDCARD 2(F3) to enter the door on the left wall. Inside the 
room you will find the ===SILENCER===. Go back to the elevator and head 
down to the first floor. Exit the elevator area and get off the balcony 
where you got on before. Go right and up around the perimeter of the 
balcony until you get to a door on a small balcony with a guard on it. 
Sneak past the guard to the next screen. Use IDCARD 2(F3) to go into the 
room. In this room will be a guard with a green helmet. Wait until he 
exits the room at the top, then follow him into the +++JUNGLE+++.


V. In the Jungle, The Mighty Jungle:
You didn't have to do much in the previous section, but this section's a 
little different. 

Follow the guard in the JUNGLE and he will lead you to a +++CONFINEMENT 
CELL+++ at the north part of the JUNGLE. Make sure the guard doesn't 
catch you following him or you'll have to do the whole thing over again. 
You can run much faster than the guard, so don't worry about getting 
behind. It may take you a couple tries, but you'll eventually get there. 
Take out the guard after getting to the CONFINEMENT CELL and go inside. 
If you look on your radar inside the guard house, you will notice a 
white dot on the other side of the right wall. You should hear a strange 
tapping from the other side of that wall. That tapping is a transceiver 
frequency 140.82. Dial that frequency on your transceiver(F4) and you 
will be in contact with Dr. Pettrovich Madnar, the creator of the first 
Metal Gear prototype. You will discover that Dr. Pettrovich was also on 
Dr. Marv's plane when it was hijacked. You will learn that Dr. Marv was 
transferred to the +++TOWER BUILDING+++ a few days ago. Dr. Pettrovich 
will also reveal that the terrorists have a new Metal Gear prototype 
here at Zanzibar Land. Snake will then figure out that it is Big Boss 
who is behind the whole Zanzibar Land operation. The rest of the 
conversationis just talk about his daughter Ellen. At the end of the 
conversation he will give you the transceiver frequency of Yozef 
Norden(140.40), an animal expert. 

Now that you have followed the guard through the JUNGLE you will be able 
to go anywhere in the JUNGLE without following anyone. Exit the 
CONFINEMENT CELL and head east through the JUNGLE. Look on your radar to 
find a big square field, go there. As soon as you enter the field you 
will get a call from "one of your fans" telling you that Snake is 
entering the +++NARIKO DESERT+++. Equip(F3) your MINE DETECTOR and crawl 
across the NARIKO DESERT. While crawling through the desert be sure to 
pick up some ===MINES===. After clearing the mine field you will get a 
call from Holly telling you that you are walking on sand and that it 
squeaks when you walk on it. Keep that in mind as you proceed. Kill the 
two guards and go into the truck on the left to pick up two HANDGUN 
AMMOS and the truck on the right to pick up a B1 RATION. Go up to the 
next screen and kill the two guards here. On this screen you will see 
two small vents. There is nothing in these two vents, but you will find 
HANDGUN AMMO in the right vent on the screen northeast of your present 
location. At this time you will need to look at your radar. DO NOT GO TO 
THE SCREEN WITH THE WHITE RECTANGLE! It's your third boss fight and you 
don't have the proper equipment to face off with it right now. Now that 
you have everything you need from this area it's time to return to the 
JUNGLE and make your way east through the +++SWAMP+++. 

On your way to the SWAMP you will encounter a young child. He will tell 
you that you will drown if you attempt to cross the SWAMP. Don't listen 
to him and go to the entrnace directly below the child. Start out on the 
top part of the path. You will be able to walk through it standing. If 
you start to sink, just go back to where you are standing up and go 
another direction. You should be able to make it through the swamp with 
no problem. If you do have a problem crossing the SWAMP, just use these 
simple directions(starting from the land)and your brain to cross the 
swamp. Right, down, left, down, left, up, left, down, left, down, right, 
down, right, up, right, down. The boy on the small piece of land will 
tell you that trucks move in and out of here many times. The directions 
from the small piece of land to the +++ARSENAL+++ are: up, right, up, 
left, up. Use IDCARD 2 to enter.


VI. The Running Man and the Russian:
Aren't you glad your done with that mess? Now you can finally get back 
to some real espionage action.

Once your in the ARSENAL you will see a door to your right and a door at 
the north part of the room. You don't have the IDCARD to enter the room 
to your left, so equip(F3) IDCARD 1 and head through the north door. As 
you enter this room, the faimilar errie music starts to play and you 
will be confronted by the second boss, Running Man.

*****BOSS FIGHT #2*****
Running Man

This boss fight is much easier than the previous one. Running Man will 
start off by displaying his "great" running abilities to you. The room 
will then begin to fill up with nerve gas. When the battle starts, put 
on your GAS MASK(F3) and equip(F2) your MINES. Lay the MINES in the 
passageways between the rooms. If you run out of oxygen, just exit the 
area and come back in. When Running Man runs into a MINE, the screen 
will flash. You will need about 10 mines to defeat Running Man. 
Sometimes he may dodge the mines, but he will eventually run into them. 
When the battle is over, collect the ---IDCARD 3---.

Now that the boss fight is over, re-equip(F2) yourself with the HANDGUN 
and exit the room. Use your new IDCARD 3(F3) on the door on the right to 
enter a room with two children. The girl will tell you that she hates 
men with guns. The boy will tell you that there use to be alot of 
missles here, but they all got moved to the west side of the first floor 
of the ZANZIBAR BUILDING. Exit the ARSENAL and go back across the SWAMP 
and through the JUNGLE and into the ZANZIBAR BUILDING. When you enter 
ZANZIBAR BUILDING, go up the stairs to the left of the entrance. Follow 
the balcony to the door on the south side of the room and use IDCARD 3 
to enter. In this area you will notice a tank in the center, a camera to 
the left, and a vent to the right. You'll want to go on the right side 
and use the vents to avoid the camera. On the bottom right side of the 
area is some HANDGUN AMMO. Directly across the balcony from it is a room 
which contains a ===STINGER===. After obtaining the STINGERS, head back 
to the room before the JUNGLE with the three tanks. Once in this room 
you'll need to exit on the southeast side of the room. Head right to the 
long balcony and take out the guard. Use IDCARD 3(F3) to enter this room 
and pick up the ---RED CARD---. With the RED CARD you can now open any 
door that IDCARDS 1-3 could open without switching between them. The 
original IDCARDS will no longer be in your inventory. With the RED CARD 
and the STINGERS in hand, go back through the JUNGLE and return to the 
NARIKO DESERT. The NARIKO DESERT is still covered with MINES, so 
equip(F3) your MINE DETECTOR and pick up the MINES. After crawling 
through the mine field, pick up the HANDGUN AMMO and the B1 RATIONS in 
the trucks again and continue on. When you get to the area with the two 
vents, go to the northeast corner and pick up the HANDGUN AMMO again. 
Equip(F2) yourself with the STINGERS and a RATION and head to the left 
to encounter your third boss fight.

***BOSS FIGHT #3***
Hind D

Just one of the many appearences this Russian gun ship makes in the 
Metal Gear series. Much like the previous boss fight, you can use a four 
screen square to do battle on. The Hind D will fly counterclock wise 
around the area. making strafing runs on you. Use the vents in the 
southwest and northeast parts of the area to hide from him. The Hind D 
can only hit you when it's shadow is on the same screen as you. However, 
you can hit the Hind D from anywhere in the battle area. When you use 
your STINGER a white target will appear on the radar. Line the target up 
with the white dot of the Hind D and fire away. The easiest way to beat 
it with out getting touched is to enter the battle from th east part of 
the helipad. Quickly move back to the east vents and hide under them 
when the battle starts. Study his patter and the second it has moved 
over you come out and fire a STINGER at it. Four shots will turn the 
Russian gun ship into a pile of scrap metal and bolts.


VII. Listen and Find:
Those two boss fights were relatively easy, don't you agree? Right now 
your a little over a quarter of the way through the game. You should be 
proud of yourself for making it this far.

All that trouble and the Hind D didn't even leave you anything behind. 
At least you can continue on to the next part of the game. Go north and 
you will come up to the front of the 30-story TOWER BUILDING. The front 
of this place is heavily guarded, so keep an eye on your radar and take 
out any guards that get in your way before they see you. Head right and 
you will get a call(F4) from Campbell. He will tell you to disguise 
yourself as luggage to sneak yourself in. He suggests using the ---
CARDBOARD BOX---. His transceiver frequency has now switched to 140.66. 
Make a note of it and move on. The CARDBOARD BOX can be found in the 
truck. Use(F3) the CARDBOARD BOX next to the conveyer belt and you will 
be in the TOWER BUILDING. Proceed forward to the next screen and Holly 
will contact(F4) you telling you that while she was attempting to make 
contact with Dr. Marv she was discovered and captured! She will tell you 
she is in the TOWER BUILDING. She tell you that there is an elevator to 
the right, pumping noises to the left, and from front and behind it 
sounds like water streaming. Make a note of that and move onward. Crawl 
under the wall in front of you and you will pick up B2 RATIONS. Continue 
north now. On the next screen you will see a door on the north wall and 
a passageway to your left. You don't have the IDCARD that opens that 
door so head left. This room is one big spiral. There are three 
elevators in this room. The one in the center of the sprial leads to the 
fourth boss fight on floor 30, the one halfway in the spiral leads to 
floor 20 and B1, and the one on the outside of the spiral that leads to 
the tenth floor. Since you don't have the proper equipment to get 
through the upper floors, take the middle elevator down to B1. If you 
want you can go around to the center of the spiral to the small vent and 
pick up the ---B3 RATIONS---. When you exit the elevator on B1, follow 
the path the two doors. Use you RED CARD(F3) to open the doors. The room 
on the right contains two boxes of HANDGUN AMMO while the room on rhe 
left contains two ===PLASTIC BOMB C4===. Exit the room and continue to 
the left. On the next screen you will see a child that will ask you if 
you are a friend of that "blonde haired girl". After you talk to the 
child, head north. Go through the door on this screen and you will find 
another child. This one will tell you that her "one-eyed uncle"(Big 
Boss) said to tell a "man wearing green"(Snake) that the "girl"(Holly) 
is not here. Exit the room and head right. Go through the door on this 
screen and listen to the sounds you hear. Don't they sound similar to 
what Holly said to listen for? Go to the center of the right wall and 
punch it. It should sound much different than when you punch the other 
walls. Equip(F2) your PLASTIC BOMB C4 and blow up that wall. Go through 
the wall and you will find Holly. Holly will thank you for rescuing her 
and tell you that it seems that Dr. Marv is safe. She will tell you that 
he released a carrier pigeon that is carrying some kind of clue. She 
will then tell you that she found the pigeon, but it escaped. She says 
that it flew to the rooftop and the guards are searching for it too. She 
will suggest that you find the pigeon. Her new transceiver frequency is 
140.76. Be sure to make a note of it. Before she leaves, she will give 
you ---IDCARD 4---.


VIII. The Green Pineapples:
Congratulations, you've just rescued the first of many people in the 
game. Now it's time to move on to bigger and better things, like green 
pineapples;).  

