CTR: CRASH TEAM RACING

Walkthrough

Version: 1.4
(Version Info comes later)

This walkthrough was written by TSC
E-mail: oddball990@hotmail.com

This game was produced by Naughty Dog Inc. for the Sony Playstation

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---------------
Legal Stuff
---------------
No Plagiarizing:
This walkthrough is intended for private and personal use ONLY. This 
walkthrough, in whole or in part, can only be reproduced or distributed 
with the permission of (me) the author. (TSC). This walkthrough has been 
designed to aid you in the game [CTR: Crash Team Racing] and not to be 
used for profitable purposes. Anyone who wants my walkthrough on his/her 
website will have to write and ask (me) unless I offer to let them use 
it. Violation of this agreement is prohibited and punishable by law.

Copyrights/Trademarks:
"CTR" and "CTR: Crash Team Racing" Game Copyright () 1999 Sony Computer 
Entertainment America Inc. Source Code Copyright () 1999 Naughty Dog, 
Inc. Developed by Naughty Dog, Inc. "CTR: Crash Team Racing" and related 
characters  and  1999 Universal Interactive Studios.
"PlayStation" is a registered trademark of Sony Computer Entertainment 
Inc.
"CTR: Crash Team Racing FAQ/Walkthrough" Copyright () 2001 TSC
All copyrights and trademarks of things in this walkthrough which have 
not been specifically mentioned in this section are acknowledged.

All Rights Reserved ()
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You don't know how great it is to have the legal mumbo jumbo out of the 
way. On with the guide!

------------
Contents
------------

+ Introduction
+ E-mail rules
+ Welcome to the World of CTR
+ Crash's Crazed Kart Race: The Story
+ Controls
+ Character Stats
+ Collectibles
+ Weapons
+ THE WALKTHROUGH
+ The lowdown on
     + Arcade Mode
     + Time Trial Mode
     + Battle Mode
+ FAQ: Frequently Asked Questions
+ Cheats
+ Version Info
+ Thanks To

----------------
Introduction
----------------
Welcome to the second written (but not web-posted) guide by TSC. If any 
of you read my Crash Bandicoot 2 guide (which isn't up yet but will be 
soon) they'll notice that it is incomplete. Well not here! I'm proud to 
say that I've completed CTR with 100%. I also have lots of cheats and 
stuff.

-----------------
E-mail Rules
-----------------
Okay. Anyone who read the contents noticed that there is a FAQ section. 
But you can't just send me anything or my mailbox would be flooded out. 
Here are some guidelines to sending a question.

Rule 1: Please put 'Your Walkthrough' or 'CTR FAQ' or something similar 
as the subject. It makes my life a lot easier and you wouldn't want me 
to mix your message up with junk mail and delete it or something.

Rule 2: MAIL I WILL ACCEPT: Constructive criticism (such as 'you missed 
so-and-so out) and also actually submitting a question to the FAQ.

Rule 3: MAIL I WON'T ACCEPT: Threats, insincere or bogus stuff, or 
inconstructive criticism (such as 'your FAQ stinks' 'I've seen a better 
FAQ written by monkeys') and so on. Any mail like this will be ignored 
and any further contributions by that author will be deleted 
immediately.

Rule 4: Your e-mail must be sensible/legible. If I can't understand it, 
it goes in the trash.

Rule 5: If you want credit for your question/constructive criticism, 
send your name or nickname with the e-mail.

--------------------------------------
Welcome to the World of CTR
--------------------------------------
The previous three amazing games churned out by Naughty Dog (Crash 
Bandicoots 1, 2 & 3, all of which are frankly brilliant) were advenure 
type platformers involving dashing through different enviroments, 
collecting crystals and gems and basically trying to foil evil N. 
Cortex's plans. Well, Crash Team Racing is different. Here you must race 
in a kart through different enviroments, trying to foilwellyou get the 
idea. In CTR you can do a number of things, including adventure mode, 
where you must collect trophies and foil N. Oxide's evil plans, arcade 
and versus, where you race for first place or points, time trial (you 
vs. the clock) and even a cool arena battle mode!
But more on that later.

----------------------------------------------
Crash's Crazed Kart Race: The Story
----------------------------------------------
Crash Bandicoot's "take it easy" island life is about to get cramped. 
Crash's newest nemesis, a crabby alien named Nitros Oxide, just flew 
into this part of the galaxy looking for trouble. This cranky space 
invader thinks he's the fastest racer in the entire universe and has 
challenged the best driver of Crash's world to a race for the planet. 
Worst of all, if Oxide wins, he promises to turn the entire world into a 
concrete parking lot!
 
It's obvious that Oxide isn't playing with a full crate of wumpa fruit. 
Even past villian Dr. Neo Cortex has taken Crash's side as an unlikely 
ally. Things must be really desperate.

All of Crash's friends, and even a few of his past foes, think that they 
are the fastest driver in the world, and should be the hero racer to 
face Oxide and save the planet. But Oxide is a world-class speedster. So 
who will be his toughest competition?

Looks like you'll have to wait and see!


