
                                 T H E
                          G R A N S T R E A M
                                S A G A

           -= (C) Wong Chung Bang (David Newton) 8/1/2002 =-
                           -= Version 1.0 =-

************
------------
Introduction
------------
************

The Granstream Saga isnt exactly the best RPG in the world, so why do 
I like it? To be honest, its because its so Japanese. If someone tried 
to make a parody of a Japanese RPG, then all the elements in Granstream 
would be in it: the doomed homeland, the purple and blue hair for the 
female characters, the elements Earth, Air, Fire and Water, the Japanese 
text on the title screen, and so on.

Another thing is the fighting system - no other RPG has such an 
involving way of fighting against enemies. True, the combat isnt 
exactly up to the standard of the Namco fighting games or anything, but 
its still better than selecting commands from a menu.

The walkthrough is split up into sections. Each section deals with a 
specific location in the game. Every time you change location, a new 
section is started. Exceptions are when you have to pass through a 
location but not do anything there - for example after the Wise Mens 
Cemetery, where you are transported back to Cliff Labyrinth for only a 
moment before being taken to the Kilia Shrine.

***********
-----------
Walkthrough
-----------
***********

-------------------
1. Pre-Introduction
-------------------

In that world, between beginning and end
Lie established happenings laid out
Chapter to chapter in the book of
The almighty being.

And each and every event
Written there emanates
>From the will of the author.
The pages that complete each chapter
We call time.

But who is to know when
And if the story ends.

And that world was ending
As if a book
Were finished being read

But the evil
That lived within the closing book
Ripped the chapter asunder with gnashing
Teeth - Leaving the multiplication to begin

---------------
2. Introduction
---------------

(FMV Sequence - Introduction)

You will be shown the Continent Shilf. Each continent is based on a 
Creation Element (Earth, Air, Fire, and Water). Shilf is the Air 
Continent.

---------------
3. Valos House
---------------

After you talk to Valos, Eon and Valos will both go into Valos house. 
Your first objective, believe it or not, is to make a cup of tea. To do 
this, go to the chest in the bottom right corner and open it. There will 
be a tea set inside. Use the tea set on the kettle on the stove. Eon 
will start a fire automatically.

Youll talk to Valos again. After the conversation, a youth will come in 
and tell you that the tavern owners son has disappeared. Valos will 
have to go down to the basement to use his locating magic - he says you 
should wait, but follow him down anyway. In the basement, step on to the 
hexagram to be transported.

-----------------------
4. Wise Mens Graveyard
-----------------------

Youll meet Valos. Hell show you the remains of something in the 
corner. Examine them twice, and youll trigger another cut scene. Valos 
will tell you to wait, so follow him again and talk to him. Hell 
mention a green crystal to the West, so go there to find a Save Point.

In The Granstream Saga, save points are green crystals, and escape 
points are red crystals. Save points restore all your health and also 
allow you to save your progress (of course). Escape points will return 
you to the entrance of the dungeon you're currently in.

If you want to save, do so. You cant do anything with the blue glowing 
pillars yet, so go back to the main room and take the passage North. 
Examine the suit of armor here, and it will come to life. This is your 
first fight, against a Guardian.

After the fight, keep going North and youll enter the B2 level. Go West 
here to find a glowing green stone. Touch it and youll find you cant 
pick it up. There will be another cut-scene, and your skills will be 
tested by another pathetic Guardian.

The scene will continue after the fight. Youll be told that you need to 
find Arcia. Take the Orb of the Wind.

*Level up!*

Valos will enter with Roddy (the lost child), and youll talk to him 
again. Hell reveal some of the properties of the Sceptre to you. After 
this, youll be teleported back to the town by Valos.

----------------
5. Town of Arona
----------------

Roddy will run off at the start of this section. Follow him to the 
tavern (its slightly Northeast of your starting location.) Youll see a 
metal chest, but you cant open it yet. There will be a conversation 
with Dougal, the owner of the tavern. Hell ask you to come in and eat. 
Youll find out a bit about the Desbat Pirates, then Eon will say hes 
going to stay at the Church. Go there now - its at the North side of 
the town.

----------------
6. Church Chapel
----------------

Talk to the old woman. Nothing will happen here yet, so go out again.

----------------
7. Town of Arona
----------------

Go down the stairs to the South and talk to the drunk man. Hell say 
something about the Priest behaving strangely. Go back into the Church.

----------------
8. Church Chapel
----------------

Go North, and youll see the Priest has now arrived. Talk to him. Hell 
mention Arcia and disappear through the wall for some reason. Examine 
the Altar to open a secret passage. Take it down to the Church Basement.

This next part is NOT necessary. If you do this, the rest of the game 
becomes obscenely easy. Go slightly South of where you start in the 
Basement (a couple of taps of the Down button), and turn so you are 
facing the West wall. Use the Panther Eye to find a sharp piece of 
metal, which restores to form the Onimaru - the best sword in the game. 
It does more than twice as much damage as the best sword you would get 
by playing the game normally.

So, get the Onimaru (or not), then go down the stairs and look at the 
comb on the table.

(FMV sequence - Image of Arcia)

The Priest will now arrive. Hell say he wants to talk to you, and give 
you a new objective: rescue Arcia from the Vangel.

Talk to the Priest again if you want to save. Leave the Church.

----------------
9. Town of Arona
----------------

Go back to the Tavern to find Dougal. Follow him inside and youll talk 
with him about how to get aboard the Vangel. Hide in the metal chest you 
couldnt open earlier, and youll be taken aboard the Gude airship.

(FMV sequence - The Gude Airship)

----------------
10. Gude Airship
----------------

Slayzer and Gandor will make their first appearances, then youll see 
Jeel and Lang taking the chest youre hiding in into Laramees room.

(FMV sequence - Laramee Appears)

Youll meet Laramee and Korky, who has an incredibly annoying accent. 
Laramee will ask you to bring her the finest jewel on the ship in return 
for letting you stay. Korky will join you here.

When youre out in the corridor, just keep on the top level and go 
South. Youll reach a large room with a Save Point and a metal chest. 
Open this and try to take the jewel. Korky will ask you to hide at the 
top of the stairs. Go there and Korky will take the jewel to sound the 
alarm. Try and take the jewel again, and the sceptre will memorise it. 

Go back to Laramees room. After showing her the jewel, Laramee will let 
you stay. Hide in the shower, and examine the towel to end this section.

(FMV Sequence - The Vangel)

--------------
11. The Vangel
--------------

Youll see a cut-scene with soldiers talking about Laramee and the Orbs. 
After this you can control Eon again. Go North through the door, and use 
the lift to get to the Passageway.

Take the North door from here, and keep going North until you come to a 
locked door. Examine the lift on the left, and choose Go to the second 
level. Walk out of the lift and a soldier will emerge from the other 
lift. You have to fight him.

Go through the open door to the North, then West. Go through the door 
opposite you to fight another soldier. He will have a key which you can 
use on the door South of the door you came in.

(FMV Sequence - Rescuing Arcia)

Zora will appear and explain the purpose of the Orbs. Youll see a cut-
scene involving someone stealing the Orbs from the hangar. When asked to 
go and look, go to the West side of the hangar and look through the 
second door to the South.

(FMV sequence - Slayzer Destroys the Orbs)

Examine the remains of the Orbs and the Sceptre will memorise them.

*Level up!*

Look through the door to your right, and Korky will appear again. Youll 
escape with Korky.

(FMV sequence - Arrival at Airlim)

You will be given power over Airlim, and also the magic of Airlim 
Return.

(FMV sequence - Flying Airlim to Shilf)

Select Arona as your destination.

-----------------
12. Town of Arona
-----------------

Laramee will run off, and Arcia will go to the Church. Korky will join 
you, so go to the tavern. Talk to Roddy if you want, then enter the 
tavern. Your health will be restored. Go to the Elderly Mans House 
(its in the Northeast corner of the town).

-----------------------
13. Elderly Mans House
-----------------------

Take the Ocarina book from the sideboard, then read it by using it. Note 
the layout of the holes:

                          O C    O O
                          C C    C O

(C = Closed, O = Open)

Talk to the granddaughter and return the book if you want (this affects 
the ending, but its not important). Leave the house.

-----------------
14. Town of Arona
-----------------

Talk to the woman to the North to get some combat advice, then go back 
to the Church to meet Arcia.

-----------------
15. Church Chapel
-----------------

Talk to the Priest to learn more about the Orbs, the Lifting Verses and 
the Wise Men. Talk to Arcia and shell say she wants to be left alone. 
Remember you can save here if you want. Leave the Church.

-----------------
16. Town of Arona
-----------------

Go to the Southeast corner and talk to Phyrea about the Ocarina. Listen 
to her playing it, then try to leave the town. Eon will say he has to 
visit the Elder, so go back to the Elderly Mans House.

-----------------------
17. Elderly Mans House
-----------------------

Talk to the Elder, and hell tell Eon about his past. Hell also tell 
you to go back to Valos house, so head there now.

-----------------
18. Town of Arona
-----------------

Try and leave, and Arcia will turn up. When she asks if she can join 
you, select Take her (this, like most other choices in the game, is 
really a forced choice - if you select the other option youll get 
another bit of conversation and youll be asked again).

----------------
19. Valos House
----------------

Examine the barrel on the East side of the house to get a Source of 
Power (this gives you another LP). Go into the house, and examine Valos 
letter. If you need more information on the Sceptre, some research notes 
are in the bookcase. Leave the house and go to the Kilia Shrine (its on 
the mountain in the middle of the continent).

----------------
20. Kilia Shrine
----------------

Walk towards the entrance, and Arcia will arrive. When you try going up 
the stairs, youll find a magic barrier is blocking your way. The only 
other way in is through the door at the base of the Shrine.

At the start, theres a Save Crystal and an Escape Crystal. Go East to 
find a Slasher, then go North up the stairs.

Follow the corridor around and fight the Guardian. Further on youll 
find another Slasher. Take the stairs to the North down, and fight the 
High Guardian.

Go South and touch the blue stone in the wall. The Sceptre will memorise 
it. Open the chest to get an Ancient Mystery Stone, which has the 
Flamethrower Magic.

Return to where you fought the second Slasher and go South. Down the 
stairs, youll find another Guardian. Go North, up the stairs to the 
East and through the corridor, then go up the next set of stairs to the 
West.

Theres another Guardian here. After youve fought it, go to the South 
to fight another one. If you go East, a Slasher will jump down from the 
roof. Further on youll find a High Guardian. Ignore the stairs for now. 
Go North and fight the Guardian, and open the chest to get a Fresh Herb. 
Go West and another Slasher will jump down from the roof (you could have 
done all this in reverse order, as this floor is a circle).

Go down the stairs you saw earlier, and keep following them down. Fight 
the High Guardian to the North. Go up the stairs to the West.

Follow the corridor and go past the junction down the stairs to the 
South, then up to the East. Fight the High Guardian. The chest contains 
a bronze piece. Go back to the junction and go Northwest. Fight the 
Guardian on the way. Keep following the corridor back to the first 
floor.

There is a Slasher here. Go East and fight the High Guardian. Go up the 
stairs to get to a room with a pit in the centre. Go down the West 
corridor (a Slasher will appear) and follow the walkway West to get to a 
chest with a Source of Power. Going East also reveals a Slasher, and 
later on a chest with 100 gems. Jump down the pit.

-------------------
21. Cliff Labyrinth
-------------------

Youll start near a Save Crystal, an Escape Crystal and two chests. The 
right chest contains 150 gems, the left one has a Gold Piece. Go South 
to find another High Guardian. Take the stairs to the East (yes, another 
High Guardian). Open the North chest to find a Silver Piece. The South 
chest has a Fruit of Venatawa. Go through the corridor to the East.

