Resident Evil Gaiden
Unofficial Guide To Resident Evil:Gaiden By Xfactor(Roadogg on UI.com) 2001, 2002 Version 1.8
Release Copyright (c) 2001, 2002
Last Update: 9/1/02
(WARNING! SPOILER INCLUDED! IF YOU DON'T WANT ANY SPOILER FOR
YOU, DON'T USE THIS FAQ!)
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CONTENT
=======

-Intro
         (a) Version History
         (b) Things To Expect In the Future Version
         (c) Notes for RE intermediate & veteran
-The Plot
-The Characters and monsters
         (a)Characters
         (b)Monsters
-Rookie File
         (a) Button Function, movement technique
         (b) Herbs
         (c) Items
         (d) Files
         (e) Alert Icons
-S.T.A.R.S survival training and tips
-Weapons
-Armours
-Walkthrough
-Map
-Ending
-Secret(under construction)
-Frequently Asked Questions(new!)
-Gameshark Code(new!)
-Contacting Me
-Help
-Game Credits
-Credits and Legal Term

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====================================================================================================================
-Intro-
====================================================================================================================
********************************************************************************************************************
(a) Version History
(b) Things To Expect In the Future Version
(c) Notes for RE1 intermediate & veteran

This game, Resident Evil:Gaiden, mark Resident Evil's debut
on the Gameboy Colour. This game is the sequel to Resident
Evil 3, and occurred pretty much the same time as Resident
Evil:Gun Survivor. There's no real indication when this game
took place, as no date was not mention in the game.

	In this game, you play as Barry Burton, Resident Evil
1 side character, to rescue Leon S.Kennedy, male leading
role in Resident Evil 2, and to take care of Umbrella's new
B.O.W, which had escaped to a ship. Now, get ready for a new
nightmare.

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(a)Version History
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11 Dec 2001 Version 0.1     - Everything is new.

15 Dec 2001 Version 0.2     - Added more information,
started FAQ

16 Dec 2001 Version 1       - Added Table of content, intro

29-30 Dec 2001 Version 1.5  - Added walkthrough. 99% completed.

30 Dec 2001 Version 1.6 - Completed walkthrough, characters &
monsters sections, added items, files, armours and weapons
sections.Also added game credits, my credits & legal term.

31 Dec 2002 Version 1.61 - Thanks to Nakian, I was able to
update the information for the Gas Launcher. Added map of
Level 2F. Restarted my game for the construction of the
items and files location.

1  Jan 2002 Version 1.62 - Adjusted part of the FAQ due to the
discovery of the Gas Launcher. added map of Level 1F. Started
constructing Level 3F map. Added locations of first 2 files.
Corrected some errors here and there.
Thanks to Andrew Arrowsmith Gas Launcher location and
the Heavy armour thingy.
Consider that I am restarting my game, some of the things you
suggested and contributed to me cannot be confirmed, so I had
put up a "Help Section", and hope that someone can confirm
and verify the things there for me.

2  Jan 2002 Version 1.64 - UI.com is finally reopened! Oh yah,
completed all the remaining maps. Again, corrected some minor
errors. Hmm, I allowed neoseek.com to use this FAQ.
Will continue playing my game tomorrow.

2  Jan 2002 Version 1.7 - Last minor update before I send
this to gamefaqs.com.

3  Jan 2002 Version 1.71 - A update, mostly on the locations
of the files and items.

4  Jan 2002 Version 1.72 - Another update on the items locations.
Added the first Titanium location. Also, added some FAQs, and
a new section, the Alert Icons. Corrected some minor mistakes
here and there.

5  Jan 2002 Version 1.73 - A major update if you ask.
Completed the files location, added some items locations,
and added 2 more Kelvar location, 1 Titanium location and 1
Diamet location. Divided the walkthrough into chapters. In
fact, I am re-doing the walkthrough, including notes on which
zombies might hold items. At save point 5. I will say its part
2 of the "re-construction update.

6  Jan 2002 Version 1.74 - Its part 3 of the "re-construction"
updates.

7  Jan 2002 Version 1.75 - part 4 of the "re-construction"
updates. Discovered a "variation" cheat of the one which
was Nakian discovered.

8  Jan 2002 Version 1.76 - final "re-construction" updates.

8  Jan 2002 Version 1.8 - Minor update.

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(b)Things To Expect In the Future Version
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1)Gameshark Code
(to be added in final version)
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(c)Note for Resident Evil intermediate & veteran
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The gameplay style had been changed greatly from the other
Resident Evil games. Here are the major different:

- The inventory screen is now access by pressing SELECT
button instead of O(RE1 style)

- Map access is by pressing START button.

- New "targeting" and battle system

- You can't run in game mode.

- There's no turning since it is now a 2D game.

- New "Alert Icon" system

- No item box, all guns have no capacity limit of ammos.

- New variation of herbs.

- No arrow in map which indicate where is your exact
location and the direction you face. Instead, a portion
highlighted in green to indicate where you are.

- Maximum amount of ammo is now 99 instead of 255.
********************************************************************************************************************
====================================================================================================================
-The Plot-
====================================================================================================================
********************************************************************************************************************
(WARNING! SPOILER AHEAD!)
Since Leon had gone through the incident of the RPD and
Barry had saved Jill and Carlos from the Raccoon City, both
had joined an anti-Umbrella underground organization, which
is make up of former S.T.A.R.S members, ex-Umbrella employee
and other smaller resistance factions.

It was 2.30am when Barry was summoned by the chief, who
informed him that a B.O.W by Umbrella had escaped to a
cruiser, the STARLIGHT. Leon Kennedy of the RPD, who was
tracking the B.O.W, had lost contact with the organization.
Thus, Barry's mission is to go aboard the cruiser, locate
and rescue Leon and other survivor, and elimilate the B.O.W.

*********************************************************************************************************************
=====================================================================================================================
-The Characters and monsters-
=====================================================================================================================
*********************************************************************************************************************
(a)Characters
(b)Monsters
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(a)Characters
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Barry Burton
____________
Ex-Member of Alpha team of S.T.A.R.S
Seasoned veteran
Ally: Fellow S.T.A.R.S members
Appear In: Resident Evil 1, Resident Evil 3:Nemesis(ending),
 Resident Evil:Gaiden

Info: Chris Redfield's old friend and partner. Former SWAT
team member, Barry maintains and supplies weapons for all
S.T.A.R.S. members. He has over 16 years of experience, and
has lead many projects to success. Barry is a trusted ally,
but has had some trouble with his wife and 2 daughters. He
may look or sound depressed at time. During the mansion
incident, he will occasionally rescue Jill, and under the
threat of Wesker, he killed Enrico, who tries to reveal the
identity of the S.T.A.R.S traitor to Jill. He will, however,
realises his mistake and helped Jill, Rebecca and Chris to
escape. One of the survivors of the T-Virus incident at the
mansion, fly the chopper and help Jill and Carlos to escape
during the Raccoon City incident.

Currently, he is a member of an anti Umbrella underground
organization. He was called to rescue Leon and any other
survivor during the STARLIGHT incident...
_________________________________________________________________
Leon Scott Kennedy
__________________
Rookie Cop
Ally: Claire,Ada, Barry, fellow S.T.A.R.S members
Appear In: Resident Evil 2, Resident Evil:Gaiden

Info: Leon is an idealistic Rookie Cop, who burns with
the need to protect and to serve, and life as a cadet was
an eye-opening experience. While reckless and brash, Leon
is certainly not as naive as his demeanor would suggest. He
is highly qualified for his new job with the Raccoon-Police.
He goes through the T-Virus and G-Virus outbreak incident in
Raccoon City, and survived with the help of Ada Wong, Claire
and Sherry. After they escape, a person, supposedly to be a
government spokesman offer Leon a deal. We do not know what
was his reply at that time.

	When Claire get help from Leon when she was trapped on
a island, he informed Chris to save his sister. Also, he
told his friend, Ark Thompson, to check on the Umbrella on
Sheena Island few weeks later.

	After the Sheena Island, he was revealed in Wesker's
report and RE:Gaiden that he had joined an anti Umbrella
underground organization, which consist of former S.T.A.R.S
member and ex-Umbrella employee. Leon was ordered to track a
new B.O.W of Umbrella, but he lost contact with the
organization during the STARLIGHT incident. He met Lucia on
board, and both of them were rescued by Barry, maybe?
_________________________________________________________________
Lucia
_____
Only remaining Survivor on STARLIGHT
Ally: Leon, Barry
Appear In: Resident Evil: Gaiden

Info: A girl on board on the STARLIGHT ship. 2 years ago,
she was adopted from an orphanage, from that time onward,
she had discovered that she has an acute sense of hearing,
along with other senses. Her wound heal faster than a normal
person, and was often picked on for that special power.
Things get worse, her foster parents decided to send her to
some relatives in Europe, and that's why she is on board of
the ship. During the STARLIGHT incident, however, she was not
harmed by the B.O.W, and was suspected by Barry as the real
B.O.W that they are looking for. As the game progress, you
will learn more about the relationship between this girl and
the B.O.W...
_________________________________________________________________
Captain
_______
Captain of the Submarine
Ally: Umbrella Armed Guard, Umbrella
Appear In: Resident Evil: Gaiden

Info: Captain of the submarine which Barry and co use to
escape. During the game, Barry will radioed Umbrella and
offer them Lucia. Umbrella will send captain and the guards
to get the girl, but Barry will use Lucia as hostage and
hijack the submarine. In the end, he will be zombified
by the extracted parasite.
_________________________________________________________________
Umbrella Armed Guard
____________________
Armed guard of Umbrella
Ally: Captain, Umbrella
Appear In: Resident Evil: Gaiden

Info: They fill in the minor role of this game. They are with
the captain, and fire their weapon at Leon at one point of the game.
Some of them are trained in surgery, and they were the one who
extracted the parasite from Lucia. In the end, none of them
survived. All of them were either changed to zombies or killed.
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(a)Monsters
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Zombie
------
The basic enemy of Resident Evil series. Zombie is humans
who are contaminated by the T-virus, and is the enemy you
will encounter most in the game. They have lost their
consciousness, and wander around on their instinct and
appetite to satisfy their hunger for human flesh. He or she
will complained about severe agitation of the epidermis in
addition to feelings of nausea before he or she lost
conscience and transform into a zombie. Zombies also attack
in many ways, but in Resident Evil:Gaiden, they only attacked
by crowbar, spit vomit or slashing you. It is recommended to
avoid and dodge them, since they are so slow. One more thing,
they like to play dead. If you see them lying on the ground,
they may not be over yet. Shoot them with bullets! Since
they are the most basic monster, the recommend choice of
weapon will be a handgun or a knife. They can inflict poison
status to you now, and for some unknown reason, they have green
skin.

Combat Tactic: Equip a weapon and target them as early as you
can. If they caught you instead, other zombies might join in
the battle as you struggle with the zombie.
If there are only 1 or 2 zombies and they are very near you,
consider using the knife. If you want to finish the battle
fast, use the handgun. Try to attack them when they are near
you, as the damage of your weapon increase if both of your
distance are small, and also the fact that it is easier to
aim when they are close. If there are more than 2 zombies,
consider using more stronger weapon like the Shotgun or
Assault Rifle.
Always try to aim the "head-shot" spot on the targeting
bar. There's where the damage of you weapon is at its
largest. You can kill a zombie in 1 shot from the any weapon
except the handgun if you manage to hit the head-shot spot.
Always cure immediately when you are inflicted with the
poison status.
Of cause, if that are too much zombies for you to handle,
use the Gas Launcher. It is there for this reason.
If you prefer not to engage in battle with them, but need
to get past them, try the "bait & lure" tactic. Simple get
near it and lure it to follow you. after you had
"adjusted" their position by "luring" them, run past them!
_________________________________________________________________
Armed Zombie
-------------
Nah, just the normal zombie, except that these zombie now
carry weapon, a crowbar. They can even damage you when not
at the closest range, and is harder to kill than normal
zombie(like the naked zombie). Again, other FAQ will class
this along with the normal zombie.

Combat Tactic: Consider the fact that these zombie can
attack you even at the second range, they poise bigger
threat. Don't hesitate to use handgun or shotgun to kill
them. Otherwise, use the normal zombie tactic.
_________________________________________________________________
Blue Zombie
-----------
Again, normal zombie with a twist. No different from the normal
zombie except it have blue skin. The Level 4F Sun Deck have a lot
of these guys, if you are looking for them.