Snake has rescued the girl, now it's time to unlock some doors with your 
new IDCARD 4. Exit the room, go to the elevator, and return to the first 
floor. After getting off the elevator you will need to make your way to 
the outside elevator and go to the tenth floor. Once you have reached 
the tenth floor, talk to the child roaming the hall. He will tell you 
that they buried the doors and if you hit the wall you can tell where 
they used to be. Head right to the next screen. On this screen you'll 
notice the indents on the walls. There are two indents on the north wall 
and two on the south wall. Punch between the indents on the south wall 
and you will hear the same sound you heard when you punched the wall to 
rescue Holly. Use the PLASTIC BOMB C4(F2) to blow open this wall and 
continue on to the next hallway. The child in this will tell you he saw 
alot of "green pineapples" in a room south of here. In this hallway you 
will need to blow up the wall on the far left side. The child in the 
next hallway will tell you the same thing as the child in the previous 
hallway. Now proceed to the right side of the hall. You will need to 
blow up the indent on the south wall to proceed to the last hallway. The 
child here will tell you that "one-eyed uncle" is a good father to them, 
but he hates adults. Open the door to the right using you RED CARD and 
in that room you will find HANDGUN AMMO, PLASTIC BOMB C4, and a B2 
RATION. Exit the room and continue down the hall to the right. Use the 
IDCARD 4(F3) to open the door on the next screen. In this room you will 
find "green pineapples" (===GRENADES===). With the GRENADES in hand it's 
time to fight the fourth boss of the game. Head back to the elevator and 
return to the first floor. Exit the elevator and run around to the 
inside of the spiral. Pick up the B3 RATIONS near the inside elevator if 
needed. Enter the inside elevator and head to floor 30. Before exiting 
the elevator, equip yourself with the GRENADES(F2) and a RATION(F3). 
When you exit the elevator you will be greeted by the fourth boss of the 
game, Red Blaster. 

*****BOSS FIGHT #4*****
Red Blaster

During this boss fight you will be trapped in a small area by wires. Red 
Blaster will stay on the north wall and chunk GRENADES at you. You can 
break the wires and move around if you want, but it's pretty pointless 
if you ask me. What I did during this fight was stood in one spot and 
threw GRENADES at him. I used up all four of my RATIONS during this 
fight, so if you want to conserve RATIONS I suggest finding another way 
to beat him. He has horrible accuracy, so I would take the chance and do 
it my way. It will take about 20-25 GRENADES to defeat him. Red Blaster 
will flash black and white when you hit him. When he starts to flash 
red, he will be dead within a couple more hits. You get the wonderful 
prize of ---+++===NOTHING===+++--- after defeating him.

If you used all of your RATIONS during this fight, I recommend going 
back down to the first floor and pick up some more by the elevator. You 
can carry up to three B3 RATIONS at this time. If you don't have a B2 
RATION, be sure to get one of those too. Oyu can get one of those by 
going to the tenth floor via the outside elevator, or you could get one 
by going under the wall by the CARDBOARD BOX entrance to the TOWER 
BUILDING. If you head right from the elevator on the floor 30, you will 
be greeted by a trap in the floor. Stay against the north wall to avoid 
the trap and go through the door on the south wall.


IX. The Carrier Pigeon:
Four bosses down, several more to go. Now it's time to find that darn 
pigeon  that Holly was talking about.

Go up the flight of stairs to floor 31. Once up here, you will recieve a 
call(F4) from Holly telling you that the entrance to the roof was 
blocked off to prevent the entrance of intruders, but it was a quick job 
so you should be able to blow it up. Place you PLASTIC BOMB C4(F2) on 
the center of the wall and blow it up. On the rooftop, the pigeon will 
be flying around. If you run up and try to catch it, it will fly away 
and land on the next screen. Use the transceiver to call(F4) Yozef 
Norden, the animal expert. He will tell you that pigeons like to eat 
meatballs, peas, and potatoes(the same foods that are in the B2 RATION). 
Equip(F3) your B2 RATION and the pigeon will no longer run away from 
you. When you catch the pigeon, there will be a message attached to his 
his leg. the message will read "HELP! WIS.OhIO KIO MARV..." Decoded, 
that message is Dr. Marv's transceiver number. Call(F4) 140.51 to talk 
to Dr. Kio Marv. Dr. Marv will talk to you in Czech and Slovak. Snake 
says he better call(F4) Dr. Pettrovich(140.82) to find out what he's 
saying. Dr. Pettrovich says he doesn't know either language, but he says 
Natasha Markova, the STB that escourted with Dr. Marv and Dr. 
Pettrovich, does. He said she was captured too, but managed to escape by 
stealing an enemy uniform. He says he should be in "this" complex. He 
suggests that you check near the women's restroom. Don't start searching 
for a womens restroom in this building. Dr. Pettrovich said "this" 
building and if you remember correctly, Dr. Pettrovich is locked up near 
the ZANZIBAR BUILDING. So get off the roof, out of the TOWER BUILDING 
and back to the ZANZIBAR BUILDING. You can exit the TOWER BUILDING via 
the door on the south wall of the spiral room using your IDCARD 4(F3). 
Remember to use your MINE DETECTOR(F3) at the mine field.  


X. Meeting Natasha Markova:
After backtracking from the TOWER BUILDING all the way back to the 
ZANZIBAR BUILDING, it's time to backtrack even more through the ZANZIBAR 
BUILDING. 

It's been a long time since you've last entered the ZANZIBAR BUILDING, 
but not much has changed. You now have the IDCARD 4, so you can open 
several places that you didn't have access to before. Make your way to 
the elevator and head to the third floor. When you get off on the third 
floor, use(F3) IDCARD 4 to open the door on the left wall in the 
elevator room. In this room, you'll need to use(F3) your IDCARD 4 again 
to go in through the door on the far right side of the north wall. 
Use(F3) the RED CARD to proceed in the next room. Watch out for the trap 
in the center of this room near the door and proceed right into the next 
room. Another small room, just head down. In this room, pick up the 
===MOUSE=== and exit back into the yellow colored room. Use IDCARD 4 to 
open the door in the center of the room. In this room, pick up the B3 
RATION. Exit this room and use(F3) the RED CARD to enter the door on the 
left side of the screen. Go through this room and in the next room pick 
up another MOUSE. Go back to the yellow colored room and go left. If you 
use(F3) IDCARD 4 and enter the room in the center, a girl will tell you 
that she really hates men with guns. From the yellow colored room, go 
down to the next screen. On this screen you will see a sensor and a open 
door. If you want, you can run pass the sensor and into the open door to 
get the MINES, but chances are the sensor will get you when you come 
out, so run pass the sensor to the right. This screen will look similar 
to the previous screen, but you can move in and out of the room much 
easier here. Use(F3) the RED CARD to enter the room and grab the 
===REMOTE-CONTROLLED MISSLES===. Now head back to the elevator room. 
From here, use(F3) the RED CARD and go south. In this room go down to 
the next screen and use(F3) the RED CARD to enter the door on the 
southeast corner of the room. As soon as you enter this, equip(F3) 
yourself with the GAS MASK. Follow the path and watchout for the camera 
near the table. Use(F3) IDCARD 4 to enter the next room. This room will 
be totally dark with only a visable light switch. Go right until you hit 
a wall then go up to the light switch. Punch the light switch to turn it 
on and use(F3) IDCARD 4 to enter the next room. I this room there will 
be three guards guarding the path to the next room. Three shots will 
easily take them out. Use the RED CARD to enter the next room. Take out 
the guard in here and pick up the ---NIGHT VIEWER---. Watchout for the 
two traps directly in front of the NIGHT VIEWER. After you have picked 
up the NIGHT VIEWER, head back to the elevator area and take the 
elevator to the fourth floor.

When you get off the elevator on the fourth floor, use IDCARD 4 to enter 
the door on the right. In this room you will find a sensor. Run north, 
past the sensor and into the next screen. On this screen you will be at 
an intersection, turn left. On the next screen head down and use the RED 
CARD to enter the room. The child in here will tell you that all the 
guards stand straight when they hear the national anthem. Exit the room 
and go back to the intersection. At the intersection, go east.  At the 
intersection, go up. This screen will contain a camera. Sneak past it 
and right. Follow the path until you reach the second door. Use the RED 
CARD to enter. The child in the room will tell you if you catch a cold, 
go to the medical room and find some ---PILLS---. Use IDCARD 4 to go 
down to the next room. In this room you will see a girl walking in the 
dark. Use(F3) your NIGHT VIEWER and you will discover that there is a 
wall between you and the girl. Craw under the hole to reach the other 
side. Crawl on the left side of the hole or you will fall in a trap when 
you come out. There is also a trap near the door, so stay along the wall 
as you proceed. Talk to the girl and she will tell you that there are 
alot of dummy guards over there. Use(F3) the RED CARD to proceed through 
the door. No need to worry about all the guards, they really are dummys. 
Use(F3) the RED CARD again to go through the door on the right. In this 
room you will notice more dummy guards, but one of the seems out of 
place, don't you think? Kill this guard and proceed up to the next room. 
The next room will also have some dummy guards along with three real 
ones. Look on your radar to discover the identity of the three real ones 
and take them out. Use(F3) IDCARD 4 and exit stage right. In this area 
DO NOT KILL ANY GUARDS!!!!!!!!! One of them is Natasha Markova is 
disguise. Head right to the next screen and use(F3) the RED CARD to open 
the door on the right wall. In here you will find two B3 RATIONS. Now go 
back to the dining room. From here go down a screen and right one 
screen. Enter the men's restroom. Collect the ---BUCKET--- and exit the 
room. Hide behind the plant by the women's restroom and wait for a guard 
to enter the women's restroom. Follow her in the restroom. You will then 
meet Natasha Markova. Snake will tell her that he has seen her somewhere 
before. She will accuse Snake of trying to seduce her. Snake will then 
say he saw her win a gold medal in figure skating at the Olympics. 
Natasha will then use Sanke's transceiver to call Dr. Marv. The will 
then talk in Czech or Slovak and Natasha will tell Snake that Dr. Marv 
is being held at the +++DETENTION CENTER+++ north of the TOWER BUILDING. 
Natasha will then show Sanke an elevator that leads to the third 
basement. On floor B3 there is a path that will lead you to Dr. 
Pettrovich and the north side of the TOWER BUILDING. Natasha will now 
follow you.


XI. The Bridge of Sorrow:
Thsi next section is purely story. Not much game play in it. You won't 
see but two guards in this whole section. If you don't want a major part 
of the story revealed to you, I suggest moving on to the next section.

