Battle Network Rockman EXE 2
release 12/14/01 in Japan
(c) Capcom Co., Ltd
only for Gameboy Advance

FAQ version 1.3 (2/26/02)
by charp <charp@iname.com>
latest version of this faq can always be found at:
http://www.gamefaqs.com or http://pinoyotaku.com/faq/rmexe.txt

------------------------------
Table of Contents
-Foreword-

-Controls-
   -world-trotting
     -real world
     -on the net

   -battle controls

-Menu-

-Characters-

-Locations-
   -real world
   -internet
   -plug-in ports
   -chip traders
   -shops
     -chip merchants
     -item merchants

-Walkthrough-
   -scenario 1
   -scenario 2
   -scenario 3
   -scenario 4
   -scenario 5
   -scenario 6
   -scenario 7
   -scenario 8
   -scenario 9
   -scenario 10
   -game clear

-Mini-games-
   -jobs
   -exchanges
   -quizzes
   -hidden npc's

-Chips-

-Program advance/Chip combos-

-Powerups-

-Items-

-Styles-

-Navi locations-

-Terrain and Obstacles-
   -terrain
   -obstacles

-Folders and Strategies-

-Moveslist-

-Star progression-

-Secrets-

-FAQs-

-Credits-

-Version history-

-Legal disclaimers-

------------------------------
-Foreword-
   Battle Network Rockman EXE2 is the sequel to, obviously, the previous title by the
same name. Just a warning, I write this faq to aid gamers with at least a minimal
grasp of the Japanese language (ie. at least have a kana table to refer to). And at
the very least, managed to play the prequel first! You're most likely playing a rom 
anyway, wait for the English one if you're totally lost.

   There are quite a few changes in rmexe2, mostly making the gameplay much more
challenging. You can only have a max of 5 chips of the same kind now. Fighter sword 
class is now unobtainable except maybe by hacking. V3's of navis have an added twist
to them that were not found in thier previous versions. Rockman does not heal after
every battle (consequence of the 100% sync between Net and Rockman due to Site.bat).
The use of items is introduced. Terrain hazards have also been added. Armors are gone
and replaced by the styles.

   Well, that's about all that I could think of right now. I'm sure you'll find out
more soon enough.

   As always, contributions are very welcome. If you can correct my mistake, confirm
something for me, or add to something I'm missing, you will be properly credited.

------------------------------
-Controls-
   Nothing has been changed much in this aspect with respect to rmexe1.

   -world-trotting
     -real world
A - talking, using, confirming, observing ... just like every other game
B - dash, cancelling ... just like every other RPG
L - talk to Rockman
R - jack in to a computer network
start - brings up the menu
select - commits a chip into memory (more on this later)


     -on the net
A - ditto real world
B - ditto
L - Talk to Net
R - jack out of a computer network
start - ditto real world
select - double ditto


   -battle controls
     -in menu
A - select chips, confirm
B - cancel
L - try to escape from battle (low success rate compared to escape chip)
R - describes what a chip does (when cursor is over a chip)

     -in battle
A - use chips
B - use buster, hold to charge, use shield (last 2 only when applicable)

------------------------------
-Menu-
   Press start when out of battle to bring it up. From top to bottom:

Chip folders
  Folder1 
   -pressing a will bring up 2 options. top one is to arrange the chips, bottom one
    is to equip the folder. pression L/R will slowly scroll folder contents
   -when in chip arrange mode, pressing -> will take you to the chip depot, pressing
    <- will take you back to your folder. press select while in your folder to preset
    a chip into memory. the max mb chip you can preset is indicated on the top of the
    screen. a preset chip will be the chip indicated with a red outline when you
    enter battle. memory chips increase your memory. press start for sorting options

Sub Chip
   Pick an item to use. They can range from healing to stealth items. More on it in
the "-Items-" section. sub memory chips will increase the no. of items you can carry.

Data Library
   Track the progress of your chip collection here. Pressing -> will bring up the 
chip advance/combo screen. There you can track how many combos you've found.

Rockman
   Track Rockman.exe's progress here. You can change styles and use buster ups here.

Key Item
   Check what game progress-related items you have.

Network
   Use link cable features here. Also lists your chip count and vs. battle record.

  Test battle
  Real battle (deathmatch)
  Chip trade
  Style trade

Save

Exit

------------------------------
-Characters-
Net Hikari - main character, the guy you control. His netnavi is Rockman
Mayl Sakurai - Net's best friend (and love interest :P). Her netnavi is Roll
Dekao - class bully (-ish). Cross between a fish and a mohawk. His netnavi is Gutsman
Yaito - 8 year old genius, I think she has issues... Her netnavi is Glyde
Yuuichiro Hikari - Net's dad, foremost expert on netnavis
Haruka Hikari - Net's mom. Her roles aren't evident but I'm sure she does them well
Enzan Ijyuuin - Official netbattler. Net's rival of sorts. His netnavi is Blues
Mariko-sensei - Net's teacher, will teach you the basics of netbattling.
Higureya-san - Net's (former?) teacher. Owner of the chip shop, Numberman's operator
Arashi Kazefuki - blonde haired guy. Airman's operator
Kero-san - Reporter that wears a frog hat. Quite a celebrity. Her netnavi is Toadman
Meijin - guy with a gas mask. I doubt that's his real name. His netnavi is Gateman
Daisuke Hayami - guy with a red shirt. Quickman's operator
??? - Shadowman (and Cutman?)'s operator
Raul - native american guy. Hangs out by the court. His netnavi is Thunderman
Millionaire-sama - also known as the snake lady. Her netnavi is Snakeman
Princess Pride - pretty, blonde-haired princess. Her netnavi is Knightman
Magnets Gauss - distinguished gentleman. Magnetman's operator
Hinoken - former WWW member, ditched Fireman for Heatman (a wise choice actually...)
Shuiyou Gospel - Freezeman's operator (debatable, I suppose), head of Gospel
  
  ...more to be added as I get info (or start remembering stuff)

------------------------------
-Locations-
   -real world
Akihara town - Net's home town. First choice in Metroline selection.
  Points of interest: School, playground, Net's house, Mayl's house, Dekao's house
                      Yai's house, doghouse

Marine harbor - The new government complex. Second choice in Metroline selection.
  Points of interest: Official center offices, Mother servers, cafe, TV van, job 
                      board, coffee machine, license computer, official square server

Wilderness trail - Speaks for itself I think. Third choice in Metroline selection
  Points of interest: Camp entrance, trail1, trail2, waterfall, monk statue, bear,
                      campsite, dam, dam control building.

Japan Airport - Do I need to explain? Fourth choice in Metroline selection.
  Points of interest: Departures area, information board, departures gate, duty free
                      store, arrivals area

Ameroupe Airport - Self explananatory. Look at the Ameroupe Bus stop sign. First
                   question asks if you're sure. Second quesion gives you a) go to
                   departures area, or b) go to arrivals area.
  Points of interest: Tourism booth, arrival area, departures area, departures gate, 
                      duty free store

Ameroupe City - Sounds like a splice of America and Europe. Looks like it too...
  Points of interest: Ameroupe castle, secret lab, dungeons, tower, downtown, hotel,
                      alley, jewelry store, goddess statue

Airplane - After you get the FreePass, when you pass through the departures gate, 
           you'll be given a choice. First one takes you to Ameroupe, the second will
           take you inside the plane.
  Points of interest: Economy class area, TV, lavatories, business class area, galley
                      First class area, cockpit, navigation computer, airline server

Kotobuki town - Looks like a distopian future town. Digital convergence gone bad. Get
                here by using the Kotobuki pass from Marine Harbor metroline station.
  Points of interest: Vending machine, ATM, Masion 2nd floor, 9th floor, 30th floor


   -internet
Internet zone - First part of the net you can access. Neon blue/green area.
              - divided into internet area-1, area-2, area-3 lower level, area-3 
                upper level, official square entrance, official square, license area,
                official square homepage (aka. official square message boards)
              - has access to Kotobuki area, Ajina area-1, Ameroupe area-1, Net's
                computer, Mayl's computer, Yaito's computer, Dekao's computer
              - also contains warp central. takes you to official, Kotobuki, Ajina,
                Ameroupe squares' entrances

Kotobuki zone - Red/orange area. Has a flower background.
              - divided into Kotobuki area, Kotobuki square entrance, square, square
                homepage, Ula Kotobuki area, square, square homepage
              - has access to internet area-3 upper level, ula internet-3 lower level

Ajina zone - Defined by platforms of red earth. Has a leaf background.
           - divided into Ajina area-1, area-2, Ajina square entrance, Ajina square,
             Ajina square homepage
           - has access to Ameroupe area-3, internet area-3 lower level

Ameroupe zone - Defined by platforms with Victorian design. Has a crest background.
              - divided into Ameroupe area-1, area-2, area-3, square, square entrance
              - has access to Ajina area-2, internet area-3 lower level, ula 
                internet-1, Millionaire's bag's computer, stereo computer

Ula internet zone - Reverse internet/undernet. Dark area with glowing neon lights.
                  - divided into ula internet-1, internet-2, internet-3 lower level,
                    internet-3 upper level, internet-4, internet-5 south, internet-5
                    north, internet-6, internet-7, ula square, ula square homepage
                    (aka. ula message boards)
                  - has access to Ameroupe area-3, Ula Kotobuki area, WWW area-1

WWW network - secret area. Has a skull background.
            - divided into WWW area-1, area-2, area-3
            - has access to internet area-1, ula internet-4


   -plug-in ports
Akihara town
  Net's computer
  Net's TV
  Mayl's computer
  Dekao's computer
  Dekao's linked gameboy advances
  Yaito's computer
  Yaito's phone
  Doghouse
  Blackboard at school
  Yaito's house ventilation network
  Mecha toy by playground (not available at start)
  Mayl's piano (NAAS)
  Statue at Yaito's house (NAAS)

Marine Harbor
  TV van
  Official square server
  License computer
  Dad's test computer
  Presentation board
  Navi Computer servers

Wilderness trail
  Monk statue
  Bear
  Barbeque grill
  Bomb servers

Japan Airport
  Information board

Ameroupe Airport
  Duty free shop (near the wines)

Ameroupe City
  Goddess statue
  Hotel refrigirator
  Stereo
  Millionaire's Bag
  Ameroupe Castle Dungeon servers

Airplane
  Economy class TV
  Airline server (NAAS)

Kotobuki town
  Vending machine
  ATM
  Mansion servers


   -chip traders
Chip trader-1 - takes 3 chips, gives 1 random 1-3 star chip
  Official center lobby

Chip trader-2 - takes 10 chips, gives 1 random 1-5 star chip
  Ameroupe downtown, by hotel entrance
  Marine Harbor circle (NAAS)
  Akihara Metroline station (NAAS)

Retro chip trader - takes 1 rmexe1 chip via link cable, gives 1 random ? star chip
  Wilderness trail entrance
  Official center offices
  Japan airport arrivals area
  Airplane first class area


   -shops
  There are 2 kinds of shops, 1 for items 1 for chips. I'm only going to list what I
know is for sale from memory or based on what my source Japanese site says. Caveat.