Another High Guardian is waiting for you. A chest to the North has a 
Piece of Metal, which the Sceptre restores to Plate Mail. Go down the 
stairs (a Slasher might appear here) to fight another High Guardian, 
then go North. Touch the Moonstone. When prompted to pick it up, select 
No, then select Yes to memorise it with the Sceptre. Go in to the 
room to the West.

Examine the altar here to place a copy of the Moonstone on it, then go 
out the door to the West. Ignore the Starstone on the altar for now. Go 
South and another Slasher will appear. The chest to the West is a Mimic.

Go up the stairs and slightly North to reveal a Slasher, then South to 
fight a High Guardian. You can go through the door to the West now and 
fight the last enemy on this floor - a High Guardian. The North chest is 
empty and the South chest contains 150 gems. Return to the Starstone and 
repeat the same process as for the Moonstone. Place the replica on the 
Altar with the replica of the Moonstone.

*Level up!*

Go down the staircase to get to floor B2, then out the East door. There 
are two High Guardians here, along with a chest containing 80 gems and a 
chest containing an Angel Feather.

Go down the wide staircase and press the button in the floor to stop the 
moving platforms so that they line up with each other. Further South 
youll find a Sorcerer.

Go through the West door. This is the Ocarina Room. You can either stay 
here and solve the puzzle to leave, or continue and find more treasures. 
For the second option, continue through the West door. The West side of 
Cliff Labyrinth is exactly the same as the East side, but one chest is 
empty and the other has a gold piece.

When youre back in the Ocarina Room, examine the gears at the North 
side. Examine them again to fix it (easy game, this.) Now go to each 
corner of the room and arrange the stone blocks so that they correspond 
with the pattern given in the Ocarina book (you can even do this without 
ever looking at the book - a wind sound plays when you get each part 
right).

When you have aligned all four holes, the hexagram in the middle of the 
room will glow. Step on to it to be teleported to the next section.

-----------------------
22. Wise Mens Cemetery
-----------------------

This is the Wise Mens Graveyard, but its called the Wise Mens 
Cemetery here for some reason. Youll hear a message from Zora. Go West 
and save. The pillars have been removed now, so continue West to find a 
Ripper, then go South. You have to fight a Sorcerer before you open the 
next two chests, which contain a broken sword (which restores to the 
Bastard Sword) and 100 gems.

By picking up the broken sword, youll also get the Triple Cut ability. 
Fights get a lot easier now as you can attack three times in succesion 
by pressing Attack, rather than only twice as before. Theres a Ripper 
to test your new skill on to the South.

Go back to where you started and take the East path. Theres another 
Ripper. Go North. As before, youll have to fight before you get the 
chests, but this time its a Death Guardian. The chests have a Fresh 
Herb and 100 gems. Theres another Ripper to the North.

Again, go back to where you started, then go North. Youll get to the 
second floor basement, where you found the Orb. Go to where you got the 
Orb and examine it, then go to the East end of the room and through the 
corridor to the South.

Youll find a Death Guardian here. Once youve defeated it the pillar to 
the East will move, giving you access to two more chests. The South 
chest has an Ancient Mystery Stone with the Guard Plus spell, the North 
chest is a Mimic. Try fighting this one, as its quite easy in the 
cramped area.

Go to where the Death Guardian was and go South. Follow the corridor 
around, passing the sealed pillar, to fight another Death Guardian. The 
pillars will rise as before. Go West to find two more chests. The North 
chest has a Decayed Crest (which is restored to the Wind Crest, which 
you can use to open passageways), and the South chest contains 280 gems. 
Go back to the sealed pillar and open it.

Further South, open one of the pillars (it doesnt matter which one) and 
follow the corridor. Fight the Death Guardian then keep going South and 
around. Open another pillar and fight the Sorcerer, then go down the 
stairs to the North.

---------------------
23. Wise Mens Ordeal
---------------------

This is an unusual part of the game. You are asked three questions in 
this section. Each can be answered by going through one of the passages 
(left, middle or right).

Question 1
----------

How does a man achieve true success?

L. By achieving wealth
M. By overcoming hardships
R. By achieving both

The left passage takes you to a room with four chests in it. Every one 
of them is empty. You will then be told that one must endure hardships 
to achieve true success, and you will be asked the question again.

The middle passage does the same thing as the right passage (see below).

The right passage will take you to a small room with a button on the 
East wall. Pressing this button opens a trapdoor, taking you to a long 
corridor with a chest at the North end. This chest has a Source of Power 
in it. When youve got this, follow the narrow corridor South and up the 
stairs. The next two buttons will do the same thing - each time, youll 
have to walk back and climb the stairs again. When you reach the end, 
youll be told that one has to endure hardships to achieve true success. 
Youll be taken to the second question.

Question 2
----------

What is most important in life?

L. Love
M. Money
R. Both

The left passage transports you to a completely blank room. Wander 
around for a while and youll be told that acts of kindness may involve 
sacrifice (this is a clue as to what happens at the end of the game, I 
think). Youll be taken to Question 3.

The middle passage takes you to a long corridor. You will be asked if 
money is so important, and told to continue. The lights will pulse on 
and off during this section. When you finally find the chest, it will 
contain one gem, but it is an illusion. Youll be asked to choose again.

The right passage does the same as the middle passage, but youll be 
told that greed cannot be a quality of success.

Question 3
----------

Which quality should you cherish most in a child?

L. Health
M. Honesty
R. Good looks

The left passage takes you to a room with a child who is practising to 
be a runner. You have to wait while he runs three laps of the room, and 
hes very slow. If you talk to him or get in his way, youll be asked 
the third question again. If you let him complete three laps you will be 
taken to the Chamber of the Wind Spirit.

If you choose the middle passage youll find yourself in a room with a 
small child, who will ask you if you believe she is 100 years old. If 
you answer yes, youll be told that if you dont value honesty neither 
will the child. You will be taken back to the third question. If you 
answer No, youll be told that a child learns honesty from those 
around him. You will then be taken to the Chamber of the Wind Spirit.

The right passage takes you to a room with a good-looking child in it. 
Youll be told to value more than good looks, and will be asked again.

------------------------------
24. Chamber of the Wind Spirit
------------------------------

Go North and touch the glowing object on the altar. Zora will talk to 
you again, and you will be taught the lifting verse. Eon will ask how to 
get to the Altar, and you will momentarily be teleported back to Cliff 
Labyrinth, where youll be standing on the hexagram again. This will 
take you back to the Kilia Shrine.

----------------
25. Kilia Shrine
----------------

Valos will talk to you, and tell you about Bordlang, the guardian beast 
of the Wind Altar. You will also be told how to defeat him - strike 
when his hands are away from his body and try to destroy the hands 
first.

You will then be in a small room, with a Save Crystal and Escape Crystal 
on each side. Save then climb the stairs.

--------------------
26. Boss 1: Bordlang
--------------------

Follow the advice given to you be Valos. Try and keep away from him, and 
when his hands get near you hit them. If you get near his head hell 
blow you away, but this doesnt hurt you. When the ceiling tiles start 
falling down, shield and you wont be hurt.

Once youve destroyed his hands, you can start hurting him. His headbutt 
attack does a lot of damage and throws you across the room. Keep 
shielding yourself, and wait for him to attack before counter-attacking. 
When the ceiling tiles fall, wait for the first one to nearly hit you 
then run up to Bordlang. Hes at his most vulnerable while hes 
concentrating. 

*Level up!*

A ray of sunlight will shine through a hole in the ceiling. Youll find 
yourself outside.

-----------------------
27. Top of Kilia Shrine
-----------------------

Arcia and Laramee will be waiting for you. Arcia will recite the lifting 
verse. (Ive decided to include these because some of them are so awful 
- almost reminiscent of William McGonagalls attempts at poetry.)

-----------------------
28. Shilf Lifting Verse
-----------------------

When invisible wings
Soar high in the sky,
Expanding over oceans,
And blessing the Earth

In far away lands, 
with harvest and grace
Human hearts thrive
And all living things grow.

There rises a new wind
That blows high in the sky.
And great heavenly spirits
Are brought back to life.

(FMV sequence - Lifting of Shilf)

After the lifting verse, youll go back to the Elders house.

-----------------------
29. Elderly Mans House
-----------------------

Youll learn that Valos has died, but the continent has been lifted. The 
Elder will ask you to go home.

-----------------
30. Town of Arona
-----------------

The barrel to the North of the pawn shop contains a Dried Herb if you 
havent got it already. If you go into the Curio Shop you can get a 
battle axe. Go to the Church if you want to save, then leave the town. 
There will be another conversation with Arcia and Laramee, and youll 
automatically go back to Valos house.

----------------
31. Valos House
----------------

Go into the house and examine the stove. There will be a flashback 
sequence with Valos and Eon. Once thats finished, leave by going over 
the bridge North.

----------
32. Airlim
----------

You will be told how to navigate between the different continents. Press 
Cancel (default Circle) to select continents. If you press Cancel again, 
you can get help from Airlim or alternatively save your game. Select 
Aquas.

(FMV sequence - Flying Airlim to Aquas)

Go to Pikshim.

-----------------------
33. Entrance to Pikshim
-----------------------

While at the entrance to Pikshim, Laramee will tell you about the 
history of Aquas. A boy will arrive (his name is Afto), and talk to you. 
Once the conversation is over, talk to him again and hell offer you his 
place for the night. Select Yes to accept his offer, and there will be 
another cut-scene.

-------------
34. Consulate
-------------

After the sequence where you see the characters thoughts, youll wake 
up here. Afto will talk to you, and Laramee will run off again.

You can explore the Consulate now if you want. Going through the West 
door and examining one of the paintings reveals that it is called the 
Lona Misa, and a painting in the East room is painted by Gan Vogh... 
The North door leads to a balcony, which is useless just now. Go outside 
via the South door.

-------------------
35. Town of Pikshim
-------------------

Try examining the bonfire in the North of the town for a laugh. If you 
go up the Watch Tower, you can find a Magic Fishing Rod in one of the 
barrels on the top floor. This is not an essential item, but you can get 
a lot of gems for getting it (you can always get it when you come back 
here later on).

By talking to the youth to the East of the tower you can exchange the 
magic fishing rod for 1000 gems - its well worth doing this. Go 
slightly South up the stairs and talk to the youth standing here - hell 
mention Selela, the Kels and Levante.

Further South, theres a woman who asks you if your name is Eon. Say 
yes, then yes again to her next question and she will ask you to try and 
find Toman. Theres a barrel slightly West of her with a piece of metal, 
which is restored to the Cross Mail.

Go into the Church to the East. The priest will explain more about the 
cult in the town. You can save here if you want.

Theres a dried herb in a barrel to the North of the apothecary. Go to 
the West side of the town to find Arcia talking to a youth. Talk to this 
youth and tell him you are worried about your fate. You will then be 
invited to attend the meeting with Selela.

------------------------
36. Kelsan Cave Entrance
------------------------

After a conversation at the entrance, follow Arcia into the cave. 
Theres a dried herb in a crate just beyond the entrance. Go deeper into 
the cave to get to the Colony.

--------------------
37. Religious Colony
--------------------

You are free to look around here. Tell Arcia you will accompany her, 
then find the save crystal. A couple of crates have gems in them, but 
they only have three each so its not that important. Go back to where 
you started and tell the man you are finished with your visit. You will 
be taken to the meeting hall.

During the sermon, Arcia will speak out against the Kels. You and her 
will be kept prisoner as unbelievers.

-----------------------
38. Retribution Stratum
-----------------------

Youll wake up in your cell. Get up and have a look around. Examine the 
bars twice to talk to Arcia. After the conversation, just wait around 
and a guard will come and get you for work. When he asks you to stand by 
the door, talk to him through the bars. Strangely, you can now go into 
the northeast cell and get a Piece of Metal from a chest, which restores 
to the Neptune, a new shield. Go North out of the cell area.