-----------
Controls
-----------
I will refer to X as X, Circle as O, triangle as T and square as S.

-Menu Controls-

Highlight Selection: D-Pad/Left Stick
Confirm Selection: X or O button
Cancel Selection/Return to previous screen: S or T button.

-Racing Controls-

Accelerate: X button or push right stick forward
Steer: Press left or right with D-Pad or move left stick left and right
Brake: S button or pull right stick back.
Reverse: Press down with D-Pad or pull left stick back.
Hop: R1 button.
Tight Turn: Turn while holding S button.
Power Slide: Turn while holding R1 button.
Use Powerup: O button.
Toggle View: L2 button
Rear View: R2 button
Toggle Map/Speedometer: T button.

-------------------
Character Stats
-------------------
I'll use this opportunity to tell you about some of the characters 
karts. It may not be that thorough, but you can use this helpful guide 
to select a good racer. I'll give certain aspects of a kart these 
ratings: Excellent (Best) to Good, to Average, to Poor, then to Awful 
(Worst).


AKU AKU RACERS (Good Guys)

Crash Bandicoot

Classification: Intermediate
Speed: Good
Acceleration: Good
Turn: Good

Coco Bandicoot

Classification: Intermediate
Speed: Average
Acceleration: Excellent
Turn: Average

Polar

Classification: Beginner
Speed: Average
Acceleration: Good
Turn: Excellent

Pura

Classification: Beginner
Speed: Good
Acceleration: Good
Turn: Excellent

UKA UKA RACERS (Bad Guys)

N. Cortex

Classification: Intermediate
Speed: Good
Acceleration: Good
Turn: Good

Tiny Tiger

Classification: Advanced
Speed: Excellent
Acceleration: Average
Turn: Awful

N. Gin

Classification: Intermediate
Speed: Good
Acceleration: Excellent
Turn: Average

Dingodile

Classification: Advanced
Speed: Excellent
Acceleration: Average
Turn: Poor

If it is your first time, I'd recommend you choose Crash, N. Cortex or 
Pura, as these are certainly the best Adventure racers available. ALWAYS 
stay away from Tiny and Dingo.

----------------
Collectables
----------------
In CTR, there are a lot of things you must collect if you want to 
complete the game 100%.

Boss Keys: Collect all 4 trophies in a hub and you'll be able to race a 
boss. Come in first place against a boss and they'll hand over a Key.

CTR Tokens: Once you have the trophy in a level, you can go back and 
race in a CTR challenge. Here you must collect the letters C, T, and R 
scattered around the track, and you also must come in first. Do this to 
win the Token.

Gems: Collect all 4 CTR tokens of a certain colour to race in that 
colour's Gem Cup. You must race on 4 tracks for points and, if you have 
the most points, you'll be awarded a gem. Points go like this:

1st Place: 9 points
2nd Place: 6 points
3rd Place: 3 points
4th Place: 1 point
5th, 6th, 7th, 8th Place: Zilch!

Relics: Once you have the trophy in a level, you can go back and race in 
a Relic Race. Here you race along the track as fast as you can. If you 
beat the given time limit, you'll get a sapphire relic. With even better 
times, you might get a gold, or the much coveted platinum Relic!

Trophies: Win an ordinary race in first place to collect a Trophy. 
Collect as many as you can, as they are needed to unlock later tracks.

------------
Weapons
------------
As you drive along the track, you'll come across boxes marked with a '?' 
sign. Drive into one of these to collect a powerup. These will either 
give you extra speed or some way to take out the players ahead of you. A 
brief list follows:

-Tracking Missile-

Normal: Shoot one of these, and it will lock on to the nearest player 
ahead of you. If it hits, it will blast them into a tumbling crash. 
Sometimes you can get 3 of these at a time.
Juiced Up: Now the missile tracks faster.

-Bowling Bomb-

Normel: Roll one of these at the nearest player to blow them into a 
crash. You must aim carefully, as they only roll straight ahead. You can 
blow one of these up before it hits by pressing O after release, or roll 
one backwards by holding Down on the D-Pad as you relaease it. Sometimes 
you can get 3 of these at a time.
Juiced Up: Now the blast radius is bigger. If you're good, you can take 
out more than one player!

-Power Shield-

Normal: Activate one and a green shield appears around you. If you are 
hit by an attack now it will vanish but you will be unaffected. It also 
vanishes if you have it too long. You can fire one of these by pressing 
O after it's been activated.
Juiced Up: This blue shield stays on you until it is hit by a player, a 
weapon or an obstacle.

-Explosive Crate-

Normal: Release this onto the track and it someone hits it, it lands on 
their head. You must quickly hop to get it off before it explodes.
Juiced Up: Now the crate becomes deadlier, exploding as soon as somebody 
hits it.

-N. Brio Beaker-

Normal: Launch this green poison from the back of your cart, or fling it 
ahead of you by holding Up on the D-Pad as you release it. If someone 
hits it they are blown into a spinout.
Juiced Up: If this red poison is hit, a raincloud appears over your 
head, slowing you down for a few seconds.

