Zoids Saga Walkthrough v.0.6
Released on April 08, 2002
by Soren Kanzaki (soren_kanzaki@yahoo.com)

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Table of Contents:
-------------------

Section 1: Overview
Section 2: Version History
Section 3: Walkthrough
  Scenario 1: The Fall of Arcadia
  Scenario 2: The Heart of an Organoid
  Scenario 3: The Demons of Mount Osa
Section 4: Credits
Section 5: Copyright / Authorization
Section 6: Miscellaneous

--------------------
Section 1: Overview
--------------------

    Mecha.  Robots.  Zoids.  Shiny metal things.  Whatever your favorite 
term, large mechanical combat units (and blowing them up) are here to stay.  
And a language barrier isn't going to keep a lot of fans from playing Zoids 
Saga.

    Armed with a trusty set of reference materials, dictionaries, and plenty 
of on-line resources, I've compiled this walkthrough (with some story 
information) for those players who want more out of their Zoids Saga 
experience than just watching the battle animations.

---------------------------
Section 2: Version History
---------------------------

    0.6 (4/08/2002): Preliminary draft.  So far, only the first three 
scenarios are complete.

-----------------------
Section 3: Walkthrough
-----------------------

 *********************************
  Scenario 1: The Fall of Arcadia
 *********************************

     ----------------------------------------------
      Area 1: Arcadia Castle and Eastern Labyrinth
     ----------------------------------------------

      Items: 4200G, 1400G
      Zoid Data: Trinity Liger
      Commands: Prince's Cheer
      Enemies: None

    As the game opens, the main character (default name: Atory) will be 
seated at his desk, no doubt studying something very dull.  Regina, one of 
the three warriors of Arcadia, will try to get the Prince's attention.  
Atory, being a 12 year old with no interest in studying, will fail to hear 
anything, and Regina will finally yell and get his attention.  After a brief 
lecture, Regina will leave the room.

    Atory can now explore Arcadia Castle.  There are several Royal Soldiers 
in various floors of the castle.  Atory's mother, the Queen, is also inside 
the castle, and if you wish, you can talk to Regina.  However, the two people 
you need to talk to are Ace and Jack.  Ace, the ex-Guylos soldier with long 
hair, is in the large mess hall in the northwest section of the ground floor.  
Jack, the warrior with a blue headband who has Helic Republic ties, is 
prowling the western corridor of the second floor.  Once you've talked to 
Jack and Ace, your father the King of Arcadia will appear on the ground 
floor, north-east section.  Talking to the king will advance the storyline.

    After Regina appears, Atory, Ace, Regina, and Jack will gather in the 
throne room on the fourth floor of the castle.  The King will talk for a 
while, when suddenly the castle comes under attack!  A Command Wolf Urban 
Combat Variant and a Red Horn BG are bombarding the castle.  The King, 
realizing the danger, tells his three Zoid warriors to take Atory out of 
danger.  Before you leave, though, the King will give you a gift: the 
Prince's Cheer Command.

    Atory and the 3 warriors will arrive at the main gates of the castle, 
only to find that an approaching army has barred their way.  A strange man in 
an iron mask, known only as the Emperor, has attacked Arcadia with his 4 
Heavenly Kings.  Seeing the main way blocked, Regina and the others will 
suggest you try the Zoid hanger in the basement.

    As luck would have it, a fully prepared Gustav Zoid carrier is waiting 
and ready for your flight!  While 3 Command Wolves are ready to serve the 3 
warriors of Arcadia, there are three other Zoids in the hanger that could be 
taken.  Sadly, as there are only 4 pilots here, you can only take one of the 
three.  Each of the warriors will stand next to a Zoid and describe its 
advantages and disadvantages to you.

    In front of the left most Zoid, a blue Shield Liger, stands Jack.  A 
master of defense, Jack explains that the Shield Liger has excellent 
defensive capabilities due to its E Shield.  To his right, Ace looks over a 
red Saber Tiger, which has several different and powerful weapons systems.  
Finally, to the far right, Regina (the fastest of the trio) will offer you 
the chance to pilot a Raynos.  This aerial Zoid is fast, but somewhat lacking 
in defense.  To make your select, simply talk to the appropriate Zoid warrior 
and select the first option when the small menu pops up.

   Once you've loaded the Zoid of your choice, the party flees Arcadia Castle 
and enters the eastern underground labyrinth.  Navigating this section is 
straightforward.  The chests contain 4200 and 1400 G.  Before exiting the 
labyrinth, Regina will spot an inoperable Zoid.  It's a Trinity Liger, the 
pride of Arcadia's Zoid research program, but there's no way to get it 
working now.  However, Regina will grab the Zoid Data on the Trinity Liger.  
Perhaps someone can help you resurrect this powerful Zoid?

     ----------------------
      Area 2: Arcadia Town
     ----------------------

      Items: None
      Zoid Data: None
      Commands: Enveloping Attack, Brown-Out, Data Compare
      Locations: Dr. T's Zoid Lab (NE Corner); Armaments Shop (SE Corner); 
        Item Shop (E Side); Bar (N Side)
      Purchasable Items:
        Core Active Ion Small - 500 G
        Escape Capsule - 15,000 G
        Shockwave - 2,800 G
        Assault Beam Cannon - 2,300 G
        Shockwave Cannon - 3,200 G
        4 Barrel Missile - 2,800 G
        Pulse Laser Gun - 3,600 G

    Arriving safely at Arcadia Town, the party will break apart and look for 
likely sources of support.  Atory manages to find the local pub, but before 
anything more interesting can happen, the rest of the party rejoins the 
Prince and is accosted by Imperial soldiers.  Luckily, an old man named Roman 
intervenes and the soldiers depart without incident.

