
 **********************************
*    The Simpsons Skateboarding    *
*    PlayStation 2                 *
*    FAQ/Walkthrough               *
 *   --------------------------   *
*    Written by SubSane            *
*    Version 1.0                   *
*    7/ 23/ 03                     *
 **********************************


             *************************************
            *                                     *
           *    T A B L E  O F  C O N T E N T S    *
            *                                     *
             *************************************

-How to Find Stuff-

I. General Information
   1A. Game Details
   1B. It's All About the Money
   1C. The Skaters

II. The Basics
   2A. Game Start
   2B. Saving/Loading
   2C. Status and Menu Screens
   2D. Game Modes
   2E. Controls

III. Skate the Tour
   3A. Skillz School
   3B. Skatefest
      a. Springfield Elementary
      b. Downtown Springfield
      c. Burns' Mansion
      d. Construction Site
      e. Sir Putt-a-lot's
      f. Krustylu Studios
      g. Springfield Mall
      h. Itchy & Scratchy Land
      i. Power Plant
      j. Springfield Gorge
   3C. Timed Trick Contest

IV. Multiplayer

V. Moves and Tricks
   4A. Moves
   4B. In the Zone
   4C. Hop and Grind!

VI. Character Upgrade

VII. Unlockables

VIII. Codes and Secrets

IX. Guide to Springfield

X. FAQ Information
   9A. Version History
   9B. Guide Credits
   9C. Contact Information
   9D. Legal Stuff
   9E. Last Words



                     -How to Find Stuff-

1. Look in the Table of Contents and highlight the section
you're looking for.

2. Hold Ctrl (Command for Apple computers) and press C to
copy the highlighted line.

3. Hold Ctrl and press F to open a Find screen.

4. Hold Ctrl and press V to paste the copied line and then
proceed to search for that section.



  ***********************************************************
 *                                                           *
*          I.  G E N E R A L  I N F O R M A T I O N           *
 *                                                           *
  ***********************************************************


 ============================================================
=                     1A. Game Details                       =
 ============================================================


The Simpsons Skateboarding was released on November 13, 2002.
It was the second Simpsons game released for the PS2, after
Simpsons Road Rage.

Developed by Code Monkeys and published by Fox Interactive
and Electronic Arts.


 ============================================================
=               1B. It's All About the Money                 =
 ============================================================


The Annual Skate Tour is coming to Springfield! It's open 
to locals only, so that means only you and your fellow 
Springfieldians can enter. Everybody in town is going to 
have their eyes on that $99 Grand Prize, including, 
naturally, the Simpsons.

So grab your skateboard, hit the course, and get ready for 
the Annual Skate Tour championship!


 ============================================================
=                       1C. The Skaters                      =
 ============================================================


-[Homer]---------------------------------------------------->
The patriarch of the Simpson family. When he's not sleeping 
during nuclear meltdowns he likes to knock back a few cold 
ones at Moe's Tavern.

Speed....4
Turns....1
Jumps....1
Grabs....3
Grinds...4

Alternate costume: Homer in his underwear.

Items collected: Donuts, pizzas, and Duff beers.

Boards 
The Homer- Plain board with a sloppy Homer.
Duff- Board with a Duff can and logos.
#1- Large blue hand with #1 and green and red paint.
Porkchop- Picture of a porkchop and fancy Homer.
Mista' Sparkle- Picture of Mr. Sparkle and pink backgrounds.
Red- A lot of red.
The Chosen One- Stonecutters' logo and 908.
Fry It Up- Pink donuts.
SNPP- Sector 7G logo and biohazard logos.
Max Power- Max Power and star logo.


-[Bart]----------------------------------------------------->
The little hellion, known as "boy" to Homer. Together they 
start most of the Simpson family's adventures. Bart likes to 
skateboard and make fun of Principal "Big Butt" Skinner.

Speed....2
Turns....2
Jumps....2
Grabs....2
Grinds...2

Alternate costume: Bart in baggy clothing.

Items collected: Radioactive Man comics, cherry bombs, and 
Krusty dolls.

Boards
Skull- Flaming Bart skull.
El Barto- Flaming Bart skull and El Barto tag.
Mutant- Space mutants from the films.
I & S- Itchy and Scratchy and severed Scratchy head.
Crossbones- Skull and crossbones and flaming Bart silhouette.
Bartman- Bartman and Bart signal.
Krusty- Krusty skull and Krusty.
Krusty 2- Krusty skull logo again and Krusty logo.
Electric- Electric silhouette and Bart Simpson.
Radioactive- Radioactive Man and Up and Atom.


-[Marge]---------------------------------------------------->
The voice of reason and calm within the family. Though 
Marge is a rational woman, she often gets caught up in crazy 
situations. She likes to spend her time folding.

Speed....2
Turns....4
Jumps....3
Grabs....2
Grinds...1

Alternate costume: Marge as a pale demon.

Items collected: Hair dye bottles, hand vacs, and grocery 
bags.

Boards
The Marge- Purple board with Marge on it.
Spheres- Wheat color and red circles.
Chain- Blue with red chain patterns.
Ocean- Blue swirly board.
Demon- Black silhouette of Marge and flames (perfect to use 
with Demon Marge).
Cheeta- Cheeta spots.
M- Yellow and blue M logos.
M 2- Blue board and black and white Ms.
Blue #56- Hair and dye themed board.
Artsy- Paint pallette and tag letters.


-[Lisa]----------------------------------------------------->
Lisa, Springfield's answer to a question no one asked. 
You'll hear her opinions whether you like it or not. Lisa 
likes to do homework and play the saxophone.

Speed....3
Turns....3 
Jumps....2
Grabs....4
Grinds...1

Alternte costume: Lisa in baggy clothing.

Items collected: Saxophones, Malibu Stacys, and copies of 
the US Constitution.

Boards
Flower- Orange board and flower designs.
Star- Purple and star logo.
Blinky- Two Blinky pictures on a white board.
Meat Kills- Cow's head and blood.
Corey- Boy picture and #1.
Peace- Peace logo.
Trax- Large and the word TRAX.
Power- Flower and "Flower Power".
Sax- Board dedicated to Bleeding Gums Murphy.
Chick- Board with the chick symbol.


-[Nelson Muntz]--------------------------------------------->
Nelson has a tendency to show up at the worst times, often 
interjecting with his famous catch-phrase, "Ha ha!". Nelson 
likes beating up nerds and shootin' stuff.

Speed....2
Turns....2
Jumps....1
Grabs....3
Grinds...3

Alternate costume: Nelson as a pink ballerina.

Items collected: Cherry bombs, lighters, and brass knuckles.

Ex-Milhouse- Board with Milhouse VanHouten crossed out by 
red Nelson.
Biohazard- Cool camouflage design with biohazard logo.
Stolen- Another stolen board and red Nelson.
Bolt- Sunrise and lightning bolt.
Road Rage- Awesome road rage and sharp teeth.
Nuclear- The nuclear logo.
Muntz- Finally gets his own board with an old man on it.
Evil Smilie- Blood smeared evil face and board.
Haw haw!- A board for his famous catch-phrase.
Steel- Great gray board with N logos.


-[Otto]----------------------------------------------------->
"Uh, Otto's not here man." Yup, Otto's way out there. He 
digs 80s speed metal, he drives a school bus, and he sleeps 
in abandoned houses.

Speed....3
Turns....1
Jumps....3
Grabs....1
Grinds...3

Alternate costume: Otto as a Man in Black.

Items collected: Eviction notices, electric guitars, and ROCK 
t-shirts.

Boards
Yellow- Plain yellow and black board.
Busman- Large Busman on blue board.
Guitar- Black flaming guitar silhouette.
Alien- Colorful alien profiles.
Snake- Cool all black board with green snake logo.
Otto- Otto spelled in bones.
Electrical- Two guitars surrounded by electric current.
Otto 2- Another cool Otto board.
Drivin'- How's my driving and bus driver dude on green board.
Eye- Weird blue swirly eyes.


-[Professor Frink]------------------------------------------>
The good professor is Springfield's resident genius. Aside 
from inventing all kinds of crazy things, Frink is into Xena 
and other "nerdy" ventures.

Speed....2
Turns....2
Jumps....3
Grabs....2
Grinds...2

Alternate costume: Frink in a groovy skater costume.

Items collected: Calculators, pocket protectors, and ray 
guns.

Boards
Green- Small green logo.
Radioactive- Radioactive symbol.
Metal- All metal board.
Chart- Board covered by a chart and red line.
E=MC2- Red board and equation.
Swirl- Green swirl.
Warning- Red and yellow warning strips.
Circle- Circles and yellow.
Freeze- Board with a freezer look.
Cell- Black and blue cells.


-[Krusty the Clown]----------------------------------------->
It's a laugh a minute with this clown, but only on camera. 
Off the camera he's a lonely, bitter drunk who enjoys cheap 
porn and betting.

Speed....2
Turns....3
Jumps....1
Grabs....3
Grinds...2

Alternate costume: Krusty in a business suit.

Items collected: Boxes of cigars, Krusty burgers, and cream 
pies.

Boards
The Krusty- Colorful and Krusty logo.
Stretch- Large stretched Krusty face and name.
Skull- Flaming Krusty logo.
Gator- Green scaly board with eyes.
Hoagie- Looks like a sandwich... a good one too.
Hypnotic- Red and blue Krusty skull and swirl.
Nose- Red bubbles and Nose.
Pie- Blue board splattered by a pie.
Raheem- Sixtys board with Sideshow Raheem on it.
Stars- Krusty and stars.


-[Chief Wiggum]--------------------------------------------->
Constable Wiggum, the short and pudgy arm of the law in 
Springfield. Sitting is a good thing with this guy. Sitting, 
and enjoying a large box of donuts.

Speed....4
Turns....1
Jumps....4
Grabs....1
Grinds...3

Alternate costume: Wiggum in a cannibal costume.

Items collected: Walkie talkies, police badges, and speed 
tickets.

Boards
Holes- Donuts and police badge covered in bullet holes.


  ***********************************************************
 *                                                           *
*                  II.  T H E  B A S I C S                    *
 *                                                           *
  ***********************************************************


 ============================================================
=                       2A. Game Start                       =
 ============================================================


-[New Game]------------------------------------------------->

This option will start a new game. WARNING: If you start a
new game and save, it will overwrite any saved game you have.


-[Load Game]------------------------------------------------>

Choose this option to load a saved game.


 ============================================================
=                     2B. Saving/Loading                     =
 ============================================================


-[Saving]--------------------------------------------------->

The option to save is sort of hidden. Press Pause at any
point in the game, then go to Options. Save is the third
option in there.


-[Loading]-------------------------------------------------->

You can load a saved game at the title screen.


 ============================================================
=                 2C. Status and Menu Screens                =
 ============================================================


-[In-game status]------------------------------------------->

 In the Zone: The meter at the top-right corner is the In the
 Zone meter. If you do enough tricks and get In the Zone, you
 can perform special grabs and inverts.

 Score: The number in the bottom-right is the total score
 for that run. Do tricks to get more points.

 Tricks: Whenever you do a trick or combo, it will show up
 in the bottom-left corner.

 Manual/Grind balance: If you do a manual or grind, a balance
 meter will appear. Use the Left, Right, Up, and Down buttons
 to remain balanced and get more points.


-[Pause menu]----------------------------------------------->

The Pause menu is more like the Game Options menu, which does
not appear at the main screen.

 Resume: Resume your game.

 Set Start: If you are over a blue swirly circle, you can
 choose Set Start and that point will be activated.

 Restart: Once you have activated a Set Start, choose Restart
 to return to that point.

 Trick List: View all the tricks in the game.

 Mode/Level Select: This is a quick way to change mode, or
 choose a different stage.

 Options: Look below for the Options menu.

 Quit: Quit the Pause menu and return to the game.


-[Options]-------------------------------------------------->

You can access the options by going to the Pause menu and
choosing Options.

 Play List: Here you can scroll through all of the music in
 the game and choose five tracks to make a playlist. These
 five songs will be the only ones that play until you go back
 and choose some different songs.

 Volume Levels: Adjust the volume for sound effects, music,
 and dialogue.

 Save: Choose this option to save your game.

 High Scores: View the high scores for Timed Trick Contest.

 Cheat Codes: Go here to see all of the unlocked codes.

 Vibration: Turn the controller vibration On or Off.

 Credits: View the game credits.

 Grind Arrows: When you grind, a blue arrow will appear. You
 can move this arrow around to make your character land
 where you like.

 Commentary: Turn Kent Brockman's commentary On or Off. If
 you're like me, you'll be annoyed by his repetitive ranting
 right away.

 Accept: Accepy any changes in the Options menu and return
 to the Pause menu.


 ============================================================
=                       2D. Game Modes                       =
 ============================================================


There are two basic modes in the game. Skate the Tour, which 
is the main part of the guide below, and Mutliplayer.

Multiplayer is your basic two player mode. Two players can 
play in Timed Trick Contest, which is where both players 
play for points within a time limit. 

The other Multiplayer mode is HORSE. In HORSE one player 
does a move, and the second player has to copy the move or 
he'll get a letter. Who ever spells HORSE first loses.


