RESIDENT EVIL CODE: VERONICA X (BIOHAZARD CODE: VERONICA COMPLETE)
SONY PLAYSTATION 2 & SEGA DREAMCAST
WRITTEN BY: CVXFREAK
COPYRIGHT 2001 CVXFREAK
VERSION: FINAL EDITION

========
CONTENTS
========

1.	INTRODUCTION AND UPDATES
2.	DISCLAIMERS: READ BEFORE E-MAILING ME!
3.	JAPANESE DREAMCAST AND PS2 DIFFERENCES
4.	CONTROLS, COMBAT TIPS AND HERB MIXING CHART
5.	PRISON PART 1
6.	PALACE AND AIRPORT PART 1
7.	MILITARY TRAINING FACILITY A
8.	PRIVATE RESIDENCE AND PALACE PART 2
9.	PRISON PART 2
10.	RETURN TO PALACE AND PRIVATE RESIDENCE
11.	AIRPORT PART 2
12.	CLAIRE IN ANTARCTICA
13.	CHRIS IN THE FACILITY
14.	CHRIS ESCAPES ROCKFORT
15.	CHRIS IN ANTARCTICA
16.	CLAIRE FINDS STEVE
17.	CHRIS IN ANTARCTICA PART 2
18.	FINAL BATTLE
19.	QUICK WALKTHROUGH
20.	MONSTER AND BOSS LIST
21.	ITEM AND WEAPON LIST
22.	GAMESHARK CODES: DREAMCAST VERSION ONLY
23.	CHANGEABLE AND OPTIONAL SCENES
24.	CODE: VERONICA'S RANKING SYSTEM
25.	CODE: VERONICA X'S FILES
26.	CHARACTER BIOGRAPHIES
27.	STORY/HISTORY OF RESIDENT EVIL
28.	BATTLE MODE
29.	DIFFERENCES BETWEEN CV AND CV:X
30.	VERSIONS OF CODE: VERONICA AND OTHER RESIDENT EVIL GAMES
31.	RUMORS AND FACTS
32.	WESKER'S REPORT DVD
33.	MY CODE: VERONICA REVIEWS
34.	FREQUENTLY ASKED QUESTION
35.	CONCLUSION

===========================
1.	INTRODUCTION AND UPDATES
===========================

This is CVXFREAK's Resident Evil CODE: Veronica X Guide. This is a
guide elaborating on everything CODE: Veronica, from the game itself to
outside information. I hope everyone finds this guide useful.

Please note that this guide is complete. I have checked every nook and
cranny on this guide and now it is officially complete. I will not
update this document anymore. It really doesn't need any type of
updating anymore, as it is complete.

If needed, I will update this only when something is SOO wrong that
it'll affect gameplay. I won't go through the trouble of updating the
guide for a simple spelling error or a slight error in the item list.
No.

I have also tested the strategies in this guide and rest assured- they
work! Don't e-mail me saying they don't, because they do! If they don't
work for you, try again precisely until you get it. Over and out.

CVXFREAK

==================
September 22, 2001
==================
UPDATE: I moved a lot of extras over to the bottom of the FAQ. I
removed the rather worthless Trevor Letters and moved all the extras
around. I added a separate section for disclaimers. In addition to
that, I changed several strategies for certain bosses, a suggestion by
Thomas Wilde. I will stop updating this now. I have updated this giant
document long enough and nothing has really changed, except for a buck
load of extras. I have further guides to make and update and this is
getting in the way.

=================
September 7, 2001
=================
UPDATE: I fixed the Paper Weight Puzzle. Sorry for anyone who got
thrown off. I added ALL the websites permitted to use this FAQ. So
don't ask me anymore. I patched a few sections up. Enjoy!

=================
September 3, 2001
=================
UPDATE: I fixed up my Speed Walkthrough thanks to Vincent Merken, It
doesn't make much sense. He nicely pointed that out to me! Thanks
Vincent! Please check out Vincent's Speed Guide for the original CV. It
is more specific.

===============
August 28, 2001
===============
UPDATE: Changed DIJ Diary to reflect how it is in CVX of the American
Versions. I added an Herb Mixing Chart into the Combat Tips and
Controls Section. I added a new version of the game in, called Gun
Survivor 2: BioHazard CODE: Veronica. In addition to that section, I
added information on all the RE games to date, including PC Versions
and the hidden RE2 game! Enjoy!

===============
August 10, 2001
===============
UPDATE: I am adding the Trevor Letters to the FAQ, because it has some
importance to the RE series. This will be great for the American
Versions. In addition, I am also using a new separation format to the
guide (notice the new headers for the UPDATES sign above?). It's easier
to navigate around.

==============
August 8, 2001
==============
UPDATE: I replaced the Roman Numerals for numbers to be easier to
update. I also am re-organizing the entire FAQ. Some things are out of
place, like the quick walkthrough and speed guides. With the American
Version bound soon, I have to make this guide much better to reflect
everything on the American Versions. So with everything moved around,
you can now find everything in one place and navigate a lot easier. All
3 guides are in 1 place and the monster and item list are next to each
other.

=============
July 31, 2001
=============
UPDATE: I added a Speed Walkthrough to the guide for beating the game
in less than 3.5 hours.

=============
July 26, 2001
=============
UPDATE: I added a Quick Walkthrough. I added a "HP" section within the
Monster and Boss section to see how many hits can kill any RECVX
character. I also added a Shotgun and Grenade Launcher section to the
monster list to see how many shots they can sustain. I then added a
Rumors section with facts, too! I also added a MUCH deeper synopsis for
all the RE games in the Story and History section! Also, I added a few
words in the introduction. To put the icing on the cake, I added
BIOHAZARD CODE: VERONICA: LIMITED EDITION and BIOHAZARD CODE: VERONICA
to the CODE: Veronica Versions section. Enjoy!

=============
July 24, 2001
=============
UPDATE: I added a lengthy synopsis of CVX to the FAQ/Walkthrough. I
also added the Slot Machine Area to Battle Mode. I'm also adding
Gameshark Codes, thanks to mysticcat's FAQ for them. I am now adding a
step by step walkthrough for every character in Battle Mode. I'm also
adding how many bullets it takes to kill in the Monster Section.

=============
July 21, 2001
=============
UPDATE: Yet again I'm updating this to make this guide the best it can
be. I never added this into the FAQ: The A Rank!!! SO I'm adding that
now, near the bottom section. I'm fixing a few spelling errors, too.

=============
July 19, 2001
=============
UPDATE: I added a Monster and Boss List to the FAQ. I am also adding an
Item and Weapon List for both Chris and Claire. ENJOY!!!

=============
July 17, 2001
=============
UPDATE: I played through my old CODE: Veronica and transferred the
files over to the document. I also added "Combat Tips" in the Controls
section. I also added a RESIDENT EVIL SURVIVOR synopsis.

=============
July 13, 2001
=============
UPDATE: I have added a transcript of Wesker's Report, which I got from
mysticcat's great FAQ for RE CVX. You should read his FAQ, too. The
Wesker's Report, which I analyzed, too. ENJOY!

============
July 9, 2001
============
UPDATE: I added a TON of CV questions to the Frequently Asked Games
Section. I changed some of the BIOHAZARD terms into Resident Evil,
since this game is now gonna be out with the Resident Evil names soon.
Cleaned some more sections up, such as special thanks.

=============
June 28, 2001
=============
UPDATE: I've found a lot of feedback for this guide and am now
converting this guide to cover all the modes of the game. The "Easy and
Normal Mode" section has been removed and you can now find that the
guide will cover optional areas. I also added Alfred, Alexia and
Rodrigo's bios.

============
May 17, 2001
============
UPDATE: When it was posted on GameFAQS.com, it was formatted
incorrectly. I also added a "Easy and Normal Mode" Section. Once the
game reaches America, I'll add the files of the game. I also corrected
the "Thanks" section.

============
May 24, 2001
============
UPDATE: This guide can now be found at neoseeker.com and cheatcc.com!
Gamefaqs.com, too! I have made some more changes and added an
"Important Dates" Section near the bottom. It concentrates on upcoming
RE games. Also, any Japanese readers reading this, can they please send
me the translated files of the game? Thanks.

========================================
2.	DISCLAIMERS: READ BEFORE E-MAILING ME
========================================

1. I'm literally sick of receiving e-mail asking to "Defeat Tyrant" or
"Extinguisher" questions. If you have trouble with Tyrant, DON'T E-MAIL
ME. START OVER AND SAVE THOSE BOW GUN ARROWS. AND YOU DON'T NEED THE
EXTINGUISHER TO BEAT THE GAME! IT ONLY GETS YOU THE MAGNUM! If you e-
mail me I won't respond. Period.

2. If you have something to e-mail me with, put "CVX Guide-_______" and
in the blank, put what you need. I will answer to the best of my
ability. Don't send me theories, either. I come up with many my own
already.

3. To ask to post this guide, NO! GameFAQS.com keeps them up to date
and no more websites can post this unless I give them permission. This
guide can be found in:

GameFAQS.com
Cheatcc.com
Neoseeker.com
Gamewinners.com
AnewBlood.com
Ps2fan.com
PSXCodez.com
http://forums.compuserve.com/gvforums/default.asp?SRV=Gamers&loc=us.
GamePilot.de
A Norwegian Website (Can't remember the URL)

Please e-mail me if I gave you permission to post and you're not on
here.

4. BIOHAZARD is the JAPANESE name for RESIDENT EVIL. RESIDENT EVIL is
the EUROPE and USA name of BIOHAZARD. But essentially, besides the
name, they are usually the same game!

5. There are no difficulties in the American or European Versions. So
stop asking me or I will delete your mail or e-mail you back telling
you to read this guide at GameFAQS. Only the Japanese Versions have
difficulties.

=========================================
3.	JAPANESE DREAMCAST AND PS2 DIFFERENCES
=========================================

Resident Evil CODE: Veronica X was released across 2 platforms. Those 2
platforms were the JAPANESE Dreamcast and all region PS2s. There are
several differences between the 2. But they are only small differences
that don't affect the story line. They are mostly featuretical
differences.

1.	The Dreamcast Version has 2 discs. The PlayStation 2 Version has 1.
Even with only 1 disc on the PS2 version, you still get the free
save in the middle, like the Dreamcast Version.

2.	The PS2 Version has slightly better graphics than the Dreamcast
Version, though the improvement isn't quite obvious.

3.	Battle Mode is automatically unlocked in the Dreamcast Version of
CVX (NOT CV). In the DC version, you only need to unlock Steve. You
must unlock Battle Mode in the PS2 Version. In the PS2 Version, you
must unlock Alt. Claire, Steve and Wesker.

4.	The Dreamcast Versions' introduction (where they show scenes of the
game and then the CVX logo appears) is different from the PS2
Version.

5.	The controls are different. The differences are in the section with
the controls.

6.	The DC Version uses 2 GD Roms, while the PS2 Version uses 1 DVD Rom.
With that in mind, the FMV in the PS2 Version look better.

==============================================
4. CONTROLS, COMBAT TIPS AND HERB MIXING CHART
==============================================

DREAMCAST VERSION:

R Trigger: Ready Weapon (press and hold)
L Trigger: Change Targets (when R trigger is held)
X Button: Action/Confirm Selection
Y Button: Map Screen
B Button: Status Screen/Cancel
A Button: Dash (with D-button UP)/Cancel selection
Start Button: Option menu, skip movie/cut-scene
Analog Thumb Pad: Moves character and options
D-Pad: Moves character and options

To move character:

UP: Forward
DOWN: Backward
RIGHT: Rotate right
LEFT: Rotate left


PLAYSTATION 2 VERSION:

START Button: Start Game/Display Status Screen
SELECT Button: Skip movie/cut-scene
Left Stick: Highlight Menu Selections/Move Your Character
Right Stick: Display Status Screen by pushing down
TRIANGLE Button: Display/Hide Map Screen
O Button: Cancel Menu Selection/DOWN + O= 180* Turn
X BUTTON: Confirm menu selection/Attack/Action
R1: Aim Weapon
R2: Change targets with R1 pressed

To move character:

UP: Forward
DOWN: Backward
RIGHT: Rotate right
LEFT: Rotate left

=================
***COMBAT TIPS***
=================

1.	Be sure to dodge any monsters when necessary, minus Hunters and
Banders, because they have great reach that can get you hurt while
running.


2.	When you have the Shotgun, be sure to try to kill zombies/ zombie
groups with the head cap. It saves ammo and pain.


3.	Try to aim at 2 targets when you have the M100Ps or Submachine Guns
equipped. It saves ammo and pain.


4.	Be sure to use the right type of Grenade Launcher ammo against the
right enemies. EX: Acid Rounds hurt Hunters, but zombies can
withstand it. Flame Rounds hurt Banders, but Sweepers can easily
shrug them off. Make great management.


5.	Don't use the Glock that much. You'll get plenty of Shotgun and
Assault Rifle and Submachine Gun ammo to be wasting your time with
the Glock.


6.	Try to avoid First Aid Sprays and retries and saving to get a better
score, but make a good balance by saving every time you beat a boss.

7.	But on Disk 1, there's only one boss... so make 2 saves on Disk 1.
   Save only after you gain access to the Palace (after escaping
Prison) and Private Residence (After finishing Military Training
Facility).

These tips can help you beat the game quicker and get a better score!
Good luck!!!

=======================
***HERB MIXING GUIDE***
=======================

1. RED + GREEN = FULL HEALTH

2. GREEN + GREEN + GREEN = FULL HEALTH

3. GREEN + GREEN = 50% HEALTH

4. GREEN + BLUE = 25% HEALTH AND POISON HEAL

5. BLUE = POISON HEAL

6. GREEN = 25% HEALTH

7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL

8.	GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL

================
5.	PRISON PART 1
================

After the cut-scene is over, equip the Lighter. You'll see a scene with
Rodrigo Raval, where he needs Hemostat. If you play the game right,
you'll be back in this room later. If you're playing on a mode other
than VERY EASY, grab the Combat Knife. Exit through the door.

You'll see a Typewriter. Save the game. Now climb the stairs. When
you're at the top, equip the Rocket Launcher or Combat Knife. Walk
passed the burning truck until a cut-scene happens. After it, blast all
5 zombies with the R. launcher and run toward the briefcase. It is
surrounded by fire and you need an extinguisher. If you don't have the
R. Launcher, don't bother trying to kill the zombies. Just try to get
through the exit. You'll be back here. Exit through the door passed the
open gate.

Upon entry, walk and then you'll see a cut-scene introducing Steve.
Claire now has a Pistol. After he leaves, grab the ammo over by the
burning truck. Head through the door in front of Claire.  Since you
have a strong amount of health, you can skip the Barracks. EASY and
NORMAL people, enter the barracks.

                  ======================
                  ***BARRACKS SECTION***
                  ======================
Inside, gun down all the zombies but one. Then use the Knife on the
zombie's legs to put them down. Grab the green herb on the higher area
of the room and then enter the door to the right of the entrance.

There, run passed the bunks and turn right and to the shower stalls.
Grab the Pistol ammo at the far end of the shower stalls and then go to
the window with the zombie behind it. Grab the ammo near him and then
the zombie will push through the window. Kill the zombie and grab the
M100P double guns. Watch out for the other zombies. Go outside.
                  ==========================
                  ***END BARRACKS SECTION***
                  ==========================

Upon entry to the area around the Barracks, turn right to see a chain
link fence. You'll unlock it shortly. Go around the Barracks until you
are on the other side of that gate. Go through the last door.

You are now in the Guillotine area. Blast and shoot all the zombies.
You can't get to the ones behind the cage yet. Turn the corner and
enter.

You are now in the Security Area. You'll see a metal detector. Insert
your R. launcher, Handgun, bullets, Lighter, everything except Herbs.
Proceed through the hall, passed the windows. You'll see another metal
detector. Skip the door for now and activate the Duplicator machine to
the left of the metal detector. After turning it on, go through the
door to the right of the metal detector.

Inside, you'll see Steve. After he leaves, go examine that yellow clip.
You'll find a Hawk Emblem. Before leaving, examine the pad next to the
blocked door. After moving the lever, you can forget about this door.
You can open it later, but since you have the R. launcher, you don't
need many items. Exit and head back to the duplicator.

Put the Hawk Emblem inside the glass part and watch it scan. Now go
back to the first metal detector. Pick up the R. launcher and Handgun
with bullets. Pick up a First Aid Spray, too. Go back to the Guillotine
Cage.

Go passed the roll-up gate. Press the button and the red gate will
rise. Blast the 2 zombies and the ones that escape the guillotine. In
the garage, get the Extinguisher. Now go inside guillotine and get the
Padlock key from the slick. Now go back to the Barracks with the Pistol
equipped.

As you circle the area again, zombie dogs will come out and attack
Claire. Use the Handgun on them because the Launcher can't aim down.
After killing them, go to the chain gate and unlock. Now you can get
back to the guillotine without going all the way around! Now exit to
the door leading back to where Claire first met Steve. There, go back
to the graveyard.

In the graveyard, use the Extinguisher on the fire and get the
Briefcase. Check the top with the "check" option and you'll find TG-01.
Now you have to go back to the duplicator passed the metal detectors.
Go there now, using the shortcut in the barracks.

Deposit your weapons and ammo and since TG-01 is alloy, can be taken
passed the detector. Once back at the duplicator, place it in the
machine right of where the Hawk Emblem is. The TG-01 slab will now be a
Hawk Emblem copy that can be taken passed the metal detectors. Get the
Hawk Emblem Alloy. You'll hear shattering glass and zombies, so run
passed them. At the first metal detector, take only the Pistol, M100Ps,
R. Launcher, Hawk Emblem Alloy, Bullets, Combat Knife and a First Aid
Spray. Now go back to where you first met Steve Burnside.

There, blast or avoid the zombies and look for the giant gate. Place
the Hawk Emblem Alloy and then go through. You are now out of the
Prison- for now!

============================
6.	PALACE AND AIRPORT PART 1
============================

Claire is now out of that damn Prison, but remember the area well
because you will be back much later in the game. Send Claire across the
Bridge. You'll see white crates. Grab the 2 green herbs. Push the far
out one toward the fire. Then push it right over the fire. Now climb
over it. Climb the stairs. You are now in the Passage.

Blast all the zombies in sight. Now run passed the first door toward
the gate. Remember where that door is- it leads to the Military
Training Facility. Climb the stairs and you are now in the Palace's
yard.

      ==============================================
      ***GETTING THE BOW GUN AND EXPLOSIVE ARROWS***
      ==============================================
NORMAL players, do this. VERY EASY and EASY guys proceed into the
Palace and continue the next section. Go into the Military Training
Facility. Dodge the dogs and then head into the building. Go up the
first flight of stairs and then passed the knobless door. Enter the
next door. Go to the table near the locked door and grab the Bow Gun
and the file.

Then watch a cut-scene of a man getting killed by a Bandersnatch. Go
back downstairs before the timer runs out. Then proceed to the door
next to the locked shutter. Go through the locker room and kill the
tougher zombies with the M100Ps. Go through the door at the end and
you're at a pool. Kill the zombies and go into the pool. Look for a
valve handle on the left of the pool. That'll stop the water from that
statue. Grab the key nearby and then go back to the main hall.

There, go through the brown door between the 2 shutters. Grab the Green
Herb and then go to the back of the room and find a locked cabinet.
Open it with the Key with Tag and then it'll reveal Explosive Powder.
Combine that with the Bow Gun to have Explosive Arrows, which are good
against Tyrant!!! Proceed toward the Palace now.
       ==================================================
       ***END GETTING THE BOW GUN AND EXPLOSIVE ARROWS***
       ==================================================

In the yard, use the Handgun on the zombie dogs. You'll see a green
glowing key, but you don't need to get it until the end of disk 1(DC
Version). PS2 Version only has one disk. Enter the main doors into the
mansion. Inside, go to the computer and type in the code: NTC0394 and
the northwest door will open. The west door does NOT need to be
explored unless you're on NORMAL. Explore the room and grab some
bullets and a Duralumin Case. Enter the door you just unlocked.

Blast all the zombies, pick up the Pistol bullets and head through the
only open door. Go to the right of the table and press the button to
watch a movie. Watch the movie closely, as it will be a clue to a
puzzle at the end of disk 1 (DC Version). A panel will then open.
Inside, grab the Steering Wheel. Now go back to the entrance of the
Palace.

When you try to exit, Steve will scream. Go back to the room where you
saw that movie and now go to where the projector screen used to be.
Examine the computer and enter options C and E and then DECIDE. Steve
will come out with 2 Gold Lugers. Claire needs those and you'll find
out why. After Steve leaves without giving them to Claire, go back to
the main hall.

When there, Alfred Ashford, the boy from the video, will attack Claire.
He'll babble about the island and the zombies and then leave. Go up the
stairs to where you saw him. Climb another set of steps and enter the
door.

You are in the game's first save room. Look in the crate. Deposit the
Handgun and bullets and withdraw the Assault Rifle (VERY [EASY]).
NORMAL PLAYERS keep what you have except for the Duralumin Case and
Extinguisher. Now turn the corner of the room to see another door. The
door is locked and needs to be unlocked with 2 Gold Lugers. Steve has
those Lugers. Make sure you save the game and exit the mansion.

In the Palace yard, turn right from the entrance and down another gate.
You'll see a dock. Use the Steering Wheel on the dock and then turn it.
The dock will move and a Submarine Elevator will rise. Go inside.

Inside the Submarine, equip the Side Pack on the bench. The Side Pack
gives 2 extra item slots. Now press the glowing button and the
Submarine will descend. When it stops, climb the ladder and you are now
in the Airport Steve was talking about when you first met him. Go down
the tunnel until you reach a door. Go through.

You are now in the Fork Room. Go to the gate at the right fork. You are
now in the Bridge. Cross the Bridge with the Lighter equipped to fend
off the bats. Go through the other gate.

You are in the Cargo Room now. You'll see a lift in the corner. Ride it
up to the crane controls. Operate them. Push the control pad up until
it stops. Then push it left all the way until it stops. Passed the
crane controls, you'll see a door leading to the Bridge control. It is
missing a lever. Don't worry about this puzzle for now- it is for the
end of disk 1 (DC Version). Go ride the lift back down.

Now go to where the crate was. Operate the cargo elevator. When it
rises, kill all the zombies. Grab the Biohazard Card. Now cross the
bridge again and head back to the Submarine. Press the button again and
the Sub will rise back to the dock.

Exit the Sub and use the Steering Wheel to push it back toward the
pier. Now climb the stairs back to the Palace yard. Pass the Palace
entrance and through the gate leading to the Passage. In the Passage,
head into the door leading to the Military Training Facility.

===============================
7.	MILITARY TRAINING FACILITY A
===============================

*Note: The reason why I call this Military Training Facility "A" is
because when you control Chris, he explores the MTF as well. But what
he explores is quite different from what Claire explores. So try not to
get mixed up with Chris and Claire's MTF missions.

As you enter, a HUGE worm will attack Claire. Let it have a rocket and
it will die. On EASY or NORMAL, dodge the thing and enter through the
building. When you enter, go to the shutter on the far back and use the
Biohazard Card to open it. When you pass through, it will lower again.
Pass through the door into the courtyard.

When you enter the courtyard, Alfred will try to shoot you with his
Sniper Rifle. Evade by running up the stairs. Go passed the locked
brown door and the blue box on the balcony handle. Enter through door
Alfred went through. Remember where that blue box is! You will be in a
hall. Go down and then to the gray door. It is a save room. Make sure
you have 3 spaces at least. Save the game and exit.

Now go through the brown door. Alfred will lower a shutter and lock you
in. Go through the brown door. Turn left and collect the pair of
Machine guns. Now attempt to go down the stairs and a Bandersnatch will
appear. Blast it with the Rocket Launcher or use 3 Bow Gun Arrows to
kill it. A door at the bottom of the stairs will open. Go through it
and another Bandersnatch will attack Claire. Steve then comes in
"Matrix-style" and blasts the Bandersnatch with the 2 Lugers. After it
dies, Claire trades the 2 machine guns for the 2 lugers. Now Claire can
access that door in the Palace Save Room.

The floor starts to lower. Then you will control Steve. Steve is now in
Steve Room 1. Blast all the zombies and then head to the door on the
left. That is Steve Room 2. Blast all the zombies in here and remember
that green bottle in this room. Chris will need that.

Go back to Steve Room 1 and head through the door next to the gate. You
are now in Steve Room 3. Blast all the zombies. Now climb the stairs
and then exit into the Sewer Balcony. Steve will rant and then you are
in control of Claire again. Claire and Steve ride an elevator up. When
you control Claire, follow Steve through a door.

You are now on 2F of the Steve's Dad room, and you'll soon see why it
is called the "Steve's Dad" room. Go to Steve and you will fall down
into 1F of Steve's Dad room. Steve will suddenly see a zombie and empty
his Machine guns into. He will then say "father!"...

Steve tells Claire about why he is on the island and that he just
killed his zombie dad. When the scene is over, head to the door left of
Steve. Blast all the zombies and then head to the door at the end.

You are in the Model Room. Grab the Eagle Plate and then head back to
Steve's Dad Room 1F. Head through the double doors to the Tank Room.
Exit the Tank Room through the single door. You are back in the yard
where you fought the worm. Head into the door you went through before.

Inside the Main Hall, head to the far shutter and raise it. Go through
the door to where Alfred attacked you. Kill the dogs with the Assault
Rifle or NORMAL players can dodge them. Then go to the blue box on the
balcony. Insert the Eagle Plate and the box will reveal an Emblem Card.
Now go back through the door to the Save Room. Use the Biohazard Card
to raise the shutter Alfred lowered. Put the Lugers inside the Item
Box. Collect the Hemostat from the Save Room and deposit it into the
item box. Now go back to the yard where Alfred attacked you.

Go down the stairs and then through the gate passed the fire. You'll
see a ladder. Go down. Go passed the lever to the gate. Remember that
lever when you play as Chris. Use the Emblem Card on the gate. Climb
down the step and you are now back in Steve Room 3. Head back to Steve
Room 1. Raise the gate next to the door and then take the Grenade
Launcher if you want, although there's already one in the Item Box if
you're an EASY or VERY EASY player. Now go back through Steve Room 3 to
the Sewer Balcony.

In the Sewer Balcony, head through the elevator and ride it to 2F. On
2F, go to the gate and use the Emblem Card on the blue gate. When it
rises, discard the Emblem Card. Run passed the brown door to the main
screen. Examine the computer and then take the Army Proof. You need
that Proof for the end of disk 1 (DC Version). Examine the camera
computer and you will see an infra red scope of a room. Zoom in on the
Skeleton Picture and remember the code "1126".

Now exit the room through the brown door. You are now back on the
balcony where you got the Emblem Card. Go down and back into the Main
Hall. Now go to the first shutter and use the Biohazard Card. Discard
the Biohazard Card and then climb the stairs. Pass the door with no
doorknob. Chris will open that door. Go through the open door. Inside,
look for the other door and enter the "1126" code.