    Before anyone can thank the old man, Roman asks if he is addressing the 
Prince of Arcadia!  Yes, the old man is a loyal supporter of the throne, and 
he invites the party upstairs.  After a brief discussion, Atory will charge 
forwards, determined to find out the fate of his father and the castle.

    Before you leave the bar, though, you should take the time to revisit 
Roman upstairs.  He will give you the Enveloping Attack command - useful if 
you are having difficulty hitting your targets.  Once that is done with, you 
can hit the town.

    Arcadia Town is a frequently visited area, so you should become familiar 
with a few of its features.  In the northeast corner of town is Dr. T's Zoid 
Lab, easily identified by the Liger on the sign.  Below it is the Item Shop, 
and in the southeast corner of town, Armaments can be purchased.

    Before you leave town, be sure to do the following:  stock up on items / 
armaments; use your menu to equip armaments / re-arrange your party; visit 
Dr. T's Zoid Lab; get the Brown-Out command from an old man in the far right 
section of the Armaments shop.

    Dr. T himself will talk to Regina for a bit, and explain that the Trinity 
Liger could be rebuilt - if the Trinity Liger Core could be obtained.  
Talking to the assistant in the same room will bring up the Zoid Construction 
Shop screen.  This screen will allow you to Revive Zoids, Build Zoids, Change 
Pilots, and Sell Zoids.  Also, whenever you enter this screen, all your non-
destroyed Zoids' HP and EP will be restored.  At the same time, new groups of 
enemy Zoids will appear on the overland maps and in dungeons.  The assistant 
on the far left of the lab will explain the Party Order system, but more 
importantly, he will give you the Data Compare command.

    Once you're done with your preparations, it's time to hit the ...

     --------------------------
      Area 3: Arcadia Overland
     --------------------------

      Locations: Arcadia Town (center of the map); Arcadia Castle (western 
        section of map); Space-Time Transmission Center (eastern section)
      Enemies: Molga, Merda, Godos, Iguan, Gator, Heldigunner, Redler

    There are usually six free-roving enemies on the Arcadia Overland map.  
At this point, most of these enemies should be easy kills.  Heldigunners and 
Redlers will appear rarely.  Be careful when fighting the Iguans and Redlers, 
since they are faster than most of your party (unless you took the Raynos).  
Now is a good time to raise your levels, stock up on Zoid Cores and Data, and 
get some money.  If you want, you can build a Zoid or two (only the Redler is 
worth the effort, however).  Once you are ready to proceed, head towards 
Arcadia Castle.

     ------------------------------------------
      Area 4: Arcadia Castle Western Labyrinth
     ------------------------------------------

      Items: Chobham Armor x 2
      Zoid Data: Helcat, Saber Tiger, Brachios NEW, Iron Kong, Raynos, Shield 
        Liger Mark II, Command Wolf NEW
      Enemies: Molga, Merda, Godos, Iguan, Gator, Heldigunner, Redler, Heavy 
        Armor Guysack, Cannon Tortoise

    At the gates of the castle, it's clear that the Emperor is firmly 
installed and not welcoming visitors.  That's alright, though, because 
there's a secret entrance to the left side of the castle.  Enter the 
labyrinth and proceed until you pass several Zoid bays.  Move to the top of 
the screen and open the door by facing it and pressing the A button.  
Continue until you reach a room with four columns surrounding a central 
raised platform.

    The party will wonder what exactly was in this room, but their musings 
will be cut short by the arrival of one of the Emperor's Heavenly Kings, 
Burahdo.  Instead of attacking you with his Genosaurer, he'll send two of his 
soldiers after you.

      Required Battle:
        2 x Command Wolf
        Gold: 2000 G  XP: 70

    Suddenly, a rumbling is heard - the shockwaves from the battle have 
opened a passage north!  Regina advises a quick retreat, and the Gustav 
manages to slip away from an enraged Burahdo.

    This new labyrinth is full of the same enemies as the overland area, with 
a few additions: you will find one or two Heavy Armor Guysack and a Cannon 
Tortoise.  Be sure to clear out all of chests for new Zoid Data and a pair of 
defensive Armaments.  Once you reach the last room, you'll notice that the 
only way to proceed is to the right off of the screen.

    Just as the party enters this new room, with a strange piece of 
equipment, a red Redler enters the silvery orb and disappears!  What is going 
on?  Thankfully, Burahdo catches up with your party here and helpfully 
explains - that device is a Space-Time Transmission Unit!  The Emperor plans 
to go backwards and forwards in time with the eventual goal of ruling Planet 
Zi forever.  Clearly, that can't be allowed to happen, so ...

      Boss Battle:
        Genosaurer BS (piloted by Burahdo)
        HP: 350
        Gold: 1000 G  XP: 200

        Strategy:  Change your party formation and place your Zoids on the 
          top and bottom rows, but leave the center empty.  This will ensure 
          that only two of your party are hit by the Charged Particle Cannon.  
          If you're damaged, use the Prince's Cheer technique or Core Active 
          Ion Small items.

