This document is copyright  2001-2002 - Boko.




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               R  U  I  N  I  N  G     B  L  U  E     E  A  R  T  H


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   -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   +-+-+-+-+-+-+ Hoshigami: Ruining Blue Earth FAQ/Walkthrough by Boko. -+-+-+-+-+-
   -+-+-+-+-+-+-+-+- For Playstation, Playstation2 compatible. -+-+-+-+-+-+-+-+-+
   +-+-+-+-+-+-+-+-+-+-+- My e-mail: Boko__@hotmail.com -+-+-+-+-+-+-+-+-+-+-+-+-+-
   -+-+-+-+-+-+-+-+-+-+-+-+- Version of the FAQ: 1.0 -+-+-+-+-+-+-+-+-+-+-+-+-+-+--
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              The latest version of this FAQ can be always found at...

                   GameFAQs..................www.gamefaqs.com



--------------------------------------------------------------------------------
++++++++++++++++++++++++ LEGAL STUFFS AND COPYRIGHT ++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Before you start using this guide read the stuff below, if you just _want to use
this FAQ for personal _use _you can _skip this _part. _Otherwise, if you want to
distribute _this _document _to other people or wish to use it _for _non personal
reason please read the following terms.

                            [ Terms of use ]

If you want to use this document in your site or home-page you must first of all
ask for my permission. I will almost always grant you my permission, as long the
terms are fully respected. I only wanna _know _where my work is being used. When
distributing this FAQ it _must _be _in _its _original _form, _you_ cannot change
contents, insert anything or change its _format, +unless you have the permission
from the author. Give the credit to the author, with the many hours I've _wasted
writing this guide I don't wanna have my hork used by a bandit. _If I _know that
you're trying to steal my work I'll chase you to _the _hell. Under absolutely no
circumstances this guide must be used for any commercial purposes, are _included
selling it, charging money for distribuition, including it _within a _CD or Disk
package that will be sold, or including this guide on _any _site _that _requires
payment to access this information. If you _want _to _use _any separated part of
this guide on any type of site or homepage you need ask my permission first, the
same goes if you wanna use any part in your _FAQ. Finally, if_ you wish to place
this guide on a website or other public access domain, please _make a reasonable
attempt to keep it updated. The latest version of this guide will always be sent
to GameFAQs, but it is impossible for me to keep track of _what _sites have this
posted and  send updates to each one.  If I find that _your _site has a horribly
outdated version of the guide, I will send you a _polite _E-mail requesting that
the guide either be updated or removed.

Playstation and _the_ Playstation _logos_ are _trademarks_ of _Sony, Inc. Atlus
is a registered trademark _and Atlus  is a trademark of Atlus Inc. The author of
the FAQ is in_ no _way_ afiliated_ with _Sony_ Computer Entertainment of America
and/or with Atlus.



--------------------------------------------------------------------------------
++++++++++++++++++ SENDING QUESTIONS AND/OR CONTRIBUTIONS ++++++++++++++++++++++
--------------------------------------------------------------------------------
Any questions_, _suggestions_, comments, etc regarding_ this_ guide _or the game
_itself __should be _directed to me at Boko__@hotmail.com. I_ welcome mail_, but
before you send me one please read the following.

If you_ are writing _with a game-related_ question, please be sure to search the
_guide_ thoroughly, as _in_ many _cases your _question_ may _already be answered
somewhere_ in _the_ FAQ. Almost_ always_ my e-mail traffic tends to be a history
without end, and I _waste_ a whole +day to answer everyone, so don't think I'm a
crap if I don't answer you fast, _because I can't answer e-mails every day, I do
it at least twice in a week. Any _type of _comment, _contribution or something I
will be pleased to receive, so don't be ashamed to write me one if you think you
will be ignored, 'cause you don't will. Please try to be as specific as possible
when _asking _gameplay questions, _Hosigami is not the only _game I have written
a guide for, _so _if you use the _subject _field _corretly typing up Hosigami or
HRBE your question will be asnwered _faster. Don't think I'm a jerk if you don't
get the answer fast 'cause I check mails only twice in a week.

--------------------------------------------------------------------------------
++++++++++++++++++++++++++ MAJOR SPECIFICATIONS ++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

GAME INFO
--------------------------------------------------------------------------------
Game title                   | Hoshigami:
Plataform                    | Playstation and Playstation2 compatible
Genre                        | Strategy RPG.
Game developer               | Atlus.
Players                      | 1
Disks                        | 1
Memory card blocks needed    | 1
Analog control compatible    | No
Vibration compatible         | Yes
Release date                 | NA version. December 20th, 2001.
--------------------------------------------------------------------------------

FAQ/WALKTHROUGH INFO
--------------------------------------------------------------------------------
FAQ's size                   | 224KB.
FAQ's Author                 | Boko.
Author's e-mail              | Boko__@hotmail.com
Author's ICQ number          | 83561531
FAQ's version                | 1.0
Language                     | English
Start writing                | December 23th, 2001.
Last update                  | January 19th.
FAQs                         | This is my sixth.
--------------------------------------------------------------------------------
This document is copyright  2001-2002 - Boko.

--------------------------------------------------------------------------------
+++++++++++++++++++++++++++ TABLE OF CONTENTS ++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SECTION 1  ........................... Revision history.

SECTION 2  ........................... Introduction.(100%)

SECTION 3  ........................... Game controls.(100%)

SECTION 4  ........................... Game basics.(100%)
                                       - Coins/Coinfeigm/Coin's stats/Seals.
                                       - Religion/Deities.
                                       - Battle System.
                                       - Level up/Experience
                                       - Compatibility between Deities.

SECTION 5  ........................... Status of characters.(100%)

SECTION 6  ........................... Negative effects. (100%)

SECTION 7  ........................... Terrain effects. (20%)

SECTION 8  ........................... Hints and tips.(80%)

SECTION 9  ........................... Walkthrough. (25%)

                                       CHAPTER 1 - Stir.
                                       - Seitan Hills.
                                       - Tower of Wind.
                                       - Dissoal.
                                       - Underground Widden Prison.
                                       - Widden Valley
                                       - Again in Seitan Hills.
                                       - Aus.

                                       CHAPTER 2 - For whom do you fight.
                                       - Clair Mountains.
                                       - Savah Canal.
                                       - Carmwell.
                                       - Fort Yugo.
                                       - Queld.

                                       CHAPTER 3 - Enter Jacqueline.
                                       coming soon...

SECTION 10 ........................... Ending(0%).

SECTION 11 ........................... Tower of Trial(40%)

SECTION 12 ........................... House of Sessions.(25%)
                                       - Beginner's House.
                                       - Advanced House.

SECTION 13 ........................... Engraving combinations.(30%)
                                       - Increasing stats of your coins.
                                       - Leveling up your coins.

SECTION 14 ........................... Weapons list. (40%)
                                       - Swords.
                                       - Daggers.
                                       - Axes.
                                       - Spears
                                       - Rings
                                       - Morning Stars
                                       - Boomerangs
                                       - Bows.

SECTION 15 ........................... Equipment list.(20%)
                                       - Armors.
                                       - Helmets.
                                       - Accessories.

SECTION 16 ........................... Item list.(10%)
                                       - Item list.
                                       - Skill manual list.

SECTION 17 ........................... List of seals.(100%)

SECTION 18 ........................... Coins list.(40%)

SECTION 19 ........................... Skills list.(80%)

SECTION 20 ........................... Info about EXP and DEV.(80%)

SECTION 21 ........................... Recruiting all special characters.(100%)

SECTION 22 ........................... Secret deities and Tower of Vugtis.(50%)

SECTION 23 ........................... Frequently asked questions(0%)

SECTION 24 ........................... Credits.



--------------------------------------------------------------------------------
SECTION 1 - [REVISION HISTORY] -------------------------------------------------
--------------------------------------------------------------------------------
Here's the guide's progress and what I've been doing to make this guide better.

--------------------------------------------------------------------------------
Version 1.0 - December 26th 'til, January 19th. - 2
--------------------------------------------------------------------------------
- Added AscII art.
- Added Disclaimer and e-mail info.
- Added Introduction
- Added Revision History.
- Added Tower of Trial section.
- Added House of Sessions section.
- Added Strategy for the House of Sessions, room 1 'til 9.
- Added List of Seals section.
- Added List of Weapons section
- Added first battle of the walkthrough.
- Added first ten floors of the Tower of Trial.
- Added the Game Basics section.
- Added the Game controls section.
- Added four more floors or the Tower of Trial.
- Added list of Armors, Helmets and Accessories.
- Added list of skills.
- Finished Game Basics.
- Finished List of Seals.
- Added list of Coins.
- Added Engraving combination topic.

--------------------------------------------------------------------------------
SECTION 2 - [INTRODUCTION] -----------------------------------------------------
--------------------------------------------------------------------------------

Welcome to my Hoshigami FAQ/Walkthrough, that's my seventh FAQ and I decided to
write this FAQ 'cause I liked so much this game and when I checked GameFAQs for
some info on the game I noticed that there's no FAQ for this game there, so
that's why I'm writing this FAQ.

About the game you're probably thinking, "what the hell is this game". From the
time I played I can suggest you to buy it and start playing right now, if you
liked Final Fantasy Tactics and/or Vandal Hearts 1 or 2 you will love this game.
An strategy RPG that will drive you crazy with its difficult and make you happy
with its gameplay.

I want you to know that this guide may contain some spelling errors 'cause I'm
from Brazil and my english is poor, so any corrections will be really apreciated
and you'll get your name and e-mail adress posted in the credits section.

Finally, I really apreciate if my guide be readed by a lot of people, but I
really don't suggest you to use this FAQ/Walkthrough unless you get stucked on
a specific part of the game or want to finish the game with 100%, so read it by
your own risk, 'cause this FAQ has lots of spoilers.

Thanks.

- Boko

--------------------------------------------------------------------------------
SECTION 3 - [GAME CONTROLS] ----------------------------------------------------
--------------------------------------------------------------------------------

                     _____                       _____
                    /L1,L2\_____________________/R1,R2\
                   /                                   \
                  |    _                         Tri   |
                  |  _| |_      ___   _____   Squ  Cir |
                  | |_   _|    |Sel| |Start|      X    |
                  |   |_|      ____________            |
                  |           / LA \  / RA \           |
                   \         /\____/  \____/\         /
                    \       /                \       /
                     \     /                  \     /
                      \___/                    \___/



      BUTTONS                                 FUNCTIONS
 ______________________________________________________________________________
|                          |                                                   |
| Digital Pad              | Move your character, move cursor through menus    |
| Start                    | Quickly pass dialogues.                           |
| Select                   | Brings a cursor while on some status menu.        |
| Square                   | Shows attack range while in battle                |
| Circle                   | Cancel button, see moviment area while in battle  |
| X                        | Action button, talk, confirm, choose options etc. |
| Triangle                 | Bring the attack menu, town menu and others       |
| L1                       | Highlight enemies with red light.                 |
| L2                       | Rotate camera.                                    |
| R1                       | Shows turn the order of moviment.                 |
| R2                       | Rotate camera.                                    |
| Left analog control.     | NO USE.                                           |
| Right analoh control.    | NO USE.                                           |
|__________________________|___________________________________________________|


--------------------------------------------------------------------------------
SECTION 4 - [GAME BASICS] ------------------------------------------------------
--------------------------------------------------------------------------------
Here's the game basics that you should read before start playing, that's almost
the same as the tutorial but I will explain just what is really important.

--------------------------------------------------------------------------------
[Coins/Coimfeigm/Coins's stats/Seals] ++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

The coins are the same as magic that you saw in the other games. To use the coin
you need equip first, then in battle select CF and you can cast the coin. To use
coins you must have CF(coinfeigm points) that works just like MP but there's two
important diferences between MP and CP, the first is that you don't use magics
with the characters' CP, each coin has its own CP, what means that if your CP
run out in one coin other coins can be used with no problem. The other is that
your CP will gradually recover as the time elapses. Coinfeigm is just the method
used to release the magic from the coin.