And like I said, the Skate the Tour section can be found
below.

 
 ============================================================
=                        2E. Controls                        =
 ============================================================


Here are the basic controls: (T will mean triangle, and S 
will mean square)

 Up..................Speed up, move forward
 Left/Right..........Turn left and right
 Down................Brake, slow down
 X...................Ollie (Jump)
 T...................Grind any rail or edge
 O...................Jump and hold O to do a grab move
 S...................Jump and hold S to do a board flip
 L3 (Left analog.....Move skater
 R3 (Right analog)...Move camera angle
 Start...............Pause the game


  ***********************************************************
 *                                                           *
*               III.  S K A T E  T H E  T O U R               *
 *                                                           *
  ***********************************************************


 ============================================================
=                     3A. Skillz School                      =
 ============================================================


This is quite similar to Timed Trick Contest in that, once
you've learned the moves, it's very simple. I suggest 
playing through Skatefest and Timed Trick Contest before 
playing Skillz School.

Each level will consist of six challenges, the first five
not having a time limit. The sixth challenge will be timed,
and also a sort of combination of everything you did in
the previous five challenges. So, I suggest playing them 
in order. Ya know, to make it easier.

The first five levels are incredibly easy. Hell, most of
them show you how to do each move right there in the bottom 
corner! You can always refer to the Trick List in the pause 
menu to check tricks.

Starting at level 4, they get slightly trickier. See, now you
have to start doing combos. Meaning you have to link grabs, 
board flips, grinds, flips, and spins to do some crazy tricks.

I'll go through an explanation of a combo.

Ollie            (This is the first trick you do)
TO Tailgrab      (You do this trick immediately after the 
                  previous)
TO Late Shove-it (You do this one after the previous)
WITH Backflip    (This is always a spin or flip. You would 
                  have to hold the correct button as you do 
                  the moves above)

More important tips:

1. Remember that when it says WITH, you have to hold the 
   correct buttons (L1, L2, R1, R2) as you do the moves.

2. For the more complicated grabs I suggest using the left 
   stick (L3). Stuff like the In The Zone grabs are hard to 
   do with the cross.

3. When you're doing a board flip (S button), remember the 
   differences. A board flip is done by doing the move 
   immediately after releasing X. A LATE board flip is done 
   after you're in the air.

4. If there is a manual involved, keep in mind that you'll 
   probably have to do a set of moves, then go to the manual, 
   then have to go back up another vert ramp and do more 
   moves.

If you're a beginner you can probably do the first three or 
four levels easily, but after that I suggest stopping. Play 
through all of Skatefest and Timed Trick Contest to get a lot 
better at the game, then come back to the challenges.


 ============================================================
=                       3B. Skatefest                        =
 ============================================================


-[Objective Order]------------------------------------------>
Obviously you don't have to follow the order I use, so if 
you complete certain objectives before others it's ok. I just 
go by the order the game uses.

-[Set Start]------------------------------------------------>
You see those swirly blue things on the ground? Those are 
Set Starts. When you go over one you can press Start and 
select Set Start to choose that position as the Set Start.
From now on just pause and choose Restart to go back to that 
position.

-[Arrows]--------------------------------------------------->
And finally, the most important thing about Skatefest. 
Follow the arrow. My guide is only one way to go, so if you 
feel like going a different way, the arrow will lead you to 
the nearest items.


-------------------------------------------------------------
-                a. Springfield Elementary                  -
-------------------------------------------------------------


Ah, the school. Day prison for kids, and a relief for tired 
parents. Have fun grinding the jungle gym and exploring the 
sewers.

Objectives:
I'll be using the hill across from the school as a starting 
point for everything.


                     -Kid Catcher- 

The first objective is pretty easy. You have to go around 
and catch the truant kids. Go towards the school and fall 
into the half pipe right of the entrance. You'll see Jimbo 
in there. Tag him to begin the objective. 

From there skate out of the pipe and go right, up the hill. 
You'll notice the arrow pointing to right, below you. Fall 
down into the ditch to go into a sewer, where you'll find 
Ralph. 

From there go up the ditch and turn left. The arrow will be 
pointing to Milhouse, who is in front of Skinner's mother's 
house. 

Now go down the hill left of the house. At the cross street 
make a left, and go into that little park surrounded by a 
blue wall. There is a fountain in there. Go to the right to 
find Sherri, or Terri.

Finally, exit the park at the other end and. Go straight to 
the other sidewalk and turn left while on the sidewalk. There 
will be a gap between a yellow and blue building, and the 
other twin will be in there.


                   -Collect SKINNER-

You can spell, right? Well, let's put those spellin' skills 
to good use. Go to the hill across from Springfield 
Elementary. You see the two ramps at the bottom? Ollie off
the left ramp to collect the S and start the objective.

From there go to the left side of the school, grind that 
short red wall and hop to get the K.

Now go behind the school. You'll see Skinner standing around. 
Jump to grab the letter I behind him.

Head straight and jump off that ramp to get the N.

Turn left and skate up the hill, sticking to the right as 
you do. You'll see the letter N over a short wall near the 
end. Just grind and hop to get it.

Now turn into the sewer ditch. Go up the small hill about 
halfway through and grind the right rail to grab the E. One 
more to go!

Go all the way to the bottom of the ditch and enter the hole 
at the end. Skate straight through the middle and ollie to 
grab the R that's high in the air, and complete the objective. 


                    -Shop-A-Holic-

Time to close down some beezness! Start at the hill across 
from the school and make a left, then a right at the next 
street. You'll see a large yellow place called Springfield 
Super-Mart. Go around the side to the parking lot and hit 
the sign at the door to start the objective.

Go back up the same street and pull into the Krusty Burger 
parking lot. Hit that sign at the entrance to close it up.

Poor Barney, no beer yet? Right next to Krusty Burger is 
Moe's Tavern. Shut 'er down.

Go around back of Krusty Burger and you'll find The Family 
Jewels. Hit their sign.

The last one will be to the right. Head down the street then 
cut through a skate park to get to a blue building. It's 
already closed, but I guess you have to make sure they stay 
closed. Objective complete, with a new secret area.


                   -Collect the Items-

1. This one'll take some time. Go towards the school and make 
a right on the street. Before you hit the next street make 
another right and fall into a trick spot to collect the first 
item.

2. The next one is on a jungle gym. Ok, get on the street 
next to the trick spot you were just at. What you have to do 
is speed towards the jungle gym at that intersection (it's 
purple), and grind the left rail of the two rails facing 
you. Remember to hop and grind. If you start to lose balance 
you can just push Left and Right to stay balanced.

3. Now go to the trick area behind the school. It's easy to 
spot. There will be an item on a rail near the end. Just 
grind that rail to get it.

4. Now go up the big hill, towards the scary house at the top. 
Go into the sewer ditch an collect the item at the top.

5. Go down the other side and skate your way to the Springfield 
Super-Mart. It has yellow walls and a brown roof. Go behind 
it to collect the last easy item.

6. Now it's on to the medium stuff. Remember that park with 
the fountain in it? Go there. As you approach one of the ramps 
hold X to start an ollie, then jump at the BOTTOM of the ramp. 
It's the perfect spot to land in the center of the fountain 
and get the first item.

7. Now head to the hill in front of the school. You have to 
use the ramp up there to jump over the wall and land on a blue 
roof, then jump over to the gray roof. Once you're on the 
gray roof just grind the gray rail at the front right corner 
and get the item.

8. Go right from the school, to the jungle gym intersection. 
Turn right and then make a left into the Springfield 
Skatepark. The item will be high in the air on the left side
of the park. Just ollie up the ramp to grab it.

9. Finally, the hard items. Go up the big hill, into the sewer 
ditch. In the center of the ditch are two small ramps, and 
two rails, Between the rails you'll see your goal. Go from 
the top and do a small ollie to jump and get the item from 
the middle.

10. The second one is also a tough one. Go to the hill in front 
of the school again and use the ramp to get to the blue roof 
on the left. Once you're there you have to grind the red rail 
in the corner to get to the roof of the Krusty Burger next 
door. On this roof go to a corner opposite the gray rail and 
speed up. You'll need speed to grind across the very large 
gap. It may take a few times, but it's fairly easy eventually. 

Once you get to the next roof please use the Set Start. Trust 
me, you don't want to fall and have to do it all over again. 
Grind the next rail and use the next Set Start. Now you have 
to use those verts (the vertical ramps) to ollie and grind to 
the roof. Use the two sides to gain altitude, then hold T 
when you have enough height. You'll catch a grind on the roof. 
From there just hop onto the roof and find another Set Start. 
Don't leave without setting the Set Start. Even though some 
characters have a low jump ability, they can all make it to 
the top of the roof.

Now find the blue roof and the red rail attached to it. Grind 
this red rail (which should be easy with all the room to speed 
up), and keep going until you get the second item.

11. Almost done! Go to the trick area behind the school and 
stick to the back end, where the grassy hill is. Eventually 
you'll see a sewer pipe thing with an open gate. Go in there 
to find your new board and complete the objective!


                    -Find the Clocks-

You might have noticed that there are different clocks all 
over. There are actually three. Go to the hill in front of 
the school and make a right. Make a right before the next
street and you'll see a 30 second clock. Grab it and score 
1000 easy points to get $0.10.

Next go to the trick area behind the school. You'll see 60 
second clock. Grab it and pull off 2000 points to get $0.25.

Cut through the trick area behind the school and take a left 
on the street back there. If you follow it to the end you'll 
see a gas station and a trick spot next to it with a 90 
second clock. Score 5000 points to get $0.50 and complete 
this level.


-------------------------------------------------------------
-                  b. Downtown Springfield                  -
-------------------------------------------------------------


The businesses actually let you skate where ever? Wow, take 
advantage. Try and grind the monorail around the whole city, 
or chill at the Kwik-E-Mart vert ramp.

Objectives:
I'll use the Kwik-E-Mart as a reference point.


              -The Telltale Head Revisited-

Take a right from the Kwik-E-Mart and head straight until 
you see the town square to your left. It's the bare spot 
with a statue in the middle. Go towards the statue and it'll 
say to knock over the trash can and distract Skinner. So 
knock over the trash can that's on the right side of the 
path.

Once you do the barrier in front of a ramp will disappear. 
Get some speed and use the ramp to jump and knock off 
Jebediah Springfield's head.


                  -Collect SQUISHEE-

Time for another spelling lesson. Turn left from the 
Kwik-E-Mart and you should see Barney's Bowl-A-Rama. It has 
a giant bowling ball and pins in front. Find a vert ramp in 
the corner and use it to grab the letter S.

Immediately after grabbing the previous letter use the 
purple ramp to jump over the giant bowling lane and into the 
street. Use the next ramp to grab the Q and land in the 
Kwik-E-Mart parking lot.

Now keep going in that direction and go over or around the 
vert ramp. You will see another purple ramp. Use it to jump 
into the Stonecutters' yard, then use that next ramp and grab 
the letter U.

Make a left and go into the town square. Quickly grab the 
letter I next to the Jebediah Springfield statue.

Go towards Krusty Burger (the yellow building), but to the 
left. There will be a small path next to the parking lot. 
Grind the red rail on the left side of the path to grab the S.

After entering the next street make an immediate right turn. 
See that small yellow wall on the left? Follow it and enter 
the gap at the end. Make a sharp left and quickly grind the 
yellow wall on the right to get an H.

Skate along the center of this path and jump and hold T once 
you're about to go downhill. You have to do this fast in order 
to get the E on the red rail.

Go in the sewer ditch and head towards the third half pipe. 
Use the vert ramp to get the letter E. Spelling SQUISHEE may 
take a few tries, but it's simple.

Objective complete, and you have a new level.


                    -Hydrant Tyrant-

Make a right turn from the Kwik-E-Mart, then a right turn on 
the first street. Stick to the right side of the street to 
find a hydrant. It'll be next to some vert ramps and a 
light pole.

Then go back to the intersection you just came from and grab 
the hydrant on that corner.

Follow that sidewalk to the left and you'll find the next 
hydrant on the opposite corner.

Turn right and cross the street, the side nearest a large 
blue building. Go towards the corner and grab the next 
hydrant.

Keep going up that street until it ends. Make the right turn 
and locate the Aztec Theatre (A large purple building). The 
last hydrant will be in front of a large sign for the Aztec.

Hey all right, a secret area!


                   -Collect the Items-

1. Yup, this again. Go to the Kwik-E-Mart. See that huge 
wall across the street? You have to go around the block and 
to the front of that block to get inside the wall. Once you 
get to the backyard just fall into the trick spot to get the 
first item.

2. Go back out to the front and head down the street to the 
right. Make a left at a red building called Smokey Joe's 
Cigars. Behind the parking lot there will be a trick spot 
and the next item.

3. Now go out, on the left side of the Frying Dutchman (the 
purple building in front of you). Follow that street past 
the Town Court and Krusty Burger. Opposite Krusty Burger 
there will be a trick area. Go in there to grind a small 
rail and get the third easy item.

4. From there go to the end of the street and into the gap 
between to small yellow walls. The gap will lead you into a 
sewer ditch. Go in and you'll find the fourth item in the 
third half pipe.

