 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  Ikillkenny and squirtle_90909/squirtle90909's
          Super Mario World (aka Super Mario Advance 2) FAQ/Walkthrough
                               Version 0.7 (J/US)
         (J stands for Japanese Version, US stands for American Version)
              i.kill.kenny@home.com and squirtle_90909@hotmail.com
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 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Table Of Contents
 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 1) Introduction
 2) Game Play
 3) Enemies
 4) Items
 5) Walkthrough
 6) FAQs
 7) Version History
 8) Credits/Conclusion
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 1: Introduction
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------------------------->
 | About This FAQ/Walkthrough |
 <---------------------------->

 This FAQ/Walkthrough was started by Ikillkenny and squirtle_90909/squirtle90909
 on December 13th, 2001. This FAQ/Walkthrough's goal is to provide you with
 comprehensive information on Super Mario World (Super Mario Advance 2) for the
 Game Boy Advance (not to be confused with the very similar Super Mario World
 for the Super Nintendo.)

 This document is conviently broken into sections for easy navigation. Press
 Control + F on any PC to bring up the search window to find what you're
 looking for. For example: Search for "Chapter 4" or "Walkthrough" to find the
 start of the Walkthrough seciton.

 This FAQ/Walkthrough won't be complete until after the English version is
 complete due to the fact that I don't speak a drop of Japanese and can't read
 what the ingame text messages say. While you won't get wrong information from
 this FAQ, it won't be totally complete information (yet).

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 2: Game Play
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------->
 | Controls |
 <---------->

 The controls of Super Mario World are very straightforward, as they are with
 all of the Super Mario games.

 A Button: Jump/Forward In Menus
 
 B Button: This button has two functions: 
           Holding B while moving in a direction will make the character run.
           Moving and tapping B as the character moves will cause him to spin.
 
 R Button: Spin Jump. When you're on the world map this switches between Mario
           and Luigi. 
           Note: If either player has Yoshi, Yoshi will be switched as well.
 
 L Button: Look in whatever direction you're facing (doesn't work in all
           areas.)
           When you're on the world map, this allows you to search around the
           different Worlds.

 Start Button: Bring Up Pause Menu. With three options, four if you've beaten
               the level.

 Select Button: Drop item from Item Box.
                When you're on the world map this will show a screen. On this
                screen is Peach crying for help, a timer showing how many hours,
                minutes and seconds you've played, number of levels Mario and
                Luigi have completed, and a large table showing the name of the
                worlds the you have completed. Along with a a box showing who
                has beaten the level (M for Mario and L for Luigi). It will also
                have a circle, if it's filled it means you have collected the
                Yoshi Coins for the level, if blank, you haven't collected them
                yet.

 <--------------->
 | Modes Of Play |
 <--------------->

 Super Mario World comes with two seperate modes of play. The first, and
 biggest attraction for the game is it's side scrolling Super Mario World port. 
 The other mode of play is the originail Super Mario Brothers arcade game from
 1983.

 Super Mario World play mode is basicaly the same type of play as in Super
 Mario World for the Super Nintendo. In this mode you will travel across the
 8 + worlds. The objective of each level is to reach the goal at the end while
 avoiding things such as falling to your death and getting hit by the different
 enemies. Much more of this will be explained in the following sections, so
 I'll just leave it to this.

 Super Mario Brothers is a modified version of the classic arcade game that
 debuted back in 1983. The objective of this mode of play is to advance in the
 levels by knocking out sevearl bad guys or collecting coins depending on the
 type of level it is. Every so often there will be a bonus stage where you
 must try to collect all of the coins on the screen for a big points bonus
 (points being the main objective of this play type.)

 <---------------->
 | So What's New? |
 <---------------->

 Super Mario World for the Game Boy Advance offers a few new additions from the
 Super Nintendo Version:

  You can now choose between Mario and Luigi on the World Map by pressing
   L and R.

  Mario and Luigi now have differences between them.

  Voices have been added to Mario, Luigi and other characters.

  High scores are saved.

  Yoshi coins are now in Casltes.

  Special Coins are now present.

  New status screen (Press select on the main map).

  Princess Coins avalible to be obtained when all the Yoshi Coins are
   collected.

  You now need to beat all 96 goals to get the "alternate" world instead of
   just beating the Special Star World.

  If you have a Power Up and you get hit, you go back to basic Big Mario/Luigi,
   instead of being small immediately.

  If you collect 11 or more lives in a row, you will hear the character you play
   as say "Bravo 'character's name'" and a sign on the top right corner showing
   how many lives collected enclosed with a flower on it's right and left side
   will scroll across the top of the screen.

  Once you've completed all 96 goals, on the World Map, push select and you'll
   see a list of levels. Well with all 96 goals completed, you can now select
   which levels you want to go to because an arrow is now added in. Selecting the 
   level will automatically warp you to that location. This saves a lot of time,
   rather then walking all around. ^_^

  Once you've "unlocked" certain color Yoshi's, you now draw them at random 
   from Yoshi Blocks. However, there are exceptions in the game, depending on what
   power you have.

	- If you have the Feather, you will get a Blue Yoshi.
	- If you have the Flower, you will get a Red Yoshi.
	- If you are just normal Mario or Luigi, which ever Yoshi you get will be
        comepletly random.

  Eating 10 berries will get your certain items depending on what type of Yoshi
   you are (source: Scizor CT) of the GameFAQs message boards:

   Green Yoshi: Mushroom

   Red Yoshi: Fire Flower

   Blue Yoshi: Flying Feather

   Yellow Yoshi: Invincible Star

  Know something we don't? E-mail either writters:
   
   Ikillkenny (Mike Bentley) <i.kill.kenny@home.com> or
   squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>


 <----------------->
 | Mario or Luigi? |
 <----------------->

 After years of neglect, Luigi is finally making is way back as a worthwhile
 character into several of the Mario games. In Super Mario World you have the
 option of selecting either Mario or Luigi when you start a level. Unlike the
 Super Nintendo version of this game, selecting either of the characters does
 make a difference. Here's a breakdown of each character:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Mario:
 
 Mario, like in most other "Mario" games, is an all-around character. He's
 neither good nor bad at any task, and he is able to perform all of the
 missions relatively easily.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Luigi:
 
 Luigi has a better jump than Mario, as he uses his shaking feet to somehow
 propel himself up in the air further. While Luigi does have a better jump, he
 also suffers from a control problem. It will take the new user a little bit
 of time to get Luigi "broken in" as he tends to slip slightly which can cost
 you big in tight spots. He's also better at flying then Mario because of his 
 jumping capabilities.

 Other diferences between Mario and Luigi include:

 - As Mario, there are some blocks when you hit them, they sometimes give
   lots coins one by one. If you hit those blocks with Luigi, all the coins will
   scatter out for Luigi.

 - When Luigi is riding on Yoshi and Yoshi eats an enemy, normally he'll eat it
   like he does with Mario, but with Luigi, Yoshi keeps the enemy in his mouth
   and he can shoot it back out at another enemy.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <------->
 | Yoshi |
 <------->

 Everyone's favorite Green Dinosuar, Yoshi, has made his triumpth return to the
 Game Boy Advance (yes, he was in a demo a few years ago.)  Yoshi adds a whole
 new element to the classic Super Mario game type, as a useful powerup and a
 burden at the same time.

 Yoshi can usually be obtained by finding his egg in a [?] block in just about
 all of the levels. The first time you find him (which should be in World 1,
 Level 2) a short text message will appear explaining how Yoshi and his friends
 have been imprisoned in these eggs by Bowser and they need your help to be set
 free.

 Here's a list of things that occur when you're riding on Yoshi:
 
  You automaticly get a free hit, as Yoshi will simply run off after you've
   been hit while riding him.

  Press the B button to deploy Yoshi's toungue. Yoshi can suck up most enemies
   in front of him. He will usually swallow them with the following exceptions:

	 If Yoshi sucks up an enemy with a shell he will be able to spit that
        shell back out towards enemy delivering a powerful long range attack.

	 If Yoshi is a color other than green special conditions will occur
        (keep reading a little further in this section for more information.)

  Yoshi has the ability to jump on many more things without taking damage than
   Mario or Luigi. For example: Yoshi is able to jump on top of spiny cactuses
   and spikes that Mario would ordinairily take damage from.

  While riding Yoshi, Mario or Luigi can only hover. Mario or Luigi is unable
   to fly and glide with his cape.

  Mario or Luigi can not climb a vine while riding Yoshi.

  Mario or Luigi can't pick up blocks while riding Yoshi.

  To get off of Yoshi, Press the R button to execute a spin jump. This can be
   very useful in getting Mario or Luigi extra jumping distance, such as on the
   Bridge in the 4th World where you can find a secret level by ditching Yoshi
   and spin jumping to a previously unreachable ledge.