Enter and collect the Skeleton Painting. An Albinoid will then escape.
Dodge them and run for the Main Hall before you get trapped. Go back to
where Steve shot his dad. Head into the room where you got the Eagle
Plate. Put the Painting in the spot where the Eagle Plate used to be
and a wall will slide up. A model of the MTF will appear. There's a
Gold Key on it. Grab it. Now leave the MTF and head back to the Palace.

======================================
8.	PRIVATE RESIDENCE AND PALACE PART 2
======================================

Once back in the Palace, go through the door you unlocked with the
computer. Inside, pass the door where Steve got the Lugers. Unlock
those double doors with the Gold Key and discard it.

Inside, press these paintings in order. Press the women painting first.
Then press the painting with the man and 2 babies. Then press the red-
haired man holding a teacup. Then press the other red-haired man
painting with a plate in the back round. Then press the painting with a
guy holding paper. Then press the painting with the man wearing blue.
Then press the giant painting. It will spin and a vase will be
revealed. Grab it and check the inside. A Queen Ant Object is inside.

Now go to the Save Room. Deposit the Bow Gun and Army Proof. Grab the
Lugers and use them on the door. The door will now open. Go through and
find the computer on the desk. Enter the code "1971" and then a shelf
will slide, revealing a passage. A Bandersnatch will appear. Use the
Rocket or Grenade Launcher to blast it. Go through the door in the
tunnel.

Follow the tunnel until you reach the stairs. You are now in the
Private Residence. In the yard, blast/dodge the Bandersnatch and then
enter the building with the Lighter equipped.

Inside, climb the staircase until you reach a door. Go through. Claire
will then hear Alexia Ashford talking to her brother, Alfred. After
"they" leave, go inside the nearest door. Examine the Music Box and
close it. The bed will drop and reveal a Silver Key. You can't climb
the ladder on Alexia's bed right now. Go back to the Palace.

Once back, use the Silver Key on the door across the save room. Inside,
are a casino and a piano. Collect the Herbs if you want to heal.
Collect the Explosive Power and make 10 Explosive Arrows. Deposit them
in the item box. Now go back through the door you unlocked with the
computer.

There, go to the nearest double doors and unlock them with the Silver
Key. Discard the Silver Key and enter. Launch a rocket at the 2
Bandersnatch, or dodge them. Now go to the floor between the two desks
and collect another Eagle Plate.

Go back to the Save Room and grab the Hemostat medicine. Now gear up
with the Hemostat and Eagle Plate because you are going back to the
Prison! Head back to the Passage and down to the Bridge. Head through
the giant gate.

======================================
9.	PRIVATE RESIDENCE AND PALACE PART 2
======================================

When you are back in the room where you met Steve for the first time,
head to where Rodrigo is. Claire will feed him the hemostat and trade
her Lighter for the Lockpick. After the scene, go back to the
Guillotine. Inside, passed the slick, use the Eagle Plate on the door.
When it slides, blast the zombies.

Go through the door. Blast the zombies and head through the left door.
You are in the Doctor Room. Pass through the room to another door. Pass
through that door. NORMAL PLAYERS find the Duralumin case and use the
lockpick to open it. It will reveal Handgun parts. Combine it with the
Handgun to create a 3 burst Handgun. Go back into the Doctor Room.
You'll see a Doctor zombie and a normal zombie. Blast both of them. The
Doctor Zombie dropped a Glass Eyeball. Pick it up. Now go to the back
area of the room and place the eyeball in the cadaver. A secret
stairway will form. Go down.

Cross the Bat Hall and go through the door to the Torture Room. Blast
the zombies and go down the stairs into the door. You are in the Armor
Room. Grab the Rusted Sword. The middle statue will rise and gas will
begin to spread. Push the bar on the statue counter clock-wise and the
gas will stop. The statue you got the Rusted Sword from will spin into
an armor. Insert the Rusted Sword in and a zombie comes out. Blast it
and collect the Piano Roll. You have now explored EVERY room in the
Prison! Go back to the Palace.

============================================
10.	RETURN TO PALACE AND PRIVATE RESIDENCE
============================================

    =================================================
    ***GETTING EXTRA SUPPLIES: NORMAL PLAYERS ONLY***
    =================================================
Since a boss fight is coming at the end of disk 1, detour into the
Military Training Facility. Go to the room where you used the Key with
Tag and find the drawer near the door leading to the back area. Use the
lockpick and then Pistol bullets will be revealed.

Go to Steve Room 2 and use the lockpick on the cabinet with the Acid
Rounds. Grab the Acid Rounds. Then go to the room with the MTF model.
There's a drawer on the right. Use the lockpick and a First Aid Spray
will be revealed. Grab it and then continue back for the Palace.
    =====================================================
    ***END GETTING EXTRA SUPPLIES: NORMAL PLAYERS ONLY***
    =====================================================

Go back to the Casino Room in the Palace. As you enter the yard, a new
scene will occur between Albert Wesker and Claire. Wesker has
superpowers and is after Chris and Alfred Ashford. He beats Claire up
and tells her that he attacked the island. Wesker then jumps for the
airport.

Ignore Wesker for now. Insert the Piano Roll into the Piano and one of
the slot machines will open. Grab the King Ant Object. Now go back to
the rooms of the Private Residence where you saw Alexia talking to
Alfred. Watch out for zombies and Bandersnatches.

Go to the room where you got the Silver Key. Insert the Queen Ant
Object into the Music Box and it will open. Grab the Music Box Plate.
Go back out the hall and head into Alfred's Room. Put the King Ant
Object into the music box in this room. When it opens, put the Music
Box Plate in. Alfred's bed will lower, revealing a ladder. Climb it.

You'll be on a carousal. Step off toward the ant painting. Circle the
carousal until you see a glittering object- a Silver Dragonfly, on a
chair. Check it and remove the wings. Go back to the ant painting and
insert the Dragonfly Key. The carousal will spin and a ladder will be
revealed. Climb the ladder.

There, push the crate right toward the bookshelf. Climb it and then
grab the file and Airforce Proof like the one you got in the MTF
Control Room. Now descend down the ladder to that carousal and down the
ladder into Alexia's Room.

As you leave Alexia's Room, you'll see a cut-scene involving Steve
shooting Alexia. As Claire gives chase into Alfred's Room via a secret
door, you find out Alfred has been dressing up like his fake sister,
Alexia. After the cut-scene, head back to the yard of the Palace.

When you get there, grab the Navy Proof. The self-destruct system will
then activate. After a cut-scene with Steve, go to the dock leading to
the Airport.

====================
11.	AIRPORT PART 2
====================

At the dock, Steve will lead you to the Sub and the Airport. Follow him
to the Fork Room. This time, go to the left fork. You'll be at a
seaplane terminal. On the loading lift, insert the Navy, Army and
Airforce Proofs and go into the plane. Steve is in control. Climb the
stairs in the plane and a scene with Steve occurs. Claire needs to
raise the bridge to fly off the island. Grab the lever and head back to
the Fork Room.

Go to the Right Fork again. Cross the bridge into the Cargo Room. Ride
the lift; pass the crane controls and head through the door. Insert the
lever and raise the bridge to level 2. Cross the bridge to the Oil
Room. You'll find out why it's called "Oil Room" when playing as Chris.

Go to the pile of dead zombies and get the Airport Key. After that,
NORMAL PLAYERS use the lockpick next to the Oil Machine to get an
important First Aid Spray. Go back to the Cargo Room and use it on the
gate next to the lift. Go through to the Airport Save Room. Equip the
Rocket Launcher or NORMAL and EASY players equip the Grenade Launcher.
Crates jam the elevator. Push the right crate into the elevator. Now
push the left most crate all the way right and then push it in.

NORMAL guys might wanna save the game. Grab all the First Aid Spray,
Grenade Rounds (load them into G. Launcher) and Pistol bullets. NORMAL
people, withdraw the Duralumin Case from the Palace bathroom and use
the lockpick to open and reveal Explosive Powder. Combine it with
normal arrows and then put it in the item box.

Now board the elevator. It will rise while Alfred, still talking like a
woman, releases something familiar- it's a naked version of Tyrant from
Biohazard 2! And it's out for Claire. Also, there's 5 minutes until
detonation. When the elevator stops, head out. Claire is now in the MTF
yard where she fought the worm. Head toward the Palace.

On your way, Tyrant appears. Trapped, blast it with the G./R. Launchers
and it will kneel. When it gets up again, fire more shots and then
fall, face down. Run passed it and head passed the Palace for the dock.
Call the Sub with the Steering Wheel and then head down. Get to the
Fork Room and take the left into the plane.

The seaplane flies off the exploding island. Steve and Claire apologize
for everything that happened (notice the Biohazard 2 "A" Scenario
Ending theme playing). Alfred, still talking in a girl's voice, escapes
the island via an airport under the MTF's tank. Remember that for
Chris' game.

Back on Claire's plane, the Tyrant gets into the back area of the
plane. Load the R. launcher and enter through the door next to the item
crate. Tyrant has returned. Save the game before heading in.

============
***BOSS 1***
============
Tyrant
Difficulty: Easy
Since VERY EASY GUYS so conveniently have a R. launcher, simply fire
two rockets and then press the catapult button to the right of the
door. A crate will launch out of the plane and Tyrant will get pushed
off. Your first boss battle won in 10 seconds. EASY and NORMAL guys
don't have it easy. From the door, fire ALL 27 Explosive Arrows. The
press the catapult. There! Tyrant isn't THAT hard in all difficulties.
Return to the cockpit.
============
***BOSS 1***
============

Once back in the cockpit, Steve will lose control of the plane. Alfred
seems to have put it in auto pilot mode. It then goes to Antarctica
after another cut-scene.

***Dreamcast players switch to Disk 2 after the "free" save. PS2
players can simply start playing after the cut-scene. PS2 players get a
free save, too.***

==========================
12.	CLAIRE IN ANTARCTICA
==========================

After Steve leaves, head to the right of the busted seaplane. Climb
down the ladder and go further right. VERY EASY guys can pass the door
and go down the stairs. Other players, enter. There, grab all the items
lying around. Bullets, Explosive Powder and First Aid Spray are in this
room. Dodge the now live zombies and exit. Proceed down the stairs.

You are in the Moth Room. Go to the door ahead. It is a Save Room. Grab
the Grenade Launcher with Grenade Rounds and a Pistol for EASY and
NORMAL guys. Look at the bookshelf behind the desk. Push it forward and
then turn right in the new passage. You'll see lockers. Run toward them
and a mouse named DIJ will pop out and run. Examine the locker and you
will find a button that doesn't work yet. You need power for it to
work.

Go back to the Moth Room. You should have the R. launcher, G. launcher
and Assault Rifle (VERY EASY and EASY). Arm the Assault Rifle or NORMAL
PLAYER's Pistol. Turn the corner and you'll see a moth. Blast the moth
before it poisons and sends a parasite to Claire's back. Whenever you
enter this room as Claire, blast the moths with the A. Rifle/Pistol.
Enter through the door into the Production Room. Blast the zombies with
the R. launcher or dodge them on NORMAL MODE.

Turn left and go passed 2 doors and then turn right toward the Gun
Room. Blast the zombies and then collect the Mining Room Key. NORMAL
PLAYERS collect the Assault Rifle from the green drawers. Go back to
the Production Room. Go to the first door you passed and use the Mining
Room Key. Go through. You are in the Mining Room (duh!). turn right and
climb 2 sets of stairs until you reach an Octa Valve Handle hole. MAKE
SURE YOU EXAMINE IT!!! Now go back down the stairs and turn right
toward a door. It's called the Power Room.

Inside the dark Power Room, use the A. Rifle on the dogs. Now find the
generator runner. Push it. To get to it, turn left from the entrance
and then make a right. Keep going and turn left and then right again to
reach it. Now go back to the entrance of the Power Room and find the
power switch. Turn it and the base now has electricity. Go back to the
Production Room.

In the Production Room, go to the only door you haven't gone through-
the BOW Room. Inside, use the G. launcher to blast the spiders. Then
look on the silver crates and collect the Bar Code Sticker. Near the
door, you'll notice a Gas Mask you can't get yet. Go back to the
Production Room.

Back there, go to the conveyer belt area near the Mining Room entrance.
Power up the conveyer belt and a crate will enter the Gun Room. Forget
that on VERY EASY MODE. Attach the Bar Code Sticker to the crate on the
belt and press the button. The crate will go to the BOW Room. Head back
to the BOW Room now.

Grab the Gas Mask and then exit. Now go back to the save room. Go back
to that locker where the mouse came from and press the button. The
locker will slide, revealing a chamber. Inside, underneath the grating,
is Nosferatu, a monster. You'll be fighting him soon, so beware.

In that same area, look for a pot. Grab it and check the bottom for a
key. It's the Machine Room key. Now go back to the Moth Room and climb
the stairs. Go passed the door (never go there!) until you see double
doors. Go through and you are in the Upper Production Room.

Go to the door left of Claire and use the Machine Room Key. You are in
the Upper Mining Room. Go through the other door in this room. You are
now in the Upper Power Room. Collect the Valve Handle and then exit
back into the Upper Mining Room. Steve is there and after the cut-
scene, you'll be back in the Upper Production Room.

Go to the other door in the Upper Production Room.  It is the Valve
Handle Room. Using the machine in the back, change the Valve Handle to
an Octagon Valve Handle. Now go back to the save room. Put the R.
Launcher in there so Chris can use it. Other players should put the
Assault Rifle into the box for Chris. VERY EASY guys should bring the
Magnum and bullets instead. NORMAL PLAYERS grab the Combat Knife.

Now go back to the Lower Production Room.  Enter the Lower Mining Room
and equip the Gas Mask. Go to the Valve Handle Hole and insert the
Octagon Valve Handle. After a cut-scene involving Alfred falling into a
chasm, go and get his Sniper Rifle. After more cut-scenes you will be
on a helipad battling Nosferatu.

============
***BOSS 2***
============
Nosferatu
Difficulty: Medium
VERY EASY players find Nosferatu a little harder than Tyrant because
you don't have the R. Launcher. To make this fight quick, arm the
Magnum, get away from Nosferatu and shoot until he falls. If the 8
Magnum Bullets aren't enough, use the Assault Rifle until he finally
falls. Also, make sure Claire doesn't get poisoned. If she does, Chris'
game will be affected. EASY and NORMAL guys should use the Sniper Rifle
and aim for his open heart. After you run out, use the Knife up close
to kill Nosferatu. You can also use any gun you may have brought... head
away from Nosferatu and begin firing.
============
***BOSS 2***
============

After Nosferatu dies, Alfred will release his monster sister, Alexia.
She actually DOES exist. She has psychic powers and attacks Steve and
Claire. Alfred also dies.

As Alexia causes havoc, the island Claire was taken to (where Disk 1
took place) has a new visitor; a man named Chris Redfield.

===========================
13.	CHRIS IN THE FACILITY
===========================

*The reason why this is called MTF B is because the place has changed
from when Claire was here due to the self-destruct sequence.

After the cut-scenes, Chris will be in a cave. Walk up and talk to
Rodrigo. He'll tell Chris that Claire left the island with Steve, etc.
If you fed him the Hemostat as Claire, the Gulp Worm that Claire fought
in the yard will swallow Rodrigo whole! If not, Rodrigo will just die.

After the scene, go to the nearby item box and grab the R. launcher.
NORMAL and EASY guys grab the Assault Rifle. Now enter through the next
door and fight the worm.

============
***BOSS 3***
============
Gulp Worm
Difficulty: Easy
With the R. launcher, this boss is wimpy.  When it pops up, fire one or
2 rockets from the R. Launcher and it will die. NORMAL and EASY guys
dodge the worm and empty the Assault Rifle into the thing. If Rodrigo
was swallowed, he'll be coughed up and he'll give you the lighter
before dying. If he died in the first cut-scene, he won't give you the
lighter.
============
***BOSS 3***
============

             =================================
             ***GETTING THE SUBMACHINE GUNS***
             =================================
NORMAL and EASY PLAYERS will want a pair of Submachine Guns like Steve
had. Go back to where Rodrigo was swallowed. Look for a little statue
of a man holding a little torch. If Rodrigo gave you the Lighter, use
it and the statue will reveal a pair of Submachine Guns. Grab them and
then go back to the room where the worm was killed.
             ====================================
             ***END GETTING THE SUBMACHINE GUN***
             ====================================

After the cut-scenes, activate the elevator at the end of the hall
where you killed the worm. Ride the elevator up and Chris will end up
in the room where Steve killed his dad. A barrel blocks the single door
leading to the Elevator Hall, so take the double doors to the Tank
Room.

In the Tank Room, crates block the door leading to the Main Yard.
Remember when Alfred escaped the island, he pressed a button on the
tank? Well, look on the tank for that button and press it. The Tank
will move, revealing a lift. Go down into the Harrier Jet Hallway.

In the Harrier Jet Hallway, look for the double doors. It needs a
Halberd to open. So, you need to find an Eagle Plate. Didn't Claire use
one in the balcony? That's where we are headed. Inside the other room
in this hall, a save room, grab the Acid Rounds and grab the G.
Launcher if you're a NORMAL/EASY guy/gal. Deposit the Submachine Guns.
Go back outside and pick up the Battery. Spiders will then attack, so
hurry and get back to the room where Steve killed his dad.

Back there, look for the yellow lift over by the elevator leading to
where Rodrigo died. Insert the Battery. Then ride the lift up and you
will now be on 2F Steve's Dad Room. Look at the desk to the left of the
lift and collect the file and Chemical Storage Key. Head through the
door to the Control Room.

Upon entry, you'll see a cut-scene involving Alexia singing and Wesker
sending a monster after Chris. In the Control Room, head through the
brown door to the Balcony.

In the Balcony, the Eagle Plate is gone. It fell into the sewer. Also,
the ground has broken so you can't get to the Main Hall yet. Go into
the door leading to the hall outside the save room. When you get there,
the wall is crumbled. But there's a hole in the wall leading to the
room where Claire got the Skeleton Painting. Collect the Side Pack on a
table and then leave the way you came. Go back to the Control Room.

There, go to the elevator and ride it to the Sewer Balcony. On the
Sewer Balcony, don't bother going to Steve Room 3 because there's gas
in the room. Instead, there's a set of stairs that weren't there
before. Walk down them and you'll see a Shotgun. DON'T GRAB IT YET! Go
to the door near the Shotgun. It is the Tyrant Storage Room. It's
called that because this is the room Tyrant was stored in. Proceed
through this room into the Turn Table Room.

In the Turn Table Room, proceed to the door on the left. Proceed
through slide-up doors until you reach a room called the Chemical Room.
Find the storage fridge and use the Chemical Storage Key to open it.
When it says to set the temperature, set it at "12.8". You'll then get
an item called Clement E. Grab it and the head back to the Turn Table
Room. You'll find a Doorknob on the ground. Grab it and Hunters will
appear. Blast them. Beware that there are seeker machines. If they
sense Chris, Hunters will come and attack him. Kill the Hunter with the
R. Launcher or the G. Launcher with Acid Rounds.

Go back to the room where Claire got the Skeleton Painting. In that
room, avoid the seeker and head out through the other door in that
room. In the hall, attach the doorknob into the other door in that
hall. Enter and you are on the other side of the broken catwalk in the
room where Steve shot his dad (remember when Claire and Steve fell
through before Steve had to kill his dad?). Turn to Chris' left to see
a desk. Grab the Mini Tank. Now go back to the elevator and ride it to
1F.

Once there, head to the room with the MTF model. Place the Mini Tank in
the model and a painting will slide to reveal a Turn Table Key and a
note. There are also 3 holes and a lever behind lasers. The 3 holes are
also in the shape of those proofs that Claire used to board the plane.
Go back to the Tyrant Room.

There, Wesker will confront you and virtually kick Chris' ass. After
the cut-scene, use the R. launcher on the Bandersnatch. Now go to the
Turn Table Room. Use the Turn Table Key and the Turn Table will rise.
When it stops, head out of the hole in the wall. You are now in the
Main Hall of the MTF. Head into the yard.

============================
14.	CHRIS ESCAPES ROCKFORT
============================

In the yard, blast the Hunters. The path to the Palace is blocked by
rubble, so enter the giant elevator leading to the Airport Save Room.
Once there, make sure you have 3 spaces open. Enter the Cargo Room and
blast the Hunter. Then ride the lift up to the room with the crane
controls. Go to the door passed the crane controls. You are now in the
Upper Bridge.

The lever machine isn't working, so cross the bridge into the room
where Claire got the Airport Key- the Oil Room. To the left of the
door, is an oil machine. You'll see cylinders with oil in them. Press
the button with the 3 twice. Then press the 5 button once. Then press
the 10 button once. Then press the 3 button twice and then press the 5
button once. The puzzle will finish. Zombies will also rise, but you
don't have to kill them.

Get back to the bridge lever and push it to lower the bridge. Now go
back to the Cargo Room. Now go to the bridge. Cross it and kill the
Hunter. Now go to the Fork Room. Blast the zombies and then head to the
left fork. Go to the boarding lift, kill the Hunter and grab the Army,
Navy and Airforce Proofs.

Don't bother going to the submarine because it isn't there. On your way
out of the airport, pick up the Grenade Launcher with Explosive Rounds
or the Bow Gun with Explosive Arrows. Go back to the Main Hall of the
MTF, blasting Hunters and Sweepers (poison Hunters) that get in your
way. In the Main Hall, go into the brown door you never have gone
through yet.

Inside, blast the zombies. Then head through the open door. You'll see
a hole in the wall. Go through and head through the final door. You are
now in the lower balcony on the other side of big hole. Kill the zombie
and head down the ladder.

You are now in Steve Room 3. To the right of Chris is a lever. Pull it
and the gas in the room will dissolve. Now go to Steve Room 1. There,
blast the Hunter and head into Steve Room 2. In the back area of that
room, look for the green liquid and grab it. It is Clement A. Combine
it with Clement E and you have Clement Mixture. Go back to the room
with the MTF model.

There, place the Army, Navy and Airforce Proofs in the 3 slots. The MTF
model moves and a ladder is revealed. Go down. Go down the tunnels,
blasting the Spiders with the Grenade Launcher. Collect the Grenade
Rounds and go down the other ladder.

Down there, is another boss, called Albinoid Adult. It seems the
Albinoid that escaped that room reached this area and has grown.

============
***BOSS 4***
============
Albinoid Adult
Difficulty: Medium
The only reason why this boss gets a medium is because it's hard to
shoot. Switch to the Grenade Launcher or Submachine Guns for this one.
As it swims to the edge, hit it with a Grenade. Repeat this pattern
until the Albinoid dies.

-OR-

You grab a full healing item. Jump into the water. Then run for the
Eagle Plate and grab it. You'll get shocked at least twice. That'll
bring you to Danger... heal then.
============
***BOSS 4***
============

After the Albinoid is dead, jump into the water and grab the Eagle
Plate. Combine the Eagle Plate with the Clement Mixture and you have
the Halberd you need. Go back to the Sewer Balcony.

There, go down the stairs and take the Shotgun this time. The stairs
will rise into the position it was in when Claire was here. Go into the
water the stairs were blocking and then get onto another platform.
Climb the ladder and you are now back inside the Harrier Jet Hallway.
Go back into the Save Room.

Save the game and inspect the chest with 4 drawers. Open the top one,
the third one and then the second one. Open the bottom one and you will
get a Luger Replica. Deposit the Luger Replica, as it has no importance
in the main game.

Deposit the G. Launcher into the box. Now go to the Harrier Jet
Hallway. Use the Halberd on the double doors and they will open. Chris
gets on the last harrier jet and flies to Antarctica.

=========================
15.	CHRIS IN ANTARCTICA
=========================

When the FMV is over, go through the double doors. You are now in the
Main Terminal. Blast the Tentacles. Then go passed the seaplane
wreckage and down the ladder. Head towards the save room.

There, look at the display cabinet. To the right is a Halberd
engraving. Put the Halberd in there and the bottom cabinet will open.
Grab the Paperweight and the file. Forget about the Ink Ribbon. Now go
to the Upper Production Room.

There, you will notice the place is filled with ice from when Steve and
Claire tried to escape. NORMAL players should go to the room where
Claire modified the Valve Handle. There, kill the zombies and grab the
Duralumin case. Go to the Upper Mining Room. Since the Lower Mining
Room is filled with ice, walk on the ice to where Claire left the
Octagon Valve Handle. Grab it and zombies will attack. Blast all of
them.

Now go back to the Upper Production Room. Go to there the catwalk is
broken (near the door leading to where Claire modified the Valve
Handle). Step into the ice and then climb to the other side of the
broken catwalk. Go to the door nearby.

You are in the Scanner Hall because there are scanners that belong to
Wesker's Hunters. You'll automatically be scanned, so kill the Hunter.
Ignore the double doors for now and head down the hallway to an
elevator. Take the elevator down.

When you are out of it, you are in the Carousal Room. Go through the
door in front of Chris. You are in the Ice Hall. Go to the door closest
to Chris. It is the Power Save Room. Save the game. Then bring the
Combat Knife. Deposit the Duralumion Case and withdraw the Empty
Extinguisher. Now inspect the machinery. You'll see a hole you need to
use the Octagon Valve Handle in. Use it and then get turn the switch.
Now there is power to the lower areas of the base. Go back to the Ice
Hall.

With caution, proceed down the Ice Hall. Blast the zombies you see and
head through the door at the end. You are in the Tiger Statue Room.
Does it remind you of anything? Anyway, go down the red hall, passed
the door until you reach a Tiger Statue (does THAT remind you of
anything?). Inspect it and pull the Blue Jewel out. The tiger will
spin, revealing a Square Valve Handle Socket! Combine that with the
Valve Handle so the Handle is square again. Now put the Blue Jewel back
in. The statue will return to normal position. NORMAL PLAYERS grab the
Red jewel to reveal Magnum Bullets.

Grab those and put the Red Jewel back. Now go back to that door you
just passed and enter through. That door is really another elevator.
When it stops, you'll lots of ants. Just step on them. After a cut-
scene involving that HUGE anthill, grab the nearby Wing Object. Then
turn left and then turn right until you see blood on a wall. Enter the
double doors into the storage room.

In the storage room, go up the flight of steps and inspect the computer
right of the capsule. Examine it and you will have to press the code in
order. Press the AA, then the CROWN, then the HEART and finally the
SPADE. A little compartment will open. Put the Paperweight in there.
The capsule will then open and Alfred Ashford's dead body will fall
out. Inspect his hand and you will get Alfred's Ring. Check it and it
will turn into Alfred's Jewel.

Now go back to the Scanner Hall. Go through the double doors. You are
in the Water Tank Room. NORMAL PEOPLE push that small button by the
lift and then a huge barrel will rise. Use the Empty Extinguisher on it
to refill it. Now ride the far lift up. Proceed until you see a Square
Valve Handle hole. Insert the Square Valve Handle and the water will
vanish. Go down the ladder to the tank and grab the Crane Key. After
you grab it, a Sweeper will jump in. Kill it by any means necessary.
NORMAL GUYS now ride the other lift down. Use the Extinguisher to put
out the fire and then grab the Magnum where the Mining Room Key was.

