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                Pac-Man 2: The New Adventures FAQ/Walkthrough
                     For the Super Nintendo/Sega Genesis
                    Version FINAL (Last Updated 1/1/2002)
                    By Devin Morgan (dbm11085@hotmail.com)

    This file is Copyright (c)1998-2002 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Walkthrough
5. Items
6. Secrets/Tips and Tricks
7. Credits
8. Copyright Notice
9. Contact Information

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-= 1. What's New  -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/1/02): The final update to be made to this FAQ.

Version 1.2 (5/28/00): Here's the new first version of this guide, although 
the guides been around for 2 years already. It covers both the SNES and 
Genesis versions of this game. I also used a new layout for this FAQ here.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Pac-Man 2: The New Adventures, released in 1994 for the Super Nintendo 
Entertainment System and the Sega Genesis, is a rather different type of Pac-
Man game as opposed to the traditional Pac-Man games. In this game, you can 
control where Pac-Man goes and what he does. This is a totally unique game 
and is quite fun to play, so download/buy a copy sometime and try it out!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

SNES Version Controls
---------------------

Control Pad: Use in conjunction with the Y button to make Pac-Man look in a
             certain direction

B: Use slingshot (hold button to pull back, then release to shoot), advance
   to next line of text

Y: Use the Look command (hold the button, plus a direction on the Control Pad
   to make Pac-Man look in the specified direction, speed up text in the text
   box

X: Use slingshot to shoot a Power Pellet (hold button to pull back, then
   release to shoot)

L, R, A Buttons: Not used


Genesis Version Controls
------------------------

Control Pad: Use in conjunction with the C button to make Pac-Man look in a
             certain direction

A: Use slingshot to shoot a Power Pellet (hold to pull back, then release to
   shoot), speed up text in text box

B: Use slingshot (hold button to pull back, then release to shoot), advance
   to next line of text

C: Use the Look command (hold this button, plus a direction on the Control
   Pad to make Pac-Man look in the specified direction)

Start: Pause game and bring up sub-menu, press again to bring up the World
       Map

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-=-=-=-=-=-=-=-=-=-=-=
-=  4. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

(Please note that there are optional items that you may find throughout the 
game. I do not tell you where to find them in the walkthrough, so please use 
the walkthrough in conjunction with the sections that tell where to find 
those optional items to fully complete this game. This walkthrough may be 
used for both versions of the game.)

Mission 1: Get Pac-Baby Milk!
-----------------------------

Pac-Baby has run out of milk and Mrs. Pac-Man asks you to go get some milk 
from the farm. After leaving home, go right and exit the screen with Pac-
Man's house. Walk through the farm area and shoot the haystack above the 
farmer's head so he doesn't catch you and make Pac-Man upset. Next, keep 
going right until you see the empty bottle. Shoot the bottle once (do not 
shoot it multiple times because you'll break the bottle) to draw his 
attention to it. While he's looking up at it, shoot the crow on the wire 
above you and it'll swoop down and scare you. It will also knock the bottle 
on the ground in front of the cow so you can reach it. After Pac-Man calms 
down, he'll automatically see the bottle and milk the cow to obtain the milk 
for the baby. Now direct Pac-Man back home and shoot the door to get inside 
to complete the mission!


Mission 2: The Mountain Adventure
---------------------------------

Lucy's birthday is coming up and Mrs. Pac-Man sends you to the mountains to 
fetch some flowers for her. She'll also give you the Lift Pass so you can use 
the lift in the farm area to get there. Exit the house and go right to the 
next area. Pass through the farm, again covering the farmer with hay, until 
you reach the station. Shoot the sign above it and Pac-Man will go in and 
ride up to the mountains. Once there, go right and shoot the sign to make it 
spin around and read DANGER! When the boulder starts coming down above you 
shoot Pac-Man and he'll jump to the right, getting out of harm's way. Next, 
shoot the coiled up rope at the top of the screen and it will unravel. Have 
him look up at the rope, then shoot him to make him jump up and climb the 
rope. In the new scene, go right and you'll see a sign on how to fly the hang 
glider. Before you read it, keep shooting the rock nearby until it falls off 
the edge of the cliff; if you don't do that, Pac-Man will trip while taking 
off with the glider and fall off the cliff! Now, shoot the glider out of the 
trees, and then shoot the sign to read it. Then, he'll take off across the 
canyon! Watch out for the ghosts that will attack you along the way, as well 
as the boulders, platforms, and other obstacles. After you reach the other 
side, you'll crash and get stuck in a tree, and Pac-Man will jump down to the 
ground. Go right until you reach the patch of flowers, and walk around and 
get him to look at the flowers until he takes one. That's not the end of the 
mission yet, you still have to get back home! To do that, go left and shoot 
the raveled up vines you come across in the trees until a hole opens up in 
the ground. When he looks at the hole, a rabbit will kick you into the hole, 
but you'll land right next to the station! Shoot the sign again to get back 
to the farm, then just continue on home to complete Mission 2!