Below I will explain the coin's stats one by one.


      CPC

CPC means CP cost, in other words, that's how many CP you need to cast the
Coinfeigm, you can reduce or increase the CPC by engraving seals in the coin.


     RNG

This is the range of the magic, the higher the range you can cast the Coinfeigm
at a longer distance.


     RC

Means RAP cost, in other words, that's how many of your RAP gauge is needed to
cast the Coinfeigm.


     AOE

Means area of effect, in other words, that's how many squares your Coinfeigm can
reach, see the graphic below for a better understanding.

Coin with AOE 1.
 ___
|   | Can only hit one enemy/ally.
|___|

Coin with AOE 5.
     ___
    |   |
 ___|___|___
|   |   |   | Can hit up to five enemies/Allies, depending on how they are on
|___|___|___| the battle field.
    |   |
    |___|


     SR

Means Success Rate, in other words, that's the chance your Coinfeigm has to work
successful, there are just some Coins that has this status.


     POT

Means Potency, in other words, that's the magical power of your Coinfeigm, the
higher the POT your Coinfeigm will cause more damage or heal more HP.


Seals are like power ups that you can use on your coins, to engrave the seals
in your coins you need to go to a town and enter the coin shop, there you'll
have the option to engrave one or two seals simultaneously, you can increase
the stats of the coins by just using one seal, but if you engrave two seals at
the same time you can end up leveling up your coin.

--------------------------------------------------------------------------------
[Religion/Deities/] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

Each character can worship a Deity, that are elemental spirits, by worshipping
Deities the character can grow up as a worshipper and learn skills from them. To
learn the skills after having leveled up the DEV(devotion points) of you party
member you need to go to a temple(you can find it in any town) and select the
option "LEARN SKILL". Each deity has 16 skill to be learned, after mastering a
Deity you should try to change your character's Deity the way your character can
learn more skills. You can chance Deities on the temple too. If you change the
Deity before mastering it your DEV points will be kept, but after having changed
the Deity you need to gain a DEV level before changing again.

Here's the deities that can be worshipped:


     Amu

The spirit of Fire that symbolizes power. The worshipper of Amu becomes
proficient in Sword, and penalized in Bow and Morning Star. Amu is opposed to
Gote and Kashis.


     Ema

The spirit of Earth that symbolizes the mind. The worshipper of Ema becomes
proficient in Rings, and penalized in Axe. Ema is opposed to Amu and Sonova.


    Sonova

The spirit of Force that symbolizes life. The worshipper of Sonova becomes
proficient in Axe, and penalized in Knife and Boomerang. Sonova is opposed to
Gote and Kashis.


    Zeneth

The spirit of Water that symbolizes luck. The worshipper of Zeneth becomes
proficient in Spear, and penalized in Sword. Zeneth is opposed to Amu and
Sonova.


    Gote

The spirit of Lightning that symbolizes wisdom. The worshipper of Gote
becomes proficient in Bow and Morning Star, and penalized in Ring. Gote is
opposed to Ema and Zeneth.


    Kashis

The spirit of Wind that symbolizes speed. The worshipper of Kashis becomes
proficient in Knife and Boomerang, and penalized in Spear. Kashis is opposed to
Ema and Zeneth.


--------------------------------------------------------------------------------
[Battle system] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


 RAP gauge/RAP cost



The battle system on Hoshigami has a lot of differences from Final Fantasy
tactics or Vandal Hearts. The first turn of the battle will work according to
each character's speed, just like in the other games. Each character will start
with 100 RAP(Ready-for-Action points) then as the character moves and attacks
this RAP points will decrease, to have a better understanding take a look on
this graphic.

                R A P   G A U G E
       ,-----------------------------,----------,
       | ============================|          |
       '-----------------------------'----------'

That's a graphic of the RAP gauge, each action has a RAP cost, in other words,
how much of the RAP gauge will be wasted, when you are about to make an action
this gauge will appear on the screen. The orange bar is how much of RAP you will
use and the green bar is how much of the RAP already was used. That means that
you can move more than once and can attack more than once too. When your RAP is
about to run out you can attack but it will overflow the RAP gauge and it will
result on a delay on your next turn. It can be done just with physical attacks.

The much you use the RAP gauge the longer you will have to wait for your next
turn. To know who will be the next to move take a look to the bar on the upper
part of the screen or press R1 that will show you one-by-one who and when the
characters will move.


    Shoot attack


When you are attacking you can switch the normal attack to the "shoot" attack,
by pressing the triangle button while you are attacking. This attack consist on
pushing the enemy with your attack moving the enemy two squares away, this
technique is needed to perform an attack session, explained below. Just keep
on mind that Boomerang and Bow users can't do the shoot attack.


   Attack Session


Attack Session is almost the same as a combo, but combo in a RPG? you may be
thinking, well, that's it, you can do a combo and hit the enemy with all your
allies in a sequence. To do it you just need to arrange your characters
correctly. When you finish your actions you will have to select END to pass
the turn to the next character, instead of select DEFEND, select SESSION, then
choose the direction your character will face, that's it, if you push an enemy
with the shoot command toward the ally that you just selected SESSION, this
ally will push it again toward the direction of he/she face.

Well but you said that all allies could hit the same enemy in a sequence?, yes
I said, just think about it, if you place another character on the place that
the enemy would be pushed what would happen?, exactly! this ally would push the
enemy again and it would result in a 2-hit attack session. Then if your place
6 characters in session mode and in the correct positions you can do the all
mighty 6-hit Attack Session.

That's what you need to know, but keep on mind that each character must be
exactly one square away from the other. See a graphic example.


     [cha][ENE][cha][   ][cha][   ][cha][   ][cha][   ][cha][   ][cha]
      ||
      \/
   That's the character who will push the enemy. If all other allies are facing
right they will make a 6-hit Attack Session.

--------------------------------------------------------------------------------
[Level up/Experience] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
The level up in Hoshigami works like in the others strategy RPGs, your character
will level up after reaching 100 EXP. The EXP won't accumulate from one level up
to another, that means, if you need 1 EXP to reach the next level and you earn
20 EXP by beating the enemy you will level up but in the next level you will
need 100 more EXP. The method of earning EXP is the same as the other strategy
RPGs too, you earn EXP by attacking, healing, ect..., and while in battle, not
after the battle.

--------------------------------------------------------------------------------
[Compatibility between Deities] ++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Here I will explain how does the Circle of Deities, see a copy of the circle
below:

                         Gote __________ Amu
                             / \      / \
                            /   \    /   \
                           /     \  /     \
                      Ema /_______\/_______\ Zeneth
                           \      /\      /
                            \    /  \    /
                             \  /    \  /
                       Sonova \/______\/ Kashis


Follow it clockwise and you will know what Deity is strong against what Deity,
here's an example: The Deity Sonova, look clockwise, the next Deity is Ema, that
means that Sonova is strong against Ema. In other words, you will deal more
damage and receive less damage from Ema.

Follow it counter clockwise and you will know what Deity is weak against what
Deity, here's an example: The Deity Kashis, look counter clockwise, the next
Deity is Zeneth, that means that Kashis is weak against Zeneth. In other words,
you will deal less damage and receive more from Zeneth.

All Deities have an opposed Deity, to know what Deity is oposed to whate Deity
take a look on the lines that cross the circle. For example Kashis Deity is
opposed to Gote. Opposed Deities assist each other.


--------------------------------------------------------------------------------
SECTION 5 - [STATUS OF CHARACTERS] +++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Here's a copy of the status screen and an explanation of how these stats affects
the characters:

           ______________________  ______________________
          |                      ||                      |
          | Lv99  D   W          || Fazz                 |
          |               Photo  || DEV 16 Amu           |
          | HP 9999/9999         || DEV ======= 0/100    |
          | ============         ||                      |
          |______________________||______________________|
           ______________________  ______________________
          |                      ||                      |
          | EXP ========= 0/100  || Weapon               |
          |                      || Armor/Robe           |
          | STR 999  Attack 999  || Accessory            |
          | SPI 999  Defend 999  ||______________________|
          | CON 999  Hit    999  | ______________________
          | DEX 999  CF At  999  ||                      |
          | AGI 999  CF Def 999  || Skill 1              |
          | LUK 999  Evade  999  || Skill 2              |
          |          Weight 999  || Skill 3              |
          |   Movement Cost  10  ||______________________|
          |                      | ______________________
          |______________________||______________________|


The upper left square shows the level of your character, a picture of the deity
that your character is worshipping, a picture of the weapon your character is
using, the current HP and max HP together with a bar that displays it
graphically. By last there's a picture of your character.

The upper right square shows the name of the character, the DEV level and the
name of the deity, shows how much DEV points your character earned together with
a bar that displays it graphically.

The lower left square shows how much EXP points your character earned together
with a bar that displays it graphically, below there's two columns of stats the
left one show the character's stats, they are:


   STR(Strength)

Is the physical power of the character, the higher the STR the character will
afflict more damage with physical attacks. STR increases the Attack.


   SPI(Spirit)

Is the magical power of character, the higher the SPI the character will afflict
more damage when casting Coinfeigms and receive less damage when taking damage
from Coinfeigms. SPI increases CF At and CF Def.


   CON(????????)

Is the defense power of the character, the higher the CON the character will
receive less damage when attacked physically. The DEX increases the Defend.


  DEX(Dexterity)

Is the aim of your character, the higher the DEX the character will have more
chances of hitting the enemy. The DEX increases the Hit.


    AGI(Agility)

Is the speed of your character, the higher the AGI the character will have an
active turn faster. The AGI increases the Evade.


     LUK(Luck)

Is the luck of your character, the higher the lucky the character will have
a better chance of hitting critically. Really don't know if it increases
something.

On the column to the right displays the stats combined with your weapons/armors/
accessory and the characters stats, the stats are:


      Attack

This is the physical attack of the character, the higher the attack the more
damage the character will deal with physical attacks.


      Defend

This the physical defense of the character, the higher the defend the character
will receive less damage when attacked physically.


        Hit

This is the aim of the character, the high the Hit your character will have a
better chance of hitting the enemy.


       CF At

This is the magical attack of the character, the higher the CF At the character
will deal more damage when casting Coinfeigm.


       CF Def

This is the magical defense of the character, the higher the CF Def the
character will receive less damafe from Coinfeigm.


        Evade

This is the chance of avoiding physical attacks, the higher the Evade the
better.


      Weight

As the name say, this is the weight of your character, the higher the weight
your character will have a better chance of avoiding the shoot attack, but
will make your character increase movement cost.


    Movement Cost

The movement cost affects how much of the RAP meter your character will waste
while moving, the less the moviment cost more your character will move.


On the middle square on the right shows the weapon, armor/robe and accessory
that your character is equipped. On the square below shows the three skills
that your character is equipped with. By pressing triangle you can switch to
the coins scree where you can see the coins that the character is equipped
with. By pressing select you can move a cursor through the weapons/skills/coins
and pressing X on them you can see the stats of the weapons/coins/skills.


--------------------------------------------------------------------------------
SECTION 6 - [NEGATIVE EFFECTS] -------------------------------------------------
--------------------------------------------------------------------------------
Like in all RPGs Hoshigami has some negative status, you can afflict by using
Coinfeigm or with special effects of your weapons, some negative status may
disappear after a while. Below is the list of the negative status in Hoshigami.


STATUS NAME: Poisoning
INFO: The afflicted characters takes damage periodically. If a afflicted
      character takes damage from poison while standing by for an Attack Session
      that character will no longer be on Standby.


STATUS NAME: Blinding
INFO: The afflicted character's hit rate and evade rate are penalized.


STATUS NAME: Immobility
INFO: The afflicted character is unable to move.


STATUS NAME: Fear
INFO: The afflicted character is unable to attack, counterattack or be on
      Stand by for an Attack Session.