5. Get back out of the sewer ditch and follow the street to 
a green wall. Turn left, then make a right at the next 
street. Immediately to your right will be a yellow chain 
link fence and a gap. Go through the gap and into the 
center of the trick spot to grab the last easy item.

6. Leave through the gap and cross the street to another 
green wall. In the front you'll see a sign that says 
Springfield State Prison and another open yellow fence. Go 
in and use the half pipe to get the first medium item.

7. Turn left from the prison and then a right at the City 
Hall, going between City Hall and the town square. Go 
straight to the end and you'll notice that the next item is 
high up on a rail. This one's a bit tricky. Go left, behind 
the cigars place. Fall into the half pipe.

From there start going back and forth on the left side 
nearest the purple building. Here you have to ollie up to 
the purple rail nearest the street and grind onto it. Charge 
your speed and ollie up, then hold T to grind it. Now, make 
sure you're grinding in the direction away from the building 
and hop onto the gray rail while still grinding. Carefully 
hop and grind again if you need to gain some speed. Follow 
the gray rail around the curve and jump over to the blue 
rail before the gray one turns. Follow this blue rail onto the
roof of the cigar place. Jump onto the roof and use the Set 
Start, then gain some speed and jump onto the other blue rail. 
Follow this one and you'll get the next item.

8. There is a vert ramp on that street behind the Frying 
Dutchman (purple building). Follow the arrow if you have to. 
Use the ramp to grab the item.

9. Those were medium? Damn, it's on to the hard ones now. Go 
to the Kwik-E-Mart and make a left. Follow this street to the 
end, then make the right. You should be behind a blue 
building and a yellow fence. Go into the fenced area and 
start going up and down the ramps in there. Now you have to 
go high enough to grind the roof of the building next to you. 
Just hold T when you think you're high enough. Once you're up 
there hold Left and hop onto the roof, and use the vert ramp 
in the corner to grab the first hard item.

10a. (Contributed by WiSK)
Above the highway (underpass actually, it's below ground 
level and you restart if you fall down there), there is a 
bridge with some half pipes on each side. In between the half 
pipes is a ramp.
 
Jumping off the right side of the ramp there is a grey rail 
to grind on. It goes up a little and then a short hop to the
left gets you on to another grey rail (still above the 
highway). Then a second hop and grind to a blue-green rail. 
Stay on this one with brief hopping and grinding and it will 
slowly go up and to the left in a wide curve. Eventually you 
reach the part of the monorail which is broken. Before the 
blue-green rail ends, there is a chance to hop and grind onto 
the monorail. Do this carefully and then try to hop to the 
left-hand monorail.

10b. (Contributed by still sick)
Simply go to the other side of the map where the monorail 
track has that big dip, jump down and grind it. Now use it 
like a bowl - whenever you get to the top, hold forward, and 
do very short and quick staccato jump and grinds. It took me 
a while to get the timing down just right (it has to be done 
fairly quick, but not too quickly). I've done it going both 
ways, but it's much easier to just do it going the direction 
of the completed track. Once you get the timing right, you 
should be able to go straight from the bottom right over the 
top, no matter how slow you were going. 

Keep in mind that you can grind forever if you just hold 
straight forward and jump and re-grind whenever you need 
more speed. It's just like doing that, except uphill.

11. Finally, the board! Go to the Stonecutters Headquarters 
next to the Kwik-E-Mart and pick up the board to finally 
finish this objective.


                    -Find the Clocks-

Turn left, then right from the Kwik-E-Mart to pass by the 
police station. Enter the yellow fence to the far left. In 
here you'll find a trick spot and a 30 second clock. Get 
2000 points to win $0.10.

Make a left and head straight down until you see Krusty 
Burger and a trick area. Find the 60 second clock and score 
4000 points and $0.25.

Now head between the courthouse and town square and go to 
the trick spot behind the Frying Dutchman. There you'll find 
the 90 second clock. Score 10000 to get $0.50 and finally be 
done with this level.


-------------------------------------------------------------
-                      c. Burns' Manor                      -
-------------------------------------------------------------


Let's see the hounds catch you while on a skateboard! Try 
and interrupt the production of Burns' lightning machine, or 
crack the safe hidden in his basement.

Objectives:
I will be using the front of Burns' Manor (where you start), 
as reference.


                      -Safe Cracker-

Turn around and enter the door to go into the mansion. Go 
through the chandelier room and up the stairs to enter the 
dining room. In here take the right path through the lasers. 
Once you enter the next room you'll notice a half pipe and a 
rail across the top. Get to other side by grinding or going 
through the half pipe. At this point turn right and you'll 
see a brown door. Enter and take the long winding path to 
Burns' crypt. Notice that kick ass portrait of Count Burns 
over the coffin. 
Anyway, from the three paths in here take the one to the 
right. You'll know it's the right one when you end up in a 
yellow room that has vert ramps, Burns, and a safe. Now, 
skate to the middle and knock over that blue pillar, then hit 
the urn that fell down. Burns will now be distracted. Get 
some speed and grind that rail over the safe to bust it and 
get Burns' gold!


                  -Collect EXCELLENT-

The first E is at the entrance to the mansion.

The X will be at the top of the stairs inside.

The C is on top of the dining room table.

Go through the laser hall and grind the rail in there to get 
the next E.

Make a left through another laser hall and get the L on the 
green walkway.

Head straight and grab the L behind Smithers.

Head to the other end of the roof and use the blue pool to 
get the E.

There should be a Set Start next to the pool. Stand over it 
and face the dome in the center of the roof. You now have to 
use that ramp in front of you to jump and grind the dome and 
get the letter N.

While still grinding the dome, hop onto the rail on the right. 
Grind this rail and you'll get the T. New level unlocked!


                   -Missile Strike Out-

Go to the front of the mansion. If you look to your right 
and left you'll see two missile launch pads. Quickly go and 
knock these two launch pads out by using the wooden ramps, 
then make your way to the bottom of the property. 

You should see three gray half pipes and two launch pads in 
each corner. Knock these two pads out then jump in the water 
outside the wall. Make sure to jump in or you'll just appear 
from the spot you were just on.

You will be transported back to the front of the mansion. Go 
around to back of the mansion and you'll spot two more launch 
pads on the right and left. Take them out. Now just go 
beyond the hedge maze to find the last two launch pads on 
the right and left and complete the objective, for a secret 
area!


                    -Collect the Items-

1. From the front of the mansion go into the mansion's dining 
room. The item is on the table.

2. Now go through the laser halls to the roof of the mansion. 
The second item will be in a blue pool.

3. Now go back to the front of the mansion and head straight 
into the gray ramps ahead. One will go left, one to the 
right. Take the right ramp and follow the wall to go into a 
tunnel and get the next item.

4. Go back the way you came in and make a right, toward the 
three gray half pipes. The item will be in the half pipe on 
the left.

5. Now go all the way back to the front of the house, then go 
around it to the back. Enter the hedge maze back there. Take 
a right and follow that path until you can make another 
right. The item will be in the center of the maze, behind a 
short wall.

6. The first medium item is back inside the mansion. Go to 
that room with the wooden half pipe and rail, and use the 
half pipe to grab it.

7. The second item is in front, on top of a vert ramp. You'll 
spot it the moment you get outside.

8. Now it's on to the mandatory grind item. Get to the top 
of the roof again and position yourself over the Set Start. 
You now have to use the ramp next to the red dome to grind 
the dome's edge. But, from the dome's edge you then have to 
jump to the gray rail and follow the rail. Keep yourself 
balanced until the grind nearly ends over a green roof. Once 
you get to there jump off and grind the very tip of the roof 
to get the item.

9. Hard item #1 will be from the mansion roof as well. Get 
up there and position yourself at the Set Start again. 
Except, now you have to grind a rail that starts between two 
flags. Just turn left from looking at the ramp and you'll see 
the pink flags. Jump over the border and grind the rail 
between the two. Now follow this rail all the way to the end, 
grabbing the item along the way. You can enter the building 
to explore an optional area, then use the teleporter in the 
entrance to get back to the mansion.

10. This next item requires that you complete the Missile 
Strike Out objective. Go to the greenhouse (where the 
carnivorous plants are). Enter and go through the secret 
laboratory (what the hell does Burns do in here?), and enter 
the nuclear reactor... place. If you look carefully, there 
is a purple ramp that starts at the end of the entrance ramp. 
If you grind that rail it'll turn right, then right again 
over the large pit. Follow this rail and hold Left to jump 
to the purple rail that starts near the end. The new purple 
rail will take you straight to the final item.

11. Now all you have to do is grab the board in that room 
and the objective is over!


                    -Find the Clocks-

The 30 second clock is located at the gray half pipes at the 
very front of the property. Just head straight from the 
front of the mansion, then use the vert ramps in there to 
grab the clock, score 3000 points, and get $0.10.

Next up is the 60 second clock. Go inside the mansion and 
the room with the wooden half pipe. Then take the brown door 
to the basement and enter the path on the very left. This 
will take you to a large trick area. Grab the clock and 
score 6000 points to get $0.25.

The final clock is back in the greenhouse. Enter it and look 
for the 90 second clock in the air between the two half 
pipes. Use the half pipes to jump the gap, grab the clock, 
and score 15000 points for $0.50.


-------------------------------------------------------------
-                  d. Construction Site                     -
-------------------------------------------------------------


Oh man, this is a skater's paradise! Weave in and out of 
girders, half pipes, full pipes, planks, ditches, cranes, 
and more!

Objectives:
I will use the glowing green SNPP trailers near the 
beginning as a reference point. 


                     -Tanks A Lot-

Head in the direction opposite the line of trailers and go 
straight until you a short gray wall. From there make a 
right. Go straight and eventually you should see a flaming
barrel, and a two army tanks close to it. As soon as you 
enter the area a message will tell you to grind the barrels 
(the long tubes that shoot things) to activate the tanks. 
Use the vert ramp behind the green tank to jump, grind the 
green tank, then hop quickly to grind the brown tank. A 
large gun on the roof of the building right there will blow 
up the brown tank and you'll complete the objective.


                     -Collect MONORAIL-

Ok, remember that ledge you started from? Well, the first 
letter is up there. Pause and Restart if you haven't used a 
Set Start yet. If you have, go to the far end opposite the 
ledge, gain some speed, and grind the brown rail that leads 
up to the ledge. Once you're up there hop over that gap and 
collect the M on the far end.

Next up you have to grind or jump the rail to your left and 
get the O.

Fall to the ground and head straight to find the N on the 
right wall.

Quickly hop to the left and grind the left wall to get an O.

Turn left and go straight to find the R at the end of a 
brown rail.

Go straight and grab the A that's floating in mid air just 
beyond the Set Start.

Make an immediate left into a fenced trick area. Grind the 
short wall to get an I.

Finally, use the long vert ramp near the entrance to get the 
L and complete the objective. New level!


                    -Coffee Grinds-

Starting at the SNPP trailers, go in the direction of the 
crates. Follow the turn then stick to the left of the dirt 
path. Once you pass a large glass panel that's overhead 
you'll see two walls running along the left side, a 
construction worker, and a coffee machine. Grind the wall 
behind the coffee machine to get the first one and start the
objective.

Follow the dirt path again and eventually you'll see a T 
intersection. Take the left and grind the left wall to get 
the second machine.

Just ahead there will be another short wall and the third 
machine next to some crates.

Turn back and get back on the dirt path. Follow it until 
you see another wall next to a red bungalow. Grind this wall 
to get the machine.

Go straight and grind the next wall to smash the last machine 
and get the secret area!


                    -Collect the Items-

1. Start from the SNPP trailers. If you look directly out 
ahead of them, you'll see a gray bowl with brown girders all 
around it. Skate along the top of the bowl to hop and get 
the first item.

2. Now to the right of the SNPP tanks and in front of the 
crates is a small trick area. Go in there to find the next 
item.

3. Go straight through the trick area, over the gray half 
pipes, and into the construction site. You'll know it's the 
right place because there will be a large building under 
construction, and a humming generator under it. Near the 
generator, in the corner is the next item.

4. Go back to the SNPP trailers and head to the left of them. 
If you go straight you'll find a brown ramp with three steel 
beams sticking out of it. Use the ramp to jump onto the roof 
next to it and grab the fourth item.

5. If you go into the next area (with the army tanks), 
you'll find the last easy item over a dirt pile in the 
corner.

6. Exit through the other end of the tank place and you 
should be able to spot a large gray brick building to the 
right. It'll look half constructed. Go in there to find two 
vert ramps and a really high ledge in the corner. Basically 
you have to use the vert ramps to ollie as high as possible 
and grind the ledge. Just make sure to exit the vert ramps 
at an angle and press X at the right time and you'll easily 
grab the ledge. After perhaps a few tries you'll find the 
trick spot on top. Use the vert ramp to grab the first medium 
item.

OR

There is another way to get the above item. There is a brown 
rail near the back of the building. It has to oil cans on 
either side of it. Get some speed and grind this rail. If you 
follow it, it will lead you to a ledge, then another brown 
rail around the building, then an air duct around the 
building, then another brown rail to the roof. I found the 
first way to be easier, but it's up to you.

