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TERMINATOR 2 : JUDGMENT DAY BY LJN

A FAQ\WALKTHROUGH FOR THE NINTENDO ENTERTAINMENT SYSTEM (NES) VERSION OF THE 
GAME

BY JOSH LOCKYER aka NES BOOKERMAN 
COPYRIGHT (c) 2002 JOSH LOCKYER
E-MAIL - Nes_Bookerman@Hotmail.com
THIS FAQ MAY ONLY BE FOUND AT WWW.GAMEFAQS.COM

TERMINATOR, T2, are trademarks of Carolco Pictures Inc. (U.S. and Canada): 
Carolco International N.V. (All other countries) and used by LJN Ltd. under 
authorization.

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*          TABLE OF CONTENTS            *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*


1.    Revision History
2.    Introduction
3.    T2: The Story
4.    Controls
5.    Good Guys
6.    Bad Guys
7.    Items
8.    Game Walkthrough
9.    Ending
10    T2: Frequently Asked Questions
11.   Game Genie Codes
12.   Disclaimer

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*  1.       REVISION HISTORY            *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

+ 3rd January 2002 - FAQ finished

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*  2.         INTRODUCTION              *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

It's 1991. Terminator 2 Judgment Day stormed into theatres creating an utter 
sensation among a nine year old myself and every other self respecting school 
kid this side of the moon. T2 was literally everywhere. Although none of my 
friends actually admitted that they hadn't seen the movie, previews and features 
on television every second night was enough for most to get a hold of the 
storyline and characters and lie about how they went and saw the most violent 
movie of the year.
As with other blockbuster movie releases in the past, kids could look forward to 
a mass of merchandising, particularly toys and video games, and that's where the 
old fatihful NES came in.
Terminator 2 Judgment Day the video game was relaeased to cash in on the success 
of the movie and it sure worked, because it worked on me like a drug.
Little did I know when I rented this game all those years ago that this "drug" 
would not wear off even to this day, as I relived T2 the video game when I 
picked it up for $1.50 at a pawn store.
Without further ado, let's relive a game that most NES gamers are sure to have 
played with either little or no success - Terminator 2 Judgment Day. 

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*  3.         T2: THE STORY             *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

3 billion human lives ended on August 29th, 1997. The survivors of the
nuclear fire called the war Judgment Day. They lived only to face a new
nightmare, the war against the machines...

It has raged endlessly for three decades...but the tide is turning. The human
Resistance scores greater victories with every day.

SKYNET-the supercomputer responsible for the nuclear holocaust and that
controls the machines-has been forced into a last desperate effort to
destroy its enemy. It has sent two terminators back through time to eliminate
the future leader of the Resistance...John Connor.

The first terminator was programmed to strike his mother, Sarah Connor, in
the year 1984...before he was born. It failed.

The second-a T-1000 Advanced Prototype-was sent to strike John himself when
he was 10 years old.

As before, the Resistance must send a lone warrior to protect him.

The only question is who will reach John first: the T-1000 or you...a
Cyberdyne Systems Model 101 T-800 Terminator captured and reprogrammed by
the Resistance? Your skin of living tissue allows you to blend in with humans
unnoticed while your metal endoskeleton provides virtual invincibility. Your
lethal efficiency as a terminator makes you, a machine, the only warrior who
can save John and mankind!

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*  4.            CONTROLS               *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

UP: Enter and exit doors and elevators
DOWN: Kneel, Aim gun backwards (2nd level only), places bombs
LEFT: Moves the Terminator left
RIGHT: Moves the Terminator right

B: Jump 
A: Fire Gun

START: Pauses the game
SELECT: Not Used

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*  5.           GOOD GUYS               *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

- The Terminator (Cyberdyne Systems Model 101 T-800) 
  + Played in the movie by Arnold Schwarzenegger
  + You control this character through out the game
  + Moves are limited to punch, jump, run, and in the later levels fire your gun
  
- John Connor (Future leader of the resistance)
  + Played in the movie by Edward Furlong
  + Appears in level 2, where you must protect him from the T-1000, and the 
following cut scene
  
- Sarah Connor (Mother of John)
  + Played in the movie by Linda Hamilton
  + She is a mission objective in level 3, as you must protect her from the T-
1000

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  6.            BAD GUYS               *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

- T-1000
  + Played in the movie by Robert Patrick
  + Levels 3,4 and 5 carries gun
  + can only be killed by molten lava