After exiting the elevator you will be on floor B3. When you get in the 
sewers, you will notice big, yellow machines moving around. These 
machines are called sweepers. If one of them touches you, you'll die 
instantly. Stay agains the wall and watch your radar to avoid them. 
Continue north through the sewer until you reach a screen that has sewer 
water in front of you, go left here. On the next screen go up until you 
reach a wall at an intersection. Turn left at the intersection and ride 
the elevator to the first floor. When you get off the elevator, you will 
be in the CONFINEMENT CELL with Dr. Pettrovich. Dr. Pettrovich will be 
happy he is rescued and Snake will notice that Dr. Pettrovich has lost 
weight. Pettrovich said he tried to escape through the elevator, but it 
only opens from the inside. Dr. Pettrovich will  then give you the ---
IDCARD 5--- that he stole from a guard. Dr. Pettrovich will then join 
you party and you will exit in single file backdown to B3 via elevator. 
Exit the elevator and go right. Keep going right at the intersection and 
you will reach a door. Use(F3) you new IDCARD 5 to open the door and 
proceed north through the sewers. About halfway up the path, Dr. 
Pettrovich will stop and ask to rest for a while. He will say he must do 
his "natural desire" and exit the screen south. Natasha and Snake will 
then start talking. Natasha will say "...strange..." and Snake will say 
that Dr. Pettrovich is old, but he doesn't look it. Natasha will tell 
Snake that she wasn't talking about that, but she was saying it's 
strange how a special agent, an Olympic gold medalist, and a world 
famous scientist and end up together in this sewer. Snake thinks it may 
be fate. She then talks about her mother running through the sewers in 
Poland fron Nazis during World War II. She said her mother was so soaked 
with mud that you couldn't recognize her face. Snake asks Natasha why 
she quit skating and joined the STB. She says "the ice became cold". 
Natasha asks Snake if he has a wife, Snake says he has no family. Snake 
asks Natasha the same question and she says she's single. She said she 
once considered marrying a man when she was still skating. She said he 
was a western named Frank Hunter (thanks to J. Soler for pointing out 
this error in translation in the game). She considered giving up skating 
to follow him. She says she was stripped of competition and her and her 
family have had a hard life ever since. She said that she then joined 
the STB, but has no regrets. She said she learned many things about this 
world and even killed people. Snake asks abouther and Frank Jaeger and 
she says she never say him again. Dr. Pettrovich then rejoins your 
party. Continue north to the elevator and take it to the first floor. 

Exit the elevator and equip(F3) your MINE DETECTOR, then continue west. 
When you get to a screen with a single turck, stop and look for the 
MINES on your radar. Since you can't crawl and pickup the MINES with 
Natasha and Pettrovich in your party, you will need to use your radar 
and go around them. Continue up to the next screen. The group will then 
come up to a bridge. Natasha suggests that they go across one at a time. 
Dr. Pettrovich says he will go first since he's getting old in years. 
Dr. Pettrovich will make it across the bridge safely and then Natasha 
will go across the bridge. Natasha will make it halfway across the 
bridge and tell Snake to come on. When Snake attempts to cross the 
bridge, a shot if fired at Natasha from out of no where. The bridge 
breaks in half and Natasha and Snake are threw off the bridge. Natasha 
and Snake start talking. Natasha says she has seen many deaths before. 
Snake tells her to hold on. Natasha says it's a pitty since she just met 
a nice guy. Snake tells her he wants to see her skate again. Natasha 
thanks Snake and give him ---IDCARD 6---. She says it will open the door 
to the north side of the TOWER BUILDING. She also give Snake her ---
BROOCH--- and tells him to use it too. Snake respond by saying "to?". 
Natasha's last words are "...Frank...". Dr. Pettrovich will then yell 
out to Snake. Two guards will then capture Dr. Pettrovich. The top half 
of the screen will trun black and when it comes back up, Metal Gear will 
be standing on the other side of the bridge being piloted by Grey Fox. 
Grey Fox tells Snake that he won't let him cross this bridge and that 
he's taking Dr. Pettrovich with him. Grey Fox says since they were 
friends once, he'll let him go this time. He suggest to Snake that he 
leaves the country. Snake then says "FOX! I'LL NEVER GIVE UP!".


XII. The Zanzibar National Anthem:
Wasn't that a wonderful plot twist? The story to this game was much 
better then I expected when I first started playing it. This next 
section is the LONGEST section in thins FAQ/Walkthrough, but it's all 
backtracking through the ZANZIBAR BUILDING.

Walk back from the bridge to the screen with the truck and the MINES. 
You will then recieve a call(F4) from Holly. She will ask you if you've 
seen the balcony of floor 20 in the TOWER BUILDING. She tells Snake that 
he can fly over the bridge from there using a ---HANG-GLIDER---. She 
said she saw one in the east part of the ZANZIBAR BUILDING on the first 
floor. Use(F3) your MINE DETECTOR and crawl to pick up the MINES. You 
can also pick up the MINES in the truck. When you pick up all the mine, 
head to the screen to your right. On this screen you will notice that 
the door to the four trucks will now be open. You will also notice that 
there is a MINE in front of every truck. Use(F3) your MINE DETECTOR and 
pick up the MINES and enter the truck. The truck on the far left 
contains REMOTE-CONTROLLED MISSLES and ===GAS GRENADES===. The second 
truck on the left contains three boxes of HANDGUN AMMO. The second truck 
on the right will contain two GRENADES and the truck on the far right 
will contain a B1 RATION and a PLASTIC BOMB C4. Exit the truck area and 
go back to the lone truck on the left screen. Use(F3) ID CARD 6 to enter 
that door. You will notice that you are in the TOWER BUILDING on the 
first floor. Your destination is the ZANZIBAR BUILDING, so backtrack the 
same path you did when you went back there the first time. Remember to 
pick up all ammo and equipment on the way. Use(F3) your MINE DETECTOR in 
the mine field. 

You have IDCARDS 5 and 6 now, so you have a few new places to go. Exit 
this room using the RED CARD(F3) via the door in the southeast corner of 
the room. Go right and kill the guard on the balcony. Use(F3) the RED 
CARD to open the door. Use the IDCARD 6 to go into the room on the left. 
In here, pick up the BLUE CARD. The BLUE CARD has the same function as 
the RED CARD, except it works with IDCARDS 4-6. Exit this room and head 
for the elevator. Take the elevator to the fourth floor. After exiting 
the elevator on the foruth floor, you'll need to go back to the 
intersection. At the intersection, turn right. Use the BLUE CARD to 
enter the door on the south part of the screen. In here you will find 
dummy soldiers and two children. The boy will tell you about the PILLS 
in the medical room and the girl will tell you that a women has a brooch 
that changes shape. Could this be NATASHA'S BROOCH? Exit the room and 
use(F3) the BLUE CARD to open the door on the north part of the screen. 
In this room you will find two rows of lockers with four lockers on each 
row. You can enter the two lockers on the end of the rows on the left 
side and the locker on the far right side of the top row. The locker on 
the left side of the bottom room contains a child playing hide-and-seek. 
The locker on the left side of the top row contains nothing. The locker 
on the right side of the top row is locked right now, but you will have 
access to it soon. Exit the locker room and go right. Duck down on this 
screen and crawl to the next. On this screen is a camera with several 
sleeping guards. You will need to crawl to avoid waking the guards in 
this room. Hide under the bed to avoid the camera. Crawl to the next 
screen. Crawl to the door and use(F3) the RED CARD to open the door. In 
this room, you will need to use your NIGHT VIEWER to see in the dark. 
Turning on the lights will wake the guards. Go up and use the BLUE CARD 
to enter the medical room. Get the PILLS and head back to the dark room. 
Use the RED CARD in the south part of the room to enter the sauna. 
Shortly after entering the sauna, a naked guard will enter covering his 
private parts. Kill the guard and check your equipment. You will notice 
that NATASHA'S BROOCH has changed shape. Exit this room and head back to 
the locker room. With NATASHA's BROOCH, you now have access to the 
locker on the top right side. Equip(F3) the BROOCH and enter the locker. 
In the locker you will find a ---CASSETTE---. That CASSETTE contains the 
Zanzibar National Anthem. Exit the locker room and head back to the 
elevator and to the second floor. 

Once on the second floor, you will need to take the elevator on the left 
to B1. Exit the elevator and take the north path to the next screen. On 
this screen you will see an open room to the left and an closed room 
above you. There is nothing in the opened room, so kill the guard and go 
to the room above you. Use(F3) the RED CARD to open this door. In this 
room you will find three boxes of HANDGUN AMMO. Take them and head back 
to the elevator room. Once in here, use(F3) the RED CARD to open the 
door on the south wall. When you enter this area, you will see several 
rooms. Watchout for the trap above the room on the left. Enter the room 
on the left with the RED CARD(F3) to get two PLASTIC BOMB C4s. Use(F3) 
the BLUE CARD to enter the room on the right to pick up three boxes of 
HANDGUN AMMO. Use(F3) the BLUE CARD to enter the door on the left. In 
this next area there will be several cameras. Go south and break through 
the wire. When the camera on the left is at the top of the screen run 
past it and grab the HANDGUN AMMO. Then use(F3) the BLUE CARD to enter 
the room and grab the two GRENADES. Exit the room and the camera will 
alert the guards. Don't be alarmed. Watchout for the trap between the 
left and center paths and qucikly take the center path up to the next 
screen. Once on this screen, break through the wire on the right and run 
quickly into the room using(F3) the BLUE CARD. In this room you will 
find a MOUSE and the ---O2 TANK---. Exit this room and pick up the 
HANDGUN AMMO. Take the left path up to the next screen. Use the BLUE 
CARD to open this door and inside you will find two GAS GRENADES. Take 
the GAS GRANADES and exit this room. On this screen you will need to 
break the wire at the top of the screen and take the right path down to 
the next screen. On this screen, break the wire to the right and head up 
the path, BUT DO NOT ENTER THE NEXT SCREEN! Look at your radar and wait 
until the camera is at the top of the screen and go up. In here you will 
need to break the three wires. If the camera starts to come back down, 
exit the screen and go back to break the rest of the wires when the 
camera is at the top of the screen. The camera will come down a screen, 
so hide on the other side of the wall until it passes. After all three 
wires are broken, use(F3) the BLUE CARD to enter the room. Inside this 
room you will fins the ===CAMOFLAGUE MAT===. Exit this room and head 
back to the room just south of the elevator area. From this screen, head 
right. On this screen use(F3) the BLUE  CARD to enter the bottom room 
and pick up the ===SUB MACHINE GUN===(from now on all ammo will be 
called "==-SMG AMMO-==" since the ammo packs will refill both guns). 
Exit this room and use(F3) the BLUE CARD again to enter the top room and 
grab the two GRENADES. Exit this room and head north. On this screen, 
use(F3) the BLUE CARD to enter the room on the bottom of the screen and 
pick up the REMOTE-CONTROLLED MISSLES. Use(F3) the BLUE CARD to enter 
the room and pick up the STINGER and two boxes of SMG AMMO. Exit this 
room and head north. Use(F3) the BLUE CARD to enter this room. In here 
you will find the ---BODY ARMOR---. This will cut the damage you take by 
bullets in half. Equip it whenever you feel the need. Exit this room and 
head back to the elevator. Take the elevator to the first floor. 

Once on the first floor, head back to the screen with the vent that you 
entered a the beginning of the game and go right. On this screen you 
will see a door. Use(F3) the BLUE CARD to open the door. Equip(F3) the 
CASSETTE and quickly enter the room. Run down the hall as fast as you 
can and all the guards will salute the anthem. When at the end of the 
hall, use the BLUE CARD to enter the room and grab the HANG-GLIDER. Play 
the CASSETTE and go back down the hall. Exit the ZANZIBAR BUILDING and 
head back to the TOWER BUILDING.


