=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       F I N A L   F A N T A S Y   X 
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              Final Fantasy X Walkthrough and FAQ version 1.12
                     For Playstation 2(tm) (US version)
                               By: A Tadeo
                        Submitted: January 17, 2002
                    Date last Updated: February 25, 2002
                      Mail me at: ffx@edsamail.com.ph
                     Home Page: http://surf.to/aaronph


////////////////////////////////////////////////////////////////////////////////
This Walkthrough/FAQ is dedicated to Kathleen Tan. ^_^ She is one of the nicest 
friends I have in a long time. Although we havent been able to meet in person 
(hopefully someday ^_^), I know that she is a kind and a gentle person. Not only 
that, she is very much into video gaming as much as I do and she is one 
excellent gamer. Thank you very much once more.
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                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it for 
anything that gains profit. Specifically Magazines, Game Guides, Commercial 
Web Sites. Youre also not allowed to rip off part/s of this Walkthrough/FAQ 
and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of 
plagiarism, the act of stealing and passing off of ideas and words of 
another as ones own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself or 
have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web site 
provided that not a single character has been edited or removed and you MUST 
have permission from me in order to do so. You can also, print a copy of the 
entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember You dont have to steal, just ask. - B.O.F.III


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

Greetings once more! Its time to get back on track on my RPG guide writing. As 
promised here is my Final Fantasy X walkthrough/FAQ for the Sony Playstation 2. 
Ive been planning on making this guide even back when it was announced for the 
Playstation 2 (last year). Im a Role-Playing Game Enthusiast and I cant afford 
not to have this great title. Ill do what I did way back during the days of my 
Final Fantasy IX guide. This time, Ill try to make it better than any of my 
other guides. But just as my previous guides, Ill wont be accepting e-mails 
regarding questions and contributions for now. Ill start accepting them after 
the walkthrough is finished. I have my own e-mail address for this one though.

As for the game, this is definitely the BEST game EVER to appear on any console. 
I dont want to hurt the feelings of those who got the Xbox and the Gamecube 
last November but you really need a PS2 for this one. Final Fantasy X is the 
revolutionary RPG game for the next generation console gaming. Gear up folks, 
lets roll!
 


                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-
                      
                     i.      E-Mail Policy  
                     I.      Progress/Updates/Revisions
                     II.     Game Information
                             a. Game Controls         
                             b. Game Menu
                             c. Game Basics
                                - navigation system
                                - storyline info
                                - battle system
                                - element system
                                - Items and Key Items
                                - Weapons and Armors
                             d. Character Stats
                     III.    Character Information
                     IV.     Walkthrough
                             a. Walkthrough
                             b. FFX International Extra Ending
                             c. Side Quests/Secrets  
                                1. Temple Revisiting
                                2. Baaj Temple
                                3. Revisiting Luca and Movie/Music Theater
                                4. The Remiem Temple
                                5. Celestial Weapons
                                   i. Tidus (Chocobo Trainer)
                                   ii. Yuna (Aeon Challenge)
                                   iii. Lulu (Thunder Plains bolt Dodging)
                                   iv. Rikku (Cactuar Side Quest)
                                   v. Auron
                                   vi. Wakka
                                   vii. Kimahri
                     V.      Overdrive
                             a. Overdrive Basics
                             b. Overdrive Modes
                             c. Some notes on Overdrive
                             d. Overdrive List
                     VI.     The Sphere Grid
                             a. Sphere Grid Information
                             b. Sphere Nodes
                             c. Sphere List
                             d. Ability List
                             e. Special Abilities
                                i. Rikkus Bribe
                     VII.    Aeons
                             a. Aeon Info/Strategy
                             b. Aeon Abilities
                             c. Aeon Customization
                             d. Aeon Strategies and Secrets
                     VIII.   Al Bhed Primers
                     IX.     Al Bhed Clues
                     X.      All about Chocobos
                     XI.     Jechts Spheres
                     XII.    Butterfly Catching 
                     XIII.   Calm Lands Training Arena
                             a. Prize List
                             b. Fiend List
                             c. Monster Creation Strategies
                     XIV.    Blitz Ball
                             a. What is Blitz Ball?
                             b. Rules and Regulations
                             c. Game Modes
                             d. Character Stats
                             e. Actions
                             f. Encounters/Breakthroughs
                             g. Techniques
                             h. Techcopy
                             i. Team Information
                             j. Status Ailments
                             k. Character Level Up
                             l. Strategies
                             m. Prize List
                             n. Blitz Ball Scouts
                             o. Blitz Ball Secrets                            
                     XV.     Item List
                     XVI.    Key Item List
                     XVII.   Equipment Customization
                             a. Customizing
                             b. Ability List
                     XVIII.  Weapon List
                     XIX.    Armor List
                     XX.     Shops
                     XXI.    Enemy List
                     XXII.   Gameplay Tips
                     XXIII.  Final Fantasy X Sound Track
                             a. Final Fantasy X Original Sound Track
                             b. Feel/Go Dream Yuna&Tidus
                     XXIV.   Story FAQ
                     XXV.    Fantasy Trivia
                     XXVI.   Other Stuff
                             a. Words of Wisdom
                             b. Scenes of Humor
                     XXVII.  FAQs
                     XXVIII. Credits


                               -=-=-=-=-=-=-
                               E-MAIL POLICY
                               =-=-=-=-=-=-=

For the past few months, Ive been receiving such a great number e-mails and 
some of them are quite annoying (very few though, just 2). So, I decided to 
put up this e-mail policy as a guide for you if you want to send an e-mail to 
me. Here are the things that you must do/must not do in sending an e-mail 
regarding this guide and any of my other guides:

Dos
----
1. Send me a question which cannot be found on my guide. I will be more that 
happy to help you.
2. Try to be specific in order for me to understand what youre trying to ask 
me.
3. You can send in your questions/contributions/other e-mails in text or HTML 
format. No executables.
4. Check first the latest version of the guide before sending questions, 
contributions, etc.  If you use later versions, the answer/s to your questions 
might have been answered already and will be most likely to be ignored.
5. If I happen to forget you, just e-mail me nicely and Ill respond to you 
ASAP.

Donts
------
1. Dont send any questions which can be answered from my guide. And dont be 
persistent in doing so.
2. Dont send nonsense e-mails like I want to marry you!, Can you buy me 
this or that?, etc.
3. Dont say bad words. F$#k Y%u! and the likes.
4. And, dont send Chain letters! Please!
(Doing this, your e-mail will be most likely to be ignored)
5. Dont send executable files (.exe, .com) as an attachment. I dont want any 
Trojans wandering around. 
6. Dont Spam (repeated messages)

Virus Info
----------
There are still some people who are infected with the Snow White virus. You 
may receive an e-mail that is from hahaha@sexyfun.net thats all about Snow 
White and the seven dwarves. Heres what you can do to check if you are 
infected or not. Now, send a mail to yourself. This may sound crazy, but it 
works. If you receive another e-mail, which has the snow White virus, at the 
same time or a little later than the ones you send to yourself, it means that 
you are probably infected with the virus. To confirm this, check the IP 
Address and the STMP server indicated in the virus e-mail. Dont worry about 
infection, as long as you DONT open the attachment, youre safe. But, if the 
IP Address and the STMP server in the virus e-mail is the same as the ones in 
your e-mail, you are 100% infected. So, run a virus scanner. 

To prevent any virus from infiltrating, DO NOT open executable file such as 
(*.exe, *.com, *.scr, *.pif, *.bat) even if theyre from a trusted friend or 
a family member. They may not know that they are infected. JPEGs and TXT 
files are safe. :)

Change topic, for those who will send their contributions, Ill always credit 
anything that is from you. I will always make sure of that. If I ever forget, 
please remind me nicely. :) 


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          PROGRESS/UPDATES/REVISIONS
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Progress: 
---------
Hi everyone! Well, Im now concentrating on the Side Quests and the lists. It 
will take much longer to complete as this game has that much of info. Thanks to 
those who sent in contributions!

Updates:
--------

Version 1.12 (Started: February 23, 2002)
-----------------------------------------
        - Walkthrough Update:
          Biran and Yenke update
          Additional Sanctuary Keeper strategy
          Yu Yevon Strategy
        - Overdrive update
        - Training Arena update
        - Weapon List update
        - FAQ Section update
        - Enemy List update
        - Sound Track Section
        - Lyrics for Suteki Da Ne 
        - Scenes of Humor Update
        - Credits Section Update

Version 1.11 (Started: February 23, 2002)
-----------------------------------------
        - Special Abilities section (new)
        - Training Arena update
        - More Weapon and Armor List update
        - Equipment Customization update
 
Version 1.10 (Started: February 21, 2002)
-----------------------------------------
(Sorry for the short notice but a new and important update has arrived so I have 
to put it here too. These are for those that doesnt have FFX international yet 
and for those that are still wondering what happened after the ending. Thanks 
again Kathleen.)
        - Final Fantasy International Extra Ending (major spoilers)
        - Credits Section Update

Version 1.09 (Started: February 19, 2002)
-----------------------------------------
        - Walkthrough Update:
          Rikkus Godhand
          Wakkas Jupiter Sigil
        - Al Bhed Primer List complete locations
        - Major Weapon and Armor list Update
        - Training Arena Update
        - Short Enemy List Update
        - Credits Section Update

Version 1.08 (Started: February 16, 2002)
-----------------------------------------
        - Short Blitz Ball Update
        - Overdrive Info Update 
        - Weapon List Update
        - Armor List Update
        - Aeon Info Revamped
        - Item List Update
        - New Key Item Section

Version 1.07 (Started: February 12, 2002)
-----------------------------------------
(Happy Valentines Day! Unfortunately for me, Im stuck with myself. But then, 
being single makes you improve more since you are not stagnant with a commitment 
and a relationship. ^_^)
        - Walkthrough Update:
          Movie and Music Sphere list
          Rikkus Mercury Sigil
          Wakkas Jupiter Crest
          Aurons Weapon, Crest, Sigil
          Kimahris Weapon, Crest, Sigil
        - Story FAQ Section Update
        - Aeon info update
        - Butterfly Catching Section Finished
        - Jechts Sphere Update
        - Equipment Customizing Section
        - Weapon and Armor list Update
        - Al Bhed Primer Update
        - FAQ Section Update
        - Enemy List Update

Version 1.06 (Started: February 11, 2002)
-----------------------------------------
(Happy Chinese New Year to all!)
        - Walkthrough Update:
          Lots of boss battle strategies added (contributed by Baakley@aol.com)
          Side Quest #1 Update
          New Side Quest: Remiem Temple
          New Side Quest: The Celestial Weapons
        - Al Bhed Primer Update
        - Blitz Ball Update
        - Aeon Info Update
        - Jechts Sphere Update
        - Training Arena Update
        - Enemy List Update
        - Fantasy Trivia Update
        - Credits Section Updated

Version 1.05 (Started: February 9, 2002)
----------------------------------------
        - Walkthrough Update:
          New Info at Oasis
          Side Quest #1 Update
          New Sidequest: Luca and the Movie/Music Theater
        - Character Info Update
        - Al Bhed Primer Update
        - New Jechts Sphere
        - New Blitz Ball Scout
        - Training Arena Update
        - Shop List Update
        - New Story FAQ section (spoilers galore)
        - FAQ Section Update
        - Enemy List Update

Version 1.04 (Started: February 4, 2002)
----------------------------------------
        - Major Character Spoilers Removed
        - Walkthrough Update:
          Prize after giving donation at the Highroad
          1st blitz ball match against Luca Goers
          Revisiting Zanarkand
          Strategy vs. Yunalesca
          Evrae Altana strategy
          Sanctuary Keeper Strategy
        - Al Bhed Clues Update
        - Credits Section Updated
        - Spelling Corrections
        - Scenes of Humor Updated

Version 1.03 (Started: January 31, 2002)
----------------------------------------
        - Walkthrough Update:
          Besaid Temple Destruction Sphere
          Djose Temple Destruction Sphere
          Temple Revisiting Side Quest
          Baaj Temple Side Quest
        - Aeon Info Updated
        - Chocobo mini-games Update
        - New Blitzball Scouts
        - Enemy List Update
        - Corrected some minor mistakes

Version 1.02 (Started: January 19, 2002)
----------------------------------------
        - Walkthrough Update:
          Calm Land Treasure Chests
          S.S. Liki Potions
          New Strategy against Yu Yevon
        - New Characters
        - Training Arena Update
        - New Section: Al Bhed Clues
        - Overdrive section updated
        - Chocobo Section Update
        - Enemy List Update
        - FAQ Section Update
        - Credits Section Updated

Version 1.01 (January 18, 2002)
-------------------------------
        - Completed the walkthrough for the game!
        - New Section for the guide: Training Arena
        - Revised info on Abilities/Sphere Grid
        - New Tip for Seymour Battle #1
        - Credits Section Updated.


                          -=-=-=-=-=-=-=-=-=-=-=-=
                              GAME INFORMATION 
                          =-=-=-=-=-=-=-=-=-=-=-=-

=============
GAME CONTROLS
=============
If you have played one of the games in the final fantasy series, youll be very 
familiar with the game controls for the game. You use the Action button (X) to 
examine objects and talk to people. Triangle Button will be for the menu. Circle 
Button is assigned as the Cancel or the Walk Button. The Square button will be a 
special button for the Blitz Ball mini-game. Apart from the D-Pad (up, right, 
down, left) buttons, you may use the Left Analog stick to control the character. 
It will be much convenient that way.

==========
GAME MENUS
==========
to be included in the future...

===========
GAME BASICS
===========

1. The Navigation System
------------------------
The navigation system of the game is much like the same as in the previous Final 
Fantasies. You just control your character in towns and other places looking for 
key items and finding certain event locations. But this time, it will be much 
easier since the overhead map on the upper left corner of the screen shows you 
at once where you should go. It will be indicated by a red arrow. Youll just 
have to find your way to that indicator. But of course, there will be times when 
youll need to find your way out yourself.

2. Storyline Info
-----------------
The storyline is practically very linear since there are no huge turning points 
that change/affect the story. Youll have to devote more time now since there 
are voiceovers for the story. It made the game more story-based, much like the 
Bouncer. But of course, FFX has more action.

3. Battle System
----------------
The game incorporates almost the same turn-based battle system as the other 
games in the Final Fantasy Series. The CTB (Time Bar) is located on the right 
side of your screen during battles. Youll see the order of movement, the top of 
which is the one who will move first. If a characters bar depletes, it means 
he/she will have his/her turn. There are various things that affect the CTB. One 
is the type of attack the character does. Some attacks lessen the depletion time 
of the CTB and thus, it slows down the character. This is most evident when you 
use Special Attacks and Overdrives for Aeons. Second, the CTB depletion rate can 
be altered by using Haste (deplete faster) or Slow (deplete slower). Sometimes, 
it really is necessary to watch the order so that you can plan your move ahead 
of time.

4. Element System
-----------------
Again, the elemental system is applied in battles. But this time, it will be 
much simpler than ever. There are 4 main elements namely Ice, Fire, Water, and 
Lightning. Ice and Fire oppose each other as well as Water to Lightning. If you 
use Ice on a Fire Based opponent, that attack will be very much effective. If 
you use the same element as the opponent, it will be most likely that it will be 
less effective. Your attack may even heal the opponent so watch out and know 
what your opponents element is.

5. Items and Key Items
----------------------
As usual, items play an integral part in the game. Most especially, the Key 
Items are needed in order to progress through the game. Each item has its own 
effect/price and are can even be found on spoils from enemies. As for Key Items, 
they sometimes need some thinking in order to acquire. 

6. Weapons and Armor
--------------------
Weapons and Armor are the basic tools youll need in the game. They are the one 
you use to assault your enemies. These weapons and armors (not all weapons and 
armors though) have special abilities that when equipped, will be activated and 
for use in the battle. It has been made simpler this time though since you only 
have to worry about the weapon and the armor. You dont have to worry about 
helmets, gloves, and such.

===============
CHARACTER STATS
===============

Strength - Determines the overall physical power of the character. It determines 
how much damage the character will do with normal attacks.

Defense - Determines how high the defense of the character is. The higher this 
rating is, the lower the damage he will receive from physical attacks.

Magic - Determines how strong is the Magical ability of the character. The 
higher this stat is, the stronger the effect of magical attacks will be. 

Magic Defense - Just like defense, but this time, this concerns magic. It 
determines how much damage the character will take from Magical attacks.

Agility - This shows how fast the CTB of that character will fill up. 

Luck - This shows how will the character fare in landing an Overkill attack. 
This is applicable to physical and magical attacks. 

Evade - This stat shows the chance of the character to evade attacks and thus, 
receive no damage.

Accuracy - This shows the possibility or the chances of a character in 
successfully attacking the opponent.



                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          CHARACTER INFORMATION
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tidus
-----
He is a young Blitz Ball star of the Zanarkand Abes. All seems great until one 
day, Sin changed his life anew into a journey he never dreamed of. Apart from 
that, Tidus is also torn between affection for Lady Yuna and hate for his 
father, Jecht.

Yuna
----
Yuna is an apprentice summoner who just turned into a full-fledged summoner 
after praying at the Besaid Temple. Yuna is the daughter of the famous High 
Summoner Braska. Yuna must now journey throughout Spira in a pilgrimage to the 
temples in order to acquire the final aeon and defeat Sin and follow in the 
footsteps of her father.

Wakka
-----
Wakka is the captain of the Besaid Aurochs. The Blitz Ball team of Besaid that 
never won a single game in years. They yearn for a win and Tidus will be the 
key. Wakka, on the other hand, is one of Lady Yunas guardians. Although he is 
torn between his services as a guardian and a captain for Blitz Ball, hell find 
the true path hell take.

Lulu
----
Lulu is one of the guardians of Yuna. She has the ability to use Black Magic or 
offensive magic. Although short tempered, she is caring and soft at heart. But 
then, there is some mystery between him and Wakka concerning Wakkas little 
brother, Chappu.

Kimahri Ronso
-------------
A member of the Ronso tribe, Kimahri doesnt speak too much and shows what he 
means through actions. He is strong-willed and strong-bodied at the same time. 
He has devoted himself into protecting Lady Yuna ever since before she became an 
apprentice Summoner.

Rikku
-----
Rikku is an Al Bhed girl who first met Tidus at Spira. Although some Al Bhed are 
rock-hearted, Rikku is sweet and she expresses her emotions very well.

Shelinda
--------
A young woman of great faith to Yevon. She is travelling together with the 
Crusaders for support. 

Grand Maester Mika
------------------
He is the Grand Maester of Yevon and one of the most respected individuals in 
Spira. People come to him for support and for his knowledge.

Maester Kelk Ronso
------------------
The only Ronso to be a Maester, Kelk Ronso proves that looks are deceiving. 
Although the Ronso are a fierce tribe, they are the most faithful ones.

Maester Kinoc
-------------
An old friend of Auron, Maester Kinoc isnt who we can call a very faithful 
Maester. Hes willing to bend or even break rules just for his liking to be 
followed.

Yu Yevon
--------
The Supreme being of Spira where all beings of Spira revolves. The people base 
their faith and hope in Yevons teachings and so far, as their 1,000 year old 
tradition in faith of Yevon.

Oaka
-----
Oaka XXIII is one of the most persistent persons in Spira. He sells stuff and 
gives special discount to the sales for Lady Summoner Yuna. But there is a story 
behind all this. Why only the Summoner?

Belgemine
---------
Belgemine is another Summoner who will try to train Lady Yuna into becoming a 
powerful Summoner. Youll meet her a couple of times during your journey.

Maester Seymour Guado
---------------------
Seymour is a combination of a Guado and a Human and thus, he is the proof that a 
Guado and a Human can leave peacefully together. Seymour will try his best to 
continue this tradition.

Sin
---
Sin is dubbed as the one who brings death to any place where it goes. Tidus and 
the rest of the party journey with Yuna to gain the final aeon and eventually 
defeat Sin ones more.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               WALKTHROUGH
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The game offers quite a very linear story. You can actually go through your 
first game without any help at all. But just incase you got lost somewhere, Ill 
try my best to help you out with this guide. 

*****IMPORTANT REMINDER*****
Just take note that as with my previous RPG guides, I write the walkthrough with 
minor spoilers in it so that you will be able to follow fully with the story and 
the game. But Ill try to minimize the spoilers so as not to reveal major 
turning points in the story.

=================
ZANARKAND STADIUM
=================

In the beginning, youll see a short FMV with all the characters shown. After 
that, its onto the stadium. There, our hero is being greeted by his fans since 
he is a Blitz Ball star. Now, youll be able to take control of him for the 
first time. Try to familiarize yourself on how to move the character. I suggest 
using the analog controller for ease of use. Then, go south towards the screen 
and talk either to the 2 girls or the children. Youll be asked for the name of 
our hero. Let us use his default name, Tidus. You may then talk to the other 
persons here. After that, a cue for the start of the game will be heard. Tidus 
will leave. When you regain control of him, just head east. Youll be able to 
hear the voice of Tidus himself. Youll now notice that Tidus is actually 
narrating his story. Move on to the next screen.

Here, Tidus will be at the center of the crowd (just incase you cant find him). 
Just go north towards the building. Youll then see another FMV. A short while 
later, a disaster will happen. Youll be able to regain control of Tidus once 
more. This time, check out the small map on the upper left corner of your 
screen. Take note that there is a red arrow there. It is actually the exact 
point (or the direction to that point) where you need to go to in order to 
advance in the game/story. Now, go south to that point and meet up and talk with 
Auron (I really thought it was Aaron back then ^_^). Youll then see a short 
time-stopped event. Youll also be introduced to Sin by Auron. After that, 
youll have to fight your way through the spawns. Just attack them normally. 
Later, youll meet up with a boss.

################################################################################
BOSS: SINSPAWN AMMES
################################################################################
HP:      2,200+
AP:      0
Gil:     0
Items:   none
Equip:   none
Attacks: Demi
Steal:   not applicable

This is easy. Just use normal attacks and perform Overdrives when possible. Just 
try to finish the battle quickly since Demi will cut off quite a chunk of your 
HPS. 
################################################################################

After that, follow Auron while fighting on the way. You may save your game in 
the save sphere here. When the enemies just keep on coming, hit the machine on 
the right to destroy the ground and give a chance for you to evade them. But 
then, it seems fate laid its hand on Tidus and he is sucked inside Sin along 
with Auron.

=====
RUINS
=====
Treasures: Potion, 200 Gil, Hi-Potion x2, Flints, X-Potions, Ether, Withered 
Bouquet

Youre now on another world it seems. First, familiarize yourself with in-water 
navigation. Pressing the Circle button will let Tidus dive. Now, head to a 
location where you see a boy. After that, youll be in a ruin area. Here, go 
west for an Al Bhen Comp. Sphere. Youll be able to use it later in the game. 
Near this is a chest with a Potion. Go back to the water and head east. Get 200 
Gil from a chest there. Finally, go north towards the Red Indicator on the map 
and youll eventually reach the first Save Sphere of the game. Dont hesitate, 
just save your game. 

////////////////////////////////////////////////////////////////////////////////
SAVE SPHERES
- youll be able to save your game here. Also, your HP and MP will be 
replenished as well as for the Aeons (summons). There will also be other uses 
for this later in the game.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

After saving the game, continue to the next screen. Here, youll see an 
intersection. Go left first and get a Hi-Potion from a chest. Go back to the 
intersection and go north. In the water, go north. Youll now encounter your 
first underwater battle. After beating the opponents, another boss will appear.

################################################################################
BOSS: GEOSGAENO
################################################################################
HP:      500+
AP:      0
Gil:     0
Items:   none
Equip:   none
Attacks: Normal Physical Attacks
Steal:   not applicable

Again, heres another easy one. Just use normal attacks against it. Use Potions 
if necessary.  
################################################################################

After a scene, go north and go up the stairs at the end. Youll be in a main 
hall. Its cold here so youll need fire. First, go southwest and youll see a 
Save Sphere. Save if youd like. Then, use the south door and get the Flints 
inside. Next, in the main hall, get a X-Potion to the east. Use the northern 
door. Here, get an Ether to the Lower Left area. Then, continue north. On top, 
get the Withered Bouquet. Continue to the next screen and get another Hi-Potion. 
Now, head back to the main hall and examine the center. Youll see a couple of 
scenes here with a battle. Some people will arrive in here. 

################################################################################
BOSS: KLIKK
################################################################################
HP:      1,500+
AP:      5
Gil:     100
Items:   Ability Sphere x2
Equip:   none
Attacks: Normal Physical Attacks
Steal:   Grenade

In this battle, the woman is on your side. Use her grenades to inflict a 
sufficient amount of damage to Klikk. As for Tidus, just let him attack normally 
and use Potions. Also, if you run out of grenades, you can steal some from 
Klikk. Just use the womans steal ability.
################################################################################

After that, they will take you on their ship afterwards. 

============
SALVAGE SHIP
============
Treasures: Potion x3

Here, youll hear their weird language. But then, talk to the girl and she will 
speak normally. Youll now learn more about the Sphere Grid. After that, the 
girl will tell you that youll have to work. When you regain control, talk to 
one of the guys and hell give you 3 Potions. Save at the Save Sphere on the 
upper left area of the deck. Talk to the woman again. Youll be able to control 
Tidus in the water. Just press Circle until you shift to the next screen. In 
this screen, just follow the chain down to the underwater ruins.

================
UNDERWATER RUINS
================

Upon reaching the ruins, I suggest that you save your game first. Then, examine 
the blue panel here. It will open up a new path. Go in. Examine the center then 
go back. Youll meet up with another one of the bosses.

################################################################################
BOSS: TROS
################################################################################
HP:      2,100+
AP:      5
Gil:     100
Items:   none
Equip:   none
Attacks: Tentacles
Steal:   Grenade

In this battle, youll see a new variation of moves. Tros will, first, go around 
the battle area. It will make Tidus and the girl unable to attack. Just choose 
the Stand By actions for both. Tros will lunge an attack. Just use the girls 
grenades and let Tidus do normal attacks. When it goes around the second time, 
choose the Pincer attack. Tidus and the woman will sneak up on both sides of 
Tros. It wont be able to escape anymore. Just pummel it until it dies.
################################################################################

When you regain control, follow the girl towards the exit. In the water, keep on 
diving down towards the Red Indicator on the map. After a short while, youll be 
back on the Ship.

============
SALVAGE SHIP
============

Youll see some scenes here where the girl talks to Tidus. Her name is Rikku. 
They will talk about Zanarkand, Blitz Ball and more. After that, when you regain 
control of Tidus, go to the Save Point and save your game. Next, talk to Rikku 
again. Later, Sin will do a surprise attack on the ship. Unfortunately for 
Tidus, hell get sucked inside again. 

============
BESAID BEACH
============
Treasures: Moon Crest, Antidote x2, Phoenix Down

Youll find yourself in a new area. Tidus will show off his amazing Blitz Ball 
moves and the people will be stunned. When you regain control of Tidus in the 
water, go east and get a Moon Crest from a chest. Now, go back and talk to the 
people. Tidus will show off the move again. Then, one will introduce himself as 
Wakka. He is the Captain of the Besaid Aurochs. After some talk between the two, 
youll control Tidus again. Follow Wakka. Youll talk more about Zanarkand. 
Then, save your game. Follow him again. When you reach the lake, Wakka will push 
Tidus onto the water. In the water, just follow the channel. Dive along the way 
for a chest with 2 Antidotes. Near the end of the channel, youll see a short 
scene with Wakka and Tidus, about Blitz Ball.

Youll now arrive at the Village. Youll meet the Crusaders on the way. At the 
Village, Wakka will show you the different places you can go to. Then, hell ask 
you about their prayer. You may answer whichever you want. After that, Wakka 
will tell you to head for the temple and present yourself to the Temple 
Summoner. When you regain control of Tidus, go to the houses here. The first one 
on the left is an Item Shop. Buy some Potions and Phoenix Downs if youd like. 
After that, you may talk to the people on the houses on the right side. Theres 
a Phoenix Down just outside the Item Shop. Wakkas house is in one of them. 
Then, go to the Crusaders House. The Crusaders (Luzzu and Gatta) here will tell 
you their purpose and objectives. After that, you may talk to the person in the 
counter for a free nap. This will replenish your HP and MP. After that, leave 
and head for the temple to the north. Youll see a short scene when you enter. 
When you regain control of Tidus, try heading for the Northwest door. An elder 
will talk to you more about High Summoner Braska and about Yevon. After that, 
try to go up the stairs to the west door. The elder will stop you. Now, head all 
the way back to Wakkas house. Talk to him and take another nap. Youll see him 
leave with the elder. Now, go back to the temple and then, talk to Wakka. It 
seems the apprentice summoner has taken too long. Tidus will not hesitate to 
break the rules just to save the apprentice summoner. Tidus will head for the 
cloister of trials.

===========================
CLOISTER OF TRIALS (BESAID)
===========================

Take note, these types of trials consists of puzzles. They are easy but later, 
youll encounter more complex ones. First, youll see 2 glyphs here. Examine the 
one on the north. Then, examine the one on the right (which will open). Go down 
and examine another Glyph on the way. Youll be told about how to use the Glyphs 
and Spheres. Youll receive a Glyph Sphere. Always remember that you can only 
hold one Sphere at a time. Now, continue down and examine the recess on the 
door. Place the Sphere and it will open. Go through. In the next area, go west 
and youll see a pedestal at the end. First, examine the symbols on the wall 
just opposite the pedestal. Get the Besaid Sphere. Put in on the pedestal. The 
path will open. Now, push the pedestal towards the glittering light. Wakka will 
come in. He will now tell you that he himself is one of the guardians. Youll 
then move on to the Fayth (inner chamber of the temple/cloister) where the 
apprentice summoner prays. 

Note: To use the Destruction Sphere (which will reveal a treasure), put the 
Glyph sphere on the left recess. It will reveal the Destruction Sphere. Put the 
Destruction Sphere at the recess inside the small room (with lights that form 
lines inside) and the path to the treasure chest will appear. Youll receive the 
Rod of Wisdom.

There, youll see the other 2 guardians. After a short talk, the apprentice 
summoner will finally come out. She is now a full-fledged summoner. Youll see 
more cutscenes afterwards. When you regain control of Tidus, leave the temple. 
Youll see a demonstration of the Lady summoner. She will summon the Aeon 
Valefor. Everyone will be overjoyed. After that, youll see more scenes. Later, 
Wakka will introduce Tidus to the Blitz Ball team. When you regain control of 
Tidus, head left and try to talk to the Summoner. The people wont allow it but 
the summoner will approach Tidus. She will introduce herself to Tidus. Her name 
is Yuna. After a some talk (Wakka comes into the scene also), go back and talk 
to Wakka, who is now with the Aurochs, to take some sleep. During the night, 
Tidus will have a weird dream. Youll be able to control him through. Just move 
on and talk to Yuna. Rikku and Jecht will appear too. After that, Tidus will 
wake up and see Wakka and Lulu. Youll see more scenes later with Tidus and 
Wakka talking about Wakkas little brother, Chappu. 

The next morning, Wakka will give you a new sword, which he gave to his little 
brother way back. When Yuna arrives, the party will move on to pray for victory 
(Blitz Ball) and safe journey. On the way, youll learn some battle basics such 
as the elements. After that, when you regain Tidus after they prayed, save your 
game. Now, follow the Red Indicator. A beast will come in. It is one of Yunas 
Guardians. Just beat it with normal attacks or use your Overdrive if possible. 
Wakka will stop the fight. Yuna will tell you more about Kimahri. After that, 
just move on. On the way, youll learn how to use Yunas Aeons. Use Valefor for 
the meantime since there are no other Aeons at the moment. To finish the battle 
quickly, use the Overdrive of the Aeon when the Overdrive bar fills up. From 
here, just move on until you reach the beach. Save your game, then board the 
ship. Yuna will say goodbye to the people of Besaid.

=========
S.S. LIKI
=========
Treasures: Remedy

Now, youll be able to see the new world map for FFX (I do admit that this is a 
flaw since it deviated from the original world map concept of the previous 
games). On the ship, youll first see a naughty Tidus. When you regain control 
of him, go and talk to Wakka. Then, go to Yuna and youll automatically talk 
with her. After talking to her, go down to the cabin and meet Oaka. He is a 
traveler merchant whom youll be seeing many many times in your journey. You can 
buy weapons and items from him. After that, go to the south door behind the 
stairs. Youll see the Chocobos here. They are powering the ship (just as in 
FF9). Go back out and go inside the room beside the save point. Get a Remedy 
inside. You may save your game if youd like. Go down off the deck into the 
cabin below. Head into the room on the left. There's a small rectangular box on 
the right side of the screen. By pressing the action button Tidus will kick it 
and receive a potion! You can do it several times.

After that, go back up to the deck and talk to Wakka then to Yuna. Youll talk 
more and more about Zanarkand, Blitz Ball, and more. Suddenly, Sin will appear 
from nowhere and youll have to do battle once more.

################################################################################
BOSS: SIN (and Sinscales)
################################################################################
HP:      2,236
AP:      0
Gil:     0
Items:   none
Equip:   none
Attacks: none
Steal:   n/a

This is a rather simple battle, if you know what to do exactly. First, your 
priority should be to defeat Sins fin. To be able to attack it, you must use 
either Wakka, Lulu, or both of them. Yuna should be in the party to heal. Now, 
as for the Sinscales, just leave 1 of them alive so that more will not come 
anymore. Concentrate your attacks on the Fin and heal when necessary.
################################################################################

After that battle with Sin, Tidus is nowhere to be found. Wakka jumps in and 
saves him. But then, another boss comes up.

################################################################################
BOSS: SINSPAWN ECHUILLES (more Sinscales)
################################################################################
HP:      2,268
AP:      10
Gil:     573
Items:   Power Sphere x2, Mana Sphere x13, Ability Sphere x2
Equip:   Yellow Arm Guard, Harpoon
Attacks: Blender, Drain Touch
Steal:   n/a

This is a long match. First, your main concern should be the Blender attack and 
the annoying Sinscales. Let Wakka kill the Sinscales and let Tidus handle the 
boss. Do not hesitate to use Potions. Youll be using several of them. Now, when 
available, use your overdrives to give you more advantage to the boss.
################################################################################

After that battle, youll see a sad scene where Sin obliterates Kilika. Then, 
youll finally arrive at Kilika Village.

======
KILIKA
======

When you arrive at the ill-fated Kilika Village, Yuna will offer her services as 
a Summoner to perform the Sending ritual for the souls of the dead. When you 
regain control of Tidus, save your game first then head north and then, go west. 
Youll see the entire ritual here where Yuna sends the soul to the farplane to 
give them peace. The next morning, leave the inn. Datto will talk to you and 
tells you that Wakka wants to talk to you. Go west first and save a girl here 
who is on an unstable platform. After that, go all the way to the east and talk 
to Wakka. After that, go west and keep on moving until you reach the Woods.

============
KILIKA WOODS
============
Treasures: Elixir, Scout, Hi-Potion, Luck Sphere

Youll see a scene with Yuna where she asks Tidus to become her guardian. Well, 
Tidus isnt a guardian yet but hell still stay close to Yuna and protect her. 
When you regain control, you may want to save first, go all the way to the north 
until you meet up with Luzzo and Gatta. They are confronted by a Lord Ochu. Do 
battle with it.