     -chip merchants (all items have a max of 3, sans buster up which is 1)
Internet area-1
HP memory 1000~
Shotgun B 200
Smallbomb J 500
Recovery10 * 500
Spreadgun Q 1000

Internet area-3 upper level
HP memory 3000~
Buster UP 5000
Attack+10 * 600
Shotgun O 800
Recovery30 B 1000
Areasteal E 2000

Official Square
HP memory 2000~
Crossgun J 600
Widesword L 800
Recovery30 1000
Barrier B 1200

Kotobuki Square
HP memory 4000~
Buster UP 10000
Panelsteal * 1000
Fire+40 * 3000
Flameblade R 3800
Aquasword N 5000

Ajina area-2
Stonecube * 500
Coldpunch B 800
Spreadgun N 800
Catchmotion T 2000

Ameroupe area-2
Turbo * 2000
Seikomi * 2000
Barrier * 4000
Rabbitring1 * 5000

Numberman (Ameroupe area-2 north)
Recovery120 O 4000
Elec+40 * 5000
Customsword B 7500

Ameroupe Square
HP memory 8000~
Buster UP 10000
Panelreturn * 2400
Widesword * 3000
Breakhammer U 4800
Jealousy 10000

Ula internet-1
HP memory 10000~
Fullcustom * 5000
Attack+20 * 8000
Elecblade R 9000
Stealpunish W 10000

Ula square
HP memory 12000~
Buster UP 20000
Magnetline Q 8000
Magmaline A 8000
Iceline F 8000
Kusamuraline R 8000

Numberman (Ula internet-5 north)
Recovery 120 O 4000*
Elec+40 * 5000*
Customsword B 7500*
Kagigenkin T 8000
Hiraishin H 9000
Daikouzui W 10000
*carryovers from first Numberman store, so if you bought it 1 before, 2 will remain

Ula Kotobuki area
HP memory 15000~
Buster UP 20000
Quickguage * 5000
Slowguage * 5000
Aquablade R 8000
Anothermind D 10000

WWW area1 (all classic rmexe1 chips)
Trident E 20000
Tornado E 20000
Stealthmine S 20000
Frontsensor R 20000
Doublesensor E 20000
Bubblewrap R 20000
Godstone Q 50000

Numberman (Internet area-1)
Recovery 120 O 4000*
Elec+40 * 5000*
Customsword B 7500*
Kagigenkin T 8000*
Hiraishin H 9000*
Daikouzui W 10000*
Deathmarch1 S 10000
Deathmarch2 Z 14000
*carryovers from previous Numberman stores

Bargain shop (only accepts bargain pieces)
Crossgun * 1bp
Spreadgun M 1bp
Recovery80 * 2bp
Airshoes A 4bp
Attack+30 * 8bp
Zeushammer Z 16bp

     -item merchants (doesn't run out like chip merchants)
Akihara town
Mini Energy 50
Full Energy 400
Option Lock 4000

Official square
Mini Energy 50
Full Energy 400
Shinobu Dash 200

Official center lobby
Mini Energy 50
Shinobu Dash 200
Enemy Search 10000

Dam trail (by the billboard)
Mini Energy 50
Full Energy 400
Option Lock 4000

Kotobuki square
Full Energy 400
Shinobu Dash 200
Option Lock 4000

Ameroupe square
Full Energy 400
Shinobu Dash 200
Enemy Search 10000

Airplane Economy class TV
Full Energy 400
Shinobu Dash 200
Option Lock 4000

Ula square
Full Energy 400
Untrap 100
Option Lock 4000

------------------------------
-Walkthrough-
   Again, I have to stress that I've written this mainly for gamers with a little
understanding of Japanese or at least played enough to guess what's what. I'll still
try to describe things enough to be identifiable. And I'm not fluent at Japanese
either so I'm not going to pretend that I actually know the story, so don't expect
to find it here :P

   -scenario 1: *sighs* The trouble with computerized air ventilation systems...

1)talk to Dekao, talk to him again after class ends
2)go home and talk to mom
3)jack into your computer, Mariko-sensei will teach you the basics of netbattling.
first 2 rounds are the same as rmexe1, 3rd one is slightly different so pay attention
4)go to official center and talk to the green navi nearest to the firewall. he will
ask you to find 2 pieces of data. find them in internet area-3 near the p-blocks and
in internet area-1 near the dead end on the southwest of the screen. return to the
green navi and he will give you the super license and the regular system
5)plug out and go to Yaito's house. Mayl should give you a Rollv1 chip
6)plug in and go towards the bath. plug into the ventilation system, shut off the gas
7)when the game switches the controls over to Net, go up to the 2nd floor and search
one of Yaito's dressers for an item (can't remember which one)
8)proceed on to the very end of the vent system network and delete Airman
9)go home and sleep

   -scenario 2: What? You've beaten Wily and you're not even an offical netbattler?

1)go to school. then go to Dekao and Yaito and discuss plans for the camping trip
2)take the metroline to Marine Harbor.
3)talk to the offcial lady at the leftmost counter to get permission to take the B
license test
4)plug into the license computer and talk to the green navi. you have to complete 3
tasks to get your B license. 1st is a 5 round endurance battle, 2nd is to get a data
from a green navi just south of the netmerchant in internet area-3 upper level, first
you have to talk to the navi, he'll ask you to defeat a rogue navi in internet area-2
do that then go back and talk to the navi to get the data. talk to the license bot to
complete the task. 3rd task is a 5 round endurance battle
5)go home and sleep

   -scenario 3: Buses, bees, bears, Blues and bombs. Can you say 'B' spells disaster?

1)go to the bus station and talk to Mayl, Dekao and Yaito
2)go towards the bees. find 3 items in the area. they're at the ends of the rock
bridges, the ends of the riverbank and at the tree that corners out
3)go towards the bear. go find an item behind the waterfall.
4)approach the bear again. plug in and talk to the navi, defeat the virus.
5)get 3 items from people in the camp. kindling from the fat lady, fish from the man
with the bandana, wood from the old man in the lower part of the screen. talk to Mayl
Yaito and Dekao, they'll each need 1 of the items you collected.
6)after the barbecue, head towards the dam. you'll find Enzan trapped in the dam
control building after finding bombs there.
7)disable all 4 bombs in this order
-PET on the rock bridge
-Thermos on the picnic blanket
-PET hidden behind the waterfall
-PET on guy with red shirt on the opposite side of the road where you found the bees.
he's quickman's operator, talk to him to plug in.
8)Beat quickman to disable the final bomb.

   -scenario 4: What? You're a mere B class netbattler? That doesn't cut it!

1)go to internet area-3, go towards the Ajina area (look at the p-block on the left)
2)plug out and talk to the official behind the counter near the job board. he'll post
3 new tasks in the job board. accomplish job 3-5 (solution in -jobs section)
3)plug into the license computer and talk to the green navi. again, you have 3 tasks.
1st is a 5 round endurance battle. 2nd is to find 2 rogue navis on the net (one in
internet area-2, the other in kotobuki area). 3rd is another 5 round endurance battle
complete them and you get your A class license.
4)you're now able to open the p-block you looked at
5)work your way through the ajina zone until you reach ajina square
6)enter the ajina square homepage (the house shaped door) and beat Cutman.

   -scenario 5: Time for a change of pace, Mother wants you to solve panel puzzles

1)go visit Net's dad in the official center offices on the 2nd floor
2)plug in to the official center server, let Rockman post at one of the msgboards
3)plug out and plug in. read the reply. plug out go to the job board, complete the
new jobs that show up. 
4)plug in again, go to Kotobuki square and talk to all the navis there. go back to
the official square message boards. there should be another post for you to read.
4)go to the Akihara playground and talk to a man that will give you an item
5)go to the campsite and talk to a lady beside the blue tent, get an item from her
6)go to Kotobuki square and talk to a purple navi near the house-shaped door, you
should get the Ajina key (if not try talking to the other navis)
7)go to Ajina square and re-enter the homepage. use the key to go through the barrier
take change.bat from the purple mystery data, battle 4 ghost navis on your way out.
8)talk to Net's dad, he will process change.bat and make it usable to Rockman
9)go to official square and defeat the dark navi.
10)the Mother computers have been attacked, go and help the other netbattlers. 
they're located opposite the official center offices on the 2nd floor
11)plug into the Mother servers and solve the panel puzzles. the passwords are:
<get out your kana table if you're not familiar with katakana>

Mother computer-1 "DANGO" "SHINGOUKI" "O SE"
Mother computer-2 "HAJIGARETAKI" "ARIJIGOKU" "MOUSUKOSHIDAGANBAROU"
Mother computer-3 "RINGO-GORIRA-RAKUGAKI-KITAKITSUNE" "TOOREMASUYO" "CHIRITARUO"
Mother computer-4 "TENTOUMUSHI" "SHIAFUROMO" "KA" "KENTOUOINORIMASU"
Mother computer-5 "FUTAKOBURAKUDA" "KAKIKUKEKOTACHITSUTETO" "MEINSHISUTEMUHEISOGE"
                  "MEINSSHISUTE" "MUSUGUSOKO" "PUROGURAMU"

12)beat shadowman

   -scenario 6 - ~Oh say can you see? I'm coming to Ameroupe!~ Hey, that's not right!

1)get the passport from the official center from the official in the rightmost booth
2)go to the airport via the metroline, Mayl will give you a wireless access device.
Go through airport security. airport security (net mafia in disguise) will confiscate 
your PET, chips, money, and passport. they'll give you a mini-PET instead. Talk to 
Enzan, he will give you your PET back (wonder how he got a hold of it), then proceed 
through the departure gate
3)when you arrive at Ameroupe, talk to the guy in the tourism booth so you'll be able
to understand the Ameroupe language. go to your hotel room and get your folder chips
4)after the sequence where you throw your PET down, go and talk to Higureya. he'll
give you a chip (you should have 2 folders by now, with the extra chip you can be
able to arrange chips between folders again, barely at least). go back and apologize
to Rockman and get your PET back.
5)talk to the old man near Ameroupe Castle, then go to the alley and talk to Jim, the
black kid. Give him a metguard * (I sure hope you have at least one of these or 
you'll have to hunt for it in a chip trader-2, which would be a waste), he'll tell
you about Raul's p-code chip. Talk to Raul, the native american guy by the courts at
the end of the alley. Netbattle him and Thunderman for his p-code.
6)jack into the stereo, with Raul's p-code, you should be able to access the Ameroupe
zone. Make your way towards area-3 and look for some dark navi's arguing.
7)talk to one of the navis and battle one of them, you'll get your passport back once
you win. Plug out and talk to Jim again and give him another metguard *, if you don't
have one, you have it easier this time around. you can get it randomly from mystery
data in Ameroupe area-3.
8)you should now be able to coax Millionaire-sama to netbattle you. She's the VIP in
the jewelry store. Win and get her p-code. I think you get your money and chips back
from her as well, but you should have everything back by now.
9)go back to the hotel and sleep

   -scenario 7 - Castles, dungeons, knights and a princess? Isn't this the year 21XX?

1)go to Ameroupe Castle and walk through the wall where the crest is at. Talk to
everyone inside
2)after a cutscene go to the door on the right, you'll drop into a dungeon. Try to go
forward until you are stopped by a trap. Plug into the castle network and disable it. 
proceed onward and continue disabling traps. make sure to retrieve your wireless 
access device from the wall once the flames are gone
3)when you get back to the point where you initially fell from, Enzan will netbattle 
you. Defeat Blues.
4)go to the top level of the Ameroupe tower and face Princess. The panel for the self
destruct system is over a chasm, but you manage to reach it with your wireless access
device. plug in and go to the end to defeat Knightman

   -scenario 8 - Turn your internet devices off, it may interfere with navigation

1)go to Ameroupe Castle's secret lab, get your ticket back to Japan. Board the plane
2)collect the items needed to catch the bug/rodent on the lose (I don't remember
exactly what to pick up, but go up and down the plane and repeatedly talk to everyone
The last item you need to pick up is the Captain's hat, once you can take that you've
done everything that needs to be done)
3)after the plane experiences turbulence. go to the cockpit and plug into the airline
network server and restart all the engines. Face magnetman and defeat him.
4)you'll see a cute cutscene, before Rockman wakes Net up. Exit the plane through the
economy class door
5)go home and talk to your mom, then go to sleep

   -scenario 9 - Since when did people use vaccines to break ice?