XIII. Grey Fox and His Goons:
I bet your getting tired of all the backtracking to the ZANZIBAR 
BUILDING, right? Well don't worry, that was your last major trip to the 
ZANZIBAR BUILDING.

In the TOWER BUILDING, go to the elevator halfway to the center of the 
spiral and take it up to floor 20. BEFORE YOU GET ON THE ELEVATOR equip 
Snake with the SUB MACHINE GUN(F2) and either(F3) RATIONS or the BODY 
ARMOR. When you reach floor 19, you will hear the danger music start to 
play and you will recieve a call(F4) from Grey Fox. He will tell Snake 
that he shouldn't have ignored his suggestion and that his friendship 
with Snake ends here. He then tells Snake that this elevator will be his 
coffin. Fox will tell Snake that he sent a hit-squad that specalizes in 
close-quarter combat to take out Snake. Fox bids farewell to Snake and 
ends the transmission. You will then fight the fifth boss of the game, 
the Ultra Box.

*****BOSS FIGHT #5*****
Ultra Box

This four man assassin group will start off by attacking you on all 
sides. Take them out one at a time. Try to stand in one spot that 
prevents at least two of them from jumping down and attacking you. Stand 
away from you target and fire your HANDGUN or your SUB MACHINE GUN at 
it. When you hit one of them, he will flash black and white. When your 
close to defeating one of them, he will flash red. It will probably take 
all of your SMG AMMO and some fo your HANDGUN AMMO to kill them. You 
should also have abour 4-5 RATIONS with you. After the fight you will 
get IDCARD 7.

When your fight with the Ultra Box is over, the elevator will plunge 
back down to the first floor. Looks like your gonna have to find another 
way up to floor 20. Exit the elevator and go to the outside elevator. 
Take it up to the tenth floor. When you reach the tenth floor, punch the 
wall to your left. You will notice that this wall makes the hollow wall 
sound. Use the PLASTIC BOMB C4 and destroy the wall. Proceed into the 
next screen. On this screen you will see two sensors. The best way to 
get past these is to wait after the first sensor vanish and quickly run 
to the far left wall. Then wait for the second sensor to vanish and run 
to the door. Use(F3) IDCARD 7 to open the door. From here you have a 
death run to make up to ten flighs of stairs to floor 20. On your way 
you must fight off several obstacles including two trip wires, three 
boxes of SMG AMMO, and several traps from floor 17 and up. When you get 
to the top, use IDCARD 7 to open the door. Now that you finally have 
some peace and quiet, you might want to take a short break and come back 
to this a little later. If not, head to the screen to the right. Break 
the trip wire hear, but watchout for the guard that often comes from the 
right side of the screen. After breaking the wire, head right. On this 
screen, head north to the balcony. Once on the balcony, you will recieve 
another call(F4) from "one of your fans". He will tell you that you can 
only jump from the balcony when the wind is blowing north. He says the 
wind is normally blowing south. He says you may have an item for finding 
out the wind direction. "Your fan" will wish you well and end the 
transmission. On the left side of the balcony are some B2 RATIONS. Walk 
up to the edge of the balcony and equip your GAS GRENADES(F2) and your 
GAS MASK(F3). Use a GAS GRENADE to tell which direction the wind is 
blowing. When the wind is blowing north, smoke some CIGARETTES and 
use(F3) your HANG-GLIDER to jump off the balcony. After watching Snake 
jump off the balcony, head left. Head left one more screen and use 
IDCARD 7 to open the door on the north wall on the far left screen. 
BEFORE you enter the area, equip yourself with GRENADES and the BODY 
ARMOR. Go through the door and you will then be apporached by the sixth 
boss, Predator.

*****BOSS FIGHT #6*****
Predator

This boss is fairly easy. All he does is fire several shots at you with 
his gun. When he goes into the grass, his is invisable to you and the 
radar. Hide behind the crates near the entrance of the field and just 
keep going back and forth throwing GRENADES at him every chance you get. 
He can shoot straight through the crates, but he might get a shot on you 
diagonally. It will probably take around 20 GRENADES to kill him. It's 
possible to get through this fight without being touched, but just in 
case you better have a RATION or two on hand. When you defeat the 
Predator, you will get the IDCARD 8.


XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2:
After those two boss fights, it's FINALLY time to rescue the real Dr. 
Kio Marv. Keep going, your almost at the end of the game!

With IDCARD 8 in hand, exit the field through the door in the northwest 
corner. Kill the guard here and use(F3) IDCARD 8 to enter the 
+++ZANZIBAR BIO LAB+++. When you first enter the ZANZIBAR BIO LAB, you 
will see a camera on the east and west walls and four tables in the 
middle of the room. Use the tables to avoid the cameras, and use(F3) 
IDCARD 8 to enter the next door. If you you have trouble avoiding the 
cameras, use this simple method to get quickly in and out of the 
ZANZIBAR BIO LAB. When you enter the ZANZIBAR BIO LAB, have IDCARD 8 
ready for quick use. Run straight through the room and use IDCARD 8 to 
open the door. Equip(F3) your GAS MASK and run to the door on the left. 
Equip(F3) the BLUE CARD and enter the left door. Re-equip(F3) your GAS 
MASK and pick up the ---EGG---. Exit the ZANZIBAR BIO LAB the same path 
you came in. Try to keep your GAS MASK on at all times except when 
opening doors. Repeat the same process, but use IDCARD 7 to enter the 
door on the right and grab the EGG. When finished in the ZANZIBAR BIO 
LAB, head back through the field and back to the HANG-GLIDER landing 
area and head east from here.

On this screen take out the two guards and enter the truck on the left. 
In here you will find four boxes of SMG AMMO. Then enter the truck on 
the right and you will find a GRENADE, a GAS GRENADE, and a B1 RATION. 
Exit the truck and head east again. On this screen you will see a sensor 
and a conveyer belt. Move past and sensor and head to the screen to the 
right. On this screen you will see another sensor and a truck. DO NOT GO 
IN THE TRUCK. If you do, you will be greeted by three guards. Of course, 
if you want to take the risk, you will recieve a B3 RATION for your 
troubles. Run past the sensor and through the gates to the north. In 
this area, you'll see three laser gates. Go left and use IDCARD 8 to 
enter the door. In this room, you will find some children. They will 
tell you that in the evening, they go play behind the laser wall. Exit 
the room and return near the laser wall. Check your inventory here and 
you should notice that both eggs have hatched and you now have a ---
SNAKE--- and an ---OWL--- in your inventory. When the SNAKE reaches the 
OWL, click on the broken egg and the SNAKE will be gone. By now the 
SNAKE has probably eaten all of your RATIONS though. Here you need to 
equip the OWL which should have hatched from one of the eggs. Wait until 
the guard says it evening. He will then turn off the laser barrier. You 
will now have access to the DETENTION CENTER. Once in the DETENTION 
CENTER, go up the stairs to the right and kill the guard. Now head 
right. Use(F3) the RED CARD to enter the building. In here you will find 
a box of SMG AMMO, a GRENADE, and a PLASTIC BOMB C4. Exit the room and 
head to the building directly above you. Use(F3) the BLUE CARD to enter 
it. In here a child will tell you that the B1 RATION contains chocolate. 
Keep that in mind and return to the laser gates. Go to the northeast 
corner of the area and grab the B1 RATIONS. Head back to the laser gates 
and go up the stairs to to the left. Use(F3) the RED CARD to open the 
door. In here, the child will talk about rats in the DETENTION CENTER. 
Exit this room and head left up the path to the next detention center. 
Use(F3) IDCARD 8 to enter. In here you will find a sweeper on the right 
path so head left. Go north on this path and use the BLUE CARD to enter 
the room. Go up and grab the B1 RATION. Go back through the door. Now 
you need to follow the sweeper up the path. Hide in the passageway to 
the right to avoid him coming back down and smashing you. Use(F3) the 
RED CARD to enter the door on the north wall. Follow the path to the 
final building and use(F3) IDCARD 8 to enter it. Kill the two guards in 
this building and hop on the elevator to floor B1.

In the elevator, equip yourself with the SUB MACHINE GUN and BODY ARMOR. 
Upon exiting the elevator you will recieve a call(F4) from "one of your 
fans". He will ask you if you've ever heard of the guerrilla group, "The 
Whispers". He says Night Sight, one of the survivors of that squad, is 
in the room with you. He will tell you that Night Sight wears the latest 
in camoflague technology. He will also tell you that Night Sight is 
wearing stealth material that makes him invisable to radar. He will tell 
you that he also attacks with a gun that makes little, or no noise. 
After the transmission is over, you will be fighting the seventh boss of 
the game, Night Sight.

*****BOSS FIGHT #7*****
Night Sight

As "one of your fans" said, Night Sight is invisable to you and the 
radar so the only way to see him is when he fires at you. When you see 
gun shots from thin air, shoot that location and don't stop. Night Sight 
will appear on the screen when you shoot him. If needed, use a RATION, 
but he's so easy you probably won't have to. After using almost your 
entire SMG AMMO on him, Night Sight will finally die, leaving behind ---
+++===NOTHING===+++---. What a wonderful prize for defeating him.

After defeating Night Sight, head to the right. Use IDCARD 8 to open the 
door. In here you'll see three puddles of acid. Equip(F3) three B1 
RATIONS and move through the puddles. You will then discover that you 
don't have the proper IDCARD to enter the door. Now you'll need to head 
back to the field where you defeated Predator and search in the 
northeast corner of the room behind the crates to find IDCARD 9. With 
IDCARD 9 in hand, head back to the three puddles and use IDCARD 9 to 
enter the room. In here you'll find Dr. Pettrovich standing next to a 
bed with Dr. Kio Marv in it. Dr. Pettrovich will inform you that your 
too late, his heart didn't make it. Snake goes over to the bed and 
investigates and he notices strange stains on Dr. Marv's neck. 
Pettrovich will tell you that Dr. Marv was a games maniac. He said Dr. 
Marv concealed a microfilm in a small MSX cartridge from a Japanese game 
company called Konami. Snake recognizes it as "the legendary worldwide 
computer". He says that it is rumored that some freaks still use it 
today! Dr. Pettrovich will tell you that he kept the cartridge in the 
locker over there. Dr. Pettrovich will tell you that he didn't find out 
where the key to the locker was. Make your way over to the locker and 
investigate. On your way over there, you will recieve a call(F4) from 
Holly. She will alert you of an emergency. She said she did some digging 
on Dr. Pettrovich and found out that after he was rescued from Outer 
Heaven, he was not too happy. She says that in the west, his extreme 
dogma theroies were not accepted and the academic world saw him as a 
"scholar of madness". She said he was isolated, and as time passed, he 
became forgotten. Holly will tell you that one day, he recieved a 
invitation from a Zanzibar Land double agent. Taking advantage of his 
position, he made a deal. Se said he flowed the latest technologies to 
Zanzibar Land. Snake concludes that he is also involved in the 
kidnapping of Dr. Marv. Holly says that he knew the details of Dr. 
Marv's trip to the United States. Snake says it must be the OILIX he's 
after. The transmission ends, and Dr. Pettrovich confirms the story. He 
says "your people" criticized everything he did. He wanted to use his 
Robotology knowledge to complete Metal Gear! He says "your" poloticians 
weren't interested, but Zanzibar was. He said he upgraded Metal Gear 
with their help. He says he killed Dr. Marv because he wouldn't give him 
the OILIX plans. He also tell you that Natasha died on the bridge 
because when he went to do his "natural desire", he was really informing 
Grey Fox that they would soon be at the bridge. Dr. Pettrovich tells 
Snake to give him NATASHA'S BROOCH because it is the locker key to Dr. 
Marv's locker. Dr. Pettrovich then jumps on Snake's back and starts 
molesting him. This is when the eighth boss fight begins. 

