
     A       SSSSSS  TTTTTTTT  OOOOOOOOO  NN     NN  IIIIII      A
    A A      SS         TT     OO     OO  NNN    NN    II       A A
   A   A     SSSSSS     TT     OO     OO  NN  N  NN    II      A   A
  AAAAAAA        SS     TT     OO     OO  NN   N NN    II     AAAAAAA
 A       A       SS     TT     OO     OO  NN    NNN    II    A       A       
A         A  SSSSSS     TT     OOOOOOOOO  NN     NN  IIIIII A         A

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                       *****************************       
                       *  Written by Wyldcard      *
                       *   wyldcard6@hotmail.com   *
                       *    Paul Bury              * 
                       *****************************       



                             Astonia 3
                         Personal Computer(Internet)
=|=================================================================|= 
Version 
4.3=|=================================================================|=

12/18/2002 Initial creation
01/12/2003 Updates through the Second Quest for Kelly(tons of more 
           tips, and tricks added). 
02/16/2003 Updated the FAQ through the Gerassimo Quest(Moonies).
03/09/2003 Updated the FAQ through the second Vampire Quest.
07/21/2003 Updated the FAQ through the start of LAB 5, and part of the 
           Swamps.
====================================================================== 
INTRODUCTION:
 Astonia 3 is a free internet game to download. The first month is free, 
and then you pay $9.95 a month to play it. There are a couple of things 
to learn in order to play the game. 

====================================================================== 
TIPS, TRICKS, AND NEEDED INFO TO PLAY THE GAME 

1.   When picking up something or putting it into your pack, press 
     Shift + Left Click(mouse).

2.   To give a character an item(example Quest items) press Ctrl + Left 
     Click(mouse).

3.   Pressing the Right Button on anything allows you to look at the 
     item/monster/etc.

4.   In order to remove a helpful message, press the ESC key.

5.   Opening doors can be confusing.  Put the mouse cursor on the same 
     space as the door.  Left click once, and your character will go up 
     to the door, and open it.  Alternately you press Shift + Left 
     Mouse Click to stand in front of the door and open it.

6.   Left click on a torch to get some light when it turns dark, or you 
     are in an underground dungeon.

7.   Every time you level up, that will grant you one life save.  That 
     is if you die, you and your items will be saved, and not left 
     where you died.  You will spawn in the area that you spawn in when 
     you log into the game.

8.   If you are trying to get through a doorway and someone is in the 
     way, and will not move; type /swap.  That will swap your 
     character with their character.

9.   Macro Daemon will occasionally appear and ask you a math question.  
     Answer correctly within five minutes and he will go away.  This is 
     done to stop people from using Macro's to level up.  Macro Daemon 
     will also occasionally give you a great amount of experience for 
     answering his questions right.

10.  In order to talk to everyone on every mirror, type /info and then 
     type your message.  For example: /info Where is the mad mages?  
     Everyone on every mirror will be able to answer you.

11.  In order to talk to one person only type /tell username and then 
     your message.  For example: /tell theWyldcard you are really cool.

12.  If someone is harassing you, then you can report them.  You report 
     them by typing /complain username your complaint.  For example: 
     /complain loserboy is harassing me, and using profanity.  You will 
     be told that the complaint has been forwarded on to the 
     administrators.

13.  If you want to talk to everyone in an area, like say a dungeon for 
     example.  Type /area then your message.  For example: /area who is 
     down here?  Then everyone in the area can hear your message(it 
     comes out in a purple colored text.

14.  Pentagram Quests are the best way to level up in this game.  What 
     the pentagram quest is(often called pent, pents, or penting) a 
     dungeon with demons at a certain level set.  For example level 7 
     through 14.  There are three different colors of pentagrams.  They 
     come in red, blue, and green.  The pentagrams start in white, and 
     then when you use it(Shift + Left Click), it will turn a color.  
     Depending on how deep into the pentagram dungeon it is, depends on 
     the experience you get.  If you get five of the same color you get 
     extra experience.  Certain pentagrams are lucky, and those give 
     you extra experience.  Getting the pentagram that solves the quest 
     gives extra experience.  The key to this is, its random.  The 
     colors of the pentagrams stay the same unless you get five of the 
     same color, and then some of them will change color(again random).  
     The demons will occasionally leave behind items.  Pick these up, 
     they are either worth a good amount of gold, or they are potions.

15.  Governor Missions are given by the governor(his building is the 
     building just to the right of where you spawn at in Aston).  The 
     governor will tell you he has a mission for you.  At first it will 
     be easy, and progress from there(medium, hard, etc).  Examples of 
     his missions are to kill two level fifteen demons.  This is done 
     in the pentagram quests.

16.  Zombie Shrines in Zombie I, and Zombie II are for getting better 
     skulls.  There is the regular shrine, the silver shrine, and the 
     gold shrine; use zombie skulls on the regular, silver skulls on 
     the silver shrine, and gold skulls on the gold shrine.  Putting a 
     zombie skull into the regular shrine may get you a silver shrine
     (it is all random).  It will more likely give you an item(torch, 
     healing potion, etc), experience, make you more dangerous for a 
     short time, give you better protection for a short time.   The 
     silver shrine will randomly give you a gold skull.

17.  Sometimes the text in the game will scroll by too fast, and you 
     will miss something important from an NPC about a quest you are to 
     do.  Do not worry.  Type repeat.  The NPC will repeat what they 
     said, giving you a chance to read it.

18.  Tired of typing someone's long name over and over again to send 
     them a message (/tell theWyldcard where you at now man?)?  Press 
     the up arrow, and the last message you typed will come up.  You 
     can then edit the message.  This can save you time in chatting.

19.  Tip for those who use Two Handed Swords in dark dungeons.  Carry 
     some torches with you.  Light them, and then leave them on the 
     ground.  You can now use the two handed swords(which have higher 
     attacks), and still see.

20.  Recall scrolls are the best item in this game.  If you are in 
     trouble, and may die, left click on a recall scroll and you will 
     immediately be back in the town you spawn at.  Always carry one, 
     and be sure that the scroll will work for your level.  They only 
     work for certain levels(example level 20, and below).

21.  Once your character reaches level 20 you can pick a profession.
     Professions you can choose are Miner, Dark Warrior, Light Warrior,
     Alchemist, Thief, Assassin, Clan Warrior, Mercenary, and Athlete.

22.  Once you have started penting(pentagram quests), you will notice 
     that occasionally a demon will leave an earth like stone.  Take 
     the first earth like stone you receive to Reskin(tavern owner in 
     Cameron).  He will give you 375 gold for the first earth stone you 
     give him.  After that he will not accept any more earth stones 
     from you.  Note your character must also be level 10 or higher.

23.  There is a scam that some people run in Astonia 3.  They ask you 
     to take their earth stone to Reskin, and they will give you 100 
     gold.  Do NOT do this!  If you do this, you will lose 275 gold.  
     Reference the last tip item for more info.

24.  There is a way to have your character do certain things in the 
     text part of the game.  Type /emote character's name then action.  
     For example: /emote Thewyldcard waves.  It will then show: 
     Thewyldcard waves.  This is a neat trick to show emotions in the 
     game.

25.  You can talk to people who are only on your mirror.  Type /mirror 
     your message.  For example: /mirror Hey anyone in the pents?  It 
     will then show: Hey anyone in the pents? in a bluish color.  Only 
     people on the same mirror can see it.

26.  Getting sick of people on a certain channel.  Then type /leave 1.      
     This will leave the Info channel.  In order to rejoin type /join 
     1.  If someone is being annoying, you can also ignore that person.
     Type /ignore loserboy45.  This will ignore that user, and you will
     no longer see their messages.

27.  When you press CNTL + Right mouse click on another player a little 
     screen will come up that tells you a lot of good info about that 
     player.  This is also your chance to send a message to describe 
     yourself.  Type /description <your personal description>.  For a 
     cool surprise find me, and read my description :o)

28.  Wonder what time the sun will rise, or set?  Well then, type 
     /time.  This will tell you what season it is, and what time the 
     sun sets and rises.

