Created By:    J.J. (PB8J@hotmail.com)
Version:       1.08, "Breath of Fire II"
Created On:    Thursday, March 1, 2001
Last Updated:  2/01/02

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         c o m p l e t e  F A Q  f o r  t h e  S N E S  v e r s i o n


Version History
---------------
Version 1.08 February 1, 2002:  Walkthrough practically completed except for 
final stage (coming in next update).  A bunch of new sections have been 
started.  Everything is coming along smoothly, but nothing is yet complete 
save for a couple of sections.  In the Characters section, ignore the * next 
to each of the spells, as they are just there for me to test a couple things 
out.  They don't mean anything, sorry.

Version 1.07 November 7, 2001:  Complete layout of FAQ has changed in 
preparation for next update (which will include a complete walkthrough--
finally!).  This is only a test version to see how the spacing will be when 
viewed through web browsers.  It's good to be back.

Version 1.06 June 8, 2001:  Added more to the walkthrough.  Changed section, 
Read This, to Sadly to say...  FAQ's Final Count:  30,482 words, 1333 
paragraphs, and 63 pages

Version 1.05 May 29, 2001:  Added more to the walkthrough and last minute 
tips.  Corrected guideline 4 in Step on Tiles room in Witch's Tower (someone 
please check if it's right or not--thanks!)

Version 1.04 May 11, 2001:  Added more to the walkthrough.  Added new 
section, Last Minute Tips.  Changed section, Last Minute Stuff, to Read This.  
This FAQ is 44 pages and counting.

Version 1.03 May 3, 2001:  Completely remodeled entire FAQ and title.  Redid 
entire walkthrough, changing the style for the better.  FAQ is 29 pages long.

(Note Versions 1.01 and 1.02 have been lost)

Version 1.00 March 1, 2001:  This FAQ was intended to help any, and all, 
interested in Breath of Fire II.

Questions, comments, corrections?  E-mail me! :  PB8J@hotmail.com


Table of Contents
-----------------
   I Story
  II Cast of Characters
      - Ryu
      - Bow
      - Rand
      - Katt
      - Nina
      - Sten
      - Jean
      - Spar
 III Walkthrough
      - Beginner's Guide
      - 1.Gate thru the end?
      - Ending
  IV Activities
      - Hunting
      - Fishing
   V Shamans
  VI Items
      - Regular Items
      - Special Items
 VII Equipment
      - Weapons
      - Armor
      - Shields
      - Helmets
      - ETC.
VIII Secrets
      - Bleu
      - Recipes for Cooking
      - Endings
  IX Miscellaneous
      - Town Ship
      - Monster Island
      - Quotes (Spoilers!)
   X Outro
      - Credits
      - Copyrights



 _____
|_   _|
  | |   ---------
 _| |_ |S t o r y|
|_____| ---------

(From the Introduction of Breath of Fire II.)

It was like waking from a long dream...But, now his father and sister have 
disappeared and no one else recognizes him...

He dreamt of a horrific demon that ripped his heart and body apart...But it 
remains just a dream.

Yet, the vision remains strong.  Deep within the corners of his mind, he 
hears it calling.  A different world...A world of silence...A world of 
darkness.  He moves toward it, feeling both fear and exhilaration.  He 
succumbs and the darkness welcomes him.

"You are the one," the demon screeches.  Reaching deep within his own heart, 
he realizes that it is true.  Then in that moment, reality washes away and 
the dream begins to take shape...


 _______
|_  _  _|
  || ||   ---------------------------------
 _||_||_ |C a s t  o f  C h a r a c t e r s|
|_______| ---------------------------------

R y u
-----
Special Power:   None
Field Ability:   Fish
Special Combat:  Guts
Learned Spells:  4
-----
TimeWarp - LV 2 *
Cure 1   - LV 7 *
Cure 2   - LV 16 *
Smoke    - LV 19 *

Separated from his parents at birth, Ryu has grown up strong and independent.  
He is brave, and is a born leader.  He has mysterious powers of the dragons 
that will manifest themselves in the future.

B o w
-----
Special Power:
Special Combat:
Field Ability:
Learned Spells:  11
-----
Cure 1   - LV 2 *
CurePsn  - LV 3 *
Def-Up   - LV 5 *
Cure 2   - LV 16 *
Renew    - LV 20 *
Heal     - LV 23 *
Def-UpX  - LV 26 *
Cure 4   - LV 30 *
Cure 3   - LV 33 *
Renew X  - Lv 36
Cure X   - LV 40

Bow is a thief, a rogue, and Ryu's best friend since childhood.  He's good 
with his hands and is an expert with a bow.  He's a great hunter and a worthy 
companion in Ryu's quest.

R a n d
-------
Special Power:
Special Combat Ability:
Field Ability:
Learned Spells:  9
-------
Cure 1   - Already learned *
CurePsn  - Already learned *
Thunder  - LV 9 *
Cure 2   - LV 17 *
8.0      - LV 24 *
Renew    - LV 27 *
Heal     - LV 31 *
Cure 3   - LV 35
Cure 4   - LV 37

A giant of a man with immense strength, Rand also commands some magic.  He's 
brave, honest, and a fearsome fighter.

K a t t
-------
Special Power:
Special Combat Ability:
Field Ability:
Learned Spells:  3
-------
Fireball - LV 11 *
Hail     - LV 13 *
Bolt X   - LV 15 *

Katt is fast and deadly, an arena fighter of amazing skill.  She loves to 
fight, and she's very competitive.  She's also very loyal, inquisitive, and 
fiercely protective of her friends.

N i n a
-------
Special Power:
Field Ability:
Special Combat:
Learned Spells:  20
-------
Tornado  - Already learned *
Thunder  - Already learned *
Cold     - Already learned *
Spark    - Already learned *
Ag-Down  - LV 9 *
Pwr.Down - LV 10 *
Exit     - LV 12 *
S.Boom   - LV 13 *
Def-Down - LV 15 *
Drain    - LV 17 *
Flame    - LV 20 *
Typhoon  - LV 22 *
Freeze   - LV 24 *
Angel    - LV 26 *
Death    - LV 28 *
Hail     - LV 31 *
Bolt X   - LV 36
Fireball - LV 55
Bomb     - LV 56
Missile  - LV 57

This exiled princess of Windia is a magician of great power.  While Nina is 
not as tough as some of the party, she wields tremendous magic that can be 
very effective in a fight.

S t e n
-------
Special Power:
Field Ability:
Special Combat:
Learned Spells:  5
-------
Spark    - Already learned *
Bomb     - LV 10 *
Flame    - LV 15 *
Fireball - LV 33
Missile  - LV 38


A traveling entertainer who was once an elite soldier, Sten is always joking 
around.  However, once you see him in action, you'll take him very seriously.  
Those long arms of his can come in very handy in special situations.

J e a n
-------
Special Power:
Field Ability:
Special Combat:
Learned Spells:  9
-------
Ag-Up    - Already learned *
Hush     - LV 12 *
Warp     - LV 14 *
Pwr.Down - LV 16 *
Cold     - LV 18 *
Idle     - LV 20 *
Angel    - LV 30
Death    - LV 32
Renew    - LV 34

Jean is very self-absorbed and often unaware of what's going on, but he's 
very chivalrous and goodhearted.  He's also a good warrior and possesses some 
unusual powers that can be of great value to the party.

S p a r
-------
Special Power:
Field Ability:
Special Combat:
Learned Spells:  18
-------
Cold     - Already learned *
Cure 1   - Already learned *
Ag-Down  - Already learned *
Pwr.Down - Already learned *
Def-Down - Already learned *
Hush     - Already learned *
Ag-Up    - Already learned *
Def-Up   - LV 14 *
Idle     - LV 16 *
Exit     - LV 18 *
Warp     - LV 19 *
Sap      - LV 21 *
Drain    - LV 22 *
Cure 2   - LV 26 *
Freeze   - LV 28 *
Shield   - LV 30 *
Def-UpX  - LV 32 *
Atk-Up   - LV 36

Spar is a creature of the forests, and can communicate with plants.  His 
unusual powers are invaluable at the right times.  Calm and unemotional, he's 
also strong and reliable.


 __________
|_  _  _  _|
  || || ||   ---------------------
 _||_||_||_ |W a l k t h r o u g h|
|__________| ---------------------

Beginner's Guide
----------------
To better understand the walkthrough, and to make it user friendly, read this 
small introduction and familiarize yourself with how everything is setup so 
you'll be able to save yourself a lot of time.

I've numbered each location in the game, beginning from Gate (#1), all the 
way through to the end.  I also listed what level my hero was when I entered 
the location, and who my party consisted of.  Levels and party are just 
preferences; you could very well end up at the last stage of the game with 
completely different levels and an entirely different group than what I had. 

I also listed what items were available in each location, and where each item 
is located, so you can find it.  There will be times where you won't be able 
to get certain items in places such as Home Town until advancing further in 
the game.  For instance, you can't enter the church of Home Town, which has 
an Herb in one of its dressers, until after going through Mount Fubi and some 
other places.  I've taken the responsibility of putting up these places again 
when it's a good time to back to that place and get the item(s) so you won't 
miss them for all you perfectionists out there.

Any item I list followed by a * means that it's a Special Item.  Special 
Items are found under the "Spcls" menu in the Item's Command Screen, and 
cannot be used normally.  Sometimes, they will disappear from the list after 
their purpose/use is finished.

The main hero of Breath of Fire II's default name is "Ryu."  That's what I 
will call him in the entire walkthrough.  If you named your hero a different 
name, then you might not be able to fully enjoy the walkthrough--but I'm sure 
you can manage.

Lastly, I included a detailed description of what you should do to advance to 
the next part of the game.  Got it?  Good!


1.  Gate
--------
Party:  Ryu
Level:  1
Items:  3
--------
TreePole - Search the dresser in your room (start of game)
Herb     - Search the dresser on the 2nd floor of the middle house in town
Herb     - Search the medicine cabinet on the 1st floor of the north house

The game begins in a black and white scheme with "Ganer"--Ryu's father--
calling out your name and telling you to come to him.  Do so, but first note 
one of the reoccurring themes of Breath of Fire II:  searching the dressers 
for items.  In Breath of Fire II, by searching dressers and medicine 
cabinets, there are items for you to obtain.  So search the dresser in Ryu's 
room for a TreePole and then go down the stairs to meet with Ganer.  He'll 
ask you if you'll go find "Yua"--Ryu's little sister.  Say yes and exit the 
church.

Once you're outside the church, talk with everyone in town, including the 
woman who asks you if Yua is always playing at the back mountain.  Keep 
heading up until finding a small patch of grass blocking your way north.  
Clear the grass by standing in front of it, and by pressing the A button on 
the control pad.  Continue up to enter a new area called "Bush Land."


2.  Bush Land
-------------
Party:  Ryu
Level:  1
Items:  None
-------------
Stay on the middle path and enter the opening.  Now everything should be in 
color.  Continue up a bit and you'll find Yua, but suddenly, a monster comes 
and fights you.  Keep attacking it until Ryu's health is low, then out of 
nowhere, Ganer comes and kills it off.

Ganer will tell Yua and Ryu about their mother and the "Dragon" that came to 
protect them from the "Monster."  Ganer then asks Ryu that if he had more 
strength, things would have been different; it doesn't matter what you say, 
but to be nice, tell him "not true!" since that answer is obviously the more 
positive one.  Afterwards, Yua and Ganer will leave, and the game will ask 
you if you'd like to close your eyes; it doesn't matter what you say except 
that if you say yes, the music will be silent for some reason.  After you 
decide, exit Bush Land and head back to Gate...

The villagers will be asking you who you are and where you came from, it 
seems something strange has just happened that you don't know about (yet).

After talking to everyone, enter the church and talk to "Father Hulk."  He'll 
assume you're an orphan and give you a bed to sleep on.  While you sleep, a 
little puppy-like character will wake you up and ask you if you're going to 
stay at the church.  It doesn't matter what you say because you will have to 
go with him for the game to progress further.  "Bow" will then join you.  
Exit the church and exit Gate.  Now you'll be outside at the map.  Head west 
and the rain will begin to pour down.  Continue west and enter the small 
cave.


3.  Show Cave 1F
----------------
Party:  Ryu, Bow
Level:  1
Items:  None
----------------
Bow will light the candle he stole from the church earlier so you can see.  
Follow the path and you'll discover a weird looking tail; follow it and 
you'll discover it's a very big monster.  It'll whack Bow out of the way so 
Ryu will have to fight it on his own.  You are supposed to die in this fight, 
as you can see there is no way a little kid could match up with a monster 
like the great "Barubary."

Once you pass out, Barubary will talk to you about "God" and then the game 
will finish the introduction.  Now is when Breath of Fire II really begins.


4.  Home Town
-------------
Party:  Ryu, Bow
Level:  1
Items:  2
-------------
LifePl   - Search the medicine cabinet in the ranger elder's house
Antdt    - Search the northern room's dresser on the second floor of the inn

Ten years have passed now.  You'll find out that Bow and Ryu are full-fledged 
rangers, and the Elder of the town will offer you a job.  The job is to find 
a pet pig called Suzy, but the only reason why Bow wants to do this job is 
because he digs the owner of the pig, Mina.

Exit the guild/house and you'll be able to explore Home Town--sort of.  Some 
people standing in the way block off the northern part, but you'll be able to 
get there later in the game.

For now, exit Home Town and walk around town building up levels and coins.  
Try getting Ryu to at least LV 4 and then use your coins to buy some of the 
equipment in town.

You may notice some grass and fishing spots that appear on the field after 
returning from a battle.  The grass spot is useful because if you enter it 
(by pushing the A button on the control pad), you'll enter a little hunting 
range where you can hunt down animals for roasts and meats.  You can then 
sell the roasts for 200 coins a pop, which is much quicker to get than by 
fighting the enemies around town.  Make sure you put Bow in the lead of your 
marching order, and then push the Y button on the control pad to have him 
perform his special power to hunt the animals.

Once you're fully prepared, enter the circus just south of Home Town if you 
like, or skip it and head south to reach "Mount Fubi."


5.  Circus
----------
Party:  Ryu, Bow
Level:  4
Items:  None
----------
There's really no objective here.  This circus tent is simply for fun and 
enjoyment.  You can feed a turtle and make it go super fast.  Don't waste 
your 30 coins if you're actually serious about the game, though.


6.  Mount Fubi
--------------
Party:  Ryu, Bow
Level:  5
Items:  2
--------------
SaladBwl  - Inside the cave blocked by a rock, continue south to find a chest
FireRock  - Inside the cave blocked by a rock, continue south to find a chest

As you head north, you'll hear some hissing sounds; for now, just ignore them 
and enter the little opening.  You'll now see a water fountain inside, which 
you can drink from to cure yourself of all ailments and restore your HP.  Use 
this to your advantage and build up levels; if you can get up to LV 6, you'll 
have an easier time through.  Once you're done, continue north, and when you 
exit the cave, you'll hear some more voices.

Now you're getting close to where you want to be.  Continue just a little bit 
and you'll finally discover the source of all that noise.  You'll now fight 
your real first boss fight in the game.

Palo, Peach, and Puti
=====================
Have Ryu attack always.  Have Bow first cast Def-Up on Ryu, and then Cure 1 
whenever his health is in danger.  The monsters will then begin to attack 
each other, and that is when it will be easy for you to finish all three of 
them off.  Keep in mind that the middle one has the most HP.

Once you're through with that battle, it might be a good idea to go back to 
the water fountain and drink from the clear water to get Bow's AP full so he 
can cure Ryu if needed because you still have a little ways to go.

Continue from where you beat Palo, Peach, and Puti, and then head west, then 
north, to find a little cave opening blocked by a small boulder.  Move it 
aside and it'll fall down, collapsing the other cave opening where the water 
fountain was.  Enter the new opening.

This part is straightforward; when you come to a fork in the road that means 
that one of the paths will be a dead end, but there's a chest.  Once you're 
at the southern end, you'll find a spacious gap in which you must fall into.  
Now you'll find yourself in a small room, but with a man inside called Azusa.  
He doesn't play a part in the game yet so don't worry about what he says for 
now.  Continue, and then finally exit Mount Fubi.

When you get to the map, head a little ways to the west to come across some 
ruins.


7.  Ruins
---------
Party:  Ryu, Bow
Level:  6
Items:  1
---------
Suzy*     - Niro will give her back to you after you save him

Once you enter, you'll hear someone crying for help.  Go inside the broken up 
building and you'll find a man surrounded by a herd of cockroaches.  You'll 
have to battle them out, so be prepared for what could be a laughable fight.

Pestx6
======
Just have Ryu attack them, and he'll knock off pests in one blow.  Have Bow 
cast Cure 1 if needed.

Now you'll fight the real boss of it all--a huge roach.

Roach
=====
This insect fight is almost as easy as the other; have Ryu always attack.  
Bow should attack unless Ryu absolutely needs curing.

Now, Niro, the person you just saved, will thank you and ask you to eat with 
him.  The problem, though, is that what he wants to eat is no less the object 
of your journey:  Suzy.  Ryu and Bow will save Suzy from the burning fire and 
Bow will put Suzy in his bag.  Bow will then ask Ryu to hurry up and get back 
to Home Town.

Now you'll have to go all the way back thru Mount Fubi, but remember that now 
there is a new little shortcut so you don't have to go thru any of the cave 
openings.

Once you're in Home Town, enter the guild and find the Elder.  Bow and Ryu 
will hand Suzy over, and Mina will be happy; but not happy enough to give Bow 
that kiss he wanted.  Anyhow, exit the guild and Bow will ask Ryu if he 
wishes to rest.  Say yes and you'll sleep (saying no will not allow the game 
to progress further).

While Ryu is sleeping, Bow will open the door and a man named "Kilgore" will 
enter.  Kilgore wants Bow to take back a treasure someone stole from him.  
Bow agrees to the job, and decides not to wake Ryu.

Ryu awakens, but it's still nighttime in Home Town.  Exit the house, head a 
little north, and a woman will bump into you.  Continue north (remember, this 
is the part of town you couldn't go to before) and talk to Kilgore.  He will 
explain that he didn't mean Bow to get into trouble.  Anyhow, after all of 
this, go back to your room and you'll find Bow (note that for Bow to appear 
in your room, you must have talked to Kilgore).  Talk to him, and he'll ask 
you if you think he stole anything.  Just say no (you're his friend after 
all) and he'll begin to explain everything.

After explaining, a soldier will knock on the door, and Bow will hide in the 
trashcan.  The soldier will come inside and tell you that you can't hide Bow 
(even though you just did).  When the soldier leaves, Bow will, technically 
at this point, no longer be in your party, but he'll still follow you as a 
trashcan.

Exit Home Town and use the south exit.  When the gatekeeper asks you what you 
are holding, it doesn't matter what you say even if you answer, "Bow," he'll 
let you pass.  This is because the gatekeeper believes Bow is innocent.  Now, 
before exiting Home Town, make sure Ryu is equipped with the best possible 
equipment from town as you'll now be fighting battles without Bow.  Head back 
to the Ruins as Bow told you to.

Niro will welcome you, and Bow will ask if he can stay and hide with Niro.  
Niro only agrees if Bow will help him out with the repairs.  Bow will stay at 
the Ruins and now your goal is to find out where this female thief went to, 
because the only way you'll ever be able to clear Bow's name is to find her.

From the Ruins head northwest, past the bridges, to the next town called 
"Coursair."


8.  Coursair
------------
Party:  Ryu
Level:  7
Items:  4
------------
Smoke     - Search the dresser on the second floor of the pub
Bum'sCL   - Search the dresser on the second floor of the inn
Herb      - Search the other dresser on the second floor of the inn
Herb      - Search the dresser on the second floor of the church

Talk with everybody and you'll understand that Coursair is the home of the 
one and only coliseum.  Head inside the pub and talk to one of the bar 
tenders.  Say yes when he asks you if you want to kill some time until 
evening.

Once it's nighttime, talk to the muscular person in red clothing and he'll 
tell you that all the tickets are sold out at the coliseum.  He then gives 
you a clue that someone called "Baba" is the opponent at the coliseum.  Now 
you'll have to find this "Baba" person.  He lives in Tag Woods, which is a 
little north of town.

Before even thinking about heading out there, make sure you equip Ryu with 
the best possible equipment in town (if you equipped yourself well in Home 
Town, then the only thing you need to buy is a BronzeHT and RangerCL), and 
raise Ryu to at least LV 7 (the best place to gain EXP, for now, is at Tag 
Woods).  Make sure you bring at least five Herbs as well.


9.  Tag Woods
-------------
Party:  Ryu
Level:  8
Items:  7
-------------
Herb      - From the starting point, head west to find a chest
100C      - From the starting point, head north, just a bit, to find a chest
Herb      - From the starting point, head north and then east to find a chest
Gold      - After the 1st tree-house ride, head south a bit to find a chest
Smoke     - After the 2nd tree-house ride, go west just a bit to find a chest
100C      - After the 2nd tree-house ride, go all the way south for a chest
BabaAxe*  - After defeating Baba, he'll reward you with this

This place is confusing at first, so start by familiarizing yourself with it.  
Try gaining EXP and finding all the chests, but at the same time, try 
remembering the fastest way to reach Baba, and then head back to town and 
rest at the inn so you're fully prepared when you do face him.

From the start of the woods, go up until some trees block you.  Then go left 
to find a little tree house, in which you can get up to by climbing the 
ladder.  Then enter the house and you'll be taken by a bucket and ride north 
a bit.  Now, head right, enter the next bucket, and ride further east.  From 
the final tree house, head south, and then west, to find Baba.  Before 
talking to him, make sure you have full HP.  Baba will be angry with you for 
wanting to enter the fight in his name, so he'll fight you.

Baba
====
Attack him until Ryu has about 15 HP or less.  When Ryu's HP drops that low, 
use an Herb or cast Cure 1.  One positive thing about this battle is that Ryu 
will more than likely counter attack Baba whenever he attacks, so you'll 
eventually defeat him faster than you would anticipate.

After defeating Baba, he'll give you his axe and his permission to enter the 
coliseum in his name.  Leave Tag Woods and you should know, by now, where 
your next stop is:  the Coliseum (located inside the town of Coursair).

Once you're in Coursair, though, you have to go to the pub and kill some time 
until it's night so you can talk to the muscular person in red clothing 
again.  He'll then realize that you're Baba (technically you're not, but just 
go along with what he's saying) and be disappointed that a scrawny looking 
kid like you could have such a reputation of being so powerful.

For kicks, the game decided to automatically rename you Baba.  Go ahead and 
check the status screen out.  Anyway, go to the coliseum, and this time, 
there shouldn't be anyone blocking your way inside.  Make sure you bring a 
good amount of Herbs with you.


10. Coliseum
------------
Party:  Baba (Ryu)
Level:  9
Items:  1
------------
1000C     - In the left-side door, there is a chest; see below for more info
*Note*    - The middle chest in the left room (Katt's room) cannot be opened

Go to the room to the right, like the soldiers tell you to, and talk to the 
receptionist.  She'll tell you that you need to be "interviewed."  Enter the 
door and talk to the muscular-half-naked-person; he'll fight you.  This 
battle is so easy, that there is no need to explain how to defeat him.  
Simply put auto mode on during combat, and you'll win easily.

Exit this room, and the receptionist will tell you that you have passed.  
Next, go into the room to the right to find the manager, Augus.  Augus will 
want to stage this fight with you and this so-called female opponent.  She'll 
decide to throw out some poisonous darts at her, and all you have to do is 
not get hit by them.  Unfortunately, for Augus, you will not be following 
those plans.

Augus mentions some sort of reward in your locker room, in which lies a chest 
with a whopping 1000 coins.  Go to your locker room and open the chest, but 
don't talk to the soldier.  Next, go to the bank in Coursair and deposit all 
of your coins; you'll find out why later.

Go back to the coliseum, now talk to the soldier, and then try opening the 
door.  "Rand" (that muscular guy in red clothing) will come and talk with 
you.  Ryu will explain everything to him and he'll ask you for all your 
money.  Say yes, and he'll decide to buy two antidotes to save both you and 
your female opponent from the poisonous darts.  This is why you should have 
put your money in the bank; even if you have no coins left, Rand will still 
be able to "buy" the antidotes.

Rand will go talk to the female opponent, but she'll refuse to believe him.  
Anyway, now you find out that the only way you'll protect her is by knocking 
her out for her own good.  Enter the next two doorways and be prepared to 
fight "Katt."