-Protective Mask-

Normal: A cool powerup. Activate it, and you will be instantly safe from 
attacks and obstacles, whilst speeding up. Even better, if you whack 
someone with it, they will crash! But beware, even this mask's power 
cannot save you from deep holes or water! 
Juiced Up: Now the powerup lasts even longer!

-Turbos-

Normal: Activate a turbo for a speed burst.
Juiced Up: Activate it for a big turbo boost!

-N. Tropy Clocks-

Normal: Set off this clock and everyone except you will crash and then 
be slowed down for a few seconds.
Juiced up: Now the players, after they crash, will slow down for longer.

-Warp Orbs-

Normal: This powerful energy ball tracks the player in First Place. When 
it hits them, they are blown into a tumbling crash.
Juiced Up: Now the warp orb hits everyone ahead of you on the track.

There are also a couple of weapons to be used in battle mode only...

-Invisibility-

Normal: Your kart is invisible to all other players. Nobody can see you, 
and missiles cannot track you. Even your little indicator arrow 
disappears. A word of warning though: Players may still be able to hit 
you simply by luck!

Juiced Up: You are now invisible for even longer.

-Super Engines-

Normal: Instead of just giving you a speed boost like the Turbo Boost, 
this gives you constant turbo speed for a few seconds! But only while 
you're moving.

Juiced Up: Now you can go faster for longer!

Now, if you are bored with this introductory stuff, now is the part 
you've been waiting for. This is where your hopes and dreams of 
enlightenment will be fulfilled. Here comes THE WALKTHROUGH
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-------------------------------
THE WALKTHROUGH
-------------------------------
Welcome to TSC's guide to Crash Team Racing. Guides and track statistics 
will be included in this section. I will be able to provide more helpful 
information for things like boss races. Also for relic races I will tell 
you the time that I got (I forgot the actual times) and if you beat or 
match this time you're guarenteed to get a relic. What type of relic 
you'll get if you match this time is also listed next to 'Relic 
Obtainable'.

-------------------------------------
HUB 1: N. SANITY BEACH
-------------------------------------
At the very beginning Aku Aku (or Uka Uka) will appear and give you your 
objectives. Drive forward and ahead of you is Crash Cove. (Skull Rock is 
up on a ledge to the right.) Now drive to the right and eventually 
you'll come across Roo's Tubes at the end of a bridge. Drive to the 
right further to come across Mystery Caves and Ripper Roo's boss garage. 
Progress further past the locked door (don't worry about it now: only 
two boss keys will unlock it) and past the load/save screen and you'll 
come to Sewer Speedway. Go to the right past the next locked door and 
you will come back to the start.

-------------------------
Race 1: Crash Cove
-------------------------
Required to Open: Already open at the start.
CTR Token Colour: Red
My Relic Time: 0:51:99 
Relic Obtainable: Platinum

Welcome to the game's first track. Not only is it easy but there is a 
shortcut. When you reach the pool of water , drive into the water and 
drive towards the cliff. Just as you come out of the water, press R1 to 
hop and if you do it right you will land on the cliff. A powerup box can 
be found here, and when you drop off you will be in front of the bridge.

--------------------------
Race 2: Roo's Tubes
--------------------------
Required to Open: Already open at the start
CTR Token Colour: Green 
My Relic Time: 1:12:60
Relic Obtainable: Sapphire


This is certainly the easiest track in the game! There are no jumps and 
no turns worth worrying about. Also, at the end, there is a shortcut. 
(Well. It's been called a shortcut by a lot of people but I really 
disagree.) When you reach the end turn left and drive over the stones 
instead of going in the tunnel of bones. This actually slows you down a 
bit which is why I don't consider it a shortcut.

-----------------------------
Race 3: Mystery Caves
----------------------------
Required to Open: 1 Trophy
CTR Token Colour: Red
My Relic Time: 1:35:73
Relic Obtainable: Gold

This is one of my favourite levels, not for the track itself but for the 
cool backgrounds and music. Bouncing fireballs, lava pouring out of 
stone gargoyles, odd-looking statues this level has it all! Also watch 
out for the rising/lowering things. Drive on one while it's rising and 
it bounces you into the air, giving you a boost.

-------------------------------
Race 4: Sewer Speedway 
-------------------------------
Required to Open: 3 Trophies
CTR Token Colour: Blue
My Relic Time: 1:27:58
Relic Obtainable: Sapphire

Crash and his fellow racers dive down to the depths of the ground to 
race in a sewer. This is a very cool track with amazing backgrounds, 
toxic waste barrels threatening to squish you and a shortcut to top it 
all off! However, you probably need a mask to get here. Okay. When you 
leave the first bit with the crisscrossing pipes you'll arrive in the 
main sewer. Try to spot the hole in the wall. When you do, turn and 
drive up the ledge below it. Just as you come off press R1 to hop and if 
you are lucky you'll land in the wall! (This works, honestly, I've done 
it.) 

Okay, you've won all four races on the first hub, now it's time for the 
game's first boss.