*****BOSS FIGHT #8*****
Dr. Pettrovich Mandar

Dr. Pettrovich will start off having the upper hand by jumping on your 
back and trying to molest you. Equip yourself with the REMOTE CONTROLLED 
MISSLES(F2) and some RATIONS(F2) and fire away. Just keep firing the 
REMOTE-CONTROLLED MISSLES at Dr. Pettrovich and he will eventually die. 
If you run out of REMOTE-CONTROLLED MISSLES, just use MINES and run over 
them. It will take about half of your REMOTE- CONTROLLED MISSLES to kill 
him if you don't miss. Remember, the MINES will also hurt you! You will 
probably only need one RATION to survive this fight. Dr. Pettrovich will 
flash black and white when he is hit and red when he is about to die. 
When he is dead, much like Night Sight, he will leave you ---
+++===NOTHING===+++---!


XV. A Way to Destroy Metal Gear...:
After the fight with that traitor, you'll have to do some minor 
backtracking to your favorite place, the ZANZIBAR BUILDING(note great 
deal of sarcasim in that statement). This will be the last section intro 
I do. The last two sections can speak for themselves.

After the fight with Dr. Pettrovich, you will need to change the shape 
of NATASHA'S BROOCH to unlock the locker. The last time you changed it, 
you were in a place with heat. Now you must cool it in a cold place. To 
do this, you must backtrack all the way back to the ZANZIBAR BUILDING. 
Don't worry, it's only a small backtracking mission this time. Exit the 
DETENTION CENTER and head to the area just before the field where you 
fought the Predator. Use(F3) the CARDBOARD BOX near the conveyer belt. 
You will then be in a truck being escourted back to the TOWER BUILDING. 
When you enter the TOWER BUILDING, you will be in the same location you 
were the very first time you entered it. Make your way through the 
spiral and back to the ZANZIBAR BUILDING. I should have to tell you by 
now, but just in case you forgot, use(F3) the MINE DETECTOR in the mine 
field. When you enter the ZANZIBAR BUILDING, exit the room via the 
southeast door using(F3) the RED CARD. From here head right one screen. 
Kill the guard on the balcony and use(F3) the RED CARD to open the door. 
Now use(F3) IDCARD 9 to open the door on the right and pick up the GREEN 
CARD. The GREEN CARD works the same way as the RED CARD and the BLUE 
CARD, but uses IDCARDS 7-8 instead. Exit the room and head for the 
elevators. Take the elevator to the fourth floor. Remember the path to 
the dining room from the last time. Take that path again and go to the 
dining room. Once in the dining room, proceed east to the next screen 
and use(F3) the RED CARD enter the room on the far right wall. Pick up 
the B3 and B2 RATIONS in this room. Stay in this room for a second and 
check(F3) your equipment. You should notice that NATASHA'S BROOCH has 
now changed shape. Exit the room and head back to the TOWER BUILDING. 
From here, you will need to go to the screen directly above the 
CARDBOARD BOX entrance to the TOWER BUILDING. Use(F3) the GREEN CARD to 
enter the room on the north wall. Use(F3) the CARDBOARD BOX near the 
conveyer belt to transport yourself back near the DETENTION CENTER. From 
here, go back to Dr. Marv's locker and use NATASHA'S BROOCH to open the 
locker. Inside it, you'll find NOTHING! Well, you'll find a hole in the 
wall that will lead you to a bunch of rats that will kill you if you 
touch them. Go through the hole and then back to the locker and equip a 
B3 RATION to lure them out one by one and kill them. When they are all 
dead, craw through the hole.  In the hole you will find the ---
CARTRIDGE---. Exit the locker and Pettrovich will say "S-Snake...He will 
never let you go.". He will tell you that "he" will use that Metal Gear 
deliberately. He'll then say his daughters name and say "...a way to 
destroy it...". Snake will look puzzled and say "A way to destroy Metal 
Gear? Pettrovich says in his mind, he couldn't cross between east or 
west, but his daughter, who he left in the east, is different. Snake 
will tell him to start making sense and ask him how to destroy Metal 
Gear. He will tell you that the legs are lightly armored, destroy them 
with GRENADES. He'll then tell you that is the only way to destroy Metal 
Gear. You will then fall into a hole that leads you to the third floor 
basement of the DETENTION CENTER.


XVI. Grey Fox and Metal Gear:
After you fall down the hole, you will be in a room with a door on each 
side. You will then hear Grey Fox's voice and he will tell you there is 
no way to destroy this Metal Gear. Snake will ask Fox where he is. Fox 
will tell Snake that you'll see him soon aan to come through that door. 
Don't go just yet. Use(F3) the RED CARD on the right door to find three 
GRENADES. Use(F3) it on the south door to find a B2 RATION and two boxes 
of SMG AMMO. Look under the vent to find another B2 RATION. When your 
ready, equip your GRENADES(F2) and RATIONS(F3) and use(F3) the BLUE CARD 
to enter the north door. Upon entering, you will be confronted by Metal 
Gear D.

*****BOSS FIGHT #9*****
Metal Gear D

Metal Gear D can be difficult if you don't know what to do. Metal Gear D 
can only move up and down. It can fire it's vulcan cannon 360 degrees 
around the room. Throw a GRENADE at it's legs whenever you get the 
chance. When it moves back, it is about to fire two heat-seeking 
missles. Throw a GRENADE at it's legs and use(F3) the BLUE CARD to exit 
the room. Re-enter the room and keep trying to repeat this pattern. Try 
to avoid getting stepped on when it moves forward. Move to the sides or 
behind it if needed. Equip(F3) the BODY ARMOR to try to reduce the power 
of the vulcan cannon. The room will flash black and white when you hit 
Metal Gear D. It will take about 20-30 GRENADES and 3-5 RATIONS to 
defeat Metal Gear D.

After the fight, the lights in the room are turned on and Snake will be 
on fire! Grey Fox will then say "I take the cartridge... Burn & die!". 
You will then recieve a call(F4) from Campbell. He will tell you that 
your equipment is burning and that you need to get rid of it! Go to your 
equipment(F3) and press Space Bar on each item to get rid of it. Get rid 
of your RATIONS last. Snake stops burning and chases Fox to a mine 
field. Snake asks what this is and Fox tells Snake that this is the 
final conflict. He will then challenge Snake to a fist fight. Snake 
calls it a chicken fight. Fox says Snake was his big rival in FOX-HOUND 
and he was eager for the day when he could fight Snake. Snake says he 
will "kick the twisted mind" out of Fox. Fox then says "SNAKE! Learn the 
value of the 'FOX' title!" Snake then gets a call(F4) from George 
Kessler, FOX-HOUND strategist and mercenary expert. Kessler will give 
you all the info on Grey Fox. He will tell you that his real name is 
Frank Jaeger, but ten years ago he was known as Frank Hunter, Hunter is 
Jaeger in German(thanks to J. Soler for pointing out the translation 
error in the game). He says he was the last man to bear the title FOX 
from the Big Boss days. Snake says he already knows about his 
excellence. Kessler will then tell Snake about his relationship with a 
woman from the east. He says about 10 years ago, they tried seeking 
asylum, but America wouldn't grant her a green card. He said Grey Fox 
held alot of resentment towards his superiors for it. Snake asks the 
name of the woman Fox was involved with. Kessler will tell you that she 
was a former Czech figure skating Olympic gold medal winner. Her name 
was Natasha Markova. Snake will then say "Natasha!". Kessler will tell 
Snake that if he beats Fox, he will be the best mercenary in the world. 
The transmission ends and your epic battle with Fox in the underground 
mine field begins. 

*****BOSS FIGHT #10*****
Grey Fox

Your in like the smallest F'n room in the game during this battle. And 
to add more gas to the fire, the room is surrounded by MINES along the 
edge. If you really wanna be POed about something, he can walk on the 
MINES! You can see them on your radar without the MINE DETECTOR. If you 
want, you can blow up a wall of MINES and hide in a corner during this 
fight if you want. It may be the chicken way to go, but it's alot easier 
since your fighting the HARDEST BOSS IN THE GAME! Big Boss is a sinch 
compared to this guy. Grey Fox will run around the room during this 
battle. When trys to punch you, nail him with a hard punch and try to 
escape before he hits you. When he trys to hit you, he will throw three 
punches in a row. Keep repeating this pattern until he's dead. If you 
want, you can try and get a punch in on him if you think you can escape 
him before he hits you. Remember to avoid the walls at all costs as 
there are MINES around the room. Fox will flash black and white when he 
is hit. When he is almost dead, he will flash red. You have no weapons 
or equipment in this battle, so don't even think about trying to heal 
yourself with a RATION.

After the battle, Fox will say he thinks it's time to hand over the 
'FOX' title to Snake(Does this mean we should call him 'Solid Fox' from 
now on?). Snake asks Fox why he helped Big Boss. Fox says he was in an 
awkward position. He says Big Boss may have only been a supervisor to 
Snake, but he saved his life twice long before he joined his troop. He 
says the first time was in Vietnam when half-white men were 
descriminated against. He said he was forced to work hard labors even 
after the war was over. He says that Big Boss helped him out like he is 
doing with the children here. He says the second time was in Mozambique. 
He says the Big Boss helped him when he was getting tortured as a Renamo 
Soldier. Snake asks Fox if he thinks he's paying him back by doing this. 
Fox says he hates war just like the children here, but he needs war and 
can't live like a normal person. He says that Big Boss provides "us" 
with area that "we" need to fight. He says that he was born on a battle 
field and he will die there, making other fortunate, espically women. 
Snake asks if he's talking about "her". Fox says that dying in action 
suits him. Snake tells Fox to rest assured that he will never like him. 
Fox says he will take Snake's words to the afterlife as a souvenir. He 
wishes Snake well and tells him not to trust his "fans" expectations. 
Snake then asks Fox if he made those calls. Fox repsonds by saying that 
is was "a price for my selfishness". Snake then says "You're not alone, 
Frank. Natasha waits for you on the other side..." Fox's dying words are 
"...Natasha.....Thank you, Snake" Grey Fox dies, the MINES explode, your 
health will be refilled, and Grey Fox leaves behind the CARTRIDGE.