Katt
====
This is the toughest battle you've faced so far.  Have Ryu use Herbs and cast 
Cure 1 whenever his HP drops under 20.  Katt has a lot of HP, so be prepared 
to spend a couple of minutes battling it out.

Now, during the dialogue, hold up on the control pad so that you move Katt 
away from the darts and into the doorway north of you.  This is very 
important because you must save Katt if you want her to join your party 
(however, Katt still joins you later on in the game even if you don't save 
her right now).

Once it's all said and done, Katt will apologize to Ryu, and join him.  Now 
that Katt is in your party, you might as well buy her some equipment from the 
armory because her wear is very weak when she joins you.

Now that you're prepared, go back to the coliseum once again.  This time, go 
to the manager's room and you'll find Rand with Augus.  Augus will turn into 
a demon and challenge all three of you.

Augus
=====
Not only do you have Katt in your party, but you now have Rand too.  Have Ryu 
and Katt always attack, and have Rand cast Cure 1 whenever someone needs it.  
Careful, if Augus saves her strength and attacks, she'll deal quite a lot of 
damage.  Try taking her out as quickly as possible.

Once the battle is finished, go to the inn and regain your strength.  Your 
next stop is the Ruins.

Once you arrive, Bow will greet Ryu and everyone.  Finally, Rand and Katt 
will realize that your real name is Ryu, and not Baba.  Bow will ask you if 
Rand can stay and help him since he doesn't think Katt would do a good job 
with the repairs; so that leaves you only with Katt.  Talk to Rand and he'll 
talk about a "Magic School."  The Magic School is located in one of the 
buildings in Home Town, so that's your next destination.


11.  Home Town
--------------
Party:  Ryu, Katt
Level:  9
Items:  1
--------------
Herb      - Now you can enter the church; search the dresser on the 2nd floor

As you head north, you'll hear an explosion and witness some magic power by a 
woman with wings.  It appears that three men wanted to take her away to their 
boss but she scared them off.  Katt will ask you if she can learn some magic; 
if you say no, she'll continue to ask you again so just say yes, and go 
inside the school.


12.  Magic School
-----------------
Party:  Ryu, Katt
Level:  9
Items:  None
-----------------
Talk with everyone and you'll learn about someone named "Nina" and the "Joker 
Group."

Go up to the 2nd floor and enter the room to the right.  You'll eavesdrop 
into what Nina--the girl with the flying wings you saw earlier--and a person 
named "Yoji" are talking about.  Then, suddenly, a "Hood" will come and 
blackmail Nina into coming with them because they now have taken Nina's 
little sister, Mina hostage.  The name Mina should sound familiar; she's the 
owner of the pet pig you had to find.  Katt will ask Ryu to rescue the two 
sisters.

Next stop:  Mount Rocko.  Mount Rocko can be found south, and then west, of 
Coursair.  It's a cave surrounded by mountains.  Make sure you have a good 
supply of Herbs and Antdts beforehand.


13.  Mount Rocko
----------------
Party:  Ryu, Katt
Level:  9
Items:  4
----------------
LuckCndy  - After going down the stairs, head south a bit to find a chest
SilverDR  - After going down the stairs, head all the way east for a chest
100C      - After going down the stairs, enter the opening for a chest
1000C     - On your way out, go back to the 1st room, head south for a chest

Once inside, talk to the Hood, and you'll have to fight him.  It should be an 
easy battle.  I suggest you go into the north-middle room of the 1st floor, 
and fight the monsters in there until Katt is at least at LV 8.  Most of this 
floor doesn't seem to have monsters occupying it.  The Hoods here will give 
you clues about their boss's family.  There is no need for you to write down 
what they say, so just continue.

Go into the northeastern opening and talk to the Hood in front of the gate.  
He'll ask you what the boss's nephew's name is.  The game will now give you 
six choices, but only one is right.  The correct choice is "Pain."  If you 
give him the right name, you won't have to battle with him, but if you give 
him the wrong name, you'll fight him, and then you'll have to push the switch 
yourself to open the gate.  That's the only difference, so it doesn't 
essentially matter in the end what you say.

After answering, the gate should be opened and you should be able to 
continue.  The next guard will ask you if the switch for the next gate is in 
the hole.  You'll have to check and see, but before you do, make sure your HP 
is full.  You'll find out that it was a trap, and you'll fight both, the 
Hood, and a P.Spider.  Ryu or Katt will also take about 10 points of damage 
and become poisoned depending on who is in the lead of the marching order.

P.Spider and Hood
=================
Defeat the Hood first since he has the lowest amount of HP and might become 
an annoyance if you allow him to stay alive.  The P.Spider is easy to defeat 
if you have Ryu always attack it.  Have Katt use Herbs and Antdts on herself 
and Ryu to ensure that everyone is stable during the fight.

It might be a good idea to go back to an inn and regain your strength after 
this fight, and then come back.  Anyhow, continue by going down the stairs.  
The rest of this area is straightforward.

Once you get to the Hood standing by, talk to him, and you'll have to defeat 
him.  Now you'll find out that Joker wants to make Nina his slave.  Go ahead, 
and Katt will tell you she'll take care of this.  Now you'll have to fight 
four Hoods, though they should be easy to take care of.  After the fight, 
Joker will turn into a demon and you'll have to fight him, but this time you 
have Nina on your side.

Joker
=====
Have Ryu and Katt attack him, while Nina casts Cold.  The other three magic 
spells she has won't do as much damage on Joker.  If anyone's HP is low, have 
Katt use Herbs since she's the fastest person.  This battle is unbelievably 
easy.

Once you defeat Joker, Nina will thank you and join your party.  Now you'll 
have to exit Mount Rocko and head to "Windia."  Windia is located west of Tag 
Woods, but you'll have to go through the "Dead Maze" first.  On your way 
there, it would be a good idea to go to Coursair and equip Nina with better 
equipment.


14.  Dead Maze
--------------
Party:  Ryu, Katt, Nina
Level:  10
Items:  None
--------------
Talk to the soldier behind the gate and he will let you pass.  Now you'll be 
in some sort of maze that's somewhat complicated.  Just keep heading west, 
and then south, to find a set of stairs going up.

Once you're out of the maze, you'll be inside a castle.  The queen appears to 
ignore Nina as her daughter, and orders all of you, except Mina, to leave.  
She does seem to recognize Mina as her daughter, though, thus Mina decides to 
stay at the castle.


15.  Windia
-----------
Party:  Ryu, Katt, Nina
Level:  10
Items:  2
-----------
TreeST    - Search the dresser on the 2nd floor of the inn
100C      - Search the other dresser on the 2nd floor of the inn

You'll now be in the village of Windia.  Katt will be surprised about what 
just happened, and tells Nina she likes her wings, even if they are black.

Continue south, and a monkey will start a magic show.  He'll pressure Ryu 
into doing a disappearing act trick.  Ryu follows the act, disappears, and 
Nina and Katt pester the monkey to make Ryu come back.  The monkey then 
flirts with Katt and Nina, and asks both of them out for a date.  Finally, 
Ryu comes out of the ground.  "Sten," the monkey, will be surprised you 
forgave him for his little nuisance, and he'll happily ask you if he can join 
your party.  You now have four members in your group for the first time in 
the game.

Some of the people in town know of the thief that you're looking for, and 
tell you that she went somewhere west.  Your next goal is to go to a town 
called "Capitan," which is located west of Windia.  Before you get there, 
though, you'll notice the monsters are quite strong around Windia.  It would 
be a good idea to build everyone to a base of LV 10 before attempting to go 
to Capitan.  You should also gain a lot of coins to buy all that expensive 
equipment at the Windia armory as well.  It's a good idea if you make sure 
everyone has the best possible equipment before the trip, and have a good 
supply of Herbs and, especially, Antdts, since the "Deathpedes" can poison 
all four of your characters in one round of battle.

Along the way to Capitan, feel free to go ahead and enter the circus near 
Windia.


16.  Circus
-----------
Party:  Ryu, Katt, Nina, Sten
Level:  11
Items:  None
-----------
There is nothing here except some useless information.  It looks just like 
the circus near Home Town.

Continuing on the way to Capitan, you'll notice a lodge all by itself (it's 
just a little west of Windia).  Enter it.


17.  Hunt Lodge
---------------
Party:  Ryu, Katt, Nina, Sten
Level:  11
Items:  1
---------------
HelpBL    - Search the dresser inside the lodge

You can only enter the lodge during daytime, so make note of that.  Talk with 
all the boys, and they'll tell you about "Uparupas" and monster hunters.  At 
this point in the game, there isn't much to do here except search the dresser 
to find a HelpBL.  Don't bother going north of the lodge, which will lead you 
to Owl Woods, because you can't do anything there (yet).  For now, continue 
to head west to find the town of Capitan.


18.  Capitan
------------
Party:  Ryu, Katt, Nina, Sten
Level:  12
Items:  4
------------
SuedeAR   - Search the dresser on the 2nd floor of the inn
Tolen     - Search the other dresser on the 2nd floor of the inn
WFruit    - Search the medicine cabinet inside the house next to the inn
GutsBL    - Search the medicine cabinet inside the easternmost house of town

Once you reach Capitan, don't go inside the well just yet.  First, rest up at 
the inn, save your game at the dragon shrine, and then talk with everyone.  
You'll learn that some villagers are stuck inside the well.  Make sure you 
have a steady supply of Herbs, or even HelpBLs, and enter the well when 
you're all ready.


19.  Dry Well
-------------
Party:  Ryu, Katt, Nina, Sten
Level:  12
Items:  2
-------------
Van.Ext   - In the turtle room, ride the 3rd turtle to find a chest
Charm     - In the turtle room, ride the 4th turtle to find a chest

You'll drop inside the well, and you'll find a person named "Ray," who will 
tell you about the whole dilemma.  Then, suddenly, a monster comes out of 
nowhere and you'll have to fight it off.  "Creon" should be pathetically easy 
for your party.

After the battle, Ray will ask you if you'll help save the children inside 
the well.  Saying no will only affect your dragon meter, so just say yes to 
make the game progress.

In the next room, Ray will be busy fighting a monster so you'll have to save 
the villagers on your own.  Head north into the next room, and you'll be in a 
room with turtles swimming in a pond.  The point of this is to ride the 
turtles to the pieces of land (you can get the chests this way).  Make sure 
you get the Van.Ext, as it can restore a whopping 120 HP for all of your 
party members in one use.

The man standing nearby will tell you that his son needs your help in order 
to save him.  Before getting to the boy, make sure your characters' HP is 
full because you're about to fight a boss now.  Once you're ready, ride the 
turtle to the boy and then talk to him.  Suddenly, a large creature appears.

Terapin
=======
Terapin can do an attack called Fire Ball that can knock off anywhere from 30 
to 50 points of damage to everyone.  It can also do an attack called Brain 
Way, which can control one of your party members to attack another, but the 
effects only last for one round.  Have Ryu attack always, Katt should attack, 
but use Herbs constantly whenever anyone needs it.  Have Sten cast Bomb or 
use Herbs, and Nina should cast Tornado or use Herbs.  Remember to use the 
Van.Ext you picked up whenever your party's HP is low.  This fight proves to 
be rather difficult even if you're at LV 12.

Once you defeat Terapin, everything will start shaking.  Ride the turtles 
back into the previous room, and Ray will tell you it feels like the 
vibration is making the damn overflow.  Then all of a sudden, a wave of water 
will come splashing towards you.  Ray will put up a shield to block it for 
the time being.  He'll ask you to save the villagers now.  Do not say yes to 
him until you've saved everyone.

Head south and talk to every villager you come across.  More often than not, 
you'll have to fight one in battle.  While in combat, look carefully because 
there are actually two things you can attack.  One is the villager, and the 
other is a demon called "Chiroru."  Attack the Chiroru (the thing that's 
covering the face of the villager), but don't attack the villager or you 
won't save him.  Once you defeat the Chiroru, you will have saved the 
villager.

In all, you must rescue six villagers in the entire well:  a Chiroru 
possesses four villagers, and two villagers are standing by themselves 
normally.  Simply talk to those two villagers to "save" them.

Once you've saved all six villagers, head back to Ray and tell him yes.  The 
wave will come splashing down, and you'll surface up.  Ray will thank you and 
want to give you a blessing from St. Eva: a spell.

If you did in fact save all six villagers, he will give you a very useful 
spell called "Renew," which has a 70% chance of bringing someone back to life 
after they become unconscious.  To get this spell, you have to go all the way 
back to the Ruins.  Exit Capitan and begin trekking all the way back.

You can't use Windia to get to the other side of the continent, so you'll 
have to find another way.  First, make sure Sten is in the lead of your 
marching order while on the map.  Have him grab onto the nearby stake by 
standing as close as you can to it, and by pressing the Y button on the 
control pad to perform his special power.  Once you get to the other side, 
you should remember where to go in order to get to the Ruins.  It will take a 
while but you'll end up there eventually.

Once you get to the Ruins, you should notice that it's not called "Ruins" 
anymore, but instead, "Town Ship" (check the status screen).  Bow has built 
another house and it seems the old building has been repaired completely.  
Enter the building, and Ray will offer to give you the Renew magic, but 
first, head into the next room and talk with everyone.

Now it's time for you to make a decision, whom will you give this spell to?  
There's good reason to, at the very least, eliminate two candidates:  Bow and 
Rand.  Both will learn Renew on their own as they grow in levels.  So now, 
you have a choice of Ryu, Katt, Nina, and Sten.  Katt and Sten are obviously 
not good choices because they have a low maximum AP count.  It now comes down 
to either Ryu or Nina.  Nina has more AP, but Ryu will always stay in your 
party no matter what.  Ryu isn't necessarily a spell caster, while Nina is 
more of one.  Whatever you choose, both are good choices, but Nina might be 
the best choice.

Now that you've given the spell to whomever you chose, talk to Niro and 
change up your members.  It would be good of you to have a party of Ryu, 
Sten, Katt, and Rand.  While your Rand may only be at LV 7 or so, you want to 
power him up now that he can join your party, so later you won't be 
regretting the opportunity when you need him.  As for Sten, you must have 
Sten in your party if you ever plan on getting to the next continent.

(By the way, from now on, whenever you talk to a dragon shrine you will have 
the ability to change characters so you won't have to head back to Town 
Ship/Ruins and talk to Niro.)

Your next stop is back to the town of Capitan.  Once you get there, you'll 
notice a person that stands out quite a bit, and is standing between the inn 
and house next to it.  Talk to the person while Ryu is in the lead of your 
marching order, and she'll ask to "borrow" him for a minute.  You'll now end 
up in a weird looking hut.


20.  Jah Woods
--------------
Party:  Ryu
Level:  12
Items:  1
-------------
LifePl    - Search the dresser inside the hut

Ryu is without the rest of your party now, with what appears to be an old 
looking woman and the same person that brought you here.  "Sana" explains why 
she brought you here and tells you she wanted to experiment the act of 
"uniting."  Anyway, Sana's grandmother, "Granny," eventually fills you in of 
what's going on, and asks you to join with Sana by going to the center 
circle.  Do so.

The uniting power is so strong that Sana and Granny realize Ryu isn't any 
ordinary man.  He has the power of the dragons and the uniting fails.  Not 
only that, the extent of the damage done from the uniting is so significant, 
that all of Jah Woods burns to a crisp.  They then ask you to find them a new 
house, in return for them 'helping' you discover your newfound powers.

You're now back on the field.  While you may think you have to go all the way 
back to Town Ship, you don't.  Go back to Capitan (just a little south of 
where you are right now), and talk to the man standing where Sana used to be 
(near the inn).  The game will whisk Ryu, Sana, and Granny back to Town Ship.

Sana and Granny then immediately fall in love with the house Bow has 
finished, and a funny scene takes place.  Afterwards, you find yourself in 
Bow's room.  Head back to Niro to setup your party, and put in Sten, Katt, 
and Rand like last time.  Now talk to Granny and Sana, and they'll tell you 
to go find a "carpenter" in Capitan.  Go all the way back to Capitan.

Once you reach Capitan, there will be a decision you will have to make.  
First, note that there are three different types of houses in Capitan:

Type         Where It's Located In Town
====         ==========================
Regular      Easternmost house
Tree         Middle houses
Futuristic   Westernmost house

Inside each type of house is a carpenter you can talk to help build your town 
of Town Ship.  However, you can only pick one carpenter and each carpenter 
brings different things to the town.

The best carpenter is in the regular looking house, because he is the only 
one that can "cook" items for you.  He can help you get your characters to 
have maximum stats if you can bring him the right ingredients.

Once you've decided which carpenter you want, head north of town to enter a 
harbor.  You'll be able to pass because there is a boat is ready for you to 
use.  You'll also learn more about the thief you're after; she's been spotted 
at a place called "Simafort"


21.  Harbor
-----------
Party:  Ryu, Katt, Rand, Sten
Level:  12
Items:  None
-----------
There's nothing special here.  Keep walking, and you'll automatically ride a 
boat to the other side of the continent.  You can save/change characters at 
the dragon shrine, too.

You'll now be at the map.  Enter the forest opening near the sign.


22.  Woods
----------
Party:  Ryu, Katt, Rand, Sten
Level:  12
Items:  None
----------
Follow the path and you'll reach some frogs.  Then, suddenly, someone starts 
talking to you.  A gigantic frog comes out of the swamp.  He tells you his 
name is "Jean" and that a witch put a spell on him to turn him into his 
current form.  Jean asks you to go to the witch's tower and reverse the spell 
for him.

Before you do, you'll want to raise your characters a few levels, and make 
sure that everyone is wearing the best possible equipment from Windia.  At 
this point in the game, the best place to gain levels is a little south of 
the woods, near a hut that's all alone.  Inside this hut, a man will ask you 
if you wish to sleep out in the open, which actually counts as a free rest 
for all your characters.

Keep building levels and resting until you're at LV 14.  Once you're done 
leveling, from the hut, head north until finding a tower all by itself.  
Enter the tower when you're ready.  Make sure you have a good supply of 
curing items as well.


23.  Witch Tower
----------------
Party:  Ryu, Katt, Rand, Sten
Level:  14
Items:  16
----------------
*Note*    - In the 1st room with the 3 statues, the chest is empty
CureAl    - From the 1st room, head left, and go up the stairs for a chest
1C        - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
1C        - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
1000C     - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
1C        - Choose the middle platform in the room of 5 platforms; fall down
Herb      - Once you reach the 4th floor, head south until seeing a chest
SilkGL    - In the step-on-tiles room, step on the 3rd tile south of the hole
WizardRG  - In the step-on-tiles room, step on the tile right of stairs
WiseRB    - In the step-on-tiles room, step on the tile right of stairs
WiseHoop  - On the 5th floor, step on the left platform for a chest
WiseBL    - On the 5th floor, step on the right platform to get to this chest

Once you enter, you'll notice a tile.  Make sure Ryu is in the lead of the 
marching order, and step on it; you'll now have to fight a battle.  Keep 
stepping on it until the voice opens the way for you.  The number of battles 
seems to be random.  I've had the witch open the passageway after only two 
battles, while sometimes it would take four battles.  It seems the witch only 
wants Ryu to step on the tile.

Once you can continue, don't open the chest you see out in front.  It's 
empty, and it will block off the entrance for good so you won't be able to 
exit the tower until later on.

Head left from the main room for a chest, but if you don't care about getting 
it, head right into the next room.  Keep following this path until you reach 
a room with five platforms and a huge gap.  Each platform will take you to a 
different part of the room.  Here's how it will look like:

Key
===
Right Exit = continue with the Witch Tower
Left Exit  = find Water Shaman (won't help you until after you finish tower)
Fall       = fall into the treasure room
Stairs     = these stairs lead to the treasure room

Map
===
            4 = Stairs
               |
5 =Left Exit   |
   \      3 = Fall __ 1 = Right Exit
 2 = Fall    | |__/
     |\__    __/
     |   \__/| |
     | __/ \_| |
     _/   ___|\|_
  _ /|_  |_   _| \_
 |_| |_| |_| |_| |_| <---- Five Platforms (Starting Point)
  1   2   3   4   5

Take Platforms 2,3, or 4 (it doesn't matter which), fall down into the 
treasure room, and nab all those chests.  After getting the treasures, head 
back up, and this time, head to the right exit by taking Platform 1.  Don't 
head into the left exit because the "Water Shaman" can't help you now since 
she's turned to stone.

Once you're through with that room, continue until reaching the step-on-tiles 
room.  This room is the most confusing of all in the tower.

Procedure
=========
1.  Step on Tile 3 to open Gate 1
2.  Step on Tile 7 to open Gate 2
3.  Step on Tiles 8, 9, 10, 11, 12, 13, 14, and 15 to open Gate 3
4.  Step on Tile 6 to open Gate 4

Map
===
                        [12]
               [13]                [11]
End (Stairs)     
               [14]                [10]
         
||||| = Gate 4 [15]     ||||| = Gate 3

                                 [8]   [9]
                                    [7]     

                           [6]   
                     
               ||||| = Gate 2 ||||| = Gate 1
                              [5]
        
                              [4]

  
                      [1]  [2][3]

                   Beginning

Your main goal is to open gate 4.  However, I listed instructions (above) on 
how to have all four gates open, so you can get all the chests.

Once you're done with the above, you'll now be on the 5th floor.  You can 
exit the tower immediately, if you like, by falling out of the opening on the 
right side.  I suggest you do so if you are low on HP/AP and Herbs.  If you 
feel you're up to it, continue.

On the final floor, step on the tile.  Now before continuing even further, 
make sure your HP is full.  You'll meet "Nimufu," the witch you've been 
after, who will want to "play" with you.  You decide to leave, but she starts 
to get angry because nobody seems to like her, and then decides to fight you 
in retaliation.

Nimufu
======
Have Ryu open up by casting Fire/Ice/Thunder Puppy (all three do the same 
damage) and have Katt attack.  Sten should cast Bomb, and Rand should attack.  
Nimufu may counterattack with a spell called Thunder, which can knock off a 
good 30 points of damage to each member.  Have Katt and Sten use Herbs when 
needed.  In this case, Rand should cast Cure 1 if you absolutely need it, but 
he's slow so it may not be a good idea to rely on him alone.

Once you defeat Nimufu, she'll start crying and say that the only one that 
likes her is some "frog."  Then, she'll open up and tell you that a young 
girl needs to kiss the frog if you want to change him back to normal.

Now, before leaving the tower, head all the way back to the room where there 
were five platforms you could step on, and enter the left passageway this 
time (look at the map above if you need help).  Continue, and you'll find a 
woman (if you tried going here before, she was actually a statue) who'll tell 
you she's a Water Shaman named "Seso."  Seso will tell you she will head to 
Town Ship and wait for you.

Leave the tower, and make sure you get all those coins in those chests if you 
haven't by now, because you'll need the money later.

Back on the map, head back to the woods where the frog was, put either Katt 
or Nina in the lead of your marching order, and then talk to him.  After the 
kiss, the woods will explode, and Jean will turn back to his 'normal self.'  
Jean tells you he is a king (actually he's a prince, but the translators 
messed up) of a castle called Simafort.  Jean will now join your party, and 
you can add him to your current group (please do so).  He starts at LV 10 but 
if you bring him along, you'll level him up in no time.

As you leave the woods, the game will tell you that your hideout of Town Ship 
is now becoming a real town.  Don't head for Simafort just yet because there 
are some side quests you can do right now that will make you far more 
powerful and ready for what lies ahead.  

Before even heading back to Town Ship, though, head northwest of the woods 
and you'll find a lake near a waterfall.  On the map, and while Jean is in 
the lead of the marching order, press the Y button on the control pad to 
perform Jean's special power and make him turn back into his gigantic frog 
form.  You can swim into the waterfall to find a hidden cave.  Do so.


24.  Waterfall
--------------
Party:  Ryu, Katt, Sten, Jean
Level:  14
Items:  2
--------------
KmikzeBL  - Open the chest inside the cave
SokletAR  - Open the other chest inside the cave

Put Ryu in the lead of the marching order, and open the chests.  Talk to the 
man inside, and he'll give Ryu some new dragon powers, which are extremely 
powerful.

There's nothing else left to do here, so just leave after getting the new 
powers.  Head back to Town Ship, and make sure Sten is in your group so he 
can gain some experience points along the way.  (Use Jean's special power 
while on the map to get there a whole lot quicker.)