----------------------------------
N. Sanity Beach Boss Race
---------------------------------
Required to Open: 4 Trophies
Boss: Ripper Roo
Boss Track: Roo's Tubes
Boss Weapon: TNT Crates

The first boss is very easy. Just chase after him and get him with any 
missiles, bowling bombs or warp orbs you can lay your hands on. In the 
eventuality that you'll land up with a TNT on your head, hop until it 
comes off. You should win on your first or second go.

-----------------------------------
Bonus Round 1: Skull Rock
-----------------------------------
Required to Open: 1 Boss Key
CTR Token Colour: Purple
Time Limit: 1:23:00
Obstacle: None

The objective of these bonus rounds is relatively simple. Just collect 
all 20 crystals within the given time limit and you'll get a purple CTR 
Token. (I recommend you get all 4 purple tokenssomething cool awaits 
you in the Purple Gem Cup.) However, a word of warningsome bonus rounds 
have obstacles which will slow you down.

-----------------------------------
HUB 2: THE LOST RUINS
-----------------------------------
Go through the door near Skull Rock. Drive through Gem Stone Valley 
until you reach The Lost Ruins.
At the start you'll be facing the load/save screen. Drive up the ramp on 
the right, and, once you reach the top, turn left. You'll pass Tiger 
Temple. Now go up the ramp ahead and turn left, passing Rampage Ruins 
and a locked door. Go past Dingo Canyon, Papu Papu's boss garage and the 
corridor leading to Papu's Pyramid. Go down the ramp near Papu's Pyramid 
and pass Coco Park. Go down the nearby ramp and you will be back at the 
start.

-----------------------
Race 5: Coco Park
-----------------------
Required to Open: Already open when you beat Ripper Roo.
CTR Token Colour: Green
My Relic Time: 1:20:64
Relic Obtainable: Sapphire

This track is utterly flat and boring. There are no jumps, no turns, no 
obstacles and not much of a background. BORING. YAWN. SNORE. 
ZZZZZZZZZZZZZ...

---------------------------
Race 6: Tiger Temple
---------------------------
Required to Open: Already open when you beat Ripper Roo.
CTR Token Colour: Blue
My Relic Time: 1:11:23
Relic Obtainable: Sapphire

This track is the first track to race at night. When you are racing in 
the long corridors watch out for the fire breathing statues. They will 
burn you if you get too close. Also there's a shortcut (CTR seems to 
have shortcuts comin' out its ears.) When you come out of the first long 
corridor you'll spot a stone head with it's teeth showing. Behind it is 
a shortcut which has lots of wumpa fruit boxes and which will put you in 
first place. You must use a weapon to get in. Here's what you can use: 
Tracking missile (face the door and use it) bowling bomb, power shield 
(shoot it at the door) N. Brio's beaker (throw it forward at the door), 
aku aku/uka uka mask (ram into the door while using it).

------------------------------
Race 7: Papu's Pyramid
------------------------------
Required to Open: 6 Trophies
CTR Token Colour: Red
My Relic Time: 1:30:06
Relic Obtainable: Sapphire

This is the game's very first actually difficult track. A combination of 
very sharp turns and man-eating plants make it the hardest level so far. 
(But there's worse to come.) However, to make up for this there's an 
astonishing three shortcuts. The first one comes in the first man eating 
plant area. When you come to the arrows drive between them. You'll see a 
pillar with Papu Papu's face on it. If you're really good you should be 
able to get here by hopping. The second one cannot be attempted if you 
successfully did the first one. After the first plant section  go on the 
turbo. Turbo over to the left and hop and if you're lucky you'll land on 
a ledge with loads of fruit. When you come down you'll be past the 
second plant area. The third and final shortcut comes just before the 
sharp turn at the end with the lone plant and requires lots of skill. As 
you approach this area turn right and hop and if you're really, really 
good you'll land past the sharp turn. (An Aku Aku/Uka Uka mask helps a 
lot here.)

-----------------------------
Race 8: Dingo Canyon 
-----------------------------
Required to Open: 7 Trophies
CTR Token Colour: Yellow
My Relic Time: 1:07:43
Relic Obtainable: Gold

This is quite an easy level, but it can be difficult for beginners owing 
to the armadillos that block the road in some places and the big jump 
near the end. However, as you get used to the level you'll take both of 
these things completely in your stride. It's not that difficult, so I 
shouldn't need to explain too much.

--------------------------------
The Lost Ruins Boss Race
--------------------------------
Required to Open: 8 Trophies
Boss: Papu Papu
Boss Track: Papu's Pyramid
Boss Weapon: N. Brio Beakers (green and red)

I admit that for a while big fat Papu had me stuck but it's easy for me 
now. Never stay directly behind him and try and hit him with tracking 
missiles (try to get close to him before you do so, so that your 
missiles don't get wasted on a beaker). Also be wary of the juiced up 
beakers, because if you hit one it can alter the powerup you're 
currently owning. You could be the proud owner of a triple-missile 
package, hit a read beaker and find yourself with a turbo. However 
persevere and you will win in the end.

