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                      Shaun Palmers Pro Snowboarder:
                      Squaw Valley Walkthrough
                      By Aemon, Mfthesoccernut@aol.com
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LEGAL DISCLAIMER: This Walkthrough is for your personal use ONLY, and is 
protected by international copyright laws. You may not put this walkthrough 
on your site, in a magazine, game guide or anything else without first 
getting my written permission. If I do give you permission, you may not 
change a single character of the content. 


That finished its on to the Walkthrough!


~~~Table of Contents~~~

1.  Version History
2.  Important Note!
3.  Contact info
4.  New stuff
5.  Boarder Score
6.  Pro Score
7.  Sick Score
8.  Finish before 2:20 with 100,000 pts. 
9.  Collect the Squaw logos
10. Find the Secret Sponsor
11. Ride the cranes
12. Best 20 seconds through the palmer X run
13. Extinguish the Squaw lights
14. Credits and thanks


1. Version history

*** Version 1.1 3/11/02 ***

I have given permission to Neoseeker.com to post this guide, please see 
Important note for more information. 


*** Version 1.0, 3/4/02 ***

This is the first version of this FAQ, I added all the challenges and 
everything else you can see!


2. *** Important Note! ***

As of now, the sites I list below are the only ones with permission to host 
this guide. If you find it on any other site please e-mail me as soon as 
possible.

http://www.Gamefaqs.com
http://www.Neoseeker.com


3. Contact Information

If you need to contact me you can do so at mfthesoccernut@aol.com if you have any 
questions or suggestions please send them to me and I will answer as quickly 
as possible. Please remember that I do have a life apart from the computer so 
dont flood me with e-mails unless you think they are important. Please note 
that any flames or hate mail will result in me permanently filtering your 
e-mails.

4. New Stuff!

As this is only version 1.0 I hope to put several new things in here. I will 
add a FAQ to this guide as soon as I get some questions about it, and maybe a 
list of how to get some of the gaps as well. I probably will not, however, 
include a gap list as it can be found in the game under the options menu. If 
you have any suggestions of other things that should be in here that arent, 
please tell me!

***********************
Walkthrough
***********************

**Tip**
Most of the score challenges require lots of manualing to get, max out your 
balance as early as possible


5. Boarder score

 Manual to the left at the beginning of the run and _jump_ off of the small 
snow bank. Trick several times in the air and land in a manual. Manual to the 
next jump and trick off that, throw in some specials if you want. Land in a 
manual and continue until you see a small jump with a big jump right behind 
it. Jump and trick off the small jump and manual to the big one. Jump and 
trick off this big one as well, and again, specials are great here. Land the 
jump cleanly and you should have it. If you dont quite have it, just trick 
off a couple more jumps and manual some and it should be yours.


6. Pro Score

Manual to the left at the beginning of the run and _jump_ off of the small 
snow bank. Trick several times in the air and land in a manual. Manual to the 
next jump and trick off that, throw in some specials if you want. Land in a 
manual and continue until you see a small jump with a big jump right behind 
it. Jump and trick off the small jump and manual to the big one. Jump and 
trick off this big one as well, and again, specials are great here. By now 
you are probably about to fall with your manuals, so if you want you can land 
cleanly here. If you think you can continue then manual for the landing. In 
any case now you need to go down to the start of the halfpipe and _jump_ up 
the left side of it, just past the tree, and hold triangle until you get on 
the wire. This wire just happens to be the NIGHT LINE gap. If your character 
has a slide special (like Drew Neilson) then by all means use it! Continue 
sliding until just before the end, near the building. Jump up and bonk the 
glass skylight thing. This is another gap. Manual and go off the end of the 
building right near the left side of the jump (not on it) pointed slightly to 
the right. If you are lucky then you will land on another gap wire to ride as 
long as you can. If you are not, you can trick a few times and land cleanly. 
You should have the pro score by now, especially if you got the second wire. 
If not, trick off a couple jumps or hit the lift and do the second part over 
again.


7. Sick Score

Manual to the left at the beginning of the run and _jump_ off of the small 
snow bank. Trick several times in the air and land in a manual. Manual to the 
next jump and trick off that, throw in some specials if you want. Land in a 
manual and continue until you see a small jump with a big jump right behind 
it. Jump and trick off the small jump and manual to the big one. Jump and 
trick off this big one as well, and again, specials are great here. By now 
you are probably about to fall with your manuals, so if you want you can land 
cleanly here. If you think you can continue then manual for the landing. In 
any case now you need to go down to the start of the halfpipe and _jump_ up 
the left side of it, just past the tree, and hold slide until you get on the 
wire. This wire just happens to be the NIGHT LINE gap. If your character has 
a slide special (like Drew Neilson) then by all means use it! Continue 
sliding until just before the end, near the building. Jump up and bonk the 
glass skylight thing. This is another gap. Manual and go off the end of the 
building right near the left side of the jump (not on it) pointed slightly to 
the right. If you are lucky then you will land on another gap wire to ride as 
long as you can. If you are not, you can trick a few times and land cleanly. 
Hit the snowmobile at the end of the run and repeat the second part with the 
night line gap another time or two and you should have the Sick Score easily.


8. Finish before 2:20 with 100,000 pts.

This is very easy in this level as long as your speed is above five or six. 
All you have to do is do what I told you to do for the boarder score and then 
stay in a tuck using the X button and dont fall down at all. Make sure you 
dont accidentally jump off the last cliff right into the snowmobile. 