STATUS NAME: Confusion
INFO: You lose control over the afflicted character. The character will act
      randomly and be unable to Stand by for Attack Session. The afflicted
      character may recover from confusion after taking damage.


STATUS NAME: Sleep
INFO:The afflicter character falls asleep and is unable to perform any actions
     including counterattack and Stand by for Attack Session. The afflicted
     character may recover from sleep after taking damage.


STATUS NAME: CF disability
INFO: The afflicted character is unable to cast Coinfeigms.



--------------------------------------------------------------------------------
SECTION 7 - [TERRAIN EFFECTS] --------------------------------------------------
--------------------------------------------------------------------------------
The terrains in Hoshigami can change some stats depending on which terrain you
are stepping while receiving or dealing damage, it can affect stats like, RAP
cost, physical attack, defense, etc.., below I will list the terrains I found so
far and how it affects your characters.


GRASS

RAP COST: 0                    DEITIES BONUSES
HIT: +40     PHYS AT: -20      AMU: +20     ZENETH: -10  KASHIS: +10
EVADE: +60   PHYS DEF: +10     SONOVA: 0    EMA: 0       GOTE: 0


GROUND

RAP COST: -2                   DEITIES BONUSES
HIT: +50     PHYS AT: 0        AMU: 0       ZENETH: -10  KASHIS: 0
EVADE: +50   PHYS DEF: 0       SONOVA: 0    EMA: +20     GOTE: 0


STONE FLOOR

RAP COST: 0                    DEITIES BONUSES
HIT: +50     PHYS AT: +10      AMU: 0       ZENETH: -10  KASHIS: 0
EVADE: +55   PHYS DEF: 0       SONOVA: +30  EMA: -20     GOTE: 0


PEBBLES

RAP COST: 0                    DEITIES BONUSES
HIT: +45     PHYS AT: +10      AMU: 0       ZENETH: -10  KASHIS: 0
EVADE: +45   PHYS DEF: 0       SONOVA: +30  EMA: -20     GOTE: 0


WATER

RAP COST: +10                  DEITIES BONUSES
HIT: +20     PHYS AT: -30      AMU: -50     ZENETH: +30  KASHIS: 0
EVADE: +20   PHYS DEF: +10     SONOVA: -40  EMA: -30     GOTE: +20


WATERFALL

RAP COST: +15                  DEITIES BONUSES
HIT: 0       PHYS AT: -30      AMU: -50     ZENETH: +30  KASHIS: 0
EVADE: 0     PHYS DEF: +30     SONOVA: -40  EMA: -30     GOTE: +20


WOODEN FLOOR

RAP COST: 0                    DEITIES BONUSES
HIT: +50     PHYS AT: +10      AMU: +10     ZENETH: 0    KASHIS: 0
EVADE: +50   PHYS DEF: 0       SONOVA: +30   EMA: -20    GOTE: 0


SNOW

RAP COST: +5                   DEITIES BONUSES
HIT: +10     PHYS AT: -20      AMU: -30     ZENETH: -40  KASHIS: +20
EVADE: +10   PHYS DEF: -20     SONOVA: -20  EMA: -20     GOTE: +10


BRICK

RAP COST: 0                    DEITIES BONUSES
HIT: +50     PHYS AT: +10      AMU: 0       ZENETH: -10   KASHIS: 0
EVADE: +55   PHYS DEF: 0       SONOVA: +30  EMA: -10      GOTE: 0



--------------------------------------------------------------------------------
SECTION 8 - [HINTS AND TIPS] ---------------------------------------------------
--------------------------------------------------------------------------------
Here's some hints and tips that will help you a lot to finish this amazing game.

(^_^) If you're having problems on beating an expecific battle, try to level up
      your characters a little at the Tower of Trials, the levels almost always
      are the key for a fast victory in this game.

(^_^) You can get better equipments at the Tower of Trial, normally you would
      have to wait for the late chapters to buy these equipments, just do an
      Attack Session.

(^_^) Always check the enemy's equipments, if something interests you, do an
      Session Attack and you may get it.

(^_^) Having strong coins makes the game much easier, keep some time on
      engraving and level up your coins.

(^_^) If you finish the first Tower of Trial before starting the story battles
      the first chapters will be much easier, you will also get rare seals to
      power up your coins.

(^_^) Always change the deities of your characters, equipping lots of Aid will
      make your character much stronger.

(^_^) Think before acting, sometimes a mistake can cost much.

(^_^) Sonova guys are really weak against Coinfegm, try learning Ema's Aid then
      equip it and change it back to Sonova.

(^_^) Always save before engraving a coin, sometimes things may turn wrong.



--------------------------------------------------------------------------------
SECTION 9 - [WALKTHROUGH] ------------------------------------------------------
--------------------------------------------------------------------------------

IMPORTANT NOTICE: This sections may contain spoilers, like location of itens/
weapons and puzzles solves, so read this section by your own risk. This may cut
some fun and game challenge. I'm telling you this to avoid some idiots that
sends e-mails blaming me for it.
 ______________________________________________________________________________
|                                                                              |
|         H O S H I G A M I   R U I N I N G   B L U E   E A R T H              |
|______________________________________________________________________________|

                 -------------------------------------------
                   C  H  A  P  T  E  R   1  -  S  T  I  R
                 -------------------------------------------

Choose the main character's name and see the introduction of the game, after it
you will see a scene with Fazz and Leimrey, mercenaries and friends, they are
wondering why they were called to the castle of Aus, Capital of Nightweld, Fazz
wonders if it was Reuperl who called them, Leimrey says that certainly an invite
from the castle can be only from Reuperl, then they decide to enter the castle.
As they enter Reuperl introduces himself a the Boss of the Order of Da Nante.
Fazz aks why he called them, Reuperl says that he has heard a lot of them and
starts to talk about their lives especially Leimrey.

Leimrey doesn't like to see people talking about his past and asks Fazz to leave
the castle, you will have a question to answer.

             1 - "Let's hear what he has to say"
             2 - "Yeah, I think you're right"

Your choice makes no difference now but if you want to recruit Reuperl later
pick the answer 1, Reuperl will tell you the current situation. Valaimian
Empire broke the peace treaty and it's about to invade Nightweld, target: The
ancient city of Lar Dellue, another source told Reuperl that an invasion is
about to happen on the Tower of Wind too, Nightweld's forces are all in the
ancient city and that's why he called you, to make another defense team to head
after the Tower of Wind, Reuperl says that this is a invite from the King
himself.

You will have another question to answer:

              1- "I can't say no to the king"
              2- "You've gotta be kidding"

Again pick the answer 1 in order to recruit Reuperl later, anyway you will
accept the king's invite, Reuperl will give you 10,000G as war founds and 8
mercenaries. Afterwards you will see a scene in Dissoal(home town of Fazz) Fazz
is talking to a girl called Tinn, she asks if Fazz is really going to the war,
Fazz answers positively, so Tinn asks Fazz to promise that he will go back safe,
Fazz does it.

Time later another scene, this time with Fazz and Leimrey training, Leimrey asks
Fazz to take a break, Fazz says that he will never be a match for Leimrey but
Leimrey says that Fazz has potential to one day be better than him. Suddenly a
mercenary will appear and say that he saw some Valaimian soldiers on the Seitam
Hills, before going to battle Leimrey says that things will get harder from now
on and asks Fazz if he wants to hear an explanation of the game basics, you have
the choice, after the conversation you will start on the World Map.

WORLD MAP: You will start the game with 10,000G, buy coins for your characters
           and a Boomerang, you will also start with 8 mercenaries: Aisha(Spear-
           Zeneth), Krista(Bow-Gote), Esab(Axe-Sonova), Chester(Sword-Amu)
           Trieni(Dagger-Kashis), Trish(Ring-Ema), Medilleve(Ring-Ema), Hannway
           (Spear-Zeneth)Equip the Boomerang on Aisha and change her Deity to
           Gote. You can use only five of the eight mercenaries per fight, so
           I suggest you to start the game with this party:

           Fazz, Leimrey, Chester, Krista, Trieni, Trish and Aisha. Before
           going up to the Seitan Hill you should visit the Tower of Trial and
           try to gain some levels and seals. Then when you be confident in
           your characters move to Seitan Hills.

NOTE: I strongly suggest you to play the TOWER OF TRIAL until the end before
      starting the story battles, this way the game will get a loooottttt!!!!!!
      easier later on since your levels will be very high.


SEITAN HILLS
Objective: Defeat Sajiri.
Enemies: 2x Spear(Zeneth), M.Star(Zeneth), 2x Sword(Amu), Bow(Ema), Axe(Sonova),
         Dagger(Kashis), Sajiri(Morning Star-Gote), Sly(Dagger-Kashis).
Level Cap: 2, some on 1.
Items: Healing Fruit, Grulla coin(Hidden), Eyedrops(Hidden).
Hidden item 1: Behind the grave, near the place where you start.
Hidden item 2: ?????????
My level: Fazz-2, Leimrey-3, Chester-3, Krista-3, Trieni-3, Trish-2, Aisha-2.


Here you will see a scene with Sajiri and Sly, they are heading to the Tower of
Wind, suddenly a Valaimian soldier informs Sajiri that there's NightWeld's
soldiers coming this way, then the battle starts. Here you will have 5 enemies
to your left and other 5 ahead, icluding Sly and Sajiri, if you don't move
forward, the group that Sajiri is in won't move too. So first let's kill the
enemies to the left, have Aisha and Krista attack the archer 'cause he can be a
problem, Trish moves a little forward and casts Gaiga, have someone accompany
Trish to be her defender.

Fazz, Leimrey and Chester will be the main power of your group, so they need to
be in the front. Once killed these enemies get an Eyedrop behind the grave, you
just need to step on the ground. Then let's move to the Sajiri's group. If you
just want to finish this battle fast focus your attacks on Sajiri, Boomerang,
Arrows, and coins from distance and Fazz+Leimrey near, if you be fast enough you
can kill Sajiri before Sly can Cure him.

But if you want to kill all enemies you need to be a little slower, have Aisha
and Krista attack Sly from distance 'cause he can cast Cure, if needed cast
Gaiga too, keep the same pattern with the remainig characters then finish off
Sajiri. After the battle Sly and Sajiri will beg for forgiveness, they say that
they were just following Alveen's orders, Leimrey lets them go but says that
in the next time he won't be so good, Fazz seems to be unsatsfacted. Then a
scene with an unknown voice and someone called Black Thorn, the voice says that
Valain sent troops to the Tower of Wind but as the priest of there resides on
the tower it may be a problem. It says that Fernandes will need help, the goal
now is the capital of Nightweld, Aus. But to take Aus they have first to take
the Tower of Wind, that's when they will need Blackthorn, as the commander
of the Valaimian troops.

WORLD MAP: Move north to the Tower of Wind.


TOWER OF WIND
Objective: Rescue Silphatos.
Enemies: Dagger(Ema), Axe(Kashis), Sword(Zeneth), Spear(Gote), Dagger(Zeneth),
         Sword(Sonova), Dagger(Kashis), Bow(Gote), 2x Sword(Amu), 2x Axe(Sonova)
         Ring(Zeneth), Ring(Ema).
Level Cap: 2
Items: Cure coin, Boomerang(Hidden), Tempest seal(Hidden).
Hidden item 1: Right of the bridge, climb down, square nearest to the bridge.
Hidden item 2: Behind the twin trees after crossing the bridge.
My level: Fazz-14, Trieni-14, Krista-14, Trish-12, Aisha-12, Chester-13,
          Silphatos-4.


A scene will play, a group of Valaimian soldiers arrives on the Tower of Wind,
they tell Silphatos to surrender and leave the tower to them, Sylphatos says
that as the Priest of Kashis he should defend the tower, Fazz comes up and the
fight begins.