----------------------------------------
Bonus Round 2: Rampage Ruins
----------------------------------------
Required to Open: 2 Boss Keys
CTR Token Colour: Purple
Time Limit: 1:25:00
Obstacle: TNT crates

Hmmm tricky, tricky. This one is like Skull Rock accept there is more 
jumping as you come up ramps. Also, if you hit a TNT, be careful that 
you don't hit a wall or another TNT because if you do you will explode. 
At least you get 2 seconds more time. (Whew... what a relief.)

--------------------------------
HUB 3: GLACIER PARK
--------------------------------
When you arrive from Lost Ruins you'll be near Blizzard Bluff pass that 
and Dragon Mines and you will also pass an igloo with Tiny Arena. Now 
you'll arrive at the main area with the winner's circle, Rocky Road and 
the boss garage. Leave the area and you'll come to the load/save screen, 
a locked door and a bridge to Polar Pass. However if you arrive from N. 
Sanity beach you'll come out at the hub's other end, near Polar Pass.

----------------------------
Race 9: Blizzard Bluff 
----------------------------
Required to Open: Already open when you beat Papu Papu
CTR Token Colour: Red
My Relic Time: 1:13:03
Relic Obtainable: Sapphire

Ahh, the first snow track. This is an easy one except there is a rolling 
rock near the start (however there is also a turbo, so you can turbo 
under it) and on the ice patches your kart slides slightly, making it 
harder to control. The shortcut here is impossible without a mask, 
though even with one it's difficult. When you get to the first ice patch 
you have to go over to the left and jump over the icy abyss. If you make 
it you will land beyond the small shelter/house thingy. (I've tried 
this, believe me, and it's almost impossible.)

-----------------------------
Race 10: Dragon Mines
-----------------------------
Required to Open: 9 Trophies
CTR Token Colour: Blue
My Relic Time: 1:24:69
Relic Obtainable: Sapphire

This dark mine is another level with good scenery. You must avoid 
hitting the mine carts or you'll get squished. Because of this factor I 
recommend against using this next shortcut. But for those of you who 
ignore me, here's the shortcut: When you reach the first mine cart drive 
on the track and go to the right. You will get squished several times 
but eventually you'll come out near the wooden track. You can drop down 
here or continue to where the second mine cart track (or what appears to 
be the second track in the normal race) is.

------------------------
Race 11: Polar Pass
------------------------
Required to Open: 10 Trophies
CTR Token Colour: Green
My Relic Time: 2:50:26
Relic Obtainable: Sapphire

This is the second snow track, and the first with any living obstacles, 
which are seals. This track also has a lot of sharp turns and a really 
large jump (but this jump is dwarfed by some you will meet later...) 
Also watch out for a wall partway through the level. There's a hill 
before it, and if you come off of the hill right you'll go over the 
wall. 

-------------------------
Race 12: Tiny Arena
-------------------------
Required to Open: 11 Trophies
CTR Token Colour: Yellow
My Relic Time: 3:17:69
Relic Obtainable: Gold

This is the game's longest track, no doubt. A time like this wouldn't 
get you any sort of relic anywhere else! Look out for the mud patches, 
which slow you down a lot. Also most of the powerup boxes here are 
hovering in the air next to ledges. Hop, but not too high, as you come 
off a ledge to get a box.
----------------------------
Glacier Park Boss Race
----------------------------
Required to Open: 12 Trophies
Boss: Komodo Joe
Boss Track: Dragon Mines
Boss Weapon: TNT crates that explode on impact, Nitro crates

Wow! Aren't you getting good! You've got three quarters of the trophies 
and you're against the game's third boss. A stategy here is to stay 
close to him (to avoid TNT's, which he throws quite far behind him) but 
never right behind him-always stay to the left or right a bit (to avoid 
Nitros). Also try not to get flattened by a mine cart as this will 
affect your speed. Like with the previous two bosses, when trying to hit 
Joe with a missile be careful it doesn't hit his weapons.

-----------------------------------
Bonus Round 3: Rocky Road
-----------------------------------
Required to Open: 3 Boss Keys
CTR Token Colour: Purple
Time Limit: 1:20:00
Obstacle: Nitros

I HATE THIS BONUS ROUND! It is so difficult, not for the nitros around 
the crystals (although that makes it hard) but for the very small time 
limit, and also the crystals are quite difficult to find as it can be a 
confusing arena. However persist and in the end you will get it.

-------------------------------
HUB 4: CITADEL CITY
-------------------------------
Welcome to the last hub of the game. Beware, this neat looking castle 
houses some of the game's hardest tracks, and the relics and CTR tokens 
don't come easily either...
Okay. At the start you will see a ramp leading to the load/save screen, 
and two corridors either side. Well let's say you take the left one 
because that way we can go round the tracks in order. Drive down the 
ramp and you'll pass N. Gin Labs. Go left, down another ramp, and pass 
Cortex Castle. (You might notice that in the room where Cortex Castle is 
located, all the bosses from Crash 3 are pictured on stained glass 
windows.) Now go up the long ramp to Cortex Castle's left and you'll 
come out by the Winner Circle. Drive past that, the Boss Garage and Hot 
Air Skyway and go down the ramp to the right. You arrive in a corridor 
with Nitro Court coming off it. Ahead of you is Oxide Station. Turn 
right through the doorway and you'll arrive bak at the start, coming out 
of the right passage.