25.  Town Ship
--------------
Party:  Ryu, Katt, Sten, Jean
Level:  14
Items:  6
--------------
Charcoal  - In the leftmost house, search the medicine cabinet
WiseBL    - In the middle house, search the medicine cabinet
F.Spice   - In the rightmost house, search the medicine cabinet (random?)
DivideBL  - In the Unity room, open the chest on the left side
Dinker    - In the Unity room, search the bookshelf
1C        - Of the 2nd set of three houses, search the right house's cabinet

Explore the new houses, and then enter the Unity room.  Talk to Granny, and 
try uniting different shamans with different people.  At this point in the 
game, you should only have the Fire and Water Shamans.

How to unite shamans with your characters:  you can unite up to two different 
shamans with one character.  For instance, if it were possible, you could 
unite both the Water and Fire Shamans with Jean.  However, that is not 
possible because some shamans aren't compatible with certain characters.  For 
example, it's obvious that Jean is more of a water elemental kind of 
character rather than a fire one because frogs like water and don't like 
heat.

To unite, talk to Granny and she'll ask you if you need an explanation.  The 
game messes up here, and confuses the options "Yes" with "No," so if you want 
the explanation, say "No."  Once you say yes, the game will bring you four 
different options:

Unite
=====
Use this to experiment fusing different shamans with characters.  If you 
aren't up to using the trial and error method, look below for a list of 
compatible shamans and characters at this point in the game.

List
====
This shows you what you have done--in terms of uniting shamans and 
characters--that has worked successfully.  This is a huge helper because you 
won't have to memorize which shamans work with certain characters after you 
get a correct fusion.  Simply look under the character for the right shaman 
combination and select it to use that fusion immediately.

Undo
====
This undoes the shaman you united with a character.  However, you really 
don't need this option if you have an item called "DivideBL," which is inside 
the chest in the Unity room.  DivideBL cancels the uniting on the selected 
character, and you can use it as many times as you want.

Cancel
======
This option can be confusing.  It doesn't necessarily cancel the uniting; it 
actually ends it.  Suppose you only want to fuse just the Water Shaman with 
Jean, but don't want to fuse any other shamans; you have to select cancel to 
start the uniting process.  In other words, select this option anytime you 
want to fuse just o-n-e shaman with a character, and not two.

Here's what you can do now with your current characters and shamans:

Character     Shaman     What You Get      Appearance
=========     ======     ============      ==========
Jean          Water      Added Wisdom      Stays the same
Nina          Fire       Added Offense     Stays the same
Nina          Water      Added Wisdom      Stays the same
Rand          Fire       Added Offense     Stays the same
Rand          Water      Added Wisdom      Stays the same
Sten          Fire       Added Offense     Changes to a red color
Sten          Water      Added Wisdom      Stays the same

It would be a good idea to bring Sten along, and have him unite with the Fire 
Shaman, so you can take a look at how different he looks.  Give the Water 
Shaman to either Jean or Nina.  Note that Ryu will never be able to unite 
with shamans during the entire game, and right now, Katt cannot unite with 
any of your current shamans.

Now, you'll want to go find some tenants for the three new houses that have 
been built.  You should explore the world of Breath of Fire II and look 
everywhere; or if all else fails, read on.  You should get the following 
tenants, who are considered the best fit for each house, because of what they 
offer.

House     Tenant     Whereabouts
=====     ======     ===========
House 1   Hekkeller  Look for Hekkeller in Home Town, next to Ryu/Bow's house
House 2   Leminton   Look for Leminton in the 2nd floor of Capitan's inn
House 3   Baretta    Look for Baretta in Windia's armory

To get a tenant to come to Town Ship, simply talk to the person and say yes 
when they ask you if they can open up a shop.  They'll automatically be in 
Town Ship the next time you drop by.

Hekkeller opens up a nice shop that sells some awesome fire equipment, but 
it's quite expensive.  Try saving up your coins for one of the powerful 
weapons.

Baretta opens up a shop that will, now, only sell outdated equipment, but 
later on in the game, will sell some very good stuff.  For now though, just 
leave her alone and don't waste your coins.

Leminton also opens up another shop that sells some darn good stuff, but not 
as good as what Hekkeller sells.  Buy from him if you're low on coins.

I suggest you get these three tenants so that you can buy all their powerful 
equipment, and so you won't have to worry about how strong your characters 
are for the time being.  Once you get the tenants to join you, spend all your 
coins on the equipment they sell.

Afterwards, talk to the carpenter, but make sure Ryu is in the lead of the 
marching order.  He'll ask you if he should continue building Town Ship and 
expand it even more.  Say yes, and pay him 1000 coins.  Now, if you're 
impatient and want to see how Town Ship will look expanded, keep entering and 
exiting Town Ship about eight times, and the town will automatically change.  
Now there are six houses instead of just three.  You can get a lousy coin by 
searching one of the medicine cabinets in one of the new set of houses.  
Anyhow, for now, you can't invite anyone into these new houses because the 
tenants are in places you have yet to visit in the game.

Your next stop is "Wild Cat," a cave next to the waterfall where you got the 
new dragon powers for Ryu.  Make sure everyone is around LV 15; level up 
those characters that are low in experience so that everyone is around the 
same level.  A great place to gain EXP and coins is south of the woods where 
you found Jean.


26.  Wild Cat
-------------
Party:  Ryu, Nina, Sten, Jean
Level:  15
Items:  None
------------
Talk to the guard, and answer by saying yes to him when he asks you if you 
wish to check in.  Read the signs and follow each sign's directions.  Leave 
your hats, jackets, weapons, and shields.  Then say yes when the sign asks 
you to rub yourself in pepper and salt.  The last sign will ask you how you 
want your meal done, say "Rare" (don't choose either of the other two 
choices).

Now, continue into the next room and step on the grill.  You'll now be 
hopping mad on it because it's so hot.  "Cook" will come out and want to chop 
you into bits, so you'll have to fight him stripped of all your armor and 
weapons.  In addition, your characters will lose some HP because of the grill 
being so hot.

WildCat
=======
Have Ryu cast any of his new dragon powers (ThunderDrgn, FireDrgn, etc.), and 
it'll knock off a whopping 512 points of damage if his AP is full to the max.  
Have Sten cast Flame, and Nina cast S.Boom.  Jean should attack, but you 
won't really need to rely on his efforts because you should defeat WildCat in 
the first round of combat.

After the fight, Cook will begin to feel some pain and head into the next 
room.  Follow him, and you should be in some sort of a bar.  Talk to the cook 
to the right and he'll begin to ask you some yes or no questions.  It might 
be a good idea if you answer them the following way:

Question 1:  Are you mad that I tried to turn you into steaks?
Answer:      No

Question 2:  You are softhearted, aren't you?
Answer:      Yes

Cook should then be thankful to you for forgiving him, and will want to teach 
you something "new":  a spell.

Now, you can go back to the hut with the dragon shrine and change your party 
members if you don't currently have the character you wish to learn the 
spell.  The spell Cook will teach you is called "Chop Chop"; it uses up 0 AP 
and will deal about 70 points of damage to a single enemy.  It's one of the 
more useful spells in the game.

It would be wise of you to give it to someone you know will be in your party 
for most of the game (like Katt).  Sten, Katt, and Nina are the best choices.  
Don't give it to Ryu because he already has dragon powers that are far more 
powerful.

Once you've decided, leave Wild Cat and now you'll be done with the first set 
of optional side quests in Breath of Fire II.  Congratulations.

Back to the main course of the game, your next destination is Simafort.  
Simafort is located in the center of the lake, east of Wild Cat.  To get to 
Simafort you'll have to swim there; to be able to swim, you have to put Jean 
in the lead of your marching order and perform his special power to turn into 
a gigantic frog by pressing the Y button on the control pad.


27.  Simafort
-------------
Party:  Ryu, Nina, Sten, Jean
Level:  15
Items:  2
-------------
Gills*    - After gaining consciousness, the princess will give this to you
DluxPole  - In the room you wake up in, search the medicine cabinet

If you enter at night, rest like the guard tells you to, because you can't 
enter Simafort until daytime.  You can leave Simafort at any time by having 
Jean in the lead of your marching order and by performing his special power 
while outside the main castle.  The stairs can't be used for now, so enter 
through the main door.

Once inside, Jean will start to boast and tell everyone the prince is back.  
All the citizens of Simafort seem dismayed and don't respond.  Suddenly, some 
soldiers take a hold of Jean and, who appears to be prince of Simafort, 
greets you.  He apologizes on his behalf for the commotion, and tells you 
that Jean is really an imposter and not the real prince.  For now, you really 
don't know what to believe, and the real prince asks you to leave.  Saying no 
to him won't do anything so say yes.  You could explore the castle and talk 
to everyone, but just leave.

Once you're out of the main castle, you'll find someone named "Petape," who 
throws a boulder at the ship you were supposed to depart on, and causes it to 
sink.  Suddenly, she throws you all into the water, and soldiers appear.  
They think you left since your ship isn't around anymore.  You then realize 
that Jean is not the imposter the "real prince" said he was.  After the 
soldiers leave, the party begins to sink.  Before it's too late, Petape 
rescues them.

You now wake up in some room, and Ryu finally gains consciousness.  You 
realize Petape is the actual princess of Simafort.  Petape will ask you to 
save her brother, Jean (the one thrown in jail).  Petape can also give you 
some more info so listen to her.  Say yes when she asks you if you'll save 
Jean, and she'll give you a special item called "Gills."  These will allow 
you to breathe underwater, but only in Simafort.

Petape tells you to find the underground dungeon and look for Jean.  To get 
there, remember those stairs in the outside part of the castle that you 
couldn't enter?  Now you can enter them, so go down the stairs, and you 
should be underwater.

Head into the left opening; the right opening will only take you out of 
Simafort--remember this in case you want to build up levels or need to leave.  
Go up the next flight of stairs, and you'll end up inside the castle.

Head into the room to the north, keep heading up (through the small 
passageway between the two cells), and then go down the stairs.  You'll now 
be in a jail room and hear a conversation.  "Leader" will ask you if you want 
to save Jean; say yes and you'll have to fight him.  The battle with "Jailer" 
is so easy you shouldn't have any problems defeating him.

Once you've defeated Jailer, Petape will come over and open the cell.  Talk 
to Jean and say, "help you" when he asks you a question.  Jean says he 
doesn't mind being a plain old fogy rather than a prince, and Petape begins 
to cry.  Jean then tells you of a "Royal Ring" which may ultimately prove who 
is the real prince.  Jean tells you that he gave the ring to a witch, more 
specifically Nimufu.  Anyway, now you must exit Simafort and go find Nimufu.  
She's actually not at her tower anymore, but at Wild Cat--you remember where 
that is don't you?

Once you reach Wild Cat, head back into the bar room where Cook was, and 
you'll notice a whole lot of witches around here.  You can get some info 
about Nimufu, and even battle one of them.  Nimufu is actually in the 
bathroom, so go inside and talk to her.  She tells you she dropped the ring 
into the toilet so you'll have to go inside to find it.  Jump into the 
toilet.


28.  Bath Room
--------------
Party:  Ryu, Nina, Sten
Level:  15
Items:  1
--------------
Royal R.* - Grab the ring at the south part, then get it back at the north

Don't be alarmed; there aren't any monsters in here, and it's not a real 
dungeon.  Head south and try grabbing the ring.  It'll float to the other end 
of the small lake.  Head north and then grab it for good.  Now you got what 
you were looking for, so exit.

As you're leaving, Nimufu will question your motive, and you explain to her 
that it's not just any ordinary ring you were after.  She doesn't believe 
that someone would ever give her something so extravagant and valuable 
because she doesn't feel that anyone actually loves her.  It seems Jean must 
have liked the poor witch.

All you can do is to leave Wild Cat and head back into Simafort.  However, 
before riding the boat back, head into the hut and change members.  Add Rand 
or Katt to the group so that you have four members, and rest up.  Now enter 
Simafort.


29.  Simafort
-------------
Party:  Ryu, Rand, Nina, Sten
Level:  15
Items:  14
-------------
1C        - In the king's bedroom, search the dresser next to secret entrance
HuntKey * - You get this from Tata after saving him
HuntKey*  - You also get another key from Tata after saving him
1000C     - After Tata gives you the keys, unlock the left door for a chest
WormMeat* - You get this after you kill the worm in the dungeon
HelpBL    - From start of dungeon, go right, up, up, & down-left for a chest
GutsBT    - From start of dungeon, go right, up, up, & down-left for a chest
Stamina   - From 1st roach room, go down-left, down, & down a bit for a chest
RochMeat* - You get this after you kill the roach in the dungeon
GoldFly*  - You get this after you kill the gold fly in the dungeon
SoleSD    - After beating Kuwadora, pull the sword in the north part of room
BreathAR  - When Jean is innocent go to room where the thief is, & up stairs
RoyalHT   - When Jean is innocent go to room where the thief is, & up stairs
IronSH    - When Jean is innocent go to room where the thief is, & up stairs

Go back into Jean's cellar and talk to Jean.  He'll be somewhat happy you 
found the ring and start singing.

You'll end up in front of the king and the imposter will show up as well.  To 
your surprise, the imposter also has the same exact ring Jean has.  
Therefore, it seems that your efforts were in vain.  However, a small ray of 
hope is still left, as the king will ask for some fly pudding--a delicacy 
only the true prince of Simafort knows how to make.  Next, the imposter 
challenges you to a cooking contest.  The goal is to make the best meal for 
the king; whoever wins will be declared the true prince.  If Jean loses 
however, the entire party, as well as Jean, will be executed.

This is your only chance to prove that Jean really is the prince, so you end 
up in the kitchen.  Jean asks you to find three key ingredients in order for 
him to prepare the perfect meal.  The three ingredients can be found in the 
dungeon of the basement of Simafort.  The ingredients are:  "WormMeat," 
"RochMeat," and "GoldFly."

From the kitchen, find the king's chambers and enter the right opening 
(behind the throne).  Go up the flight of stairs, and search in front of the 
arrow pointing south (by pressing the A button on the control pad) to have 
the painting move.  A secret entrance appears, enter it.

Go up the next flight of stairs and you'll find "Tata," a soldier tied up and 
begging for some water.  Help him by saying yes, and he'll mention someone 
named "Fiolina."

Find Fiolina by heading downstairs from the king's chambers--she's the woman 
staring in front of the small pond.  Talk to her and she'll ask you if you've 
seen Tata, her boyfriend, around.  Say yes and she'll go and rescue him.  If 
you talk to her before saving Tata and tell her that you've seen him around, 
she'll know that you're lying.

Follow her to where Tata was originally, and talk to Tata.  He'll thank you, 
and asks you if there is anything he can do to help.  If you say "money," it 
seems your dragon meter will change (probably for the worst).  Both choices 
will end up giving you the same result.  He will also give you two keys, 
which you can use to unlock the doors in both buildings nearby.

Unlock the building to the left of Tata and grab the chest for a cool stash 
of 1000 coins, but don't bother going down the flight of stairs because 
you'll end up in a dead end.  Unlock the other building (the windmill) and 
fall into the buckets going down.  You should now end up on the lower level.  
Follow this path and you'll finally find the dungeon Petape was talking 
about.

You'll run into a soldier trying to capture the famous GoldFly.  He'll be 
defeated by it, and the fly will challenge you to a fight.  Just keep 
attacking it, and after about four or five rounds, it'll fly away.

Enter the room nearby (don't enter the room all the way north just yet).  
You'll run into the fly again and it'll fly away (again).  Keep following 
this path until reaching the bridge.  Make sure your HP is full, and a 
gigantic worm will break up the bridge and attack you.

J.Worm
======
Have Ryu cast any of his best dragon powers (not the puppy ones) to knock off 
a good 500 points of damage.  Have Rand constantly attack the worm and cure 
anyone if necessary.  Have Sten cast Chop Chop or Flame, and Nina should cast 
S.Boom.  After Ryu casts his dragon power, make sure he constantly attacks 
J.Worm.  If it puts some of your characters to sleep, don't bother waking 
them up, as it will usually attack them to wake them up soon enough.  This 
battle shouldn't take any more than four rounds of fighting if your 
characters are around LV 15.

After the fight, you'll end up with one of the key ingredients.  The Gold Fly 
will then taunt you.  It may be a good idea to go to the inn of Simafort and 
restore your characters' HP and AP so you'll be ready for the next half of 
the dungeon.

Once you're prepared, go back to the main room (first room) of the dungeon 
and enter the north doorway.  Follow this path battling the blue roaches and 
getting the out-of-the-way chests.  Once you're at the end, you'll face a big 
roach.

G.Roach
=======
This boss is pathetic.  It seems its weakness is fire, so have Ryu attack 
(hopefully you bought the "FireSD" from Hekkeller in Town Ship), Rand attack, 
Sten should cast Flame, and Nina should cast S.Boom.  There should be no need 
for curing whatsoever, but if you need to, then use Herbs and HelpBLs.

After the very easy battle, you'll end up with the second key ingredient Jean 
needs, two down, and one more to go.  Continue north to face the GoldFly, 
this time, for the last time.  Make sure Ryu has full, or very close to full, 
AP, so he can do some costly damage with those new dragon powers.

GoldFly
=======
Have Ryu cast his dragon power, Rand attack, Sten cast Flame/ChopChop, and 
Nina cast S.Boom.  You should take the GoldFly out in two rounds if you 
followed this strategy.

Afterwards, you'll end up with the last of the three key ingredients.  All 
that's left to do is to leave the dungeon and go find Jean in the kitchen.  
Talk to Jean, and you'll give him the ingredients; he'll ask you to go wait 
in the dining room.

Go to the dining room, talk to the guard to the south, and the contest will 
begin.  The food will be prepared on the table and the head cook will taste 
each dish made by the imposter and Jean.  The head chef will say that the 
imposter's dishes taste better; the other cooks also agree, but it's obvious 
they are lying just to make the imposter happy.

As a last resort, Jean asks the party to taste the food.  Do so by pushing 
the A button on the control pad in front of each of the three plates.  
Unfortunately, humans just can't seem to eat this stuff.  You'll spit the 
food out, and Petape will be outraged and threaten to blow up the castle.

The imposter, Jean, and Petape will then storm off into an unknown area in 
the castle and the head cook will tell you about a secret bathroom elevator 
that may lead you to them.  Before finding it, rest at the inn to restore 
your HP and AP.

The elevator can be found by going into the north opening from the dining 
room, down the stairs, and then into the room marked "WC."  Push the A button 
on the control pad while standing in front of the arrow pointing down to take 
the elevator.  Now, instead of heading south after the elevator takes you to 
the lower floor, head into the little opening just to the right of where the 
bathroom is and you'll find yourself in a new area.  Continue through this 
area and you'll find Jean, who's hurt.  You'll meet up with the imposter and 
he'll turn into a demon named "Kuwadora."

Kuwadora
========
He's big, and a whole lot tougher than any other boss you've faced thus far.  
It might be a good idea to have Ryu be at LV 16 or higher for this battle.  
Have Ryu cast his dragon power to knock off 500 points of damage, Rand attack 
constantly, Sten cast Chop Chop or attack, and Nina cast S.Boom.  Use items 
like "F.Spice" or battle-only items if you have them.  To really make short 
work of Kuwadora, have Ryu cast his dragon powers twice by giving him W.Fruit 
after the first time to restore his AP.

After the battle, Kuwadora will try to explode the castle, but instead, 
explodes himself.  Jean tells everyone to calm down, and that it really 
wasn't an explosion device, rather a stronghold for a legendary sword.  Jean 
lied about it to scare burglars away, but it seems Petape bought into the 
whole story her entire life.

It turns out Petape and Jean are just fine, and leave to find the king.  Now 
that you have control of your group, pull the sword out, and get the 
"SoleSD."  Now leave the room, and you'll end up in the king's chamber.

The king will apologize, and Jean will want to go an extra step further and 
join your party for good.  You also find out that the king had a spell put on 
him so that's why he couldn't recognize his own son, Jean.

Now that you have Jean in your party, Petape and the king will tell you to 
take whatever you wish from the castle.

Find the very large room where there are a few cooks and a cockroach pit.  
There should be a set of stairs going up, and you should be hearing someone 
named "Patty" yelling constantly.  Head up the stairs and open the three 
chests, then go back down and talk to the cook guarding the insane woman.  It 
turns out this is the thief you've been looking for all this time.  Finally, 
you can clear Bow's name.

Now that you have Patty, the thief, in your party (technically she isn't, but 
the game just says so), head all the way back to Home Town.  Oh, and about 
the SoleSD, have Jean equip that since Ryu can equip a whole lot of better 
weapons you can buy at the shops in Town Ship.

Once you exit Simafort, notice that the map music changes.  This seems to be 
a theme in the Breath of Fire games.  After every important task you 
accomplish, the music changes to signal a new chapter of the game.

Once you reach Home Town, enter the house that a soldier is guarding, and 
talk to him to enter Trout's house.


30.  Trout
----------
Party:  Ryu, Rand, Nina, Jean
Level:  17
Items:  2
----------
Antdt     - Search the medicine cabinet in the northeast room of the house
Cake      - Open the chest in the northwest room of the house

Once you enter Trout's house, you'll show the real thief, Patty, to Trout.  
Patty then immediately accuses Trout of stealing the treasure in the first 
place, and that all she did was take it back to its rightful owner.  Patty 
then claims that Trout has several thieves working for him in his basement.  
Trout asks you to go search his house and see if you can find anything to 
prove that she's lying.

Find a set of stairs and go down them.  As you can see, there's really 
nothing around in the basement.  Go back up the stairs and Trout will ask you 
if you seen anything.  You haven't, and then Trout asks you to leave his 
house now that everything is out in the open.  Once you're outside, Kilgore 
runs into you, and asks you if Bow's name is finally clear.  You tell Kilgore 
what just happened, and he begs you to bring Bow to him so he can apologize 
for asking him to steal that treasure.  Well, you know where Bow is, don't 
you?  Next stop:  Town Ship.

Once you enter Town Ship, talk to Niro and change your party.  Notice that 
you can now finally add Bow to your group.  Now put him in there and head 
back to Home Town.

Back at Home Town, enter Kilgore's house and make sure Bow is in the lead of 
the marching order.  Talk to Kilgore, and he'll apologize for what he asked 
Bow to do.  You end up at the dining table and Kilgore apologizes while you 
all eat dinner.  Suddenly, and unexpectedly, he asks Bow to steal for him 
again.  Kilgore tells you that there is something awfully suspicious about 
Trout, and he can't stop thinking about him.  Bow agrees and decides to take 
on the task.  Bow then asks Ryu if he wishes to come along with him.  If you 
want Ryu to come with Bow, say yes twice or else you'll just end up entering 
Trout's house as Bow alone.  Once you decide, you'll immediately fight a 
battle with a "Footman."  Easily dispatch of him by attacking him.  You'll 
now be back inside Trout's house.


31.  Trout
----------
Party:  Ryu, Bow
Level:  17
Items:  1
----------
M.Hood*   - After defeating Trout, Patty gives this to you

Be careful, there are a lot of Footmen in here.  Your goal is to get to the 
stairs.  Enter them to get to the basement, and then go back up to the main 
floor.  You'll spot Trout, and he'll come from a secret entrance.  Bow and 
Ryu hide so Trout doesn't see them.  Enter the set of stairs in the next room 
up.

You'll end up in a new area of the basement.  Talk with the people locked up 
and they'll tell you that Trout asked them to steal for him, and then jailed 
them.  You'll spot Patty in chains, too.  Talk to Patty and she'll tell you 
'I told you so!'  Well, now that you know who the real bad guy is, you decide 
to trust Patty.  Trout comes back to check up on Patty and notices you.  He 
asks Bow if he'd be willing to steal for him.  Of course, Bow isn't that 
naive, and refuses.  Trout gets angry, and he decides he wants to kill you.

Trout
=====
Have Ryu open up by casting his dragon powers.  After that, just have Ryu and 
Bow continue to attack Trout, and he should be defeated in seconds.

After Trout dies, Patty compliments Bow on his 'killing monsters' talent, but 
laughs at his stealing ability.  Ah well, the good thing is that you helped 
save Patty and found out who Trout really is.  Patty gives you the "Magic 
Hood"--Kilgore's stolen treasure--and you end up back at Kilgore's house.

Bow explains to Kilgore and the gang what happened, and Kilgore thanks you 
deeply.  Bow offers to give back the Magic Hood, but Kilgore refuses and asks 
you to keep it.  Bow then asks Ryu if he thinks that something bad is going 
to happen.  It doesn't matter what you say, and then a cut scene takes place.  
It appears something bad really is going to happen.  For now though, it's 
best not to worry what it is.

