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for Playstation
FAQ/Walkthrough by Terry Bradshaw <savigen@hotmail.com>
December 27, 2001 - Version 0.5
Copyright Terry Bradshaw 2001
All rights reserved.

----------------------------------------
TABLE OF CONTENTS
----------------------------------------
1.  Legal Info
2.  Version History
3.  About the Author and Game
4.  "One-Hit Wonders"
5.  General Tips
6.  Information
    A. Story
       a. Rest
       b. Observation
       c. Crisis
       d. Sortie
    B. Menus
       a. Main
       b. Pause
    C. Items
       a. Pow Armor
    D. Controls
    E. Weaponry
       a. Force
       b. Wave Cannon
       c. Delta Weapon
    F. Warships
       a. R9 aII Delta
       b. RX Albatross
       c. R13 Cerberus
       d. Pow Armor
    G. Contacts (Stages)
       a. <1st> Lethal Weapon
       b. <2nd> Deformation
       c. <3rd> Gigantic Attack
       d. <4th> Invasion
       e. <5th> Evil
       f. <6th> Awakening
       g. <Last> Life
7.  Cheats & Extra Info.
8.  Credits

----------------------------------------
1.  Legal Info
----------------------------------------
This FAQ/Walkthrough, in its entirety, is my (Terry Bradshaw's) property.  
Until further notice, information from this document CANNOT be used in 
another.  This document is FREE and for PUBLIC use, only.

----------------------------------------
2.  Version History
----------------------------------------
12/27/01 - Version 0.5: Completed sections 6Gc and 6Gd (<3rd> & <4th> Contact)
                        Verified Pow Armor acquisition.
                        Revisions.
                        Changed Legal Info & About the Author and Game
                        No response from IREM.

10/19/01 - Version 0.4: Completed section 6Gb (<2nd> Contact)
                        Revisions.

10/17/01 - Version 0.3: Completed section 6Ga (<1st> Contact)
                        Made more revisions.
                        Removed notice from section 6.
                        Trying to contact IREM for enemy names.

10/12/01 - Version 0.2: Completed section 6Ba (Notes).
                        Found out some sections are incorrect.
                        Left a notice in section 6.

10/10/01 - Version 0.1: The beginning of my first FAQ!
                        Completed sections 1 - 6F, and 7.

----------------------------------------
3.  About the Author and Game
----------------------------------------
My name is Terry Bradshaw (yes, the same as the former Pittsburgh Steeler):).

Back in Fall of 2000, I didn't have a shooter game so I went to various sites 
to search for two games I had heard about, Square's Einhander and Taito's G-
Darius.  I couldn't find Einhander or G-Darius at any store and I didn't want 
to buy from online.  I almost lost hope in finding a good shooter when I came 
across a copy of R-Type Delta (at my local Ingles supermarket, no less) for 
$9.95.  I haven't come across another copy since.  Funny, I never knew there 
was a sequel after Super R-Type for the SNES.

Turns out there was a sequel before R-Type Delta, R-Type III for the SNES.  I 
would have liked to play it, but alas, there was nary to be found and I also 
sold my SNES to buy a N64 (one of the worst decisions I ever made).

After getting creamed a few times, I looked around GameFAQs for codes (yes, 
I'll admit, I'll cheat on a video game if it's hard enough).  When I saw the 
scant list of FAQs for this game, I decided that I will eventually make one of 
my own.

That time has come.

----------------------------------------
4.  "One-Hit Wonders"
----------------------------------------
No, I'm not talking about music groups that made one song that gave them their 
15 minutes of fame and then vanished.  This is about video games in which you 
(your character) can lose a life, in well, one hit.

Actually, these games are not that difficult. It's just the frustrating fact 
that one hit can kill you.  However, we can't stop playing them for the sheer 
goal of getting as far as we can... unscathed.

Some of the best video games in the world are "one-hit wonders".  They usually 
come in shooter form; either on the ground gunning through a battalion of 
soldiers, or in the air or space facing an armada.  Also, most have sequels to 
keep you coming back for more.

Some of the most popular:
--------------------
R-Type                                Darius
Raiden                                Strikers
Galaga                                Contra
Metal Slug                            Super Mario Bros.
Ghouls & Ghosts/Ghosts & Goblins      Sonic the Hedgehog

I know some of these games don't come across as "one-hit wonders".  Think of 
it like this, if you can lose a life by one hit, in your BASIC state, consider 
the game you are playing a "one-hit wonder".

BASIC State Examples
--------------------
R-Series Warship with no Force or Bits (R-Type)
Small Mario (Super Mario Bros.)
Silverhawk with no shield (Darius)
Sonic with no shield and zero rings (Sonic the Hedgehog)
Sir Arthur in his underwear (Ghouls & Ghosts/Ghosts & Goblins)

----------------------------------------
5.  General Tips
----------------------------------------
Now to get into what this document is really about, R-Type Delta.  In order to 
succeed in this game, here are a few tips to know, but always remember that 
this is only a video game.

* If this is your first time playing, DO NOT SET YOUR HEART ON BEATING THIS 
GAME, PERIOD.
This game is DIFFICULT, get used to it.  It can and will give you fits.  Time 
is of the essence and in this game, you will need plenty of it.  Don't be 
ashamed if you switch the difficulty to EASY (Actually, you should in order to 
complete certain objectives.).  Try your best, but mainly get a feel of the 
layout of each stage until you can commit them to memory.  You need skill, but 
experience is better.