################################################################################
BOSS: LORD OCHU
################################################################################
HP:      4,649
AP:      40
Gil:     420
Items:   MP Sphere
Equip:   Echo Arm Guard
Attacks: Poison Claw, Water, Earthquake
Steal:   n/a

You can use Valefor here. Let Valefor attack until it vanishes. Then, use Lulus 
Fire magic and let the others attack the Ochu. The most devastating attacks are 
the Poison Claw and the Earthquake. Youll need a couple of Antidotes or Yunas 
Esuna Magic. When the Ochu is asleep, it will Regenerate its HP by 300+ 
gradually. You wouldnt want that since it is hard to damage it. Just attack it 
with physical attacks to wake it up. Watch out, hell perform earthquake when he 
wakes up so heal at once.
################################################################################

After the battle, go south and save your game again. Dont forget to talk to 
Luzzo and get an Elixir. After saving, go back up to the intersection and head 
left. At the next intersection, go north and get a Scout. At the next 
intersection, move north once more. Youll meet up with several people here. Get 
a Hi-Potion from one of them. Go north here and get a Luck Sphere. Go back to 
the previous intersection and continue to the east. At the next intersection, go 
north. Youll finally reach the temple area. Here, youll see a short scene. 
After that, go and save your game at the save point. Follow Yuna and youll be 
battling another one of the Sinspawns.

################################################################################
BOSS: SINSPAWN GENEAUX
################################################################################
HP:      3,000 (2 tentacles: 450 HP each)
AP:      82
Gil:     350
Items:   Ability Sphere x2, Power Sphere x6
Equip:   Bright Arm Guard
Attacks: Venom, Water, Staccato
Steal:   n/a

For this boss, attack its tentacles first. His body will be armored so use 
Lulus Magic. When he reveals himself (including his tentacles), use Valefor to 
punish it. Then, when Valefor is gone, use your most powerful physical or 
magical attacks on it.
################################################################################

After that battle, save your game below once more if youd like. Then, continue 
up towards the temple. Youll see some scenes with Lulu. 

=============
KILIKA TEMPLE
=============

Here, go north and youll be greeted by the Luca Goers, the best Blitz Team in 
Spira. After that, you may save again if you want then go into the temple. Talk 
to Wakka here and pray too. Youll see some scenes with another Summoner, Dona, 
and her guardian. When you regain control, go up into the door. Tidus will be 
left behind since he isnt a Guardian yet. Now, wait till the platform comes up 
again. Dona and Barthello will come and places Tidus onto the platform 
forcefully bringing him to the bottom. Below, go inside the chamber. Youll 
reach another Cloister of Trials.

===========================
CLOISTER OF TRIALS (KILIKA)
===========================
Treasures: Red Armlet

First, get the Kilika Sphere and place it on the recess on the door. It will 
burn. Remove it again and place it either to the left or the right wall recess. 
Go through the door. This is the second room. All you have to do is to touch the 
Glyph to the far north. A door will open leading to the 3rd room. Here, get the 
Kilika Sphere on the right then step on the Glittering Panel. A Pedestal will 
appear. Put the Kilika Sphere on the Pedestal and push it onto the glittering 
panel. Next, get the Glyph Sphere and put it on the east recess (near fire) and 
the fire will be put out. Get the Kilika Sphere below and put it on the door 
first. Now, go back to the door that was opened using the Glyph Sphere. Get the 
Destruction Sphere inside. Place it on the recess at the bottom and the wall 
will crush. Now, remember that the Destruction Sphere opens up secret treasures 
in Cloisters just as what youve learned earlier. Get the Red Armlet here. 
Finally, remove the Kilika Sphere from the burning door and place it elsewhere. 
Go through the door. Youll see more scenes. When you regain control of Tidus, 
talk to Wakka and youll learn more about the Fayth and Aeons. When you regain 
control, try to leave the chamber. Yuna will finally come out. After that leave 
the temple. Youll see a couple of scenes and a flashback outside. When you 
regain control of Tidus again, go all the way back to the ship.

=========
S.S. LIKI
=========

See some short scenes here. When you regain control of Tidus in the Cabin, leave 
the room and move on to the deck. Go to the south of the deck and keep on 
talking to Yuna about Zanarkand. After that, go to the west side of the ship and 
go up. Youll see Lulu and Wakka talk about Tidus. Keep on going back up to hear 
the entire story. When you are able to go to both of them talk to them then go 
back down. Now, go north and examine the Blitz Ball. Youll see another 
flashback of Tidus. Its now time for the Jecht Shot Challenge. Here, youll 
need to perform the Jecht Shot to finally remove the bad memories Tidus had. 
There are 9 locations on the screen where memories (text) will appear. Youll 
then have to push the corresponding direction plus the X button. Example, if the 
text/memory appears on the upper left, you should press Up+Left and the X 
button. That goes the same for all directions. If it is in the center, just 
press the X button only. You will be given a short practice. Then, the real 
thing begins. Just keep on pressing those buttons with accordance to the 
memories until Tidus finishes the move. If you fail, Tidus will miss the ball. 
If you managed to get it right, Tidus will be finally freed of those bad 
memories. Also, youll be given the Jecht Shot Technique that you can use later 
in the Blitz Ball games if you successfully performed it. Youll then see lots 
of scenes with Yuna, Wakka, and the rest of the Aurochs. Youll then be asked to 
save your game. After that, youll finally reach Luca.

====
LUCA
====

Here, the announcer will introduce some of the teams that will participate in 
the opening tournament. Youll hear an annoying introduction for the Besaid 
Aurochs who didnt have any win at all. After some more scenes, youll be able 
to control Tidus once more. Just follow the Red Indicator on the map. Youll 
meet Maester Mika and Maester Seymour here. After seeing this scene, youll be 
asked to save your game once more. At the Locker room, youll hear the news 
about the match. Luckily, you wont have to face the Luca Goers for now. The 
first match will be against the Al Bhed Psyches. Now, youll be shown a massive 
tutorial for Blitz Ball. I do suggest that you go over these tutorials if you 
play for the first time. After that, Yuna will come in and informs you that 
Auron has been sighted in the city. Tidus will go with Yuna for a while. Youll 
see a short scene with Tidus and the Al Bhed here. After that, when you regain 
control of Tidus once more, just follow Yuna towards the Red Indicator on the 
map. You may save your game on the way. At the bar, Auron isnt found, but 
youll see Kimahri face 2 more of his Ronso friends. But then, the tournament 
has started. Then, Tidus will notice that Yuna is gone. Lulu will fill you in. 
Yuna is most likely to have been kidnapped. When you regain control, just follow 
the Red Indicator towards platform 4. Youll have to battle some Machinas on the 
way. Just use Lulus Thunder Magic and youll be fine. Youll also see Wakka 
giving it up to the Al Bhed since Yunas life is in danger. Then, Tidus and the 
party will catch up to an Al Bhed ship. Youll have to battle a boss.

################################################################################
BOSS: OBLITZERATOR
################################################################################
HP:      6,000
AP:      36
Gil:     58
Items:   Elixir
Equip:   Metal Ring
Attacks: Physical Attacks
Steal:   n/a

This battle will be easy. First, let Tidus cast Haste on Lulu. Then, have Lulu 
use her Thunder Magic on the Crane a few times so that it will be activated. 
When it is activated, operate it using Tidus. It will destroy the machina and 
swill damage it by 5,500 HP! Use 1 more Thunder Magic on it to obliterate it.
################################################################################

After that, Yuna will be safe. You will also know the lineage of Yuna. Then, 
Lulu will send a signal to Wakka that Yuna is safe. He will then give it one 
last shot to give the Aurochs their first taste of victory! After that, just 
follow the map to go back to the Locker Room. Its Tidus time to show off his 
Blitz moves. After some scenes, youll regain control of Tidus. Go back inside 
the Locker Room and talk to Wakka. After that, the match begins with Tidus 
acting as the captain. Now, youll be playing real Blitz Ball yourself. The Luca 
Goers stats are very very high. Even if you are good at playing (if this is 
your second time through the game), youll have a hard time playing it. Tidus 
shooting is also weak and cant penetrate easily through the goalie. Their 
shooters are excellent and can easily score from your goalie. During the second 
half, Wakka will come in and replace Tidus. The Luca Goers will most likely win 
but the Aurochs will prove that they are a team to be reckoned with. 

It is possible to win this Blitz Ball match. You just need to have the Jecht 
Shot ability. You should have acquired this while Tidus has a flashback of Jecht 
doing his Jecht Shot. With this ability, youll have a better chance of scoring 
even if there are 2 defenders in front of Tidus. After that, try your best not 
to allow the goers to score.

Thanks to the following for this info: 
James Weatherlight (djjclark@juno.com)
Matthew Cotnoir (andunaphel@earthlink.net)

After the match, Tidus will go to Wakka when suddenly, fiends appear and youll 
have to do battle with them. Just keep on fighting until you get out. Later, 
outside, youll be able to control Auron. One slash is all that is needed to 
beat the enemy. Then, Tidus and Wakka will finally meet him. Youll do battle 
again. Use everything youve got. When all seems lost, Seymour comes in and 
demonstrates the power of his Aeon. It will pulverize all fiends. Nothing will 
be able to escape. Then, after those scenes, youll be asked to save your game 
once more. After that, youll see Wakka say his goodbye to his team. Then, 
youll see Auron. Youll then hear the story of Auron. He will also reveal 
something about Jecht and Sin and that he is a guardian too. After that, when 
you regain control of Tidus, just follow the map and youll see your next 
destination. Then, go talk to Yuna and youll see her and Tidus do some laughing 
and whistling. Time to go to Djose.

========
HIGHROAD
========
Treasures: Hi-Potion x3, Hunters Spear, Antidote x6, Ice Brand, Seekers 
Bangle, Remedy, Red Ring, Level 1 Key Sphere x2, 2000 Gil, 500 Gil, Eye Drops 
x3, Mega-Potion x2, Mars Crest, Ether

In this area, while going through it, talk to people and youll receive various 
items from them. First, save your game. Youll be given a notice that the Save 
Sphere has been improved to level 2 and now, you can play Blitz Ball at save 
points if youd like. After that, move on. Talk to the old man by the statue and 
hell tell you more about Miihen and the Crusaders. Continue. Get a Hunters 
Spear and 2 Antidotes on the way. Then, youll see ruins of an ancient machina 
city. Youll be introduced to Maechen, the scholar. Then, get the Ice Brand 
behind the ruins. If you examine the center of the ruins, youll see some Al 
Bhed writings. You may not be able to read it even on your second game. Check 
out the Al Bhed primers section of this guide for more info. Continue north. 
Youll see a short scene with the Djose Chocobo Knights. Theyll tell you about 
a fiend. When you regain control of the party, go to the ruins on the right. 
Youll meet another summoner, Belgemine. She will challenge Yuna to a summoner 
battle. Shell be using Ifrit and youll be using Valefor. This is a 1 on 1 
match so no one can interfere. After the battle, youll be given the Seekers 
Bangle. Shell also mention something about the past. After that, continue north 
to the next area.

In here, go east and get a Remedy. Continue heading east. Youll see a scene 
with Cali and about the Calm. After that, continue. Get a Red Ring on the way. 
Continue towards the next area. In here, go north and get a Level 1 Key Sphere 
and 4 Antidotes on the way. When you reach a ruin to the right, go there and get 
2000 Gil. Continue north and youll see a caravan. After that, move on. Get a 
Hi-Potion and 500 Gil on the way. Youll then see Luzzu and Gatta at the ruins 
on the right. After that, continue north and youll meet up with an acolyte, 
Shelinda. After some talking with her, continue north and get 3 Eye Drops on the 
way. When you reach a shop, go in. You may save your game here and/or buy some 
items and equipments. After that, leave the shop and outside, talk to Yuna. 
There will be a long scene with them. After that, go back inside and save your 
game. Inside, talk to the person on the left and youll receive a Level 1 Key 
Sphere. Youll also be taught on how to use the Sphere Grid. Then, youll meet 
the owner of the shop, Rin. Hell tell you more about Al Bhed and their 
language. Hell give you Vol. VIII of the Al Bhed Primer (check Al Bhed Primer 
section on this guide). Then, trouble arises outside. Youll be given 2 Mega-
Potions. Prepare for battle. Save your game then go out. Head north and youll 
meet...

################################################################################
BOSS: CHOCOBO EATER
################################################################################
HP:      10,000
AP:      90
Gil:     970
Items:   none
Equip:   Moomba Mage
Attacks: Physical Attacks, Push
Steal:   n/a

Youll need to kill the Chocobo Eater quickly if you want to defeat it. Your 
main concern is his push attack. If he manages to push you off the cliff, he 
wins. First, let Tidus cast Haste on everyone. Let the other characters attack 
or use Magic. But first, use Wakkas Dark Attack on it to blind it. Then 
immediately, use Yunas Aeons. Try to gain a full Overdrive bar so that both 
Ifrit and Valefor can use overdrive attacks. If you attacked it properly, it 
will fall on its back. This time, attack it with everything youve got to push 
it back (thus preventing you from falling down the cliff). Just keep on doing 
this until it dies. 
################################################################################

If you managed to defeat it, Rin and his assistant will thank you for dealing 
with that fiend. They will offer you a free Chocobo Ride. If did lose, your game 
wont be over yet. Youll just be using the road at the bottom. Lets continue. 
First, save your game if youd like so that your HP and MP will be replenished. 
Then, go out and talk to Rins assistant for a free Chocobo ride. Riding the 
Chocobo will stop fiends from attacking you, therefore there will be no random 
battles. Just continue until you reach the end. Youll see an intersected there. 
The path to the right is the path to the bottom road, which you would have taken 
if you lose to the Chocobo Eater. Go there and get the Mars Crest and youll 
also meet Oaka. When youre ready, to the north gate. Youll be told to 
disembark the Chocobo. You may then save your game if youd like. After that, 
talk to Summoner Dona twice. Continue north through the caravan and see Luzza 
and Gatta. After that, talk to the guy on the left. Hell ask you for donations. 
Youll be given something in return also.

100 Gil    - Scout
1,000 Gil  - Ice Lance
10,000 Gil - Moon Ring
0          - nothing

Thanks to: "Gerald Villoria" <gerald@gamespot.com> for the 10,000 prize info

Now, talk to the Gate Captain. Just ask him about the operation. Go back and 
youll see Seymour. He will help you to pass through the gate. Now, go north to 
the next area. Youll see Seymour and the Crusaders. After that, youll see some 
scenes. When you regain control move on. Talk to people for an Ether and a Hi-
Potion. Move on and at the intersection, youll meet up with Clasko. Youll now 
have to go west.

======================
MUSHROOM ROCK - VALLEY
======================
Treasures: Hi-Potion x4, Potion x10, 1000 Gil, Remedy, X-Potion, Serene Armlet, 
Mega-Potion x2, Soft Ring, Phoenix Down x2, Ether

Youll be battling fiends again. Youll meet up with Oaka again. Move on and 
talk to people for a Hi-Potion. Use the elevator platform at the end. Talk to 
the man that youll see beside a chest. Hell give you 10 Potions. Then, examine 
the chest for 1,000 Gil. Continue and youll eventually reach another chest that 
contains a Remedy. Move on and meet up once more with Shelinda. After that, get 
another chest on the way for another Hi-Potion. At the end, use the platform to 
go up. 

Next, talk to people on the way for a X-Potion. Go west to a spiral and get the 
Al Bhed Primer Vol. 10. Then, youll see a platform to the north and one to the 
west. Use the west platform first and get the Serene Armlet. Go back up then use 
the northern platform to go up. Talk to the people again for a Mega-Potion. Now, 
talk to Gatta. Youll see a scene with him and Luzzu. Then, talk to Luzzu. Hell 
tell you more about Wakkas brother Chappu. After that, save your game and use 
the large platform to go up. Continue south to the next area. 

On top, youll see lots and lots of machina. Wakka will be mad. After more 
scenes, continue to the Command Center. Youll meet up with Gatta, who is quite 
upset. Auron will teach some something. After that, go inside and youll meet 
Maester Kinoc. After the talk, prepare your party and save your game. Then, talk 
to the guard at the lower right corner of the command center (indicated by the 
red arrow on the map). When youre ready, youll be dealing with another 
sinspawn.

################################################################################
BOSS: SINSPAWN GUI
################################################################################
HP:      12,000 (Head: 2000, Arms: 800 each)
AP:      0
Gil:     0
Items:   none
Equip:   none
Attacks: Physical Attacks, Thunder, Demi, Venom
Steal:   n/a

First, lets talk about how Gui attacks. It uses all of its parts to attack, the 
head, body and arms. The head attacks using venom and magic. Both the body and 
the arms deal quite strong physical attacks. You have to remove both its arms in 
order to be able to hit its body with physical attacks (it wont be able to 
block magical attacks to its body). Then, destroy the head immediately. Once the 
arms are gone, pummel its body as quickly as you can. You may use the Aeons to 
further deal damage to it.

Strategy from: Baakley@aol.com
------------------------------
Auron should attack the arms while Wakka (or Lulu) hits the head. Also, the head 
does not regenerate, while the arms do. While this battle isn't too bad, many 
people have had difficulty with it. Also, note that the body's attack pattern is 
Demi, Attack, Demi, Attack - so if the head is dead, he can only kill one guy 
per two turns, tops. Stocking up of Phoenix Downs from O'aka guarantees victory.
################################################################################

After the battle, youll see Sin itself. It will obliterate everything that 
stand in its way. After that, youll see Seymour and the Sinspawn. Youll fight 
it again but this time, Seymour will be with you.

################################################################################
BOSS: SINSPAWN GUI (Part 2)
################################################################################
HP:      ?
AP:      850
Gil:     4,500
Items:   Lv. 1 Key Sphere
Equip:   Nightmare
Attacks: Physical Attacks, Thunder, Demi, Venom
Steal:   n/a

With Seymour in your party, youll have a very easy time against it. Take note 
also that you can only use Auron and Yuna here. To beat the Sinspawn, just use 
Seymours Level 2 Magic attacks.
################################################################################

After that, youll see a scene where Machina goes head to head with Sin. When 
you regain control of Tidus, go north and talk to Gatta. Hell be hysterical. 
Then, Tidus will go after Sin. After that, youll be able to regain control of 
Tidus once more. Save your game. Talk to Auron and Kinoc. Youll also see Yuna 
and Seymour. Then, talk to Auron. Youll see more scenes here. When you regain 
control of Tidus, go west and get a Hi-Potion inside a chest. Follow the red 
arrow to the northeast. Youll be able to hear Kimahri talk for the first time 
and smile! When you regain control, save then go north. On the way, talk to the 
people and receive a Soft Ring. Get a chest on the left side for 2 Phoenix 
Downs. Continue. Talk to the people again for Hi-Potion, Ether, and Mega Potion. 
At the intersection, youll see a short scene. Go north. Tidus and Auron will 
have a short conversation.

======================
DJOSE: PILGRIMAGE ROAD
======================
Treasures: 4000 Gil, Ability Sphere x4

Here, go north. Talk to Captain Lucil on the way. When you regain control, go 
west for 4,000 Gil. Then, go northeast. Check behind the house for Ability 
Sphere x4. Youll see Gatta here. Then, buy some weapons and/or items from the 
merchant. Save your game and head for the temple.

============
DJOSE TEMPLE
============

Inside, youll meet a new Summoner. Isaaru and his 2 brother guardians. After a 
short conversation, youll be able to regain control of the party. Go up. Isaaru 
will talk to Tidus for a while about Summoners disappearing. Continue to the 
Cloister of Trials.

==========================
CLOISTER OF TRIALS - DJOSE
==========================
Treasures: Magic Sphere

First, put the 2 Djose Spheres on the door to open it. Go to the 2nd room. Here, 
youll see a pedestal and a symbol in the middle, 2 spheres beside the door, 
glittering panel/glyph to the left, and 2 recesses to the right. First, get the 
2 Djose Spheres beside the door and put them one by one on each of the recesses 
on the right. Push the pedestal (w/ a Djose Sphere) to the right until it 
becomes a brighter Djose Sphere. Now, take the new Djose Sphere and put it on 
the recess to the right of the north door. It will open. Then, put the 2 Djose 
Spheres (at the right recesses) both on the pedestal. Then, push it forward 
until it drops on the electric currents. The pedestal will stay afloat. Jump on 
it and push the pedestal to the north, which will activate a part of the symbol. 
After that, go back to the symbol and go left. Step on the glittering panel. The 
pedestal will now be back at the center. Now, get the New Djose Sphere and put 
it on the recess to the left of the door. Next, get the 2 Djose Spheres on the 
pedestal and put them on the recesses back in the first room. The symbol will be 
complete and you can see a platform in the center. Step on it to move on. If you 
have the destruction sphere, take it up and put it in the lone pedestal to the 
south. It will reveal an opening to the treasure, which is a Magic Sphere.

At the next area, just push the 5 pedestals. Go up and talk to Lulu. Then, Dona 
will appear. Youll see a scene with Barthello and Auron. After that, when you 
regain control, talk to everyone and try to leave. Yuna will come out of the 
chamber. Youll then be asked to name the 3rd aeon, Ixion.

============
DJOSE TEMPLE
============
Treasures: Hi-Potion x2, Halberd, Potion x10

Outside, talk to everyone. Then, go back inside and go to the upper right door. 
Talk to the woman beside the bed. Yuna will wake up and they will go back to the 
party. Youll see a short scene outside. When you regain control, go south and 
keep following the red indicator on the overhead map. Talk to people on the way 
for Hi-Potion x2, Halberd, Potion x10. Youll then meet up with Lucil of the 
Chocobo Knights. Just continue south afterwards. At an intersection, head north 
and youll reach the moonflow.

========
MOONFLOW
========
Treasures: X-Potion, Lv.1 Key Sphere x3, Dragon Scales x2, Summoners Soul, 
Magic Def. Sphere, Phoenix Down x2, 5000 Gil

Just continue to the Red Indicator on the map. Youll see Shelinda on the way as 
well as 2 other Ronsos who are picking on Kimahri. They will also warn about the 
missing Summoners. When you regain control, get a chest for an X-Potion. 
Continue once again and get another chest with a Level 1 Key Sphere x3 at the 
right side of the road. Then, youll meet up with Belgemine. Yuna will have to 
fight her with Aeons. Just use Ifrit and Valefor since Belgemine will be using 
the new Ixion. If you win, youll get 2 Dragon Scales and a Summoners soul. You 
can now let your Aeons learn abilities. After that, go on and get a Magic 
Defense Sphere on a narrow path on the left side of the right. Move on.

At the next area, continue north and youll see the Moonflow itself. Then, 
youll be able to see the elephant-like shoopuf. When you regain control of 
Tidus, get the Phoenix Down x2 then continue west to the next screen. Youll see 
Lucil and her knights trying to deal with the person in charge about the 
Chocobo. After that, save your game and talk to Wakka and Lulu. Then, get the 
chest behind them for 5,000 Gil. Next, talk to the driver and youll have the 
Shoopuf ride. Youll see some scenes during the ride, then Yuna will be caught 
by the Al Bhed! Tidus and Wakka will come to the rescue.

################################################################################
BOSS: EXTRACTOR
################################################################################
HP:      4,000
AP:      600
Gil:     2,400
Items:   Mega Potion x2
Equip:   Moon Ring
Attacks: Aqua Shooter, Depth Charges
Steal:   n/a

To beat the extractor, have Tidus use his Delay Attack ability to give chance to 
both him and Wakka to attack more. Not to mention, putting both of them on haste 
is a very good strategy. You just have to watch out the extractor when it pulls 
up. It is readying its Depth Charge attack which can decimate both Tidus and 
Wakka in a single blow. To prevent this, just attack the extractor until it 
comes back down.
################################################################################

Youll see more scenes on the shoopuf after that. When you reach the north 
wharf, save your game and go all the way to the west. Youll meet up again with 
Rikku. Youll see some scenes here where Rikku tells her story to the girls and 
about her being a guardian of Yuna. After that, continue north to the North 
Bank.

===================
MOONFLOW NORTH BANK
===================
Treasures: Antidote x4, Mega-Potion

On the way, youll have a weird battle. Youll see a chest. Use Rikkus steal 
ability to get its contents. Continue afterwards. Get a chest on the way for 
Antidote x4. Move on and get another chest on the way for a Mega-Potion. At the 
end, youll reach Guadosalam.

==========
GUADOSALAM
==========
Treasures: Elixir, Mega-Potion, Hi-Potion x2

Youll be greeted by Tromell Guado. He will tell you that Seymour is waiting for 
Yuna. After that, Rikku will tell you more about Customizing equipments. When 
you regain control, go inside the inn. Save your game inside. Leave the inn. Go 
up and head south for a chest with an Elixir. Go to the house on the west. Get a 
Mega-Potion at the upper right corner. Dont forget also that you can recruit 
some of the Guado to play for your Blitz Ball Team. After that, go inside the 
mansion to the north. Go upstairs and get a hidden chest at the center for Hi-
Potion x2. Now, talk to everyone. Tromell will then come in and will ask you to 
go through the door below. Go inside. Talk again to everyone then Seymour will 
come in. He will show you the thoughts of the people on the farplane. Youll see 
Zanarkand and Yunalesca. Then, Seymour will whisper something to Yuna. He wants 
to marry Yuna. Everyone will be surprised. When you regain control after that 
scene, leave the mansion and go to the north east towards the Farplane. Auron 
and Rikku will stay behind. At the farplane, youll see the thoughts and 
memories of the dead. When you regain control, talk to Wakka then Lulu. Finally, 
talk to Yuna. Youll see Tidus flashbacks. After that, when you leave the 
farplane, Jyscal will try to come out. Yuna sends him. When you regain control, 
go back to the mansion. Youll see some scenes. Keep on talking to Lulu. Youll 
be asked later whom you like (I chose Lulu). After that, go down and go east to 
the path to the Thunder Plains. Youll see Shelinda. Continue. Outside, youll 
see a scene with Yuna. Youll also hear Tidus say Macarena instead of Macalania. 
Continue to the Thunder Plains.

==============
THUNDER PLAINS
==============
Treasures: Phoenix Down x2, Hi-Potion x2, Water Ball, Yellow Shield

Rikku will be very scared of the Lightning. Youll be told that you can take 
shelter at the Lightning Rod Towers. Or, you may dodge the lightning by pressing 
X just as the Lightning flashes. When you regain control, go north and get a 
chest for Phoenix Downs. Save your game. Then, get 2 Hi-Potions from a chest to 
the west of the Save Sphere.

Now, go north and youll see a Cactuar Stone. Examine it using Square. But I 
still dont know what its actual use is. At the next tower, youll see Shelinda 
again. Youll be asked about the Marriage. Now, go north and veer off to the 
east for a Water Ball. Youll see another Cactuar Stone. Continue north. Youll 
see a scene where Rikku tries to convince everyone to rest for a while. Shell 
do so. Now, inside, youll see a scene with Rin and Auron. Hell give you the Al 
Bhed Primer volume XIV. Save your game then go to Yuna. Youll see Yuna and a 
sphere. After resting, talk to Rikku. Outside, when you regain control, go north 
and get the Yellow Shield lying on the ground. Go to the next area. Youll see 
another Cactuar Stone. Continue north and youll see another stone to the right. 
Continue north towards another save sphere. Youll see a scene with Yuna talking 
about her marriage to Seymour. From here, just move on until you reach the 
Macalania Woods.

===============
MACALANIA WOODS
===============
Treasures: 2000 Gil

Save your game first. Then, use the top path first and get 2,000 Gil on the way. 
Then, youll meet up with Barthello. Hell tell you that Dona is gone. Continue 
on and youll reach a place where you can catch some Butterflies (see Butterfly 
Catching section). Just move on along the long path. At the end, save your game. 
You may also buy again from Oaka here. Move on and then Auron will show you 
something. First, youll have to fight another fiend.

################################################################################
BOSS: SPHERIMORPH
################################################################################
HP:      11,400
AP:      3,000
Gil:     3,800
Items:   Lv. 2 Key Sphere
Equip:   White Armlet
Attacks: Press, Physical and Magical Attacks
Steal:   Ether

The best way to defeat spherimorph is to use magic attacks that have an element 
opposite of that of the spherimorph. You may use Lulus Black Magic attacks. But 
the most useful perhaps are the aeons. If the spherimorph has a fire element, 
using ifrit will be a good idea since the attacks of spherimorph will just heal 
Ifrit. Ifrit can then attack until spherimorph is defeated. This goes the same 
for Ixion.

Strategy from: Baakley@aol.com
------------------------------
I thought the Ifrit strategy was really good. If you call at Ifrit immediately 
and attack, chances are you will not lose. However, this takes FOREVER. I went 
back to him recently and found that this battle is much simpler than I thought. 
Have Yuna, Lulu, and a third character. Have the third character attack (finding 
out his element from the counterattack), Lulu use the opposite, and Yuna heal. 
You'd be amazed how much more quickly he dies.
################################################################################

After that, get Jechts Sphere. Tidus will play it back. Youll see Jechts 
memories. Youll then be told that Jechts sphere are scattered throughout the 
world (see Jechts Sphere section). After that, go back. Youll have a short 
talk with Auron. Continue north. At the shop, get the Al Bhed Primer Vol. XVI 
just outside the shop wall. Move on. Youll see another scene with Tromell Guado 
here. Yuna will go to seymour alone. But then, the Al Bhed comes in again and 
tried another shot at Yuna. Youll have to fight one of their machines again.

################################################################################
BOSS: CRAWLER / NEGATOR
################################################################################
HP:      16,000 / 1,000
AP:      6,820
Gil:     6,800
Items:   Potion, Elixir
Equip:   Lifegiver
Attacks: Gatling Gun, Assault, Mana Beam
Steal:   ?

First of all, you have to take care of the Negator since it will prevent you 
from using any magical skill. Its easy since it has a pretty low HP. After 
that, use your Aeons to finish the job. If that isnt enough, use magic attacks 
(especially Thunder/Lightning) and use your strong characters (Tidus, Wakka, 
Auron) for physical attacks. 

Strategy from: Baakley@aol.com
------------------------------
If you have used Lulu adequately, by now, she should have Thundara. Use Wakka 
to defeat the Negator. Now, instead of just bringing the aeons out 
immediately, get a couple hits with Lulu in. If he counterattacks (900-1000 
damage), she will probably die; just revive her. Continue this until there's 
one turn until the Mana Beam. Only on your last turn, use an Aeon, and then 
use Shield. You may want to then keep your Aeon in, because you have a while 
until the next Mana Beam. If he brings out the Negator, you get to use the 
Aeon, but he can't use the Mana Beam! Also, Ixion's Thor's Hammer does a lot 
of damage. Mainly, just block Mana Beam with Aeons and use Thundara a lot.
################################################################################

Rikku will then be revealed to Wakka. After that, youll ride the snowmobiles. 
Youll see a scene where Tidus and Lulu are talking to each other on the 
snowmobile. Go to the temple.

================
MACALANIA TEMPLE
================

Youll see Shelinda inside. After that, save and then one attendants will see a 
sphere in Yunas belongings. Go to that room and youll see Jyscals message 
about Seymour. Enter the Cloister. Youll see Seymour there. Then, Yuna comes 
out and rejoins the party. Youll now have to fight Seymour.

################################################################################
BOSS: SEYMOUR / 2 Guado Guardians
################################################################################
HP:      6,000 / 2,000 each
AP:      7,620
Gil:     8,600
Items:   Ability Sphere x6, Black Magic Sphere x2
Equip:   Magical Armlet, Scout, Eye Popper, Reticent Staff
Attacks: Slow, Level 2 Black Magic, Level 3 Black Magic, Protect
         Anima (8,000 HP): Pain, Boost
Steal:   ?

Seymour is tough. Use 1 of your aeons (except ????) at once so that Seymour will 
be defeated. Another problem would be the guardians. They have the Auto-Potion 
ability that will automatically heal them 1000 HPs after being damaged. They 
also protect Seymour from your physical attacks. After beating Seymour, he will 
summon his aeon, Anima. Your main goal should be to finish it before its 
Overdrive becomes available. Use all your Aeons especially ????, or Shiva. After 
beating Anima, youll have to do battle with Seymour for the last time.

Strategy from: Lam aka Silpheed_EX
----------------------------------
First, to remove the Auto-Potion ability of the Guado Guardians, take Rikku and 
use her steal ability on these 2 guards and she'll "steal" the potions. So they 
can't use their potions anymore. For the first Seymour, Use all 4 guard skills 
from Yuna on your party, so Seymour's spells have no effect on you. To kill 
Anima use ???/Shiva but use only your normal attack until your overdrive is 
ready, use the blizzard spells on yourself every round in order to heal 
yourself. As for the second Seymour, use the same strategy as the first one.

Extra Strategy from: Baakley@aol.com
------------------------------------
only use Blizzara when Shiva's HP gets low. Use her Overdrive only when Anima is 
at about 9,000 HP, guaranteeing a kill.
################################################################################

After Seymour is defeated, youll be asked to give a name to Shiva. Save your 
game. From this point onwards, you wont be able to play blitz ball for a while. 
Dont worry, youll be able to play again later in the game. Now, go east to the 
next area. It seems that it is an easy way out but then, youll have to complete 
the Cloister of Trials.

=====================================
CLOISTER OF TRIALS - MACALANIA TEMPLE
=====================================

Here, go down. Youll see 2 Icebergs, 2 Macalania Spheres, and a Glyph Sphere. 
First, push the pedestal to the right and then up. This will break the 2 
icebergs. Now, get the glyph sphere and go down to the floor below. Put the 
Glyph Sphere on the leftmost recess. A new Macalania Sphere will appear on the 
floor above. Go up and get that sphere. Put it on the pedestal below and push it 
to the right. Youll see a part of the bridge appear. Next, go up and get the 
rightmost Macalania Sphere. Put it on the pillar on the bottom floor. Youll see 
the second part of the bridge appear. Now, go up and get the remaining Macalania 
sphere on the floor and put it in the pillar where you got the Glyph sphere a 
while ago. You can now cross the ice bridge. Note that if you step on the 
glittering floor panel on top youll be able to get a Destruction sphere. 
Putting it on the left recess on the bottom floor will reveal a treasure chest a 
bit south.

================
MACALANIA TEMPLE
================
Treasures: Level 2 Key Sphere

Now, just as you are leaving, Tromell will come in. The party will be trapped 
and framed. Everyone will run. Outside, keep on running. The Guado Guardians 
will follow you. Just defeat them when they come close. At the end, youll 

################################################################################
BOSS: WENDIGO / 2 Guado Guardians
################################################################################
HP:      18,000 / 1,200 each
AP:      3,160
Gil:     3,800
Items:   Ability Sphere x4, Power Sphere x2
Equip:   none
Attacks: Physical Attacks, Berserk
Steal:   Hi-potion

Here, just beat the 2 Guardians as quick as possible since they cast berserk on 
the Wendigo that makes it very very destructive. If possible cure Wendigo from 
Berserk and concentrate on defeating the 2 guardians. After beating them, 
concentrate all attacks on the Wendigo. It has a very strong defense. If its 
arms are on a defensive stance, it means that if you attack it, it will counter 
attack with a strong physical attack. Get your healers ready. Use Aeons as much 
as possible.

Extra Strategy from: Baakley@aol.com
------------------------------------
Esuna and Remedy cure Beserk. Only use this after killing the Guados, however.
################################################################################

After that, save your game. Talk to your party members. It will be quite longer 
than usual. When you regain control, go north and get a Level 2 Key Sphere to 
the right of Kimahri. Continue. Youll see a flashback of Tidus. After that, 
youll see Sin hearing the hymn at Macalania. Youll then be able to regain 
control at the oasis.