You'll end up outside Kilgore's house, and now Bow can finally travel with 
you on your adventures.  As you're leaving Home Town, a woman stands in your 
way.  Talk to her; "Silvia" asks Ryu and Bow to go back to the guild.  You'll 
automatically end up at the guild, and the rangers speak of a very large 
demon that was spotted at Gate--the place where Ryu first met Bow in the very 
beginning.  The Rangers decide to quit their jobs because the task seems 
impossible, and they want nothing to do with it.  Ryu and Bow then realize 
the demon the rangers are speaking of is the very same demon that they were 
defeated by in the cave near Gate.

The elder asks more questions to Ryu and Bow.  Then Silvia appears and tells 
the Elder that Bow defeated one of the other demons, Trout.  Silvia then 
kisses Bow for a little reward.  You then hear of a "Grass Man," who you 
might want to find since he has the power to communicate with the trees and 
forest, and could ask them what happened at Gate.

Anyway you look at it, your next task is a big one.  Exit Home Town and head 
all the way back to the continent where you found Simafort and the Witch 
Tower.  Head south, past the streams, by using Jean's special power to turn 
into a gigantic frog, and then east until finding a house all by itself at 
the tip of the peninsula; enter it.


32.  West Cape
--------------
Party:  Ryu, Bow, Katt, Jean
Level:  18
Items:  None
--------------
Change your party members using the dragon shrine, and make sure you add Katt 
to your group if you haven't already.  Enter the house and talk to the man 
inside.  He'll tell you that he was one of the people that were held captive 
by Trout.  He thanks you, and as a token of his appreciation, asks that you 
see the Whale Cave.  Continue, and fall down into the hole.


33.  Whale Cave
---------------
Party:  Ryu, Bow, Katt, Jean
Level:  18
Items:  4
---------------
SteelAR   - In the 2nd room of the W.Tunnel, look right for a chest
100C      - In the 2nd room of the W.Tunnel, look left for a chest
PwrFood   - In the 1st cobwebs room, head right and continue up for a chest
GoldAR    - In the 2nd cobwebs room, enter the closed mouth for a chest

Once you're inside, have Katt in the lead of the marching order, and perform 
her special power (by pressing the Y button on the control pad) to break open 
the fragile gate.  Fall down even further and you'll meet up with an old man 
named "Maiyoru."  He explains that you're inside a giant whale named 
"Grandpa," and that he hasn't been responding to him lately.  "Tree" and 
"Ton"--the two baby whales--say that Grandpa swallowed an evil stone doll.  
This doll could be responsible for Grandpa not responding since it supposedly 
puts things to sleep.  Maiyoru says that he may have spotted the doll 
somewhere near the stomach area of Grandpa.  Anyway, Maiyoru says it's about 
time he head back to his house at the beach and asks you to drop by sometime.

If you're not prepared to enter a dungeon right now, enter the mouth opening 
and go back to the room where you met Maiyoru.  Tree and Ton should be 
waiting for you, and will let you ride on them to get out.  Once you're 
prepared, enter the mouth opening and continue north to enter the "Whale 
Tunnels."

You should now be in a small room with an Adam's apple you can whack with 
Katt's stick by performing her special power.  Nothing happens when you whack 
it though, so just continue north into the next room.

This room is quite large and can be confusing.  There's only one way to go, 
and that's up.  Go into the next room.

You should now be in a room that features some cobwebs hanging from the 
ceiling.  There are three ways you can proceed in this room:  left, up, or 
right.  Left takes you to a dead end, up takes you further into the dungeon, 
and right takes you to a treasure chest at a dead end.  Go up and enter the 
next room.

In this room, you can either go left or continue up.  Going left will only 
lead you to a dead end so continue up.

In this room, there is a closed mouth, which you can whack open by using 
Katt's special power.  Inside is a chest.  Keep going up to continue with the 
dungeon.  You'll eventually reach another closed mouth, so open it the same 
way you did previously.  Continue up some more and you'll reach a long 
'ghostly-figure' in dark color.  Before approaching it, make sure your 
characters' HP is full, and be ready for battle.

Munmar
======
Have Ryu open up casting his dragon power to knock off a good amount of 
damage.  Katt should attack or use HelpBLs/Herbs if needed.  Bow should cast 
Cure or use items, and act as a defensive character for the most part.  Jean 
should attack or cast spells.  Make sure Ryu continues to attack Munmar to 
keep damaging it.  If you have WFruits, use them on Ryu and have him use cast 
his dragon power again to instantly defeat Munmar.

After defeating Munmar, it'll grow sleepy and die.  Although you've just 
killed the source of what is making Grandpa sleeping, he still hasn't woken 
up.  Head all the way back to the main entrance of the Whale Tunnels where 
you saw that Adam's apple.  This time, perform Katt's special power to whack 
it with her stick, and Whale Cape begins to shake vibrantly.  Grandpa emerges 
from the cape and finally awakens, spewing you out of his insides via his 
wind hole pipe.  You land on the shore of West Cape, and Grandpa offers to 
take you anywhere you want.  Tree and Ton appear and tell you that you should 
find a place called "Tunlan."  Before you go, however, Grandpa asks you to 
get the "Whale Bell" from Maiyoru, the old man, which allows you to call 
Grandpa anytime you want.  The game automatically sends you to Whale Beach.


34.  Whale Beach
----------------
Party:  Ryu, Bow, Katt, Jean
Level:  18
Items:  2
----------------
Herb      - Enter the small cave and search the medicine cabinet inside
W.Bell*   - Talk with Maiyoru and he'll happily hand it to you

Enter the small cave and talk with Maiyoru.  He'll be happy that 
Grandpa is all right, and gladly gives you the Whale Bell.  Now, exit the 
cave and face the shoreline.  Press the A button on the control pad and you 
should hear a ringing sound.  This is the Whale Bell in action, and it's 
calling Grandpa.  Now you can ride Grandpa through the oceans of Breath of 
Fire II.

By this point in time in the game, you should have leveled up Jean enough so 
that he's learned the spell, "Warp."  Warp is one of the most useful spells 
in the entire game because it can instantly warp you back to any town you've 
visited.  This means that you won't have to ride Grandpa to go back to places 
like Windia and Town Ship.  If Jean hasn't learned Warp yet, it would be a 
good idea for you to go somewhere, like near Whale Cape, and level him up to 
level 14 so he learns it.

Your next goal is to find the castle town called Tunlan, which Tree and Ton 
mentioned earlier.  From the shore of Whale Beach, head south until bumping 
into some land.  Then go east until reaching an island all by itself.  There 
should be a circus, as well as a town with a shore you can park Grandpa at.  
This is where Tunlan is.  Enter the circus first, though.


35.  Circus
-----------
Party:  Ryu, Bow, Katt, Jean
Level:  18
Items:  None
-----------
Talk to the man at the counter and he'll tell you about a Grass Man that's 
about to be eaten by a demon.  Pay the 100 coins he asks you to, so you can 
see the event for yourself.

Keep heading up, past all the demons locked up in their cages, and talk with 
the spectators along the way.  You should finally see the Grass Man locked in 
a large cage with a man named "Chief" standing in front.  Talk to him.

Chief will boast about how spectacular of a show it will be when the demon 
eats the Grass Man.  Chief asks you if you're looking forward to the show, 
say no.  Chief then asks you if you want to stop the show, say yes.

Chief tells you that he'll only stop the show if you bring him either 900,000 
Coins or an Uparupa.  Obviously, unless you're using a Game Genie or have 
spent an unheard-of amount of time building up coins, you won't have enough 
to pay him the 900,000 he's asking.  However, you can still save the Grass 
Man if you can find an Uparupa.

Now, your next destination is the "Uparupa Cave."  Before going though, it 
might be a good idea to switch up your party members.  (You can use the 
dragon shrine to the right of the entrance inside Tunlan.)  Bring your two 
most powerful members, and definitely put Jean in so you can warp back to 
Tunlan once you're through with the Uparupa Cave.

Starting from Tunlan, ride Grandpa and head north until bumping into some 
land.  Next, go east, past any islands you may see, until reaching a large 
continent with a bridge and a cave across a cliff below it; enter it.


36.  Uparupa Cave
-----------------
Party:  Ryu, Katt, Rand, Jean
Level:  18
Items:  4
-----------------
Gold      - From the 1st room, go north for a chest on land
QuartrST  - From the 1st room, go northwest and enter the opening for a chest
OceanRB   - From the 2nd room, go up and enter the next room down for a chest
OwlFruit  - Talk to one of the hunters and he'll sell it to you for 1000C

From the entrance, there will be three openings you can proceed to:  one to 
the left--on land, one in the middle--through water, and one to the right--
through water.  The one to the left leads you to a chest, the one in the 
middle is just a dead end, and the one to the right leads you further into 
the cave; so enter the right opening.

In the next room, head up a bit, and you'll be able to either go up or down.  
Going down will lead you to a treasure chest, so head up into the next room.

Talk with the Uparupa Hunters and they'll provide you with some helpful 
information.  Pay the 200 coins, and listen to what one of the hunters tells 
you.  Also, buy the Uparupa feed from the last hunter up top for 1000 coins.  
Enter the next room.

In this room, you'll notice a lot of eyes lurking in the small holes.  Each 
hole has an Uparupa inside.  Find the nearest Uparupa and catch one.  
Remember what one of the hunters told you just now about how to catch an 
Uparupa?  Here's how you catch an Uparupa:

To catch an Uparupa, you have to place the "feed" in front of the hole, hide, 
and then wait for the Uparupa to come out.  To hide, just stand four or five 
steps away from the Uparupa hiding place, and wait for it to come out.  Let 
it eat the food, and immediately after it finishes, walk up to it and catch 
it.  You'll now end up in a fight.  (If you messed up, waited too long, and 
let the Uparupa eat the feed, skip the next boss and continue reading.)

Uparupa
=======
Have Ryu cast his dragon power, and have everyone else attack.  It should die 
in the first round of fighting.  Be careful, it can counterattack you if you 
attack it normally for some noticeable damage.

Unfortunately, it seems the Uparupa you just caught disappeared.  Not only 
that, but you just wasted your only Uparupa feed, so you'll have to find some 
more.  A place called the "Owl Woods" is said to have some feed.

Owl Woods is west of Windia.  To get there, though, you have to go through a 
lodge sitting all by itself on the map (you've probably already entered it 
earlier in the game).  The lodge will be locked at nighttime, so make sure 
you enter during the day.  Head north of the house to reach Owl Woods.

Before going to Owl Woods, note that you will be fighting a very hard boss.  
It would be a good idea to go to Hekkeller's shop in Town Ship, and buy 
whatever fire equipment you could for your party.  Then, buy a couple of 
WFruits, which restore 20 AP, from any town's item shop, as you'll need them, 
and finally, level up Ryu to about LV 20.  It'd be a good idea to level up 
some of your other characters, too.


37.  Owl Woods
--------------
Party:  Ryu, Katt, Rand, Jean
Level:  20
Items:  5
--------------
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant

As you head up, you'll hear some singing.  Pay no attention, and keep heading 
up.  You'll find a girl all by herself and she'll seem happy that you came 
all this way to hear her sing.  You'll now enter a fight with her and a few 
of her "friends."

Algernon, Danielle, and Suiky
=============================
This is the hardest battle in the game so far.  Danielle will cast Cure 2 on 
Algernon to help her recover 100 HP every round.  Suiky casts Thunder at the 
opening of every round of combat, which knocks off a good 30 to 40 points of 
damage to the entire group.  Not only that, but Algernon can do an attack 
which knocks off 40 points of damage to everyone.

First, have Ryu immediately cast his dragon power to defeat both Danielle and 
Suiky, and put up a good amount of damage against Algernon.  Next, have your 
two slowest members (Rand should be one of them) use WFruits on Ryu.  This is 
how it should work in real time:  Ryu casts his dragon power and all his AP 
is gone, then the two slow people should use WFruits after Ryu does his 
dragon power, so that by the start of the next round, Ryu can cast his dragon 
power at full strength.  If Danielle and Suiky don't come back to battle in 
the next round of combat, use this time to cure everyone by using Cure 2 and 
HelpBLs.  You shouldn't have Ryu cast his dragon powers on just Algernon, so 
wait until Danielle and Suiky come back, and then cast it to kill them again.  
Keep repeating this process, and eventually, you'll defeat Algernon and the 
fight will be over.

Congratulations, you have just beaten one of the hardest bosses in Breath of 
Fire II.

Once the fight's finished, the girl will vanish and you'll be able to grab 
all the OwlFruits for yourself.  Take them all, and leave Owl Woods.  Rest up 
at an inn in any of the towns by having Jean cast Warp.

Now it's time to go back to the Uparupa Cave.


38.  Uparupa Cave
-----------------
Party:  Ryu, Katt, Rand, Jean
Level:  20
Items:  3
-----------------
BusterSD  - Let a Special Uparupa go, and a chest will appear in front of you
CharmSH   - Get BusterSD, re-enter the room, and find 2nd chest in same spot
Uparupa*  - Keep a Special Uparupa when asked if you wish to let it free
*Note*    - It isn't possible to get, both, the Uparupa and BusterSD/CharmSH

With the OwlFruits you obtained from Owl Woods in hand, go back to the 
Uparupa hiding places.  You've been here before, but here's a basic map of 
how the room looks like, and where each hiding place is.  Study the map so 
that you understand which Uparupa hiding places yield the Special Uparupas.

Key
===
 ___
/_x_\ = Uparupa's Hiding Place

|-|   = Stairs

Map
===
                ___         ___    ___
               /_C_\       /_D_\  /_E_\

       ___
      /_B_\                                        ___
            |-|                                   /_H_\
 ___        |-|
/_A_\       |-|                                    |-|
                                                   |-|
                                  ___          ___ |-|
                                 /_F_\        /_G_\|-|

                      |-|         |-|
                      |-|         |-|
                      |-|         |-|


                                 Entrance

There are eight Uparupa hiding places.  Of all eight, only two Uparupas can 
be caught.  Whenever you try catching the other six, they'll just disappear 
as you have already found out earlier.  The two special Uparupas can be found 
in hiding places "B" and "E."  It doesn't matter which one of the two you 
decide to catch.

Simply place an OwlFruit in front of the hiding place, and catch an Uparupa 
like you did before.  You'll now enter a fight with an Uparupa.

After you defeat the Uparupa, the game asks you if you will let the Uparupa 
free.  If the game doesn't ask you this, then you didn't catch either of the 
two Special Uparupas.

This is a very important decision you have to make.  If you say yes--let the 
Uparupa free--then you will end up getting two treasure chests, which contain 
a "BusterSD" and a "CharmSH."  You get the first chest after letting the 
Uparupa go.  To get the second chest, you have to exit the room, and then 
reenter it.  The second chest will appear exactly where the first chest was--
as if you never opened the first chest to begin with.

If you say no--keep the Uparupa--then you wind up with the special item, 
"Uparupa."

Now, you really should let the Uparupa free, and get those two treasure 
chests instead.  Though you were supposed to either bring an Uparupa or 
900,000 coins to the Chief--back at the Circus near Tunlan--if you go to him 
without anything, then you'll still be able to progress into the game the 
same way you would if you brought an Uparupa.


39.  Circus
-----------
Party:  Ryu, Katt, Rand, Jean
Level:  20
Items:  None
-----------
Pay the 100 coins, and talk to Chief once more.  Now, things will be 
different depending on what you just did at the Uparupa Cave.

If you let the Uparupa free, then you should see the following choices:  
Money, Uparupa, I'll give you nothing!!

If you brought either the Uparupa or the money, then these are the choices:  
Money, Uparupa, Not yet

Select "I'll give you nothing!!" if you let the Uparupa free.  If you brought 
the money or the Uparupa, select that choice.  Whatever you choose, Chief 
will still go back on his word, turn into a demon, and fight you.

M.C.Tusk
========
Have Ryu open up casting his dragon power.  Rand and Katt should always 
attack.  Jean should attack or use curative items if someone needs it.  Be 
careful, and try to end this fight as soon as possible by having your most 
powerful characters continue to attack M.C. Tusk.  He will probably do an 
attack that causes around 50 points of damage to the entire group, but that 
shouldn't be a problem since he should be almost dead by that time.

Once you defeat M.C.Tusk, Ryu will try to open the gate for the Grass Man.  
It doesn't budge, but the Grass Man comes out another way.  The group 
questions him for not getting out on his own earlier, but he says it was all 
a part of his plan.  "Spar" was waiting for people like you, who could sense 
that something awful was about to occur in the world.

Spar says that it might be a good idea to visit the "Great Wise Tree," which 
is located in the "Big Sea of Trees" to the west of Tunlan.  Spar tells you 
that you can only enter the Big Sea of Trees if he is in the group.  Make 
sure you put Spar in your current party and head off.  If you're itching to 
switch up your entire group altogether, then go to Tunlan, and from the 
entrance, go right until finding a dragon shrine.

Once you're prepared, call Grandpa and head west from Tunlan until bumping 
into some land.  Then head north and stop at the shoreline.  You've been here 
before.  Now, from the shoreline, head west a little more and you should see 
a bunch of trees all over the place.  With Spar in the lead of the marching 
order, have him walk through the forest until finding a long-skinny-like tree 
a little to the south.  Enter the tree.


40.  Great Wise Tree
--------------------
Party:  Ryu, Bow, Jean, Spar
Level:  20
Items:  None
--------------------
You'll meet up with the Great Wise Tree, and Spar will try talking to it.  It 
won't answer for a while but it finally responds to Spar.  The Great Wise 
Tree tells you that its memory is gone, and the only way to get it back is to 
go to Tunlan and retrieve the "Therapy Pillow."

Tunlan is that town that was near the circus where you just got Spar, so you 
shouldn't have any problems finding it.


41.  Tunlan
-----------
Party:  Ryu, Bow, Jean, Spar
Level:  20
Items:  2
-----------
Vtmn      - After 3rd stairs, enter left door and search the medicine cabinet
Tolen     - After 3rd stairs, enter right door and search medicine cabinet

As you talk to the residents in Tunlan, you'll notice that you can't 
understand them.  Talk to the man near the entrance standing still, and he'll 
tell you that you need a musical instrument called the "Famous Flute," from a 
place called "Highfort," to understand the language of Tunlan.  
Unfortunately, he doesn't say where Highfort actually is.

Use the dragon shrine to the right of the entrance of Tunlan and switch 
characters.  Make sure you add Jean and Sten to your group if they aren't 
already.  Make sure you level up Sten to at least LV 17, if he isn't any 
higher, since you'll need him to be as powerful as possible.  Don't worry 
about buying him any powerful equipment; just level him up.

To get to Highfort, have Jean cast Warp, and warp to Town Ship.  Call Grandpa 
to the shoreline south of Town Ship, and move directly south until spotting 
another shoreline.  Stop there, and you'll be on a new continent with a small 
house to the left.  Ignore the house for now, perform Jean's special power to 
turn into a gigantic frog, and go east, past some high cliffs, until reaching 
a castle town.  This is Highfort; enter inside.


42.  Highfort
-------------
Party:  Ryu, Katt, Sten, Jean
Level:  20
Items:  13
-------------
Extract   - As Sten1, go down the stairs, into the dungeon area; open a chest 
MothDR    - As Sten1, go down the stairs, into the dungeon area; open a chest
QuickCL   - As Sten1, go down the stairs, into the dungeon area; open a chest
Tolen     - As Sten2, go into the left passageway and look for a chest
D.Earing  - As Sten2, go into the left passageway and look for another chest
1000C     - As Sten2, enter the left stairs in 2nd part of dungeon for chest
NinjaDR   - As Sten2, when you reach three ways going up, go left for a chest
CloakKN   - As Sten2, when you reach three ways going up, go right for chest
1000C     - As Sten2, after the three ways going up room, go left for a chest
MoonMask  - As Party1, 2nd floor of maze, enter door, step on tile for chest
Collar    - As Party2, when finding two stairs, enter left one to find chest
Tolen     - As Party2, when finding two stairs, enter left one to find chest
F.Flute*  - After escaping the machine safely, the princess gives this to you
*Note*    - Sten1  = after the party falls down, when overhearing war meeting
*Note*    - Sten2  = after Sten fights Trubo, and split up, to find princess
*Note*    - Party1 = after Sten falls down, and regroups with the party
*Note*    - Party2 = after you diffuse the force field on the door

Make sure you enter during the daytime, as the guard won't let you pass if 
it's night.  Once inside, have Sten in the lead of the marching order and 
perform his special power by pressing the Y button the control pad to cross 
to the other side.  As you continue, it becomes evident that Highfort is 
really Sten's hometown.  Sten asks you if you really have to continue onward, 
as if to say he really doesn't want to visit Highfort.  Say yes because this 
is, supposedly, where the Famous Flute you're looking for is.  Continue, and 
enter the door.

The gate guard, "Gayne," tells you that only Highlanders may enter.  However, 
Gayne recognizes Sten and calls him "Chief Sten."  Sten gets a little 
embarrassed by the title, and feels he doesn't deserve it because he ran away 
from battle during the "Goonheim War."  Sten asks Gayne of "Trubo," whom he 
believes is the real hero since he fought till the end of the war--unlike 
Sten.  Gayne tells Sten that Trubo would be looking forward to seeing him 
again.  Sten says that he couldn't possibly face Trubo again, for fear of 
what he might say to him.  It seems something happened between Sten and Trubo 
in the past.

In any event, Sten decides to leave the party and tells them to find the 
Famous Flute themselves since he has his own problems.  As Sten goes down the 
stairs to the lower floor, Gayne decides to allow you to stay at Highfort 
since you're Sten's friends.

Now that you have control of the party, you might want to go down the stairs 
and talk with Sten.  He'll say, "Please...  Ok," as if to say you should 
leave him alone.  Head back up the stairs and enter the doorway to the north.  
Keep going up until reaching two guards that tell you that you'll be trouble 
if you go inside the next room where the war meeting plan is being held.  
Ignore them, and continue into the next room.

You'll overhear the plans of "Shupkay," who seems to be the one in command of 
Highfort.  After her commanders finish talking about the dilemma they're 
facing with their troops and units, you'll show yourself to Shupkay, who 
tells you that you shouldn't be in here.  The floor you're standing on 
suddenly is gone, and you fall down.  The scene switches to Sten, who wonders 
what's taking Ryu and company so long to get the Famous Flute.  One of the 
guards asks Sten where his friends are, and Sten starts to worry and decides 
to look for them himself.  The guard warns Sten to look out for Shupkay.  The 
guard explains that Shupkay is the general of Highfort.

You should now be able to control Sten.  Head down the stairs you see nearby, 
and you'll now be in a dungeon area where you'll have to do some battling.  
If your Sten isn't powerful enough to defeat them, just run away whenever you 
get into any trouble.

Go down the next stairs and you should be in a room with three treasure 
chests.  Make sure you open them all and equip Sten with the "MothDR" and 
"QuickCL," as they should increase his offense and defense.

Exit this dungeon area and go back upstairs where you met with Gayne, 
earlier.  Buy a few HelpBLs from the item shop, and rest up at the inn.  Save 
using the dragon shrine when you're all prepared.  Go into the north doorway, 
and as you continue, you'll overheard Trubo talking.  Trubo, up at the top of 
the tower, will spot Sten and tell him he has some nerve to come back to 
Highfort.  Trubo tells Sten he has no idea what it's been like for him ever 
since he ran away, and gets angry with Sten--so angry, that he decides to 
drop down from the tower and fight him.

This isn't a real fight.  Have Sten use HelpBLs on himself from the beginning 
of the battle so that he cures himself after Trubo attacks him.  After about 
four rounds of Trubo hitting you, Trubo stops.  Sten asks Trubo if he's still 
angry with him, and Trubo says yes.  Trubo tells Sten that he's angry with 
him because the "princess" chose Sten over Trubo.  Trubo gets really, really, 
angry and calls Sten a "fat pig!"  Not only that, but the bridge collapses 
and Trubo challenges Sten to three rounds of battling as they fall down.  Get 
ready; this time the fight's for real.

Torubo
======
You have three rounds to defeat Torubo, and if you don't, you'll lose the 
fight so there is no other option.  For starters, you might want to open up 
by having Sten use a HelpBL if his HP is below 80.  Have him cast the Flame 
spell to do the most damage to Torubo.  All you have to do is have Sten cast 
Flame twice to win the battle--it's that easy.