Combat Tactic: Same as zombie.
_________________________________________________________________
B.O.W
-----
Supposingly a new type of Umbrella B.O.W escaped to
STARLIGHT. Like RE2's Mr X, the B.O.W can also break through
wall. It is said that this B.O.W can mutate a human to a
zombie, so perhaps it have T-Virus in it. Captured Lucia at
some point during the STARLIGHT incident, but this monster
didn't kill her for some reason. Tentacles like thingys from
its belly, this creature spill green blood. There's no actual
name to this B.O.W, and is simply addressed as B.O.W in
RE:Gaiden. When it's killed, it dissolve into an amoeba-like
form.

Combat Tactic: Fighting the B.O.W isn't as hard as you think.
Its time for the the stronger weapon like the Grenade
Launcher, Gas Launcher, Assault Rifle. It
is possible to kill it with handgun or shotgun too. Don't
engage the combat if your health is red. Just keep pumping
ammo to it, even if it is very far to you.
_________________________________________________________________
Parasite B.O.W
--------------
Strangely there's another B.O.W in this game, and it have
been living inside Lucia all the while! When it was
extracted from Lucia, it killed everyone in the
submarine except Barry and Lucia.
This toad-like B.O.W reminds me of hunter. Like the B.O.W,
this monster also can zombify human, and bleed green blood.
Once living in a host, the parasite creature will live
in the body for 10 days until it reaches a stage when it
can eat itself out of the host.

This B.O.W have one special ability which the other B.O.W
and Tyrant from other RE games does not possess. It can
change its skin and disguise as another human or even speak
human language.

This B.O.W have 2 forms, and on its 2nd form, spikes grow
on its body, and it can damage you even if it's at the
furthest range. This B.O.W is much harder than the B.O.W,
and need more ammo.

Combat Tactic: Use the strongest weapon you got, and keep
using it. Obviously, its show-time for Rocket Launcher.
Grenade Launcher and other strongest weapon you got is a
must too. Just keep pumping it with leads until it fall, and
be quick to heal yourself during battle when you are in
Yellow health at its lowest.
_________________________________________________________________
Captain Zombie
--------------
This is not the ordinary zombie. Instead, you will face the
zombified captain as a boss fight. He have higher resistance
than the armed zombie, plus he can handle weapon too, which
means he can shoot you too.

Combat Tactic: Same as normal zombie, it isn't too difficult.
********************************************************************************************************************
====================================================================================================================
-Rookie File-
====================================================================================================================
********************************************************************************************************************
(a) Button Function, movement technique
(b) Herb
(c) Item
(d) Files
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(a) Button Function, movement technique
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Default Configuration
_____________________
(in game mode)
Arrow Key : move character
A : Action(Pick, choose option, open door and check item )
B : Activate Target System(aim enemy)
L : N/A
R : N/A
Select : Inventory selection screen
Start : View map

(in inventory mode: press Select in game mode)
Arrow Key : choose items to check, equip, see file
A : Execute order [check, combine or equip(for item)],[read
file or map(for file and map)](press X again to confirm)
B: Cancel

(map mode: press Start in game mode)
Arrow Key : move map/select map
Start : Game mode

(target system mode: hold B and release at enemy in game mode)
A : fire weapon
B : select attacking character
Select : inventory selection mode
Start : Escape mode

(Escape mode)
A : Target escape point
Select : Inventory selection mode
Start : End escape mode.(after you had successfully hit the target)
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(b) Herbs
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In this game, there's no combining of herbs. Instead,
you get a slot for every type of herbs, no matter how many
herbs you have. In other words, you no longer need to
combine herbs to save space. If you have many herbs, but
all of them are of the same types, they will only occupy 1
slot. But anyway, your inventory is able to contain
everything in this game since there's no item box.

Here are all the different types of herbs you will find in
the game.
_________________________________________________________________
Green Herbs
-----------
Desciption: This herbal compound will restore light damage

Use: This is the same old green herb you have always use.
Basic herb, restore little health. For RE newbie, it restore
25% of your health.
_________________________________________________________________
Yellow Herbs
------------
Description: This herbal compound will restore medium damage

Use: As the description says, restore medium damage. For
intermediate and veteran, it the same as your Green/Green
compound herb. It restore about 65% of health.
_________________________________________________________________
Red Herbs
---------
Desciption: This herbal compound will restore heavy damage.

Use: In this game, you CAN use the red herb on its own. It
is the same as the Red/Green compound herb you RE intermediate
and veteran had been using. Restore full health, but does
not cure poison.
_________________________________________________________________
Purple Herbs
------------
Desciption: This herbal compound will both cancel out a
poisonous infection and restore heavy damage.

Use: This purple herbs is equal to the Green/Red/Blue herb
for your RE intermediate and veteran. Cure you fully,
including curing poison.
_________________________________________________________________
Blue Herbs
----------
Desciption: This herbal compound will cancel out a poisonous
infection

Use: This blue herb, has the same effect as it was from the
other games. Cure poison, but doesn't heal you.
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(b) Items
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It is a essential to pick up key items in order to advance
the games. Here are all the items of Resident Evil:Gaiden.
Note that herbs, armour and weapons are not included, but
ammo are. I will add their location in the next update.
_________________________________________________________________
HG Bullets
----------
Description: These bullets are used with the Handgun.

Location: Scattered around the places
_________________________________________________________________
PDA
---
Description: The Personal Digital Assistant contains all
messages and objectives that you have collected.

Location: Starting Item
_________________________________________________________________
Coolant Fuse
------------
Description: A heavy duty electrical Fuse used for the
coolant system in the Refrigerator Room on 1F.

Location: Level 2F, Rest.Balcony(on wall)
_________________________________________________________________
Elevator 1 Key
--------------
Description: This key is used to operate a set of elevators
to the West of the ship.

Location: Level 2F, Corridor A(zombie)
_________________________________________________________________
SG Shells
---------
Description: These shells are used with the shotgun.

Location: Scattered around the places
_________________________________________________________________
Security Card
-------------
Description: This security card is used to gain access to
the Security Room on 4F.

Location: Level 4F, Seat Deck(zombie)
_________________________________________________________________
Rope
----
Description: This Rope is strong enough to hold the weight
of any full grown man.

Location: Level 4F, Pool(north-west corner, near the door)
_________________________________________________________________
Kitchen Key
-----------
Description: A grubby key used to open one of the ship's
Kitchens on 1F.

Location: Level 1F, Restaurant
_________________________________________________________________
Bar Room Key
------------
Description: This key is used to gain access to the Bar
Room on 4F.

Location: Level 4F, Pool
_________________________________________________________________
Elevator 2 Key
--------------
Description: This key is used to operate a set of elevators
in the centre of the ship.

Location: Level 4F, Suite Room D
_________________________________________________________________
2nd Class Key
-------------
Description: This key is used to gain access to the 2nd
Class Cabins on 3F.

Location: Given by Lucia during game
_________________________________________________________________
Semtex
------
Description: Semtex is a highly dangeroud plastic explosive.
This can be used for a variety of purposes.
It might be able to blast open the door to the door to the
Captain's Room on 3F.

Location: Level 3F, 2nd class cabin(2nd room in the middle of the
cabin)
_________________________________________________________________
Lockpick
--------
Description: A good set of Lock Picking Tools. These may be
useful for a lock without a key.

Location: Level 3F, 2nd class cabin(4th room in the lower part of
 cabin)
_________________________________________________________________
Cabin C34 Key
-------------
Description: This key is used to gain access to one of the
2nd Class Cabins on 3F.

Location: Level 3F, 2nd class cabin(1st room in the left part of
cabin)
_________________________________________________________________
AR Bullet Clip
Description: This bullet clip is used with the Assault
Rifle.

Location: Scattered around the places
_________________________________________________________________
1st Class Key
-------------
Description: This key is used to gain access to the 1st
Class Cabin on 3F.

Location: Level 3F, 2nd class cabin(last door in the left part of
cabin)
_________________________________________________________________
Medical Key
-----------
Description: A key that is used to open the Medical Office
on 2F.

Location: Level 2F, Toilet(the 2nd toilet)
_________________________________________________________________
Library Key
-----------
Description: A well worn key that is used to gain access to
the ship's Library on 2F

Location: Level 2F, Piano bar(piano stage background)
_________________________________________________________________
Lounge Key
----------
Description: A lavish key that is used to open the ship's
Lounge on 3F.

Location: Level 2F, Library(broken bookcase in middle of room)
_________________________________________________________________
Crew Area Key
-------------
Description: This key is used to gain access to the Crew
Area on 2F.

Location: Level 1F, Refrigerator.(lower-right area)
_________________________________________________________________
Blowtorch
----------
Description: When used correctly a Blow Torch can be used
to cut holes through metal.The keys have been lost for the
Special Storage Area on 1F. This Blow Torch may be useful
there.

Location: Level 1F, Cargo Bay(from corpse)
_________________________________________________________________
Crowbar
-------
Description: This is a heavy duty tool used for forcing open
some locked or jammed doors. Maybe this could be used to open
the jammed Crew Room door on 2F.

Location: Level 1F, Special Storage(crate area)
_________________________________________________________________
Computer Card
-------------
Description: This security card is used to gain access to the
ship's Computer Control Room on 3F.

Location: Captain's Room(safety box)
_________________________________________________________________
Control Pass
------------
Description: This key is ued to gain access to the Data
Control Room on 1F.

Location: Computer Room(upper-right corner)
_________________________________________________________________
Extinguisher
------------
Description: A Fire Extinguisher can be used to put out
dangerous fires.

Location: Crew Room(locker)
_________________________________________________________________
Elevator Pass
-------------
Description: This security card is needed to operate a set
of elevators to the East of the ship.

Location: Data Control(zombie)
_________________________________________________________________
Data Disk
---------
Description: This is a Data Disk to be used with the
computer in the Data Control Room on 1F.

Location: Data Control(corpse)
_________________________________________________________________
GL Rounds
---------
Description: These rounds are used with the Grenade Gun.

Location: Scattered around the places
_________________________________________________________________
Boiler Key
----------
Description: This key is used to gain access to the Boiler
Room on 2F

Location: Operation Room(corpse)
_________________________________________________________________
RL Missiles
-----------
Description: These missiles are used with the Rocket
Launcher.

Location: Scattered around the places
_________________________________________________________________
Cabin F50 Key
-------------
Description: This key is used to gain access to one of the
1st Class Cabins on 3F.

Location: Level 3F, Kitchen P
_________________________________________________________________
Operator Pass
-------------
Description: This security card is used to gain access to
a computer in the Computer Control Room on 3F.

Location: Level 3F, Viewing Lounge
_________________________________________________________________
GG Rounds
---------
Description: These rounds are used with the Gas Launcher.

Location: Scattered around the places
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(b) Files
-------------------------------------------------------------------------------------------
Like a tradition Resident Evil game, you might pick up files
which will offer you tips or hints on playing the game.
These files are not neccessary for winning the game, but
pick them up to learn more about the game play, or if you
have trouble. Here are the files and its content, and I will
be adding their location in the next update.
_________________________________________________________________
Info Doc
--------
Your current objective will be shown on your PDA.
Your PDA will also show all the information you have found.
Your PDA can be accessed from your inventory.
Your current objective will also be shown on your map and
will be highlighted in red.
Your map will also show where you currently are highlighted
in green.
As you complete your objectives your current status will be
saved.
You may then continue your mission after a restart.
At set times you may also save your status in slot 1, 2 or 3.
You may then continue your mission from slot 1, 2 or 3 when
you restart.

Location: Level 2F,Side Deck
_________________________________________________________________
Run Doc
-------
When you try to run away in a battle, you must fire your
weapon and hit the target in the middle.
Zombies will try harder to hit you whilst you are running
away.
Once you start to run away you cannot re-join the battle.

Location: Level 2F,Lobby
_________________________________________________________________
Health Doc
----------
Always be on the lookout for Herbs to pick up. If you are
wounded these will recover lost health.
Apply a herb within your inventory to recover lost health.
Search zombies as they may sometimes be carrying Herbs and
other useful items.

Location: Level 2F, Rest. Balcony
_________________________________________________________________
Equip Doc
---------
You can equip yourself with a different weapon within your
inventory.
You also have access to your inventory when in battle, but
be careful the action will not stop.

Location: Level 2F, Rest.Balcony
_________________________________________________________________
Poison Doc
----------
Some of these zombies can poison you with their attacks.
If you are poisoned your health will suffer for a period of
time.
Use the blue or purple herbs to cure yourself from the poison.
Your display will indicate when you are poisoned.

Location: Level 2F, Bathroom 6
_________________________________________________________________
Items Doc
---------
To unlock a door you must use the key when you are near
that door.
To use an item, like a key, you must go to your inventory.

Location: Level 2F, Corridor A
_________________________________________________________________
Escape Doc
----------
To escape from a Zombie's grasp, struggle by trying to
move.