=====
OASIS
=====
Treasures: Al Bhed Potion x24, Ether x2, X-Potion x2, Megalixir x3, Mercury 
Crest

Save your game here. The party will be gone for now. Just head north. During a 
battle, youll meet up with Auron and Lulu. Continue north and youll see Wakka. 
Get the Al Bhed Potion here. Continue to the next area. At an intersection, go 
east for Kimahri. After that, go back and head northwest. Continue until you 
meet Rikku. Shell tell you more as to where you are now. After that, get the 
chest here for 2 Ethers. Get another chest for an Al Bhed Potion. Save your game 
inside the machina. From here on, just follow Rikku. 

At a clearing, go west for some X-Potions. Go north and save at another Save 
Sphere. Youll see a note here. Get the chest behind for another set of Al Bhed 
Potions. Continue to the next area. You can get the chest here for 3 Megalixirs 
but youll have to fight the Sandragora. Continue north. Youll see the home of 
the Al Bhed being attacked by Bevelle.

At the West Sanubia Desert, you can acquire the Mercury Crest.

============
AL BHED HOME
============
Treasures: Hi-Potion x2, Al Bhed Potion x6, Special Sphere, Level 2 Key Sphere, 
Level 4 Key Sphere, 10000 Gil

Youll see Cid here talking about Yuna. When you regain control go west for the 
Al Bhed Primer Vol. XIX. Then, examine a body here for 2 Hi-Potions. Go 
northeast and save your game. Then, go inside. Youll do more battles here. Just 
follow Rikku towards the underground. Below, youll see an intersection that 
goes to a couple of directions. To the north, there will be Al Bhed Potions. To 
the northeast is a compilation sphere. You also have to do battle in order to 
get the chest for the Special sphere. Go back to the intersection and go west. 
Save your game and go inside the door. Youll see the party here. Youll have to 
battle once more.  When you regain control go down. Tidus will be mad here. Just 
move on. Before entering the door below, search around for a Level 4 and a Level 
2 Key Spheres. Go inside. Youll see the Summoners here. Rikku will tell Tidus 
the truth about the Summoners and their journeys towards the final aeon. Youll 
see some flashbacks here. When you regain control of Tidus, search around for 
10,000 Gil. Go out and move on until you reach the airship.

=======
AIRSHIP
=======

Youll see more scenes again. Youll know more about the Al Bhed here. When you 
regain control, save your game then talk to everyone on board, especially to 
Auron. Then, talk to Cid again. Youll see him talking to Auron. Talk to the 
pilot. Hell tell everyone that Yuna is at Bevelle with Seymour! Prepare your 
party then save your game. Talk to your party members then go south. The ship 
will be attacked by something. Youll have to fight it first. Leave the bridge 
and go to the top floor. Youll see the giant fiend here. Talk to Rin then go 
outside to the deck. The battle begins.

################################################################################
BOSS: EVRAE
################################################################################
HP:      32,000
AP:      8,100
Gil:     2,500
Items:   Black Magic Sphere
Equip:   Gorgon Gaze
Attacks: Photon Spray, Poison Breath, Haste, Stone Gaze, Swooping Scythe
Steal:   Water Gem

Here, you have 2 options. You may either attack Evrae from afar or move in for 
the kill. From afar, the airship will provide you with support. All you have to 
worry about is the photon spray. Just use Wakka or Lulu when fighting at a 
distance. If you decide to fight in-close, use your most powerful attackers 
(Tidus, Auron, or Wakka/Kimahri). Let Tidus cast Haste on everyone. Also, have 
Rikku on standby just in case you need those Al Bhed Potions.

Strategy from: Baakley@aol.com
------------------------------
note that his attacks are rather weak up close until he inhales. Then, make sure 
you move back, and his big attack fails.
################################################################################

Youll reach Bevelle afterwards.

=======
BEVELLE
=======

The airship will crash and the party will head for Yuna in amazing display of a 
FMV. Near the altar, just move on and fight through the guards. When you reach 
Yuna, youll see her try to send Seymour. But the party will be killed if she 
does it. Then, youll see something awful. Seymour will kiss Yuna! But then the 
party is still in danger. Yuna will sacrifice herself so that the party can 
escape. Youll see some scenes and a FMV. Youll then find yourselves inside the 
temple.

============================
CLOISTER OF TRIALS - BEVELLE
============================
Treasures: HP Sphere

Inside, youll see lots and lots of machina. Wakka will be the most frustrated. 
Now, go inside the trails. Here, youll have to push the pedestal in order to 
activate the moving platform. First press the X key when you reach a direction 
panel. Press at the direction here. Youll automatically go left. Now, on the 
next intersection, go left and get the Bevelle Sphere and put it on the 
pedestal. Youll have to place it on the opposite side (by turning right at the 
intersection). This will enable a new direction on the first intersection (where 
you automatically went left). Now, go to this intersection and you may now head 
north towards the next floor below. In this next intersection, go south first 
towards another floor below (3rd basement). Get the Bevelle Sphere here. Now, go 
back to the 2nd floor basement. Youll see 3 more intersections within. Go to 
the 3rd intersection and put 1 Bevelle Sphere on the recess. It will create a 
makeshift bridge. Now, go back to the 2nd intersection and get the Glyph Sphere. 
Put it at the end of the makeshift bridge at the 3rd intersection. A Destruction 
Sphere will appear. Get it and put it on the recess at the 2nd intersection. 
Now, use the 1st intersection in this floor. It will lead you to the floor 
above. 

On top, go up the stairs and get the HP Sphere. Go east from here to reach the 
Chamber of the Fayth where youll see Yuna praying to the fayth. Outside, Kinoc 
will be waiting for the party. Youll then be captured for a trial. Name Bahamut 
afterwards. Youll then be asked to save your game. 

On the next scene, youll see the trial being held. The head of trials is 
Maester Kelk Ronso. Youll see various scenes here. I wont spoil anything in 
this trial. After that, youll find yourselves controlling Yuna in Via Purifico.

============
VIA PURIFICO
============
Treasures: Elixir

First, save your game. Youll see panels with arrows here. It will be long and 
it might as well be as confusing as can be. ^_^ First, at the intersection, go 
west and go south at the next one for an elixir. Touch the glyph. Go all the way 
to the north then head right. Youll meet up with Auron. Save your game. 
Continue north and youll meet Isaaru. Yuna will have an aeon match with him.

################################################################################
BOSS: ISAARU
################################################################################
HP:      n/a
AP:      none
Gil:     none
Items:   none
Equip:   none
Attacks: Various
Steal:   n/a

Isaaru will use 3-4 aeons depending on what you use. The best way is to use any 
aeon except for Bahamut. Just beat his aeons and then, hell summon Bahamut. Use 
all your remaining aeons. The best aeons against Bahamut would definitely be 
Shiva and Ixion. Or, you may use Bahamut at first and try your best to defeat 
all 4 of the other aeons. If not, hell summon Bahamut when your Bahamut 
expires. You wouldnt want to run out of aeons.
################################################################################

After the battle, youll be controlling Tidus, Wakka, and Rikku underwater. 
First, save your game and move on. The path will be straightforward. Continue 
until you reach the second save sphere. Move on and youll meet up with the 
boss. 

################################################################################
BOSS: EVRAE ALTANA
################################################################################
HP:      17,500+
AP:      5,700
Gil:     3,000
Items:   Black Magic Sphere
Equip:   Break Knuckles
Attacks: Stone Gaze, Photon Spray
Steal:   Healing Spring, Water Gem

Here, youll see a gate during the battle. Just hit those 2 locks and the gate 
will open giving you a chance to escape. There will be 2 gates. After the 2nd 
gate, youll be fighting Evrae Altana on the other side of the gate. This time, 
it wont be able to counter attack any of your move. But he still can use his 
abilities. Just let Tidus cast haste on everyone and let Wakka do the status 
effect attacks. As for Rikku, let here use an Al Bhed potion of necessary.

Strategy from: BLAH sdfgs (bsdfgs@yahoo.com)
--------------------------------------------
To beat Evrae Altana easily, just use 2 Phoenix Downs on it. It will deal max 
damage to it and thus, killing it.
################################################################################

After that, the party will be reunited. Then and there, Seymour and his band of 
weirdos will come in. Youll see Seymour transform in front of the party. 
Kimahri will be left behind. But then, they are together in this and they should 
leave no one behind. The party decides to battle on. 

################################################################################
BOSS: SEYMOUR NATUS / MORTIBODY
################################################################################
HP:      36,000 / varied
AP:      9,450
Gil:     3,500
Items:   Level 2 Key Sphere x4
Equip:   Shell Armguard
Attacks: Break, Flare, Banish (for Aeons), Multi-Magic Attacks, Mortibsorption,
         Level 1 and/or 2 Magic Attacks, Shattering Claw
Steal:   Tetra Elemental

Here, you can talk to Seymour. For Tidus, his strength will be increase and so 
does Auron. As for Yuna, itll increase her Magic Defense. First, use your aeons 
until you dont have any left. The Moritibody will borrow some HP from Seymour 
when you defeat it. It starts at 4,000 and it decreases as you defeat it. I 
suggest that you protect and shell your party members since Seymour is very 
strong. Let Auron use the breaks to ease out the battle.
################################################################################

After that, youll regain control. Talk to everyone and go south towards the 
screen. Continue until you see Kimahri. Talk to Yuna. Youll see a very long 
scene and a cool FMV of the romance between the 2. Youll also here the song for 
this game. Its in Japanese though. After that, go back to the party. Continue 
on until you reach the Calm Lands.

==========
CALM LANDS
==========
Treasures: Lv. 2 Key Sphere, Rusty Sword, 5000 Gil, 10000 Gil

Here, the area is very very wide. There are lots and lots of ground to cover. 
First, save your game. Youll see some scenes first. After that, go northwest 
towards a small encampment. Get a Level 2 Key Sphere behind the camp. At the 
camp, youll see more scenes with Father Zuke. After that, save then talk to 
everyone. Take note that you can play Blitz Ball once more. Now, leave the camp 
and head northeast. On the way, youll be able to see an opening at the mountain 
side. It is the training arena. (more on this on its own section in this guide). 
You may save behind the man here. The Save Sphere is inside the tent. After 
monster hunting (if you went through it), continue to the northeast until you 
reach the next area. You can also head Southeast and get 2 chests there for 
5,000 and 10,000 Gil each. Here, youll meet up with some Guado Guardians. They 
have something to fight against you.

################################################################################
BOSS: DEFENDER X
################################################################################
HP:      64,000
AP:      9,900
Gil:     3,500
Items:   Level 2 Key Sphere x2
Equip:   none
Attacks: Blast Punch, Haymaker
Steal:   Lunar Curtain

This boss is very powerful indeed. First, use Armor Break to lower its physical 
defenses. Use your aeons and let Lulu pummel Defender X with powerful Black 
Magic Attacks. Get your Phoenix Downs ready since Haymaker is almost a surefire 
kill for anyone.

Strategy from: Baakley@aol.com
------------------------------
If you provoke Defender X, he will only use his half-HP attack on Tidus. Even at 
1 HP, this won't kill him. You can take him from there with no worries. Armor 
Break is also very, very useful.
################################################################################

After the battle, go near the bridge. Lulu will tell you something about a path 
below the bridge. Go under the bridge and continue west towards the next area. 
Here, save your game then go towards the entrance to a cave. Youll see a short 
scene then continue inside. Also, from the save point, if you continue south, 
youll be able to get a Rusty Sword on the way. Lets move on.

==========================
CAVERN OF THE STOLEN FAYTH
==========================
Treasures: Megalixir, Lv. 2 Key Sphere, Mega-Potion x2, MP Sphere, X-Potion x2, 
Flexible Arm

Inside the cavern, move on until you see an intersection. Go east for a 
Megalixir. Go back and head north this time. Youll see more scenes. Continue 
north and at another intersection, go east and get a Lv. 2 Key Sphere. Go back 
to the intersection and head west. Get a chest on the way for some Mega-Potions. 
Save your game and then, youll meet up with Lady Ginnem. Youll have to beat 
her.

################################################################################
BOSS: LADY GINNEM / YOJIMBO
################################################################################
HP:      n/a
AP:      0
Gil:     0
Items:   none
Equip:   none
Attacks: Wakizashi, Daigoro
Steal:   n/a

Use everything youve got. Just keep on attacking and pray that youll reach 
maximum overdrive. Just keep on pummeling yojimbo as quickly as possible so that 
he wont reach overdrive and defeat your aeons.
################################################################################

After that, youll see a floor panel that will take you to any 4 directions. 
Just face that direction (confirm it with the green arrow) and press X. Go right 
first and get a MP Sphere and an X-Potion x2. On the left, youll be able to 
acquire the Flexible Arm. After that, go to the chamber of the fayth. Here, 
youll be able to see Yojimbo. He will offer his services to you only if you pay 
his offer of around 250,000+ Gil. After that, go back to the entrance and save 
your game. Go back up and cross the bridge now towards Mt. Gagazet. Youll see 
some short scenes here. 

===========
MT. GAGAZET
=========== 
Treasures: Mega-Potion x2, Defending Bracer, Lv. 1 Key Sphere, Fortune Sphere

Here, the Ronsos will stop you from passing through since the party is branded 
as traitors to Yevon. But then, Yunas will to give spira a new hope reached the 
heart of Maester Kelk Ronso and he will then welcome the party to pass through 
the mountain. When you regain control, save your game and then continue north. 
At the next screen, Biran and Yenke wont stop the party from passing through 
except for Kimahri. Youll have to face both of them using Kimahri only.

################################################################################
BOSS: BIRAN & YENKE
################################################################################
HP:      ?/?
AP:      8,000
Gil:     3,000
Items:   Return Sphere
Equip:   Halberd x2
Attacks: Thrust Kick, Aqua Breath, Stone Breath, White Wind
Steal:   Lvl. 3 Key Sphere

First of all, you should know that Kimahri will be able to learn lots of Ronso 
Rages from these 2. The strategy here is all about Hi-Potions. When you reach 
the critical level (yellow), use a Hi-Potion or else these 2 will be able to 
defeat Kimahri. Next, in order to beat them, concentrate attacks on 1. Then, 
only attack when they are apart from each other. Because if they are together, 
you wont be able to do much damage since the other will just block the attack. 
This will be easy but very long.
################################################################################

After the battle, youll see more scenes. Go back and save then continue north. 
Youll see the Ronso tribe sing the Hymn of Yevon. When you regain control, veer 
off to the left for some Mega-potions. Continue north. Youll see a grave of a 
previous summoner. After that, just continue towards the Red Indicator on the 
map. At an intersection, go north. Youll see Braskas Sphere. Youll view his 
memories with Jecht and Auron. Continue through the long path afterwards. Youll 
reach the 2nd grave. Continue to another intersection, go west and youll get a 
Defending Bracer there. Go back to the intersection and head north. It will be a 
long long way. Youll then meet Wantz on the way, the brother of Oaka. Move on 
to the 3rd grave. At the next intersection, go south (up). Finally, save your 
game and prepare for a tough battle ahead. Now, continue north and youll see a 
scene with Rikku and Tidus. Then, Seymour will appear and will tell you what he 
did to the Ronso. After that, the 3rd battle with Seymour begins.

################################################################################
BOSS: SEYMOUR FLUX / MORTIORCHIS
################################################################################
HP:      70,000 / varies
AP:      15,000
Gil:     6,000
Items:   Lv. 4 Key Sphere x2
Equip:   Shell Bangle
Attacks: Banish, Lance of Atrophy, Full-Life
Steal:   Elixir

Heres a new strategy. First, the Lance of Atrophy inflicts the Zombie Status on 
anyone. This is bad since you cannot heal that party member since it will just 
decrease his/her HP. You can use Holy Water if you have them. Now, before 
entering the battle, I would really suggest that you come in with your Aeons on 
full overdrive so that it is worth it to call them even if they are banished. 
Your Aeons overdrives should be damaging Seymour by a flat 9,999 by now.

Strategy from: Baakley@aol.com
------------------------------
Possibly the hardest battle. At 60,000 (or was it 50,000?), Seymour uses 
Protect, so if you're going to use Physical Attacks, use them then. You can 
prepare Auron and Yuna with Zombie Ward armor, so that he may waste the first 
three turns. After three turns, he uses Cross-Cleave. Either use Hastega and 
pummel him to 35,000, or let Auron survive and hope Zombie Ward works. Anybody 
else will probably die. At 35,000, he will cast Reflect on himself, and then 
Reflect Flare. Then, he will wait for Total Annihilation. You will 
not survive this. Thus, make sure you have at least two Aeons in Overdrive and 
Yuna in Overdrive (3 Aeons total). Each will do about 9,000 -10,000 damage, 
which is 30,000 total, and when you add what Mortiorchis absorbs, he'll be dead. 
If not, let Auron or Tidus attack between summons. Make SURE Yuna is in Haste 
before he hits 35,000, however.
################################################################################

After that, youll see more scenes here. Go to the save sphere and save. 
Continue and youll see a weird scene on the next screen. Tidus will have a 
scene on his own about the fayth and their dreams. Some very shocking 
revelations are shown here. During the dream, just continue north and youll 
talk to the fayth (fayth of Bahamut, the kid). After that, enter the door at the 
north end. Continue talking to the fayth. After that, Tidus will return back to 
the party. Continue north and save your game. Go northwest and youll reach the 
waters. Youll then have to use only Tidus, Wakka, and Rikku during the 
underwater scenes. At the water, continue towards the next screen. At an 
intersection, go north. Youll see the first trial of Gagazet. The Blitz Ball 
Challenge. Youll have to time it right that Wakka hits the center with the 
blitz ball. After successfully hitting it, get the chest for a Lv. 1 Key Sphere. 
Go back south to the previous area and save. Go north and at the intersection, 
go west through the water. Youll see the 2nd challenge of Mt. Gagazet. Youll 
have to simultaneously active the 3 nodes but the sizes should be appropriate. 
At the leftmost node, use Tidus. At the center, use Wakka. Finally at the right, 
use Rikku. Get the chest underwater for the Fortune sphere. Go back and save. 
Now, go up ad see an intersection on the left side of the screen that is 
composed of tiles of stones that makes a stone stairs. Youll see more scenes 
and youll know more about Yunalesca from Auron. Save your game at a Save Sphere 
here. Prepare your party then move on. Youll fight a fiend outside.

################################################################################
BOSS: SANCTUARY KEEPER
################################################################################
HP:      40,000
AP:      16,500
Gil:     6,500
Items:   Return Sphere
Equip:   Arc Sword
Attacks: Photon Wings, Tail Sweep, Haste, Mana Breath, Curaga
Steal:   Turbo Ether

This is another tough boss. Use Tidus slow to give you a slight advantage over 
it. Again, use your overdriven aeons. Youll most likely beat it with all your 5 
aeons. If not, just let Auron Break the Armor or the Magic Defense (Mental) and 
use physical and magical attacks.

Strategy from: Mark Lykins (zombie195@hotmail.com)
--------------------------------------------------
You may prevent the Sanctuary Keeper from using either Haste or Curaga by 
casting Reflect on it. 

Strategy from: Vegeta615282@aol.com
-----------------------------------
There is another way to do battle with the Sanctuary Keeper. Cast Bio on it and 
then reflect for double effect.
################################################################################

After the battle, youll see more scenes. Continue on until you see Zanarkand. 
After that, Yuna will drop something and Tidus will view it. It seems like 
Braskas sphere where he says his final words. After that, keep on going until 
you reach Zanarkand itself.

=========
ZANARKAND
=========
Treasures: Fortune Sphere, Spiritual Targe

In here, there will be no enemies yet. Youll see the opening scene here that is 
the same scene you saw when you begin your game. When you regain control 
afterwards, save your game. Move on and the enemies will be back. Get a Fortune 
Sphere on the way. Get another one with a Spiritual Targe. Move on and save at 
the end. Go inside the dome.

==============
ZANARKAND DOME
==============

Inside, youll see the memories of the previous summoners and their guardians. 
Continue and save on the way. Move on and youll see Seymours. Then finally, 
youll see the memories of Braska, Jecht, and Auron. Youll see them again at 
the end. Save your game there.

Here, youll see the final cloister of trials. These trials will test your 
memory. On the first screen, youll see some shapes on the wall screen. Its 
just like the Tetris blocks. Now, there will be glittering panels on the ground 
that correspond to a particular shape. Youll need to step on those that are 
needed to complete the shapes on the monitor. After that, 6 pedestals will 
appear. 2 of them cannot be moved yet. Now, move any 1 of the 4 that can be 
moved. Go north and continue to the next room. Youll see another wall screen, 2 
spheres (lets talk about this later), and a new set of glittering floor panels. 
Now, examine the screen and the shapes will be shown among the glittering 
panels. Youll have to step on them in order to complete the puzzle. If you made 
a mistake, youll have to repeat again. You may view the wall screen if you 
cant memorize the positions yet. After that, do this to the other 5 pedestals. 
The last 2 pedestals needs the 2 Spheres. Take note that use these 2 after 
completing the first 4 pedestals. After that, save your game and examine the new 
platform in the center. A battle will commence.

################################################################################
BOSS: SPECTRAL KEEPER
################################################################################
HP:      52,000
AP:      12,000
Gil:     7,000
Items:   Lv. 4 Key Sphere
Equip:   Elemental Shield
Attacks: Berserk Claw, Glyph Mine
Steal:   ?

Here, try to move your characters so that there will be 1 space in between each 
of them. This makes the spectral keeper confused since there are 3 directions it 
needs to face. The Aeons will be very useful if they are on overdrive. But if 
not, the Glyph Mine will remove them from the playing field. That goes the same 
for your characters. If it uses the glyph mine, move to a space where there is 
no mine. This will prevent you from losing.  
################################################################################

After that, youll see more scenes and youll know the absolute truth about the 
final aeon. Now, save your game and continue on until you meet up with Lady 
Yunalesca. Shell ask you to choose 1 among your guardians to be your fayth. 
Everyone will be stunned (except for Auron of course). Youll see more scenes 
with Braska, Jecht, and Auron. After that, when you regain control, head back to 
Yunalesca and youll defy her. Youll then have to beat her in order to stop 
her.

################################################################################
BOSS: Yunalesca
################################################################################
HP:      24,000 / 2nd: 48,000 / 3rd: 60,000
AP:      19,000
Gil:     9,000
Items:   Lv. 3 Key Sphere
Equip:   Blessed Ring
Attacks: Blind, Sleep, Absorb, Hell Biter, Cura, Mega-Death
Steal:   Stamina Tablet

A good strategy against Yunalesca is to use your normal attacks and magical 
attacks in her first and second form. You may use 1 or 2 aeons if youd like but 
spare more aeons for the final encounter. Now, the Hell Biter will turn everyone 
into Zombies. Thats bad news when you talk about Cura. Just let it be and 
continue pummeling her until you fight her third and final form. Here, you will 
want to be attacked by the Hell Biter. And why is that? Its because she now has 
the Mega-Death ability that casts 100% death on everyone! If youre in Zombie 
status, it will have no effect at all. Now is the time to use your aeons. 

Strategy from: Raynier Martinez <rmartinez@link.com>
----------------------------------------------------
In order to help you beat Yunalesca much easier, try to learn Yunas Holy 
offensive ability. It will deal a very sufficient amount of damage to Yunalesca.
################################################################################

After that almost impossible feat, return back down and youll see Auron talk to 
Tidus. He will reveal his true nature and will show you his promise that he made 
to Jecht. Save your game and leave the dome. Outside, youll see Sin. Youll 
then head back to the Airship.

=======
AIRSHIP
=======

Here, talk to Cid. After some scenes, save your game. You now have a Level 3 
Save Sphere. You can now use Save Spheres to transport yourself to the Airship. 
Now, you can play Blitz again. After that, go to the top floor (before the deck) 
and talk to Yuna who is with Kimahri. Shell tell you that the best way might be 
to Bevelle and ask Maester Mika. Return to the bridge and youll hear the plan 
of Rikku. Sin might be able to be tamed for a while using the Hymn of the fayth. 
Now, talk to Cid. Youll see a map here. You can go to all of the places youve 
been through (except for some areas). Now, head for the Highroad.

=======
BEVELLE
=======

Here, youll see the new captain of the guards, Shelinda! After she leaves, 
Maester Mika will appear and you will have a long talk with him about Yunalesca 
and such. After he goes, the fayth will talk to Tidus and Yuna. When asked, 
choose the top option then chose the hymn. The fayth will remind Tidus about 
their dream coming to an end. After that, youll talk to Shelinda regarding the 
hymn. Shell tell all of Spira to sing the hymn when the flying ship starts to 
sing. Back at the airship, talk to Cid and go to Sin! Youll hear the hymn and 
Sin will appear. Get ready and go to the deck.

============
AIRSHIP DECK
============

On top, youll see a scene where Tidus shows Yuna her sphere. After that, the 
battle with Sin begins.

################################################################################
BOSS: LEFT FIN (SIN)
################################################################################
HP:      65,000
AP:      16,000
Gil:     10,000
Items:   HP Sphere
Equip:   Sidewinder
Attacks: Gravija, Negation, Physical attack (side swipe)
Steal:   Mega-Potion

This is rather easy. Just move in and do all your stuff, especially physical 
attacks of Auron and Tidus. You may use your aeons here but I suggest that you 
save it for later. First, if you use Haste or any other stat altering effects, 
Sin will use Negation against you. Itll remove those status. Beware also of 
Sins Gravija attack, which cuts off around 80-90% of your current HP.
################################################################################

After that battle, Cid will sever the arm of Sin. Now, youll have to do it 
again with the other arm.

################################################################################
BOSS: RIGHT FIN (SIN)
################################################################################
HP:      65,000
AP:      17,000
Gil:     10,000
Items:   Lv. 3 Key Sphere
Equip:   Rock Buster
Attacks: Same
Steal:   Mega-Potion

As for the Right Fin, just do the same strategy you did on the other fin of Sin.
################################################################################

After the final battle with the fins, youll have to target sins weakpoint 
itself. A battle begins anew.

################################################################################
BOSS: SINSPAWN GUNAIS & SIN
################################################################################
HP:      20,000 / 36,000
AP:      29,700
Gil:     20,000
Items:   Return Sphere x2, MP Sphere x2
Equip:   Blessed Bracer, Light Bangle
Attacks: Venom, Level 1 Magic, Gravija
Steal:   Star Curtain

In this battle, concentrate on attacking the Sinspawn so that youll have a 
clear shot at Sin. You may now use your Aeons to help you beat these 2. As for 
their attacks, youre most likely used to getting poisoned and having your HPs 
at a very critical stage. 
################################################################################

After those intense battles, Sin will finally go down. At the airship, save your 
game. Then, go to the deck and talk to Yuna. Youll see some scenes here. After 
that, Rikku will tell them that something is happening to Sin. Sin transforms 
and is now waiting for Tidus. Go back and save then go to the deck for the 
confrontation with Sin.

################################################################################
BOSS: SIN
################################################################################
HP:      140,000
AP:      20,000
Gil:     10,000
Items:   Lv. 3 Key Sphere
Equip:   Echo Bangle
Attacks: Physical Charges
Steal:   ?

This is an ultra-hard fight, if you dont know what to do. I used aeons and it 
didnt work since the Overdrives take too much time and Sin will be able to open 
its mouth and unleash its 100% win attack. Follow this strategy that I used. 
Before the battle, put Tidus, Auron, and Yuna. Then, have Tidus cast Hastega on 
everyone. Sin will still be approaching at this point. Now, let Yuna cast 
Protect on everyone and after that, exchange Yuna for Wakka. Let Tidus cast 
haste on him. By this time, Sin should be close enough to be attacked 
physically. Let Auron use Armor Break and Mental Break (a preparation for your 
final attack against Sin) and let Tidus and Wakka hack and attack Sin. When 
Sins HP is around 18,000 left, let Yuna come in and let her cast Bahamut in 
Overdrive (do not call him when he is not in overdrive or else this final attack 
wont work and Sin will banish everyone). This will defeat Sin.

Strategy from: Baakley@aol.com
------------------------------
For the big Sin, if your Tidus is a little stronger than average, he will have 
Quick Hit. If you've saved your Friend Spheres, get Auron and, if possible, 
Wakka this skill. With Hastega, this will SURELY win the fight, ESPECIALLY with 
Armor Break. Also note that you CAN get Anima by this point, and Oblivion does 
incredible damage (40,000, I think?) as well as her attacks.
################################################################################

After that, the party goes inside Sin. Youll have to find and defeat the source 
of this whole mess. Inside, save your game. Just continue on towards the next 
Save Sphere that is just beside the stairs leading up. On the way, watch out for 
the tough enemies. The road is also hard to see due to the heavy fogging. Once 
you reach the save sphere, prepare your party. On top, guess whos waiting for 
you.

################################################################################
BOSS: SEYMOUR OMNIS
################################################################################
HP:      80,000
AP:      36,000
Gil:     13,000
Items:   Lv. 3 Key Sphere x3
Equip:   Malleable Staff
Attacks: Dispel, Ultima, Level 3 Magic attacks
Steal:   ?

Seymour is not that hard. You just have to know what element he is using. Youll 
see 4 reels around Seymour and each of them has 4 spheres that correspond to an 
element. Example, if all 4 reels point the red sphere (which is fire) on 
Seymour, he will attack using Firaga 3 or more times in a single turn. Apart 
from that, those magical attacks are very powerful that it is possible to get 
all your party members defeated. Now, to get around this one. Let Yuna cast the 
Nul Magic attacks depending on the element. Let Tidus cast haste too. If you 
already have Ultima and Holy you should be able to beat him easily. As for the 
aeons use all of them (in Overdrive) except for the one with the same element as 
his because it will just heal him. This will be a test for your knowledge and 
mastery of the elements.
################################################################################

After that battle, Yuna finally sends the repentant Seymour. He realizes that he 
isnt capable. After that, go back and save, and then move on. From here on, the 
path will be straightforward again. Move on until you reach the next and final 
save point in the game! Prepare your party now as youll will face the toughest 
opponent yet. When youre ready, head north and youll see something drop from 
the sky. Examine the large glyph and youll be taken to a weird place. Here, 
youll need to get the spheres that appear. There are 10 of them. Apart from 
that, there are spikes that come out of the ground. If they hit you, youll have 
to do battle with the strong fiends again. When you receive all 10 (which are 
mostly equipments), youll reach the final area. Move on and youll see Jecht 
waiting for you. Youll see a very long scene between him and Tidus. After that, 
the most crucial battle will begin.

################################################################################
BOSS: BRASKAS FINAL AEON
################################################################################
HP:      1st: 60,000 / 2nd: 120,000 / Yu Pagoda: variable
AP:      no more
Gil:     no more
Items:   no more
Equip:   no more
Attacks: Palm Attack, Jecht Beam, Triumphant Grasp, Jecht Bomber and
         Ultimate Jecht Shot
         Pagodas: Power Wave, Curse, Osmose
Steal:   n/a

This is definitely the final battle and the toughest battle in the game. The Yu 
Pagodas are tough opponents themselves and should not be overlooked. Let me 
explain how the Pagodas work. First, they have 9999 HP. When they stop and then 
revived, their HP will depend on how much damage they acquired before they 
stopped previously. Therefore, youll need to finish them off with an attack of 
not more or not less that 9,999. This feat can be accomplished by the following: 
Overdrive of Aeons, Ultima, Flare, and Holy. If you attack it with Bahamut, it 
will get damaged by around 20,000. When the pagodas act again, they will have 
20,000 HPs. When they use Power Wave, they replenish the final aeons HP by 1500 
and increases its Overdrive bar.

Lets move on to the aeon. Its attacks are tremendously powerful, especially the 
palm attack. So, let Tidus cast Hastega and have everyone on Protect and Shell. 
Do not use your Aeons yet. Leave it for the Second Form of the Final Aeon. 

As for the second form, the Final aeon will be faster and stronger now that it 
has a huge sword in hand. You may want to use the talk command now when its 
overdrive is full. You wouldnt want to see how much damage the Ultimate Jecht 
Shot will do. Use your aeons also. Use Bahamut later since it will give more HPs 
to the pagodas and thus, they will be hard to beat. Just continue on your 
barrage of Ultima, Holy, and Flare. Good Luck!

Additions by: Baakley@aol.com
-----------------------------
For Braska's Final Aeon, if you have any Stamina Tonics, let Rikku Use them. 
They double your party's max HP, and for those with lower levels, this may prove 
invaluable.
################################################################################

After that intense battle, you can relax since youve practically finished the 
game already. After that, youll see more scenes about Jecht and the Fayth. The 
final battle with Yu Yevon will commence.

################################################################################
BOSS: FINAL AEONS, YU YEVON
################################################################################
HP:      YU YEVON: 99,999 / AEONS: Varies
AP:      no more
Gil:     no more
Items:   no more
Equip:   no more
Attacks: Varies, Yu Yevon: Osmose, Curaga, Gravija
Steal:   n/a

This is very easy but long. You wont lose this one since everyone has an Auto-
Life ability with them. First, youll be fighting all your Aeons, 1 by 1. To 
beat them easily, you may use Yunas Holy or Ultima, or Lulus Flare. The HP of 
the aeons is the same as how much HPs theyve had when theyre still with Yuna. 
After beating all the aeons, youll finally have the battle against Yu Yevon 
itself. The best party here is Tidus, Yuna and Lulu. First, let Tidus cast 
Hastega. Then, cast reflect on Tidus and Yevon. If you attack Yevon, it will 
cast Curaga on itself. Thus, if you it Reflects from him, it will heal your 
party. Next, you cant hit him with magic on the other hand. Youll need to cast 
them on Tidus (who is in Reflect Status). It will hit either Yevon or the Yu 
Pagodas. Again, do not hesitate to use Megalixirs since this is the final battle 
in the game.

Strategy from: TooSkillful4U@aol.com
------------------------------------
Ever wonder of any other way to get past around Yevons Curaga? Well, you can 
just cast Zombie on Yu Yevon and let him kill himself since his Curaga will 
damage him, a lot.

Strategy Variation from: senator flagg (senatorflagg@hotmail.com)
-----------------------------------------------------------------
Use Auron's Zombie attack on Yu Yevon, then have Yuna cast Life on him. Simple 
as that.
################################################################################

After that final battle with the source of this whole mess, youll be treated to 
the endings scenes for the game. The FMVs are quite emotional and very touching. 
Watch out also for a short FMV after the credits. That is all. Congratulations 
on finishing the best RPG for the PS2 to date, Final Fantasy X. Thank you very 
much for reading. Hope you enjoyed the game as well as the guide. Cya!


================================================================================
FINAL FANTASY X INTERNATIONAL EXTRA ENDING
================================================================================

*******************
!!!SPOILER ALERT!!!
*******************

-------------------------------------------------------------------
Eien No Nagi-setsu(The Eternal Calm): Final Fantasy X Another Story
-------------------------------------------------------------------

=====================
Scene 1: Besaid Beach
=====================

Yuna(thinking): 37, 38, 39, 40, 41...
(Sound of surfacing, gasps of breath)

Yuna(thinking): Two minutes and forty one seconds - a new high.
(Wakka runs onto Besaid Beach and calls Yuna)

Wakka: Yuna! C'mon!

Yuna: Be right there!
(Screen closes up on Wakka who crosses his arms and sighs contentedly)

Wakka: Pretty good at holding your breath now, ya?

Yuna(laughs): Not as good as you!

Wakka: Yeah, well, I haven't even practiced recently.

Yuna(jokingly): You sure look it.
(Wakka, embarassed, brings his hand to his forehead) 

Wakka: Eh...ah

Yuna: Its not like you're the one having a baby!
(Wakka turns, sighs then runs off leaving Yuna alone on the beach)
(Yuna turns toward the beach and thinks to herself)

Yuna(thinking): Its been two years since then. I can hold my breath underwater 
for a full two minutes now. Its more than just physical
strength, there are a few tricks to it that you need to figure out--
I didn't understand when it was explained in words, but after a lot
of practice I finally got it.