    Burahdo's command system will freeze, and he will be forced to retreat.  
Atory and party discuss what to do next, but being a 12-year old prince, 
Atory decides (independently) to rush in after that Redler.  Regina quickly 
follows, probably yelling something at her sovereign.  Ace and Jack, resigned 
to their fate, get into the Gustav, and you then arrive at ...


 **************************************
  Scenario 2: The Heart of an Organoid
 **************************************

     ----------------------------------------
      Area 1: Zoids Season 1 Desert Overland
     ----------------------------------------

      Locations: Central Town (N of Space-Time Orb); Deserted Town (far W of 
        Central Town); Rosso's Cave Hideout (N of Deserted Town); Broken 
        Bridge (NW of Deserted Town)
      Enemies: Pteras, Command Wolf, Cannon Tortoise, Guysack, Heavy Armor 
        Guysack

    This certainly isn't Arcadia anymore!  The party will recognize this as 
part of Planet Zi (and Arcadia's) past - slightly before the last full-blown 
war between the Guylos Empire and the Helic Republic.  Everyone decides that 
it would be best to find out just exactly what is going on, so the town to 
the North seems to be a likely stop.  Before you can get there, the red 
Redler FS swoops in and its pilot, Fran (one of the 4 Heavenly Kings - well, 
I guess a Heavenly Queen ...) will address Ace.  Seems like they have a 
history, huh?  Ace is a little reticent to talk about it.

    Regina, Jack, and Atory don't know what's going on, though, and Regina 
demands to know who that woman was.  Ace, being Ace, says little, and its up 
to Jack to calm everyone down and get the party moving into town.

     ----------------------
      Area 2: Central Town
     ----------------------

      Commands: Master of Supply (SE Corner)
      Locations: Bar (N Side), 
      Purchasable Items:
        Core Active Ion Small - 500 G
        Escape Capsule - 15,000 G
        Shockwave - 2,800 G
        2 Barrel Laser - 2,200 G
        Linear Laser - 3,100 G
        Jumbo Missile - 3,500 G
        Beam Rifle - 2,900 G
      Temporary Party Members: Moonbay (no Zoid), Irvine (Command Wolf AS)

    Before you can do anything else, your party will literally run into a 
young man - or, to be more precise, a young man will run into Atory.  It's a 
young Ban, trailed by his organoid Jeeku.  Regina remarks that it must be an 
organoid following Ban, which serves only to put him on the defensive.  Ban 
really doesn't have time to be talking to anyone, so he tells Jeeku to follow 
him and the pair leave.  Now what was all that about?

    After your introduction to Ban and Jeeku is over, you are free to wander 
the town.  You should purchase any items and armaments as you see fit, and 
stop into the Zoid construction shop for repairs.  Be sure to pick up the 
command from the old man in the southeast corner of town.  Master of Supply 
will double the Gold earned in a battle, so long as it is invoked at the 
beginning of the turn in which you destroy the last enemy.

    When all your errands are done, visit the bar.  Sadly, the old man with 
the cane there has no new command for you, but you do notice three odd 
characters at the far right end of the bar.  The old man with glasses is none 
other than Dr. D, while the girl standing up is Moonbay.  The fellow sitting 
down with the headband is Irvine, and it is he you need to talk to.  Ace and 
Irvine immediately have a clash of personalities (guess there's room for only 
one silent type, eh?), but Moonbay yells at Irvine to act properly, while 
Regina chastises Ace.  After a few pointed silences, insults, and Irvine 
calling Dr. D an old man, you eventually learn that Ban and Jeeku are looking 
for Feene, who has been kidnapped.  Being nice people, you offer to help 
Irvine and Moonbay chase after Ban.  You might want to assign Moonbay a Zoid 
before proceeding.

     ----------------------------------------
      Area 3: Zoids Season 1 Desert Overland
     ----------------------------------------

    Now that you have six warriors instead of four, it's not a bad idea to go 
around and beat up some enemies.  While there aren't a lot of good Zoids you 
can build right now, it is a good time to pick up all the Zoid blueprints you 
might be missing.  You cannot use the Silver Orb to return to Arcadia just 
yet.  If you do want to build additional Zoids, the Helcat, Iron Kong, 
Command Wolf (and Command Wolf NEW), and Raynos are decent bets.  You can 
also upgrade your Command Wolves (although this permanently turns them into 
Command Wolf NEWs - which aren't necessarily the best upgrade for them, but 
you can just build plain Command Wolves when you need to upgrade into other 
Wolf Types), and the Shield Liger if you chose that Zoid.

    Once you're ready to move on, head northeast.  Eventually, you will reach 
a gap in the western obstacles, and as soon as you enter that gap, a sequence 
will start.  Ban and his Shield Liger BS are still looking for Feene, but a 
Command Wolf and Heavy Armor Guysack are barring his path.  Irvine and 
Moonbay are glad to see Ban, and Irvine tells Ban to go ahead - they'll catch 
up eventually.  Ban dashes onwards (the first of many times he'll do so ...), 
and you are left to deal with:

      Required Battle:
        Command Wolf
        Heavy Armor Guysack
        Gold: 2000 G  XP: 65

    You should only have problems if you have been getting beaten by the 
overland Zoids.  Once past these impediments, you can move onwards to the 
rest of the map.  The next stop is the deserted, devastated town, so head 
west.