-----------------
39. Earth Stratum
-----------------

Talk to the man standing in the centre, and youll be told what to do - 
collect ten pieces of obsidian. This is a clever part of the game, as it 
is as tedious as actually doing the real thing.

There is a power source just to the East of the entrance. The easiest 
way to pass this section is just to repeatedly search one area of wall 
for obsidian (stand still and press X), then move on once youve found a 
piece.

When you have all ten pieces, talk to the guard. You can now return to 
your cell.

Strangely, if you tell the guard you have ten pieces of Obsidian before 
you really do, hell ask Are you trying to cheat?, rather than dont 
lie or anything.

-----------------------
40. Retribution Stratum
-----------------------

Eon will follow the guard back to the cell. Youll fall asleep, and wake 
up the next morning. Go back to work in Earth Stratum.

-----------------
41. Earth Stratum
-----------------

Just repeat what you did before, and go back down again.

-----------------------
42. Retribution Stratum
-----------------------

When youve walked back to your cell, Afto will arrive, and Eon will 
wonder how he got in, and what connection he has to Selela. After waking 
up, the guards will take Arcia. A guard will arrive and let you out of 
your cell. Go back up to Earth Stratum.

-----------------
43. Earth Stratum
-----------------

There is a sleeping guard on the West side. When you are prompted to 
pick up the keys from his hip, say No, then copy the keys using the 
sceptre. The guard to the North is also asleep, so you can get past him.

------------------
44. Heaven Stratum
------------------

Go North and youll hear talking on the other side of the huge gate. 
Open it using the key to get to the Magical Labyrinth.

---------------------
45. Magical Labyrinth
---------------------

Go East from the start and fight the soldier. Follow the corridor North, 
and go down the first set of stairs to the West. Youll emerge at a 
junction. Go slightly further West and down the stairs to the North. 
Youll be on the second floor basement. At the crossroads, go West then 
South to find a save crystal.

Theres a Legar and a Command Golem in each room to the East and West. 
Fight them if you want, then return to the crossroads and go North. 
Fight the High Soldier. Go East and head down the stairs (you can sneak 
past the Command Golem if you dont want to fight it).

Now youre in the third floor basement. Head West and fight the High 
Soldier. Keep going along the corridor and take the corridor South at 
the junction. At the crossroads, keep going South (there are command 
golems to the West and East) and up the stairs.

Youre back on the second floor basement. Fight the High Soldier. 
Theres a Legar to the West, so go past the Command Golem to the east 
and down the stairs.

Back on the third floor basement, fight the High Soldier and follow the 
corridor down the stairs. Fight the next High Soldier and continue.

On the fourth floor basement, continue along the corridor and fight the 
Soldier. Open the cells as you come to them. The Southern cell has a 
Mimic, the Northern cell has a Special Herb.

Fight the High Soldier outside Arcias cell. Youll find you cant open 
the door. Head back to the stairs, and youll find Afto. He has the key. 
After freeing Arcia, the party will return to Pikshim.

-------------------
46. Town of Pikshim
-------------------

Afto will run off to talk with his mother. Laramee will arrive and tell 
you something terrible has happened. The town youths have taken a 
hostage, who happens to be Afto. Go to the church and save before 
continuing. Go to the watch tower and go inside. Talk to Arcia.

(FMV sequence - The Blades Language)

Follow Arcia in to the tower. Just keep climbing the stairs and watching 
the cut-scenes. When you reach the top floor, climb the ladder. Afto 
will be thrown off the tower, and the youth will turn into a Legar. You 
dont have to fight it, though.

-------------
47. Consulate
-------------

After blaming Arcia for causing Afto to be thrown from the top of the 
tower, Laramee will ask you to check on her. Go to the balcony through 
the North door.

(FMV sequence - On the Balcony)

Arcia will give you an Amulet. Youll be asked by Gizela to get some 
rest, and while youre resting youll be shown a cut-scene involving 
Selela and the Kels. Another cut-scene will show you whats controlling 
Selela.

*Level up!*

Go through to the main room and talk to Gizela twice, then go outside.

-------------------
48. Town of Pikshim
-------------------

A youth will come and see you, and say they are going to find Selela. 
Follow him out of the town, and when in Airlim select The Kels Secret 
Cavern on the map. Very subtle.

---------------
49. Heresy Cave
---------------

The Kelsan Cave entrance has mysteriously changed its name. Just go 
North to the Religious Colony.

--------------------
50. Religious Colony
--------------------

Go North and talk to the Troop Leader lying against the crate. Hell 
give you a Troop Emblem. You will be asked if you want to listen to him. 
If you say No, hell die. If you say Yes, hell try and say something, 
THEN die. Use the save crystal here, then go East and through the 
corridor to the North.

----------
51. Cavern
----------

Go West from the start.  Take the North path when the path splits and 
fight the Jargo. Follow the path around to the West, then North. Go East 
at the next junction, and fight the Zillo. Open the chest the Zillo was 
guarding to get a High Potion.

Go back to the junction you passed and go North. Theres a Jargo in the 
next room, and again in the room after that. Dont go down the stairs to 
the North yet. Instead, take the South passage and fight the Zillo, then 
open the chest. Youll find a Fresh Herb. Return to the stairs.

On the second floor basement, youll find another new enemy - the Slarg. 
Fight it, then go South. Fight the next Slarg. Go West and youll reach 
a save crystal. Theres a Balage to the South.

Go to the Northwest corner of this area, and youll find an Imperial 
Army Sorcerer (actually a Legar). Youll talk with it, then youll have 
to fight it. Hell drop a piece of crystal, which restores to the Tear-
Shaped Crystal. He also guards a piece of metal in a chest - this 
restores to the Flare Sabre.

Now go all the way back to the entrance to the Cavern and go East. Fight 
the Jargo then the Zillo, then go down the stairs. Talk to the man 
propped up against the wall and hell tell you to examine the rocks. 
Look at the rock on the South side of this part of the cave, and say 
Yes to touch the rock. It will move away, revealing stairs down.

Youre now on the third floor basement. Go South and look at the skull 
in the rock - this increases your LP for some reason. Go to the 
Northeast corner of the floor and examine the skull. Say Yes to touch 
it, and the tear-shaped crystal will be restored. This opens a cave to 
the North, leading down to the fourth floor basement.

Go South along the corridor. Examine the huge door (the Gate of Trials). 
Say Yes to enter it.

-----------------------------
52. Beyond the Gate of Trials
-----------------------------

Examine the first stone skull. If you say you are not ready to be tested 
you will be transported back to the Gate of Trials. Say Yes to be 
asked a series of questions. You must answer Yes to every question, or 
youll be sent back to the Gate of Trials again.

When youve passed the test, youll awaken in a small room. Examine the 
North wall. Arcia and Laramee are on the other side. There will be a 
cut-scene, and Gandor will burst through the wall.

So the Imperial Army was behind the cult. Follow Gandor out of the 
caverns.

---------------------------
53. Labyrinth of Punishment
---------------------------

After the cut-scene on the first floor basement, youll find yourself on 
the second floor basement. Use the save crystal, then fight the Legar. 
Using the Flame Sabre kills it in one hit per life. Go down the stairs 
to the West and stand on the hexagram while it is yellow to be 
transported.

>From here, fight the Ice Golem and go down the stairs to the third floor 
basement. Stepping on the hexagram here while it is blue or red 
transports you to an area where you can fight two Legars (the areas are 
connected). Step on the hexagram while it is yellow. Go across the 
bridge and fight the Ice Golem, then go down the corridor to the South.

Follow the corridor around (dont go out on to the walkway), and open 
the chest. It contains a Mimic, but after you fight it youll find a 
sacred stone. This gives you the Strong Healing spell.

Go back to the walkway and step on the green hexagram. There is a chest 
here with a piece of metal. This restores to the Tyrano Fang. You will 
now learn the special move Rolling Cut, which can only be used with an 
axe.

Walk back to the room where you fought the Ice Golem, and go down the 
stairs to the North. On the fourth floor basement, youll find a save 
crystal, an escape crystal, and Selela.

When she speaks to you, say you believe her (its another forced 
choice). Wait in the room she tells you to go to. Its a trap - 
surprise, surprise. You have to fight the Ice Golem, then youre let 
out. Follow Selela and fight the Stone Statues.

Keep following Selela, and youll see another cut-scene. Selela will 
come to her senses here. You have to decide whether to give her the 
amulet or not - if you try to give it to her, she will refuse to take it 
as you need it to defeat Levante. Selela and the crystal will disappear. 
Touch the Altar and select Yes to fight Levante.

-------------------
54. Boss 2: Levante
-------------------

Levante is a fairly easy boss, but he can take a while to defeat. If he 
is standing on any of the four hexagrams on the floor, he can use magic 
- just shield yourself until he stops casting magic at you, then try and 
hurt him as much as you can before he reaches the next hexagram. 
Trapping him in a corner is the best way to do this. Remember to shield 
after you attack as he can still attack using the four crystals floating 
around him.

After the fight, Selela will be freed, and will return to the town with 
you.

-------------
55. Consulate
-------------

Here, Selela will return to Afto and give you the Lifting Verse for this 
continent.

------------------
56. Altar of Water
------------------

Youll teach Arcia the lifting verse for Aquas, and she will recite it.

-----------------------
57. Aquas Lifting Verse
-----------------------

Clear water streams,
Trickling with laughter.
Like innocent dreams
Of now and ever after.

Deep water ocean,
Forever you dance.
A continuous motion,
Grants one more chance.

We need the help of
The water spirits power.

(FMV sequence - Lifting of Aquas)

Now youll be back in Airlim. Go to Pikshim.

-------------------
58. Town of Pikshim
-------------------

Head to the Consulate to visit Afto. All the shops are now closed.

-------------
59. Consulate
-------------

After the cut-scene, youll be free to walk around the Consulate.

*Level up!*

Theres nothing to do here, so just leave.

-------------------
60. Town of Pikshim
-------------------

A youth will come up and speak to you. You will be invited to the 
leaders funeral at the Church, so go there now.

-----------------
61. In the Church
-----------------

This location doesnt have a name. Talk to both youths to get a dried 
herb, and then talk to the priest. Go out of the church.

-------------------
62. Town of Pikshim
-------------------

The church bell will be ringing. Leave the town and go back to Airlim.

----------
63. Airlim
----------

Select Volcos as your destination.

(FMV sequence - Flying Airlim to Volcos)

Go to Geintzs Barrier.

--------------------
64. Geintzs Barrier
--------------------

After the long cut-scene, pick up five rocks and step back on to the 
scale. You will go to Tulku, while Arcia and Laramee go to Orkul.

There will be another three cut-scenes - one in Orkul, one on the Vangel 
and the other aboard the Gude.

-----------------
65. Town of Tulku
-----------------

You can save at the Inn. Talk to everyone in the town, then go to the 
Meeting Hall. Its the building with the orange roof on the South side. 
Theres another lenghty cut-scene sequence here, starting with Arcia and 
Laramee in Orkul.

(FMV sequence - The Vangel Arrives)

The next scene is aboard the Gude. The volcano is beginning to erupt. 
Another scene on the Vangel follows this one.

-----------------------
66. Tulku Meeting Place
-----------------------

Youll meet Sensei here. When the volcano erupts, go outside.

(FMV sequence - The Gude at Volcos)

-----------------
67. Town of Tulku
-----------------

You have to talk to as many people as possible and get them to the 
meeting hall - you can only take one at a time. Make sure you visit the 
Apothecary, even though you cant rescue the owner. You have just enough 
time to get five or six people in before the screen fades out and you 
see another cut-scene - everyone will be saved anyway.