* NO caffeine
Don't have a Coca-Cola & coffee cocktail before playing this game.  Dodging 
enemies and their projectiles will increase your blood pressure enough.  There 
is no need for the extra caffeine.

* Get used to Speed 4, FAST!
You will be avoiding a lot of projectiles, mostly by the enemy.  Projectiles 
travel fast so you should travel faster.  This will also help compensate for 
slowdown during the game.

* Use the Force, Luke.
If you have an invulnerable Force that can stop most enemies and their 
firepower, then for goodness sake, use it.  Why dodge projectiles when your 
Force can absorb them and charge your Delta Weapon meter, too?  Don't get too 
cocky, though.  Some projectiles will go through the Force and kill you.

* Charge!
Your Delta Weapon is your last resort, but it will do you no good if you it's 
not charged to 100%.  Have your Force absorb every projectile it can and ram 
it into the enemy if need be.  Try to get along without activating it for as 
long as possible just in case what's up ahead is more difficult (and most 
likely , it is), but don't hesitate to use it if you're about to be toast.  
When you do use the Delta Weapon, try to find other ways to get past that 
obstacle.

----------------------------------------
6.  Information
----------------------------------------
From this point on, most of this section comes straight from the R-Type Delta 
manual itself.  However, I do add my two cents here and there.  Some terms I 
have made up are in quotes (" ").

Beware, there are SPOILERS.

A. Story-----------------
-----a. Rest-------------
It is the year 2163.  The transdimensional fighter R9-Arrowhead has returned 
from its mission to destroy the evil at the center of the Bydo Empire.  Badly 
damaged, it has been rescued by the battle cruiser Croque-Monsieur, and 
brought back to Earth's orbital space fortress, Aegis.

-----b. Observation------
Astronomers in Central Asia watched as strange objects began to fall from the 
sky.  As the objects approached closer to the Earth, they shrank in size and 
disappeared from sensors.  The astronomers, assuming the objects to be 
meteorites, paid them no further attention.

-----c. Crisis-----------
Before long, the electronically controlled weapons systems in a number of 
cities went haywire and several abnormal heat signatures were detected by 
astronomers.  Bydo influence caused control of the orbiting annihilation 
platform, Moritz-G, to be lost and it was subsequently unleashed upon the 
Earth.

-----d. Sortie-----------
The Moritz-G descended on a city in Asia.  Its planet destroying capability 
has not yet activated, but its self-defense system has thwarted all attempts 
to approach it.  An emergency military operation has been put into effect, and 
the test fighter R9 Delta has been assigned to the attack force.

------------------------------

B. Menus-----------------
This is a rundown of every selection in every menu.  Selecting EXIT on a menu 
takes you back to the previous menu.

-----a. Main-------------
If you press Left or Right while on the Main menu, you can switch between the 
available pilots on the Memory Card and GUEST.

* START GAME
Begins a new game for the pilot's name in the upper-right corner of the Main 
menu screen.  If your Memory Card has no R-Type Delta data on it, you will 
have to go to REGISTER PILOT.  If there is no Memory Card or it's full, you 
will be unable to save and the default pilot name will be GUEST.

* REGISTER PILOT
When playing for the first time, you must register a pilot name.  Up to 3 
pilots can be registered.  One block of data on your Memory Card is required 
to save.

* MEMORY CARD
This is where you can change pilots and save your file.
--Register Pilot
(same as above)

--Change Pilot
If you have more than one pilot, you can select which pilot's data you want to 
use.

--Delete Pilot
Delete a pilot's data.

--Data Load
Load data from a Memory Card.

--Data Save
Save current settings to a Memory Card.

--Auto Save
When turned ON, current settings are automatically saved when you change 
settings in a menu and at the end of a game.  When turned OFF, data can only 
be saved using the Data Save option.

* OPTION
--Difficulty
Select EASY, NORMAL, or HARD.

--Vibration
Turns vibration ON or OFF on a Dual Shock controller.

--Key Config
Change default button settings.
+ Normal fire: Press to fire and hold to charge the Wave Cannon.
+ Rapid fire: Hold for rapid fire.
+ Force: Attach/Detach Force.
+ Delta Weapon: Fire Delta Weapon.
+ Speed Up: Increase Warship's speed.
+ Speed Down: Decrease Warship's speed.
+ Default: Reset all buttons to their default settings.

--Sound
Listen to in-game sounds/music.  Adjust sound effect (SE) and background music 
(BGM) balance.  Select between Stereo and Monaural sound settings.

* WAR RECORD
This is where you can view your overall game progress.
--Your Record
Shows various records for the current pilot since inception.
+ Times Played: Number of times you have begun a game; including STAGE SELECT.
+ Hours Played: Total time played.
+ Destruction Rate: (Total Enemies Destroyed/Total Possible Enemies)*100
+ Wave Cannon Energy Used: Points earned using the Wave Cannon (see Notes).
+ Times Delta Weapon Used: Total uses of the Delta Weapon.
+ Avg. Score Per Ship: Sum of Final Scores from every Game/Times Played. (???)
+ High Score: Highest score achieved.

--Score
Displays the high scores for each of the seven stages, type of Warship used, 
and difficulty setting.

Select a stage from the best score menu and press X; a password will be 
displayed.  Send your password via e-mail to <gamemaster@agetec.com>.  The 
best R-Type Delta scores will be displayed on Agetec's home-page at 
<http://www.agetec.com>.

--Ranking
Displays top 10 score rankings, type of Warship used, and difficulty setting 
between all pilots on a Memory Card.