     -----------------------
      Area 4: Deserted Town
     -----------------------

      Items: None
      Zoid Data: None
      Commands: Ready to Flee (W Side)
      Locations: None
      Purchasable Items: None

    Looks like this town has seen better days.  Pick up the (moderately) 
useful technique from the old man on the west side of town.  Ready to Flee 
can be useful ... if you don't get hit.  Otherwise, you'll take more damage.  
Anyway, you need to talk to several if not all of the townspeople here.  
They'll tell you how the town is getting trashed routinely by a Redler.  A 
Redler!  Why, isn't that the Zoid that Fran was piloting?  Sounds like 
something a lackey of the Emperor would do, so you decide to check out on the 
supposed hideout of the Redler - the caves to the north of town.

     -------------------------
      Area 5: Rosso's Hideout
     -------------------------

      Items: Laser Gun, Core Active Ion Small
      Enemies: As Overland
      Temporary Party Members: Ban (Shield Liger BS)

    It's a small cave, but be sure to pick up the items on the top floor.  
Assuming you've talked to the townspeople, when you hit the bottom of the 
cave, you'll be greeted by the ringleaders of the Desert Alcavaledo Gang - 
Rosso and Viola.  Ban wants to know what they've done with Feene, and 
predictably, a fight ensues.  However, Ban joins your party just before the 
fight, so you can add him to your party at the pre-battle screen.

      Boss Battle:
        Red Horn (piloted by Rosso)
        HP: 150
        Redler BC (piloted by Viola)
        HP: 100
        Gold: 2000 G  XP: 194

        Strategy:  None really.  Rosso and Viola kindly line themselves up, 
          which makes this an excellent time to use Pierce weapons (like the 
          2 Barrel Laser Ban has ...).  As long as Viola is stuck in the 
          second column, she can only use her Beam Cannon, but once you 
          eliminate Rosso, her Severing Wing can Pierce to the back column 
          (if there is a Zoid in the front column).  Of the two, Viola is the 
          more dangerous.  If you have lots of money, you can deploy 4 
          Raynos, and their built-in 3 Barrel Beam Cannon can kill the enemy 
          in one turn.  You will NOT be able to beat Viola to the first move 
          (the Redler BC is too fast).

    Ban, being Ban, demands answers.  The only answer they have to give him, 
though, is that he should be looking for a RED Redler (Fran's Redler FS).  
They point the party in the direction of the area beyond the bridge, so it's 
time to leave.

     -----------------------
      Area 6: Broken Bridge
     -----------------------

      Items: 2000 G, Chobham Armor x 2, Core Active Ion Small x 2, Cannon, 
        1500 G, Assault Beam Cannon
      Zoid Data: Stealth Viper, Black Rhimos, Shield Liger, Cannory Molga, 
        Saicurtis
      Enemies: As Overland, Heavy Armor Godos, Helcat, Redler, Stealth Viper, 
        Command Wolf Urban Combat Variant, Malder

    In case you're curious, this is Fire Bridge.  Ban (when Rosso tells you 
where the red Redler is) knows that this bridge has been destroyed, but Rosso 
was kind enough to tell you that there's a cave nearby, and like all good 
caves, it leads to your final destination.  Just explore the cave and pick up 
all the various chests.  Once you've gotten the Shield Liger, you can build 
any of the three Zoids you were offered at the beginning of the game - not to 
mention upgrade the Shield Liger to the Mark II variant.

    Once you reach the end of the caves, a small conversation will start 
before you confront ...

      Boss Battle:
        Zaber Tiger RS (piloted by Raven)
        HP: about 300
        Gold: 1000 G  XP: 300

        Strategy:  Raven's not too difficult, but certainly much more of a 
          handful than Rosso and Viola.  His Zaber Tiger is fast, but luckily 
          it lacks the Shadow Invocation (which is not true of his later 
          Zoids ...).  You can choose any two of the three guest pilots, and 
          each as a high point: Ban's Shield Liger BS is good on the front 
          lines, and he has the Jeeku Invocation (restore all HP/EP, 50% 
          bonus to stats).  Irvine is accurate, and his Bite Fang (front 
          column) or Long Range Rifle (in the back) does very good damage.  
          And Moonbay ... Moonbay can be assigned any Zoid, and you can add 
          armaments to her Zoid.  This can be a strong advantage (Beam Rifle 
          will do 55 damage in her hands), especially if you have a good Zoid 
          available (Shield Liger Mark II).  If you have a Black Rhimos, you 
          can try paralyzing Raven with it, as well.  Watch out for Raven's 2 
          Barrel Beam, it will hit 4 party members.  That's a good time to 
          use the Prince's Cheer.  If you can, try to time the Master of 
          Supply for double the cash.

    Raven will do what villains typically do (i.e. sulk, swear vengeance, run 
off), and Ban will be reunited with Feene.  In typical Ban fashion (act 
first, think ... at some point in the distant future), he, Irvine, and 
Moonbay will leave the party.

    That's a shame, because before you even get a chance to use a healing 
item, you'll meet the last enemy of this scenario.  It's Fran, and this time, 
she reveals her relationship with Ace - they were both once Guylos soldiers, 
in the same unit!  In fact, Fran offers Ace a chance to join the Emperor.  
Ace, being the extra-cool silent type, of course says no.  Seems like Fran's 
taking his rejection a little hard ...