Location: Level 2F, Corridor A
_________________________________________________________________
Targeting Doc
-------------
You may use your targetting system to attack any hostiles.
Once your target is activated you can aim at any hostiles
you meet.
The sight will indicate when a hostile is in range.
De-activate the target system once a hostile is in range to
start a battle.
Once in a battle, fire your weapon when the target is
aligned with the hostile to be hit.
Remember that your weapons are less effective at greater
distances.

Location: Level 3F, Corridor E
_________________________________________________________________
Armour Doc
----------
Be on the lookout for Armour. Equip yourself with the Armour
you find to protect yourself.
The stronger the Armour, the less damage you will suffer
when you are hit in a battle.
Remember, useful items such as Armour may be left around the
ship by the crew and passengers.
Lookout for these items and always watch for your alert icon.

Location: Level 4F, Seat Deck
_________________________________________________________________
Library Doc
-----------
To catch up on procedures, crewmen should read during their
spare time.
Many technical books can be found in the Library on 2F.

Location: Level 2F, Piano Bar
_________________________________________________________________
Kitchen Doc
-----------
During meal breaks, crewmen should use the kitchen on 3F.
This Kitchen can be found next to the Ocean View Lounge.

Location: Level 2F, Library
_________________________________________________________________
Computer Doc
------------
You need the Operator Password Card to re-boot the computer.
The operator crewmen can often be found socialising in the
Piano Bar on 2F.

Location: Level 3F, Computer Room
-------------------------------------------------------------------------------------------
(e) Alert Icons
-------------------------------------------------------------------------------------------
In this game, a new system is introduced, which is
called the "Alert Icons". Occasionally during the game,
you will see these "Alert Icons" popping up in the corner
of the screens. Every icons have their own meaning. Here
are all of the icons you will see, and their meaning in the
game.

Green Exclamation Mark: When you see this icon, usually it
means there is an item nearby to be pick up. Press A when
these icon appear. This also appear when you approach
something which can be activated, like the lift control
panel, or the computer control panel.

Red Exclamation Mark: A warning signal, this sign appear
when there's an enemy nearby. If you don't see any,
perhaps they are hidden in shadow.

Green Door Icon: When you see a green door flipping,
it means that the door is not locked, and you can go
through it. SImple as that.

Red Cross Door Icon: When you see this icon, it means
that the door is locked and you need a key or other
items to unlock it.

Greem line Icon: It is Lucia's B.O.W warning, according to
Nakian. I think so too...because the icon appear only moment
before BOW fight at Lobby Balcony.
********************************************************************************************************************
====================================================================================================================
-S.T.A.R.S survival training and tips -
====================================================================================================================
********************************************************************************************************************
Here are some tips for you if you have difficulty, or
are stuck.

1)Converse ammos, you never know when you are going to
need them. Instead, use knife if you can, they are kind of
effective in this game now.

2)Engage battle only when it is necessary, douge if you
can

3)Be sure to equip everyone with a weapon, even if what you
had left is knife. Just in case something crop up in your
battle, and you can use knife by just switching partner.

4)Take care of Lucia. She is the weakest character, and give
her the weakest weapon and the best armour. Try not to use
her in battle.

5)Know the effect of every herbs. Use those will higher
effective when you are seriously wounded.

6)Remember, weapon make the most damage when your opponent
is very near to you, but it will be dangerous though.

7)If you have no idea where to go or what to do next, there's
3 things to do. Read the files you obtained, check your PDA
or access your map to see if there's any place to explore.

8)Whenever there's a save point, save it. They are usually
there for some purposes, mainly appear moment before boss
fight or after you had done something important.

9)The several big holes on the ground throughout the game
might hinder you, but you can make use of them too. For
example, it can act as a barrier against you and the zombie.

10)"Lure and bait" is a good tactic to get a zombie to where
you want. The zombie seen to react better if you aim a
weapon at him/her. So aim a weapon, and use the "lure and
bait" tactic. Its safer than to walk near him/her and lure.
********************************************************************************************************************
====================================================================================================================
- Weapons -
====================================================================================================================
********************************************************************************************************************
Weapon is an essential tool to get you through the games.
Here are all the weapons you can find in this game, and use
them only when needed.
_________________________________________________________________
Weapon Name:Knife
Used By:Barry/Leon/Lucia
Capacity: -
Location:starting weapon
Description: The knife is standard issue combat gear often
used to fend off enemies when no other weapon is available.
information:It's so easy to run out of ammo in RE:Gaiden,
you will rely on this weapon very much. But it is still weak
and can only attack zombie and B.O.W at the closest range,
which is also known as damaging/dangerous range. It can be
use at a fast rate, and there's a low chance of missing with
this weapon, since its bar move so slow. It is definately
more useful than it was in the other RE game. Oh, you cannot
aim very far in the game mode BTW, only in the "grabbing
distance". Thus, the zombie is always in the "grabbing distance"
when you use the knife to engage a battle.
power:2/10
_________________________________________________________________
Weapon Name:Handgun
Used By:Barry/Leon/Lucia
Capacity: -
Location:starting weapon
Description: The trusty Handgun is standard issue combat
arsenal. This weapon is easy to aim, but inflict low damage.
information:A so-so weapon in this game. Not as useful as
the other handgun in other RE game. Little harder to aim,
and use up ammo quite fast. But still, is a dependable
weapon.
power:3/10
_________________________________________________________________
Weapon Name:Shotgun
Used By:Barry/Leon/Lucia
Capacity: -
Location:Level 2F, corridor A. Space originally for broken
vase.
Description:This is a pump action weapon that is tricky to
aim, but gives medium damage.
information:Like the handgun, weaker than other Shotgun in
other RE version. Hard to aim, and take up to few shots to
down zombies. Since its 2D in RE:Gaiden now, its usefulness
is that you can get head shot from this weapon. Almost as
weak as the handgun.
power:4.5/10
_________________________________________________________________
Weapon Name:Grenade Gun
Used By:Barry/Leon/Lucia
Capacity: -
Location:Level 1F, boxes in refrigerator, after saving Leon.
Description:This is a heavy duty weapon that is harder to
aim with, but delivers madium to heavy damage
information:This gun is surprisingly strong in this game,
perhaps the strongest. Require one shot to kill zombie.
Also, this time round there's only Grenade Round for this
gun, and no other Round type is available.
power:7/10
_________________________________________________________________
Weapon Name:Assault Rifle
Used By:Barry/Leon/Lucia
Capacity: -
Location:Level 3F, 2nd class cabin.most north-west room
Description:This is a fully automatic long burst weapon. It
is slightly tricky to aim, but can deliver reasonable
damage.
information: A strong weapon, and you might only use 1 ammo
from it to kill a zombie at closest range. As strong as a
magnum, you shall encounter no problem with the B.O.W if you
have this. Noted that although it is a "ASSAULT" rifle, it
does not rapid-fire like Carlos's Assault Rifle in RE3.
Instead, it shoot one bullet at a time like other guns.
A good replacement for the missing Magnum gun in the RE series.
power:6/10
_________________________________________________________________
Weapon Name:Rocket Launcher
Used By: Barry/Leon/Lucia
Capacity: -
Location: Level 1F, ipper left corner of Special storage room
Description:This is a top of the range armour piercing weapon.
Although it is hard to aim it will deliver heavy damage.
information: Not as strong as I expect, but nevermind, it
is still the best weapon in the game. It very difficult to
aim.
power:9/10
_________________________________________________________________
Weapon Name: Gas Launcher
Used By: Barry/Leon/Lucia
Capacity: -
Location: Level4F, control panel at Operation Room(after
Barry/Lucia is in Submarine)
Description: When faced with too many enemies use this weapon.
One hit will clear a whole room.
information: Whoa! This new addition is already my favourite
weapon! One shot, no matter if you get the target, or not, and
down all the zombies!(as long as the green effect thing is not
gone when the zombies appear)Not too useful against the B.O.W,
but it help to save you ammo for other stronger weapons!
power: 8/10
_________________________________________________________________
********************************************************************************************************************
====================================================================================================================
- Armours -
====================================================================================================================
********************************************************************************************************************
A new addition to RE, now you can wear armour in this game.
Obviously, their function is to reduce the damage from the
enemy, and there are different types of armour, each
providing different amount of protection.
This old idea was scrapped from RE1.5 by the way.
I will list their location in the near future, so do
keep a look out. There's 3 per armours, 1 for each charater.
_________________________________________________________________
Kevlar
------
Description: This is light combat armour that will help
reduce inflicted damage.
Use: The first armour you get, this give you the least
protection.
Location:
1)Level 4F, Seat Deck(on long bench)
2)Level 3F, 2nd Class Cabin(cupboard in 1st room in the middle of
cabin)
3)Level 2F, Library(space between shelves)
_________________________________________________________________
Titanium
--------
Description: This medium strength armour will help reduce
inflicted damage.
Use: More effective than Kevlar, more protection.
Location:
1)Level 4F, Elevator Passage
2)Level 2F, Shop
3)Level 3F, 1st Class Cabin
_________________________________________________________________
Diamet
------
Description: This heavy strength armour will help reduce
inflicted damage
Use: The best armour you can find. Provide the most
protection.
Location:
1)Level 2F, Medical office
2)Level 3F, Captain's Room(cupboard)
3)Crew's Quarters(near corpse)

********************************************************************************************************************
====================================================================================================================
- Walkthrough -
====================================================================================================================
********************************************************************************************************************
Ok here's the part you have been waiting for. Note that I
had included the dialouge of the cut-scenes as well.
Immediately when game start...
(WARNING! SPOILER AHEAD! DON'T USE THIS FAQ IF YOU DON'T
WANT ANY SPOILER!)

***********************************************CHAPTER 1***********************************************
-------------------------------------------------------------------------------------------
|(Cutscene No1):
|
|"in an effort to put a stop to the global operations of the
|evil coporate entity
|Umbrella Pharmaceuticals Inc.,
|an underground organization was formed.
|This organization consists of former S.T.A.R.S members and
|ex-Umbrella employees.
|Somewhere in North America, at this underground
|organization's hideout.
|
|2.30am
|Barry: Reporting for duty.
|Chief: Good to see you Barry. I have a mission for you of
|the utmost urgency.
|A new type of Bio-Organic Weapon developed at Umbrella Labs
|has escaped!
|This B.O.W is believed to be among the passengers of the
|Luxury ocean cruiser. The STARLIGHT.
|The new B.O.W is an extremely dangerous creature, even in
|its human form.
|Leon S. Kennedy of Raccoon City Police Department was
| tracking the B.O.W...
|but we have now lost contact with him.
|His last report came in over 24 hours ago.
|
|Objective: Locate Leon S.Kennedy and eliminate the B.O.W
|Insertion: Via helicopter
|Location: The STARLIGHT, currently cruising in the Atlantic.
|Extraction: Via helicopter, deployed on receipt of radio
|transmission.
|Operative: Barry Burton.
|Good luck with your mission."
|
|"HQ: Barry come in over...
|Barry: Copy. I read you, over..
|HQ: You are now on the Side Deck 2F. Make your way West to
|the Lobby to enter the ship.
|Look for useful items along the way. They may be hidden in
|boxes or other containers.
|Your alert icon will show when an item is nearby. You can
|then pick up this item.
|Good luck Barry. Over and out."
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Barry's inventory:
PDA
Discard Weapon
Knife
Handgun

Your starting location is the Level 2F Side Deck.
Equip your handgun and run left. Walk up to the glass
locker, and a green icon will appear. Go up and take the
item, which is an ammo for HG.

Continue left, and eventually you will found another item
on the floor. Pick it up, its a file. Continue left and
you will saw a door. Go near it, and another scene appear.

-------------------------------------------------------------------------------------------
|(Cutscene No2):
|HQ: Barry, be careful, we have detected hostiles in the
|Lobby.
|If you need to use your targeting system to attack these
|hostiles. Once your target is activated you can aim at these
|hostiles. The sight will indicate when a hostile is in range.
|De-activate the target system once a hostile is in range to
|start a battle.
|Once in a battle, fire your weapon when the target is aligned
|with the hostile to be hit.
|Remember that your weapons are less effective at greater
|distances.
|Caution is recommended though. Avoid conflict if you can.
|Be careful in there.
|Barry: Will do. Over and out.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Before going through the door, go up to the glass locker and
grab the herb. Check that you had equiped the weapon before
going through the door.

-------------------------------------------------------------------------------------------
|(Cutscene No3):
|Barry: What in the name of...What has happened to these
|people?
|They're not... ...human anymore!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
You are now in the Level 2F lobby.
There's 2 zombies. Kill both of them, or douge them by
running left. Go left and kill another zombie. Pass it and
go up to take the file. Then, ignoring the remaining
zombies, go through the left door.