1)Go talk to Yaito. Then recieve a mail from Mayl about Roll, who 's trapped behind 
some ice crystals. You can only break white crystals for now. head towards Kotobuki 
square. Just before the warp towards Kotobuki square entrance, you should see a navi 
trapped behind white ice crystals. Break it and defeat the viruses, talk to the navi
2)Talk to dad, to get the red vaccine, you can now break red ice crystals
3)Go to Ajina area-2 and rescue the green navi behind red icq crystals, talk to it.
4)Go to the left and break the red ice crystals trapping Roll. 
5)Go and check your e-mail to get Roll V3. go to Ameroupe area-3 and access Ula
internet (the green navi that used to block the warp should be gone, but there's a
red ice crystal in its place, take care of it)
6)Go to Ula internet-2 and find the warp that goes to Ula square. talk to all the
navis there. 
7)go to Ameroupe square and talk to the pink navi at the northwest corner. go to Ula
square and pay one of the navis 10000 zennies to give you a clue
8)go out to Ameroupe area-2 and talk to the purple navi in front of the chip merchant
trade a rabbitring2 B with him and get the keyword
9)go to the ula messageboards and post. talk to the navis in Ula square
10)Jack out, go to the campsite and jack into the barbeque grill, find a navi that
will give you an item
11)go to ula square and talk to the orange navi to get the yellow vaccine
12)go to Ameroupe area-2, free the green navi behind a yellow crystal near the south
edge screen. go to ula internet-3 and find his brother (he's at the top of the stairs
that goes to ula internet-3 lower level) talk to him. Go back to Ameroupe area-2 and
talk to the green navi, he will give you an item
13)Go back to ula internet-3 and you should see a dark navi that's wandering in the
lower level. wait for an e-mail from Enzan. go to Ameroupe square and talk to a navi
near the warp gate, he should give you gatekey D
14)go to warp central and step over the leftmost inactive gate. warp to Kotobuki
square entrance, go south and access the gate that goes to Ula Kotobuki area.
15)Reach the other end of Ula Kotobuki and go to Ula internet-3 lower level. Look for
the dark navi. defeat him and get the Gospel password.
16)Go to Kotobuki square and use the password to go through the gate. Enter the ula
Kotobuki square homepage. defeat a couple of lackeys and then face Freeze man. Defeat
him and get the blue vaccine.

   -scenario 10 - And now, the homily. This is the Luke according to Gospel...eh???

1)Go to the Ula Kotobuki square homepage, go to the very end. a sequence will ensue.
2)Jack out and go visit dad. he will give you the metroline ticket that can take you 
to Kotobuki town.
3)use the ticket from Marine Harbor (Rockman will ask you something, pick the first
choice to go to kotobuki, pick the second, you'll use an existing ticket you have
that you got from the metroline ticket booths)
4)enter the mansion and get to the 2nd floor. jack into the server and fix all the
elevator bugs. at the very end, you'll fight 3 consecutive battles with airman, 
quickman and cutman. they're only v1's though, so you shouldn't have a problem with
them at this point.
5)go to the 30th floor, enter the room try to go through the door on the right.
you'll get zapped. plug-in to the server and disable the security system. at the very
end, you'll fight 3 consecutive battles with knightman, magnetman and freezeman. they
are a little but tougher than the first set of 3. i recommend that you have howguns
to punch through knightman's stonebody and at least one terrain changer for magnetman
6)plug out. SAVE. when you go through the door, it's the point of no return. so make
sure you get as many of the optional stuff now if you can (not really required though
forte/gospel's not that hard)
7)go through the door, you'll plug into the Gospel main server. reach the end and 
fight Forte copy and an upgraded version of Forte copy, which is Gospel. once you've
beaten them, the game is over (and the fun begins >:))

   -game clear
1)continue your game after the end credits roll. you should have a star next to
continue now. then head for the WWW warp, which was behind a firewall you couldn't go
through before in Ula internet-4
2)go toward the upper left corner of the screen in WWW area1. beat the protect 
viruses (i'm not giving the solution to that right away here, if you can't figure it
out read the FAQ section below). go through another red warp and get the optionlocked
item that's on the other side.
3)go to the green navi in the license computer. if you haven't gotten an S license
yet, you'll automatically be upgraded to it. talk to him again and you'll give him
the data you picked up. you now be asked to find 4 prank navis. find and beat them at 
Ajina area-2, Ameroupe area-3, ula internet-6, ula Kotobuki area, in that order
4)talk to the green navi again and fight an endurance battle of 20 rounds, you'll get
your SS license after you win
5)talk to the green navi again and take the SSS license test. he'll ask you to find
the navi master. he gives you 1 clue and you take it from there. here's what you do:
-go and read cafe sign
-go to the dam area, to the upper left of the screen there should be four trees in a 
row. talk to the scientist there
-go to the plane and look at the plane's ...computer? it's that purple pulsing thing 
by the cockpit (not the place you plug into to access the airline network)
-go to the top floor of ameroupe castle, talk to the caucasian official there.
-go to the alley, look for the 4 dumpsters that are side-by-side to each other. look 
at the dumpster that's 2nd from the left.
-go to ajina square's house thing. meet with an orange navi at the very end of it
-plug into mayl's piano, talk to the purple navi towards the upper left of the screen
-go to your dad (he left after he gave you the kotobuki ticket, but he should be 
back), you will find out that he has the navi master program. you'll fight an 
endurance battle consisting of the 6 non-gospel netnavis (toad, gate, thunder, snake,
heat, blues). they are at v2 so prepare a folder that will anticipate the moves of 
each one.
6)talk to the green navi again and fight an endurance battle of 30 rounds, you'll get
your SSS license after you win
7)now go through the WWW areas. there's no special requirement to pass through the
first gate, just go and beat the crap out of Pharaohman. 
8)to pass the 2nd gate, you need to have already beaten and collected v3 chips of 
every navi before game clear (basically everyone except Pharaohman, Napalmman, 
Planetman and Forte). past the 2nd gate is Napalmman. 
9)To pass the last gate, you simply have to have more than 200 entries to your data 
chip library. behind it is Planetman
10)once you try to exit the WWW area into Ura internet-4, you'll battle the real 
Forte, hell of a lot harder than the bad copy you faced before you battled Gospel
11)once you beat him, capcom will congratulate you for being a world-class netbattler
now all you have to do is collect all the remaining chips and other collectibles and
then you're totally done for the game. btw, it happened to me, but i'm not sure if
everyone experiences it, my save game got erased after beating Forte, so just to make
sure, save after you beat him. you'll get 2 stars next to continue now.

------------------------------
-Mini-games-
   As with any RPG, the side-quests are mostly optional but usually have really great
rewards once you accomplish them

   -jobs
     Take a job from the job board located at the official center basement. you can't
  choose to take another job until you've accomplished the current one. so if you're
  stuck, just look below for the answers. it's listed from the bottom of the job list 
  upwards

1. talk to girl near bb in school, find her sister in marine harbor north of the tv 
   van, go back and talk to the girl in the school to finish the job. get regular up1

2. go to the guy next to the metroline entrance in marine harbor. go to official
   square and step out into internet area-2, find and beat the rogue navi. return to
   the guy to finish the job. get HP memory

3. cyber criminals have penetrated the akihara network. talk to the scientist next to
   the metroline entrance in Akihara, he'll ask you to delete rogue navis. find them
   in Dekao's gameboy advance, the school blackboard and the mecha toy in the park. 
   talk to the scientist again to complete the job. get regular up1

4. go to the purple navi on the right in Kotobuki square, it will ask you to delete a
   rogue navi in the coffee server. jack out and jack into the coffee machine and 
   beat the navi. return to kotobuki square to complete the job. get recovery 30 *

5. talk to the man on the rock bridge at the campsite. he will ask you for a program 
   for fishing or something. jack into the internet and go to internet area-3 lower 
   level, talk to the green navis there. jack out and go back to the man to complete 
   the job. get HP memory

6. a lady is looking for firesword F. grab one by getting a busting level of 8-9 when
   you battle them in Kotobuki area. when you have one, give it to the lady at the 
   top of the stairs in the official center. get iaiform L

7. you have to beat the rogue navi next to the billboard near the entrance towards 
   Ajina area-2 in Ajina area-1. you've finished the job if you get gatekey b

8. talk to the old man near the bus stop in the campsite entrance. he'll give you a 
   love letter. give it to the old lady standing in the grassy area next to the cafe 
   in marine harbor. go back to the old man to complete the job. get 10000 zennies

9. talk to the pink navi at the official square entrance. she's ask you to find her 
   partner. find him in the statue by the waterfall in the wilderness trail. he's the 
   leftmost green navi. go back to the pink navi to complete the job. get regular up2

10. talk to the guy in the playground in Akihara. he'll ask you to look for a black 
    dude. the culprit is at the dam control area near the campsite. go back to the 
    man to finish the job. (if you have the freepass already, you can accuse other
    similar looking black guys in Ameroupe for some funny stuff ^^;) get kogarashi Y

11. talk to the white dude in the Japan airport departures area. he'll ask you for a 
    a catchmotion N, get one from battling the ufo viruses in the airplane network. 
    he'll give you 50000 zennies for it

12. talk to the kid inside the Akihara metroline station. he'll ask you to look for 
    his lost navi. he can be found in Ajina square, near the homepage entrance. 
    return to the kid to finish the job. get HP memory

13. jack into Yaito's telephone. talk to the green navi, he'll tell you to delete the
    rogue navi... right in front of you! :P. talk to it again to complete the job.
    get gospel p-code (will let you open all those p-blocks strewn across the net)

14. jack into the tv van and talk to the green navi, you'll fight a tougher endurance 
    battle than the one for the A license test. get buster UP for winning

15. talk to the white girl outside the Ameroupe hotel. jack into the internet, go to 
    the ameroupe square entrance. delete the 4 rogue navis there. talk to the girl 
    again to complete the job. get fumikomizan M

16. go to the first floor of Yaito's house. i'm not sure what happens here, but i 
    think the guy wants to borrow some money for investing. he'll ask for 50000
    zennies. exit the house and talk to him again and you'll get 100000 zennies

17. go to the campsite and talk to the professor looking guy near the southernmost 
    tent in the campsite (wasn't this the guy in kahoots with magnetman's operator?).
    he's looking for a rare bug that lives in the river. you can find it at the end 
    of the rock bridge two screens down, near the kid with the baseball cap. give the
    guy the bug to finish the job. get recovery200 M

18. go to Ameroupe jewel store. talk to the female officer. she's looking for 3 
    sisters suspected of stealing from the store. they each have ajina's tear, king 
    stone, and maiden's dawn. find the first sister in the path next to Ameroupe
    Castle. fight her and win, talk to her again to get the first jewel. the next
    sister is in your hotel room, repeat process. the last is at the top of the 
    Ameroupe Castle tower. return the jewels to the officer. get goldfist Z