After the cut-scene, youll be back in Tulku. Examine the burning crate 
where the Apothecary was, and youll find an iron link, which restores 
to the Plate Armor.

You cant save at the Inn any more. The balance doesnt matter now, so 
go to Geintzs Barrier.

--------------------
68. Geintzs Barrier
--------------------

Theres a sacred stone in a jar in the Northeast corner of the room. 
This gives you the Evil Stop spell. Continue East to Orkul.

-----------------
69. Town of Orkul
-----------------

Five hundred gems are hidden inside a barrel in the Southeast of this 
town - you have to face diagonally to get it. Talk to everyone in the 
town, and buy a bottle of Sulphuric Acid from the Apothecary - this is 
what you need the 500 gems for. After youve talked to everyone, go into 
the Mayors House.

-------------------
70. Houses of Orkul
-------------------

Talk to Jeel. If you talk to Arcia youll get the Holy Knife and the 
special move Screw Cut, which only works for daggers. The mayor is 
totally useless. There are 100 gems hidden in a book on the South wall, 
and 30 gems in two jars in the East room. Go to Geintzs Barrier.

--------------------
71. Geintzs Barrier
--------------------

Talk to Geintz to learn about the Lava Caves. Once youve talked to him 
a Lava Cave is marked on your map (its at the top of the volcano). 
Return to Airlim and go to the Lava Cave.

-------------
72. Lava Cave
-------------

Slayzer and two soldiers will be here. Slayzer will enter the cave, so 
go in and youll be in the West section of the cave. Fight the Bazam and 
go North. Fight the next Bazam, and the next one at the junction. Go 
East and through the door to get to the North section.

Go South at the junction to get back to the West section. Fight the 
Venom and keep going West. There is a chest with an Ancient Mystery 
Stone - this gives you the Silence spell. Go back to the junction you 
passed earlier in the North section, and go East.

Fight two Bazams, then go East up a set of stairs and over another path. 
Fight the Venom here, then continue along the path you went over 
earlier. There is another Venom at the junction. Go East into the East 
section.

Fight the Grates, then continue to the East. Go South up the stairs, 
then West. Open the chest to find a piece of metal that restores to form 
the Mercury. Head East and South up another set of stairs. Fight the 
Rampage, then go West to find a chest, which has a broken sword which 
restores to the Valhalla. You also get the Wind Buster special move 
when you get the Valhalla. Ziruas is here, so talk to him and youll get 
the Neutralising Solution.

Head all the way back to the junction in the North section of the caves 
(just beyond the crossed paths), then go South from it. Youll find a 
save crystal and an escape crystal in the South section.

Go West and fight the Rampage, then South to fight the Grates. Fight 
another Rampage, then youll be at the place you saw Slayzer earlier. 
Examine the soldier.

*Level up!*

This is a good place to try getting items with the Sceptre Force, as you 
can kill most enemies with a single hit per life. Remember not to use 
the Save Point, as it resets your Sceptre Force. When youve finished 
here, use the neutralising solution and go into the cave where the dead 
soldier is.

----------------
73. Magma Island
----------------

You start in the A section. Go down the stairs and fight the Bazam. Head 
up the stairs to the West, then down to the North. Fight the Venom. Go 
East, then take the stairs up East and keep going until you reach 
Section D.

Here, youll fight a Grates. Keep going down the corridor. At the 
junction, go East and fight the Bazam, then head East and South until 
you get to the chest. Youll find a Gold Piece. Go all the way back to 
the A section and take the stairs to the North.

Youll be in the B section. Fight the Bazam to the North, then go down 
the stairs East. Fight the Grates, then go up the stairs to the South. 
Fight your way along until youre in Section A again - theres a chest 
here with a High Potion. Go back to the junction, go up the stairs North 
and down to the West. Fight the Venom. Go up the stairs North and into 
the C section.

Stay on the top level (keep heading North) until you see a chest down 
the stairs to the East. Open the chest. Its a Mimic, but it gives you 
200 gems if you defeat it. Go back to the stairs you found earlier and 
take them down. Youll find Laramee here. After a cut-scene youll be 
back in Orkul.

-------------------
74. Houses of Orkul
-------------------

If you talk to the Mayor hell take a gold piece from you. Go back to 
Geintzs Barrier.

--------------------
75. Geintzs Barrier
--------------------

Examine the bookcase to the North and it will open if you select Yes 
to investigate.

-------------------
76. Secret Basement
-------------------

Go down the stairs and youll be in Ziruas Lab. Pick up the research 
notes from the table and read all the sections. Korky will then take you 
to Stalagmite Castle.

---------------------
77. Stalagmite Castle
---------------------

This is one of the more unusual sections (seeing as the castle is tilted 
on its side). Try and get used to finding routes by using the wall, the 
stone panel at the bottom of the wall and the pillars. Make your way 
East past the door to the save crystal (dont jump down yet).

If you go down the corridor between the save crystal and the escape 
crystal, youll be in a bizarre biological passage - you dont have to 
do anything here yet. Go back to the door you passed earlier, and select 
Yes to jump down.

-----------------
78. Swirling Room
-----------------

Go North along the pillar to get to the arches. Theres a chest at the 
bottom of a pillar to the East. It has an Ancient Mystery Stone which 
contains the Lightning spell. Go back West and go through the passage 
to the North.

----------------------------
79. Throne Chamber Passage 1
----------------------------

Get up on to the pillars, and keep going East until you reach a pillar 
with a valve handle at the end. Say yes to turn it, and the sceptre 
will memorise it. Now go two pillars East and examine the hole where 
there should be another valve handle - you will restore it and then turn 
it. Keep going East, then get down from the pillars and go through the 
passage.

-----------------
80. Swirling Room
-----------------

There is now an air current upwards. Go South to get to it, and youll 
be blown upwards into another Throne Chamber Passage.

-------------------------------
81. Throne Chamber Passages 2-4
-------------------------------

Youll be forced to fight the Marauder. Once its dead youll find a 
note mentioning an Ultimate Life Being. Remember that Irena is in Tulku.

*Level up!*

Go West and fight the next two Marauders (they drop down from the 
ceiling, or in this case the opposite wall). Go up to the pillars at the 
end to get to Passage Three.

Here, youll have to go down to the lower level (the wall) and fight 
your way past the Head Hunter which jumps down. Go to the door and jump 
down again.

In Passage Four, just go East and up to the pillars, then make your way 
along the arches and go North into the Throne Chamber.

------------------
82. Throne Chamber
------------------

Go West and youll find Evil Ziruas. Eon thinks he is the real Ziruas, 
though. He will leave and youll find the Dissolvent. After hes left, 
head West and through the door to the South.

---------------------
83. Stalagmite Castle
---------------------

Youll emerge opposite the passage you saw earlier. Korky will talk to 
you about tracks in the ground, but you cant see them. Jump down to the 
wall and save, then go back through Geintzs Barrier to Tulku.

-----------------
84. Town of Tulku
-----------------

Examining a barrel to the West of the meeting hall gives you 350 gems, 
the barrel behind the Inn has a dried herb, and the barrel all the way 
to the West on the lower level has Venatawa fruit in it. After youve 
found them all, go into the meeting hall.

-----------------------
85. Tulku Meeting Place
-----------------------

Talk to Sensei in the Northwest corner. He will give you a Sacred Stone, 
which gives you the Heat Storm spell. The barrels to the West contain 
drinking water, which restores your health. There is Venatawa fruit in 
the crate in the Southwest corner. Go into the room to the East.

All the barrels here have drinking water in them. Talk to the man in 
white on the South side and hell talk about the descendant of the Wise 
Men. You can get three dried herbs from the crate East of him. Now leave 
the Meeting Hall, go out of the town and to the lab behind Geintzs 
Barrier.

--------------------
86. Ziruas Basement
--------------------

Here, youll find Arcia, Laramee... and Ziruas. He will explain to Eon 
that he was not at Stalagmite Castle, and instead that it was his evil 
half. When he asks for the vial, give it to him. After explaining about 
the Ultimate Life Form, hell then ask for sulphur. Give this to him as 
well (go to Orkul and buy it from the apothecary if you dont have it 
already), and then hell ask you to go into town for a while while he 
prepares the solution. Make your way to Orkul.

-----------------
87. Town of Orkul
-----------------

Go to the church and save if you want to. Buy the Ancient Mystery Stone 
from the apothecary to get the Power Plus spell. Go into the Mayors 
House.

-------------------
88. Houses of Orkul
-------------------

Talk to Arcia and Laramee here (dont bother with the mayor), then Korky 
will tell you to go back to the lab. Do so.

--------------------
89. Ziruas Basement
--------------------

Talk to Ziruas to get the Acid Solution, then go back to Airlim and 
select Stalagmite Castle as your next destination.

---------------------
90. Stalagmite Castle
---------------------

Make sure you save, then go down through the hole in the wall (actually 
the floor) to get to the biological passageway.

----------------
91. Muscle Layer
----------------

This is in fact inside the Ultimate Life Form. You cant see enemies 
approaching here as they pop up from the ground. Either edge forwards 
very carefully or just charge and fight them when you have to.

Go West from the start and fight the Roper. Theres a Slag (yes, quite) 
to the South. Examine the wall to the East and youll find the cells are 
damaged (its not obvious where you have to examine the wall, but a good 
way to describe it is directly East of where the Slag appears). Use the 
acid solution to dissolve the cells.

---------------------
92. Respiratory Layer
---------------------

Go North and follow the wall around. Youll arrive at a wall of mucous. 
It looks like you have to turn back, but if you kill all three Slags 
that appear then examine the wall again you can get through. Go along 
the corridor, kill the last Slag and go down the hole to the next layer.

------------------------
93. Internal Organ Layer
------------------------
 
Go West along the passage. Theres a Slag here. Turn North and youll 
eventually come to a large room (if you can call it a room). Take the 
North exit from this room and go down the hole to get down to the 
Digestive Organ Layer.

--------------------------------------------
94. Boss 3: Hergezod, the Ultimate Life Form
--------------------------------------------

After the cut-scene, youll face a strange creature in what I assume is 
the heart of the Ultimate Life Form. Things are very difficult for you 
here, because you cant hurt it yet. Shield yourself and try and attack 
the magic barrier. 

Eventually, the screen will fade out and there will be a long cut-scene. 
Ziruas will kill his evil half, but will destroy himself as well.

Youll still be fighting the Ultimate Life Form, but you can hurt it 
now. This is a very hard battle compared to the other bosses youve 
faced before, mostly because of the pulsing area and the way the 
creature moves about, not to mention the slightly dodgy frame rate.

If a blue or pink cell comes towards you, shield yourself. The cells 
will slow you down. The best way that Ive found to defeat it is to back 
away from it so it stops using the row of spikes attack, then run at 
it when there are no cells on the screen, break its defence and then 
repeatedly shield and attack.

The battle takes a long time, but eventually youll kill it. After the 
fight, youll find yourself in Stalagmite Castle.

---------------------
95. Stalagmite Castle
---------------------

There is a note from Ziruas on the ground in front of you. Eon will read 
through it.

*Level up!*

Use the save crystal, then go out of the castle and back through 
Geintzs Barrier to the lab.

--------------------
96. Ziruas Basement
--------------------

Youll meet Arcia and Laramee. All the characters will spend the night 
in Ziruas basement. There is a long wait here with a blank screen - I 
almost thought the game had crashed at this point, but just wait for a 
while.

In the morning, Gandor will arrive. Go up to Geintzs Barrier.

--------------------
97. Geintzs Barrier
--------------------

Talk to Geintz. He seems to know more than he tells you. Go to Orkul.

-----------------
98. Town of Orkul
-----------------

Talk to one of the men staring down into the crack in the land, and 
hell tell you that Geintz knows a lot about Wise Men. Go back to 
Geintzs Barrier.