-------------------------------------------------------------------------------------------
|(Cutscene No4):
|HQ: Make your way to the Security Room on 4F. Try the
|elevators to the West.
|Maybe you can locate Leon with the security cameras.
|Barry: O.K. I'll make contact when I get there. Over and
|out.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Now, proceed up to take the 3rd file. After reading it,
proceed up the corridor. There's nothing South. Upon reaching
the corner, grab the green herb. Continue left, ignoring the
zombies if you can, and grab another item, the Coolant Fuse
from the dark passage. The zombie by the second stairs hold
HG Bullets.
Run left, and be careful of the zombie hidden in the dark passage.
Evade or kill him,then the zombie
at the stairs then continue down the stairs to the restaurant.

You should be in Level 1F restaurant if nothing goes wrong.
Douge all the female zombie, take the key from the fallen
white shirt victim, the herbs scattered on top of the area,
and a bullet south east ofthe room, at the tables/chairs.Your
next destination is the restaurant.Use the kitchen key on the
left room. Take the Yellow herb, a pack of HG ammo,use the coolant fuse
on the lower locked door. Search the area
for a Crew Area Key.Now head back up the stairs.

Douge the wondering zombie and grab the file. Then, go
through the left door. Kill the zombie in front. Go down
the door into the Bathroom 5, and walk to the right. Inside
the washing basin is box of HG ammo. Further down is
the SG Shells, which you can't take yet. Go back up the door,
 and take another ammo in the dark passage. Walk a little
left and be alert again, there's another zombie hidden in
the passage. You can choose to kill him, or you can choose
to go through the door into the female's Bathroom first. But
there's a female zombie in the toilet. Kill them, go to
the basin for a purple herbs, a shotgun shells, which can be
taken only when you have the shotgun. go left for the file.Kill
the lying female zombie and take the ammo.

Back through the door to Corridor A, take the new file. Go up
and kill the unavoidable zombie. Then go and take the Elevator 1
Key. Go further up a little to take the HG bullets. Go left and
take the Shotgun, and retrieve back to the 2 toilets to grab the
shotgun shells. Back to where you have gotten the shotgun, go left
and grab the SG shells from the fallen body. You can choose to
take the path down and take another file, but there's a zombie.
Above the body, is a locked elevator, which can be unlocked with the
Elevator 1 Key. Go in, and that's the 1st save point, which you
will encounter many times again later in the game.


--------------SAVE POINT 1-----------------SAVE POINT 1-----------------SAVE POINT 1-------------------
***********************************************CHAPTER 2***********************************************


After saving, go left to the panel and use it.Come out,
and you should be at the Level 3F now. Now
kill the zombie. Kill another zombie at the stair, and take
the Targeting Doc file. Go through 1 of the stairs, which both
led to the same place anyway, the Level 4F Deck.

-------------------------------------------------------------------------------------------
|(Cutscene No5):
|Barry: The Security Room will probably be locked. I may need a key for it.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
You will already have seen the zombie nearby. Go around the
deck and pick the file above him. Go to the extreme left,
evading any zombies you find, and go up to the chair(or
whatever it is) on the corner for the first armour.

Travel right, and take the upper path, killing the zombies
on your way. One of them hold the Security Card.

Go right through the door, and take the rope(does the word "rope"
remind you of anything, those who played RE1?)immediately you
pass the door. Go right abit, and kill the female zombies.
One of them hold the Bar room key, which unlock the East
door.

Before traveling further right, use the Security Card on
the locked door, just 2 doors below the door where you enter.
Take cautious against the female zombie hidden in the shadow.
Go to the Control Panel, and press A when the green exclaimation
mark icon appear.

-------------------------------------------------------------------------------------------
|(Cutscene No6):
|Barry: Hmmm, what can I do with this hunk of junk.
|
|Barry searches through the switches on the control console
|to activate it.
|
|Barry: Wait a minute, this doesn't look like one of those
|creatures!
|Barry: Hey! Listen up! Can you hear me?
|Girl: Leon?...Is that you?
|Barry: Huh?...You know Leon!?
|Girl: Who are you?
|Barry: I'm special agent Barry Burton. I'm a friend of
|Leon's.
|Girl: I'm Lucia. Leon went off to find the horrible monster
|that is turning everybody into...into...Zombies!
|Leon rescued me and told me to wait here until he gets back.
|Barry: Where is Leon right now?
|Lucia: I don't know, he left here ages ago. I'm scared- I
|keep hearing noises.
|Lucia: Oh no, you have to help me. I think it's that monster
|banging on the door!
|He's here! PLEASE HELP ME!!!!
|Barry: Don't panic! Calm down! Just tell me where you are!
|Lucia: I'm on the Sun Deck! Hurry,the door isn't going to
|hold much longer.
|Barry: Hold on, I'm on my way.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Near the security room door, and its another save point.
Use it, you are facing the B.O.W soon. If you need some
ammo, take the lower path. The zombie hold a pack of HG
ammo.


--------------SAVE POINT 2-----------------SAVE POINT 2-----------------SAVE POINT 2-------------------
***********************************************CHAPTER 3***********************************************


-------------------------------------------------------------------------------------------
|(Cutscene No7):
|Barry: I though I just heard a scream. It seemed to be
|coming from the East.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Go east to the door and another scene appear.

-------------------------------------------------------------------------------------------
|(Cutscene No8):
|Barry: There's that scream again. This time I know it's Lucia.
|She must be really close.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Use the Bar Room key, and continue east again.
Immediately you enter the Bar Room, an armed zombie is
in front, trying to hug you. Douge him.
Douge the zombies, and go through another East door. There's
another better armour and a herb on the upper
path, but there's a lot of zombies on the way. The last
zombie hold a SG shells too.
Travel right.

-------------------------------------------------------------------------------------------
|(Cutscene No9):
|Barry: I can hear Lucia. She's on the other side of this
|door.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Equip your strongest weapon, and go through it.

-------------------------------------------------------------------------------------------
|(Cutscene No10):
|Barry reaches the Sun Deck. From the edge of the shadows
|he can see something hideous and large chasing Lucia.
|
|Lucia: Help Meeee!
|Lucia: Keep it away from me!
|Barry: If that's the B.O.W. this is my lucky day!
|Barry: Sweet mother of...I spoke too soon!
|Lucia: Ahhhhhhhh! Get it off me!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Kill the B.O.W, which should take around 4 shotgun shells to
be killed. It should be easy, just aim the head and fire
rapidly. Take your time, and he should die in no time.
For those who are daring, you can equip Lucia with a weapon too,
that's 2 people fighting the B.O.W. If you are fast enough, equip
her with the armour in this battle too.

-------------------------------------------------------------------------------------------
|(Cutscene No11):
|The B.O.W dissolves into an amoeba-like form.
|Then it disappears rapidly into the shadows.
|Barry: That thing just vanished!
|Lucia: I'm glad it has finally gone. It was horrible.
|Barry: Are you hurt? Let me see your arm.
|What the...Not a scratch! I could've sworn he'd hurt you!
|Lucia: I...I was lucky wasn't I?
|Barry: Uh, yeah. I guess you were, but let's not push that
|luck, O.K?
|Stay close, that thing might still be around.
|Lucia: No, he's gone.
|Barry: What makes you so sure of that?
|Lucia: I don't know...I just...feel it.
|Barry: Uh, right.
|Lucia: What is it. Is something wrong?
|Barry: No, nothing. C'mon, let's go find Leon...
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Go up to the locker for a herb. The locker beside it is a box
of HG ammo.

Go right, and up the first door. Kill the zombie on the top part
and grab the Elevator 2 Key. There's no need to kill the others
but you can if you want.
Go back west.
Go near the door you came through, and its another save point.


--------------SAVE POINT 3-----------------SAVE POINT 3-----------------SAVE POINT 3-------------------
***********************************************CHAPTER 4***********************************************


After saving, go through the door, and its yet another scene.

-------------------------------------------------------------------------------------------
|(Cutscene No12):
|HQ: Barry, do you copy...Barry, do you copy, over?
|Barry: Copy, over.
|HQ: Thought we'd lost you, what's going on out there.
|Barry: I've found a survivor and I'm pretty certain I've
|located the B.O.W
|It took everything I threw at it, but then it vanished.
|HQ: Unlucky about the B.O.W.
|However we have news on Leon.
|We have unscrambled Leon's last message.
|We believe he is somewhere in the 1st Class Cabin area.
|Barry: Thanks for the update. Over and out.
|Lucia: Why don't we take the lift down, it would be a lot quicker.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
With the Elevator 2 Key, use it on 1 of the 4 doors. !
They are actually lifts!
But before using the lift, remember to equip Lucia with a useable
weapon and a armour vest if you have not do so, so that you can
use both of them in battle. 2 is better than 1 isn't it?
Use the lift, and douge or kill the female zombies.
Go down to the East door, and its yet another cut scene.

-------------------------------------------------------------------------------------------
|(Cutscene No13):
|Barry: Hmm, looks like the door to 1st Class is locked.
|Lucia: If it helps I have a key to 2nd Class.
|Barry: O.K. let's go to 2nd Class and give that a try instead.
|We may find something of use there.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Now, access your map, you should be on Level 3F. See the red
area with lots of door? That's the area you will be heading,
so travel left for the door.
Access your inventory, and you will find a new item given to
you by Lucia, a 2nd Class Key. Use it on the locked door.
Before trying any of the door, take the upper path, there's a
Green Herbs. Some zombies are also guarding the box of HG
bullets at the middle of the corridor. At the near end
corner, is a box of ammo for Assault Rifle, which you can't
obtain yet. Since you are now going anti-clockwise direction,
explore the door 1 by 1 in this way. There's nothing behind
all the ENTIRE doors on the left side, and BTW, the 2 doors
on the extreme side are locked.Now take the lower corridor
path.

If you haven't take the Kevlar or want it for Lucia, take
the 1st door on North, kill the zombie and take it from
the cupboard. If you are low on ammo, try the second door
South, kill the zombie. He have a HG ammo for you.
Now take the second door North, kill the female zombie and
search the cupboard for a item, a Semtex.
Now, take the room beside it, and its a Yellow Herbs in the
cupboard.

Go out and kill the zombie blocking your path, and take the
South door(4th door counting from left on map). Kill the
zombie, and check the closet for another new item, the Lock
Pick!
Take the next room now, douge or kill the zombie, but don't
forget the SG ammo in the closet! There's only zombies in
the rest of the room, so proceed back West. Use the lock
pick on the extreme upper most door, and enter it. Kill
the zombie, and get another new item, the Cabin C34 Key,
and a Assault Rifle in the closet. Don't forget the clip
for it that you encounter earlier on, which is just
outside the room, upper path. Now travel all the way down
and use the new key. Enter it, and take the 1st Class Key
from the closet.

-------------------------------------------------------------------------------------------
|(Cutscene No14):
|Barry: Now we have the 1st Class Cabin's Key we can go
|look for Leon.
|Lucia: Great! I'll follow you there.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Its another save point as you head out.


--------------SAVE POINT 4-----------------SAVE POINT 4-----------------SAVE POINT 4-------------------
***********************************************CHAPTER 5***********************************************


Now go back to the Lobby balcony. Oh, btw, if you haven't know,
the female zombies near the outside in the Lobby Balcony hold
herb.
At the 4 lifts area, there's no zombies for some reason. Now,
equip your weapon for another B.O.W fight.
Approach the east wing to try to use the 1st class cabin key.

-------------------------------------------------------------------------------------------
|(Cutscene No15):
|Lucia: Wait! It's that monster...He's somewhere around here!
|Barry: Huh?...Where?!
|Lucia: I can't pinpoint his location...but he's definitely nearby.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
A B.O.W appear, kill it. It should be as easy as the first
fight. Use your shotgun for the best result.

-------------------------------------------------------------------------------------------
|(Cutscene No16):
|Barry: Hey, Lucia. What's going on? How did you know that
|thing would be here?
|Lucia: I told you I can feel its presence.
|Barry: Right! I'd like to believe you.
|But I got this feeling there's something you're not telling me!
|Lucia: I can still feel it...It's really close.
|Barry: Noooooo!!!!
|
|Barry: That thing just grabbed Lucia...
|..then...vanished.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Although Lucia had left your party for a moment, her weapon
will still be in your inventory, but not her armour. But no
worry, if you had been following my walkthrough, there should
be 1 armour left for Leon later(2 Kelvar, 1 Titanium).
Use the 1st Class Key on the locked door. Access your map.
Another batch of rooms to be explored.
But, there's absolutely nothing inside except zombies, and
if you need a Yellow herb, there's one near the end of the
3rd North doors. In it are 2 zombies, and one holds a HG
bullet pack.
Go to the last North door, douge the zombie, and
there's a big hole. Its obvious what you should do now, with
a rope in your possession. Barry should do what he did in RE1,
decend the rope into the hole.