Yuna(Still thinking): I never thought there was any kind of trick to it. I 
couldn't afford to think about anything back then.

Yuna(thinking): The Eternal Calm. Its my two minutes and forty one seconds and 
Wakka's pudgy stomach. Its not much-- just a quiet kind of happiness.

======================
Scene 2: Besaid Temple
======================

(Yuna stands at the door and looks around before entering. She walks over to 
Wakka, who was talking to a man. The pair walks toward her, and the man begins 
to speak.)

Tasgio: I saw you from a distance at the stadium two years ago. But I never 
thought I'd see you in person... You're as beautiful as ever.

Yuna: Thank you.

Tasgio: I have a favor to ask about my grandson. He joined up with the Young 
Persons' Alliance.

Tasgio: Now, not to say that the alliance is bad in and of itself, but me and 
the missus are both with New Yevon--my son and daughter in law too. My grandson 
used to come to our meetings too. But one day, he just...

Tasgio: There are a lot of young folks in the Alliance, so I'm sure its 
exciting for him. But still...

Yuna(thinking): A number of groups have formed across Spira since then. How 
should we build this new world? What should Spira be like in the future? 
Everyone is looking for their own path.

Tasgio: I feel that... my grandson and his companions are moving too quickly.

Yuna(thinking): With so many ways of thinking, at times conflict is inevitable. 
Some people are uncomfortable with the new ways of things. Honestly, I too 
sometimes... But this is good enough for now. That's what I keep telling myself.

Yuna: I understand how you feel but try talking it over with your grandson. His 
actions might appear reckless to you, but his feelings for Spira are the same as 
your own.

=============
Besaid Island
=============

(Yuna is walking along an island path just as Wakka runs in from offscreen.)

Wakka: He-ey!

Yuna: Who is it? A visitor?

Wakka: You know how it is--the village geezers are shooting their mouths about 
that again...

Yuna: Who is it this time?

Wakka: The son of the head of New Yevon.

Yuna: No way. I'd probably just end up being used by him.

Wakka: Man... sorry, Yuna.

Yuna: I'll go turn them down.

Wakka: No problem I got it. I mean you don't wanna hafta see their frowning 
faces down, do ya?

Yuna: ...right.
(A messenger runs onscreen)

???: Lady Yuna!

Yeivel: Lady Yuna! I'm Yeivel of the Young Persons' Alliance! I have come today 
to deliver a message from our leader Nurge!

Wakka: She's not joining the alliance.

Yeivel: But--

Yuna: Is that why you came?

Yeivel: ...yes it is.

Yuna: I'm not going to join with any group.

Yeivel: Are you perhaps going to form your own group?

Yuna: Please leave.
(Rikku runs onscreen, screaming and out of breath.)

Rikku: Yuna! Wakka!

=====================
Scene 4: Salvage Ship
=====================

Yuna(thinking): Rikku sometimes comes by Besaid Island. She travels around Spira 
teaching people how to use machines, excavating old machines from underground or 
underwater... She's awfully busy but seems to be enjoying herself. 
(Rikku pokes Wakka's stomach, making little poking noises.)

Wakka: Stop that!

Rikku: Quite a tummy you've got now. So how's Lulu?

Wakka: She's in the village. Go say "hi" later, ya?

Rikku: Of course! And Yunie, same as always huh?

Yuna(cheerfully): That's right! same as always.
(A seagull flies overhead.)

Wakka: So Kimahri's still at Mt. Gagazet?

Rikku: You bet! He's teaching the Ronso children tons of stuffs. he's really 
quite the teacher!

Rikku: Anyway, I got something from Kimahri for you, he found it up the 
mountain.

Yuna: A sphere?

Wakka: Weird shape, huh?
(Rikku activates the sphere and holds it out for Yuna.)

Rikku: Look closely, Yunie.

===============
Scene 5: A Cage
===============

(*This scene is difficult to see, the screen is distorted and so is the sound. 
The cage seems to be underwater though I'm not very sure. But its clear that 
Tidus is trapped inside. This scene is quite interesting.*)

Tidus: What the hell do I get arrested for?! Let me go already!

Tidus: You hear me don't you? What would you have thought if she was your girl?

Tidus: Who cares if I used the enemy's machina?! It was the only way to save the 
Summoner!?!

Tidus(voice cracks): What would you have done instead?!?(audible sobs can now be 
heard)

Tidus(going crazy): .....Let me out of here!!? Let me see her!!?

=====================
Scene 6: Salvage Ship
=====================

Yuna(thinking): A voice..... a voice that have been close by for what seemed 
like forever...

Wakka: What's this about? What's he doing there? Is that really him? What's this 
all about?

Rikku: I don't really know... but you wanna find out don't you?

Wakka: Well yeah!

Yuna: Yes.

Rikku: Then let's go!

Yuna: Where to?

Rikku: No idea! Let's go talk to Kimahri first and think about it then, ok?

Wakka: But we don't know anything! Shouldn't we look into it a little first?

Rikku: And just who's gonna find it out for us?
(Yeivel appears suddenly on the bridge.)

Yeivel: Leave it to us!

Yeivel: Our leader Nurge should agree as well! I'll convince him myself!

Wakka: Get outta here!

Yeivel: Y-Yessir! I'll return as soon as something has been learned!
(Yeivel runs off.)

Rikku: I think Yunie ought to go herself.

Wakka: That's impossible.

Rikku: Why's that?

Wakka: The next three months are completely booked. Everyone wants to meet Yuna.

Rikku: And what about what Yunie wants?

Wakka: Well, y'know someday... when the world has settled down and all...

Rikku(furious): Whaddya mean someday?! What someday?! What's the matter with you 
Wakka? Yunie always worked so hard, she should only worry about herself now--so 
why?! Everytime I come here I always think about how everyone's busy finding 
their own happiness... except Yuna.

Wakka: Well... that's...
(Rikku runs over and shouts at Wakka's face.)

Rikku: Has your head gone as soft as your belly?!

Rikku: Yunie!

Yuna(thinking): I... I want to go, but if I leave I may disappoint people...

Yuna: I...
(*The following line below is a direct quotation from FFX; but since I can't 
find the exact wording of the english version, I retranslated it.*)

Tidus(voiceover): Well, if acting grown up means I won't be able to say what I 
want, then screw it! Nothing will change that way!

Yuna: I'll go.

Wakka: Yuna!!
(Rikku sighs with relief.)

Yuna: After all... this is my story.

Rikku: Ha! I know you'd say that! so Iwent ahead and bought some stuff for you.

Wakka: Oh, no...

Rikku: First off, we have to get you into some new clothes. You're famous after 
all, so you'd  better go undercover!

Wakka: J--just wait a second, ya? Let me go get Lu.

Yuna(thinking): The Eternal Calm, its my two minutes and forty one seconds and 
Wakka's pudgy stomach. It's a small and quiet kind of happiness... but I guess I 
can ask for a little more can't I?

Yuna: Rikku, let's get going!

***THE END***

PS: I went on describing the characters' emotions and actions so that you'll be 
able to imagine the scenes as they happen. And honestly, I was very surprised 
when I actually heard Tidus crying. I never expected that in the first place ^.^

The entire FFX International Info contributions were submitted to me by none 
other than Kathleen herself. ^_^ Thanks again Kathleen.


================================================================================
SIDE QUESTS / SECRETS
================================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. TEMPLE REVISITING
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you re-visit the temples that youve gone through (w/ cloisters of trials), 
youll be able to speak to the fayth and receive treasures (most likely, some 
hard to find spheres). You can do this one just before you enter Sin near the 
end of the game. Here are the info for each temple. 

=============
BESAID TEMPLE
=============
At the chamber of the Fayth, youll be able to receive the following: Evasion 
Sphere, Hi-Potion, White Magic Sphere, Elixir, Potion x2

============
DJOSE TEMPLE
============
Receive a Luck Sphere from the Fayth. Then, get the chests for Magic Def Sphere 
and Agility Sphere.

=============
KILIKA TEMPLE
=============
Receive a Luck Sphere from the Fayth. The chests contain Accuracy Sphere, 
Defense Sphere, and Agility Sphere.

===========================
CHAMBER OF THE STOLEN FAYTH
===========================
If you talk to the fayth of Yojimbo, youll be able to get a Strength Sphere.

===============
ZANARKAND RUINS
===============
Here, youll see a brand new puzzle. This time, the puzzle uses both the first 
and the second room tiles. All you have to do here is to light up all Square-
shaped tiles. This will net you a Destruction sphere in the first room. Use it 
on the recess at the second room to receive the treasure, Magistral Rod.

=============
REMIEM TEMPLE
=============
After acquiring the aeon here, return back and talk to the Fayth again. They 
will give you a Defense Sphere.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. THE BAAJ TEMPLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In order to find the Baaj temple, find it using search at X (6-10) and Y (58-62) 
coordinates at the map. You must first, have the airship and you should be on 
your way to Sin.

===========
BAAJ TEMPLE
===========

Here, go north from the save point and Tidus will automatically jump at the end. 
In the water, dive and head for the entrance. Youll be greeted by Tidus old 
friend.

################################################################################
BOSS: GEOSGAENO
################################################################################
HP:      32,767
AP:      4,200
Gil:     1,000
Items:   Power Sphere
Equip:   Switch Hitter
Attacks: Stone Punch, Gulp
Steal:   Water Gem

Elements: 
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |     O     |   O   | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
-------------------------------------

Geosgaeno is tough. Beware of the Stone Punch since if one of your party members 
is stoned, he/she will be out of the battle for good. So, try to equip armaments 
with Stone Ward, better yet Stoneproof to stop Petrification. Then, just attack 
normally. Haste everyone to your advantage. Dont forget to use the Al Bhed 
Potion, just in case. 
################################################################################

After the battle, go inside the temple. Swim on until you reach the chamber of 
the Fayth. Youll see a symbol at the end and 6 statues. The 6 statues represent 
the temples youve gone through. Go near them and they will be activated. Take 
note that in order to activate them, youll need to complete the extra item, or 
the Destruction sphere puzzle for each Cloister of Trials. Once you get 6 you 
can now enter the Chamber. Here, youll see nothing short of Seymours mother. 
Shell tell you more about her son. After that, youll receive a very very 
powerful aeon, Anima. Anima can deal more then 30,000 using normal attacks. 
99,999 damage will be dealt if you use her overdrive. Remember that.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. REVISITING LUCA / MOVIE AND MUSIC THEATER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Once you have the airship and you are about to enter sin, you may want to go 
back to Luca for some neat features of the game such as the Movie and Music 
Theater.

====
LUCA
====
Treasures: Jupiter Crest

First, head for the Aurochs locker room and check one locker for the Jupiter 
Crest. Then, go out and head south from the center of Luca and continue to the 
Movie and Music Theater, the Sphere Theater. Youll also find Oaka outside. 
Hes been freed from imprisonment.

Inside the Sphere Theater, you can buy Movie and Music Spheres. The Movie sphere 
will contain all the movies you have seen throughout the game. As for the Music 
Sphere, it is much like the soundtrack for the game. But then, you have to buy 
the spheres first. Movie Spheres cost 5,000 Gil and Music Spheres cost 2,000 
Gil.

Here are the lists for the Movie and Music Sphere.

--------------------------------------------------------------------------------
Movie Spheres
--------------------------------------------------------------------------------
 #1: Zanarkand                       #26: Other World
 #2: We Called It Sin              #27: Sin Sleeps
 #3: Sinspawn                        #28: Homecoming
 #4: This is it!                     #29: Dry Dock
 #5: Blitzball                       #30: Nayto Du Ku!
 #6: A Summoner is Born              #31: Leaving Home
 #7: Lulus Contempt                 #32: The Glory of Yevon
 #8: Kimahris Challenge             #33: The Red Carpet
 #9: Fear on the Sea                 #34: False Vows
#10: Sin Arises                      #35: Believe
#11: Sins Theme                     #36: Some Spring
#12: Futile Resistance               #37: The Summit
#13: Failure                         #38: The Last Chapter
#14: Kilika Dusk                     #39: Sin Rise
#15: The Dance                       #40: Departure
#16: Luca Harbor                     #41: The Approach
#17: Let the Games Begin!            #42: Terra Graviton
#18: The Legend Lives                #43: Gravity Sucks
#19: The Dark Aeon                   #44: Heavens Fall
#20: No Better Plan                  #45: Vena!
#21: Judgement                       #46: Machina Redux
#22: Ex Machina                      #47: Sinfall
#23: Sins Wave                      #48: Evenfall
#24: Reunion                         #49: Faceoff
#25: Metropolis                      #50: Breaking Through
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Music Spheres
--------------------------------------------------------------------------------
 #1: Zanarkand                       #37: Moment of Truth
 #2: Prelude                         #38: Djose Temple
 #3: Tidus Theme                    #39: Ridess the Shoopuf?
 #4: Run!!                           #40: Rikkus Theme
 #5: Creed                           #41: Oui are Al Bhed?
 #6: Battle Theme                    #42: Guadosalam
 #7: Enemy Attack                    #43: Thunder Plains
 #8: Game Over                       #44: Jechts Theme
 #9: Out of the Frying Pan           #45: The Burning Sand
#10: Victory Fanfare                 #46: The Wedding
#11: Leap in the Dark                #47: Assault
#12: Underwater Ruins                #48: Tragedy
#13: The Blitzers                    #49: Believe
#14: Wandering                       #50: Servants of the Mountain
#15: Besaid                          #51: Macalania Woods
#16: Spira Unplugged                 #52: Via Purifico
#17: Phantoms                        #53: Bravely Forward
#18: The Trials                      #54: The Unsent Laugh
#19: The Summoning                   #55: Seymours Ambition
#20: Braskas Daughter               #56: Illusion
#21: Yunas Theme                    #57: Yunas Decision
#22: Good Night                      #58: Nostalgia
#23: Delusion on the Dock            #59: Peril
#24: Movement in Green               #60: Launch
#25: A Fleeting Dream                #61: Challenge          
#26: Calm Before the Storm           #62: Beyond the Darkness
#27: Face Off                        #63: The Void
#28: Grand Maester Mika              #64: The Truth Revealed
#29: Luca                            #65: Pursuit
#30: The Splendid Performance        #66: Gloom
#31: Aurons Theme                   #67: Patricide
#32: Blitz Off!                      #68: The Temple of Prayers?
#33: Miihen Highroad                #69: Hum of the Fayth *
#34: Chocobo Jam                     #70: Lulus Theme *
#35: The Travel Agency               #71: Wakkas Theme *
#36: Seymours Theme
--------------------------------------------------------------------------------

To get the final 3 Music Spheres, buy all 68 Standard Music Spheres then talk to 
the one who sells it. He will offer you the 3 final Music spheres for 40,000 Gil

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. THE REMIEM TEMPLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To reach the Remiem Temple, you have to go to the Calm Lands and ride a Chocobo. 
Now, head to the south easternmost area and youll see a small Yellow Feather 
(shaped like a banana). While riding the Chocobo, examine the Feather and the 
Chocobo will jump one ledge down. From here, walk east to the next area and 
youll now be inside the Remiem Temple Aera.

=============
REMIEM TEMPLE
=============
Treasures: Cloudy Mirror

First of all, get the Primer Here and then talk to the Chocobo on the left. It 
will say something about a challenge, a race against a Chocobo in the temple. If 
youll notice below the temple, there is somewhat a race track that goes around. 
Youll then have to beat the other Chocobo towards the center area of the track. 
After doing so, youll receive the Cloudy Mirror. Now, go inside the Temple 
itself. But take note that youll need all the previous aeons youve had. That 
includes Yojimbo and Anima. 

Inside, youll find Belgemine. She will talk to yuna and will offer help for 
her. A summoner challenge will occur and Yunall have to fight her aeons 1 on 1. 
Here are the HP info and prizes youll receive from her. The HPs are rough 
estimate of the actual HP of the aeons.

--------------------------------------------------------------------------------
Name            HP:           Prize/s:
--------------------------------------------------------------------------------
Valefor         10,000        Aeons Soul, Lightning Gem x4, Speed Sphere x4
Ifrit           20,000        X-Potion x30, Mana Sphere x5
Ixion           40,000        Chocobo Feather x10, Power Sphere x8
Shiva           30,000        Mega-Potion x60, Star Curtain x6
Bahamut         40,000        Flower Scepter, Mana Sphere x8
Yojimbo         20,000        Shadow Gem x8, Power Sphere x10
Anima           50,000        Stamina Spring x60, Mana Sphere x10   
Magus Sisters   40,000 each   Shining Gem x40
--------------------------------------------------------------------------------

To beat these Aeons, just use either Bahamut, Anima, or the Magus Sisters (if 
you already have them). Dont worry though as Belgemine will heal your aeons 
before you fight. By this time, your aeons should be more powerful than hers. 

***Spoiler***
After beating all 8 of the Aeons, she you will be given the option to Send her 
since she is already of the dead. After that, youll receive one of the key 
elements in the Celestial Weapons quest, the Moon Sigil.
***Spoiler***

Apart from beating Belgemine, there is still one more important task at hand, 
the Magus Sisters. To the north of the platform where Belgemine is, youll see a 
sealed door. It can be unlocked by 2 items, the Flower Scepter and the Blossom 
Crown. You probably have the Flower Scepter now from Belgemine. As for the 
Blossom Crown, youll need to capture all the fiends at Mt. Gagazet then talk to 
the main in the Arena. He will then give the Crown to you. When you open the 
sealed door, inside, youll find the fayth of the 3 sisters, the Magus Sisters. 
They are very very powerful. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. CELESTIAL WEAPONS SIDE QUEST
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is the most tedious Side Quest in the game. But first, youll need the 
Cloudy Mirror. Now, head to Macalania Forest and talk to the kid and his mother 
who lost their father/husband. Now, go right 1 screen then left 1 screen. Talk 
to the father and he tell him where his kid and his wife are. Hell run to them. 
Go back and talk to the Man and the Woman. Now, their child is lost. Go left to 
the save point and find a sparkling path just to the northeast of the save 
sphere. When you reach an intersection, go up and youll see the kid. Go to him 
and the cloudy mirror will then become the Celestial Mirror. This will now allow 
you to acquire the Celestial Weapons of the characters. Well now tackle how to 
get and maximize each of the weapons. First, remember that once you get a 
Celestial Weapon, it has the No AP ability which prevents you from gaining any 
AP at all after battles. Youll be needing its corresponding crest and sigil to 
unlock the maximum power of the weapon. Lets get a move on.

=====
TIDUS
=====
Weapon Name: Caladbolg
Items: Sun Crest, Sun Sigil

In order for you to get the Caladbolg, you need to get the items first. For the 
Sun Crest, you may get it at a chest at the northern part of the location where 
you fought Yunalesca in Zanarkand Ruins. 

The Sun Sigil, however, isnt as easy as the Crest. To get it, youll need to 
have a time of 0.0 or lower (but it will still say 0.0) at the Catcher Chocobo 
Training at Calm Lands. It seems easy but in fact, it concerns skills, 
intuition, and luck. First, Luck will come into play. At the start of the race, 
make sure you get at least 4 of the 5 balloons. Anything less will net you a 
slim chance at 0.0 second time. It also depends on the position of the balloons 
since sometimes, they are nearer the trainer. Now, when you make the first right 
turn, things will go worse since the balloons are randomly scattered around the 
track. The worst thing here are the birds. They will swoop down in front of you, 
adding 3 seconds to the time for every hit. There is a way to evade them easily 
but you also need to observe the flight pattern of the birds. When a bird 
appears at the horizon, try to go right or left as far as you can then go 
instantly to the other direction. The bird will get confused. You may also go 
right and left alternately to fool the bird further. But of course, do not 
forget to get the balloons. Sometimes, the Chocobo goes wobbly. The ideal way to 
finish the race is to get at least 13 Balloons and get hit by at most 1 bird 
only. Youll finish the race in less than 35 seconds that way. It will add 3, 
making it 38. Then, subtracted from the 13 balloons which makes a -1. You got 
the Sigil. 

After acquiring that tough 0.0 second time, go to the northwest area of the Calm 
Lands. Youll see a partly hidden slope that leads to a lower ledge. Youll need 
to disembark the Chocobo. If you went there earlier, a man was blocking the way. 
But now that you have the Sigil and the Crest, you may now examine the Glyph on 
the wall. It will open and Tidus will receive his Celestial Weapon, the 
Caladbolg. Head over to the Macalania Woods to complete the ritual to maximize 
the ability of the Celestial Weapon.

====
YUNA
====
Weapon Name: Nirvana
Items: Moon Crest, Moon Sigil

First, to get hold of the Celestial Weapon, youll need to capture all 10 fiends 
in the Calm Lands. The Trainer will then show a chest which cannot be opened by 
traditional means. If you have the Celestial Mirror, the chest will open and 
youll receive the Nirvana.

For the Moon Crest, you can get it at the Besaid Beach. Just swim into the water 
and youll find it in the water.

For the Moon Sigil, all you have to do is to go to the Remiem Temple and beat 
all of Belgemines Aeons. Check out the Remiem Temple Side Quest for more info.

====
LULU
====
Weapon Name: Onion Knight
Items: Venus Crest, Venus Sigil

To get hold of the Celestial Weapon of Lulu, go to the Baaj Temple area and jump 
into the water. Go south and find the Celestial Chest. The screen will shift to 
the location of the chest when youre near. 

For the Venus Crest, re-visit Guadosalam and head straight for the Farplane. 
Youll find the Venus Crest there.

The Venus Sigil will be pretty much harder. First, youll need to go to the 
Thunder Plains. Now, you can dodge lightning here right? You must now dodge 200 
Lightning Bolts in succession without interruption (except that you may pause 
the game to take a break). First, dedicate at least an hour for this one since 
you are very much capable of losing it middle-way. Next, put your full 
concentration in it. Do not talk but silently count the number of bolts youve 
dodged. When youre ready, use this strategy that I noticed would be much easier 
since its a sure fire way of luring those bolts.

My Strategy: First, if youre hit by lightning, remember the exact same spot 
where it hit. After youve stepped backward (after dodging), stop doing anything 
and the second Lightning will come in at most 3 seconds (watch out since it 
varies). After the second bolt, quickly run up to the spot where the first 
lightning hit. Youll be hit in no more than 5 seconds and then another bolt 
will come in. Thus, youll be dodging 2 bolts at a time. And since you are not 
running wantonly around, youll gain more concentration. If you run, the bolt 
will have a hard time hitting you so pick a bolt spot and keep on going to that 
spot. Just stand there and wait for the next 2 bolts. I did 245 Bolts in 17 
minutes. But I wont try again. ^_^ 

Now, after successfully dodging 200 Lightning Bolts, go back to the travel 
agency and examine the chest just outside the entrance. It will give you prizes 
depending on the number of bolts that youve dodged in a row.

----------------------------------
# of Bolts      Prize
----------------------------------
      5         Potion x2
     10         Mega Potion x2
     20         MP Sphere x2
     50         Strength Sphere x2
    100         HP Sphere x3
    150         Megalixir x4
    200         Venus Sigil
----------------------------------

After acquiring the Venus Sigil and the Venus Crest, head for the Big Orb at the 
Macalania Woods and complete the ritual for the maximum Celestial Weapon of 
Lulu.

=====
RIKKU
=====
Weapon Name: Godhand
Items: Mercury Crest, Mercury Sigil

To get the weapon, talk to Cid and input GODHAND as password. It will open a 
path to the Mushroom Rock Road. There, youll be on the lower ground level where 
you can find the chest containing the Godhand.

The Mercury Crest is easy. It can be found in the Sanubia Desert West. As for 
the Mercury Sigil, you have to undergo with the Cactuar Side Quest at the 
Sanubia Desert West.

First, youll need a weapon that has the No Encounter ability. Since youll be 
wandering around the Desert a lot, enemies will get in your way very badly. Now, 
once you have it, go to the West Sanubia Desert and go south of the Sandstorm. 
Youll see a huge stone that has an image of a cactuar on it. Examine it and it 
will tell you about the 10 Cactuars that have been gone. It will give you clues 
as to where the Cactuars are but you have to get them in order. That means, when 
you find and caught a cactuar, you need to get back to the cactuar stone. Youll 
receive a Sphere (with the name of the cactuar) if you have successfully 
captured it. If you werent able to catch it in 3 tries, youll receive the 
Sphere Del Perdedor instead of the sphere of that cactuar. Now, in order to 
catch a Cactuar, go to the location (as specified by the clue) and when you see 
it, run for it and examine it to challenge it. Now, once you reach it, youll 
have to do something again. 

This time, a timer will appear and you will start at a distance. When the 
Cactuar isnt looking, quickly run towards the cactuar. When it turns around, 
stop at all costs. One very minimal move will prevent you from catching it. A 
good strategy here would be to listen to the sound it makes. Time your running 
according to the sound and youll do fine. But take note that 1 of the cactuars 
will try to confuse you with the sounds. Now, when you are able to catch the 
Cactuar, youll have to fight it (but not all of them). After beating it, youll 
acquire the sphere of that cactuar. Take note also that there is a time limit so 
you have to alert always. Return back to the huge stone and another clue will 
appear. Here are the 10 Cactuars in order, with their clues and descriptions.

--------------------------------------------------------------------------------
Cactuar #1: TOMAY

Clue:        Tomays gone to fetch water (not the exact clue but almost)
Location:    Tomay is seen getting water at the Oasis (the very first save point 
             youll see in Bikanel after you teleport down from the airship).
Time Limit:  10.0 sec.
Description: - Duties: Fetch Water
             - A little dim
--------------------------------------------------------------------------------       
Cactuar #2: ROVIVEA

Clue:        Roviveas gone walkabout.
Location:    You can find Rovivea loitering at the Sanubia Desert East (find 
             Rovivea at the Left Area) 
Time Limit:  13.6 sec.
Description: - No patience for certain dim-witted friends
             - Not a progressive Thinker
--------------------------------------------------------------------------------
Cactuar #3: CHAVA

Clue:        Little Chava likes big numbers.
Location:    Chava is in the Sanubia Desert West (the area where the sandstorm
             is). Examine one of the sign posts to the left and youll see
             Chava hiding inside. Big numbers denote the 20% off. 
Time Limit:  13.0 sec.
Description: - Recently learned to count to 50
             - Needy
             - Attention Deficit
--------------------------------------------------------------------------------
Cactuar #4 & #5: ALEK AND ALOJA

Clue:        Alek and Aloja play tag in the ruins of men.
Location:    They are playing tag at the Sanubia Desert Central, left area
             where there are ruins. 
Time Limit:  13.0 sec.
Description: - Two brothers, rarely separated
             - They move as one, their closeness a paragon of brotherhood.
--------------------------------------------------------------------------------
Cactuar #6: VACHELLA

Clue:        Vachella seeks the shining blue.
Location:    The clue talks about none other than a save point. There are 4 save
             points in the desert but examine the one inside the tent at the 
             Sanubia Desert East.
Time Limit:  14.0 sec.
Description: - Loves new things
             - Hard on others, easy on self
             - Stingy 
--------------------------------------------------------------------------------
Cactuar #7: ROBEYA

Clue:        O, Robeyas stuck inside.
Location:    Robeya is inside a chest. You can find the chest at the Sanubia
             Desert Central. It is to the southwest of the Save Sphere, at the
             left corner. 
Time Limit:  14.0 sec.
Description: - A real needle brain
             - Likes cramped spaces
             - Check out his great collection
Note:        During the catching, you may get the chests for Shadow Gems.
--------------------------------------------------------------------------------
Cactuar #8: ISRRA

Clue:        A fiery description - The lord of the hole is gone, Isrra thinks.
Location:    In the Sanubia Desert West, you can find him going around in 
             circles in a hole of a Sandragora (whirlsand).
Time Limit:  15.0 sec.
Description: - The philisopher about town. Today, he digs holes, again
             - Cautious
Note:        This ones pretty tough. Isrra will turn around very quickly so
             be attentive and observant. React quickly.
--------------------------------------------------------------------------------
Cactuar #9:  ELIO

Clue:        Much curious Elio has left on a journey.
Location:    It took me quite long enough to get this one. After returning
             Isrras sphere, head for the Oasis again and youll see a scene 
             where Elio teleports himself up to the airship. Board the airship
             then head up to the deck and youll see him there.
Time Limit:  11.0 sec.
Description: - To what lies beyond the sand, he travels far to distant lands
             - Hyper-active and a bad poet
Note:        During the time youre catching him, the ship will tilt so plan 
             your movements carefully.
--------------------------------------------------------------------------------
Cactuar #10: FLAILE

Clue:        Flaile is always behind.
Location:    After putting back Elio, Flaile will appear behind the Huge Cactuar
             stone. Just catch him there.
Time Limit:  13.0 sec.
Description: - The guy you never invite but he always shows up anyway
             - Cheeky
Note:        This ones pretty tricky. First, you should not follow the sound.
             He is only confusing you. Just watch his movement and try to get
             the sound he makes out of your mind so that you can concentrate
             on watching his movements.
--------------------------------------------------------------------------------

After successfully completing the Cactuar quest, the sandstorm will disappear. 
Go there and get the Mercury Sigil and the Friend Sphere. If you have the weapon 
and the crest/sigil, you may now unlock the maximum power of the celestial 
weapon of Rikku.

=====
AURON
=====
Weapon Name: Masamune
Items: Mars Crest, Mars Sigil

To get the Masamune, first you have to acquire the Rusty Sword. Go to the 
entrance to the Chamber of the Stolen Fayth. You can reach it from the Calm 
Lands then go under the bridge. Now, from the entrance (do not enter) go south 
then east. Youll see a sword stuck in the ground. Get it for the Rusty Sword. 
Now, to use it, head to Miihen Highroad. Go north through the gate (where 
Seymour first helped you out) and continue to Mushroom Rock. Here, move on to 
the 2nd intersection and go north. Youll see a floor panel. Examine and youll 
be taken up. Examine the statue here and youll be asked to put the Rusty Sword 
in it. After putting it in, touch the weird glyph by the wall to get the 
Masamune.

To get the Mars Crest, you need to go to the Miihen highroad again and go to 
where you fought the Chocobo Eater. There is a road below right? Now, go on to 
the gate (where Seymour first helped you) and go east. Youll reach the new road 
that leads to the Mars Crest at the end. 

As for the Mars Sigil, it can be simply explained and yet it is quite hard to 
accomplish. All you need is to complete the fiends of at least 10 Areas and the 
man at the Training Arena will give you the Sigil.

=====
WAKKA
=====
Weapon Name: World Champion
Items: Jupiter Crest, Jupiter Sigil

To get the Celestial Weapon of Wakka, head for the Caf at Luca and talk to the 
Bartender. You should have won enough Blitz Ball games in order for him to give 
it to you. I got the item when the Team was at Level 6. 

To acquire the Jupiter Crest, head for the locker room of the Aurochs inside the 
Luca Stadium. You can reach it by going down the stairs in the main hall of the 
stadium (where you buy the tickets). 

To acquire the Sigil, you need to win all of Wakkas Overdrives from the League 
and Tournament (Status Reels, Attack Reels, and Aurochs Reels), then randomly, 
the Sigil will appear as a random prize in the league.

=======
KIMAHRI
=======
Weapon Name: Spirit Lance
Items: Saturn Crest, Saturn Sigil

To get the Weapon, head for the Thunder plains. Remember in the walkthrough that 
I told you to examine the shining cactuar stones using the Square button? If you 
do that on 3 stones, a Cactuar spirit will appear in the Thunder Plains south. 
Then, go just a little bit to the northeast of the save sphere (entrance to 
Thunder Plains from guadosalam) and youll see a fallen tower. Examine it using 
the Square Button and youll receive the Weapon.

To get the Saturn Crest, head to Mt. Gagazet. Go all the way to where you fought 
Seymour. Then, move on until you see a save point and some pillars. Examine the 
in-between of the pillars on the left side for the Crest.

As for the Saturn Sigil, its quite difficult to do since you have to catch all 
7 butterflies in the Macalania Woods. You may check the Butterfly Catching 
section for the strategy I made for it. I hope it will help you. Took me a while 
to discover them. After getting all 3, head for the Big orb in Macalania and 
maximize Kimahris Weapon.


                           -=-=-=-=-=-=-=-=-=-=-=-=
                                  OVERDRIVE
                           =-=-=-=-=-=-=-=-=-=-=-=-

===================
1. Overdrive Basics
===================

==================
2. Overdrive Modes
==================

--------------------------------------------------------------------------------
ALLY

Description: Overdrive Bar fills up when characters turn comes up.
How to Acquire: Automatically acquired
--------------------------------------------------------------------------------
COMRADE

Description: Overdrive Bar fills up when allies take damage.
How to Acquire: Automatically acquired
--------------------------------------------------------------------------------
DAREDEVIL

Description: Overdrive Bar fills up when character fights with low HP.
How to Acquire: fight consistently while your HP is in critical
--------------------------------------------------------------------------------
HERO

Description: Overdrive Bar fills up when character defeats powerful enemy.
How to Acquire: Let your target character (one who will learn the mode) defeat 
bosses and strong enemies.
--------------------------------------------------------------------------------
SLAYER

Description: Overdrive Bar fills up when the character defeats an enemy.
How to Acquire: Let your target character (one who will learn the mode) defeat 
as many enemies as possible.
--------------------------------------------------------------------------------
STOIC

Description: Overdrive Bar fills up when character takes damage.
How to Acquire: Automatically acquired
--------------------------------------------------------------------------------
SUFFERER

Description: Overdrive Bar fills up when character suffers from status ailments.
How to Acquire: Let your character be inflicted with Status Ailments
--------------------------------------------------------------------------------
VICTIM

Description: Overdrive Bar fills up when character is hit with status attacks.
How to Acquire: Automatically acquired
--------------------------------------------------------------------------------
VICTOR

Description: Overdrive Bar fills up when the party wins the battle.
How to Acquire: Automatically acquired
--------------------------------------------------------------------------------
WARRIOR

Description: Overdrive Bar fills up when character damages enemy.
How to Acquire: Let your target character (one who will learn the mode) receive 
damage from your enemies
--------------------------------------------------------------------------------

==========================
3. Some Notes on Overdrive 
==========================

=================
4. Overdrive List
=================
Well now do an overdrive list for each of the characters. Ill also include the 
info on how to acquire that particular Overdrive and how to use it.

-----
TIDUS
-----
Overdrive Name: Swordplay
How to Use: Now, youll see a bar on your screen right? Youll be given 2.00 
seconds to complete this. First, a tiny indicator will go to and fro and youll 
need to press X as soon as it hits the center of the bar. Try to get it as fast 
as possible since the damage Tidus will depend on 2 things. First, if you hit 
the center or not. Second, how long did it take you to hit it correctly.

----
YUNA
----
Overdrive Name: Grand Summon
How to Use: Grand Summon will allow you to summon any aeon and put him in full 
overdrive mode. This means that even if your aeon has an empty Overdrive bar, 
when you Grand Summon it, the Overdrive Bar will be filled up completely and you 
can perform an Overdrive attack immediately. Its very useful for powerful aeons 
such as Bahamut up to the Magus Sisters. Also, if your Aeons Overdrive bar is 
already full and you Grand Summon it, you can only use your Overdrive once.

----
LULU
----
Overdrive Name: Fury
How to Use: This is the Overdrive that I get questions the most. To use the 
Overdrive, youll need to rotate the right analog stick as many times as you can 
until the timer reaches 0. The number of times you successfully made a rotation 
determines the number of times Lulu will perform that magic without the use of 
MP. Beware though that although she performs them a couple of times, the black 
magic will be weaker than normal.