--------------------
99. Geintzs Barrier
--------------------

Talk to Geintz again, and you can ask him about Ziruas or the Wise Men. 
Hes still reluctant to help you with either, so go back to Orkul.

------------------
100. Town of Orkul
------------------

Go to the mayors house, but dont go inside. Instead, talk to the 
mayors son (dressed in blue, just West of the mayors house). Go to 
Geintzs Barrier again.

---------------------
101. Geintzs Barrier
---------------------

Geintz will still deny all knowledge of magic skills or the Wise Men. Go 
back to Orkul again, and go to the Mayors House.

------------------
102. Town of Orkul
------------------

For the first time, the Mayor is actually helpful. Talk to him and 
youll find that Geintz is a descendant of the Wise Men. Go back to 
Geintzs Barrier.

---------------------
103. Geintzs Barrier
---------------------

Talk to Geintz, and ask him about the Wise Mens descendant, and then 
about Ziruas. Hell finally admit that he is the descendant. Hell tell 
you that the altar is in Stalagmite Castle, so go there now.

----------------------
104. Stalagmite Castle
----------------------

As soon as you enter the castle, Wise Man Gault will talk to you and 
tell you to come to the Altar. Go all the way East (the door you 
couldnt open before has been removed). Touch the altar on the other 
side and Gault will appear. You will get the Volcos Lifting Verse. Go 
all the way back to Ziruas basement.

---------------------
105. Ziruas Basement
---------------------

Arcia is here, so talk to her. You will teach her the Lifting Verse, and 
she will go and conduct the Lifting Ceremony at the Altar alone.

-------------------------
106. Volcos Lifting Verse
-------------------------

Crackling embers red with heat,
Help me with this awesome feat.
To raise this land up to the sky,
So the people shall not die.

Breath of fire hot with rage,
Dont let it be the final page.
Blow this land away from water,
So you may keep finding fodder.

Fire Spirit, I call to you
To help us make this world anew.
Dancing flames and burning coals,
Save this land and all its souls.

(FMV sequence - Lifting of Volcos)

---------------------
107. Ziruas Basement
---------------------

Gandor will arrive and tell you the continent has been saved. You cant 
take Airlim to Zephere because of the barrier surrounding the continent, 
so Gandor will take you there using the Gude. Go out of the lab, through 
Geintzs Barrier and to Airlim.

-----------
108. Airlim
-----------

You will arrange will Airlim for him to follow behind the Gude as it 
flies to Zephere. 

-----------------
109. Gude Airship
-----------------

After a cut-scene youll be in Gandors room with Arcia. The chest to 
the North is empty. Go out of the room and to the cockpit (its on the 
lower floor on the North side of the ship). Talk to Jeel and Lang, touch 
the wheel if you want, then leave.

There will be a cut-scene showing Gandor talking to Laramee. After this, 
go up to Laramees room (remember?) Talk to her, then go to the room on 
the top floor to the North. After being hit by the chair, talk to Gandor 
then go back to Gandors room.

You still cant rest, so wander around the ship for a while (you can 
also go into two of the rooms on the sides of the corridor on the lower 
floor). You can find some fake treasure in the chest opposite the save 
crystal in the storeroom on the South side. Keep trying going back to 
Gandors room until Arcia says We will be arriving in Zephere fairly 
soon.... Youll get another cut-scene, and all the characters will go 
to the cockpit. Follow them.

(FMV sequence - The Vangel Returns)

The party will think up a plan and go to Airlim. Another cut-scene 
follows, this time aboard the Vangel. After this, the Gude will dock 
with the Vangel.

---------------
110. The Vangel
---------------

You start in the cell block where you originally found Arcia. If youve 
played the demo version of The Granstream Saga youll be at home here. 
Go out the East door to the Second Bridge.

Fight the Herferg to the East. Go North from here and up the stairs. 
There will be a cut-scene. Afterwards, go down the stairs on the other 
side and fight the High Swordsman to get the Level 2 ID card.

Go back into the previous room, and fight the Herferg again if you have 
to. Go South and fight the swordsman, then go into the lift on the left 
side. Eon will automatically go to the main passageway and watch the 
Desbat Pirates, then he will go down to the third level.

After the cut-scene, fight the Swordsman then the Herferg. Go East, then 
North and talk to the High Soldier waiting at the bridge. You have to 
fight him to get the Level 1 ID card. Open the chest at the West side of 
the room to get a Fresh Herb, then go South from the chest and open the 
chest here to find 350 gems. Go East to where you fought the Herferg, 
then South and into the left lift. Go up to the main passageway.

At the main passageway, make your way South, When you reach the lift, go 
West and then South to reach the Power Engine Room.

Fight the Swordsman at the start. Go down the ramp to the console and 
use the Level 2 ID card. Go up the ramp and around the engine to the 
South side of the room. Fight the High Swordsman, then go up the stairs 
to the South and open the chest to get a High Potion. Talk to both 
engineers - the one nearest the South will tell you about the emergency 
panel on the torpedo. Get to the console on the East side and use the 
Level 1 ID card. Go through the passage that opens.

Youre now in the Inspection Aisle. Go along the passage and fight the 
Blob at the junction. Go South, then East to get a Source of Power. A 
Blob will attack you as you leave the room. Go North, past the 
crossroads, then turn Northeast. Go East to get a White Crystal from a 
chest, then go North. Turn East at the end of the corridor, then go 
South and up the ladder.

Open the chest here - its a Mimic, but you need to get it out of the 
way. Search the crate behind it to find the Wisdom Cloak. Go back down 
the ladder and up the corridor to the North.

You will now be in the Cannon Control Room. Go North and up the ladder. 
Fight the Swordsman. Follow the walkway around the torpedo and fight the 
other Swordsman, then go down the ladder on this side and directly South 
to fight a High Swordsman. Go East and fight the last High Swordsman.

Now the room is clear, look at the emergency control panel (its on the 
top walkway in the middle of the room). Youll see a cut-scene on the 
second bridge. An evacuation will start.

You still have to escape. Go down the ladder on either side, then go 
South and up to the central door on the South. Keep going South until 
you get to the lifts, then go to the second floor.

Go North then West. Go into the room you left Arcia in (the South one). 
Arcia will have disappeared. There will be an announcement saying the 
first level is unlocked. Go back to the lifts, but this time use the 
lift on the right to get to the first level.

>From the lifts, just go North on to the First Bridge. Slayzer will be 
here with two swordsmen, who are attacking him. You have to fight one of 
the swordsmen, but Slayzer and the other swordsman will run off while 
youre fighting. Open the chest on the East side to get a Life Element - 
very handy - and go out the door South.

You can go West and East to get chests - the West chest is a Mimic, but 
the East chest has a Gold Piece. Get back to the lifts and use the left 
lift to get to the main passageway.

Go South now to find one of the Desbats. He is dead. Keep going South to 
hear Slayzer and Laramee talking. Talk to Laramee when you get in to the 
room to escape the Vangel.

-----------
111. Airlim
-----------

The characters will now go outside Airlim to look out...

(FMV sequence - The Continent Zephere)

After a conversation, Airlim will land on Zephere.

(FMV sequence - Flying Airlim to Zephere)

Select Geltania as your destination.

-------------
112. Geltania
-------------

When you enter the town, all the characters apart from Eon and Korky 
will go into some sort of trance. Geltania has twelve buildings, 
arranged at twelve compass points: NW, NNW, NNE, NE, ENE, ESE, SE, SSE, 
SSW, SW, WSW, WNW. The compass points will be used in future to describe 
the buildings.

The ENE building is a church. If you talk to the man in the North 
section he will give you the options of restoring your health or saving. 
There is an Apothecary in the WSW building. Go all the way to the North 
of the town and go down the stairs there to enter the Spirit Shrine.

------------------
113. Spirit Shrine
------------------

Go north past the pedestal to meet Karok (who looks like a giant 
penguin). Youll now learn that to break the barrier, you have to find 
Layzel, the Wise Man for this continent. To do this, you have to go to 
all four Ruins. Go back and touch the pedestal to get the Stone Tablet.

Go to the Northwest corner of the room and touch the impression of the 
axe there. Youll get the Gaia Edge and the Cyclone Chop move. Go around 
to the opposite side and touch the impression of the shield to get the 
Justection.

Now leave the town and go to Airlim. Choose Ruins of the Earth Spirits 
as your destination.

----------------------------------------
114. Ruins of the Earth Spirits (Towers)
----------------------------------------

Go North and the ruins will rise from the ground. You start in the 
Father Tower. Go North to the Mother Tower and open the chest to get an 
Ancient Mystery Stone, which holds the Translating spell. You need this 
to read hieroglyphics. 

Now go back to the Father Tower and down the stairs to basement four. 
Use the Translating spell when youre standing in front of the altar, 
then read it. The towers will rearrange themselves. Save here using the 
save point on the South side.

Now go up to the second floor and South. In the Mother Tower here, there 
is a chest with a Piece of Metal. This restores to form the Arc Blazer, 
which also gives you the Spinning Blow move. Now go back to the main 
part of the second floor then East to enter the Ruins.

---------------------------------------
115. Ruins of the Earth Spirits (Ruins)
---------------------------------------

Go down the stairs from the start. Keep going down the stairs until you 
meet the Spirit King Servant. Say you are prepared to fight the Earth 
Dragon.

When youre in the chamber, go South and go on to the platform. It will 
move to the centre of the room. Walk North to fight the dragon. Its not 
really a boss, so its covered in the Enemies section.

Youll find a Source of Power after fighting the Dragon. Go North and 
use the platform to get across, then follow the passage around and talk 
to the servant again.

After the cut-scene, use the tablet when youre standing in front of the 
Altar. Youll get a strange message about the Mah Oh. This becomes 
clearer later on.

Talk to the servant, then make your way past the chamber where you 
fought the dragon. The next room has changed to Birth Chamber. Examine 
the three pillars in the order N, SW, SE. The sceptre will capture the 
power of the spirits. Go out of the room to the East and then back to 
Airlim. Save and go to Volcos.

(FMV sequence - Flying Airlim to Volcos)

The Ruins of the Fire Spirits are on the bottom of the continent.

------------------------------
116. Ruins of the Fire Spirits
------------------------------

Go into the room to the North (note the colour flash when you enter the 
room is yellow). Examine the altar and fight the Braze that appears. Now 
go back to the main room and stand on the yellow hexagram. Examine the 
Altar. Fight the Braze that appears, then stand on the hexagram to be 
transported back. The yellow hexagram will now be greyed out.

Repeat this process for all four rooms around the main room (go in, note 
colour of flash, examine altar and fight enemy, go into main room and 
stand on corresponding hexagram, examine altar, fight enemy, stand on 
hexagram).

When youve done this for all four hexagrams, a white teleporter will 
appear in the middle of the main room. Walk into it to be transported to 
the Chamber of the Fire Dragon.

Fight the Dragon and then continue. Talk to the servant and use the 
tablet on the altar. Youll get more history, and also the Aero Barrier.

Return to Airlim (use the Escape Crystal to get out). Travel to Aquas.

(FMV sequence - Flying Airlim to Aquas)

Again, the Ruins are on the bottom of the continent.

-------------------------------
117. Ruins of the Water Spirits
-------------------------------

Go East from the start. In the next room, go North over the moving 
platforms and use the translating magic on the pedestal. Touch the 
pedestal. The screen will tint blue. Now go clockwise around the room 
and touch the pedestal again. You will be teleported to a reversed 
version of the room you started in.

Go out West, then North and around to the pedestal. Translate it and 
touch it. You have to go around this room anti-clockwise and touch the 
pedestal again. You will be teleported back to the room you came from. 
Go North from here into the Chamber of the Water Dragon, and fight the 
Dragon. Talk to the Servant, then use the tablet on the Altar. After 
more history, get the Aero Guard from the servant, then leave using the 
Escape Crystal. Go to Shilf.