7. Now go back to the SNPP trailers and head into the trick 
area on the right. Where the vents are. Go through and jump 
into the gray half pipes. You'll get the second medium item 
by using the ramps to jump the gap and grab it.

8. You should see the big three story building right next to 
you, the one that's still under construction. Go through the 
gray half pipes and jump into the first floor of the 
building. Now use the various vert ramps on each floor to 
get to the very top floor. Up there you'll find the second 
medium item next to a ramp.

9. Jump across the gap to the next part of the building. In 
the top right corner there will be a brown rail that leads to 
a roof. Grind this rail all the way to the roof and continue 
until you get the first hard item in the metal loop.

10. The second hard item is in the trick area across from 
the three story building and gray brick building. It has a 
large purple sign in front, if that helps. Enter this area and 
use the path on the left to get on the roof. Now, there is a 
brown rail here that runs out to the large purple sign. It's 
parallel to the roof. What you have to do is go to the 
opposite corner of the roof and gain some speed, then jump 
and grind this rail. Once you get near the steel girders and 
sign, jump straight and high to jump onto another rail that 
turns left then straight again. Follow this rail until you 
see the monorail.

You have to grind the left red rail, jump and grind the gray 
one, then jump onto the right red rail. The reason for that is 
because the gray rail will be in your way, and you have to get 
over it. Once you get back on the right red rail just grind 
all the way to the end, where the final hard item is located.

11. You can find the board in the secret area. The secret
area is located in the sewer tunnels, where the alien ship
is located.


                      -Find the Clocks-

Starting at the SNPP trailers go left until you hit the gray 
wall. Make a right and go past the tanks area to reach a 
fenced trick area. Grab the 30 second clock in here to score 
4000 points and $0.10.

Now start from the corner with yellow panels and go to the 
opposite corner. Jump over this vert ramp and you'll be 
facing a large purple sign that says "Burns Construction".
Enter that area and grab the 60 second clock for 8000 
points and $0.25.

Go back to the SNPP trailers and go to the right. You'll 
pass by the crates, and on the left side is a small trick 
area. You'll recognize it by the vents spewing green gas. Go 
through this area and you'll reach a point that has a ramp 
on the right and left, and a gap to a lower area in the 
middle. Use one of the ramps to get onto the first gray half 
pipe in front of you. Up on the right you'll see the green 
90 second clock. Score 20000 points to get $0.50 and 
complete the objective. 


-------------------------------------------------------------
-                    e. Sir Putt-a-lot's                    -
-------------------------------------------------------------


If you thought mini golf was fun, try skateboarding at a 
mini golf course! Enjoy skating through a castle, shark, and 
even a dinosaur!

Objectives:
The reference point will be the pink castle in the center of 
the level.

                              
                      -Ball Washer-

Ok, there are four ways to go from inside the castle, and 
three of them have signs. Go to the Golf Course sign. Go 
straight and you'll see a guard standing next to a ramp. Now
make a left onto the dirt path, where there's a Krusty head. 
Go toward the Krusty head and along the left side, down a 
small hill. Now follow the river and eventually you'll see 
Ralph. Bump into him to start the objective.

Go back to the castle and head to the opposite door, the one 
that says River Walk. Go out to the path and make a right. 
You'll see a gray pipe with red valves on your right, so 
keep that in mind. Keep going and eventually you'll find a 
blue rail. Go all the way to where the red dinosaur is and 
turn around. Now you have to gain some speed and grind that 
blue rail. Follow it all the way to where the gray pipe 
starts, and jump to it. You have to grind the gray pipe and 
knock off the three valves to complete the objective. It'll 
take a while to get the timing for the jump onto the gray 
pipe, but it's nothing too hard.

OR

There's one more way to grind the gray pipe. Go to the 
castle and stand at the entrance to the Golf Course. Now if 
you get some speed and go towards the River Walk entrance and 
jump at the right moment, you can jump right onto the gray 
pipe. This one took me a couple of tries, but it's quicker 
than grinding that long blue rail. Remember to turn slightly 
to the right to grind in the right direction.


                    -Collect PUTTER-

From inside the castle go towards the EXIT sign. Moe will be 
standing next to it. Right away you should spot the letter P. 
Grind that blue rail to grab it and start.

Now, most of this objective involves grinding, so get ready 
for a long run. Stay on that blue rail until you get near 
the end of it. Once you see the U hold X to power up a long 
jump. Release at the end of the grind to grab the letter, 
then quickly hold T again to grind that next rail.

Once you get to the roof find the gray rail on your right 
and grind it. You'll get the T right away.

The next part is a long slanted grind, so just hop and grind 
constantly to keep yourself going. After you pass over a 
hedge it will be a bit straighter, so speed up and hold X. 
Jump over the gap in the rail to grab the letter T.

Follow the rail through it's ups and downs and you should 
spot the next letter over another gap. Hold X to charge your 
ollie then jump to grab the E.

The gray rail will turn blue as you pass by a hedge. Follow 
the new blue rail to the end and you'll get the letter R 
from the pink wall. New level unlocked!


                    -No Holes Parred!-

Start at the castle and go to the Golf Course door. Make a 
left at the security guard, then follow the river (or go 
through it if you've drained it). Stop next to the large 
moving Abe Lincoln. He'll have a black suit, top hat, and 
purple beard for some reason. Hit the lever next to him to 
start the objective.

The statue next to Abe is a monkey moving his arms. Hit that 
lever.

Across from the monkey is a blue and yellow Sphinx, with 
another lever next to it.

Across from these a windmill and yup, another lever.

Go up the path and pass a small red house to find a spinning 
death statue and another lever.

Near the death statue will be a yellow tiki statue moving up 
and down and a lever.

As you go up the next dirt path take the next right. You 
should see a shark, Apu, and the seventh lever.

Now for the final one. Skate back onto the path and pass by 
the large shoe house and the replica of the power plant. 
When the path is about to dip down again, look to the right. 
There will be some barrels with Itchy and Scratchy on them. 
Hit the lever on the other side to complete the objective 
and unlock the secret area!


                   -Collect the Items-

1. All right, from the inside of the castle go towards the 
River Walk door. Straight ahead over a vert ramp you should 
spot the first item.

2. Now back inside the castle and stop at the doorway to the 
EXIT. If you look into the distance, off to the right, you 
should see the next item floating in the air. Make your way 
over there and use the vert ramp to grab it.

3. Back to the castle again, and this time go through the 
Golf Course door. Once you get outside make a left at the 
security guard and look to the left of the giant Krusty head. 
You should see the item between some trees.

4. Beyond the trees is a blue and yellow sphinx. It's across 
from the dirt path. Go to it to find the fourth easy item.

5. If you turn right from the sphinx you'll see a windmill, 
and beyond the windmill, in the distance, is a trick area. 
On the right side is the item. Use the red and white ramp 
that's under the item to jump and get it.

6. The first medium item is right in that same trick area. 
Use that pool or whatever it is to get it from mid air.

7. Now skate next to the windmill and look behind it, where 
the hedges are. If you look in the distance and slightly to 
the left you'll see the next medium item. To get there just 
go back to where the big Krusty head was, and keep going in 
that direction. You'll find yourself in a place with really 
high vert ramps. Use the low ramp to the left to get the 
item. To get out of this place just use the high ramp.

8. Go back towards the trick area where you found the first 
medium item and follow the cement path. It will take you up 
a small hill and past a red house. If you go towards the 
death statue straight ahead you'll find a red trick area. Go 
in there to find the last medium item.

9. Ok, go back toward the trick area and giant Krusty head 
(I know, a lot of back and forth). Then from there go through 
the trick area with the really high vert ramps. Make a left. 
You should find the first hard item on a gray rail. Follow 
this gray rail to where it starts, and go a bit further. You 
have to get some speed then jump and grind that gray rail. 
If you hop and grind continuously you should be able to make 
it up the rail and get the item.

10. Ok, all the way back to the castle and through the EXIT 
door. Get into the parking lot. High up on a blue rail 
you'll see the second hard item. Go to the vert ramps all 
the way to the right. See how the vert ramps have dividing 
lines? Stay in the very left section. Now, what you have to 
do is get some speed, then hold Up as you ollie on the ramp 
that faces the blue rails. After going over the ramp you 
have to grind the blue rail that's farthest to the right and 
running parallel with your direction. It may take some 
tweaking of your ollie power and timing, but it's not too 
hard. This blue rail now goes in a constant loop, and along 
the way you'll get the second hard item.

11. Finally, the board! Go to the other end of the parking 
lot, around the red building. You'll find an underground 
trick area and the board.


                     -Find the Clocks-

These are all very close together, so starting at the castle 
go through the EXIT door and follow that path until you find 
the parking lot. You will find the 30 second clock at the 
very right end of the lot, on top of a vert ramp. Grab the 
clock and score 5000 points for $0.10.

The 60 second clock can be found in the secret area, all 
the way to the left. You'll pass some blue gates on the way 
in. Grab the clock from the vert ramp at the far end to 
score 10000 points and $0.25.

Grind that blue ledge in the middle to get back on the 
concrete, then head all the way to the vert ramp where you 
got the 30 second clock. See how the vert ramps have 
dividing lines? Stay in the very left section. Now, what you 
have to do is get some speed, then hold Up as you ollie on 
the ramp that faces the blue rails. After going over the ramp
you have to grind the blue rail that's farthest to the right 
and running parallel with your direction. It may take some 
tweaking of your ollie power and timing, but it's not too 
hard.
After getting on that rail hold X to charge your ollie. Once 
you're near the end of the rail release X and grind the next 
rail ahead of you to keep going straight. On this start 
holding X and hold Right, then release to jump and grind the 
rail that's to your right. If you got the right one you'll 
get the green 90 second clock. Use any of the vert ramps 
around you to score 25000 points for $0.50.

Yes, all objectives completed!


-------------------------------------------------------------
-                    f. Krustylu Studios                    -
-------------------------------------------------------------


Hey, if you skate real well here you might get sponsored. 
Bust some cool tricks for the cameras and try finding Krusty 
himself.

Objectives:
I'll use the front door of Krustylu Studio (where the big 
Krusty head is) as the reference point.


                     -Stuntman Mel-

Starting from the Krustylu entrance go to the left and then 
make a right in the small parking lot. You should be headed 
toward the large red Channel 6 sign. When you reach the 
Channel 6 building make a left. Pass between a blue building 
and purple building. In the next area you should find a gray 
wall in front of you, large Roman pillars to your right, and 
a red and green trick spot next to the pillars. Go into this 
trick spot.

If you look carefully above the pillars you'll see a long 
ledge that they're holding up. You have to use the red and 
green vert ramps to get up there. Just skate in the direction 
of the ledge as you go off a vert ramp and you should be able 
to make it. Use the Set Start.

All right, now stand at the entrance to this trick spot and 
face the curve ahead. To your right and left are two walls, 
with lights on them. What you have to do is grind the top of 
the left wall, then hop to grind the gray rail that starts 
about halfway through the wall. The rail has a steep slope, 
so you have to keep hopping and grinding to make it up. When 
you reach the next building hold Right and T and jump over to
the roof.

First of all, use the Set Start. Now, there are three ramps 
up here. One brown vert ramp, and two green ramps. The next 
part of this objective requires you to go up the brown ramp, 
then use that speed to go up the left green ramp. After 
jumping off the green ramp you have to grind the rail that 
goes around the water tower and toward the Krustylu Studio. 
If you mess up it's all right, just Restart (you used the Set 
Start, right?). Once you get the rail just keep yourself 
balanced then jump when you reach the roof.

At long last we get to find out what Stuntman Mel means! 
Sideshow will be standing in the center of the roof, and 
it's up to you to force him to the ground. Very simple. Just 
follow him slowly and he'll run away. Guide him around the 
Krustylu Studio sign and there will be a gap on both sides. 
Follow him to the gap and he's outta here.


                    -Collect POOCHIE-

To the right of the Krustylu Studio you'll find the main 
entrance. That is where you can find the letter P and start 
the objective.

Go up the road and slightly to the right you'll spot the 
letter O.

Go right through the parking lot, careful not to fall in the 
trick spot at the end, and you'll see the next O in front of 
a purple building.

Make a left and go up the road, passing by a building with 
fans, and you'll see the C.

Go under the water tower supports to get the H.

Make a sharp left to go towards some open warehouses. The 
letter I will be at the entrance of the left warehouse.

The E can be found inside the warehouse. Just fall in and 
use the vert ramp to grab it and complete the objective. 
Kick ass, a new level unlocked!


                       -Film Star-

All right, this one is kinda difficult. Starting from the 
Krustylu entrance go to the left and then make a right in 
the small parking lot. You should be headed toward the large 
red Channel 6 sign. When you reach the Channel 6 building 
make a left. Pass between a blue building and purple 
building. In the next area you should find a gray wall in 
front of you, large Roman pillars to your right, and a red 
and green trick spot next to the pillars. Go into this trick 
spot.
If you look carefully above the pillars you'll see a long 
ledge that they're holding up. You have to use the red and 
green vert ramps to get up there. Just skate in the 
direction of the ledge as you go off a vert ramp and you 
should be able to make it. Use the Set Start and look up and 
to the right. There will be a video camera. Skate in front 
of the camera to start the objective.