      Boss Battle:
        Redler FS (piloted by Fran)
        HP: about 250
        Gold: 1000 G  XP: 200

        Strategy:  Take advantage of the party order screen!  Place your 
          strongest defensive Zoid on the front line, then everyone else in 
          the back.  That way, her Severing Wing attack can only hit the Zoid 
          on the front row.  Fran's got a good mix of attacks - as her 
          Missile Pod has the Pierce effect, it can hit two people.  There's 
          little chance of waiting until she runs out of EP either, since she 
          can use it at least 40 times.  Just keep pounding her, and heal 
          when necessary.  Don't forget that your commands are renewed 
          (meaning you can use the Prince's Cheer again).  Also, there's NO 
          chance you can beat her in the speed department (unless you're 
          cheating) - the Redler FS is the FASTEST Zoid in the game (2500).

    Fran will be simply shocked that she was actually beaten, and will 
therefore go off to be scolded by the Emperor.  Well, it's time to return 
home ... or is it?

 ***********************************
  Scenario 3: The Demons of Mt. Osa
 ***********************************

     --------------------------
      Area 1: Arcadia Overland
     --------------------------

      Locations: Arcadia Town (center of the map); Arcadia Castle (western 
        section of map); Space-Time Transmission Center (eastern section)
      Enemies: Saicurtis, Cannory Molga, Heavy Armor Godos, Heclat, 
        Barigator, Stealth Viper, Pteras, Black Rhimos, Command Wolf, Command 
        Wolf Urban Combat Variant, Climer Wolf, Saber Tiger, Gator Radome S, 
        Cannon Tortoise, Heldigunner DT
      Purchasable Items: (in Arcadia Town)
        Core Active Ion Small - 500 G
        Escape Capsule - 15,000 G
        Shockwave - 2,800 G
        Particle Cannon - 11,600 G
        Heavy Particle Cannon - 14,200 G
        8 Barrel Missile - 5,200 G
        E Shield Armor - 3,000 G
      Commands: Supreme Right (Arcadia Town, old man, Bar, 1st Floor)

    Well, the Emperor's not taking Fran's failure well.  Being a resourceful 
man who's bent on world domination, though, he has a perfect back up plan.  
All Fran needs to do is blow up the Space-Time Tranmission Equipment.  Atory 
will be stuck in the past, and all will be well.  Fran objects some, but 
eventually moves to comply.  Before the game delves into the world of 
temporal paradoxes, though, a trio of Command Wolves will rush into the 
Space-Time Transmission Center and run Fran off.  Funny, she looks a bit 
relieved ...

    Your party then arrives through the Orb, as usual.  The three Command 
Wolves aren't just wild Zoids with good hearts, they're three Arcadian 
Military Soldiers!  Wow, Atory's probably beginning to feel more like a 
prince than a kid.  What's better, they report that the town of Arcadia has 
been cleared of Imperial influence.  Sadly, the castle is still quite 
impregnable.  The soldiers stay behind to monitor the Center and see if they 
can pick up the moves of the other Heavenly Kings in the past - for the 
Castle itself has Space-Time Transmission Equipment, and the Emperor probably 
isn't over with his efforts to rewrite history.  (Don't you hate historical 
revisionists?)

    Atory and his retainers will relax at the bar.  Issues of a 12-year old 
getting drunk aside, a soldier will run in and report that they've found 
another anomaly.  Looks like it's time to get to work ...

    Don't forget to talk to the old man, Roman (who lacks the decency to give 
you all the commands he knows at once).  He'll give you the extremely useful 
Supreme Right command.  Although one of your Zoids is unable to move, Atory's 
Zoid will have its HP totally restored, and his stats will double for one 
turn.  This can add up to some incredible bonuses, especially if you've 
invested in the Accuracy and Attack stats.  (At its most powerful, you can 
get an additional 150% damage.  If your attack bonus is 200%, you normally do 
3 times the listed weapon damage.  Doubling the bonus to 400% makes it 5 
times, but if you have enough accuracy, doubling the accuracy bonus can 
guarantee a critical hit - for a 50% bonus [500% x 1.5 = 750%, which is 150% 
more than 300%])  You'll find it best for when you have six party members.  
If Atory's in a fast Zoid (a Raynos, for example), you can use this technique 
on your slowest Zoid (especially helpful if Atory needs a boost to kill enemy 
aerial Zoids before they get a chance to attack).

    Anyway, spend as much time as you need to build levels, gold, Zoids, etc.  
There's not too many great Zoids available at this point, but you can 
certainly build (and maximize the growth) of some good early-mid game ones: 
Shield Liger Mark II, Raynos, Command Wolf NEW (or your favorite variant, 
such as Climer Wolf, Command Wolf Urban Combat Variant, etc.).  After you're 
ready to move on, make the trip to the Space-Time Transmission Center and 
step into the silver orb.