29.  How do I get the harder missions for the governor?  You know those 
     advisors around town?  Well go to them and pay them for a favor.   
     That advisor will recommend you to the governor.  The governor 
     will then have the option of harder missions.  The more you pay 
     the advisors, the harder missions you will have access to.

=====================================================================

Labyrinth QUESTS
  Just southwest of where you spawn in(in the town of Aston) is a 
building.  Enter it to talk to the Gatekeeper.  You can challenge the 
Gatekeeper after proving your worth in the Labyrinth Quests.  Once you 
complete a labyrinth quest you can not go back to it.

                           Labyrinth 1                            
You are required to bring the King's Crown, and the Mages Szcepter.  The 
enemies here are all level 10.  Head into the circle mini maze.  Go 
south on the left hand side, until you see a path, and a building in the 
center.  There is a guard blocking the way.  Kill him, and enter the 
building for the King(level 10), and two Guards(level 10).  Kill them, 
and search the King's body, for his crown.  Head back to the circle mini 
maze, head around the south on the left, and this time cling to the 
north.  At (71, 189) is a fire with a key in it.  Take the key.  Keep 
following the path, until there is a path to the right with a locked 
door.  Use your key on this door, and you find the Mage(level 10) with 
two guards(level 10).  Kill them, and search the Mages body for his 
Szcepter.  Return to the man that gave you the quest, and give him the 
two items.  He will then make a door appear.  Enter this door, and you 
are in front of the Gatekeeper with the Quest completed.

                           Labyrinth 2    
This quest can get entertaining, you can bring no potions with you at 
all.  It is also important that your HPs do not reset in this Labyrinth.  
Don't worry there are a lot of treasure chests in here with magical 
combo potions, and later on there are obelisks that restore you and give 
you the max plus HPs. You must bring the heads of three demons.  You are 
also advised to look for a friend to help in the labyrinth.  At the 
start of the level are some Workers (level 15).  Head to the south, and 
take that door.  Then take the right door, and then take the next right 
door.  Now take the south door, and then the left door.  Take the next 
left door, and finally take the north door.  There is a magical worker 
in here so be careful.  Kill everyone in this room.  One of them has a 
Key that you need.  Search the five treasure chests.  Equip the stone 
weapon of your choice.  It will have the same plus attack that the one 
your using does.  Now head back to the beginning of the Labyrinth.  At 
the beginning look at the right wall, you will find a hidden door.  Open 
the wooden door in this room.  There are some spiders here.  They are 
pretty easy.  Head north, and then take the turn to the right.  Finally 
open the door to the south for a hallway.  Kill the eight level 15 
workers in this hallway, and take the door to the right.  Meet Mathor.  
Please note the red obelisks in this room, they heal you.  Mathor 
explains about the demons and how to force them to fight you.  
Step one:   Touch the plate with the demons name.
Step two:   Touch the correct stone plate with the real name of the 
            demon.
Step three: Enter the inner square from the opposite entrance
Step four:  Shout the demons name.
Start with the stone slab on the south.  Touch it, and the Asfarloth 
Quest begins.  Walk around the inner square, and go through the door to 
the north.  Then take the door to the right.  Kill the Cyradeth, and 
touch the slab in this room.  Go back to the room with Mathor, and enter 
the inner square from the north.  Go to the middle of the square(this is 
very important, it will not work unless you stand in the center).  Type: 
/shout Fao Thals. <---- without the period.  You will transported to the 
demons lair.  There are three of them level 17 - level 18.  Kill all of 
them, and one of their bodies has a head.  Take the head, and exit out 
the door.  Now lets do the right slab.  This is the Beronath Quest.  
Take the right door from this room, and when given the choice head to 
the south.  Be careful in the fire trap rooms(they shoot fireballs).  
After a couple of rooms you will reach a lightning ball room, there are 
also spikes in this room.  Head right to the treasure chests, then head 
right and north around the large statues.  Stay south of the orbs.  Keep 
just south of the orbs, and keep going to the right.  Once you are equal 
with the farthest right slab, go south.  Stand in front of the farthest 
right slab(facing the door you came in), and touch it.  Now head back to 
the room with Mathor.  Walk around the inner square, and enter from 
where Mathor is standing.  Stand in the very center again, and type: 
/shout Breth Ona. <--again without that period.  You will transported to 
the demons lair.  Kill the three of them here, and take the head from 
one of them.  Exit out the door, and its time to do the last one.  Touch 
the northern slab to start the Cyradeth Quest.  Now enter the right hand 
door, and this time take the north path(when given the choice).  You 
will enter a dark area to the left.  Continue through here until you see 
your first slab on the northern wall.  Touch it, and head back to 
Mathor's room.  Walk around the inner square and enter from the south.  
Walk to the center of the square.  Type: /shout Ch Dae Tye.  <--remember 
not the period.  You will be transported to the demons lair.  There are 
two magical workers(level 15) here, along with the three Cyradeths(level 
18).  Kill them and get the demons head.  Head back to the beginning of 
the Labyrinth, and give the three demons heads to the man who gave you 
the quest.  He will open a doorway for you.  Take it, and the quest is 
done.

                           Labyrinth 3
Labyrinth 3 deals with light and darkness.  I lost my notes on this, so 
I am writing this LAB from memory.  Once you enter the doorway, there 
will be a door to your north, right and south.  Take the door to your 
south.  Kill the monster in this room.  He has a potion of infravision.  
It allows you to see in the dark.  Take it.  In fact, kill him a couple 
of times to get a few spares.  You will need at least one spare, 
probably two.  Now head out to that door in the previous room that was 
to the right.  You are now in a large room.  Be sure and use your 
infravision potion here.  To the right is a door that is guarded.  
Ignore that direction for now.  Instead head north and take the door to 
the right there.  Head north and south through a couple of rooms.  At 
one point you will be in a hallway with two doors to the right.  Take 
the southern right hand door.  Once you can take no more right hand 
doors, start heading to the south, and finally take the first left door 
you come to.  Keep heading to the left through a couple of rooms, and 
eventually you will reach a room in the dark with a treasure chest.  
Open the chest for the special item(Staff).  This is the only thing that 
can kill the boss of this labyrinth.  Sweet!  One problem though, you 
can not expose this item to the light.  So the way to get the item to 
the boss is to:
1. Drop the item in the shade(dark areas). 
2. Kill the enemies in a room.
3. Then turn the lights out.
4. Grab the item, and go to the next room.
5. Repeat the process.
Okay, now that you have the concept there are some shortcuts as well. On 
your way back to that big room where we ignored that door to the right; 
go through that first room.  Next in this little antechamber room, head 
to the farthest northwest point of the room.  There is a hidden dark 
passage that heads to the right(paralleling the rooms you came through).  
Leave the item in this hidden passage, kill the guard at the end, turn 
out the lights, go back grab it, and hurry to the next room.  When you 
have finally gotten the item back to that big room in the beginning; 
take that door to the right.  You are in another decent sized room, with 
two guards and a door to the right.  The boss is in this room.  However 
he has four guards, and the lights on.  There is a secret passage in the 
northwestern corner of this room that has two doors into the bosses 
room.  Take this hidden passage, leave the item in the dark(note opening 
doors brings partial light into another room or hallway.  Entice the 
boss into this dark passage.  Use the item on him twice, and he dies.  A 
gate will appear.  Take it, and quickly.  If you miss the gate you have 
to do it all over again.  Otherwise congrats on beating labyrinth 3.