-----
RIKKU
-----
Overdrive Name: Mix
How to Use: Using Rikkus Overdrive is easy. Just select 2 items and Rikku will 
combine them for effect. Ill have a list of the mix items soon.

-----
AURON
-----
Overdrive Name: Bushido
How to Use: Aurons Overdrives are done, much like the same as Zell did in FF8. 
Just follow the button combination for each type of Overdrive. Do it within the 
time limit. If not, the Overdrive wont be successful.

-----
WAKKA
-----
Overdrive Name: Slots
How to Use: Much the same as Cait Sith in FF7. Just try your best to have the 
best possible combination in the slots. 

-------
KIMAHRI
-------
Overdrive Name: Ronso Rage
How to Use: Kimahris Overdrives are easy to use and select. They are listed in 
the Rage List. This exemplifies Enemy Skills. To learn them, have Kimahri use 
the Lancet technique. Ronso Rage techniques are acquired from various enemies 
throughout the game. Ill provide a list here for your convenience.


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               THE SPHERE GRID
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------
a. Sphere Grid Information
--------------------------

---------------
b. Sphere Nodes
---------------

--------------
c. Sphere List
--------------

---------------
d. Ability List
---------------

Each Character has his/her own abilities. You can learn them by moving through 
the Sphere Grid and applying Ability Spheres. Although everyone can learn all 
the abilities, the initial Grid Positions of the characters are the most 
recommended for each. Go to the Game Basics for more information about the 
Sphere Grid System. Now, the list here is arranged alphabetically.

================================================================================
                                  TIDUS
================================================================================
--------------------------------------------------------------------------------
CHEER

MP Needed:   0
Element:     n/a
Type:        Support
Description: Raises the Strength and Defense of your entire Party
--------------------------------------------------------------------------------
FLEE

MP Needed:   0
Element:     n/a
Type:        Support
Description: Allows you to Escape during minor battles
--------------------------------------------------------------------------------
HASTE

MP Needed:   8
Element:     n/a
Type:        Support
Description: Increases the Speed of the CTB, thus enabling that character to
             acquire a turn faster than normal.
--------------------------------------------------------------------------------



--------------------
e. Special Abilities
--------------------

There are certain abilities that need more expounding. They most of the time 
give off great items and some affect outcomes of battles. 

--------------------------------------------------------------------------------
BRIBE

Description and how to use: Bribe is mainly for Rikku, but all characters can 
learn it. Bribing means to pay the enemy so that he wont fight anymore. Apart 
from leaving, the enemy will leave behind rare items that will help you 
throughout the game. Bribing needs a lot of money youll need millions of Gils. 
To get more money, just beat the mimics at Omega Ruins plus have an equipment 
with a Gillionaire Ability. This will net you at least 100,000 Gil every win. 
Now, if you want to bribe an enemy, check its HP. All you need is to give money 
that is equivalent to 1500% of its HP. That seems huge. Indeed it is. Example, 
you want to bribe a Great Malboro. It has 64,000 HP. If you get 1500% of it, 
youll get 960,000 Gil. You can compute it in 2 ways:

Solution #1: (short but hard to compute in mind)
Multiply the HP (64000) by 15. You get 960,000.

Solution #2: (long but easy to compute in mind)
Multiply the HP (64000) by 10, youll get 640000. Then add half of it which is 
320000. You get 960,000. 

After successfully bribing the enemy, it will leave and you will have won the 
battle. The items will appear in the spoils that youll receive. Youll need to 
do a lot of bribing in order to get some rare items that give you excellent 
abilities. Perfect example is bribing the Great Malboro. It will give you 6 
Wings to Discovery. It will lead you to learning the Break HP Limit giving you 
the ability to increase your Max HP over 9999. But, if you give less the amount 
of money, youll miss and the enemy will continue to fight. 

--------------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    AEONS
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

============
1. Aeon Info
============
--------------------------------------------------------------------------------
ANIMA

Acquirement:       Baaj Temple
Special Attack:    Pain
Overdrive Attack:  Oblivion
Element:           none
--------------------------------------------------------------------------------
BAHAMUT

Acquirement:       Bevelle Temple
Special Attack:    Impulse
Overdrive Attack:  Mega Flare
Element:           none
--------------------------------------------------------------------------------
CINDY (MAGUS SISTERS)

Acquirement:       Remiem Temple
Special Attack:    Camisade
Overdrive Attack:  Delta Attack
Element:           none
--------------------------------------------------------------------------------
IFRIT

Acquirement:       Kilika Temple
Special Attack:    Meteor Strike
Overdrive Attack:  Hellfire
Element:           Fire
--------------------------------------------------------------------------------
IXION

Acquirement:       Djose Temple
Special Attack:    Aerospark
Overdrive Attack:  Thors Hammer
Element:           Thunder
--------------------------------------------------------------------------------
MINDY (MAGUS SISTERS)

Acquirement:       Remiem Temple
Special Attack:    Passado
Overdrive Attack:  Delta Attack
Element:           none
--------------------------------------------------------------------------------
SANDY (MAGUS SISTERS)

Acquirement:       Remiem Temple
Special Attack:    Razzia
Overdrive Attack:  Delta Attack
Element:           none
--------------------------------------------------------------------------------
SHIVA

Acquirement:       Macalania Temple
Special Attack:    Heavenly Strike
Overdrive Attack:  Diamond Dust
Element:           Ice
--------------------------------------------------------------------------------
VALEFOR

Acquirement:       Besaid Temple
Special Attack:    Sonic Wings
Overdrive Attack:  Energy Ray
Element:           non-Elemental
--------------------------------------------------------------------------------
YOJIMBO

Acquirement:       Cavern of the Stolen Fayth
Special Attack:    Daigoro, Kozuka, Wakizashi, Zanmato
Overdrive Attack:  none (just powerful versions of above)
Element:           none
--------------------------------------------------------------------------------

=================
2. Aeon Abilities
=================

=====================
3. Aeon Customization
=====================

==============================
4. Aeon Strategies and Secrets
==============================

Valefor
-------
Valefor is airborne and thus, he sometimes evade attacks. You can use his Sonic 
Wings ability, which slows down enemy movement. If youre lucky and the opponent 
is too slow, youll be able to use Sonic Wings for more than 20 times in 
succession. As for Valefors Overdrive attack Energy Ray, this will affect all 
enemies on screen and it will deal non-elemental damage. Although Valefor is the 
weakest among the Aeons, he is still a force to be reckoned with. 

Valefor has a second overdrive called the Energy Blast. You can get it at the 
shop in Besaid. Talk to the woman with the dog and she will give you an item 
that will make Valefor learn the overdrive. Next, if you managed to acquire 
Yunas Celestial Weapon, the Nirvana, youll notice that Valefors powerful 
attacks (overdrives) will break the 9,999 damage barrier and thus, inflicts 
maximum potential damage.


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               AL BHED PRIMERS
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Would you want to learn the Al Bhed language? Lucky for you there are Al Bhed 
Primers scattered through out the world. Each of them correspond to an 
equivalent Alphabetic character. There are 26 of them all (total letters of the 
alphabet) and you need to compile them so that the subtitles and voices will 
change depending on the letters youve discovered so far. Those letters in Red 
are already translated. In order to compile them, youll need to go to the Al 
Bhed Compilation Spheres. It will save your Al Bhed dictionary. Also, you will 
have a rank based on how many Primers you have discovered so far.

Al Bhed Primer Ranks
====================

Al Bhed Primer Locations
========================

Volume 1  (? -> A): Al Bhed Ship Deck
Volume 2  (? -> B): Crusaders Lounge in Besaid
Volume 3  (L -> C): Tent in the Oasis at Bikanel Island
Volume 4  (? -> D): Kilika Inn
Volume 5  (? -> E): SS Winno bridge
Volume 6  (V -> F): Luca Stadium
Volume 7  (K -> G): Luca Sphere Theater
Volume 8  (R -> H): Received from Rin at Djose Highroad Shop
Volume 9  (E -> I): Mi'Hihen Highroad, North
Volume 10 (? -> J): west spiral path in Mushroom Rock Valley
Volume 11 (G -> K): Djose Highroad
Volume 12 (? -> L): Moonflow, North Wharf
Volume 13 (S -> M): Guadosalam, inside the house with 3,000 Gil
Volume 14 (H -> N): Received from Rin at the Thunder Plains
Volume 15 (U -> O): Macalania Lake Road
Volume 16 (? -> P): Macalania Travel Agency
Volume 17 (X -> Q): Sanubia Desert
Volume 18 (N -> R): Northeast Area of the Sanubia Desert Central
Volume 19 (C -> S): Get it in first screen at the Al Bhed Home
Volume 20 (D -> T): Al Bhed Home Living Quarters
Volume 21 (? -> U): Al Bhed Home Corridor
Volume 22 (J -> V): Bevelle Temple (you can acquire it only after the wedding 
scene)
Volume 23 (F -> W): Northwest of Calm Lands
Volume 24 (Q -> X): Remiem Temple
Volume 25 (? -> Y): Cavern of the Stolen Fayth
Volume 26 (? -> Z): Omega Ruins

Compilation Sphere Locations
============================
1. There is a compilation sphere near the ruins in the beginning of the game 
before meeting up with Rikku for the first time. Youll need to use this if you 
have a previous save game that has Al Bhed Primers already discovered.

2. You can find one inside the Djose Highroad Al Bhed Shop.

3. There is a compilation sphere inside the home of the Al Bhed. Youll find it 
when the party is searching for Yuna inside.

4. You can find a sphere inside the Travel Agency at Thunder Plains.

                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                AL BHED CLUES
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Scattered throughout Spira are some hidden writings that are written in the Al 
Bhed Language. You must have acquire at least 12-15 Primers in order to have a 
clue as to what the letters denote. Here are the clues Ive found so far.

---------------------------------
CLUE #1: Miihen Highroad - Ruins
---------------------------------
There is a valley in a vast plain with a great thorn beside. From the thorn 
look cross the vale to the other side.

Explanation: This one talks about Tidus Ultimate Weapon that can be found in 
the northwestern area of the Calm Lands. 

Credit goes to Ballance04@aol.com for this info.



                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             ALL ABOUT CHOCOBOS
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Chocobo is an integral part of any Final Fantasy game. Its been around ever 
since the first game for the NES arrived. These cutesy birds are one of the best 
form of transportation in the game since they are fast and there are no enemy 
encounters while you are riding them. Later in the game, (specifically, when you 
reach Sin) youll be able to train them and engage in mini-games. Head for the 
camp at the Calm Lands and youll see the trainer just outside the entrance. You 
can train your Chocobo now and receive some prices once you achieve records. 
Here are the mini-games. Take note that during your first time, there will only 
be 1 game, the Wobbly Chocobo. Once youve met the quota time, youll unlock the 
2nd mini-game. That goes the same for the third and the final game. As for the 
prizes, youll receive prizes every time you beat your personal best record for 
that particular training.

===================
CHOCOBO TRAINING #1
===================
WOBBLY CHOCOBO

Here, your main goal is to reach the finish line at the end. You must lead your 
Chocobo in between the trainer and his Chocobo. Sounds easy right? Well, the 
Chocobo is still wild and thus, it wont go in a straight line. Instead, it will 
go left or right randomly and you have to maintain control so that youll reach 
the finish line. Just use left or right on the D-pad to control the Chocobo.

1st Quota Time: 12.8 seconds
Prizes:         Elixir, X-Potion

===================
CHOCOBO TRAINING #2
===================
DODGER CHOCOBO

In this training, all you have to do is to dodge the balls that comes your way. 
Use the Directional Pad to either move left or right. The balls come quite fast 
and youll be hit if you move only a little. When you see a ball at the 
distance, move to the opposite direction at once.

1st Quota Time: 16.8 seconds
Prizes:         Lv. 1 Key Sphere, Mega-Potion

===================
CHOCOBO TRAINING #3
===================
HYPER DODGER CHOCOBO

This is a tougher version of the dodger chocobo. First, a ball will be thrown at 
you but when it gets near you, it will split into 5 balls that will scatter in 
all directions. To evade this ball, youll need to move as far away as possible. 
Apart from this hard to evade ball, there are also birds that swoop down on your 
chocobo. They are much tougher because even if you move to other directions, the 
birds sometimes follow you. The best way to evade these birds is to confuse them 
by alternately changing your direction.

1st Quota Time: 18.5 seconds
Prizes:         Lv. 2 Key Sphere

===================
CHOCOBO TRAINING #4
===================
CATCHER CHOCOBO

This is the most challenging and the most entertaining game among the 4. First, 
youll now be challenged by the Chocobo Trainer. You have 45 seconds to reach 
the finish line. Apart from finishing first, youll have other goals to achieve. 
If you acquire the balloons that are scattered throughout the track, it will 
subtract 3 seconds from your total time when you reach the finish line. Thus, it 
is possible to achieve 0.0 seconds. Next, as with your training in the dodger 
games, youll have to dodge the swooping birds once more. If you get hit by one 
of them, 3 seconds will be added to your total time. Dont worry too since these 
rules are also applicable to the trainer. Lets try to have an example. If you 
reach the finish line at 45.0 and you got 15 Balloons and 2 Birds was able to 
hit you, remove 15 x 3 = 45 seconds from your time. It will be 0 then. But, 2 
birds x 3 = 6 seconds will be added and thus making your total time into 6.0 
seconds. 

1st Quota Time: 45.0 seconds
Prizes:         Lv. 3 Key Sphere, Lv. 4 Key Sphere, Turbo Ether


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               JECHTS SPHERES
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Jechts Spheres are spheres where Jecht left his memories. They are scattered 
all over Spira. Here is the list of the spheres.

--------------------------------------------------------------------------------
SPHERE #1
Location:    Macalania Lake
Description: Jechts True Feelings for Tidus
--------------------------------------------------------------------------------
SPHERE #2
Location:    Luca Stadium
Description: Braska, Jecht, and Aurons adventures in Luca
Prize:       Aurons Banishing Blade Overdrive
--------------------------------------------------------------------------------
SPHERE #3
Location:    Thunder Plains
Description: See Jechts Introduction at Macalania
--------------------------------------------------------------------------------
SPHERE #4
Location:    Miihen Highroad (at the end of the Lower Road)
Description: See a scene where Braska, Jecht, and Auron begins to battle the
             Chocobo Eater.
--------------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BUTTERFLY CATCHING
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In Macalania Woods, there will be 2 areas where you can catch blue butterflies 
for treasures. In the 1st area, youll see one of the weird creatures that was 
with Seymour. Youll need to capture 7 blue butterflies within the time limit in 
order to acquire the treasure. But first, examine the flying butterflies in 
order to go into the butterfly catching mode where blue and red butterflies 
appear. The red butterflies will call on fiends and will eat up a second or 2 
from your timer so try your best to dodge them. Once youve found all 7, a 
treasure will appear in that area for you to keep. The first area contains a 
Teleport Sphere and the second area (which is much tougher to beat than the 
first) contains the Saturn Sigil for Kimahris Ultimate Weapon.

Heres a strategy I made. Let me remind you that you need to be quick. Stopping 
at any point or having misencounters with the fiends will definitely make you 
lose the mini-game. In this strategy, I will tell you which part of the road you 
should be while passing the red butterflies so that they wont touch you. This 
goes the same for the Blue butterflies. If I say up, that means that you should 
stay in the upper part of the road in order to get past the red butterfly (in 
that part of the road) unharmed and flawlessly. B stands for the Blue Butterfly 
so if youre at the B in my strategy, that means that you should get that blue 
butterfly next. 

Example: Left, Right, B, Down, Center

- in this particular example, on the first red butterfly, stay on the left side 
of the road in order to evade it. On the next red butterfly, stay right. Next, 
you should now get a Blue Butterfly (your position doesnt matter since it moves 
around more than the reds), next would be another red butterfly, stay on the 
lower side of the road, then the next red one, stay at the center of the road 
since there are 2 red butterflies either on the left and right or up and down. 
And so on...

Just remember that you need to run continuously in order for you to barely win. 
Doing Part 1 efficiently should give you around 2.0 seconds to spare. Part 1 
will give you around 1.5 only. Here goes. Also, the prize inside the chest 
varies.

Part 1 (for the Teleport sphere/Phoenix Down)
---------------------------------------------
B, Left, Right, B, Down, Up, Down, Up, B, Center, Down, Center, Right, Down, B, 
Up, B, Up, Down, Down, Up (do this very quickly), Down, B, B.

Part 2 (for the Saturn Sigil/Elixir)
------------------------------------
After changing into Catching Mode, go north and get the first Blue butterfly 
then go south. Lets move on. Center, B, Center, Up, Right, B, Up, Down, Down, 
Up, Down, Left, Right, B, Left, Right, B, Down, Left, Down, B, Left, B.

To get the Sigil, you need to come back later before you enter sin. Thats it! I 
hope I was able to help. After getting all of the weapon, sigil and crest, 
upgrade Kimahris weapon to the max!


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           CALM LANDS TRAINING ARENA
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

On the east side of the Calm Lands, youll be able to find a trainer there that 
managed a training arena. Unfortunately, he doesnt have any fiends at first. 
You now have to catch those fiends for him. There are 9 fiends in the Calm Lands 
area and youll have to catch all of them first in order to open the training 
arena. In order to catch a monster, you have to defeat that monster with a 
special type of weapon. You can buy them from the trainer and they have the 
ability Capture. You can capture 10 of each kind of fiends. Take note that 
mechs (machina) are not fiends.

After completing the Calm Land fiends, youll be able to receive 60 Farplane 
Winds. You can then battle the new type of fiend the trainer made from the 
monsters. Chimerageist. This is applicable to other areas too. There are more to 
come for each part of Spira. Here are the lists.

=============
a. PRIZE LIST
=============
--------------------------------------------------------------------------------
Calm Lands                  | 60 Farplane Winds
Besaid                      | 99 Stamina Tonics
Bikanel Island              | 99 Shadow Gems
Gagazet Area                | Blossom Crown
Omega Ruins                 | 60 Designer Wallets
Thunder Plains              | 99 Chocobo Wings
Kilika                      | 99 Poison Fangs
Mushroom Rock Road          | 99 Candles of Life
Miihen Highroad            | 99 Soul Springs
Djose Highroad              | 99 Petrify Grenades
Macalania                   | 60 Shining Gems
--------------------------------------------------------------------------------
Original Monsters,          | 30 Megalixirs, 99 Door to Tomorrow, 99 Healing
Area Conquests              | Springs, 99 Purifying Salt, 60 Supreme Gems, 
                            | 99 Mana Springs, 99 Chocobo Feathers, 60 Twin 
                            | Stars
--------------------------------------------------------------------------------

=============
b. FIEND LIST
=============

--------------------------------------------------------------------------------
BESAID FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Dingo               24
Condor              18
Water Flan          12
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
KILIKA FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Dinonix             40 
Killer Bee          34 
Yellow Element      49 
Ragora              72
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
MIIHEN HIGHROAD FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Miihen Fang        49 
Ipiria              69 
Floating Eye        66 
White Element       72
Raldo               63
Vouivre             90
Bomb                105  
Dual Horn           157  
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
MUSHROOM-ROCK ROAD FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Raptor              72 
Gandarewa           93 
Thunder Flan        75 
Red Element         82
Lamashtu            108   
Funguar             63
Garuda              210
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DJOSE HIGHROAD FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Garm                132
Simurgh             109
Bite Bug            93 
Snow Flan           139
Bunyip              145  
Basilisk            187  
Ochu                780 
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
THUNDER PLAINS FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Melusine            162
Aerogue             216
Buer                198
Gold Element        160
Kusariqqu           168  
Larva               495  
Iron Giant          900  
Qactuar             4,000
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
MACALANIA FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Snow Wolf           288
Iguion              207
Wasp                213
Evil Eye            307
Ice Flan            282  
Blue Element        270  
Murussu             247  
Mafdet              258  
Xiphos              330
Chimera             1,455
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
BIKANEL ISLAND FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Sand Wolf           337
Alcyone             360
Mushussu            465
Zu                  1,800
Sand Worm           1,500
Cactuar             4,000
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
CALM LAND FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Skoll               630
Nebiros             480
Flame Flan          672
Shred               552
Anacondaur          1,125
Ogre                1,470
Chimera Brain       1,500
Malboro             1,650
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
SUNKEN CAVE FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Yowie               720
Imp                 915
Dark Element        780
Nidhogg             903
Thorn               795  
?                   1,080
Epaaj               1,425
Ghost               1,215
?                   3,000
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
MT. GAGAZET FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Bandersnatch        1,320
Ahriman             975
Dark Flan           1,620
Grenade             810
Grat                780
Grendel             1,095
Bashura             1,095
Mandragora          1,800
Behemoth            2,025
Splasher            300
Achelous            630
Maelspike           495
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
INSIDE SIN FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Exoray              1,260
Wraith              1,605
Gemini              1,666
Gemini              1,666
Demonolith          2,205
Great Malboro       2,250
Barbatos            2,325
Adamantoise         3,300
Behemoth King       2,775
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
OMEGA DUNGEON FIENDS
--------------------------------------------------------------------------------
Name:               Price:
Zaurus              1,425
Floating Death      1,897
Black Element       1,560
Halma               1,545
Puroboros           1,455
Spirit              1,950
Machea              2,175
Master Coeurl       3,045
Master Tonberry     3,600
Varuna              2,670
--------------------------------------------------------------------------------

==============================
c. MONSTER CREATION STRATEGIES
==============================

When you complete all the fiends in one area, a new monster will be created out 
of them. Another way of revealing a new monster creation is when you complete a 
specie. For example, when you get all the elements (White Element, Red Element, 
etc.), youll be able to unlock a new monster that is very very tough. Youll be 
needing strategies for each since they have their unique way of fighting (may it 
either be on offense or defense). But as a general rule, youll need these 
abilities just to survive, Break HP Limit, Break Damage Limit, Celestial 
Weapons, Defense + 20%. Take note also that these New Creatures are impervious 
to any status effect. The HPs are also estimates since you cannot scan/sensor 
them.

--------------------------------------------------------------------------------
CATASTROPHE

HP:      Armor (450,000), True Form (3,500,000)
Attacks: Demi
AP:      ?
Gil:     ?
Steal:   ?
Items:   Designer Wallet, Triple Penalty

Strategy: Catastrophe is very very difficult. First, you need to get around its 
armor w/c roughly constitutes 400 thousand HPs! You can use your character here. 
Now, When the armor is broken, youll fight his true form. Now, thats a HP, 3.5 
Million. Now, in order to defeat him, youll need to use the Hastega and Quick 
Hit technique. You should have at least Auron/Tidus or Kimahri/Tidus use this 
technique. Or, you may want to start off with the Magus Sisters. The damage 
Catastrophe efficiently. Dont forget let Cindy heal/Auto-life the other 2. Its 
attacks are pretty strong (except for Demi), and your Aeons can handle them. But 
its another story with your main characters.

--------------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BLITZ BALL
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=====================
a. What is Blitzball?
=====================
Blitz Ball is an addictive and fun ball game held inside a giant water sphere. 
Here, players pass and shoot the blitz ball and their goal is to shoot as many 
goals into the opponents net. Blitz Ball has been in Spira for generations and 
it is the major entertainment for everyone.

========================
b. Rules and Regulations
========================
The rules are simple, youll just have to put the ball in the opponents court 
by shooting. Just remember that the game revolves greatly in Mathematics. Youll 
have to compute the stats of the characters while performing actions. It will 
determine its success. Also, there are no fouls in the game. ^_^ So dont worry 
about getting tough out there.

=============
c. Game Modes
=============

League Mode
-----------
In the League mode, youll play a total of 10 games. There will be prizes for 
the top 4 teams so try your best to win as many games as possible. The opponents 
will be picked at random so dont worry about any team battle sequences. After 
the 10 games, the teams will be given its final rank and the top player (most 
shots) will also be given a prize.

Tournament Mode
---------------

                          ------------------ Team A
                         |
           --- Team A ---                --- Team B
          |              |              |
          |               --- Team B --- --- Team C
Champ ----
          |               --- Team D --- --- Team D
          |              |              |
           --- Team D ---                --- Team E
                         |
                          --- Team F ------- Team F

              --------- Team B
             |
3rd Place ---
             |
              --------- Team F

The illustration above shows how the tournament is held. First, Team A and Team 
F are seeded and will move on to the Quarterfinals at once. Teams B,C,D,E 
however, will duke it out on the first round. Then, the 4 winners will battle it 
out. The 2 losers will go to the losers bracket (below) to fight for 3rd place. 
The 2 remaining (undefeated) teams will duke it out for Championship and 2nd 
place.

Exhibition
----------
Here, youll have a chance to battle other teams in a fun game. There will be no 
records here so it will be ok if you either win or lose. You also wont be able 
to gain experience for your character but you can learn techniques here.

==================
d. Character Stats
==================

Speed (SPD) - determines how fast the character can move in the water

Endurance (END) -  determines how much beating the character can endure before 
losing the ball.

Pass (PA) - this shows the ability (or the length) of the pass a particular 
character can do.

Shoot (SH) - this determines how good the shooting ability of the character is. 
The higher this stat, the longer the distance he/she can shoot.

Hit Points (HP) - the life of the character. It depletes when one holds the ball 
and if it reaches 0, that character will be unable to act or move.

Attack (ATK) - the power of the attacker during encounters/breakthroughs.

Block (BLK) - this shows the ability of the character to block passes or shots 
made while in encounter mode.

Catch (CAT) - this shows the ability of the goalie to catch a shot goal from the 
opponent.

==========
e. Actions
==========

Dribbling
---------
Just like in basketball, dribbling is when you handle the ball and try to take 
it to the opponents court. The only difference is that here in Blitz Ball, you 
just have to hold the ball.

Passing
-------
Passing is the act of throwing the ball at your teammate. During passing, the PA 
stat is taken into consideration. As the ball swoops through the water, it loses 
PA gradually. If it reaches 0, the pass will be incomplete. If it is at least 1, 
the receiver will be able to catch it. 

Shooting
--------
Shooting is the act of kicking/throwing the ball into the opponents net. The SH 
stat comes into play. While swooping through the water, again, it loses SH 
gradually. When it reaches the goalie, it will be compared to his/her CA (Catch) 
stat. If the CA is higher than your SH, the goalie will be able to catch it. If 
your SH is higher, on the other hand, your shot will be successful.

===========================
f. Encounters/Breakthroughs
===========================

Encounters happen when the player with the ball is confronted with 1 or more 
opposing player. The player with the ball chooses not to breakthrough but rather 
perform either a shot or a pass. Take note that BL (block) abilities of the 
opposing players will hinder the shot or pass. He can then use some abilities. 

If the player with the ball chooses to Breakthrough, his EN (Endurance) stat 
comes into play. It will be compared to the opposing players ATK (Attack). If 
the ATK is higher, the opposing player will acquire the ball. If not, the player 
will keep it. Sometimes, HP comes into play. If the HP is the opposing player is 
too high, there will still be a chance to get the ball even if the ATK is lower.

=============
g. Techniques
=============
Techniques are different abilities that you can use during the play. Each have 
their own effect and consequences (drop in HP or a status ailment). They can be 
learned through Techcopying or by winning an entire Tournament or a League. Here 
is a list of the Techniques found in the game.

--------------------------------------------------------------------------------
Technique List
--------------------------------------------------------------------------------
Name              | Description/Effect                 | Acquirement
--------------------------------------------------------------------------------
Jecht Shot        | Available for Tidus,it is the most | Complete Jecht Shot 
                  | impressive shot of the game.       | Challenge
                  | Costs 120 HP, adds 5 to SH         |
Sphere Shot       | A powerful shot that give the      | Tidus Initial Tech
                  | shooter a random amount of SH      |
                  | increase. Costs 90 HP              |
Venom Shot        | Inflicts poison status on blockers | Techcopy
                  | Adds +3 to SH, costs 30 HP         |
--------------------------------------------------------------------------------

===========
h. Techcopy
===========
Techcopy happens when your player successfully copies a technique of a player. 
Always remember that you have to mark that player first in order to learn the 
tech. Now, to learn a tech, when the words Techcopy! appears on the upper part 
of the screen (just as the opponent performs the tech), press X at once. There 
are various factors that affect techcopying. First, if you press early or too 
late, you cannot learn it. It must be a single press on the X button, at the 
right time. Also, if you have a lower level than that character, it will be most 
likely that youll fail to learn the tech.

===================
i. Team Information
===================

Al Bhed Psyches
---------------
The Al Bhed Pysches arent good shooter but rest-assured, youll have tons of 
problems with their goalie which can even catch a good Sphere Shot. They are 
also on par with your team when it comes to breakthroughs. The players are also 
fast and they have strategy. For me, they are the hardest to beat.

Besaid Aurochs
--------------
Your team is weak compared to the others but you have a good goalie (Keepa) and 
an excellent shooter (Tidus). If you managed to get the Jecht Shot, Tidus will 
be unstoppable.

Guado Glories
-------------
The Guado Glories move very quickly in the water. They are good passers but they 
have low HP. Their goalie is also easy to shoot around.

Kilika Beasts
-------------
The Kilika beast are the weakest among the computer teams. They have average 
shooters, passers and goalie. They are also easy to breakthrough. Their 
advantage is that they can easily block passes and shots and they have an ample 
amount of techniques. 

Luca Goers
----------
The Luca Goers is an excellent team. They excel in all fields. But then, a high 
leveled Tidus will bring them down. 

Ronso Fangs
-----------
Talk about strength and HP! They can easily take on 3 men during breakthroughs. 
They also have good passing and catching skills. Their weaknesses are their 
shooters and their goalie. And, most importantly, you can always outrun them 
since they are so slow.

==================
j. Status Ailments
==================

Poison
------
During Poison status, the character loses HP while moving around with the ball 
much faster than normal status.

Sleep
-----
During Sleep, the character cant move or act. To wake him/her up, just wait 
until he/she wakes up or, pass the ball to him/her (this will give the ball to 
the enemy though).

Wither
------
During wither status, one stat (either HP, ATK, or any other) will be halved 
temporarily. It will return back to normal after time lapses.

=====================
k. Character Level Up
=====================
Character Level Ups are what you should aim for. They improve your characters 
performance during games. To level up a character, just keep him active in the 
playing field and when the game is in Half Time or the Game Ends, your 
characters will gain more experience and eventually level up. You can only level 
up your characters in the Tournament or the League Mode.

=============
l. Strategies
=============

1. Mark Players who are weaker than yours or those who have an ability to learn. 
This will give you defensive and offensive advantage. 

2. If youre going for a shot, try to evade any opposition and do your best to 
go to the opponents goal as near as possible. 

3. Passing is the key element of the game. This will set you up for a play. You 
may pass a ball to a far player and let him/her lure the opponents to him. Make 
sure that he has a good passing ability also and make sure that you have a 
shooter near the goal. When the opponents close in, pass it to your shooter for 
a more clearer shot at the goal.

4. Try to learn as many techniques as you can. These will help you throughout 
your games and most of them will give you a fair advantage over stronger 
players.

=============
m. Prize List
=============

Tournament Prizes
-----------------
Overdrive Attack Reels (for Wakka)
Spheres (every variety)
Hi-Potions
Antidotes
Remedies
Tech-Find
Super Goalie
Golden Arm

League Prizes
-------------
Overdrive Status Reels (for Wakka)
Spheres (every variety)
Antidotes

====================
n. Blitz Ball Scouts
====================

Blitz ball is the main form of entertainment all over Spira and there are die-
hard fans scattered throughout. Some of them can be recruited as scouts who can 
play with your team during Blitz Ball Matches. Here are the list of the scouts 
Ive found so far.

--------------------------------------------------------------------------------
KYOU

Level: 3
Team: Free
Salary per game: 300 Gil
Location: Besaid
HP:        104           Speed:  63
Endurance: 9             Attack: 15
Pass:      8             Block:  6
Shoot:     1             Catch:  12
--------------------------------------------------------------------------------
VILUCHA

Level: 4
Team: Free
Salary per game: 320 Gil
Location: Besaid
HP:        201           Speed:  60
Endurance: 11            Attack: 9
Pass:      4             Block:  10
Shoot:     14            Catch:  5
--------------------------------------------------------------------------------
ZEV RONSO

Level: 1
Team: Free
Salary per game: 150 Gil
Location: Luca
HP:        230           Speed:  52
Endurance: 12            Attack: 7
Pass:      7             Block:  7 
Shoot:     11            Catch:  1
--------------------------------------------------------------------------------

=====================
o. Blitz Ball Secrets
=====================

Center Attack Formation
-----------------------
In order to acquire this formation for your team, youll need to reach Team 
Level 2. To do this, you have to win 5 games in the league or the tournament 
mode.

Flat Line Formation
-------------------
Youll need to reach Team Level 6 in order to acquire this Defensive Formation. 
You need to win a total of 25 Games. 

Counter Formation
-----------------
Youll need to reach Team Level 8 to get this Defensive Formation. This is much 
the same as the formation of the Opposing CPU teams. 

Double Sides Formation
----------------------
When your team reaches level 9, youll be able to acquire this defensive team 
formation automatically. 

The Jecht Shot
--------------
If youve completed the Jecht Shot Challenge on the S.S. Liki before reaching 
Luca, Tidus will automatically learn this technique. This technique is so 
powerful it will be most likely to have a 90% success rate. First, the SH stat 
will be increased by 5. The most useful aspect of the Jecht Shot is that if you 
have 2 blockers, you dont have to break through. Just shoot the Jecht Shot over 
them. Tidus will put them out of commission and youll have a full SH on the 
goalie. If you have 3 or more defenders, the 3rd defender will deplete your SH. 
Even though it costs 120 HP, it is worth it.


                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                ITEM LIST
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here are the items that are found and can be used in the game. These are 
essential in a successful journey. Always try to stock some amount of these 
items so that when youll need them, youll always have something to use.

--------------------------------------------------------------------------------
ABILITY DISTILLER

Description: Makes opponents drop Power Spheres
Type:        Support
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
ANTIDOTE

Description: Removes Poison Status
Type:        Healing
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
ECHO SCREEN

Description: Removes Silence Status
Type:        Healing
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
ELIXIR

Description: Fully Restores the HP and MP of one party member
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
ETHER

Description: Restores 100 MP of one party member
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
EYE DROPS

Description: Removes Blind Status
Type:        Healing
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
HI-POTION

Description: Restores 1,000 HP of one party member
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
HOLY WATER

Description: Removes Zombie and Curse Status
Type:        Healing
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
MANA DISTILLER

Description: Makes opponents drop Mana Spheres
Type:        Support
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
MEGA-PHOENIX

Description: Revives all KOd party members 
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
MEGA-POTION

Description: Restores 2,000 HP of all party members
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
PHOENIX DOWN

Description: Revives a KOd party member 
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
POTION

Description: Restores 200 HP of one party member
Type:        Curative
Cost:        50 Gil
Sell Value:  25 Gil
--------------------------------------------------------------------------------
POWER DISTILLER

Description: Makes opponents drop Power Spheres
Type:        Support
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
REMEDY

Description: Removes all status effects (Except Curse)
Type:        Healing
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
SOFT

Description: Removes Petrification Status
Type:        Healing
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
SPEED DISTILLER

Description: Makes opponents drop Speed Spheres
Type:        Support
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
TURBO ETHER

Description: Restores the MP of that character to full
Type:        
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------
X-POTION

Description: Fully restores the HP of one party member
Type:        Curative
Cost:        - Gil
Sell Value:  - Gil
--------------------------------------------------------------------------------


                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               KEY ITEM LIST
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          EQUIPMENT CUSTOMIZATION
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------
a. Customizing your Equipments
------------------------------

After youve gotten Rikku (once you reach Guadosalam), she will offer her 
services of equipment customization. She can combine certain weapons and some 
items to create new abilities for the weapon such as the HP+ and such. To be 
able to customize your weapon, there should be at least 1 slot available for 
customizing. Just remember that once an equipment has no more open slots, new 
abilities cannot be installed anymore. You cannot remove abilities also so think 
first before customizing your equipment. 