-------------------------------------------------------------------------------------------
|(Cutscene No17):
|Barry: This hole appears to go down a long way.
|Barry: I can just make out a figure. I think it's Leon.
|Barry decends the rope to reach Leon.
|Barry: Leon c'mon! Wake up!
|
|Leon regains consciousness.
|
|Leon: Uhhhn...My head...Barry? What are you doing here?
|Barry: When you failed to report in, somebody pushed the
|panic button.
|So they called me in to pull you fat out of the fire.
|Leon: Right...Sorry for dragging you...Wait a minutes!
|There was a girl...
|Barry: Yeah, I know. Lucia, right? She's been captured by
|that...that thing.
|Y'know, there's something about that girl that bothers me...
|Leon: Like what?
|Barry: Well, she's got this weird power.
|Maybe she's the B.O.W that we're looking for...
|Leon: Yeah sure...And that thing that took her doesn't fit
|the bill?
|Barry: Well yeah, but...
|Leon: Listen. Right now, I'm convinced that ameoba thing's a
|pretty good candidate for what we're looking for, and until
|I'm convinced otherwise, I'd like to see what I can do to
|save what may be the only survivor in this hellhole!
|Barry: You're right. There's a security room back the way
|I came.
|We might be able to use the observation monitor to find her.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
On you are in the Multi purpose hall. Go down the stage, and
its another save point.


--------------SAVE POINT 5-----------------SAVE POINT 5-----------------SAVE POINT 5-------------------
***********************************************CHAPTER 6***********************************************


Douge all the zombies and exit the
hall, but one of them (the one nearest to you after you
walked down the stage).hold a box of HG ammo. Equip Leon with
armour and a weapon.
Go extreme up, take care of the zombie at the junction,
and take the path which led East. Go into the 2nd toilet
and take the SG ammo and Medical Key. Careful of
the zombie,now take the middle path, go to the upper door
into the shop for Titanium and a herb, but there'e 3 zombies.
There's a Grenade Round too, if you had got the weapon.
The lower door have 2 zombies, a doc. One of the zombie
gave a pack of SG Shells after it die.
Go up the piano stage,and take the Library Key.
Go out of the room, and access the map of Level 4F. I say,
go to the 2F lobby now.

--NOTE--------------------------------------------------------
|Be careful, as the areas you had cleared are infested by a   |
|new batches of zombies. You can now go to the refrigerator   |
|on Level 1F to get a new weapon, the Grenade Gun and the     |
|ammo for it on the upper part of the restaurant, guarded     |
|by a zombie and another pack in the Shop.                    |
|Noted that this is optional, and that there is a lot of      |
|zombies in the way, but I HIGHLY recommend you to do so.     |
|                                                             |
|Also, there's two ways you can get to the Level 4F Security  |
|Room. One is by the Balcony Lobby's lift(shorter path),      |
|another is by the path you had took to reach there by the    |
|first time(longer path). However, you cannot take the        |
|Grenade Gun (and some key items for VERY later use)if you    |
|choose to take the shorter path. Thus, in this waythrough,   |
|I will be using the longer path.                             |
--NOTE--------------------------------------------------------

Oh yah, the zombie at the first stairs of the Rest.Balcony
have a Red Herbs, while the zombie at the second stairs
have nothing.

Kill the zombie near the door which link the Rest. Balcony
and the Corridor A. He hold a herb.

Now on corridor A, use the Library Key on the upper door.
2 female zombies and a file. The space between the book shelves
holds another Kelvar. The corner of the room holds a box of
HG ammo. Lastly, take the Lounge Key, at the middle of the room.

Out of the library, use the Medical key on the next door.
Just be careful of the zombie who will try to prevent you
from entering the room.
There's a Diamet armour,Puple herb and a yellow herb.

Now go board the lift, killing all the zombies you
see.

Back to the place where you use the monitor to find Lucia.
Of cause, don't forget the Grenade Round in the Dressing
Room.

-------------------------------------------------------------------------------------------
|(Cutscene No18):
|Leon: There they are!
|Barry: Looks like it's heading for the upper Deck. This
|doesn't make any sense!
|As far as we know that thing has wiped out everybody on
|board.
|Why doesn't it kill the girl?
|Leon: You don't quit do you! I know you think she's the
|monster we're looking for, but if she is, why isn't she
|wiping the floor with that thing?
|Barry: I see your point, but...
|Leon: Look. If it's her power that's bothering you, don't
|worry.
|I know about it. Before you came on board I had some time
|to talk to her.
|About two years ago she was adopted from an orphanage.
|She said her ears started ringing about that time.
|Barry: Her ears?
|Leon: Yeah. Apparently she has an acute sense of hearing.
|Not to mention her other senses. She also told me that she
|healed quicker than most.
|In fact those same powers got her into trouble with the
|local kids.
|They picked on her for being different.
|She said that things got so bad, her foster parents decided
|to send her to some relatives in Europe. That's why she's
|on this ship.
|Not because she's some sort of refugee from the Umbrella
|laboratory!
|Barry: That sounds pretty lame to me!
|Leon: Jeez. why do I bother?
|Can you at least assume she's innocent until proven
|guilty?
|Right now, my concern is that monster heading for the
|Upper Deck.
|If taking that thing out means saving the girl in the
|process, then
|what's the problem with that?! Come on...We've wasted
|enough time! Let's move!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Neared the door is the save point.


--------------SAVE POINT 6-----------------SAVE POINT 6-----------------SAVE POINT 6-------------------
***********************************************CHAPTER 7***********************************************


At the pool, take the lower path. The 1st and 3rd zombies
have items.

Use the lift (on Level4, Elevator passage)to Level2F then
proceed back to the Lobby, where you first encounter the
zombies.

The zombies at the Bar, Elevator passage and Lobby Balcony
holds no items.

At the lobby, the female zombies near the location of the first
file in the game have a herb, and the zombie near the door
which link the side deck and the lobby have a AR ammos.

Go to the Side Deck where you first started the game.
The 3 zombies at the Side Deck are not easy to douge, so kill them.
The last zombies have a HG ammos.
When you approach the 3rd door
of the Side deck, its another Save point.


--------------SAVE POINT 7-----------------SAVE POINT 7-----------------SAVE POINT 7-------------------
***********************************************CHAPTER 8***********************************************

Make sure you have a good set of battery in your Game Boy
Colour/Advance before you start this section, because this
part is the longest part in the game and you will encounter
the next save point very late. Now, go through the door.

-------------------------------------------------------------------------------------------
|(Cutscene No19):
|Leon: Hold it right there. Put the girl down! NOW!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Easy kill the monster with assault rifle. Switch
between the 2 characters if you have difficulty.

-------------------------------------------------------------------------------------------
|(Cutscene No20):
|Leon: Lucia!
|Lucia: Leon you're alive! Somehow I knew you'd be OK.
|Barry: I don't believe it...this thing can't be stopped!
|Come on we'd better get out of here! Let's go! Now!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Go back to the side deck, use the key on the 3rd door,
the spot of the last save point.
Go into the room, and you will witness another scene.

-------------------------------------------------------------------------------------------
|(Cutscene No21):
|Suddenly an explosion rocks the STARLIGHT.
|
|Leon: Lucia! You're hurt!
|Lucia: I'm okay! I'm okay!
|Leon: The fire is spreading! If it reaches the engine room,
|this ship's gonna blow and
|we're gonna go with it!
|Barry: I'll use the radio, and call in the helicopter,
|we need to get off this floating death trap.
|Mayday! Mayday! HQ, do you read me? Come in! Over.
|HQ: This is Headquarters. Over?
|Barry: I've found Leon! We've also got a girl with us!
|She appears to be the only survivor.
|HQ: What about the B.O.W?
|Barry: We're still working on that! But right now we've got
|a ship that might sink at any minute! Request a helicopter
|for immediate evac!
|HQ: No can do! We can't get a chopper up in this storm.
|Suggest you hold out until the storm blows over.
|We'll get a chopper out the minute the sky is clear!
|Barry: Right...I'll see if the ship will accommodate our
|schedule...
|HQ: One more thing. We've received some new info on the
|B.O.W that might help you identify the creature. It has
|green blood. I repeat it has green blood.
|Acknowledge, please.
|Barry: Green blood...uh...Acknowledged Over and out!
|Leon: Well it looks like you were wrong.
|Barry: Yeah I guess I was...Listen, Leon, I need you to see
|if there's a sprinkler system or something you can get
|working to slow down the fire.
|That way we might be able to buy some time 'til the chopper
|gets here.
|Leon: What are you going to do?
|Barry: Trust me. I'll be right back!
|Leon: Yeah, sure...
|Leon: Lucia stay close. On high tech ships like this
|everything usually runs from a main computer. Let's head to
|the Computer Control Room and see if we can find
|something that will activate the sprinkler system!
|Lucia: OK I'm right behind you.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Now you are in control of Leon. Kill or douge the zombie and
go to the South room of the  corridor. That look like the
Control Room you are looking for but unfortunately its not,
luckily there's a HG ammo for compensation for your
disappointment.

Take the left lift and go DOWN , and walk left.You should be
in the Cargo bay now. Kill the zombies in your path and
check the fallen victim for a Blowtorch.
Go through the left door into the storage area. Use the
blowtorch on the locked door on the left wall.
Go through the door and search the crate area for a crowbar. Then,
elimilate the zombies that's protecting the Rocket Launcher
in the upper left corner of the room. There are many zombies,
so you might want to consider taking the Gas Launcher before
coming here again and take the Rocket Launcher.

Now go back and take the lift to 3rd floor. If nothing goes
wrong you should be at Corridor D. Use the semtex on the
lower door, cautious of the 3 white zombies. Get the Computer
Card from the safety box, and the Diamet armour in the closet,
carefully dealing with the zombies.

Use the computer card on the locked door on the north. In it
are some annoying zombies, a Computer Doc and a Control Pass.

Go out, take the lift to second floor, corridor C Level 2F
and use the Crowbar on the right room. In it is a
easy-to-douge zombie, and a body
hold a Yellow herb. At the end is an Extinguisher. Oh, the
zombie in the shadow between the beds have a green herb.

Now take the lift, go to Level 1F, Storage bay and use the
pass to access to the only unexplored room. Kill the zombie
and take the Elevator Pass and the Disk from the body.

Back to the lift, go to 4th floor. Go to the door and the
icon will show that you can't go out. Use the Elevator Pass.
You should be at Level4F, Crew Access Area. Go right and take
the short stairs and into the Operation room. Take the Boiler
Key from the first body you see, which description says that
it is to use on 2F Boiler Room. Access your map, there must
be one place which you haven't explored yet. Its on the
extreme left, so travel to that place to see if the key fit
it. There's a lot of zombies on your way, so it is time for
you to teach them a lesson. There's another one important
task for you though. Make your way to the library during your
way and kill the zombie if you haven't because he hold a
assault rifle ammo.

Outside the corridor are some unavoidable zombies. However,
the one at the turn of the corridor has a green herb.

After you reach there, use the new key. In the new room,
there's nothing everywhere except the missiles for your new
weapon, which is at the end of the narrow path, which consist
of 2 big walls.so take the small path and down the stairs to
Level 1F Engine Room.

In this Engine Room, there is a AR Bullet Clip for you to
take, its in a body at the southern east corner. There's a
pack of HG ammo near the middle stair in the middle of the
room, another box of HG ammo(left after you take the middle
stairs) and Shells(engine between the stairs and the corpse)
in this room too so search carefully. Lastly, there's a GL
rounds in the room(power control) near the corpse.

After you are done, go outside of the room to Corridor A, and
take either one of the lift. One final room to open, that's
immediately on the left wall once you step out of the lift.
Use the Lounge key and once you enter the room, there's one
zombie near you. He might drop a HG ammo for you. Access your
map, there's 2 more unexplored room. There's 1 zombie near
both of the doors of the room. Take the upper room first.
There's 2 female zombies, and one of them hold the Cabin
F50 Key. Now advance to your left instead of exploring the
other room, as it hold nothing except 2 zombies. So unless you
want to be their snack, forget about the room. On the top-left
corner is a zombie, holding a Operator Pass(the item which
made you run around like a fool. It operates the computer
for the sprinkler system!).

Your destination? Well, to the computer room now to activate
the computer room of cause!

--NOTE---------------------------------------------------------
|This is optional, but if you want to find something good, for |
|example a armour and RL ammo, I recommend you to read this    |
|small section.                                                |
|Your destination will be the locked room in 1st Class cabin.  |
|It doesn't matter which way you go to Level 2F lobby balcony  |
|(either by Level 4F Deck-lift, or the Level 2F way). I        |
|prefer the Level 2F way, as the area is mostly cleared        |
|moments ago.                                                  |
|Use the Cabin F50 Key on the 3rd door in the 1st Class Cabin, |
|which is the only locked door BTW. In it is a ammo for Gas    |
|Launcher(!), a herb, Titanium and more ammo for RL!           |
--NOTE--------------------------------------------------------

Say, while on the side deck, did you check the small
locker nearest to the zombie for a herb?