Go back to the Upper Production Room. There, find the crane to the
right of the door leading to the Scanner Hall. Use the Crane Key and
Nosferatu's body will rise from the ice and a green jewel drops near
him. Alexia will appear. After she leaves, another boss will appear.
Resident Evil: Director's Cut players will recognize this boss as the
Black Tiger.

============
***BOSS 5***
============
Black Tiger
Difficulty: TOO easy
This boss is TOO easy! Get on the ice. When it is on the ice, send one
rocket into it and the Giant Spider is finished. Other players use the
Custom Handgun against it and it will eventually die after about 20
bullets.

-OR-

Simply dodge the Spider and run to Nosferatu's body. Grab the Green
Jewel and head out through the door you just came from. You just save
ammo!
============
***BOSS 5***
============

When the Black Tiger is dead, go to Nosferatu's body. Near him is
Alexander's Pierce. Check it and it will turn to Alexander's Jewel. Now
go back to the Carousal Room.

*NOTE: Nosferatu is really Alexia and Alfred's "father", Alexander.
Alexander was turned into a monster thanks to Alexia and her
experiments with the T- Veronica Virus, explained in the "Frequently
Asked Questions" Section.

Once back in the Carousal Room, blast the Sweeper. You'll also notice
more wing objects, so pick them up. Now enter through the double doors.
You are now in the Mansion Hall. Does it look familiar?

Anyway, go up the staircase and inspect the painting on the top. Attach
Alfred and Alexander's Jewels into the painting and go back downstairs.
No go behind the staircase and you will find Claire. She is wrapped in
some gooey crap, so use the Combat Knife to free her.

She'll regain her senses. After that, one of 2 things will happen. If
she was poisoned during her fight with Nosferatu, she'll collapse. If
she wasn't, you can continue on with the next section. If she was
poisoned, you have to find serum.

                ========================
                ***CLAIRE IS POISONED***
                ========================
If she was poisoned, go back to the room where you got the Crane Key.
Over by the big barrel, there is a lift that goes down. Take it down
and you will be in the Gun Room, where you got the Magnum. On the shelf
is Serum. Take it and get back to Claire.
                ============================
                ***END CLAIRE IS POISONED***
                ============================

After she is cured, Alexia will appear again. She taunts. After the
cut-scene, you will temporarily be in control of Claire again.

========================
16.	CLAIRE FINDS STEVE
========================

Your next objective is to find and save Steve. Claire starts out in a
room. Ignore the Shotgun rack and check into the Item Box. Grab 1 First
Aid Spray. Also, heal if you were poisoned. Arm Claire with the Handgun
Chris began with. VERY EASY PEOPLE bring ONE green herb. Other players
bring 2 First Aid Sprays!!! Go through the next door.

You are now in the Tentacle Hall. Pass through the hall and kill
Tentacles that appear. Pass the locked door and enter through the other
door at the end of the hall. You are now in the Jail Cell Room.

Go up the small flight of stairs passed the steel door. Grab the file
near the cannon. Then, inspect the cannon and push it down to reveal a
Crystal Ball. A slab of concrete will then fall and pull back up.

When it rises, quickly grab the Crystal Ball before Claire gets
crushed. After you get it, go UNDER where the slab falls and quickly
use the Crystal Ball in the white area. Claire automatically backs up.
The concrete falls and crushes the Crystal Ball. The Security Card can
now be taken. When the slab rises, grab the Security Card and the trap
will disappear.

Now go to the silver door you passed and enter. You'll see a gate with
a Security Card reader. Swipe the Security Card. Now run passed the
armors to Steve. After the cut-scene, he'll be a monster.

============
***BOSS 6***
============
STEVE TYRANT
Difficulty: Impossible
Even if Claire brought the R. launcher, it's impossible to even hurt
Tyrant Steve so just run away. If you get hit twice, heal and then keep
running for the door.
============
***BOSS 6***
============

After you finish running, a cut-scene will occur. It is about Steve
saying, "he loves Claire..." before he dies. After this sad death scene,
we return to action as Chris.

================================
17.	CHRIS IN ANTARCTICA PART 2
================================

Meanwhile, Wesker is challenging Alexia to a fight because he wants her
T- Veronica Virus. Alexia suddenly turns into gray monster that
resembles Nosferatu. After being punched by Alexia, Wesker will then
run and punch Alexia before seeing Chris. After Wesker leaves, Chris
will have to fight Alexia. Notice that she drops her necklace.

============
***BOSS 7***
============
Alexia I
Difficulty: Fairly Easy
After the cut-scene, arm the R. Launcher or Magnum. Then fire 1 or 2
blasts and Alexia is down. The R. launcher is REALLY a lifesaver!
People with the Magnum should fire 6 shots into her before she is down.
The twin Submachine Guns and Assault Rifle are also great to use.
============
***BOSS 7***
============

After Alexia is down, go to where she dropped her necklace by the
stairs. Collect Alexia's Choker and check it to become Alexia's Jewel.
Go up the stairs and attach Alexia's Jewel to the painting. The
painting will then slide to reveal a door. Go through that door to the
Y-Shaped Hall. As you leave the room, Alexia will rise. She isn't done
for yet.

In the Y-Shaped Hall, pass the double doors and turn left. You'll see a
door. Go through. This is the Desk Room. Search the desk without the
Typewriter on it and you'll find the Sterile Room Key. Go back to the
Mansion Hall (where you fought Alexia).

Back here, go to the double doors and use the Sterile Room Key to
unlock them. Go through and you are in the room with the Tiger Statue.
Go back to the Power Save Room. There, switch off the power. Now go
back to the Mansion Hall via the Carousal Room.

Back in the Mansion Hall, go though the double doors to the Tiger
Statue Room. Go to the Tiger Statue and take both of the jewels from
the eye. Now go back to the Y-Shaped Hall.

There, go passed the Desk Room to another door. Enter. You are now in
Alfred's Room. It is exactly like the one from the Private Residence.
Look at the Music Box and insert the Blue Jewel from the Tiger Statue
in. The box opens. Now go through the door with the woman on it to
Alexia's Room. In her Music Box, shut it off and place the Red Jewel
in. Then grab the Music Box Plate. Go back to Alfred's Room and put the
Music Box Plate in his Music Box. The bed will lower a ladder. Climb it
to the Dinner Table Room.

There, look for a container and collect the Dragonfly Object. Combine
the Wing Objects with the Dragonfly Object. Now go back to the Y-Shaped
Hall. Remember the double doors by the entrance? Go through them now.

You are now in the Computer Room. Ride the lift down and you'll see a
Wing Object in a glass casing. Examine the nearby computer to open the
case. Grab the final Wing Object and combine it with the Dragonfly
Object to get a Gold Dragonfly. Ride the lift up and go through the
door up the stairs.

Chris is now in the Tentacle Hall. EASY/NORMAL PLAYERS go to the save
room to the right. Grab the Submachine Guns and Assault Rifle. Go back
to the Tentacle Hall and then go through the door at the end to the
Prison Cells. There, Claire will be behind that locked steel door,
crying because Steve died. She will hand Chris a Security Manuel. Check
the inside of the book (where you can see the pages) and it will open.
You will now have the Security Card. Since Claire is trapped, Chris has
to set the self-destruct system to unlock the doors.

==================
18.	FINAL BATTLE
==================

Now go to the end of the room, passed the brown double doors to a
flight of stairs. Go up and you will be in the Upper Anthill Room. Go
to the door and attach the Gold Dragonfly to open it. Go through.

You are now in the Security Room. Blast the zombies and go to the
computer. Swipe the Security Card and type in the code: Veronica
(duh!). The self-destruct systems will activate. Go back to the Upper
Anthill Room.

There, Claire will rejoin Chris and then Alexia will come back. As she
morphs into a monster, the Linear Launcher is activated, but you have
to wait for it to charge.

============
***BOSS 8***
============
Alexia II & III
Difficulty: Medium
After the cut-scene, fire a shot at Alexia before she kills Claire.
Claire then runs off. Alexia then becomes a BIG blob. When you regain
control of Chris, fire 3 rockets until Alexia morphs into a Dragonfly
monster. Other players, unload the Submachine Guns and Magnum until she
turns into flying form. The Linear Launcher will then finish charging.
Grab it. When you fire, a periscope will appear (first person like
RESIDENT EVIL SURVIVOR). Fire one shot at Alexia and she will finally
die.
============
***BOSS 8***
============

After Alexia dies, you have officially defeated RESIDENT EVIL CODE:
VERONICA X on ANY MODE!!! Watch the new ending theme involving Chris
and Wesker.

=======================
19.	QUICK WALKTHROUGH
=======================

This is a quick walkthrough for those who don't want the entire game
spoiled.

==============
PART 1: PRISON
==============
Use lighter and let Rodrigo free you. Then go to graveyard and to the
room where you meet Steve. Then go passed the barracks to the metal
detector area. There, e-mail Leon and then take the Hawk Emblem from
the drawer. Press the button near the blocked door. Take the Hawk
Emblem to the Duplicator Machine and place it in there.

Go to Guillotine and open the shutter. Grab the Extinguisher. Then go
to graveyard and put fire out. Grab the Briefcase, open it and then
take the TG-01 back to the Metal Detector Area. Use the TG-01 in the
machine and now take the hawk Emblem copy to the gate where you first
saw Steve. Exit Prison.

==============
PART 2: PALACE
==============
Go up the stairs at the end of the bridge. Pass Military Training
Facility entrance to Palace. Enter. Enter the CODE: NTC0390 into
computer. Then go to unlocked door. Go to only open room. There, press
the ant button, watch movie, grab Steering Wheel and try to exit.

Steve will scream. Go back to the movie room and select "C" and "E"
options on the computers to free Steve. Exit Palace and see Alfred
Ashford. Go to the dock and use the Steering Wheel. Call the Submarine.

===============
PART 3: AIRPORT
===============
Get Side Pack and take Submarine down. Go down the stairs, to the right
fork and cross bridge. In Cargo Room, ride lift up and use crane on box
blocked elevator. Then go back down, call the elevator, kill zombies
and then grab Biohazard Card. Take Submarine back to Palace and go to
Military Training Facility.

==================================
PART 4: MILITARY TRAINING FACILITY
==================================
Go inside main building after dodging worm. Then go to far shutter and
use Biohazard Card. Go up the stairs after seeing Alfred. Pass by the
Blue Box. Remember that. Go inside the next hall and to the save room.
Dump Extinguisher. Grab Hemostatic Medicine. Now go out and try the
brown door. After cut-scene go through.

There, grab Submachine Guns. Then try going down stairs. Kill
Bandersnatch. Then follow all cut-scenes and now you are in control of
Steve. Take him through a few rooms until he starts complaining. Now as
Claire, follow him to balcony and watch him kill his dad.

Now go to door on the left. In Elevator Hall, go to Diorama Room and
grab Eagle Plate. Now go to Blue Box by going through double doors near
Steve's dad. Go through main yard and trace steps back there, using
Biohazard Card, Get the Emblem Card. Go down ladder in that room and
use emblem Card on the gate. Go down and into the room where you first
controlled Steve.

There, use Emblem Card to get the Grenade Launcher. Then go back to
area where Steve was complaining. Go to elevator, ride it to Floor 2
and use Emblem Card on blue shutter. Discard Emblem Card and grab Army
Proof. Look at camera. Inspect the Skeleton Painting.

Now unlock brown door. You are in front of the Blue Box. Go back to
Save Room and use Biohazard Card on shutter. Now save and go back to
main hall. Use Biohazard Card on the first shutter. Discard and go
upstairs passed Knob-less to Lab. There, enter code: 1126 and enter
lab. Grab the Skeleton Painting. Then avoid Albinoids. Go back to
Steve's Dad Room and to the room where you got Eagle Plate.

Place Skeleton Painting on wall. Grab Gold Key and go back to Palace.

========================
PART 5: RETURN TO PALACE
========================
Go to the hall you unlocked with the computer. Through the farthest
double doors, finish the painting puzzle. Do the women, guy with 2
babies, the smiling red hair, the other red hair, the gray hair man,
man in blue and big painting. The Vase will be revealed.

Look inside for Queen Ant. Go to Save Room upstairs and use Lugers on
door. Go through, look for computer and insert the CODE: 1976. No go to
Private Residence.

=========================
PART 6: PRIVATE RESIDENCE
=========================
In main room, climb stairs. Go to Alexia's Room and insert Queen Object
into Music Box. Grab Silver Key and Music Box Plate. Return to Palace.

==============
PART 7: PALACE
==============
In Palace, go to locked door on second floor. Unlock it and go to
double doors passes the door you unlocked with computer. Inside, grab
Eagle Plate and exit. Go back to Prison.

========================
PART 8: RETURN TO PRISON
========================
Go to Guillotine and use Eagle Plate on locked door. Go to Infirmary
and through the next door. Go back to Infirmary. Kill Doctor. Grab
Eyeball and use on cadaver. Go down and into statue rooms. There, grab
Sword, turn the middle statue counter-clockwise. Insert Sword back in
to the new statue and grab Piano Roll.

Go to Rodrigo and heal him with Hemostat. Go back to Palace.

================================
PART 9: BACK TO THE PALACE AGAIN
================================
There, talk to Wesker. Now go to Piano and use Piano Roll. Get King Ant
Object and go back to Private Residence.

====================================
PART 10: RETURN TO PRIVATE RESIDENCE
====================================
Go to Alfred's Room and use King Ant. Then use Music Box Plate. Go up
ladder, put wingless dragonfly into ant mouth and then grab Airforce
Proof. Go to Alexia's Room and then see Alexia.

After the scenes, go back to Airport.

==========================
PART 11: RETURN TO AIRPORT
==========================
In Palace yard, grab Navy Proof. Go to Airport with Steve. Go to Plane,
use the 3 proofs and then go into plane. Grab Lever and go back to
Cargo Room. Ride lift up and raise bridge with lever. Cross bridge and
then grab Airport Key.

Go back to Cargo Room and use it on Shutter. Go through, fix elevator
and ride it to Military Training Facility. From there, go through
palace yard to Submarine and down to airport. Tyrant will be in the
way, so kill him. Go to plane and escape.

After scenes, kill Tyrant. Now switch to disk 2 after save.

===================
PART 15: ANTARCTICA
===================
Pass by doors to the Production Room. Then go to Weapon Room. Grab
Mining Room key and Assault Rifle. Go to Bow Room and grab Bow Sticker.
Go to Production Room and place sticker on bexes. Go to Mining Room and
inspect Valve Handle hole. Go to next room and restore power. Go to
Save Room and then push the book case back. Go to lockers, scare the
mouse and into the room above Nosferatu. Grab the Plant Pot and look
under it.

Go to Upper Production Room. Go to Machine Room. Go to next room and
grab Valve Handle. Go back and then after the scenes, to the Upper
Production Room. Go to Valve Handle Modification Room. Modify it and go
back to Mining Room.

Go to Lower Production Room. Power the sorters and go to Bow Room. Grab
Gas Mask and then go to Mining Room. Use Valve Handle. Then grab
Alfred's Rifle.

You'll end up on roof. Kill Nosferatu.

===================================
PART 13: CHRIS IN MILITARY FACILITY
===================================
Now you are Chris. Go to Rodrigo. Then kill worm. Now use Lighter to
get Submachine Guns in Rodrigo Room. Then go to Steve's Dad Room via
elevator.

Go to Tank Room. Move tank with button. Go down lift. Grab Battery.
Return to Steve's Dad Room and power up Yellow Lift with Battery. Go
up, grab the Chemical Key and head through the next door to see the
cut-scene with Alexia and Wesker.

Go to basement and down a new set of steps. Go passed Tyrant Room. Go
to Chemical Room. In Storage, enter CODE: 128 and then get Clement A.
Go to Turn Table Room and grab Door Knob. Kill Hunters.

Go back to where you saw Wesker and Alexia. Go through Brown Door. Then
see Eagle Plate drop. Then go to door. Inside the lab, go to the Knob-
less door and use Knob. Then go through, grab the Tank Object and go to
Diorama Room. Insert Tank and then grab Turn Table Key.

Go to Turn Table Room. A cut-scene with Wesker will appear in Tyrant
Room. Use the key to raise Turn Table. Go through hole to the main
hall. Go to yard.

=========================
PART 14: CHRIS IN AIRPORT
=========================
There, go down to Airport. There, lower bridge by solving oil puzzle in
the room where Claire got the Airport Key.. Then go get the 3 proofs.
Then go back to MTF.

============================================
PART 15: ESCAPING MILITARY TRAINING FACILITY
============================================
Go to Main hall and through Brown Door. Go through the room to the
ladder leading to Steve Room 3. There, go through Steve Room 1 to Steve
Room 2 and then grab Clement E. Mix it with Clement A. Go to Diorama
Room and use 3 proofs to move the diorama. Go down and kill Albinoid.
Grab Eagle Plate.

Go down the lift near the tank. Mix the Clement with the Eagle Plate
and use Halberd. Now Chris is in Antarctica.

============================
PART 15: CHRIS IN ANTARCTICA
============================
Go to Save Room and use Halberd to get Paper Weight. Go to Upper
Production Room. There, head into the Machine Room. Grab the Valve
Handle. Now go to the Upper Production Room, cross the ice and head
into s new room. From there, ride the far elevator down.

Now in the Carousel Room, go to the door across from Chris. In the next
room, turn left to the Power Save Room. Use the Valve Handle to restore
power. Then turn the switch to turn the lights on. Go back out, kill
the zombies and go into the Statue Room. There, look for the Tiger
Statue and pluck it's jewels to get Magnum Bullets and a Valve Socket.

Insert the Socket into the Valve Handle. Now go to the door you just
passed. Passed it is an elevator. Ride it down and grab the Wing
Object. Go to the door with blood on it. Solve the stupid Paper Weight
puzzle and then grab Alfred's Ring from Alfred's dead body.

Go back to the Elevator Hall. Go to the Aquarium. Use the Valve Handle
to drain the water. Grab the Crane Key and go to the Upper Production
Room. There, go to the Crane and activate it with the key. Nosferatu's
dead body rises. Go to him and get his Jewel before the Big Spider gets
you. Go back to the Carousel Room.

From there, grab the 2 Wing Objects. Go through the double doors and
find Claire behind the staircase. If she's poisoned, go to the
Aquarium, ride another lift down and then get the Serum. Once Claire is
healed, you have to control her again.

=================================
PART 16: CONTROLLING CLAIRE AGAIN
=================================
Heal if needed. Bring 2 full healing items and a weapon. Go through the
tentacle halls and then to the Cell Room. Solving another puzzle, get
the Security Card. Use it inside the room passed the silver door.

Now go to Steve. After that, RUN from him. If he hits you, heal
immediately. After Steve dies in the next scene, Wesker will call
Alexia to a battle.

======================
PART 17: FINAL CHAPTER
======================
After Wesker leaves, kill Alexia. Grab her jewel by the staircase.
Inspect all 3 jewels. Then put them all in the painting above the
staircase. Go through the revealed door. Then go to the door by Alexia'
Room. There, grab the Sterile Room Key.

Go to the double doors in the mansion. Unlock those and shut off the
power in the Power Save Room. Then grab the jewels from the Tiger
Statue. Go to Alexia's Room. Put the Red Jewel into her Music Box. Grab
her Music Box Plate. Then go to Alfred's Room. Put the Blue Jewel in
his box.

Then put the Music Box Plate in and climb. Then grab the Dragonfly
Object. Go to the hall outside Alfred's Room. Go into the final door.
In the lab, grab the Wing Object and combine all of them to make a
Silver Dragonfly.

Go through the next door to where Claire is. She says Steve is dead.
Look inside the Security File for the security card and then go to
control room above staircase in prison room.

Enter the CODE: Veronica. Go back out. After the scenes, shoot Alexia.
Then, when she morphs again, keep shooting her. She morphs again. Kill
her with the Linear Launcher. The game is over now.

That was the quick walkthrough. For the specific one, refer below. This
isn't a Speed Guide. It's a simplified version of the main walkthrough.

===========================
20.	MONSTER AND BOSS LIST
===========================

===============
MONSTER: ZOMBIE
===============
PISTOL BULLETS: 8-10
SHOTGUN SHELLS: 3-4
GRENADE SHOTS: 1-2
These guys are the most common monster in the game. They are slow when
attacking. They aren't as durable as they were in RE3 and RE2- even the
Combat Knife can kill them easily!!!

==================
MONSTER: CEREBERUS
==================
PISTOL BULLETS: 6-9
SHOTGUN SHELLS: 2-4
GRENADE SHOTS: 1-2
These dogs are the faster enemies in the game. But when they are hit
with anything except the Non-Explosive Arrow Bow Gun, they fall and
stay down for a few valuable seconds. Like zombies, they attack in a
group, so the Handgun or Assault Rifle would be best. NOTE: The Rocket
Launcher can't hit them.

=============
MONSTER: BATS
=============
PISTOL BULLETS: 1
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
Like the crows from RE3 and RE2, these guys are annoying. But they CAN
damage. You'll see them in about 3 rooms so use the Lighter to shrug
them off.

=====================
MONSTER: BANDERSNATCH
=====================
PISTOL BULLETS: 18-20
SHOTGUN SHELLS: 4-6
GRENADE SHOTS: 2-3
These guys are pretty quick. They are a cross between zombies and Mr. X
from RE2. Only weapons that emit any type of acid or fire with damage
them the most- bullet weapons aren't effective as much. You'll see them
around the Military Training Facility and the Private Residence on Disk
1, while as Chris you only run into 1.

=============
MONSTER: MOTH
=============
PISTOL BULLETS: 2
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
These guys are annoying during Claire's game on Disk 2. It's best to
run from them because they can implant Claire with a poisonous egg. Try
popping them when you see them. Dodging them isn't very easy. After
Claire kills Nosferatu, they vanish, so they don't appear in Chris'
Game.

=======================
MONSTER: HUNTER/SWEEPER
=======================
PISTOL BULLETS: 18-20
SHOTGUN SHELLS: 4-5
GRENADE SHOTS: 3-4
These guys are back from RE3 and RE1! They are fast and can kill Chris
with a few hits. Use the Submachine Guns against them to take them out
quickly. Against lone ones, the Shotgun works best. Sweepers are just
purple Hunters with poison claws- they can poison Chris. Beware that
once you see the scene with Wesker near where Steve and Claire boarded
the plane, their little scanners are everywhere in the MTF B. Watch
out!!!

=====================
MONSTER: GIANT SPIDER
=====================
PISTOL BULLETS: 12-15
SHOTGUN SHELLS: 6-7
GRENADE SHOTS: 2-3
Stay away if you can! Only Grenade Launcher guns are truly effective.
Gins don't work all that well with these. Even with their belly blown
off, their limbs can still grossly function. Yuck!

=================
MONSTER: TINY ANT
=================
PISTOL BULLETS: 1
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
In one room in the Antarctic, Chris will run into these punks. Just
smash them because they are too small to shoot. They, like bats, can't
do that much harm.

======================
MONSTER: BABY ALBINOID
======================
PISTOL BULLETS: 2
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
In one room on Disk 1, these guys will attack Claire. They give a
little shock when you hit them. One bullet can kill them, though. If
you get hurt, a Green Herb can cover everything.

============
BOSS: TYRANT
============
PISTOL BULLETS: 50-60 (To be able to catapult from plane)
SHOTGUN SHELLS: 30-40 (To be able to catapult from plane)
GRENADE SHOTS: 15-25 (To be able to catapult from plane)
He's probably the hardest, because unlike RE1 and RE2, the Rocket
Launcher doesn't automatically turn him into puzzle pieces. What ever
mode you play in, attack constantly and try manually reloading the
weapons. After a while, he'll start bleeding severely- that's when you
hit the catapult button.

===============
BOSS: NOSFERATU
===============
PISTOL BULLETS: 70-80
SHOTGUN SHELLS: 40-50
GRENADE SHOTS: 25-40
The Sniper Rifle is a good option. Aim at his heart and start firing
away. Aim directly at his heart and he'll spasm. If you run out, take
out any gun and start firing away from a distance. The Knife, when
aimed at his heart, is VERY effective, too. Watch out for his poison
gas and tentacles- they can kill Claire easily.

===============
BOSS: GULP WORM
===============
PISTOL BULLETS: 30
SHOTGUN SHELLS: 15
GRENADE SHOTS: 10
Kill this boss only when you meet it as Chris. Any weapon actually is
effective- even the Bow Gun with Normal Arrows. Take any weapon and
start firing when it rises from the ground. After about 10 bullets from
anything minus the Bow Gun and Pistols, Gulp Worm will spasm and die.

==============
BOSS: ALBINOID
==============
PISTOL BULLETS: 30-40
SHOTGUN SHELLS: 20-25
GRENADE SHOTS: 15-25
This guy isn't very easy. The Acid Rounds work well. Stay in one place
and wait until he nears you. Then aim down and fire. After about 10
clean shots, he'll spasm and die.

==================
BOSS: GIANT SPIDER
==================
PISTOL BULLETS: 25-35
SHOTGUN SHELLS: 15-25
GRENADE SHOTS: 10
He is a lot bigger than in RE1, but not smarter. Try using the Magnum
or Grenade Launcher to avoid getting it's belly blown away. If it's
belly gets blown away, it's hard to hit and it gets faster. After 5
Grenade or Magnum hits, it's collapses and died.

==================
BOSS: TYRANT STEVE
==================
PISTOL BULLETS: Not enough
SHOTGUN SHELLS: Not enough
GREBADE SHOTS: Not enough
Even with the Linear Launcher, he'll never die. Just keep running and
heal when he hits you (Unless your on VERY EASY, where 2 hits gets you
down to Danger). Keep running and he can be avoided.

==============
BOSS: ALEXIA I
==============
PISTOL BULLETS: 20-25
SHOTGUN SHELLS: 15
GRENADE SHOTS: 10-15
The Magnum is a good choice. Get way from Alexia and then fire from a
distance. The Submachine Guns are quicker, though, so those are great.
But the best would be the Assault Rifle. It's so quick that Alexia will
collapse in SECONDS.

=====================
BOSS: ALEXIA II & III
=====================
PISTOL BULLETS: 50-60 (Causes Alexia II to morph)
SHOTGUN SHELLS: 30-40 (Causes Alexia II to morph)
GRENADE SHOTS: 20-30 (Causes Alexia II to morph)
For Alexia II, arm the Assault Rifle or Submachine Guns and then fire
away, healing when hit by the monster. Eventually, Alexia III will
arrive. Grab the Linear Launcher and then try hitting her with one hit.
One hit will eventually LIQUIFY Alexia! HAHAHAHA for her! You beat the
game!