After the fight is over, Sten and Trubo both fall down into the water.  Sten 
takes Trubo out to land.  Trubo awakens after Sten asks how he's doing and 
Trubo doesn't seem to want to fight Sten anymore.  Anyway, Trubo explains to 
Sten that ever since he left, that general woman named Shupkay has been 
controlling Highfort to her own liking.  Trubo further explains that Shupkay 
is up to something evil, and is after the "powers" of Highfort, and that it 
could involve the princess.  Sten gets worried and asks Trubo to give out the 
details.  He tells Sten that there are two paths to the princess, so they 
decide to split up.  Trubo will take the upper passage and Sten will take the 
left passage.

Once you have control of Sten again, enter the doorway directly to your north 
(the one Trubo just entered) and recover your HP and AP by drinking from the 
water fountain inside.  It might be a good idea to save using the dragon 
shrine, too.  Once you're done, exit and go left like you're supposed to.  
Perform Sten's special power to cross the bridge, and then head up some.

You should now be in a dungeon-like area.  Go up the stairs and you'll notice 
three ways going up.  The leftmost way is just a dead end.  The middle and 
rightmost ways lead to two treasure chests.  Head downright and up the two 
sets of stairways to reach the next part of the dungeon.

If you're at the right place, you should be hearing some new music (which is 
the music you usually hear whenever you were in a dungeon in the game).  You 
can either go left or right--both ways to lead stairs.  The left stairs take 
you to a chest, but also a dead end.  Enter the right stairs to continue with 
the dungeon.  Perform Sten's special power to cross the passage, and go up 
the next stairs.

In this part of the dungeon, there will be four different stairways.  Three 
of them lead to dead ends.  From left to right, this is how it should look 
like:

Stairway 1 Stairway 2 Stairway 3 Stairway 4

                Entrance

Stairway 3 is the one you want to enter.  Go up the next flight of stairs and 
enter the last doorway along the path.  Step on the red flashing tile and 
you'll warp to a different part of the dungeon.  Go up the stairs and you'll 
be back at the castle, this time behind everything.  Go down the stairs to 
the left and step on the next red flashing tile.

You'll be transported to, yet, another part of the dungeon.  Now you should 
see three different ways going up.  The left and right ways lead to treasure 
chests and the middle one takes you further into the dungeon.  After crossing 
the middle path, you'll see two ways you can go, left, or right.  The left 
way takes you to a treasure chest.  The right way leads you further into the 
dungeon.

You'll eventually stumble into Shupkay and the princess.  Shupkay wants the 
princess to help her retrieve the "power" from the castle, but the princess 
refuses.  Shupkay and the princess then notice Sten, and just like she did 
before, Shupkay makes the floor Sten is standing on disappear and he falls 
down.  Sten falls down exactly where the rest of the party is.  You now can 
control everyone from here on out, and you realize that you must defeat 
Shupkay.

Once you have control of the party, head north until reaching a grill-like 
path, which appears to be a maze.  There's only one possible way you can go, 
with a few dead ends along the way.  Once you reach the 2nd floor of the 
maze, continue until finding a doorway.  Enter it, and drink from the water 
fountain inside to recover your HP and AP from all the battling you've done 
thus far.  Step on the red flashing tile to warp to a small room with a 
chest.  Open the chest for a "MoonMask," and have Sten equip it immediately 
since it should boost his defense quite a bit.  Go back outside the doorway 
and go back into the maze.  Find the stairs that is going up and enter it.  
You should now reach three red flashing tiles:  one on the left, one in the 
middle, and one to the right.  The left and right tiles warp you back to 
areas you've already been to, so don't step on them.  The middle tile is the 
one that takes you further into the dungeon.

You'll warp to a new part in the dungeon, and find Trubo.  Trubo tells you 
that there's a force field on the door nearby, and, unexpectedly, Sten 
punches Trubo for calling him a big shot.  Once you have control of the 
party, definitely make sure Ryu has full AP and everyone else have full HP.  
Push the A button on the control pad while in front of the gate to fight a 
boss called Portal.

Portal
======
At first, it may seem hard, but as the battle progresses, its attacks won't 
seem as deadly as earlier.  Have Ryu open up by casting his dragon power, and 
everyone else attack.  Katt should be the one that cures everyone by using 
HelpBLs, since she's the fastest.  Keep attacking it, and it'll eventually 
die.  Use HelpBLs whenever you need them.

After defeating Portal, the force field disappears and the door explodes.  
Trubo gets back up and tells you that the control room should be destroyed.  
Talk with him again, and he'll tell you that you should go find the princess 
and he'll take care of the control room.  Continue onward.

Keep going up the stairs, and ignore the red flashing tile.  When you reach 
two stairways you can enter, entering the left one will lead you to two 
chests.  Enter the right one to continue with the dungeon.  Continue, until 
reaching the next stairway.  Before going up, realize that you're about to 
fight with Shupkay, so make sure Ryu has full AP, and everyone has full HP.  
Go up the stairs.

You'll stumble into Shupkay and the princess.  Shupkay has tied the princess 
up to a weird-looking machine, and is trying to channel her energy so she can 
"revive" the castle.  The princess asks Shupkay to kill her, since she would 
rather die than to have anything to do with what Shupkay wants.  Sten jumps 
in, and says that what she's doing isn't very lady-like.  Shupkay decides 
that if she can kill Sten in front of the princess, her sadness would be all 
the energy she'd need from her.  Get ready.

Shupukay
========
Open up with Ryu casting his dragon power.  Everyone else should simply 
attack.  Keep attacking Shupukay, even when things may look dismal, because 
she doesn't have too much HP.  If you don't give up, and continue to attack, 
you should defeat her soon enough.  Have Katt and Jean use HelpBLs whenever 
needed.

After you defeat Shupukay, she threatens to use her own powers to revive the 
castle, and finally you realize what her plans were--to make a flying 
fortress.  Fortunately, a barrier isn't allowing Shupkay to do that.  The 
scene switches to Trubo, and he keeps pounding on the control until it starts 
vibrating.  The scene switches back to Shupkay and the party, and the energy 
is beginning to go backwards.  Everything starts shaking and Shupkay and the 
machine explode.  You barely escape and reach an elevator.  The only problem 
is that you need one person to operate the elevator.  Sten opts to do it, and 
asks everyone else to enter the elevator while he does all the tinkering.  
The party escapes safely and the scene switches back to the throne room in 
the castle.

After everyone tells you that Sten should be all right and well, the princess 
finally gives you what you were after the whole time--the Famous Flute.  The 
princess asks you to tell Sten, the next time you see him, not to overdo it 
and to stay safe.  Trubo decides to escort you out of the castle.  (But you 
still have to control your party and get out, yourself.)

Talk with Trubo as he's standing right in front of the exit of the room with 
the dragon shrine.  He'll let you all go.  As you're just about to leave 
Highfort, you find Sten.  Sten and Trubo chat about what happened in the 
Goonheim War, and how Sten is still alive after all that just happened.  
Trubo ends the conversation on a good note, and tells Sten that he and the 
princess will be waiting for him to come back and visit.  Now, Sten won't be 
afraid to come back to Highfort anymore.  Leave Highfort with the Famous 
Flute in hand.

Now that you've gotten two characters recently (Bow and Spar), you may be 
wondering what you can do with them in terms of uniting them with shamans.  
You might want to try out the following combinations, and see if you like 
what you get.

Character     Shaman     What You Get                     Appearance
=========     ======     ============                     ==========
Bow           Water      Added Wisdom                     Stays the same
Bow           Fire       Added Offense                    Stays the same
Spar          Water      Added Off, Def, Wis, Vig, and AP Changes to a sprite

It would be a terrific idea for you to put Spar and Bow in your current party 
at this point in the game.  They're both probably low on levels, compared to 
everyone else, and could use some more experience.

Next stop:  Tunlan.  Look at the map by pushing the Select button on the 
control pad, and see if you can spot where Tunlan is, in case you can't find 
it.  Alternatively, you can always put Jean in the party and have him warp 
there for you.


43.  Tunlan
-----------
Party:  Ryu, Bow, Nina, Spar
Level:  23
Items:  None
-----------
Now that you have the Famous Flute, talk with all the residents.  You'll 
understand that the queen is quite sick, but most of the people don't have 
much sympathy for her since she's so mean.  Check inside the castle and go to 
the top floor.  Talk to the two Tunlan residents standing next to the queen, 
and they'll tell you about someone named "Old Man Gedd."  It seems like this 
"Gedd" person is the only one who can save the queen.  The problem is, that 
the queen banished Gedd for being so cruel to women, and sent him to a small 
island.  Your goal, now, is to find Gedd so he can help you save the queen.

Before heading off, check out the armory in town and buy some equipment for 
Spar and Bow.  They, both, probably have some outdated equipment by this 
point in the game.

Gedd can be found in a mountain called "Mount Maori."  Mount Maori is located 
on a lone island (about the same size as the island Tunlan is located on) 
northeast of Tunlan.  If you're having trouble finding it, warp to Home Town, 
and it's just a tad north of it.  Make sure you bring at least one female 
with you--Nina, Katt, or a Water Shaman united Spar (sprite).  A normal Spar 
doesn't count as a female.


44.  Mount Maori
----------------
Party:  Ryu, Bow, Nina, Spar
Level:  23
Items:  None
----------------
Once inside, enter the cave opening.  You should see some clear water you can 
drink from to regain your HP and AP.  Take this opportunity and bring your 
weakest characters--which, are probably Spar, Nina, and Bow--and build up a 
couple levels for them, so that their levels are within range of some of your 
more powerful characters.  To make the battles a whole lot easier, just have 
Ryu cast his dragon power, and then keep restoring your AP from the clear 
water after every battle.

Once you're through with that, enter the next room.  Approach the old man 
standing in the middle of the room and he'll say that he'll only talk to 
"pretty girls."  This old man is actually Gedd--the old man you've been 
looking for.  To get Gedd to talk some more, you have to have a female 
character in the lead of the marching order and then talk to him, or else 
he'll just continue to say the same thing repeatedly.

You explain to Gedd that you need his help to save the queen of Tunlan 
(although he says "princess," it may be an error on the game's part).  Gedd 
first backs off, and remembers that he got fired by the queen.  However, Gedd 
decides to help the queen only if one of your female members kisses him.  If 
you brought Katt, she'll just pound Gedd with her stick until it hurts.  If 
you brought Nina, she'll blush and Gedd will feel guilty for asking for a 
kiss.  Gedd now joins your party, but technically, he can't fight with you or 
show himself while he walks with you.  Head back to Tunlan.


45.  Tunlan
-----------
Party:  Ryu, Bow, Nina, Spar
Level:  24
Items:  1
-----------
Letter*   - Bring Gedd to queen, and after examining her, he gives it to you

Enter the queen's room inside the castle.  As you enter her room, "Granny" 
will begin to worry about the queen dearly.  Gedd and Granny begin to bicker 
a little, and decide to call a truce for the queen's sake.  Gedd examines the 
queen and realizes that she could be changing into a demon.  Gedd asks for 
your help, and gives you a "Letter" to give to one of his assistants back at 
Mount Maori.  He needs special "equipment" which can only be found there.  
The equipment he needs is listed in the letter.

Before heading back to Mount Maori, make sure you switch up your party 
members at the nearest dragon shrine.  You must bring Sten with you for this 
trip because you'll need his long arms to help you climb the mountain.


46.  Mount Maori
----------------
Party:  Ryu, Katt, Sten, Spar
Level:  24
Items:  9
----------------
MoonDrop  - From beginning, go west, up stairs, east, into opening, for chest
ThornWP   - From beginning, go west, into opening, up two stairways for chest
CureAl    - From beginning, go west, into opening, up three stairs for chest
FlameSD   - From waterfall entrance, go up into the next room for a chest
HushRG    - From waterfall entrance, go up, left in exit; fall down for chest
FlameSH   - From waterfall entrance, go up next couple of stairs for a chest
MagmaAR   - From waterfall entrance, go up stairs; left in opening for chest
Mushroom* - Grab the right mushroom from the top of mountain (see map below)
Mirror    - The assistant gives this to you after you give him the mushroom
*Note*    - Waterfall entrance = opening on the right side of the waterfall

Head back into the room where you first found Gedd, and you'll find his 
"assistant" hopping in the middle of the room.  Approach him, and you'll hand 
him the letter you just got.  He'll tell you to go to the top of the mountain 
and find a special type of "mushroom" that he shows you.

Get back to the outside area of the mountain, and put Sten in the lead of the 
marching order.  Have him use his long arms to help you grab on to the stakes 
by performing his special power.  Go east and you'll find a cave opening as 
well as a stairway leading up with some more stakes to grab onto, heading 
east.  The next set of stakes lead you to a dead end with a chest at the end.  
Enter the opening.

Head up the next set of stairways, getting the chests along the way, and then 
go right into the next opening.

You should now be outside, with a beautiful looking waterfall flowing.  
Perform Sten's special power to grab onto the stake to get to the other side.  
Enter the opening to the right.

You should now be back inside the mountain.  Enter the opening directly above 
you for a chest, if you like.  Get back to the main room, and continue north.  
If you go left, you'll enter an exit that takes you back outside of the 
mountain, but behind the waterfall.  You'll be on a ledge.  Head as far left 
as you can on the ledge, and then push down on the control pad.  You should 
fall down to another ledge with a chest.  Fall down once more to get back to 
where you were earlier.

Get back to the main room, and continue going up the stairways.  There's a 
chest on the right side, and a cave opening you can enter on the left side.  
Enter the opening and get the chest all the way to the right.  Exit the 
opening, and you should be able to continue left.  Enter this opening and 
you'll be outside the mountain, and at the very top.  Here's a Map:

Key
===
 _
(_) = Cave Opening

|-| = Stairs

!   = Stake that Sten can grasp onto by performing his special power

abc = Mushrooms (see below)

Map
===

                  ___________
                _/__________ \__
            ___/ /          \_  \___
           |  __/             |     \
          / /   ______         \     \
         | |   /    b \__       |     \_
        _| |  |   a   c  |       \_     |_
       |  !|  |!______   |         |      \
       |    \____     \__|         |       |_
      _|         |       w         /         \
     |  |-|      |       a       /           |
     |  |-|      |       t      |             \
    _|           |       e      |              |
   |        |-|  |       r      |              |
  _|        |-|  |       f      |              |_
 |  |-|      _   |       a      |    _    |-|    |
 |  |-|     (_)  |       l      |   (_)   |-|    |
  ---------------        l       ----------------

Ignore all the other mushrooms except the ones noted on the map (a, b, and 
c).  While all three mushrooms are very similar, only one is the right 
mushroom you need to bring to the assistant.  Perform Sten's special power to 
grab onto the stake to reach the three mushrooms.  The mushroom you need to 
pick is mushroom "c," the one farthest to the right on the small peninsula.

If you grab the wrong mushroom, the game automatically sends you back to the 
assistant, and you have to go all the way back to the top and get the right 
one; so don't mess up.

Once you grab the right mushroom, the game sends you back to the assistant.  
The assistant gives you the equipment you need inside a treasure box that 
drops out of nowhere.  Open it to get a "Mirror."

Exit Mount Maori, and head back to Tunlan with the Mirror in hand.  Switch 
party members (Rand, Nina, Spar, and Ryu is a good party to have) at the 
dragon shrine if you want to, go back to the queen's room, and talk to Gedd.  
He'll explain to you that you need to enter the queen's body and destroy the 
"Fatty" inside.  Gedd shrinks you with the mushroom you got earlier, and then 
uses his magic to warp you into her body.


47.  Queen's Body
-----------------
Party:  Ryu, Rand, Nina, Spar
Level:  26
Items:  1
-----------------
T.Pillow* - Talk with the Tunlan lady in the treasure room after saving queen

Anytime you want to leave the queen's body, simply use the Mirror (which is 
located in your Regular Item menu) and the game will give you three choices:  
"look," "go," and "not use it."  Look allows you to listen to what Gedd says 
while you're still inside the queen's body.  Go lets you leave the queen's 
body, and not use it just cancels everything.

You start in the upper right section of the queen's body.  Your goal, just 
like what Gedd said earlier, is to defeat the entire Fatty (a.k.a. monsters) 
inside her majesty.  In other words, you'll have to defeat all the monsters 
inside.  To do this, you have to fight battles in every room inside.  Check 
the Status Screen, and then look at the Monster Meter to see if there are 
monsters still left in the room.  If there are, the Monster Meter will be 
active.  If not, he will be sleeping.

There are four sections inside the queen's body:  upper right, down right, 
down left, and upper left.  That's also the exact order you should clear each 
section in.

Here's how many battles you should fight in each section to clear the section 
completely:

Upper Right = 8 battles
Down Right  = 5 battles
Down Left   = 6 battles
Upper Left  = 8 battles

You really should have brought along someone who can help cure your party if 
you need it.  A Water Shaman united Spar would be the perfect example.  She 
has a ton of MP as well as Cure 1.  Rand would be a good person to bring, 
too.  Anyhow, the battles should be unbelievably easy.

Once you're through purging the queen's body, Gedd will transport you out.  
Gedd and everyone else will thank you for your heroics because you prevented 
the queen from turning into a demon.  Granny asks Gedd if he could stay at 
Tunlan and help the queen recover.  Gedd then thanks you for bringing him 
back to Tunlan.  Now you'll need to get the Therapy Pillow; it's inside a 
specially guarded treasure chest you may have seen earlier in the castle.

Once you have control of your party, you'll need to find the chest.  Go down 
the stairs, and then down the next set of stairs.  Now, go left, go through 
the two doorways, and talk with the Tunlanian standing by herself.  She'll 
give you the Therapy Pillow, herself.  Remember, you were supposed to find 
the Therapy Pillow so you could enter the Great Wise Tree's Dream.

Exit Tunlan.  It might be a good idea to warp back to Town Ship, regroup, and 
save.  Make sure you put in Spar in the current party if he isn't already.  
One couldn't recommend just how beneficial it is to have a Water Shaman 
united Spar with you.  Once you've finished deciding who else you'll bring, 
and what shamans you'll fuse with whom, warp back to Simafort so you can get 
to the Great Wise Tree quicker.  Just head south until coming into some 
trees, and then put Spar in the lead of the marching order so he can walk 
through them.  Enter the noticeably big tree.


48.  Great Wise Tree
--------------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
--------------------
Talk to "Gandaroof," the tree (Spar should still be in the lead of the 
marching order).  Gandaroof will ask if you'll come into his mind--say yes.


49.  Dream
----------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
----------
You'll now appear in a new world, which is called "Dream."  There are three 
different towns in this world.  All three towns look identical to each other, 
except for the roofs of the houses, which differ from town to town.  Each 
town has an inn, a dragon shrine, and a shop.  (It varies from town to town 
what each shop sells.  Also, you can't sleep in two of the towns' "inns.")

Obviously, each town has different people residing in it.  The first of the 
three towns has old men.  The second has middle-aged men, and the last of the 
three has young children.  Finally, all three towns have the same name:  
"Inheart."  To differentiate between towns, I have put what kind of residents 
live in each town.  For instance, "Inheart (old)" means the town where only 
old men reside in.

First things first, enter the town directly to your left.


50.  Inheart (old)
------------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
------------------
There is absolutely nothing important to do in this town.  Talk with the old 
men for some info.  One of the old men will talk about a placed called 
"Memory Tower."  Although you can't rest at the inn, you can enter the shop 
and buy some equipment, if you have the coins.  Leave Inheart (old), and head 
east to the next town, "Inheart (middle-aged)."


51.  Inheart (middle-aged)
--------------------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
--------------------------
You can rest at the inn here if you want.  Other than that, there's nothing 
else you can do here except talk with the residents and learn about the 
"Dragon Clan," "Demon," and the "Legend."  Leave Inheart (middle-aged), and 
head north to the last town, "Inheart (young)."


52.  Inheart (young)
--------------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
--------------------
Enter the inn and talk with the old man inside.  "Barose" will offer to teach 
you magic if you give him a place to stay in Town Ship.  If you want to have 
some of your characters learn some spells, say yes to him.  Anyway, this is 
now or never; you can't go back and get Barose after you complete Dream so 
you'll have to make a decision.

Enter the shop, and you can buy some items to your left.  To your right, talk 
with the young child and he can take you outside Gandaroof's mind and back to 
the real world.  You probably won't need to, though, since you should be 
prepared enough to continue.

Make sure you talk with everyone in this town--more importantly, the child 
that is north of the inn who says, "Did you find the tower?  I believe you 
can see it from the lake in the west."

Leave Inheart (young), and this time, go back to the very first town:  
Inheart (old).


53.  Memory
-----------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  6
-----------
AutoBW    - Pay old man at north end of 1st floor 100C, two times, for chest
EarthAR   - Pay old man at north end of 1st floor 100C, two times, for chest
MisoSoup  - From 3rd floor entrance, go south, then west, for a chest
1000C     - From 5th floor entrance, go south a little for chest
HeroBT    - From 5th floor entrance, go north all the way for a chest
BlndedML  - From 5th floor entrance, go east, then south, for a chest

Looks like things have changed.  What's that?  You say you still see a normal 
looking town.  Then, you didn't talk to the child in Inheart (young) just 
mentioned earlier.  Once you talk to the child, you trigger Inheart (old) 
into turning into Memory Tower.

It looks like you're inside of Grandpa, or the queen of Tunlan, judging by 
the surroundings.  It also seems you can't see things close to you, but only 
far away from you.  This dungeon happens to be one of the most confusing in 
the entire game.

From the 1st floor, talk with the old man nearby if you want, but head north 
(feel your way up) and talk to the old man up there.  He'll offer to escort 
you to the "entrance" for 100 coins.  Don't say no to him, or else he'll 
charge 1000 coins next time you ask.  Say yes, and you'll still be in the 
same room, but in the center.  Now, see those two chests directly north of 
you?  If you want them, you have to talk to the old man again and say yes 
when he asks you if he can escort you to the "exit."  Now you'll appear next 
to those two chests; feel free to open them.  Don't talk to the old man until 
you get the chests, or you won't have a chance to open them since he'll send 
you outside of Memory.

Go back inside Memory and talk to the old man near the north end of the room 
once again, and agree to pay him those 100 coins to take you to the 
"entrance."  Now, instead of paying him another 100 coins to take you to the 
"exit," move one step right and then one step up to find a stairway leading 
you to the next floor.

From the 2nd floor, head up the stairways going up, which is just a step or 
two south of where you entered the floor.  Ignore the old man at the eastern 
end of the room, as he'll escort you to the 4th floor, and past the 3rd floor 
which has a treasure chest.

From the 3rd floor, head south and then west for a chest.  Continue west, 
feeling your way through the walls, and then north into the next set of 
stairs leading to the 4th floor.

From the 4th floor, head up the stairways going up, which is just a step or 
two south of where you entered the floor.  (This small room should look 
identical to the 2nd floor.)

From the 5th floor, go south and north for two chests.  Head east, and then 
south, a little, for another chest.  There are three chests on this floor in 
case you lost count.  Anyway, this floor has the potential to be a little 
confusing.  Just know that the goal is to head northeast, by feeling your way 
through the walls, and up the next stairway.

From the 6th floor, head up the stairways going up, which is just a step or 
two south of where you entered the floor.  (This room should look identical 
to the 2nd and 4th floors.)

From the 7th floor, head west a little, then north into the next room.  
Ignore the old men in the room.  Once you enter the next room, talk with the 
old man standing by himself.  He'll tell you that he wants to destroy 
Gandaroof's mind, because Gandaroof knows something that is of inconvenience 
to his "God."  Not only that, but the old man tells you that he was the one 
that destroyed everyone's memory back in Gate when Ryu was just a kid after 
Ryu came back from Bush Land.  The old man turns into a demon called 
"Aruhamel."  Aruhamel now wants to kill you.  What a surprise, get ready.

Aruhamel
========
Have Ryu open up by casting his dragon power to knock off those reliable 512 
points of damage.  Spar should always attack since none of his spells are 
effective against Aruhamel.  The same goes for Bow.  Jean should attack or 
use items.  This should be a relatively easy fight, but if you're having 
problems with Aruhamel, use the "Scramble" formation so you can put your more 
offensive characters in the front of the formation, and have your weakest 
character in the back to help cure when needed.  

Aruhamel (although the game now calls him "Aruhameru," that's just another 
mess up by Capcom) will blow up and you'll be free to move your party.  You 
might be wondering what the heck you're supposed to do right now.  Well, if 
you want, you can go back to the old men in the previous room and talk to 
them for some more info about the "God" Aruhamel was referring to, as well as 
some other stuff.  Spar should definitely know the spell, "Exit," by now so 
have him cast that and get you out of here.