Mission 3: Adventures in the Big City
-------------------------------------

The ghosts have come and stole Junior's guitar, then fled to the city. Mrs. 
Pac-Man will give you the Train Pass to get into the city. Exit the house and 
go right again, all the way past the Lift Station. Pass the hot dog stand and 
you'll find the Train Station. Shoot the sign above the station to go into 
the city. Once there, go left until you reach a broken fire hydrant. Pac-Man 
will try and fix it but it won't help. Keep telling him to look at the 
hydrant until he gets upset and wraps it up with tape! Upon doing that, the 
sewer cap will blow skyhigh revealing an empty hole. Have him walk over 
towards it, but before he reaches the hole, shoot him to make him jump to the 
right. If your timing is right, he'll fall into the sewer! Go right until you 
reach the ladder, then make him look up it and he'll probably climb it. (You 
can also try shooting the ladder to grab his attention.) Now you're in the 
secret factory. Go right, making your way through the factory until you reach 
the laboratory. Go through there too and pass the 5 numbered doors. (Remember 
where the doors are; you'll be coming back here later.) After you pass that 
area, you'll end up outside again. Go right one screen, then come back to 
where you just were. There should be a guard standing there. Shoot at his 
face until he walks to the right. Keep shooting his face until he turns into 
the 3 ghosts! Become Super Pac-Man and defeat the ghosts to get the guitar 
back. Now, go right until you reach the Train Station again and shoot the 
sign to ride back into the village area. Now, go left all the way back home 
to complete Mission 3!


Mission 4: The Final Confrontation
----------------------------------

The ghosts have come again and stole all the gum from the city's children. 
Now, it's up to Pac-Man to get the supply of gum back! To complete this 
mission, you MUST have all 3 ID cards, which you get from defeating the 
ghosts in certain areas of the game. Read the Items section of this FAQ for 
information on finding those ID cards. Go back to the city, and get through 
the sewers to the factory. Go through the factory and laboratory until you 
reach the numbered doors again. Make him look up when he's in front of the 
doors and he'll walk up to them with his cards. Shoot the slots in this 
order: 4 1 5. The doors should open and you'll walk in. Now you're in the 
room where you fight the Gum Monster. It'll emerge from the pool of gum in 
middle of the room. Maneuver around the room, shooting at its face while 
avoiding its arms. You can tell if it's getting weak if it's flashing or not, 
but it's always growing so you have to shoot it back into the pool as quickly 
as you can! When it's completely swallowed up by the pool, you've just 
completed Mission 4 and beat the game!

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-=-=-=-=-=-=-=-=
-=  5. Items  -=
-=-=-=-=-=-=-=-=

ID Cards: They're used to get into the final mission. You can only get them
          by defeating the Ghosts at various locations throughout the game.
          Here are the locations of all three ID cards:

    1. Defeat the ghosts to the right of the train station by shooting the
       garbage pail with eyes to get one.

    2. In the city, defeat the ghosts to the right of the broken hydrant by
       shooting the trashcan with eyes to get another card.

    3. Defeat the ghosts that took Junior's guitar to get the last one.

Cartridge Pieces: These cartridge pieces are scattered around, and when you
                  find all 3, you can play Ms. Pac-Man (SNES version) or Pac
                  Jr. (Genesis version) in an arcade in town. They aren't
                  needed for you to complete the game, but it's just a side-
                  quest! Here are the locations of all three pieces of the
                  cartridges:

    1. Go to Lucy's house when you're in a good mood and help her move the
       couch. Under the couch is a Cartridge Piece, and she'll let you have
       it because you helped her!