==========================
21.	ITEM AND WEAPON LIST
==========================

=======================
***ITEM LIST: PART 1***
=======================

===========
ACID ROUNDS
===========
LOCATED: MANY PLACES
USED: WITH GRENADE LAUNCHER

===============
AIR FORCE PROOF
===============
LOCATED: PRIVATE RESIDENCE
USED: IN AIRPORT SEAPLANE LIFT

===========
AIRPORT KEY
===========
LOCATED: AIRPORT 1F
USED: IN SHUTTER IN AIRPORT'S CARGO ROOM

==========
ARMY PROOF
==========
LOCATED: MILITARY TRAINING FACILITY A
USED: IN AIRPORT SEAPLANE LIFT

==============
BIOHAZARD CARD
==============
LOCATED: AIRPORT
USED: SEVERAL SHUTTERS WITH GREY SCANNERS

=========
BLUE HERB
=========
LOCATED: MANY PLACES
USED: TO CURE POISON EXCEPT FOR NOSFERATU'S POISON

==============
BOW GUN ARROWS
==============
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

==============
BOW GUN POWDER
==============
LOCATED: MANY PLACES
USED: MIXED WITH REGULAR BOW GUN ARROWS TO MAKE EXPLOSION ARROWS

==============
BOW GAS ROUNDS
==============
LOCATED: PRISON
USED: AMMO FOR GRENADE LAUNCHER

=======
BOW GUN
=======
LOCATED: MILITARY TRAINING FACILITY
USED: TO KILL MONSTERS

=========
BRIEFCASE
=========
LOCATED: PRISON
USED: TO GET TG-01 SLAB

============
COMBAT KNIFE
============
LOCATED: PRISON
USED: TO KILL MONSTERS

=============
CONTROL LEVER
=============
LOCATED: AIRPORT SEAPLANE
USED: TO RAISE AIRPORT BRIDGE

==============
DURALUMIN CASE
==============
LOCATED: PRISON AND PALACE
USED: TO GET WEAPON ACCESSORIES

===========
EMBLEM CARD
===========
LOCATED: MILITARY TRAINING FACILITY
USED: OPENS SHUTTERS WITH BLUE SCANNERS

===========
EAGLE PLATE
===========
LOCATED: MILITARY TRAINING FACILITY AND PALACE
USED: TO OPEN DOORS (PRISON) AND BOXES (MILITARY TRAINING FACILITY)

================
EARTHENWARE VASE
================
LOCATED: PALACE PAINTING ROOM
USED: TO GET THE QUEEN ANT OBJECT

============
EXTINGUISHER
============
LOCATED: PRISON
USED: TO PUT OUT FIRES IN PRISON AND ANTARCTICA

===============
FIRST AID SPRAY
===============
LOCATED: MANY PLACES
USED: TO GET REGAIN HEALTH

============
FLAME ROUNDS
============
LOCATED: MANY PLACES
USED: TO KILL MONSTERS

========
GOLD KEY
========
LOCATED: MILITARY TRAINING FACILITY MODEL ROOM
USED: TO OPEN PALACE PAINTING ROOM DOOR

===========
GOLD LUGERS
===========
LOCATED: PALACE (ACQUIRED FROM STEVE IN MILITARY TRAINING FACILITY)
USED: PALACE SAVE ROOM

==========
GREEN HERB
==========
LOCATED: MANY PLACES
USED: TO HEAL SMALL AMOUNT OF HEALTH

=========
GLASS EYE
=========
LOCATED: PRISON
USED: ON CADAVER TO OPEN UP SECRET PASSAGE IN PRISON

================
GRENADE LAUNCHER
================
LOCATED: MILITARY TRAINING FACLITY'S STEVE ROOM 1
USED: TO KILL MONSTERS

==============
GRENADE ROUNDS
==============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

================
GUN POWDER ARROW
================
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

===============
HANDGUN BULLETS
===============
LOCATED: MANY PLACES
USED: AMMO FOR BOTH HANDGUNS

===========
HAWK EMBLEM
===========
LOCATED: PRISON SECURITY OFFICE
USED: TO MAKE AN ALLOY COPY FOR THE PRISON'S MAIN GATE

==================
HEMOSTATIC CAPSULE
==================
LOCATED: MILITARY TRAINING FACILITY SAVE ROOM
USED: TO HEAL RODRIGO'S BLEEDING AT PRISON

=======
ID CARD
=======
LOCATED: PALACE SAVE ROOM
USED: TO GET PALACE COMPUTER'S PASSWORD

==========
INK RIBBON
==========
LOCATED: WHERE TYPEWRITERS ARE
USED: TO SAVE GAME AT TYPEWRITERS

===============
KING ANT OBJECT
===============
LOCATED: PALACE GAMBLING ROOM
USED: TO OPEN ALFRED'S MUSIC BOX AT PRIVATE RESIDENCE

=======
LIGHTER
=======
LOCATED: CLAIRE ALREADY HAS IT
USED: TO SHRUG BATS OFF AND LIGHT DARKER AREAS

========
LOCKPICK
========
LOCATED: GIVEN FROM RODRIGO AFTER FEEDING HIM HEMOSTATIC CAPSULE
USED: TO UNLOCK SMALL LOCKS

==================
M100P TWIN PISTOLS
==================
LOCATED: PRISON BARRACKS
USED: TO KILL MONSTERS

============
M39R HANDGUN
============
LOCATED: PRISON ENTRANCE ROOM
USED: TO KILL MONSTERS

==================
M39R EXPANSION SET
==================
LOCATED: PRISON (INSIDE PRISON'S DURALUMIN CASE)
USED: TO MAKE M39R HANDGUN SEMI-AUTOMATIC

===============
MUSIC BOX PLATE
===============
LOCATED: ALEXIA'S MUSIC BOX PRIVATE RESIDENCE
USED: TO PLAY MUSIC ON ALFRED'S MUSIC BOX IN PRIVATE RESIDENCE

==========
NAVY PROOF
==========
LOCATED: PALACE COURTYARD
USED: ON AIRPORT SEAPLANE LIFT

==========================
STORAGE KEY (KEY WITH TAG)
==========================
LOCATED: MILITARY TRAINING FACILITY'S SWIMMING POOL
USED: TO OPEN CABINET IN MILITARY TRAINING FACILITY

===========
PADLOCK KEY
===========
LOCATED: PRISON GUILLOTINE
USED: TO UNLOCK GATE OUTSIDE PRISON'S BARRACKS

==========
PIANO ROLL
==========
LOCATED: PRISON STATUE ROOM
USED: TO GET PALACE'S PIANO WORKING

================
QUEEN ANT OBJECT
================
LOCATED: PALACE PAINTING ROOM
USED: TO OPEN ALEXIA'S MUSIC BOX

========
RED HERB
========
LOCATED: MANY PLACES
USED: TO MAKE GREEN HERB STRONGER

============
RUSTED SWORD
============
LOCATED: PRISON STATUE ROOM
USED: TO OPEN STATUE IN PRISON'S STATUE ROOM

=========
SIDE PACK
=========
LOCATED: SUBMARINE AT PALACE DOCK
USED: TO HOLD MORE ITEMS

================
SILVER DRAGONFLY
================
LOCATED: PRIVATE RESIDENCE CAROUSEL ROOM
USED: TO MAKE CAROUSEL TURN AT PRIVATE RESIDENCE

==========
SILVER KEY
==========
LOCATED: PRIVATE RESIDENCE
USED: TO OPEN 2 ROOMS IN PALACE

================
SKELETON PICTURE
================
LOCATED: MILITARY TRAINING FACILITY'S EXPERIMENT ROOM
USED: TO RAISE BACK WALL IN MILITARY TRAINING FACILITY 'S MODEL ROOM

=========================
SPECIAL ALLOY HAWK EMBLEM
=========================
LOCATED: PRISON SECURITY OFFICE AFTER COPYING IT
USED: TO UNLOCK PRISON'S MAIN GATE

==============
STEERING WHEEL
==============
LOCATED: PALACE'S LUGER ROOM
USED: TO CALL UP SUBMARINE AT PALACE'S DOCK

====================
TWIN SUBMACHINE GUNS
====================
LOCATED: MILITARY TRAINING FACILITY (FIRST BANDERSNATCH MEETING)
USED: TO KILL MONSTERS (STEVE ONLY)

================
TG-01 ALLOY SLAB
================
LOCATED: PRISON'S BREIFCASE
USED: TO FORGE HAWK EMBLEM

=======================
***ITEM LIST: PART 2***
=======================

===========
ACID ROUNDS
===========
LOCATED: MANY PLACES
USED: AMMO WITH GRENADE LAUNCHER

===============
AIR FORCE PROOF
===============
LOCATED: AIRPORT'S SEAPLACE LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

=================
ALEXANDER'S JEWEL
=================
LOCATED: AFTER DETACHING IT FROM ALEXANDER'S PIERCE
USED: TO LOWER PAINTING IN ANTARCTICA

===============
ALEXIA'S CHOKER
===============
LOCATED: ANTARCTICA'S RE1 MANSION MAIN HALL
USED: TO GET ALEXIA'S JEWEL

==============
ALEXIA'S JEWEL
==============
LOCATED: AFTER DETACHING IT FROM ALEXIA'S CHOKER
USED: TO LOWER PAINTING IN ANTARCTICA

==============
ALFRED'S JEWEL
==============
LOCATED: AFTER DETACHING IT FROM ALFRED'S RING
USED: TO LOWER PAINTING IN ANTARCTICA

=============
ALFRED'S RING
=============
LOCATED: ALFRED'S DEAD BODY IN ANTARCTICA
USED: TO GET ALFRED'S JEWEL

===========================
ASSAULT RIFLE BULLETS (50%)
===========================
LOCATED: MILITARY TRAINING FACILITY B'S TYRANT ROOM
USED: AMMO FOR ASSAULT RIFLE

==========
ARMY PROOF
==========
LOCATED: AIRPORT SEAPLANE'S LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

=============
ASSAULT RIFLE
=============
LOCATED: ANTARCTICA'S WEAPON ROOM
USED: TO KILL MONSTERS

================
BAR CODE STICKER
================
LOCATED: ANTARCITCA'S BOW ROOM
USED: ON LOWER PRODUCTION ROOM'S BOW BOXES

=======
BATTERY
=======
LOCATED: MILITARY TRAINING FACILITY B'S HARRIER JET HALLWAY
USED: TO POWER LIFT IN STEVE DAD'S ROOM (MILITARY TRAINING FACILITY B)

=========
BLUE HERB
=========
LOCATED: MANY PLACES
USED: TO CURE POISON (EXCEPT NOSFERATU'S POISON)

==========
BLUE JEWEL
==========
LOCATED: TIGER STATUE ROOM IN ANTARCTICA
USED: TO OPEN ALFRED'S MUIC BOX IN ANTARCTICA

==============
BOW GUN ARROWS
==============
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

==============
BOW GUN POWDER
==============
LOCATED: MANY PLACES
USED: MIXES WITH BOW GUN ARROWS TO MAKE DIFFERENT BOW GUN AMMO

====================
CHEMICAL STORAGE KEY
====================
LOCATED: MILITARY TRAINING FACILITY B'S UPPER STEVE DAD'S ROOM
USED: TO OPEN CHEMICAL LOCKER IN MILITARY TRAINING FACILITY B

=========
CLEMENT @
=========
LOCATED: MILITARY TRAINING FACILITY B'S CHEMICAL LOCKER
USED: MIXES WITH CLEMENT E TO MAKE CLEMENT MIXTURE

=========
CLEMENT E
=========
LOCATED: MILITARY TRAINING FACILITY B'S STEVE ROOM 2
USED: MIXES WITH CLEMENT @ TO MAKE CLEMENT MIXTURE

===============
CLEMENT MIXTURE
===============
LOCATED: AFTER MIXING CLEMENT @ AND CLEMENT E
USED: TO DISSOLVE ALLOY ON EAGLE PLATE

============
COMBAT KNIFE
============
LOCATED: ANTARCTICA'S RE1 MANSION AND CHRIS STARTS WITH ONE
USED: TO KILL MONSTERS AND FREE CLAIRE FROM GREEN SLIME

=========
CRANE KEY
=========
LOCATED: ANTARCTICA'S EXTINGISHANT ROOM
USED: TO RAISE CRANE HOLDING NOSFERATU'S DEAD BODY

=======
CRYSTAL
=======
LOCATED: ANTARTICA'S PRISON ROOM
USED: NEEDS TO BE SMASHED TO GET SECURITY CARD

=========
DETONATER
=========
LOCATED: ANTARCTICA'S WEAPON ROOM
USED: TO DESTROY LOCKED CABINET

========
DOORKNOB
========
LOCATED: MILITARY TRAINING FACILITY B'S LOWER TURNTABLE AREA
USED: TO UNLOCK KNOBLESS DOOR IN MILITARY TRAINING FACILITY B

================
DRAGONFLY OBJECT
================
LOCATED: ANTARTICA'S TABLE ROOM ABOVE ALFRED'S BEDROOM
USED: ATTACHES WITH WING OBJECTS TO MAKE GOLD DRAGONFLY

==============
DURALUMIN CASE
==============
LOCATED: ANTARCTICA'S VALVE HANDLE MODIFICATION ROOM
USED: TO GET MAGNUM ROUNDS

===========
EAGLE PLATE
===========
LOCATED: MILITARY TRAINING FACILITY B'S WATER POOL
USED: TO GET HALBERD

===============
FIRST AID SPRAY
===============
LOCATED: MANY PLACES
USED: TO HEAL DAMAGE

============
FLAME ROUNDS
============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

==========
GREEN HERB
==========
LOCATED: MANY PLACES
USED: TO HEAL SMALL DAMAGE

========
GAS MASK
========
LOCATED: ANTARCTICA'S BOW ROOM
USED: TO AVOID INHALING GAS IN ROOM WITH DIGGER

================
GLOCK 17 HANDGUN
================
LOCATED: CHRIS STARTS WITH IT
USED: TO KILL MONSTERS

==============
GRENADE ROUNDS
==============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

================
GUN POWDER ARROW
================
LOCATED: COMBINED THROUGH BOW GUN ARROWS AND BOW GUN POWDER
USED: AMMO FOR BOW GUN

=======
HALBERD
=======
LOCATED: AFTER DISSOLVING EAGLE PLATE WITH CLEMENT MIXTURE
USED: OPENS HARRIER BAY IN MILITARY TRAINING FACILITY B/ CABINET IN
ANTARCTICA

===============
HANDGUN BULLETS
===============
LOCATED: MANY PLACES
USED: AMMO FOR GLOCK AND M39R HANDGUN

=======
LIGHTER
=======
LOCATED: GIVEN FROM RODRIGO IF CLAIRE GAVE HIM HEMOSTATIC CAPSULE
USED: TO GET SUBMACHINE GUNS MILITARY TRAINING FACILITY B AND ACTIVATE
DETONATOR IN ANTARCTICA

===============
LINEAR LAUNCHER
===============
LOCATED: ROOM WHERE ALEXIA II AND III IS FOUGHT IN ANTARCTICA
USED: TO DESTROY ALEXIA II AND III

=============
LUGER REPLICA
=============
LOCATED: MILITARY TRAINING FACILITY B'S HARRIER JET SAVE ROOM
USED: TO ACTIVATE STEVE'S BATTLE MODE GAME

================
MACHINE ROOM KEY
================
LOCATED: UNDER THE PLANT POT IN ANTARCTICA
USED: TO OPEN MACHINE ROOM IN ANTARCTICA

======
MAGNUM
======
LOCATED: WEAPON ROOM IN ANTARCTICA
USED: TO KILL MONSTERS

==============
MAGNUM BULLETS
==============
LOCATED: MANY PLACES
USED: AMMO FOR MAGNUM

===============
MINING ROOM KEY
===============
LOCATED: IN ANTARCTICA'S WEAPON ROOM
USED: TO OPEN MINING ROOM IN ANTARCTICA

===============
MUSIC BOX PLATE
===============
LOCATION: ALEXIA'S MUSIC BOX IN ANTARCTICA
USED: TO PLAY ALFRED'S MUSIC BOX IN ANTARCTICA

==========
NAVY PROOF
==========
LOCATION: AIRPORT SEAPLANE'S LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

============
PAPER WEIGHT
============
LOCATION: ANTARCTICA'S FIRST SAVE ROOM AFTER OPENING CABINET
USED: TO UNLOCK CAPSULE HOLDING ALFRED'S DEAD BODY IN ANTARCTICA

=========
PLANT POT
=========
LOCATION: ABOVE NOSFERATU'S CHAIR IN ANTARCTICA
USED: TO GET MACHINE ROOM KEY

========
RED HERB
========
LOCATION: MANY PLACES
USED: TO MAKE GREEN HERB STRONGER

=============
SECURITY CARD
=============
LOCATION: INSIDE BOKEN GLASS IN ANTARCTICA
USED: TO UNLOCK GATE LEADING TO MONSTER STEVE AND TO UNLOCK SELF-
DESTRUCT SEQUENCE IN ANTARCTICA

=============
SECURITY FILE
=============
LOCATION: GIVEN TO CHRIS BY CLAIRE AFTER CLAIRE SEES STEVE DIE IN
ANTARCTICA
USED: TO GET SECURITY CARD AS CHRIS IN ANTARCTICA

=====
SERUM
=====
LOCATION: ANTARCTICA'S WEAPON ROOM
USED: TO HEAL CLAIRE IF POISONED BY NOSFERATU IN ANTARCTICA

=======
SHOTGUN
=======
LOCATION: MILITARY TRAINING FACILITY B'S SEWER
USED: TO KILL MONSTERS

==============
SHOTGUN SHELLS
==============
LOCATION: MANY PLACES
USED: AMMO FOR SHOTGUN

=========
SIDE PACK
=========
LOCATION: MILITARY TRAINING FACILITY B'S EXPERIMENT ROOM
USED: TO EXPAND CHRIS' INVENTORY BY 2

============
SNIPER RIFLE
============
LOCATION: MINING ROOM AFTER ALFRED DROPS IT IN ANTARCTICA
USED: TO KILL NOSFERATU IN ANTARCTICA'S HELIPAD

======
SOCKET
======
LOCATION: BEHIND TIGER STATUE IN ANTARCTICA
USED: TO MAKE VALVE HANDLE HAVE A SQUARE END IN ANTARCTICA

================
STERILE ROOM KEY
================
LOCATION: ANTARCTICA'S TYPEWRITER ROOM (BEHIND PAINTING IN RE1 MANSION)
USED: TO UNLOCK DOUBLE DOORS IN RE1 MANSION

===============
SUBMACHINE GUNS
===============
LOCATION: FIRST ROOM CHRIS ARRIVES IN (LIGHTER NEEDED) IN MILITARY
TRAINING FACILITY
USED: TO KILL MONSTERS

===========
TANK OBJECT
===========
LOCATION: UPPER STEVE DAD'S ROOM ACCESSED FROM THE KBOBLESS DOOR IN
MILITARY TRAINING FACILITY
USED: TO SLIDE ROOM PAINTING IN MODEL ROOM IN MILITARY TRAINING
FACILITY

==============
TURN TABLE KEY
==============
LOCATION: BEHIND ROOM PAINTING IN MODEL ROOM OF MILITARY TRAINING
FACILITY
USED: TO ACTIVATE TURN TABLE IN MILITARY TRAINING FACILITY

============
VALVE HANDLE
============
LOCATION: UPPER POWER ROOM (AS CLAIRE) AND UPPER MINING ROOM (AS CHRIS)
IN ANTARCTICA
USED: TO ACTIVATE POWER, LOWER WATER SUPPLY (CHRIS) AND SHUT OFF GAS
PIPE (CLAIRE)

===========
WING OBJECT
===========
LOCATION: 2 IN CAROUSEL ROOM, 1 IN EXPERIMENT ROOM AND 1 IN LOWER
ANTHILL ROOM ALL IN ANTARCTICA
USED: TO ATTACH TO DRAGONFLY OBJECT TO MAKE IT A KEY

=============================================
22.	GAMESHARK CODES: DREAMCAST VERSION ONLY
=============================================

=================
FUNCTION :: CODES
=================

Unlimited Health: DE488CD6000000A0

Save Counter Always 0: 913804AF00000000

Low Timer: BF36F4DB000005C3

999 Any Item: F3A998D0000003E7

Unlimited Items/Ammo Pos 1 Claire: E73716C3000003E7

Unlimited Items/Ammo Pos 2 Claire: 27A76D12000003E7

Unlimited Items/Ammo Pos 3 Claire: 7EF5DD55000003E7

Unlimited Items/Ammo Pos 4 Claire: A7D35FC6000003E7

Unlimited Items/Ammo Pos 5 Claire: F71996D1000003E7

Unlimited Items/Ammo Pos 6 Claire: 38F12A10000003E7

Unlimited Items/Ammo Pos 7 Claire: 8CE38357000003E7

Unlimited Items/Ammo Pos 8 Claire: C63BE9AF000003E7

First Aid Sprays Always in Chest: D5884D88001403E7

Ink Ribbons Always in Chest: 3481EA10001F03E7

Custom Handgun Always in Chest: BB46F4DA000A03E7

Shotgun Always in Chest: 3431EA10000403E7

Assault Rifle Always in Chest: AB139FC6000203E7

Submachine Gun Always in Chest: D6484D88002203E7

Grenade Launcher Always in Chest: 80234357000603E7

Magnum Always in Chest: 699BA516002003E7

Sniper Rifle Always in Chest: FBD958D1000303E7

Rocket Launcher Always in Chest: 694BA516000103E7

Linear Launcher Always in Chest: 1D14D8C6000B03E7

Gold Lugers Always in Chest: BB36F4DA002103E7

M-100P Always in Chest: BF36F4DA008E03E7

Acid Rounds Always in Chest: 45EAD19E001003E7

Flame Rounds Always in Chest: 95F8C4A0001103E7

Plant Pot Always in Chest: 6D9BA516007E0001

Crystal Always in Chest: 3081EA1000790001

Turn Table Key Always in Chest: 5837B90000600001

Chemical Storage Key Always in Chest: 9088C4A000610001

Clement a Always in Chest: EEB7D6C300620001

Clement z Always in Chest: 2E27AD1200630001

Tank Object Always in Chest: 77751D5500640001

Security Card Always in Chest: 8453435700690001

Hemostatic Always in Chest: FE2958D1005F0001

Queen Ant Relief Always in Chest: 6D4BA616006D0001

King Ant Relief Always in Chest: AF139FC6006E0001

Red Jewel Always in Chest: FFD958D1006F0001

Blue Jewel Always in Chest: 3031EA1000700001

Socket Always in Chest: 8423435700710001

Square Valve Handle Always in Chest: BF46F4DA00720001

Serum Always in Chest: 1914D8C600730001

Earthenware Vase Always in Chest: 41EAD19E00540001

Paper Weight Always in Chest: 91F8C4A000750001

Silver Dragonfly Always in Chest: D1884D8800760001

ID Card Always in Chest: 5F07B90000490001

Airport Key Always in Chest: A9C39FC6004B0001

Emblem Card Always in Chest: D7E84D88004C0001

Skeleton Picture Always in Chest: 36E1EA10004D0001

Music Plate Always in Chest: A99B9FC600420001

Album Always in Chest: C82B29AF00500001

Halberd Always in Chest: F96958D100510001

Extinguisher Always in Chest: 5F77B90000520001

Padlock Key Always in Chest: 404AD19E00540001

TG-01 Always in Chest: 9058C4A000550001

Valve Handle Always in Chest: CFDB29AF00570001

Octagon Valve Handle Always in Chest: 2EF7AD1200580001

Machine Room Key Always in Chest: 6C3BA51600590001

Mining Room Key Always in Chest: BE96F4DA005A0001

Bar Code Sticker Always in Chest: EE07D6C3005B0001

Air Force Proof Always in Chest: 29B7AD1200470001

Sterile Key Always in Chest: 403AD19E005C0001

Door Knob Always in Chest: 77051D55005D0001

Battery Always in Chest: CF6B29AF005E0001

Lockpick Always in Chest: 8333435700320001

Glass Eye Always in Chest: D6384D8800330001

Piano Scroll Always in Chest: 1E04D8C600350001

Steering Wheel Always in Chest: 6AEBA51600350001

Crane Key Always in Chest: 96E8C4A000360001

Eagle Plate Always in Chest: E8D7D6C300380001

Side Pack Always in Chest: 3791EA1000390001

Queen Ant Object Always in Chest: 83834357003C0001

King Ant Object Always in Chest: B826F4DA003D0001

Biohazard Card Always in Chest: 29C7AD1200400001

Detonator Always in Chest: 29C7AD1200400001

Control Lever Always in Chest: 70951D5500410001

Gold Dragonfly Always in Chest: A9739FC600420001

Silver Key Always in Chest: F9B958D100430001

Gold Key Always in Chest: 470AD19E00440001

Army Proof Always in Chest: 9718C4A000450001

Navy Proof Always in Chest: C89B29AF00460001

Gas mask Always in Chest: 3741EA1000270001

Alfred's Jewel Always in Chest: 5ED7B900002E0001

Alfred's Ring Always in Chest: F8C958D1002D0001

Alexander's Pierce Always in Chest: 6A5BA516002B0001

Alexander's Jewel Always in Chest: B8F6F4DA002C0001

Alexia's Choker Always in Chest: D1584D88006B0001

Alexia's Jewel Always in Chest: 19A4D8C6006C0001

=====================================
23.	CHANGEABLE AND OPTIONAL SCREENS
=====================================

=====================
SCENE: SAVING RODRIGO
=====================
OPTIONAL: YES.
EFFECT: IF YOU DON'T SAVE HIM, HE WILL DIE WHEN HE SEES CHRIS AND NOT
GIVE HIM THE LOCKPICK.

===========================
SCENE: STEVE IN BATTLE MODE
===========================
OPTIONAL: YES.
EFFECT: IF YOU DON'T GET THE LUGER REPLICA, STEVE WILL NOT BE IN BATTLE
MODE.

====================
SCENE: STEVE'S WORDS
====================
CHANGEABLE: YES.
EFFECT: IF YOU DON'T KILL ANY MONSTERS AS STEVE, HE SAYS SOMETHING
DIFFERENT.

====================================
SCENE: TAKING LONG WHEN SAVING STEVE
====================================
CHANGEABLE: YES.
EFFECT: STEVE SAYS SOMETHING DIFFERENT.

==================================
SCENE: KILLING GULP WORM AS CLAIRE
==================================
OPTIONAL: YES.
EFFECT: THE GULP WORM IS EASIER TO KILL AS CHRIS.

=================================
SCENE: KILLING GULP WORM AS CHRIS
=================================
OPTIONAL: YES.
EFFECT: IF RODRIGO WAS SWALLOWED, HE WILL DIE WHEN YOU KILL IT (IF YOU
WANT TO KILL IT).

=======================================================
SCENE: PAINTING PUZZLE AFTER BEING IN PRIVATE RESIDENCE
=======================================================
CHANGEABLE: YES.
EFFECT: IF CLAIRE SEES ALEXIA AT PRIVATE RESIDENCE, SHE SAYS SOMETHING
DIFFERENT WHEN SEEING HER PAINTING.

========================================
SCENE: USING FIRST EAGLE PLATE IN PRISON
========================================
CHANGEABLE: YES.
EFFECT: YOU END UP BEING ABLE TO USE LOCKPICK IN MTF AND EAGLE PLATE 2
IS USED IN MTF INSTEAD.

==================================
SCENE: BEING POISONED BY NOSFERATU
==================================
OPTIONAL: YES.
EFFECT: CHRIS DOESN'T HAVE TO FIND THE SERUM.