                           Labyrinth 4
Yellow berries - 45 seconds of oxygen
White berries  - light for a limited time
Brown berries  - allow you to speak under water

Labyrinth 4 is under water.  Which means the environment is out to get 
you.  Your HPs will quickly count down to zero(and you will die), unless 
you eat yellow berries.  You can pick yellow berries, and put them in 
your pack, and immediately eat them(gives you oxygen).  You can also put 
the berries in your pack, and watch them shrink/shrivel, and generally 
disappear if not used quickly enough.  The true trick to this lab, that 
many do not realize is you can build extra time for yourself.  Go to 
three bushes, and eat all of the berries on all three bushes.  You have 
built more than 45 seconds.  There is a limit to how much you can build 
up; I never did find the exact number(I would guess around three 
minutes).  There are also monsters down here: Crustaceans(level 23), 
Beasts(level 25), and a Large Crustacean(level 35).  Unless you are 
cornered, do not kill any of the monsters, just run away.  It is faster 
that way, and since oxygen means time, it is very essential.  I only 
fought when I had to.  Always remember the clock is ticking.  Also note, 
when you are out of oxygen your character will not make any 
sounds(normally heard when getting hurt).  Also note if you try and talk 
without a brown berry in your mouth, you will lose oxygen(/tells work 
fine though).
    Okay onto the LAB.  First off get yellow berries.  Work your way to 
the southwest corner of the screen.  There is a cave there.  Be sure and 
get a white berry before entering the cave.  There are Beasts(level 25) 
in this cave.  Enter the cave, and take the only other door.  Then take 
each door to the south, and keep walking south, until you hit a wall, 
and there is a door to your left(at the end).  Enter that door, and then 
take the next door to be outside.  Grab some yellow berries, and head a 
little north for another bushel of berries.  There are some brown 
berries here.  You can store brown berries in your pack with no 
degeneration of the berries.  So grab a couple of them.  Now work your 
way back out of the cave, and head to the east.  You will notice a 
building with two Guards(level 84).  I do not know if the password 
changes or not.  You can try my password and see if it works.  If you 
are wrong, I have no idea what the guards might do to you(they most
likely could kill you in one hit).  Only walk up to a guard.  Eat a 
brown berry and say Name.  That was my password.  If it does not work, 
then you will have to do the rest of the quest.  To the right of the 
guards are some berries.  Grab a white one, and head to the east.  You 
will be in a darkened area.  Continue on to the east, and you will 
notice a wall with some berries to the northeast just a bit.  There is 
an opening to the wall to the southeast a little bit.  Eat the berries, 
and head to the southeast for the opening to the wall.  You will notice 
a Large Crustacean(level 35) in a clearing.  Get some berries to your 
northeast.  Right by the Large Crustacean(level 35) at coordinates (239, 
19) is a body with the first half of the password.  Okay head back to 
the dark area where I told you there were some berries.  Work your way 
north until you can head east again, and eventually south(first chance 
you get).  You will see two Swamp Beasts(level 25) guarding a prison.  
Kill both of these Swamp Beasts, and search their bodies for keys.  Take 
the key from both of them.  Then head inside the prison.  There is a 
Prisoner(level 25) at coordinates (170, 7).  Hand him a key, and he will 
give you the second half of the password.  Now head back to the guards, 
and stand in front of them.  Eat a brown berry and tell them the 
password.  They will let you pass.  Enter the door right past them, and 
take the gate out of here.  Congratulations you just finished Labyrinth 
4.

                           Labyrinth 5
Labyrinth 5 is in a cemetary.  Good news, the area is not out to get 
you.  Bad news, the enemies are harder to kill, and some impossible to 
kill without Holy Water.  If you are strong enough you can kill the 
Skeletons (level 30) without any Holy Water.  The Undead (level 30) are 
a lot harder to kill without Holy Water; the reason is the Undead 
regenerate their health while fighting, and fast.  There are basins of 
water throughout the labyrinth.  Grab bowls of water(by clicking on the 
water basins), and take it to the Chapel(building in the middle of the 
labyrinth).  Right beside Herald is a spot to use your water on.  It 
will make your water Holy Water.  Sweet!  Be sure and talk to Herald 
about the lowdown of this labyrinth  Okay after filling up on Holy Water 
head over to the administration building.  It is north of the Chapel.  
You can not open the door.  Instead open the door just to the right to 
be inside the building.  Take the next door on the right hand side to be 
in a hallway.  Take the door on the right again(the one on the left hand 
wall to your north is locked).  In this room is a Skeleton(level 30).  
Have some Holy Water ready in case you are not strong enough to handle 
him on your own.  After killing him, take the next door on the north.  
There are two Undead(level 30) in here.  Definitely have some Holy Water 
ready.  Kill them, and one has a key on him.  Take the key and head back 
to the locked door.  Open this door for a giant library.  There are two 
doors on the far left hand wall.  Take the southern one.  There are 
three Undead in here.  You should only have to face two at a time(at 
most).  Remember the drill?  Holy Water, and attack.  Dispose of them, 
and take each door to the left.  There will be a Skeleton (level 30) in 
each room; the last room has two Skeletons.  In that last room there is 
a piece of paper on the table.  It tells you that Eldrick is the first 
grave on the second row, next to the northwestern chapel isle.  Take the 
door to the north, and kill the Skeleton (level 30) there.  There are 
two notes there.  One tells Henry is buried in the first grave on the 
last row of the southeast entrance section.  The other note tells you 
John is buried in the sixth grave, sixth row in the southeast section.


=====================================================================

1.   Lydia's Quest
2.   Gwendylon's Quest 1
3.   Gwendylon's Quest 2
4.   Reskin's Quest
5.   Gwendylon's Quest 3
6.   Gwendylon's Quest 4
7.   Nook's Quest  
8.   Mad Mages Quest
9.   Mad Knight's Quest
10.  Reskin's Quest 2
11.  Yoakin's Quest
12.  Seymour's Quest 1
13.  Seymour's Quest 2
14.  Seymour's Quest 3
15.  Kelly Quest 1
16.  Creepers Death Run
17.  Kelly Quest 2
18.  Gerassimo Quest
19.  Sir Jones Quest
20.  Sir Jones Quest 2
21.  Kelly Quest 3
22.  Clara Quest 1
23.  Carlos quest

=====================================================================

                            LYDIA'S QUEST
When you start the game, you are told that Lydia needs your help.  You 
are also told that she is to your north.  She is in the building to your 
northwest.  Open the door, and then go to the next door straight ahead 
of you.  You are now inside Gwendylon's tower.  Take the first door to 
your left to meet Lydia.  She will tell you a sob story about some 
thieves stealing from her while she was drunk(serves her right for 
getting drunk).  So leave the building the way you came in.  Head a 
little south, and then take the path to the west.  You will come to 
thieves house.  Open the door, and enter.  There are four doors to 
choose from.  Pick the lower left door.  A thief(level 2) will attack 
you.  Kill him.  Press Shift + Left Click to search his body.  There 
will be a key on him.  You can transfer any item from a dead monsters 
pack to your pack with just a left click.  Now do the same thing in the 
lower right room, and the upper right room.  You kill those 
thieves(level 2) for two reasons:  Killing all the bad guys in a dungeon 
grant you the choice of which attribute to increase; and to increase 
your levels.  Now take the upper left hand room.  Two thieves(level 2) 
will come at you.  Stand in the doorway so you can take them on one at a 
time.  After killing them and getting their items, take the other door 
in the room.  One thief(level 2) will attack you, kill him.  Now take 
the other door in this room.  In this final room there will be a chest.  
Press Shift + Left Click to get the item from the chest.  Press Shift + 
Left Click in an empty space in your pack.  Return to Lydia, and give 
her the item from the chest(CTRL + Left Click).  Lydia will tell you to 
visit her father.