This first camera will require an In The Zone tail grab. 
First charge up your In The Zone meter by doing a lot of 
different tricks, then do the special tail grab in front of 
the camera. Be sure to have a lot of air or you may mess up. 
Check the Moves section above to learn the special tail grab.

Once you get the trick jump down and go through the narrow 
alley on the left side of the building. Eventually you'll 
see a green building and a brown trick area next to it. In 
the corner of this area is the next camera. You'll need an 
In The Zone nose grab for this one. Charge your meter if 
it went down, and do the move as quickly as possible. Again, 
check the Moves section above to learn the move.

From here jump out into the small adjacent parking lot, and 
head to the Krustylu Studio entrance. Go straight down the 
red carpet in the middle and the camera will spot you on the 
right. Now you have to bust an In The Zone back rail grab. 
You can use the right trick spot. Check the Moves section 
above to learn how to do it.

Now go to the small parking lot on the right side of the 
building. Head all the way to the wall and make a right 
through the narrow alley to come out in a trick area. The 
camera is on the high vert ramp at the end. Get it and do a 
special front rail grab (check above to learn how to do the 
move), to complete the objective and unlock the secret area!


                   -Collect the Items-

1. Start at the Krustylu entrance. You can find the first 
item on the left side of the red carpet, over a half pipe.

2. The next item is located on the left side of the studio. 
Go through the small parking lot and into a small area with 
two high vert ramps (the building next to this has a flaming
Krusty head). You have to use one of those high vert ramps 
to skate to the top of the adjacent roof and grab the item 
from over the two red and yellow ramps. It's similar to the 
first item.

3. If you look to the buildings opposite of the one you were 
just on, you'll see a narrow alley. Go through the alley and 
turn left to find three open warehouses. Go to the farthest 
away from you, it should be purple and red in there, and use 
the vert ramp at the end to collect the third easy item.

4. If you look to the left of the building across from the 
one you were in, you should see an alley with eerie yellow 
lights. Go through there. At the end of the alley you'll 
find some pillars and a red and green trick spot to their 
left. Use that red and green trick spot to get up to the 
ledge above the pillars. The next item is above one of the 
vert ramps on the ledge.

5. Head through the narrow alley to the left of this 
building and follow it to the end. You'll find a trick area 
and the last easy item to the right.

6. You'll find the first medium item is close, but far. It's 
on the top of the green building next to you. To get there 
you have to use the small raised trick spot and grind the 
top of it, then as you grind the top of the trick spot you 
must hold Left and jump to the ledge that's halfway up the 
green building. After all the grinding you've done in the 
previous levels, this should be no problem. Now just use 
one of the vert ramps on this ledge to get to the top, then 
use the vert ramp up there to grab the item.

7. Remember the place with the pillars and red and green 
trick spot? Go back over there and get up to the ledge again. 
At the other end of this trick spot is a wall. Ok, the next 
part requires you to approach the vert ramps at an angle, 
then jump so that you go over that wall. Once you hit the 
air hold T and you'll catch one of the green rails that 
stick out from another building. On the roof of this next 
building you can jump down and use the vert ramps to grab 
the second medium item. 

8. The third item is located towards the far end and to the 
left. It's on a lower ledge, and all you have to do is jump 
up the vert ramp to get it.

9. On to the hard items. Once again get up to the ledge above 
the pillars. All right, now stand at the entrance to this 
trick spot and face the curve ahead. To your right and left 
are two walls, with lights on them. What you have to do is 
grind the top of the left wall, then hop to grind the gray 
rail that starts about halfway through the wall. The rail 
has a steep slope, so you have to keep hopping and grinding 
to make it up. When you reach the next building hold Right 
and T and jump over to the roof. First of all, use the Set 
Start. Now, there are three ramps up here. One brown vert 
ramp, and two green ramps. The next part of this objective 
requires you to go up the brown ramp, then use that speed to 
go up the left green ramp. After jumping off the green ramp 
you have to grind the rail that goes around the water tower 
and toward the Krustylu Studio. If you mess up it's all right, 
just Restart (you used the Set Start, right?). Once you get 
the rail just keep yourself balanced and grab the item about
halfway through.

10. Remember the green building where you got the first medium 
item? You had to grind a vert ramp and a ledge? Go back over 
there and get up to the roof again. Use the Set Start. Now 
you have to position yourself just in front of the curve in 
the vert ramp and grind the short vert ramp on the left. 
Once you've grabbed the edge, hop and grind the gray rail 
to the left. If you hop and grind constantly and have enough 
speed, you'll reach the second medium item near the top of 
a steep incline in the rail.

11. The final item! You can find the board inside the 
Krustylu Studio. The entrance is located under the big Krusty 
head and sign.


                     -Find the Clocks-

The 30 second clock is located in the half pipe to the right 
of the Krustylu Studio entrance. Bust 6000 easy points in 
30 seconds to get $0.10.

Go through the small parking lot left of the studio and to 
the trick area that's in the far corner of the level. You 
can find the 60 second clock in there. 12000 points and 60 
seconds later you'll get $0.25.

The 90 second clock in inside the Krustylu Studio. The 
entrance is under the big Krusty head, and the clock is next 
to a large spaceship and the Krusty Show set. Score 30000 
points (I suggest using the vert ramps across the gap), and 
you'll get a whopping $0.50!


-------------------------------------------------------------
-                    g. Springfield Mall                    -
-------------------------------------------------------------


The mall has it all. And now even skaters are welcome. 
Skate your way through the two ground levels, then hit the 
big time tricks on the roof.

Objectives:
The entrance to the mall will be the reference point here. 
Find it outside under a huge SPRINGFIELD MALL sign.


                       -Lefty Key-

Go inside the mall, then head straight through the fountain 
and onto the ground. A bit further ahead you'll see an 
entrance to the upper floor. Take the ramp to the right. Once 
you reach the second floor you should easily spot Flanders in 
front of you. Approach him to start the objective.

This one's difficult. I don't usually say what the time 
limit is because there haven't been any objectives that hard. 
You have 60 seconds to find Flanders' key and bring it back 
to him. Jump over the railing directly in front of Flanders' 
store and there will be a wide door marked NO ACCESS. There 
will be a sign the says Broiler Room next to it. Go inside 
to find a large furnace and pipes.

Skate to the right side of the room and use the vert ramp to 
get on top of the ledge in the far right corner. To the left 
of this spot will be a ramp leading to two red pipes. Jump 
off the ramp and grind the left red pipe and begin hopping 
and jumping. In case you haven't done this yet (though a lot 
of the previous levels required the technique), just hold X, 
then release and hold T, then release and hold X again, then
release and hold T, and so on. This keeps your speed and 
balance up enough for you to skate inclines in rails. Follow 
this left rail, be careful not to jump at the turns, and 
eventually you'll reach the key. Jump to grab it, then fall 
down and quickly exit. 

Once you're back in the mall go to the right to find the 
ramp to the upper floor and give the key to Flanders. This 
seems easy, but it will no doubt take a while to learn the 
routine and be quick enough to actually do all this in 60 
seconds. My suggestion is to use the Set Start on the second 
floor near Flanders to save time.


                     -Collect SHOP-

Only four letters? Kick ass. From the entrance to the mall, 
start from the bottom of the stairs and grab the S to start 
the objective.

Go into the mall and straight through the water in the 
center to jump and grab the H at the end.

Once again straight and you'll find the O at the entrance to 
the upper floor.

Take either ramp and go towards the ends, where there is a 
vert ramp and lines of arrows. Follow the center arrows and 
jump off the edge to fly over a yellow rail. The letter P 
will be in the center of this rail. This one also requires 
speed, but once you complete this objective you've unlocked 
the next level!


                     -Apple Sauce-

Go inside the mall. The objective now is to grind the tops
of those red and white carts that are on the top and bottom
floors. They have orange fishes and purple teddy bears if
that helps to locate them. The best way to do it is to 
approach the small ramps slowly and jump high, so you won't 
overshoot. 

Start off by going up to the second floor. Go to the left
of the walkway and position yourself so that when you grind
the first cart on the left side you'll be headed for the 
cart in the center. Grind the first cart, then quickly make 
your way to the second cart, then finally skate to the other 
end and grind the third one. 

Quickly jump down to the first floor and look for the
two carts that are located on both sides of the fountain.
Grind those to complete the objective and unlock the
secret area! It may take a few tries because of the time
limit, but it's not too tough.


                    -Collect the Items-

1. Ah, the items. I ask you to stop in front of the entrance 
to the mall and look out to the parking lot. What do you see? 
Four of the five easy items, all in one convenient location!
I guess we'll start to the left. The first easy item is
above the vert ramp to the left.

2. The next item is across from there to the right, in the
middle of a short rail.

3. Go back to the entrance of the mall and head to the right
side of the parking lot. The next item is over a vert ramp
in the right corner of the lot.

4. If you go to the far right lot you'll see the fourth easy
item over the center rail of some stairs.

5. This is a mall level after all, so let's go inside. Go left
from the fountain and straight through the room with a large
NO ACCESS sign over it. Go through the first room and into
the one next to it. You should see the fifth easy item next 
to some crates. Go to the far end of this room and use the 
vert ramp to get the item.

6. Go back out to the mall area and up to the second floor. 
On the left side of the upper floor there will be two open
green doors at the end. You unlocked these when you beat
the Apple Sauce objective. Follow the hall to the roof 
you'll see the first medium item over a vert ramp straight
ahead. 

7. Just jump off the roof to get down to the front of the
mall, where the parking lot is located. Stand in front of 
the mall entrance to look to your right. There will be a 
trailer and a medium item next to it. Skate down there and 
use the ramp behind the trailer to get on top.

8. Skate to the left parking lot and you'll spot the last 
medium item over a vert ramp in the far corner.

9. Get back inside the mall and go to the roof through the
doors on the second floor. I advise you to use the Set Start
because like most of the hard items, these require a lot
of grinding. 

10. Go towards the right and look for a single brown rail 
that slopes down in front of the mall. Grind this rail and 
get ready for a helluva ride! Follow this rail about halfway 
down and hold Left. When you see the next rail that's
slightly to the left jump on it. Shortly after you jump on 
this rail you'll see another that's also to the left.
Hold Left and jump on it. This will turn left, then 
turn again so hop and grind to gain some speed. Once you're
near the end of it's easy to see the hard item in mid air.
Remember to hop to grab it.

Go back to the roof of the mall. Go right again, but this
time grind on any of the three rails that are grouped
together. They will all take you to the next roof. On this
roof go towards the right and use the vert ramp to grab the
final hard item.

11. Now for the board! Go back to the roof of the mall and 
find it to complete the items!

  
                     -Find the Clocks-

Go into the mall and through the center, then when you reach 
the fountain make a left. Go under the sign that says 
NO ACCESS and you'll find the 30 second clock straight
ahead. Score 7000 points for $0.10.

Exit this NO ACCESS room and go towards the fountain, then
make a left. Find the two ramps that lead to the upper floor
and take the ramp to the right. Go into the right side of
the upper floor and at the end where there will be a 
trick spot and the clock. Score 14000 points in 60 seconds 
to get $0.25.

Go back to the first floor and go to the NO ACCESS room
that's on the right side. You'll know it's the right place 
if you see a furnace. Behind the furnace is the 90 second
clock. 35000 points later you'll earn $0.50 and the 
completion of this level!


-------------------------------------------------------------
-                  h. Itchy & Scratchy Land                 -
-------------------------------------------------------------


The violentest place on Earth! Bring the whole family and 
enjoy the chopped and bloody sights to see. Squeeze in some 
skating if you can.

Objectives:
The reference point will be the front gates where you start.


                     -Cat and Mouse Trap-

Enter the park and take the first cement path to the left. 
At the point where the path turns right you'll see a hill
and some huge axes on top of the hill. Go up there and
look to left to find the actual Itchy and Scratchy 
characters.

The goal now is to make Itchy and Scratchy run into the Chop
Drop so that you can chop them up with those axes. To do that 
you have to run along behind them as they run away (remember 
the Stuntman Mel objective in Krustylu Studios?) The best 
way to do this is to make sure you're skating slow, then 
hold X to lock your speed. Now you can follow them without 
going ahead of them, and you can climb up that steep little 
incline that goes up to the Chop Drop. My suggestion is that 
you push in Itchy first since he's slower, then Scratchy 
because he takes less time.

Once both of them are inside quickly go to the lever that's
on other side and hit it, then go back to the first lever 
and hit that one. This is the part that takes some time, so 
be as fast as possible with Itchy and Scratchy. Once you hit
both levers Itchy and Scratchy will be sliced and diced and 
you will have completed the objective.


                      -Collect SCREAM-

Start outside of the park entrance and head left. Go beyond
the trick area there and use the Set Start at the end. Now
turn around and grab the letter S that's hovering over two
rails on the left side.

Head for the entrance and make sure to enter between the
second and third ticket booths (those black bombs). Grind
the leftmost center rail and grab the letter C at the end.