- Biker Men
  + Found in level 1, these enemies carry iron bars and aren't afraid to use 
them
  + Not too tricky, takes 8 punches to put down

- Exercise punks
  + These guys remind me of joggers, hence the name I gave them
  + Found also in level 1, these enemies conceal no weapons but attack in 
numbers
  + Take 8 punches to put down

- Big Biker Boss
  + The boss of level 1. Difficult at first, but easy once the method is applied 
(see             walkthrough)

- Hospital Guards
  + Found in level 3
  + Reminiscent of the enemies found in level 1, these guys take around 8 
punches to put down,       but this shouldn't be required if you haven't wasted 
the ammunition of your gun which you now     carry for the rest of the game.
  + *REMEMBER* From level 3 to Level 4 John permits you from killing anybody so 
be sure to fire      ducking to hit the legs or you will lose points

- Cyberdyne Guards
  + Found in level 4
  + Reminiscent of the enemies found in level 1 and 3, these guys take around 8 
punches to put       down, but this shouldn't be required if you haven't wasted 
the ammunition of your gun which      you now carry for the rest of the game.
  + *REMEMBER* From level 3 to Level 4 John permits you from killing anybody so 
be sure to fire      ducking to hit the legs or you will lose points

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*  7.              ITEMS                *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Not an abundance of items at our Terminator's disposal, but enough to get the 
job done.

+ ENERGY - A nuclear symbol with the word "Energy" on it
+ AMMO - A pink gun
+ SECURITY CARD - A small pink rectangle with the word "Card" on it (only found 
in level 3)
+ BOMBS - Small yellow explosives (Only found in level 4)
+ EXTRA LIFE - The T2 Logo

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*  8.        GAME WALKTHROUGH           *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Terminator 2 Judgment Day is split into a total of five levels including four 
relatively simple levels and one extremely difficult level that mirror the movie.

LEVEL 1 - Truck Stop
LEVEL 2 - Flood Channel
LEVEL 3 - Pescadero Mental Hospital
LEVEL 4 - Cyberdyne
LEVEL 5 - Steel Mill

Each level has its own mission objectives and enemies

== LEVEL 1
== Truck Stop

The level where the game begins. This is your best chance to get a hang of the 
game before things get too frantic in the later levels. As the the Terminator, 
you have a standard punch, and can jump, which before too long will be put into 
good use.
You start off in view of a semi trailer with several biker men populated around 
it. These men along with almost all enemies in the game, take around eight 
punches to put down. Take out the ones on the ground first, then the ones on top 
of the truck itself by finding which parts of the truck are ledges and proceed 
to jump to the top.
Once these initial biker men are taken out, an arrow pointing to the right of 
the screen appears.
Follow it and the game will explain that the arrows open up more of the level, 
and will only appear when all the enemies on the current screen have been taken 
care of.
Follow the arrow and you will see the backs of several semi trailers. The back 
of these trucks can be used as a ledge, which you will need to utilise to avoid 
the motorcycle which comes past.
*NOTE* These motorcycles cannot be defeated. After jumping the motorcycle 
another semi trailer just like the first one you encountered appears, only this 
time populated by exercise punks.
Take care of all enemies and continue on to the next semi trailer and jump to 
avoid the motorcycle. If all enemies in this area are dead, an arrow will appear. 
Follow the arrow and there will be more semi trailers which you can only see the 
back of. Exercise men will attack. Take them all out. Another arrow will appear. 
Again follow it, to see another semi trailer populated by biker men. Take them 
out avoiding all motorcycles that may appear. Keep going and you will get to a 
bridge area where exercise punks jump out and attack. Be wary and do anything to 
avoid being hit, as these boys like to double team. Keep going taking out more 
men when you will see the brown building which is actually the bar, where the 
boss is. Avoid all motorcycles and enter.
*NOTE* To enter the building you must first jump onto the landing.

==BAR

In the bar you will encounter both biker men and exercise punks who jump out 
from behind pool tables and such, so be careful. Once they have been taken care 
of the Big Biker Boss appears.
Intimidating at first, the boss is quite easy if you use the following method:
Get within punching range and land 2-3 punches so he falls back. Once down 
quickly retreat and repeat until dead. It is vital that you don't treat him like 
a normal enemy because his punches and kicks will rip you apart. Just follow the 
method and you will win flawlessly.

Cut Scene - 
You have acquired clothes, boots, motorcycle, and weapon.
T-1000 identified.