This battle is a piece of cake, if you finished the first Tower of Trial like
I told you before you should be at least at level 10. Silphatos is ambushed by
a lot of enemies but it won't be a problem since he's at level 4 and has a very
high evade. Have Krista and Aisha stay and kill the enemies on the side, don't
forget to get the hidden item to. With the other characters move all the way
through  the bridge and kill the two enemies ahead. On Silphatos' cast Zel on
any Sonova enemy and it will die in one hit. Keep moving ahead and move someone
toward the other hidden item. Now with everyone near Silphatos you can easily
kill everyone, Coinfeigm can make things faster too, then in no time you will
win.

After the battle Silphatos will thank you and say that he is the priest of this
tower, therefore he needs to defend the tower. Then Fazz asks if Silphatos has
an ideia why Valain is after this old tower, Silphatos agrees with Fazz and
says the in ancient ruins they can find very powerful seals but in this tower
there's nothing. Afterwards Silphatos asks Fazz and Leimrey to rest on the
tower until the next day. By morning Silphatos reports bad news, Valaimian
troops would have attacked Dissoal, Leimrey says to Fazz to not trust this
message since their troops couldn't be on three places at the same time, Fazz
is furious and even with a possibility of trap heads toward Dissoal.

WORLD MAP: Move south toward Dissoal.


DISSOAL
Objective: Defeat all enemies.
Enemies: M.Star(Amu), Spear(Gote), Sword(Zeneth), 2x Dagger(Kashis), Ring(Gote),
         Axe(Sonova), Spear(Zeneth), Sword(Amu), Bow(Kashis), Ring(Ema).
Level Cap: 6
Items: Determination, Leather Armor(Hidden), Eyedrop(Hidden).
Hidden item 1: In front of the door of the house near the lone enemy.
Hidden item 2: In front of the door of the house at the end of the town.
My level: Fazz-14, Leimrey-13, Chester-13, Trieni-14, Trish-12, Krista-14,
          Aisha-12.


A scene will play, Alveen seems happy with the mess the soldiers did on the
town. Everybody is dead except Tinn who was taken prisioner, suddenly a soldier
tells Alveen that there's a group of mercenaries heading toward Dissoal, Alveen
says that he has something to do and asks the soldier to take care of them. Then
the battle begins.

Another easy battle, the first three enemies to the right can be killed by your
long-range characters before they can move, after killed them move toward the
lone soldier, kill him and take the first hidden item, wait for the enemies to
move, if you have a lv2 coin with high AOE you can kill a lot of enemies with
a single hit. Keep Krista and Aisha ahead and start the carnage. There's just
a few enemies now, the mages can't hurt you since your levels are high, send
someone after the second hidden item and finish the enemies left.

After the battle Fazz looks for Tinn, suddenly Alveen comes up, he says that
he underestimated, Leirey puts the spear but Alveen takes it off with a strike,
Alveen attacks Leimrey who falls down, Fazz goes after Alveen but he ends up
like Leimrey, then the soldiers take Fazz and Leimrey prisioner. Fazz will wake
up on a cell, Fazz doesn't know where he is, A prisioner who is with him says
that this is the underground prision of Widden, after a short conversation
Romleth, the prisioner will ask you what Tinn id for Fazz, you will have a
question to answer:

            1 - "...special"
            2 - "... just a childhood friend"

Pick the answer 1 in order to recruit Tinn later, then Romleth asks Fazz to get
out of the cell, he says that he could've opened the door at any time but he
couldn't beat up all the guards by himself, now that you're with him it's time,
Romleth casts a Coinfeigm and breaks the door, then the battle starts.


WIDDEN UNDERGROUND PRISON
Objective: Escape from the prison.
Enemies: Axe(Gote), M.Star(Ema), Spear(Zeneth), 2x Sword(Sonova)
Level Cap: 2, one soldier is at 3.
Items: Blue Seal, Hand Axe(Hidden).
Hidden item: Forget where I got it, sorry. I'll put when I play again.
My level: Fazz-14, Romleth-4.


You won't have weapons since you were a prisioner, but it won't be a problem,
just move ahead and kill everything, destroy them, slash their heads, thrust
their hearts and finish this mission.

After the battle Fazz and Romleth will find a soldier outside the psison,
Romleth thinks that he's an enemy but Fazz axplains that this is one of the
mercenarieas hired by Reuperl. After this converstation Romleth will offer to
come along with you, the choice is yours:

            1 - "Thank you"
            2 - I can't let you"

No matter what you choose Romleth will join you, then you will be on the World
Map.

WORLD MAP: Before moving to the next mission enter the new Tower of Trial that
           just appeared and level up Romleth a little, exchange his Axe for a
           dagger to avoid missing every hit. If you finish this tower before
           continue to the next battle things will get much easier. After that
           Move west to the Widden Valley.


WIDDEN VALLEY
Objective: Defeat all enemies.
Enemies: 2x Ring(Ema), Bow(Zeneth), M.Star(Gote), 3x Sword(Amu), Dagger(Sonova)
         Spear(Amu), Dagger(Kashis), Bow(Gote), Spear(Zeneth), Sword(Sonova).
Level Cap: 7
Items: Leather Armor, Stone Ring(Hidden), Ema Crest seal(Hidden).
Hidden item 1: Left side of topmost tree.
Hidden item 2: One square above a ramp right of the waterfall(18step).
My level: Fazz-16, Romleth-14, Trieni-17, Trish-16, Aisha-16, Chester-16,
          Krista-17.


This battle won't be much of a problem since your levels should be much higher
than the enemy's. On the first turn hide your party below the waterfall, this
way you will avoid damage from archers. The enemy mage can hit you below with
Gaiga and Spika but you can hit her too, so kill her fast. Below the waterfall
just wait for the enemies to come, attack them with long-range weapons while
Trish tries to kill someone above you with Coinfeigm. The enemies will move
after you and you will kill then, so in no time your party will be on advantage,
that's the time you should one or town characters after the hidden items that
are on the higher grounds, just make sure to send strong characters once you
probably will have to fight on the way. After getting the items finish anything
that is still alive. You finished the mission. After the battle you will be back
to the world map.

WORLD MAP: Move back to the Tower of Wind. There you will see a conversation
           between Fazz and Silphatos which tells you that the continent of
           Mardias will cease to exist if people keep using Coinfeigms, but the
           use of Coinfeigm is indispensable in order to put an end to the war.
           Then Silphatos asks you if you think you can finish the war before
           it to happen, you have to answer:

                         1 - "I'll do it."
                         2 - "I don't know."

           Pick the choice 1 and Silphatos will thank you, Silphatos shows you
           an item called Marselva which supposedly would be far stronger than
           the normal Coinfeigms, then Silphatos will offer his help to you.

                         1 - "I gladly accept you offer."
                         2 -  "Thank you, but..."

           Choose the answer 1 and Silphatos will join you, you're done here,
           just be sure to level up Silphatos(he starts on lv5) and equip coins
           on him. Once done proceed to the next battle, Seitan Hills.


AGAIN IN SEITAN HILLS
Objective: Defeat all enemies.
Enemies: Dagger(Amu), Boomerang(Zeneth), Ring(Ema), Axe(Sonova), Sword(Sonova),
         Dagger(Ema), M.Star(Gote), Axe(Kashis), Ring(Gote), Archer(Gote).
Level Cap: 6, some remains at 5.
Items: Broad Sword, Entity seal(Hidden), Blue Cutter(Hidden).
Hidden item 1: Behind the pillar, right of the grave.
Hidden item 2: In front of the grave.
My level: Fazz-16, Romleth-15, Silphatos-5, Trish-17, Chester-16, Aisha-16,
          Krista-17.


An very easy battle, there's not much of strategy, just place your long-range
characters on the high grounds ahead and keep shooting the enemies, if your
level is high, any attack should kill the enemies. Use Coinfeigm to kill groups
of enemies and keep shooting arrows and boomerang. Keep one enemy alive and send
someone after the hidden items. Once done finish the enemy. After the battle you
will be back to the world map.

WORLD MAP: Just move toward Aus.


AUS
Objective: Defeat Alveen.
Enemies: 3x Dagger(Ema), 2x Axe(Sonova), Sword(Kashis), Spear(Zeneth), 2x Bow
         (Gote), Dagger(Kashis), 2x Ring(Ema), Alveen(Sword-Amu).
Level Cap: 9, Alveen is at 10.
Items: Cure Re Coin, Zepherd Coin, Openface.
Hidden item 1: Grass square near the three trees.
Hidden item 2: One square left of the little pillar near the stairs.
My level: Fazz-16, Romleth-17, Silphatos-14, Trish-17, Chester-17, Aisha-17,
          Krista-17


Your high level characters make this battle very easy, just in the beggining
place your long-range characters on the sides of the bridge you're on, move them
to the high ground and keep shooting arrows/Boomerangs on the mages that are on
the sides. With Trish supposing that you have at least one lv2 Coin with AOE 13
finish the 4 enemies in front, then just wait for the next group of enemies to
move, Alveen will come too. If your levels are high don't attack Alveen or he
can end up dying, finish the other enemies with Coinfeigm and arrows then send
two characters after the hidden items.

Once done with the items and the normal enemies try to set a trap for an Attack
Session on Alveen 'cause he has pretty good equipments. After the battle Fazz
will ask about Leimrey, Alveen won't say much and will leave. Then you will see
a conversation with Reuperl, he asks Fazz about the situation of the Tower of
the Wind and asks he to go to Gerauld, the choice is yours:

               1 - "It depends."
               2 - "Alright."

Pick the answer 2 'cause this will help Reuperl to join you later on, after the
conversation the chapter 1 ends.


  ---------------------------------------------------------------------------
   C  H  A  P  T  E  R   2  -  F O R   W H O M   D O   Y O U    F I G H T
  ---------------------------------------------------------------------------

WORLD MAP: At the start of the chapter 2 you have the chance of getting another
           character, just head for Dissoal, there Fazz will start to think
           about Tinn, suddenly a woman appears and asks what Fazz is doing in
           a place like this. Fazz thinks that is Tinn, but isn't, It's Elena.
           Knowing who Fazz is Elena says that Fazz has a job to do, be her
           bodyguard, you have to choose:

                  1 - "Sorry find someone else."
                  2 - "How much will you pay me."

           Select the answer 2, Elena will pay you 100G to Fazz and join your
           group. After the conversation level up Elena and proceed to the next
           battle at Clair Mountains.


CLAIR MOUNTAINS
Objective: Defeat all enemies.
Enemies: Spear(Zeneth), 2x Dagger(Kashis), 4x Sword(Amu), M.Star(Gote), 2x Ring
         (Zeneth), 2x Axe(Sonova), Bow(Gote), Ring(Ema).
Level Cap: 12
Items: Sonova Emblem, Ring Mail(Hidden), Green Seal(Hidden),
Hidden item 1: Corner behind the enemies ahead, the square without high grass.
Hidden item 2: In the middle of a 5 water squares line (3step).
My level: Fazz-17, Chester-17, Romleth-17, Elena-17, Trish-17, Silphatos-14,
          Krista-17.


Another easy battle, the first 3 enemies ahead you can kill with a Coinfeigm,
there's a mage ahead too, just have your long-range characters take care of her.
Having finished the first group of enemies, move everybody except Silphatos
toward the next group, Silphatos should move through the river after the first
hidden item. As your party moves toward the other enemies, the group of enemies
will be near, a good chance for you to finish a lot of enemies with a Coinfeigm.
The enemies that survive can be easily killed by or characters, long-range
attacks makes things faster. The enemy mages have only lv1 coins and it won't
be a problem.

After having finished the second group of enemies the last group will start to
move toward you, send someone after the second hidden item and have Silphatos
move back. Place your long-range characters on the margin of the river and have
the other characters cross the river. Have an enemy alive until you get the
last hidden item, after that finish the job. After the battle you will be back
to the world map.