If you go up the cement path in the middle the very first 
attraction on the right side will be three wooden ramps.
Go inside and use the center ramp to grab the letter R.

Now, do you see that red brick wall next to the ramps?
To the right of this wall is a purple road. Follow this
road to the trick area, then go through the small hole on 
the right. This will lead to a very high vert ramp. Use that 
vert ramp to grab the letter E that's above you and to the
left.

When you leave the vert ramp area make sure there is a red 
brick wall on your left and head to the cement path ahead of 
you. Go through this path and look for the letter A that's
hovering over two small red rails. It will be on the right
side. 

Now go all the way to the end of the cement path and make 
a right over the bridge. Here you'll see that the ground is 
made of glass panels. Skate over the glass panels and use
vert ramp at the end to get the letter M and complete the 
objective.

I know this one's a bit tough with the time limit, but
after a few tries you'll get it.


                      -Balloon Voyage-

From the entrance go inside the park and enter the tall brown
ramps on the right side. The purpose of this objective is to
release nine different balloons that are scattered all over
park. Lucky for you there are four right near you.

Each of the two ramps has two balloons on the inner corners. 
All you have to do is skate up to each balloon and it will 
be released. After you have released the four balloons in
here, go to the tall vert ramp that is next to a building.
Use the vert ramp that is next to the large Pinitchio poster
to get on the roof of the building.

This next part involves a lot of grinding and speed, so it
may take some time to get it right. Start off by grinding
the brown rail that has balloons on it. You will get
two balloons on this rail. When you reach the purple roof
get ready to hold Left and jump over to the next rail on
the left. This rail will get you another balloon.
After the rail makes a turn hold Left and jump again to the 
next rail on the left. Once you're on this rail hold Left 
yet again and jump so you can grab the balloon on the right 
edge of the roof. 

If you're good enough you can jump off this roof and grab
the rail you were just on to keep going. Look out for the
tiny gap in the rail and jump over it, then go all the way
to the end to release the last balloon. If you weren't able
to make it back on the rail don't worry. They give you way 
more than enough time so just go back to the tall ramps
and the roof and do it all over again. Just remember that
this time you don't have to jump on the roof. Stay on the
rail.

Once you get 'em all you'll unlock the secret area!


                    -Collect the Items-

1. From outside the entrance make a left and go toward the
small trick area. You'll find the first easy item in there.

2. Go inside the park and make a left on the first cement 
path. Go all the way to the end and climb up the hill where 
the Chop Drop is. Under the giant axes you'll find the next
easy item.

3. From here go towards the high half pipe that's located 
right next to the Chop Drop. You'll see a noose and platform 
in the middle of the half pipe. Keep going past this and
you'll also pass by an electric... thing. You'll hear the
electricity crackling. If you keep going you'll hit a brick 
wall that has a broken gap in it. Go in the gap. Skate to 
the far end and make a right to find the next item.

4. Skate in the direction you're going and pass under the
little colorful flags. Follow the cement path to the left 
and keep going until you see the bridge. Cross the bridge 
and immediately make a right. You'll pass behind a vert ramp 
and by some swings. The cement ground will make a left turn
and go towards a ramp. Go over the ramp and turn around to
get the easy item next to it.

5. Now follow the purple and red ground to go around the moat
of lava. Go through the trees to find the moat of water. If
you follow the edge of the moat to the left you'll spot a
red rail that leads to the island. Cross over the rail or 
jump (if you're good enough). Pass through the bush to find 
the final easy item.

6. Go to the center of the island and leave by crossing the
bridge. Remember that area with the swings and glass floor?
Well go back there by crossing that bridge over the lava
again. The first medium item is over the vert ramp closest
to you.

7. Remember way back when you passed by a half pipe that had 
a rope and platform over it? It was right next to the giant
axes? Go back over there. The item is over one of the vert
ramps.

8. Go ALL the way back to the entrance of the park. As soon 
as you exit make a left to find a trick area. The third 
medium item is right there.

9. As always the hard items are about three stories above 
ground and require a whole lot of grinding. Go inside the 
park and to the tall brown ramps near the entrance. Use the 
vert ramp nearest the building and next to the Pinitchio 
poster to get to the red roof. Remember to hit the Set Start! 
It will help.

From here there are three rails, but you want to grind the 
small red rail that passes over the street in the middle. 
Grind this red rail. Long before you hit the curve in the 
rail you have to hold X and jump over the curve and onto a 
red rail below. This will take some time to get right. If you
caught the correct rail you'll pass by some gray supports and
a blue steel ramp. Try to grind as slowly as you can and 
grind one of the gray supports and then jump onto the steel 
ramp. The first hard item is located above one of the blue 
vert ramps.

10. Oh sweet lord, this next one took me quite a while. Go 
back to the top of the red roof and take the red rail again.
Follow it all the way until it reaches another roof. Jump
onto the roof. From here I suggest using the Set Start to 
save time. Grab the only rail up here and start to follow
it. You may recognize it from the Balloon Voyage objective.
Anyway, follow this red rail all the way to the end. You
should see a wide stone rail continue. Jump off of the rail
and grind on the right side of the stone rail. Almost
immediately after getting on there will be another stone rail
to the right. Hold Right and jump to the right to grind
that next stone rail. Once it starts to go up there will 
be a gap in the stone rail with a red rail running through
the gap. Grind this red rail to the left. Once you're on 
the red rail keep going left until you pass one of the 
castle towers. Jump onto the wall that follows, and from the
wall jump onto another rail that's on the right. Follow this
rail and you will eventually find an area with some vert
ramps and the last hard item.

Man that was long. Some quick pointers I have are to remember
to hop and grind to keep your speed up and to go up steep
inclines in the rails. Once you're at the top of the castle
use the upper vert ramps to grab the item from mid air.

11. The board is the only thing left to get! Go to the rear
of the castle and enter that area under the glass panels.
Here you'll find some tunnels and a very elaborate trick
area. Take a left from the entrance and find the round
sewer pipe. Go inside to find the board and finish the 
objective!


                    -Find the Clocks-

Go inside the park and take the first cement path to the
left. Before you reach the end look to the right for a 
place called Itchy and Scratchy Gift Shop. Go through the
entrance to find the 30 second clock. Get 8000 points for 
$0.10.

Go back to the entrance and once you enter the park go 
through the cement path in the middle. It will lead straight
to the castle. Once you pass through the castle take a 
right on the cement path. Go over the bridge at the end
and go to the area with a glass floor to find the 60 second 
clock. Score 16000 points to earn $0.25.

Go inside the park and make a left on the first cement path.
Go all the way to the end and climb up the hill where the 
Chop Drop is. From here go towards the high half pipe that's 
located right next to the Chop Drop. You'll see a rope and 
platform in the middle of the half pipe. Keep going past this 
and you'll also pass by an electric... thing. You'll hear the
electricity crackling. If you keep going you'll hit a brick 
wall that has a broken gap in it. Go in the gap. Grab the 90
second clock and score 40000 points to get $0.50.


-------------------------------------------------------------
-                      i. Power Plant                       -
-------------------------------------------------------------


Yea, have fun here, but not for too long. The puddles of 
radioactive ooze might look dangerous, but the pipes and 
verts are no big deal.

Objectives:
If you look to the right of where you start off you'll see
a large glass building in the distance. I will be using
that building as a reference point.


                  -Springfield Syndrome-

From the entrance of the glass building go straight until 
you hit the street, then make a right. When you come across
another street make a right there and go all the way to the
end. Make a left at the first cross street. If you look 
to the left you'll now see a plant technician over a gray
cement area. The goal is to disturb seven plant technicians 
and start a meltdown. I'll be using the word "guy" to refer 
to them from here on out. 

First go a bit further and use the Set Start to the right, 
then go back and skate to the guy to start the objective.

After you hit that first guy go behind him to the gray 
building. Use the ramp and go up to the top of this building 
to find the next guy.

Make an immediate right and you should go up a small gray
ramp to a higher area. Make a left here and you'll see a 
bridge on the right side. Cross the bridge to get the
next guy.

Turn left and go left on this path and you should see a bridge 
at the end, to the left. Cross this bridge and jump over the 
gap in the middle to get the next guy.

Make a left at the end of the bridge and find the next guy.

Make a sharp left turn from where the last guy was and you'll
see another bridge. Cross the bridge, make a right onto 
another bridge, then make a right on the next path to find a
guy in the corner.

Fall straight down and go around the right side of the pool 
and keep going straight to one of the electrical towers. The
last plant technician will be under there.

Remember to Restart if you mess up, and don't worry. Practice
makes perfect.


                      -Collect MELTDOWN-

Man, that's a long one... Go to the street in front of the
glass building and make a right, then make a left at the
first intersection. Once you start to pass by a large pink
building turn right and look for a fence and half pipe. Use
one of the vert ramps to get up to the upper area and use
the Set Start. Now get ready for a whole lot of grinding.

At the opposite end from the Set Start you'll see the
letter M. Grind the rail to grab it and start the 
objective.

Follow the rail and you'll come across the E.

Using the good ol' hop and grind method make your way up
the rail to find the L.

When you reach the roof jump high to grind the edge. Jump
to get the letter T.

Jump over the gap to the next roof, then hop onto the far
rail, the one that curves around the building. Once you
grab the rail you'll find the letter D.

Immediately after the rail turns again hold Left and grind
the edge of the roof. You'll get the letter O at the end.

Jump to the next roof and look for a rail that starts
parallel to the roof, then turns to the right. You have to hold 
Right and jump onto this rail. If you grabbed the right one 
you'll find the letter W.

When you reach a gray roof with a Set Start, jump off. Follow
that gray path to the end and jump off the ramp to the next
roof. You should see the letter N. Another way to do it is
to hold X and jump really far when you reach the end of the 
rail. Hold T in the air because if you jumped far enough
you'll get a rail that will lead you straight to the letter.

Kick ass, you've unlocked the last level!


                    -Uranium Roundup-

Make a right from the entrance of the glass building and
make another right at the first gap you see. This gap
should lead you to a fence. Follow the fence to the left
then turn around to the other side of the fence so it is
on your right. Follow the fence until you see a Set Start.

Use the Set Start and grab the uranium rod next to the red
building to start the objective.

Behind the red buildings are some blue waste tanks. One of
the rods is in the corner.

If you jump over the purple rail that was next to the last
rod you'll see a gray building and the next rod in the
corner.

Look for a large yellow building across from the gray one.
Go through the entrance and down to the lower floor to
find the next rod in the green sludge.

Go out of the other end of the building and turn right on
the street. The next rod is under a purple pipe, on top
of some dirt.

Turn left from here and go in the gap between the pink and
gray buildings. Make another right and enter the nuclear
reactor to find the sixth rod over a pipe.

Go back out through the way you came in and turn to the
right. You should be able to see a gray pool and the seventh
rod on the right side.

Next to the pool is are some red girders, green barrels of
toxic waste, and the eighth rod.

Next to that stuff will be two electrical tanks on a cement
foundation. Go on the other side to find the next rod.

One more! Turn toward the pink building and you'll see some
giant holes in the ground. Fall into the hole in the middle 
to grab the last uranium rod and unlock the secret area!


                  -Collect the Items-

1. Look up from the front of the glass building to see the
first easy item.

2. Go around to the back of the building and then go left, 
following the fence. Beyond the fence will be a brown 
vert ramp and the next item.

3. Skate your way toward the large gray nuclear towers on the
right, but turn left at the first gray building you see and
climb up the ramp (some of you may remember this from the
Springfield Syndrome objective). Make a right at the roof 
and then a left once you've climbed onto the elevated section. 
There is a bridge on the right side of this section with the 
next item on it.

4. If you fall down from the bridge you'll see a large old 
pipe with the top cut out. Go through this pipe and keep 
going straight to find a gray pool and the fourth easy 
item.

5. Go around the left side of those red girders and turn 
left to find the last easy item over a large brown hole.

6. Go to the end of the pink building and make a sharp left 
to find an open door. Go through the hall to find the first
medium item over a huge red fan.

7. Head straight and pass over some grated floor. Turn onto 
the second bridge to the right to find the next medium item.

8. Fall down and head for an area with some yellow machines
and a long brown pool. It's in the corner. The last medium 
item will be over a vert ramp in the pool.

9. (The first hard item is on the same path as the Collect
MELTDOWN objective, so if you already know it you don't
have to read this). Go to the street in front of the
glass building and make a right, then make a left at the
first intersection. Once you start to pass by a large pink
building turn right and look for a fence and half pipe. Use
one of the vert ramps to get up to the upper area and use
the Set Start. Now get ready for a whole lot of grinding.

At the opposite end from the Set Start you'll see a rail.
Grind it and follow it all the way to a roof. Grind the
right edge of the roof and jump the gap to the next roof.
Hop onto the far rail, the one that curves around the 
building. Immediately after the rail turns again hold Left 
and grind the edge of the roof. Jump to the next roof and 
look for a rail that starts parallel to the roof, then turns 
to the right. You have to hold Right and jump onto this rail. 
If you grabbed the right one you'll find the first hard item
at the end of this rail. Jump to make sure you grab it.