==LEVEL 2
==Flood Channel

This level which is straight out of the movie is my favourite as it is quite an 
enjoyable experience once mastered, but flat out frustrating at first.
What most people don't realise about the controls of this level is that the 
Terminator can not only shoot forwards but backwards by holding DOWN on the 
directional pad which is absolutely vital to lasting fifteen seconds in this 
level.
For the duration of the level you are on your motorcycle avoiding boxes, oil 
slicks, car wrecks, and most importantly the T-1000, who follows you in a semi 
trailer.
Your motorcycle accelerates automatically which ables you to concetrate on 
controlling left or right, and aiming and firing your gun, which is used to open 
the gates and ward off the T-1000.
To fire your gun press the B button. You automatically fire ahead, so to fire 
backwards hold down than fire.
The first section is short and simple. At the end of each section is a closed 
gate. To open it and continue, fire at the gate itself. If you don't get it open 
by the time you reach the gate, you lose a life.
Continue on past the first section and soon enough the T-1000 will be on you in 
his truck.
To combat his crushing you shoot your gun dead directly at he center of the 
truck to successfully ward him off for a few seconds. While doing this, car 
wrecks, oil slicks and crates need to be avoided, as well as the odd gate opened. 
The last section is a long straight clear of obstacles where at the end you 
catch up with John on his bike and end the level.

Cut Scene - 
The Terminator explains to John the situation that they are in, and in a way to 
lure John the T-1000 may take the form of John's mother, Sarah. John tells the 
Terminator to high tail it to Pescadero Mental Hospital to rescue his mother.
In the same cut scene John also tells the Terminator that he cannot just go 
around killing people.
So for levels 3 and 4 where you have a gun, you must aim at the enemies legs, 
causing them to become inactive, but not die.


==LEVEL 3
==Pescadero Mental Hospital

This stage is split into six levels of the hospital. On each level there are 
seven doors which can be entered by pressing UP on the directional pad. Inside 
these doors are rooms which may hold energy, ammo, and a security card. As well 
as these doors, there is an elevator, which allows you to go up a level but can 
only be entered when the security card has been found.
You begin the level with a gun and full ammunition, but, with all the guards 
roaming the premises you'll soon find your stocks will become low, which is why 
it is important to conserve ammo and pick up all ammo items you find. Also in 
this level you'll meet up with the T-1000, who can be quite annoying to say the 
least. Two types of enemies roam this level - security guards in the corridors 
who carry guns, and guards in the rooms who carry iron bars. Also occasionally, 
guns appear from the ceilng firing at you. They cannot be defeated.
When in the rooms, get in and quickly get out, as guards will flood the room, or, 
if you are on one of the higher levels, it'll be the T-1000 who'll be after you.
Below is the locations of items on all levels.

*Level 1*
1st room - Energy
2nd room - Security Card
7th room - Ammo

*Level 2*
3rd room - Security Card
5th room - Ammo

*Level 3*
2nd room - Energy
4th room - Security Card

*Level 4*
1st room - Ammo
3rd room - Security Card

*Level 5*
1st room - Security Card
6th room - Extra Life

*Level 6*
1st room - Ammo
2nd room - Ammo
3rd room - Ammo
4th room - Ammo and Sarah Connor

Once you touch Sarah Connor, the level is completed.
Tips on taking out guards and T-1000 - 

+ All guards must be taken out with a shot to the legs
+ If you have no ammo your best bet is to jump over their them and head for the 
nearest room that  holds ammo
+ T-1000 takes around a full round of ammo to put down. Bad thing is he pretty 
much comes back    again straight away. Run like hell. Enter rooms. Exit rooms. 
Repeat until you get to the end   of the level. This applies mostly to level 6 
when the T-1000 has sped up incredibly. 