---------------------------
Race 13: N. Gin Labs 
--------------------------
Required to Open: Already open when you beat Komodo Joe
CTR Token Colour: Blue
My Relic Time: 1:30:58
Relic Obtainable: Gold

This is the easiest of the citadel city tracks. Partway through is a 
blue tunnel which lets you turbo through it without touching a turbo pad 
or using a turbo powerup. Also watch out for the rolling barrels-don't 
be tempted to use the turbos that they roll over unless you're pretty 
confident that you won't get squished. There is also near the end a big 
jump but nothing to worry about really.

----------------------------
Race 14: Cortex Castle
----------------------------
Required to Open: Already open when you beat Komodo Joe
CTR Token Colour: Green
My Relic Time: 1:55:52
Relic Obtainable: Gold

This is quite an easy track except for the big jump at the end and those 
annoying spiders that drop from the ceiling. However dodge the shadows 
to avoid the spiders easily. Also when you come to the fork in the road 
go left as this way is easier, unless you're short of wumpa fruit, 
there's a fruit crate on the right path. Good luck with this level.

--------------------------------
Race 15: Hot Air Skyway
--------------------------------
Required to Open: 14 Trophies
CTR Token Colour: Yellow
My Relic Time: 2:29:51
Relic Obtainable: Sapphire

This track had me stuck for a while, mainly because of the combinations 
of sharp turns and the fact that if you miss go of the track you'll 
plummet downward. Powersliding helps a lot here, as does a watchful eye 
for turns. There is one really big jump and one mid-sized jump in this 
level, and no shortcuts. You also must study this track carefully as 
it's involved in TWO gem cups and a boss!

----------------------------
Race 16: Oxide Station
----------------------------
Required to Open: 15 Trophies
CTR Token Colour: Yellow
My Relic Time: 2:56:48
Relic Obtainable: Sapphire

You need to look at this one carefully too as you face Oxide here. This 
one is situated in Oxide's space station and involves some huge jumps 
through outer space. This level is seriously cool, I can tell you. Also 
there are a number of turbos of assorted sizes (small to huge) but 
sadly, no shortcuts.

Well done! You've collected all 16 trophies and now it's time to race 
another boss.

----------------------------
Citadel City Boss Race
---------------------------- 
Required to Open: ALL 16 Trophies
Boss: Pinstripe
Boss Track: Hot Air Skyway
Boss Weapon: Backwards Bowling Bombs

The fourth boss is a rat with slick gelled hair. He is quite a difficult 
racer to beat as his bowling bombs more often than not get in the way of 
tracking missiles. Also he is most dangerous on the large straightaway 
near the end as his bombs are almost unavoidable. I wish you good luck 
with him and hope you win as once you've recovered the fourth key you're 
ready to face Oxide

-----------------------------------
Bonus Round 4: Nitro Court
-----------------------------------
Required to Open: ALL 4 Boss Keys
CTR Token Colour: Purple
Time Limit: 2:00:00
Obstacle: TNT and Nitro crates

This is another quite difficult bonus round. Contrary to its name, this 
track has both kinds of explosive crate as obstacles. However you can 
get bowling bombs in weapon boxes which can blow up an explosive crate 
before you hit it. Apart from that it's really very easy because the 
arena has a long time limit compared to the other bonus rounds and it's 
also quite flat really. Relatively easy actually.

Well Done! You've won all the normal hubs and it's time to head off to 
Gem Stone Valley.

----------------------------------------
HUB 5: GEM STONE VALLEY
----------------------------------------
Welcome to the game's (sort of) secret hub. Well it's not really secret 
as you can open it with one boss key but you need a lot of something or 
other to open one of its levels.
Assume you arrived from N. Sanity Beach. Immediately in front of you 
will be the two secret relic races (more on them later). Go to the right 
and go past the ramp which leads to N. Oxide's spaceship. Drive past the 
locked door, where two boss keys will unlock the Gem Cup Area, past the 
Lost Ruins door, and past the save screen. Keep going past the winner's 
circle to arrive back at the start again.

Okay, first the two secret Relic Races:

------------------------------
Race 17: Slide Coliseum
------------------------------
Required to Open: 10 Relics
My Relic Time: 1:53:89
Relic Obtainable: Sapphire

No trophies or CTR Tokens can be gotten here: only a relic. On this 
track, it may seem like a good idea but avoid cutting corners as the 
grass slows you down A LOT.

---------------------------
Race 18: Turbo Track
---------------------------
Required to Open: 5 Gems
My Relic Time: 1:10:35
Relic Obtainable: Platinum

This is an interesting track as it is the only one in the game not 
appearing on Arcade or Time Trial. Have no fear, though: Getting a relic 
here opens this track in the above modes. Turbo Track takes after slide 
coliseum with its scenery, off-road grass and hairpin bends. However 
Turbo Track has one thing Slide Coliseum doesn't: Turbos, and lots of 
'em.