Back in the world of Dream, head north to the town of Inheart (young).  Enter 
the shop inside, and talk to the child on the right counter.  He'll ask if 
you wish to exit Gandaroof's mind, say yes.

You will now be back at the Great Wise Tree, and Gandaroof will thank you.  
Put Spar in the lead of the marching order, if he isn't already, and talk to 
Gandaroof.  He'll ask you if you have any questions, and the game will give 
you four choices.  Ask about "Green," and Gandaroof will talk about some 
people who can fight the demon that live south of here.  Looks like that's 
where you should be heading.

Exit the Great Wise Tree, head south through the forest, and past a bridge to 
enter "Fog Valley."


54.  Fog Valley
---------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
---------------
Just at its name would suggest Fog Valley is indeed quite hazy.  Talk with 
the man standing near you, and he'll tell you that it would be impossible to 
cross the valley as it is right now.  He mentions a place called "Sky Tower," 
which may be the cause of the inclement weather.

Sky Tower, contrary to what the name suggests, can be found in the ocean.  
It's north of Tunlan, and it's very small (it takes up one square on the 
map).  Go inside when you find it.  (If you're having trouble finding it, 
warp to Capitan and head south to the shoreline.  Call Grandpa, and just head 
south; you'll see it, for sure.)


55.  Sky Tower
--------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  7
--------------
GoblinSD  - From 1st room underwater; go right down stairs; continue to chest
SpiritRB  - From 1st room underwater; go right down stairs; continue to chest
1000C     - From 1st room underwater; go left, then down room, for a chest
GutsBL    - After going up stairway1, go down and follow path for a chest
IceSH     - After going up stairway3, spot a chest directly near you
FrozenAR  - After going up stairway3, spot a chest on this floor
NorthDR   - After going up stairway3, spot another chest on this floor

From the entrance, head down the stairway.  Talk to the fish merchant 
standing still in front of the open hole.  He'll assume you want to check out 
what's going on since you've asked about the fog problems.  Talk to the fish 
merchant again, and he'll ask if you want to check things out.  Say, yes.

You'll drop down via the rope, and be submerged underwater.  If you want to 
exit, you can by pressing the A button on the control pad in front of the 
rope.  There should be a timer ticking automatically, starting from the 3-
minute mark, which is the amount of time you can stay underwater without 
choking.  There are various rooms in the Sky Tower where you can breathe in, 
so you'll have to find them so you won't die--which will happen if the timer 
expires to 00:00.  The timer will tick even during battles, but not while 
you're using the Status Screen.  Every time you enter a room with air in it 
(you'll know it because you're no longer underwater), the timer will reset 
back to 3:00, thus allowing you to explore deep into Sky Tower.

From the first room, you can either go right or left.

If you go right:  you can buy some very good (yet expensive) equipment from 
one of the fish merchants in one of the rooms ahead.  Note that in the room 
where you can buy equipment, you can safely breathe.  If you continue right, 
past the fish merchant, you'll be able to find two treasure chests, which 
contain a very powerful sword called "GoblinSD," and some relatively good 
armor in the other chest.  You definitely need to pick up the GoblinSD, as it 
should increase Ryu's offense by a whole lot (30 points).  The catch, though, 
is that you only have a very limited time to get it since you're underwater 
the whole time.  Use Smoke items so you don't encounter too many battles.  
Try to run away if you can, too.  After the two chests, there is a dead end, 
and you'll have to go back to the very first room.

If you go left:  this is the way to go if you want to continue with the 
dungeon.  After going left, you can either go up or down.  In the southern 
room, you can find a chest.  In the northern room, you can find a stairway 
leading up onto the next floor.

After going up the stairway, you'll be in one of the rooms mentioned earlier 
where you can breathe.  Go down into the next room and you'll be back 
underwater.  Continue, and you'll spot a chest along the way.  Go up into the 
next room, then up the next stairway, and onto the next floor.

After going up the 2nd stairway, you'll be back into another breathing room.  
Go up into the next room.  Head left into another room.  You should now see 
some water streams flowing in different directions.  Your goal is to get to 
the stairway.  Although you can go into another room to your left, there's 
absolutely nothing inside.  Go up this stairway to reach the next floor.

After going up the 3rd stairway, you'll still be underwater, but you should 
see three chests on this floor.  Go up the next stairway to reach the next 
floor.

This floor looks identical to the previous floor, except there aren't any 
chests.  You can go through the skinny wall between both stairways to get to 
the next stairway faster.  Go up the next stairway to reach the top of Sky 
Tower.

You should now be in a breathing room.  Talk to the girl wandering around on 
the center platform of this room.  "Spoor" tells you that she's sorry for 
blowing fog; you learn she only did it because she was bored.  You then learn 
that Spoor is the Wind Shaman.  She then decides to go back to Granny in Town 
Ship.  Now you have the Wind Shaman available for you to unite with.  If you 
have Spar or Nina in your current party, cast Exit to leave the Sky Tower.  
(You can only cast Exit in breathing rooms, and not underwater.)

After leaving the Sky Tower, head to Town Ship, now that you have the ability 
to unite with the Wind Shaman, Spoor.


56.  Town Ship
--------------
Party:  Anyone
Level:  28
Items:  None
--------------
Now would be a good time to go back to Granny and try out some combinations 
with the Wind Shaman.

Here is what you can do with the Wind Shaman:

Character     Shaman(s)     What You Get                  Appearance
=========     =========     ============                  ==========
Bow           Wind          Added Vigor                   Stays the same
Rand          Wind          Added Vigor                   Stays the same
Rand          Fire Wind     Added Offense, Vigor          Stays the same
Rand          Water Wind    Added Wisdom, Vigor           Stays the same
Nina          Wind          Added Vigor                   Stays the same
Nina          Fire Wind     Added Offense, Vigor          Changes to green
Nina          Water Wind    Added Wisdom, Vigor           Changes to green
Sten          Wind          Added Vigor                   Stays the same
Sten          Fire Wind     Added Off, Def, Wis, Vig, AP  Changes to warrior
Sten          Water Wind    Added Wisdom, Vigor           Stays the same
Jean          Wind          Added Vigor                   Stays the same
Jean          Water Wind    Added Wisdom, Vigor           Stays the same
Spar          Water Wind    Added Off, Def, Wis, Vig, AP  Changes to a sprite

For the first time in the game, you can now unite two shamans with one 
character.  Try some combinations out and see if it's to your liking.  Katt, 
still, cannot unite with any shamans at this point in the game.

Since you've made the trip here, you might as well check in with Barose in 
one of the houses.  If you didn't get Barose while in the Dream world, then 
skip the rest of this section.

Barose has the ability to teach any of your party members any of the 
following spells:  "Thunder," "Freeze," "Flame," and "Missile."  Depending on 
your Dragon Meter, he can teach any of your party members a spell four times.  
Meaning, you can have a character like Ryu learn all four spells, or have 
four different characters learn one spell, and so on.  What you decide is up 
to you, but here's some more in-depth information to help make the best 
possible decision.

Here is a little chart on each spell:

Spell       What It Does               Affects     Ranking
=====       ============               =======     =======
Thunder     Thunder Arrow              All         D
Freeze      Freezing Snowstorm         Single      C
Flame       Triangle Flame Pyramid     All         B
Missile     Atmospheric Explosion      All         A+

Missile is definitely the best spell of the four since it seems to do the 
most damage.  You can definitely wreck some havoc if you give it to the right 
people.

Wondering if a certain character happens to learn any of the four spells 
naturally (i.e. by leveling up)?  Look at the following.

Ryu  - Does not learn any of the four spells
Bow  - Does not learn any of the four spells
Rand - Learns Thunder at LV 9
Katt - Does not learn any of the four spells
Nina - Already learned Thunder, Flame LV 20, Freeze LV 24, and Missile LV 57
Sten - Learns Flame at LV 15 and Missile at LV 38
Jean - Does not learn any of the four spells
Spar - Learns Freeze at LV 28

Nina, Spar, and Bow are the best choices for Missile.  Jean, Sten, and Rand 
are well-rounded choices, but Ryu and Katt are bad choices.  You don't want 
to teach Ryu any of the spells because he already has dragon powers, and Katt 
doesn't even have that much AP to continually be able to cast them.

To get Barose to teach you a spell, the character you want to learn it has to 
have extremely low HP and AP.  For some reason or another, Barose wants you 
to be extremely weak when he teaches you magic.  Get the desired character(s) 
you want to learn the spells at precisely the following HP and AP values:  1 
HP and 0 AP.

To get a character to 0 AP, just enter a battle and keep casting a spell that 
will bring you all the way down to 0 AP; pay attention to what the spell you 
keep casting costs, so that you get exactly down to 0, and not 1 or 2.

To get a character to 1 HP, all you have to do is enter a battle, kill the 
character off so they have 0 HP, and then go to a dragon shrine.  Choose the 
"Change" option to change your party members and the character with 0 HP will 
automatically be revived and start with 1 HP.

Now that the hard part is out of the way, here's how to get the spell you 
want Barose to teach you.  Notice the Dragon Meter whenever talking to 
Barose?  That is very important, so remember the color at all times.  The 
color will change every time you answer any of Barose's questions.

Here's how the dialogue should be like:

Barose:  Are you a person with little AP?
You:     Yes

Barose:  Umm, umm.  I'm very impressed.  It's completely empty.
Barose:  By the way ... are you a person with little HP?
You:     Yes

Barose:  Oh, very good.  You have no energy left.  Shall I teach (your
         character's name here) the magic?
You:     Yes

Barose:  All right.  I'm going to teach (your character's name here) the
         (Thunder, Flame, Freeze, Missile) magic.
Barose:  Can I really teach this to (your character's name here)?
You:     Yes (or say no if you don't want the spell)

About the Dragon Meter:  the worst Dragon Meter you can have is dark purple.  
The best Dragon Meter is flashing colors.  To get to the worst Dragon Meter, 
simply have a character with full AP talk to Barose and answer yes when he 
asks if you're a person with little AP.  To get to the best Dragon Meter, 
keep answering yes to Barose's questions with a character with 1 HP and 0 AP.  
Say no when he asks if he can teach the magic to your character, and then 
continue to repeat the process until the meter flashes colors.

If Barose wants to teach you a spell you don't want, continue to say no every 
time he asks, "Can I really teach this to (your character's name here)?"  
Eventually, the spell you want will be offered.  Now, a last minute tip about 
the Dragon Meter: anytime you see it flashing a variety of colors rapidly, 
this means that Barose will offer you the spell, Missile.

Once you're through learning the spells from Barose, make sure you put Jean 
in your current party if he isn't already, and head back to Fog Valley.  
Remember, it's south of where the Great Wise Tree is, and passed the bridge.


57.  Fog Valley
---------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
---------------
There's absolutely nothing to do here except to pass through.  The enemy 
encounter rate will be a little high, so you may want to use a Smoke 
item/spell.  Keep heading south (going right just leads to a dead end) and 
exit Fog Valley.

Back on the map, head a little west, then north, and you should see a tree 
similar to the Great Wise Tree; enter it.  You'll need Jean to get there by 
performing his special power to turn into a gigantic frog.

(Although there isn't any real need to visit the "Wise Tree," the tree spirit 
there gives you a helpful tip for later on in the game.  You always have the 
option of skipping the next section.)


58.  Wise Tree
--------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
--------------
Put Spar in the lead of the marching order, and talk to the tree spirit.  
He'll tell you to be generous with your contributions in "Namanda."  For now, 
just keep that in the back of your head.  There's nothing else left to do 
here, so exit.

Head back east, where you exited Fog Valley, then head south and enter the 
village, "Farm Town."


59.  Farm Town
--------------
Party:  Ryu, Bow, Jean, Spar
Level:  28
Items:  3
--------------
HelpBL    - Search the dresser on the 2nd floor of the inn in town
Gold      - Search the dresser on 2nd floor of house left of Daisy's house
Plate     - Search the medicine cabinet in middle room inside Daisy's house

It looks like most of the residents here resemble Rand.  Talk with everyone, 
and you'll learn about "St. Namada," and how praying is important to these 
people, so that the harvest will grow.  Enter the northern and center home, 
and a scene takes place.  A person gets kicked out of "Daisy's" house for 
wanting to build a church on her grounds.

Put Rand in your current party via the dragon shrine in town, and put him in 
the lead of the marching order.  Talk with everyone in town, and it becomes 
apparent that this is Rand's hometown.  Enter Daisy's house again, and you'll 
be able to explore it.  Enter the room in the middle and you'll automatically 
meet Daisy--well, sort of.  She smacks Rand around for leaving her, and then 
you learn that Daisy is Rand's mother.  Daisy gets a tad emotional, and 
orders Rand and the party to plow the fields.

The next morning, you have to begin your task and plow the fields.  Once you 
leave Daisy's house, head up onto the field and press the A button on the 
control pad in front of each bush, tree stump, and stone you see.  You'll 
enter a battle with each, and you'll have to destroy them all.  This is 
actually fun since they don't fight back.  However, the last stone won't be 
such a pushover.  Get ready for this boss.

S.Golem
=======
S.Golem keeps defending until he unleashes a giant killer of an attack called 
"Fireball" which does 100+ points of damage to each member in your group.  
Have Ryu cast his dragon powers, and everyone else attack.  If Bow knows the 
spell, Def-UpX, by now, definitely have him cast that for some added defense.  
If you need curing, use HelpBLs.  Keep attacking and the fight will be over 
soon.

After defeating S.Golem, head back inside Daisy's house and put Rand in the 
lead of the marching order if he isn't already.  Talk to Daisy and she asks 
you to rest for the night.  Once you wake up, Rand apologizes for making the 
rest of the party help him do the work.  Go back out to the field and talk to 
Daisy.  She'll tell you to go to a place called "Namanda" and pray for a good 
harvest.

Namanda can be found just a little west of Farm Town.  It looks like a 
smaller version of a regular looking cave.


60.  Namanda
------------
Party:  Ryu, Bow, Rand, Jean
Level:  28
Items:  1
-------------
Tolen     - Search the medicine cabinet inside the tree house at the entrance

Enter the tree house at the entrance and talk to the man inside.  He'll tell 
you who Namanda actually is:  the God of Earth and Crops.  Exit the tree 
house and continue north.  Talk with the man standing by himself at the top 
of the short set of stairs, and he'll let you in since you wish to pray for a 
good harvest.  Continue into the next room.

You should now be in a small room with some torches.  Continue into the next 
room through the doorway.

Be careful; in this room, you'll encounter some enemies.  Head up and you'll 
spot a man fighting off a monster.  Talk to him, if you want.  Anyway, 
continue north into the next room.

Observe the surroundings and talk with everyone in here.  The two men in 
front of the bells will play a song.  You can talk with the man lying on top 
of the spikes in the north part of the room if you want.  Exit this room when 
you're ready, but remember where it is as you'll be coming back here a little 
later if you want to learn a secret spell.

Once you're back outside (with the man and the monster fighting), continue 
north into the last room.  Once inside, you'll spot a box in the center of 
the room.  Step in front of it, press the A button on the control pad, and 
the game will ask if you wish to donate 100 coins.  Although you really need 
to just donate once to progress further into the game, if you donate 20 (t-w-
e-n-t-y) times, you'll be able to obtain the Earth Shaman later in the game.  
Don't pass this opportunity up, as the Earth Shaman can definitely be of 
value to you.  2,000 coins is only about 1/4 of what some weapons in the game 
cost you.  After you've donated, exit Namanda.

The next place you should go to is Farm Town, however, you must strengthen 
your characters, more importantly Rand, before going back there.

By this point in the game, unless you've leveled up a lot, you're probably 
not overstocked in terms of items and money, and will need to level up your 
party.  Put it this way:  if most of your characters are under LV 30, then 
definitely don't skip these next few sections.

You need to update Rand's equipment and level him up a bit at this point in 
the game, since you'll need him at full strength later on.  Now is a good 
time to head to the town of "Guntz."

Guntz is directly south of where Tunlan is.  Warp to Tunlan, and ride Grandpa 
from the shoreline just a little south until spotting a large island with a 
shoreline, which is a little to the east, ready for you to park Grandpa at.  
You should also see a Wise Tree right at the entrance of the island (it looks 
just like the Great Wise Tree you entered earlier in the game), which you can 
enter, but for now, head west and enter Guntz.  Guntz looks like a fortress 
on the world map.


61.  Guntz
----------
Party:  Ryu, Bow, Rand, Jean
Level:  29
Items:  1
----------
Tolen     - Search the right-most medicine cabinet in the northern building

Guntz is nothing more than a small town with some shops.  Enter the armory 
and buy Rand a "BlindedSH."  This should greatly improve his defense.  Now 
might be a good time to refresh your items at the item shop.  Make sure you 
have a good supply (at least 9 of each) of WFruits and HelpBLs.  You can 
explore what's left of Guntz, but as you've probably found out by now, it's a 
very small town.

For now, though, you've got some other things to think about--like leveling 
up characters.  A great place to level up Rand (and everyone else) is to 
fight the enemies located on a lone island, all the way at the northern 
middle part of the world of Breath of Fire II.  Before attempting to locate 
the island, switch up your characters at the dragon shrine.  Bring your 
lowest leveled character and make sure you bring Rand with you.  Also, bring 
Bow, as he is vital for killing the enemies on the island.

To find the island, directly sail due south of Guntz.  You'll spot a very 
large island halfway through, so ignore it.  You'll eventually see a house on 
a small island.  This is "Monster Island."  Enter the house when you arrive.


62.  Hut
--------
Party:  Ryu, Bow, Rand, and your lowest leveled character
Level:  29
Items:  None
--------
Enter the hut.  If you've played the first Breath of Fire, then these 
characters should look familiar to you--it's Bo and Karn.  Bo, the fox, says 
a particularly interesting line:  "I was plowing this land and found a 
shining rock...When you hold the rock in your hands, you can see the 
bones...Isn't it strange?"  Now, what could he be hinting at?

Exit the house when you're done.  Monster Island features some very large 
enemies that may look familiar.  They shouldn't be too hard to defeat; that 
is, if you brought Bow along.  Use Bow's Special Combat Ability, "Shot," 
against the enemies on the island because it can instantly defeat them in one 
hit.  The catch?  It doesn't work all the time, so if it hits for just one 
point of damage, keep trying until it connects for some real damage.  Once 
you've gotten your party to an average of about LV 30, leave Monster Island 
and warp back to Farm Town.


63.  Farm Town
--------------
Party:  Ryu, Katt, Rand, Spar
Level:  33
Items:  None
--------------
Go back to Daisy's field (where you plowed earlier).  A messenger (who looks 
like a man in heavy armor) will be there.  If you still see Daisy, then you 
didn't donate any coins in Namanda--go back there and donate to see the 
messenger.

Put Rand in the lead of the marching order and talk to the messenger.  He'll 
show you a letter that Daisy "wrote."  She writes that she has agreed to let 
the "Eva Church" be built on her property, and that she's left to the "Grand 
Church."  It surely looks like Daisy's writing to her son, Rand, but Rand 
questions the messenger and doesn't believe him.  Rand gets so enraged and 
decides to fight the messenger, one-on-one combat style.

Paladin
=======
Have Rand continue to attack Paladin.  Whenever Rand's HP drops to 120 or 
less, have him cast Cure 2 or use HelpBLs and Extracts to recover some much-
needed HP.  If Rand is getting defeated easily, you need to level him up some 
more at Monster Island.  Be patient, and play it safe with this battle.

After you defeat Paladin, Ray--the person generous enough to grant you a 
spell back when you saved the children in Capitan--will come and warn the 
party.  Ray tells Rand that Daisy really did become a believer, but Rand 
doesn't buy it and gets real angry.  Ray says that he hopes that he and Rand 
will "understand each other," and takes off.  Rand then asks the rest of the 
party if they think that the Eva Church people took Daisy by force.  Saying 
no will only affect the Dragon Meter for the worse, so just say, yes and 
agree with Rand on this one--he is your friend after all.

Rand says that he thinks the "St.Eva Church" is responsible for all of this.  
Rand then mentions that flying would be an easy way to find the church.

Exit through Daisy's house and talk with all the residents in town.  One of 
the women inside one of the houses says that you can't enter St.Eva Church by 
sea since it's located on a cliff.  She says that if you were to fly, you 
would surely be able to reach the church.  Exit Farm Town.

Outside, you should now hear some new map music, which signals a new chapter 
of Breath of Fire II.  Before continuing with your quest there are a couple 
of optional tasks you need to complete.  If you go back to Namanda, you can 
learn a secret spell.  However, be warned that getting this spell requires 
extreme patience and luck.


64.  Namanda
------------
Party:  Ryu, Katt, Nina, Spar
Level:  33
Items:  None
------------
Remember where the room with the two men who rang the bells was?  If you 
enter it now, you'll see that there is only one man on the left side.  He 
asks you if you can play the "Prayer Song" by pressing the "red" and "yellow" 
buttons.  The game messed up in this instance, because on the SNES control 
pad, there aren't any of those colors on the buttons.  The reason is because 
the Super Famicom (Japanese version) control pad had those colored buttons, 
and the translators forgot to change it for the SNES control pad.  Anyway, 
the two buttons you have to press are the "A" and "B" buttons on the control 
pad, so concentrate your fingers on those two buttons alone.

The man will first play the Prayer Song for you so you can hear it and try to 
memorize it, and then he asks you to play along with him.  This is definitely 
not easy.  If you can play the Prayer Song properly, you'll be able to learn 
a secret spell called "Bombada," which will knock half of an enemy's HP 
during battle.

After you've succeeded (or failed) playing the Prayer Song, now is a good 
time to recruit some more people for your town, Town Ship.  You should only 
have two houses that are vacant, which means you have to find two more 
residents.  "Hanz" and "Daiye" are the two best tenants for each house, and 
here's where you can find them:

House     Tenant     Whereabouts
=====     ======     ===========
House 5   Hanz       Look for Hanz in Home Town; the house next to Ryu/Bow's
House 6   Daiye      Look for Daiye on the 2nd floor of the inn in Windia

Hanz opens up an item shop, which sells some very valuable items.  You can 
buy some of the items, give them to your carpenter (assuming you got the 
cook), and get most of your characters' stats extremely high.

Daiye opens up a fish store.  He's the only tenant that can live in House 6 
that's useful in your quest.  You can pick up a lot of rare items and 
equipment by fishing around.


65.  Town Ship
--------------
Party:  Ryu, Katt, Nina, Spar
Level:  33
Items:  None
--------------
Buy whatever you want from Hanz, Daiye, and the rest of the tenants.  Once 
you're done shopping around, find the well located on the upper-right end of 
Town Ship and enter it.  While down there, enter the next room and explore 
it.  You can't do anything in here, but you're actually triggering something 
in the game.  Take note of the machine inside, and after searching the room, 
just exit the well.  Change up your party if you like, but make sure you add 
Spar to the group, and warp to Guntz.

From Guntz, head east and enter the Wise Tree.


66.  Wise Tree
--------------
Party:  Ryu, Katt, Nina, Spar
Level:  33
Items:  None
--------------
Talk to the Wise Tree with Spar in the lead of the marching order.  He'll 
tell you about a woman named "Eichichi," who researches all types of 
machinery in Guntz.  Guntz is where you should go to next.


67.  Guntz
----------
Party:  Ryu, Katt, Nina, Spar
Level:  33
Items:  None
----------
Go to the northern building in town and you'll notice a lot of books inside.  
Go behind the rightmost bookcase and you should find yourself going down a 
ladder into a secret hiding place.  Talk to the person inside.  Her name is 
"Eichichi," the same Eichichi that the Wise Tree east of Guntz told you 
about.  If you entered the well in Town Ship and explored it, she should talk 
to you and introduce herself as an engineer.  She'll ask you a yes or no 
question, but the game messed up here, because you can't select a choice.  
Anyway, as the conversation continues, Eichichi asks you what you need from 
her.  If you say "body," then she'll joke around with you.  Say "machine," 
and she'll carry on about how she loves machinery.  You'll tell her that you 
know of a machine that's hidden under Town Ship, and she'll be excited about 
it and want to go there.

Eichichi will go to Town Ship on her own, so just leave Guntz and warp back 
there.  Go back inside the well in town, and Eichichi will mention Windia, 
which is exactly where you need to go to next.