                         GWENDYLON QUEST 1
Lydia's father Gwendylon is in the room just north of Lydia's room.  He 
tells you that the skeletons have a magical item, that he wants you to 
get.  Leave Gwendylon's tower, and take the path to the east.  Enter and 
you will be in Skellie I.  Walk around the crypt and take the door to 
the south.  Walk to the down and to the left a little bit for a hallway 
going south.  Take the hallway down and around, at the end will be two 
doors.  Take the north door, and kill that Skeleton(level 2).  He will 
have key 3 on him.  Head back to the main hallway, and this time head to 
the right.  Go all the way to the end(there is a long hallway with a lot 
of doors, each one has a skeleton or two for you to kill).  At the end 
of the hallway open the door at the end on the right side wall.  Kill 
the skeleton(level 2), and then head to the upper left side of the room 
for another door.  Kill the skeleton here, and then take his key 1.  
There is also a mushroom in this room.  Come back to the main hallway, 
and now take the hallway to the south.  At the bottom part is a door to 
your left.  Open that door with your keys(just click on the door).  
Enter this area, and continue to the left.  There will be a hallway to 
your south.  Take it, and in the final room on the right will be a 
skeleton(level 2) that has key 2 on it.  Head back up north, and 
continue on to the left(note to your north is some rooms, and 
skeletons).  At the end of the hallway you want to take the room to the 
south.  Enter and kill the skeleton(level 2).  Take the door on the 
right, and kill that skeleton(level 2).  Now take the next door also on 
your right to the third room.  Kill the skeleton(level 2) in the third 
room, and take the door to your south for the fourth room.  Kill that 
skeleton(level 2), and finally take the door to your south to enter a 
new hallway.  The room to your south has two skeletons(level 2), and a 
treasure chest with a healing potion in it.  Take the hallway to the 
north, and then it winds to the left, and finally south again.  The door 
at the end of the hallway is where we want to be.  It is a room with 2 
skeletons(level 2), and one skeleton speller(level 2).  Use your Warcry 
in this room(Alt + X).  They enemies will come to you, and since you are 
standing in the doorway, they can only attack one at a time(with the 
exception of the speller slowing you down).  The treasure chest has a 
healing potion in it, and the skeleton spellers body has the magical 
quest item you are looking for(magical skull).  Be sure to get a 
mushroom or two while in this room(and do not sell one of them).  Take 
the magical skull back to Gwendylon.  He will reward you, and tell you 
that he has heard rumors of a second skull.

                         GWENDYLON QUEST 2
After bringing Gwendylon the first skull, he will tell you he has heard 
about another skeleton infested area nearby.  He suggests you check it 
out at the tavern.  To get to the tavern, exit the tower, head to the 
right, and then up.  Go by Fred(your local trader), and head up and to 
the right some more.  After you have gotten by Fred, and the building 
just to his north, head to the left a little, and enter the Tavern.  
Talk to Reskin, and Terion.  They will tell you that there is a path 
behind the tavern going to the west.  Leave the tavern, and get behind 
it.  Follow the path to the west.  There will be a skeleton in front of 
the house.  Kill him, and search his body for the Woods key 1. Enter the 
house(Skellie II).  Go down the hole by pressing Shift + Left 
Click(mouse).  The area is split in half by a fence.  Take the right 
hand south side.  Go to end.  There is a door at the end, take it for a 
room with a skeleton(level 2) in it.  Take the door on the other wall, 
and enter a room with a skeleton(level 2), and a skeleton(level 1).  
Kill them both.  The skeleton(level 1) is manning a device that emits 
blue orbs.  Leave these rooms, and now take the left hand side to the 
south.  Kill the skeletons(level 2) in each room.  The last room that 
skeleton has the skull that you are questing for.  Take that, and time 
to leave.  Get the skull back to Gwendylon.  He will pay you for it, and 
then tell you there is a third place with skeletons, and he has no idea 
where to find it.

                           RESKIN'S QUEST
While in the tavern Reskin will offer you a quest.  He is low on beer, 
and needs supplies.  He needs one mushroom, one berry, and one flower(of 
any kind).  Behind the tavern is the berry, and flower.  If you listened 
to me on Gwendylon's Quest 1, you should have a mushroom.  Give the 
three items to Reskin.  He will give you a generous amount of gold per 
item.  He will also offer if you find any new flowers to give them to 
him.  Search around town, and the woods you can find new flowers.  Take 
them to him for some gold.

                         GWENDYLON'S QUEST 3
After Gwendylon requests you find the third skull, head back to the 
tavern.  Talk to the patrons again.  Terion is again a wealth of 
knowledge.  He tells you that Yaokin thought his back room floor was 
hollow, and there was skeletons down there.  Yoakin's house is just 
south of Fred(the trader).  Enter his house, and head to the back room.  
Press Shift + Left Click to enter the Skellion III.  There are four 
rooms down here.  Each of these rooms have five skeletons(level 5).  Be 
sure to stand in the doorway so you can take them on, one at a time.  In 
the third room one of the skeletons has the magic skull.  Take it to 
Gwendylon.  He will reward you, and tell you that he found out that the 
skulls had been made in his tower.  He requests you find the fourth 
skull.

                         GWENDYLON'S QUEST 4
Head to the right from Gwendylon's room.  Stand between the two torches.  
The wall will open up to your right.  Walk over and through.  Head down 
in the hole; you will now be in Skellie IV.  There will be one room to 
enter.  Enter this room for a Guard(level 6).  Kill him, and then take 
the next door.  You will now be in a hallway.  The right hand side rooms 
both have a treasure chest that requires a key.  Head to the end of the 
hallway, and take that door.  There will be another door to your left.  
Take it for a large room.  In this room is one Dorugin(level 8), and 
Moakin(level 8).  Kill them both.  Moakin has some wonderful armor, and 
weapons on him, and the skull.  He also has the key to the chests that 
were in the earlier rooms.  Go back to those rooms, for a couple of 
other nice items(two handed sword, and a staff).  Take the skull to 
Gwendylon.  He will reward you nicely. 

                           NOOK'S QUEST
While you are doing the fourth Gwendylon quest, Nook will ask for help.  
He will let you know that thieves stole his hat.  He can not reward you, 
but would appreciate his hat back.  The thieves meet at night behind the 
Brotherhood of Knights building(northeast building in Cameron).  The 
directions given are rather misleading by the NPC's.  Walk around the 
northeast building in Cameron, and hug the wall.  Eventually the wall 
will head towards the south.  Keep hugging the wall, and then as it 
heads to the right again, continue to the right through the woods.  Near 
the end of the screen there will be a hole.  Enter the hole for Robber's 
outpost.  Each of these rooms on the right and the left have on 
Robber(level 7) in them.  Enter the second room on the left hand side.  
Go into the next room, and finally take the door on the right hand upper 
side for a Robber(level 7) who has key 1 to the Robber's Place.  Leave 
these rooms, and head back to the main hallway.  Head to the far end of 
the hallway, and take the room at the far end.  There will be two 
Robber's (level 7) in this room.  Kill them, and one of them has Nook's 
hat on him.  Enter the room at the far left of this room, and there will 
be two treasure chests.  In the upper left hand corner of the room is a 
pedestal with fire in it.  Shift + Left Click on that item(Use it).  A 
door on the bottom wall will appear.  Enter this secret room for three 
treasure chests.  The three chests contain: a pile of coins, leggings, 
and a healing potion.  Take the hat back to Nook to complete the quest.  
He gives you a lot of attribute experience, so you can level up a lot of 
stuff.

                         MAD MAGES QUEST
Head to the tavern, and go near Guiwynn.  She will tell you about some 
strange going ons with the mages southeast of there.  She will give you 
key 1 of Brotherhood in Cameron.  Head to the southeast and open the 
door to the south.  You will now be in the Mad Mages.  Open the door to 
your left for a long hallway.  In each room on the left is a Mad 
Made(level 8).  In the third room that Mad Mage(level 8) has key 2 for 
the Brotherhood in Cameron.  The door at the end, and on the right has 
two Mad Mages(level 8) in it.  Kill those two mad mages, and one of them 
will have a quest item in it.  Potion of Happiness.  In this room there 
are two doors to choose from.  Take the north door.  You will be in a 
small hallway with three rooms.  The first room on the right has a mad 
mage(level 8) with Key 3 for the Brotherhood in Cameron.  The other 
three rooms have mad mages(level 8) in them.  Head back to the room with 
the two mad mages, and this time take the door to the right.  You will 
be outside.  Take the door to the south.  The room will have two mad 
mages(level 8) in it.  Since it is close quarters their spells do more 
damage.  Kill these two, and take the small room to the right.  There is 
a mad mage(level 8) here who is holding key 4 for the Brotherhood in 
Cameron.  The chest has a small amount of silver in it.  Head back 
outside, and take the door on the far right.  You are now in a long 
hallway.  The third room on the right from the bottom has key 5 for the 
Brotherhood in Cameron.  Be very careful of the upper room on the left.  
This room has 4 mad mages(level 8) in it.  When you kill the four mad 
mages, one of them will have the recipe for Happiness potion.  The two 
chests have two rings of defense in them.  Take the Potion of Happiness 
to Guiwynn, and she will ask you to return for the recipe.  Give her the 
recipe and the quest is complete.

