Bomberman FAQ
January 02, 2002
Daniel (FecalLord) Engel
http://go.to/thedanpit
fecalord2002@yahoo.ca
ICQ: 9722762



========
CONTROLS
========

The controls for this game are very simple, and are as follows:

A - Sets a bomb.
B - Not used at first, but can be used to detonate bombs with the
    detonator powerup.
Start - Pauses the game.
Select - Pick between options on the main menu.


=======
ENEMIES
=======

Valcom (Balloon) - Very simple enemies, slow moving, easy to kill, worth 
100 points.  They just move back and forth (when they hit something) in 
a monotonous pattern 90% of the time.  They will rarely change 
direction, but they sometimes do, so be ready for it.

O'Neal (Beaker) - Simple enemies, faster than Valcoms, and many times 
they will change direction and come towards you, worth 200 points.

Dahl (Lantern) - These purple enemies are faster than the O'Neals, but 
move in a similar way, they're worth 400 points.

Minvo (Face) - These orange enemies move very quickly (faster than 
Dahls) in a back and forth motion much like the Valcoms.  They're worth 
800 points each.

Ovape (Jelly) - These blue enemies move VERY slowly, and are VERY easy 
to kill.  They can travel through bricks, and they're worth 1000 points 
each.  They can also be killed while in the bricks if you blow up the 
bricks with a bomb.

Doria (Ghost) - These purple enemies move at medium speed and can travel 
through bricks, they're worth 2000 points each.

Pass (Bear) - These enemies move about as fast as a Minvo, maybe faster, 
and they want to get you more.  They're each worth 4000 points.

Pontan (Coin) - These guys are extremely fast and deadly, they can walk 
through walls and are worth 8000 points each.


========
POWERUPS
========

As you blast the bricks away in the game you will com across some 
powerups.  These will make your game a lot easier, and come in a variety 
of forms.

Bombs - Allow you to set one more bomb at a time, you start out being 
able to set one at a time.  The maximum amount of bombs you'll ever be 
able to set down at one time will be 10, by using this powerup.

Fire - Increases the range of your bomb blasts by one square (in each 
direction).  The maximum range that you can get is 5 squares (in each 
direction).

Detonator (Heart) - Allows you to detonate your bombs whenever you want 
by pressing B.

Speedup (Skates) - Allow you to move twice as fast.

Bomb-Walk - Lets you walk through your bombs.

Wall-Walker - Lets you walk through walls (bricks).

Mystery (Question Mark) - Makes you invincible to enemies and bombs for 
35 seconds.

Flame-Proof - Makes you invincible to your own bombs, lasts forever.


====
TIPS
====

Whatever you do, DO NOT bomb a powerup, or the exit.  This will cause 
more enemies (that are usually TOUGHER) to appear, and make life hard 
for you.

You can walk through the exit.

Always know the range of your bombs.

Try to destroy multiple bricks with a single bomb.

Try your best to exit the stage before the time is up, otherwise Pontans 
will show up, and they are hard to survive, much less kill.

After every 5 stages you get to play a bonus stage.  Here you try to 
kill as many enemies as you can in the time limit.  You CAN NOT be 
killed in these stages.  Use this fireproof tactic: Set one bomb, then 
when it blows up let the fire touch you then keep setting bombs.  You 
will become a walking flamethrower!


========
THE GAME
========

For each stage I will tell you the number of enemies and which powerup 
is in the stage.  Basically stages 1-3 give you the basic tools you need 
to survive.  The detonator in stage 3 being the big one, once you have 
this you really have no excuse for getting killed.  For this reason if 
you die in any of the first 3 stages, reset.  The rest of the stages 
will give you more powerups to make you more deadly, which will help 
greatly for the bonus rounds and later levels.

If you do happen to get killed though you will only lose wall-walker, 
detonator, bomb-walk and flame-proof powerups.

The layout for every stage is randomly generated, the only thing that 
remains the same is how many enemies there are and which powerup is in 
the stage.

Every stage has a 200 second time limit, and every bonus stage has a 30 
second time limit.