   -exchanges
     Lots of people are after chips, and with the usually good rewards, you'd be only
  too happy to oblige them. here are the following ppl you can exchange with:

Scenario  Where                                     Give            Get
3         boy at the upper west edge of Akihara     Dashattack J    Spreadgun *
5         boy at Marine Harbor metroline station    Poisonmask S    Variablesword B
5         boy at wilderness trail 1                 Invisible1 *    Escape N &
                                                                    HP memory
5         lady at official center basement          Escape N        Breakhammer Z
6         green navi at southern Ameroupe square    Breakhammer Z   Silverfist V
8         white guy at Ameroupe alley               Yukashita D     Neppuu P
9         white girl at Ameroupe downtown           Silverfist V    Bigbomb *
9         girl by Ameroupe airport duty-free store  Aquaaura A      Undershirts N
                                                    Fireaura R
                                                    Woodaura S
                                                    Elecaura L
10        black kid on airplane's first class area  ShadowmanV1 S   Kawarimi S
                                                    ShadowmanV2 S
                                                    ShadowmanV3 S
10        black lady beside Mother server 2         Bigbomb *       Folder #3

   -quizzes
     Another rmexe tradition, the quiz masters are back. unfortunately i didn't note
  any of the answers down. so you'll just have to go with trial and error. all i can
  do is tell you where the quiz masters are
1) kid by the duty free store at Japan departures area (scenario 6)
2) scientist in the secret lab (scenario 8)
3) old man in Ameroupe dungeons, by the arrow trap (scenario 10)

   -hidden npc's
     Don't have a better term for these guys. basically the people that are hidden
  from view. they usually have useful items that they'd just give away. I forget what
  scenarios the start showing up in, but they're not there at the start.
1)Akihara town, behind a house on the northwest side of town. follow the sidewalk
down from Yaito's house, press A when you hit an obstacle. Get metguard * x20 (haha,
I think this might be a carryover from the first game. you had to give a kid 30
metguard in one of the exchanges, I think he realized that it's more than he needed)
2)Outside Ameroupe castle, behind the row of trees west of the screen. Get sub memory
3)Wilderness trail-2, behind the last tree, not quite directly accross the bear. Get
regular up1
4)Marine Harbor, behind the wall at the lower section of the map. get deathmarch3 *
5)Mother computer room, behind the first server box. get buster UP

------------------------------
-Chips-
   The heart of rmexe's battle system. there's close to twice as many chips in the
sequel than in the first.

   A peircing attack means that it can disregard a barrier, shield or stonebody
status and damage and enemy with the chip's full strength

   In the location section BMD stands for blue mystery data, these are the ones that
usually float around non-internet areas and appear only once. GMD is for green and
they're the most common ones, they regenerate once you plug out. PMD is for purple,
you have to use the optionlock item to open it. usually contains extra rare chips.