                        MAD KNIGHT'S QUEST
Once you complete the Mad Mages quest Logain(in the tavern) will walk up 
to you and tell you about the knights going mad.  He gives you the key 1 
to the Knights in Cameron.  The entrance to the Mad Knights is just a 
little north and east from the mad mages.  Enter the building.  There is 
a door to the north, and west.  The western door leads to a hallway with 
three rooms in it.  The three rooms each have one Mad Knight(level 10).  
The northern door leads to another hallway with five doors in it(two on 
the right, two on the left, and one straight ahead).  The first room to 
the left has a Mad Knight(level 10) in it, and leads to another room 
with another Mad Knight(level 10).  This second room's Mad Knight has 
key 2 for the Knights in Cameron.  The first right hand room has a chest 
with a magical potion in it.  The other rooms have Mad Knights(level 10) 
in them.  The door that is at the end of the hallway leads to a room 
with three Mad Knights(level 10) in it.  Kill the three of them, and 
take the door to the left.  This room has a whopping six Mad 
Knight's(level 10) in it.  One of these Mad Knight's has key 3 for the 
Knights in Cameron.  Head back to the room with three Mad Knight's, and 
this time take the door to the right.  There will be one Mad 
Knight(level 10) in here, and he will have the Recipe on him that drove 
the knights mad(this is also the quest item).  Take the recipe to 
Logain, and he will tell you about how Losain made the recipe, and he 
will give you a key to Losain's house.

                        RESKIN'S QUEST 2
I am not sure exactly when this quest comes up.  I found it after doing 
the Mad Knight's, but the level of the characters seems a little light.  
It may be a new one.  Reskin tells you that his neighbor is bothering 
him.  He also tells you of a secret door on the wall between the 
barrels.  Walk directly through the two barrels.  No secret door opens, 
this is just walking through the wall.  There are two doors with Thief 
Guard's (level 7).  Behind the desk is Asturin(level 7).  Kill the three 
of them, and then take the back room for a Thief Guard(level 7).  In the 
room is a hole.  The hole leads to the Thieve's Guild.  The thieve's 
guild can be a bit confusing at first.  I am only going to give 
directions for the quest.  There are some treasure chests around other 
places in the guild, but give you a minimal amount of silver.  Take the 
door to the right, and kill the Guild Thief(level 10).  Take the only 
other door(to the right), and kill that Guild Thief(level 10).  Again 
take the only other door to the right.  You will be in a large room.  To 
your south on the left hand side is a door.  You can open it for a Guild 
Assassin(level 10).  I mention this because you want to be sure you can 
kill one of these guys.  Head to the bottom of the long room and take 
the south door(only other door not mentioned).  You will be in another 
large room.  Head to the door at the south, and open it for two Guild 
Assassins(level 10).  After killing them, take the only other door.  You 
will now be in a long hallway.  The middle door has the Guild 
Master(level 11).  Kill him for the Key 1 for Thieves Guildmaster's 
Quarters.  Head back to the hallway, and now enter the first room in 
this hallway.  Enter this room, and take the room on the south wall for 
a room with three treasure chests in it.  The chests contain: Dagger of 
minor flash, 13 gold, and some armor.  Leave the Thieve's Guild, and 
talk to Asturin, he will back down and apologize.  Head back to the 
tavern, and Reskin will thank you.

                          YOAKIN'S QUEST
Talk to Yoakin, and he will tell you that there is a large bear 
harassing travelers, he has a bounty on this bear, and asks you to bring 
him proof of your kill.  Head out of Cameron, and take the north path 
through the woods.  Near the end of the screen will be a Mama Bear(level 
13).  Kill her, and get her tooth.  Take the tooth back to Yoakin for 5 
gold, and some experience.

                          SEYMOUR'S QUEST 1
Once you have the key to Losain's house, leave Cameron, and head through 
the forest along the northern path.  Be sure and Shift + Left Click on 
the teleporter at the edge of town.  Be careful of the Mama Bear(level 
13) near the end.  Exit the screen, and you will enter a new screen.  
Walk into town, and talk to Seymour(okay its more like listen).  He will 
ask you to search Losain's house in Cameron, find a skull, and bring it 
back to him.  Instead of turning around, keep heading into town.  At the 
first major intersection go to the right.  Then head to the north, and 
after the shops will be the Aston teleporter.  You can go back to the 
Cameron teleporter from here.  Faster travel than going through the 
forest.  Once you are back in Cameron head towards the tavern.  Walk 
past the door, and along the northern wall there will be a door.  Open 
the door, and prepare yourself for the next room.  In this room is two 
Mad Skeletons(level 10), and a Mad Speller (level 10).  The chest in 
this room has some silver in it.  Enter the hole in the floor.  Welcome 
to Zombie I.  This dungeon will wind around, is half lit, and filled 
with Weak Zombie's(level 11).  There is pretty much only one path.  
There are occasional side paths that are dead ends.  Later on there are 
Fire Zombie's(level 12), and Lightning Zombie's(level 12).  Farther on 
still there are Zombie's(level 12).  Each Zombie you kill search for a 
Zombie skull.  Once you find a Zombie Skull head out of this dungeon, 
and back to Seymour.  Give Seymour the Zombie skull, and he will reward 
you.  You become a Private.

                          SEYMOUR'S QUEST 2
Once you complete the first quest for Seymour, he will give you another 
one.  He will task you to search Losain's house in Aston on the western 
side, and to find a Silver Skull.  Head a little north of Seymour, and 
take the first door to the left.  Enter Losain's house, and enter the 
door on the north wall.  You are in a hallway with two doors, take the 
first door.  You will notice a hole in the floor.  Enter the hole, and 
you will be in a room.  On the far side is a table with a journal on it.  
Read the journal for some interesting info about Losain.  On the wall 
near the ladder is a hidden door.  Go through it for Zombie II.  Kill 
the Zombie(level 12) right there.  Take the path, and then at the 
intersection take the first south that heads back towards where you came 
in(the path forward, and then south heads to Zombie I, and Cameron).  Be 
careful here two Weak Zombies(level 11), and one Zombie (level 12) can 
getcha.  The point of this quest is to take the Zombie skulls you get 
and use them in the Shrines(Shift + Left Click).  It is random(as far as 
I can tell) as to what the shrine gives you.  A shrine can give you 
experience, increase your HPs for a short time, a torch, or a healing 
potion.  I got the Silver Skull on the 5th try.  Other players told me 
it took them twenty tries.  It's all random.  Take the Silver Skull to 
Seymour.  He will give you experience.  Before going back to Seymour, it 
would be wise to get at least one gold skull.

                          SEYMOUR'S QUEST 3
Once you complete the second quest for Seymour, he will give you a 
third.  He wants to know what became of Losain, or Losain's whereabouts.  
Head back into Zombie II.  Continue on the south path I mentioned in the 
last quest.  Like Zombie I, Zombie II winds around, and has a lot of 
dead end side paths.  A trained eye can tell the side paths.  For the 
most part when given the choice head south, and to the right.  Do not 
head north, or to the left(unless the main path is going that way).  
After a little bit, you will arrive in a four way intersection.  Head 
south, and then at the end will be a room with three shrines.  One 
accepts Zombie Skulls, one accepts Silver Skulls, and one is golden 
colored(accepts Golden Skulls).  In front of the Golden Skull Shrine is 
a dead body.  Search Losain's dead body for a Note.  Take this Note back 
to Seymour.  He will thank you with experience, and tell you to go see 
Kelly, and to check in with the governor from time to time.