-------------------------
b. Equipment Ability List
-------------------------

Here are the different Abilities for Weapons and Armor, respectively (The 
abilities are different for the weapons and armors). It also includes the 
description and the required item for the customization.

================================================================================
                                   WEAPONS
================================================================================
--------------------------------------------------------------------------------
SENSOR

Item Needed: Ability Sphere
Quantity:    2
Description: Sensor give you the ability to see the current HP, Elemental 
Affinities, and status conditions of the target.
--------------------------------------------------------------------------------
PIERCING

Item Needed: Lv. 2 Key Sphere
Quantity:    1
Description: Piercing weapons will give you the ability to cut through hard 
armor and thus, negating the armor and doing maximum possible damage.
--------------------------------------------------------------------------------
FIRST STRIKE

Item Needed: Return Sphere
Quantity:    1
Description: First Strike will give you chance of striking first when the battle 
begins. This happens by chance only, not everytime.
--------------------------------------------------------------------------------
INITIATIVE

Item Needed: Chocobo Feather
Quantity:    6
Description: Much like the first strike, this one give you a 100% chance of 
acting first in battles.
--------------------------------------------------------------------------------
FIRESTRIKE

Item Needed: Bomb Fragment
Quantity:    4
Description: Includes Fire element with your physical attack.
--------------------------------------------------------------------------------
LIGHTNING STRIKE

Item Needed: Electro Marble
Quantity:    4
Description: Includes Lightning element with your physical attack.
--------------------------------------------------------------------------------
WATERSTRIKE

Item Needed: Fish Scale
Quantity:    4
Description: Includes Water element with your physical attack.
--------------------------------------------------------------------------------
ICESTRIKE

Item Needed: Antarctic Wind
Quantity:    4
Description: Includes Ice element with your physical attack.
--------------------------------------------------------------------------------
FIRESTRIKE

Item Needed: Bomb Fragment
Quantity:    4
Description: Includes Fire element with your physical attack.
--------------------------------------------------------------------------------
DARK TOUCH

Item Needed: Eye Drops
Quantity:    ?
Description: Sometimes, inflicts Darkness
--------------------------------------------------------------------------------
DARK SHOT

Item Needed: Smoke Bomb
Quantity:    ?
Description: Highly increased chance of inflicting Darkness
--------------------------------------------------------------------------------
SILENCE TOUCH

Item Needed: Echo Screen
Quantity:    ?
Description: Sometimes, inflicts Silence
--------------------------------------------------------------------------------
SILENCE STRIKE

Item Needed: Silence Grenade
Quantity:    ?
Description: Highly increased chance of inflicting Silence
--------------------------------------------------------------------------------
SLEEP TOUCH

Item Needed: Sleeping Powder
Quantity:    ?
Description: Sometimes, inflicts Sleep
--------------------------------------------------------------------------------
SLEEP STRIKE

Item Needed: Dream Powder
Quantity:    ?
Description: Highly increased chance of inflicting Sleep
--------------------------------------------------------------------------------
POISON TOUCH

Item Needed: Antidote
Quantity:    ?
Description: Sometimes, inflicts Poison
--------------------------------------------------------------------------------
POISON STRIKE

Item Needed: Poison Fang
Quantity:    2
Description: Highly increased chance of inflicting Poison
--------------------------------------------------------------------------------
STONE TOUCH

Item Needed: Soft
Quantity:    ?
Description: Sometimes, inflicts Petrification
--------------------------------------------------------------------------------
STONE STRIKE

Item Needed: Petrify Grenade
Quantity:    ?
Description: Highly increased chance of inflicting Petrification
--------------------------------------------------------------------------------
DEATH TOUCH

Item Needed: Farplane Shadow
Quantity:    ?
Description: Sometimes, inflicts Death/KO
--------------------------------------------------------------------------------
DEATH STRIKE

Item Needed: Farplane Wind
Quantity:    60
Description: Highly increased chance of inflicting Death/KO
--------------------------------------------------------------------------------
ZOMBIE TOUCH

Item Needed: Holy Water
Quantity:    ?
Description: Sometimes, inflicts Zombie
--------------------------------------------------------------------------------
ZOMBIE STRIKE

Item Needed: Candle of Life
Quantity:    30
Description: Highly increased chance of inflicting Zombie
--------------------------------------------------------------------------------
SLOW TOUCH

Item Needed: Silver Hourglass
Quantity:    ?
Description: Sometimes, inflicts Slow
--------------------------------------------------------------------------------
SLOW STRIKE

Item Needed: Gold Hourglass
Quantity:    3
Description: Highly increased chance of inflicting Slow
--------------------------------------------------------------------------------
STR + 3%

Item Needed: Power Sphere
Quantity:    3
Description: Increases Strength by 3%
--------------------------------------------------------------------------------
STR + 5%

Item Needed: Stamina Spring
Quantity:    2
Description: Increases Strength by 5%
--------------------------------------------------------------------------------
MAG + 3%

Item Needed: Mana Sphere
Quantity:    3
Description: Increases Magic by 3%
--------------------------------------------------------------------------------
MAG + 5%

Item Needed: Mana Spring
Quantity:    2
Description: Increases Magic by 5%
--------------------------------------------------------------------------------
MAG + 10%

Item Needed: Black Magic Sphere 
Quantity:    1
Description: Increases Magic by 10%
--------------------------------------------------------------------------------
COUNTER ATTACK

Item Needed: Friend Sphere
Quantity:    1
Description: Counters a physical attack with another physical attack
--------------------------------------------------------------------------------
EVADE AND COUNTER

Item Needed: Teleport Sphere
Quantity:    1
Description: Evades a physical attack and counters with his/her own physical
             attack
--------------------------------------------------------------------------------
MAGIC COUNTER

Item Needed: Shining Gem
Quantity:    16
Description: Counter Magical attacks with a Physical Attack
--------------------------------------------------------------------------------
MAGIC BOOSTER

Item Needed: Turbo Ether
Quantity:    ?
Description: Uses Extra MP when casting magic to boost spell ability/effect
--------------------------------------------------------------------------------
ALCHEMY

Item Needed: Healing Water
Quantity:    4
Description: Doubles the potency of healing/curative items
--------------------------------------------------------------------------------
ONE MP COST

Item Needed: Three Stars
Quantity:    20
Description: Magic spells only cost 1 MP to cast
--------------------------------------------------------------------------------
DOUBLE AP

Item Needed: Megalixir
Quantity:    20
Description: Double the amount of AP received after battle
--------------------------------------------------------------------------------
OVERDRIVE -> AP

Item Needed: Door to Tomorrow
Quantity:    10
Description: Sacrifice Overdrive gauge for more AP
--------------------------------------------------------------------------------
SOS OVERDRIVE

Item Needed: Gamblers Spirit
Quantity:    ?
Description: Fill Overdrive Bar when HP drops to critical
--------------------------------------------------------------------------------
DOUBLE OVERDRIVE

Item Needed: Underdogs Secret
Quantity:    1
Description: Doubles the amount of Overdrive gained making it faster to fill up
--------------------------------------------------------------------------------
GILLIONAIRE

Item Needed: Designer Wallet
Quantity:    30
Description: Doubles the amount of Gil received after battles
--------------------------------------------------------------------------------
NO ENCOUNTERS (SPECIAL)

Item Needed: Purifying Salt
Quantity:    30
Description: This will disable random battle and thus, you can roam freely in 
fiend infested area without having to worry about fighting them. Some monsters 
carry this weapon.
--------------------------------------------------------------------------------
TRIPLE OVERDRIVE (SPECIAL)

Item Needed: n/a
Quantity:    n/a
Description: Triples the filling rate of the Overdrive gauge making it very easy 
to go into overdrive. Acquired through Celestial Weapon.
--------------------------------------------------------------------------------
BREAK DAMAGE LIMIT (SPECIAL)

Item Needed: n/a
Quantity:    n/a
Description: Enables you to break the 9,999 limit of damage you make thus, 
showing the real ability of your weapon. Acquired through Celestial Weapon.
--------------------------------------------------------------------------------

================================================================================
                                    ARMOR
================================================================================
--------------------------------------------------------------------------------
AUTO-HASTE

Item Needed: Chocobo Wing
Quantity:    80
Description: Automatic Haste at beginning of the battle
--------------------------------------------------------------------------------
AUTO-MED

Item Needed: Remedy
Quantity:    20
Description: Automatic Healing Item use when inflicted with status effects
--------------------------------------------------------------------------------
AUTO-PHOENIX

Item Needed: Mega Phoenix
Quantity:    ?
Description: Automatic Phoenix Down use when character is KOd
--------------------------------------------------------------------------------
AUTO-POTION

Item Needed: Stamina Tablet
Quantity:    ?
Description: Automatic Potion use when damaged
--------------------------------------------------------------------------------
AUTO-PROTECT

Item Needed: Light Curtain
Quantity:    ?
Description: Automatic Protect at beginning of the battle
--------------------------------------------------------------------------------
AUTO-REGEN

Item Needed: Healing Spring
Quantity:    0
Description: Automatic Regen at beginning of the battle
--------------------------------------------------------------------------------
AUTO-REFLECT

Item Needed: Star Curtain
Quantity:    ?
Description: Automatic Reflect at beginning of the battle
--------------------------------------------------------------------------------
AUTO-SHELL

Item Needed: Lunar Curtain
Quantity:    80
Description: Automatic Shell at beginning of the battle
--------------------------------------------------------------------------------
BERSERK PROOF

Item Needed: Hypello Potion
Quantity:    32
Description: Most of the time prevents Berserk
--------------------------------------------------------------------------------
BERSERK WARD

Item Needed: Hypello Potion
Quantity:    ?
Description: Sometimes prevents Berserk
--------------------------------------------------------------------------------
BREAK HP LIMIT

Item Needed: Wings to Discovery
Quantity:    ?
Description: Allows Maximum HP to surpass 9,999
--------------------------------------------------------------------------------
BREAK MP LIMIT

Item Needed: Three Stars
Quantity:    30
Description: Allows Maximum MP to surpass 999
--------------------------------------------------------------------------------
CONFUSE PROOF

Item Needed: Musk
Quantity:    ?
Description: Most of the time prevents Confusion
--------------------------------------------------------------------------------
CONFUSE WARD

Item Needed: Musk
Quantity:    16
Description: Sometimes prevents Confusion
--------------------------------------------------------------------------------
CURSE PROOF

Item Needed: Tetra Elemental
Quantity:    ?
Description: Most of the time prevents Curse
--------------------------------------------------------------------------------
DARK PROOF

Item Needed: Smoke Bomb
Quantity:    10 
Description: Most of the time prevents Darkness
--------------------------------------------------------------------------------
DARK WARD

Item Needed: Eye Drops
Quantity:    ?
Description: Sometimes prevents Darkness
--------------------------------------------------------------------------------
DEATH PROOF

Item Needed: Farplane Wind
Quantity:    60
Description: Most of the time prevents KO/Death
--------------------------------------------------------------------------------
DEATH WARD

Item Needed: Farplane Shadow
Quantity:    15
Description: Sometimes prevents KO/Death
--------------------------------------------------------------------------------
DEFENSE + 3%

Item Needed: Power Sphere
Quantity:    3
Description: Increase Defense by 3%
--------------------------------------------------------------------------------
DEFENSE + 5%

Item Needed: Stamina Spring
Quantity:    2
Description: Increase Defense by 5%
--------------------------------------------------------------------------------
DEFENSE + 10%

Item Needed: Special Sphere
Quantity:    1
Description: Increase Defense by 10%
--------------------------------------------------------------------------------
DEFENSE + 20%

Item Needed: Blessed Gem
Quantity:    ?
Description: Increase Defense by 20%
--------------------------------------------------------------------------------
FIRE EATER

Item Needed: Fire Gem
Quantity:    ?
Description: Absorbs Fire Elemental Damage into HP
--------------------------------------------------------------------------------
FIRE PROOF

Item Needed: Bomb Core
Quantity:    ?
Description: Nullifies Fire Elemental Attacks
--------------------------------------------------------------------------------
FIRE WARD

Item Needed: Bomb Fragment
Quantity:    4
Description: Reduce Fire Elemental Damage
--------------------------------------------------------------------------------
HP + 5%

Item Needed: X-Potion
Quantity:    1
Description: Increase Maximum HP by 5%
--------------------------------------------------------------------------------
HP + 10%

Item Needed: Soul Spring
Quantity:    3
Description: Increase Maximum HP by 10%
--------------------------------------------------------------------------------
HP + 20%

Item Needed: Elixir
Quantity:    5
Description: Increase Maximum HP by 20%
--------------------------------------------------------------------------------
HP + 30%

Item Needed: Stamina Tonic 
Quantity:    1
Description: Increase Maximum HP by 30%
--------------------------------------------------------------------------------
HP STROLL

Item Needed: Stamina Tablet
Quantity:    2
Description: Recover HP while walking
--------------------------------------------------------------------------------
ICE EATER

Item Needed: Ice Gem
Quantity:    ?
Description: Absorbs Ice Elemental Damage into HP
--------------------------------------------------------------------------------
ICE PROOF

Item Needed: Arctic Wind
Quantity:    ?
Description: Nullifies Ice Elemental Attacks
--------------------------------------------------------------------------------
ICE WARD

Item Needed: Antarctic Wind
Quantity:    4
Description: Reduce Ice Elemental Damage
--------------------------------------------------------------------------------
LIGHTNING EATER

Item Needed: Lightning Gem
Quantity:    ?
Description: Absorbs Lightning Elemental Damage into HP
--------------------------------------------------------------------------------
LIGHTNING PROOF

Item Needed: Lightning Marble
Quantity:    ?
Description: Nullifies Lightning Elemental Attacks
--------------------------------------------------------------------------------
LIGHTNING WARD

Item Needed: Electro Marble
Quantity:    4
Description: Reduce Lightning Elemental Damage
--------------------------------------------------------------------------------
MAGIC DEFENSE + 3%

Item Needed: Mana Sphere 
Quantity:    3
Description: Increase Magic Defense by 3%
--------------------------------------------------------------------------------
MAGIC DEFENSE + 5%

Item Needed: Mana Spring
Quantity:    2
Description: Increase Magic Defense by 5%
--------------------------------------------------------------------------------
MAGIC DEFENSE + 10%

Item Needed: White Magic Sphere
Quantity:    1
Description: Increase Magic Defense by 10%
--------------------------------------------------------------------------------
MAGIC DEFENSE + 20%

Item Needed: Blessed Gem
Quantity:    ?
Description: Increase Magic Defense by 20%
--------------------------------------------------------------------------------
MP + 5%

Item Needed: Ether 
Quantity:    1
Description: Increase Maximum MP by 5%
--------------------------------------------------------------------------------
MP + 10%

Item Needed: Soul Spring
Quantity:    3
Description: Increase Maximum MP by 10%
--------------------------------------------------------------------------------
MP + 20%

Item Needed: Elixir
Quantity:    5
Description: Increase Maximum MP by 20%
--------------------------------------------------------------------------------
MP + 30%

Item Needed: Mana Tonic
Quantity:    1
Description: Increase Maximum MP by 30%
--------------------------------------------------------------------------------
PICKPOKET

Item Needed: Amulet
Quantity:    ?
Description: Increase chances of stealing rare items
--------------------------------------------------------------------------------
POISON PROOF

Item Needed: Poison Fang
Quantity:    12
Description: Most of the time prevents Poison
--------------------------------------------------------------------------------
POISON WARD

Item Needed: Antidote
Quantity:    40
Description: Sometimes prevents Poison
--------------------------------------------------------------------------------
SILENCE PROOF

Item Needed: Silence Grenade
Quantity:    10 
Description: Most of the time prevents Silence
--------------------------------------------------------------------------------
SILENCE WARD

Item Needed: Echo Srceen
Quantity:    30
Description: Sometimes prevents Silence
--------------------------------------------------------------------------------
SLEEP PROOF

Item Needed: Dream Powder
Quantity:    ?
Description: Most of the time prevents Sleep
--------------------------------------------------------------------------------
SLEEP WARD

Item Needed: Sleeping Powder
Quantity:    ?
Description: Sometimes prevents Sleep
--------------------------------------------------------------------------------
SLOW PROOF

Item Needed: Gold Hourglass
Quantity:    ?
Description: Most of the time prevents Slow
--------------------------------------------------------------------------------
SLOW WARD

Item Needed: Silver Hourglass
Quantity:    ?
Description: Sometimes prevents Slow
--------------------------------------------------------------------------------
SOS HASTE

Item Needed: Chocobo Feather
Quantity:    ?
Description: Cast Haste if HP reaches critical
--------------------------------------------------------------------------------
SOS NULBLAZE

Item Needed: Bomb Core
Quantity:    1
Description: Cast Null Blaze if HP reaches critical
--------------------------------------------------------------------------------
SOS NULFROST

Item Needed: Arctic Wind
Quantity:    1
Description: Cast Null Frost if HP reaches critical
--------------------------------------------------------------------------------
SOS NULSHOCK

Item Needed: Lightning Marble 
Quantity:    1
Description: Cast Null Shock if HP reaches critical
--------------------------------------------------------------------------------
SOS NULTIDE

Item Needed: Dragon Scale
Quantity:    1
Description: Cast Null Tide if HP reaches critical
--------------------------------------------------------------------------------
SOS PROTECT

Item Needed: Light Curtain
Quantity:    8
Description: Cast Protect if HP reaches critical
--------------------------------------------------------------------------------
SOS REFLECT

Item Needed: Star Curtain
Quantity:    8
Description: Cast Reflect if HP reaches critical
--------------------------------------------------------------------------------
SOS REGEN

Item Needed: Healing Spring
Quantity:    12
Description: Cast Regen if HP reaches critical
--------------------------------------------------------------------------------
SOS SHELL

Item Needed: Lunar Curtain
Quantity:    8
Description: Cast Shell if HP reaches critical
--------------------------------------------------------------------------------
STONE PROOF

Item Needed: Petrify Grenade
Quantity:    ?
Description: Most of the time prevents Petrification
--------------------------------------------------------------------------------
STONE WARD

Item Needed: Soft
Quantity:    30
Description: Sometimes prevents Petrification
--------------------------------------------------------------------------------
WATER EATER

Item Needed: Water Gem
Quantity:    ?
Description: Absorbs Water Elemental Damage into HP
--------------------------------------------------------------------------------
WATER PROOF

Item Needed: Dragon Scale
Quantity:    ?
Description: Nullifies Water Elemental Attacks
--------------------------------------------------------------------------------
WATER WARD

Item Needed: Fish Scale
Quantity:    4
Description: Reduce Water Elemental Damage
--------------------------------------------------------------------------------
ZOMBIE PROOF

Item Needed: Candle of Life
Quantity:    10 
Description: Most of the time prevents Zombie
--------------------------------------------------------------------------------
ZOMBIE WARD

Item Needed: Holy Water
Quantity:    ?
Description: Sometimes prevents Zombie
--------------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 WEAPON LIST
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here are the weapons found throughout the game. They are arranged according to 
the character who can use it and within that, they are arranged Alphabetically.

--------------------------------------------------------------------------------
ARC SWORD

Character:    Tidus
Slots:        2
Ability:      Half MP Cost
Acquirement:  -
Cost:         - Gil
Sell Value:   7,518 Gil
--------------------------------------------------------------------------------
ASCALON

Character:    Tidus
Slots:        1
Ability:      Double AP
Acquirement:  -
Cost:         - Gil
Sell Value:   10,012 Gil
--------------------------------------------------------------------------------
BAROQUE SWORD

Character:    Tidus
Slots:        2
Ability:      Strength + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,931 Gil
--------------------------------------------------------------------------------
BASILISK STEEL

Character:    Tidus
Slots:        2
Ability:      Stone Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   1,893 Gil
--------------------------------------------------------------------------------
BROTHERHOOD

Character:    Tidus
Slots:        -
Ability:      Str +5%
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
CALADBOLG

Character:    Tidus
Slots:        4
Ability:      Break Damage Limit, Triple Overdrive, Evade and Counter,
              Magic Counter
Acquirement:  Celestial Weapon Side Quest
Cost:         n/a
Sell Value:   n/a
--------------------------------------------------------------------------------
DANCE MACABRE

Character:    Tidus
Slots:        3
Ability:      Deathstrike
Acquirement:  -
Cost:         - Gil
Sell Value:   22,556 Gil
--------------------------------------------------------------------------------
FLAME TONGUE

Character:    Tidus
Slots:        2
Ability:      Fire Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   -
--------------------------------------------------------------------------------
HUNTERS SWORD

Character:    Tidus
Slots:        -
Ability:      Sensor
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
HRUNTING

Character:    Tidus
Slots:        2
Ability:      SOS Overdrive
Acquirement:  -
Cost:         - Gil
Sell Value:   7,518 Gil
--------------------------------------------------------------------------------
ICE BRAND

Character:    Tidus
Slots:        1
Ability:      Ice Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   187 Gil
--------------------------------------------------------------------------------
LIGHTNING STEEL

Character:    Tidus
Slots:        2
Ability:      Lightning Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
LONGSWORD

Character:    Tidus
Slots:        none
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
NIGHTMARE

Character:    Tidus
Slots:        2
Ability:      Sleep Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   3,018 Gil
--------------------------------------------------------------------------------
POISON STEEL

Character:    Tidus
Slots:        -
Ability:      Poison Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
SIDEWINDER

Character:    Tidus
Slots:        3
Ability:      Poison Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   11,306 Gil
--------------------------------------------------------------------------------
SONIC STEEL

Character:    Tidus
Slots:        2
Ability:      Strength + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   2,300 Gil
--------------------------------------------------------------------------------
TWILIGHT STEEL

Character:    Tidus
Slots:        3
Ability:      Dark Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   2,306 Gil
--------------------------------------------------------------------------------
VARAIABLE STEEL

Character:    Tidus
Slots:        4
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   25,000 Gil
--------------------------------------------------------------------------------
VIGILANTE

Character:    Tidus
Slots:        2
Ability:      Initiative
Acquirement:  -
Cost:         - Gil
Sell Value:   2,268 Gil
--------------------------------------------------------------------------------
WARRIORS SWORD

Character:    Tidus
Slots:        -
Ability:      Str +3%
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
BELADONNA WAND

Character:    Yuna
Slots:        3
Ability:      Poison Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   1,743 Gil
--------------------------------------------------------------------------------
BREAK ROD

Character:    Yuna
Slots:        4
Ability:      Stone Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   18,937 Gil
--------------------------------------------------------------------------------
DUCTILE ROD

Character:    Yuna
Slots:        3
Ability:      Magic + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   7,912 Gil
--------------------------------------------------------------------------------
ENCHANTED ROD

Character:    Yuna
Slots:        1
Ability:      Magic + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   37 Gil
--------------------------------------------------------------------------------
HEALING ROD

Character:    Yuna
Slots:        4
Ability:      Magic + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   22,687 Gil
--------------------------------------------------------------------------------
MAGISTRAL ROD

Character:    Yuna
Slots:        3
Ability:      Half MP Cost
Acquirement:  -
Cost:         - Gil
Sell Value:   22,556 Gil
--------------------------------------------------------------------------------
NIRVANA

Character:    Yuna
Slots:        4
Ability:      Break Damage Limit, Triple Overdrive, Double AP, One MP Cost
Acquirement:  Celestial Weapon Side Quest
Cost:         n/a
Sell Value:   n/a
--------------------------------------------------------------------------------
RETICENT STAFF

Character:    Yuna
Slots:        3
Ability:      Silence Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   9,056 Gil
--------------------------------------------------------------------------------
ROD OF DARKNESS

Character:    Yuna
Slots:        1
Ability:      Dark Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   512 Gil
--------------------------------------------------------------------------------
ROD OF FIRE

Character:    Yuna
Slots:        2
Ability:      Fire Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
ROD OF LIGHTNING

Character:    Yuna
Slots:        2
Ability:      Lightning Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
ROD OF WATER

Character:    Yuna
Slots:        1
Ability:      Water Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   187 Gil
--------------------------------------------------------------------------------
ROD OF WISDOM

Character:    Yuna
Slots:        3
Ability:      Magic + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   637 Gil
--------------------------------------------------------------------------------
STAFF

Character:    Yuna
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
CACTUAR SCOPE

Character:    Lulu
Slots:        2
Ability:      Sensor
Acquirement:  -
Cost:         - Gil
Sell Value:   93 Gil
--------------------------------------------------------------------------------
CACTUAR WIZARD

Character:    Lulu
Slots:        1
Ability:      Half MP Cost
Acquirement:  -
Cost:         - Gil
Sell Value:   5,012 Gil
--------------------------------------------------------------------------------
MAGICAL MOG

Character:    Lulu
Slots:        1
Ability:      Magic + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   37 Gil
--------------------------------------------------------------------------------
MOOGLE

Character:    Lulu
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
MOOMBA MAGE

Character:    Lulu
Slots:        1
Ability:      Magic + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,262 Gil
--------------------------------------------------------------------------------
ONION KNIGHT

Character:    Lulu
Slots:        4
Ability:      Break Damage Limit, Triple Overdrive, Magic Booster, One MP Cost
Acquirement:  Celestial Weapon Side Quest
Cost:         n/a
Sell Value:   n/a
--------------------------------------------------------------------------------
QUIET CAIT SITH

Character:    Lulu
Slots:        3
Ability:      Silence Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   3,431 Gil
--------------------------------------------------------------------------------
RAGING CACTUAR

Character:    Lulu
Slots:        3
Ability:      Counter Attack
Acquirement:  -
Cost:         - Gil
Sell Value:   4,556 Gil
--------------------------------------------------------------------------------
SPACE ENERGY

Character:    Lulu
Slots:        2
Ability:      Double Overdrive
Acquirement:  -
Cost:         - Gil
Sell Value:   11,268 Gil
--------------------------------------------------------------------------------
SPACE FORCE

Character:    Lulu
Slots:        3
Ability:      Triple Overdrive, Magic + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   16,893 Gil
--------------------------------------------------------------------------------
THUNDER MOOMBA

Character:    Lulu
Slots:        1
Ability:      Thunder Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   187 Gil
--------------------------------------------------------------------------------
VARIABLE MOG

Character:    Lulu
Slots:        3
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   112 Gil
--------------------------------------------------------------------------------
BUSTER GLOVE

Character:    Rikku
Slots:        1
Ability:      Strength + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   37 Gil
--------------------------------------------------------------------------------
Claw

Character:    Rikku
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
DEVASTATOR

Character:    Rikku
Slots:        2
Ability:      Strength + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,893 Gil
--------------------------------------------------------------------------------
EYE POKER

Character:    Rikku
Slots:        3
Ability:      Dark Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   2,306 Gil
--------------------------------------------------------------------------------
FLEXIBLE ARM

Character:    Rikku
Slots:        4
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   25,000 Gil
--------------------------------------------------------------------------------
HURRICANE CLAW

Character:    Rikku
Slots:        3
Ability:      Silence Touch, Dark Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   3,787 Gil
--------------------------------------------------------------------------------
NINJA CLAW

Character:    Rikku
Slots:        2
Ability:      Death Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   3,018 Gil
--------------------------------------------------------------------------------
SHOCKING FIST

Character:    Rikku
Slots:        3
Ability:      Lightning Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   843 Gil
--------------------------------------------------------------------------------
BEASTMASTER

Character:    Auron
Slots:        2
Ability:      Capture
Acquirement:  Acquire at the Training Arena
Cost:         - Gil
Sell Value:   2,268 Gil
--------------------------------------------------------------------------------
CRITICAL BLADE

Character:    Auron
Slots:        3
Ability:      Piercing, Death Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   6,037 Gil
--------------------------------------------------------------------------------
FIRE BLADE

Character:    Auron
Slots:        2
Ability:      Piercing, Fire Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
FROST BLADE

Character:    Auron
Slots:        2
Ability:      Piercing
Acquirement:  Ice Strike
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
GORGON GAZE

Character:    Auron
Slots:        2
Ability:      Piercing, Stone Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   1,893 Gil
--------------------------------------------------------------------------------
KATANA

Character:    Auron
Slots:        1
Ability:      Piercing
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
LIFEGIVER

Character:    Auron
Slots:        3
Ability:      Piercing, Water Strike, Alchemy
Acquirement:  -
Cost:         - Gil
Sell Value:   6,562 Gil
--------------------------------------------------------------------------------
MASAMUNE

Character:    Auron
Slots:        4
Ability:      Break Damage Limit, Triple Overdrive, First Strike,
              Counter Attack
Acquirement:  Celestial Weapon Side Quest
Cost:         n/a
Sell Value:   n/a
--------------------------------------------------------------------------------
OGREKILLER

Character:    Auron
Slots:        3
Ability:      Piercing, SOS Overdrive
Acquirement:  -
Cost:         - Gil
Sell Value:   15,037 Gil
--------------------------------------------------------------------------------
SHIMMERING BLADE

Character:    Auron
Slots:        3
Ability:      Piercing, HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   462 Gil
--------------------------------------------------------------------------------
SHIRANUI

Character:    Auron
Slots:        4
Ability:      Piercing
Acquirement:  -
Cost:         - Gil
Sell Value:   187 Gil
--------------------------------------------------------------------------------
STUNNER

Character:    Auron
Slots:        2
Ability:      Piercing, Slow Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   1,143 Gil
--------------------------------------------------------------------------------
CATCHER

Character:    Wakka
Slots:        2
Ability:      Capture
Acquirement:  Buy at the Training Arena
Cost:         - Gil
Sell Value:   2,268 Gil
--------------------------------------------------------------------------------
DOUBLE PENALTY

Character:    Wakka
Slots:        3
Ability:      Sleep Touch, Silence Touch, Dark Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   4,537 Gil
--------------------------------------------------------------------------------
HYPER BALL

Character:    Wakka
Slots:        1
Ability:      Strength + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   137 Gil
--------------------------------------------------------------------------------
NOISEBREAKER

Character:    Wakka
Slots:        1
Ability:      Silence Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   762 Gil
--------------------------------------------------------------------------------
OFFICIAL BALL

Character:    Wakka
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
POWER BALL

Character:    Wakka
Slots:        1
Ability:      Strength + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   37 Gil
--------------------------------------------------------------------------------
SCOUT

Character:    Wakka
Slots:        2
Ability:      Ice Strike, Sensor
Acquirement:  -
Cost:         - Gil
Sell Value:   356 Gil
--------------------------------------------------------------------------------
SWITCH HITTER

Character:    Wakka
Slots:        2
Ability:      No Encounters
Acquirement:  -
Cost:         - Gil
Sell Value:   2,456 Gil
--------------------------------------------------------------------------------
THUNDER BALL

Character:    Wakka
Slots:        3
Ability:      Lightning Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   843 Gil
--------------------------------------------------------------------------------
TRIPLE PENALTY

Character:    Wakka
Slots:        4
Ability:      Sleep/Silence/Dark/Zombie Strike
Acquirement:  Beat Catastrophe at Training Arena
Cost:         n/a
Sell Value:   40,062 Gil
--------------------------------------------------------------------------------
TURNOVER

Character:    Wakka
Slots:        2
Ability:      Magic Counter, Counter Attack
Acquirement:  -
Cost:         - Gil
Sell Value:   10,893 Gil
--------------------------------------------------------------------------------
WATER BALL

Character:    Wakka
Slots:        2
Ability:      Water Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
CALAMITY SPEAR

Character:    Kimahri
Slots:        3
Ability:      Piercing, Silence Touch, Slow Touch
Acquirement:  -
Cost:         - Gil
Sell Value:   3,037 Gil
--------------------------------------------------------------------------------
DUSK LANCE

Character:    Kimahri
Slots:        3
Ability:      Piercing, Darktouch
Acquirement:  Zu
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
HALBERD

Character:    Kimahri
Slots:        2
Ability:      Magic + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   3,768 Gil
--------------------------------------------------------------------------------
HARPOON

Character:    Kimahri
Slots:        1
Ability:      Piercing
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
HUNTERS SPEAR

Character:    Kimahri
Slots:        3
Ability:      Piercing, Sensor, Strength + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   3,937 Gil
--------------------------------------------------------------------------------
ICE LANCE

Character:    Kimahri
Slots:        2
Ability:      Piercing, Ice Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------
ROCK BUSTER

Character:    Kimahri
Slots:        4
Ability:      Piercing, Stone Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   22,593 Gil
--------------------------------------------------------------------------------
SPIRIT LANCE

Character:    Kimahri
Slots:        4
Ability:      Break Damage Limit, Triple Overdrive, Double AP, Evade and Counter
Acquirement:  Celestial Weapon Side Quest
Cost:         n/a
Sell Value:   n/a
--------------------------------------------------------------------------------
TIDAL SPEAR

Character:    Kimahri
Slots:        2
Ability:      Piercing, Water Strike
Acquirement:  -
Cost:         - Gil
Sell Value:   281 Gil
--------------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  ARMOR LIST
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here are the armors found throughout the game. They are arranged according to 
the character who can use it and within that, they are arranged Alphabetically. 
Also, take note that the abilities and slots might be different (that goes the 
same for the price). These are just the basic abilities and slots youll get for 
that weapon.