 That's not all about Yoshi!  Yoshi come in different types and colors, making
 this FAQ author type another whole paragraph about them ;-]. Here's a
 breakdown of the different types of Yoshi's and what they do:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Blue Yoshi:

 When Blue Yoshi sucks up an enemy, he sprouts wings and is able to fly for
 several seconds before this power runs out. Blue Yoshi is probably the most
 useful Yoshi in the game, so make try your hardest not to have him run away
 when you're using him.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Yellow Yoshi:

 Yellow Yoshi has the ability to stomp very hard on any objects below it after
 sucking up an enemy. This power doesn't have very many uses, and he's my
 least favorite Yoshi.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Red Yoshi:

 When Red Yoshi sucks up an enemy, he is able to spit 3 large fireballs back at
 the enemies he's facing. This is quite useful for killing tough enemies.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Yoshi:

 Green Yoshi is the typical, average Yoshi. This is the Yoshi that you will
 see for most of the game, and he has no extraordinary abilities. However, when
 Green Yoshi sucks up a shelled creature of the same color as a Yoshi listed
 above, he obtains the power of that Yoshi.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <--------------->
 | The Spin Jump |
 <--------------->

 Another new element in Super Mario World is The Spin Jump. The Spin Jump has
 several advantages and disadvanteges just like Yoshi. Here's a breakdown of
 the spin jump:

  Press R to spin jump

  Spin jumping will allow you to break through blocks below you as long as
   they're breakable and you're atleast Big Mario.

  Spin jumping is how you get off of Yoshi's back when the need arrises.

  The Spin Jump has a more powerful landing impact then a regular jump, so
   you're able to kill with shells with just one jump.

  With the Spin Jump you can bounce off enemies such as ghosts without taking
   damage.

  You jump a lot less high with spin jump, so it's only general use is in
   special situations when you have to break blocks or jump over certain enemies.

 <---------------------------->
 | Haunted Houses and Castles |
 <---------------------------->

 Just about all of the Worlds in Super Mario World have atleast 1 Haunted House
 in them. All of the Worlds contain a Castle. In each of these Yoshi will
 have to wait at the door, because he's apparently afraid to enter.

 Haunted Houses all contain ghosts within their walls. You may find that
 ghosts are some of the most anoying enemies in this game, as there tend to be a
 lot of them around at once. Also, most Haunted Houses are non-linear and you
 have to find hidden doors in order to find an exit.

 Castles are at the end of every level. They all are homes for one of Bowser's
 eight kids who you have to fight at the end of each castle. Castles tend to
 have lots of lava and moving blocks to obstruct your path. When you finally
 do make it to the end of a castle you'll be in for a tough fight, as the bosses
 all tend to have several tricks up their sleaves. Usually you have to knock
 the boss into lava somehow, but there are a few exceptions to this rule. Once
 each castle has been defeated there is a small text message about how Mario
 defeated the evil tyrant inside and a usually rather-funny clip showing Mario
 blowing up the castle.

 Ordinarily you can't go back into a caslte, but if you hold select when you're
 on a caslte square you will be able to go into that caslte.

 <------------------------------->
 | The Flag Poll and Bonus Areas |
 <------------------------------->

 At the end of every level in Super Mario World is a dual-flag pole that's a
 little different then that in Mario's previous games. This flag pole has a
 bar going up and down it. The objective here is to get Mario to hit the
 moving bar at its highest point in order to get the most amount of points.
 Once you've accumulated 100 points or more you'll be sent to a bonus screen.

 On the bonus screen you have an opportunity to rack up as many extra life
 mushrooms as you can. To do this you need to match 3 of the same type of icons
 in a Row. These matches can go along the top, bottem, left, right, up-down or
 left-right in the middle or diagonaly across the top. For example, if you have
 3 Fire Flowers along the right side you will earn an extra life. In order to
 select the extra life you'll have to time your jumps so that you hit the square
 exactly when the item of your choice comes up. It's tricky, but it is possible
 to time the jumps correctly.

 <------------->
 | Extra Lives |
 <------------->

 Super Mario World is very generous when it comes to dishing out Extra Lives. 
 Here are the following ways to get an extra life:

  Collect a 1-Up Mushroom (it's like a regular mushroom but it is green and
   white)

  Score 100 Coins

  Collect All 5 Yoshi Coins in a level

  Stomp on more than 8 enemies in a row without hitting the ground to earn an
   extra life for each additional enemy that you stomp on.

  Kill atleast 8 enemies in a row when you're invincible to get an extra life. 
   You'll get an extra life for each enemy after 8 that you kill.

  Witness a shell hitting atleast 8 other enemies to get an extra life for each
   additional enemy it kills.

  If you carry a block across the flag pole, you will get an extra life.

  Collecting 8 and more Silver Coins will get you more lives.

 Here are some other places where you can score a great deal of extra lives:

  In certain pipes there will be an ascending group of platforms with three
   blocks in them. One out of the three blocks contains the extra life, but if
   you hit it before hitting the other two blocks all of the blocks will turn
   brown and you won't be able to get an extra life from that row.

  You can get an extra life for each row you match up in the bonus round. (See
   above in the Flag Pole/Bonus section.)

 <------------->
 | High Scores |
 <------------->

 New to the Game Boy Advance version of the game is the recording of high
 scores. In the Super Nintendo version high scores did not really mean anything,
 but in this game you will be able to record your high scores and even continue
 that high score when you continue your game. More will come in this section in
 future versions.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 3: Enemies
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 Super Mario World features many, many enemies. But just because it has a lot
 doesn't mean it's going to stop us from posting all of them.
 The list of enemies include:

 ------------------------------------------------------------------------------- 
 Japanese Name: Para Bom
 American Name: Para-Bomb

 -------------------------------------------------------------------------------
 Japanese Name: Para Kuri
 American Name: -

 ------------------------------------------------------------------------------- 
 Japanese Name: Fishing Jugem
 American Name: Fishin' Lakitu

 -------------------------------------------------------------------------------
 Japanese Name: Jugem
 American Name: Lakitu

 -------------------------------------------------------------------------------
 Japanese Name: Togezo
 American Name: Spiny

 -------------------------------------------------------------------------------
 Japanese Name: Bomhei
 American Name: Bob-omb

 -------------------------------------------------------------------------------
 Japanese Name: Hanachan
 American Name: Wiggler

 -------------------------------------------------------------------------------
 Japanese Name: Appare
 American Name: Amazing Flyin' Hammer Brother

 -------------------------------------------------------------------------------
 Japanese Name: P-Pakkun
 American Name: Jumping Pumpkin Plant

 -------------------------------------------------------------------------------
 Japanese Name: Mantogame
 American Name: Super Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Ponkey
 American Name: Volcano Lotus

 -------------------------------------------------------------------------------
 Japanese Name: Bul
 American Name: Chargin' Chuck

 -------------------------------------------------------------------------------
 Japanese Name: K.K.
 American Name: Sumo Brother

 -------------------------------------------------------------------------------
 Japanese Name: Killer
 American Name: Pidgit Bill

 -------------------------------------------------------------------------------
 Japanese Name: Sanbo
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Choropoo
 American Name: Monty Mole

 -------------------------------------------------------------------------------
 Japanese Name: Indy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Dorabon
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Magnum Killer
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Raita
 American Name: -
 
 -------------------------------------------------------------------------------
 Japanese Name: Chibi Raita
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Noko Noko
 American Name: -
 
 -------------------------------------------------------------------------------
 Japanese Name: Togemet
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Basa Basa
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Met
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Unbaba
 American Name: -
 
 -------------------------------------------------------------------------------
 Japanese Name: Buku Buku
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Gooska
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Fugumannen
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Unira
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Torpedo
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Telesa
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Atomic Telesa
 American Name: Big Boo

 -------------------------------------------------------------------------------
 Japanese Name: Spook
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Telesauls
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Karon
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Keseran
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Pasaran
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Dosun
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Hone Met
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Coton
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Guru Guru
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Gari Gari
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Fish Bone
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Kamek
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Buibui
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Meka Koopa
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Morton
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Lemmy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Iggy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Ludwig
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Larry
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Wendy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Roy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Koopa
 American Name: Bowser

 -------------------------------------------------------------------------------

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 4: Items
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------->
 | Powerups |
 <---------->

 Mario can collect many different items that allow him to increase in strength
 and have more functionability. Here is a list of all of the powerups that Mario
 or Luigi can get:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
 Mushroom:

 The basic powerup. This makes Mario larger, and he gains an additional hit.
 Mario also gains the ability to break blocks while spin jumping and he
 obviously can get items that are high up thanks to his boost in height.
 When Mario is hit in this stage he shrinks to small Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
 Fire Flower:

 The Fire Flower has lost it's "Best Powerup" status after the release of Super
 Mario Brothers 3, however it's still a useful item. When Mario gets the Fire
 Flower he gets a total of 2 hits before dieing. He also gets all of the powers
 that Big Mario gets as well as the ability to shoot out projectile fireballs by
 pressing the B button. This is very useful in underwater levels, making Fire
 Flower Mario the best choice for a level where you're swimming. When Fire
 Flower Mario is hit he reverts back to Big Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Flying Feather:

 When Mario picks up a Flying Feather he becomes Super Mario (like Super Man who
 also wears a cape... get it?) Super Mario is one of the best forms in the game
 as Mario gains several important powerups. Super Mario has all of the abilites
 that Big Mario does as well as the following:  Super Mario is able to Fly when
 you run for an extended distance of time. When Mario is flying he can go for
 very long distances if you hover with him. To hover when flying, head down to
 get some speed and then head back up to get your altitude back. You can keep
 doing this for as long as you don't screw up and fall down to the ground. While
 flying Mario also has the ability to pull into a sharp nosedive by hitting down
 where, if you're really accurate, you can deliver a powerful blow on those
 below you. Not only is Super Mario great for his abilities in the air, he also
 has an easier time on the ground. Super Mario has the ability to spin his cape
 by pressing the B button that will kill just about anything in Super Mario's
 way. Plus, the cape flapping is a great defensive move too. Finally, when Super
 Mario is hit he will revert back to Big Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Balloon:

 When Mario picks up a ballon he "inflates" himself so much that he now is
 ligther than air. This means that Mario will be pulled up, but you can stay
 level if you hit down. The Balloon is a very important powerup for some of the
 more challenging stages and for getting secrets. Warning:  Make sure you're over
 ground when Mario starts blinking back and forth between inflated Mario and
 regular Mario because the inflation is about to run out.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Star:

 When Mario collects a Star he is invincible for about 10 seconds. During this
 time nothing can stop Mario (except for falling off of a cliff to his death.)
 Also, the more enemies you kill while invincible, the more points you rack up.
 Once you've killed 8 enemies you will start to gain an extra life for each
 additional enemy that you kill while the star remains effective. See the "Extra
 Lives" subsection in Chapter 2.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Cloud:

 Whenever you knock out a Lakitu in a cloud (he is the enemy that throws spikes
 your way) via any throwable object (jumping will not work) you will be able to
 hop in the cloud and take it for a joyride. When you're in the cloud you can
 hover for as long as you want until the cloud wears about (about 15-20 seconds
 after you hop in.)  This makes it very easy to get to hidden passages *way* up
 in the sky. Being in the cloud gives you no special health benefits, though.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 1-Up Mushrooms:

 1-Up Mushrooms, while they don't physically effect Mario are very helpful. For
 each 1-Up Mushroom that you collect you will earn an extra life. See the "Extra
 Lives" subsection in Chapter 2 for more information.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <------->
 | Coins |
 <------->

 There are a few types of coins in Super Mario World. The first type of coins
 are your regular, run of the mill, coins that are spread just about everywhere
 throughout the map. You can get multiple coins from a Multi Block. If you're
 anyone but small Mario, when you hit these blocks all of the coins will explode
 out allowing you to collect about 10 coins. However, if you're small Mario you
 will have to jump up at the block several times to collect most of the coins.

 Another form of coins are large Yoshi coins. These are usually hidden, but not
 so much that they are annoying. Each Yoshi coin provides you with 2000 points,
 and when you collect 5 of them you will earn a dandy extra life.

 A new element that was not in the Super Nintendo game are Large Coins. When you
 collect these coins, a number will appear on the bottem of the screen. You need
 to collect all of the coins in the area to get that number to zero. This is
 usually a very challenging act, and it will take a lot of practice to perfect.

 <---------------->
 | Colored Blocks |
 <---------------->

 There are four different types of colored blocks in Super Mario World. When you
 first see the blocks they will be a dotted colored line, as you have not yet
 unleashed the power of the large (!) point that makes these blocks solid. See
 the walkthrough for the location of these blocks. Here's a breakdown of what
 they are and what they do: 

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Yellow Blocks:

 All Yellow Blocks contain within them a Mushroom that you get by hitting the
 bottem of it, just like finding a mushroom in a [?] block.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Blocks:

 All Green Blocks contain within them a Flying Feather. These are the most
 useful blocks in the game.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Pink and Blue Blocks:

 Both of these blocks don't contain any items within them. However, you will
 usually find these providing a walkway to a secret area, thus it is important
 to find the large (!) switch that solidifies these blocks.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <-------------->
 | Top Item Box |
 <-------------->

 A helpful element in Super Mario World is the item box located in the
 top-central part of the screen. This Item Box contains the last item that you
 had. For example, if you currently are Big Mario and get a Flying Feather, a
 Mushroom will appear up top. If you are Super Mario and get a Fire Flower,
 there will be a Flying Feather in the top item box. This is very useful as a
 backup incase you take too much damage, etc. The item will automaticaly fall
 when you've shrunk to regular Mario, and you can manually make it fall by
 pressing Select. Also, the item in the item box will stay with you if you
 advance a level or fall off a cliff.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 5: Walkthrough
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 =================
 <<-  World 1  ->>
 =================

 <--------------->
 | Yoshi's House |
 <--------------->

 Super Mario World starts off in Yoshi's House. Here you learn that the Princess
 has been captured and that Bowser has imprisoned Yoshi's across the world. So,
 it's up to you to save the Princess and the Yoshi's from Bowser's evil kids.

 <------------------>
 | Yoshi's Island 1 |
 <------------------>

 Location: 1 Square to the left of Yoshi's House

 Synopsis: This is an easy, run of the mill level to start off the game. This
           level has no large jumps, very few hidden areas and is easy to
           complete no matter what the skill level.

 Yoshi Coins:

 1) Just after the start of the level hovering above an inclined hill.

 2) Hovering in the air after a series of three inclined hills.

 3) Spin jump 2 yellow blocks over a purple pipe. Head down the pipe and spin
    jump the blocks trapping the Yoshi Coin.

 4) A little after the checkpoint. It's up on a large hill with several
    dinosaurs running below it.

 5) Right before the goal, after a piranah pipe.

 Points of Interest: 

 - There's a mushroom that pops up when you run past a bush right after the
   second Yoshi coin.

 - A 1-Up is located shortly after the 4th Yoshi Coin. It's in a yellow block to
   the left of several clouds. Pick up the red shell under the block and throw
   it up to reveal the 1-Up.

 Hidden Areas: None

 Difficulty: 1 / 5

 -------------------------------------------------------------------------------
 
 <-------------------->
 |Yellow Block Switch |
 <-------------------->

 Location: You'll go up a ladder after beating Yoshi's Island 1, through a lake
           and up another ladder.

 Synopsis: This is a fun bonus level with an oppurtunity to score several extra
           lives by collecting massive numbers of coins. Simply hit the pow
           switch and collect as many coins as you can in 10 seconds.
 
 Difficulty: 1 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 2 |
 <------------------>

 Location: One square to the right of the Yoshi House.

 Synopsis: This is another easy level, but it does have a few more secrets than
           the previous level. Plus, this is the first level in which you get to
           ride on Yoshi (see the Yoshi subsection in Chapter 2 for more
           information.)

 Yoshi Coins:

 1) After the first ledge with the many turtles, you'll find this Yoshi Coin
    hovering in the air.

 2) This coin is hovering at the top of an arc of several small coins over a
    bush shortly after Yoshi.

 3) This coin is located in the air after the ledge with the football player on
    it near the middle of the stage.

 4) Hit the right-most yellow block on the ledge with the two gophers to reveal
    a beanstock. Climb up and find this Yoshi Coin hovering in the middle of the
    cloud ledge.

 5) Hop down to the right from the clouds to find this Yoshi coin above a ledge.

 Points of Interest:

 - At the start of the level there is a shell. Pick it up, and throw it when
   you're on top of the small ledge. Keep running with it to knock over 8 red
   Koopa Troopers to earn an extra life.

 - It's possible to score a Mushroom by eating just about all of the Berries in
   this level.

 - Head down the purple pipe near the end of the level. Pick up one of the
   blocks here and throw it at the hovering block. This block is hovering at
   medium height a little to the right of the center blocks.

 - At the end of the level hit the Pow Block to run on top of the coins and be
   able to get a high-score on the end goal.

 Difficulty: 1 / 5

 -------------------------------------------------------------------------------

 <----------------->
 |Yoshi's Island 3 |
 <----------------->

 Location: North of Yoshi's Island 2

 Synopsis: This level is a little more difficult than the other levels because
           you have to do a good deal of jumping. At some points in this level
           you'll need to jump to ledges without the aid of a floor below you,
           so jump with semi-caution.

 Yoshi Coins: 

 1) Head up the ledges at the beginning of the level and across some contracting
    blocks. This coin is hovering after the second large ledge.

 2) Swing down on a swinging ledge with three coins hovering to the right of it.
    There is a yellow pipe down below it that leads to a sub-level with several
    coins and a pow block. Hit the pow block and run across the blocks. This
    coin is hovering right to the right of the last block.
 
 3) This coin is located directly after the checkpoint.
 
 4) This coin is hovering near the end of a series of contracting blocks.
 
 5) This coin is hovering to the left of the final platform leading to the goal. 
 
 Points of Interest:

 - There's a star block located near the end of the level. If you're quick you
   can score a 1-Up from this.
 
 Difficulty: 1.5 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 4 |
 <------------------>

 Location: The next square northeast of Yoshi's Island 3.

 Synopsis: This level is rather different from the previous levels as it
           features a new obstacle: Water. Don't let yourself drown in the water
           or else you'll lose a life. There's also a chance for several extra
           lifes thanks to a star and pow block at the middle part of the level.

 Yoshi Coins:

 1) This coin is very near the start of the level. It's hovering somewhat high,
    directly above the first large jump.

 2) Head past the purple pipe to find this coin hovering above a small ledge in
    the water.