WORLD MAP: Before moving to the next battle, make sure to have someone learn
           and equip the DEV lv3 skill of Kashis, JUMP+1, you will need it to
           get a hidden item. Once done proceed to the Savah Canal.


SAVAH CANAL
Objective: Defeat Brankoz.
Enemies: Ring(Ema), 2x Sword(Amu), Spear(Zeneth), 2x Dagger(Kashis), Bow(Gote),
         Dagger(Gote), Axe(Amu), Sword(Zeneth), Boomerang(Ema), Ring(Kashis),
         2x Dagger(Sonova), Brankoz(Bow-Gote).
Level Cap: 12
Items: Braven, Nut of Vigor(Hidden), Halberd(Hidden).
Hidden item 1: Grass squeare near enemy Dagger(Sonova) called Heinisson.
Hidden item 2: Climb up the smallest wooden tower.
My level: Fazz-17, Chester-17, Trish-18, Silphatos-14, Krista-17, Romleth-17,
          Elena-17.


Before the battle you will see a scene where a soldier tells the Boss Brankoz
that there's a group of mercenaries heading toward the Savah Canal, the soldier
suggests the boss to split the mercenaries the way they can take care of them
in small groups, Brankoz accepts it. You will have to place four characters in
a group and other three in other side of the battlefield.

On the side that there's more enemies place, Fazz, Romleth, Trish and Chester.
and on the other side place Silphatos, Elena and Krista. Fazz's group should
advance toward the enemies ahead, you can finish the first two enemies without
problem, the mage won't hurt you since its Coinfeigms are weak. Have someone
get the hidden item on the grass square. Finish the mage and move back toward
the other enemies.

Siphatos' group should stay and kill the enemies with long-range attacks. After
having finished the enemy near the wooden tower have Silphatos climb up the
smallest one and get the last hidden item. Place your long-range characters on
the wooden towers and fire projectiles from there. After having finished the
enemies by Fazz's side move them toward Brankoz's group but don't kill him.
Finish the enemies by Silphatos side too and climb down the tower, Have Trish
kill most of the enemies of Brankoz's group but don't kill him, try to set a
trap for an Attack Session, I got his Composite bow by performing a 5-hit
Attack Session.

After the battle you will see a scene with Fazz thinking about the battle of
tomorrow at Carmwell, he wonders if they won't hurt innocent people, he wonders
how Leimrey and Tinn are doing. Suddenly Elena appears and asks Fazz if he was
thinking about Tinn, you have to answer:

                    1 - "Is nothing like that"
                    2 - "Yes I was"

Pick the answer 2, this will affect whether Tinn will join you or not, after the
conversation you will be back to the world map.

WORLD MAP: Just move to the next battle at Carmwell.


CARMWELL
Objective: Protect Alveen
Enemies: Dagger(Sonova), Sword(Kashis), 2x Axe(Amu), Ring(Zeneth), 2x Sword(Amu)
         Sword(Sonova), Ring(Ema), Bow(Gote), Sajiri(M.Star-Gote), Sly
         (Bow-Kashis).
Level Cap: 11, Sajiri's at 12.
Items: Ring Mail, Iron Ring(Hidden), White Seal(Hidden).
Hidden item 1: Last grass square below the place where Sajiri is.
Hidden item 2: Middle of the roof of the house near two soldiers.
My level: Fazz-19, Trish-21, Elena-19, Krista-20, Romleth-19, Silphatos-19,
          Alveen-11.


Before the battle there's a scene, Alveen is in a house at Carmwell, he wonders
if the disappearing of Blackthorn has something to do with Leimrey's escape from
the jail. Suddenly a mess outside the house makes Alveen get out, there Sajiri
and Sly are recruiting civilians to fight instead of soldiers, Alveen says that
the ones that have to defend Carmell are them. Sajiri doesn't accept the way
Alveen talks to him and call the soldiers, Fazz arrives on the city and a battle
begins.

Your mission here is to protect Alveen. With Alveen, hide behind the place where
Sajiri is, this way you will avoid the arrows, get the hidden item with Alveen
and stay hidden. You have to move your group all the way forward, your levels
should be high enough to resist the enemies attacks, you will need Coinfeigm a
lot in this battle. Once near Sajiri, cast a powerful Coinfeigm to kill
everybody above Alveen. The battle now is easy, heal Alveen if needed and make
your way up with your characters, get the second hidden item. There are just a
few enemies to kill. There's an enemy that has a Bastard Sword, very powerful at
this point of the game, make a 6-hit Attack Session on him and you may get it.

After the battle Alveen will talk a little about Leimrey, before leaving Alveen
says that in the next meeting they will meet as enemies, meanwhile a scene at
the Fort Yugo will take place, one soldier tells the boss that the mercenaries
have taken Carmwell and are heading toward Fort Yugo, the soldier says that
Blackthorn pretends to use Tinn in a kind of ritual; Suddenly Leimrey appears
and the soldiers let he enter the Fort, inside, Tinn thinks about Fazz. Leimrey
kills an enemy and reaches Tinn's cell, he tells Tinn that a battle will occur
at the Fort and that will be the chance of escaping. Then you will be back to
the world map.

WORLD MAP: Before heading to the next battle, make sure to power up your coins,
           have some lv2 coins with high POT and AOE, have a lot of cure coins
           too, once done proceed to the Fort Yugo.


FORT YUGO
Objective: Rescue Tinn
Enemies: 3x Bow(Gote), 2x Spear(Zeneth), Dagger(Kashis), 3x Sword(Amu), 3x Sword
         (Sonova), Ring(Zeneth), Ring(Ema), Bow(Kashis),
Level Cap: 13
Items: Long Sword, Bronze Mail(Hidden).
Hidden item: 2nd square left of the main stair (16step).
My level: Fazz-19, Elena-19, Krista-20, Trish-21, Romleth-19, Silphatos-19
          Tinn-11.


Before the battle Fazz will see Tinn that escaped as Leimrey said, she comes
from a door and attacks an enemy, Tinn is really happy to see Fazz again but she
is in the middle of the enemy soldiers and your mission will be to save her.

That's the first tough battle in Hoshigami, your high levels won't make much
difference once Tinn is two levels below the enemies and if she dies is GAME
OVER. Before starting make sure to place Trish all to the right to make easier
healing Tinn. Once started move all your characters to the right, the archer
won't hurt you because of your high levels. With Tinn, move all the way down,
towards your characters, this way you will avoid most of the enemies attacks,
including the arrows.

In the next turn, have Trish heal Tinn no matter how much she was injured, have
your strong characters climb up the small stair and attack the enemies there.
don't advance to much or you will be an easy target for the archers. Tinn will
probably get some damage but not much. In the next turn have Trish kill a group
of enemies from below(don't climb the stairs with Trish), if you powered up
your coins like I told you before you should kill them in one cast. Kill the
other enemies near your party and hide Tinn behind your high-leveled characters.

Once Tinn is hidden, this battle will become easy as the previous ones, advance
with your without having to care about them, your levels should be high enough
too kill the enemies without problem. With Tinn climb down the stair and keep
moving left toward the hidden item. After killing all the enemies below you
will have to kill the archers that are on the high places of the Fort, you don't
need to climb up the long way 'til the enemies, finish them with Coinfeigm from
below and the mission is completed.

After the battle a conversation between Fazz and Tinn will take place, Tinn
asks Fazz to come with him, and you will have to choose:

                 1 - "I still can't let you."
                 2 - "Alright."

The anwer will affect whether Tinn will join you or not, if you want to recruit
Tinn now select the answer 2, Tinn will join you but you won't be able to see
the best ending, then I suggest you to take the answer 1, after a short
conversation Tinn asks if he will come back and someday live in peace, another
question to answer:

                 1 - "Uh huh, especially you and me."
                 2 - "Uh huh, especially you and me and everyone else."

If you take the answer 2 Tinn will join but you won't take the best ending, then
select the answer 1, Tinn will leave but will be waiting for Fazz to come back.
You will have another chance of recruiting Tinn in your party later on, and it
won't affect the ending. Then you will be back to the world map.

WORLD MAP: Another Tower of Trial appeared on the world map, you should take a
           look at this, once done, proceed to the next battle, at Queld.


QUELD
Objective: Defeat all enemies.
Enemies: 2x Dagger(Kashis), 2x Sword(Amu), M.Star(Gote), Spear(Zeneth), 3x Axe
            (Sonova), Bow(Gote), Ring(Ema), Ring(Zeneth).
Level Cap: 16.
Items: Bronze Mail, Tundra Seal(Hidden), Blista Coin(Hidden).
Hidden item 1: One square behind the lone enemy near the houses to the left.
Hidden item 2: Behind the house far ahead, near the tree.
My level: Fazz-20, Trish-21, Romleth-19, Krista-20, Chester-19, Elena-19,
          Silphatos-20.


Fazz arrives in peace, but the soldiers don't trust that Fazz is with Nightweld,
because previously Valaimian soldiers attacked Queld telling the same thing,
without any other solution the battle begins.

This battle is very easy, the group of five enemies ahead can be killed with
just one cast of a good lv2 Coinfeigm, once done, move between the two houses
to the left, kill the lone soldier and grab the first hidden item. Send
Silphatos after the second hidden item and advance with the others, a group of
three enemies will move toward your party, again use Coinfeigm to take them
down. Now, there's just two enemies three enemies alive if I'm not wrong, the
archer Silphatos can kill on his way to the hidden item, kill one mage that
is near your group then send Fazz after the second mage, she is in a high
ground, then it may take two turns to kill her, then the mission is completed.

After the battle Fazz wonders what he should do now, then you will have to
decide:

                  1 - "Continue onward."
                  2 - "Send a messenger."

Select the answer 2, this will affect a lot the game, like the recruitment of
some speacial characters. Once selected Fazz will send one of the mercenaries
to go ask for an audience with the King, and also beg forgiveness for the
injury of the soldiers, afterwards the messenger will come back with a soldier,
he has good news, the King accepted Fazz' excuses and allowed you to come to the
castle, the soldier warns Fazz that you probably will engage battles on your way
and tells you about the good weapons made by Chroma, she disappeared but rumors
say that she is at the Hephaitos' Tower if you're looking for good weapons. Then
the Chapter 2 ends.


 -------------------------------------------------------------------------------
  C  H  A  P  T  E  R   3  -  E  N  T  E  R    J  A  C  Q   U  E  L  I  N  E
 -------------------------------------------------------------------------------

 Coming soon...


--------------------------------------------------------------------------------
SECTION 10 - [ENDINGS] ---------------------------------------------------------
--------------------------------------------------------------------------------
Here I will put the endings when I finish the game.


--------------------------------------------------------------------------------
SECTION 11 - [TOWER OF TRIAL] --------------------------------------------------
--------------------------------------------------------------------------------

The Tower of Trial is a place that is located along the world, there you can
enter a battle at any time and this way gain some levels, you can't enter a
story battle after you've finished it so the you will see yourself a lot of
times on the Tower of Time gaining levels. When you fight in the Tower of Trial
and win the battle you can receive a rare seal that you normally couldn't buy
at shops, so fight a lot to gain some seals and levels.

The Tower of Trial is splited by floors, each floor has its own enemies, in
other words this means, the levels of the enemies won't chance, on the first
floor of the first tower the enemies will be at level 1 even if you are on the
level 10. Each tower has 20 floors and on the topmost floor you will have to do
a 6-hit Attack Session in order to receive an item from a enemy.

NOTE : I will call the enemies by its weapon, Sword(Ema) means that the enemy
       has a sword and its deity is Ema.

--------------------------------------------------------------------------------
[Tower of Trial 1] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

LOCATION: West of Aus.