--Notes *****INCOMPLETE***** (list from MWalsh)
As your piloting ability improves, your journey towards the rank of Ace Pilot 
is recorded here.

For most Notes, you must complete the game while satisfying a certain 
requirement.  Multiple Notes can be earned at one time.  You do not need to 
earn all the Notes in order to earn the rank of Ace Pilot.

Earning all the Notes will take time.  This and the Gallery are ploys to 
increase the game's replay value.  They are self-explanatory, but I do provide 
information on some of them.  Notes I have earned are marked with (X).

+ Page 1
* OVER 20 HOURS SPENT IN COMBAT (X)
Accumulate at least 20 hours with one pilot.

* OVER 100 HOURS SPENT IN COMBAT 

* OVER 1000 HOURS SPENT IN COMBAT

* OVER 100 TIMES PLAYED (X)

* OVER 1000 TIMES PLAYED

* USE OF SHIP #4 ALLOWED (X)
Complete the game on NORMAL or HARD difficulty or play at least 100 times.

* CLEARED EASY MODE (X)

* CLEARED NORMAL MODE (X)

* CLEARED HARD MODE (X)

+ Page 2
* OVER 10000 POINTS USING THE WAVE CANNON (X)
Depending on the charge of the Wave Cannon and size of the destroyed enemy, 
you are awarded points.

* OVER 100000 POINTS USING THE WAVE CANNON

* DELTA WEAPON USED OVER 100 TIMES (X)

* DELTA WEAPON USED OVER 1000 TIMES

* CLEARED A MODE WITH ONLY ONE CREDIT
Complete the game without having to continue.  I believe that you would want 
to earn this and the next Note on EASY, unless you are REALLY good.

* CLEARED A MODE WITH ONLY ONE SHIP
Needs verification.  Logically, if you can complete the game without getting 
killed, you satisfy the requirements for this Note and the one above.

* CLEARED A MODE WITHOUT USING THE FORCE
This is confusing because of the last boss, the Bydo Core.  I haven't been 
able to get past the first part without a Force because I didn't have enough 
firepower and isn't a Force necessary for the second part?  Also, the game is 
ridiculously difficult without one.  I don't think you can get this Note on 
EASY because you will always have a Force.

* CLEARED A MODE WITH WAVE CANNON ONLY
This is another confusing Note.  When you hold the Normal Fire button 
(Default: Square) to charge the Wave Cannon, you automatically fire a normal 
laser shot.  If this shot killed an enemy, would it disqualify you from 
earning the Note?

* CLEARED A MODE WITHOUT USING THE WAVE CANNON (X)
Simple.  Just use the Rapid fire button (Default: R2 or Circle) when firing.

--Gallery *****INCOMPLETE*****(list from codes.ign.com)
Once you satisfy a certain requirement with a certain Warship on a certain 
difficulty setting, you will earn 1 of 12 background images for your effort.   
Most of them involve completing the game.  If you haven't earned a particular 
gallery picture, my descriptions (in parentheses) should give you an idea on 
what it looks like.  Selecting QUIT from the Pause menu will disqualify you 
from earning an image.

01 04 07 10
02 05 08 11
03 06 09 12

01: (R9 - front view) Given.
02: (R9 - rear-left view) R9 on NORMAL difficulty.
03: (???) haven't earned; R9 on HARD difficulty.
04: (RX - bottom view) Play with the RX once.
05: (RX - bottom view) RX on NORMAL difficulty.
06: (RX - front-left view) haven't earned; RX on HARD difficulty.
07: (R13 - left view) Play with the R13 once.
08: (R13 - right view) R13 on NORMAL difficulty.
09: (R13 - front-left view) R13 on HARD difficulty.
10: (R9, RX, & R13 top view) R-Series Warships on NORMAL difficulty. (???)
11: (Pow Armor front-left view) Play game 100 times.
12: (???) haven't earned; Pow Armor on HARD difficulty.

--Theater
When you complete the game with a R-Series Warship, you can replay its ending 
from this menu.

* STAGE SELECT *****INCOMPLETE*****
I am unsure, but it's either after 20 hours of gameplay for a single pilot or 
after completing the game with every Warship (including Pow Armor) you will 
earn this.

This is the best way to gain experience on each stage's layout without having 
to start from 1st Contact.

You cannot earn Notes if you use STAGE SELECT, but selecting Stage 1 is the 
same as selecting START GAME.  I believe that you can earn Notes this way, but 
it's redundant.

-----b. Pause------------
During gameplay, press START to pause the game and change options.
--Return
Exit pause menu and return to the game.

--Option
+ Previous Menu: Return to original pause menu.
+ Adjustment: Adjust screen position.
+ Vibration: (same as above)
+ Cockpit: Select between 3 different cockpit configurations.
           Type 1 - Displays Delta Weapon energy in percentage and gauge form.
           Type 2 - Displays Delta Weapon energy in percentage form only.
           Off - No display.
+ Key Config: (same as above)

--Quit
After confirmation, the current game will end and return to the title screen.

------------------------------

C. Items-----------------
Using only a puny laser and Wave Cannon isn't the best way to fight the Bydo.  
You need to increase your arsenal.  The faster you kill the enemy, the longer 
you stay alive.  When you die, you lose all items.

-----a. Pow Armor--------
These little robots carry your items.  Destroy them and an item will be 
released.  Although they don't shoot, they kill if you run into them.