==LEVEL 4
==Cyberdyne

The Cyberdyne level is much like the previous Pescadero Hospital level.
It is again split into six levels, each adjoined by an elevator, only this time 
no Security Cards need to be found. The main deal with this stage is to destroy 
Cyberdyne much like the movie. Throughout the six levels are 10 bombs which need 
to collected from the two rooms on levels 1-4, and three rooms on level 5. You 
can only hold three bombs at a time though, so once you have at least two, it's 
a good idea to head up to level 6 and deposit them in the container provided 
just left of the elevator. Once all 10 have been deposited, the pressure is 
really applied, as you now have 80 seconds to place all 10 bombs in position on 
level 6 using the arrows provided. Adding that you can now only hold two bombs 
at a time and that the 80 seconds really does evaporate pretty quickly, and 
you've got one tough situation. Security guards roam the corridors with those 
guns hanging from the ceiling. Inside the rooms, Armed police are out to stop 
you.
Below is the location of all bombs and miscellaneous items across the six levels

*Level 1*
1st room - Ammo
2nd room - Bombs 1 and 2 and Energy

*Level 2*
1st room - Nothing
2nd room - Bombs 3 and 4

*Level 3*
1st room - Bomb 5 And Energy
2nd room - Bomb 6
End of Corridor past 2nd room door - Bomb 7

*Level 4*
1st room - Ammo And Ammo
2nd room - Bomb 8

*Level 5*
1st room - Bombs 9 and 10
2nd room -
3rd room -
*NOTE* rooms 1,2 and 3 are all the same room so going in any one will net you 
both the bombs

You now have 80 seconds to place all 10 bombs in their places using the arrows. 
Remember you can only take 2 at a time, so once those 2 have been placed, hurry 
back to the deposit box quick smart because every second counts. Once all bombs 
have been placed, hurry to the elevator to end the level.


==LEVEL 5
==Steel Mill

Most definitely the hardest level in the game by a long way, with its precision 
jumps needed to be landed flawlessly to have any chance of finishing the game. 
The level consists of a series of stairs, jumps, swinging and moving platforms 
and dripping molten lava and bursts of fire that need to be avoided. As a 
sweetener of sorts the only enemy you'll encounter will be the T-1000, who show 
himself three times including the final battle.
I've put together a somewhat accurate step by step guide for this level covering 
all jumps and obstacles, so stay focused - you're almost finished!

You start on a platform with a set of stairs
Go up the stairs, avoiding the molten lava. Jump over barrels, avoiding the 
flames that shoot out. There is now a split path. Going down the stairs will 
eventually lead you to a pointless fight with the T-1000, so forget it and head 
up the stairs. Go left for the energy. Go back and up the set of stairs. Now you 
will see the first of the swinging platforms that you will need to jump on to 
reach the other side. Time your jump so that you jump when the platform is at 
its closest to you. 
*NOTE* The lava underneath all of the swinging or moving platforms is fatal. You 
WILL lose a life. That's why it is important to time your jumps to perfection.
Once on the other side you will see a yellow and black platform. Jump on this 
than fall straight off the left side of it. You will land on another platform. 
Head right jumping over the pit you come across. Go up the stairs, and the 
stairs that follow, watching the molten lava.
Get on the barrels watching fire and lava. You will see two green machines 
shooting fire. Run through carefully, and avoid the lava as well. There will be 
a conveyer belt which you must cross while avoiding lava. You will come across a 
pit where the both sides shoot fire. You need to time your jump so that you 
leave the platform just as the first flames stop. The flames on the other side 
will not hurt you because the time you spend in the air jumping from the 
platform is all the time it takes for the flames to cease allowing you to 
quickly pass once you have landed on the other side.
Another conveyer belt is ahead, cross it making sure to avoid all lava. Go up 
the next set of stairs. Another swinging chain. Follow the same method for the 
first to cross. On the other side there is another swinging chain. Cross and go 
down the barrel stairs, jumping the lava. There will be more green machines 
spewing out fire along with a long conveyer belt, make it and you must take on 
T-1000 so pray you have some ammo left. The best way to take him out is to hit 
him in the knees until he disappears. Continue on. Go up the barrels And jump 
from ledge to ledge.
Go up the next 2 set of stairs, and jump to the next platform to reach one of 
the harder jumps in the level. You will see a platform on a chain hanging from 
the ceiling which is moving up and down. To make this jump and not fall to your 
death in the pit of lava below, you must jump at the very moment the platform is 
at its lowest. If you don't make it and fall in the lava, you won't have to 
begin from the start again, but from the very area you died! But don't make a 
habit of dying as 4 or so lives can disappear very quickly.....
Once on the platform jump over to the next ledge, where you will find..another 
platform! This can be quite tricky. The thing you have to remember with this 
jump is that it is not like the previous swinging platforms - it does not swing 
as far. So when you have got its maximum swing worked out pray that you don't 
fall in the lava and jump. If all went well, jump onto the yellow and black 
ledge. If you go right from this ledge, it leads to an extra life, but my advice, 
unless you are desperate is not to take it, because you cannot go back, you have 
to go jump down and repeat those two deadly chain jumps.
Back to the initial ledge. Head left onto the next ledge and jump, where you'll 
see another platform chain. Time your jump just like the others and you'll make 
it. Head up the next two set of stairs, and jump onto the yellow and black 
platform. Keep jumping to the next and head upstairs. Jump to the next ledge 
avoiding the fireballs, and again go up the next two set of stairs. Down to the 
conveyer belt watching out for lava and fireballs. Jump right to the yellow and 
black ledge. Jump to the next ledge and head up the two sets of stairs to see 
the last platform chain above another lava pit. This chain goes straight from 
left to right, making your jump just that tad easier. Time your jump just like 
the others and you'll make it. Jump off the platform chain to the ledge and head 
upstairs. Head left and jump to the following yellow and black ledges. You have 
reached the climax of the game. The final battle with the T-1000.
You will probably have noticed by now the huge pots pouring the molten lava - 
these are the key to destroying the T-1000. Jump down on the ledge for the final 
battle. No Ammo? No matter! T-1000 can be defeated by a series of jumping and 
punching while in midair. You will soon know if you are doing it rigt as intead 
of him disappearing and reappearing somewhere else, he will fall flat on his 
back. Continue to attack the scoundrel until he falls into the molten lava 
spewing out of the huge pots on either side. You will get a nice scene of the T-
1000 falling to his doom and a screen stating "T-1000 Destroyed". 
But it's not over yet. You will by now have noticed a hook hanging above you. It 
has now been lowered. Jump on it and leap to the left ledge where Sarah and John 
are waiting for you.