==================================================
SCENE: FIGHTING ALEXIA BEFORE EXPLORING ANTARCTICA
==================================================
CHANGEABLE: YES.
EFFECT: WHEN YOU GET TO ANTARCTICA, YOU CAN GO TO CLAIRE DIRECTLY AND
CONTROL HER. THEN YOU CAN FIGHT ALEXIA. IF YOU DO, SHE WON'T APPEAR
WHEN YOU FIGHT THE SPIDER AND WESKER'S HOVERCRAFTS WILL VANISH.

=================================================
SCENE: TAKING ALFRED'S RING AFTER FIGHTING ALEXIA
=================================================
CHANGEABLE: YES.
EFFECT: IF YOU DO, ALEXIA II WILL BE SLIGHTLY EASIER FOR SOME REASON.

========================================
SCENE: WHICH KNIFE TO USE TO FREE CLAIRE
========================================
CHANGEABLE: YES.
EFFECT: IF YOU USE THE KNIFE CHRIS BEGAN WITH, ALEXIA IS FOR ANOTHER
STRANGE REASON EASIER (MAYBE I WAS SLEEPY WHEN PLAYING).

======================================
24.	CODE VERONICA X'S RANKING SYSTEM
======================================

Here's how to get all the Rankings in ascending order from worst to
best. Remember, the middle save (when swapping disks) doesn't count
against you.

========================
***Getting the E Rank***
========================
Well, basically, abuse the Save Option. Save at least 6 times. Also,
use First Aid Sprays as much as you want. Also, don't bother saving
Rodrigo and take long saving Steve from the Gold Luger trap at the
Palace. Retry as many times as you want.

========================
***Getting the D Rank***
========================
Well, Save at least 5 times. Use First Aid Sprays at most 4 times.
Don't save Rodrigo and save Steve in a short amount of time. Take pre-
caution when retrying.

========================
***Getting the C Rank***
========================
Well, try to avoid Saving (use above tips). Try using Herbs more for
healing, but maybe use the occasional First Aid Spray. Try not to die
and retry at all.

========================
***Getting the B Rank***
========================
Save only once. Don't use First Aid Sprays AT ALL. Also, don't die.
Save Rodrigo and Steve quickly. Basically the same as getting the A
Rank, but don't save unless you swap disks.

=============================
***Getting the S or A Rank***
=============================
Save ZERO TIMES, EXCLUDING the half-way save. Save Steve and Rodrigo AS
SOON AS POSSIBLE. DON'T EVEN BOTHER EXAMINING THE TYPEWRITER. Use
Herbs, NOT First Aid Sprays. Also, try not getting anywhere near
"ORANGE CAUTION" or "DANGER" Health. It's hard, but keep trying! Try
getting the C Rank after beating the game once, then try B and then S
or A. Good Luck!

=============================
25.	CODE VERONICA X'S FILES
=============================

This is a chapter that reflects upon CODE: Veronica's Files scattered
throughout the game. I will analyze them aswell.

============================
FILE: DIJ DIARY: CVX VERSION
============================

During a heavy squall, a girl in a red outfit was brought to this
island of Rockfort. What could she have possibly done?

I've been living here quite some time now, but many who are brought to
this island seldom leave alive.

Through the sounds of gun and fire, soldiers appeared. There was
something going on. I went to the prison, but the girl in red was
nowhere in sight. I hurried to the military training facility. The
"man" of Rockfort was attacking her relentlessly. How stupid of me.

I got too close and almost got myself smashed by the shutters. But,
thanks to my natural agility, I was able to get out of the situation
and get outside.

Anyone other than me would not have been so lucky.

Again, I was able to find the girl in red.

There she was; in front of the residence. Then from behind her appeared
a man with blonde hair. As he called her, he approached her in a
friendly manner and started saying something to her... and it happened
abruptly.

The man in blonde hair started to hurt the girl in red.

"I must save her."

I thought to myself. But the man in blonde hair went away. Who was that
blonde haired man? What did he want from the girl in red?

The self-destruct announcement and emergency siren warned the end of
Rockfort Island. I hurried to the hangar of the transport. The
transport we were on took off as everything exploded into flames.

With my neck risking effort, the girl kin red slammed the monster out
into the open sky. Sure enough, she was a Valkyrie, a goddess of
destruction.

I couldn't believe it. The transport landed in Antarctica. And to top
it all, the transport that landed before us spilled tons of the T-Virus
and everything alive had already turned into zombies.

If I stayed, there was no way I could stay alive. I had to find a way
to get out of there, quickly. I parted with the girl in red. I started
searching the base to see if there was anything I could use.

As I was resting in the dark, someone was coming. Whatever it was, it
was right there. The door suddenly closed and there was no escape. I
kept slamming the doors. Then the door opened. I exploded out of there.
But I was no chicken. I stopped to turn around and there she was, the
girl in red, standing there looking at me.

Where was this place? I was stuck in a room with an elevator and old
cannon. Where was I supposed to go? I was stranded. I felt endless
despair.

Then that blonde man with the sunglasses appeared. He had the girl in
an arm lock. Then a man in a black vest came running after them. The
man in the black vest followed them.

I also hurried to chase after them. It was a grueling fight. Was the
man who also knew that girl a monster? The fight looked like it could
last forever.

Then suddenly there was an explosion, which interfered the fight. That
was my last chance. I had to get out of there. I snuck through the
hatch of the sub as it was about to close.

Finally, I was released from the world of death and I was able to come
back to a world where desire and power ruled.

DIJ

*NOTES: DIJ was thought to be a rat at first. I read this closely. It
can be... the mouse!

====================
FILE: PLAYING MANUAL
====================

CHECK ALL ITEMS
When you obtain a new item, always remember to look at it with the
"Check" command on the status screen. Remember, it's always best to
rotate the item so you can check it from different angles.

TRY TO PUSH OBJECTS
If you face an object and press and hold up on the directional button,
sometimes you will be able to push it. You may find hidden rooms and
items this way.

USE THE QUICK TURN
You can turn 180 degrees instantly by pressing the Cancel button while
holding the directional button down. This is a very effective move when
you attack an enemy and then want to turn around and run.

USE THE MAP SCREEN
When you are lost or are unsure of what to do, check the map screen.
You can easily tell where you've been and can see which doors you have
unlocked.

CLIMB/DESCEND
You can climb/descend some objects. To do this, face the object and
then push the Action button.

SECURITY BOXES
The items you store in a Security Box in the prison cannot be accessed
through an Item Box. Make sure you remove all important items from a
Security Box before exiting a room.

I CAN'T TAKE THE GOLD LUGERS FROM THE PROJECTION ROOM
You cannot release the trap by yourself. After certain events occur,
you will be able to release the trap and obtain the Gold Lugers.

I CAN'T ENTER THE BIO-EXPERIMENT ROOM
Once the shutter near the bio-experiment room shuts, you can't open it
until the ventilation process completes due to the in-room air
pollution problems.

I CAN'T CLIMB THE LADDER IN THE BEDROOM
You will need to place a pair of items onto the two music boxes. Then
you will have to...

I CAN'T SEND LOADS PROPERLY WITH THE SORTER
The sorter judges which room each load will be sent to by an item that
is posted on the load. You should check an already sorted load in the
room you would like to send your load to and then...

*NOTES: This is the file that tells you what to do during the games. It
has no significance to the story-line of the game.

============================================
FILE: FAX ON THE FACILITY ACCESS APPLICATION
============================================

Be sure to verify the content of the following facility access
application form, and add the applicants' name to the expected
visitor's list.
Chief Prison Guard Room
Paul Steiner

I hereby apply for access permission for Prison Area D.

Details follow, Visitor's name: Carl Grisham Purpose of Entry: Carrying
in the following materials;

1. New product sample from Metal Industries Co: "TG-01". 2. Various
daily commodities ordered by the prison.
Note: 1. Will use a transportation truck.
2. "TG-01" sample will be stored in a designated briefcase.

*NOTES: This hints where to find a certain item in the game.

=================================
FILE: "TG-01" PRODUCT DESCRIPTION
=================================

Thank you for your continued support and for our products. This time we
have gathered our most advanced technologies, and have succeeded in
creating the unique anti-metal detection alloy "TG-01".

-TG-01 features?
1.	Cannot be detected by any metal detectors.
2.	Cannot be pictured by roentgenography at the immigration check.
3.	Lightweight, yet durable. We plan to develop various weapons
utilizing this innovative new alloy. We enclosed a sample for you to
review. We look forward to hearing from you regarding possible
business opportunities.
Metal Industries Co.
Chief, Development Planning
Carl Redhill

*NOTES: This hints that the TG 01 Item you get in the game can be taken
passed the Metal Detectors in the Prison.

===================
FILE: USER'S MANUAL
===================

3-D Duplicator User's Manual Our new product, the "3-D Duplicator"
consists of two parts.

3-D Scanner Portion
This portion scans the 3D object. Simply place the material that you
want to have scanned onto the tray of the scanner. The scanned object
will be processed into 3D data, which will be transferred to the
duplicator portion.

Duplicator Portion
If you place the material you wish to have converted on the machine,
you can begin conversion based on the 3-D data that was scanned
portion. The conversion will be executed with complete data accuracy.
The result will be an object precisely true to the original.

*NOTES: It hints at the puzzles of the game in the Prison Area.

===============================
FILE: MEMO ON THE PASS NUMBER
=============================

The emergency lock system in the biology experiment room can be
released with the four digit pass number. I hope you haven't forgotton
about it already. I have just received an order from the system
administrator requesting us to change the pass number periodically.
What bothers me is that you often lose important memos, pass numbers,
or even chemicals... So, in an attempt to solve that problem, I came up
with an idea.
You know the red human skeleton picture at the back of the biology
experiment room? I have decided to use the number signed on the picture
as the pass number. If you happen to lose the memo just use the
picture. Well, I don't think you would ever need to use the emergency
pass number anyway. But just in case, now you know.
Take it easy Mr. Careless!

*NOTES: This hints at what you need to see in order to find the Pass
Memo Number.

===============================
FILE: MESSAGE TO THE NEW FAMILY
===============================

Sir Alfred,

Congratulations on your succession as master as the Ashford family. I
hereby present you with an earthenware vase, according to the Ashford
family tradition. As you may know, this tradition first began when a
butler presented a golden teacup as a commemorative to Veronica. As
founder of the Ashford family, her intelligence and beauty are
legendary.

The second and third, masters, Stanley and his son Thomas were also
presented with similar teacups. It was their hope to achieve glory as
Veronica did before them. The position as family master then shifted to
Sir Thomas to his twin brother Sir Arthur. It then went to Sir Edward,
your grandfather. That was when the Ashford family enjoyed it's golden
age. It was also Sir Edward's achievement that established the large
chemical enterprise, Umbrella Inc.

However, when Sir Edward passed away, and your father Sir Alexander
succeeded the position, the glorious Ashford family gradually began to
sink... I sincerely hope that the Ashford family regains it's glory
with your guidence, just as this vase continues to shine eternally.

Ashford Family Butler,
Scott Harman

*NOTES: This helps solve the painting puzzle in the Palace on Disk 1.

=======================================
FILE: REPORT: ENHANCED ANTI-DECAY ALLOY
=======================================

Although we planned to utilize the enhanced anti-decay alloy called
"Duploid" to create the storage capsule of the new B.O.W., we have had
to cancel the plan. This is primarily based upon the fact that despite
it's excellent resistance to all kinds of liquid including strong acid,
it easily dissolves when soaked with a mixture of the two chemicals,
"Clement a" and "Clement E".

Due to the lethal nature of the new B.O.W., we cannot be too careful in
choosing the material for their storage capsule. We have instead
decided to use Duploid to create the plate portion of the "Eagle
Plate", which shines in indigo-blue.

CLEMENT INFORMATION

The "a" type is used for gun maintenance and possesses no conspicuous
characteristics. However, the E type will change its color to blue at a
certain temperature. (It is an odd coincidence that the temperature is
exactly the same as the date of completion of this training facility.)
Based upon our analysis of the E type, we believe that Clement
possesses more features.

As new information is learned, we will update this file.

*NOTES: This hints at the need to mix the Clements on Disk 2.

================================================
These following files appear on the Yellow Book.
================================================

======================
FILE: PRISONER'S DIARY
======================

May 13th
This room stinks of death. Based upon the information I've found, I
believe that I'm far south of the equator. Lucky for me that Bob in the
bunk below me, is one of those interesting types of guys... May 16th
Today Bob told some crazy story of why he was put this place with me.
Bob said that he used to be an attendant of the head of this place.
This "boss" named Alfred supposedly placed him in here because of a
tiny little mistake. What does that mean? What's going to happen to me?

May 20th
Without warning, a group of military men took Bob to the building
behind the guillotine stand. At midnight, I'll sneak out of here to see
him. I've been hearing that anyone taken to that building never comes
back. On top of that, there are these REALLY large plastic bags being
constantly being removed from that place. I'd better pray for Bob...

May 21st
I was wrong. I shouldn't have gone there. What is going on it there?!
All I could here was some insanely creepy laughter and the sound of Bob
screaming. I don't know what to do. I can't sto thinking about it... Is
that going to happen to me?! I can't let it... I just can't...

May 27th
Since my last entry, all of my fellow inmates have been taken to that
building! I know that I am next...It's obvious that we are all here to
be used as Alfred's guinea pigs. There's no way out! What am I going to
do?!...

*NOTES: This hints that we have to explore the guillotine in the Prison
Area.

======================
FILE: ANATOMIST'S NOTE
======================

There is a demon in my mind. I can't control the fierce impluses that
the demon sometimes drives me to act upon. It is a brutal ceremony.
With the demon next to me, I enjoy watching agonize in pain, screaming
and convulsing repeatedly as they die...

But, Sir Alfred was kind enough to acknowledge me, and has given me the
facilities, the chemicals, and the "equipment" necessary to study
everything. I must never betray Sir Alfred's kindness. It is especially
critical that no one discovers the sacred place that only he and I know
about.

I swear the basement of this medical building will be kept secret. Of
course, I keep the key to the sacred place with me at all times. Even
if an outsider sees it, they will never be able to tell that it is the
key. I must remember that my life ends when I lose Sir Alfred's trust.

*NOTES: Hints there's a secret basement in the Prison Area behind the
guillotine. Apparently where the people in the PRISONER'S DIARY were
taken.

======================
FILE: SECRETARY'S NOTE
======================

Four years have passed since I began serving Sir Alfred. He doesn't
trust anyone! Even though I am his attendant, I am still strictly
prohibited from entering his private house! What is his problem
anyway?! They say he lives with his twin sister, Alexia in his private
house on the hill.

Occasionally, I've seen someone standing by the window of the house. It
might have been Alexia, whose extreme beauty is often talked about. I
once asked Sir Alfred about this, but it only enraged him. Even though
I am his attendant. He will not show me any lenience. If I ask about
her again, I could put my life at risk. After all, it is a mystery why
he so desperately tries to keep his private life with Alexia a secret.

Robert Dorson

*NOTE: This hints that Alfred has a secret house on the hill behind his
Palace (Private Residence)

====================
FILE: NEWSPAPER CLIP
====================

A 10 year old girl genius graduated at the top of her class, from a
prestigious university. The international corporation, Umbrella
Chemical Inc., offered the position of head researcher.

*NOTES: This hints Alexia is SUPER SMART!!!

==================
FILE: MESSAGE CARD
==================

My dear brother, I firmly believe that the glory of the Ashford family
will be revived through your courage and strength as an honored
soldier.

Yours faithfully, Alexia Ashford

*NOTES: Alfred seems to be in love with Alexia. Perhaps he loves her
too much...

===================
FILE: HUNK'S REPORT
===================

Attn: Mr. Alfred Ashford, head of the facility

Today at 16:32, I arrived successfully from the Umbrella transport base
with the large-scale B.O.W. capsule. Extreme care was taken during
transport, and all 108 check points were confirmed condition "green" in
accordance with standard procedures. It is currently being stored in a
freezer.

There's one thing that I don't understand. We are normally assigned to
special missions. Why were we ordered to transport a frozen capsule
this time? I understand that this may be classified as top-secret, but
without knowledge of the contents, our safety could be at risk during
this transport. This is especially important if the contents are
potentially harmful. We would like to ask you provide us with more
information, should we be assigned similar missions in the future?

I still remember the good old days in the military training center.
Nothing has changed since then. We will gear up for the next mission
today at 23:00.

Umbrella Special Forces Unit
HUNK

*NOTE: HUNK is the 4th Survivor from Resident Evil 2. He was the one who
stole the G- Virus from William Birkin and attacked William Birkin.

====================
FILE: WORKER'S DIARY
====================

October 30th
When I joined Umbrella Inc., I thought that I would be able to live
care free for the rest of my life, being employed by this huge
corporation. It's a joke that I ended up being a driver at a place like
this. I asked for a position change, but they completely ignored me. It
feels more like a prison! Work is extremely demanding, and there's
nothing fun about it. I'd rather be dead!

November 3rd
My hard-earned vacation was canceled suddenly. I heard they failed to
secure enough manpower due to a mistake made by the facility head,
Alfred. That fool doesn't deserved forgiveness. He doesn't even treat
us like human beings!

November 5th
I heard an interesting story from a guy who's been working here for 8
years. He must be awfully patient... He says that there is a man who
has been confined for over 10 years, locked deep below here. People
call him "Nosferatu" and are deathly afraid of him. What an absurd
story!

November 10th
At midnight I woke up to an ominous growling sound that seemed to be
coming from deep under ground...I'm so pathetic to have been frightened
by such a foolish story. Then again, I suppose anyone would have a hard
time maintaining their sanity if they were confined in a place like
this!

*NOTES: This notes that Nosferatu has been around for a long time...

==================================================
The documents below are the files in the Red Book.
==================================================

======================
FILE: ALEXANDER'S MEMO
======================

My father, Edward, discovered the mother virus in cooperation with Lord
Spencer, who was also a nobleman. They studied it for the purpose of
military use. Eventually their study took shape. They named a variation
of the mother virus, the "T-virus". To camouflage their research, they
established Umbrella Chemical, Inc. I majored in bio genetics and have
been involved with a top-secret project, supporting my father's
research.

However, my research went through a difficult phase, and my father died
in the middle of the project. We are now at a major disadvantage
against the other researchers, as there is great competition in the
field of T-virus research. I have disgraced the honorable name of the
Ashford family that out great ancestor Veronica established. If nothing
is done, Umbrella will be taken over by Spencer.

I must expedite the project to its fullest, without being detected by
Spencer. After much thought, I decided to establish a large-scale
advanced research facility. It will be located in the transport
terminal that I created by using the abandoned mine in the Antarctic.
Within the facility, I'll have a room built. It will be similar to the
design of my mansion, the legacy of the late Trevor.

I will be able to cherish my sweet memories there... For security
purposes, this confidential project will be given a code name. It is
the same name if the beautiful ancestor of the Ashford family,
"Veronica" whom I wish to revive so badly. I am confident that the
result of my research will be as glorious as her name, and that honor
will be restored to the Ashford family again.

*NOTES: This is where the "CODE: Veronica" of the game comes in. It's
the code for the explosion sequence.

=====================
FILE: BUTLER'S LETTER
=====================

Sir Alfred,

Please forgive me, as I must tell you of my abrupt departure by leaving
this letter. I first served your father, Lord Alexander, and have for
so long shared in the joys and sorrows of the Ashford family. Lord
Alexander disappeared unexpectedly 15 years ago, then an accident
during an experiment took the life of our dear Alexia.

You were forced to become the master of the family at a very young age,
and nearly lost your sanity from the sorrow of having lost all of your
family members at once. There was nothing I could do, and I felt
powerless. I first though that I should kill myself to apologize. I
then realized that it would be an insult to our dear Lord Alexander and
Alexia, in the other world...

Scott Harman
Butler, Ashford family

*NOTES: Scott Harman has discovered something strange about Alfred. It
was that he discovered Alfred's secrets about Alexia and Alexander
Ashford.

=======================
FILE: CONFESSION LETTER
=======================

Alexia, my sister, is a genius and possesses unmatched beauty. She is
everything to me. I would overcome any obstacle and be willing to risk
my life for her. For Alexia, I must revive the glorious Ashford Family
which fell during the era of my father, Alexander. Together, we will
restore our family name. Once that has been achieved, I'll build a
palace where only nobles may gather.

I cannot allow the unwashed to see my dear Alexia, to whom my life is
devoted. She reigns the world as queen, with I as her servant. That is
my dream, and how sweet it will be. Those accomplishments will be proof
of my love toward Alexia. It is the purpose of my existence. All other
people are meaningless, and they shall prostrate themselves before
Alexia and I.

Devoted to my beloved Alexia,
Alfred Ashford

*NOTES: Alfred seems to be VERY obsessed with Alexia. She vanished 15
years ago because she needed to perform an experiment...

=========================
FILE: SECRET PASSAGE NOTE
=========================

The underground passage, which leads to the mansion where Alexia and I
live, has been badly damaged. Although I can never allow the unwashed
to see Alexia, I cannot go on using the underground waterway that those
local people made, either.

Oh yes...I think I'll have those prisoners build a bridge. It must be a
gorgeous bridge that benefits the perfection that is Alexia. Of course,
I must kill everyone who's involved in the construction of the bridge
after it is done, so that no one will know about the existence of our
mansion.

But that is okay, as I have no problems executing such matters. Once
the bridge is completed, I'll seal the mansion entrance door at the end
of the underground waterway. The entrance of the waterway is locked by
the diorama trick, ensuring the secrecy of our mansion.

Alfred Ashford

*NOTES: Alfred loves secret passages. He built an underground tunnel
that connects the Private Residence to the Military Training Facility.
But it has no significance to the game, though.

====================
FILE: ALFRED'S DIARY
====================

January 30th
There's a sealed room in the hallway located inside of the Antarctic
facility. I don't know what is hidden there, but I do not know how to
get in. I can use the three jewels that each one of our three members
wear as proof of being legitimate descendant of the Ashford family. The
only problem is, I do not know how I can gain possession of my father's
proof.

February 17th
I finally succeeded in entering that sealed room. I never could have
imagined that such an insane secret existed regarding the birth of both
Alexia and myself... I hate my father. That fool, Alexander...Now it is
obvious that we were merely created in an attempt to cover my father's
blunder. I can never trust him again. I must regain the glory of the
Ashford family with my sister. I have nothing to be afraid of, as long
as Alexia is with me.

March 3rd
Alexia carried out the experiment on the human body that we've been
talking about. Our useless father must be happy now, since he can
finally contribute to the Ashford family. The only thing we should be
careful about is that the butler, Harman, does not become wise to our
activities.

April 22nd
The experiment resulted in failure. Our father was useless after all.
Even worse, he turned into a dangerous monster that is completely out
of control. We tied him down and locked him up in an underground prison
cell. However, Alexia seems to be close to a solution. Beyond all my
expectations, she now says that she wishes to conduct the experiment on
her own body. On top of that, she feels she must be kept asleep for 15
years in order to accomplish the experiment. Thanks to that idiot, I
can't see my dear Alexia for as long as 15 years. Alexia is going to
sleep, with all of her trust relying upon me. Now, I am the only one
who can protect Alexia.

*NOTES: Alfred Ashford and Alexia turned their "father" into Nosferatu
because Alexander did something... he made Alexia and Alfred through
using Veronica's gene and putting it into an embryo and giving birth to
them. Weird...

======================
FILE: QUEEN ANT REPORT
======================

After discovering the remains of an ancient virus within the genes of a
queen ant, I have been concentrating on the research of ants. The
ecosystem of the ants seems truly ideal to me. There is one queen ant
in each anthill, and the soldier and worker ants are the queen's
slaves. They dedicate their lives to the queen. The death of the queen
ant means the doom of the entire anthill.

However, the soldier and worker ants can be easily replaced as long as
the queen ant is alive. This is exactly the same relationship between
myself and other ignorant masses. I have succeeded in creating an ideal
virus by implanting the queen ant's gene into the mother virus that
Spencer found.

I used my otherwise useless father as a test subject. However, as I
expected, the virus caused a rapid change in his cells, triggering the
complete destruction of his brain cells and body flesh. Furthermore, a
special type of poison gas was generated inside his body, that the blue
herb had no effect against.

Because of this, I created an antidote in case of an emergency, and
stored it inside of the weapon/chemical warehouse on the B2 floor. I
have decided to name this virus with unimaginable potential, the "T-
Veronica" virus. When I find out how I can fully utilize the power of
wonderful virus, my great research will finally be complete.

Alexia Ashford

*NOTES: This is how the T- Veronica Virus was created. Alexia took an
Ant gene and combined it with the T- Virus to create T- Veronica Virus.

===========================
FILE: VIRUS RESEARCH REPORT
===========================

Work continues on the "T-Veronica" virus , which I extracted from the
queen ant. The more research I conduct on it, the more I am impressed
by how much potential it has. I have finally implanted the virus into
my own body, and discovered how to fully utilize its power.

I will avoid making the mistake that I made on my father. I will
suppress the activity of the virus at an ultra-low temperature, so that
my cells will change slowly. My calculations indicate that it will take
15 years before my body will gain immunity, and become able to coexist
with the virus. Until then, I have no choice but to trust the capsule
that I will be in, to that inept but loyal soldier ant who is my
brother.

For me to obtain unlimited power, some risks need to be taken. When I
awaken, I will be the queen... And the "T-Veronica" virus will be
unleashed upon the entire world by my children. Every last creature on
earth will exist to serve me. At that time, the world will achieve the
perfect ecosystem, just like an anthill, but on a much grander scale.

Alexia Ashford

*NOTE: This is why Alexia vanished. She was put into sleep to adjust to
the T- Veronica Virus. Nosferatu was a mess compared to Alexia because
Nosferatu didn't cope with the T- Veronica Virus.

===========================
26.	CHARACTER BIOGRAPHIES
===========================

===============
Claire Redfield
===============
Age: 19
Hit Points: 30
Claire is a college student who loves motor bikes. She went to Raccoon
to search for Chris. She didn't find him, so went to Europe. She
eventually is captured and taken to Rockfort Island. After ebing freed
by Rodrigo and saved by Steve, she escapes...

==============
Steve Burnside
==============
Age: 17
Hit Points: 35
He was a prisoner on the island when things went wrong. He is cocky and
seems not to trust people. At 17, he is a crack gunman, pilot and
operates machinery!!! But after he lets his feelings out on his father,
he slowly changes... Slowly we hear why he was on the island and thanks
to Albert Wesker, he meets the worst fate ever...

==============
Chris Redfield
==============
Age: 25
Hit Points: 35
Claire's brother, is a member of STARS of the RPD. He is tough with
guns and loves Claire to death. After escaping the mansion, he went
with Rebecca and Jill to find the truth. Now Claire is looking for him.
His nemesis from the Spencer Estate has also returned, seeking revenge
because Chris had destroyed his Tyrant....

=============
Albert Wesker
=============
Age: 38
Hit Points: 40
He is a betrayer of STARS. He led them into a trap and got most of them
killed. But now he is changed. He is VERY different and has
superpowers. He isn't working for Umbrella, though. He is working for
HCF, a company competing with Umbrella. Now that Chris is in the area,
he seeks revenge because he destroyed Tyrant in RESIDENT EVIL.