* Laser Crystals
Upgrade your Force and fire a variety of lasers.  They come in 3 colors; RED, 
BLUE, and YELLOW and can be upgraded to 3 levels.

Remember, different situations warrant different weapons.

I will go into more detail on what weapon each Laser Crystal color will give 
in the Warship section, but in general, when the Force is attached to the 
front of your Warship:

RED - Power: Only fires forward and has a wide firing range.  The only color 
that allows your Bits to fire as well.

BLUE - Versatility: Can get into odd angles that RED cannot.  Mostly fires 
from the top and bottom. Although weaker than RED, it's better in cramped 
situations and where many enemies are behind you.

YELLOW - Combination: Has aspects of RED and BLUE, but not enough to be of any 
potential use.  In most cases, you are better off without it, but there are 
some situations where it is beneficial.

The first Laser Crystal you pick up will give you a Force that does not fire 
when attached to your Warship <Level 1>.  The second Laser Crystal will give 
you a weak version of your weapon <Level 2> and the third will give you the 
final version <Level 3>.

If playing on EASY, you will always begin with a Level 1 Force.

If playing on NORMAL or HARD, you do not start with a Force.

You only have to get 3 Laser Crystals (2 for EASY) in order to have a Level 3 
Force and they do not have to be the same color.

Example (1st Contact)
--------------------
                 EASY                NORMAL or HARD
Laser Crystal 1: (RED) Level 2       (RED) Level 1
Laser Crystal 2: (BLUE) Level 3      (BLUE) Level 2
Laser Crystal 3: (BLUE) Level 3      (BLUE) Level 3
Laser Crystal 4: (YELLOW) Level 3    (YELLOW) Level 3
Laser Crystal 5: (RED) Level 3       (RED) Level 3

Notice that from Laser Crystal 3 (Laser Crystal 2 on EASY) and on (assuming 
you didn't get killed), you have a Level 3 Force.  Only the weapon was 
changed.

* Bits
A maximum of two Bits can be collected.  The first will attach to the top of 
your Warship and the second one will attach to the bottom.

Bits are "semi-Forces" that protect you from some enemies and projectiles.  
They can instantly destroy weak enemies, but cannot charge your Delta Weapon 
meter.  If you know where a formation of enemies is about to appear, place a 
Bit in their path and they will never touch you.  Be careful though, they may 
fire first and kill you.

* Missiles
Enables you to fire missiles.  You can collect only one set of Missiles.

You need all the firepower you can muster to defeat the Bydo Empire.  Missiles 
can get to enemies that your normal arsenal can't reach.  They also pack an 
extra kick when combined with your weapons.  They come in full-homing, semi-
homing, or non-homing (air-to-ground) variety, depending on your Warship.

------------------------------

D. Controls--------------
* DEFAULT
Directional Buttons - Move Warship, Select Items
Square - Normal Fire, (Hold) Charge Wave Cannon
X - Confirm Items, Attach/Detach Force
Triangle - Cancel Items, Fire Delta Weapon
Circle - (Hold) Rapid Fire
L1 - Speed Up: 4 levels of speed (Default: Speed 2)
L2 - Speed Down
L3(press Left stick) - Unusable
R1 - N/A
R2 - (Hold) Rapid Fire
R3(press Right stick) - Unusable
Start - Start Game, Pause
Select - N/A

The button assignments can be changed from any KEY CONFIG menu.

<Soft Reset> - press L1, L2, R1, R2, Start, and Select simultaneously.

------------------------------

E. Weaponry--------------
-----a. Force------------
If you do not have a Force and you pick up a Laser Crystal, the Force will 
appear on-screen.  This module can cause damage to enemies and absorb enemy 
attacks - the Force, unlike your craft, is indestructible.  It can be attached 
to either the front or back of your Warship enabling different modes of fire.

When detached from your Warship, your Force will fire standard lasers (R13 
excluded) when your Warship is firing.  The Force level determines the amount 
of lasers fired.

-----b. Wave Cannon------
Hold the Square button to charge the Wave Cannon's energy.  The Wave Cannon's 
energy level is indicated by the beam gauge at the bottom of the screen.  The 
longer the Square button is held down, the more powerful the energy release 
will be.  For an enhanced energy release, hold the Square button down until 
the beam gauge flashes red, release Square.

When charging the Wave Cannon's energy, your Warship and your Force are UNABLE 
to fire, so make sure you use it at the right time.

-----c. Delta Weapon-----
The Delta Weapon's energy level rises with the amount of enemies you defeat 
and the amount of enemy fire absorbed by your Force module.  The Delta 
Weapon's energy gauge is displayed at the bottom left-hand side of the screen.

Charging the energy level to its maximum will automatically upgrade the Force 
module and allow the Delta Weapon to be activated.  Press the Triangle button 
to release the stored energy, causing serious damage to all on-screen enemies.

The Delta Weapon cannot begin charging or be activated until you have acquired 
a Force.

------------------------------

F. Warships--------------
Three different types of R-Type Warships are available when you begin a game.  
After you complete the game once, a new Warship will be available.  Press left 
and right to cycle through the available craft at the launch hangar, and X to 
confirm your selection.

-----a. R9 aII Delta-----
The R9 aII Delta comes equipped with a diffusion Wave Cannon, which 
concentrates and then disperses its energy using a special catalyzer.  It is 
also equipped with the same Wave Cannon found on the R9 mass-production 
models.

This is the closest thing to the original R9.  Good Warship to begin with or 
if you want something nostalgic.