********CONGRATULATIONS!!!!!! YOU HAVE BEATEN TERMINATOR 2 JUDGMENT DAY FOR THE 
NES!!!!!!********

Prepare for the not bad ending considering the standards of other NES games.

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*  9.             ENDING                *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

John: It's finally over!
Terminator: No, there is another chip.
John: No!
Terminator: I have to go away John, it must end here...or I am the future.
John: Don't do it, please don't go...
Terminator: I now know why you cry, but it is something I can never do. 
            You must lower me into the steel. I cannot self-terminate.

Cuts to screen of the Terminator being lowered into the molten steel

Terminator: Goodbye

The Future is not set
There is no fate but
What we make ourselves

       THE END

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*  10. T2: FREQUENTLY ASKED QUESTIONS   *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Q: Is there a way to get extra lives in Terminator 2 Judgment Day?

A: Yes. There are only two extra lives I know of.
   1. Level 5 of Pescadero Mental Hospital 
   2. Out of the way place in the Steel Mill

Q: I can't make the jumps from platform to platform in the Steel Mill

A: These jumps need to be absolutely perfectly timed. Try jumping from the very 
edge of the    platform.

Q: Are there any secret areas or or cheats in Terminator 2 Judgment Day?

A: No.

I'll be glad to answer any of your questions, just E-Mail me at 
Nes_Bookerman@Hotmail.com!

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*  11.       GAME GENIE CODES           *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Although there are no physical push button cheats or codes for Terminator 2 
Judgment Day which is a shame, there are more than enough Game Genie codes out 
there to lend a helping hand, especially players who are having massive troubles.

1.	SXOATOVK	        Infinite lives
2.	PANXPLGA	        Start with 1 life
3.	PANXPLGE	        Start with 9 lives
4.	GXVTXZAX	        Infinite life energy
5.	OXNVKXPK + VNNVSXNN	Take minimal damage
6.	XNVOSOKN	        Super jump
7.	PAOOVZZA + PAUOXZZA	Slower running
8.	LAOOVZZA + LAUOXZZA	Faster running
9.	LESPKGZA + LEVPEGZA	Faster and longer jumping

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*  12.          DISCLAIMER              *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

TERMINATOR 2 JUDGMENT DAY

THIS FAQ BY JOSH LOCKYER aka NES BOOKERMAN 
COPYRIGHT (c) 2002 JOSH LOCKYER
E-MAIL - Nes_Bookerman@Hotmail.com
THIS FAQ MAY ONLY BE FOUND AT WWW.GAMEFAQS.COM

TERMINATOR, T2, are trademarks of Carolco Pictures Inc. (U.S. and Canada): 
Carolco International N.V. (All other countries) and used by LJN Ltd. under 
authorization.

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