 3) Throw the red shell up at the pow block. Now, hit the pow block and run
    across the new brown blocks. You'll be able to run right into this Yoshi
    Coin.

 4) This coin is hovering near the end of the level.

 5) This coin is hovering over a tree top ledge near the end of the level.

 Points of Interest:

 - When you get to about the middle of the level there is a red shell. Throw it
   above to the pow block above the yellow block. Hit the pow block and then get
   the star in the block to the right. Kill all enemies in your way, and
   specificly go after the mines in the water to score extra lives.

 Difficulty: 1.5 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | #1 Iggy's Castle |
 <------------------>

 Location: Northwest of Yoshi's Island 4

 Synopsis: This is the first caslte in the game, so be prepared for a stepped up
           difficulty and a boss at the end. See Castles and Haunted Houses
           subsection in Chapter 2 for more information.

 Yoshi Coins:

 1) This coin can be obtained by simply climbing along the second fence.

 2) This coin is located right after the fireball coming up from the lava pit.
    You'll need to go to the "switch" fence a little after to end up on the other
    side of the fence in order to get this coin.

 3) This is another coin that you will need to switch to get. It's located on
    the third set of fences and is surronded by several climbing Koopa Troopas.

 4) This coin is hovering in the area where the second large pipe comes down to
    crush you in the second part of the level. There's a small gap under the
    pipe for ducking that may make it slightly difficult to get the coin.

 5) You'll have to time it correctly in order to get this coin without taking
    damage. It's located just to the left of the boss door, hovering over a
    contracting set of yellow blocks and under a large pipe. Go for this coin as
    the large pipe is coming up and the contracting block is going out.

 BOSS: Iggy

 Iggy isn't particulary tough, but it could be rather easy to die if you go
 about beating him wrong the wrong way. The objective is to knock him into the
 Lava by jumping on him several times when the sloping platform is sloping the
 same way. So, jump on him a few times and then be patient as he shoots
 fireballs at you until the slope comes back your way. Once it does, jump on
 his head and send him into the inferno.

 You can also rush him by having full power (meaning having either Flower or
 Feather) and since he starts near a corner, when it slopes down right (assuming
 he's on the right side) quickly jump on him to force his death into the lava
 fast.

 Points of Interest:

 - It's possible to score a ton of extra lives in this level. For each enemy
   that you kill when hanging on the wire without hitting the floor, you will
   earn points towards an extra life. Kill eight enemies before touching the
   floor to start scoring extra lives.

 -------------------------------------------------------------------------------


 =================
 <<-  World 2  ->>
 =================

 <---------------->
 | Donut Plains 1 |
 <---------------->

 Location: Southern most square of the world. Directly north from Yoshi's Island

 Synopsis: This level introduces an all new elemnet: Flying Feathers.
           Simply jump on any of the flying creatures with red capes in this
           level to reveal a flying feather. This level also introduces
           Watermellons that allow you to run up the side of large vertical
           things in front of you (as long as you're not riding a Yoshi who
           simply hops when going over these watermellons.)

           Further still another new element is introduced:
           The ability to get keys to reveal secret exits to the level that lead
           to other levels. See the Level Exit section to find out the different
           level exits.

 Yoshi Coins:

 1) This coin is hovering above the first set up 3 hill-platforms with the
    flying cape men coming at you.

 2) This coin is located after a large fire ball spitting flower near the middle
    of the stage. It's hovering above a few hill-platforms and before a purple
    pipe.

 3) This coin is located on top of a cloud past the middle of the stage. Get the
    Yoshi, then find a lower area with two football players throwing baseball as
    you. Hit the right-most block of the set of blocks above the football player
    on the left to expose a vine that you can climb up and get the coin.

 4) Drop of the cloud where Coin 3 is going right to find a fireball spewing
    plant. This coin is right next to it.

 5) This coin is near the end of the level. It is located directly to the left
    of a large green pipe after 4 caped enemies come after you.

 Points of Interest:

 - There is a purple pipe directly after the second Yoshi Coin that leads to a
   1-Up pipe area (see Chapter 2.)

 - When you come out of the 1-Up pipe there is another purple pipe going
   downwards. Go through this pipe to find a large open area a coin block on top
   of the first set of pipes you can climb. Hit the coin block to see a counter
   of 600 coins. Collect all the coins to recieve 3 1-Ups and some birds to
   follow you, only for that area. Once you leave, the birds leave.

 - There are a few Clouds with several coins on them located high up in the
   level starting directly after you get your first Flying Feather.

 Exits:

 -The standard goal is located just at the end of the level.

 -A secret exit is located near the end of the level, on a high up yellow pipe.
  You'll need to hit the Green Block Switch before getting this, as you'll need
  to run up a series of green blocks thanks to a watermellon to get up to this
  height (although it's possible to fly up here if you give it enough practice.)

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Plains 2 |
 <---------------->

 Location: Northwest of Donut Plains 1. It looks like it has a baseball clove
           around it.

 Synopsis: This is the first automaticly scrolling level that you will
           experience and it is also the first cave level you will experience.
           The big hard point of this level is getting caught against the side
           of the screen and an immovable object. This will result in instant
           death regardless of powerups that you have on. Also watch out for the
           various shell enemies that you won't want to send flying in order to
           reduce the risk of getting hit. The moving earth can be quite tricky
           in this level, and you'll have to act fast. This is especially true
           in the middle of the level where you're at risk of getting trapped
           unless you don't move right away. This level, as well, has a secret
           exit.

 Yoshi Coins:

 1) This coin is located at the first yellow earth going up and down. Hop on it
    and easily get this coin when the earth is at its highest point.

 2) This coin is located after a series of Yellow moving earths that go up. It's
    directly below the green pipe that you use to get to a secret exit of the
    level.

 3) This coin is in a small passageway a little after Coin 2. By the time you've
    reached this coin the moving earths no longer appear (for now.)

 4) This coin is located just past the end of the passageway where Coin 3 is.
    It's actually on the left of the first upward moving yellow earth after this
    passageway.

 5) This coin is located hovering after the moving earth that Coin 4 was on.
    It's in plain site and not very hard to find.

 Points of Interest:

 Exits:

 - There are two ways to get to the normal exit. You can simply follow the auto
   scrolling until you reach the end of the level by not going up any pipes.
   However, you can also hop up a pipe near the middle of the level directly
   after a Green Block. This is a quick shortcut to getting to the end of the
   level, as you just need to go right a short distance to find an exit. Note:
   You'll need to go out the long way in order to get all of the Yoshi coins.

 - The secret exit also has you going up the pipe in the middle of the level.
   This time you'll need to reach the top part of the screen where a hole in
   the celing is. There are a few ways to do this. The easiest way would be just
   to eat the blue shell with Yoshi and fly up to there. You can also fly up
   there when you are Super Mario (the Mario with a cape.)  You could also hit
   the top yellow block to reveal a vine you can climb by either flying up to it
   or shooting the blue shell up with it. Note:  You must be atleast Big Mario
   to get this exit.

 -------------------------------------------------------------------------------

 <--------------------->
 | Green Switch Palace |
 <--------------------->

 Location: To the left of Donut Plains 2. You need to go out of the secret exit
           in Donut Plains 2 to reach this level. It is not visible until you
           go out of this exit.

 Synopsis: In this bonus area, there will be a shell and a pow block on the
           level that you're on. Hit the pow block, then get right next to the
           coin gap and shoot it down. The goal is to have it hit the back wall,
           then run with it to get an extra life. The switch is located in the
           next room.

 -------------------------------------------------------------------------------

 <------------------->
 | Donut Ghost House |
 <------------------->

 Location: Northeast of Donut Plains 2.

 Synopsis: This ghost house has quite a few ghosts in it, but very little of
           them will actually attack you.

 Yoshi Coins:

 1) This Yoshi Coin is located in the large room with the many ghosts. It's
    after about the third gap that you jump over.

 2) Go through the door at the end of the big room. In this next room go through
    the door on the right. This Yoshi Coin is located directly to the left of
    you when you get through this door.

 3) After getting the second Yoshi Coin, hit the yellow block and then the pow
    that comes out of it. Follow the coin arrow that says to go left and go
    through the blue door. In this room there are three blocks. You can hit the
    coin block above you to reveal a coin path gonig in various directions
    (this will be a block path until the pow wears off.)  The Yoshi coin is
    directly above the brown block there, and you can get it by jumping from the
    solid blocks you created, or from jumping from the Help block.

 4) Exit the room where Yoshi Coin 4 is, and go through the yellow door in the
    room once more. Now you'll find yourself in the same place where you were to
    get Coin 2. This time, instead of hitting the yellow block, jump up and go
    back throug the yellow door. This coin will be located to the left of where
    you end up.

 5) Hit the yellow block near Coin 4 to reveal a vine. Climb this vine to find
    the Yoshi Coin.

 Points of Interest:

 - There are sevreal extra lives that you can get if you take the secret exit
   path. They are the yellow blocks before the door (Look below for more
   details)

 Exits:

 - The first exit can be found by following the Yoshi Coin path. After Coin 5
   simply head to the left and out the door.