Okay. With enough CTR Tokens of the right colour the Gem Cups are open 
to you. These have four tracks to race for points (if you haven't 
already, check Gems in the Collectables section for more details). Also 
there's a cool feature: for every gem you get, a new character is 
unlocked for arcade, time trial and battle modes!

-Red Gem Cup-
Gem Available: Red
Required to Open: 4 Red CTR Tokens
Tracks: Crash Cove, Mystery Caves, Blizzard Bluff, Papu's Pyramid
Unlockable Character: Ripper Roo

-Green Gem Cup-
Gem Available: Green
Required to Open: 4 Green CTR Tokens
Tracks: Roo's Tubes, Coco Park, Polar Pass, Cortex Castle
Unlockable Character: Papu Papu

-Blue Gem Cup-
Gem Available: Blue
Required to Open: 4 Blue CTR Tokens
Tracks: Sewer Speedway, Tiger Temple, Dragon Mines, N. Gin Labs
Unlockable Character: Komodo Joe

-Yellow Gem Cup-
Gem Available: Yellow
Required to Open: 4 Yellow CTR Tokens
Tracks: Dingo Canyon, Tiny Arena, Hot Air Skyway, Oxide Station
Unlockable Character: Pinstripe

-Purple Gem Cup-
Gem Available: Purple
Required to Open: All Bonus Rounds Complete
Tracks: Roo's Tubes, Papu's Pyramid, Dragon Mines, Hot Air Skyway
Unlockable Character: Fake Crash

The purple gem cup is the really cool one as you can race all four 
bosses at the same time on each boss track. But don't worry: In the 
purple gem cup they act like normal racers.

All right. If you have four boss keys, this is what you've all been 
waiting for. That's right. IT'S TIME TO FACE OXIDE

------------------------------------
Gem Stone Valley Boss Race
------------------------------------
Required to Open: 4 Boss Keys
Boss: N. Oxide
Boss Track: Oxide Station
Boss Weapon: Just about everything! Double beakers (green and red) 
explode-on-impact TNT's, Nitros, backwards bowling bombs.

It's the final boss race but, surprisingly, it isn't all that hard. Just 
dodge the multitude of weapons that he uses and hit him with a weapon. 
Tracking missiles and warp orbs are best. When you hit him with a 
missile he spins out of control but doesn't stop. If you get ahead of 
him use any beakers or explosive crates you get, as he often hits them. 
Also never let him get really far ahead of you as you'll never catch up 
again.

BEWARE! THIS NEXT SECTION IS A PLOT SPOILER! IF YOU DON'T MIND THE PLOT 
BEING SPOILT, READ ON!

Okay. Once you've got everything: 16 Trophies, 4 Boss Keys, 20 CTR 
Tokens, 5 Gems, and 18 relics, you can face N. Oxide again in N. Oxide's 
Final Challenge. Use the same strategy to beat him again. Once you beat 
him he returns to planet Gasmoxia for good and you join the time-
honoured ranks of people who have won the game 100%. Great Job!
------------------------------------------------------------------------
------------------------------------
Now the walkthrough may be over but there's still a little more stuff 
before I finish

-------------------------
The Lowdown On
-------------------------
-----------------
Arcade Mode
-----------------
A race in Arcade is just like a trophy race in the adventure, except YOU 
choose the difficulty, number of laps and track. Also you have a wider 
selection of characters in this than adventure. (Sorry, but you can't 
play as bosses or secret characters in Adventure Mode).

Also, you can choose to race in cup mode, where you race on a certain 
four tracks for points. This is a lot like the gem cups, and the track 
listings are as follows:

Wumpa Cup: Crash Cove, Tiger Temple, Blizzard Bluff, Coco Park
Crystal Cup: Roo's Tubes, Dingo Canyon, Dragon Mines, Sewer Speedway
Nitro Cup: Mystery Caves, Papu's Pyramid, Cortex Castle, Tiny Arena
Crash Cup: Polar Pass, N. Gin Labs, Hot Air Skyway, Slide Coliseum

There are three difficulty settings, Easy, Medium and Hard. By winning 
all four cups in Easy, you unlock Medium mode, and complete Medium to 
open Hard.

For every difficulty setting you win all four cups in, a new battle 
arena is unlocked!

---------------------
Time Trial Mode
---------------------
Time Trial mode is just the track you decide to race on, but with no 
powerups or rival racers to slow you down. Why is that? Well in Time 
Trial it's just you against the clock. If, when you finish, your track 
time or one of your lap times is a new high, you can save your high 
score to a memory card. You also have the option to save your ghost. 
This means you can now load a ghost of you, who runs exactly the same 
race you did, doing exactly what you did! Try to beat it, and beat your 
own time.