XVII. Big Boss, The Final Battle:
After your battle with Grey Fox, you will hear a voice from a room to 
the left say "Here, Snake!". The door will then open, run through that 
door. Again you will hear the voice say "Here, Snake!" and the north 
door will open. Run through that door and you will find former FOX-HOUND 
Commander, leader of Outer Heaven, and the leader of Zanzibar Land, Big 
Boss. Snake says "Big Boss...So, you were alive.". Big Boss welcomes 
Snake to Zanzibar Land. He tells Snake that he's has come back to him, 
just as he thought you would. Snake says he's came to get rid of 
nightmares that have haunted him the last three years(wasn't the fall of 
Outer Heaven FOUR years ago?). Big Boss will tell Snake there's no way 
to exorcise them. He says that anyone who enjoys battling will be on the 
battlefield for the rest of his life. He says once the battle instinct 
surfaces, it will never sleep again. He says not money, power, or sex 
can fill his desire. He says the only thing that can fill his desire is 
war. Big Boss says he is providing it, giving Snake a means to live. Big 
Boss says the children are victims of war from many nations. He says 
they are budding soldiers for the next war. He says conflicts will never 
die in this world. Snake translates that long speech by saying, "Without 
war, you'd be out of a job. Is that what your saying?". Big Boss says 
that him and Snake are rare in a battlefield, but just useless dummies 
back home. Boss says they belong in a battlefield and will stay there 
till they die miserably. Snake says he has only one battle and that is 
to be free from Big Boss and to rid himself of nightmares. He then says 
"Big Boss, I WILL kill you!". Big Boss says whoever wins, the battle 
will not end. He says the loser will be freed from the battlefield, and 
the winner must remain there and he will be a warrior until his death. 
Snake says there are exceptions, he loves life. Boss says he will free 
Snake from agony. He says it's his gratefullness as his former 
supervisor. Snake says he doesn't need his help. Big Boss then says, "In 
a situation without a single weapon... against me? You dare say you have 
such a chance?!" Snake says never give up until the end, in any cornered 
situation, imagine success. Snake tells Boss that he said that himself. 
Boss says even he makes mistakes sometimes. Big Boss then says "SNAKE! 
This time, once and for all......COME ON! Your battle then starts with 
the eleventh and final boss of the game, Big Boss.

*****BOSS FIGHT #11*****
Big Boss

This fight will be fought in a six-screen room littered with vents, acid 
pools, and RATIONS. In the center of the room will be a big eight room 
complex with IDCARDS, RATIONS, weapons, and acid pools. Start the battle 
by heading right to the next screen. On this screen, avoid the acid 
pools, grab the B1 RATIONS, and head up to the next screen. Here you 
will need to grab another B1 RATION and head left. On this screen, you 
will see a door on the north part of the screen and two doors on the 
south part of the screen. Enter the door on the left. In here, you will 
find IDCARD 6. Exit the room and head left. On this screen, grab the B1 
RATIONS and go down. On this screen you will need to use one of your B1 
RATIONS to get rid of the acid and head right. On this screen, use(F3) 
IDCARD 6 and enter the room to find IDCARD 1. Exit the room and head to 
the other side of the complex. Use(F3) IDCARD 1 to enter the room on the 
northeast side of the complex. In here, grab IDCARD 2 and exit the room. 
Head to the northwest side of the complex and use(F3) IDCARD 2 to enter 
the room. Crawl under the vent and grab IDCARD 3 and exit the room. Head 
to the southwest side of the complex and head right. On this screen, 
use(F3) IDCARD 3 to enter the room and grab IDCARD 4. Exit the room and 
head right. Use IDCARD 4 to enter this room. Go around the acid pool in 
here and grab the ===LIGHTER===. Equip(F2) the lighter and exit the 
room. Head to the center section on the north part of the complex and 
use(F3) IDCARD 4 to enter the room. Avoid the acid pool, grab the final 
card, IDCARD 5, and exit the room. Now head to the southwest part of the 
complex where you used the B1 RATION on the acid and use IDCARD 5 to 
enter the room. In here, grab the ---SPRAY---. Equip(F3) the spray and 
call(F4) Master Miller(140.38). He will tell you that you can combine 
the SPRAY and the LIGHTER to make a FLAME THROWER. Now that you have you 
new little toy, it's time to fight Big Boss. Exit the room and fire 
away. Big Boss will fire several shots at you with his gun. They should 
be easily avoidable. Most of the time he will only fire shots when he is 
right in front of you, so use this your advantage. He can hear your 
footsteps if you walk on the surface with holes in it. A good way to 
kill him to to hide behind a corner of the complex and when he comes 
around it, blast him with the FLAME THROWER and run to the next corner. 
Another good way to kill him is to get across from him behind the crates 
and fire away. He can't shoot through the crates, so don't worry about 
getting hit. Keep repeating either pattern until he's dead. You only 
have two RATIONS to work with, so be careful. Watchout for the acid 
pools around the room. Big Boss will flash black and white when hit. He 
will flash red when he is about to die.

When you kill him, he will flash several colors and his last words will 
be, "Snake...Not yet...Not yet...Snake...Sn..". Now that you've killed 
Big Boss, head to the center part of the northern part of the complex 
and head through the north door which should now be open. When you go 
through the door to the next room, a guard will appear behind you and 
say "HALT!". Don't worry, it's really Holly in disguise. She says she's 
sorry about that and ask Snake if he's alright. She then takes off the 
uniform and asks Snake if he was surprised. Snake says he barely 
survived and asks what she is doing here. Holly sais they promised that 
they would meet up if they were alive. Holly gives Snake a HANDGUN that 
she took from a guard. Holly asks how they are going to get out of here 
and he asks Holly if he should call her a limo. Holly tells him that 
this is no time for jokes. Snake then calls someone named Charlie at 
140.00. He tells him that the mission is completed and to come and pick 
him up. He says that he will meet him at the next pickup point and asks 
if there are any guests. Snake says there is one "blonde beauty" with 
him. Charlie says he is looking forward to seeing her. Snake tells Holly 
that he'll run to the pickup point nonstop and asks her if she can 
follow him. Holly responds by saying "Oh boy...This is going to be 
rough.". Snake tells her that she may get a little tired, but it's good 
exercise. Run up the path with Holly following. You will be greeted by 
three armed guards at the end of the path. Your HANDGUN as infinite 
ammo, so shoot them if you want, but they will just keep following you. 
Continue down the path with the guards following you. Watchout for a 
trap in a small square area. Feel free to grab the B1 RATION on the 
screen after that if needed and continue on. At the end of the path, 
summon the elevator. It will take a while for the elevator to reach your 
floor, so just keep killing guards. Don't worry aboutshooting in Holly's 
path, it won't kill her. Get on the elevator and take it up to the first 
floor. Guards will probably follow you on board, so just kill them. Exit 
the elevator and pickup the B1 RATION. Follow the path north through the 
JUNGLE breaking all the trip wires along the way. When you reach the end 
of the path, Snake will call Charlie and say, "CHARLIE! Your're late! 
Christmas will be over soon." Charlie will say he's still 10K away and 
to hang on. Snake tells Charlie to hurry. Take out the guards while you 
wait. Watchout for the trap in the lower right corner of the escape 
path. After all the guards are killed, fire your gun again. Snake will 
say it's out of ammo. Three guards will surround you. You will hear 
chopper noises and gun shots will fire from the sky and takeout all the 
guards. Holly will acknowledge the chopper and say that we're saved. 
Snake will call Charlie and tell him that he's not a second too soon. 
Charlie says that he didn't want to disturb you two. Snake asks Holly if 
they will arrive before Christmas. Holly responds by saying "Possibly 
before dinner.". Snake says it's good idea because he's had enough of 
those combat RATIONS. The screen will fade to black and you will hear 
chopper sounds. The screen will have a little white box in it that will 
show the chopper rising out of Zanzibar Land. You'll then be shown the 
sunset(which looks better than it does on some PSX games!) and see the 
chopper flying in the sky. The credits will then role on the sunset. 
After the credits, the screen will fade balck and the music will fade 
away. Campbell will then tell Snake well done and ask him if he will go 
back to "our" squad. Snake then says "Nightmare gone, I'm free. Campbell 
then asks Snake if the CARTRIDGE is truely the one that Dr. Marv left. 
Holly asks if you wanna try opening the CARTRIDGE. Snake says there's no 
need to and tells them to insert it into an MSX as it is. Campbell says 
he has one here, his good old MSX. You then see the MSX start screen and 
Holly says that nothing happened. Campbell then says, "Look...Snake is 
right!". Holly asks what he means and says that she doesn't see it. 
Snake says that Dr. Marv's signature is on it in full. Holly says she 
now sees that it's backwards. Campbell says, "Now the world is 
saved...". Snake says it was Dr. Marv's last performance. Holly said 
that he really loved games. Campbell said that he died in a stupid 
politics game. Then Holly says "But...He left a game that saved us all. 
Didn't he, Snake?". Holly then says that Snake is gone! Campbell said 
that he guess his place is no longer here. Holly said thats curel after 
he made a dinner appointment with her. The screen fades to black again 
and more credits start to role. These credits will show the cast of the 
game. After the credits are over, the game will restart at the Konami 
screen. Congratulations, you have just beaten Metal Gear 2: Solid Snake.    
 

****************************
*7. Transceiver Frequencies*
****************************
Roy Campbell - 140.85(later in game 140.66 and 140.24)

Holly White - 140.15(later in game 140.76)
 
McDonnel Miller - 140.38

Yozef Norden - 140.40

"Grey Fox" - 140.26

George Kessler - 140.93

Dr. Kio Marv - 140.51

Dr. Pettrovich Madnar - 140.82

Sound Test w/Cigarettes - 140.07


***********************
*8. Weapons/Items/Ammo*
***********************
I. Weapons:

Handgun - A semi-automatic pistol. Fires one shot each time you press 
the Space Bar. Can add Silencer for suppression.

Sub Machine Gun - Small-lightweight SMG. Hold Space Bar to auto fire. 
Can add Silencer for suppression.

Grenade - An impact-detonating grenade. A target will indicate where it 
falls. The target will move as you move.

Gas Grenade - Emits a neutralizing gas that flows with the wind upon 
explosion. The wind direction will be indicated by an arrow after 
detonation.

Stinger - A portable anti-air missle. Use cursor keys to move the sight 
within the radar and press Space Bar to launch. You can attack off 
screen if the target is within range.

Remote-Control Missle - Anti-tank missle. Sight-guided manual control 
system allows adjustment with cursor keys after it's launch. It's range 
is limited to inside the screen.

Flame Thrower - Provides you with unlimited uses. Made from two 
household items. Master Miller can tell you how to make this when you 
have the right materials.

Plastic Bomb C4 - A clay like bomb. There are SWITCH and TIMER methods 
to detonate it. If you have selected the SWITCH method you must use M or 
N keys to detonate. If you have selected the TIMER method it will 
explode after some time. You may blow them up off screen as long as they 
are in your radar.