==============
Alfred Ashford
==============
Age: 27 (An assumption based on the puzzles of the game)
Hit Points: Not Available
Alfred Ashford is a strange man, indeed. He heads Umbrella after his
father died. This guy is just as depraved as Umbrella is, and that's
because his twin sister, Alexia, died when he was young. He misses her
very much...

==============
Alexia Ashford
==============
Age: 27 (An assumption based on the puzzles of the game)
Hit Points: Not Available
Alexia is as depraved as Alfred is. She did some strange experiments on
herself and now she has become a monster. She never died to begin with,
and that's a secret Alfred is keeping with him... during the game she
turns into a monster because of her T- Veronica Virus...

==================
Rodrigo Juan Raval
==================
Age: Unknown (Probably Wesker's age, 40)
Hit Points: Not Available
He's the guard that sent Claire to the island. After being wounded in a
fight with Wesker, Rodrigo frees Claire. Along with Steve, Rodrigo
becomes Claire only other ally on Rockfort Island. He seems like the
silent and serious type, unlike Steve.

=================
Alexander Ashford
=================
Age: Unknown (Probably 50+)
Hit Points: 200 (As the monster, Nosferatu)
He did some experiments that created Alexia and Alfred. He also was in
the field work for the T- Veronica Virus. Now thanks to Alfred and
Alexia, he was turned into Nosferatu... now he's after anything that gets
in his way.

====================================
27.	STORY/HISTORY OF RESIDENT EVIL
====================================

=======================
HISTORY (NOT STORYLINE)
=======================

Now here's a little stroll on memory lane of RESIDENT EVIL...

=======================
INCOMING: RESIDENT EVIL
=======================
When the first Resident Evil was released in March of 1996, it was
called the best game of 1996. With incredibly great graphics at the
time, it sparked a starting point for Survival Horror, with the
exception of Aline in the Dark, which came out before Resident Evil.

You controlled 2 characters named Chris and Jill as they explored a
creepy, puzzle-full mansion. As usual, there was a traitor and zombies
around.

==============================
DIRECTOR'S CUT THEIR PROMISES!
==============================
Then came Resident Evil: Director's Cut. It was released later that
year to feature the edited scenes in the original Resident Evil in
Japan. Despite extra modes, different camera angles and slightly better
graphics, the scenes were edited and this version of RE1 was shrugged
off.

Capcom also said that the scenes that were cut were going to be in it,
but they lied. It even said on the box! Capcom did post the scenes on
their website for awhile, but ack, the quality stinks!

=============================
RESIDENT EVIL FLIES TO SATURN
=============================
Then came Resident Evil for Saturn. It had considerably worse graphics
than the PSX Version, but featured still edited scenes. But there were
more costumes and an extra mini-game. This version is pretty rare and
expensive (COST ME $40 USED! At mcvans.com)

=======================
2 CAN PLAY AT THAT GAME
=======================
Then, in January 1998, in came Resident Evil 2 (FINALLY). It was twice
the size of the original Resident Evil. It had 1 disk for each
character and featured disk swapping. The graphics were really improved
and the characters had MUCH more detailed.

==========================
DUAL RERELEASE SHOCKS PSX!
==========================
When Dual Shock controllers arrived for the Playstation, Resident Evil:
Director's Cut and Resident Evil 2 were re-released with Dual Shock
support. While Resident Evil: Director's Cut remained intact, aside
from the different soundtrack, Resident Evil 2 was renamed Resident
Evil 2: DUAL SHOCK VERSION. This had Dual Shock capabilities, but more
difficulty modes and another mini game were added.

========
NEMESIS!
========
Finally, in November 1999, the third of the series, Resident Evil 3:
Nemesis, arrived. It had better graphics and back rounds than RE2 and
had a strange relationship to RE2. Part of it took place BEFORE RE2. It
made sense, since some RE2 areas work their way into RE3.

RE3 had only one character. It was RE1's Jill valentine as she tried to
escape Raccoon City. RE3 was like RE2's 3rd scenario. It was the same
story from another view!

============================
IMPOSSIBLE! BACKWARD IN TIME
============================
Later that month, Capcom took another step, but it was a back step.
They released Resident Evil 2 AGAIN! But this time it was for Nintendo
64. The N64 was basically the original PSX Version, with updated
graphics and grainy sound and FMVs. But it had EX Files, which tied RE2
and RE3 and RECVX together, because previous versions of RE2 didn't
really fit with RE3's storyline.

==================
BACK TO THE FUTURE
==================
About a few months later, in March 2000, CODE: Veronica hit Dreamcast.
It had the best graphics of ANY RE. It was 2 disks, but longer than
RE2. It had 2 characters again. They were RE1's Chris and RE2's Claire.

But something was missing from CV. Wesker didn't have a big enough
roll. Even with those restrictions, people still enjoyed CV as the best
RE since RE2 and RE3. How would they fix it...?

========================
SURVIVOR GETS VOTED OFF!
========================
In September 2000, Capcom headed back to PSX and released Resident Evil
Survivor. It was a first person RE game. It was supposed to solve any
questions raised in RE2 and RE3. It took place between the end of RE3
and the start of CV. It was mediocre, with graphics worse than RE2. But
the game did have more re-playability.

===========================
REVISITING THE PAST! AGAIN!
===========================
Capcom's RE series had taken a downfall thanks to Survivor, and CODE:
Veronica fans on Dreamcast needed more RE games. So Capcom decided to
port Resident Evil 3: Nemesis over to Dreamcast.

It had better graphics than the PSX Version, too. It also sold
amazingly cheap for $20 USD. But nothing new in terms of storyline
came. Only new costumes arrived and the mini game, Mercenaries, was
unlocked. It's the best version.

===========================
LEAVING THE PAST- FOR GOOD?
===========================
RE3 and CODE: Veronica sold well on Dreamcast. But Capcom needed
another RE game for Dreamcast. Resident Evil 2 had sold well on PSX and
N64, so why not Dreamcast?

Capcom ported over the Dual Shock Version of RE2 and released it on
Dreamcast. Like Nemesis for Dreamcast, it had great and unblocky
graphics like any previous version. But as did the N64 Version, the
storyline stayed intact. Sigh. But this wouldn't be the last of the
past... 0... Zero...

===================
RACING THROUGH TIME
===================
In October 2000, the PS2 arrived. It had MUCH better graphical features
than the Dreamcast. In order to keep PSX fans hooked, they ported RE CV
to PS2, called RECVX. The game has more cut-scenes about Wesker. This
game is it. RECVX is the best game of the series, at least to me. The
American Version is due out August 22, 2001.

===============================
VISITING THE PAST IN THE FUTURE
===============================
On March 22, 2002, the 6th Anniversary of BioHazard, Capcom will release
BioHazard One for GameCube. This is a remade version with better
graphics. BioHazard is now exclusive to GameCube (YAY!). Ports of
BioHazard 2, 3: Last Escape and CODE: Veronica Complete are coming to
GameCube and BioHazard 0 and 4 are coming to GameCube EXCLUSIVELY in
2002/2003.

========================================
STORYLINE OF ENTIRE RESIDENT EVIL SERIES
========================================

I will give you a brief summary of all the games. If you want detail,
check out TWILDE'S RESIDENT EVIL PLOT ANALYSIS, found at GameFAQS.com,
where this guide can be found.

===============
RESIDENT EVIL 1
===============
July 1998

Raccoon City, a mid-western U.S. town is experiencing reports of
cannibalism near its forest. The local police department sends in a
special force to stop it, called STARS, Special Tactics and Rescue
Service, to seek information about it. Umbrella Inc, a pharmaceutical,
also controls Raccoon City. The STARS are divided into 2 teams, Bravo
and Alpha. Bravo heads in first. Bravo team is consisted of Rebecca
Chambers, Enrico Marini, Forest Speyer, Richard Aiken, Ed Dewey and
Kenneth Sullivan. Enrico Marini was the team's leader.

Bravo Team heads to the forest in the Arklay Mountains. They
investigate the origins of the zombies that wandered into Raccoon City.
A day later, Alpha Team loses communication with Bravo Team. Albert
Wesker decides to send in the other STARS Team to find them.

When their helicopter sees wreckage, they land. Wesker, Jill, Joseph,
Barry and Chris examine the chopper. Joseph finds a hand separated from
its body. Suddenly, a skinless dog mauls Joseph.

Brad Vickers, the pilot, flies away because he is scared. The remaining
STARS members run into a nearby mansion. Inside, Wesker tells all of
them to separate to find the remaining Bravo Team members.

Jill Valentine and Barry Burton discover the destroyed body of Kenneth
Sullivan of Bravo Team. Chris Redfield sees the dead body of Richard
Aiken. When he sees the body, Rebecca Chambers of Bravo Team, alive,
meets Chris.

Jill seems suspicious as she and Barry discover Forest Speyer's body.
As Jill and Barry separate, Chris reaches the guardhouse behind the
mansion. There, Chris and Rebecca duel with a vicious and giant plant
called Plant 42. They destroy the plant.

Jill, back at the mansion, destroys a giant snake. Teaming up with
Barry, she explores the basement of the mansion. Chris and Rebecca
return to the mansion with nowhere to go for now. There, they discover
the scarred snake that Jill just fought. With new ammo from the
guardhouse, the snake dies for good.

As Chris and Rebecca look around, a new type of monster invades the
mansion. It's called the Hunter. They are a lot worse than the zombies
Jill, Barry, Chris and Rebecca have been running into.

Jill finds her way into the underground tunnels with Barry. There, Jill
finds Enrico Marini. He tells Jill Umbrella had planned this just
before he is shot.

Jill and Barry chase the sniper into a lab. Finding some notes Jill and
Barry left near some typewriters, Chris and Rebecca find their way to
the tunnels. Chris and Rebecca kill a Giant Spider and find their way
into a lab.

Jill discovers Barry and Wesker were working together to kill all the
STARS. Barry didn't want to, but his family was in danger. Barry
betrays Wesker and gets him to get impaled by Tyrant, Wesker's
creation.

Chris and Rebecca find Jill and Barry and they signal Brad to escape.
Tyrant catches up to them, but Chris destroys the thing with a Rocket
Launcher. All 5 STARS members escape.

===============================
RESIDENT EVIL 3 NEMESIS: PART 1
===============================
SEPTEMBER 1998

Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the
virus through the mansion. Chris and presumably Rebecca go to Europe to
take out Umbrella, while Jill and Barry stay behind.

On the 22nd, a scientist named William Birkin finishes his G- Virus, an
upgrade of the T- Virus. Umbrella, impatient, sends a squat team that
attacks Birkin and steals his virus. Birkin injects himself with his G-
Virus and becomes a monster, worse than the zombies and Tyrant, kills
off the squat members. Because Birkin is now a monster, he causes a T-
Virus leak and now the Raccoon citizens are zombies.

SEPTEMBER 28, 1998

Jill Valentine escapes infection. On the 28th of September, armed with
an Assault Rifle, Jill fights her way out of town. She runs into Brad
Vickers, the pilot of STARS. He tells Jill that something is coming for
STARS members. What?

As Jill makes it into the RPD Building, that thing Brad was speaking of
arrives. Brad Vickers is murdered by the Nemesis. Jill's weapons don't
damage it too much, so she retreats into the RPD Building.

The RPD STARS Office is untouched. Jill finds a Magnum, which is
effective against Nemesis. After finding a set of lock-picks, Jill
fights her way out of the RPD. Nemesis returns, but Jill's Assault
Rifle and her new Magnum are powerful enough to put the thing down, but
it rises up again quickly.

Jill runs as fast as she can, loses the Nemesis and reaches the
downtown area. She runs into a man named Carlos Oliveira. He is part of
Umbrella BioHazard Countermeasure Service. They were sent by Umbrella
to save Raccoon Citizens. But they don't know anything that Umbrella
does. They are grunts.

Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS.
Nicholai seems suspicious, while Mikhail is fine. Mikhail is seriously
injured, though. Jill runs to a trolley and plans for escape with them.
Jill explores a power station over by the RPD and grabs a needed fuse.

She also finds even more added power- a Grenade Launcher and a Shotgun.
When she runs into Nemesis again, the Grenade Launcher puts it down
almost instantly. The Shotgun puts zombie groups down with relative
ease. Jill finds some oil at a gas station and some cables around town
and prepares the trolley.

On her way back, she sees Nicholai shoots someone and is then attacked
by zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and
ride the trolley out of town.

The Nemesis returns. Mikhail takes a grenade and blows himself and
Nemesis out of the car. The car breaks and crashes in the clock tower.
Carlos and Jill, now with Mikhail sadly dead, try to signal a
helicopter by ringing the clock building's bell.

Jill finds the keys to them and rings them with ease. As she signals,
Nemesis uses his own Bazooka to destroy the chopper. With the help of
Carlos, Nemesis' Rocket Launcher is destroyed.

Nemesis then infects Jill with the virus. With her Magnum, Shotgun and
Grenade Launcher, Jill manages to put Nemesis down. She then blacks
out...

===============
RESIDENT EVIL 2
===============
SEPTEMBER 29, 1998

As Jill lays unconscious, Claire Redfield, the sister of Chris
Redfield, rides into town to find him. Leon Kennedy rides into town on
his first day of job. Leon and Claire run into the zombies. After
running from them, Claire runs into Leon.

They work together to get to a police vehicle. Claire and Leon get hold
of guns. Suddenly, their police vehicle crashes thanks to a zombie.
Since the RPD Building is nearby, they decide to meet there.

(Notes: When Jill was in the RPD the day before in RE3, half the place
was blocked off. It isn't anymore by the time Claire and Leon arrive
because zombies broke through the barricades after Jill left.)

Leon and Claire take different paths to the RPD Building. They
eventually meet in the STARS Office. Leon finds a Shotgun in the STARS
Office and Claire finds a much needed Grenade Launcher in the main desk
of the main lobby. Leon and Claire decide to find any survivors so they
can have more weapons to get through the streets.

As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown
reason. Claire sees Tyrant, which she nicknames Mr. X. Her Grenade
Launcher puts it down though.

Claire runs into a young 12-year old named Sherry Birkin, the daughter
of William Birkin, who is now a monster. Leon runs into Ada Wong, a
women looking for her boyfriend, John. Claire and Sherry meet the RPD
chief, Brian Irons. He is strange.

Ada and Leon meet up with Ben Burtolucci. He seems to know something
about John, but isn't cooperating. Ada and Leon try to escape via the
sewers, but they only find keys for the RPD's locked rooms.

Claire and Sherry run to the sewers to look for Sherry's parents. They
don't find them, but they find keys which might work in Chief Irons'
room. They return to the RPD.

Sherry and Claire run to the chief and discover his secret layer. On
the way, Mr. X returns several times to haunt Claire. They find out
Irons was working for Umbrella. William Birkin, now a monster, kill
Irons.

Ada and Leon get back to Ben after exploring the rest of the RPD.
William Birkin implanted Ben with a parasite. The parasite escapes
Ben's body, cutting him up. Leon and Ada contact Sherry and Claire to
go back to the sewers for escape.

Leon and Ada see the growing parasite. Earlier, Leon found a Magnum. It
and his Shotgun are very effective against the G-Imago. The G-Imago
dies.

Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are
effective against William. William falls into a pit. After receiving
the call from Leon and Ada, Sherry and Claire find their way off the
RPD building via and underground sewer.

Leon and Ada find the exit of the RPD to the sewer at last. As Leon and
Ada go down a lift, a woman in a lab coat shoots Leon. Leon blacks out,
but Ada chases the women through the sewer. The sniper then corners Ada
after a merry chase through the sewers.

Sherry and Claire see Mr. X looking for something. They run away. As
they enter the sewer proper, leaving the RPD for good, Claire sees
Sherry fall down a drain. She looks for her and runs into Leon, who
just woke up from that bullet wound in his arm. Leon tells Claire to
find Ada and Sherry. Claire moves ahead, leaving Leon to rest.

Ada and the sniper are talking. Annette Birkin is William's husband and
Sherry's mother. Annette tells how Umbrella stole the virus. Then Ada
pushes Annette over the railing and she falls into a sewer after
telling her that her boyfriend John is dead.

Wanting to rejoin Leon, Ada runs down into a pit and sees... a GIANT
ALLIGATOR! Claire runs into where Annette fell. She tells Annette that
Sherry is in the sewer. Annette faints, just after telling Claire that
Sherry has a sample of the G- Virus somewhere.

Leon wakes up. He decides to look for Ada, Claire and Sherry. He
eventually finds Ada being attacked by an alligator. His Shotgun and
Magnum put the thing down. Ada tells Leon that John is dead. After
healing his wound, Leon and Ada go to the tram and ride it across town.

Claire finds Sherry eventually. She asks Sherry is she has G- Virus,
like Annette had told her, but she says no. As Ada and Leon ride the
tram, William Birkin attacks them. They shrug him off, though.

Unable to find Leon and Ada, Sherry and Claire ride another tram to
follow Ada and Leon. Ada and Leon ride an elevator car down. During the
ride, Birkin wounds Ada. Leon uses his artillery to stop him.

Claire and Sherry reach another elevator car. Birkin, since Leon had
hurt it, is now mutating again. Mr. X interrupts Claire as she powers
the place up. Birkin is then defeated in a fight with Claire.

In the lab, Leon decides to heal Ada. He looks around and runs into
Annette Birkin. Annette is about to shoot Leon, but Birkin attacks
Annette. Annette drops a G- Sample. Leon takes it and runs into Ada,
who is now threatening him.

Apparantly, Annette said Ada worked for some company out for the G-
Virus. Ada then falls down a chasm, thanks to Annette. Leon, in a rage,
throws the G- Sample over. Since the lab's explosion sequence has now
started, Leon must get out quickly.

Claire and Sherry run into Mr. X. Words from Annette then add up on why
Mr. X is after Sherry. Sherry has the G- Virus in her pendant. Sherry
and Claire use the pendant to cause Mr. X to fall into a lava pit. Mr.
X disrupted a power surge, which is why the lab will explode in only a
few minutes.

Leon gets to the escape elevator. Birkin returns, but Leon deals with
him accordingly. Claire and Sherry reach see a hurt Anette near where
Ada fell. Annette tells Sherry to escape. Annette falls unconscious,
giving Sherry and Claire an escape key.

Claire and Sherry use an elevator to get to the elevator. As Claire and
Sherry power the train up, a hot and flaming Mr. X returns and now has
grown a claw. Claire's weapons only slow it down. Claire knows she's
about to die... but suddenly, Ada, a dark shadow of herself, throws a
launcher to save Claire! Ada runs off...

Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be
found, Claire powers up the train and Leon comes in. The lab then
explodes in a blast, the train barely making it out. In the back of the
train, Birkin returns. Since Leon was injured in his fight with Birkin,
Claire deals with the Birkin monster.

But Birkin is still alive. The only solution is to destroy him in a
blast. They activate the train's explosion sequence. Sherry, with great
reflexes, stops the train and they all get out. Birkin is consumed in a
blast with the lab's escape train.

SEPTEMBER 30, 1998

Outside, Leon, Claire and Sherry recooperate. After a small argument,
Claire, Leon and Sherry decide to find Chris Redfield, whom back at the
RPD Building they discovered he went to Europe, decide to find him
there. They run off into the morning of September 30, 1998.

================================
RESIDENT EVIL 3: NEMESIS: PART 2
================================
OCTOBER 1, 1998

Meanwhile, Jill is infected with the virus back at the clock tower.
Carlos decides to find a cure in the hospital. There, Carlos discovers
Nicholai is alive. Nicholai shoots UBCS member Tyrell Patrick. Carlos
dodges Nicholai and finds Jill's cure.

Jill is cured. The Nemesis returns, but Jill can handle it again. She
gets to an escape plant. After dumping Nemesis into corrosive acids,
Carlos tells her that the town will be nuked.

Jill sees Nicholai escape in a chopper. After letting him go, Jill
kills Nemesis for the final time. Barry Burton suddenly saves Jill and
Carlos just before the town of Raccoon is nuked... Jill and Carlos have
escaped. Now they wanna kill off Umbrella!

===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
NOVEMBER 1998

On an isolated island in the Atlantic, a guy named Ark Thompson sneaks
into an Umbrella controlled city. He was sent by RE2's Leon to check up
on the base and its commander, Vincent. When Ark gets to the base, he
fights Vincent. Vincent, who was ready to get kicked out of Umbrella,
spilled the T- Virus into the island, called Sheena Island.

Ark Thompson loses his memory. The place has been zombified like
Raccoon City. Ark only has one gun for protection. After a phone call
from someone he questioned, Andy Holland, Ark thought he was Vincent.
Ark goes through the city, uncovering secrets about Umbrella and how
they created Tyrants. Mr. X, a Tyrant Claire ran into in Raccoon City,
chases Ark around the island.

Ark, still thinking he's Vincent, runs into Lott and Lily Klein. After
joining them in an escape, Umbrella sends in a "Cleaner" crew team to
wipe them out. Ark and the others eventually discover that many Mr. X
were being produced on the island.

Ark, Lott and Lily encounter a new type of Tyrant, similar to the one
Chris Redfield saw on the Spencer Estate. They slay it and finally
escape, before Vincent, the Cleaner crew and Andy Holland are consumed
in a blast.

One month after the Sheena Island incident and 3 months after the
Raccoon City incident, Claire Redfield goes to Europe to find Chris.
She eventually gets captured for trespassing on Umbrella's Paris Lab.
She is taken to an island near Antarctica and that's where RESIDENT
EVIL CODE: VERONICA begins...

==============================
RESIDENT EVIL CODE: VERONICA X
==============================

Here is a detailed description of the story of CODE: Veronica. This
will explain what's behind the Ashford Family, Albert Wesker's
intentions, and the whereabouts of Steve Burnside. Unlike RE2 and RE3,
there are VERY many things leaving you out in the blue.

CODE: Veronica X first starts December 17, 1998 in Paris as Claire
gains some leads on her brother, Chris and his whereabouts. It has been
2 and a half months since Claire and her new partner Leon escaped
Raccoon City just a day before it was bombed.

Claire and Leon traveled to Paris, once again, to gain a lead on Chris
Redfield. Unable to contact his partners Jill, Barry and Rebecca,
Claire and Leon invade Umbrella's Paris Lab. Leon and Claire are
separated because the guards of the base see them.

Leon manages to escape during the attack, but Claire isn't so lucky.
Suddenly, a chopper loaded with a Gatling Gun begins to attack Claire.
(In the Beta Version, Jill's enemy from RE3 (Nicholai) is piloting the
chopper.) The guards are still chasing her. She ducks into a hallway.
The guns kill the guards chasing her.

Claire runs down the hallway, barely missing the choppers' guns. She
ends up on the base's rooftop. She uses a slick move to wipeout the
guards. Suddenly, a Hispanic man captures her at gunpoint. Claire is
captured.

10 Days later, she is taken to an isolated Umbrella Base, called
Rockfort Island. After being told her identity number, she is butted in
the head by a rifle butt. Time passes and Claire wakes up to a huge
explosion. Up above her seemingly underground cellblock, she hears guns
roaring and people screaming. Moments later silence hits.

The door to the cellblock opens. A heavily breathing man comes in.
Somehow the guards managed to not see Claire's lighter. She lights the
lighter and she sees the man who captured Claire at Paris. The man
frees Claire and sits down because he was wounded in the chaos above.

Claire discovers he needs Hemostat. Looking at the list, Claire finds
out his name is Rodrigo Juan Raval. Grabbing a nearby Combat Knife,
Claire leaves the cellblock. She eventually climbs a flight of stairs
to a graveyard.

As she passes through, a burning truck explodes. A burning man goes
toward Claire. It's A ZOMBIE! It seems the attack caused a viral leak
in the area. Claire was luckily to avoid the zombies.

Claire arrives in the main hall of the prison complex. She is then
attacked by a Gatling Gun. Claire sees a pistol and dispatches the gun.
Apparently, Steve Burnside, a prisoner, sees Claire and thanks her for
not being a zombie. After rudely introducing himself, Steve runs off
for the island's rumored airport.

Claire looks around the prison, which is now a zombie's hell house. As
she explores the prohibited areas, Claire catches up to Steve, who is
looking up on Chris Redfield on a computer. Steve asks Claire to
contact Chris to come save them. Claire does that, though Steve wasn't
serious about the idea. Claire can't contact Chris directly, but she
figures Leon can. She e-mails Leon to get Chris to help them. She gives
Leon the coordinates of the island and Chris himself. Steve runs off
angrily.

After finding the right keys, Claire escapes through prison's main
gate, near where she met Steve. After finding her way up a cliff,
Claire sees a military training complex. She explores the area, but
shutters block off most of the complex.

She manages to find a Bow Gun, though. And she also sees a man get
slaughtered by a yellow zombie in a locked lab. Claire sees a picture
she think may be important later on.

Claire decides to find the key cards elsewhere on the island. Leaving
the military complex for now, she sees a big palace up ahead.

She enters the palace and looks around for the key cards. She finds a
few locked doors. One of them is different. It needs to be unlocked
using 2 special pistols. Claire looks on the first floor and after
unlocking a strange movie, she fins the 2 guns she needs. The movie was
shot, showing 2 twins, a boy and a girl, feeding a wingless dragonfly
to a hill of ants.

Claire grabs the pistols, but then the room locks her in and the room
heats up. She inserts them back in. She decides to exit the palace to
look for the military complex's keys elsewhere. But as she exits, she
hears Steve's scream. She runs back to the Luger trap to see Steve
caught in it.

Using the reflexes she learned in Raccoon City, she saves Steve. Steve
has the Lugers Claire needs for the door. He offers to trade for 2
fully automatic weapons. But Claire's 3 pistols and her bow gun don't
satisfy Steve.

As Claire gears up to leave, she sees Alfred Ashford, the owner of the
island. Alfred tells Claire she attacked the island. Alfred continues
to shoot and miss at Claire with his sniper rifle.

Alfred also says his grandfather founded Umbrella originally. Alfred
leaves with a death threat to Claire. Seemingly not intimidated, Claire
continues her mission to find the military complex's card keys.

Claire sees a submarine beside the palace. She works the controls and
sees it going down. It stops. She gets out to see she's at an
underwater military airport.

She looks around and finds an airplane she can use to get out. She
needs 3 special keys to activate the plane, though. She looks around to
find another locked shutter. Looking at some maps, she sees a giant
elevator behind the shutter and remembering the maps of the military
complex, she thinks the broken elevator in the military facility's yard
leads down the airport.

To her surprise, Claire finds a key card she needs for the military
complex. Taking the submarine back to the palace, Claire continues for
the military complex. As she passes by the palace gates, she notices a
smaller private mansion on top of a hill behind the palace.

Continuing for the military complex, Claire eventually arrives. In the
yard, she sees a giant worm attack her. Like the dead alligator she saw
in the sewers of Raccoon City, this thing is huge, but not too smart.
Claire escapes the thing by ducking into the facility.