     -------------------------------
      Area 2: Mt. Osa Area Overland
     -------------------------------

      Locations: Mt. Osa Town (near the Silver Orb); Large Desert (directly 
        south of your starting position); Helic Mt. Osa Base (SE, past the 
        bridge along the river); Mt. Osa Volcano (S of the Mt. Osa Base); 
        Castle Ruins (NW of the Mt. Osa Base); Abandoned Base (N of the 
        Castle Ruins, in the middle of the Large Desert); Fire Exit (enter 
        the Mt. Osa base from the east)
      Enemies: Brachios, Pteras, Saicurtis, Barigator, Saber Tiger (probably 
        several others)

    A brief conversation ensues after you exit the Orb, but then you are free 
to explore.  Your first stop should be the town.  If you try to move south 
into the desert area (the ground which is shaded differently from the rest), 
Regina will notice that the equipment is picking up something, and Jack will 
tell Regina to stop.  You can't go there ... at least, not yet.

     ----------------------
      Area 3: Mt. Osa Town
     ----------------------

      Commands: Proof of the Hero (old man, central sector of town)
      Locations: 
      Purchasable Items:
        Core Active Ion Small - 500 G
        Escape Capsule - 15,000 G
        Shockwave - 2,800 G
        Machine Gun - 3,600 G
        3 Barrel Shockwave Cannon - 4,700 G
        Beam Cannon - 3,700 G
        Anti-Air 4 Barrel Missile - 2,800 G

    While there's not a lot to do in this town, there is a command that 
you'll come to love - the Proof of the Hero.  If you use it on the last turn 
of a battle, the experience gained will double - very handy if you're 
building levels.  Anyway, pick up what you need, and then head back out to 
the desert.

     -----------------------------------
      Area 4: Large Desert and Overland
     -----------------------------------

    As soon as your party leaves, they will be accosted by three Cannory 
Molgas - nothing to worry about, but an annoyance nonetheless.  But why would 
three Zoids actively seek out combat?  Wild Zoids usually don't swarm towards 
people ... unless ...

    Yes, you guessed it, something is wrong here.  And the person behind that 
evil is none other than Ops, an evil mad scientist (who is also another 
Heavenly King, joy!).  Ops has turned all the wild Zoids in the area violent, 
and plans on generally ruining the entire area for everyone.  He then flees 
back across the desert - and you know you can pursue him through there.

    Luckily, Jack recognizes this area as Mount Osa - the location of a major 
Helic Republic base.  (Makes sense, as he was with the Republic before 
becoming a warrior of Arcadia.)  Perhaps the military knows more about this 
crisis?

    Navigate south and east, across the bridges.  There are usually two wild 
Zoids on the water (either in the river or the body of water to the right.)  
This is, coincidentally, your one and only chance to get the Brachios Zoid 
Data - so be sure to pick it up if you want a complete collection.  (Although 
in all honesty, the Brachios is a Zoid you can probably do without.)

     ----------------------------
      Area 5: Helic Mt. Osa Base
     ----------------------------

      Items: 1500 G (chest in the Zoid Construction Shop)
      Commands: Minelayer (Republican Soldier, right side 1st floor); Barrage 
       (Scientist, right side 2nd floor); Sandstorm (Republican Soldier, left 
        side 3rd floor)
      Locations: Zoid Construction (first floor, left side); Armaments Shop 
        (first floor, right side); Briefing Room (top floor, north side)
      Purchasable Items:
        Particle Cannon - 11,600 G
        8 Barrel Missile - 5,200 G
        Acceleration Gatling - 8,000 G
        Smokescreen Generator Equipment - 3,800 G

    A soldier tries to detain you as soon as you enter.  What did you expect?  
Luckily, a familiar old man walks by and vouches for you - Dr. D!  Well, who 
knew he was working for the military?  He'll walk with you as you take a tour 
of the base, but eventually he'd like you to stop off at the briefing room on 
the 3rd floor.

    That doesn't mean you shouldn't take advantage of these excellent 
military facilities!  The armaments shop has excellent weaponry - both the 
Particle Cannon and Acceleration Gatling are good weapons.  Personally, I use 
the Acceleration Gatling for most of the game (until the Hyper Vulcan and 
Heavy Gatling become available).  It's a great, 0 EP cost spread-fire weapon.

    There are three commands to obtain, and you get them by talking to all 
the personnel floating around the hallways.  Minelayer, and it's mirror image 
Sandstorm, are useful in preventing or forcing the use of hand-to-hand 
attacks for one turn.  If you're up against enemies who only have ranged 
attacks, or vice versa, you can use these commands to your advantage.  Also, 
if you can destroy the enemy's front column with hand-to-hand attacks before 
they can retaliate, Sandstorm can be used to prevent the back column from 
attacking (since very few Zoids have multi-range hand-to-hand attacks).  
Barrage is less useful.

   Once you've gotten these commands and items, head over to the top floor.  
Lieutenant Colonel Ford is currently in command of the Mount Osa base - since 
Colonel Krueger is mysteriously missing.  Two other familiar Republican 
soldiers will walk in - Captain Harmon and his aide, First Lieutenant 
O'Connell.  Dr. D, the party, and the military men will discuss the problem 
of the Rare Hertz - a strange frequency used to control wild Zoids.  Dr. D 
theorizes there must be some Rare Hertz Amplification Equipment out in the 
desert that boosts the power of that wave.  Hmm ... I wonder what we can do 
about that?