Mine - A mine which explodes by applying weight to them. Set with the 
Space Bar, and crawl(Space Bar + N)over to pick up. If you equip a mine 
detector up to 16 of them will appear on radar as white dots.

Mouse - A robot to search for traps and sensors. Useful for tricking 
enemies who have been alerted by sounds. Press Space Bar to release 
forward.

Camouflage Mat - A camouflage mat for use on any flat terrain. Press 
Space Bar to set it down. Crawl(Space Bar + N)under and you can 
camouflage yourself from guards. Walk over it to pick up.

Lighter - A silver lighter. Could be useful with another item.

Silencer - Allows you to silence you gun so guards do not hear your 
fire.


II. Ammo:

Handgun Ammo - Used to refill you handgun with ammo.

SMG Ammo - Used to refill your Sub Machine Gun with ammo.


III. Equipment:

Cigarettes - Snake's favorite brand. Used to detect laser traps.

Body Armor - Cuts damage taken by bullets in half.

Gas Mask - Doubles your O2 guage and causes it to decrease slower. 
Useful to protect against any type of gas.

Mine Detector - Will display the location of up to 16 mines on your 
radar.

O2 Tank - Same as Gas Mask, but used underwater.

Binoculars - Useful to see one screen up, down, left, or right of your 
present location.

Cardboard Box - Hide in Cardboard Box from guards or use to transport 
yourself to different places.
 
Metal Bucket - A standard Metal Bucket found in the bathroom.

Hang-Glider - Can be used to fly from high places.

Night Viewer - Used to see in dark locations or at night.

Egg - A standard Egg found in the Zanzibar Bio Lab.

Snake - Hatached from an egg found in the Zanzibar Bio Lab. Likes to eat 
rations.

Owl - Hatached from an egg found in the Zanzibar Bio Lab. Likes to eat 
snakes. Hoots when it is evening.

Pills - Can cure illness such as flu.

Brooch - Natasha's Brooch, has the mark of the Zanzibar Land.

Cartridge - A cartridge containing the OILIX data on it.

Spray - Highly flammable spray.
 
IDCARD 1-9 - Used to open a door with the corresponding IDCARD number 
that you have.

Red Card - Can open any IDCARD door 1-3.
 
Blue Card - Can open any IDCARD door 4-6.

Green Card - Can open any IDCARD door 7-9.

B1 Ration - Regenerates Snakes health.

B2 Ration - Same as B1 Ration. 

B3 Ration - Same as B1 Ration.


IV. Weapon/Equipment Chart:
This chart tells how much ammo you can carry in your gun or how much of 
one item you can carry at a time based on how many bosses you've 
defeated.

WEAPON/EQUIPMENT------------1-----2------3------4------5------6------7-  
Handgun---------------------60----90----120----150----200----250----300                    
Sub Machine Gun------------------150----200----250----300----400----500
Grenades---------------------------------30-----40-----50-----60-----60
Gas Grenades-----------------------3------6------9-----12-----15-----20
Stinger-----------------------------------6------6------8------8------8
Remote-Controlled Missle----------10-----15-----20-----25-----30-----35
Mines-----------------------------15-----20-----25-----30-----35-----40
Mouse-------------------------------------------20-----25-----30-----35
Rations(of each kind)--------1-----1------2------2------2------3------4


***************
*9. Characters*
***************
I. Main Characters:

"Solid Snake" - Member of FOX-HOUND. Known best for destroying the 
original Metal Gear at Outer Heaven in Operation Intrude N313. Real name 
is unknown.

Roy Campbell - Member of FOX-HOUND. Man in operational control of 
Operation Intrude F014. Became commander of FOX-HOUND after the incident 
with Big Boss in Operation Intrude N313.

McDonnel "Master" Miller - Former FOX-HOUND drill sergeant. Hired by Roy 
Campbell as consultant for FOX-HOUND.

George Kessler - FOX-HOUND strategist and mercenary expert. Knows 
Zanzibar Land well.

Charlie - FOX-HOUND chopper pilot. Insturcted to pickup Snake and any 
other guests from Zanzibar Land after Operation Intrude F014.

Yozef Norden - Animal expert. Currently stationed near Zanzibar 
investigating animals.

Dr. Kio Marv - Czech Biologist. While on his way to America, his plane 
was hijacked and he was captured by terrorists.

Holly White - An American journalist. Sneaked into Zanzibar Land to 
write a story on it.

Natasha Markova - Former Czech Figure Skating Olympic Gold Medalist. 
Currently a Czech special forces agent. On mission to escourt Dr. Kio 
Marv to America when his plane was hijacked and he was taken hostage. 
Believed to be captured in Zanzibar Land.

Dr. Pettrovich Madnar - Devloper of the original Metal Gear prototype at 
Outer Heaven. Went to asylum after Operation Intrude N313. Friend of Dr. 
Kio Marv. Has one daughter, Ellen Pettrovich who he left in the east.

"Grey Fox" - Former member of FOX-HOUND. Only person to ever recieve the 
code name "Fox". Was sent to sneak into Outer Heaven and obtain 
information on the Metal Gear prototype in Operation Intrude N312, but 
was captured. Solid Snake continued his mission and rescued "Grey Fox". 
"Grey Fox" disappeared after Operation Intrude N313. All signs indicate 
that he followed former FOX-HOUND commander "Big Boss". Real name 
unknown.

"Big Boss" - Former commander of FOX-HOUND. "Big Boss" was commander of 
FOX-HOUND and in operational control of Operation Intrude N312 and N313. 
Discovered by Snake to be a traitor and head of Outer Heaven operation. 
Disappeared after Outer Heaven was destroyed by "Solid Snake".


II. Boss Characters:

Black Color - Highly skilled ninja. He was part of the "Out-of-Earth 
Enviroment Special Forces", a NASA top-secret projects team, but the 
team was dissmissed because they were too dangerous. Black Color then 
sought asylum in Zanzibar Land.

Running Man - Self proclaimed "fastest mercenary in the world". Made 
famous at Olympics in Barcelona. Was once a sub-leader of the terrorist 
group "LES ENFNATS TERRIBLES"(The Terrible Children) stationed in 
France.

Hind D - A Russian gunship. Also appeared at Outer Heaven during 
Operation Intrude N313.

Red Blaster - An elite assassin. Former member of the Russian Special 
Forces team known as the SPETSNAZ. Explosives expert.

Ultra Box - A four member assassination squad with members from the SAS, 
the GSG 9, and the UDT. Specalize in close-quarters combat.

Predator - Former member of RECS Commando Squad. Specalizes in 
reconnaissance missions, amubsh and guerrilla tactics.

Night Sight - Survivor of guerrilla squad "Whispers". Has the latest in 
camoflague technology so he is invisable, even to radar!

Metal Gear D - The latest Metal Gear prototype. A one-man, nuclear 
armed, walking battle tank. Equipped with a triple-barrel vulcan cannon, 
six missle pods, a double launcher pod, surface-to-air missles, a cannon 
gun, a high-powered machine gun, and it is loaded with short to middle 
ranged nuclear missles. Has an x-ray line scanning, IR tailing, 2X smoke 
dischargers, and a homing radar. It is also made of chrome armor.


************************************************
*10. Metal Gear 2: Solid Snake Story Transcript*
************************************************
Here is a transcript of the Metal Gear 2: Solid Snake story. I didn't 
like the transcript provided on Metal Gear Solid. I felt that it was 
missing some information and had several errors. Here is my version of 
the transcript using the background information of the Metal Gear Solid 
transcript of this game.

1999, the world was facing an energy crisis. It was obivous that the 
petroleum would run out faster than expected. However, the development 
of an alternative energy resource is far from completion. The price of 
petroleum has skyrockted and the world economy is in confusion. The 21st 
century was expected to be one of chaos. One man's invention changed the 
entire situation. A Czech genius and biologist Dr. Kio Marv, invented 
"OILIX", a microorganism that refines petroleum to produce a highly 
purified form of petroleum. The world was filled with hope upon the 
discovery of this meshiah to solve the energy crisis, but at the same 
time, the world entered a time of tension regarding this new algae. Just 
when the whole world's attention was drawn to OILIX  and Dr. Marv, his 
plane was hijacked by a group terrorists on a trip to the United States. 
Nations began investigations immediately and a name soon 
appeared..."Zanzibar Land". Zanzibar Land was a democratic military 
regime that suddenly appeared in Central Asia in 1997. When their 
uprising took place, the CIS army, formed around Russia, sent a 
suppressiveunit immediately. Zanzibar Land resisted by gathering a group 
of highly skilled mercenaries from around the world. As a result, the 
CIS army was repeatedly defeated, and Zanzibar Land declared its 
independence. Due to the active role mercenaries played, this war was 
called The Mercenary War., and Zanzibar was referred to as an armed 
forces nation. A military nation with a group of strong mercenaries, 
surrounded by a tough fortress... According to the latest information, 
Zanzibar Land supposedly was armed with nuclear weapons. The whole 
scenario was crystal clear. By obtaining OILIX in addition to nuclear 
weapons, Zanzibar Land was trying to establish its economic and military 
superiority over the entire world. Concerned about the situation, the 
United States ordered Roy Campbell, commander-in-cheif of high-tech 
special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell brought back 
Solid Snake, the man who single handely brought down the armed fortress 
nation of Outer Heaven four years ago, and asked Snake to bring back 
both Dr. Marv and OILIX.