Canopy Color: Blue
Bydo Energy: 2.8 Bydo
Wave Cannon: Releases charged energy at enemies directly in front of the
             Warship with devastating force.
Delta Weapon: Nuclear Catastrophe - Creates a nuclear fusion using the
              molecules surrounding the Warship, causing extreme damage to the
              enemy.
Missile: Homing - Two simultaneously launched missiles home in on the enemy.
Force: Standard - Highly reliable module, due to the extensive combat data
       gathered form its use in previous missions.  When detached from the
       Warship, it can fire lasers in as many as 4 directions.
Laser Crystals:
--Air-to-Air (RED)
Powerful laser fired in the direction that the Force is attached.

--Reflective (BLUE)
Fires in 3 directions simultaneously. Reflects off of a geographical formation 
once.

--Air-to-Ground (YELLOW)
Fires both above and below the Warship, and travels along the edge of 
geographical formations.

-----b. RX Albatross------
The RX model is a unique prototype developed by the Air Force in collaboration 
with the aircraft manufacturer, McGwire Co. Ltd.  It's surface is finished 
with a mirror coating which acts as a countermeasure against optical weapons.

The homing feature is nice but the weapons seem to be weakest of all the 
Warships.  This ship is good for defense since the tentacles can absorb 
projectiles.

Canopy Color: Purple
Bydo Energy: 3.3 Bydo
Wave Cannon: Generates energy within the enemy causing fatal damage.
Delta Weapon: Negative Corridor - Generates a distortion in time and space
              causing serious damage to many enemies.
Missile: Chain Reaction - Capsulated missile that detonates upon contact with
         the enemy or the ground.
Force: Tentacle - This module's laser control accuracy has been enhanced with
       bio-neural circuitry.  When it is detached from the Warship, it
       automatically searches for targets, firing only when you do.
Laser Crystals:
It would be nice if you could control the opening and closing of the tentacles 
with a button instead of motion, IMO.
--Sting Ray (RED)
Can be concentrated or dispersed.

--Hound Ray (BLUE)
Locks onto powerful enemies.

--Snail Ray (YELLOW)
Bends like a tentacle.
I believe it should be called "Squid Ray"... for obvious reasons.

-----c. R13 Cerberus-----
Built by the military manufacturer Warelic Co., Ltd. and different in 
structure from the conventional R-series models.  Equipped with a lightning 
Wave Cannon, which adds a homing feature to the conventional Wave Cannon.  The 
lightning Wave Cannon senses the target and fires on it accurately.

Best Warship to use, IMO.  Even though the Force cannot fire when detached 
from the Warship, the anchor feature charges your Delta Weapon meter very fast 
and every weapon is versatile.

Canopy Color: Black
Bydo Energy: 4.2 Bydo
Wave Cannon: Lightning - Seeks out the enemy and destroys it.
Delta Weapon: Hysteric Dawn - Tears open a dimensional rift, which blows the
              enemy out of space and time.
Missile: Photon - An accelerating missile, fired horizontally (semi-homing).
Force: Anchor - The claw-shaped rods bite into objects the come in contact
       with as a means of destroying that object.  It is linked to the Warship
       by a flexible beam of energy which is useful in damaging enemies and
       absorbing their fire.
Laser Crystals:
--Shade Alpha (RED)
A powerful laser that changes its power and attack area depending on the 
Warship's movements.

--Search Beta (BLUE)
Able to bend by 45 degrees in order to target an enemy.

--Terminate Gamma (YELLOW)
Accurately fires on all enemies around the Force module.

----------------------------------------
* Before I get to the Pow Armor, I want to discuss why the RX should be named 
the R13 and vice-versa.

<>First, compare the RX and R9.
--Both have Force modules that can fire when detached from the Warship.
--Both are similar in color.
Since the RX Force module can home in on enemies, while the R9 Force module 
only copies your movements, it deserves the higher insignia, '13'.

<>Now, the RX and R13.
--The R13's Force module cannot fire when detached from the Warship.
--Both are different in color.
Since the R13 is so different from the basic design of a R-Series Warship it 
should have 'X' instead of '13' as its insignia.
----------------------------------------

-----d. Pow Armor--------
The Warship you receive after you beat the game once turns out to be the one 
that carries your items.  It's the successor to the R9.

If you like the R9, you will love this Warship.  If you notice, the canopy 
color is different from other Pow Armors and it cannot walk.

Canopy Color: Pink
Bydo Energy: N/A
Wave Cannon: "Bydo Assault" - A charged energy, in a Bydo design, is fired
             causing high amounts of damage.  The amount of the charge also
             determines the energy's size and speed.
Delta Weapon: "Bydo Wrath" - A full-screen "Bydo Assault" that demonstrates
              the power of the Bydo.
Missile: "Big Baby" - Functions just like the R9's homing missiles, but can
         destroy more enemies before exploding.
Force: Bydo - When detached from the Warship, it sends out a flurry of lasers
       while spinning counter-clockwise.
Laser Crystals:
--Air-to-Air (RED)
Same as the R9, but instead of firing circular waves, it fires "EKG zigzags" 
which have a wider range.

--Reflective (BLUE)
Same as the R9, but sends out 6 lasers simultaneously, instead of 3.

--Air-to-Ground (YELLOW)
Same as the R9, but bounces along the edge of geographical formations.

------------------------------

G. Contacts (Stages)----- *****INCOMPLETE*****
--Until you earn more, you start the game with 5 credits in reserve.  There 
are no extra lives and you always start from the same "checkpoint" whether you 
lose a life or use a credit.