     -----------------------------------
      Area 6: Large Desert and Overland
     -----------------------------------

      Temporary Party Members: Harmon (Gordos), O'Connell (Command Wolf AU), 
        Ford (Command Wolf AU)

    You have two choices at this point in the game.  You can finish the 
Castle Ruins now, or you can get Harmon, O'Connell, and Ford first and then 
go back and do the Castle Ruins.  I have no idea why you'd want to do the 
former (game too easy for you?), so I shall detail the latter.  To free up 
the Helic Republic military officers, head to the south side of the desert 
(just north of the castle ruins).  Fight whatever Zoids you can reach.  After 
beating a few (3 for me, but your mileage may vary), you will be instantly 
transported back to the Mt. Osa base.  Dr. D will explain that you've managed 
to locate the 4 Rare Hertz Amplification Equipment towers in the desert, and 
the military men will join you to eradicate those towers.  With these 
reinforcements in your party, I'd now recommend you clear the ruins.

     ----------------------
      Area 7: Castle Ruins
     ----------------------

      Items: 1500 G x 5, Core Active Ion Small, Bomber Unit
      Zoid Data: Shield Liger DCS, Double Sworder, Gordos, Gojulas, Pteras 
        Bomber, Pteras Radome, Zaber Tiger FT
      Enemies: Barigator, Saicurtis, Saber Tiger, Cannory Molga, Heavy Armor 
        Godos, Heavy Armor Guysack, Command Wolf, Command Wolf Urban Combat 
        Variant, Climer Wolf, Black Rhimos, Stealth Viper

    There's not much to explain - just clear out the ruins, and be sure to 
pick up all the chests.  The Shield Liger DCS isn't a great Shield Liger 
upgrade, and you don't have the DCS Unit anyway.  You might want to upgrade 
any Saber Tigers to Zaber Tiger FTs (better than the Saber Tiger, but not the 
best).  Also, if you want to add a Pteras Bomber to the party, you can now do 
so.  Once you've cleared the castle ruins, you can continue on your mission 
to eradicate the four Amplification Towers.

     -----------------------------------
      Area 8: Large Desert and Overland
     -----------------------------------

    As mentioned earlier, there are four towers in this area.  They're 
clearly visible, and they are placed on the fringes of the desert (remember, 
darker ground) area.  Each time you locate a tower, move up to it and press 
the A Button.  O'Connell will duly inform you that it is one of the towers, 
and Harmon will order it destroyed.  Once all four towers are destroyed, you 
will be able to access the Abandoned Base.

     ------------------------
      Area 9: Abandoned Base
     ------------------------

      Items: Shockwave Cannon
      Temporary Party Members: Kruger (Gojulas Mk. II), Ban (Shield Liger BS)
      Purchasable Items:
        2 Barrel Anti-Air Laser - 3,800 G
        Vulcan Cannon - 5,800 G
        Beam Rifle - 2,900 G
        Chobham Armor - 2,300 G

    Well, look who it is!  Ban and Feene.  Lieutenant Colonel Ford will ask 
about his commanding officer, and soon Colonel Kruger will join the 
festivities.  The entire party recesses to a briefing room within the 
Abandoned Base to figure out their next plan of attack.

    Kruger mentions that there is one more Amplification Tower - right here 
in the base!  The large hanger to the right houses the equipment deep 
underground.  Looks like there's nothing to do but destroy that tower ...

    Before you go, though, Ford, Harmon, and O'Connell will leave the party 
(probably to defend the base or something equally uninmportant).  Luckily, 
Kruger and Ban will join up.  Sadly, you cannot reassign Kruger, and his 
Gojulas Mark II is probably not worth breaking up your formation.  Add Ban to 
your front rank, and head out.

    There is a small shop to the north of your start position.  It doesn't 
sell anything vital, however.

     -----------------------
      Area 10: Large Hanger
     -----------------------

      Items: DCS Unit, Compact Laser, 1500 G x 3, Core Active Ion Small
      Zoid Data: Zaber Tiger AT, Command Wolf Urban Combat Variant, Command 
        Wolf AU
      Enemies: Godos, Guysack, Stealth Viper, Heldigunner, Cannon Tortoise, 
        Barigator, Climer Wolf, Heavy Armor Guysack

    Like many of the dungeons in Zoids Saga, the Large Hanger is 
straightforward - further, the enemies here are awfully weak, and there are 
no aerial Zoids.  Make your way to the bottom floor, where there is another 
Rare Hertz Amplification tower, and repeat the usual procedure.  However, a 
trio of wild Molgas still approach the party with hostile intent - a sure 
sign that the Rare Hertz is still being broadcast from somewhere.  But where?

     ----------------------------
      Area 11: Mt. Osa Fire Exit
     ----------------------------

      Items: 1500 G x 4, 850 G, Beam Rifle, GC Set x 2, Sniper Rifle, SM Set
      Zoid Data: Command Wolf SM, Red Horn, Shield Liger DCS-J
      Enemies: Heavy Armor Guysack, Command Wolf, Command Wolf Urban Combat 
        Variant, Cannon Tortoise, Godos, Guysack, Barigator, Heavy Armor 
        Godos
      Temporary Party Members: Irvine (Command Wolf SM)

    Dr. D has yet another plan, of course.  The source of the waves has been 
traced to the volcano.  And what would be easier than to destroy the whole 
base in the volcano?  There's a Special Laser Cannon in the Fire Exit, a 
disused and dangerous area of the base.  If you could get that Cannon into 
the Volcano ...