Solid Snake scaled a cliff and entered Zanzibar Land. Once in Zanzibar 
Land, he met up with an American journalist named Holly White. Solid 
Snake searched for Dr. Marv. When he got to the third floor of the 
Zanzibar Building, Snake saw a red dot on his radar. That red dot was 
Dr. Marv. He had an emitter implanted in his tooth that showed up red on 
radar. Snake made his way through the third floor avoiding sensors, 
cameras, and poisonous gas. He finally made his way to Dr. Marv's room. 
When he went inside, Dr. Marv start laughing. He then revealed that he 
was not Dr. Marv, but a mercenry named Black Color. Black Color was a 
master of disguise and a former member of a special forces team for 
NASA. Snake defeated Black Color and exited the building through the 
jungle. He followed a guard on route through the Jungle and he came to a 
confinement cell. Inside the confinement cell he heard several tap 
codes. Snake translated the tap codes and discovered that it was a 
transceiver frequency. Snake called the transceiver frequency and 
learned that it was Dr. Pettrovich Madnar, the creator of the first 
Metal Gear prototype. Dr. Pettrovich told Snake that he was on Dr. 
Marv's plane when it was hijacked. Dr. Pettrovich told Snake that they 
transferred Dr. Marv to the Tower Building a few days ago. Snake will 
also learn that the leader of Zanzibar Land is none other than former 
FOX-HOUND commander Big Boss. Snake said he will rescue Dr. Pettrovich 
when he finds a way to get him out of there. Snake then makes his way 
through the high waters of the Swamp to the Arsenal. In the Arsenal, he 
finds another mercenry, the Running Man. The Running Man is the fastest 
mercenry in the world and is working with Big Boss not only on the 
battlefield, but in a french project called LES ENFANTS TERRIBLES, The 
Terrible Children. Snake defeats the Running Man and heads to the 
desert. Upon entering the desert, Snake gets a call from someone 
claiming to be "one of his fans". He tells Snake that there are mines 
littered across the desert. Snake makes his way through the mine filed 
and sneaks into the Tower Building. In the Tower Building, he gets a 
call on his transceiver from Holly. She tells him that she has been 
captured and is being held in a place with running water. Snake makes 
his way to the sewer and finds the place where you can hear the water. 
He uses C4 to destroy the wall and rescue Holly. Holly revelas to him 
that Dr. Marv sent out a pigeon with a clue to his where he is being 
held. Seh said that the pigeon flew to the roof of the Tower Building. 
Snake makes his way to the top of the Tower Building and captures the 
pigeon. The pigeon is holding a message that tells Dr. Marv's 
transceiver number. Snake calls Dr. Marv, but he only knows how to speak 
Czech. Snake then calls Dr. Pettrovich to try to figure out what Dr. 
Marv is saying. Dr. Pettrovich says that he doesn't speak Czech, the STB 
agent named Natasha Markova that escourted him and Dr. Marv on the plane 
does. He says that Natasha escaped from the confinement cell and took a 
soldier uniform. He tells Snake that she should be patrolling the foruth 
floor of the Zanzibar Building. Snake makes his way back to the Zanzibar 
Building and meets up with Natasha Markova in the women's restroom. 
Snake gives her Dr. Marv's transceiver number and she calls Dr. Marv to 
find out what his is saying. She says that Dr. Marv is being held in the 
detention center north of the Tower Building. Natasha and Snake take a 
short cut through the third floor basement of the Zanzibar Buidling 
which leads to the north side of the Zanzibar Building. On the way, 
Natasha and Snake discover an elevator which leads up to the confinement 
cell where Dr. Pettrovich is being held. They rescue Dr. Pettrovich and 
head to the north side of the Tower Building. On the way, Dr. Pettrovich 
stops to do "natures desire". Snake and Natasha talk about themselves. 
Natasha reveals that she was about to be married to a man named Frank 
Hunter ten years ago, but thanks to his superiors, she did not get a 
green card to enter the US. Dr. Pettrovich then rejoins Snake and 
Natasha and head to the north side of the Tower Building. The party 
comes up to a not-so-sturdy bridge that they must cross to get to the 
detention center. Dr. Pettrovich crosses first, then Natasha makes it 
half-way across when Snake starts to cross. A shot is then fired from 
the sky and hits Natasha and blows a hole in the bridge. Natasha dies 
and Dr. Pettrovich is taken away by the guards. Then Snake hears a well-
known voice of his old buddy Grey Fox and the new Metal Gear D appears 
in front of him. Fox says he'll let Snake go for now, but advises him to 
leave this place. Snake then yells, "FOX! I WILL NEVER GIVE UP!". Holly 
then contacts Snake and tells him that there is a Hang-Glider in the 
Zanzibar Building that he can use to fly across the bridge. Snake finds 
the Hang-Glider and proceeds up the elevator in the Tower Building to 
floor 20. Druing the elevator trip, Snake gets a call from Grey Fox. 
Grey Fox says that he sent a group of close-quarter assassins to take 
out Snake. Snake is then attacked by the four-member hit squad, the 
Ultra Box. Snake kill the Ultra Box and the elevator falls to the 
ground. Snake must now find another way to floor 20. Snake takes another 
elevator to floor 10 and takes the stairs to floor 20. Upon entering the 
door to the stairs, two guards spot him and sound the alarm. Snake then 
races up the stairs past the gaurds to floor 20. When he reaches floor 
20, he is contacted again by "one of his fans". His "fan" tells him of 
the wind direction and how to fly acorss the bridge. Snake flys across 
the bridge and finally reaches the first floor basement of the detention 
center where Dr. Marv is being held. Snake is yet again contacted by 
"one of his fans". His "fan" tells him that he is in a room with a 
highly trained merceny named Night Sight that has the latest in stealth 
technology. Snake defeats Night Sight and makes his way to Dr. Marv's 
room. Inside he finds Dr. Marv lying on a bed and Dr. Pettrovich 
standing next to him. Dr. Pettrovich said that his heart gave out and 
that Dr. Marv is dead. Snake investigates the body and finds marks on 
his neck. Snake is then contacted by Holly who tells Snake that Dr. 
Pettrovich orchestrated the whole plot to kidnap Dr. Marv. She also said 
that Dr. Pettrovich has been visiting Zanzibar Land to devlop the new 
Metal Gear D. Dr. Pettrovich then attacked Snake, but Snake quickly 
defeated Dr. Pettrovich. Snake then uses a brooch that was given to him 
by Natasha when she died to open Dr. Marv's locker. Inside he finds a 
cartridge with the OILIX data on it. A badly injured Dr. Pettrovich 
tells Snake that the legs of Metal Gear D are lightly armored and he 
should be able to destroy them by using grenades. Dr. Pettrovich dies 
and Snake falls through a hole in the floor to the third floor basement 
of the detention center. Snake is then confronted again by Grey Fox and 
the new Metal Gear. Snake destroys Metal Gear, but is caught on fire by 
the explosion. Grey Fox takes the OILIX cartridge from Snake and 
escapes. Snake puts the fire out and chases Fox to a mine field. Grey 
Fox challenges Snake to a battle in a mine field. Snake is then 
contacted by the FOX-HOUND mercenry specialist George Kessler. Kessler 
tells Snake that Grey Fox's real name is Frank Jaeger, but was known as 
Frank Hunter ten years ago. He also tells Snake that he was also in a 
seirous relationship with a woman ten years ago named Natasha Markova. 
Snake and Fox fought a fist-to-fist duel in the mine field. Sanke 
defeated Fox. Fox then revelas that he was Snake's "fan" who contacted 
him. Fox dies and Snake takes the OILIX data. He then hears the voice of 
former FOX-HOUND commender-in-cheif Big Boss. Big Boss and Snake fight 
and Snake finally killd Boss using a lighter and a can of spray that is 
used to make a flame thrower. Snake and Holly meet up and escape 
Zanzibar Land with guns blazing. The OILIX data is recovered and the 
world is rid of the Metal Gear threat, for now...      
  
 
********************************    
*11. Frequently Asked Questions*
********************************
Here are questions and other things I know people will probably e-mail 
me and ask me so I'll just answer them here to save you the trouble of 
e-mailing me and save me the trouble of answering the same question over 
and over again. I will also add any questions people e-mail me with in 
here.

Q. In the characters section, why are "Grey Fox" and "Solid Snake" names 
unknown when they were both revealed in Metal Gear Solid?

A. Because they were revealed AFTER Metal Gear 2: Solid Snake took place 
so they would not be known at the time Metal Gear 2: Solid Snake took 
place.

Q. Where can I find a MSX Computer and/or the Metal Gear 2: Solid Snake 
game?

A. Just type "MSX Computer", "MSX", or "Metal Gear 2: Solid Snake" in a 
search engine and I'm sure you'll find the results your looking for.

Q. In the SWAMP, I take the last long right and when I get to the screen 
where the door is, I can't go up, right, or down. Help!

A. Sorry that I didn't go into more detail when I first typed it. I 
rushed through the first version of the FAQ/Walkthrough so that's why 
the walkthrough through the SWAMP may have some errors or my not be 
detailed enough About 3/4 of the way through the screen before the small 
island with the door, you will need to go up. The rest of it you should 
be able to do using the walkthrough.

Q. Can somebody out there help me lower the volume on my Metal Gear 2 
for fmsx? I have the sound to work, but it is way too loud. I'm using my 
internal speaker and i tried typing "-volume 1", but it didn't help. One 
more thing F11 in the game doesn't lower the sound either.

A. I don't use the fmsx emulator, but my guess on lowering the sound 
would be to lower the master volume in the Windows control panel. I 
think that should solve your problem. If not then I'm sorry that I could 
not help with it more. If someone out there reading this know how to 
solve this problem, e-mail me and I will put your response here and you 
will be given full credit for it.

Q. I downloaded a MSX emulator to play Metal Gear 2: Solid Snake and 
when I get to the part where I have to fight Metal Gear D my game messes 
up. Please tell me the problem if you can.

A. I had the same problem with my emulator. Use paraMSX or fmsx and it 
should work fine.
  

*************
*12. Credits*
*************
-My friend Wayne Claridge for getting me interested in the Metal Gear 
series by giving me the Metal Gear Solid demo.

-My parents for buying me this PC so I could write this FAQ/Walkthrough.

-J. Soler for sending me this e-mail pointing out the following error in 
the translation of this game.

"I must congratulate you on your FAQ on Metal Gear 2. I think it's one 
of the most comprehensible games for the game. I noticed that your guide 
is made based on the unofficial English translation by Takamichi 
Suzukawa and Maarten ter Huurne 
http://www.msxnet.org/gtinter/mgear2us.htm

While the translation is excellent (better than some of today's so-
called "professional" translations), I noticed one mistake. When you 
speak to Natasha Marcova at the sewer in the Japanese Rom, she talks 
about her past and all, but when she mentions the name of her lover, she 
doesn't say Frank Jaeger, but rather Frank Hunter. When you speak to 
George Kessler later in the game, he says that Fox's real name is Frank 
Jaeger, but that he was known as Hunter ten years ago, which means 
Jaeger in German. It was mistranslated in the English version. I hope 
you'll find this info useful."

Once again, thanks for the useful info.

-GameFAQs for having the best video gaming site in the world and for 
putting this FAQ/Walkthrough on their site. It's impossible to count how 
many times this place has helped me on games. 

-Hideo Kojima for making such one of the best game series in the world.

-Konami for publishing the Metal Gear series.


******************
*13. Authors Note*
******************
My first FAQ/Walkthrough finally finished. It took alot of hard work to 
do this, but it was fun. I would like to thank you for reading this 
FAQ/Walkthrough. If you have any questions, comments, corrections, or if 
you would like me to explain something in this guide in more detail, 
please e-mail me at Bagman007@sbcglobal.net and put the subject as 
"Metal Gear 2: Solid Snake FAQ". 

Here is a list of things I WILL respond to: 
-Constructive Critism(not flaming)
-Any questions not answered in full detail in this walkthrough.
-Any questions not answered in the Frequently Asked Questions section.
-Any questions pertaining to the story of the Metal Gear series.
-Anyone asking to put this walkthrough on their site.

Here is a list of things I WILL NOT respond to:
-Flaming of any kind.
-Any question already answered in full detail in this walkthrough
-Any question already answered in the Frequently Asked Questions 
section.
-Any question not pertaining to the Metal Gear series.
-Spam
-Anyone asking me when I will update this walkthrough.


Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:

MSX:
Metal Gear
Metal Gear 2: Solid Snake


Here is a list of FAQ/Walkthroughs that I'm currently working on and 
hope to get posted at GameFAQs upon their completion:  

Game Boy Color:
Metal Gear: Ghost Babel

NES:
Snake's Revenge: Metal Gear II 


FIN