--Each Mini-Boss and BOSS will be rated on a general difficulty scale (1 - 
easy, 10 - hard).

--If you do not destroy a Mini-Boss or a BOSS within a certain time limit, it 
will retreat.  Approximate time limits will come in future versions.  For a 
Mini-Boss, time starts when it appears.  For a BOSS, time starts from the 
beginning of the music.

--Most stages will have at least one of each Laser Crystal.  Bits and Missiles 
will vary per stage.

-----a. <1st> Lethal Weapon
The annihilation platform, Moritz-G, is out of control and about to destroy 
all the cities on Earth.  In urban areas, the Warships struggle desperately 
with Mecha-Bydo intruders.  Defend the Earth at all costs!

Until you earn STAGE SELECT, you will always have to go through this stage.  
It's a relatively easy stage that yields plenty of items, if you don't get 
killed.

Try to get into the habit of completing this stage, unscathed.  Since you 
always start here, you will have plenty of chances.

--------------------
Laser Crystals: (RED) - 2        Missiles - 1
                (BLUE) - 2       Bits - 1
                (YELLOW) - 1
Mini-Boss(es): Gaines - humanoid mech
               "Battle-Cruiser" - large multi-turret ship
               Contright or Contrite - giant mechanical snake
BOSS(ES): Moritz-G - annihilation platform
--------------------

You fly into a destroyed city in Asia to stop Moritz-G... for good.
After fighting a few formations of "Magenta" you will get Laser Crystal 1 
(RED).  About 3 seconds later, you will run into...
----------
Mini-Boss: Gaines                   Target: None
Time Limit: 0:12                    Difficulty: 1
A minute hasn't even passed and you have to face a Mini-Boss.  Fortunately, 
it's pretty easy.  Gaines will fire a beam and travel upward or downward 
depending on your altitude.  Sometimes you can interrupt his chance to fire.  
It will fire twice before retreating.
----------
You will then continue fighting a formation of "Blue-Green" and 5 large 
turrets.  Now you will get Laser Crystal 2 (BLUE) and fight a "BG Walker" and 
a stationary carrier full of "Blue-Green".  You can destroy the carrier before 
the "Blue-Green" come out if you wish.

Be careful, because two "BG Walker", one from the left and right, will come 
out with some "Blue-Green".  There will also be a "M Walker" launching 
missiles.  On the platform, you will notice a cube.  Do not shoot at it. 
Instead, place your Force on it and you can charge your Delta Weapon meter.

At this time you should also have Missiles 1.  A few "Blue-Green" and a "BG 
Walker" should come as well.  Some "Blue-Green" will come out of the sky and 
ground to attack you with a "BG Walker" to follow.  Collect Laser Crystal 3 
(BLUE) and prepare to fight...
----------
Mini-Boss: "Battle-Cruiser"         Target: None
Time Limit: 0:40                    Difficulty: 2
Quickly put the Force on the back of your Warship.  Destroy the turrets while 
absorbing their firepower.  Place the Force on your Warship depending on where 
you are in relation to "Battle-Cruiser" to absorb its shots. After one trip 
around, it will reveal a large cannon.  The cannon will lock on and fire at 
your current position.  Simply dodge the blasts.  If you are quick, you can 
destroy "Battle-Cruiser" before it can use the cannon.
----------
Now you should be over buildings fighting some "Blue-Green", "BG Walker", and 
"Magenta".  Before you take a drop, destroy the "M Walker".  If you took the 
full 40 seconds to fight "Battle-Cruiser", you should not have been attacked 
by the previous enemies.  Some "Violet" will come out of the screen to attack 
before you meet...
----------
Mini-Boss: Contright                Target: Yellow center
Time-Limit: UNKNOWN                 Difficulty: 2
Avoid getting hit when it goes in and out of the screen and ground.  Most of 
its outer cover falls off in a couple of hits.  If you want Laser Crystal 3 
(YELLOW), go ahead (R13), but (BLUE) should be fine.  You can also get Bit 1.  
Defeating Contright takes some time.  And to make matters worse, throughout 
the battle you will fighting groups of "Blue-Green", "BG Walker", and 
"Magenta".
----------
Whether or not you destroy Contright, you will fight a few more "Magenta" 
before you get Laser Crystal 5 (RED) and reach...
---------------
BOSS: Moritz-G                      Target: Pink core
Time Limit: 1:45                    Difficulty: 2
While you're chasing it, destroy the after burners so you can have more 
maneuvering room.  After it turns around, go low because it will fire its beam 
cannon.  Then, blue semi-homing orbs will come from two cannons on the top and 
bottom (which you can destroy).  This cycle will repeat until you destroy the 
core or Moritz-G retreats.

-----b. <2nd> Deformation
The reactor that once generated vast amounts of energy for various scientific 
and military facilities was submerged during a Bydo attack.  Deformed aquatic 
creatures now inhabit this dark world.

Nice work on the music.  It will be the first time you go underwater, but not 
the last.   More enemies will be coming from behind from now on, so watch out.

--------------------
Laser Crystals: (RED) - 2        Missiles - 2
                (BLUE) - 3       Bits - 2
                (YELLOW) - 2
Mini-Boss(es): None
BOSS(ES): "Slugia" - female slug-like creature
          "Suctor" - male creature that attaches to "Slugia"
--------------------


Those rifts moving in the water should not be taken lightly.  When they 
finally reach the front of the screen (notice the dorsal fin), a "Piranhon" 
will jump at you.  After destroying a few, you will get Laser Crystal 1 (RED) 
while another set gets ready.