Chip#  Chip name      Damage  Elm  MB  Rrty  Description                Location
001    Cannon         40           16  1     single shot attack         GreenCannon
002    HighCannon     60           24  2     "                          BlueCannon
003    MegaCannon     80           32  3     "                          RedCannon
004    ShotGun        30           4   1     -- 2 square shot attack    shop
005    BiGun          30           4   1     < 3 square shot attack     start equip
006    CrossGun       30           8   1     x 5 square shot attack     shop
007    SpreadGun      30           20  2     3x3 9 square shot attack   shop
008    BubbleShot     40      A    12  1     aqua shotgun               RedShrimp
009    BubbleBi       40      A    16  1     aqua bigun                 GreenShrimp
010    BubbleCross    40      A    20  2     aqua crossgun              PurpleShrimp
011    BubbleSpread   40      A    32  3     aqua spreadgun             RedPuffer
012    HeatShot       50      F    14  1     fire shotgun               BlueWolf
013    HeatBi         50      F    18  1     fire bigun                 RedWolf
014    HeatCross      50      F    22  2     fire crossgun              YellowWolf
015    HeatSpread     50      F    36  3     fire spreadgun             BluePuffer
016    MiniBomb       50           8   1     attack 3 spaces ahead      start equip
017    SmallBomb      50           12  1     | 3 square bomb attack     RedBeetle
018    CrossBomb      60           16  2     + 5 square bomb attack     BlueBeetle
019    BigBomb        70           32  3     3x3 9 square bomb attack   GreyBeetle
020    ForestBomb1    100     W    10  1     a bomb attack, but it be-  RedFlytrap
                                             comes ltd seeker spikes
021    ForestBomb2    120     W    15  2     " but faster               BlueFlytrap
022    ForestBomb3    150     W    20  3     " but even faster          GreyFlytrap
023    Sword          80           12  1     attack 1 space forward     start equip
024    WideSword      80           16  1     swipe 1 space forward      shop
025    LongSword      80           22  2     attack 1-2 spaces forward  PurpleKnight
026    FlameSword     100     F    24  2     fire widesword             YellowKnight
027    AquaSword      100     A    26  2     aqua widesword             BlueKnight
028    ElecSword      100     E    28  3     elec widesword             TV van BMD
029    FlameBlade     90      F    32  3     fire longsword             shop
030    AquaBlade      90      A    32  3     aqua longsword             shop
031    ElecBlade      90      E    32  3     elec longsword             shop
032    FumiKomiZan    150          54  3     warp 2 spaces ahead swipe  job
033    RyouteKunai1   40           48  1     : 2 square attack on each  GreenNinja
                                             side. 1 space forward
034    RyouteKunai2   40           64  2     ", but 2 spaces forward    PurpleNinja
035    RyouteKunai3   40           78  3     ", but 3 spaces forward    BlueNinja
036    CustomSword    ????         68  4     swipe 1-2 spaces forward   shop
                                             damage is custom guage
                                             dependent, tops at 256
                                             just before guage reaches
                                             full (damage's 0 at full)
037    Muramasa       ????         88  5     attack 1 space forward     ShadowmanV3
                                             damage equals your HP max  
                                             minus your current HP
038    VariableSword  160          40  4     like the sword chip, but   exchange
                                             said to change w/ proper     
                                             execution (unconfirmed)
039    IAiForm        180          24  4     hold A button down. swipe  job
                                             when enemy charges at you
040    ShockWave      40           10  1     single row wave attack     YellowMetool
041    SonicWave      60           30  2     " but faster               RedMetool
042    DynaWave       90           50  3     " but even faster          BlueMetool
043    Earthquake1    90           16  1     attack 3 spaces ahead      GreyAnvil
044    Earthquake2    110          32  2     | 3 square earthquake1     RedAnvil
045    Earthquake3    130          64  3     + 5 square earthquake1     YellowAnvil
046    GutsPunch      70           8   1     attack 1 space forward     GutsmanV3
047    ColdPunch      70      A    8   2     aqua gutspunch             shop
048    DashAttack     90           12  1     single row dash attack     GreenBird
049    Tekkyuu        80           16  3     peircing bomb attack,      Ajina-1 GMD
                                             blows up panels
050    HowGun         150          22  4     "                          SteelBall
051    DoubleNeedle   50x2         18  1     multiple arrow attack      RedClam
052    TripleNeedle   50x3         24  2     "                          YellowClam
053    TetraNeedle    50x4         30  3     "                          PurpleClam
054    Trident        60x3         30  4     "                          shop
055    Ratton1        70           26  1     seeker that turns once     RedSirenRat
056    Ratton2        80           32  2     "                          YellwSirenRat
057    Ratton3        90           38  3     "                          BlueSirenRat
058    RattonHanaBi   200          30  4     plant a bomb in 1 space    WWW-2 GMD
059    Tornado        20x8         22  4     persisting whirlwind       shop
                                             attack 2 spaces ahead
060    Kogarashi      20x8    W    22  3     wood tornado               job
061    Neppuu         20x8    F    22  3     fire tornado               exchange
062    BurningBody    150     F    28  3     + fire pillar around you   RedBird
063    RabbitRing1    20      E    12  1     single shot stun attack    RedRabbit
064    RabbitRing2    30      E    16  2     "                          BlueRabbit
065    RabbitRing3    40      E    20  3     "                          OrangeRabbit
066    Satellite1     60      E    20  1     sinewing attack across     GreenOrb
                                             all columns ahead, can
                                             be destroyed (easily)
067    Satellite2     80      E    24  2     " but faster               RedOrb
068    Satellite3     100     E    28  3     " but even faster          OrangeOrb
069    BadSpores1     100     W    14  1     attack all grass panels.   OrangeMshroom
                                             moves forward from col 1
070    BadSpores2     120     W    28  2     "                          GreenMushroom
071    BadSpores3     140     W    42  3     "                          PurpleMshroom
072    MagnetBomb1    80      E    10  1     bomb attack temporarily    GreenLocust
                                             anchors enemy to a panel
073    MagnetBomb2    100     E    14  2     | 3 square magnetbomb1     YellowLocust
074    MagnetBomb3    120     E    18  3     + 5 square magnetbomb1     GreyLocust
075    Yo-yo1         40x2         36  1     attack 1-3 spaces forward  RedYo-yo
076    Yo-yo2         50x2         40  2     "                          GreenYo-yo
077    Yo-yo3         60x2         44  3     "                          BlueYo-yo
078    CurseShield1   130          18  1     counterattack when enemy   GreyBoard
                                             projectile hits shield
079    CurseShield2   170          24  2     "                          GreenBoard
080    CurseShield3   210          32  3     "                          OrangeBoard
081    BreakHammer    100          24  4     attack 1 space forward     shop
082    ZeusHammer     200          70  4     hurt all squares even you  bargain shop
083    BambooLance    90      W    20  3     attack last column         JapanDutyFree
084    BronzeFist     100          18  2     like gutspunch, said to    Ajina-1 PMD
                                             change with proper execu-
                                             tion (unconfirmed)
085    SilverFist     140          30  3     "                          exchange
086    GoldFist       180          60  4     "                          job
087    PoisonMask     1~           24  3     generate a shield 1 space  GreenPuff
                                             forward, slowly poison an
                                             enemy 1 space ahead of
                                             the shield when A button
                                             is held down
088    PoisonFace     1~           30  3     same as poisonmask except  OrangePuff
                                             poison radiates a reverse
                                             c shape around the shield
089    UzuShio        10/200       20  1     generates a whirlpool,     BlueBlob
                                             high damage when enemy
                                             walks over it, otherwise
                                             it's a 10 damage bomb
090    BlackHole      10/300       30  2     "                          PinkBlob
091    Meteo9         60x?    F    12  1     generate a staff 1 square  RedWizard
                                             ahead, drop 9 meteors on
                                             enemy area. staff can be
                                             destroyed (easily)
092    Meteo12        80x?    F    24  2     " but with 12 meteors      PurpleWizard
093    Meteo15        100x?   F    48  3     " but with 15 meteors      GreenWizard
094    Meteo18        150x?   F    60  4     " but with 18 meteors      PinkPopup
095    CountBomb1     70           32  1     generate a 3sec time bomb  GreyHand
                                             on the first enemy column
                                             can be destroyed
096    CountBomb2     120          48  2     "                          BlueHand
097    CountBomb3     200          64  3     "                          PinkHand
098    Cloud          70x?    A    16  1     rain cloud that travels    GreyCloud
                                             across a column 3 spaces
                                             ahead. last for 6 spaces
099    MoreCloud      90x?    A    24  2     "                          BlueCloud
100    MostCloud      110x?   A    32  3     "                          BlackCloud
101    StealthMine    300          12  4     plant a mine randomly on   shop
                                             enemy area, blows up when
                                             stepped on by enemy
102    FrontSensor    100          14  4     generate a horizontal      shop
                                             sensor bomb 1 space ahead
                                             blows along line of sight
                                             can be destroyed
103    DoubleSensor   100          24  4     same as frontsensor but    shop
                                             has 2 diagonal sensors
104    RimokoGoroo1   80x?    E    8   1     generate a parara virus    RedParara
                                             1 space ahead. home in on
                                             enemy position. remote
                                             devices zaps and destroys
                                             squares as it goes. para-
                                             ra can be destroyed, but
                                             otherwise the remote de-
                                             vice will continue zap-
                                             ping as long as there are
                                             intact panels (in other
                                             words until all enemies
                                             are eliminated)
105    RimokoGoroo2   80x?    E    16  2     " but higher hp parara     BlueParara
106    RimokoGoroo3   80x?    E    32  3     " but even higher hp       BlackParara
107    AquaBalloon    10      A    20  3     absorbs attacks. damage    BlueOctopus
                                             of the attack (yours or
                                             an enemy's) will increase
                                             the balloon's damage po-
                                             tential by that attack's
                                             strength. explodes and
                                             damages 3x3 area when it
                                             comes into contact with
                                             an obstacle (incl. you!)
108    ElecBalloon    10      E    20  3     "                          YellowOctopus
109    HeatBalloon    10      F    20  3     "                          RedOctopus
110    KanKetsuSen    200     A    40  4     summons a 3x3 attack when  Ajina-2 PMD
                                             thrown in a hole 3 spaces
                                             ahead
111    MagmaDragon    200     F    60  5     summon a dragon in a hole  MagmaDragon
                                             1 space ahead. attacks     Ulanet-6 rare
                                             all squares ahead of it    Mansion-3 "
112    GodStone       150x?        60  5     summon mini-stoneman in a  shop
                                             hole 1 space ahead. drops
                                             3, then 4, then 5 stones 
                                             in enemy area
113    OldWood        100x?   W    60  5     summon a tree in a hole 1  WWW-2 BMD
                                             space ahead. wood spikes
                                             rise randomly in enemy
                                             area 8 times
114    Metguard       0            2   1     briefly generate a shield  YellowMetool
115    PanelOut1      10           4   1     create a hole 1 space      start equip
                                             ahead. will damage if
                                             enemy is in range
116    PanelOut3      10           8   2     create a column of holes   Mother-3 BMD
                                             1 space ahead. will da-
                                             mage if enemy is in range
117    LineOut        50      F    24  2     create a row of holes in   RedFurnace
                                             front of you. will damage
                                             if enemy is in range
118    CatchMotion    0            12  2     disable any chips an       UFO virus
                                             enemy might have
119    AnotherMind    30           38  3     single shot attack, i'm    shop
                                             insure of how it actually
                                             works but it's supposed
                                             to make enemy movement
                                             erratic (to what end?)
120    Recovery10     0            2   1     recover 10hp               start equip
121    Recovery30     0            4   1     recover 30hp               shop
122    Recovery50     0            8   2     recover 50hp               PurpleGhost
123    Recovery80     0            16  2     recover 80hp               RedGhost
124    Recovery120    0            32  3     recover 120hp              shop
125    Recovery150    0            48  3     recover 150hp              GreyGhost
126    Recovery200    0            64  4     recover 200hp              job
127    Revovery300    0            80  4     recover 300hp              Ulanet-7 BMD
128    PanelSteal     10           4   1     steal 1 enemy panel. will  SchoolBlkBrd
                                             damage an enemy in range
129    AreaSteal      10           8   2     steal 1 enemy col. will    shop
                                             damage enemies in range
130    StealPunish    30x?         24  3     damage an enemy that uses  shop
                                             areasteal by the number
                                             of panels stolen
131    DeathMarch1    0            16  2     crack all panels           shop
132    DeathMarch2    0            32  3     create holes in all pa-    shop
                                             nels that you, an enemy,
                                             or an obstacle is not at
133    DeathMarch3    1~           48  4     " except it's poison       hidden npc
                                             panels instead of holes
134    Escape         0            64  2     escape from any random     start equip
                                             battle with 100% success
135    AirShoes       0            12  3     float over holes           bargain shop
136    PanelReturn    0            8   2     restore all your panels    shop
                                             to blank panel status
137    RimorooSoku1   0            50  1     create a candle 1 space    RedFlame
                                             ahead. will gradually
                                             heal you if you're hurt.
                                             can be destroyed
138    RimorooSoku2   0            60  2     " but faster               YellowFlame
139    RimorooSoku3   0            70  3     " but even faster          PurpleFlame
140    StoneCube      10           16  1     create a stone obstacle 1  shop
                                             space ahead. will damage
                                             if enemy is in range. can
                                             be destroyed.
141    Prism          10           24  3     create an ice prism. can   Ameroupe-1BMD
                                             amplify an attack to da-
                                             mage the surrounding 9
                                             squares, otherwise it's a
                                             10 damage bomb
142    Ojizou-san     200          54  4     create a monk statue 1     Ktbki ATM PMD
                                             space ahead. counterat-
                                             tacks anything that hits
                                             it with a lightning bolt
                                             (you're not immune!)
143    Turbo          0            10  1     summon a windbox virus 1   WindBox
                                             space ahead. pushes all
                                             enemies. can be destroyed
144    SuiKomi        0            10  2     summon a vaccumfan virus   VaccumFan
                                             1 space ahead. pulls all
                                             enemies. can be destroyed
145    PoisonAnubis   1~           90  5     summon an anubis statue 1  PharoahmanV3
                                             space ahead. will rapidly
                                             poison enemies until they
                                             are (or it is) destroyed
146    HeavyGuage     0            10  2     slows custom guage         shop
147    QuickGuage     0            10  2     accelerates custom guage   shop
148    FullCustom     0            10  2     instant refill             shop
149    Invisible1     0            12  1     invincible for a period    PurpleGhost
150    Invisible2     0            24  2     " but longer               RedGhost
151    Invisible3     0            48  3     " but even longer          GreyGhost
152    TenJouUra      0            64  4     invincible when not using  RedAcorn
                                             chips
153    Yukashita      0            84  5     invincible when not        BrownPopup
                                             attacking                  Ulanet-6 rare
154    StoneBody      0            64  3     all non-piercing damage    KnightmanV3
                                             is reduced to 1. but you
                                             can no longer move
155    KageBunJin1    0            32  2     invincible to anything     PurpleShadow
                                             but a sword attack for a   
                                             period of time
156    KageBunJin2    0            48  3     " but longer duration      BlackShadow
157    KageBunJin3    0            64  4     " but even longer          BlueShadow
158    Undershirts    0            18  4     prevents your deletion     exchange
                                             once, brings hp to 1
159    Barrier        0            8   1     protects you from a sin-   shop
                                             gle non-piercing attack
160    BubbleWrap     0       A    36  4     40hp barrier, electric     shop
                                             attacks will pierce
161    LeafShield     0       W    26  4     turns 1 attack's damage    GreenAcorn
                                             into hp, fire attacks
                                             will pierce
162    AquaAura       0       A    30  3     nullifies any damage       YellowHead
                                             under 10, only electric
                                             attacks will pierce
163    FlameAura      0       F    36  3     nullifies any damage       GreenHead
                                             under 40, only aqua at-
                                             tacks will pierce
164    WoodAura       0       W    42  3     nullifies any damage       PurpleHead
                                             under 80, only fire at-
                                             tacks will pierce
165    ElecAura       0       E    48  3     nullifies any damage       BlueHead
                                             under 100, only wood at-
                                             tacks will pierce
166    DreamAura1     0            60  4     nullifies any damage un-   Green/Yellow/
                                             der 100, can't be peirced  Red/BlueBug
167    DreamAura2     0            70  4     " but nullifies under 150  WhiteBug
168    DreamAura3     0            80  4     " but nullifies under 200  ForteSP
169    MagnetLine     0            24  3     turns current row into     shop
                                             magnetic panels
170    MagmaLine      50      F    24  3     " but with magma panels    shop
171    IceLine        0            24  3     " but with ice panels      shop
172    KusaMuraLine   0            24  3     " but with grass panels    shop
173    MagmaStage     50      F    64  4     turns all panels into      WWW-1 BMD
                                             magma panels
174    IceStage       0            64  4     " but with ice panels      KtbkiArea BMD
175    KusaMuraStage  0            64  4     " but with grass panels    WWW-3 BMD
176    HolyPanel      0            22  3     generate a holypanel on    YellowBroom
                                             the panel you're standing
                                             on. damage is halved when
                                             standing within the panel
177    Jealousy       50x?         22  4     peircing damage on an      shop
                                             enemy with chips. damage
                                             is calculated by the num-
                                             ber of chips (usually 3)
178    KaKiGenKin     200          32  3     peircing attack on all     shop
                                             enemies, if an enemy exe-
                                             cutes a fire attack. will
                                             fizzle if there's already
                                             a fire attack lingering
                                             on screen. you can use 
                                             other chips while waiting
                                             for the proper trigger,
                                             they won't cancel the ef-
                                             fect (unless it's another
                                             counterattack type chip)
179    HiRaiShin      200          32  3     " but with elec attacks    shop
180    DaiKouZui      200          32  3     " but with aqua attacks    shop
181    KawariMi       100          32  3     " but with any attack up-  exchange
                                             on contact, not execution
182    ShiraHadoRi    100x3        32  3     3 square wide wave coun-   Ulanet-7 BMD
                                             terattack upon contact
                                             with any sword attack
                                             (incl blues' slash wave)
183    NaviScout      ???          32  4     counter when enemy sum-    WWW-3 PMD
                                             mons a navi (for use only
                                             in linked vs battles)
184    BadMedicine    300          32  4     an enemy using a recovery  UlaKtbki BMD
                                             chip will be damaged
185    Attack+10      0            1   4     add 10 damage to any at-   start equip
                                             tack. activate by posi-
                                             tioning it right after an
                                             attack chip. will apply
                                             effect to any battle chip
                                             that comes right before
                                             and after it in the chip
                                             input sequence. experi-
                                             ment around with these,
                                             learn what you can and
                                             can't do through t&e
186    Attack+20      0            2   20    " but adds 20 damage       shop
187    Attack+30      0            3   38    " but adds 30 damage       bargain shop
188    Fire+40        0            2   12    add 40 damage to fire at-  shop
                                             tacks. activate by posi-
                                             tioning it right after a
                                             fire elemental chip. will
                                             apply effect to any fire
                                             elemental chip that comes
                                             right before and after it
                                             in the chip input seq.
189    Aqua+40        0            2   12    " but with aqua elemental  shop
190    Wood+40        0            2   12    " but with wood elemental  shop
191    Elec+40        0            2   12    " but with elec elemental  shop
192    Navi+20        0            2   24    " but adds 20 damage to    Ajina-2 BMD
                                             navi chips. same deal tho
193    Navi+40        0            4   42    " but adds 40 damage       WWW-3 BMD
194    Roll           60           3   8     damage closest hittable    Mayl scen-1
                                             enemy on the highest row,
                                             then recover 30hp
195    RollV2         80           4   24    " but recover 50hp         Mayl scen-6?
196    RollV3         100          5   48    " but recover 80hp         Mayl scen-9
197    Gutsman        50           3   32    wave attack damages and    GutsmanV2
                                             cracks enemy area
198    GutsmanV2      70           4   48    "                          GutsmanV3
199    GutsmanV3      90           5   64    "                          GutsmanV3
200    Blues          120          3   52    swipe 1 enemy in each row  BluesV2
201    BluesV2        160          4   64    "                          BluesV3
202    BluesV3        200          5   76    "                          BluesV3
203    Airman         40x?         3   16    generate tornados 1 col    AirmanV2
                                             ahead of you, and travel
                                             through the length of the
                                             screen. double damage is
                                             possible if enemy is in
                                             row of generation. obsta-
                                             cles or holes will pre-
                                             vent generation. will not
                                             pass over holes, but will
                                             hit any enemy in or over
                                             the hole (one of the 1st
                                             navi chips, and yet one
                                             of the most versatile)
204    AirmanV2       70x?         4   34    "                          AirmanV3
205    AirmanV3       100x?        5   72    "                          AirmanV3
206    Quickman       50x?         3   32    throw a boomerang across   QuickmanV2
                                             1 row, double damage on
                                             all but the last column
207    QuickmanV2     70x?         4   56    "                          QuickmanV3
208    QuickmanV3     100x?        5   80    "                          QuickmanV3
209    Cutman         150          3   20    attack 1 space forward     CutmanV2
210    CutmanV2       200          4   50    "                          CutmanV3
211    CutmanV3       300          5   80    "                          CutmanV3
212    Shadowman      60x?         3   64    3 attacks evenly distri-   ShadowmanV2
                                             buted among enemies.
                                             higher row gets priority
213    ShadowmanV2    70x?         4   50    "                          ShadowmanV3
214    ShadowmanV3    80x?         5   80    "                          ShadowmanV3
215    Knightman      160          3   64    swipe attack 1 col ahead   KnightmanV2
216    KnightmanV2    210          4   80    "                          KnightmanV3
217    KnightmanV3    260          5   96    "                          KnightmanV3
218    Magnetman      130     E    3   48    dash attack across 1 row   MagnetmanV2
                                             has magnetbomb's effect
219    MagnetmanV2    140     E    4   64    "                          MagnetmanV3
220    MagnetmanV3    150     E    5   80    "                          MagnetmanV3
221    Freezeman      50x?    A    3   64    randomly drop 8 icicles    FreezemanV2
                                             in enemy area. about 75%
                                             chance of hitting a foe
222    FreezemanV2    60x?    A    4   80    "                          FreezemanV3
223    FreezemanV3    70x?    A    5   96    "                          FreezemanV3
224    Heatman        100     F    3   64    attack in a triangle pat-  HeatmanV2
                                             tern 1-3 spaces forward
225    HeatmanV2      130     F    4   80    "                          HeatmanV3
226    HeatmanV3      160     F    5   96    "                          HeatmanV3
227    Toadman        100     E    3   28    single attack with limi-   ToadmanV2
                                             ted seeking ability
228    ToadmanV2      140     E    4   48    "                          ToadmanV3
229    ToadmanV3      180     E    5   68    "                          ToadmanV3
230    Thunderman     80      E    3   30    damage a col 3 spaces a-   ThundermanV2
                                             head. blowup empty panels
231    ThundermanV2   130     E    4   60    "                          ThundermanV3
232    ThundermanV3   180     E    5   90    "                          ThundermanV3
233    Snakeman       30x?    W    3   25    single attack on an enemy  SnakemanV2
                                             plus single horizontal
                                             attacks from snakes gene-
                                             rated from any holes from
                                             panels on your side. each
                                             hole generates one snake
234    SnakemanV2     40x?    W    4   50    "                          SnakemanV3
235    SnakemanV3     50x?    W    5   70    "                          SnakemanV3
236    Gateman        40x3         3   24    chained horizontal attack  GatemanV2
237    GatemanV2      40x4         4   40    "                          GatemanV3
238    GatemanV3      40x5         5   56    "                          GatemanV3
239    Pharaohman     240          5   32    generate a sarcophagus 1   PharaohmanV2
                                             space ahead. attack would
                                             either be a 1 row beam 
                                             attack or 2 rattons
240    PharaohmanV2   270          5   48    "                          PharaohmanV3
241    PharaohmanV3   300          5   64    "                          PharaohmanV3
242    Napalmman      220     F    5   48    throw 5 randomly distri-   NapalmmanV2
                                             buted bombs 2-4 spaces a-
                                             head. blowup empty panels
243    NapalmmanV2    240     F    5   64    "                          NapalmmanV3
244    NapalmmanV3    260     F    5   80    "                          NapalmmanV3
245    Planetman      70x3    all  5   64    3 elemental spheres will   PlanetmanV2
                                             surround 1 enemy and si-
                                             multaneously attack it.
                                             fire from the north, aqua
                                             from the east, elec from
                                             the south, wood from the
                                             west. which ones appear
                                             depend on enemy position
246    PlanetmanV2    80x3    all  5   80    "                          PlanetmanV3
247    PlanetmanV3    90x3    all  5   96    "                          PlanetmanV3
248    Forte          50x?         5   96    randomly fire 25 horizon-  data in WWW-1
                                             tal shots on all rows in   after Forte's
                                             front of you               defeat
249    ForteV2        60x?         5   96    "                          ForteSP
250    ForteV3        70x?         5   96    "                          ForteSP