Go to the lift and zoom your way to Level 3F!
Now is the moment you have been waiting for...go to the
Computer Room and activate the sprinkler!

-------------------------------------------------------------------------------------------
|(Cutscene No22):
|Leon: Ok, That's the computer re-booted, but we can't start
|the sprinkler system
|from here. It says the system can only be started from the
|Data Control Room. It must be part of the ship's security.
|Lucia: Ok. Let's go.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
It seens that you still need to do some more traveling, but
don't worry, it will not take long. Go near the Computer
Room exit to activate the save point.



--------------SAVE POINT 8-----------------SAVE POINT 8-----------------SAVE POINT 8-------------------
***********************************************CHAPTER 9***********************************************



(Whew!) Now take the lift and back to Level 1F area, where
you took the Data Disk. If you don't know where it is,
access the map of 1F. That's the small red area. When
you reach there, you will discovered that its been blocked
by fire.

Now think RE3, remember Jill use the fire hose to extinguish
the fire? There's no hose around, but there's a Extinguisher
in your inventory.Go to the fire and press A.

-------------------------------------------------------------------------------------------
|(Cutscene No23):
|Leon: Great! That fire extinguisher has put out all the flames.
|Now we can get through to the Data Control Room to switch
|on the sprinkler system.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
With the fire out, get into the room and use the last key
item. Go to the machine on Leon's left and the icon will
appear. Press A to activate another cutscene.

-------------------------------------------------------------------------------------------
|(Cutscene No24):
|Leon: Thats got the sprinkler system working.Acording to
|this computer there an emergency fire system that can be
|activated from the Security Room.
|Let's head there and see if we can start it.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------



--------------SAVE POINT 9-----------------SAVE POINT 9-----------------SAVE POINT 9-------------------
***********************************************CHAPTER 10**********************************************


Ya you heard it, the security room at the 4F. Stumble your
way there. Use the lift at the Lobby Balcony, the trip is
shorter.

There's an annoying zombie in the security room, so finish
him off or douge him, and go access the control panel.

-------------------------------------------------------------------------------------------
|(Cutscene No25):
|Leon: Wait a minute! What's going on here?
|Who's Barry talking to?
|Lucia: If we listen carefully we can just make out what he's
|saying.
|Barry: Well? What's your answer? Do I have to remind you
|that I have Lucia?
|That doesn't leave you with too many options now, does it?
|Voice: You do have a point. Proceed as planned, but don't go
|getting any strange ideas.
|We have eyes watching your every move...
|Barry: You're just gonna have to trust me. Over and out.
|Leon: Who in the world was he talking to?
|It almost sounded like he was trying to sell us out to
|Umbrella or something.
|Lucia: But he's your partner...
|Leon: Yeah, I guess I owe him the benefit of the doubt.
|I'll just have to ask him about it, when I find him.
|Do you know where the bar is that he was talking from?
|Lucia: I think it was the Piano Bar on 2F.
|Leon: Okay let's go there and see if we can find Barry...
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Barry like betraying people, huh? Anyway, its another save
point as you near the door.


--------------SAVE POINT 10-----------------SAVE POINT 10-----------------SAVE POINT 10-----------------
***********************************************CHAPTER 11***********************************************


Now head to what Lucia had said, the Piano Bar on 2F. Again,
take the lift to Level 2F Lobby Balcony, then Level 1F Lobby,
then the piano room on the right. Actually, either way you
take to the corridor of the piano(from Lobby or Side Deck),
there's a zombie who will ambush you when you enter.

Go inside the piano bar and you will see a zombie. As you
neared the zombie to engage a battle, a cutscene appear of
Barry appeared.

-------------------------------------------------------------------------------------------
|(Cutscene No26):Barry: Looks like you bought us some time
|with the sprinkler system.
|Leon: Forget that. Just tell me what's going on?
|Barry: ...........
|Leon: Well? Let's hear it! What's going on?!
|Barry: Give me the girl.
|Leon: What? Have you gone mad?
|Barry: You heard me. Lucia, come over here!
|Leon: Lucia!
|Lucia: Don't worry I'll be O.K.
|Leon: I can't let you get away with this!
|Barry: Right now you don't have any choice.
|
|Leon follows Barry and Lucia to the Upper Deck, where Barry
|forces Lucia to descend |a rope ladder to a mysterious
|submarine that waits below.
|
|The submarine has the markings of the Umbrella Corporation.
|Leon: Somehow I've got to get inside there, I can't let them
|get away!
|
|Suddenly armed guards appear on the deck of the submarine.
|
|Guards: Get back! This is your only warning! Do not approach
|the submarine!
|Leon: What are you going to do...shoot me?
|Guards: OPEN FIRE!
|Leon: I can't believe they opened fire! And now they're gone!
|
|A second explosion rattles the STARLIGHT
|
|Leon: This is not looking good! That sounded like the Engine
|Room.
|Another explosion like that and this ship is going down!
|I wonder if it's too late to learn to swim?
|HQ: To all operatives, is anyone there, over.
|I repeat is anyone there, over...
|Leon: This is Leon sir, reading you loud and clear!
|HQ: Good to hear your voice Leon, I'm afraid we have some bad
|news, our sensors indicate
|that there is a massive build up of power around the Engine
|Room.
|Going by what the sensors are telling us it could blow in
|minutes.
|Leon: Things are really not going my way today. I'll make
|my way to the
|Engine Room and see if I can stop what ever is causing the
|power build up.
|HQ: Good luck Leon.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
After the long cut scene, there's another save point.



--------------SAVE POINT 11-----------------SAVE POINT 11-----------------SAVE POINT 11-----------------
***********************************************CHAPTER 12***********************************************


Did Barry really joined Umbrella again?! Argh...who cares?

--NOTE---------------------------------------------------------
|Again this is optional. Go to the operation Room on Level 4F, |
|and check the panel for a new weapon, the Gas Launcher.       |
|You cannot take this weapon earlier on. Beware, that the      |
|area is invested with zombies now.                            |
--NOTE---------------------------------------------------------

Now go to the Engine Room to check things out. Cautious of
the few armed zombies on the deck. Also, there's a SG Shells
near the zombie on the Side Deck.

Be very cautious of the new batch of female zombies in the
level 2F lobby.(I fought about 5 female zombies in 1
encounter.The Gas Launcher comes in handy during here).
Most zombies blocking your route to your new destination
are inevitable, so go ahead and use your weapon, but just
don't go overboard and use more than you need.

--NOTE-----------------------------------------------------------
|If you had taken the Gas Launcher, now you also can go back to  |
|the room in 1st Class Cabin for the ammo first.                 |
--NOTE-----------------------------------------------------------

The zombie at the Rest. Balcony might hold a SG Shells for you.
I found a red herb in the dark space near the vase in Level
2F Corridor A, just before entering the Engine Room. Also,
the zombie nearby have a HG bullets.

The Engine Room are invested with zombies too, so be careful.
You are suppose to go down the stair, (the zombie near the
stairs have HG bullets)then the middle stairs, The zombies
nearby have no item,butthe one of the zombies in the small
room have a HG bullets. Advance down the middle stairs to
activate the save point.


--------------SAVE POINT 12-----------------SAVE POINT 12-----------------SAVE POINT 12-----------------
***********************************************CHAPTER 13***********************************************

--NOTE---------------------------------------------------------
|Yah call it a cheat or a glitch, but if you die during the    |
|BOW fight and you "continue" after you die, your inventory    |
|items remains the same as before but the items like the HG    |
|bullets at the engine near the middle stairs, or the grenade  |
|rounds are there. So you can always die, then go and take     |
|the ammo to stock up your ammo. Heck, if you want, you can    |
|even go to the Boiler Room upstairs for RL ammo too!(I tried  |
|that, it works!)                                              |
|Go to the FAQ section for more info.                          |
--NOTE---------------------------------------------------------

After saving, prepare yourself and go further down to
activate the cut scene.
-------------------------------------------------------------------------------------------
|(Cutscene No27):
|Inside the engine room the B.O.W proceeds
|to wreck the ship's fuel converter. In an attempt to blow up
|the ship and destroy all the evidence of his activities.
|
|Leon: Hey big guy! That's enough! I'm not ready to go down
|
|If anything's going down, it's going to be you!
|I'm gonna blow you right into those steam ducts!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
This fight is gonna be tough. Make sure you have a good
supply of ammo, otherwise you are in deep trouble. After
pumping few bullets he will retreat a few steps. *Note* that
to kill this monster, just keep pumping in bullets and keep
pushing him back, even if he is at the furthest distance to
you. Trust me, I tried maximizing the weapon damage and shoot
him when he is very near to me, and I use up all ammo and
ended up using the knife but he just won't die. On my second
game, I kept shooting him like mad and it activated the cut
scene.

-------------------------------------------------------------------------------------------
|(Cutscene No28):
|Leon: It looks like I finally ran out of luck...the damage
|that monster has done is so severe there's no way back now.
|I never thought it would end like this!
|My only regret is that Barry isn't here to share the
|moment...
|
|On board the submarine
|
|Capt: Well done, Barry! It seems you've come through for
|us after all...
|Now, hand over the girl.
|Barry: Sorry Captain. The deal is off.(Barry aim handgun at
|Lucia's head)
|Tell your men to hold their fire, if you want to keep the
|girl alive.
|Nice and easy. Do as I say and we'll all get along just
|fine.
|Capt: You back-stabbing...You set me up.
|You offered Umbrella the girl so you could hijack my sub!
|Barry: Very good, Captain.
|Being aboard a sinking ship with no hope of being picked
|up, I figured I'd see
|what Umbrella had in mind for recovering their precious
|B.O.W. I offered the girl,
|and here you are my own underwater limousine service!
|What I can't Figure out is why you want the girl.
|I thought the amoeba-thing was what you were after...
|Capt: B.O.W.? amoeba...? You mean you didn't know that
|we were after the girl,
|all this time?
|Barry: Don't give me that, the B.O.W is supposed to have
|green Blood!
|Lucia's blood is red!
|Capt: Of course her blood is red! She's the host. The B.O.W is a parasite!
|It's inside her body!
|Barry: What?!
|Capt: In another ten days, the B.O.W will mature and reach a stage
|where it can eat
|its way out of the girl.
|Lucia: NO! NO!
|Barry: It's all right Lucia! I'm sure I can persuade the
|ship's Captain to lend us his ship's surgeon to extract
|the parasite.
|Capt: Don't be stupid who knows what complications
|an early extraction might cause!
|Barry: Listen carefully, Captain. I'll give you a simple choice...
|Extraction or extinction!
|Capt: Very well my friend you win!
|
|Inside the sickbay Barry holds a gun to the Captain's head
|while the ship's surgeon
|prepares to operate on Lucia.
|
|Surgeon: The operation was a success.
|We were able to extract the parasite via the Girl's mouth.
|Lucia: Barry!
|Barry: You've got nothing to worry about now. Take a
|look...
|Barry: That thing won't be bothering you anymore.
|Lucia: Is it dead?
|Barry: I don't know...
|Barry: Geez! It's still alive!
|
|Suddenly the parasite breaks free from the glass and attacks
|the Captain.
|
|The parasite drains the life from the Captain, turning him
|into a Zombie.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Another boss fight, its against the Captain, under the
control of the parasite. The captain can shoot you with a
weapon! Barry's probably not equiped with a weapon, so
equip him and start the fight.

-------------------------------------------------------------------------------------------
|(Cutscene No30):
|Barry: Sounds like that thing's attacking anything in
|sight!
|We've got to get to the bridge to turn this sub around
|and rescue Leon!
|Lucia: I'm right behind you!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Don't leave the room yet! There's a purple herbs in the medical
shelf,Yellow Herbs and a Blue Herbs too. Go through the door and
check the victim for a GL rounds. Don't forget the Diamet
armour. Don't forget to switch back to your basic weapon after
the boss fight and of cause, equip Lucia with a armour and a
weapon too. There's a assault rifle ammo at the middle ladder
and a HG ammo in the 1st ladder, but some zombies are guarding
it. Be careful when you open the door, as an agressive zombie
greet you immediately. You can go to the door on your right first
for a green herbs, but there are zombies. One of them might
hold a pack of HG bullet. If you don't, climb the stairs.