68.  Windia Fort
----------------
Party:  Ryu, Katt, Nina, Spar
Level:  33
Items:  4
----------------
Tolen     - Search the left medicine cabinet in the kitchen
HelpBL    - Search the right medicine cabinet in the kitchen
Bum'sCL   - Search the dresser inside the queen's bedroom
MoonDrop  - Search the dresser inside the king's bedroom

Once in town, go north towards the fort, and talk to the guard while Nina is 
in the lead of the marching order.  She'll ask the guard to give the king a 
message that she has returned.  The guard doesn't seem to want to do it, but 
the queen shows up and tells the guard to let them inside.  "Hina" then 
explains about the black wings legend, and that she kept Nina away from 
Windia for her own good.  She then tells you that Nina's father, the king, is 
ill and would very much like to see Nina.

Once you have control of your party, go up either of the two stairways.  On 
the next floor, go up the western stairway and you'll be in the king's 
bedroom.  With Nina still in the lead of the marching order, go to the right 
of the bedside and talk to the king.  The king will be grateful Nina still 
recognizes him as her father, and a flashback occurs.  In the flashback, it 
is clear that the king was only trying to protect Nina by having her leave.  
Afterwards, a messenger from St. Eva asks the king if he will have the 
teachings of St. Eva spread across Windia.  The king declines, saying it 
would be wrong to force down beliefs on the people.  The messenger threatens 
the king before leaving, and then Nina asks "Gramps" for a favor: to open the 
basement of the castle.  Nina tells the party that she wants to become the 
Great Bird, even if it means that she won't be able to revert to her normal 
self again.

Back to having control of the party, go back down the stairways until you're 
back at the first floor where the queen is.  You'll notice four doorways; 
enter the westernmost door, and the gate should be open, allowing you to 
enter the stairway down into the basement, "Sky Cave."


69.  Sky Cave
-------------
Party:  Ryu, Katt, Nina, Spar
Level:  33
Items:  4
-------------
StormRG   - Follow path, go north to get back inside the fort and find chest
WindBR    - In room with boulders and statues, go east and north for chest
WindRB    - In room with boulders and statues, go west and north for chest
MarkWing* - After defeating Guardian, Nina's ancestor gives it to you

Follow the path and you'll be able to either go north or continue west.  
Going north leads you to nothing more than one chest, which contains a 
StormRG, a great weapon for Nina.  However, you will have to go through a lot 
of stairways to get to it, and you'll actually find the chest back inside the 
fort.  Continue west and enter the stairway going down to continue with the 
dungoen.

Go down the next two stairways, and enter the doorway to find yourself in a 
cave with a pond inside.  Inside the cave, continue north and you'll find a 
statue of a Windia soldier.  Talk to it while Nina is in the lead of the 
marching order, and it will ask you if you wish to go forward and undergo the 
"test."  Say yes, and Nina will be transported to a different room of the Sky 
Cave.

As only Nina, you will be in a room where there are a lot of statues and 
boulders.  The trick, here, is to continue moving so that the rocks don't 
block the paths you want to go to.  If a rock is blocking you, take a couple 
of steps so that it moves away from the spot you want to go to.  If you go 
east and then north, you can find a chest.  Likewise, going west and then 
north also grants you another chest.  You definitely should get both chests, 
since one of them contains a great armor for Nina.  The battles here will be 
tough for Nina since she's fighting alone, so make sure you continually use 
Smokes to avoid as many battles as you can.  If Nina gets into any battles, 
cast the Death spell, as it works really well against the enemies here.  Make 
sure you use HelpBLs in-between battles to restore Nina's HP.  You can talk 
with each of the statues if you want, but you need to go inside the doorway 
northwest of where you start inside the room.  However, before entering the 
doorway, make sure Nina's HP is full as you'll be fighting a boss shortly.

After entering the doorway, the "Guardian" will ask Nina why she wishes to 
turn into the Great Bird.  Nina says that it's the only way to save the 
world, and then the Guardian asks Nina to prove how determined she is by 
battling with her.  Be prepared.

Guardian
========
The great thing about battling Guardian is that Nina will, usually, be first 
to attack.  Have Nina cast Freeze to deal about 100 points of damage.  Cast 
it again and Guardian will be defeated.  This should be an extremely easy 
battle as long as you followed this strategy.

After defeating Guardian, she'll give you the "mark of the wing," and then 
reveal her true form as Nina's great, great, great, great grandmother--by the 
same name.  Nina gets surprised, and her ancestor explains why the power of 
the Great Bird no longer exists in the family.  She fell in love with someone 
of a different tribe, and the powers eventually disappeared.  Nina's ancestor 
then asks you one last question:  do you forgive her for sacrificing the 
power of their tribe?  Saying yes is the best-case scenario since you are 
family.  After answering her question, it's time for you to get back to your 
party.

Talk to the statues if you wish since their dialogue is different, but you 
still have to battle enemies so be cautious.  Talk with the statue in the 
center of the room and it will ask you if you wish to return to the others, 
say yes.

Back in control of your party, exit Sky Cave and get back inside Windia Fort.  
Go back to the king and talk to him with Nina in the lead of the marching 
order.  Nina will tell her father that she has obtained the mark necessary to 
become the Great Bird.  The king asks Gramps to escort her to the ceremony, 
and the rest of your party leaves Nina alone with the king.  The king asks 
Nina if she is doing this for the right reason, and Nina explains that she's 
trying to save the world.   The king believes in Nina, and says he'll never 
forget her.  You'll now be sleeping in your room in preparation of the 
ceremony.  During nighttime, a scene takes place:  A woman goes inside the 
dresser and steals the mark of the wing.  Once Nina wakes up, search the 
dresser and Nina will realize the mark is missing.  She then thinks Mina took 
it.  Your goal now is to find where Mina is.  Go north outside the bedroom, 
and head west and enter the southern staircase.  You'll now be in "Ceremonial 
Tower."


70.  Ceremonial Tower
---------------------
Party:  Nina
Level:  30
Items:  3
---------------------
Van.Ext   - After ceremony, go back to Windia Fort, 2nd doorway, for chest
SilverHT  - After ceremony, go back to Windia Fort, 2nd doorway, for chest
MoonDrop  - After ceremony, go back to Windia Fort, 2nd doorway, for chest

Continue going up the staircases, and you'll spot Mina along the way.  Once 
you reach the top, Mina will lock the door inside the ceremonial room and 
Nina will question Mina.  Nina continues to bang the door, and Mina explains 
that she wants to do her part to save the world.  Mina ends the conversation 
telling Nina to remember to still call her by her own name when she becomes 
the Great Bird.  The ceremony begins, and Mina turns into the Great Bird.  
After turning into the Great Bird, Mina tells Nina she is happy to be of 
service to her.  The rest of the party arrives, and Nina tells them she 
doesn't want to cry about what just happened, at least not until they defeat 
the demon who is behind all of this.  You automatically leave Windia and Mina 
carries you on her back.

Now that you have control of Mina, you may be wondering where to go to next.  
Although you should find St. Eva Church now, land Mina by pressing the Y 
button on the control pad, and go back inside Windia Fort (make sure it's 
daytime or you won't be able to enter) and enter the second doorway going 
from left to right.  The guard will tell you that the king has granted you 
permission to take what's inside the treasure chests, so do so.

It's time now to head for "Evrai."  Evrai is found on a large island south of 
Guntz, and is only reachable via flight.  It's a big town north of a small 
hut.  Ignore the hut for now, and just enter Evrai.


71.  Evrai
----------
Party:  Ryu, Katt, Nina, Spar
Level:  34
Items:  2
----------
Tolen     - Search the medicine cabinet inside the first house on the right
WiseBL    - Search the medicine cabinet inside the house north of the first 2

Evrai is the home of St. Eva.  Talk with everyone in town, and they'll tell 
you how wonderful St. Eva is.  Explore all the houses, and make sure you 
speak to the person in the house north of the first two homes who says, 
"Let's praise St. Eva..."  Talk to the guard all the way north of town, and 
he'll tell you that only serious believers are allowed inside the "Grand 
Church."  Exit Evrai, and as you try to, you'll find out that you can't.  Go 
back inside the house north of the first two homes and talk to the person 
again.  She'll introduce herself as "Claris," and help you find your way out 
of town by showing you a secret exit.  She'll tell you that something fishy 
is definitely going on with St. Eva Church and the people of Evrai, as if 
their souls are being taken away from the church.  Claris also tells you that 
you should head to "Cot Land," as her friend there will be of help to you.  
Enter the toilet when you're ready.


72.  Jack Door
--------------
Party:  Ryu, Katt, Nina, Spar
Level:  34
Items:  None
--------------
This dungeon is tough if you don't follow the correct path, so don't fool 
around here.  Surprisingly, there aren't any items in here.  If at any time 
you feel like you need to rest up your characters, go back up the stairs you 
just went down to get here, and then talk to Claris in the western room.

From the beginning of the dungeon, you'll notice an opening just to the right 
of you.  Enter it, and then fall down into the hole.  You'll fall a couple 
floors down, and then land in a hallway.  Continue north, going up the 
flights of stairs, and then enter the bronze staircase.  You'll now be out of 
the dungeon.


73.  Shrine
-----------
Party:  Ryu, Katt, Nina, Spar
Level:  34
Items:  2
-----------
Tolen     - After exiting the toilet, search the dresser to your right
CharmRod  - Search the dresser in the northern room of the 2nd floor

It's as if you've stumbled into someone else's home!  Head south into the 
next room and talk with the man standing in front of you.  He'll ask you what 
you were doing in there, and then send you off to "your" room.  Before 
exiting the shrine, head upstairs and search the dresser in the northern room 
for a CharmRod, which happens to be the best rod in the game.  Now that you 
have it, you should go to a secret fishing spot west of Town Ship, and fish 
out one of Ryu's best weapons in the entire game:  the "EmpireSD."  Land Mina 
on the peninsula just a tad west of Town Ship, where there are many silver 
mountains.  Walk around with what limited space you have, and enter a battle.  
You should be fighting weak enemies like Gongheads and E.Sludges.  Keep 
entering battles until you see a fishing spot on the map.  With Ryu in the 
lead of the marching order, have him stand next to the fishing spot and press 
the A button on the control pad to begin fishing.  You should see a ton of 
fish and a treasure chest submerged inside the water.

You'll need to equip yourself before you can actually cast your line, so 
equip Ryu with a CharmRod and some bait (the best bait you can have is Gold--
which you should already have about five of).  Go back to the fishing screen 
and cast your line.  Try to put some power into it and fish the chest out of 
the water by rapidly pressing the button.  If you did it correctly, you'll 
end up with the EmpireSD, which should increase Ryu's offense by about 100 
points.

Now that you've gotten the EmpireSD, it's time to continue with the game.  
Remember what Claris told you earlier about Cot Land?  It's south of Farm 
Town, so just have Mina fly you there.  Before going, though, make sure Katt 
is in your party if she isn't already.


74.  Cot Land
-------------
Party:  Ryu, Katt, Nina, Spar
Level:  34
Items:  None
-------------
You'll notice some boulders blocking your way north.  Put Katt in the lead of 
the marching order, and have her perform her special power to break each 
boulder with her staff.  Talk to the guard up top, and he'll let you pass.  
Enter the first house to your right, and the boss, "Tiga," will speak to you.  
Tiga and Katt chat about St. Eva, and Tiga tells the party that he and his 
comradres are planning on destroying the Grand Church--the only problem is 
that they need money, and their "sponsor" left for "Thieves Tomb" and hasn't 
returned yet.  Katt tells the rest of the party to find the sponsor so they 
can fight St. Eva together with Tiga.

Thieves Tomb is located on the southeast continent of the world of Breath of 
Fire II, just south of Highfort, in the desert surrounded by a river.


75.  Thieves Tomb
-----------------
Party:  Ryu, Katt, Nina, Spar
Level:  34
Items:  6
-----------------
DoubleWP  - On floor with moving holes, open chest north of stairs leading up
BananaDR  - On floor with moving holes, open chest north of stairs leading up
ThndrGL   - On floor with moving holes, open chest north of stairs going down
SunMask   - On floor with moving holes, open chest north of stairs going down
KramerBR  - On floor with expressing faces, open chest south of the old man
Evidence  - Find secret switch inside empty chest and enter room for chest

Talk with the thieves on the first floor if you'd like, they tell you that 
they've given up trying to steal because the traps inside are so difficult to 
bypass.  Go down the staircase to the lower floor.

On this floor, the Monster Meter will be asleep meaning you won't have to 
fight any battles.  However, there are bunches of moving holes that will 
cause you to fall into the next floor.  Try avoiding the holes and opening 
all the chests.  Should you fall into the next floor, just go back up the 
staircase nearby.  When you're ready, go down to the next floor.

This floor is completely different from anything you've experienced thus far.  
Talk to the old man, and he'll explain that the faces on this floor have 
different expressions:  angry, smile, healthy, and strange.  Step onto one of 
the faces, encounter a battle, and after returning from the battle, something 
will happen depending on which face you're currently on.

Name     Color     Effect(s)
====     =====     =========
Angry    Purple    Fall into a trap, Lose all but 1 HP, Poisoned, Drop 500 C
Smile    Bronze    Obtain 100 C, Party recovers full HP/AP, Find shortcut
Healthy  Green     Person in lead of marching order fully recovers (HP only)
Strange  Blue      Find 1 C, Drop 300 C, Obtain StarrSD

Your goal is to find your way north from the path.  It's just like a board 
game; try not to step onto the purple squares whenever possible or you may 
fall into a trap and have to start all over again.  Enter the doorway into 
the next room.

Inside this room, head north, then south, and you'll find someone locked 
inside.  Step on the dark tiles in front of the gate to open it, and the 
person will run north into the next room.  Follow her, and you'll discover 
who the person is:  Patty.  She opens the chest and discovers nothing inside, 
but feels that there's more to it than that.  Talk to Patty again, and she'll 
tell you that there should be a switch inside this room.  Examine the 
treasure chest Patty opened, and you'll find a switch.  Press the switch and 
a secret passage opens up.  Enter it and you'll be in a room just like the 
previous one.  Open the treasure chest, and you'll find the "Evidence" which 
will help you be able to buy weapons for the resistance against St. Eva.  Go 
back to the previous room and Patty will bump into you.  She leaves, and you 
should too.

Go back to Cot Land.


76.  Cot Land
-------------
Party:  Ryu, Katt, Nina, Spar
Level:  36
Items:  None
-------------
Go back inside Tiga's house and he'll greet you.  Patty will be there as 
well.  Tiga, from out of nowhere, asks Katt to marry him.  Katt gets 
surprised, and doesn't know what to say.  Tiga thinks that there may be 
something going on between Ryu and Katt, and then challenges him.  You'll end 
up outside Tiga's house, and Tiga asks Ryu before fighting him if he and Katt 
are just friends.  Saying yes will prompt Tiga to ask you if it's okay with 
you if he and Katt get married.  If you say no to either of the two 
questions, you'll have to battle it out with Tiga.  There isn't any way you 
can win this fight, so in the long haul, it doesn't matter if you fight him 
or not because you will lose.

Afterwards, Tiga tells everyone that they will attack tomorrow, and then a 
scene takes place; Katt is by the bonfire and Tiga approaches her.  Tiga and 
Katt discuss the idea of love, and Katt tells Tiga that what she feels for 
really isn't "love."  Tiga doesn't understand, but asks Katt to stand by him 
when they attack St. Eva Church.

The party wakes up, but as you can tell, Katt isn't with you.  The soldier 
tells you that it's time for you to head for "Bando" and begin the attack.  
Exit Cot Land, but before heading for Bando, warp to Town Ship and bring in a 
fourth member into your group.

Now it's time to head for Bando.  Bando is located on the southern tip of the 
same continent Cot Land is on.  You can get there by walking south from Cot 
Land, but instead, have Mina fly you there and save yourself the trouble.


77.  Bando
----------
Party:  Ryu, Rand, Nina, Spar
Level:  36
Items:  3
----------
SnakeST   - In room with moving doorway, step on right tile once, enter room
1000C     - In north/south passage, go south, up stairs, then west for chest
Evrai RD* - Defeat Father Manson, and a chest will appear which contains it

Enter the church, and you'll find that everyone from the resistance is 
already here.  Talk with Tiga, and he'll tell the party that it looks like 
they were too late in their ambush since no one is here.  Katt gets angry and 
then whacks her staff against the center wall.  To everyone's surprise, a 
secret passage appears and Tiga asks the party if they think that the priest 
may be inside.  Saying no will get you nowhere, so just say yes, and go 
inside the passage.

Keep in mind that this is a dungeon, so be prepared to battle.  From the 
beginning of the dungeon, head north and a soldier will stop you and tell you 
that he cannot allow you to continue any further.  This isn't a real boss 
battle, so just continue to attack him to make short work of him.  
Afterwards, continue north, battling your way through the passage, and you'll 
spot a set of stairs going down.  As you approach the stairs, the priest will 
go run up to and enter them from his hiding place.  Go down the stairs into 
the next floor.

On this floor, it should become apparent as to what you should do:  step on 
the two arrow tiles to make the doorway move right or left.  Stepping on the 
tile with the arrow pointing left makes the doorway move left (but you can't 
make the doorway move any more left than where it starts out), and stepping 
on the tile with the arrow pointing right makes the doorway move right.

Here's exactly what happens when you step on the right arrow tile:

Step On Right Arrow Tile     Result After Entering Doorway
========================     =============================
Once                         A chest containing a weapon for Katt
Two times                    Two people locked up by the priest
Three times                  Two more people locked up by the priest
Four times                   A stairway leading you further into the dungeon

It's not necessary for you to talk with the people locked up by the priest, 
so don't waste your time going back and forth from the doorway and the tile.  
Step on the right arrow tile four times and head right to enter the doorway 
and go down the stairs to continue with the dungeon.

On this floor, you can either go north or south.  Going south leads you to a 
stairway that will take you to a chest (but a dead end).  Go north if you 
want to continue further into the dungeon and go down the set of stairs.

It appears as if you're inside a grave from the look of things.  Go south, 
east, and then north to find "Father Manson."  Before approaching him, 
though, make sure Ryu has full AP and everyone have full HP.  Father Manson 
will ask you if you have something against St. Eva.  The party not replying, 
he then tells you that he took the "believers" to the Grand Church.  Father 
Manson then turns into a demon and summons three Zombies to attack you.

The battle with the Zombies should be easy, so don't waste your AP casting 
any attack spells.  Cast curative spells and use HelpBLs on your party before 
defeating the last Zombie, as you'll want to be at full strength before 
fighting Father Manson.  After defeating the Zombies, Father Manson will want 
to kill you.  Get ready.

Necroman
========
Have Ryu open up by casting his dragon power.  After that, have Ryu attack 
for the rest of the battle unless you need him to help curing.  Rand should 
always attack, or cure when needed.  Nina should continue to cast Hail to 
inflict maximum damage.  Spar should cast Def-UpX first on the party, and 
then cast Freeze.  You should be dealing about 400 points of damage per round 
of combat if you're following this strategy.  Be careful, Necroman can cast 
the Death spell which can instantly defeat one of your party members.

After defeating Necroman (a.k.a. Father Manson), he'll tell you that the day 
his "God" will appear will arrive shortly.  A chest suddenly appears, so open 
it for an "Evrai RD," which will allow you to enter and exit Evrai freely 
without any problems.

First, you need to exit the dungeon, so have Spar cast Exit.  Once you're 
back inside the main floor of the church, you'll discover a priest and a nun!  
To your surprise, though, it's just Katt and Tiga dressed up in clothing.  
Katt asks Ryu if they found a way to get to Evrai.  Then, Tiga tells everyone 
to act like believers of St. Eva and to study their teachings.  As everyone 
leaves, Katt asks Ryu if he's mad that she decided to stay with Tiga.  Saying 
no will hurt Katt's feelings a little, so say yes that you're mad.  Katt will 
explain that she wants to stand by Tiga when they attack St. Eva, but she 
still doesn't want to be his wife.

The scene switches back to Cot Land, and then Tiga asks the party if they 
know the teachings of St. Eva.  You probably haven't taken the time to go to 
a church and learn them, so answer no.  Tiga tells you to learn about St. 
Eva, and then leaves.  Katt informs you that she and Tiga are off to Evrai, 
and that they'll meet you at Claris's house.

It's time now to head for Home Town. 


78.  Home Town
--------------
Party:  Ryu, Rand, Nina, Spar
Level:  37
Items:  1
--------------
EvansBib* - Go to the church and donate 20 times (2000 coins in all) for it

Enter the church a little to the north, talk to the father, and donate 20 
times for 2000 coins (20 x 100 coin donations).  After the last donation, the 
father should reward you with "Evans Bib," a bible about St. Eva that reveals 
the full name of Eva:  "Evans."  (Check your Special Item list.)

Change up your party at the dragon shrine in the eastern part of town if you 
like, but make sure you bring your most powerful characters (including Nina).  
It's time to fly Mina back to Evrai.


79.  Evrai
----------
Party:  Ryu, Bow, Rand, Nina
Level:  37
Items:  None
----------
As Katt told you earlier, everyone is meeting inside Claris's house, so go on 
in.  Talk with Tiga, and he'll inform you that Claris hasn't shown up, but 
that they can't worry about her now.

The scene switches outside of Claris's house, and the resistance gets 
questioned from the soldier guarding the church.  The soldier asks the 
resistance members to recite the teachings of St. Eva, but then finishes up 
before he gets to you.  He assumes that you really do know about the 
teachings, but as you try to open the door, he decides to ask you one 
"simple" question:  what is the real name of St. Eva's god?  As you already 
found out, it's "Evans," so select that choice.  If you select the wrong 
choice, then you'll have to fight the soldier and defeat him.  After 
answering him, enter through the door and enter St. Eva Church.


80.  St. Eva Church
-------------------
Party:  Ryu, Bow, Rand, Nina
Level:  37
Items:  6
-------------------
ElemntAR  - On the floor above where you found Daisy, move west for a chest
1000C     - On the floor above where you found Daisy, move south for a chest
BlastKN   - On the floor above where Daisy saves Rand, open the chest
DmndBR    - After falling down with Habaruku, go into north door for a chest
RainbwRB  - After falling down with Habaruku, go into north door for a chest
CrmsnCL   - In room with arrow-moving platform, head east for a chest

Inside the church, there are three doorways, but the one you need to enter is 
the center one past the stairs.  In the next room, Tiga informs you that 
"Habaruku," the founder of St. Eva, will be giving a sermon, and when the 
time is right, they will go after him.  For now, you will be seated and the 
sermon begins immediately.  Habaruku welcomes everyone and begins by speaking 
about those who don't believe in St. Eva.  He even goes as far to say that 
there is a nonbeliever in the room as he speaks.  Katt gets a little nervous, 
but it seems that Habaruku wasn't talking about the resistance.  A woman--
more precisely, Claris--appears entrapped inside a bubble!  Everyone at the 
sermon begins to order her to be killed, and Katt and Tiga just don't know 
what to do about it.

Then, a surprising next couple of events take place:  Habaruku decides to try 
to get Claris to become a believer rather than kill her.  But what is so 
remarkable is that Habaruku is reading Claris's mind and knows all about her 
and the resistance!  The air gets sucked out of her lungs, and she just can't 
understand how he's reading her mind.  Habaruku reveals one huge secret about 
Claris:  she loves Tiga.  Habaruku tells her that Tiga will never save her 
because she is just a subordinate to him.  Tiga realizes that he is in love 
with Claris, not with Katt, and vows to try to save her on his own.  Tiga 
walks up to Habaruku and tells him that he wants to kill him for what he's 
done.  Tiga tries, but he can't harm Habaruku, and then gets defeated by him.  
With a snap of his fingers, he tells Claris to "join" Tiga, and kills her!  
Tiga says Claris's name once last time, and then Habaruku takes care of them 
both for good.

The scene switches back to the party.  Katt gets enraged and tells Ryu that 
St. Eva is the problem, not the resistance.

The game now asks you to make a party of four members.  Make a group of Ryu, 
Rand, Katt, and Spar, or bring your three best characters.  Now that you have 
control of your party, make sure you equip Katt with the SnakeST, which you 
might have gotten in Bando, and walk up to Habaruku.  As you approach him, he 
ends the sermon and enters the eastern door.  Follow him inside, and he'll 
ask you if you're indeed Tiga's friends.  Ray comes down, and Habaruku orders 
him to dispose of Ryu and the gang.  Ray says that he has to do what he has 
to do.  Get ready...