   Irvine, seeing that there's real action, decides to tag along.  Kruger 
remains behind to run the Mt. Osa base.  That's good, since you now can field 
all full six party members.  There are a lot of switchbacks and dead ends in 
this section, so explore carefully.  Once you get to the very large floor on 
the bottom, you'll notice there are two areas divided by a chasm.  In the 
north side, to the northeast, is the Laser you're looking for (in a chest).  
Once you get it, you'll be taken out of the Fire Exit, so you might want to 
make sure you have everything else first.

   If you really want a Shield Liger DCS type, now that you have the DCS-J, 
it is worth constructing.  Sadly, you cannot construct the Command Wolf SM 
(since you don't have the Command Wolf AS yet).

     --------------------------
      Area 12: Mt. Osa Volcano
     --------------------------

      Items: 1500 G x 2, Core Active Ion Small
      Zoid Data: Climer Wolf
      Enemies: Heavy Armor Guysack, Command Wolf, Command Wolf Urban Combat 
        Variant, Cannon Tortoise, Godos, Guysack, Barigator, Heavy Armor 
        Godos

    It's a fairly long dungeon, but not a very difficult one.  Eventually, 
you'll find your way to Ops, and he's not very happy to see any of you.  Jack 
tells Ban and Irvine to go ahead and use the laser - the warriors of Arcadia 
will deal with the mad scientist ...

      Boss Battle:
        Cannon Tortoise OS (piloted by Ops)
        HP: about 300
        3 x Cannon Tortoise Assault Type
        HP: 75
        Gold: 4000 G  XP: 224

        Strategy:  There's really nothing to worry about - don't save EP, and 
          just hit them with everything you have.  Killing off the 3 Cannon 
          Tortoise Assault Types will probably be quite easy before they even 
          get off a shot (try using a Heavy Particle Cannon or Acceleration 
          Gatling).  You might be able to finish the combat in one round, but 
          I'd recommended taking two and being sure to get the Proof of the 
          Hero in on the second turn.

    Ops will whine a little, then run away.  Meanwhile, Ban and Irvine have 
fired the laser, and it has opened the block holding back the lava.  Everyone 
beats a hasty retreat before the ambient temperature of the area becomes high 
enough to melt Zoids.  Looks like everything has been set straight.  Time to 
go home once again ... until you can figure out where the next Heavenly King 
went, that is.

-------------------
Section 4: Credits
-------------------

    There are several people without whose publicly available resources this 
document could have never been complied:

    crazieaznkid, for the Zoids Saga walkthrough (available at GameFAQs, of 
course), which I used as a reference for getting through the game;

    GameFAQs (www.gamefaqs.com), for being the comprehensive game information 
site;

    Channel Zi (www.artvilla.com/zoids), for having a ton of Zoid 
information, which helped me identify the Zoids and properly translate the 
names;

    Jeffrey's J<->E Dictionary Server (linear.mv.com/), an excellent on-line 
dictionary.

-------------------------------------
Section 5: Copyright / Authorization
-------------------------------------

This document is the sole property of soren_kanzaki@yahoo.com, and copyright 
2002.  Unauthorized reproduction, either in print, electronic, or other 
format is expressly prohibited without consent of the author.  Individuals 
may download this document from the following authorized websites:

GameFAQs (www.gamefaqs.com)
www.cheats.de
www.neoseeker.com

Individuals may only use this document for personal purposes and are 
expressly prohibited from transferring or reproducing this document in any 
format without consent of the author.  This document cannot be altered and 
then redistributed without consent of the author.  This document, 
reproductions thereof, or excerpts, cannot be sold for money.

-------------------------
Section 6: Miscellaneous
-------------------------

Don't worry - I'm still going to finish this guide.  I'm just taking a small 
break from slogging through the Schubaltz / Guardian Force scenario - I've 
noticed that the enemies are a bit harder to kill all in one turn there, so 
it's probably time for me to level build again.  Also, I'm spending some time 
enjoying other pursuits (exercise, Super Robot Taisen A), and setting up my 
next projects.

Special Side Notes:
Atory - well, I call him that, but in all honesty, because the initial A is 
long, there is a strong case that his name is Artery!  (Or Artory.)  I 
thought I'd give the name more dignity, although to be honest, most of the 
names in Zoids are supposed to be English-renderable.

Burahdo, Fran - I've decided to drop the u between the F and r in Furan; it's 
a judgement call, but one I feel safe in making.  Burahdo, though - all signs 
point to his name being Brad.  But we already have a Brad in the series - 
Barahdo Huntaa (aka Brad Hunter, from Zoids New Century Zero).  It might be 
Vlad (as the B is interchangeable with the V, and the R with an L, so we 
might have Vulahdo - Vlad).  Don't even get me started with Ops (Oopisu).  
Unless a kind person who knows for sure what Tomy was thinking suddenly gives 
me more info, I'll stick with these names.

Three Warriors of Arcadia - the actual term is San Juushi no Arcadia - the 
three Beast Men or Beast Warriors of Arcadia.  However, the Zoids themselves 
are considered beasts (look into the ancient, ancient backstory of these 
toys), so that term, Juushi, might be likened to a Zoid warrior or even Zoid 
samurai.  (Shi can be a warrior, counselor, a lot of different things.)