                        KELLY QUEST 1
When you go and see Kelly she will give you a quest to kill the Large 
Creeper in the Sewers, and bring her the head as proof.  Like usual the 
NPC gives you wonderful directions.  Leave Kelly's office and head 
towards where you spawn in (in Aston).  Continue along this road, and 
you will pass the governor's office.  Keep going, and you will notice 
some vegetation to your character's right.  Enter near the middle, and 
you will enter the Park.  Walk down the path in the park until you reach 
the park benches.  Go north from the middle park bench, and you will 
notice a hole in the ground in the grass.  Enter this hole.   This area 
is a total and complete maze.  There are Stone Creepers(level 15), Ice 
Creepers(level 15), and Fire Creepers(level 15).  The regular stone 
creepers attack, the ice creepers freeze you, and the fire creepers 
shoot magical fireballs at you.  The real problem in this dungeon is the 
creepers swarm you, and they respawn faster than anything else(up to 
this point in the game).  From the ladder, walk around the corner, and 
select the south path.  Then at the next intersection head south again.  
Now hug the south wall, and take the last north.  The path will swing 
left, and go south again.  Take the first right you come to, and then go 
north.  It will head to the right, and then south.  In the next room 
take the first north you come to.  In this room there is a little 
enclave to the upper left hand side.  The Large Creeper(level 16) is 
there.  Kill him, and take his head back to Kelly.  She will give you 
experience, and another quest. 

                        CREEPERS DEATH RUN
This is an optional quest.  In fact I have not found a NPC that gives 
it.  There is a nice item to get at the end of this quest though.  Head 
south from where you killed the Large Creeper.  There are a few rooms to 
the south, and then a snaking hallway.  It will then open up into a 
larger hallway.  Two fire creepers(level 15) await you at the end.  
Continue on this hallway and you will reach a point where an Ice 
Creeper(level 15) is on the other side of some rocks.  Stone Creepers 
will rush you at this point as well.  Once you beat them, head on to the 
south, and eventually to the right again.  There is a hallway with many 
little hallways going to the north.  Step into each one, one at a time 
to kill the Creepers(no more than three, a mix of Stone, Ice, and Fire 
Creepers).  Finally at the end you will go through the hallway to the 
right.  This is a huge room with stalagmites all around.  There are also 
a lot of Creepers(Fire, Ice, and Stone) in this room(I killed them too 
fast to count).  Remember they spawn back fast too.  Continue on through 
this room to the right.  At the end you will be in a little room with a 
small room to your north and south.  Each of these rooms has a treasure 
chest.  The south room's treasure chest has some gold in it.  The north 
room's treasure chest has a Belt of Immunity +4.  Go ahead and equip the 
belt.

                        KELLY QUEST 2
The second quest Kelly gives you is to find these strange shrines in the 
Underground Park that is in the northern part of the forest in the 
southern corner of Aston.  Head to where Seymour is at the entrance of 
Aston.  Head south just a bit, and then head to the right side.  Right 
click on squares on the ground and find: "The Woods (222, 214)."  There 
is a hole right there.  It is very difficult to see(since branches hide 
the hole).  Once you go down the hole you are in the Underground Park.  
Prepare yourself for Weak Collector's(level 16) and Supervisor's(level 
16).  The Weak Collector's will use Warcry on you, and the Supervisor's 
cast magically attacks.  Leave the ladder and head to the south, it will 
turn to the left, and at the intersection head to the north.  The path 
will then twist to the left, and head that way for awhile.  Eventually 
it will turn south, continue to the south, and it will turn to the 
right.  Take this right path all the way to the end, and then head to 
the south.  Take the first left you come to, and continue down the left 
until you find the first shrine at (182, 79).  After the first shrine 
you can head back to Kelly and get some experience.  There are more 
shrines to go though.  From the first shrine, continue to the left.  You 
will then enter the Underground Park II.  The enemies get tougher now.  
Prepare for Supervisor's(level 17), and Collector's(level 17).  
Continuing from the first shrine to the left, and it will turn to the 
north.  The path will then turn to the left.  Continue down to the left, 
until it turns to the south.  Continue on south, and take the first 
left.  Continue along the left path until it turns south.  Go south just 
a bit, and take the first left that comes along.  It will turn north, 
and finally left for the second shrine at (144, 166).  Head left from 
the second shrine for Strong Collector's(level 18), and Strong 
Supervisor's(level 18).  Continue left from the second shrine 
and you will enter Underground Park 3.  Underground Park 3 is the worst 
maze in the game thus far.  There are all kinds of twists, turns, and 
dead ends.  Take the first south you come to, and then take the first 
right, and then take the first south.  Now take the next south you come 
to.  Eventually you will come to a left, take it.  Then take the first 
north you come to.  Now take the first left.  Then take the first south 
you come to.  Then take the first right you come to.  From here take the 
first north, and finally take the first right to enter a room with the 
third shrine.  The coordinates are (145, 226).  Head back to Kelly, and 
get your experience.  She will tell you that holes are popping up 
everywhere.  She wishes the Seyan were still alive, and Ishtar could 
teach us.

                          GERASSIMO QUEST
Just south of where you spawn to, in Aston is a building.  On the left 
hand side of the building is an entrance.  Enter it to meet Geronimo.  
He tells you a really interesting story about moving the telescope.  
Enter the upper of the two rooms to meet Gerassimo.  He tells you a 
story of being attacked by monsters while in the garden.  He also 
requests that you get his notes back from these monsters.  Accept the 
quest, and leave this building, and head just south for the garden.  
There is a hole in the garden at coordinates (208,168).  Enter this hole 
for the Moonish Caverns.  Be prepared for some tough enemies in this 
dungeon.  They range from Young Moony (level 18, level 19),  Moony 
(level 19), Moony Warrior (level 19, level 20), Moony Guard (level 21), 
and Moony Elite (level 23).  All of these enemies can cast Warcry.  From 
the ladder, take the south door.  Now take the next south door.  Work 
your way to the left, and once you start heading north, take the first 
door to the left.  In this small room take the only other door.  In this 
room take the second south door.  In this room, take the south door.  In 
the next small hallway take the room to the south.  In this darkened 
room take the south door, for a long hallway.  In this hallway walk up 
it, and take the second door to the south.  In this room there will be 
two Moonies Elite (level 23), they are guarding the door on the far side 
of the room.  Kill them, and enter this door to the south.  There are 
three different Moonies in here.  Kill the farthest one away, and search 
his body.  This one has the Notes Quest item on his body.  Take the 
Notes back to Gerassimo.  He will give you a lot of experience, and 25 
gold.

                           SIR JONES QUEST
When you spawn into the town of Aston, head to left along the main 
path(going towards the town entrance).  Just before the end of the road 
is an open building with Thomas standing there.  He will tell you that 
Sir Jones wants to see you.  Enter the door to the north of Thomas, and 
walk the dark hallway for another door to your north.  Enter this door 
to meet Sir Thomas.  He will tell you that you are Strong, and he needs 
help with the monsters underneath the Graveyard.  He asks you to accept.  
Say Aye to accept.  In order to complete the Quest you must kill the 
toughest creature in there.  The Graveyard is northeast of this building 
in Aston.  It is surrounded by an iron fence.  It is large and 
impossible to miss.  The entrance is in the middle south of the 
Graveyard.  Enter the Crypt(building in the graveyard).  In the second 
room is a hole.  Enter this hole to be in the Lower Crypt.  Take the 
first door, for a room with a fire trap.  Be careful of this fire trap.  
Take the door on the right for a small room with a spike trap.  Take the 
door on the right for a long hallway.  Be careful there are fire traps 
on both sides of the hallway.  The following little map illustrates the 
way to traverse this hallway.  It is a pain, but if you are set on fire, 
only a bin of water in this dungeon will extinguish it; that our using a 
scroll of recall.