TOWER OF TRIAL - FLOOR 1
Objective: Defeat all enemies.
Enemies: Morning(Amu), Dagger(Kashis), Sword(Gote).
Enemies level: 1
Suggested level: 1



TOWER OF TRIAL - FLOOR 2
Objective: Defeat all enemies.
Enemies: Spear(Amu), Spear(Zeneth), Axe(Amu), Sword(Kashis).
Enemies level: 1
Suggested level: 3



TOWER OF TRIAL - FLOOR 3
Objective: Defeat all enemies.
Enemies: Boomerang(Kashis), Boomerang(Gote), M.Star(Gote).
Enemies level: 2
Suggested level: 4



TOWER OF TRIAL - FLOOR 4
Objective: Defeat all enemies.
Enemies: Sword(Gote), Ring(Ema), 2x Sword(Kashis), Spear(Gote).
Enemies level: 2
Suggested level: 5



TOWER OF TRIAL - FLOOR 5
Objective: Defeat all enemies.
Enemies: Ring(Kashis), Dagger(Ema), 2x Dagger(Gote), Axe(Amu), Bow(Gote).
Enemies level: 2.
Suggested level: 5


YOU CAN NOW SAVE YOUR GAME, YOU NEED LEAVE THE TOWER FIRST OF COURSE.


TOWER OF TRIAL - FLOOR 6
Objective: Defeat all enemies.
Enemies: Bow(Gote), Axe(Gote), Bow(Sonova), Ring(Ema), Sword(Amu), Ring(Zeneth),
         Dagger(Kashis).
Enemies level: 3
Suggested level: 6



TOWER OF TRIAL - FLOOR 7
Objetive: Defeat all enemies.
Enemies: Bow(Kashis), Bow(Gote), M.Star(Gote), Spear(Zeneth), Ring(Ema),
         Ring(Zeneth).
Enemies level: 3
Suggested level: 6



TOWER OF TRIAL - FLOOR 8
Objective: Defeat all enemies.
Enemies: Boomerang(Gote), Dagger(Sonova), Spear(Amu), Ring(Kashis), M.Star(Amu),
         Ring(Zeneth).
Enemies level: 4
Suggested level: 7



TOWER OF TRIAL - FLOOR 9
Objective: Defeat all enemies.
Enemies: Ring(Gote), Dagger(Kashis), Sword(Sonova), M.Star(Amu), Bow(Amu),
         Bow(Gote-4).
Enemies level: 4
Suggested level: 7



TOWER OF TRIAL - FLOOR 10
Objective: Defeat all enemies.
Enemies: 2x Sword(Amu), M.Star(Sonova), Boomerang(Amu) 2x Axe(Sonova).
Enemies level: 4
Suggested level: 8


YOU CAN NOW SAVE YOUR GAME, YOU NEED LEAVE THE TOWER FIRST OF COURSE.


TOWER OF TRIAL - FLOOR 11
Objective: Defeat all enemies.
Enemies: Ring(Gote), Spear(Gote), Spear(Zeneth), Bow(Amu), Bow(Kashis),
         Sword(Amu), Ring(Ema), Sword(Sonova).
Enemies level: 5
Suggested level: 9



TOWER OF TRIAL - FLOOR 12
Objective: Defeat all enemies.
Enemies: Bare hands(Amu), M.Star(Amu), Axe(Sonova), Boomerang(Gote)
         Bow(Zeneth), Ring(Kashis), Dagger(Sonova).
Enemies level: 5
Suggested level: 9



TOWER OF TRIAL - FLOOR 13
Objective: Defeat all enemies.
Enemies: Spear(Amu)x2, Axe(Sonova)x2, Ring(Ema), Ring(Gote), Bow(Amu),
         Ring(Zeneth).
Enemies level: 6
Suggested level: 10



TOWER OF TRIAL - FLOOR 14
Objective: Defeat all enemies.
Enemies: Sword(Sonova)x2, Axe(Gote), Bare Hands(Gote), Bow(Gote), Ring(Zeneth),
         Ring(Ema).
Enemies level: 6
Suggested level: 10



TOWER OF TRIAL - FLOOR 15
Objective: Defeat all enemies.
Enemies: Ring(Zeneth)x2, Ring(Ema), M.Star(Amu), Dagger(Kash)x2, Sword(Amu).
Enemies level: 6
Suggested level: 11



TOWER OF TRIAL - FLOOR 16
Objective: Defeat all enemies.
Enemies: Boomerang(Kashis), Sword(Zeneth), M.Star(Zeneth), Bow(Amu), Axe(Gote),
         Spear(Zeneth), Ring(Ema).
Enemies level: 7
Suggested level: 11



TOWER OF TRIAL - FLOOR 17
Objective: Defeat all enemies.
Enemies: Sword(Amu), M.Star(Gote), Bare hands(Amu), Ring(Sonova), Ring(Ema),
         Dagger(Zeneth), Bow(Kashis).
Enemies level: 7
Suggested level: 12



TOWER OF TRIAL - FLOOR 18
Objetive: Defeat all enemies.
Enemies: Ring(Zeneth), Boomerang(Gote), Bow(Gote), Dagger(Kashis), Ring(Ema),
         Bare Hands(Kashis), Spear(Zeneth).
Enemies level: 8
Suggested level: 13



TOWEE OF TRIAL - FLOOR 19
Objective: Defeat all enemies.
Enemies: Ring(Ema), Ring(Zeneth), Bow(Gote), Dagger(Kashis), Axe(Sonova) Sword
         (Amu), Spear(Amu).
Enemies level: 8
Suggested level: 14



TOWER OF TRIAL TOPMOST FLOOR
Objective: Perform a 6-hit Attack Session on Zaji.
Enemies: Spear(Sonova), Sword(Sonova), Dagger(Sonova), M.Star(Sonova), Zaji
         (Bare hands-Sonova).
Enemies level: 9
Suggested level: 14


Your objective here is perform a 6-hit Attack Session on Zaji, so I will first
explain how you should place your characters.

    Map of the floor:                 Keys:

    [Kri][   ][Zaj][   ][Che]        [Kri] - Krista   [Lei] - Leirey
    [   ][   ][   ][   ][   ]        [Che] - Chester  [ENE] - Enemy
    [Lei][   ][   ][   ][Trs]        [Tri] - Trieni   [Zaj] - Zaji
    [   ][   ][ENE][   ][   ]        [Faz] - Fazz
    [Ais][ENE][Faz][ENE][Tri]        [Ais] - Aisha
    [   ][   ][ENE][   ][   ]        [Trs] - Trish


There's two enemies that don't allow you to do the Attack Session, the ones on
the sides of Fazz, but it won't be a problem, the one to the right Fazz and
Treni should kill with normal attacks, the one to the left you can push with
Leimrey, just move one square right, push him down and move back to your place.
The characters that should push Zaji toward the attack session is Chesters, so
arrange all other characters facing these directions:

            down   Zaj  Chester

            down          any

            right  right  up

With Chester push Zaji to the left and you're done. By performing a 6-hit Attack
Session on Zaji you will receive a Cure coin with high stats including AOE 5.

--------------------------------------------------------------------------------
[Tower of Trial 2] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

Location: East of Widden.


TOWER OF TRIAL - FLOOR 1
Objective: Defeat all enemies.
Enemies: Dagger(Kashis), M.Star(Amu), Sword(Gote).
Enemies level: 3
Suggested level: 14



TOWER OF TRIAL - FLOOR 2
Objective: Defeat all enemies.
Enemies: Spear(Zeneth), Spear(Amu), Axe(Amu), Sword(Kashis).
Enemies level: 3
Suggested level: 15



TOWER OF TRIAL - FLOOR 3
Objective: Defeat all enemies.
Enemies: Boomerang(Kashis), Boomerang(Gote), Bow(Gote).
Enemies level: 4
Suggested level: 15



TOWER OF TRIAL - FLOOR 4
Objective: Defeat all enemies.
Enemies: Sword(Gote), Sword(Kashis), Spear(Gote), Spear(Kashis), Bow(Zeneth)
         Ring(Ema).
Enemies level: 4
Suggested level: 15



TOWER OF TRIAL - FLOOR 5
Objective: Defeat all enemies.
Enemies: Bow(Gote), 2x Dagger(Gote), Ring(Ema), Ring(Kashis), Axe(Amu).
Enemies level: 5
Suggested level: 16


YOU CAN SAVE YOUR GAME NOW, YOU NEED LEAVE THE TOWER FIRST OF COURSE.


TOWER OF TRIAL - FLOOR 6
Objective: Defeat all enemies.
Enemies: Ring(Ema), Ring(Zeneth), Dagger(Kashis), Axe(Gote), Bow(Sonova), Sword
         (Amu).
Enemies level: 5
Suggested level: 16



TOWER OF TRIAL - FLOOR 7
Objective: Defeat all enemies.
Enemies: Ring(Ema), Ring(Zeneth), M.Star(Gote), Bow(Gote), Bow(Kashis), Spear
         (Zeneth).
Enemies level: 5
Suggested level: 17



TOWER OF TRIAL - FLOOR 8
Objective: Defeat all enemies.
Enemies: Ring(Zeneth), Ring(Kashis), Ring(Sonova), Boomerang(Kashis), M.Star
         (Amu), Bow(Amu), Sword(Sonova), Axe(Gote).
Enemies level: 6
Suggested level: 17



TOWER OF TRIAL - FLOOR 9
Objective: Defeat all enemies.
Enemies: M.Star(Gote), Bow(Amu), Ring(Ema), Ring(Zeneth), M.Star(Amu), Sword
         (Sonova), Bow(Gote), Dagger(Kashis).
Enemies level: 6
Suggested level: 17



TOWER OF TRIAL - FLOOR 10
Objective: Defeat all enemies.
Enemies: Boomerang(Amu), Sword(Amu), M.Star(Amu), Spear(Sonova), 2x Axe(Sonova),
         2x Ring(Ema)
Enemies level: 6
Suggested level: 18


YOU CAN SAVE YOUR GAME NOW, YOU NEED LEAVE THE TOWER FIRST OF COURSE.


TOWER OF TRIAL - FLOOR 11
Objective: Defeat all enemies.
Enemies: Spear(Gote), Spear(Zeneth), Ring(Gote), 2x Ring(Ema), Sword(Amu),
         Sword(Sonova), Axe(Sonova), Bow(Kashis), M.Star(Amu).
Enemies level: 7
Suggested level: 18



TOWER OF TRIAL - FLOOR 12
Objective: Defeat all enemies.
Enemies: 2x Sword(Amu), 2x Ring(Ema), Ring(Kashis), Ring(Gote), Bow(Zeneth),
         Boomerang(Kashis), Spear(Sonova), Axe(Sonova).
Enemies level: 7
Suggested level: 18



TOWER OF TRIAL - FLOOR 13
Objective: Defeat all enemies.
Enemies: 2x Sword(Amu), 2x Bow(Gote), 2x Axe(Sonova), Ring(Zeneth), Ring(Ema),
         Ring(Gote)
Enemies level: 8
Suggested level: 18



TOWER OF TRIAL - FLOOR 14
Objective: Defeat all enemies.
Enemies: 2x Axe(Amu), 2x Sword(Sonova), 2x Bow(Gote), 3x Ring(Ema), Ring(Zeneth)
Enemies level: 8
Suggested level: 19



TOWER OF TRIAL - FLOOR 15
Objective: Defeat all enemies.
Enemies: 2x Dagger(Kashis), Sword(Amu), 2x Ring(Zeneth), Ring(Ema), M.Star(Amu).
Enemies level: 8
Suggested level: 19


YOU CAN SAVE YOUR GAME NOW, YOU NEED LEAVE THE TOWER FIRST OF COURSE.