 - To reveal this exit you'll need to have atleast 1 Flying Feater. From the
   start of the level go to the right of the first ledge but don't jump the gap.
   Instead, run backwards and fly up the left wall of the level. If you don't
   get hit by ghosts along the way, you'll find yourself on top of what appears
   to be the celing of the level. Head right until you drop down to an area with
   several 1-Up mushrooms. Head out the door here to find the secret exit
   revealing to Donut Plains Top Secret Area.

 -------------------------------------------------------------------------------

 <----------------->
 | Top Secret Area |
 <----------------->

 Location: North of Donut Ghost House.

 Synopsis: This is basicly a refill your power level. The two blocks on the left
           will give you the Fire Flower if your big. The Two blocks on the
           right will give Flying Feathers if your big. If your small, either
           side will give you Mushrooms. The center block will give you a Yoshi
           or a life if you already have a Yoshi.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Plains 3 |
 <---------------->

 Location: Directly to the right of Donut Ghost House. A bridge will form once
           you beat Donut Ghost House.

 Synopsis: This is one of the first "moving platform" levels in which you need
           to hop across many swining and moving platforms without falling (as
           there is no ground to fall on.)

 Yoshi Coins:

 1) This coin is rotating around on the first rotating grey platforms.

 2) To get this coin, suck up the blue Koopa Troopa to the right of Coin 1.
    Then, fly up to the clouds and find this coin near the right hand edge of
    the cloud.

 3) Coin #3 is located right before the mid-point of the level. Hop onto the
    brown platform, where you'll have to negotiate through the black-line path.
    Hit the "on" switch which will bring you along the platform. The Yoshi Coin
    is hovering at the end of this path.

 4) From the mid-point of the level, hop on the brown platform and it will
    automaticaly take you along the path to this coin hovering before the yellow
    pipe.

 5) Note: If you went through the 1-Up pipe, you'll need to head to the left to
    get this. From Coin 4, head to the right. You'll find this on one of the
    rotating gray platforms to the left of the large, orange pipe.


 Points of Interest:

 - This is the first level in which you can suck up a blue turtle shell. This 
   will allow Yoshi to fly for about 15 seconds, and you'll be able to get to a
   semi-hidden cloud platform.

 - There is a 1-Up Pipe right after Coin 4. It is yellow and is hovering in the
   air.

 - If you're quick, there is a Star Block at the end of the level that will turn
   into a 1-Up.

 -------------------------------------------------------------------------------
 
 <---------------->
 | Donut Plains 4 |
 <---------------->

 Location: Southeast of Donut Plains 3.

 Synopsis: This is an interesting level. It introduces a new type of Koopa
           Troopa, a multi colored turtle. If you suck this turtle up, you will
           gain the abilities of all Yoshis for a short amount of time. The
           level also has some new forms of pipes that vary their height.
           There's nothing too tricky about them, but make sure you don't
           underestimate hopping onto any of them. Yet another new thing in this
           level are the hammer throwing enemies flying around on clouds. The
           best way to kill these is to hit the cloud blocks below them. Once
           you do this, the enemy will be killed and you'll be allowed to ride
           their cloud.

 Yoshi Coins:

 1) This coin is located on top of a hill near the beginning of the level. Hop
    up onto the Green pipe to be able to jump to the hill.

 2) This coin is hovering near the middle of the level. It is after a large hill
    with several moles, blocks, and Koopa Troopas. It's right before a Purple
    Pipe that spits the Pirhana Plant up.

 3) To get this coin, you need to go down the purple pipe with the Pirhana Plant
    shooting out of it that's very close to the 2nd Coin. Down here there are a
    *ton* of flying red Koopa Troopas. In order to get the coin, you'll need to
    bank off the Red Flying Koopa Troopas over the gap when they're moving up,
    so they act like a staircase. Another easy way to do this is to hop on top
    of the green exit-pipe and simply jump back for the coin when there aren't
    any Koopa Troopas in your way.

 4) This coin is very easy to get. It's located in a ditch a little after the
    mid-point of the level. Before you pick this up, you may want to get the
    Yoshi in the Item Block on the left ditch.

 5) This is another coin that is in plain view, but can be a little tricky to
    get if you didn't get the Invincibility Star from the rotating item block
    (see the Points of Interest section.) It's simply hoverying above a ditch
    near the Exit Arrow sign.  The thing that is tricky about it is that there
    are a ton of moles falling that you'll have to avoid or risk losing a life.


 Points of Interest:

 - There is a purple pipe in the beginning of the level (right after the first
   height-varying pipe) that leads you to several height varying pipes. There
   really isn't much point to this, as you don't get any extra lives or Yoshi
   coins.

 - After the 4th Yoshi Coin, there is a rotating item block.  Hit this block
   right when the Flying Feather appears to get the Invincibility Star. Once you
   get the star, start head-hunting the falling Gophers. Once you kill 8 of them
   you will start to get extra lives for each enemy you kill. You can get
   atleast 2 or 3 extra lives quite easily out of this. This also makes it much
   easier to get to the end of the level.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Secret 1 |
 <---------------->

 Location: North (in the water) of Donut Plains 1. You need to go out the secret
           exit of Donut Plains 1 to be able to get to this level.

 Synopsis: This is a standard underwater level. It's best to have a Fire Flower
           going into this, as they best kill the various fish that come at you.
           The nastiest enemy in this level are the sleeping fish. If you have a
           Fire Flower, it's best to go after them offensively, but if you don't 
           try sneaking past them by swimming slow.

 Yoshi Coins:

 1) This coin is located a little into the level, above a row of item blocks.
    You'll have to kill the sleeping fish that's resting below it, or you'll
    probably be hit.

 2) Head a little to the right of Coin 1 to find a purple pipe leading up. Go up
    it to reach an area that is not under water. Instead, there is an item block
    with a balloon in it that you will need to pick up. Once you get the balloon
    you will start automaticaly ascending. When you start ascending, head to the
    left where you will see a platform with an item block on it. This item block
    contains another balloon which will allow you to continue your ascent. Keep
    going, sticking to the left. Try to ascend quickly, and you'll find a
    Yoshi's Coin on the left.

 3) Right after getting Coin 2, head to the right and hover over a yellow block
    and wait until you fall. If you've done it right, you should land on a
    yellow block. Head to the right most block, and you should see another Yoshi
    Coin to your right. Jump to it, and hope you get it as you can't try again
    (without dieing or going back into the level.)

 4) Head out of the Coin 2/3 area. Right as you get out of the pipe, head down
    into the gap to find this Yoshi Coin.

 5) This coin is a little to the right of the 4th coin. It's to the right of a
    sleeping fish, inbetween two purple blocks. Kill the fish and pick up one
    of the blocks to get this coin.

 6) After #5, keep swimming right until you see a POW in sight. Swim right to
    the wall and a bit up to see another coin on the other side. Once you see
    it, you can get it by swimming under the wall then going up on the other
    side.

 7) After swimming across the Key Hole, swim up to the wall that has coins and
    fishes on its other side. Swim up this wall until your off screen. Walk on
    the top of it to find another coin.

 Points of Interest:

 - See the Yoshi Coin #2 section of this level for information about the
   above-ground area in this level.

 Exits:

 - The normal exit can be obatined by just swimming all the way to the east part
   of this level. This exit leads to Donut Plains Haunted House to the north.

 - Here's how to get the secret exit that leads to Donut Secret House:
   From Coin 5, head to the right a little to find a pow block. Don't hit this,
   or you'll make it hard for yourself. Instead, pick up the pow block which
   will allow you to swim very fast. Keep going right until you come to a keyhole
   and several blocks above a gap. Let go of the Pow at this point, and hit it.
   This will turn those blocks into coins, and will reveal a Key. Swim the key
   into the key hole directly to the right to get the secret exit.

 -------------------------------------------------------------------------------

 <-------------------->
 | Donut Secret House |
 <-------------------->

 Location: This ghost house is located a little northeast of Donut Plains 1.
           You'll need to go through the secret exit in Donut Secret Level 1 to
           reach it, unless you're coming from the Star World in which you can
           go out the southwest star to reach it.

 Synopsis: This is one of the only Ghost Houses in the game to have a boss, and
           it has plenty of secret exits as well. An important thing to remember
           in this ghost house is to press R to spin jump. Spin jumping allows
           you to not take damage when jumping over the large Boos.

 Yoshi Coins:

 1) This coin is located very near the beginning of the level. There is a large
    circle of spinning ghosts with a small gap inbetween two of them. Head
    through this gap a few times to make your way to the bottem left ledge where
    you can easily jump and get this coin.

 2) Head past the Big Boo and through the yellow door when you get to the east
    wall. Start heading west, through an area with another small ghost wheel.
    Continue west, ignoring the doors. When you get to the west wall, hop up to
    the platform and continue to hop up the small ledges sticking out of the
    west wall. Once you get to the top ledge you will see the Yoshi Coin that
    you can easily run into and get.

 3) Jump down from Coin 2 and hop on the pow block. Head back east to find a
    door on top of newly created item blocks. Head through this yellow door to
    find yourself in a room with several ghosts. In this room, head to the left
    to find this coin floating in the air dangerously close to several ghosts.
    Jump catiously, and you should be able to get it without getting hit.

 4) Keep heading west from coin 3 and through the Yellow Door. This coin will be
    hovering in the air next to the door.