---------------
Battle Mode
---------------
In battle mode it's you against your friend (no computer controlled 
opponents) but not on the race track. Special arenas have been set up 
where you can dart around, trying to get as many weapons and as much 
wumpa fruit as you can, and destroy your enemy with it. You can also 
play one-on-one or play in teams of equal or irregular sizes. (You can 
even have a one-on-three!) You can customize everything: Length of 
battle, amount of health everyone has, teams, and even disable certain 
weapons if you don't want them. There are four battle arenas, which you 
may recognise from the bonus rounds in Adventure: Skull Rock, Rampage 
Ruins, Rocky Road, and Nitro Court. Also winning all four cups in a 
certain difficulty gives you new arenas: Winning Easy gives you Parking 
Lot, winning Medium gives you The North Bowl, and winning Hard gives you 
Lab Basement.

------------------------------------------
FAQ: Frequently Asked Questions
------------------------------------------
Sorry. This section is under construction as nobody has sent in any 
questions yet. It's up to you to send in questions and fill this 
section. (See E-Mail Rules for guidelines.)

---------
Cheats
---------
I will refer to Up as U, left as L, down as D, right as R, X as X, 
circle as O, triangle as T and square as S. Please don't blame me if any 
of these don't work.

-Unlock N. Tropy (Secret Character)-

To unlock N. Tropy beat him in all the Time Trial races OR at the main 
menu hold down L1 & R1 and press DLRUDRR.

-Get Spyro 2: Ripto's Rage Demo-

To get a secret demo of Spyro 2 at the main menu hold L1 & R1 and press 
DOTR.

-Unlock all Secret Levels-

To open the three secret battle arenas and turbo track at the main menu 
hold L1 & R1 and press RRLTRDD.

-Unlock Penta Penguin (Secret Character)-

This character cannot be unlocked without a cheat. At the main menu hold 
L1 & R1 and press DRTDLTU

-Unlimited Aku-Aku or Uka-Uka masks-

This is my favourite cheat. At the main menu hold L1 & R1 and press 
LTRLCRDD.

-99 Wumpa Fruit-

To have 99 Wumpa fruit and not lose any if something bad happens to you, 
go to the main menu and hold L1 & R1 and press DRRDD.

-Unlimited Bowling Bombs-

Go to the main menu and hold L1 & R1 and press TRDRUTL.

---------------
Version Info
---------------

----------------------------------------
25th December 1999  Version 1
----------------------------------------
Was given Crash Team Racing for Christmas.

---------------------------------------
Sometime in 2000  Version 0.0
---------------------------------------
Completed Crash Team Racing 100%

---------------------------------------
3rd February 2001  Version 0.1
---------------------------------------
Began today.
Wrote Legal Stuff.
Wrote introduction.
Wrote 'Welcome to the World of CTR'.
Wrote Story.
Wrote Controls.
Wrote Characters.
Wrote Collectables.
Wrote Weapons up to N. Brio's Beakers.

---------------------------------------
4th February 2001  Version 0.2
---------------------------------------
Added reccomendation and classifications for Characters.
Finished Weapons, adding Turbos, N. Tropy Clocks and Warp Orbs.
Researched Relic Time and CTR Token info on the game.
Wrote N. Sanity Beach walkthrough.

-------------------------------------------------------
5th to 14th February 2001  Versions 0.3 to 0.5
-------------------------------------------------------
Updated N. Sanity Beach walkthrough.
Added FAQ and E-Mail Rules to contents.
Added E-Mail Rules.
Wrote The Lost Ruins walkthrough.
Began Glacier Park Walkthrough.

-------------------------------------------------------------
15th and 16th February 2001  Versions 0.6 and 0.7
------------------------------------------------------------
Finished Glacier Park walkthrough
Began Citadel City walkthrough.

---------------------------------------------------------
20th to 24th February 2001  Versions 0.8 to 1.0 
---------------------------------------------------------
Finished Citadel City Walkthrough.

------------------------------------
1st  March 2001  Version 1.1
------------------------------------
Finished game walkthrough by completing Gem Stone Valley walkthrough.

------------------------------------
2nd March 2001  Version 1.2
------------------------------------
Started 'The Lowdown On' doing Arcade and Time Trial modes.

------------------------------------
3rd March 2001  Version 1.3
------------------------------------
Finshed 'The Lowdown On'
Began Version Info.

------------------------------------
4th March 2001  Version 1.4 
------------------------------------
Still sittin' here, writing Version Info
Finished off the guide.

More updates will follow, if neccesary.

-------------
Thanks To
-------------
And finally, to finish off my walkthru of CTR, here are the credits.

TSC (that's me, by the way)  For spending hours of my time at the 
keyboard or researching the game for you people.

You  For, quite simply, reading my guide.

All FAQ contributors  For sending e-mails to help me add stuff I forgot 
(that's for the criticism people) and as for you question people, I'll 
do my best to answer.

Naughty Dog Inc.  Without them, neither the game nor my guide would 
exist. And also for making such a great platformer.

Sony Computer Entertainment America  For producing games and turning my 
PlayStation from a piece of junk into an ingenious machine.

------------------------------------------------------------------------
------------------------------------
Well that's about all, for now. This walkthrough may be over, but you 
can look for my work again (hopefully) on the net. I'm now planning on a 
walkthough for a clever new Tom & Jerry gameboy game. But this 
walkthrough is over.

* TSC  Signing off*

Bye. ^_^