You will see your nightmare. Douge it while take the purple herb,
SG shells from the control panel. In the middle of the
structure is the ammo for the Gas Launcher.
Douge the B.O.W and go to the right room.
Zombies await you, but there's a RL Missiles for you from
the fallen body in the Torpedo. Back to the Bridge, and
douge the B.O.W if you can, but its harder. Go to the
left room now. Try to lure the B.O.W and go around the
structure if you have difficulty. Through the door, is a
cut scene.

-------------------------------------------------------------------------------------------
|(Cutscene No31):
|Barry and Lucia make it to the bridge. Slamming the hatch
|shut on the B.O.W.
|keeping the creature at bay.
|
|(Cutscene End)
------------------------------------------------------------------------------------------
Save point, and make use of it!


--------------SAVE POINT 13-----------------SAVE POINT 13-----------------SAVE POINT 13-------------------
***********************************************CHAPTER 14*************************************************
Explore the control Room.


Check the upper row of the control panel and a new cut scene
activate. Ignore the zombies, unless you want the purple
herb from the Submarine Engine room's zombie.

-------------------------------------------------------------------------------------------
|(Cutscene No32):
|Barry: That's it. I think I've figured out these controls.
|I've got the Sub headed back towards the STARLIGHT!
|Lucia: I'll bet Leon will be happy to see us!
|Barry: If he doesn't shoot me first.
|By the way I'm sorry for treating you so rough back
|there.
|Lucia: There's no need to apologize. I don't know how to
|explain it...
|But what you were doing it somehow felt right.
|Barry: It's more than likely because I have a daughter
|about your age.
|Lucia: Oh!
|Barry: Hey I've got an idea! If we ever get out of this
|mess, why don't you come and live with us? That is, if
|you don't mind having a sister...
|Lucia: Oh Barry that would be wonderful.
|Barry: I think so too.
|Now, we're near the STARLIGHT, let's go find Leon.
|Barry and Lucia prepare to board the STARLIGHT.
|Barry: The ship's barely floating! We don't have
|much time!
|Let's find Leon and get out of here!
|
|Suddenly the B.O.W bursts from a hatch onto the
|sub's deck.
|
|Lucia: Barry!!!
|Barry: Man! Not again.
|Before Barry can get a shot, the creature, in a sudden
|burst of speed, dives towards the side of the STARLIGHT
|and disappears.
|Barry: It's bad enough that the ship is about to sink!
|Now we've got to watch out for that thing too!
|Let's head to the ship's Engine Room and see if we can
|find Leon.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Now you are on the deck of the ship again. New batches of
zombies awaits you. Some area are blocked off by fire. Now
you have to get to the Engine Room for Leon, and the
normal path is blocked by fire, so your only option is to go
by the Level 4F Deck path.
Go to the Lobby, and take the stairs. At the Lobby Balcony,
go to the right and take the lift to level4F. Navigate your
way to the left, avoiding zombies along the way. At the pool,
take the lower path, less zombies hindering. The icon prove
its usefulness now.
Some zombies are hidden in shadow, so take care if you see
the red icon. Then, take the upper path on the Seat Deck,
because the lower path is blocked by fire. Make your way down
the stairs back to Level3 F, Corridor E. Obviously, take 1
of the 2 lifts to Level2, Corridor A. Hurry enter the room
and you will see Leon in front of you. Go approach him.

-------------------------------------------------------------------------------------------
|(Cutscene No33):
|Barry: Leon! you're alive.
|Leon: You came back?!
|Barry: What did you expect?! Now c'mon let's get out
|of here!
|Lucia: Barry I...I don't think that's Leon.
|Barry: What?!
|Lucia: I mean what I said...
|I don't think that's Leon.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Noted that among all the B.O.W fights, this is one which you can move
instead of having him to come and have you struggle with him.
TRY to avoid him(yes, I did it once!) Its very hard but if you
don't manage to run past him, then engage the battle with this
monster. No serious problem here.After defeating him, quickly
hold left! Now down the stairs where Leon engage the battle
with the B.O.W alone earlier on.

-------------------------------------------------------------------------------------------
|(Cutscene No34):
|As Barry and Lucia enter the engine room they see Leon sitting
|on the floor.
|
|Leon: Barry?!
|Barry: Hold it right there Leon. If you are Leon?
|Leon: What? First you leave me behind on this sinking ship,
|and now you're trying  to order me around! I oughtta
|wring your...
|Barry: It is you chill out man! I can explain...
|Lucia: Oh No, what was that?
|Barry: Sounds like the hull just exploded...The ship's flooding!
|Leon, we haven't got time to argue! We gotta make it back to
|the submarine!
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
If you are daring enough, go down the stairs and kill the
zombie, and take the grenade rounds from the power control
room and the HG bullets from the engine, but is not recommended.
Up the stairs, yet another, and the final save point.



--------------SAVE POINT 14-----------------SAVE POINT 14-----------------SAVE POINT 14-----------------
***********************************************CHAPTER 15***********************************************


So say, equip Leon with a weapon too alright?
Now make your way back! If you are low on ammunition, use a
knife. Refrain from engaging in more battle, as you will
still need to face the B.O.W again for 2 more times, which
will take up a lot of ammo(I had warned you). You should
have no problem, if you have been picking up herbs along
the way as I pointed out. You can now take the direct
route to the lobby. Zombies on the Corridor A are using their
"hid in dark areas" trick, so beware.
At the lobby, you can't take the side deck now, which is
blocked by fire. Yes, the Corridor B(east corridor of lobby).
Don't be too happy yet, there's a zombie immediately when
you step foot in the corridor. The zombie further down the
corridor at the junction can be douge. Anyway, you can go
down to the side deck now.

The ship may be down, but the zombies are not. Careful of the
zombies on the side deck. You can't take the direct route(its
blocked by fire). Instead, you must take the corridor C(the
corridor with 2 lifts). No zombie? Head to the end of the
corridor and its almost home save and...?! No again!? Yah,
its the B.O.W ready for its second last fight.
It will not go after you yet, just blocking the door.
So take this time, prepare yourself for the final battle,
heal everyone up, equip the best weapons available. Have the
strongest character take the RL, followed by GL, then
the assault rifle(this is my configuration. Leon take
the RL, Barry with the rifle and Lucia with the GL).
Make sure everyone is in green health especially Lucia,
she is the weakest character. Of cause, not forgetting
the armour. Sounds a bit extreme isn't it? Not if you had
carefully prepared.

The fight is hard, since the aiming bar for the B.O.W is so
small and the target move so fast. But just take your cool,
and everything is alright. The fight is not as difficult as
you think. Here's a advice, don't use up all the RL launcher.
Instead, use GL, assault rifle or shotgun or even HG, and try
your best not to MISS the target, there's not the end yet.
Before you head for the deck, now equip everyone with the BEST
weapons you possess and heal if necessary. Are you homefree
now? oh...no yet as it seen. A cut scene appear and the
B.O.W returned!

-------------------------------------------------------------------------------------------
|(Cutscene No35):
|Suddenly out of the darkness the creature grabbing Lucia
|and pulling her into the sea.
|
|Barry: I don't believe this, Leon wait here, I'm going in
|after her!
|
|Leon waits for Barry to surface.
|Pulling Lucia from the ocean they both make it onto the
|deck of the ship.
|
|Barry: Take it easy girl you're going to be alright! That's
|it deep breaths.
|Leon: Oh Jeez...Not again...
|Eerily standing behind Barry and Lucia is another Lucia.
|Lucia1: What's going on I'm Lucia!
|Lucia2: Don't believe her I'm Lucia!
|Barry: Don't either of you move a muscle!
|Lucia1: She's lying! I'm the real Lucia! Barry look at this.
|Lucia nicks her hand with a knife and oozes red blood.
|Barry: Ouch! good thinking Lucia.
|Leon: I don't believe it! It's turning into another creature.
|
|(Cutscene End)
-------------------------------------------------------------------------------------------
Throw everything you have got to it, since this is your real
final battle. It should not be too hard, I used 9 RL missiles
to down him. Pray that you don't miss any bullet. Now...scroll
down to the "Ending" section if you want to see the ending.

********************************************************************************************************************
====================================================================================================================
-Map-
====================================================================================================================
********************************************************************************************************************
Noted that my skill isn't that good, and it is not as accurate
as the map in the game, but this is the best I can do. Go see
Nakian's FAQ for a better map. I got to admit, he is good.

Note:
= Stairs/Ladder
X Elevator

Level 4F



         ________________________   ________________            _______       _____
    ____|  ________|             | |___________     |_____     |       |     |_____|
 __|  ____|        |             |_|           |    |  |  |____|       |     |     |
|    |=|  |        |   ________    |           |    |X |X |    |       |     |     |
|    |=|  |        |  |        |   |           |    |__|__|    |       |_ _ _|     |
|    |=|  |________|  |        |   |           |          |    |_______|X|X| |     |
|      |  |        |  |        |   |           |          |     _______|     |     |
|    |=|  |        |  |        |   |           |     _____|    |       |   |=|     |
|    |=|  |        |  |________|   |           |    |  |  |    |       |   |=|     |
|__  |_|__|        |              _|           |    |X |X |____|       |   |_|     |
   |____  |________|             | |___________|    |__|__|    |       |_____|_____|
        |__________|_____________| |________________|          |_______|     |_____|



Level 3F

                                                         __________________________
                                                   _____|    |    |    |    |      |
  _________     __________________________________|  |  |    |    |    |    |      |
 /       |X|   |      |                 |   _ _   |X |X |    |    |    |    |      |
|  ___   | |== |______|   ___________   |  | = |  |__|__|    |    |    |    |___   |
| |   |  | |== |      |  |  |  |  |  |  |  | = |        |____|____|____|____|X|X|__|
| |___|  | |___|______|  |  |  |  |  |  |  | = |        |                   |      |
|  ___   |  ___|      |  |  |  |  |  |  |  | = |        |___________________|______|
| |   |  | |== |______|  |__|__|__|__|  |  | = |        |    |    |    |    |      |
| |___|  | |== |      |                 |  |_=_|        |    |    |    |    |      |
|        |_|== |______|   ______________|_______________|    |    |    |    |      |
 \_______|X|   |      |  |  |  |  |  |  |         |  |  |    |    |    |    |      |
               |      |  |  |  |  |  |  |         |X |X |____|____|____|____|______|
               |      |  |  |  |  |  |  |         |__|__|
               |______|__|__|__|__|__|__|

Level 2F
        _                  _____________          ______________________________
   ____|X|________ _______|     ___     |___==___|      |  |  |    |        |   \
 _|    |__   __   |   |   | |==|   |==| |   ==   |      |__|__|    |_____   |    \
| |  ==|  | |  |  |   |   | |==|   |==| |        |  | | |     |    |  |  |  |     \
| |  ==|__| |  |  |___|___| |         | |        |__|_|_|  ___|    |X_|X_|__|      |
| |     __| |__|__________| |         | |        |______  |        |  ______|      |
|______|____|__    |__    | |         | |        |      | |        | |      |      |
       |X|  |__  __|__    | |         | |        |      | |        | |      |     /
            |   |  |      | |         | |________|______|_|________|_|______|    /
            |___|  |______|_|         |_|___________________________________|___/

Level 1F
 _________________________________________        ______________________________
|   |==|   |      |     |   |==|   |==|   |      |      |        |        |  |  |
|   |==|   |______|     |_  |==|   |==|  _|      |      |        |        |X_|X_|
|          |      |      _|             |_       |      |        |         _____|
|          |      |     |_               _|      |      |_____   |        |
|          |      |     |_|             |_       |      |     |  |        |
|          |______|_____|_               _|      |      |     |  |        |
|                 |     |_|             |_       |      |     |  |        |
|                 |     |                 |      |______|_____|__|________|
|                 |     |___          ____|           |                   |
|          _______|     |   |________|                |                   |
|         |       |     |                             |                   |
|_________|       |_____|                             |___________________|

Submarine
                             ______________
 _____________ _____________|         |==| |________________________
|             |             |         |==| |              |         |
|             |             |         |==| |              |         |
|             |             | |==|         |              |         |
|_____________|_____________|              |______________|_________|
                            |______________|
               ________________________________________________
              |             | |==|  |               |          |
              |             | |==|  |               |          |
              |             | |==|  |               |          |
              |             |       |               |          |
              |_____________|_______|_______________|__________|

********************************************************************************************************************
====================================================================================================================
-Ending-
====================================================================================================================
********************************************************************************************************************
**WARNING! SPOILER AHEAD! **
**IF YOU DON'T WANT TO KNOW THE ENDING BEFORE YOU BEAT
THE GAME, THEN DON'T SCROLL DOWN!
SO TAKE YOUR TIME AND THINK, DO YOU REALLY WANT TO KNOW THE
ENDING BEFORE YOU START/END THE GAME?
I AM NOT RESPONSIBLE FOR ANYTHING IF YOU CONTINUED TO SCROLL
DOWN AND READ THE ENDING
SO ARE YOU READY? NOW HERE ARE THE ENDING**
**(words in bracket are not in the cut
scene)
-------------------------------------------------------------------------------------------
|(Cutscene No36)(Final cutscene, ending):
|Barry: Let's get out of here while we've got the chance.
|Move it!
|
|Barry, Leon, and Lucia finally make it onto the deck of the Sub.
|(the 3 use the ladder and get onto the submarine)
|
|Barry: Look...The STARLIGHT, she's going under!
|
|The three look on as the STARLIGHT tilts upright and
|prepares to sink into the freezing cold watery depths.
|
|Leon: Looks like we finally made it...
|Barry: Yeah. It looks like we're going home, Lucia!
|Lucia: Oh Barry! You don't know what this means to me...
|Barry: Your hand..it's cut and it's not healing...(Barry holds Lucia's hand)
|Lucia: You're right! And my ears aren't ringing anymore!
|Barry: That means...
|Lucia: I've lost my power! I'm normal!
|Leon: Hey guy's I'm getting through to headquarters.(scene switch to the 3 people)
|Leon: HQ, this is Leon, mission accomplished.(scene switch to Leon contacting HQ)
|We're heading home.(Scene switch to Leon's neck, with green blood!)
|...?
|(GAME OVER, credit roll)
-------------------------------------------------------------------------------------------
********************************************************************************************************************
====================================================================================================================
-Secret-
====================================================================================================================
********************************************************************************************************************
(99 ammo tricks)
- You have to be in the Engine Room moment before the BOW
fight(12 save point)to do this trick. Purposely die
during the BOW,and when you respawn, take the HG bullets
at the Engine. If you want, you can also go to these area
for ammo for other weapons, but there's zombie along the
way. Repeat this as many times as you want until you had
stock up the ammo.