TOWER OF TRIAL - FLOOR 16
Objective: Defeat all enemies.
Enemies: 2x Ring(Ema), Ring(Kashis), Ring(Zeneth), Axe(Gote), Spear(Zeneth),
         M.Star(Zeneth), Bow(Amu), Boomrerang(Kashis), Sword(Sonova).
Enemies level: 9
Suggested level: 19



TOWER OF TRIAL - FLOOR 17
Objective: Defeat all enemies.
Enemies: Sword(Amu), M.Star(Gote), Bare Hands(Amu), Dagger(Sonova), Ring(Ema),
         Ring(Zeneth), Bow(Kashis), Bow(Zeneth).
Enemies level: 9
Suggested level: 20



TOWER OF TRIAL - FLOOR 18
Objective: Defeat all enemies.
Enemies: 2x Ring(Ema), 3x Ring(Zeneth), 2x Bow(Gote), Bare Hands(Kashis), Dagger
         (Kashis), Boomearang(Kashis)
Enemies level: 10
Suggested level: 20



TOWER OF TRIAL - FLOOR 19
Objective: Defeat all enemies.
Enemies: Spear(Sonova), Axe(Amu), Sword(Sonova), Dagger(Kashis), Bow(Gote),
         Ring(Kashis), Ring(Zeneth), Ring(Ema).
Enemies level: 10
Suggested level: 20



TOWER OF TRIAL - TOPMOST FLOOR
Objective: Perform 6-hit Attack Session on Zaji.
Enemies: M.Star(Sonova), Spear(Sonova), 3x Dagger(Sonova), 2x Axe(Sonova), Sword
         (Sonova), Spear(Sonova), Bow(Amu), Axe(Amu), Zaji(Bare hands-Sonova).
Enemies level: 10
Suggested level: 21


Here you will have to perform a 6-hit attack Session on Zaji, you have seven
characters and 8 squares to choose, first let's see how to place your seven
characters.

   Map of the floor:           Keys:

[   ][   ][   ][Rom][   ]      [Faz] - Fazz       [Zaj] - Zaji
[ENE][ENE][   ][Zaj][ENE]      [Sil] - Silphatos  [ENE] - Enemy.
[   ][Sil][ENE][Ele][   ]      [Ele] - Elena
[ENE][ENE][ENE][ENE][ENE]      [Trs] - Trish
[   ][Trs][ENE][Faz][   ]      [Kri] - Krista
[   ][   ][ENE][   ][   ]      [Che] - Chester
[   ][   ][   ][   ][   ]      [Rom] - Romleth
[   ][Kri][   ][Che][   ]


In order to make a 6-hit Attack Session you will need a lv2 Coinfeigm with AOE
13 and good POT, you will need to cast it the way you kill most of the
characters that are on your way. Defend with the other charcters until you get
Trish(the characters that you put defend must have an active turn before any
enemy, so adjust it), then cast your lv2 Coinfeigm, all enemies that were on
your way are gone now. Then just adjust you characters selecting session the
way Romleth will push Zaji on the Session, facing these directions.

                  [Rom]
                  [Zaj]
           any    down

           up     down

           up     left

Move one square up with Krista and Chester, then select session the way above,
attack with Romleth and that's it, you're done. By performing a 6-hit Attack
Session on Zaji you will receive a Bonga Coin, with AOE 5, not really a good
reward, but that's it.


--------------------------------------------------------------------------------
SECTION 12 - [HOUSE OF SESSIONS] -----------------------------------------------
--------------------------------------------------------------------------------

The House of Sessions is a place where you can train combos, there's 10 rooms
and on each room you'll have to perform a 6-hit Attack Section on Sajiri to pass
to the next room, once cleared the room can be entered at anytime and after
cleared 10 rooms you will receive an item from Sajiri. Don't think that this
place is easy as this is some kind of training, as you progress in the rooms
there will be other enemies that will try to stop you from reaching your goal.

When you finish the first 10 rooms Sajiri will tell you that you just passed the
beginner rooms and now you will have more 30 rooms on the Advanced mode, here
you have to make the 6-hit attack session on the first turn before he moves or
he will cast a Coinfeigm and kill all characters on the screen.

Sajiri will give you the seven characters needed to do the Attack section, but
you will use them just in the House of Sessions, not in the story. To enter the
House of Sessions enter the options, then select House of Sessions(must be
playing)

NOTE: Here's the sequence that the characters will move.

  1 - Tinn
  2 - Elena
  3 - Fazz
  4 - Leimrey
  5 - Reuperl
  6 - Romleth
  7 - Alveen

NOTE: You can change the initial position of your characters, but I'm placing
      them this way to make things easier considering each character's time to
      move. Push means use "Shoot" command.

KEYS:

[Alv] - Alveen    [Al2] - Move Alveen to this place.  [st+number] - Means step
[Tin] - Tinn      [Ti2] - Move Tinn to this place.                + its height.
[Ele] - Elena     [El2] - Move Elena to this place.   [Saj] - Sajiri.
[Faz] - Fazz      [Fa2] - Move Fazz to this place.    [ENE] - Enemy.
[Lei] - Leirey    [Le2] - Move Leimrey to this place.
{Rom] - Romleth   [Ro2] - Move Romleth to this place.
[Reu] - Reuperl   [Re2] - Move Reuperl to this place.

--------------------------------------------------------------------------------
[Beginner's House] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


HOUSE OF SESSIONS - ROOM 1


Map of the room:         Strategy:

   [Alv]                 [Tin] - Select Session with full gauge facing down.
   [   ]                 [Ele] - Select Session with full gauge facing down.
   [Saj]                 [Faz] - Select Session with full gauge facing down.
   [   ]                 [Lei] - Select Session with full gauge facing down.
   [Tin]                 [Reu] - Select Session with full gauge facing down.
   [   ]                 [Rom] - Select Session with full gauge facing any
   [Ele]                         side.
   [   ]                 [Alv] - Move toward [Saj] then push him toward [Tin].
   [Faz]
   [   ]                 THAT'S IT, LET'S MOVE TO THE ROOM 2.
   [Lei]
   [   ]
   [Reu]
   [   ]
   [Rom]


HOUSE OF SESSIONS - ROOM 2


Map of the room:              Strategy:

          [Alv]               [Tin] - Move one square up then select session
          [   ]                       with full gauge facing right.
          [Saj]               [Ele] - Move one square up then select Session
          [   ]                       with full gauge facing down.
          [   ]               [Faz] - Just select Session with full gauge then
[Rom][   ][Tin][   ][Ele]             face left.
[Reu][   ][Lei][   ][Faz]     [Lei] - Just select Session with full gauge then
                                      face left.
                              [Reu] - Just select Session with full gauge then
                                      face up.
                              [Rom] - Move one square up then select Session
                                      with full gauge facing any side.
                              [Alv] - Move toward [Saj] then push him toward
                                      [Tin].

                              THAT'S IT, LET'S MOVE TO THE ROOM 3.


HOUSE OF SESSIONS - ROOM 3


Map of the room:         Strategy:

     [Alv]               [Tin] - Select session with full gauge and facing down.
     [   ]               [Ele] - Select session with full gauge and facinf down.
     [Saj]               [Faz] - Move one square to the right then select
     [Tin]                       session facing down.
     [   ]               [Lei] - Move one square up and select session facing
     [Ele]                       down.
     [   ]               [Reu] - Move one square up, one left, then select
[Faz][   ]                       session facing down.
     [   ]               [Rom] - Move one square up and select session facing
     [   ]                       side.
     [Lei]               [Alv] - Move toward [Saj] and push him toward [Tin]
     [   ]
     [   ][Reu]
     [   ]               THAT'S IT, LET'S MOVE TO THE ROOM 4.
     [Rom]



HOUSE OF SESSIONS - ROOM 4


Map of the room:             Strategy:

          [Alv]              [Tin] - Select session with full gauge and facing
          [   ]                      down.
          [Saj]              [Ele] - Select session with full gauge and facing
          [   ]                      down.
          [Tin]              [Faz] - Move one square right, push the enemy away,
          [   ]                      move one square right, select session and
          [Ele]                      face down.
          [   ]              [Lei] - Push the enemy away, move one square left,
[Faz][   ][ENE]                      select session facing down.
          [   ]              [Reu] - Push the enemy away, move one square right,
          [ENE][Lei]                 select session facing down.
          [   ]              [Rom] - Select session facing any side.
     [Reu][ENE]              [Alv] - Move toward [Saj] and push him toward [Tin].
          [   ]
          [Rom]              THAT'S IT, LET'S MOVE TO THE ROOM 5.



HOUSE OF SESSIONS - ROOM 5


Map of the room:                      Strategy:

               [   ]                  [Tin] - Move 2 squares up, then select
     [ENE][   ][Saj][   ][ENE]                session facing down.
               [   ]                  [Ele] - Move one square left then select
               [   ]                          session with full gauge, facing
               [   ]                          left.
               [   ]                  [Faz] - Move 2 squares up then one left,
               [   ]                          select session facing right.
               [   ]                  [Lei] - Move 2 squares up, then select
               [   ]                          session facing any side.
               [   ]                  [Reu] - Move all the way up.
               [   ]                  [Rom] - Move one square right then select
               [   ]                          Session facing left.
               [   ]                  [Alv] - Move one square right then select
[Alv][Lei][Rom][Reu][Faz][Tin][Ele]           session facing up.
                                      [Saj] - [Saj] and the other enemies will
                                              move. On the next turn keep the
                                              positions of everybody except
                                              [Reu]
                                      [Reu] - Move back until you be 3 squares
                                              above [Faz].
                                      [Saj] - [Saj] and the other enemies will
                                              move. On the next turn keep the
                                              positions with everybody except
                                              [Reu].
                                      [Reu] - Move until you be above [Faz],
                                              adjust the RAP gauge the way [Reu]
                                              move again after [Saj] but before
                                              the other enemies.
                                      [Saj] - [Saj] will attack [Reu] twice.
                                      [Reu] - Turn around [Saj] then push him
                                              toward [Faz].

                                      THAT'S IT, LET'S MOVE TO THE ROOM 6.



HOUSE OF SESSIONS - ROOM 6


Map of the room:              Strategy:

    [Reu]                     [Tin] - Move one square down then select session
    [Saj]                             with full gauge facing down.
    [Tin]                     [Ele] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Ele]                     [Faz] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Faz]                     [Lei] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Lei]                     [Reu] - Just wait, adjust your RAP gauge the
    [   ]                             his next move be one before [Saj].
    [Rom]                     [Rom] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Alv]                     [Alv] - Move one square down then select session
                                      with full gauge facing any side.
                              [Reu] - Push [Saj] toward [Tin].

                              THAT'S IT, LET'S MOVE TO THE ROOM 7.

NOTE: You must use Leimrey or Reuperl to push Sajiri 'cause he's on a higher
      ground and only the Spear can reach him.


HOUSE OF SESSIONS - ROOM 7


Map of the room:



                                            [st9]
                             [st7][   ][Reu][   ]
                             [st9][   ][   ]
         [Ele][   ][Tin][   ][Saj][st8][   ]
         [   ][   ][   ][   ][   ]
         [   ][   ][Lei][   ][Faz]
         [   ][   ][   ][   ][   ]
         [Rom][   ][   ][   ][Alv]

Strategy:

[Tin] - Select session with full gauge, face left.
[Ele] - Select session with full gauge, face down.
[Faz] - Select session with full gauge, face down
[Lei] - Select session with full gauge, face right.
[Reu] - Wait, adjust your RAP meter the way your next move be one before [Saj].
[Rom] - Move 2 squares up, select session and face right.
[Alv] - Select session with full gauge, face any side.
[Reu] - Move to the [st8] and push [Saj] toward [Tin].

THAT'S IT, LET'S MOVE TO THE ROOM 8


HOUSE OF SESSIONS - ROOM 8


Map of the room:

[   ][Alv][   ][   ][   ][   ][Ro2]
[   ][   ][   ][   ][   ][   ][   ]
[Al2][Saj][Ti2][   ][   ][Rom][Re2]
[   ][st6][   ][   ][   ][st4][   ]
[   ][Faz][Fa2][   ][El2][Reu][Le2]
[   ][st7][   ][   ][   ][   ][   ]
[   ][Tin][st4][Ele][st3][Lei][   ]

Strategy:

[Tin] - Move to the square [Ti2], select session with full gauge and facing
        down.
[Ele] - Move to the square [El2], select session with full gauge and facing
        right.
[Faz] - Move to the square [Fa2], select session with full gauge and facing
        right.
[Lei] - Move to the square [Le2], select session with full gauge and facing
        up.
[Reu] - Move to the square [Re2], select session with full gauge and facing
        up.
[Rom] - Move to the square [Ro2], select session with full gauge and facing
        any side.
[Alv] - Move to the square [Al2] and push [Saj] toward [Ti2].