She gets through the locked shutters. In a room, Claire is ambushed by
Alfred, but thanks to his bad aim, Claire chases Alfred further into
the complex. In a medical room, Claire finds the hemostat she needs for
Rodrigo.

Claire gears for the prison, but she then discovers that Alfred lowered
a shutter that leads to the exit. Claire goes further. That yellow
zombie that killed the scientist then attacks her. It is a cross
between a zombie and tyrant. Using her twin pistols, she shrugs them
off.

Continuing, the another yellow zombie attacks her. But Steve them saves
her with the Lugers. Claire trades Steve the Lugers for the Submachine
Guns she found a few moments ago.

Alfred suddenly lowers them into the complex's basement. Steve runs
ahead of Claire and destroys a fresh set of zombies for her. Claire
catches up to Steve. Questioning him about his family, Steve runs off.

She catches up to Steve in an unstable balcony. They fall through.
Suddenly, a zombie rises and then runs toward Claire. Steve hesitates
to shoot it. When it is about to eat Claire, Steve unloads the rest of
his bullets into the creature, while yelling, "father!!!" After the
zombie dies, Steve starts crying.

He tells Claire that his father took Umbrella info and sold it. Steve
and his family were caught, his mom was killed and Steve hates his dad
for doing this to him. Claire leaves Steve to mourn his dad's death.
Apparently, Steve just shot his zombie dad.

Claire finds Alfred's crest in a room with the facility's diorama. She
uses it on a little box she found earlier. She finds the last key card
needed to explore the facility. She finds a key for the airport's
plane.

Claire also finds her way into the lab where the yellow zombie killed
that scientist. Claire sees the painting she wanted. Noticing a
resemblance to a painting she saw in the facility's diorama room, she
hooks it on to the wall where the eagle plate was. As she leaves,
albinoid experiments escape the lab and run up vents. Claire escapes
before the lab is locked.

A wall in the diorama room is raised, revealing the actual diorama the
wall was hiding. She sees a key, gold colored. Claire sees that this
can open a door at the palace.

Claire races for the palace. She opens the door she wants to open and
sees a room full of paintings of Alfred's ancestors. After looking
around, Claire finds a strange queen ant model.

Claire travels to the door with the luger engravings. Using the lugers,
Claire unlocks the door to an office. There, she discovers that Alfred
has a twin sister, Alexia, and according to Alfred's butler, he's seen
her in Alfred's private house.

Claire finds her way to a bridge. Up ahead, Claire sees the private
house on the hill she's been wanting to explore for more clues. She
explores the house and nearly runs into Alexia Ashford. She's talking
to her brother about Claire and Steve's destruction. They then leave.

The house has been damaged by the island's attack, but Claire finds a
key she needs for the palace's remaining doors. Heading back to the
palace, Claire finds another eagle plate. She then remembers a door she
saw in the prison complex that had an eagle engraving.

After looking in a slot room, Claire decides to head back to the
prison. There, she goes to the cellblock and sees a dying Rodrigo.
Fortunately, Claire saves him in time with hemostat. After thanking
each other, Claire trades her lighter for Rodrigo's lockpick.

Claire explores the door behind the one with the eagle plate. Claire
discovers an infirmary. After confronting a powerful zombie, Claire
unlocks the path to a secret basement.

There, she finds a piano roll that fits perfectly into the piano at the
palace. Claire gears for the palace. In the yard, someone familiar
attacks her: Albert Wesker. Wesker tells Claire he attacked the island
and is after Chris now. As Claire is attacked, she notices a key she
needs for the airport. Wesker tells Claire he'll use her to get to
Chris.

Wesker, after getting a call from his men, jumps over a wall, toward
the palace's dock. Collecting the airport key, Claire heads into the
palace's piano. Claire finds a king ant model, like the queen model she
found earlier.

Heading back to the private residence, Claire discovers the ant models
where keys to a secret lair above Alfred and Alexia's bedrooms. Claire
discovers the final airport key and decides to find Steve and Rodrigo
and leave.

Alexia Ashford attacks Claire on her way out. She has a sniper rifle
like Alfred's. Suddenly, Steve comes in and shoots Alexia through a
door. The door is easy passage between Alexia and Alfred's bedrooms.

Claire sees Alfred with make up on. Apparently, he's been dressing like
his sister. Claire decides that Alexia is just Alfred's imagination.
Alfred runs off crying. He sets off the self-destruct sequence.

Claire and Steve run to the palace gates, near where Claire was
attacked by Wesker. Steve leads Claire to the airport. Claire inserts
the keys to the plane. Unfortunately, the drawbridge is in the way of
the plane. Claire volunteers to raise it.

Claire runs to the controls and raises them. In a room she couldn't
access before, Claire finds the keys to the shutter blocking the
elevator.

Claire decides to ride the elevator up to the military complex and head
back to the plane via the palace's submarine. She does just that. After
fixing the elevator, the 5 minute timer for the explosion begins. As
Claire rides the elevator up, Alfred releases a monster after Claire...
Can it be? Yeah it's...

Claire steps out of the elevator and as she expected, she ends up in
the military complex's yard. Dodging the giant worm, she gears for the
palace.

On her way, a fire traps Claire. Tyrant comes from the fence.
Apparently, it's the monster Alfred released. Claire uses her bazooka
she found earlier and manages to put Tyrant down. Claire dashes passed
the palace and down the submarine into the airport.

Steve manages to pilot the plane and then the plane lifts off from an
exploding island. As the plane circles the island, the prison, palace
and private mansion are consumed in the blast, but the military complex
seems to withstand it.

Not caring, Claire and Steve fly off. They apologize for everything
mean they said to each other. Suddenly, the plane rocks. In the back,
Claire sees Tyrant. Claire uses her bazooka to weaken it and then
catapults it off the plane. It looks like her encounter with Mr. X on
Raccoon City did her some good.

Back on the exploding island, Alfred runs into the somehow surviving
military complex. He sees the tank and moves it to reveal a secret
lift. The lift leads to a different area of the airport. Alfred hitches
a ride on one of the 2 harrier jets and flies away from the island.

On Claire's plane, Alfred controls the plane and changes it's
direction. Steve can't change it so they have no choice. Hours later
Steve attempts to kiss a sleeping Claire, but fails. Moments later, the
plane crashes into an Umbrella Base in Antarctica.

Claire and Steve get off the broken plane and look around separately.
Claire finds the diary revealing that a monster named Nosferatu is
trapped somewhere in the base. Also, it seems Alfred Ashford spilled
the T- Virus around the base, so there are now zombies in the area.
Looking in a private office, Claire finds the evil monster trapped in a
chair beneath wire mesh. What has Alfred been up to?

Claire looks around and asks Steve to lift a digging car with a crane.
Steve looks at Claire and causes a gas leak in the room. Claire fixes
it. Suddenly, Alfred, still wearing make up and talking like Alexia,
tries to shoot Claire, but Steve comes in and shoots Alfred down a deep
chasm.

Nosferatu suddenly feels agitated. He breaks free of his prison and
runs off... Claire grabs Alfred's sniper rifle and Steve and Claire dig
out of the room with the digging car. They eventually get to a heliport
above the base.

Nosferatu suddenly attacks Steve. Steve is KO'ed, while Claire must
fight him on his own. Using the sniper rifle, Claire punctures
Nosferatu's once human heart and kills him. Claire rescues Steve.

They find a car and drive off to an Australian Base. Meanwhile, Alfred,
nearly dead, releases his sister from cryogenic sleep. Alfred tells
Alexia to kill Claire. Alfred then dies of blood loss.

Alexia uses her mind to attack Claire and Steve's car. The car burns.
Did Claire and Steve survive?

Meanwhile, on Rockfort Island, Chris Redfield arrives. Leon managed to
contact him. Chris climbs a cliff and arrives in a cave. There, he sees
Rodrigo. After Rodrigo tells Chris he saw Claire and Steve leave the
island, that worm Claire saw swallows up Rodrigo.

Chris chases the worm throughout the cave. Finding some Submachine
Guns, Chris kills the thing. Rodrigo is swallowed up, but dies shortly
after, giving Chris the lighter before he dies. Chris finds his way
into a lightly damaged military complex.

Chris looks around and finds his way to Alfred's harrier jet bay. He
needs a halberd that was on the eagle plates Claire found to open the
harrier doors.

Chris finds his way to the control room. He sees Alexia Ashford singing
on the wide screen. Down in the airport where Claire boarded the plane
with Steve, Wesker is happy that Chris is finally here. He sends
Hunters after Chris.

Chris finds the eagle plate Claire used to open the box. But
unfortunately, it falls down into the sewers below thanks to a giant
hole caused by the explosion. He finds his way into the lab area thanks
to a hole in the wall.

Chris sees a knob-less door Claire didn't explore. Chris decides to
find a doorknob in the basement. There, he explores a lab where the T-
Virus was leaked from.

He finds a chemical he thinks he needs for getting halberd. It's called
Clement E. It, mixed with Clement A, can melt the alloy part of
Alfred's eagle plate.

Chris finds his doorknob and then is scanned by a scanner. Moments
later, Hunters attack Chris. Chris, using a shotgun he found, kills
them. Chris sees the scanners when he gets back to the knob-less door.

Avoiding them, Chris ends up on the other side of the broken balcony
that Steve and Claire fell through. Finding a small tank object
resembling the tank outside the facility, Chris inserts it to the
little hole in the diorama. The paintings in the room slide to reveal3
little keys needed and a turntable key.

There's also a note from Alfred saying there's a passage beneath the
diorama that takes Alfred from the military complex to his private
residence. Chris notices the 3 key holes and notes them.

On his way, Chris sees Albert Wesker. Wesker attacks Claire and says
Claire won't live long and that she's in the Antarctic with Steve and
the evil Alexia. Suddenly, Alexia Ashford appears on a screen and
laugh. Wesker sees to have super powers, as he has yellow eyes... Wesker
vanishes and a yellow zombie attacks Chris. Using his submachine guns,
he kills it.

After finding his way to the main yard thanks to the turntable key,
Chris sees that he can't get to the palace.

Taking the elevator down to the airport, Chris sees the keys Claire
used to board the plane. They also fit into the 3 key holes in Alfred's
diorama room. Grabbing them, Chris tries to use a submarine he saw on a
map to get to the palace.

Unfortunately, the submarine somehow got docked up at the palace, so
access to the palace is impossible. Taking the 3 keys back to the
diorama in the military complex, Chris manages to find the ladder.

Following a tunnel, Chris discovers that the door leading to the
private residence is locked. But nearby, Chris sees Alfred's private
swimming pool. In it is the eagle plate. There's also a monster on the
pool.

It's the albinoid Claire released from the lab. It matured really fast.
Chris uses his shotgun to dispose of the electric monster. Chris grabs
the eagle plate. But Clement E alone can't dissolve the alloy.

Chris backtracks to the basement area. He finds the final Clement A and
then mixes it with Clement E. The mixture solution causes the eagle
plate to dissolve, leaving the halberd.

Using the halberd, Chris gains access to the harrier bay. He jumps on
the last plane and flies to Antarctica.

There, Chris immediately looks for Claire. It seems that the place was
filled with ice from when Claire and Steve tried to escape. This helps
Chris access new areas.

In an area that looks like the Spencer Estate, Chris finally finds
Claire. After saving her, Claire and Chris decide to find Steve. Alexia
comes and curses at them. Claire and Chris give chase toward Alexia,
but a giant tentacle separates them.

Claire wakes to see Chris' foot and knees injured. Chris tells Claire
to find Steve. Suddenly, they hear Steve scream. Claire chases alexia
through a few doors.

Using her guns, she kills a few of Alexia's tentacles. Claire finally
sees Steve in a prison. It's the room Nosferatu was stuck in. Steve
tells Claire that Alexia performed the same experiment that she
performed on her own father.

Steve suddenly expands and mutates into a giant toad-like monster. It
then begins to attack Claire. Claire runs off to the exit. But since
the door was locked by Alexia, Steve begins to attack Claire.

Suddenly, a tentacle grabs and constricts Claire. Steve is about to
kill Claire, but his human personality comes back and Steve cut the
tentacle. The tentacle whacks Steve at about 50 miles an hour and Steve
is flung into the wall.

Steve tells Claire he loves her and that he can't keep his promise of
leaving with her. Slowly, Steve dies. Claire cries and cradles over the
body of Steve Burnside.

During the death of Steve, Wesker calls Alexia to come with him because
she has her experiment, T- Veronica Virus, in her. Alexia then begins
to burn. Her clothing begins to shrivel. Alexia's choker falls to the
floor.

Alexia is now a gray evil mad woman. She looks like a cross between a
dragonfly and ant. Wesker gets punched across the room. He moves
across, tells Alexia he's coming with her and then punches Alexia.
Wesker sees Chris and then lets him take care of Alexia.

Chris uses his shotgun to kill Alexia. He keeps moving and eventually
10 shotgun shells put Alexia down. Chris, judging from a file he found
earlier, thinks Alexia's choker can access a door behind the painting
above the staircase of the mansion main hall replica.

Chris looks at the file some more and sees that Alexander Ashford was
turned into a monster thanks to Alfred and Alexia. Chris leaves the
main hall and then heads down an elevator. As Chris exited the mansion,
Alexia rises. She's still alive. Chris is now in a room with a giant
anthill.

Searching around, Chris finds the room Alexia was stored in. He plays
with the controls and then out of the tube falls Alfred Ashford's dead
body. Chris grabs Alfred's ring. Looking around the base a second time,
Chris learns that Nosferatu was implanted in the ice thanks to Alexia.

In the file, Alfred said Alexander Ashford was turned into a monster.
Thinking the dead Nosferatu will have the 3rd jewel to open up the
painting.

Using a crane to get Nosferatu's body, Chris grabs the 3rd jewel. Chris
opens up the painting and finds a lab. It's where Alexander Ashford
tested the T- Veronica Virus. It also reveals Alfred and Alexia where
created through inserting a sperm cell into an embryo that belonged to
Veronica, their ancestor.

The lab leads to where Steve died. Unfortunately, there's a locked door
between Chris and Claire. Claire tells Chris that Steve id dead and
tells him to set the explosion sequence like in Raccoon City and
Rockfort Island. Chris does just that.

After inserting the CODE: Veronica thanks to the file, Claire and Chris
rejoin each other. Suddenly, a tentacle separates them again. Alexia
has returned.

After nearly destroying Claire, Chris shoots Alexia with an acid round
and causes her to mutate into a large monster. Claire gets away. Chris
fires every weapon he has against the giant Alexia. Suddenly, the ants
beneath in the hill start to attack Alexia.

Alexia shrugs them off by growing wings and now flying. The bulk of her
body dissolves. Chris grabs a nearby plasma rifle and shoots a ray into
Alexia. Alexia screams and then the next second, she is liquified.

Chris starts to run as explosions begin to occur. As Chris gets down to
the prison cells and to the elevator, he sees Wesker folding Claire by
the neck. Nearby, the door leading to where Steve died is open.

Wesker pushes Claire through a hole in the wall. Chris chases Wesker
through a horde of zombies and catches up to them. Chris and Claire
discover Wesker took Steve Burnside to get the T- Alexia Virus.

Claire runs off and then Chris and Wesker battle. Explosions are still
rocking the base. Wesker and Chris are separated in a blast. They vow
to kill each other next time. Chris runs to the plane and escapes the
exploding base with Claire.

They apologize for leaving each other and then decide to take out
Umbrella once and for all.

Well, that is CVX's story. I personally think the Plot Guide has a
better synopsis. Check it out!

=================
28.	BATTLE MODE
=================

=====================
ACESSING BATTLE MODE:
=====================
For Dreamcast players, Battle Mode can be accessed without beating the
game once. For Playstation 2 players, they have to beat the game once.

====================
WHAT BATTLE MODE IS:
====================
Battle Mode is a mini game. It has nothing to do with the storyline,
but it is fun. You control either Claire, Alt. Claire (with a different
costume and arsenal), Steve, Wesker and Chris.

=======
BOSSES:
=======
Whichever character you control has different infinite ammo weapons and
runs through a fixed arena, killing everything in sight. There is also
a boss at the end of the game. Claire must fight Nosferatu, while Alt.
Claire fights Tyrant. Steve fights the Gulp Worm and Wesker fights
Alexia I. Chris battles Alexia II and III.

=======
EXTRAS:
=======
DC players also get a Linear Launcher in their arsenal, while PS2
players must earn it in Battle Mode by getting an "A" Rank with all the
characters. In either the DC or PS2 Version of the game, using the
Linear Launcher, even equipping it, automatically gives no ranking.

============
DIJ JOURNAL:
============
A mouse wrote this journal! It's the mouse that popped out of the
locker. It reveals many secrets about Claire's adventure in CVX. It's
been changed in CVX.


===========================
ACCESSING STEVE AND WESKER:
===========================
For DC and PS2 players to access Steve, you must have gotten the Luger
Replica in Military Training Facility B. PS2 players get to access
Wesker by beating Chris' Battle Game, regardless of ranking.

========
WEAPONS:
========
Claire's Weapons are the Bow Gun with Explosive Rounds and unmodified
Handgun (one she finds when talking to Steve for first time) and
Handgun bullets. Use the Bow Gun on ALL enemies.

Alternate Claire's weapons are the Grenade Launcher with Acid, Flame
and Grenade Rounds. She also has an Assault Rifle.
Use the Grenade Launcher with Flame Rounds on everyone but Hunters,
Sweepers, and Tyrant. Use the G. Launcher with Acid Rounds on Hunters
and Sweepers. Use the Assault Rifle on Tyrant.

Chris' weapons are the Magnum, Magnum Rounds, the Shotgun and Shotgun
Rounds. Use Magnum on all enemies.

Steve's weapons are the twin Gold Lugers and twin Submachine Guns. Use
the Gold Lugers on the heads of zombies and Submachine Guns on everyone
else.

Wesker has a pretty powerful Combat Knife. Use it against everyone.
Wesker can get a Magnum in the Slot Room, where the D.I.J. Journal is
sometimes found. Use THAT against Alexia ONLY.

That's all there is to Battle Mode! You can also play it in First
Person, like in RESIDENT EVIL SURVIVOR if you took Alfred's Sniper
Rifle. Good luck!

========
SCORING:
========
Beat Steve's game in less than 15 minutes to get an A.

Beat Wesker's game in less than 1 hour to get an A.

Beat Alternate Claire's game in less than 10 minutes to get an A.

Beat Claire's game in less than 7 minutes to get an A.

Beat Chris' game in less than 8 minutes to get an A.

=================
THE SLOT MACHINE:
=================
Wesker gets either the DIJ File or the Magnum. To get the DIJ File, go
to the Slot Machine after 20:00.

Steve gets the M100Ps or the DIJ File. To get the M100Ps, go there
before 10:00

Chris gets the Submachine Guns or DIJ File. He gets the journal after
5:00.

Claire gets the Submachine Guns or DIJ File. Get the file after 6:00.

Alternate Claire gets the Bow Gas Rounds or DIJ File. Get the file
after 6:00.

============
WALKTHROUGH:
============

======
ROOM 1
======
-Claire: Equip the Bow Gun and kill every zombie.
-Chris: Equip the Magnum and kill every monster.
-Alt. Claire: Equip the G. Launcher with Flame Rounds and kill every
monster.
-Steve: Equip Lugers and headshot every monster.
-Wesker: Equip the Knife and slash at the zombies legs.

======
ROOM 2
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Headshot everyone with Lugers.
-Wesker: Slash everyone at the knees.
Grab the Green Herb.

======
ROOM 3
======
-Claire: Use the Bow Gun on all the Banders.
-Chris: Kill everyone with the Magnum.
-Alt. Claire: Use the Flame Rounds against the Banders.
-Steve: Use the Submachine Guns to kill them.
-Wesker: Slash the Banders where they don't have an arm.
Grab First Aid Spray.

======
ROOM 4
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Headshot everyone with Lugers.
-Wesker: Slash at the knees.

======
ROOM 5
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash everyone at the knees.

======
ROOM 6
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Acid Rounds.
-Steve: Use Submachine Guns.
-Wesker: DON'T STOP SLASHING!
Grab the Green Herb.

======
ROOM 7
======
-Claire: Use Bow Gun
-Chris: Use Magnum.
-Alt. Claire: Use. Acid Rounds
-Steve: Use Submachine Guns
-Wesker: DON'T STOP SLASHING!
Grab the Blue and Green Herbs

======
ROOM 8
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at the knees.

======
ROOM 9
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 10
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 11
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds
-Steve: Use Luger headshots
-Wesker: Slash at knees
Grab First Aid Spray.

=======
ROOM 12
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.
Grab the Herbs.
Duck into the silver door.

=======
ROOM 13
=======
-Claire: Look in the Slot Machine.
-Chris: Look in the Slot Machine.
-Alt. Claire: Look in the Slot Machine.
-Steve: Look in the Slot Machine.
-Wesker: Look in the Slot Machine.
Grab all the Herbs.
Go back to ROOM 12.

=======
ROOM 12
=======
EVERYONE: Head through the Brown Door.

=======
ROOM 14
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Acid Rounds.
-Steve: Use Submachine Guns.
-Wesker: KEEP SLASHING!
Grab First Aid Spray.

=======
ROOM 15
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 16
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 17
=======
-Claire: Use Bow Gun
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Submachine Guns.
-Wesker: Slash Banders at armless sides.

=======
ROOM 18
=======
-Claire: Use Bow Gun at starting point to kill Nosferatu.
-Chris: Fire at Alexia until she morphs into ALEXIA III. Then keep
firing Magnum.
-Alt. Claire: Use Assault Rifle when starting. Then run to far corners.
Keep firing until he comes into sight. Run to next corner and repeat
pattern.
-Steve: Use Submachine Guns on Gulp Worm when it surfaces.
-Wesker: If you got Magnum from Slot Machine, fire all 6 shots to kill
Alexia. If not, Slash her from behind and GOOD LUCK.

That's a basic Battle Mode FAQ. Check out the one for the original
CODE: Veronica for more detailed strategies.

=============================================================
29.	DIFFERENCES BETWEEN CODE: VERONICA AND CODE: VERONICA X
=============================================================

So what's the difference between RESIDENT EVIL CODE: VERONICA and
RESIDENT EVIL CODE: VERONICA X?

Well, there are new cut-scenes in RESIDENT EVIL CODE: VERONICA X that
weren't in the original.

===============================
The new cut-scenes happen when:
===============================

1.	Claire returns to the Palace with the Piano Roll
2.	Wesker sees Chris on the Airport Monitor
3.	Alexia and Wesker duke it out after Steve dies
4.	The Ending occurs
5.	The Ending Music starts

Another difference is Steve's haircut. In RESIDENT EVIL CODE: VERONICA
X, it is sloppier and more random, while in the one in RESIDENT EVIL
CODE: VERONICA it is combed back.

Something in RESIDENT EVIL CODE: VERONICA X that wasn't in the original
American version is that there are difficulty levels. They are VERY
EASY, EASY and NORMAL. VERY EASY starts the game with a Rocket
Launcher. This guide is for the VERY EASY difficulty.

=========================================
Here are the Spoilers for the Cut-Scenes:
=========================================

1.	After returning to the Palace after grabbing the Piano Roll, Wesker
scares Claire. He says he's gonna get Chris because he's a ghost
haunting him. After getting beat up, Wesker gets a call from someone
and jumps over the wall toward the Palace Dock.


2.	When we see Wesker in the Airport (near where Steve and Claire
boarded), he says he's been expecting Chris and sends Hunters after
him.


3.	When Alexia and Wesker duke it out, Wesker gets hit once. Then he
runs and punches Alexia, just before getting burned. He sees Chris
and says Chris should fight Alexia because "he's one of his best
men."


4.	After Chris destroys Alexia, Wesker captures Claire and takes her to
the submarine spoken about in "D.I.J.'s Diary." Wesker says he got
the T- Alexia Virus from Steve's body. Chris and Wesker attack each
other, while Claire heads for the plane. Wesker and Chris are
seperated in an explosion and then vow to kill each other the next
time they meet.

================
NEW EVENTS GUIDE
================

==============
1.	NEW EVENT 1
==============

Where: Palace Courtyard, Part 1
Who: Claire Redfield, Albert Wesker

*Wesker*: Greetings! You must be the lovely Claire Redfield!

*Claire*: Who're you?

*Wesker*: Let's just say I'm a ghost... coming back to haunt you... DEAR
BROTHER!

*Claire*: Wesker?

*Wesker*: It seems there's not much explaining to do, is there? I was
the one who attacked this island. Who would of though you'd be here?
HAHAHAHAH! Now that the cat dragged in this surprise, your ever so
caring brother... is sure to show up!

*Claire*: I don't know what went on between you but you have him all
wrong! My brother is not kind of person you think he is... AHHH!

[Wesker starts to choke Claire]

*Wesker*: I despise Chris!

*Claire*: What are you gonna do to him?

Claire: AHHHHHH!

[Claire gets thrown across the yard]

*Wesker*: Oh, how your brother will weep to see you die. AHAHAHAHAHAHA!

[Wesker receives call]

*Wesker*: What? What is it? Stay there! I'm coming!

*Wesker*: it appears you're still of some use to me. I'm gonna let you
live... a little longer!

==============
2.	NEW EVENT 2
==============

Where: Underground Airport, Part 2
Who: Albert Wesker

*Wesker*: Alexia? No! And she's already fully awake!

*Wesker*: Chris! Oh little fishy, come see my hook!

*Wesker*: Chris, I'm gonna send a welcoming gift from ME! ENJOY!

*Wesker*: HAHAHA HAHAHAHA!

==============
3.	NEW EVENT 3
==============

Where: Antarctica Mansion Room, Part 2
Who: Albert Wesker, Alexia Ashford, Chris Redfield

*Wesker*: ROAHHHH!

[Wesker gets hit by Alexia]

*Wesker*: You're coming with me!

[Wesker dodges Alexia's fire and punches her]

*Wesker*: CHRIS!

*Chris*: Wesker!

*Wesker*: Chris, since you're one of my best men... I'll let YOU handle
this!

[Wesker runs off and Chris battles Alexia]

==============
4.	NEW EVENT 4
==============

Where: Antarctica (After killing Alexia), Part 2
Who: Chris Redfield, Claire Redfield, Albert Wesker

*Claire*: Chris! AHH!

*Wesker*: HMHMHMHM.

*Chris*: Claire! No!

[Chris chases Wesker through a hall]

*Wesker*: Well done Chris! It seems that Alexia's work wasn't much of
anything!

*Chris*: Let her go, Wesker! You don't want her!

*Wesker*: Fine!

*Chris*: Claire!

*Claire*: Ahh!

*Wesker*: Today's a good day! I came for Alexia, but killing you is
even better!

*Chris*: Sorry to disappoint you, but Alexia... is GONE!

*Wesker*: That is no longer a concern for me. I have STEVE to work
with!

*Claire*: What?

*Chris*: Steve?

*Wesker*: In his body is still a living T-Alexia Virus. Steve should be
a good speciman! Maybe he'll come back alive just as I did, and be able
to see your sister again!

*Chris*: You FREAK!!!!

*Claire*: Don't you touch him!