9. Collect the Squaw logos

Three of the logos here are very easy to get, but one is kinda hard. Heres 
where they all are and how to get them. 

Logo one: At the top of the first really big jump. I dont think you have to 
jump off the end to get it, but its better to do so to be safe.

Logo two: Take a hard left right before the first building on the left and go 
up the far left side of the building onto the roof, there is a lot of snow at 
that part so you can get up. The logo is on a jump at the end of the roof and 
you _do_ have to jump to get this one.

Logo three: Go to the palmer X run and follow the right hand fence closely on 
the outside. Right near the end you will find a red wire slanting upwards. 
Slide this until you come to the roof of a building. Hop off and get the 
logo. 

Logo four: (hardest) Go to the right hand side of the first building on the 
right until you see a mess of different colored rails. About half way through 
you will see a big red one that comes right down to the snow. Slide this 
until you get to the very end and then jump to get your logo. This also 
happens to be the ROLLER COASTER AIR gap.

**Note** 
The very end of this rail is slanted upward and you need to jump off that 
last part in order to get the logo. This isnt extremely difficult but it 
takes some timing.


10.  Find the Secret Sponsor

Immediately after the first building on the left take a left. You will see a 
weird looking snow cat a little ways in front of you. You need to bonk it. Go 
extremely slow and stop a couple inches from the front part of it that will 
make you jump. The key is to be going slow enough that going over this little 
jump will not make you fly over the cat. Take the front jump part of the cat 
to get up onto the top of it. Bonk it. Once you have done this the building 
to your right opens up the big front door. Aim yourself on the jump inside so 
you can slide the _inside_ edge of the beam hanging on the right. When you 
get near the end of the beam jump to the left to get the sponsor.

**Note** 
I have done this before by going on the outside edge of the beam. It is 
easier to get onto because of the way the jump is set but it is much harder 
to get the sponsor.


11. Ride the cranes

First of all you have probably found the cranes by now but cant find a way 
to get up to them. Dont bother looking around for a wire or anything because 
until you do something else you cant get up there. Heres what you have to 
do: When you come to the first couple of buildings go to the right side of 
the trail and continue until you see a pipe on the ground right beside the 
jump with the blue on the top. Slide this pipe and jump right at the end. 
This will send you right onto a snow cat (like the one for the Secret 
Sponsor). Bonk it. Once you do this, part of the crane will fall down and you 
can slide up it onto the top parts of the crane. 

**Note**
After bonking the cat you will probably be going too fast to be able to turn 
onto the crane, but if you take a very hard left or right and turn back up 
the slope you have enough speed to make it back up to the fallen crane thing. 
If you do it this way then you will have to jump a couple times to make it up 
the thing. As an alternative you could hit the snowmobile at the end of the 
run if you still have some time left, but the first way works much better.


12. Best 20 seconds through the Palmer X run

First of all, this is a very easy challenge, probably the easiest in the 
level. If you need help though, here is the best way I have found to do it.
The first gate is right at the very beginning of the run, it is literally 
impossible to miss. For the second gate it is better to jump off of the first 
of the small bumps in the trail pointed slightly to the right. Just trust me 
on this one. After going through this jump you will need to take an easy left 
to go through the third gate, and then a very hard left* to get through the 
next one. After this there are four more gates but they are all very easy to 
get through and you wont need any help for them. After the last gate you can 
do one of two things to finish the run. The first thing you can do is to jump 
over the big jump with the blue stuff of top. If you choose this way then 
make sure you are pointed straight so that you dont jump out of the palmer x 
run. Also, holding the up directional button will make sure that you jump 
straight forward instead of just jumping up high. The second way you can do 
it is to go around the jump. There is a narrow space between the jump and the 
left wall that you can go through, but be careful not to hit the wall or you 
will fall and lose too much time. While the second way is faster, it is also 
a little more dangerous. Both ways work great, though.

*For this turn you have to turn even harder to the left than it looks like 
you need to in order to get through the gate. The next part of the run curves 
to the left and if you dont turn hard enough the jump will send you clear 
out of the run. Not good.


13. Extinguish the Squaw lights

Another easy challenge, if that is, you know how to extinguish a light!
Well as you might have suspected to extinguish a light you have to bonk 
something. That something happens to be a small box right in front of the 
light, I assume its a generator or something. Bonk all five and youve done 
it. Here are the locations of the lights starting from the beginning:

Light one: just a little ways after the first really big jump. Its right on 
the main path so its impossible to miss (literally)

Light two: Just after the first building and over to the left a little bit, 
if you see the palmer X run then youve gone too far. 

Light three: Go on the left side of the palmer X fence, go very slow because 
you cant see the box until its too late if you are going fast.

Light Four: Take a hard right and go over the fence into the palmer x run, 
once you are inside use the jump or a slanted part of the wall to get over 
the opposite fence so that you are on the other side. Once you are over here 
go very slow down the next small hill, there is a light at the bottom of it 
that you will jump right over if youre going very fast. 

Light five: After the fourth light take a ninety degree turn at the end of 
the palmer x run. The light is right in front of you. You need to keep up 
your speed for this one, but if you are going too slow you can use a super 
ollie so that you can still get it.


14. Credits and thanks

First of all I would like to thank Activision for making this game. Everyone 
says that its no THPS3 but its still great by my standards.

I would also like to thank David Blake for writing the excellent guides to 
the earlier levels that helped me get to the later ones, and finally myself, 
its hard work writing one of these ya know! :) 

Please look for my future guides for more levels, I hope to eventually do all 
of the levels after Squaw Valley, I just need to find the time to write them 
up.


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