(FMV sequence - Flying Airlim to Shilf)

Go to the Ruins of the Wind Spirits (its on the bottom of the 
continent).

------------------------------
118. Ruins of the Wind Spirits
------------------------------

Go North and down the stairs, then examine the pedestal on the North. 
Strangely, this puzzle is like the plates puzzle from Silent Hill - 
interpret the clues to colours in a certain order. The clues are:

Grassy pastures
Tranquil seas
Cloudless skies
Dancing flames
The shining sun

This order translates to green, blue, cyan, red, and yellow. Explore 
around a bit and youll find six coloured hexagrams. Step on them in the 
correct order (the purple one is a decoy) and fight the monster on the 
other side.

When youve done that, youll hear the sound of the pedestal moving. 
Save then go down the stairs that were blocked off before, and fight the 
Wind Dragon in its Chamber. Use the stone tablet on the pedestal and 
listen to the last history lesson, then talk to the servant to get the 
Aeroforce.

Go back to the hexagram room, save then escape. Go back to Airlim and 
return to Zephere.

(FMV sequence - Flying Airlim to Zephere)

Go back to the Spirit Shrine in Geltania.

------------------
119. Spirit Shrine
------------------

Use the stone tablet on the pedestal. Korky will have to sacrifice 
himself to Karok.

(FMV Sequence - Korkys Sacrifice)

The barrier will now be released. Go and talk to everyone.

---------------------
120. Town of Geltania
---------------------

Laramee will be waiting outside. Arcia is in the ENE building, but 
doesnt remember anything. Leave the building and Gandor will arrive. He 
will have to leave you. Follow Laramee back into the building and talk 
to her, then leave and head back towards the Spirit Shrine, where youll 
find her again. Go back into the Spirit Shrine.

(FMV sequence - Laramee at the Spirit Shrine)

------------------
121. Spirit Shrine
------------------

Talk to Laramee, then leave and go back to Arcia.

---------------------
122. Town of Geltania
---------------------

Arcia is still in the ENE building. Talk to her again, and an Imperial 
Soldier will arrive...

*Level up!*

You will now learn Genocide, a powerful spell. Arcia doesnt want to 
talk to you, so go back to the Spirit Shrine.

------------------
123. Spirit Shrine
------------------

Talk to Karok and hell explain the Imperial Armys involvement. Youll 
be told to go to the Tower of Requiem. Go back to the town.

---------------------
124. Town of Geltania
---------------------

Go to the spire in the middle of the town and examine it from the South 
side. This opens a passage to the Underground Cemetery.

-------------------------
125. Underground Cemetery
-------------------------

Walk towards the girl and shell move. Try again and shell move again. 
Head to the Southwest and youll see her on a hexagram. Talk to her to 
be transported to the cemetery.

--------------------
126. Public Cemetery
--------------------

Examine any grave. Youll get a message telling you which gravesto 
worship at. They are as follows:

    X X    X 5
    X X    X X
X X            X X
3 X            X 1
X X            X X

X X            X X
4 X            X 2
X X            X X
    X X    X X
    6 X    X X

You will hear a ghostly voice every time you worship at a correct grave. 
Once you have found all six in the correct order, the screen will 
darken. Go to the grave South of grave 2 and talk to the old woman now 
standing there. 

She will ask you if you want some gems - if you answer Yes she will 
turn into a Wizard which you have to fight. If you answer No you dont 
have to fight. Either way, the set of stairs on the West will flip round 
to reveal a passage going down. Take it.

You now have the final verse, but you still need three. Open the chest 
on the South side of the room to get a Source of Power, then go back up 
and stand on the hexagram.

-------------------------
127. Underground Cemetery
-------------------------

Go to the hexagram on the East side, and the girl will appear again. You 
will now be teleported to the Soldier Cemetery.

---------------------
128. Soldier Cemetery
---------------------

Examine all the tombstones, then go back to the one on the right and 
examine it. The stairs behind you will flip round and you can go down 
further to get the second verse. Open the chest on the West side of this 
room to get a Life Stone, then go all the way back up.

-------------------------
129. Underground Cemetery
-------------------------

Youll meet the girl again when you go to the North hexagram. You will 
now be teleported to the Royal Family Cemetery.

--------------------------
130. Royal Family Cemetery
--------------------------

Examine all the coffins - nothing will appear to happen, but when you 
touch the eighth one the South stairs will flip round. Take this passage 
down and you will get the third verse. There is a chest on the East side 
of this room, which contains a Special Herb. Go back to the Underground 
Cemetery.

-------------------------
131. Underground Cemetery
-------------------------

Go South and youll meet the girl again. She asks you to find her 
mother. Go back to the Public Cemetery.

--------------------
132. Public Cemetery
--------------------

The old woman is now back where you found her originally. Talk to her 
then go back to the Underground Cemetery.

-------------------------
133. Underground Cemetery
-------------------------

Go to the North hexagram (the Royal Family Cemetery).

--------------------------
134. Royal Family Cemetery
--------------------------

Find the woman looking for her daughter here. Talk to her then return to 
the Underground Cemetery.

-------------------------
135. Underground Cemetery
-------------------------

Go to the East hexagram, which leads to the Soldier Cemetery.

---------------------
136. Soldier Cemetery
---------------------

There is a man here looking for his daughter. Talk to him then go back 
to the Underground Cemetery.

-------------------------
137. Underground Cemetery
-------------------------

The girl will be here. Answer Yes to the questions Can you find her? 
and Are you sure you can find her?, then lead her to the woman in the 
Public Cemetery. After a cut-scene you will find yourself in front of 
the door that was sealed earlier.

*Level up!*

Walk through the door and go North to meet Layzel. He will give you the 
final verse to complete the Lifting Verse, and a hole in the ground will 
open. You cant go down yet as you have to go and see Arcia, so go back 
up to the town.

---------------------
138. Town of Geltania
---------------------

Go and see Arcia and Laramee in the ENE building. You will get the Coral 
Necklace from Laramee, and you will teach Arcia the lifting verse. Then 
go back to the Underground Cemetery.

-------------------------
139. Underground Cemetery
-------------------------

Go back to the hole you couldnt go down earlier, and jump down to the 
Imperial Fortress.

----------------------
140. Imperial Fortress
----------------------

Go south to the A Block. There is a Blade enemy here. Go Southeast from 
this room to find Jeel. Hell tell you about Gudelzepher, the leader of 
the Imperial Wizardry, then die. Keep going Southeast and youll find 
another Blade. Go Southwest now, and through the room with the gears to 
find an Assault Golem. It is holding a security card, so you must fight 
it.

Use the card on the console in this room. It is damaged, so the sceptre 
will restore it. Try using it again and it will work. Go out the North 
door to the B Block.

You can save here. Go East then on to the lift platform. Defeat the 
Drier to get an extra LP and to raise the platform to the Northwest. 
Walk over it and go South from the circular room.

--------------------
141. Spirit Geltania
--------------------

This is an illusion of Geltania. Talk to Wise Man Layzel to the West 
of the Tower of Requiem. Say you understand him and you will get a Flare 
Sphere.

----------------------
142. Imperial Fortress
----------------------

Go back down on the lift you originally came up. Fight your way North 
past the Blade and Kijil, then go up the next lift. Fight the Buster 
Golem to get a Life Stone, then go into the circular room and exit East.

-----------------
143. Spirit Tulku
-----------------

This version of the town is what Tulku was like before the volcano 
erupted. Talk to the Wise Man Gault on the North side of the town. You 
will get the Zeran Barrier.

----------------------
144. Imperial Fortress
----------------------

You should know what to do by now. Go back down using the lift, then 
fight your way West. Theres a chest on the way with a Source of Power. 
Go up the next lift, fight the Royal Guard, then go to the North room 
from the circular room.

-----------------
145. Spirit Arona
-----------------

Wise Man Zora is waiting near a windmill at the West side of the town. 
You get the Zeran Sabre from him.

----------------------
146. Imperial Fortress
----------------------

Go back down the lift, South, up the lift, fight the Assault Golem, then 
go West from the circular room.

-------------------
147. Spirit Pikshim
-------------------

Go North to find Wise Man Wonoa outside the Consulate. You get the Zeran 
Guard from him.

----------------------
148. Imperial Fortress
----------------------

Now that all four Wise Men are free, youll emerge somewhere completely 
different. Go Northwest to Zone X and save. Go down the stairs, fight 
the Royal Guard and touch the console. Now go back to where you started 
and go Northeast to Zone Y.

Theres a High Swordsman down the stairs. Defeat it then talk to the 
Magic Engineer. He gives you the passcode TTXO (where T is a 
triangle). Touch the console to get a key card. If you go back to where 
you started youll find the rest of the party waiting.

To open the door to the North, go to it then look at one of the walls to 
the side. The slot is here (it took me ages to find). Use the keycard on 
it, then key in the passcode you were given earlier. The door will open.

After the cut-scene, talk to Laramee to get her back to the elevator. 
Gandor will now sacrifice himself to get Eon across to the Power Core.

*Level up!*

---------------------
149. Core of Fortress
---------------------

Save here, then  ust go North to fight Gudelzepher.

------------------------
150. Boss 4: Gudelzepher
------------------------

This boss has one big disadvantage, and thats that he is immobile. 
Unfortunately, he has a huge amount of lives, a lot of health and nearly 
all his attacks are unblockable. His weak point is the blue orb in his 
centre. Run up to it to break his defence, then attack it, then jump 
back twice to avoid his arms. When the orb starts to glow, shield 
yourself.

Gudelzepher is a very hard boss, but not impossible if you have enough 
items to heal yourself with (you cant use Venatawa Fruit if Korky is 
not with you). Just repeat the above tactic until he dies.

Eon is now trapped in the collapsing fortress. Back at the Spirit 
Shrine, Arcia will recite the Lifting Verse.

--------------------------
151. Zephere Lifting Verse
--------------------------

Mother Earth with all your power,
Help us in this final hour.
To lift this land high in the sky,
So the people shall not die.

Flowers, grasses, birds and trees
Listen to our urgent pleas.
So when the morrow comes at last
Many more shall come to pass.

Mountains, valleys, lakes and streams
Places found in childhood dreams.
Give these people one more chance
To better human circumstance.

(FMV sequence - Lifting of Zephere)

------------------
152. Spirit Shrine
------------------

The Four Wise Men will talk to you, and you will be transported back to 
the Spirit Shrine. Eon will be given another chance to die (!) by 
sinking Airlim into the North Pole. Go back to the town.

---------------------
153. Town of Geltania
---------------------

Go into the ENE building and talk to Arcia. Remember you can restore 
health and save here. Now go to the NW building and talk to Laramee. Now 
leave the town and say Yes to carry out the final mission. Arcia and 
Laramee will follow you on Karok (who is now actually Korky).

(FMV sequence - Flying Airlim to the North Pole)

Airlims soul will return - restored by the Sceptre. Eon can now leave 
Airlim.

(FMV sequence - Sinking of Airlim...)

-------------------
154. Hades Corridor
-------------------

Take a few steps forward and Valos will talk to you (notice that Eon now 
has a mark on his face). More characters from earlier will talk to you 
as you proceed down the corridor - Selela, Ziruas and Gandor. Keep going 
North through the door. Youll meet Arcia and Laramee, and continue 
North.

(FMV sequence - Demaar)

----------
155. Hades
----------

After Demaar talks to you and tells you that Eon is in fact the Mah Oh, 
Slayzer will appear.

(FMV sequence - Slayzer attacks Demaar)

You have to use Genocide on Slayzer. If you say No, you will just be 
asked again.

*Level up!*

You will wake up at the Gates of Hades.