--------------------------------------------------------------------------------
ALERT SHIELD

Character:    Tidus
Slots:        2
Ability:      Sleep Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   93 Gil
--------------------------------------------------------------------------------
BUCKLER

Character:    Tidus
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
CERULEAN SHIELD

Character:    Tidus
Slots:        3
Ability:      HP+20%, Lightning Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   13,162 Gil
--------------------------------------------------------------------------------
ECHO SHIELD

Character:    Tidus
Slots:        -
Ability:      Silence Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
ELEMENTAL SHIELD

Character:    Tidus
Slots:        2
Ability:      Iceproof, Lightning Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   2,268 Gil
--------------------------------------------------------------------------------
GLORIOUS SHIELD

Character:    Tidus
Slots:        3
Ability:      Defense + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   618 Gil
--------------------------------------------------------------------------------
METAL SHIELD

Character:    Tidus
Slots:        2
Ability:      HP + 5%, Def + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   131 Gil
--------------------------------------------------------------------------------
PEACEFUL SHIELD

Character:    Tidus
Slots:        2
Ability:      No Encounters
Acquirement:  -
Cost:         - Gil
Sell Value:   2,456 Gil
--------------------------------------------------------------------------------
RECOVERY SHIELD

Character:    Tidus
Slots:        1
Ability:      HP Stroll
Acquirement:  -
Cost:         - Gil
Sell Value:   1,512 Gil
--------------------------------------------------------------------------------
REGEN SHIELD

Character:    Tidus
Slots:        2
Ability:      MP+10%, SOS Regen
Acquirement:  -
Cost:         - Gil
Sell Value:   7,893 Gil
--------------------------------------------------------------------------------
SEEKERS SHIELD

Character:    Tidus
Slots:        2
Ability:      HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   393 Gil
--------------------------------------------------------------------------------
SHELL SHIELD

Character:    Tidus
Slots:        2
Ability:      SOS Shell
Acquirement:  -
Cost:         - Gil
Sell Value:   1,518 Gil
--------------------------------------------------------------------------------
SOFT SHIELD

Character:    Tidus
Slots:        3
Ability:      Stone Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   1,406 Gil
--------------------------------------------------------------------------------
SOUL SHIELD

Character:    Tidus
Slots:        2
Ability:      Death Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
TETRA SHIELD

Character:    Tidus
Slots:        4
Ability:      HP+10%, Defense + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   7,937 Gil
--------------------------------------------------------------------------------
YELLOW SHIELD

Character:    Tidus
Slots:        2
Ability:      Lightning Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   1,143 Gil
--------------------------------------------------------------------------------
BLESSED RING

Character:    Yuna
Slots:        2
Ability:      Zombie Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   1,518 Gil
--------------------------------------------------------------------------------
BLUE RING

Character:    Yuna
Slots:        1
Ability:      Water Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   387 Gil
--------------------------------------------------------------------------------
GLORIOUS RING

Character:    Yuna
Slots:        3
Ability:      HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,181 Gil
--------------------------------------------------------------------------------
LUCID RING

Character:    Yuna
Slots:        2
Ability:      Silence Ward, Confuse Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   581 Gil
--------------------------------------------------------------------------------
METAL RING

Character:    Yuna
Slots:        1
Ability:      Defense + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   62 Gil
--------------------------------------------------------------------------------
MOON RING

Character:    Yuna
Slots:        2
Ability:      SOS NulShock, SOS NulBlaze
Acquirement:  -
Cost:         - Gil
Sell Value:   393 Gil
--------------------------------------------------------------------------------
PHANTOM RING

Character:    Yuna
Slots:        4
Ability:      Ice Eater, Fire Eater, Lightning Eater
Acquirement:  -
Cost:         - Gil
Sell Value:   37,562 Gil
--------------------------------------------------------------------------------
POWER RING

Character:    Yuna
Slots:        4
Ability:      HP + 30%, HP + 20%, HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   27,562 Gil
--------------------------------------------------------------------------------
RECOVERY RING

Character:    Yuna
Slots:        1
Ability:      HP Stroll
Acquirement:  -
Cost:         - Gil
Sell Value:   1,512 Gil
--------------------------------------------------------------------------------
RED RING

Character:    Yuna
Slots:        2
Ability:      HP + 10%, Fire Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   956 Gil
--------------------------------------------------------------------------------
RING

Character:    Yuna
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
SEEKERS RING

Character:    Yuna
Slots:        2
Ability:      HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   393 Gil
--------------------------------------------------------------------------------
SHELL RING

Character:    Yuna
Slots:        4
Ability:      SOS Shell
Acquirement:  -
Cost:         - Gil
Sell Value:   15,187 Gil
--------------------------------------------------------------------------------
SOFT RING

Character:    Yuna
Slots:        2
Ability:      Stone Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   956 Gil
--------------------------------------------------------------------------------
TETRA RING

Character:    Yuna
Slots:        4
Ability:      Defense + 10%, HP + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   18,937 Gil
--------------------------------------------------------------------------------
YELLOW RING

Character:    Yuna
Slots:        2
Ability:      Lightning Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   581 Gil
--------------------------------------------------------------------------------
BANGLE

Character:    Lulu
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
BLESSED BANGLE

Character:    Lulu
Slots:        3
Ability:      Zombie Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   2,306 Gil
--------------------------------------------------------------------------------
ECHO BANGLE

Character:    Lulu
Slots:        3
Ability:      Silence Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   7,687 Gil
--------------------------------------------------------------------------------
GLORIOUS BANGLE

Character:    Lulu
Slots:        3
Ability:      HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,181 Gil
--------------------------------------------------------------------------------
LIGHT BANGLE

Character:    Lulu
Slots:        4
Ability:      Slow Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   11,437 Gil
--------------------------------------------------------------------------------
MAGICAL BANGLE

Character:    Lulu
Slots:        2
Ability:      MP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   2,268 Gil
--------------------------------------------------------------------------------
MOON BANGLE

Character:    Lulu
Slots:        3
Ability:      SOS Nulfrost, SOS Nulblaze
Acquirement:  -
Cost:         - Gil
Sell Value:   787 Gil
--------------------------------------------------------------------------------
PEACEFUL BANGLE

Character:    Lulu
Slots:        3
Ability:      No Encounters
Acquirement:  -
Cost:         - Gil
Sell Value:   7,368 Gil
--------------------------------------------------------------------------------
REFLECT BANGLE

Character:    Lulu
Slots:        2
Ability:      SOS Reflect
Acquirement:  -
Cost:         - Gil
Sell Value:   1,143 Gil
--------------------------------------------------------------------------------
REGEN BANGLE

Character:    Lulu
Slots:        3
Ability:      SOS Regen
Acquirement:  -
Cost:         - Gil
Sell Value:   22,556 Gil
--------------------------------------------------------------------------------
SAVIOR BANGLE

Character:    Lulu
Slots:        2
Ability:      Stone Proof, Silence Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   1,706 Gil
--------------------------------------------------------------------------------
SEEKERS BANGLE

Character:    Lulu
Slots:        1
Ability:      HP + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   37 Gil
--------------------------------------------------------------------------------
SHELL BANGLE

Character:    Lulu
Slots:        3
Ability:      SOS Shell
Acquirement:  -
Cost:         - Gil
Sell Value:   4,556 Gil
--------------------------------------------------------------------------------
SORCERY BANGLE

Character:    Lulu
Slots:        2
Ability:      HP + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   3,018 Gil
--------------------------------------------------------------------------------
YELLOW BANGLE

Character:    Lulu
Slots:        2
Ability:      Lightning Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   618 Gil
--------------------------------------------------------------------------------
ALERT TARGE

Character:    Rikku
Slots:        2
Ability:      Silence Ward, Sleep Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   287 Gil
--------------------------------------------------------------------------------
LUCID TARGE

Character:    Rikku
Slots:        3
Ability:      Confuse Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   1,181 Gil
--------------------------------------------------------------------------------
METAL TARGE

Character:    Rikku
Slots:        2
Ability:      Defense + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   206 Gil
--------------------------------------------------------------------------------
NULSHOCK TARGE

Character:    Rikku
Slots:        3
Ability:      SOS NulShock
Acquirement:  -
Cost:         - Gil
Sell Value:   618 Gil
--------------------------------------------------------------------------------
ONYX TARGE

Character:    Rikku
Slots:        3
Ability:      Magic Def + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   5,681 Gil
--------------------------------------------------------------------------------
SEEKERS TARGE

Character:    Rikku
Slots:        1
Ability:      HP + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   37 Gil
--------------------------------------------------------------------------------
RECOVERY TARGE

Character:    Rikku
Slots:        2
Ability:      HP Stroll, HP + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   2,306 Gil
--------------------------------------------------------------------------------
SOFT TARGE

Character:    Rikku
Slots:        2
Ability:      HP + 10%, Stone Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   843 Gil
--------------------------------------------------------------------------------
SPIRITUAL TARGE

Character:    Rikku
Slots:        1
Ability:      MP Stroll
Acquirement:  -
Cost:         - Gil
Sell Value:   1,512 Gil
--------------------------------------------------------------------------------
TARGE

Character:    Rikku
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
BLESSED BRACER

Character:    Auron
Slots:        3
Ability:      Zombie Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   4,556 Gil
--------------------------------------------------------------------------------
BRACER

Character:    Auron
Slots:        1
Ability:      none
Acquirement:  -
Cost:         - Gil
Sell Value:   12 Gil
--------------------------------------------------------------------------------
DEFENDING BRACER

Character:    Auron
Slots:        2
Ability:      Stone Proof, Poison Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   1,518 Gil
--------------------------------------------------------------------------------
GLORIOUS BRACER

Character:    Auron
Slots:        3
Ability:      HP + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,181 Gil
--------------------------------------------------------------------------------
METAL BRACER

Character:    Auron
Slots:        1
Ability:      Defense + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   137 Gil
--------------------------------------------------------------------------------
PLATINUM BRACER

Character:    Auron
Slots:        4
Ability:      Defense + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   19,437 Gil
--------------------------------------------------------------------------------
PROTECT BRACER

Character:    Auron
Slots:        3
Ability:      SOS Protect
Acquirement:  -
Cost:         - Gil
Sell Value:   4,556 Gil
--------------------------------------------------------------------------------
RED BRACER

Character:    Auron
Slots:        1
Ability:      Fire Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   387 Gil
--------------------------------------------------------------------------------
SHAMAN BRACER

Character:    Auron
Slots:        2
Ability:      Auto-Potion
Acquirement:  -
Cost:         - Gil
Sell Value:   4,518 Gil
--------------------------------------------------------------------------------
SHELL BRACER

Character:    Auron
Slots:        4
Ability:      SOS Shell 
Acquirement:  -
Cost:         - Gil
Sell Value:   15,187 Gil
--------------------------------------------------------------------------------
TETRA BRACER

Character:    Auron
Slots:        4
Ability:      HP + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   22,687 Gil
--------------------------------------------------------------------------------
WHITE BRACER

Character:    Auron
Slots:        2
Ability:      Magic Def + 5%, Ice Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   768 Gil
--------------------------------------------------------------------------------
BRIGHT ARMGUARD

Character:    Wakka
Slots:        2
Ability:      Dark Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   206 Gil
--------------------------------------------------------------------------------
ECHO ARMGUARD

Character:    Wakka
Slots:        3
Ability:      Silence Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   6,180 Gil
--------------------------------------------------------------------------------
ELEMENTAL ARMGUARD

Character:    Wakka
Slots:        3
Ability:      Water Eater, Ice Eater
Acquirement:  -
Cost:         - Gil
Sell Value:   15,037 Gil
--------------------------------------------------------------------------------
FASTBREAK

Character:    Wakka
Slots:        2
Ability:      SOS Haste
Acquirement:  -
Cost:         - Gil
Sell Value:   7,518 Gil
--------------------------------------------------------------------------------
PEARL ARMGUARD

Character:    Wakka
Slots:        2
Ability:      Magic Def + 3%
Acquirement:  -
Cost:         - Gil
Sell Value:   93 Gil
--------------------------------------------------------------------------------
PEP TALK

Character:    Wakka
Slots:        3
Ability:      SOS NulFrost, SOS NulShock, SOSNulBlaze
Acquirement:  -
Cost:         - Gil
Sell Value:   1,162 Gil
--------------------------------------------------------------------------------
PROTECT ARMGUARD

Character:    Wakka
Slots:        4
Ability:      SOS Protect
Acquirement:  -
Cost:         - Gil
Sell Value:   15,187 Gil
--------------------------------------------------------------------------------
REFLECT ARMGUARD

Character:    Wakka
Slots:        3
Ability:      SOS Reflect
Acquirement:  -
Cost:         - Gil
Sell Value:   3,431 Gil
--------------------------------------------------------------------------------
SECOND WIND

Character:    Wakka
Slots:        4
Ability:      SOS Regen
Acquirement:  -
Cost:         - Gil
Sell Value:   75,187 Gil
--------------------------------------------------------------------------------
SEEKERS ARMGUARD

Character:    Wakka
Slots:        1
Ability:      HP+10%
Acquirement:  -
Cost:         - Gil
Sell Value:   - Gil
--------------------------------------------------------------------------------
SOFT ARMGUARD

Character:    Wakka
Slots:        2
Ability:      Magic Def + 5%, Stone Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   656 Gil
--------------------------------------------------------------------------------
SOUL ARMGUARD

Character:    Wakka
Slots:        3
Ability:      Death Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   4,556 Gil
--------------------------------------------------------------------------------
TETRA ARMGUARD

Character:    Wakka
Slots:        4
Ability:      HP + 20%
Acquirement:  -
Cost:         - Gil
Sell Value:   39,468 Gil
--------------------------------------------------------------------------------
YELLOW ARMGUARD

Character:    Wakka
Slots:        1
Ability:      Lightning Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   712 Gil
--------------------------------------------------------------------------------
ALERT ARMLET

Character:    Kimahri
Slots:        4
Ability:      Sleep Ward, Dark Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   1,406 Gil
--------------------------------------------------------------------------------
DEFENDING ARMLET

Character:    Kimahri
Slots:        4
Ability:      Stone Proof, Poison Proof
Acquirement:  -
Cost:         - Gil
Sell Value:   7,593 Gil
--------------------------------------------------------------------------------
HASTE ARMLET

Character:    Kimahri
Slots:        3
Ability:      SOS Haste
Acquirement:  -
Cost:         - Gil
Sell Value:   22,556 Gil
--------------------------------------------------------------------------------
MAGIC ARMLET

Character:    Kimahri
Slots:        2
Ability:      MP + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   468 Gil
--------------------------------------------------------------------------------
METAL ARMLET

Character:    Kimahri
Slots:        2
Ability:      Defense + 5%
Acquirement:  -
Cost:         - Gil
Sell Value:   206 Gil
--------------------------------------------------------------------------------
ONYX ARMLET

Character:    Kimahri
Slots:        1
Ability:      Magic Def + 10%
Acquirement:  -
Cost:         - Gil
Sell Value:   1,262 Gil
--------------------------------------------------------------------------------
RED ARMLET

Character:    Kimahri
Slots:        3
Ability:      Fire Ward, Ice Ward, Lightning Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   3,412 Gil
--------------------------------------------------------------------------------
SERENE ARMLET

Character:    Kimahri
Slots:        2
Ability:      Dark Ward, Berserk Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   581 Gil
--------------------------------------------------------------------------------
SOFT ARMLET

Character:    Kimahri
Slots:        3
Ability:      Silence Ward, Stone Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   1,312 Gil
--------------------------------------------------------------------------------
SPIRITUAL ARMLET

Character:    Kimahri
Slots:        2
Ability:      MP Stroll
Acquirement:  -
Cost:         - Gil
Sell Value:   2,268 Gil
--------------------------------------------------------------------------------
WHITE ARMLET

Character:    Kimahri
Slots:        2
Ability:      Ice Ward
Acquirement:  -
Cost:         - Gil
Sell Value:   581 Gil
--------------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  SHOP LIST
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here, youll see a listing of the shops found throughout the game. Take note 
that youll need the services of these shops in order to acquire the basic 
necessities such as potions.

======
BESAID
======

Item Shop
---------
Potion             50 Gil
Phoenix Down      100 Gil
Antidote           50 Gil


============================
DJOSE HIGHROAD: AL BHED SHOP
============================

Warrior Sword        150 Gil
Enchanted Rod        150 Gil
Power Ball           150 Gil
Magical Mog          150 Gil
Halberd              225 Gil
Shimmering Blade     225 Gil
Pearl Shield         250 Gil
Pearl Ring           250 Gil
Pearl Armguard       250 Gil
Pearl Bangle         250 Gil
Pearl Armlet         250 Gil
Pearl Bracer         250 Gil
Potion             50 Gil
Phoenix Down      100 Gil
Antidote           50 Gil
Eye Drops          50 Gil
Echo Screen        50 Gil
Grenade           300 Gil
Map                50 Gil

======================
DJOSE: PILGRIMAGE ROAD
======================

Fencing Saber        550 Gil
Rune Rod             550 Gil
Hyper Ball           550 Gil
Rune Mog             550 Gil
Halberd              825 Gil
Shimmering Blade     825 Gil
Metal Shield         550 Gil
Metal Ring           550 Gil
Metal Armguard       550 Gil
Metal Bangle         550 Gil
Metal Armlet         550 Gil
Metal Bracer         550 Gil
Potion             50 Gil
Phoenix Down      100 Gil
Antidote           50 Gil
Eye Drops          50 Gil
Echo Screen        50 Gil
Soft               50 Gil

=========================
CALM LANDS TRAINING ARENA
=========================

Taming Sword       9,075 Gil
Herding Staff      9,075 Gil
Catcher            9,075 Gil
Trapper Mog        9,075 Gil
Taming Spear       9,075 Gil
Beastmaster        9,075 Gil
Iron Grip          9,075 Gil
Potion             50 Gil
Hi-Potion           ? Gil
Phoenix Down      100 Gil
Holy Water        300 Gil
Antidote           50 Gil
Eye Drops          50 Gil
Echo Screen        50 Gil
Soft               50 Gil
Power Distiller   100 Gil
Mana Distiller    100 Gil
Speed Distiller   100 Gil
Ability Distiller 100 Gil


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 ENEMY LIST
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here is the enemy list for the game. Take note that I am looking for the stats 
on my own using scan and by taking down notes on the AP, Gil, and items in 
particular. It will really take a while but time will come and this list will be 
complete. 

-----------------------------------------------------------------------------
ABYSS WORM

HP:       ?                Location: Training Arena
Strength: n/a            Immunities: All
Magic:    n/a                        
Steal:    Shadow Gem
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Swallow, Regurgitate, Earthquake
AP:     8,000
Gil:    0
Item/s: Platinum Bracer, Stamina Tonic

Notes: Ultra Hard.

-----------------------------------------------------------------------------
ACHELOUS

HP:       5,000            Location: Mt. Gagazet
Strength: ?              Immunities: ?
Magic:    ?                          
Steal:    Water Gem
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: ?
AP:     1,095
Gil:    840
Item/s: Power Sphere

Notes: none.

-----------------------------------------------------------------------------
ADAMANTOISE

HP:       54,400           Location: Sin - City of Dying Dreams
Strength: 38             Immunities: Zombie, Power Break, KO, Magic Break,
Magic:    34                         Threaten, Slow                  
Steal:    Healing Water
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |  O   |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Breath
AP:     12,500
Gil:    2,200
Item/s: Power Sphere, Glorious Bracer

Notes: Use Armor Break to get around its tough armor.

-----------------------------------------------------------------------------
AEROGUE

HP:       200              Location: Thunder Plains    
Strength: 1              Immunities: none
Magic:    16                         
Steal:    Electro Marble
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Thundara
AP:     184
Gil:    144
Item/s: Mana Sphere

Notes: Silence it to stop its attack.

-----------------------------------------------------------------------------
AHRIMAN    

HP:       2,800            Location: Sin - City of Dying Dreams, Zanarkand
Strength: 1              Immunities: Darkness                             
Magic:    38                         
Steal:    Musk
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Gaze
AP:     4,400
Gil:    650
Item/s: Speed Sphere, Glorious Bracer

Notes: It has a very high magical defense. 

-----------------------------------------------------------------------------
ALCYONE

HP:       430              Location: Bikanel Island    
Strength: 16             Immunities: none
Magic:    1                          
Steal:    Smoke Bomb
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attacks
AP:     620
Gil:    240
Item/s: Speed Sphere, Al Bhed Potion

Notes: Aerial.

-----------------------------------------------------------------------------
ANACONDAUR         

HP:       5,800            Location: Calm Lands
Strength: 27             Immunities: Confusion, Slow, Petrification
Magic:    48                         
Steal:    Petrify Grenade
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |     O     |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Stone Breath*, Sonic Tail, Stone Gaze
AP:     2,070
Gil:    750
Item/s: Power Sphere, Basilisk Steel, Soft Armguard

Notes: Make sure at least 1 party member has immunity to petrification to avoid 
losing the battle.

-----------------------------------------------------------------------------
BANDERSNATCH

HP:       1,800            Location: Mt. Gagazet
Strength: 32             Immunities: none
Magic:    1                          
Steal:    Dream Powder
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attacks
AP:     1,640
Gil:    880
Item/s: Power Sphere

Notes: Quite Nimble.

-----------------------------------------------------------------------------
BARBATOS

HP:       95,000           Location: Sin - City of Dying Dreams
Strength: 42             Immunities: KO, Poison, Power Break, Threaten, Sleep,
Magic:    38                         Magic Break, Mental Break, Silence,
Steal:    Star Curtain               Confusion, Berserk, Slow
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Mortar, Body Splash
AP:     17,500
Gil:    1,550
Item/s: Power Sphere, Tetra Armguard

Notes: Use Armor Break to damage it physically.

-----------------------------------------------------------------------------
BASHURA

HP:       17,000           Location: Mt. Gagazet
Strength: 34             Immunities: Power Break, KO
Magic:    1                          
Steal:    Soul Spring
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Psych Out
AP:     2,750
Gil:    730
Item/s: Power Sphere, Switch Hitter

Notes: It counters with very strong Physical attacks.

-----------------------------------------------------------------------------
BASILISK

HP:       2,025            Location: Kilika                 
Strength: 14             Immunities: Petrification, confusion
Magic:    35                         
Steal:    Petrify Grenade            
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |       |   |
------------------------------------- 

Skills: Stone Gaze, *Stone Breath*
AP:     210
Gil:    125
Item/s: Ability Sphere

Notes: none.

-----------------------------------------------------------------------------
BEHEMOTH

HP:       23,000           Location: Zanarkand Ruins
Strength: 43             Immunities: Confusion, Berserk, Threaten, Silence,
Magic:    37                         Darkness, slow, KO, Petrification,
Steal:    Ether                      Armor Break, Mental Break
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Mighty Guard*, Heave, Thundara, Claw Attack
AP:     9,810
Gil:    1,350
Item/s: Power Sphere, Halberd, Protect Braces

Notes: Very strong attacks. Try to learn Mighty Guard.

-----------------------------------------------------------------------------
BEHEMOTH KING

HP:       67,500           Location: Inside Sin
Strength: 46             Immunities: Eject, KO, Zombie, Petrification, Poison,
Magic:    44                         Armor/Mental Break, Confusion, Threaten,
Steal:    Healing Spring             Berserk, Sleep, Silence, Darkness 
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Heave, Meteor, *Mighty Guard*, Thundara
AP:     25,200
Gil:    3,700
Item/s: Lv. 3 Key Sphere, Baroque Sword

Notes: Cast Protect or put your characters in defensive states (Triangle) before 
you finish him off or else its meteor attack will decimate your party.

-----------------------------------------------------------------------------
BLUE ELEMENT

HP:       1,500            Location: Macalania Road
Strength: 1              Immunities: Poison, Sleep, Darkness, Zombie,
Magic:    27                         Petrification
Steal:    Fish Scale
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |   O   |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       | O |
------------------------------------- 

Skills: Watera
AP:     480
Gil:    360
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
BITE BUG

HP:       200              Location: Djose
Strength: 13             Immunities: none
Magic:    1                          
Steal:    Antidote  
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Sting
AP:     ?
Gil:    ?
Item/s: Speed Sphere

Notes: none.

-----------------------------------------------------------------------------
BOMB     

HP:       850              Location: Miihen Highroad
Strength: 19             Immunities: Threaten, Sleep, Eject
Magic:    20                         
Steal:    Bomb Fragment
Bribe:    8,500 - 12,750 Gil, Bomb Core x 14 

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |  O   |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Self-Destruct*, Fire
AP:     44
Gil:    70
Item/s: Power Sphere

Notes: Finish it in 3 turns or else it will attack with the devastating Self-
Destruct.

-----------------------------------------------------------------------------
BUER

HP:       230              Location: Thunder Plains    
Strength: 1              Immunities: none
Magic:    22                         
Steal:    Hi-Potion 
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Gaze
AP:     184
Gil:    132
Item/s: Speed Sphere

Notes: none.

-----------------------------------------------------------------------------
BUNYIP

HP:       400              Location: Kilika                     
Strength: 22             Immunities: none
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Charge
AP:     ?
Gil:    ?
Item/s: ?

Notes: Use Piercing weapons.

-----------------------------------------------------------------------------
CACTUAR #1

HP:       500              Location: Thunder Plains    
Strength: 19             Immunities: none
Magic:    1                          
Steal:    Chocobo Feather
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: 1,000 Needles
AP:     525
Gil:    1,500
Item/s: Speed Sphere, Variable Mog, Recovery Shield, Spiritual Bracer

Notes: Resistant to Physical and Magical Attacks.

-----------------------------------------------------------------------------
CACTUAR #2

HP:       800              Location: Bikanel Island      
Strength: 23             Immunities: Confusion, Berserk, Threaten, Sleep, 
Magic:    1                          Silence, Darkness, KO, Zombie, 
Steal:    Chocobo Feather            Petrification, Poison, All Breaks
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: 1,000 Needles, 10,000 Needles
AP:     12,000
Gil:    1,500
Item/s: Speed Sphere, Vigilante

Notes: Very Very hard to hit.

-----------------------------------------------------------------------------
CHIMERA

HP:       5,250            Location: Macalania Road
Strength: 25             Immunities: Sleep, Confusion
Magic:    22                         
Steal:    Arctic Wind
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |   O   |   |
------------------------------------- 

Skills: Thundara, *Aqua Breath*, Megiddo Flame, Assault
AP:     1,830
Gil:    1,940
Item/s: Ability Sphere, Onyx Armlet

Notes: Quite powerful during early parts of the game.

-----------------------------------------------------------------------------
CHIMERA BRAIN

HP:       9,800            Location: Calm Lands
Strength: 34             Immunities: Confusion, Sleep, KO
Magic:    32                         
Steal:    Ice Gem     
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |   O   |   |
------------------------------------- 

Skills: *Aqua Breath*, Assault, Megiddo Flame
AP:     1,800
Gil:    1,000
Item/s: Ability Sphere, Switch Hitter, Onyx Targe

Notes: none

-----------------------------------------------------------------------------
CHIMERAGEIST  

HP:       100,000          Location: Training Arena
Strength: n/a            Immunities: All
Magic:    n/a                        
Steal:    ?
Bribe:    ?

Elements: 
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Aqua Breath*, Megiddo Flame, Thundara
AP:     8,000
Gil:    0
Item/s: Return Sphere, Elemental Armguard

Notes: Very powerful Physical attack. Beware.

-----------------------------------------------------------------------------
COEURI        

HP:       6,000            Location: Calm Lands
Strength: 38             Immunities: Threaten, Petrification
Magic:    26                         
Steal:    Mana Spring                
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |       | O |
------------------------------------- 

Skills: Blaster, Silence
AP:     1,800
Gil:    1,100
Item/s: Mana Sphere

Notes: none

-----------------------------------------------------------------------------
CONDOR

HP:       95               Location: Besaid
Strength: 9              Immunities: none
Magic:    1                          
Steal:    Phoenix Down
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     ?
Gil:    ?
Item/s: ?

Notes: Use Wakka for attack precision.

-----------------------------------------------------------------------------
DARK ELEMENT

HP:       1,800            Location: Cavern of the Stolen Fayth
Strength: 1              Immunities: Zombie, Petrification, Poison, Sleep,
Magic:    30                         Darkness
Steal:    ?
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Reflect, Bio, Osmose, Drain
AP:     810
Gil:    520
Item/s: Magic Sphere

Notes: It has a very strong physical and magical defense. Use Breaks and beware 
of its powerful attacks.

-----------------------------------------------------------------------------
DARK FLAN

HP:       12,800           Location: Mt. Gagazet
Strength: 1              Immunities: Petrification, Poison, Confusion,
Magic:    30                         Berserk, Provoke, Sleep, KO
Steal:    Star Curtain
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |   O   | O |
------------------------------------- 

Skills: Bio, Flare, Osmose, Drain, *White Wind*
AP:     3,750
Gil:    1,880
Item/s: Mana Sphere

Notes: Resistant to attacks, try using Aurons Breaks to lighten things up.

-----------------------------------------------------------------------------
DEFENDER

HP:       12,000           Location: Cavern of the Stolen Fayth
Strength: 40             Immunities: Threaten, Sleep, Slow, KO, Zombie,
Magic:    5                          Petrification, Poison, Power Break,
Steal:    Lunar Curtain              Confusion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Haymaker, Blast Punch
AP:     4,050
Gil:    1,300
Item/s: Power Sphere, Protect Bangle

Notes: It has a low Magic Defense so use offensive magic attacks.

-----------------------------------------------------------------------------
DEFENDER Z

HP:       42,300           Location: Zanarkand Ruins
Strength: 45             Immunities: Sleep, Silence, Slow, KO, Zombie, 
Magic:    5                          Petrification, Poison, Power Break,
Steal:    Lunar Curtain              Confusion, Threaten
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Haymaker, Blast Punch
AP:     6,000
Gil:    2,400
Item/s: Lv. 2 Key Sphere, Protect Armguard

Notes: Very strong armor. Haymaker is very powerful.

-----------------------------------------------------------------------------
DEMONOLITH

HP:       45,000           Location: Inside Sin, Omega Dungeon
Strength: 33             Immunities: Confusion, Berserk, Provoke, Sleep,
Magic:    99                         KO, Zombie, Petrification, Poison
Steal:    Petrify Grenade
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |   O   | O |
------------------------------------- 

Skills: Pharaohs Curse, Zombie
AP:     16,500
Gil:    2,940
Item/s: Mana Sphere, Soft Shield

Notes: Use armor break to get around its tough armor.

-----------------------------------------------------------------------------
DINGO        

HP:       125              Location: Besaid
Strength: 13             Immunities: none
Magic:    1                          
Steal:    Potion       
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attacks
AP:     ?
Gil:    ?
Item/s: ?

Notes: Use Tidus to attack since it has quite a good evasive skill.

-----------------------------------------------------------------------------
DINONIX

HP:       140              Location: Kilika                    
Strength: 14             Immunities: none
Magic:    1                          
Steal:    Soft
Bribe:    1,400 - 2,100 Gil, Petrify Grenade

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     18
Gil:    54
Item/s: Speed Sphere

Notes: Nimble.

-----------------------------------------------------------------------------
DUAL HORN    

HP:       1,875            Location: Miihen Highroad
Strength: 22             Immunities: none
Magic:    3                          
Steal:    Potion      
Bribe:    18,750 - 28,125 Gil, Hi-Potion x45

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Fire Breath*, Gore
AP:     67
Gil:    98
Item/s: Ability Sphere

Notes: none

-----------------------------------------------------------------------------
EPAAJ

HP:       8,700            Location: Cavern of the Stolen Fayth
Strength: 28             Immunities: Sleep, Poison, Power Break
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     ?
Gil:    950
Item/s: Ability Sphere, Metal Armlet

Notes: Very Nimble.

-----------------------------------------------------------------------------
EVIL EYE

HP:       310              Location: Macalania Road
Strength: 1              Immunities: none
Magic:    26                         
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Gaze
AP:     600
Gil:    410
Item/s: Speed Sphere

Notes: Aerial.

-----------------------------------------------------------------------------
EXORAY

HP:       7,400            Location: Sin - City of Dying Dreams
Strength: 1              Immunities: Darkness, Zombie, Confusion, Darkness
Magic:    24                         
Steal:    Silence Grenade
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |     O     |   O   | O |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Pollen, Firaga
AP:     ?
Gil:    ?
Item/s: Mana Sphere

Notes: Kill it quickly since it will retaliate with Pollen if attacked.

-----------------------------------------------------------------------------
FALLEN MONK (zombie)

HP:       3,300            Location: Zanarkand Ruins
Strength: 28             Immunities: Confuse, Berserk, Provoke, Threaten,
Magic:    33                         Silence, Slow, KO, Zombie, Power Break,
Steal:    Candle of Life             Magic Break
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Rifle, Flame Thrower
AP:     1,800
Gil:    540
Item/s: Ability Sphere, Blessed Bangle

Notes: You can use healing items.

-----------------------------------------------------------------------------
FLAME FLAN    

HP:       1,500            Location: Calm Lands
Strength: 1              Immunities: none
Magic:    21                         
Steal:    Fire Gem
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |  O   |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   |   |
------------------------------------- 

Skills: Firaga
AP:     ?
Gil:    ?
Item/s: ?

Notes: It has a strong physical defense. 

-----------------------------------------------------------------------------
FLOATING EYE

HP:       140              Location: Miihen Highroad
Strength: 1              Immunities: none
Magic:    18                         
Steal:    Echo Screen
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     42
Gil:    88
Item/s: Speed Sphere

Notes: none.

-----------------------------------------------------------------------------
FUNGUAR

HP:       540              Location: Djose
Strength: 1              Immunities: Zombie, Darkness
Magic:    26                         
Steal:    Silence Grenade
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   | O |
------------------------------------- 

Skills: Pollen, Fire
AP:     ?
Gil:    ?
Item/s: ?

Notes: Retaliates with pollen.

-----------------------------------------------------------------------------
GANDAROWA

HP:       148              Location: Djose
Strength: 1              Immunities: none
Magic:    23                         
Steal:    Electro Marble
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Thunder
AP:     ?
Gil:    ?
Item/s: Magic Sphere

Notes: Use Water Magic.

-----------------------------------------------------------------------------
GARM

HP:       240              Location: Kilika                      
Strength: 17             Immunities: none
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     96
Gil:    88
Item/s: Power Sphere

Notes: none.

-----------------------------------------------------------------------------
GARUDA

HP:       4,000            Location: Mushroom Rock Road
Strength: 21             Immunities: Petrification, Confusion, Provoke,
Magic:    40                         Sleep
Steal:    Smoke Bomb
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Sonic Boom
AP:     255
Gil:    280
Item/s: Power Sphere

Notes: none.

-----------------------------------------------------------------------------
GEMINI

HP:       36,000           Location: Sin - City of Dying Dreams
Strength: 33             Immunities: Slow, KO, Power Breath, Threaten, Berserk
Magic:    1                          Petrification, Confusion, Zombie
Steal:    Light Curtain
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |  O   |     O     |   O   | O |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Reaper, Double Reaper, Leaping Swing
AP:     7,800
Gil:    1,111
Item/s: Power Sphere

Notes: Use Armor or Mental Break to weaken them. Comes in pairs. 

-----------------------------------------------------------------------------
GHOST

HP:       9,999            Location: Sunken Cave, Cavern of the Stolen Fayth
Strength: 1              Immunities: Confusion, Berserk, Provoke, Threaten,
Magic:    33                         Sleep, Darkness, Slow, KO, Zombie,
Steal:    Phoenix Down               Petrification, Poison, Armor and Mental
Bribe:    ?                          Break

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       | O |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: *Doom*
AP:     2,175
Gil:    1,620
Item/s: Mana Sphere

Notes: It has a hard armor.

-----------------------------------------------------------------------------
GOLD ELEMENT

HP:       1,200            Location: Thunder Plains    
Strength: 1              Immunities: Petrification, Poison, Sleep, Darkness,
Magic:    32                         Zombie
Steal:    Electro Marble
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |     O     |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       | O |
------------------------------------- 

Skills: Thunder
AP:     184
Gil:    107
Item/s: Mana Sphere

Notes: Silence it to prevent its attacks.

-----------------------------------------------------------------------------
GRAT

HP:       4,000            Location: Mt. Gagazet
Strength: 28             Immunities: Slow, Zombie, Darkness
Magic:    1                          
Steal:    Antidote  
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Seed Cannon, Seed Burst
AP:     980
Gil:    520
Item/s: Mana Sphere

Notes: Seed Burst causes Confusion.

-----------------------------------------------------------------------------
GREAT MALBORO

HP:       64,000           Location: Sin - City of Dying Dreams, Omega Dungeon
Strength: 36             Immunities: KO, Zombie, Petrification, Haste, Poison,
Magic:    42                         Confusion, Slow, Berserk, Sleep, Threaten,
Steal:    Remedy                     Silence, Darkness
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   | O |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Bad Breath*, Physical attack
AP:     21,000
Gil:    1,900
Item/s: Mana Sphere, Calamity Spear

Notes: Try to equip armor that can withstand the effects of Bad Breath. 

-----------------------------------------------------------------------------
GRENADE

HP:       7,500            Location: Mt. Gagazet
Strength: 26             Immunities: Zombie, Threaten, Sleep, Eject
Magic:    24                         
Steal:    Fire Gem  
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Self-Destruct*, Fira
AP:     2,700
Gil:    540
Item/s: Power Sphere

Notes: Explodes if attacked 3 times. Very powerful.

-----------------------------------------------------------------------------
GRENDEL

HP:       9,500            Location: Zanarkand Ruins
Strength: 41             Immunities: Slow, Magic Break
Magic:    23                         
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: *Fire Breath*, Flame Ball, Charge
AP:     3,900
Gil:    780
Item/s: Ability Sphere

Notes: Use Poison or Piercing Weapons.