 5) From Coin 4, jump to the staircase and through the Yellow Door there. Head
    back west to the pow block once more, and hit it. Head back to the door that
    you went through earlier, but don't go through it. Instead, hit the yellow
    block directly above it to reveal a Beanstalk. Climb it, and head east on
    the ledge. Here you'll find a Yoshi Coin under a small block. You'll have to
    slide to get it if you're not small Mario/Luigi, so run as fast as you can
    at it, then press down and right at the same time. You'll get it after a few
    attempts.

 Points of Interest:

 - There is a large Boo in the beginning of the level. To get past it, hit the
   POW to drop down a spring to jump on. Spin Jump off this and onto Boo to
   clear him without taking damage.

 - There is a 1-Up in the Yellow Block next to Yoshi Coin 4.

 Exits:

 - The first and relatively easy exit to get can be obtained by going through an
   invisible door to the left of the ghost wheel with the multiple coin block
   inside of it. You'll notice a few coins surronding what appears to be an
   outline of a door. Grab all of these coins, then head west to the pow block.
   Hit it, and run back to where you got the coins. A blue door will now appear.
   Head through the door to find the End-Level Goal. This exit leads to a Pipe
   that takes out to World 8 (but not actually in it.)

 - The more difficult exit to get is obtained in a similar fashion to the first
   exit. Head to the pow block and hit it. Just like when obtained Yoshi Coin 5,
   hit the block directly above the Yellow Door and climb the newly created Bean
   Stalk. Here there will be a door that will appear until the pow block, so make
   haste when getting to it. Go through the door to find the Boss of the level,
   Big Boo. See the boss section below on how to beat the boss. Once you beat
   this boss, Star Road will appear (see the Star World section for information
   on that.)

   Boss: Big Boo
   Note: To get to this boss see Exit 2 above.

   The room where you fight Big Boo has a floor made of pick-up-able Purple
   Blocks. These blocks are your primary offense for fighting Big Boo, as you
   throw them up at Big Boo to kill him. However, you need to be careful not to
   pick up a block when there aren't any below that or you will fall to your
   death. Big Boo also enlisted 2 small Boos to help him, which make jumping
   rather difficult as there's a good chacne that you will run into them. So,
   stay low and take watch of what block you pick up.

   In order to hurt Big Boo, he needs to be completely white. You will not do
   any damage to him when he is faded, as your blocks will just float through
   him. You need to hit Big Boo three times by throwing purple blocks up to
   defeat him.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Secret 2 |
 <---------------->

 Location: Contrary to the name, this level isn't in Donut Plains at all. It's
           actually located in World 8, home of Bowser's Castle. Why is it in
           this part of the walkthrough then? To get to this, you need to head
           through the pipe to the east of Donut Secret House (you can't get it
           through World 8.)  

 Synopsis: This level is pretty difficult because Mario and Luigi slip quite a 
           bit on the surface of this level.  Take things very slowly, or you'll
           end up falling off a cliff or sliding into approaching enemies.
           Another hard part about this level is that it is the first (if you
           haven't gone out of the order of this walkthrough) level to have
           Lakitu (Spiked Enemies) that you can not kill by jumping on, but
           instead hurt you. Stay clear of these, as they give Mario/Luigi a
           sore bum.

 Yoshi Coins:

 1) This coin is hovering to the right of the first set of hills in this level.
    It's easy to get just by jumping off the top hill.

 2) From Coin 1, head east. You'll find a spring that has an item block directly
    above it. Use the spring to hit the item block that starts the growth
    process of a Bean Stalk. Jump around the block above you and onto the bean
    stalk from the spring. Here you will find a Invincibility Star and a Yoshi
    Coin to the right of this platform.

 3) After jumping down from Coin 2, you'll find this coin shortly thereafter
    hovering against the side of a hill.

 4) Right after Coin 3, head over the hill and find this hovering below the top
    of a hill shortly thereafter.

 5) Continue east, jumping over the pipes with Black Piranah creatures below it.
    This coin is hovering in mid-air a little to the right of this.

 Points of Interest:

 - There is a purple pipe with a yellow block next to it that leads to an above
   ground area. Hit the first item block here to get a Balloon that will allow
   you to get about 25 coins floating above the area.

 - Having an invincibily star or Yoshi makes the area with the Black Piranahas
   much easier.

 - At the end of the level are 8 flying Red Koopa Troopas. Hop on the top one to
   start a chain reaction that will result in you de-wining all of them and
   getting an extra life.

   Note: Once you're done this level, go through the other pipe to come out a
         little southwest of the Castle in this level. You'll be able to go
         through the lake and end up at Donut Plains 3.

 -------------------------------------------------------------------------------

 <-------------------->
 | #2 Morton's Castle |
 <-------------------->

 Location: Directly east of Donut Plains 4.

 Synopsis: This castle is a lot harder than the last castle, as there are moving
           blocks and several secrets. I advise going into this level fully
           charged up, with caped mario and a flying feather in inventory. Like
           all castles, this one has a boss at the end. By the way, if you
           haven't hit the Green Item Block Switch by now, go back and do that
           as the green blocks are very helpful in this castle.

 Yoshi Coins:

 1) Head past the small block dudes and up the escalator. This coin is hovering
    against the left wall near the third mace.

 2) After you get coin 2, head through the yellow door. Make your way past the
    three large block dudes, until you see this coin hovering in the third block
    dude's drop zone. Get him to go down, then quickly snatch the coin while
    it's not guarded.

 3) This coin is located in the large, vertical room with the many moving stone
    platforms. This is in plain sight a little about the three item blocks
    (note: one of these has a power-up in them which will be helpful to you.) It
    is hovering against the side of a platform petruding from the left wall.

 4) This is a very difficult coin to get, and it requires that you have Caped
    Mario. Make your way up after Coin 3 until you get to a platform with a
    moving skeleton and you're standing on 5 right blocks. Cape-hit the skeleton
    to kill it, then start running back and forth to get your speed up. The aim
    is to fly into that *very* narrow gap so that you can fly all of the way up
    to a ledge. If you don't see the Yoshi Coin immediatly, just wait a little
    and it will come out.

    An easier way instead is to hit the fourth Yellow Block underneath to make a
    vine appear so that you can climb up to get the coin. Like above, if you
    don't see the Coin, just wait for it to appear.

 5) From Coin 4, jump down to the ledge you were on before. When the platforms
    petruding from the right wall are all the way in, start making your way up
    as quickly as you can. Keep making your way up, until you finally get to the
    top floor (you'll notice the large red door.) This coin petrudes out from
    the left wall right below the top platform, it's hard to miss.

 BOSS: Morton

 Morton is actually a little easier than Iggy in World 1. All you need to
 do is jump on his head three times. The only hard part is that right after he's
 been hit, he starts climbing the walls and running on the celing. When he does
 this, you need to quickly run under him, idealy having him drop on you when
 you're dead center in the room. Right before he hits the ground, make sure to
 jump or you'll get stuck and you'll be in position to be hit. Morton gets
 faster each hit, so watch out. Hit him three times and you've completed Donut
 Plains.

 Points of Interest:

 - There is a 1-Up Pipe located above the beginning of th level. You'll need
   Caped Mario do get this. Right at the beginning of the level, go past the two
   small block dudes, but don't go up the stairs. Right as the block dude on the
   right starts going up, start running to the left and you should pass under
   both of them block dudes without harm. As soon as you can, take off into the
   air, but try not to hang against the left wall as you'll run into a block
   above you. Once you get up top, there will be a green pipe that you should go
   through. Once you get through it, you'll be at the midpoint of the level. 

 -------------------------------------------------------------------------------


 =================
 <<-  World 3  ->>
 =================

 <---------------->
 | Vanilla Dome 1 |
 <---------------->

 Location: First red dot your on when you enter this place. Lower mid-center
           area.

 Synopsis: Make it past the Spike Tops and the Swoopers in this level because
           they are the main enemies you will face. There will also be high
           grounds to jump to and low grounds to walk on so be prepared.

           Also, if your tall and you want to get into a small area only for the
           size of small Mario/Luigi, don't bother going to an enemy to lose
           your power, just hold down to make him crouch and start making him 
           move in the direction you want him to by pushing the jump button.
           Very useful in tight situations.

 Yoshi Coins:

 1) In the cage of of yellow blocks, go to the very top of it until you see an
    orange pipe. Spin jump to break the yellow block to get the coin below.

 2) Area 2, where you get the star and run across the yellow platform that sinks
    down. The coin is at the very end of the platform, right before you jump
    off.

 3) In Area 3, keep going right until you see a narrow passage fit for only
    small Mario/Luigi, with a Blue Block in the way. This is where the crouching
    technique comes in handy. Go infront of the passage and hold down and start
    tapping A and the direction you want to go to make Mario/Luigi to move. Once
    in, get rid of the block and find the coin in the center of the passage.

 4) After #3, keep moving right until you see some pipes. Look for the orange
    pipe with the Piranaha Plant coming out and a Red Koopa flying up and down.
    Next to the Koopa in the air is another coin.