-------------------
156. Gates of Hades
-------------------

Save then go North. This is like a Boss section.

--------------------------
157. Boss 5: Path to Hades
--------------------------

You have to fight a series of hard monsters, including two Dragons. The 
first is a Sentinel, which is a Guardian type monster. Its difficult to 
knock its shield away, but it can be done. Once youve done that, it 
becomes a lot easier to kill. Just watch out for its fast Unblockable.

Each time you defeat a monster here, you get more dialogue from Demaar, 
Arcia and Laramee. Keep going North after every monster.

The second enemy, the Spligun, is a Guardian type as well. Again, it 
hangs on to its shield for a while, but once the shield is knocked away 
it gets easier.

The last two enemies are a White Dragon and a Black Dragon. Fight them 
in the same way as you fought all the other dragons in the game.

After the Black Dragon, walk North and select Challenge Demaar. 
Otherwise youll have to fight the enemies again.

-----------------
158. The Decision
-----------------

You have to sacrifice either Arcia or Laramee to face Demaar. Talk to 
them both, then decide which one you want to sacrifice and talk to 
either Arcia or Laramee again. This decides which ending you get after 
defeating Demaar - the one you get if you choose to sacrifice Laramee 
seems to be the real ending, but if you choose Arcia you dont exactly 
get a bad ending... Make your choice now.

The soul you chose will be sealed in your sceptre. You now have to fight 
Demaar.

-------------------
159. Boss 6: Demaar
-------------------

Demaar isnt exactly hard, but the fight is confusing because of the 
weird camera angle and the fact that the arena is limitless. It also 
takes ages, firstly because of Demaars huge number of lives, and also 
because hes hard to get close enough to hit. Avoid the red crystal that 
Demaar drops (keep double-tapping away from it), as otherwise youll be 
trapped and Demaar will drain your life. You can only hurt Demaar when 
he is at ground level (the camera will return to normal). Try and use 
physical attacks rather than magic on him, as he is good at blocking 
magic like Flare Sphere.

------------
160. The End
------------

When Demaar finally dies, Eon will say farewell to the soul you 
sacrificed, and meet with the other soul.

(FMV Sequence - Ending)

As said before, the ending depends on which soul you sacrificed. 
Congratulations - youve completed the game!

*******
-------
Enemies
-------
*******

-------------
Assault Golem
-------------

Locations: Imperial Fortress

Appearance: Huge gold-metallic humanoid

As if the Command Golem isnt powerful enough, the Assault Golem is a 
more powerful version. As before, dont use the three hit combo because 
it can keep attacking while youre hitting it.

------
Balage
------

Locations: Cavern

Appearance: Black insect creature with four arms, two legs and horn 
on face

The Balage looks almost exactly like the Slarg, and fights in the same 
way too. It has a lot of health and lives and blocks even more than the 
Slarg, so fights against these creatures can take a while. Be patient, 
and counter-attack when attacked. When it headbutts you away, youre 
still close enough to hit it. If it uses its fast unblockable attack, 
jump backwards and hit it as it comes down.

-----
Bazam
-----

Locations: Lava Cave

Appearance: Red insect creature with four arms and two legs

I cant find any difference between the Bazam and the Slarg, apart from 
the fact that this creature is weak against Ice. Just use the same 
tactic.

-----
Blade
-----

Locations: Imperial Fortress

Appearance: Soldier in red suit with broad sword

The Blade can use its sword for projectile attacks as well as hitting 
you with it, so try and get up close. Its close-range attacks are quite 
slow, but it blocks a lot. It has a fast unblockable attack which you 
should step back to avoid, and it can charge up its sword to make it 
more powerful.

----
Blob
----

Locations: Vangel

Appearance: Bizarre grey creature that looks like its been knitted

The Blob is the same as the Roper and Slag, but with more lives and 
health. Its also a bit faster.

-----
Braze
-----

Locations: Ruins of the Earth Spirits

Appearance: Metallic deep blue with sword and large shield

The Braze looks like the Fortu, and is almost the same enemy. The Braze 
is faster and more powerful, though. Try knocking its shield away then 
trapping it in a corner and hitting it with the three hit combo. It is 
weak against Lightning.

------------
Buster Golem
------------

Locations: Imperial Fortress

Appearance: Huge metallic red and gold humanoid

Buster Golems are just about the same as Assault Golems. Use the same 
tactics.

-------------
Command Golem
-------------

Locations: Magical Labyrinth

Appearance: Huge metallic humanoid

The Command Golem is a very slow enemy, and it cant block. But it makes 
up for this by having a lot of health and being very powerful. Dont 
ever use the three hit combo on it because you wont have time to block 
an attack after it. When it lifts the hatch on its front, its about to 
fire a projectile. It also has a difficult-to-avoid unblockable attack. 
Try and get around behind it and then attack.

--------------
Death Guardian
--------------

Locations: Wise Mens Cemetery

Appearance: Metallic green with sword and large shield

The Death Guardian seems to be exactly the same as the High Guardian, 
but with more health. Just use the same tactics as for defeating the 
High Guardian.

------
Dragon
------

Locations: Ruins

Appearance: Dragon (colour varies)

You fight all the Dragons in the game in the same way. Dragons have 
breath attacks which push you away from them as well as damage you, and 
also have very powerful claw attacks. Their big weakness is that they 
can only turn their head a certain distance, so try and get close to it, 
wait until it starts a breath attack, then strafe around it quickly and 
hit it in the back while its still trying to attack you. Annoyingly, 
they can also heal themselves.

------
Drifer
------

Locations: Imperial Fortress

Appearance: Purple and red cloak with conical head

This monster is another step up from the Herferg. In addition to the 
Herfergs spells it has a large black aura and a white explosion 
spell. Otherwise its just about the same.

-----
Fortu
-----

Locations: Ruins of the Earth Spirits

Appearance: Metallic deep blue with sword and shield

This upgraded High Guardian can use its laser in more ways: a spinning 
attack and a three-directional attack. Use your shield to block the 
laser, then try and get up close to it to attack. It has a weakness 
against Lightning.

------
Grates
------

Locations: Lava Cave

Appearance: Red lizard creature

These enemies are the same as the Jargo, but with more health. The same 
tactic works. It is weak against Ice attacks.

--------
Guardian
--------

Locations: Wise Mens Graveyard, Kilia Shrine

Appearance: Metallic blue, sometimes only one arm

The Guardian is a very basic enemy - it cannot defend itself, and when 
you meet it in the Wise Mens Graveyard it only has one arm. Its only 
threatening attack is its laser, but it takes a while to charge up so 
you should see it coming. It has a sword as well, but dont worry about 
it. Just hack away at it, strafing to avoid the laser if you have to.

-----------
Head Hunter
-----------

Locations: Stalagmite Castle

Appearance: Red shell with blades on arms

The Head Hunter is another version of the Slasher, Ripper and Marauder. 
The differences are that its faster, has more health and has a very 
fast unblockable attack. To avoid this, strafe around it, but be quick.

-------
Herferg
-------

Locations: Vangel

Appearance: Red and purple cloak

Herfergs are the same as Legars, but they can use a fire spell as well 
as all the Legar spells. They also have more health and lives.

-------------
High Guardian
-------------

Locations: Kilia Shrine, Cliff Labyrinth

Appearance: Metallic green with sword and shield

This enemy has a shield which it can use to block your attacks. However, 
continued battering will make it drop its shield. The best way to defeat 
it is to hit its shield until it is dropped, then stand on the shield so 
that the High Guardian cant pick it up again. You can also try staying 
away from it and tempt it into using its laser, then strafing, running 
up to it and hitting it before retreating again.

------------
High Soldier
------------

Locations: Magical Labyrinth, Vangel

Apperance: Soldier in blue suit

The High Soldier is like the Soldier, but uses his unblockable attack 
more often. He also has more health.

--------------
High Swordsman
--------------

Locations: Vangel

Appearance: Soldier in blue suit with two swords

The first thing to mention is that the High Swordsman has a fast 
unblockable attack, but you can strafe to avoid it. Other than that this 
enemy is quite easy, provided you only counter-attack when attacked.

---------
Ice Golem
---------

Locations: Labyrinth of Punishment

Appearance: Huge metallic humanoid, blue colour

The Ice Golem and the Command Golem are very similar, but the Ice Golem 
is not as powerful and is weak against fire, as its name suggests.

-----
Jargo
-----

Locations: Cavern

Appearance: Blue lizard creature

One of the best tactics for defeating Jargo is to back away from it and 
then run up to it, breaking its defence. You can then use the three hit 
combo on it. If it uses its rolling attack, shield it then use the three 
hit combo as it recovers. The only thing to watch out for is its fast 
unblockable attack.

-----
Kijil
-----

Locations: Imperial Fortress

Appearance: Purple and red cloak with broad pointy hat

Fight the Kijil in the same way as you would a Drifer, as it appears to 
be the same monster.

-----
Legar
-----

Locations: Magical Labyrinth

Appearance: Red cloak

Legars are a lot like Sorcerers, but they use more spells. In a way, 
this makes them easier, as not all the spells are as effective as the 
one the Sorcerer uses. Just keep on blocking, and work your way towards 
him. Hes at his most vulnerable just after hes cast a spell.

--------
Marauder
--------

Locations: Stalagmite Castle

Appearance: Grey shell with blades on arms

The Marauder is like the Slasher and Ripper, but even more powerful. It 
has a slight weakness to Fire.

-----
Mimic
-----

Locations: Inside chests

Appearance: Same as a chest

The Mimic is a fake chest that attacks you when you try to open it. It 
is a very annoying enemy to fight, mostly because it has so much HP. 
Block the items it spits at you, and try and get round to the side of it 
to attack. If you get close, it will try and headbutt you. It 
sometimes spits three items out at different angles, so always be ready 
with your shield. When the chest is closed you cant hurt it.

-------
Rampage
-------

Locations: Lava Cave

Appearance: Black lizard creature

The Rampage is like the Zillo, but with more health. Use the same 
tactics to defeat it. It has a weakness to Ice.

------
Ripper
------

Locations: Wise Mens Cemetery

Appearance: Purple shell with blades on arms

The Ripper is an upgraded Slasher. In addition to all the Slashers 
attacks, it has a very fast unblockable spinning jump attack which you 
should strafe to avoid. It also seems to jump further than the Slasher.

-----
Roper
-----

Locations: Muscle Layer

Appearance: Bizarre pink creature that looks like its knitted

This is an annoying enemy rather than a real threat because you cant 
see it coming, and it floats around a lot. While its floating you cant 
hit it and you cant break its defence. Shield yourself and wait for it 
to attack. As soon as it hits, hit back and you should take a life off.

-----------
Royal Guard
-----------

Locations: Imperial Fortress

Appearance: Soldier in black and white suit with broad sword

Try and learn which of the Royal Guards moves hit twice and which only 
hit once. Its then a matter of counter-attacking when attacked.

------
Shadow
------

Locations: Ruins of the Earth Spirits

Appearance: Metallic grey and black with sword and large shield

The Shadow is another Guardian version, similar to the Stormer. It has a 
weakness to Lightning.

----
Slag
----

Locations: Muscle Layer

Appearance: Bizarre brown creature that looks like its knitted, with 
unfortunate name

The Slag is supposedly more powerful than the Roper, but I cant find a 
difference. Follow the same advice.

-----
Slarg
-----

Locations: Cavern

Appearance: Black insect creature with four arms and two legs

The Slarg is fairly easy, but it tends to block a lot, slowing the fight 
down. To defeat it quickly, run into it to break its defence, then use 
your three hit combo.