10. From the entrance of the glass building go straight until 
you hit the street, then make a right. When you come across
another street make a right there and go all the way to the
end. Make a left at the first cross street. If you look 
to the left you'll now see the gray building and ramp from 
before. Go up the ramp, to the roof, and onto the elevated
section. Make a left on that section, but don't turn right
toward the bridge. Instead grind the rail that connects 
to the red tank tower. Go to the other side of the red
tank and grind the ladder that stretches across the gap
and to the pink building. Use the vert ramp at the far end
to get the final hard item.

11. Now all ya need is the board! Follow the walls of the 
pink building until you find an open door. Enter the building 
and fall to the bottom floor. The board will be somewhere down
there.


                     -Find the Clocks-

Go inside the glass building and wait for the elevator in
the center to come down, then ride it all the way to the
roof. Once you're at the top look for the 30 second clock
up in the air behind the entrance. Score 9000 points for
$0.10.

Go back to the entrance of the glass building and look out 
to see the 60 second clock in mid air. Go inside that 
wooden trick area to score 18000 points and get $0.25.

Go around to the left side of the glass building to find 
two really high wooden vert ramps and the 90 second clock.
45000 points later you'll get $0.50.

Hell yea, just one more level to go!


-------------------------------------------------------------
-                   j. Springfield Gorge                    -
-------------------------------------------------------------


The ultimate challenge. None have successfully skated here 
before, though one courageous boy tried a few years ago. 
Good luck... you'll need it.

Objectives:
I'll use the Visitor Center where the level starts as a 
reference point.


                     -Sheep Herder-

Stand in front of the Visitor Center and face out, then turn
right. Go straight across the two roads and then go around
the right side of that brown pool. If you see some sheep
and a wooden fence you're in the right place. DON'T go near
this fence, at least not yet. Go around to the right side of
the nearest wooden building to find another three sheep.
Then if you cross the bridge that's right there and jump over
it to the left, you'll find a final group of sheep.

The main goal is to herd each group of three sheep into the 
fenced area. It's not hard to do, very much like Stuntman
Mel from Krustylu Studios, or Cat and Mouse Trap from
Itchy and Scratchy Land. All you have to do is follow them.
The problem is they have a kinda tough time limit, and the
three sheep are often scattered so it takes time to get them 
into each fence. Here's what I suggest.

The sheep run away from you whether you're doing the
objective or not, so you can actually herd all three in a 
row before you actually start the objective. Just get the
three sheep grouped together without going near the fence.
Do this quick because if you're still there some of the 
sheep might run off. Once you leave they'll stay in their 
positions. Go to all three groups and group them, then once
you start the objective all it will take is for you to 
herd all three sheep into the fence at the same time. Very
easy. Also try to take no longer than 10-15 seconds on
the first group you do, because you'll need more time just 
in case the other groups break the formation. And do it 
slow! Hold X to lock your speed and approach the sheep 
slowly because if you get too close the sheep will scatter.

Once you have all three groups fenced in you'll be done with
the first objective of the last level!


                      -Collect ROCKY-

Look straight out from the Visitor Center. See that mountain
with a face on it? Well, go straight towards it. You'll
eventually hit a fence, but more importantly you'll find the 
letter R there. Grind that rail going to the right to get the
letter and start the objective.

Jump off the rail and follow the edge of the cliff. When you
reach a narrow spot between the fence and a rock look next to 
the rock to find the letter O.

Jump back on the rail and follow it until you see the letter C
hovering over a rock. You have to hop from the rail and 
grind the edge of that rock to grab the letter.

Quickly hop back onto the rail and follow it all the way to a 
pool. Grind the left edge of the pool to get the K.

Grind all the way around the pool and build up your speed
by hopping and grinding, then when you see a brown rail 
jump ang grind it to get the letter Y.

Hell yes, another final level objective completed!


                    -Signs of Vertigo-

If you go towards the left side of the parking lot in front 
of the Visitor Center, you'll find a Set Start. Use it. Now
skate in the direction of the giant face in the mounatain 
and look for a white sign that says "DANGER. CLIFF EDGE."
Grind the rail so that you knock off the sign to start
the objective.

There are a total of ten signs, and five are on this side 
so let's get going. Jump off the rail and go around that 
rock that's in the way. Immediately after passing the rock
hop back onto the black rail and stay on it to knock over
four more signs.

Now jump off and head for the bridge at the far end of the
stage. Cross over and jump to the left once you're on the 
other side. Go left and stay on that black rail to get 
three signs in a row. Now you can either jump off to the
right, or hold X and charge your jump. If you charged
your jump your goal is to jump over the gap in the rail
and grab the last two signs on the rail. If you jumped
off just hop back on the other side and get the last
two signs.

Like most of the last level objectives this one requires
a bit of practice, but it's not too tough.


                   -Collect the Items-

1. Turn left from the front of the Visitor Center to see the
first easy item over a vert ramp.

2. Go back to the visitor center and head to the other side.
After you pass through some trees you'll fall into a 
trick area that has the second easy item at the far end.

3. Go into the grass beyond the trick area and turn left. 
Look for the black rail and follow it back to find the next 
easy item.

4. Follow the cliff edge back toward the other end until you
see a cave with the Springfield Gorge sign over it. Approach
slowly and lock your speed to go up the stone path that leads 
to the top of the cave. Use the Set Start if you like, then
grind the brown rail up there to get the fourth easy item.

5. The last easy item is on the same rail as the previous 
item.

6. Once you're on the other side turn right and keep going. 
Jump over the rock in the way and get back on some grass, 
then stop at the first Set Start you see. It'll be right 
before a wooden light pole. Turn to face the cliff edge and 
spot the black rail that leads out over the gorge. Follow 
this rail by hopping and grinding, remember to jump left and 
grab the next rail because the first one ends, and get the 
first medium item. Grind all the way to the end.

7. Follow the cliff edge to the left until you see a piece of 
land that goes out beyond the fence. It will have two brown 
rocks jutting out above it. Go onto this piece of land. If 
you skate to the left and use the right control stick (known 
as R3), you can see a brown rail that leads to a cave in the 
side of the cliff. Grind this brown rail to get the next 
medium item. Follow the tunnel and grind the next brown rail, 
then go into the cave to get back on top. 

8. Go cross the bridge and go all the way back to the 
Springfield Gorge cave. Climb to the top again. Up here 
you'll find a black rail, so grind it. You'll have to switch 
rails to the left, then right, then left again, then stick 
to the last rail to get to the top of a huge rock structure. 
Jump to get the last medium item.

9. Go back to the Springfield Gorge cave and enter it. Stick 
to the right side of the tunnel and jump onto the black rail
when you see it. Almost immediately after getting on you'll
have to switch to a rail on the left, then switch to one on
right. Follow this rail until you see some tracks below.
Jump down and grind the left track. Jump over the gap in the
track, then grab the first hard item along the way.

10. Follow the tracks all the way to the next big gap and 
jump onto the next set of tracks. Grind the right side and 
grab the final hard item along the way.

11. Just the board and we're done with all the item 
collecting in this game! Go to the side with the mountain 
and no buildings. If you go to the far left you'll find an 
open mine shaft. Go inside. Make your way through the tunnel 
and into a large cavern, then go through the tunnel on the 
other side of the room. The next cavern will hold a very large 
rock grinding machine, but don't fall in. Go around the 
outside of it until you find another steep tunnel. Go up the 
long tunnel (any of you ever been on a log flume ride?), and 
you'll find the board at the very top.

Yes, finally! No more items to collect, ever!


                      -Find the Clocks-

If you head straight across from the Visitor Center and turn 
left you'll find the Springfield Gorge cave. Climb to the 
top. Up here you'll find a black rail, so grind it. You'll 
have to switch rails to the left, then right, then left again, 
then stick to the last rail to get to the top of a huge rock 
structure. Use the vert ramp up there to get the 30 second
clock. Score 10000 to get $0.10.

Fall down to the ground and look for two identical buildings
that have brown rails running around them. The one furthest
away has the 60 second clock. Just use the brown rail to
hop and grind to the top, then score 20000 points to get 
$0.25.

Cross the bridge that's far to the right and then go to the
end of the ground on this side. Look for an opening to a mine 
shaft and go in. Follow the tunnel all the way to a cavern
that has a wide trick spot and the 90 second clock. 
Get 50000 points and you'll earn the final $0.50 and 
complete the final objective.

YES! FINALLY! AT LONG LAST! SKATEFEST COMPLETE!


 ============================================================
=                   D. Timed Trick Contest                   =
 ============================================================


3rd place gets you $0.10.

2nd place gets you $0.25. 

1st place gets you $0.50.

Quick tip- If you score a combo of 60 in one trick, they'll 
double the points!


-[Ollie]---------------------------------------------------->
Learning how to use the ollie effectively is very important. 
The best time to release X for high ollie is to release it 
right when you're about to fly off the vert ramp. You'll get 
the most air by doing that. 
Another good way to ollie is not to simply let go of the X 
button, but slide your thumb off. Say you're about to ollie. 
When it's the right moment slide your thumb down and the X 
button will sort of flick. This will make your ollie 
slightly higher.


-[Thumb Slide]---------------------------------------------->
Now, on to the tricks. The official way to do tricks is to 
alternate between pressing different directions (Up, Down, 
Left, Right), and pressing S for board flips and O for 
grabs. 
Here's my much better way. After going off a ramp, and if 
you have high air, slide your two thumbs left and right. So, 
slide your left thumb rapidly between the Left and Right 
directions, and slide your right thumb rapidly between S 
and O. If you do this rapidly you'll bust all kinds of 
tricks and get some pretty good points for it.


-[Flip and Rotate]------------------------------------------>
Something you can add to a trick is to hold L1 or R1 to 
rotate, or hold L2 and R2 to flip. For example: if you hold 
R2 while you're on the ground, and keep holding it after
going off a vert ramp, you'll make a back flip. If you hold 
R1, you'll rotate. If you hold both, you'll spin and flip! 
That's some crazy stuff. Now, while spinning and flipping, 
try doing tricks! Slide your thumbs left and right like 
crazy. If you combine a flip, a spin, and tricks... damn! 
You'll get massive amounts of points.


-[The Manual]----------------------------------------------->
Finally, the ultimate trick for getting insane amounts of 
points. The manual. The simple little trick can be used to 
link tricks together.
For example: you were went up high, did some tricks and 
landed. You got like 2500 points for it. Now, try this. Do 
some tricks in the air, and when you're about to land press 
Up then Down quickly. That's how you do a manual. This 
will actually keep your trick going! If you're in a half 
pipe you can hold X to charge your ollie as you balance a 
manual and do some more tricks! Then do another manual, and 
repeat it all again! This can go on forever. Just watch the 
points add up in the bottom.

If you get good enough to reach a combo of 60 in one trick, 
remember it gets doubled!


Well, this is how I got 259000 as a record in one of the 
Timed Trick Contests. Obviously there are other strategies 
and tricks to get high amounts of points, so feel free to 
explore and discover new ways.



  ***********************************************************
 *                                                           *
*                 IV.  M U L T I P L A Y E R                  *
 *                                                           *
  ***********************************************************


There are two modes in Multiplayer.

-[Timed Trick Contest]-------------------------------------->

In Timed Trick Contest two players compete at the same time
on a split screen. Both players must perform tricks to get
as many points as possible, and the one with the most points
wins.

There is a time limit of 90 seconds.


-[HORSE]---------------------------------------------------->

The first player starts in HORSE. That first player has to
get as many points as possible in ONE trick, meaning if the
trick stops the points stop. You can extend tricks by using
manuals (check the moves and tricks in the section below).

After the first player has completed a trick and gotten the
points, the second player must then perform a trick and get
MORE points than the first player. If he passes the first
player, they continue with the same process taking turns.

If any of the players gets less points than the other, then
they lose and get a letter. The first letter is H, and O, R,
S, and E will follow. If any of the players spell HORSE, then
it's game over.



  ***********************************************************
 *                                                           *
*              V.  M O V E S  A N D  T R I C K S              *
 *                                                           *
  ***********************************************************


 ============================================================
=                         4A. Moves                          =
 ============================================================


These moves can also be found in the game by pausing and 
going to Trick List, or in the game's instruction manual.

Note that I use the '+' a lot. It means to press those two 
buttons at the same time.


-[Basics]--------------------------------------------------->

Ollie.........Press X. Hold X to lock your speed and power 
              up an ollie.
Grind.........Hold T at any rail or edge to grind.
Grab..........Ollie and hold O to do a grab.
Board flip....Ollie and press S.
Invert........Press and hold T at the edge of any halfpipe or 
              vertical jump.
Manual........Press Up then Down quickly.
Nose manual...Press Down then Up quickly.


-[Grinds]--------------------------------------------------->

All grinds can be done on rails, curbs, and practically any
edges.