-----------------------------------------------------------------------------
ICE FLAN

HP:       1,350            Location: Macalania Road
Strength: 1              Immunities: none
Magic:    21                         
Steal:    Arctic Wind
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       | O |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   |   |
------------------------------------- 

Skills: Blizzard, Blizzara
AP:     600
Gil:    376
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
IGUION

HP:       370              Location: Macalania Road
Strength: 23             Immunities: none
Magic:    1                          
Steal:    Soft
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |   O   |   |
------------------------------------- 

Skills: Physical Attack
AP:     480
Gil:    276
Item/s: Speed Sphere

Notes: Very Nimble.

-----------------------------------------------------------------------------
IMP

HP:       880              Location: Cavern of the Stolen Fayth, Mt. Gagazet
Strength: 1              Immunities: none
Magic:    25                         
Steal:    Lightning Gem
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Thundaga
AP:     1,540
Gil:    610
Item/s: Mana Sphere

Notes: Aerial.

-----------------------------------------------------------------------------
IPIRIA

HP:       180              Location: Miihen Highroad
Strength: 15             Immunities: none
Magic:    1                          
Steal:    Soft
Bribe:    1,800 - 2,700 Gil, Petrify Grenade

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: Physical Attacks
AP:     48
Gil:    92
Item/s: Speed Sphere

Notes: none.

-----------------------------------------------------------------------------
IRON GIANT

HP:       3,600            Location: Thunder Plains    
Strength: 30             Immunities: Berserk, Threaten, Silence, Confusion
Magic:    1                          
Steal:    Light Curtain
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |       |   |
------------------------------------- 

Skills: Reaper
AP:     1,200
Gil:    600
Item/s: Power Sphere, Baroque Sword

Notes: Use Piercing and Blind Capable weapons/attacks.

-----------------------------------------------------------------------------
KILLER BEE

HP:       110              Location: Kilika                    
Strength: 8              Immunities: none
Magic:    1                          
Steal:    Antidote
Bribe:    1,100 - 1,650 Gil, Poison Fang

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physcial Attack w/ Poison
AP:     18
Gil:    46
Item/s: Speed sphere

Notes: none.

-----------------------------------------------------------------------------
KUSARIQQU

HP:       445              Location: Thunder Plains    
Strength: 32             Immunities: none
Magic:    35                         
Steal:    Hi-Potion 
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Breath
AP:     184
Gil:    112
Item/s: Power Sphere

Notes: Inflicts Slow.

-----------------------------------------------------------------------------
LAMASHTU

HP:       275              Location: Djose
Strength: 23             Immunities: none
Magic:    20                         
Steal:    Silver Hourglass
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Breath
AP:     64
Gil:    72
Item/s: Power Sphere

Notes: It has tough armor so use Aurons Breaks.

-----------------------------------------------------------------------------
LARVA

HP:       1,498            Location: Thunder Plains
Strength: 10             Immunities: Sleep, Darkness, Slow, Poison,
Magic:    19                         Confusion, Berserk
Steal:    Lunar Curtain
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |     O     |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Thundara
AP:     393
Gil:    330
Item/s: Ability Sphere

Notes: none.

-----------------------------------------------------------------------------
MAELSPIKE

HP:       10,000           Location: Mt. Gagazet
Strength: ?              Immunities: ?
Magic:    ?                          
Steal:    Water Gem 
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: ?
AP:     900
Gil:    660
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
MAFDET

HP:       710              Location: Macalania Road
Strength: 29             Immunities: none
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Bash
AP:     600
Gil:    344
Item/s: Power Sphere

Notes: Hard Body armor.

-----------------------------------------------------------------------------
MALBORO       

HP:       27,000           Location: Calm Lands
Strength: 32             Immunities: Petrification, Poison, Haste, Slow, KO,
Magic:    32                         Berserk, Threaten, Zombie, Confusion,
Steal:    Remedy                     Sleep, Silence, Darkness
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   | O |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Bad Breath*, Physical Attack
AP:     3,300
Gil:    1,500
Item/s: Mana Sphere, Soft Armlet

Notes: Try to equip armor that can withstand the effects of Bad Breath.

-----------------------------------------------------------------------------
MANDRAGORA

HP:       31,000           Location: Zanarkand Ruins
Strength: 34             Immunities: Darkness, Slow, Zombie, Confusion,
Magic:    40                         Berserk, Provoke, Threaten
Steal:    Remedy   
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |   O   |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Ochu Dance, Earthquake
AP:     9,345
Gil:    1,200
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
MECH DEFENDER

HP:       8,700            Location: Mt. Gagazet
Strength: 40             Immunities: KO, Zombie, Poison, Threaten, Sleep
Magic:    1                          
Steal:    Al Bhed Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     950
Gil:    ?
Item/s: Phoenix Down

Notes: Hard Armor.

-----------------------------------------------------------------------------
MECH GUARD

HP:       1,280            Location: Bikanel Island
Strength: 25             Immunities: Sleep, KO, Zombie, Poison, Threaten
Magic:    1                          
Steal:    Grenade   
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     388
Gil:    600
Item/s: Hi-Potion

Notes: none

-----------------------------------------------------------------------------
MECH GUNNER

HP:       2,800            Location: Bikanel Island    
Strength: 31             Immunities: KO, Zombie, Poison, Threaten, Sleep
Magic:    1                          
Steal:    Al Bhed Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     540
Gil:    800
Item/s: Hi-Potion, Shell Shield

Notes: Steal to destroy it in one shot.

-----------------------------------------------------------------------------
MECH HUNTER

HP:       5,500            Location: Cavern of the Stolen Fayth
Strength: 36             Immunities: Sleep, KO, Zombie, Poison, Petrification
Magic:    1                          
Steal:    ?
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     820
Gil:    673
Item/s: Phoenix Down

Notes: Use Steal to destroy it for good.

-----------------------------------------------------------------------------
MECH LEADER

HP:       3,780            Location: Mt. Gagazet
Strength: 31             Immunities: KO, Zombie, Poison, Threaten, Sleep
Magic:    28                         
Steal:    Grenade   
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Electrocute
AP:     830
Gil:    530
Item/s: Hi-Potion

Notes: Steal to disable it completely.

-----------------------------------------------------------------------------
MECH SCOUTER  

HP:       2,750            Location: Calm Lands
Strength: 30             Immunities: Threaten, Sleep, KO, Zombie, Poison
Magic:    1                          
Steal:    Grenade
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attacks
AP:     738
Gil:    ?
Item/s: ?

Notes: Use Rikkus Steal Ability to dismantle it.

-----------------------------------------------------------------------------
MELUSINE

HP:       265              Location: Thunder Plains    
Strength: 20             Immunities: none
Magic:    1                          
Steal:    Soft       
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     184
Gil:    108
Item/s: Speed Sphere

Notes: Inflicts Petrification and/or Silence.

-----------------------------------------------------------------------------
MIIHEN FANG

HP:       160              Location: Miihen Highroad
Strength: 16             Immunities: none
Magic:    1                          
Steal:    Potion      
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     40
Gil:    33
Item/s: Power Sphere

Notes: none

-----------------------------------------------------------------------------
MURUSSU

HP:       580              Location: Macalania Road
Strength: 25             Immunities: none
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Bash
AP:     480
Gil:    330
Item/s: Power Sphere

Notes: none.

-----------------------------------------------------------------------------
MUSHUSSU

HP:       680              Location: Bikanel Island    
Strength: 36             Immunities: none
Magic:    42                         
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: Breath
AP:     620
Gil:    270
Item/s: Power Sphere, Al Bhed Potion

Notes: Use Aurons Breaks.

-----------------------------------------------------------------------------
NEBIROS       

HP:       700              Location: Calm Lands
Strength: 22             Immunities: none
Magic:    1                          
Steal:    Poison Fang 
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack (Sting)
AP:     ?
Gil:    ?
Item/s: ?

Notes: Hard to Hit due to its flying capability.

-----------------------------------------------------------------------------
NIDHOGG

HP:       2,000            Location: Cavern of the Stolen Fayth, Mt. Gagazet
Strength: 43             Immunities: none
Magic:    50                         
Steal:    Gold Hourglass
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: Breath
AP:     1,620
Gil:    602
Item/s: Power Sphere

Notes: It has a strong armor.

-----------------------------------------------------------------------------
OCHU

HP:       7,200            Location: Djose Highroad
Strength: 22             Immunities: Berserk, Provoke, Darkness, Zombie,
Magic:    14                         Confusion
Steal:    Remedy
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |   O   |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Ochu Dance
AP:     240
Gil:    1,040
Item/s: Power Sphere

Notes: none.

-----------------------------------------------------------------------------
OGRE   

HP:       9,400            Location: Calm Lands
Strength: 28             Immunities: Power Break, Slow
Magic:    1                          
Steal:    Stamina Spring
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     ?
Gil:    ?
Item/s: Seekers Shield, Hyper Ball

Notes: Beware of its powerful counter attack when its arms are up.

-----------------------------------------------------------------------------
QACTUAR

HP:       500              Location: Thunder Plains
Strength: 19             Immunities: Confusion, Berserk, Silence, Darkness,
Magic:    1                          Zombie, All Breaks
Steal:    Chocobo Feather
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: 1,000 Needles
AP:     525
Gil:    3,000
Item/s: Speed Sphere, Baroque Sword

Notes: Very hard to hit. 

-----------------------------------------------------------------------------
RAGORA

HP:       780              Location: Kilika
Strength: 18             Immunities: Zombie, Darkness
Magic:    1                          
Steal:    Antidote  
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Seed Cannon, Seed Burst
AP:     40
Gil:    48
Item/s: Magic Sphere, Buster Glove

Notes: Seed Burst causes Confusion.

-----------------------------------------------------------------------------
RALDO

HP:       240              Location: Miihen Highroad
Strength: 19             Immunities: none
Magic:    1                          
Steal:    Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attacks
AP:     40
Gil:    84
Item/s: Power Sphere

Notes: Use Armor Break to weaken its defense.

-----------------------------------------------------------------------------
RAPTOR

HP:       200              Location: Mushroom Rock Road
Strength: 18             Immunities: none
Magic:    1                          
Steal:    Soft
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     64
Gil:    96
Item/s: Speed Sphere

Notes: Nimble and hard to hit.

-----------------------------------------------------------------------------
RAZOR

HP:       200              Location: Djose
Strength: 18             Immunities: none
Magic:    1                          
Steal:    Soft      
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     ?
Gil:    ?
Item/s: ?

Notes: none.

-----------------------------------------------------------------------------
RED ELEMENT

HP:       450              Location: Djose
Strength: 1              Immunities: Poison, Sleep, Darkness, Zombie, 
Magic:    23                         Petrification
Steal:    Bomb Fragment
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |  O   |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   |   |
------------------------------------- 

Skills: Fire
AP:     ?
Gil:    ?
Item/s: Magic Sphere

Notes: none.

-----------------------------------------------------------------------------
SAND WOLF

HP:       450              Location: Bikanel Island
Strength: 23             Immunities: none
Magic:    1                          
Steal:    Sleeping Powder
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     310
Gil:    225
Item/s: Power Sphere, Al Bhed Potion

Notes: Quite nimble (hard to hit). 

-----------------------------------------------------------------------------
SAND WORM

HP:       45,000           Location: Bikanel Island    
Strength: 30             Immunities: Zombie, Petrification, Confusion, 
Magic:    28                         Berserk, Provoke, Threaten, Slow, KO
Steal:    Shadow Gem
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: Earthquake, Swallow, Regurgitate
AP:     3,000
Gil:    1,000
Item/s: Lv. 1 Key Sphere, Stunner

Notes: none

-----------------------------------------------------------------------------
SANDRAGORA

HP:       12,750           Location: Sanubia Desert
Strength: 25             Immunities: Power Break, Confusion, Provoke, Threaten
Magic:    1                          Silence, Darkness, Slow, Zombie
Steal:    Musk
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |   O   |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Seed Burst
AP:     1,080
Gil:    336
Item/s: Mana Sphere, Al Bhed Potion

Notes: none.

-----------------------------------------------------------------------------
SHRED    

HP:       1,950            Location: Calm Lands
Strength: 35             Immunities: none
Magic:    1                          
Steal:    Hypello Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   | O |
------------------------------------- 

Skills: Bash
AP:     ?
Gil:    ?
Item/s: ?

Notes: Use Armor Break to destroy its strong defense.

-----------------------------------------------------------------------------
SIMURGH

HP:       200              Location: Kilika                    
Strength: 13             Immunities: none
Magic:    1                          
Steal:    Smoke Bomb
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Dive
AP:     ?
Gil:    ?
Item/s: ?

Notes: Hard to hit.

-----------------------------------------------------------------------------
SKOLL         

HP:       1,000            Location: Calm Lands
Strength: 28             Immunities: none
Magic:    1                          
Steal:    Dream Powder
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     ?
Gil:    ?
Item/s: ?

Notes: none

-----------------------------------------------------------------------------
SLASHER

HP:       600              Location: Mt. Gagazet
Strength: ?              Immunities: ?
Magic:    ?                          
Steal:    Grenade
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |       |   |
  /   |      |           |   O   |   |
 1/2  |  O   |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     880
Gil:    400
Item/s: Power Sphere

Notes: none.

-----------------------------------------------------------------------------
SNOW FLAN

HP:       600              Location: Djose Highroad
Strength: 1              Immunities: none
Magic:    19                         
Steal:    Antarctic Wind
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       | O |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   |   |
------------------------------------- 

Skills: Blizzard
AP:     96
Gil:    186
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
SNOW WOLF

HP:       400              Location: Macalania Road
Strength: 20             Immunities: none
Magic:    1                          
Steal:    Sleep Powder
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     600
Gil:    384
Item/s: Power Sphere

Notes: Nimble.

-----------------------------------------------------------------------------
STRATOAVIS 

HP:       300,000          Location: Training Arena
Strength: n/a            Immunities: All
Magic:    n/a                        
Steal:    Stamina Spring
Bribe:    ?

Elements: 
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Paean of Heavens
AP:     8,000
Gil:    0
Item/s: Amulet, Ductile Rod, Power Ring

Notes: Very powerful hard to hit and a huge amount of HP.

-----------------------------------------------------------------------------
THORN

HP:       4,080            Location: Cavern of the Stolen Fayth
Strength: 1              Immunities: Zombie, Poison, Magic Break, Confusion,
Magic:    25                         Berserk, Silence, Darkness
Steal:    Ether
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   | O |
------------------------------------- 

Skills: Fira, Pollen
AP:     1,660
Gil:    530
Item/s: Magic Sphere, Alert Shield

Notes: counters with Pollen.

-----------------------------------------------------------------------------
THUNDER FLAN

HP:       450              Location: Mushroom Rock Road
Strength: 1              Immunities: none
Magic:    17                         
Steal:    Electro Marble
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |     O     |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       | O |
------------------------------------- 

Skills: Thunder
AP:     48
Gil:    100
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
VARUNA

HP:       56,000           Location: Omega Ruins
Strength: 13             Immunities: none
Magic:    38                        
Steal:    Farplane Wind
Bribe:    560,000 - 840,000 Gil, Megalixir x14

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |   O   | O |
------------------------------------- 

Skills: Haste, Mana Focus, Emblem of Fate, Dispel, Death, Pharaohs Curse
AP:     19,500
Gil:    1,780
Item/s: Mana Sphere

Notes: Cast haste on your party also to catch up with its speed.

-----------------------------------------------------------------------------
VOUIVRE

HP:       255              Location: Miihen Highroad
Strength: 20             Immunities: none
Magic:    21                         
Steal:    ?
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Breath
AP:     48
Gil:    120
Item/s: Power Sphere

Notes: It has a strong Armor.

-----------------------------------------------------------------------------
WASP

HP:       360              Location: Macalania Road
Strength: 13             Immunities: none
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     480
Gil:    284
Item/s: Speed Sphere

Notes: Aerial.

-----------------------------------------------------------------------------
WATER FLAN

HP:       315              Location: Besaid
Strength: 3              Immunities: none
Magic:    15                         
Steal:    Fish Scale  
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |     O     |       |   |
  +   |      |           |   O   |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       | O |
------------------------------------- 

Skills: ?
AP:     ?
Gil:    ?
Item/s: ?

Notes: none

-----------------------------------------------------------------------------
WHITE ELEMENT

HP:       390              Location: Miihen Highroad
Strength: 1              Immunities: Poison, Sleep, Darkness, Zombie, 
Magic:    22                         Petrification
Steal:    Antarctic Wind
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |       |   |
  +   |      |           |       | O |
  /   |      |           |       |   |
 1/2  |      |     O     |   O   |   |
------------------------------------- 

Skills: Blizzard
AP:     40
Gil:    96
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
WRAITH

HP:       22,222           Location: Inside Sin
Strength: 1              Immunities: Confusion, Berserk, Provoke, Threaten,
Magic:    24                         Sleep, Silence, Darkness, Slow, KO, Zombie,
Steal:    Farplane Shadow            Petrification, Poison, All Breaks
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |  O   |     O     |       |   |
  /   |      |           |   O   |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Doom, Death
AP:     6,200
Gil:    2,140
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
XIPHOS

HP:       2,700            Location: Macalania Road
Strength: 26             Immunities: Poison, Sleep
Magic:    1                          
Steal:    Hi-Potion
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Physical Attack
AP:     780
Gil:    440
Item/s: Ability Sphere

Notes: Nimble.

-----------------------------------------------------------------------------
YAT-97

HP:       3,700            Location: Zanarkand Ruins
Strength: 43             Immunities: Berserk, Provoke, Threaten, Sleep,
Magic:    38                         Silence, Darkness, KO, Zombie,
Steal:    Holy Water                 Petrification, Poison, Power/Magic/
Bribe:    ?                          Armor Breaks, Confusion

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Cannons
AP:     ?
Gil:    ?
Item/s: ?

Notes: Heal after it uses the powerful single cannon.

-----------------------------------------------------------------------------
YELLOW ELEMENT

HP:       300              Location: Kilika                    
Strength: 1              Immunities: Poison, Sleep, Darkness, Zombie, 
Magic:    18                         Petrification
Steal:    Electro Marble
Bribe:    3,000 - 4,500 Gil, Lightning Marble

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |   O   |   |
  +   |      |     O     |       |   |
  /   |      |           |       |   |
 1/2  |  O   |           |       | O |
------------------------------------- 

Skills: Thunder
AP:     18
Gil:    66
Item/s: Mana Sphere

Notes: none.

-----------------------------------------------------------------------------
YKT-11

HP:       6,200            Location: Zanarkand Ruins
Strength: 34             Immunities: KO, Zombie, Petrification, Poison, 
Magic:    1                          All Breaks, confusion, Berserk, 
Steal:    Holy Water                 Threaten, Sleep, Silence
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |  O   |           |   O   |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: *Thrust Kick*
AP:     3,200
Gil:    1,080
Item/s: Hi-Potion

Notes: none.

-----------------------------------------------------------------------------
YOWIE

HP:       900              Location: Cavern of the Stolen Fayth
Strength: 26             Immunities: none
Magic:    1                          
Steal:    Soft       
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       | O |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |  O   |     O     |   O   |   |
------------------------------------- 

Skills: Physical Attack
AP:     1,620
Gil:    480
Item/s: Speed Sphere

Notes: Nimble and hard to hit.

-----------------------------------------------------------------------------
ZU

HP:       18,000           Location: Bikanel Island
Strength: 37             Immunities: Petrification, Confusion, Provoke, Threaten
Magic:    35                         Sleep, KO, Zombie
Steal:    Smoke Bomb
Bribe:    ?

Elements:
        Fire   Lightning   Water  Ice
-------------------------------------
x 1.5 |      |           |       |   |
  +   |      |           |       |   |
  /   |      |           |       |   |
 1/2  |      |           |       |   |
------------------------------------- 

Skills: Sonic Boom
AP:     1,800
Gil:    1,200
Item/s: Power Sphere, Al Bhed Potion, Bright Bangle

Notes: Aerial thus, hard to hit.

-----------------------------------------------------------------------------


                           -=-=-=-=-=-=-=-=-=-=-=-=
                                GAMEPLAY TIPS
                           =-=-=-=-=-=-=-=-=-=-=-=-

1. When you see a save point or given a chance to save, do save your game. You 
wouldnt know whats in store for you ahead. 

2. Always stock up on important items such as Potions so that when you need to 
heal and you dont have MPs anymore, you can always have something to turn to.

3. Always try to move through the Sphere Grid so that your characters will have 
more abilities and they will also be much more powerful in the future battles. 

4. Always remember the Elements. Use Magic attacks opposite the element of the 
enemy in order to deal maximum damage.

5. Talk to people. Sometimes, they give valuable information and even items.

6. Search every nook and cranny to discover hidden (and sometimes powerful) 
items.


                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          FINAL FANTASY X SOUNDTRACK
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As with the previous final fantasies, one person comes into mind. Nobuo Uematsu. 
He is the brilliant composer of the songs for the Final Fantasy Series and FFX 
is no exception. So far, I dont have the main soundtrack (4 discs). But I have 
the Feel/Go Dream, Yuna&Tidus Album, which contains vocals/instrumentals for 
some of the FF Music. Youll find the Suteki Da Ne (Literally translated as 
Isnt it lovely. Ill try to get hold of all sound tracks for this game since 
I find them better than the previous FFs. The next best sound track from FFX 
would be FF8, though.

=======================================
a. Final Fantasy X Original Sound Track
======================================= 

===========================
b. Feel/Go Dream Yuna&Tidus
===========================

This has a nice cover art of a drawn Yuna. Tidus is at the back. (for a pic you 
may go to my website and go to the Final Fantasy X section). This contains 10 
tracks all in all.

Track 1:  Feel/Yuna (Mayuko Aoki)
Track 2:  Go Dream/Tidus (Masakazu Morita)
Track 3:  Endless Love Endless Road/Yuna & Tidus (Mayuko Aoki & Masakazu Morita)
Track 4:  Feel (Instrumental)
Track 5:  Go Dream (Instrumental)
Track 6:  Endless Love Endless Road (Instrumental)
Track 7:  (Suteki Da Ne) Isnt it lovely
Track 8:  Utikisama ? (I dont know what this means)
Track 9:  Pure Heart
Track 10: (Suteki Da Ne) (Instrumental)

----------------------------
Suteki Da Ne
Isnt It Lovely
Music: Nobuo Uematsu
Lyrics by: Kazushige Nojima
Arrangement: Shiro Hamaguchi
----------------------------
Kaze ga yoseta kotobani
Oyoida kokoro
Kumo ga hakobu ashita ni
Hazunda koe

Tsuki ga yureru kagami ni
Furueta kokoro
Hoshi ga nagare koboreta
Yawarakai namida

Suteki da ne
Futari te wo tori aruketanara
Ikitaiyo
KIMI no machi ie ude no naka

Sono mune
Karada azuke
Yoini magire
Yume miru

Kaze wa tomari kotoba wa
Yasashii maboroshi
Kumo wa yabure ashita wa
Tooku no koe

Tsuki ga nijimu kagami wo
Nagareta kokoro
Hoshi ga yurete koboreta
Kakusenai namida

Suteki da ne
Futari te wo tori aruketanara
Ikitaiyo
KIMI no machi ie ude no naka

Sono kao
Sotto furete
Asa ni tokeru
Yume miru



                           -=-=-=-=-=-=-=-=-=-=-=-=
                                  STORY FAQ
                           =-=-=-=-=-=-=-=-=-=-=-=-

******************************SPOILER WARNING***********************************

In this section, well be clearing clouded storylines so I do suggest that you 
just come here to clarify certain things about the story. This will be in FAQ 
style so please bear in mind that everything here are spoilers. Thank you.

-----------------------------------------------------------------------------
1. Why does the Summoner have to die after calling the Final Aeon?

As you may know, Sin is only a shield to Yevon. Once the shield is destroyed, 
Yevon will merge with the final aeon and thus making a new one. Yevon will then 
consume the fayth (the one chosen by the Summoner) and kill the summoner.

-----------------------------------------------------------------------------
2. Then who is this Yevon guy?

Yevon was once a Summoner and then dark aspirations clod his conscience and thus 
he wants more power. He is the one that is inside Sin. 

-----------------------------------------------------------------------------
3. Is Jecht really Sin?

Yes. After the final aeon has been called by Braska, Jecht presented himself as 
the fayth that will go with the final aeon into Yevon then eventually become 
Sin. 

-----------------------------------------------------------------------------
4. Why does Sin always come back?

After Sin has been defeated, the Fayth that has been chosen by the Summoner will 
replace the destroyed one. Yevon merges with the final aeon and created the 
barrier (Sin) from the Fayth.

-----------------------------------------------------------------------------
5. What do you mean the fayths dreams?

The Zanarkand of Tidus is only a dream of the Fayth living in Spira. It is a 
sort of a huge summoning so that their thoughts about a never-sleeping Zanarkand 
will come somehow close to reality, a dream. Thus, once Yevon is killed, they 
finish dreaming and their dream will simply vanish.

-----------------------------------------------------------------------------
6. Where did the name Spira originate from?

As Ive known, Spira means Spiral. It is because the world of Spira is in a 
Spiral of Death from Sin. Sin kills and then gets killed by a Summoner. Sin then 
is reborn and will kill anew.

-----------------------------------------------------------------------------
7. Why to the spirits in the Farplane stand still or doesnt talk?

The spirits that youll see in the Farplane are mere images or memory of the 
person. The Pyreflies create this imagery from the thoughts of the one who is 
calling and thus it is only a picture and cannot act.

-----------------------------------------------------------------------------
8. After the Ending, did Tidus survived?

Yes he did. As you saw in the short movie after the credits, Tidus is released 
and freed. It is because he got in touch with reality, much the same as his 
father did.

-----------------------------------------------------------------------------

******************************SPOILER WARNING***********************************


                           -=-=-=-=-=-=-=-=-=-=-=-=
                                FANTASY TRIVIA
                           =-=-=-=-=-=-=-=-=-=-=-=-

As the 10th installment in the Final Fantasy series, the game brings about a lot 
of references to the previous Final Fantasy games and even some of the other 
squaresoft games. They might be just a resemblance or they might even be a 
comeback from the past. Nevertheless, it is good to know some facts like this 
since it will make you reminisce on the previous games.

1. Seymour looks nearly like Sephiroth from Final Fantasy VII. Although Seymour 
isnt as cool as Sephiroth came to be.

2. The summons are back, this time, they are called Aeons. Some made it back 
such as Ifrit, Shiva, and Bahamut. And some have disappeared.

3. Again, Cid appears as the Technology expert. He once again made the airship 
in the game. 

4. Chocobos made it again and was never left out ever since the second final 
fantasy (Final Fantasy II (J)). 

5. The famous Biggs and Wedge is back again, this time, a theyre blitz ball 
player. They have been seen in FF3, FF6, FF7, FF8 (as far as I remember). Again, 
to those who do not know, they are pilots in Star Wars.

6. The 3 level magic (fire, fira, firaga, etc.) made a comeback after Final 
Fantasy VIII. It is also present in another non-RPG Squaresoft game, Chocobo 
Racing.

7. The game applies the same job system as in FF9 where each character has a 
specific type of job. 

8. The legendary weapon masamune makes its comeback.


                           -=-=-=-=-=-=-=-=-=-=-=-=
                                 OTHER STUFF
                           =-=-=-=-=-=-=-=-=-=-=-=-

Its back! Ill be applying these fun stuff into the guide, again, to give a 
different perspective of the game. You can learn and have fun at the same time. 
These are just minor sections of the game where gameplay doesnt come into play. 

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

                              WORDS OF WISDOM

This section contains different statements, which are excerpts from the game. 
The statements that will be included here are those that you can learn a 
lesson from, those that we can apply in our lives, and those that touch the 
hearts of the gamers out there. Also includes simple, yet interesting 
statements.

1. Every story must have an ending.
   ,Auron (Luca)

2. No matter how dark the night , morning always comes. And our journey begins 
anew.
   ,Lulu (Djose)

3. If there is a will, there is a way.
   ,Captain Lucil (Moonflow)

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

                              SCENES OF HUMOR

This section particularly focuses on scenes that make you laugh and ease your 
seriousness in the game. One thing to remember is that this is really 
intended to be a funny scene, and its not a mistake.

1. When Tidus told everyone about Maester Mika. He pronounced it as Mister 
(pronounced Mayster) Maeka. 

2. Tidus mentioned Macarena instead of Macalania back at Guadosalam. 

3. After the Mi-ihen battle, Kimahri tells Tidus to be calm, so Yuna could be
calm too. Tidus invites Kimahri to try and "smile". The camera zooms in on 
Kimahri's face and shows his great effort to laugh. As if this weren't fun 
enough, Tidus ends the scene by mocking Kimahri with a not-subtitled "SAD!".

4. In the Kilika inn, talk to the kid that is running around. Talk to him and 
hell say, "I'm gonna be a blitzball when I grow up!"

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-



                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          FREQUENTLY ASKED QUESTIONS
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
1. Where can I find this Walkthrough/FAQ?

   This walkthrough/FAQ will be updated and posted mainly at 
http://WWW.GAMEFAQS.COM and at VGStrategies.about.com. You can also find an 
unaltered and updated version of this guide at the following sites:

http://www.gamewinners.com
http://www.psxcodez.com
http://jfinalfantasy.come.to
http://www.cheathappens.com
http://www.chocobo.ff.nu

-----------------------------------------------------------------------------
2. How often do you update?

As long as there is a need to update and as long as I have the time to do it 
I always do it right away. I make sure all are up to date. But of course, I go 
to school and I have work so time will be very limited.

-----------------------------------------------------------------------------
3. I want to get Anima and I have the 6 aeons (Valefor, Ifrit, Ixion, Shiva, 
Bahamut, and Yojimbo) but I cant remove the seal at Baaj Temple. I cant 
activate some of the statues. What should I do?

The 6 statues represent the cloister of trials. Youll need to complete the 
Destruction Sphere puzzles and get the treasures from it. The 6 temples are 
Besaid, Kilika, Djose, Macalania, Bevelle, and Zanarkand. You dont need to go 
back to Bevelle though since you already used the Destruction Sphere there to 
get out. Check out the other 5 temples. Not only will you get the Destruction 
Sphere, check out their chambers of the fayth for more.

-----------------------------------------------------------------------------
4. How do I get the Magus Sisters Aeon?

Youll need to go to the Remiem Temple and acquire the Flower Scepter from 
Belgemine. Then, get all the fiends from Gagazet and get the Blossom Crown from 
the Arena. Next, inside the Remiem Temple, unseal the north door to pray to the 
fayth of the Magus sisters.

-----------------------------------------------------------------------------
5. How do I use Lulus Overdrive?

Its simple, really. Just rotate the Right Analog stick as many times as you can 
until the timer goes down to 0. 

-----------------------------------------------------------------------------


                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           CREDITS/ACKNOWLEDGEMENTS
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Super Special thanks to Squaresoft for bringing this revolutionary game for 
the Sony Playstation 2. Theres no other game that even comes close to the 
quality of this one. Definitely the best all-time RPG game ever created.

- Very Special Thanks to my sister (leonlai_ails@edsamail.com.ph) for 
translating the Japanese letters into Romaji (letters). I not that good in 
reading Kanji (but Im well acquainted with Hiragana and Katakana) so she helped 
me.

- Super Special thanks to Kathleen for the Al Bhed Primer List and the super 
ultra translation for the FFX International Extra Ending!

- Very Special thanks to Baakley@aol.com for the following:
1. reminding me about serious spoilers about the characters.
2. Telling me all the info I need about the Remiem Temple. 
3. Told me about the Lightning Dodging for Lulus celestial weapon.
4. Told me about the Cactuar Village Sidequest (for Rikku)
5. Told me how to change the Cloudy Mirror into the Celestial Mirror.
6. Additions to Fantasy Trivia.
7. Correction on the Fantasy Trivia Section.
8. For telling me about Valefors second Overdrive.
9. For lots of Boss Battle contributions (check the Walkthrough). 

- Special thanks Joy L Clark (djjclark@juno.com) for a detailed info on how to 
beat the goers in the first match.

- Special thanks to Gerald Villoria (gerald@gamespot.com) for telling me that 
you can get a Moon Ring if you donate 10,000 Gil at the highroad.

- Special thanks to Lam aka Silpheed_EX (kei@gmx.ch) for the Tip against Seymour 
in your first battle with him.

- Special thanks to Hunter (hunter@intrex.net) for reminding me about the 
difference of the FF9 Job System and the Sphere Grid. Also, for telling me more 
about Wedge.

- Special thanks to TooSkillful4U@aol.com for the strategy against Yu Yevon.

- Special thanks to John Hollein (mogas501@yahoo.com) for the neat Potion 
acquirement at S.S. Liki.

- Special thanks to Ballance04@aol.com for giving me information about the Al 
Bhed Clue #1.

- Special thanks to Matthew Cotnoir (andunaphel@earthlink.net) for telling me 
that it is possible to beat the first blitz ball match against the Luca Goers.

- Special thanks to Raynier Martinez (rmartinez@link.com) for sending in a 
strategy against Yunalesca.

- Special thanks to Lord Sagacyte (jpinto@gye.satnet.net) for sending in a cool 
Scene of Humor (#3).

- Special thanks to BLAH sdfgs (bsdfgs@yahoo.com) for the Phoenix Down strategy 
against Evrae Altana.

- Special thanks to Mark Lykins (zombie195@hotmail.com) for sending in a 
strategy against the Sanctuary Keeper.

- Special thanks to Arctae (arctae@pobox.com) for informing about the first save 
sphere after sinspawn ammes.

- Special thanks to "John Adkins" FFFanatic (johnadkins16@hotmail.com) for 
Rikkus Godhand and Wakkas Jupiter Sigil.

- Special thanks to David Vargas Lopez (tnjc609@msn.com) for the Biran and Yenke 
steal info.

- Special thanks to Ed Haynicz (hitmaned@hotmail.com) for the chest info at the 
Butterfly Catching game.

- Special thanks to Squall_Strife25 (tammylbaldwin@prodigy.net) for his 
contribution for the Scenes of Humor.

- Special thanks to Vegeta615282@aol.com for sending in a strategy against the 
Sanctuary Keeper.

- Special thanks to omegavii (omegavii@yahoo.com) for the following:
1. Great Malboro additional location
2. Customizing with No Encounters Ability
3. Correction to Valefors Second Overdrive

- Special thanks to senator flagg (senatorflagg@hotmail.com) for the new 
variation in Yu Yevons strategy.

- Thanks to Alex Hoong-Ming Hew (alexhoongminghew@hotmail.com) for reminding me 
about my error at the e-mail policy.

- Thanks to "Yo' Mama" (eidon57@yahoo.com) for correcting a spelling error at 
Guadosalam.

- Thanks to my Mom and Sis for waiting patiently for me to finish my session 
of gaming. (Theyre waiting for me so that they can watch TV)

- And last but absolutely not the least, thanks to GameFAQs where you can view 
and download this walkthrough/FAQ. CjayC deserves all the credits given to 
him. Congratulations!

These are all that I would like to thank as of now. If I happen to forget 
anyone, please inform me. Ill check it out on my inbox if you really have 
something to be credited (I never delete important ones). Note, that if there 
are same info sent to me, it is on a first come first serve basis. Any 
suggestions, comments, additions, etc. will be duly credited to you once 
youve submitted one to me through my e-mail address written at the very top 
of this Walkthrough/FAQ.  Thank you very much!



                             Final Fantasy X(tm)
              is a registered trademark of SquareSoft, co. Ltd.

                    Playstation 2(tm) and its accessories
      are registered trade marks of Sony Computer Entertainment America

                     The Final Fantasy X Walkthrough/FAQ
                           Copyright January 2002
                                 A  Tadeo