*Wesker*: Sorry dear heart! But my men have already taken him!

*Chris*: You get out of here Claire! I have to finish this!

*Claire*: Alright. But remember your promise!

[Claire leaves the room]

*Chris*: Let's end this once and for all! Say hello to my comrades who
you've killed!

*Wesker*: I don't WHERE you get your confidence, Chris!

[Chris and Wesker attack each other]

[Scene switches to Claire]

*Radio*: Self Destruct System has been activated! All personal...
evacuate immediately!

[Scene switches back to Chris and Wesker]

[More fighting]

[Chris smashes Wesker with MANY bars]

[Wesker gets up]

*Wesker*: Nice try!

*Chris*: Wesker!

[Explosion hurts Wesker's face]

*Wesker*: Today's your lucky day. Next time we meet, don't count on
another!

*Chris*: Next time!

*Wesker*: Until we meet again! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

[Chris and Claire escape]

==============================================================
30.	VERSIONS OF CODE: VERONICA AND OTHER RESIDENT EVIL GAMES
==============================================================

There are several previous versions of CODE: Veronica.

============================
RESIDENT EVIL CODE: VERONICA
============================
Released: March 22, 2000 in US.
-Steve's hair is brown.
-There is a corpse in the Prison infirmary.
-The researcher in the military training facility is wearing a lab
coat.
-When the MTF shutter closes, Claire runs under it quickly.
-When you go to Private Residence for the first time, there's no Alexia
figure.
-The mini-game battle mode has Steve, Chris, Claire, Alt. Claire and
Wesker as controllable characters.

========================
BIOHAZARD CODE: VERONICA
========================
Released: 2000 in Japan
-This was the Japanese Version of RESIDENT EVIL CODE: VERONICA.
-You can pick up Wesker's sunglasses to unlock him in battle mode.
-There is an infinite ammo trick for Shotgun ammo.

=========================================
BIOHAZARD CODE: VERONICA: LIMITED EDITION
=========================================
Released: 2000 in Japan
-It was basically the normal BIOHAZARD CODE: VERONICA, but it came with
a red slipcase.

==========================================
RESIDENT EVIL CODE: VERONICA: BETA EDITION
==========================================
This is usually the version they show at E3 (Electronic Entertainment
Expo) in Los Angeles, CA.
Released: Never.
-Steve's hair is blonde.
-The Prison infirmary has no corpse.
-The Prison infirmary has a different camera angle.
-The Military Training Facility's researcher wears normal clothing.
-When the MTF shutter closes, it shows Claire's face before she jumps
under.
-When going to Private Residence for the first time, Alexia's shadow
appears and expects Claire to come.
-In addition to Battle Game, Rodrigo stars in a mini-game where his
native village was infected with the T- Virus.

==========================================
RESIDENT EVIL CODE: VERONICA: DEMO EDITION
==========================================
Released: November, 1999 along with DC Version of BIOHAZARD 2 in Japan
-Claire is able to take the Gold Lugers from the Palace without a trap.
-She can get to the Private Residence. That's where the demo ends.

================================================================
RESIDENT EVIL CODE: VERONICA COMPLETE EDITION: DREAMCAST VERSION
================================================================
Released: March 22, 2001 in Japan
-This is the Japanese Version of CVX
-The Battle Game is unlocked. Alt. Claire and Wesker are unlocked, but
Steve must be unlocked with that drawer puzzle.
-Steve's hair is covering most of his forehead this time.
-All the characters have an improved color scheme.
-Wesker appears when Claire returns to Palace after saving Rodrigo.
-Wesker and Alexia's battle is different.
-Wesker appears after Chris destroys Alexia.
-Wesker says something different when he sees Chris on airport monitor.

==========================================================
RESIDENT EVIL CODE: VERONICA COMPLETE EDITION: PS2 VERSION
==========================================================
Released: March 22, 2001 in Japan
-Comes with Devil May Cry Demo.
-Comes with Wesker's Report DVD.
-Battle Game MUST be unlocked.
-PS2 Version has better graphics than DC Version.
-Special 5th Anniversary Edition

==============================
RESIDENT EVIL CODE: VERONICA X
==============================
Released: August 29, 2001 in US
-Comes with Devil May Cry Demo.
-Special 5th Anniversary Edition
-US Version of RECV COMPLETE EDITION FOR PS2

========================================
GUN SURVIVOR 2: BIOHAZARD CODE: VERONICA
========================================
Released: August 2001 in Japan
-2 Player arcade game with Claire Redfield and Steve Burnside
-Expanded version of First Person Battle Mode
-Sequel to BH: Gun Survivor
-Uses 2 Gun Cons

===============================
***OTHER RESIDENT EVIL GAMES***
===============================

=============
RESIDENT EVIL
=============
Released for: PSX, Saturn, PC.
Rehashed for: Director's Cut Dual Shock; Director's Cut
Characters: Jill Valentine, Chris Redfield, Rebecca Chambers, Albert
Wesker
Price: $40: Saturn Version; $20: ALL PSX Versions

===============
RESIDENT EVIL 2
===============
Released for: PSX, PC, Dreamcast, Nintendo 64, Game.Com
Rehashed for: Dual Shock Version
Characters: Leon Kennedy, Claire Redfield, Ada Wong, Sherry Birkin,
HUNK.
Price: $20: PC, DC and ALL PSX Versions. $30: N64 Version, Game.com
Version.

========================
RESIDENT EVIL 3: NEMESIS
========================
Released for: PSX, PC, Dreamcast
Rehashed for: Nothing
Characters: Jill Valaentine, Carlos Oliveira, Nicholai Ginovaef,
Mikhail Victor
Price: $20: PSX, PC, DC.

===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
Released for: PSX
Rehashed for: Nothing.
Characters: Ark Thompson.
Price: $20: PSX.

============================
RESIDENT EVIL CODE: VERONICA
============================
Released for: Dreamcast, PS2, Arcade
Rehashed for: CODE: VERONICA X, GUN SURVIVOR 2
Characters: Claire Redfield, Chris Redfield, Steve Burnside, Albert
Wesker
Price: $30: DC; $50: PS2; $500+: Arcade.

======================
31.	RUMORS AND FACTS
======================

This is a section devoted to the many rumors heard around the world of
ANY CODE: Veronica game. Some may be true, while others may be as false
as Wesker being Nemesis!

======
RUMOR:
======
YOU CAN PLAY AS HUNK IN BATTLE MODE.

=====
FACT:
=====
NO. THIS IS A FALSE RUMOR.

======
RUMOR:
======
SOMETHING NEW HAPPENS TO WESKER THE THIRD TIME YOU PLAY.

=====
FACT:
=====
NO, NOTHING HAPPENS TO WESKER.

======
RUMOR:
======
YOU CAN GET AN ALTERNATE CHRIS IN BATTLE MODE.

=====
FACT:
=====
NO, YOU CAN'T. SORRY.

======
RUMOR:
======
THERE'S AN INFINITE AMMO CODE FOR GETTING SHOTGUN AMMO.

=====
FACT:
=====
YES. YOU CAN IF YOU GO TO THE GAMEFAQS.COM RESIDENT EVIL CODE: VERONICA
CODES AREA, BUT THIS IS ONLY FOR THE JAPANESE VERSION.

======
RUMOR:
======
YOU CAN KILL NOSFERATU WITH THE KNIFE AND GET A NEW SCENE.

=====
FACT:
=====
YES, THAT'S TRUE.

======
RUMOR:
======
YOU CAN KILL NOSFERATU WITH SNIPER RIFLE AND GET A NEW SCENE.

=====
FACT:
=====
YES, THAT'S TRUE.

======
RUMOR:
======
DIJ IS A MOUSE.

=====
FACT:
=====
YES, HE IS. I WONDER WHY MYSELF.

======
RUMOR:
======
NEMESIS IS WESKER.

=====
FACT:
=====
NO, HE IS NOT WESKER.

======
RUMOR:
======
WESKER WAS INFECTED WITH A VIRUS THAT MIMICKS THE BEST EFFECTS OF THE
G- VIRUS AND T- VERONICA VIRUS.

=====
FACT:
=====
YES. CONSULT THE WESKER'S REPORT SECTION BELOW.

======
RUMOR:
======
THERE IS A FIRST PERSON MODE IN CVX.

=====
FACT:
=====
YES. IN BATTLE MODE, THERE IS. GET ALFRED'S SNIPER RIFLE TO UNLOCK IT.

======
RUMOR:
======

LEON KENNEDY MAKES AN APPEARANCE IN CVX.

=====
FACT:
=====
NO. IGN.COM HAD MISTAKEN LEON FOR STEVE BURNSIDE AND THEY DO LOOK
ALIKE. BUT LEON IS MENTIONED IN THE GAME.

=========================
32.	WESKER'S REPORT DVD
=========================

If you pre-ordered the American Version of CODE: Veronica X, you got
the Wesker's Report. If you didn't, it's here for you to read, because
it bursts with seams of RE1, RE2 and RE3 information. Others may hate
the Report because they can't think what Capcom is aiming with that,
but I love it!

============
INTRODUCTION
============
"My name is Albert Wesker. I aspired to become a leading researcher at
Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio
Organic Weapons, better known as B.O.W., for development. But at the
leader development training ground situated in Raccoon City, I met a
brilliant and talented researcher who decided to take a different path;
William Birkin.

In time I shifted my position to S.T.A.R.S., a special force unit of
the Raccoon Police Department. Umbrella, for crisis management reasons
of their illegal Bio Organic Weapons development had many of its people
working in the police department.

I became the leader of S.T.A.R.S. and conducted all sorts of
intelligence activities for Umbrella. As I continued to serve I devised
my own plans and waited for the right time moment to execute them. Then
at last, opportunity knocked.

==============
1998 July 24th
==============
The freak murder incidents that had occurred in the forest near the
mansion started it all. The mansion was Umbrella's secret BOW
laboratory and it was clear that the indevelopment T-Virus was the
cause of the murder. Initially, Umbrella instructed me secretively to
keep S.T.A.R.S. to the mansion, dispose of them, then report the
situation to headquarters so that their combat with the B.O.W. could be
used for data analysis allowing Umbrella a comprehensive portrait of
the B.O.W.'s combat abilities.

From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As
expected, the top elite of S.T.A.R.S. gave all they had and became
useful sample data. Then following, I geared up the Alpha Team to
"search and rescue" the lost Bravo Team. The members of Alpha Team also
proved their worth and as expected many died.

There were five survivors from the initial eleven S.T.A.R.S. members.
From the Alpha team were Chris Redfield, Jill Valentine and Barry
Burton. And from the Bravo Team were Rebecca Chambers and Enrico
Marini. It was time to begin executing my plans.

In the midst of the whole affair I could take Umbrella's ultimate Bio-
Organic Weapon, the Tyrant, and join forces with an opposing
corporation of Umbrella. To buy into that opposing corporation I would
need the actual combat data of the Tyrant. The surviving privileged
members of S.T.A.R.S. were just the perfect bait.

I decided to have one of them play the Judas and draw them to the
Tyrant. That Judas was Barry. Barry was the strong truth and justice
kind and cherished his family more than anything. His type is easy to
manipulate. I just took that most important thing away from him.

My only miscalculation was the high potential of Chris and Jill. But
with the family man Barry playing Judas the scheme went as planned.
Then the winds turn unexpectedly. I had to eliminate Enrico who found
out what was behind it all. I used Barry to get to him.

After I successfully got rid of that nuisance I awaited the sample
specimen that Barry would bring to me in the Tyrant room. I injected
the virus I obtained from Birkin in advance. If I made Umbrella believe
I was dead, it made it far more convenient to sell myself to the
opposing corporation.

According to Birkin the virus had profound effects. It would put my
body in a state of temporary "death". It would then bring me back to
life with super human powers. Therefore I unleashed an awesome Tyrant
from its slumber and let it attack me. As my consciousness faded away I
was certain that the whole scheme would end in success.

Never did I imagine that S.T.A.R.S. could slay the evil creation. I
lost the Tyrant and the plan I devised which cost me my humanity ended
in failure. Now anything and anyone who stood in my way would be
terminated. It's been that way for a long time and it always will be.
At all costs I had to make S.T.A.R.S. pay.

=========
September
=========
Two months had passed since the mansion incident.

To regain everything I had lost in my new organization I joined hands
with Ada Wong, a female agent who was also sent to spy on Umbrella. I
knew in my bones that the key developer was William Birkin, but what he
didn't know was that Umbrella did not play games...with anyone.

Eventually, Birkin would be assassinated, and the G-virus would be in
the hands of Umbrella. But the salvage team led by Hunk was ahead of
us. By the time they got to Birkin, he'd already injected himself with
the G-virus...he became his own creation, and decimated them. Soon
after, the T-virus carried by rats spread throughout Raccoon City, and
Umbrella faced its worst scenario.

==============
September 28th
==============
The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies. In the chaos,
Umbrella Europe applied a new type B.O.W., called "Nemesis". The
Nemesis would hunt down and destroy the surviving member of S.T.A.R.S.,
Jill. It became imperative that our organization would also obtain the
Nemesis data.

==============
September 29th
==============
To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
of Leon and Claire, who were trying to unveil their secrets. Then,
there was a new revelation. Birkin used to hide the findings of his
studies in his daughter Sherry's pendant.

It was very possible that the G-virus was there. While Umbrella was
busy with their cover up, we had to capture Sherry before they did. I
sent Ada undercover to seek the location of Sherry. I, the "dead man"
on the other hand, had to work in the shadows.

A spy's obligation and priority is in mission, to carry out the mission
like a machine without any emotional interference. But through her
interaction and involvement with Leon Scott Kennedy, there had been an
affection growing inside her. My instincts sensed danger. Something had
to be done, quickly. My instincts did not disappoint me.

Even though Ada almost had her hands on the G-virus, which Leon had
acquired from Sherry, that affection of her drove her to her death. But
she was still of some use. I had to save her life. My people hurried to
retrieve the G-virus that Leon threw away.

But Hunk, the only survivor of Umbrella's salvage team, was there
before us.

==============
September 30th
==============
Our only option left was to bring back Birkin, the monster, as the
sample specimen and have him finish Leon and Claire in order to obtain
his combat data.

Although Birkin lost the battle to Leon and Claire, we succeeded in
gathering samples of the G-virus from his dead body.

===========
October 1st
===========
In the morning the government bombed Raccoon city in an attempt to stop
for the viral outbreak. This was, of course, their feigned reason...
Later, Claire left to Europe to find her lost brother Chris, and Leon
joined forces with an underground anti-Umbrella organization.

Sherry is safe in our hands. I would never underestimate Birkin.
There's something about this little girl..."

END TRANSCRIPT

===============================
***ANALYZING WESKER'S REPORT***
===============================

Well, Wesker's Report answers a few things about the Resident Evil
series.

========================
RESIDENT EVIL 1'S EVENTS
========================
First off, we know the official events of RE1 are a mix of Chris and
Jill's games. Jill encounters the Yawn, while Chris runs into Plant 42
and Neptune. Chris also sees the first Hunter. Jill also sees Tyrant
impale Wesker. Barry also is the one who killed Enrico. All 5 people
(Rebecca, Brad, Chris, Jill, Barry) escape after Chris destroys Tyrant
and the Spencer Mansion explodes.

Albert Wesker survived the incident by injecting himself with a special
virus he got from William Birkin. It brings dead people back to life
with super powers. Wesker also works for a company called "HCF." Wesker
now owes A LOT to his company.

========================
RESIDENT EVIL 2'S EVENTS
========================
RE2's events follow the Leon A/Claire B mix, with a few events pointing
toward the other one. The only major event from Claire A/Leon B is Leon
fighting final Mr. X. So Leon A/Claire B is the actual RE2 scenario.

RE2's events show Ada falling down the chasm. It shows Ada tossing the
Rocket Launcher to Leon WITHOUT the pendant of Sherry. Also, it shows
Claire powering the escape train and Leon coming down from the "A"
Scenario elevator. Ada also survives because Wesker saved her. HUNK
also got the G- Virus that Leon threw over the chasm.

================================
RESIDENT EVIL 3: NEMESIS' EVENTS
================================
RE3's events hint that Jill fights Nemesis and then escapes with Carlos
and Barry. Nicholai also survives, thanks to a file in Survivor, though
it shows the ending where he dies.

====================================
RESIDENT EVIL: GUN SURVIVOR'S EVENTS
====================================
Survivor's events aren't explored.

=======================================
RESIDENT EVIL CODE: VERONICA X'S EVENTS
=======================================
CODE: Veronica X's events aren't explored (duh!)

========================
WESKER'S REPORT MISTAKES
========================
Here are the following mistakes:

==========================
RESIDENT EVIL 1's MISTAKES
==========================
-Wesker hints that Barry killed Enrico, when actually HE did.
-It seems that neither Jill or Chris are captured by Wesker.

==========================
RESIDENT EVIL 2'S MISTAKES
==========================
-Wesker says Leon got the G-virus from Sherry, when he really got it
from Annette.
-It shows Leon fighting Mr. X while Wesker speaks about the Birkin
monster. It should actually show the battle at the end of Leon A.
-No one is wearing the pendant. Hmmm...

==================================
RESIDENT EVIL 3: NEMESIS' MISTAKES
==================================
-None major.

In conclusion, Wesker's Report is a pretty good RE plot solver, when
you look deeper into the plot and ignore all the mistakes. I feel
Wesker's Report has a bearing on the next RE. I enjoyed the report. You
might, too.

===============================
33.	MY CODE: VERONICA REVIEWS
===============================

This is my review for both the PS2 and DC Versions, taken straight from
my GameFAQS.com review!

=====================
PLAYSTATION 2 REVIEW:
=====================

Well, Capcom released its remake of Resident Evil CODE: Veronica,
dubbed Complete. It was to feature additional scenes, involving a
certain character that rhymes with fesker. The scenes were featured,
and reveal more about this mysterious character.

Gameplay: 8
The controls are a little confusing. In about a half hour, you'll learn
these controls by memory. Also, you control two characters named Chris
and Claire, while another character names Steve Burnside is controlled
briefly. There is also a Battle Game mode, a mini game where you go
through a gaunlet of enemies. The mysterious character is also
playable. It is overall fun, but gets boring after awhile.

Story: 9
The story is very interesting, as it follows Claire as she looks for
her brother, Chris Redfield. She is captured and is taken to an island,
which because of this mysterious character, was turned into zombie
hell. Chris comes later on to help Claire out. The story also focuses
on the T- Veronica Virus, which was created by the Ashford family.
Similar to the T and G- Viruses of the past RE games, the T- Veronica
Virus is what turns things into strong monsters, hence the zombies in
the game. The T- Veronica Virus turns you into a dragonfly monster type
thing you must fight in the game. The G- Virus is featured in RE2 and
the T- Virus is what the zombies are made of.

Sound/Audio: 9 The sound was much better than RE2's! It was clear and
improved. The character actors are great, also. Claire and Chris and
Rodrigo have great voices. Steve and Wesker have OK voices. Alfred and
Alexia's voices are superior!

Replay Value: 7
Unlike the past RE games, you need not beat the game more than once to
get the story. But, it is always satisfying to replay the game to
understand it more. But replaying and getting an A ranking can help you
get a secret reward.

Overall: 8
Well, this game is B ranked because it was already released. The extra
footage is a must and the story is developed more in this new Code
Veronica. There are also difficulty rankings, absent in the original.
It depends on your money and your RE liking if you want to get this
cool game! This game will come out in America in May- June for PS2. It
will be titled Resident Evil CODE: Veronica X. American and European
fans aren't getting a DC version :( Enjoy the latest Resident Evil game
and arguably the best one!

-CVFREAK aka CVXFREAK Reviewer's Score: 8 / 10, Originally Posted on
5/6/2001

=========================
DREAMCAST VERSION REVIEW:
=========================

Well, Capcom released its remake of Resident Evil CODE: Veronica,
dubbed Complete. It was to feature additional scenes, involving a
certain character that rymes with fesker. The scenes were featured, and
reveal more about this mysterious character.

Gameplay: 8 The controls are a little confusing. In about a half hour,
you'll learn these controls by memory. Also, you control two characters
named Chris and Claire, while another character names Steve Burnside is
controlled briefly. There is also a Battle Game mode, a mini game where
you go through a gaunlet of enemies. The mysterious character is also
playable. It is overall fun, but gets boring after awhile.

Story: 9 The story is very interesting, as it follows Claire as she
looks for her brother, Chris Redfield. She is captured and is taken to
an island, which because of this mysterious character, was turned into
zombie hell. Chris comes later on to help Claire out. The story also
focuses on the T- Veronica Virus, which was created by the Ashford
family. Similar to the T and G- Viruses of the past RE games, the T-
Veronica Virus is what turns things into strong monsters, hence the
zombies in the game. The T- Veronica Virus turns you into a dragonfly
monster type thing you must fight in the game. The G- Virus is featured
in RE2 and the T- Virus is what the zombies are made of.

Sound/Audio: 9 The sound was much better than RE2's! It was clear and
improved. The character actors are great, also. Claire and Chris and
Rodrigo have great voices. Steve and Wesker have OK voices. Alfred and
Alexia's voices are superior!

Replay Value: 7 Unlike the past RE games, you need not beat the game
more than once to get the story. But, it is always satisfying to replay
the game to understand it more. But replaying and getting an A ranking
can help you get a secret reward.

Overall: 8 Well, this game is B ranked because it was already released.
The extra footage is a must and the story is developed more in this new
Code Veronica. There are also difficulty rankings, absent in the
original. It depends on your money and your RE liking if you want to
get this cool game! This game will come out in America in May- June for
PS2. It will be titled Resident Evil CODE: Veronica X. Enjoy the latest
Resident Evil game and arguably the best one!

-CVFREAK aka CVXFREAK Reviewer's Score: 9 / 10, Originally Posted on
3/31/2001

===============================
34.	FREQUENTLY ASKED QUESTION
===============================

====================
GAME GUIDE QUESTIONS
====================

Q: Will you update this again?
A: No, unless it needs emergency updating... well, I may update this in a
year or so, but I doubt it.

Q: Why include all the extras here?
A: So everyone has a place to find information. As evidenced by this
guide, the guide comes first.

Q: Will you ever take any more e-mails?
A: No.

==============
GAME QUESTIONS
==============

Q: I found the I.D. Card in the Palace. What is it for?
A: It has the "NTC0394" code. I have you enter it to save some time.

Q: What if I forget the Extinguisher at the Prison, is the game over?
A: No. You just can't get the Magnum.

Q: OMG! I went to Claire in Antarctica before taking Alfred's Jewel!
Can I go back and get Alfred's Jewel later?
A: Of course.

Q: What happens if I don't save Rodrigo?
A: He still meets Chris, but dies after talking to him. Chris fights
the worm anyway.

Q: What if Claire kills the worm?
A: Chris has to kill it still. But I always fond it slightly easier
after killing it with Claire.

Q: I didn't get First Person in Battle Game! What's wrong?
A: You didn't get the Sniper Rifle before fighting Nosferatu.

Q: Is it possible to get an A Rank?
A: Yes. Go to the Ranking section to find out more.

Q: Is this the sequel to Resident Evil 3: Nemesis or Resident Evil:
Survivor?
A: No. It is sort of the sequel to Nemesis, but barely mentions its
events. It is a full sequel to Resident Evil 2.

Q: What is new from the original DC version?
A: The new cut-scenes and Steve's hair.

Q: I used the Eagle Plate from the MTF in the Prison! Is the game over?
A: No. Simply finish the Prison area up. Then use the Lugers and grab
the Silver Key in the Private Residence. Use the Key in the Palace to
get another Eagle Plate. Instead of going back to the Prison, use the
Second Plate in the MTF.

Q: Why won't the Eagle Plate dissolve as Chris?
A: Don't forget to mix the Clements.

Q: What is the difference between the Enhanced Glock and Normal Glock?
A: It kills monsters with about 2 less bullets than before. It has a
rare chance of headshotting monsters.

Q: Can Claire/Chris/Wesker use the Lugers?
A: No. Steve uses it.

===================
STORYLINE QUESTIONS
===================

Q: Why is Alfred after Claire and Steve?
A: Because Alfred thinks Claire attacked the island. It actually was
Wesker, but Alfred doesn't know that.

Q: Why is Wesker mad at Chris?
A: Watch the Wesker's Report for that data.

I can post more story questions, but they aren't needed. The Plot
Analysis covers that.

================
35. CONCLUSION
================

Well, that's all to it. I enjoyed making and updating this FAQ. But
this update will be the final update I EVER make in this FAQ, unless
there is some mistake that warrants an emergency update. Thanks for
reading.

=======================================
ABOUT THE AUTHOR (FOR ANYONE WHO CARES)
=======================================

I am CVXFREAK, the author of this guide. This was my first guide for
the Resident Evil series, and I have made about 20 guides, some for the
same games on different platforms of Resident Evil. I have written
guides for these games.

===
PSX
===
RESIDENT EVIL
RESIDENT EVIL: DIRECTOR'S CUT
RESIDENT EVIL: DIRECTOR'S CUT: DUAL SHOCK
RESIDENT EVIL 2
RESIDENT EVIL 2: DUAL SHOCK
SILENT HILL (HANDGUN SPEED GUIDE)

======
SATURN
======
RESIDENT EVIL

===========
NINTENDO 64
===========
RESIDENT EVIL 2

=========
DREAMCAST
=========
RESIDENT EVIL 2
RESIDENT EVIL 3: NEMESIS
RESIDENT EVIL CODE: VERONICA
RESIDENT EVIL CODE: VERONICA COMPLETE
-SPOILER-FREE GUIDE

=============
PLAYSTATION 2
=============
RESIDENT EVIL CODE: VERONICA X
-SPEED HANDGUN/KNIFE GUIDE
-NEW EVENTS GUIDE
-SPOILER-FREE GUIDE
-5TH ANNIVERSARY PACKAGE FAQ

===========
DOS/WINDOWS
===========
RESIDENT EVIL
RESIDENT EVIL 2: PLATINUM
RESIDENT EVIL 3: NEMESIS

=============
GAMEBOY COLOR
=============
POKEMON CRYSTAL

================================
I GIVE MY THANKS TO THESE PEOPLE
================================

-Mystic Cat: He has helped me gather a lot of information and ideas
used in this FAQ. Thanks Mystic Cat!

-Vincent Merken: For influencing 2 Speed Guides made by me. His guides
deal with in depth tasks in the RE series. Check them out!

-Twilde/President Evil: They both made great guides and the plot guide
on GameFAQS.com. They are literate authors and deserve MUCH credence.

-Capcom: For inventing the RE series!

-Sony/Sega: For letting Capcom make RE for DC/PS2.

-Nintendo: For letting Capcom make RE exclusive! YEAH!

-Myself: For writing this.

===========
FINAL WORDS
===========

It's been an honor helping others make this FAQ. I enjoyed the long
work behind it and I hope this has been helpful. I hope to make new
guides soon, particularly those BioHazard games on GameCube. Over... and
out.

CVXFREAK
CVXFREAK at the GameFAQS.com Message Boards
ReBioHazard6587@aol.com