01 [6 Valcoms / Fire]

02 [3 Valcoms, 3 O'Neals / Bomb]

03 [2 Valcoms, 2 O'Neals, 2 Dahls / Detonator]

04 [1 Valcom, 1 O'Neal, 2 Dahls, 2 Minvos / Speedup]

05 [4 O'Neals, 3 Dahls / Bomb]

BONUS STAGE [Valcoms]

06 [2 O'Neals, 3 Dahls, 2 Minvos / Bomb]

07 [2 O'Neals, 3 Dahls, 2 Ovapes / Fire]

08 [1 O'Neal, 2 Dahls, 4 Minvos / Detonator]

09 [1 O'Neal, 1 Dahl, 4 Minvos, 1 Doria / Bomb-Walk]

10 [1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 3 Dorias / Wall-Walker]

BONUS STAGE [O'Neals]

11 [1 O'Neal, 2 Dahls, 3 Minvos, 1 Ovape, 1 Doria / Bomb]

12 [1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 4 Dorias / Bomb]

13 [3 Dahls, 3 Minvos, 2 Dorias / Detonator]

14 [7 Ovapes, 1 Pass / Bomb-Walk]

15 [1 Dahl, 3 Minvos, 3 Dorias, 1 Pass / Fire]

BONUS STAGE [Dahls]

16 [3 Minvos, 4 Dorias, 1 Pass / Wall-Walk]

17 [5 Dahls, 2 Dorias, 1 Pass / Bomb]

18 [3 Valcoms, 3 O'Neals, 2 Passes / Bomb-Walk]

19 [1 Valcom, 1 Ovape, 1 O'Neal, 3 Dahls, 2 Passes / Bomb]

20 [1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 2 Dorias, 2 Passes / Detonator]

BONUS STAGE [Minvos]

21 [3 Ovapes, 4 Dorias, 2 Passes / Bomb-Walk]

22 [4 Dahls, 3 Minvos, 1 Doria, 1 Pass / Detonator]

23 [2 Dahls, 2 Minvos, 2 Ovapes, 2 Dorias, 1 Pass / Bomb]

24 [1 Dahl, 1 Minvo, 2 Ovapes, 4 Dorias, 1 Pass / Detonator]

25 [2 O'Neals, 1 Dahl, 1 Minvo, 2 Ovapes, 2 Dorias, 1 Pass / Bomb-Walk]

BONUS STAGE [Ovapes]

26 [1 Valcom, 1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 2 Dorias, 1 Pass / 
Mystery]

27 [1 Valcom, 1 O'Neal, 1 Ovape, 5 Dorias, 1 Pass / Fire]

28 [1 O'Neal, 3 Dahls, 3 Minvos, 1 Doria, 1 Pass / Bomb]

29 [5 Ovapes, 2 Dorias, 2 Passes / Detonator]

30 [3 Dahls, 2 Minvos, 2 Ovapes, 1 Doria, 1 Pass / Flame-Proof]

BONUS STAGE [Dorias]

31 [2 O'Neals, 2 Dahls, 2 Minvos, 2 Ovapes, 2 Dorias / Wall-Walker]

32 [1 O'Neal, 1 Dahl, 3 Minvos, 4 Dorias, 1 Pass / Bomb]

33 [2 Dahls, 2 Minvos, 1 Ovape, 3 Dorias, 2 Passes / Detonator]

34 [2 Dahls, 3 Minvos, 3 Dorias, 2 Passes / Mystery]

35 [2 Dahls, 1 Minvo, 1 Ovape, 3 Dorias, 2 Passes / Bomb-Walk]

BONUS STAGE [Passes]

36 [2 Dahls, 2 Minvos, 3 Dorias, 3 Passes / Flame-Proof]

37 [2 Dahls, 1 Minvo, 1 Ovape, 3 Dorias, 3 Passes / Detonator]

38 [2 Dahls, 2 Minvos, 3 Dorias, 3 Passes / Fire]

39 [1 Dahl, 1 Minvo, 2 Ovapes, 2 Dorias, 4 Passes / Wall-Walker]

BONUS STAGE [Pontans]

40 [1 Dahl, 2 Minvos, 3 Dorias, 4 Passes / Mystery]

41 [1 Dahl, 1 Minvo, 1 Ovape, 3 Dorias, 4 Passes / Detonator]

42 [1 Minvo, 1 Ovape, 3 Dorias, 5 Passes / Wall-Walker]

43 [1 Minvo, 1 Ovape, 2 Dorias, 6 Passes / Bomb-Walk]

44 [1 Minvo, 1 Ovape, 2 Dorias, 6 Passes / Detonator]

BONUS STAGE [Pontans]

45 [2 Ovapes, 2 Dorias, 6 Passes / Mystery]