After the second set, you should enter the reactor.  You will fight some 
"Moldrin" that shoot spores at you.  Also, some "Tortron" will come from both 
sides dispensing eggs.  Have your Bit kill the ones that come from behind.  
When you reach the "waterfall" you will get Missiles 1.  Before you go 
underwater, there will be a large group of "Tortron" and Laser Crystal 2 
(BLUE).  Watch out for the turrets and the 2 falling pieces of wreckage.  Get 
Laser Crystal 3 (YELLOW) if it will help.  When you are closer to the bottom, 
two groups of "Baby Flotnor" will come from behind.

Once everything settles and you start moving forward, some "Flotnor" with 
"Baby Flotnor" in tow will attack.  Continuing on, you will reach Laser 
Crystal 4 (BLUE).  There will also be "Hornitz" nests.  The "Hornitz" are 
small so destroy them and the nests quickly.  Place the Force on the back of 
your Warship so you don't have to worry about the "Baby Flotnor" that come 
from behind.  Look out for the "Flotnor" that come out in front, as well.  
Grab Bit 1 while you destroy the nests.

A set of Missiles 1 will soon come from behind.  From here on it's just 
"Tortron" and "Piranhon".  Laser Crystal 5 (RED) is a trap.  Kill the 
"Piranhon" that comes before you go after it.  When you reach the end and dive 
down, you get freebies: Laser Crystals 6 and 7 (BLUE) (YELLOW), Bit 2, and 
Missiles 2.  It is now time to fight.
---------------
BOSS: "Slugia"                      Target: Yellow core
Time Limit: 2:00                    Difficulty: 2
BOSS: "Suctor"                      Target: Purple tip of appendage
Time Limit: 2:00                    Difficulty: 3

Yes, these two have genders.  Depending on your weapon, you can destroy 
"Slugia" before she can even attack.  Your Bit can protect you from the purple 
orbs that "Suctor" fires from his regenerating turrets.  When they are both 
aligned, "Suctor" lowers his appendage and grabs "Slugia".  After "Slugia" is 
raised, watch out because "Suctor" wants to crush you with her.  "Slugia's" 
fall is slow so you should be able to avoid it.  If one of them dies, the 
other goes into beserk mode.  "Slugia" goes back and forth firing yellow shots 
from her core and "Suctor" goes back and forth lowering his appendage at you 
and firing orbs.  Whether alone or together, their cycles will repeat until 
they are destroyed or retreat.

-----c. <3rd> Gigantic Attack
The super-carriers developed by scientists, and intended for use in the 
transportation of space shuttles, have been taken over by the Bydo and now 
threaten human existence.  Unfortunately their makers designed them so well 
that thy are nearly indestructible.

Great.  Now this behemoth wants to turn you into scrap metal.
"Isn't that lovely, hmmm?" - Marvin the Martian

--------------------
Laser Crystals: (RED) - 2        Missiles - 0
                (BLUE) - 1       Bits - 1
                (YELLOW) - 2
Mini-Boss(es): None
BOSS(ES): "Trojan" - giant super-carrier
--------------------

Oh well, the bigger they are...
Place the Force on the back of your Warship and stay in the upper-right 
section of the screen.  By staying here, you can attack the cannon and avoid 
the missiles from the group of "M Walker".  Your Force can absorb the cluster 
ONLY after it separates.  Laser Crystal 1 (RED) should have come.  After about 
6 clusters, go low before "Trojan" fires the beam cannon.

Is it me or is the beam cannon the same as Moritz-G's?  I guess some of the 
same parts were used in both of them.

Only place your Force in front when the cannon is destroyed.  When you reach 
the platform you can get Laser Crystal 2 (YELLOW).  Some "BG Walker" will come 
from behind, but will be stepped on.  Some "Blue-Green" and "BG Walker" will 
come and if the cannon is not destroyed, it won't be easy.

After destroying the group of "Silver Sentry", you will have to go under 
"Trojan" after it steps off the helicopter pad.  Your main target, for now, is 
the afterburner (looks like a shower-head).  Watch out for the "BG Walker" 
that come from behind.  Laser Crystal 3 (RED) should come in a few seconds.  
Destroy the outer coverings of the legs.  If you destroyed the afterburner or 
not, the laser security system should come out.  If you cross the faint 
lasers, the system will fire.  The afterburner will occasionally fire if it 
hasn't been destroyed.

After 40 seconds, the security system will go away, put the Force on the back 
of your Warship.  A "BG Walker" will come out, so watch out for it.  When you 
have enough space, go to the bottom of the screen and fly past the group of 
"Silver Sentry".  Their reflexes are slow so you should be able to blast them 
before they can turn around.  Place the Force on the front of your Warship.

If you do not have a Bit, this section will be tricky.  Concentrate your 
firepower on the rocket launcher after you rise to the top.  Try your best to 
dodge the volleys and destroy the "Magenta" that come out.  Bit 1 and Laser 
Crystal 4 (YELLOW) will come from the right and left, respectively.  Destroy 
the section next to the rocket launcher for extra points.  Get Laser Crystal 5 
(BLUE) because it will help on the BOSS (R13, stick with YELLOW).  Take care 
of the "Blue-Green" that come from behind.  