WWWWWWWWWWWWWWWWWWWWWWWWWWW
W                         W
W                         W
WD-----------------------XW
W                        |W
W                        |W
WFF                      |W
W                        |W
WX-----------------------XW
W|                        W
W|                        W
W|                      FFW
W|                        W
W|                        W
W|                        W
WX                        W
WWWWWWWWWWWWWWWWWWWWWWWWWWW

LEGEND:
W  = Walls
D  = A door
FF = Fire Traps
X  = Where to click the mouse to move your character
-  = Path your character walks
|  = Path your characters walks

SIR JONES QUEST CONTINUED
There are Lesser Vampires(level 21) in this area of the dungeon.  From 
the main hallway with a lot of firetraps, head south, and the first left 
door has a long hallway with a lot of doors.  The northern door that is 
third from the end has a chest with gold in it.  The third from the 
beginning north door has a book in it with some good explanation into 
the head Vampire in this dungeon.  Head back to the main hallway with 
all the fire traps.  Head back to the door you entered this hallway 
from.  From here, head to the north, and take the first left you come 
to.  This will be another hallway with a some doors in it.  The next to 
last room has an open book in it, that talks about killing lesser 
vampires, and a Vampire Lord.  Head back to the hallway now, and 
continue to the north.  The second left has another long hallway with 
rooms in it.  The last south door in this hallway has a chest with gold 
in it.  The next to last north door has a book in it.  This book tells a 
riddle.  Head back to the main hallway with firetraps in it.  Go to last 
right door.  Enter this room for 5 coffins.  Each crypt has a Vampire 
(level 22) in it.  Walk to the entrance of the next room.  You can see 
crosses in the previous room on the wall.  Go room to room.  On the 
fifth doorway you will see on of the crosses is sideways.  Go to the 
corresponding coffin.  You will get a part of the Sun Amulet.  Now head 
back to the main hallway with the fire traps.  The next to the last door 
on the right(which has two suns on each side of the door) is the door to 
take now.  There is a dark room with some nasty Spike traps in it.  Make 
sure your defense is high enough, and you have over 20hp.  Also walk a 
couple of spaces at a time.  Take the door at the end of the room for 
another main hallway(Main Hallway 2).  There are Lesser Vampires (level 
21), and Vampires (level 22) in this area.  Take the only other door 
going to the left.  Kill the Lesser Vampires in this room, and take the 
door at the south wall.  This room has two fire traps, and two bins of 
water.  It also has a coffin.  The bins of water are here for a reason.  
You can not get to the coffin, or back without getting set ablaze.  Use 
the water to douse the flames.  Use the coffin for another part of the 
Sun Amulet.  Merge the two pieces together.  Shift + Left Click to hold 
one piece, and then Left Click on the other piece.  Head back the Main 
Hallway 2, and take the room with the two Suns around the door.  It is 
the next to last one on the right.  Go through this Spike Trap infested 
dark room for a door to another hallway.  The same rules apply to this 
spike trap room as the last one.  Now we are in a third main 
hallway(Main Hallway 3).  This area has Lesser Vampires (level 21), and 
Vampires (level 22).  The next to the last room on the left has a chest 
with some gold in it.  Straight ahead from where you entered Main 
Hallway 3 is a door with suns on each side.  Enter this door for a small 
dark room.  Go through this room for a large room with a water basin in 
it.  Take the only door there is, and then again take the only door.  
Hey someone rolled out the red carpet.  Walk the red carpet, and enter 
the door.  Prepare yourself.  Here is the Vampire Lord (level 24).  
Instead of dying he goes in a puff of smoke.  Use the upper part of the 
coffin for the last piece of the Sun Amulet.  Leave this room.  Put the 
Sun Amulet completely together.  And put it on.  Head back the room, and 
once the Vampire Lord respawns you can kill him.  You get all your 
experience right then and there.  Head back to talk to Sir Jones.   
  
                           SIR JONES QUEST 2
Upon reporting the death of the Vampire Lord to Sir Jones, he will give 
you another quest.  To find a more powerful monster in that dungeon, and 
he has heard word of a hidden door in the Vampire Lord's room.  Head 
back to the Vampire Lord's room.  You can walk through the western 
corner wall.  The coordinates are (224, 134).  Walk to the end of the 
hallway, and enter the door(that looks exactly like the rest of the 
wall) to the north.  Here you will face a Strong Vampire (level 24).  In 
fact all of the rooms in this area have one Strong Vampire (level 24).  
There is no light in this area either.  If you carry a two handed 
sword(like I do), here is a tip:  Drop a torch on the ground one space 
behind the door you are going to open.  Then stand in the doorway.  Pick 
up the torch, and move it to one space behind the next door.  Okay from 
that first little room, go north , right, right, north, north, left, 
north, north, left, north, north, right(this room has a chest with gold 
in it), right, south, south, right, north, right, south, south, right.  
You are now in a large hallway.  The north door has 4 vampires in it: 
one Air Vampire(level 23), one Fire Vampire(level 23), and two Strong 
Vampires(level 24); the coffin has the Dagger of Bear in it.  The south 
door in the hallway has four Strong Vampires (level 24); the coffin in 
this room has the Dagger of Beaver.  The right door from the hallway 
leads to a second hallway(Hall 2).  The south door has one Fire 
Vampire(level 23), and three Strong Vampires(level 24); the coffin has 
dagger of weasel in it.  The north door has two Fire Vampires(level 23), 
one Air Vampire(level 23), and one Ice Vampire(level 23); the coffin in 
this room has Dagger of Ox.  Now take the right door from the second 
hallway for the third hallway(Hall 3).  The south door from Hall 3 has 
three Strong Vampires(level 24), and one Air Vampire(level 23); the 
coffin has Dagger of Dog.  The north door from Hall 3 has two Fire 
Vampires(level 23), two Strong Vampires(level 24), and the coffin has 
Dagger of Raven.  Again go to the far right hand door, and you will 
enter the fourth hallway(Hall 4).  The south door from Hall 4 has three 
Strong Vampires(level 24), and one Ice Vampire(level 23); the coffin has 
Dagger of Owl.  The north door from Hall 4 has one Air Vampire(level 
23), one Ice Vampire(level 23), two Strong Vampires(level 24); the 
coffin has Dagger of Cat.  Once again take the right hand door from the 
hallway to reach the fifth hallway(Hall 5).  The south door from Hall 5 
has two Strong Vampires(level 24), one Fire Vampire(level 23), one Ice 
Vampire(level 23), and the coffin has Dagger of Wolf.  The north door 
from Hall 5 has one Fire Vampire(level 23), one Air Vampire(level 23), 
and two Strong Vampires(level 24); the coffin has Dagger of Fox.  Yet 
again we take the right hand door from the hallway to reach yet again 
another hallway.  This is the sixth hallway(Hall 6).  The south door 
from the Hall 6 has four Strong Vampires(level 24); the coffin contains 
Dagger of Lion.  The north door from Hall 6 has three Strong 
Vampires(level 24), and one Fire Vampire(level 23); the coffin contains 
Dagger of Tiger.  Take the right hand door from the hallway to reach the 
seventh hallway(Hall 7).  The south door from Hall 7 has three Strong 
Vampires(level 24), one Air Vampire(level 23); the coffin contains 
DAGGER OF FALCON.  The north door from Hall 7 has three Strong Vampires, 
one Ice Vampire; the coffin contains Dagger of Hawk.  Take the right 
hand door from Hall 7 for a large room.  YES, no more of these hallways.  
The only Dagger you need is the Dagger of Falcon.  This large room has 
four Strong Vampires(level 24), and one Fire Vampire(level 23); there is 
also a book in here, and some coffins.  Take the lower right hand door 
in this large room.  This room is filled with nasty spikes.  In order to 
avoid the spikes walk in a zig zag pattern.  Go to the right about 4-5 
spaces down, then the left another 4-5 spaces down.  Continue until you 
reach the door.  Go through the door to the south for a fire trap room.  
Same rules apply here as from earlier in the dungeon.  Take the door to 
the left.  Now we reach a series of eight rooms with a varying 
combination of Fire Vampires(level 23), Air Vampires(level 23), Ice 
Vampires(level 23), and Fire Vampires(level 24).  Each room has four 
Vampires in it.  After the eight room, take the door to the left for a 
hallway.  Go north along the hallway, and take the door to the right.  
Another red carpets awaits you.  Equip the Dagger of Falcon, and prepare 
yourself.  The Vampire Lord(level 37) is in this room.  He can hit hard, 
but the Dagger will kill him in one hit.  Take the armor off of his 
body; you probably can not use it yet, but will be able to someday.  You 
get a ton of experience and the quest is completed.