Ray
===
You won't have to use any true offensive strategy for this battle, so just 
have Ryu attack Ray to make the battle progress and everyone else cure, 
especially after Ray does his trademark attack which will knock off 140+ 
points of damage to everyone in the group.  After Ray does this attack, 
something special will happen, and it's good.  Ryu will learn a new dragon 
power during the battle:  Gold Dragon.  Check Ryu's spells, and cast "G.Drgn" 
to hurt Ray--so much so that it ends the battle.

Ray will tell Ryu that he will add his strength to his.  He also mentions 
that Daisy is being held upstairs, but before he dies, he asks Ryu to create 
a world where there is a God that everyone can truly believe in.

Back in control of your party, head up the next couple of stairways and 
you'll find Daisy locked up in a cell.  Habaruku is standing nearby and asks 
if Ray "knows" you.  He then tells you that Ray was worthless, and leaves.  
Open up the cell for Daisy by pressing the switch to your left, and put Rand 
in the lead of the marching order.  Talk to Daisy, and she'll tell you that 
the gray wall nearby is about to break, and if Rand were to use his special 
power, he'd be able to break it.  Stand in front of the middle of the wall, 
and press the Y button on the control pad to perform Rand's special power and 
break it.  Daisy tells you to go after the bad guys, so go up the stairs onto 
the next floor.

On this floor, open up the two chests nearby and head east up the next 
staircase.  On this next floor, put Rand in the lead of your marching order 
if he isn't already, and perform his special power while in front of the gray 
wall to break it down.  All seems well until the other sets of walls close in 
on Rand.  Rand asks the party to leave so they won't see his death in front 
of their own eyes.  The party leaves, but Daisy comes to the rescue.  Daisy 
confronts Rand, and then pushes him to safety, only to sacrifice herself for 
her own son...

Afterwards, Rand rejoins the party and you're now on the next floor.  Grab 
the chest in the center of the room for a BlastKN and have Rand equip that.  
Go up the next floor.

You should now be out in the open.  Head west and Habaruku will ask you if 
you will quit following him.  Saying no will not allow you to continue with 
the game, so say yes.  Afterwards, Habaruku sends some of his minions to 
fight in his place.  The two Archers should be relatively easy for you to 
defeat.  After defeating them, Habaruku runs off.  Follow him (east), and 
talk to him.  Habaruku seems to be playing a game with you, and falls down 
into the depths of the church, you along with him.

Once you land, you'll be on a new floor of the church.  Head into the 
northeast opening for a chest.  Next, go into the northwest opening for 
another chest and go up the next stairs.

You'll now be in a room with an arrow-moving platform.  Step on the arrows to 
make the platform move in the direction the arrow is facing.  If you wish to 
get the chest on this floor, then from the start, step right, up, right, 
right, down, up, and down.  You'll have to fall down after getting the chest, 
but the reward is well worth it (some great armor).  To get to the stairs 
going down, from the start, go right, up, right, right, down, and then up.

After going down the stairway, head into the next room.  You'll hear a voice 
asking who's there.  Proceed north, but be careful because there are eyes who 
can shoot laser beams that deal 30 points of damage to each of your members.  
Don't let any of your characters to have too low HP.  Once you make it past 
the eyes, restore everyone's HP and continue.

Note that what you next do will affect what ending you get in Breath of Fire 
II.  This FAQ focuses on covering the path to achieving what many would 
consider the "best" ending.  If you are at all interested in finding out what 
ending you'd like to see at the end of the game, check out Section VIII, 
Secrets.

Now, after restoring your characters' HP, stand in front of the mirror-like 
object and search it.  What appears to be an old man held captive by a 
machine shows itself to you.  The old man begs you to kill him because the 
machine is sending his energy to a demon that will awaken if he is not 
killed.  You will now have to fight the machine, and the old man...

Oldman and Guardeye (x3)
========================
Do not, absolutely do not, attack the old man.  Saving him is vital in order 
to enjoy the best ending in Breath of Fire II.  Instead, concentrate your 
attacks on each of the Guardeyes, one by one.  This means that you can't cast 
spells that affect multiple targets like Ryu's dragon powers (but you can 
still use his weaker puppy powers to target one Guardeye).  Use spells like 
Freeze that affect only one enemy, and continue to attack.  Each Guardeye 
will continue to do the same thing in each round, so it's advisable you first 
defeat the Guardeye who continually casts Flame (the one that is below the 
Old Man) so it doesn't end up defeating your party.  After defeating that 
particular Guardeye, the battle should become a lot easier.  From there, 
defeat the other two Guardeyes, and the battle will be over.

After defeating the Guardeyes, the Old Man will thank you and the machine 
will then get out of control.  St. Eva Church begins to crumble and the old 
man decides to use his magic to teleport the party back to Town Ship.

You'll find out soon enough that the Old Man is blind.  The other party 
members mention Ryu's name and the Old Man asks if he's there.  Take a good 
second look at the Old Man, and it should become apparent to you that he is 
none other than Ganer, Ryu's father.  Ganer mentions Yua, and a flashback 
occurs.  Ganer explains to Ryu what happened on that day several years ago 
when he found a different Gate.  Aruhameru, a demon, stole the memories of 
the villagers so that they would be forced to work for his God.  Ganer 
opposed him, and was soundly defeated and tied to the machine for his 
punishment.  Ganer then mentions that if the Demon is no longer gaining 
energy from St. Eva believers, then it's probably getting it from somewhere 
else.

You now have control of your party.  If you haven't noticed by now, you're 
actually on the second floor of the Carpenter's house, so exit and your next 
destination will be the well in the eastern part of town.

Inside the well, enter the main room and you'll find Eichichi getting excited 
over something very, very big.  She'll tell you that she's discovered a 
machine that can let Town Ship fly.  The only problem is that she has no clue 
what energy it needs.  Ganer comes in and tells you that the machine runs on 
human energy, similar to that of the machine that drained his energy to the 
Demon.  Ganer then attaches himself to the machine and asks the party to find 
out what is wrong with the world.  It seems Ganer is willing to sacrifice his 
own life for a good cause, but don't worry, as it won't come to that thanks 
to Eichichi who will take care of Ganer.  Once you have control of your 
party, talk with Eichichi and ask her to move the controls.  You now have 
control of Town Ship and can fly anywhere you wish.

Your next destination is where you started the game, the town of Gate.  From 
Town Ship's original location, head west until you see the island where 
Tunlan is located on your screen.  From Tunlan, head north, and once you see 
a new continent appearing, head east a little to find a burnt down forest and 
the town, Gate, in the middle of it.  Land Town Ship just outside the forest, 
but before entering Gate, warp back to Farm Town as there is something 
important there waiting for you that will help you immensely in your quest.


81.  Farm Town
--------------
Party:  Ryu, Someone who knows the spell, Warp
Level:  37
Items:  None
--------------
Well, what could be so important for you to postpone your trip to Gate and 
defeat the demon?  The Earth Shaman, Solo, of course.  Enter through Daisy's 
house and step onto the plowing field.  If you donated 2000 coins in the 
Namanda Shrine, Solo will be standing there.  Talk to her and she'll gladly 
warp back to Town Ship and stay with Granny until you need her.  Now that you 
have the Earth Shaman, simply warp back to Town Ship.  As you will notice, it 
will warp you back to where you landed Town Ship instead of where its 
original location was (which would have been a real drag).

Unfortunately, we're not done yet.  There's another place you should go to 
before entering Gate.  Put Spar in the lead of the marching order if he isn't 
already, and enter the Wise Tree near Gate.


82.  Wise Tree
--------------
Party:  Ryu, Spar, Your two strongest characters
Level:  37
Items:  None
--------------
Talking with the tree, you'll understand that it appears the demon is sucking 
away the forest's energy, just as Ganer thought earlier.  There aren't any 
items here, so just leave and enter Gate.


83.  Gate
---------
Party:  Ryu, Bow, Katt, Spar
Level:  37
Items:  None
---------
M o r e  C o m i n g  S o o n



 _ __    __
| |\ \  / / -------------------
| | \ \/ / |A c t i v i t i e s|
|_|  \__/   -------------------

__    __
\ \  / / -------------
 \ \/ / |S h a m a n s|
  \__/   -------------


__    __ _
\ \  / /| | ---------
 \ \/ / | ||I t e m s|
  \__/  |_| ---------

Regular Items
-------------

Name       Description                    Find It At/By
====       ===========                    =============
Herb       Recover 40 HP                  Home Town item shop
Antdt      Treatment for poison           Home Town item shop
LifePl     Recover HP and all ability     Home Town item shop
Smoke      Meet the enemy less            Home Town item shop
Meat       Recover HP                     Hunt animals in hunting range
Tendon     Recover AP                     Hunt animals in hunting range
Beef       Recover HP                     Hunt animals in hunting range
Liver      Treatment for poison           Hunt animals in hunting range
Roast      Recover HP completely          Hunt animals in hunting range
HelpBL     Recover 100 HP                 Coursair item shop
WFruit     Recover 20 AP                  Coursair item shop
Vtmn       Reverse a curse                Coursair item shop
TearDr     Treatment for a zombie         Coursair item shop
FireRock   Use while fighting             6.Mount Fubi
LuckCndy   Have good luck                 13.Mount Rocko
Tolen      The mystery medal?             18.Capitan
GutsBL     Increase in Guts               18.Capitan
Van.Ext    Recover 120 HP for all members 19.Dry Well
CureAl     Recover bad status             23.Witch Tower
WiseBL     Recover 100 AP                 23.Witch Tower
KmikzeBL   Use while fighting             24.Waterfall
Charcoal   It's burnt                     25.Town Ship
F.Spice    Use while fighting             Inheart (young) item shop
DivideBL   Cancel the uniting             25.Town Ship
Dinker     Increase in Agility            25.Town Ship
Stamina    Increase in Stamina            Dropped by H.Crab
PwrFood    Increase in Strength           33.Whale Cave
Cake       No good local specialty        West Cape shop
OwlFruit   Uparupa's feed                 37.Owl Woods
Extract    Recover HP completely          42.Highfort
MoonDrop   Recover HP and bad status      46.Mount Maori
Mirror     A mirror with spell powers     46.Mount Maori
MisoSoup   Increase in Wisdom             Dropped by Hemoglod
ShaveIce   Use while fighting             Inheart (young) item shop
Frizbee    Use while fighting             Inheart (young) item shop
Cond.Up    Be in the best condition       Town Ship - Hanz
Medicate   Offense up temporarily         Town Ship - Hanz
Srdine     Recover HP                     Town Ship - Daiye
Mckrl      Looks tasty                    Town Ship - Daiye
Bait       Looks awful                    Town Ship - Daiye
Unagi      Recover HP                     Town Ship - Daiye
Tuna       Treatment for poison           Town Ship - Daiye
Minnow     Recover HP                     Town Ship - Daiye

Special Items
-------------

Name       Description                 Find It At
====       ===========                 ==========
Suzy       Mina's pet                  7.Ruins         - Save Niro to get her
BabaAxe    Baba's symbol with name     9.Tag Woods     - Defeat Baba for it
Gills      Breathe underwater          27.Simafort     - Help Petape for it
Royal R.   Proof of the succession     28.Bath Room    - Find it in the pond
HuntKey    The hut key on the roof     29.Simafort     - Save Tata to get it
HuntKey    The hut key on the roof     29.Simafort     - Save Tata for this
WormMeat   Meat seems solid and tough  29.Simafort     - Defeat J.Worm for it
RochMeat   It is shiny with fat        29.Simafort     - Defeat G.Roach
GoldFly    Is it really good?          29.Simafort     - Defeat GoldFly
M.Hood     Hear any words              31.Trout        - Defeat Trout for it
W.Bell     Call Grandpa, the whale     34.Whale Beach  - Talk with Maiyoru
Uparupa    Animal have strange face    38.Uparupa Cave - Catch an Uparupa
F.Flute    Talk with Tunlans           42.Highfort     - Save the princess
Letter     A letter to a student       45.Tunlan       - Gedd gives it to you
Mushroom   Has an unusual smell        46.Mount Maori  - Pick it at the top
T.Pillow   Enter a dream               47.Queen's Body - Save the queen
Mark Wing                              69.Sky Cave     - Defeat Guardian
Evidence   Honor of the Great Thief    75.Thieves Tomb - Find secret chest
Evrai RD   Enter Evrai's town          77.Bando        - Defeat Father Manson
EvansBib   The words of Father Evans   78.Home Town    - Donate money; church
__    __ _  _
\ \  / /| || | -----------------
 \ \/ / | || ||E q u i p m e n t|
  \__/  |_||_| -----------------

W  e  a  p  o  n  s

Name     Offense     Equipped By     Battle Effect    Find It At/From
====     =======     ===========     =============    ===============
HexadST                                               Coursair armory
TreeST   +4          Yng Ryu, Katt   None             Already equipped on Kat
BoyDR    +4                                           Already equipped on Ryu
ShortBW                                               Already equipped on Bow
BronzeSD                                              Home Town armory
FalseBW                                               Home Town armory
HandKN                                                Already equipped on Rnd
SilverDR                                              13.Mount Rocko
FalseRG                                               Already equipped on Nin
MagicRG                                               Windia armory
LongSD                                                Windia armory
RevetKN                                               Windia armory
WoodenDR                                              Windia armory
WizardRG                                              23.Witch Tower
ShortRP                                               Already equipped on Jen
BronzeST                                              Simafort armory
KingSD                                                Town Ship - Leminton
WonderRP                                              Town Ship - Leminton
FlameSD                                               Town Ship - Hekkeller
BurnKN                                                Town Ship - Hekkeller
FireRG                                                Town Ship - Hekkeller
FireBW                                                Town Ship - Hekkeller
HeatST                                                Town Ship - Hekkeller
Fork                                                  26.Wild Cat (temporary)
LongRP                                                Simafort armory
IronKN                                                Simafort armory
CrossBW                                               Simafort armory
SoleSD                                                29.Simafort
QuartrST                                              Town Ship - Baretta
BusterSD                                              38.Uparupa Cave
WacWP                                                 Already equipped on Spr
MothDR                                                Tunlan armory
IvyWP                                                 Tunlan armory
TwinBW                                                Tunlan armory
StockRP                                               Tunlan armory
NinjaDR                                               42.Highfort
CloakKN                                               42.Highfort
ThornWP                                               46.Mount Maori
HushRG                                                46.Mount Maori
DoubleWP                                              Inheart (old) armory
ChuckDR                                               Inheart (old) armory
SlicerDR                                              Dropped by Rapider
LopOffWP                                              Dropped by Aruhamel
AutoBW                                                53.Memory
IceBW                                                 Sky Tower - Merchant
ThndrRP                                               Sky Tower - Merchant
GoblinSD                                              55.Sky Tower
NorthDR                                               55.Sky Tower
BrassSD                                               Guntz armory
KingOfDR                                              Town Ship - Karashin...
BirchST                                               Town Ship - Karashin...
GradeDR                                               Town Ship - Karashin...
PierceRP                                              Town Ship - Karashin...
StormRG                                               69.Sky Cave
BananaDR                                              75.Thieves Tomb
ElmoreSD                                              Dropped by D.Spirit
SnakeST                                               77.Bando
BlastKN                                               80.St. Eva Church

A  r  m  o  r

Name     Def/Vig     Equipped By     Battle Effect    Find It At/From
====     =======     ===========     =============    ===============
Shorts   +2/-1       Young Ryu       None             Already equipped on YR
Bum'sCL  +4/-2                                        Already equipped on Ryu
SuedeAR                                               Home Town armory
LeotrdCL                                              Coursair armory
RangerCL                                              Coursair armory
ChainML                                               Windia armory
HolyRB                                                Windia armory
EarthAR                                               Sky Tower - Merchant
WiseRB                                                23.Witch Tower
JahAR                                                 Dropped by Kimoto
MightyAR                                              Town Ship - Leminton
MagmaAR                                               Town Ship - Hekkeller
Napkin                                                26.Wild Cat (temporary)
IronAR                                                Simafort armory
IronML                                                Simafort armory
BreathAR                                              Tunlan armory
GoldAR                                                33.Whale Cave
OceanRB                                               36.Uparupa Cave
QuickCL                                               Tunlan armory
SilverAR                                              Inheart (old) armory
StoneAR                                               Dropped by Ganga
SpiritRB                                              55.Sky Tower
FrozenAR                                              55.Sky Tower
BlndedAR                                              Guntz armory
WindRB                                                69.Sky Cave
RainbwRB                                              80.St. Eva Church
CrmsnCL                                               80.St. Eva Church

S  h  i  e  l  d  s

Name     Stats     Equipped By     Battle Effect      Find It At/From
====     =====     ===========     =============      ===============
RistBand                                              Town Ship - Baretta
SteelAR                                               Home Town armory
BronzeSH                                              Windia armory
SilkGL                                                23.Witch Tower
DemonSH                                               Town Ship - Leminton
FlameSH                                               Town Ship - Hekkeller
Plate                                                 59.Farm Town
Backlaw                                               Simafort armory
IronSH                                                29.Simafort
CharmSH                                               Tunlan armory
WhiteSH                                               Inheart (old) armory
BlndedML                                              Guntz armory
GuardSH                                               Sky Tower - Merchant
IceSH                                                 55.Sky Tower
BlndedSH                                              Guntz armory
SlashGL                                               Town Ship - Karashin...
HolySH                                                Dropped by Anubus
ThndrGL                                               75.Thieves Tomb
ElemntAR                                              80.St. Eva Church

H  e  l  m  e  t  s

Name     Stats     Equipped By     Battle Effect      Find It At/From
====     =====     ===========     =============      ===============
Bandana                                               Already equipped on Ryu
SaladBwl                                              Home Town armory
BronzeHT                                              Coursair armory
GlassRG                                               Windia armory
SokletAR                                              Sky Tower - Merchant
KnightHT                                              Simafort armory
RoyalHT                                               29.Simafort
MystryHT                                              Dropped by Aruban
CrmsnRB                                               Tunlan armory
MoonMask                                              42.Highfort
NationHT                                              Town Ship - Baretta
SilverHT                                              Windia Fort treasury
SunMask                                               75.Thieves Tomb
E  T  C  .


Name     Stats     Equipped By     Battle Effect      Find It At/From
====     =====     ===========     =============      ===============
Worm       Be used for fishing            Home Town item shop
Shrimp     Be used for fishing            Home Town item shop
Urchin     Be used for fishing            Home Town item shop
StickRod   Be used for fishing            Home Town item shop
TreePole   Be used for fishing            1.Gate
Gold       Be used for fishing            9.Tag Woods
Charm      Block curses                   Town Ship - Hanz
WiseHoop   Increase in Wisdom             Town Ship - Hanz
DluxPole   Be used for fishing            27.Simafort
GutsBT     Increase in Guts               Town Ship - Hanz
Gold       Be used for fishing            59.Farm Town
D.Earing   Get rid of sleepiness          Town Ship - Hanz
HeroBT     Increase in Offense            53.Memory
Collar     It has strange powers?         42.Highfort
IronBR     Defense power will increase    Town Ship - Hanz
WindBR     Increase in Agility            69.Sky Cave
CharmRod   Be used for fishing            73.Shrine
KramerBR   Avoid being a zombie           75.Thieves Tomb
DmndBR     It has strange powers?         80.St. Eva Church
__    __ _  _  _
\ \  / /| || || | --------------
 \ \/ / | || || || S e c r e t s|
  \__/  |_||_||_| --------------


 _ __  __
| |\ \/ /
| | \  /  -------------------------
| | /  \ |M i s c e l l a n e o u s|
|_|/_/\_\ -------------------------

Town Ship
---------
Baretta opens up 2nd equipment shop after going through 42.Highfort


Quotes
------
These are a couple of memorable quotes.  They appear in the order they're 
seen in the game, so if you're reading this and you haven't completed the 
game, there will be spoilers ahead.

"I'm not taking my master's side, but Trout is a terrible man...He is so 
cheap, he doesn't even have a maid!" -- One of Kilgore's maids

"What!?  Who are you calling a weirdo!?  What a rotten thing to say...All I 
do is watch!  I like to watch people going about their work.  It's easier 
than working!" -- Man in upper level of Home Town who does nothing but watch

"Isn't Nina cute?  But she's a little difficult to approach!" -- One of the 
students on the first floor of the Magic School

"One way to recharge magic is to use the mouth to mouth method..." -- Teacher 
in eastern room of 2nd floor of the Magic School explaining magic

"...Huh?  Why are you leaving?  I pulled out the power of the dragon from 
within you...You will at least give us a new house in return, won't you?" -- 
Granny, after Ryu and Sana's uniting results in burning up Jah Woods

"If you wouldn't mind, would you go to the Witch Tower in the west and ask 
the witch to take the spell off of me?  Sil vous plait." -- Jean, while he's 
still transformed into a gigantic frog

"Bonjour everyone!  I am the king of Simafort...My name is Ekaru Hoppe de pe 
Jean.  Merci beaucoup for saving me!" -- Jean, after he reverts back to his 
normal self and calls himself the king of Simafort when he really isn't

"It's every girl's dream for a prince on a white turtle to sweep her away." -
- One of the female residents of Simafort

"I think dumb is better than evil." -- One of the residents of Simafort, 
about how it's better off having the real Jean as prince

"The food is good and the women are pretty.  To be perfectly honest, this is 
paradise." -- One of the cooks of Tunlan castle

"Let's go, Sten!  Fat pig!!" -- Trubo, before battling Sten because of him 
being a coward

"Get going!  If you work too slow, I won't feed you!!" -- Daisy, after 
reuniting with her son, Rand

"Oh yes!  Machines are wonderful.  Cold shiny metal...accurate movement 
without waste...that sound!  The smell of the oil!  Umm!  It makes me 
tingle!" -- Eichichi, about her love for machinery

"...Yeah, we will defeat St. Eva!  That's not a god...it's just a...fraud." -
- Tiga, agreeing with Katt and the rest of the party about St. Eva

"If the whole world lived by the teachings of St. Eva, the world would be a 
much better place!" -- One of the residents of Evrai, right before the party 
makes it move against St. Eva

"She isn't just a subordinate to me...I just realized it...I'm in love with 
Claris..." -- Tiga, talking to Katt after learning that Claris loves him

"Your God enjoys hurting women?!  You dirt bag!!" -- Tiga, enraged about what 
Habaruku did to Claris
__  __
\ \/ /
 \  /  ---------
 /  \ |O u t r o|
/_/\_\ ---------



Last Minute Tips
----------------
-Any time you want a free rest, go to Town Ship and enter the house Niro is 
inside.  From the moment you step inside the house, Ryu's HP and AP will be 
fully healed, and once you exit the house, the rest of your current group 
will have full HP/AP

-If any of your members are poisoned while outside on the map, have Jean in 
the lead of the marching order, and perform his special power by pressing the 
Y button on the control pad to turn into his gigantic frog form.  You can 
keep hopping around, not sustaining any damage as you would normally.  Also, 
remember that in this form, you won't encounter that many battles, and you'll 
be able to pass regions with much more ease than by walking normally

-Did you know that you had a secret map of the world of Breath of Fire II?  
Press the Select button on the control pad to view it.  You can only see the 
places you've been to, though, but this is a great way to remember where 
remote places like Tunlan are in case you forgot their locations

-In the Whale Cave/Tunnels, every so often, an enemy called "C.Sludge" comes 
along and nets a ton of EXP.  You can have Bow and Jean catch up with Ryu in 
levels in no time at all.  This is a great way to gain some much-needed 
levels

-A great strategy to use against many bosses, is to buy as many WFruits as 
you can, and then use them on Ryu so he can continue to cast his dragon 
power, repeatedly, to inflict maximum damage, again and again.  It's cheap 
and dirty, but it works

Credits
-------
Thanks goes out to Capcom for making this great game, CjayC for putting this 
FAQ up in the first place, and everyone who wrote their own Breath of Fire II 
FAQs.  This was in no way trying to make a better FAQ, simply a different 
one, because you all have made great FAQs.

Special Thanks goes out to Vandessa's FAQ, mainly the Shamans section.  That 
saved me a couple hours of research.

Capcom for the character descriptions.

Copyrights
----------
Breath of Fire II is (c) Capcom.  This FAQ is not endorsed nor written by 
anyone affiliated with Capcom.

This FAQ is (c) 2002 PB8J@hotmail.com.  This FAQ may n-o-t be placed onto 
your (or anyone else's) website without my permission, p-e-r-i-o-d.  Simply 
e-mail me, ask me, and then wait until I give you the okay.  As of 2/01/02, 
this current version of this FAQ may only be seen at the following websites:

www.esperonline.com
www.gamefaqs.com