dunno how to get these. some people managed to hack it out
251    OoAkaTsuNami   220     F    64  5     for use with heat style    see secrets
                                             generate a wave attack 1
                                             col ahead. waves will not
                                             pass through an obstacle,
                                             holes, or another enemy
252    FreezeBomb     180     A    56  5     for use with aqua style    "
                                             an ice crossbomb...that's
                                             it? couldn't see anything
                                             else special about it
253    ChargeSpark    100     E    48  5     for use with elec style    "
                                             hold down A to charge,
                                             will gradually decrease
                                             your hp, but conversely
                                             increase the power of the
                                             attack. releases a 3x3
                                             spark field around you
254    GaiaSword      200     W    72  5     for use with wood style    "
                                             souped up widesword, any
                                             offensive chips that come
                                             after it would act like
                                             an attack+ chip, the val-
                                             ue added is equivalent to
                                             the chips' 1 hit damage
255    BreakBomb      200     F    64  5     can be a piercing bomb or  "
                                             or a cherrybomb (see ter-
                                             rain/obstacles section).
                                             will explode and damage
                                             enemy area if thrown on a
                                             fire elemental or magma
256    FighterSword   100          50  5     for use with normal style  "
                                             attack 1-3 spaces forward  
257    KnightSword    150          64  5     "                          "
258    PaladinSword   200          90  5     "                          "
259    RyuuSeiGun     40x?    F    68  5     enemy area will be conti-  "
                                             uously struck by meteors
                                             30 times starting from
                                             the top right to the bot-
                                             tom left, cycling back to
                                             the top right when panels
                                             run out. avoids any holes
                                             or panels with obstacles
260    Poltergeist    200x?        50  5     any obstacle will rise     "
                                             and fly to the enemy clo-
                                             sest to it. the list of
                                             obstacles is in the ter-
                                             rain/obstacles section
261    Gateman SP     300          50  5     strong single shot attack  "
262    FireGospel     600     F    96  5     breath attack in a trian-  ???
                                             gle pattern from col 3-5.
                                             it is piercing, making it
                                             the best navi chip ...if
                                             you can get it :P
263    AquaGospel     600     A    96  5     "                          ???
264    ElecGospel     600     E    96  5     "                          ???
265    WoodGospel     600     W    96  5     "                          ???
266    Sanctuary      0            99  5     turn all your panels into  ???
                                             holy panels 
                                             

alternatively, visit http://www.geocities.com/nakoruru00/rockmanxe2-chip.doc or
http://www.gamefaqs.com for neo zero x's rmexe2 chip and program advance guide

------------------------------
-Program advance/Chip combos-
   The method of chaining combos remain unchanged from rmexe1, so hopefully you guys
have tried it out then as i won't explain it anymore. the number of combos is down
from the first game, but each one that is here now really do count for something.

zeta series -slightly changed from rmexe1, aside from invincibility and unlimited use 
             of the weapon for 5 secs, each execution is 3 rapid hits (except howgun)

omega series -same as zeta, but with a 10 sec duration (up from 7 in rmexe1)

beta and sigma series -gone from the game, but the same combinations yield more
                       powerful results than thier previous incarnations

* chips are wild. they can be used to replace missing letter chips

program advance:

PA#  P.A. Name        Program Advance Sequence             Damage  Description    
01   ZetaCannon1      Cannon A-B-C/B-C-D/C-D-E             40x3    multi-shot attack,
                                                                   invinciblity and
                                                                   unlimited use for
                                                                   5 seconds
02   ZetaCannon2      HighCannon C-D-E/D-E-F/E-F-G         60x3    "
03   ZetaCannon3      MegaCannon E-F-G/F-G-H/G-H-I         80x3    "
04   HyperBurst       SpreadGun M-N-O/N-O-P/O-P-Q          100x5   souped up multiple
                                                                   hit spreadgun   
05   ZetaHowgun       HowGun O-P-Q/P-Q-R/Q-R-S             300     double-damage how-
                                                                   gun, invincibility
                                                                   and unlimited use
                                                                   for 5 seconds
06   ZetaRatton1      Ratton1 H-I-J/I-J-K/J-K-L            70x3    multi-ratton shot,
                                                                   invincibility and
                                                                   unlimited use for
                                                                   5 seconds
07   ZetaRatton2      Ratton2 J-K-L/K-L-M/L-M-N            80x3    "
08   ZetaRatton3      Ratton3 L-M-N/M-N-O/N-O-P            90x3    "
09   OmegaCannon1     Cannon A-B-C-D-E                     40x3    like zeta but for
                                                                   a 10 sec duration
10   OmegaCannon2     HighCannon C-D-E-F-G                 60x3    "
11   OmegaCannon3     MegaCannon E-F-G-H-I                 80x3    "
12   MegaDeathBurst   SpreadGun M-N-O-P-Q                  100x10  like hyperburst   
13   OmegaHowgun      HowGun O-P-Q-R-S                     300     like zeta but for
                                                                   a 10 sec duration
14   OmegaRatton1     Ratton1 H-I-J-K-L                    70x3    "
15   OmegaRatton2     Ratton2 J-K-L-M-N                    80x3    "
16   OmegaRatton3     Ratton3 L-M-N-O-P                    90x3    "
17   StreamArrow      Double-Triple-TetraNeedle C/I        100x10  multi-arrow attack
18   GreatestBomb     SmallBomb-CrossBomb-BigBomb O/Q/T    400     a 3x3 peircing and
                                                                   panelcracking bomb
19   DreamSword1      Sword-WideSword-LongSword A/L/Y      400     a large swipe 1-2
                                                                   spaces forward
20   DreamSword2      Fire-Aqua-ElecSword H/N/R            500     "
21   DreamSword3      Fire-Aqua-ElecBlade F/R              600     "
22   MachineGunPunch  GutsPunch-ColdPunch-DashAttack B/D   80x6    rapid flying guts
                                                                   punches in 1 row
23   CurseAnger       CurseShield1-2-3 A/O/P               500     souped curseshield
24   GigaCountBomb    CountBomb1-2-3 G/K/Z                 500     souped countbomb,
                                                                   hard to destroy
25   HeavyStomp       Earthquake1-2-3 Q/W                  800     high damage attack
                                                                   on closest enemy
26   PoisonPharaoh    PoisonMask-Face-Anubis U/W           1~      an even faster ac-
                                                                   ting poisonanubis.
                                                                   hard to destroy
27   GateMagic        Turbo-SuiKomi-GatemanV1/2/3 G        100x3   different projec-
                                                                   tiles come out of
                                                                   gateman, usually
                                                                   attacking only 1
                                                                   row (slash wave is
                                                                   3spaces wide, mag-
                                                                   net's like ratton)
28   GutsShot         MetGuard-DashAttack-GutsmanV1/2/3 G  400     attack across 1row
29   BigHeart         HolyPanel-Recovery300-RollV1/2/3 R   300     souped up roll,
                                                                   full recovery
30   BodyGuard        TenJouUra-KawariMi-ShadowmanV1/2/3 S 100x?   18 stars distribu-
                                                                   ted among enemies
31   DoubleHero       Custom-VariableSword-BluesV1/2/3 B   70x?    independent swipes
                                                                   and shots(18 each)
                                                                   randomly hitting
                                                                   enemy squares
32   DarkMessiah      ForteV3-NaviScout                    3000    gospel comes and
                        -Fire/Aqua/Elec/WoodGospel X               does his breath
                                                                   attack, then forte
                                                                   will damage and
                                                                   blow up the last
                                                                   column where gos- 
                                                                   pel can't reach.
                                                                   it's piercing too.
                                                                   with virtually no
                                                                   flaws, this makes
                                                                   it the best p.a.!
                                                                   ...that is, if you
                                                                   can find the chips

chip combos:

1. prism + forestbomb1/2/3 - 100/120/150x90damage, affects area surrounding the prism
2. iceline/stage (or terrain) + any elec element chip - double effectiveness
3. kusamuraline/stage (or terrain) + any fire element chip - "

------------------------------
-Powerups-
   There are way more things to upgrade in rmexe2 than in 1. you have memory chips,
and sub memory chips to add to your buster ups and hp memories.

Buster UP (12 in total) -raises buster attribute by 1
Bomb area-4
Optionlocked mystery data in internet area-3
Lab coat in Dad's office
Castle area-4
Mansion area-3
Shop in internet area-3
Shop in Kotobuki square
Shop in Ameroupe square
Shop in Ula square
Complete job #14
Hidden npc #5
?? (couldn't understand the guide's description, i have all 12 now though...)

HP memory (45 in total) -raises HP by 20
Ventilation system
Yaito's PC
Monk statue
Bomb area-2
Complete job #2
Complete job #5
Exchange #3
Mother computer-1
Hotel refrigirator
Ameroupe area-3
Graveyard area-1
Airplane business class galley
Airline network area-4
Airline network area-2
Complete job #12
Ura internet-1
Ura internet-2
Complete quiz #2
Mansion area-2
Mansion 9th floor, leftmost door (in the real world)
Mayl's piano network
Internet area-1 shop x3
Official square shop x3
Internet area-3 upper level shop x3
Kotobuki square shop x3
Ameroupe square shop x3
Ula internet-1 shop x3
Ula square shop x3
First win against Gateman's operator
First win against Heatman's operator
...one more seems to be missing, but i managed to get all 45

Sub memory (5 in total) -raises the max amount of sub chip items you can carry
Castle area-3
Ura internet-3 behind a P-block
Optionlocked mystery data in WWW area-3
Hidden npc #2
??? (unconfirmed. the max capacity of 9 was determined by hacking)

Regular memory (49 in total) -raises memory by 1 (read -menu- section for more info)
Regular system (starts you with 4mb)
Ventilation system
Yaito's phone
Coffee server
Pass B license exam
Bear
Complete job #1
Mecha toy
Complete job #3
Ajina area-1
Mother computer-2
Airline network area-1
Pass S license exam
Pass SS license exam
Pass SSS license exam
Gospel server-1
Hidden npc #3
Bomb area-3 x2
Pass A license exam x2
Mother computer-5 x2
Ameroupe alley x2
Ameroupe airport duty free shop computer x2
Airline network area-4 x2
Ula internet-1 x2
Ula internet-6 x2
Complete job #12 x2
Mansion area-1 x2
Wilderness trail-2 x2
Kotobuki town vending machine x3
Complete quiz #3 x3
(still incomplete)

Bargain pieces (32 in total) -to trade for items in Kotobuki homepage bargain shop
Doghouse x5
Ventilation system
Internet area-1
Internet area-2
Control panel (?)
Ajina area-1
Ajina area-2
Presentation board
Mother computer-3
Japan flight information panel
Raul's stereo
Millionaire-sama's bag
Hotel refrigirator
Ameroupe area-1
Ameroupe area-2
Castle area-4
Airplane's economy class TV
Statue at Yaito's house
Ula internet-2
Ula internet-3
Ula internet-4
Ula internet-5
Ula internet-7
Kotobuki mansion ATM
Mansion area-3
WWW area-1
WWW area-3
...hrm, i think i remember one of the above giving 2 of them, can't remember which

------------------------------
-Styles-
   This is what replaced the armors of the first game. You'll get access to styles
once you get change.bat. you can only carry 2 styles at a time.

i've done it in this format:
style type
-properties
-how to get it

elements:
heat
-fire elemental, weak against water. charge attack is a flamethrower with a range of 
1-3 forward. can walk over magma panels without getting hurt.
-use no element or fire element battle chips

aqua
-water elemental, weak against electricity. charge attack acts like bubbleshot chip
-use no element or water element battle chips

elec
-electric elemental, weak against wood attacks. charge attack acts like rabbitring1 
chip
-use no element or electric element battle chips

wood
-wood elemental, weak against fire. charge attack acts like tornado chip. grass 
panels will slowly heal you
-use no element or wood element battle chips

armor type:
guts
-power type, buster power rating is doubled, rapid rating is reduced to 1
-use mostly buster attacks to defeat enemies

custom
-chip type, start with 7 chips before battle
-use mostly battle chips to defeat enemies

plus
-navi type, capable of putting up to 8 navi chips in a folder (even 8 of the same)
-use mostly navi chips to defeat enemies (preset v1 or v2 navi chips, or you're more 
likely to get custom armor)

shield
-defensive type, pressing <- + B will produce a shield (sort of like blues), start
with a barrier
-use mostly defensive, heal and support chips (ie. poison mask, curse shield, etc.)

final style:
site (saito) style
-all of the armor types combined! non-elemental. start with a barrier and 10 chips. 
can put up to 8 navis in a folder (even 8 of the same kind). buster power is doubled, 
rapid is reduced to 1. can produce a shield. *but* your hp is halved.
-defeat all netnavi v3's with 'S' busting level (forte not required). track your 
progress by talking to mayl's best friend who's wandering around just outside the
school's gate. once you have achieved the requirments, battle normally as you would
in getting any other style. the next time dad contacts you, you will be asked if you
want to accept the site style (and be asked to remove another if you have 2 already)

------------------------------
-Navi locations-
   Here's where I put where you find netnavis you can fight. for ghost navis, you
have to first plug out then plug back in order to find the V2 at where it's supposed
to be. You have to do the same if you want to find the V3 randomly. for netbattler
navis wait for the next scenario to challenge thier upgraded navi.

ghost navis (defeated gospel/www navis)
Airman V2 - internet area-1, at a dead end near the eastern edge of the screen
Quickman V2 - Kotobuki area, platform near the p-block (i think)
Cutman V2 - Ajina area-2, platform underneath the warp toward Ajina square entrance
Shadowman V2 - Ula internet-5 north. westernmost corner of the large platform
Knightman V2 - Large platform on the upper-west of Ameroupe area-1, walk around a bit
Magnetman V2 - Dead end behind the stairs near the warp that goes to ula square
               entrance in ula internet-2
Freezeman V2 - Dead end at the western edge of ula internet-7, near the mystery data
Pharaohman V2 - Dead end at the western edge of WWW area-1, north of the mystery data
Napalmman V2 - 2nd to the last path in WWW area-2, just before the long conveyor
Planetman V2 - Dead end at the end of the southernmost stair in WWW area-3
Forte SP - randomly in WWW area-3, must have collected 247/250 already (all chips
           excluding dreamaura3, forte V2, forte V3)

netbattler navis (navis with operators you can challenge over and over)
Gutsman - Dekao, at his home, camp or Kotobuki town (whereever he's currently at)
Toadman - Kero-san, at Marine harbor, camp or Ameroupe airport arrivals area (WSCA)
Gateman - Meijin, guy with the mask, official center lobby, by the coffee machine
Thunderman - Raul, by the basketball court in Ameroupe Downtown's alley
Snakeman - Millionaire-sama, at the Ameroupe jewelry store VIP room
Blues - Enzan, Ameroupe castle basement, dam or outside Ameroupe castle (WHCA)
Heatman - Hinoken, at Japan depatures gate, starting scenario 9

------------------------------
-Items-

Sub Chip Items:

Mini Energy - heals 50 HP
Full Energy - supposed to heal all HP but I only get 200 or so
Shinobu Dash - Avoid lower level viruses, based on your current level
Option Lock - Use to open purple mystery data
Untrap - will prevent monster-in-a-box situations. will also disable randomness of
         mystery data. lasts for your whole plug-in session
Enemy search - no idea actually. i think it makes you more likely to encounter
               powerful enemies and navis

Key Items:

(too many to enumerate, maybe next update, not essential to know anyway)

------------------------------
-Terrain and Obstacles-
   -terrain
     New to the game (mostly). Can significantly restrict movement, making homing or
   wide range attacks even more important in order to get S busting level.

Terrain name  Description
BlankPanel    The standard panel, no advantages, no disadvantages
CrackedPanel  A cracked panel. If you step over it and move away, it becomes a Broken
              Panel. Throwing/using a panel cracker chip over it will break it.
BrokenPanel   Panel with an induced hole. Will repair itself after 10 secs (or so)
PresetHole    Panel with a fixed hole. Its status cannot be changed
MagnetPanel   Magnetic panel. You will be involuntarily pulled toward it if you are
              on any panel (save another MagnetPanel) above or below it. You can only
              momentarily escape its pull before being pulled back if you attempt to
              go one square up or down (except if that square was another Magnet
              Panel). It will similarly affect non-flying enemies.
MagmaPanel    Ember panel. Stepping over it will harm you (or an enemy) before tur-
              ning into a BlankPanel, unless you have HeatArmor on (and in the case
              of the enemy, it's fire elemental). 
IcePanel      Frozen panel. You will intertially skid along the same direction you
              took to come upon it to the farthest IcePanel possible. 
GrassPanel    Grass panel. Fire attacks will change it into BlankPanels. Stepping
              over it with WoodArmor (in the case of the enemy, if they are wood
              elemental) will heal you (or them) gradually
PoisonPanel   Poisonous panel. Stepping over it will drain your HP. Same for enemies.
HolyPanel     Defensive panel. Halves damage recieved while you're on it.

All of the above except PresetHole can have its status changed. Panel status changers
include attack chips/combos that can crack or break panels, chips 115-117, 131-133,
136, 169-176 and 266

   -obstacles
     Present in the first game but it plays a more prominent role this time around.
Obstacles can be destroyed, just some more difficult than others. Both you and the
enemy can contribute to the destruction of an obstacle. I don't know the exact HP of
the obstacles, but I'm rating them as easy (10-50HP), not so hard (50-100HP), hard 
(100-200HP), very hard (200+HP). For many of the obstacles, please refer to the chip
list, as many are generated. Just look for thier effects there.