 5) After #4, keep moving right again until you reach a hill. Go up the hill and
    jump across to where there are two Blue Blocks. Get rid of them by grabbing
    them and throwing them away. Go through and then down to where the Yellow
    Blocks are. Break the one on the right by doing a Spin Jump and then go down
    and right. Do the crouching technique in front of the brown blocks to get
    the final coin.  

 Points of Interest:

 - Go to the cage of Yellow Blocks in Area 1. Stay on the ground, don't go into
   cage yet. On the ground keep running right and you'll see a mushroom pop out.

 - In the cell with the first Yoshi Coin, hit the second block from the
   top-right of the cell to get a Feather or Mushroom, depending on your status.

 - In the cell below the first Yoshi Coin, hit the third block from top-right of
   the cell to get a coin.

 - In the big cell to the right of the third Point of Interest, hit the first 
   block from the top-right of the cell to get a 1-Up mushroom.

 Secret Exit : Make sure you have the Red Switch Palce beatened to do this.
               After the cage of Yellow Blocks, go right until you see a stair
               of Red Blocks. Climb those stairs to find a Yellow Block. Hit it
               to make a vine appear. Climb it to find a Key and a key hole to
               put it in.

 -------------------------------------------------------------------------------

 <---------------->
 | Vanilla Dome 2 |
 <---------------->

 Location: Northeast of Vanilla Dome 1.

 Synopsis: Very simple level with a lot of dodging and jumping. The beginning is 
           a bit difficult, but as you reach the end it'll get easier.

 Yoshi Coins:

 1) After climbing the first vine in the level, go right until you see a big
    arrow made out of coins, with the Yoshi Coin being it's top.

 2) After getting #1, swim until you see a box with the " ? " mark it next to a
    wall. Jump on that block and then jump up again to the right where there's a
    ledge. To the left of it is another coin.

 3) Go left and find the POW. Keep moving left until you reach a wall of Brown
    Blocks. Jump on the POW to turn it into coins then go left until your back
    until where coin #1 is. Jump into the gap of coins and then go to the top
    dry area to find another coin. I assume you have the Red Switch Palce
    unlocked in order to get out of here. You can also get this coin last
    because the secret exit is below the Yoshi Coin area.

 4) After getting #3, jump on the Red Block to get out. Then jump back to where
    you came from before (not into the water). Keep going right. When you
    reached the place where the second coin is, jump over it and continue going
    until the floor starts to go down like a hill. Keep moving down until
    another coin is visible.

 5) After getting #4, hit the POW to make the Brown Blocks turn into coins. Go
    right, jump on the pipe and then jump on to the raised land to find another
    coin.


 Points of Interest:

 - None

 Secret Exit : Go to the place where you get the second Yoshi Coin. Go left and
               find the POW. Take it and continue on left until you reach a
               Brown wall made of blocks. Jump on the POW and then jump into the
               newly opened floor of coins. Make sure you have a Fire Flower for
               this because it's tricky.

               If you have the Flower, jump into the water and kill off the
               fishes. Then you back to the top part, where you can see a Yoshi
               Coin and go left. The key should be at the very end. Take it and
               jump into the water and move right until you see the key hole.

               If you don't have the Flower, jump on to the dry part and move
               left until you see the key. Take the key and go into the water.
               Dodge the fishes and swim right until you see the key hole.

 -------------------------------------------------------------------------------

 <------------------->
 | Red Switch Palace |
 <------------------->

 Location: South east of Vanilla Dome 2.

 Synopsis: You start off the level with a POW infront of you. You'll also see a
           Koopa Troopa, moving back and forth in it's cell crazily. Anyways,
           the purpose here is to hit the POW and get the Koopa Troopa to kill
           the Koopas as you move right. If you do this correctly, you can get
           a 1-Up. After your done, go in the pipe and jump on the Red Switch.

 -------------------------------------------------------------------------------

 <--------------------->
 | Vanilla Ghost House |
 <--------------------->

 Location: North of Vanilla Dome 2.

 Synopsis: Fairly simple level, with the exception of Ghosts, Ghosts Swirling in
           a Circle and ther numerous amount of Big Boos appearing. If you can
           dodge all of that, that your okay.

           This level introduces the big floating Green Ball thingy which can
           hurt you if your not careful so watch out fot them in Area 2. 

 Yoshi Coins:

 1) A bit after the start of the level. It's within the the Circle of Swirling
    Ghosts.

 2) On the 11th small single platform after getting Coin #1. 

 3) When you reached the area with two rows of Yellow Blocks, go to the bottom
    floor (below the Yellow Blocks). Keep moving right until you see Big Boo.
    On the lower row of Yellow Blocks, look for a gap. From the gap, hit the
    third block to the right to open make vine appear (remember you must keep
    an eye on Big Boo). Climb the vine and then move right until another coin is
    sight. 

 4) After getting Coin #3, jump down the gap from the top. You should have
    landed near the mid-way gate. Go down the stairs until you see another
    chain of Circling Ghosts. Wait for an open and go in. Jump on the item box
    and on the item box jump again to get another Coin.

 5) In Area #2, near the end of the room is a Yellow Door. To the right of the
    door is the final coin.

 Exit: Right before the Yellow Door is a platform with Yellow Blocks. Hit the
       center one to get the POW. Take it and move past the Yellow Door until 
       you see some coins. Take the coins and jump on the POW to make a Blue
       Door appear. Go in to the exit.

 Points of Interest:

 - None

 -------------------------------------------------------------------------------


 ===================
 <<-  Star Road  ->>
 ===================

 Star Road can be reached from five different places on the world map. These
 locations include:

  Beat Big Boo in the Donut Secret Ghost House.
   This will take you to next Star World 1.
 
  Finish Vanilla Secret 1 in the Vanilla Dome.
   This will take you to next Star World 2.   

  Beat Soad Lake.
   This will take you to next Star World 3.

  Beat the Fortress from Forest of Illusion.
   This will take you to next Star World 4.

  Beat Valley of Bowser 4.
   This will take you to next Star World 5.

 Getting the Star World Secret Exits will lead you open other Star World levels.

 <-------------->
 | Star World 1 |
 <-------------->


 Location: Western point on the Star Road World Map.

 Synopsis: The first Star Road level. Basically collect the mushroom at the
           start and do the spin jump to go down and break the blocks in your
           way. As you go down you can collect stars and a Red Yoshi.

 Yoshi Coins:

 1) When you start the level, get the mushroom. Go down to the first level. Go
    right. From the right wall count six blocks and then start a spin jump to go
    down until you see it then coin. 

 2) When you reached the second level of blocks, head left and from the left,
    count six blocks and do a spin jump to get the Yoshi Coin.

 3) When you reached the third level of blocks, head left and count six blocks
    from the left and do the spin jump to break the blocks down until you see it.

 4) When you reached the fifth level of blocks, head left again and count
    another six blocks and do spin jump to find another coin.

 5) After the getting the fourth coin, quickly move right from the same spot to
    get the final coin.

 Points of Interest: 

 - Two invincibility Stars can be found on the fourth level of blocks.

 - Baby Red Yoshi can be found in the center or a row of blocks, 2 rows after
   the final Yoshi Coin.

 Secret Exit: When you reached the second level of blocks, go to the far right
              and do a spin jump down until you reach a key. Pick it up and put
              it in the key hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 2 |
 <-------------->


 Location: North Western point on the Star Road World Map. 

 Synopsis: Just Swim across the level with the Blue Yoshi until you reached the
           pipe. Make sure you avoid the fishes or if you've taken the Star,
           kill them so you can get some lives.

 Yoshi Coins:

 1) Right at the beginning of the level near the pipe you came down from. 

 2) Keep swimming right until you see the sleeping fishes for the first time.
    When you see them, the second coin will be there.

 3) When you reached the box with Question Mark go past it abit and you should
    see another coin at the top.

 4) After collecting the one on the top screen from 3), move down to collect the
    other coin. 

 5) Just above the entrance of the pipe. Swim up and you'll see it.

 Points of Interest: 

 - A Star is at the beginning of the level. If you keep it until you see a Box
   with a question mark on it, hit it again to get another star to gain more
   lives.

 - Blue Yoshi egg is near the begining.

 Secret Exit: When you reached the pipe, don't go in. Instead swim down and go
              under that wall. Keep going right until you reach a little cavern.
              Take the key there and put it in the key hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 3 |
 <-------------->


 Location: North Western point on the Star Road World Map.

 Synopsis: Very straightforward level, run to the Flag Pole with a fully grown
           Yellow Yoshi with Lakitu the throwing the Spinnies (Red things with
           spikes) down at you.

 Yoshi Coins:

 1) Right at the beginning of the level, to your left. 

 2) At the top of the Blue Block Latter. 

 Yoshi Coins 3), 4) and 5) are all located in the same area. There are two ways
 you can get them:
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 1:

 Take the Lakitu's cloud and fly straight up. Go in between the stone blocks and
 go to the side with the key hole. Jump over the ledge to the far right and
 you'll fall to the other side of the Flag Poll with the three coins.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 2:

 Take the Lakitu's cloud and fly to the Flag Poll. Pick up one of the Blue
 Blocks infront and move down. Quickly move across under the Flag Poll and then
 move back up to collect the last three coins.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Points of Interest:

 - With the Silver Pow on the ground, you can turn the Spinnies into Silver
   Coins. Collect seven silver coins to gain an extra life. Collect 8 to gain
   another two and collect 9 or more and you'll get another 3.