50-50 grind.....Hold T
Nose grind......T + Up
Nose slide......T + Left
5-0 grind.......T + Down
Tail slide......T + Right
Blunt grind.....T + Up/Left
Board slide.....T + Up/Right
Crooked grind...T + Down/Left
Crooked slide...T + Down/Right


-[Nose Grabs]----------------------------------------------->

Nose grab...........Press Up, then hold O.
Friendly ghost......Up, Up, then hold O.
Weinberger..........Up, Down, then hold O.
Jasper..............Up, Up/Right, Right, then hold O.
Casper..............Up, Up/Right, Right, Down/Right, Down, 
                    then hold O.
Special nose grab...Up, Up/Right, Right. Down/Right, Down, 
                    Down/Left, Left, Up/Left, Up, then hold 
                    O. The move is basically a full circle, 
                    starting from Up.


-[Tail grabs]----------------------------------------------->

Tail grab...........Down, then hold O.
Improbable..........Down, Down, then hold O.
Unlikely............Down, Up, then hold O.
In your dreams......Down, Down/Left, Left, then hold O.
Impossible..........Down, Down/Left, Left, Up/Left, Up, then 
                    hold O.
Special tail grab...Down, Down/Left, Left, Up/Left, Up, 
                    Up/Right, Right, Down/Right, Down, then 
                    hold O. Again, it's just a full circle 
                    starting with Down.


-[Front rail grabs]----------------------------------------->

Indy.................Right, then hold O.
Gutted...............Right, Right, then hold O.
Spineless............Right, Left, then hold O.
Boneless.............Right, Down/Right, Down, then hold O.
Boned................Right, Down/Right, Down, Down/Left, 
                     Left, then hold O.
Special front grab...Right, Down/Right, Down, Down/Left, 
                     Left, Up/Left, Up, Up/Right, Right, then 
                     hold O. It's another circle.


-[Back rail grabs]------------------------------------------>

Method..............Left, then hold O.
Mellancollie........Left, Left, then hold O.
Stinkyfish..........Left, Right, then hold O.
Blinkyfish..........Left, Up/Left, Up, then hold O.
Bummed out..........Left, Up/Left, Up, Up/Right, Right, then 
                    hold O.
Special back grab...Left, Up/Left, Up, Up/Right, Right, 
                    Down/Right, Down, Down/Left, Left, then 
                    hold O. A circle motion once again.


-[Board flips]---------------------------------------------->

360 flip.......S + Up
Kickflip.......S + Down
Shove-it.......S + Left
Shove-it 360...S + Right


-[Spins and flips]------------------------------------------>

(These have to be held down before you jump.)

Spin right...Hold R1
Spin left....Hold L1
Back flip....Hold R2
Front flip...Hold L2

(Note: Holding a grab as you spin or flip will make you spin 
 faster.)


 ============================================================
=                      4B. In the Zone                       =
 ============================================================


If you pull off an excellent combination of tricks, the 
indicator in the top-right corner of the screen will say 
you're "In The Zone". You can do special grabs and inverts 
with each character when you're In The Zone.

Special nose grab...Up, Up/Right, Right. Down/Right, Down, 
Down/Left, Left, Up/Left, Up, then hold O. The move is 
basically a full circle, starting from Up.

Special tail grab...Down, Down/Left, Left, Up/Left, Up, 
Up/Right, Right, Down/Right, Down, then hold O. Again, it's 
just a full circle starting with Down.

Special front grab...Right, Down/Right, Down, Down/Left, Left, 
Up/Left, Up, Up/Right, Right, then hold O. It's another 
circle.

Special back grab...Left, Up/Left, Up, Up/Right, Right, 
Down/Right, Down, Down/Left, Left, then hold O. A circle 
motion once again.

Invert...Press and hold T at the edge of any halfpipe or 
vertical jump.


 ============================================================
=                     4C. Hop and Grind!                     =
 ============================================================


This is a very important strategy when grinding, and quite
necessary for some of the Skatefest objectives.

There are certain rails that will sometimes turn up at an
angle, preventing you from grinding them smoothly. To
get over these obstacles just tap X to hop, then hold T 
to grind again. Then tap X again, then hold T again. Then
tap X again, then hold T again... See where I'm going with
this? By hopping and grinding you will actually climb
up the rail, despite the fact that it's at an angle.

If you hold Up, you can grind up the inclines. Hopping and 
grinding can also increase your speed when grinding a rail.


  ***********************************************************
 *                                                           *
*            VI.  C H A R A C T E R  U P G R A D E            *
 *                                                           *
  ***********************************************************


You can earn money in Skillz School, from the clocks in 
Skatefest, and Timed Trick Contest. What's this money for? 
To upgrade a character.

It's up to you who you wish to upgrade, but once you have 
money just go to Shop in the Options menu and use the money 
to boost abilities. Each point you add to an ability will
cost $0.05.


  ***********************************************************
 *                                                           *
*                 VII.  U N L O C K A B L E S                 *
 *                                                           *
  ***********************************************************


-[Skaters]-------------------------------------------------->
To unlock a skater you must play the Timed Trick Contest. For 
every two levels where you beat a Contest, you will get one 
new skater. But, it doesn't count the combined Contests 
beaten. You have to stick to one skater and play through 
the entire tour to get all the skaters.

You can also unlock codes that give different costumes for
each skater. Press O after choosing a skater to toggle the
different costumes.


-[Boards]--------------------------------------------------->
The boards are unlocked in Skatefest. Basically you have to 
collect the Easy, Medium, and Hard items to reveal a new 
board in each level, then you have to collect the board. The
board will always be hidden in a secret area. 


-[Secret Areas]--------------------------------------------->
To open the secret area just beat the third objective on 
Skatefest. Once you open the area go in and grab the new 
board. Each character will have their own unique boards.


-[Levels]--------------------------------------------------->
Levels are next. To get these you have to once again go to 
Skatefest. Beat the first and second objectives in a level, 
and you will get the level that follows. It works this way 
for all levels. Once you have unlocked a level, you can 
choose it in Multiplayer as well.


-[Codes]---------------------------------------------------->
Codes are unlocked when you complete a Skatefest with Wiggum, 
or when you complete the game with a character.


  ***********************************************************
 *                                                           *
*           VIII.  C O D E S  A N D  S E C R E T S            *
 *                                                           *
  ***********************************************************


You get codes whenever you complete the game with a character, 
or when you complete a Skatefest level with Wiggum. 

Hold L1, L2, R1, and R2 at the character select screen and 
press the following codes:

Big-Head Homer
 Press O, X, T, S

Tightie Whitie Homer
 Press T, O, X, S

Big-Head Bart
 Press X, S, O, T

Gangsta' Bart
 Press O, X, S, T

Demon Marge
 Press X, S, T, O

Big-Head Lisa
 Press S, T, X, O

Gangsta' Lisa
 Press S, T, O, X

Big-Head Nelson
 Press T, S, O, X

Ballerina Nelson
 Press T, S, X, O

Men In Black Otto
 Press S, X, O, T

Big-Head Frink
 Press S, X, T, O

Groovy Frink
 Press X, O, T, S

Business Suit Krusty
 Press O, T, S, X

Big-Head Wiggum
 Press X, O, S, T

Man-Eater Wiggum
 Press T, O, S, X

Unlock All Skaters
 Press O, T, X, S

Unlock All Boards
 Press X, T, O, S

Unlock All Levels
 Press T, X, S, O

Get $99.00
 Press T, X, O, S

Fuzzy Skaters
 Press X, T, S, O


Gameshark/Action Replay Codes (Tips and Tricks magazine)

-Master Code (Must be on)
0E3C7DF2-1853E59E + EE8C95AA-BCB9569A

-Infinite Cash
CE460C00-BCA9DA82 + CE435684-BCA99B82

-Max speed
CE460C48-BCA9DD4B

-Max turns
CE460C54-BCA9DD4B

-Max jumps
CE460C50-BCA9DD4B

-Max grabs
CE460C5C-BCA9DD4B

-Max grinds
CE460C58-BCA9DD4B


  ***********************************************************
 *                                                           *
*         IX  .  G U I D E  T O  S P R I N G F I E L D        *
 *                                                           *
  ***********************************************************


Hello, skateboard fanatic! Welcome to our little town of
Springfield, home of this year's Annual Skate Tour!

If all the ollies and board flips become tiresome, feel free
to check out the many great sites here in town. From Moe's
Tavern to Springfield Gorge, we got it all!

(These are all locales from the show. Locales that were not
from the show were not added.)


-[Springfield Elementary]----------------------------------->

Springfield Elementary School
Grandma's World
Krusty Burgers
Moe's Tavern
King Toot's Music Store
Principal Skinner's House


-[Downtown Springfield]------------------------------------->

Quik-E-Mart
Barney's Bowlarama
Springfield Police Station
Stonecutters' HQ
The Frying Dutchman
Springfield Post Office
Springfield Municipal Court
City Hall
Statue of Jebediah Springfield
Krusty Burger
Aztec Theatre
Springfield State Prison
Springfield Monorail


-[Burns' Mansion]------------------------------------------->

Burns' Mansion
Burns' Crypt


-[Construction Site]---------------------------------------->

Springfield Monorail


-[Sir Putt-a-lot's]----------------------------------------->

Sir Putt-a-Lot's


-[Krustylu Studios]----------------------------------------->

Channel 6 Studios
Smartline Set
The Krusty the Clown Show Set


-[Springfield Mall]----------------------------------------->

Gulp 'N' Blow
Krusty Burger
The Happy Sailor Tattoo Parlor
Cookie Collossues
Leftorium


-[Itchy & Scratchy Land]------------------------------------>

Itchy and Scratchy Land
Parent Island
TGI McScratchy's
Itchy's 70s Disco
Tavern on the Scream


-[Power Plant]---------------------------------------------->

SNPP
Cooling towers
Radioactive gas vent


-[Springfield Gorge]---------------------------------------->

Springfield Gorge
Springfield Dam
Bart the daredevil's final jump


  ***********************************************************
 *                                                           *
*              X.  F A Q  I N F O R M A T I O N               *
 *                                                           *
  ***********************************************************


 ============================================================
=                    9A. Version History                     =
 ============================================================


 July 23: Version 1.1
 Added a more detailed section for Multiplayer. 

 June 4: Version 1.0
 Yes, I completely redesigned the entire FAQ. I believe that
 warrants a new start.


 ============================================================
=                     9B. Guide Credits                      =
 ============================================================


 Thanks to...

 1. Matt Groening. The man created 'The Simpsons', which has 
 been on the air for 14 years and is still going strong. 
 Shine on you crazy bearded bastard!

 2. If I thank Matt Groening, then I also have to praise the
 hundreds of individuals who are involved with the show. To
 the writers, voice actors, animators, producers, gofers,
 and every other person involved... thank you!

 3. Wilson Lau gets mad props for his kick ass 'Bart vs. the
 Space Mutants' guide. It inspired me to write guides for 
 Simpsons video games. 

 4. Fox Interactive, Electronic Arts, and Code Monkeys for 
 making the game.

 5. TawkNHouse for pointing out that a 60 trick combo doubles 
 the points.

 6. Tips and Tricks magazine (February 2003) for discovering 
 the Gameshark/Action Replay codes. Ya gotta love the folks 
 over there... bloody great mag.

 7. WiSK and still sick for discovering easier ways to get 
 the last hard item in Downtown Springfield.

 8. Thank YOU for reading. After all, I didn't write this for
 my own health...


 ============================================================
=                 9C. Contact Information                    =
 ============================================================


 So, the address is: darksub01@yahoo.com

 The issue of too many e-mails isn't a problem, so I'll most 
 likely respond to any questions (for now). But, I do delete 
 e-mails without a subject. Put something like 'Simpsons
 'Skateboarding guide' to be sure I read it.


 ============================================================
=                     9D. Legal Stuff                        =
 ============================================================


 1. "The Simpsons Skateboarding" is copyright  2002 
 Electronic Arts. The Simpsons and any related Simpsons 
 characters are property of Twentieth Century Fox Film 
 Corporation.

2. This guide copyright  2003 SubSane. This guide may be 
 distributed freely as long as it remains in it's ORIGINAL 
 and UNALTERED form. It is only for private use and may not 
 be reproduced for commercial purposes.

 If I discover that this guide has been altered in any way 
 and is being displayed publicly, I reserve the right to have 
 the guide removed from that location.

 Cheat Code Central (www.cheatcc.com), IS NOT ALLOWED TO
 HOST ANY OF MY FAQS!!! I'm going after you, Dave. You will
 pay.

 3. The following sites will always have the latest version:

    GameFAQs: http://www.gamefaqs.com


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=                      9E. Last Words                        =
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 1. My favorite character so far is Homer. His stats are 
 mostly great, except for turns and jumping. But all you have
 to do is spend some money to upgrade those stats, and he's 
 a great skater to use.

 2. Does anyone else find the sound of Frink's board really 
 annoying?

 3. Demon Marge is one bad ass skater. Especially in fuzzy 
 mode.

 4. Sweet lord, those last Skillz School challenges are tough!

 5. Go to Itchy and Scratchy Land and look for the Pinitchio
 film poster. That is one twisted image.

 6. Go to Itchy and Scratchy Land again, then go into the 
 basement area under the castle. There is a huge crack in 
 the wall, and an area that's blocked by a fence and says 
 "NO ACCESS". Strange...