After all that, you'd think that you're at the end, but you have to destroy 
the secondary cannon before moving on.  It fires spinning laser turrets.  You 
only have to worry about the bottom one until you pass the wall.  Always 
destroy the spinning turret before attacking the cannon.  After a few sets of 
turrets, it fires a spread of fire balls, which will go through the Force.  
The cycle will continue until the cannon is destroyed or leaves.  Then you'll 
have to face...
---------------
BOSS: "Trojan"                      Target: Laser cannon & Pink core
Time Limit: 1:10                    Difficulty: 3

Watch the faint lines to find out where the lasers will travel and dodge 
accordingly.  After the laser cannon is destroyed, watch the faint line of the 
core to find out where it will fire its beam cannon.

-----d. <4th> Invasion
A space fortress, altered by the Bydo, into a labyrinth of evil.  Can you save 
the fortress, thereby protecting the Earth's last line of defense?

The only totally vertical scrolling stage in the game turns out to be the 
halfway point.  There's someone speaking in the background during certain 
parts, but I can't make heads or tails of it.

--------------------
Laser Crystals: (RED) - 4        Missiles - 1
                (BLUE) - 3       Bits - 1
                (YELLOW) - 0
Mini-Boss(es): None
BOSS(ES): "Collector" - large ship with a pincer-like nose
--------------------

It's amazing.  These Warships are so advanced yet they can't turn around.
After admiring the view for a few seconds, you will be attacked by some 
"Violet II", with Force-proof lasers.  As you pass through the space debris, 
more "Violet II" will attack from the top and bottom.  Destroy the "Silver 
Sentry" and get Laser Crystal 1 (BLUE), if needed.  Watch the faint lines from 
the laser turrets on the "Lasercon".

Destroy the dome before any enemies can come out of it.  Be careful against 
the "Silver Sentry" and the lasers flying about from the many turrets.  Laser 
Crystal 2 (RED) will pass by.  If you're quick, you can get Bit 1 after a some 
"Silver Sentry" come out from a dome nearby to the extreme left where two 
"Lasercon" are.

A group of "Violet II" will arrive.  You will then notice a large piece of 
wreckage with its afterburners still firing.  A bay door will open and more 
"Violet II" will come out.  Laser Crystal 3 (RED) will come down while you're 
fighting even more "Violet II".  A set of U-Launch Missile Pods will attack.  
Watch out for their homing missiles.  More "Violet II" will intervene.  Before 
another set of U-Launch Missile Pods come, you can get Laser Crystal 4 (BLUE).  
After even more "Violet II", you will have a few seconds before a "Blue Laser 
Pod", that has a Force-proof laser, will come from above.

Try to get behind the dome on the left and destroy it quickly.  Take Laser 
Crystal 5 (RED) if needed.  Don't get smashed or trapped by the raising floors 
from the background.  Take out the dome and all the turrets you can.  Laser 
Crystal 6 (BLUE) is good for this part.  Destroy the "Blue Laser Pod" before 
entering the maze.  Place your Force on the back of your Warship and destroy 
the turrets on the left then quickly come back to the center and dodge the 
laser from the "Blue Laser Pod".  Two "Blue Laser Pods" will come from both 
sides; destroy the left one before you get trapped.  Continue on, destroying 
turrets and "Blue Laser Pods" until you reach the opening where you are safe 
from them.

Among the space debris are Laser Crystal 7 (RED) and Missiles 1.  Soon you 
will see in the background a large ship activate it's pincer-like nose and it 
seems that you're it's next target.
---------------
BOSS: "Collector"                   Target: None
Time Limit: 2:35                    Difficulty: 5

"Collector" starts by going in and out of the screen launching missile 
volleys.  Your immediate concern is dodging those missiles.  The missiles can 
be destroyed, but dodging is easier.  After many missiles, it will then start 
firing circular lasers at various altitudes.  This is your chance to 
retaliate.  The lasers have a gap that you can use to maneuver.  This cycle 
will repeat until "Collector" is destroyed or retreats.

If you do destroy "Collector", you'll notice that a R-Series Warship escapes 
from the explosion.  A prelude to Stage 5, perhaps?




----------------------------------------
7.  Cheats & Extra Info.
----------------------------------------
Everyone has a different view about cheating on video games with codes, 
guides, devices, and the like.  IMO, it's a video game, not your taxes.  
Besides, using these codes do NOT disqualify you from earning anything.

--Max Items (from <ign.codes.com>)
During gameplay, Pause, hold L2 and press:
Up, Down, Left, Right, Down, Up, Left, Right, -> Triangle - 99.9% Dose
                                              -> Square - Level 3 (RED)*
                                              -> X - Level 3 (BLUE)*
                                              -> Circle - Level 3 (YELLOW)*
*Provides Missiles and 2 Bits.

--After you have played a certain number of hours with a pilot, you will earn 
more goodies.
3 hours - 9 credits
6 hours - Free Play
20? hours - Stage Select

----------------------------------------
8.  Credits
----------------------------------------
Agetec, Inc. (Ascii Game Entertainment Technology)
Irem Software Engineering, Inc.
--for creating this game and the information from the R-Type Delta manual

SCEA (Sony Computer Entertainment of America)
--can't play this game without a Playstation

codes.ign.com
--for the codes and Gallery information

www.irem.co.jp
--for gender of 2nd Contact bosses

MWalsh (R-Type Delta FAQ)
--for the full Note list

CJayC
--creator of GameFAQs

me, SAVIGEN
--for creating this FAQ/Walkthrough


<><>END OF FILE {RTypDlt.doc}<><>