                        KELLY QUEST 3
After completing the two vampire quests, and the Moonies quest go back 
and see Kelly.  She will give you a new quest.  They have lost contact 
with their outpost north of Aston in the swamp.  You are ordered to go 
there and see what happened.  To the right of the Park in Aston is an 
exit from the screen.  Take this, and you are in the Swamp.  There is a 
rickety bridge(broken up here and there) leading to the right.  Stay on 
the right path(there is a path to the north that has Ruby, and tougher 
enemies later on).  When the bridge breaks up, there is a Swamp 
Beast(level 24) waiting near the other side to welcome you.  These guys 
are physically strong, but no magic.  Stay on the right hand side of the 
bridge.  Notice some bumps on the left hand side in the swamp?  Those 
bumps are tentacles.  You can't hurt them so think of them as traps.  
They can kill you quick, that's the bad news.  The good news is, they 
only strike one direction, and one space in front of themselves.  Do not 
go too far off the path.  If you do, you might find your health draining 
fast, because of being too deep in toxic water.  Be prepared when you 
see the outpost near the end of the path.  There are at least two Swamp 
Beasts(level 24) waiting for you.  You can outrun them into the outpost, 
but there is no safety there.  Kill em.  In the outpost is Clara.  She 
will tell you how Swamp Beasts over ran them, and they had to fall back.  
She also tells you that sending reinforcements is not wise at this time.  
Head back to Kelly(she agrees about not sending reinforcements), and 
report.  She will now give you money for Swamp beast heads, and tells 
you to report back to Clara to help her.  So head back to Clara for...

                      CLARA QUEST 1
Clara will thank you for reporting your message to Kelly.  She will then 
tell you that there used to be a man in the northeast from the outpost 
that studied Swamp Beasts.  She suggest you go find him.  She also tells 
you that there was one Swamp Beast that their weapons could not hurt.  
So from the outpost head to the north(there is a bridge path).  The path 
will turn to the right almost immediately.  There is a fork in the road.  
One going north, and one going south.  Be careful in this area, there 
are Brown Swamp Beasts(level 27).  Take the path to the south.  It is 
short, and eventually there is a structure to the right.  Enter this 
structure(swamp dwelling).  In the first room there is one Brown Swamp 
Beast(level 27).  In the second room there are two Brown Swamp 
Beasts(level 27).  In the final room there is a chest(some gold), and a 
some notes to read through.  You find out the swamp beasts are not that 
bright.  Some older now extinct people build the structures in the area.  
You are given a cryptic message about a warrior standing in a circle 
during the light time hours, and then still in it when the sun is below 
the stones.  Finally he kills a swamp beast in the stone circle; and his 
weapon glows.  Then he kills the head swamp beast.  What you need to do 
is find the stone circles in the swamp, and kill a swamp beast in the 
middle of the circle between 0000 and 0100(midnight and 1am) game time.  
Finding these circles is the fun part.  Head back to the outpost.  Now 
take the bridge back towards Aston.  Remember those tentacles on the 
northern side of the bridge?  Get between two of them, the second 
coordinates is 156.  There are two swamp beasts here to greet you.  
After killing them, head straight north.  At the coordinates (187, 156) 
is the stone circle.  When the time is right entice one of the swamp 
beasts near the stone circle to attack you.  Run into the stone circle 
and kill it inside the circle.  You will be told your weapon starts to 
glow.  Check you weapon to see it is now level 12 Holy Weapon.
   Now head back to the bridge.  Head back to almost the beginning of 
the bridge, and this time take the northern path.  Head to the north, 
and it will wind around.  Eventually you will come to a swamp dwelling.  
Enter it.  Now take the lower right hand doors, and you will exit the 
swamp dwelling on the other side.  Navigating through here is difficult 
since there is no path.  If you get in too deep, walk back to where it 
was safe.  Also do not try and walk too far away.  The combination of a 
Brown Swamp Beast, and poison water can kill you quick.  I used the 
tentacles in the area to help me navigate.  First one I found at (101, 
123).  The next one was at (107,106).  The third one was at (134,90).  
Finally I headed south to the stone circle at (147,88).  Again wait for 
midnight to arrive, and then entice a Brown Swamp Beast(level 27) into 
the circle and kill him.  Your weapon will then become level 24 Holy 
Weapon.  Okay now it is time to find the third stone circle.  From the 
Swamp Dwelling building we were at on the way to the second stone 
circle; I am going to give coordinates directions.  These are a guide to 
where the land is safer to walk on.  (115, 149); (101, 123); (107, 106); 
(73, 105); (164, 94); (51, 105); (37, 105); (38, 153).  When you start 
heading north you will start running across White Swamp Beasts(level 
30).  Once you are in the stone circle you will have a White Swamp 
Beast(level 30) right inside the stone circle.  No need to walk around 
to find one.  Be very careful when approaching the stone circle.  Just 
before you get there, two White Swamp Beasts(level 30) will jump you. 

                           CARLOS QUEST 1
In Aston at coordinates (132, 171) is Carlos.  He has a quest for you.  
Below the Crypt there have been some sounds, he sent an army to 
investigate.  His army found a staff that kept these monsters alive.  
They brought the staff back to Aston.  The staff has been stolen, and 
sounds are coming from below the Crypt again.  Carlos requests you get 
the staff and bring it back to him.  Head into Vamp 1, and then go into 
Vamp 2.  After all the rooms with all the daggers you are in the one big 
room.  Take the door to the right, and you are in a room with spikes.  
On the right hand wall is a door(Carlos's key works here).  Open it for 
some stairs down.  The coordinates are (232, 14).  

=====================================================================

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                        THANK YOU
=====================================================================
First and foremost I would like to thank my Savior and Lord Jesus 
Christ.  Without him nothing would be possible.  
Secondly, I would like to thank my wife for all of her love and 
support.
Third, I would like to thank my parents for all of their love and 
discipline throughout the years.
Fourth, I would like to thank my brother.
Fifth, I would like to thank Intent Software for making this game.
Sixth, I would like to thank Eviloffender for assistance with which 
dagger to use on the second Vampire Lord.
Finally I would like to thank CJayC for creating this site, and  
publishing me.  God bless you CJayC.

Quote: "I am Biblically correct, not politically correct."
=====================================================================
                      LEGAL SECTION
=====================================================================
This FAQ is copyrighted by Paul Bury.  Any use of anything in this FAQ 
must acquire my express written consent, first and foremost.  Nothing 
from my FAQ(s) can be used without my written consent.  This FAQ is 
intended for people to use to help them get through the game, it is not 
intended to make anyone any money at all.  You can contact me at:
wyldcard6@hotmail.com

I can also be found on some of the GameFAQs.com boards.  I am Wyldcard.
Tell me what you think of my FAQ  :o)

The only site on the internet that are allowed to show this 
FAQ/Walkthrough are:

www.GameFAQs.com

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09.11.01  Day of the attack on the United States of America.  The 
thousands of lives that were murdered will not be forgotten.  The guilty 
parties will be brought to justice.

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