- Power Control Room(Grenade Rounds)
- Boiler Room(RL Launcher)
- 1st Class Cabin, 3rd room,lower(Gas Launcher Round)
********************************************************************************************************************
====================================================================================================================
-Frequently Asked Questions-
====================================================================================================================
********************************************************************************************************************
Q:How do I escape the battle?

A:To escape a battle, press START once. You will
see that the targeting bar had changed the colour to
yellow bar and red target spot. Now you must "hit" the red
target spot. If you manage to hit it, the moving target
will stop, otherwise it will continue to move on the bar.
After the getting the hit, press START again to escape the
battle. Beware that once you try to escape, you cannot resume
the battle. Also, zombie will tend to try harder to hit you
when you try to escape.
-------------------------------------------------------------------------------------------
Q:I killed a zombie. But it does not disappear when I
returned to game mode. Instead it is still there
lying on the ground. What happened?

A:In this case, there are 2 possibilities. Either the
zombie hold a item(key item, ammunition or herbs), or
that the zombie is not dead yet. To see which, get near it
and if a Green Exclaimation mark icon appear, it means
he/she got a item. If instead, it crawl towards you, it
means it is still alive(and still can attack you).
-------------------------------------------------------------------------------------------
Q:I cannot escape from the B.O.W during the game mode!
In fact, I cannot move at all!

A:That's how the game work, friend. That's why I always
tell you, prepare youself before entering the door,
watch the cut scene, wait for the B.O.W to come and
"struggle" with you, then you fight with him.
-------------------------------------------------------------------------------------------
Q:You said that you cannot move away from the B.O.W
during the game mode. Well I can! Am I wrong or are
you wrong?

A:Well, there's some exceptions where you can move
in game mode with the B.O.W. Example of such are
in you first fight against the Parasite B.O.W,
on the 2F Deck and in the Submarine.
-------------------------------------------------------------------------------------------
Q:I see a Red Exclaimation mark icon, but there's
nothing, no zombie. What's wrong?

A:Well, probably they are hidden in shadow. Walk around
to lure them out.
-------------------------------------------------------------------------------------------
Q:It seens that I can't aim far in game mode, despite
Lucia/Leon is equipped with a long range weapon!

A:There's only one solution to this. Barry is equipped
with a knife(which cannot aim longer than grabbing range).
It doesn't matter what weapon Lucia or Leon is
equipped. As Barry is the leader here, only his weapon
judge the distance he can aim in game mode(unless you are
play as Leon of cause. Leon is the second leader here).
-------------------------------------------------------------------------------------------
Q: Heard that the B.O.W bleed green blood. When I get to
Level 1F cargo area, there's green liquid on the ground! Are they
the blood of the B.O.W? WIll I get infected if I walk over the
green liquid?

A:Nope, they doesn't inflict poison to you if you walk over it.
They are just there for decoration(see the barrel containers?)
These containers spill the green liquid). BTW, they are not
B.O.W blood.
-------------------------------------------------------------------------------------------
Q: Is that possible to complete the game with KNIFE only?

A:That's TOTALLY impossible in this game. It is not a matter
of too difficult or whatever...due to the fact that You MUST use a
long range gun to kill the B.O.W. However, you CAN use knife
to kill through all the zombies in the game. Unless this is proven,
there's no way to knife-complete it.
(you can try to use a knife to kill the B.O.W. But all you
get is this: B.O.W get to grabbing range, you slashes him
with knife, he punches you. B.O.W retreat few steps,
knife USELESS. He come near you again, and that fight restart.)
-------------------------------------------------------------------------------------------
Q: What's the deal with the 99 ammo cheats?

A: Yah call it a cheat or a glitch, but if you die during the 2nd
BOW fight and you "continue" after you die, your inventory
items remains the same as before but the items like the HG
bullets at the engine near the middle stairs, or the grenade
rounds are there. So you can always die, then go and take
the ammo to stock up your ammo. Heck, if you want, you can
even go to the Boiler Room upstairs for RL ammo too!(I tried
that, it works!) Or, even go as far as to travel to other
places for GG rounds and SG shells too, so getting up ammo
for every weapons to 99 is possible in this game.

There is one down side to it if you do this, that is, if
your live is deduced by the zombie on your way to get other
ammo, when you fight against the BOW and die, your live is
still the same as after you fought the zombie. For example,
if you get to point A for gas rounds and the zombies along
the way deduced your live to 1/3 when you reach the destination
for the ammo, then go back to the Engine Room, fough the BOW,
respawn, you life is still 1/3. Granted if this continue, you
will have used up a lot of herbs by the time you have fully
stock up all your weapons. Of cause, you can solve it
by again, taking the herbs along the way you go and take
the ammos for other gun. But again, it is dangerous and time
consuming. So, don't be greedy and just take the ammos near
the BOW fight, like the HG ammos on the Engine, the GG rounds
in the power control room and if you want, the RL missiles
on the boiler room too.
-------------------------------------------------------------------------------------------
Q: Where are the ammo for the Gas Launcher?

A: There are only 2 places which hold the Gas Launcher Rounds.
1)The "locked" room in 1st Class Cabin.
2)Submarine Bridge
You can use the 99 ammo cheats for this gun too, if you want

********************************************************************************************************************
====================================================================================================================
-Gameshark Code-
====================================================================================================================
********************************************************************************************************************
(there's no Gameshark code discovered yet. If they are
found, I will add them ASAP)
********************************************************************************************************************
====================================================================================================================
-Contacting Me-
====================================================================================================================
********************************************************************************************************************
If you have any game questions, better strategy, more tips,
or if you found any grammatical, spelling or even game play
errors in this FAQ, please drop me an email and inform me.
Also, if you know something which I don't know,(for eg
the Gas Launcher location etc), please let me know too.
This applied to those who want to suggest idea, critism
and comments or just want to voice your opinion(on my weapon
rating or whatever).

If there's anything you want me to add, inform me too.Note
that I might not reply to all emails. Of cause, credits will
be given if you contribute something to this FAQ.

Here are the ways to contact me
by Email: hongchew85@yahoo.com
by ICQ :82035182
by MSN: hongchew85@yahoo.com
********************************************************************************************************************
====================================================================================================================
-Help-
====================================================================================================================
********************************************************************************************************************
Consider that I had restarted my game for the construction
of the Items and Files Location, and I am not a expert, thus
I need helps and tips from the many experts out there, in
order to improve this FAQ. If you can help me to verify,
contribute or wish to offer anything(items location) etc,
please, by all means, help me! Of cause, you will be
credited. You know, to save time on completing this FAQ
(and due to my laziness of cause...ops!). Of cause,
your opinion is welcome too(be it on my weapon rating,
or whatever)
********************************************************************************************************************
====================================================================================================================
-Game Credits-
====================================================================================================================
********************************************************************************************************************
Note that this is the credit which rolls after you ended the
game. They are the people who are responsible for creating this
game.
_________________________________________________________________
CAPCOM CREDITS
ADVISOR
SHINJI MIKAMI

SCENARIO AND PLANNING
HIROKI KATO

M4 LTD CREDITS

GAME ENGINE PROGRAMMER
James Cox

LEAD PROGRAMMER
Kieron Wheeler

SUPPORT PROGRAMMER
Odin Phillips

LEAD ARTIST
Stefan Barnett

BACKGROUND ARTIST
Bruce Silverstone

PRESENTATION ARTIST
Mark Brown

ARTIST
Elliot Curtis

MUSICIAN
Shahid Ahmad

GAME DESIGNER
Tim Hull

EXECUTIVE PRODUCERS
Tim Hull
James Cox

WITH THANKS TO
Marvin Hill

VIRGIN INTERACTIVE CREDITS

PRODUCER
Sarah Thompson

HEAD OF QA
Steve Frazer

LEAD TESTER
Rob Marsh

TESTER
John Sylvester
Roy Gay

MARKETING
Allison Grant

PR MANAGER
Jon Brooke

PRODUCT MANAGER
Barney York

LOCALISATION MANAGER
Harald Simon

LOCALISATION

FRENCH LOCALISATION
Around the Word

GERMAN LOCALISATION
Effective Media

ITALIAN LOCALISATION
Project Synthesis

SPANISH LOCALISATION
Pink Noise

SPECIAL THANKS
Shinsaku Ohara
Tetsuro Oyama
Ken Tanaka

THANK YOU FOR PLAYING

********************************************************************************************************************
====================================================================================================================
-Credit and Legal Term-
====================================================================================================================
********************************************************************************************************************

Credits
-------
-Me, for typing up this whole FAQ. Please don't rip it!
Its me hard work!

-You, for reading this FAQ and supporting me! Thanks!
But if you are trying to rip things off from here, then
get lost!

-gamefaqs.com and CjayC, for publishing my work

-all the guys at UI.com. Here goes my friends! thanks for
entertaining and the tips me while I am stressing on
this FAQ. Thanks expecially to Flomble, hope to see you soon!
(i am roadogg, in case you don't know who i'm)

-Of cause, the people who goes to the Resident Evil forums
in gamefaqs.com

-GBC, which is still going strong.

-Capcom, for bring this game to GBC

-M4 Ltd, for the development of this game

-Virgin Interactive, for publishing it

-Nakian, thanks for the location for the Gas Launcher!

-Andrew Arrorsmith, for the location of the Heavy armour.

Legal Term
----------
This FAQ is for private and personal use.
No permission is granted to reprint this FAQ in a
for-profit magazine or publication without my prior consent.
Translating this walkthrough to another language does not
automatically make this walkthrough yours.

Please do NOT use this FAQ on your website, magazine,
walkthrough or anything without asking me for permission
first.  Nor is it granted for this document to be used as
any type of "source material" for-profit magazines to use
in any way, be it basing their own articles from, reading
prior to get ideas, or outright copying. I also forbid this
or any of my walkthroughs to be used as, or turned into
issues or mailings for RPG or other newsletters, be they
free or for profit. In no way do I wish this FAQ to be
cut up into sections or altered in any way.

Nor do I wish for import game dealers to use this or any of
my works to sway people into buying the game from them. It
is to remain in its original state and in one piece if used
on websites. Permission is not granted for anyone to "edit",
, "modify", "update" any of my work, or add things to an already
existing walkthrough. That should cover just about everything.

Should any parts of this guide are resemblance of any
other guide, FAQs, or others, it is purely coincidence and
I will not held any responsibility to anyone.

Also, please don't ask download the rom of this game and
emulator. OK you can, as long as you delete it within
24 hours, or if you buy the game.
Remember, it is illegal to ask for rom.

The only web sites permitted to use this FAQ are:

www.gamefaqs.com
www.neoseeker.com

Resident Evil 3:Nemesis, Resident Evil, Resident Evil
2,  Resident Evil Gaiden and all its characters,
story, logos and everything, are trademarks of
Capcom, Inc. Copyright 2001,2002
Capcom. All Rights Reserved.
This FAQ is copyright (c) 2001,2002
all rights reserved