-------
Slasher
-------

Locations: Kilia Shrine, Cliff Labyrinth

Appearance: Green shell with blades on arms

The Slasher uses a variety of cutting attacks, but it doesnt seem to 
defend much unless its cornered. Instead, it strafes to avoid your 
attacks - use the Horizontal Slash to counter this. One way to defeat it 
is to keep away from it until it charges at you with its arms whirling, 
then strafe away and stab it in the back. If you corner it, it can jump 
over you to escape. While its jumping, sidestep in either direction and 
then hit Attack when it lands.

-------
Soldier
-------

Locations: Vangel, Magical Labyrinth

Appearance: Soldier in yellow suit

The soldier relies on his sword for both attacking and defending 
himself. Use your shield to block his attacks, and counter attack when 
hes just attacked. He has an unblockable attack, but it takes a while 
to charge up, giving you a lot of time to get out of the way. Hes 
immobile for a while after using it, so take the chance to hit him in 
the back. Also, look out for his four combo that looks like its going 
to be just three hits.

--------
Sorcerer
--------

Locations: Cliff Labyrinth

Appearance: Green cloak

Sorcerers are very hard enemies during the early stages of the game, 
mostly because they only use projectile attacks. They also have the 
ability to shield themselves in a magic cage, and you cant break 
their defence. When you kill a Sorcerer, it reappears in a different 
place - mostly behind you - so be ready to block. There is no obvious 
tactic for killing Sorcerers, apart from blocking a lot and trying to 
hit it when its just about to start a projectile attack.

------------
Stone Statue
------------

Locations: Labyrinth of Punishment

Appearance: Green stone statue

The Stone Statue is much the same as the Golems. Just follow the same 
tactics.

-------
Stormer
-------

Locations: Ruins of Earth Spirits

Appearance: Metallic grey with sword and shield

The Stormer is another version of the Guardian. It has a very fast 
unblockable attack thats almost impossible to see coming, and also has 
a three-directional laser attack. Try to keep strafing around it and 
hitting it in the back.

---------
Swordsman
---------

Location: Vangel

Appearance: Soldier in green and blue suit, with two swords

The Swordsman is a fast enemy, and also has a fast unblockable attack. 
Shield yourself from his attacks and only counter-attack when attacked. 
He doesnt have a lot of health.

------
Wizard
------

Location: Ruins of the Earth Spirits

Appearance: Blue cloak

The Wizard is another upgraded Sorcerer. He has two new attacks: a 
boomerang spell and a slow-moving mine. Use the same tactics to defeat 
it.

-----
Venom
-----

Location: Lava Cave

Appearance: Red insect creature with four arms, two legs and horn on 
face

As far as I can tell, the Venom is the same as the Balage. Use the same 
tactics. It has a weakness to Ice.

-----
Zillo
-----

Locations: Cavern

Appearance: Green lizard creature

The Zillo is to the Jargo what the High Soldier is to the Soldier. Its 
the same as the Jargo, but uses its unblockable attack more often and 
has more health. Just run right up to it and shield yourself. When it 
attacks, defend yourself then hit it with the three hit combo. If it 
starts its unblockable attack, you have enough time to hit it before it 
hits you.

*************
-------------
Sceptre Force
-------------
*************

Every time you win a fight without ever being hit (you are allowed to 
block attacks, but not actually have health taken off by them) you will 
get a Sceptre Force. You can either open it by selecting 'Yes', or 
memorise it by selecting 'No'. Every time you memorise a sceptre force, 
you have the chance of getting a higher level of force next time (but if 
you're hit you lose it). If you open a sceptre force, you'll get items. 
The value of the items corresponds to the level of force.

One way to think of this is like 'The Weakest Link' - you can either 
'bank' and save your items, or risk going to a higher level. If you are 
ever hurt during a fight you lose ALL your sceptre force and will have 
to start from Level 1 (Blue) again. When you decide to open a Sceptre 
Force, you get one of the following items:

-------------------------------------------------------------
| Level | Colour | Item                                     |
-------------------------------------------------------------
|   1   | Blue   | 10 gems, 25 gems                         |
|   2   | Red    | Bronze Pce, Silver Pce, Gold Pce, 35 Gems|
|   3   | Yellow | Gold Pce, Slvr Pce, Card of the Fire God |
|   4   | Green  | 75 gems                                  |
|   5   | Purple | 100 gems                                 |
|   6+  | (None) | Anything                                 |
-------------------------------------------------------------

When you get to above Level 5, you will keep on receiving items for each 
enemy you kill without being hurt.

************
------------
Battle Items
------------
************

-------
Weapons
-------

Broadsword
----------

Description: Long blade sword. Quick with good attacking power

Attack: 20

Special: None

Found: Wise Mens Graveyard

Battle Axe
----------

Description: Slow, but increased attack power

Attack: 40

Special: None

Found: Curio Shop in Arona

Bastard Sword
-------------

Description: Forged with wide blade. Long reach with high attack power.

Attack: 30

Special: None

Found: Wise Mens Cemetery

Flare Sabre
-----------

Description: Increases damage to enemies that are weak against fire

Attack: 50

Special: As said in the decription, fire damage is increased.

Found: Cavern

Tyrano Fang
-----------

Description: Gives a powerful hit with its sharp edge

Attack: 80

Special: None

Found: Labyrinth of Punishment

Holy Knife
----------

Description: Increases the probability of obtaining items

Attack: 30

Special: Because this weapon doesnt do a lot of damage its better to 
use a more powerful weapon for most fights, then switch to the Holy 
Knife near the end to increase your chances of getting items.

Found: Houses of Orkul

Valhalla
--------

Description: Increases damage to enemies that are weak against ice

Attack: 50

Special: As said in the description, ice damage is increased.

Found: Lava Cave

Gaia Edge
---------

Description: Blade of Spirit King

Attack: 120

Special: Enormously powerful

Found: Spirit Shrine

Arc Blazer
----------

Description: Increases damage to enemies that are weak against Lightning

Attack: 50

Special: As said in the description, lightning damage is increased.

Found: Ruins of the Earth Spirits

Aero Force
----------

Description: Most balanced attack ability

Attack: 90

Special: Defence +20

Found: Ruins of the Wind Spirits

Zeran Sabre
-----------

Description: Only effective against certain enemies

Attack: 100 (if all Zeran items are equipped, attack is 125)

Special: The Zeran Sabre can only damage some enemies, but its very 
effective when it works.

Found: Spirit Arona

Onimaru
-------

Description: Famous phantom sword. The ultimate sword.

Attack: 250(!)

Special: The Onimaru is a secret weapon, and is found in the Church 
Basement in Arona (see the walkthrough).

Found: Church Basement

-----
Armor
-----

Battle Suit
-----------

Description: Simple armor providing weak protection

Defence: 20

Special: None

Found: Wise Mens Graveyard

Plate Mail
----------

Description: Many layers, strong protection

Defence: 30

Special: None

Found: Kilia Shrine

Cross Mail
----------

Description: Unique magic features, but weaker protection

Defence: 28

Special: Unique magic features (I cant work out what)

Found: Town of Pikshim

Plate Armor
-----------

Description: Thick, but lightweight

Defence: 66

Special: None

Found: Town of Tulku

Wisdom Cloak
------------

Description: Magical armor with sacred powers. Good for avoiding enemy 
attacks.

Defence: 54

Special: When wearing this armor you cant be hit in the sides while 
stafing.

Found: Vangel

Aero Guard
----------

Description: Best defensive features overall

Defence: 77 (If all Aero items are equipped, Attack is 90 and defence is 
100.)

Special: None

Found: Ruins of the Water Spirits

Zeran Guard
-----------

Description: Best defensive armor for direct attacks

Defence: 87

Special: None

Found: Spirit Pikshim

-------
Shields
-------

Steel Shield
------------

Description: A small lightweight shield. No special effects.

Special: None

Found: Wise Mens Graveyard

Neptune
-------

Description: Shield with special magic. Resists Ice attacks

Special: Attack +1, Defence -1. Ice magic is weakened.

Found: Retribution Stratum

Mercury
-------

Description: Shield with special magic. Resists Fire attacks.

Special: Attack +1, Defence -1. Fire magic is weakened.

Found: Lava Cave

Justection
----------

Description: Displays special powers when used with sacred armor

Special: Attack +2, Defence +1.

Found: Spirit Shrine

Aero Barrier
------------

Description: Increases defence power

Special: Defence +3. If all Aero items are equipped, Attack is 90 and 
defence is 100.

Found: Ruins of the Fire Spirits

Zeran Barrier
-------------

Description: Increases attack power

Special: Defence -2, Attack +5

Found: Spirit Tulku

********
--------
Oddities
--------
********

At the start of the demo version, there is the message This version not 
subject to exchange.

The first objective is make a cup of tea. Thats strange enough.

Trying to open the chest near the tavern in Arona gives the message You 
need permission to open this chest.

The windmills in Arona spin at different speeds and in different 
directions.

After the Priest in Arona has talked to you for the first time, he walks 
through a wall.

The Wise Mens Graveyard becomes the Wise Mens Cemetery later on.

The drunk man in Arona can still feel the land sinking into the sea 
even after youve recited the Lifting Verse.

The paintings in the Consulate are by Gan Vogh and of the Lona Misa.

Examining a bonfire in Pikshim gives the message You suspect there is 
something inside the bonfire...

Examining another bonfire gives the message Ouch! Fires are not for 
walking into, nimrod!

The guard in Earth Stratum asks Are you trying to cheat? when you try 
to get past him without ten pieces of Obsidian.

Why doesnt Eon escape from the Kels by using the Sceptre to restore his 
weaponry?

If Arcia is going to be sacrificed to Levante, why does the guard say 
you will be punished if you are late?

Korky says Phew, we did it! BEFORE you copy the keys from the guards 
hip in Earth Stratum.

Whats going on? There must be some sort of intervening magic here! 
- Youth/Legar at top of clock tower

The Kelsan Cave Entrance becomes the Heresy Cave when you visit it for 
the second time.

The Kels Secret Cavern is marked on your map. None too secret.

If you refuse to enter the Gate of Trials, it will say You will be left 
to die as you probably deserve to.

When Gandor rescues Eon from the cavern, he asks What are you guys 
doing in here? Having a tea party?!

The sound made when text is appearing is different when you talk to the 
man at the Apothecary in Orkul.

There is a man hammering on the stained glass window on the church in 
Orkul to fix it.

On the map of Volcos, Stalagmite Castle is called Stalagamite 
Castle.

When in the Vangel Passageway, watch the Desbat Pirates running 
animation.

One of the locations on the Vangel is called Inspection Isle (surely 
Inspection Aisle?)

The Wisdom Cloak is originally called the Wisdom Cloth when you pick it 
up.

When using a lift in the Vangel, you can select the option Press your 
own buttons instead of choosing a floor. This gives you the message 
You press the buttons on your clothes. This is not accomplishing much.

The town on Zephere is called Geltania. Be careful how you say that.

The Aero Force is spelled with no space (Aeroforce) when you originally 
receive it.

Its so dark in here... please turn on the light!
- Ghost in Public Cemetery

I havent had anything to eat for a very, very long time!
- Ghost in Public Cemetery

Greed leads to sin. Would you like some gems?
- Old woman in Public Cemetery

When they tell you to look both ways before crossing the road, you 
should listen.
- Ghost in Soldier Cemetery

I knew I shouldnt have eaten my mother-in-laws salisbury steak!
- Ghost in Soldier Cemetery

The soldier in Geltania is still wandering around after hes supposedly 
been destroyed by the rest of the Imperial Army.

The Sentinel enemy near the end of the game is spelt Sentinal.

All the instruments in the music credits are in a strange abbreviated 
form, for example Cl, Fl, Cond.

***********
-----------
Other stuff
-----------
***********

If you want to add anything to this FAQ, correct any mistakes (Im aware 
that a few battle items are missing from the list), or anything else, 
please e-mail me at wongchungbang@hotmail.com.