    2. After the Mine Cart ride, go right and shoot the boxes so Pac-Man
       opens them. Keep doing that until he finds the next Piece.

    3. In the city, shoot the balloon stand and the man will get angry and
       fill you with helium so you start floating upward! When you're above
       the buildings, some birds will hit you, making you land on the
       rooftop. Go right, look up at the hook, and then shoot him so he jumps
       and grabs onto it. It'll start moving towards the right quickly. Shoot
       him again when he's above the roof with the 3 garbage pails to land on
       that roof. Then, check out the pails until you find the piece.

Power Pellets: You use these to become Super Pac-Man. They grow on a tree to
               the left of your house, but you can only carry 3 at a time.
               You can also find them around the world by just exploring and
               shooting suspicious things. You must be Super Pac-Man in order
               to defeat the Ghosts throughout the game.

Lift Pass: This pass allows you to go on the lift leading into the mountains.
           You get it from Mrs. Pac-Man when you start Mission 2.

Train Pass: This allows you to ride the train in and out of the city. You get
            it from Mrs. Pac-Man when you start Mission 3.

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-= 6. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Eating the Hot Dog at the Stand
-------------------------------

To actually eat the hot dog, when the cat starts running towards you, shoot 
it. It'll run away scared and upset and Pac-Man will get to eat! If you don't 
shoot the cat, it'll take the hot dog and you'll get upset!


Free Power Pellets
------------------

When you play in any arcade and get a high score (1st, 2nd, and 3rd places), 
and when you shoot the big beakers in the laboratory, you'll get a free Power 
Pellet. You can also get free Power Pellets by shooting the tree to the left 
of Pac-Man's House.


Mood Boosting
-------------

There are many ways to make Pac-Man happier when he's upset or frustrated. 
When he eats food, holds a balloon, completes a mission, collects an 
important item, wins at the arcade, or when he plays music in the store in 
the city, it boosts his mood, making it easier to control him!

Mine Cart Rides
---------------

To go for a mine cart ride when you go up to the mountains, Go right past the 
rope and the water. Make him jump from platform to platform across the gap, 
then read the sign to learn how to ride. Then, jump in and enjoy the ride! 
(Note: Just shoot the ghosts when they come to avoid any danger!)


Sound and Pattern Tests
-----------------------

To access the Sound Test, put in the password BGMRQST. To get the Pattern 
Test, put in the password PCMNPTT.

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-=  7. Credits  -=
-=-=-=-=-=-=-=-=-=

GameSages (http://www.gamesages.com): For their information on the Sound and 
Pattern Test codes.

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-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)1998-2002 Devin Morgan. All rights reserved. This 
file was entirely written by me, unless otherwise noted in the Credits 
section of this file. This file may NOT be posted on ANY website, except the 
select few I list below:

GameFAQs (http://www.gamefaqs.com)
GameWinners (http://www.gamewinners.com)
VG Strategies (http://vgstrategies.about.com)
GameAdvice (http://www.gameadvice.com)

Do not ask me if you may post this file as a whole or in part, because you 
WILL be denied. I have been ripped off WAY too many times in the past, and 
even in the present day, and I just prefer to keep my work on the sites 
above. If you are writing a FAQ for this game and would like to use a little 
snippet, please ask me first since I sometimes allow people to use tiny bits 
and pieces; either way you must still ask first! I don't care who you are, 
how good your site is, etc., because I do not give permission to ANYONE 
nowadays; nothing against you if you truly are legitimate, but this is how I 
have to be thanks to the bad ones out there. If I find you have posted this 
or any other file I have created where it is not authorized, I will make sure 
it is removed and you will be sorry, simply put.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Contact Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have to contact me for any reason regarding my work or any other 
matters, please email me at dbm11085@hotmail.com. Note that I do NOT respond 
to emails with questions already answered in this file; unless this file is 
not marked as "FINAL", this file most likely has any information you may 
need. Therefore, if you mail me, do not expect a response; I am busy mostly 
and I have no time to paraphrase my own work to help you if you're too lazy 
to look yourself!

If you have anything to add/contribute to this file, email it to the address 
above. If it's of use, I will most likely email you back saying I'm going to 
post it, giving you full credit for what I use. Thank you for reading this 
file, and be sure to take a peek at all my work at the URL below:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