 - Yellow Yoshi egg can be found in the begining.


 Secret Exit: With Lakitu's cloud, fly up over the Blue Block Stairs and go in
              between the stone blocks. Go left and hit the Question Marked Box
              to get the Key. Then Jump to the right to put it in the Key Hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 4 |
 <-------------->


 Location: Eastern point on the Star Road World Map. 

 Synopsis: This level seems easy but it can be difficult. I suggest having the
           Cape and Blue Yoshi because it'll make it a lot more easier to pass
           because of the numerous amount of Koopas in this level and witht he
           Blue Yoshi, you have a lot of chances to restore his wings to fly.
           If you want to de difficult, then you'll have a lot of jumping and
           dodging to do. You'll also have to deal with rotating platforms.

 Yoshi Coins:

 1) Found on the second rotating platform. It's placed on one of the platforms
    so just jump on it to get it.

 2) After the second rotating platform. Jump right to the next platform. Then
    jump to the right again on to another platform. You should see a Blue
    Shelled Koopas on the top and another one on underneath it. Go underneath
    the top platform three times until you reach the Coin.

 3) After the second coin, keep going until you see another roatating platform.
    On one of them is another coin. Just jump on it to get it.

 4) Keep going right until you reached an area with stone blocks and an orange
    pipe with some Koopa shells. On top of the orange pipe is the coin. Jump off
    the rotating platform to get it.

 5) The very last rotating platform has the coin. Just go to the end of the
    level where the Flag pole is and jump on the single-rotating platform to get
    it. 

 Points of Interest: 

 - You can find a red Yoshi egg right before the first rotating platform.

 Secret Exit: Go to where the orange pipe is. If you have the Red and Green
              switch unlocked, then just walk along the blocks until you reach
              the Question Mark Box. Do a spin on it to get the key and put it
              in the key hole. If the Green and Red Switches are not unlocked,
              then with Yoshi fly to the Question Mark box under the orange
              pipe and do the swirl to get the key.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 5 |
 <-------------->


 Location: Right below the center of the Star Road World Map.

 Synopsis: Make your way from left to righ while trying to mak it across the
           falling platforms and the hurd of Koopas that will get in your way.

 Yoshi Coins:

 1) This one is on the fourth platform at the beginning of the level. 

 2) After the first one, go right until the end of this "top" row. At the last
    platform, stand on it and let it fall to get another coin.

 3) This one is on a near some yellow blocks. Before it and after it (in the
    lower area) are the grey dropping platforms. When you first see them again,
    jump up to the yellow boxes to find the coin. Another clue is that it is
    under the place where there are lots of Yellow " ! " marked boxes in the
    air. 

 4) After reaching land where you can run and jump, keep going right until you 
    see the grey dropping platforms again. Jump on them to make you go higher
    and higher. When you reached the top, you should see another coin.

 5) After finding number 4, stay on the platform and wait for it to fall. As it
    falls, you'll get the final coin.

 Points of Interest: 

 - After getting Yoshi Coin #3, if you keep going right, you'll see a Yellow
   Yoshi Egg.

 Secret Exit: I suggest having Yoshi and a feather for this because it makes it
              easier. At the beginning of the level, get Yoshi to eat a Koopa
              and start flying high in the air. Fly quickly until you see some
              stone ceilings with either Power Blocks or dotted lines (depending
              if you've beaten the Switch Palaces). None the less, keep going
              right under the stone ceiling until you come to an area with a key
              and a hole. If you can't do this with one shell, during
              mid-journey, look for a place to land and have Yoshi eat another
              Koopa.

 -------------------------------------------------------------------------------


 ========================
 <<-  Special Levels  ->>
 ========================

 The Special levels can be reached after you have completed Star World 5. After
 it's completed, on the World Map, push up and you will climb up and reach the
 star on top.

 <-------->
 | Gnarly |
 <-------->

 Location: First level of the Special levels. Bottom left corner after the star.

 Synopsis: Your basically jumping and climbing to get through. But be warned
           that the music shaped boxes tend to getting annoying.

 Yoshi Coins:

 1) Jump on the green spring boards to bring you up to an area where you see
    four Yellow blocks. Hit the last one to the right to make a long vine
    appear. Climb this vine until you reach another platform. Get off here and
    go left. There should be a Yellow block with a coin on top of it.

 2) Go back to the vine and climb up again until you reach two more green
    spring boards. To the right is another coin.

 There are two ways to get the last 3 coins. I'll seperate them by calling them
 Method 1 and Method 2.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 1:

 3) After getting number 2, keep climbing up until you've reached the top. I
    recommend a feather for this because you can slow down the speed you fall
    at. Anyways, if you have a feather, jump down and hold A to slow down and
    move to the right until you see a Green Pipe. Near it is a coin with one of
    those music signed boxes next to it.

 4) After getting that one, follow the way the normal coins go, in this case, go
    left. Keep going down left until you see some more of those music signed
    blocks. Follow them and they will lead you to the next one.

 5) After getting #4, move a bit right quickly to get the final coin.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 2:

 The other 3 are all located in the same area so I'll give directions to them.

 After getting the second coin, to the left is a Yellow block with a Red Koopa
 flying other it. Kill the Koopa so it won't bother you. Anyways, once that's
 done, hit the Yellow block, make sure you hit the other one so you can have a
 vine to climb. Anyways, if you hit the left one, a POW will appear. Jump on the
 POW and quickly make your way up to the top. Then jump to the right (make sure
 your touching the wall)and and you should land on a box that is in front of the
 Green Pipe. Enter the pipe to find the last 3 coins.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Points of Interest:

 - If you did Method 2 for the Yoshi Coins, move right, but don't jump up. As
   you move right, you will recieve 3 1-Ups.   


 -------------------------------------------------------------------------------

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 6: FAQs
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 This section will soon have Frequently Asked Questions about the game. To ask a
 questoin, e-mail either writer:

 Ikillkenny (Mike Bentley) <i.kill.kenny@home.com> or
 squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>


 Q) How do I get back in castles?
 A) You must first beat the game first (as in defeating Bowser.)

 Q) How do I get the Alternate World? I've beaten the Special Levels and all. Am
    I missing something?
 A) To get the Alternate World, you have to complete all 96 goals in the game.

 Q) Is there a point to collecting the Yoshi/Dragon Coins?
 A) Point, we don't know if there is one, but we see it as a new challenge added
    to game for Super Mario World players. Also, collecting them all will change
    them to Princess Coins and that is the only reward we know of.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 7: Version History
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 Version 0.7 (J/US) - (Feb 17, 02)
 - As far as I can tell there aren't any differences between the Japanese and
   American version of the game. If there going to differnces, it will be
   labeled for your convience.
 - The Enemy list has been put on hold for now while we're working on the
   Walkthrough.
 - Fixed some spelling errors.
 - Added some new statements in the Game Play section
 - Added Walkthrough for World 2 (Donut Plains):
      - Top Secret Area
	- Donut Plains 3
      - Dount Plains 4
	- Donut Secret 1
	- Donut Secret 2
      - #2 Morton's Castle
 - Added Walkthrough for World 3 (Vanilla Dome):
	- Vanilla Dome 1
	- Vanilla Dome 2
	- Red Switch Palace
	- Vanilla Ghost House
 - Added Walkthrough for the Special Levels:
	- Gnarly  
 - Finished Walkthrough for Star Road levels:
	- Star World 5


 Version 0.6 (J) - (Dec 31, 01)
 - Changed Layout for easier reading
 - Added Walkthrough for World 2 (Donut Plains):
	- Donut Plains 1 
	- Donut Plains 2 
	- Green Block Switch
	- Donut Plains Haunted House
	- Donut Plains 3 (Will complete for next version release)be 
 - Added Walkthrough for Star Road levels:
	- Star World 1
	- Star World 2
	- Star World 3
	- Star World 4
 - Started to work on the Enemies List. This may take a while because there's a
   lot of them to cover.

 Version 0.5 (J)
 - First Version of the FAQ
 - Based on the Japanese Version of the Game

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 8: Credits/Conclusion
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <--------->
 | Credits |
 <--------->

 Writen By: Ikillkenny (Mike Bentley) and squirtle_90909/squirtle90909

 
 <---------------------------------------->
 | Site(s) that may show this Walkthrough |
 <---------------------------------------->

 - GameFAQs < http://www.gamefaqs.com/ >


 <------------>
 | Legal Info |
 <------------>

 This Guide is for personal and private use only. It may not be sold, altered, 
 and reproduced in any manner without permission from the author(s). This Guide
 may also not be placed on any web sites without the permission of the
 author(s).
 This guide is owned by Ikillkenny (Mike Bentley) <i.kill.kenny@home.com> and
 squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>.
 Fail to follow these terms will result in a law suit.

 Mario, Luigi, Yoshi, Princess Toadstool, Peach, Bowser and all other related
 characters are 1990-2000 Nintendo
 This Guide is 2001 Ikillkenny (Mike Bentley) and squirtle_90909/squirtle90909