46 [2 Ovapes, 2 Dorias, 6 Passes / Wall-Walker]

47 [2 Ovapes, 2 Dorias, 6 Passes / Bomb-Walk]

48 [1 Ovape, 2 Dorias, 6 Passes, 1 Pontan / Detonator]

49 [2 Ovapes, 1 Doria, 6 Passes, 1 Pontan / Fire-Proof]

BONUS STAGE [Pontans]

50 [2 Ovapes, 1 Doria, 5 Passes, 2 Pontans / Mystery]

Now sit back and enjoy the ending:

"Congratulations, you have succeeded in helping Bomberman to become a 
human being.  Maybe you can recognize him in another Hudson Soft game, 
Good bye."

That game is Lode Runner.

Once the ending is over you can replay the game again with all the 
powerups that you had at the end of the last game.


=========
PASSWORDS
=========

The following passwords will let you start at the indicated stage, with 
MAX Fire, MAX Bombs, and Speedup powerups.

01 - NMIHPPBPCAFHABDPCPCH
02 - HIJDIJFJDLHFLOPDJDJN
03 - BAJDINANMJGGCPOOLOLG
04 - DJOLBGLGKGJAHIEMNMNN
05 - NMKGDDONMHLCGKKGKGKJ
06 - ABGKKBPHILHFLOPCPCPC
07 - FEBABGLEFLHFLOPCPCPA
08 - HIFEMIIABJGGCPOBABAN
09 - NMEFPHCMNJGGCPOBABAF
10 - JDGKKBPHILHFLOPGKGKL
11 - HIPCOHCMNLHFLOPEFEFG
12 - ABJDIFJKGGJAHIEPCPCN
13 - JDBABANOLJGGCPODJDJF
14 - ABNMKNAIHFAJNMMKGKGF
15 - ABIHPGLEFCNNJDBEFEFN
16 - ABABEMKJDAFHABDCPPCN
17 - JDDJOIIOLCNNJDBABOLH
18 - JDNMKLGHILHFLOPGKEFH
19 - DJABEKMPCFAJNMMOLFEL
20 - FEGKKJFNMAFHABDABOLN
21 - NMKGDDOIHJGGCPONMIHN
22 - NMCPIIIOLFAJNMMGKEFF
23 - NMPCOIIOLCNNJDBBAHIJ
24 - NMGKKEEHILHFLOPPCGKL
25 - HIKGDODCPGJAHIEPCGKJ
26 - ABHIMGLBANCLFEINMIHH
27 - MNGKKDOOLGJAHIEKGCPC
28 - OLDJOIIKGLHFLOPEFLOL
29 - IHJDIKMEFNCLFEINMIHF
30 - IHDJOIIKGLHFLOPMNJDA
31 - DJJDIDOOLFAJNMMEFLOC
32 - IHIHPBPCPNCBOLIHIJDH
33 - OLFEMANMNFADDJMABFEF
34 - MNDJOODJDHLPPCKBAMNA
35 - DJABEMKMNNCMIHIMNDJC
36 - BADJOIIIHAFDDJDIHOLA
37 - DJFEMPBPCGJKEFEEFBAC
38 - DJKGDIIIHJGBOLOABFEH
39 - DJCPIODFECNOBABABFEN
40 - IHEFPPBGKFAIMNMOLKGJ
41 - IHLOEHCMNNCMIHIIHOLJ
42 - DJEFPHCMNJGBOLOABFEH
43 - MNGKKIIOLGJKEFEKGPCJ
44 - BAPCOMKDJJGBOLODJIHJ
45 - OLNMKDOIHFAIMNMGKLOF
46 - OLIHPMKNMFAIMNMABFEH
47 - OLABEMKNMCNOBABPCEFL
48 - OLOLBFJGKGJKEFEFEPCL
49 - OLFEMFJGKLHPPCPLOMNL
50 - NMABEKMKGNCLFEIIHFEL



I have decided not to allow websites other than gamefaqs 
(www.gamefaqs.com) to host my FAQs from now on.  Please don't ask, 
because I will not grant permission.  It's just that too many sites 
don't keep their version of my FAQ up to date which makes for a lot of 
hassle in my mailbox.  So if anyone sees this FAQ on any site other than 
gamefaqs, please let me know and I will take care of the situation, 
thanks.

This document Copyright 2002 Daniel Engel