Obstacle        Description                                       Breakability
NaturalRock     Rock preset on a stage                            very hard
IceCube         Ice block preset on stage or generated by the     hard
                Aqua Dream Viruses
CherryBomb      Combustible bomb. Will explode and damage an      hard
                entire area if ignited by a fire attack
MeteoStaff      Staff generated by the Meteo series of chips      easy
TimeBomb        Bomb generated by the CountBomb viruses or chips  easy-not too hard
GigaTimeBomb    Bomb generated by the GigaCountBomb P.A.          very hard
SensorBomb      Bomb generated by the SensorBomb series of chips  not too hard
PararaVirus     Virus generated by RemokoGoroo series of chips    easy-not too hard
HealingCandle   Candle generated by RimorooSoku series of chips   easy-not too hard
StoneBlock      Generated by the StoneCube chip                   hard
IcePrism        Generated by the Prism chip. Will fade in about   very hard
                10 seconds from the time of generation
MonkStatue      Statue generated by the Ojizou-san chip.          easy
WindboxVirus    Virus generated by the Turbo chip                 easy
VaccumFanVirus  Virus generated by the SuiKomi chip               not too hard
AnubisStatue    Statue generated by the PoisonAnubis chip         hard
PharaohStatue   Statue generated by the PoisonPharoah P.A.        very hard

------------------------------
-Folders and Strategies-
   The ability to use multiple folders is one of the best additions to the game. I
thought it was hell everytime I had to switch practically my entire deck just to
change a strat to make something work against a navi. Anyway, you get a total of 3
folders in the game, I think it's a perfect number. One for general virus killing,
one specialized for navi killing, and one for experimenting.

   Anyway, so here are my decks/folders, feel free to submit yours too, but right now
I'm only accepting ones that are reasonable to form, not ones that were hacked (ie.
regular chips that you can obtain from enemies rather than from chip traders)

Folder1: General virus busting - chips with wide range and have to ability to make
                                 multiple kills with minimal movement
Early game-
DashAttack * x5 (S busting from GreenBird)
DoubleNeedle A x5 (S busting from RedClam)
Longsword A x5 (S busting from PurpleKnight)
Attack+10 * x5 (starting gear, shop, red chip trader)
Sword A x2 (GMD, I forget which area)
WideSword A x2 (GMD, same place as Sword A)
QuickGuage * x1 -preset- (shop/red chip trader)
AirmanV3 A x5 (S busting from AirmanV3)

Late game-
FlameBlade * x5 (GMD, WWW area-1)
AquaBlade * x5 (")
ElecBlade * x5 (")
Attack+20 * x5 (shop, folder2/3 start gear)
AreaSteal * x2 (folder3 start gear, I forget where the other one is)
QuickGuage * x2 (shop)
Attack+30 * x1 -preset- (bargain shop)
AirmanV3 A x5 (S busting from Airman) ->can be modded to navi of choice, like BluesV3

Folder2: Navi killer - chips that form powerful combos, but are fairly strong by
                       themselves as well, plus speed and restrain support chips

FlameBlade R/* x5 (shop/GMD, WWW area-1)
AquaBlade R/* x5 (shop/")
ElecBlade R/* x5 (shop/")
RollV? R x5 (Mayl, chip trader)
QuickGuage * x1 -preset- (shop)
+9 others ->modded to best take advantage of a navi's weakness

Folder3: Experiment folder - can contain anything you want. i use this one to keep
                             bombs for the instances i need greatest bomb p.a.

------------------------------
-Moveslist-
   Apparently, some of the chips have motions that will make them change their form.
While using th chip, hold 'A' and quickly do the motions as you would a typical 
fighting game like Street Fighter. Damage is still the same as the chip's original
displayed damage (legend: b=back, d=down, f=forward, u=up, B=B button)

Variablesword      d-df-f (longsword)
                   u-f-d (widesword)
                   b-d-f (fightersword)
                   d-b-u-f-d (dreamsword)
                   b-B-f-B (slash wave x3)
Bronzefist         d-df-f (flying guts punch x1)
Silverfist         f-u-b-d-f (flying guts punch x2)
Goldfist           B-d-df-f-B (flying guts punch x3)

------------------------------
-Star progression-
   You get stars next to continue once you achieve certain things in the game. There
are 5 stars of different colors, yellow, green, red, purple, blue. The objectives
don't *have* to be achieved in this order, but it usually is:

1. Yellow - Beat Gospel for the first time and see the ending
2. Green - Beat Forte at the end of the WWW area missions
3. Blue - Complete all 31 program advance
4. Red - Complete chip library from 1-250
5. Purple - Complete chip library from 251-260

   Save after you achieve each objective (except#1) to see it appear next to continue

   Happy busting!

------------------------------
-Secrets-
   Basically this is where I put those things that are rumored or hard to believe.

MAX power!
 Trade a style that will enable at least one of the traders to have 2 of the same
style, and you will get infinite power (1 shot/charged shot win?) <unconfirmed>

 to illustrate:
 player A - heatguts, elecshield
 player B - heatguts
  player A trades elecshield with player B's heatguts, player A's heatguts gains
  infinite power

8 of a kind!
 To equip more than 5 navi chips of the same kind, first equip a non-navi/site style,
then equip the 5 navi chips of your choice. now equip a navi/site style, add up to 3
more navi chips. voila! 8 of a kind. now all you have to do is get 8 navi chips of
the same kind >:)

Increase your odds!
 In the Marine Harbor chip trader(s), quickly press and hold A and B after confirming
the trade. It will increase your chances of getting a good chip <unconfirmed>

Chip duplication!
 When you enter the final room of the mansion to defeat Gospel, all the chips you
gain are carried over to the next game, regardless of if you saved or not. So a
loophole here allows you to duplicate chips, especially useful for the rare ones.
Basically just skip over the chip you want to duplicate, save, get the chip, battle
Gospel, load up your game and you should be able to get it again.
 I haven't confirmed any of these, but possible duplicable (is that a word?) sources
are blue mystery data, purple mystery data, quiz, exchange, job. It's NOT possible to
duplicate fixed number items such as buster up, regular up, hp memory, sub memory and 
bargain chips, though :P <unconfirmed>

If at first you don't succeed, try and try again!
 Okay, I know, this is lame, it's probably not considered a secret, but it's worth
mentioning anyway. If you don't get an item you like from green mystery data or the
chip trader, just reset and try again. Of course, you should've saved before that.

Secret chips!
 Ever wondered how to get chip 251+? Well it's not easy but here it is.

-chips 251-260
physical requirements: gbax2, rmexe2 cartx2, link cable
game requirements: both carts have to have at least 3 stars
 Battle your friend and beat him at S busting level (unknown if it requires
 deathmatch mode) and you will get the chips randomly (it's harder than you think
 unless your friend is letting you win, and he probably has all powerups at this
 point too. and knowing capcom, they probably have an algorithim to prevent you from
 abusing it)
 Personally, I think only chip 255-260 are worth getting anyway.

-chip 261: Gateman SP
physical requirements: gba, rmexe2 cart, be in Japan for the rmexe2 tournament >:)
 Yep, that's right, it's the same as the Forte chip in rmexe1, you can only get it
 from Capcom (or using a code on one of the game enhancers)

-chips 262-266
 Methods of obtaining them are still unknown.

------------------------------
-FAQs-

Q: Help, how do I <state problem>?
A: Read the walkthrough *carefully* before mailing me with anything. besides, chances
   are, if I failed to mention an essential step in the walkthrough, I won't remember
   it when you ask me either :\

Q: How do you get the blue vaccine?
A: I've illustrated it in the walkthrough, but fyi, you don't actually get to use it
   to manually break the blue ice crystals

Q: How do I defeat the protect viruses?
A: You have to kill them all at the same time with one blow. The best method is to
   kill them with the greatest bomb combo. save right before you face them and 
   continually try to face them. if you don't get the 3 elements for the combo in
   your starting set, reset and retry.

Q: How do I defeat the giga protect viruses?
A: So... you've reached the end of WWW area-3. Well, there's only 1 way that worked
   for me. that's to have the elements for dreamsword3 plus attack+20 (or higher)

Q: Argh! I'm stuck at Lv99! Where's the last HP memory?
A: Have you checked the door on the Kotobuki Mansion's 9th floor yet? That's where my
   last one was. Or Mayl's piano? Those 2 are normally the last ones to be found.

Q: How do I add 8 navi chips of the same kind in one folder?
A: First, you have to have a Plus Armor or Site Style. Equip normal style, setup your
   folder, then change to plus/site style, replace 3 chips with the navi chips :)

Q: Help! How to I pass the 3x3 panels (first security set) in the last mother server?
A: Here's a rough illustration:

*hg *noX
*i* *ml
*j* **k

*c* **f
*ba **e
*** **d

-where X marks the exit
just follow the letters

I'm sure there's more to come but that's it for now.

------------------------------
-Credits-
Metabee  for being the most helpful an knowledgeable person on the boards
Hiitoman  for offering me his saves, and saving mine from death so i could make this 
 faq <http://www.atn-universe.com/HeatMan/>
Mimicmasterax  for giving me his save so i could see chip# 251+ in action. and for
 correcting some of my walkthrough mistakes <http://www.geocities.com/mmbn2/>
NeoZeroX  for posting the results of his chip library hacking
Toastyfrog  for offering me some of the names of the Navi OPs
WhizKid  for lots of confirmations and corrections
Blake  for confirmations and corrections for early parts of the game
Sratanadel  on how to get chip 251-260 without hacking
Megaboy  for getting me through rmexe1
Gameland <http://popup2.tok2.com/home/gameland/exe2/exe2_kihon.html>
 and Executive 2.0 <http://www.cnet-ga.ne.jp/ddsnet/exe/exe.html>
 for thier lovely guides
The other posters on the rmexe2 board  for thier queries, without which I would never
 have made it through some of the early parts of the game, or would've known the mis-
 takes in my walkthrough
Capcom  for making a bigger and better sequel... and for avoiding a Wily cliche

------------------------------
-Version history-
version 1.3 - made a walkthrough correction and how to get chip 251-260

version 1.2 - a few more corrections, added secrets section.

version 1.1 - made a lot of corrections from contributions from whizkid and blake

version 1.0 - a complete proofread of the guide. corrected whatever mistakes i've
              found. it's by no means 100% complete, but this is the most i can do on
              my own. i don't forsee updates unless someone submits some significant
              thing i have to add/change. it definitely will get updated again when
              the english version is out, when guide accuracy is more crucial. oh,
              and added the -folders and strats- section

version 0.9 - changed a *grevious* error about the strength of the prism as an obsta-
              cle, and about the strength of the prism + forestbomb combo

version 0.8 - just added a couple of faqs, minor corrections and finished 251+ chip
              data. added -terrain and obstacles- section

version 0.7 - finished chip data, made some more corrections. added star progression
              reformatted program advance section, added damages and descriptions

version 0.6 - added hidden npc section, patrial chip data. modified character section

version 0.5 - corrections and confirmations galore. heatman raised my save from the
              dead. only the chip list is left.

version 0.1 - Barebones FAQ, should cover the essentials though. Mostly done from
              memory because I lost my save just right before I finished the game

------------------------------
-Legal disclaimers-
*This document is copyright of Charles Cheung aka "charp". No part or whole of this 
document may be reproduced or edited without my permission. Not for sale or any sort 
profitable distribution. This FAQ was written to aid gamers, not to infringe on 
copyright owners of the original game, its stories or characters. If it does and I 
was asked to take it down, I will comply without further notice.*