THAT'S IT, LET'S MOVE TO THE ROOM 9.


HOUSE OF SESSIONS - ROOM 9


Initial position:                       Strategy:

                    [Alv]           [Tin] - Select session with full gauge and
                    [   ]                   facing down.
                    [Saj]           [Ele] - Select session with full gauge and
                    [   ]                   facing down.
                    [Tin]           [Faz] - Select session with full gauge and
                    [   ]                   facing any side.
                    [Ele]           [Lei] - Move one square left, push the enemy
                    [   ]                   below, move back, select session
          [ENE][   ][Lei][   ][ENE]         facing down.
                    [ENE]           [Reu] - Move one square up, push the enemy
[Faz][   ][Reu][ENE][Rom]                   at the right side, move back, select
                                            session facing left.
                                    [Rom] - Select session with full gauge and
                                            facing left.
                                    [Alv] - Move toward [Saj] and push him
                                            toward [Tin].

                                    THAT'S IT, LET'S MOVE TO THE ROOM 10.


HOUSE OF SESSIONS - ROOM 10


Map of the room:                       Strategy:

[   ][   ][   ][Saj][   ][   ][   ]    I don't have a 100% accurate strategy, I
[   ][   ][   ][   ][   ][   ][   ]    will try to find it and post on the next
[ENE][   ][ENE][   ][ENE][   ][ENE]    update, there's just some tips:
[   ][   ][   ][   ][   ][   ][   ]
[   ][ENE][   ][ENE][   ][ENE][   ]    - Make this kind of formation:
[   ][   ][   ][   ][   ][   ][   ]
[   ][   ][ENE][   ][ENE][   ][   ]     [***][   ][***][   ][***]
[   ][   ][   ][   ][   ][   ][   ]     [   ][   ][   ][   ][   ]
[   ][   ][   ][ENE][   ][   ][   ]     [***][   ][***][   ][***]
[   ][   ][   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ][   ][   ]    - Have Leimrey, Reuperl and Tinn in the
[   ][   ][   ][   ][   ][   ][   ]      front 'cause they can hit enemies two
[Rom][Tin][Ele][Faz][Lei][Reu][Alv]      squares away. As the enemies move,
                                         kill them or push, depending on the
                                         HP.

                                       - Have Alveen move all the way up and
                                         wait for [Saj] to move toward one of
                                         your allies, then move behind [Saj]
                                         but not too close.

                                       - Keep pushing the enemies and make the
                                         best formation depending on the
                                         position of [Saj].

                                       - With some luck after a few turns you
                                         should do it.

THAT'S IT, BY PASSING THROUGH THIS ROOM YOU WIN THE SKILL MANUAL "WAY OF SWORD",
LET'S MOVE TO THE ROOM 11.

--------------------------------------------------------------------------------
[Advanced House] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


HOUSE OF SESSIONS - ROOM 11


Map of the room:               Strategy:

[ENE][Alv][Saj][Tin][ENE]      [Tin] - Select session with full gauge and facing
[   ][   ][ENE][   ][   ]              down.
               [Ele]           [Ele] - Select session with full gauge and facing
               [   ]                   down.
               [Faz]           [Faz] - Select session with full gauge and facing
               [   ]                   down.
               [   ]           [Lei] - Move one square up, one right, select
          [Lei][   ]                   session and face down.
          [   ]                [Reu] - Move one square up, one right, select
          [Reu]                        session and face down.
          [   ]                [Rom] - Move one square up, one right, select
          [Rom]                        session and face down.
                               [Alv] - Push [Saj] toward [Tin].

                               THAT'S IT, LET'S MOVE TO THE ROOM 12.


HOUSE OF SESSIONS - ROOM 12


Map of the room:               Strategy:

[   ][   ][st9][   ][   ]      [Tin] - Move to the square [Ti2], select session
[   ][Alv][Saj][st9][Tin]              and face down.
[   ][   ][Ti2][   ][   ]      [Ele] - Move to the square [El2], select session
[   ][   ][   ][   ][Ele]              and face right.
[   ][   ][El2][   ][Fa2]      [Faz] - Move to the square [Fa2], select session
[   ][   ][   ][   ][Faz]              and face down.
[   ][   ][Re2][Lei][ENE]      [Lei] - Push the enemy to the right, take its
[   ][   ][   ][   ][Reu]              position, select session facing left.
[Rom][   ][Ro2][   ][   ]      [Reu] - Move to the square [Re2], select session
                                       and face down.
                               [Rom] - Move to the square [Ro2], select session
                                       and face any side.

                               THAT'S IT, MORE ROOMS IN THE NEXT UPDATE.


--------------------------------------------------------------------------------
SECTION 13 - [ENGRAVING COMBINATIONS] ------------------------------------------
--------------------------------------------------------------------------------
Here I will put all good engraving combinations I found and what I got on the
message board, contributions on this sections are more than appreciated, of
course I will credit everybody.

--------------------------------------------------------------------------------
[Increasing stats of your coins] +++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
First I will explain one way of incresing stats of your coins. First of all take
a look on the Circle of Deities:


                        Gote __________ Amu
                            / \      / \
                           /   \    /   \
                          /     \  /     \
                     Ema /_______\/_______\ Zeneth
                          \      /\      /
                           \    /  \    /
                            \  /    \  /
                      Sonova \/______\/ Kashis


There are two triangles inside of this circle, the triangles are these:


                   Gote                     Amu
                     /\                      /\
                    /  \  #1                /  \  #2
                   /    \                  /    \
                  /______\                /______\
              Sonova     Zeneth         Ema     Kashis



----------------------------------
  Increasing lots of stats + AOE
----------------------------------

First choose one Deity, take a look on the triangles to see in what triangle it
is. Then combine the Coin of the Deity you chose with a lv1 seal of one of the
other Deities plus a lv6 seal of the other Deity.

For example, let's use Sonova, the other Deities that are together on its
triangle are Gote and Zeneth, take one coin of Sonova, Bondes for example, on
the coin shop select engraving and engrave on the coin Bondes a lv1 seal,
Ice and a lv6 seal that's Tunderclap on this example. The stats of your coin
will increase this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +5     -1   -1   +0     +4   --   +2

That's a good way of increasing your stats, once at the chapter 3 you can buy
the lv6 Seals.

Here's another way of increasing lots of stats of your coins plus AOE, first
go to the engrave option and select 2 seals, choose the coin you want and put
a lv1 seal of the same deity as the coin plus a level 7 seal of the same deity
too, for example let's use the Laicle coin, put a level 1 seal plus a level 7
seal of Gote deity, which are Lightning+Mirage, the stats of your coins will
increase this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +10    -1   -1   +0    +4    --   +0


Here's the best way of increasing lots of stats including AOE, first go to the
engrave option and select a coin of the deity you want, select 2 seals and put
two level 7 seals of the same deity as your coin. For example, using the Grulla
coin, put two level 7 seals of Amu, that's the Entity seal, your coin's stats
will increase this way.

              MCP   CPC   RC   RNG   AOE   SR   POT
              +10   -2    -2   +0    +14   --   +4


----------------------------------
 Increasing lots of stats + Range
----------------------------------

Now here's how to increase the Range of your coin, first identify where the
Deity you chose is, then engrave one lv1 seal of one of the other Deities of
its triangle with a lv2 seal of the Deity left.

Take a look on the example, let's use Ema, the coin Gaiga to be more specific,
go to the coin shop and enter the engraving option, select 2 seals and first
put the lv1 seal of one of the other Deities(Kashis or Amu of course), for
example let's use Fire, then take a lv2 seal of the Deity left that's Kashis,
the seal is Green. You will change the stats of your coins this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +0     +2   +2   +1     +0   --   -5

This will increase the range of your coins but will decrease some other things,
this isn't really a problem since you can increase them again with the first
method.

Here's the best way I found of incresing lots of stats plus the range of your
coin, first go to the engrave option and select two seals, select the Coin you
want to increase stats and take a look on the circle of Deities to see which
deity is opposed to the deity of the coin you want to use. Then put a level 1
seal of the same deity as your coin plus a lv7 seal of the opposed deity. Here's
an example, let's use the coin Gaiga, put the level 1 seal which is Earth plus
a level 7 seal of the opposed deity which is Tundra, the stats of your coins
will increase this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +7    -1    -1   +1    +0    --   +0

That's for now, In the next version I expect to put some good engraving
combinations on the Black and White Coins.


--------------------------------------------------------------------------------
[Leveling up your coins] +++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Here I will try to explain how to level up your coins, contributions on this
section will be very appreciated.

-----------------------------
Leveling up 6 deities coins
-----------------------------
First let me tell you that to level up a coin this coin need some minimal stats,
with the coins of the 6 initial deities after reaching the stats needed you will
just need to use a Emblem Seal of the same deity as the coin. Here's the
requiriments:

-------------------------------
Level 1 coin to level 2 coin.
-------------------------------

   MCP   POT
   30    40

-------------------------------
Level 2 coin to level 3 coin.
-------------------------------

   MCP   AOE   POT
   50     5    60

-------------------------------
Level 3 coin to level 4 coin.
-------------------------------

   MCP   AOE   POT
   70     5    110


--------------------------------
   Leveling up white coins
--------------------------------
Here's what I found about the way of level up a white coin, once reached these
stats just use a Halo or a Purity seal


------------------------
    Cure to Cure Re
------------------------

     MCP   POT
     30    40

------------------------
  Cure Re to Cure Zu
------------------------

   MCP   AOE   POT
   50     5    80

------------------------
  Cure Zu to Re Cure
------------------------

 MCP   RNG   AOE   POT
 70     8    13    130

------------------------
  Re Cure to Re Vin
------------------------

Still haven't found...

------------------------
   Re Vin to Re Via
------------------------

    MCP   CPC   RC
    100   60    60


That's all for now, in the next update I expect to find more combintations
including for the black coins.

--------------------------------------------------------------------------------
SECTION 14 - [WEAPON LIST] ------------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of every weapon in the game. They are sorted by type for your
convenince. The list is incomplete but I will be working on it as I progress in
the game.

--------------------------------------------------------------------------------
[Swords] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Sword are powerful and easy to handle, swords users become proficient with Amu
Deity.


SHORT SWORD

PHYSICAL ATTACK: 11      CF ATTACK: 0        HIT: 35          WEIGHT: 18
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 10        RAP COST: 32
SPECIAL EFFECT: None
PRICE: 580G
NOTE: Short bladed sword that can be wielded with ease.


BROAD SWORD

PHYSICAL ATTACK: 21      CF ATTACK: 0        HIT: 33          WEIGHT: 21
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 11        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 1,140G
NOTE: Sword with a broad blade for cutting.


LONG SWORD

PHYSICAL ATTACK: 31      CF ATTACK: 0        HIT: 41          WEIGHT: 24
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 12        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: A long, double-edged sword.


BASTARD SWORD

PHYSICAL ATTACK: 41      CF ATTACK: 0        HIT: 39          WEIGHT: 27
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 8         RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 2,240G
NOTE: Heavy sworddesigned to crush the enemy's armor.


GREAT SWORD

PHYSICAL ATTACK: 52      CF ATTACK: 0        HIT: 42          WEIGHT: 31
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 9         RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Enormous, double-edged sword used in battle.


FLAMBERGE

PHYSICAL ATTACK: 63      CF ATTACK: 10       HIT: 51          WEIGHT: 35
PHYSICAL DEFENSE: 0      CF DEFENSE: 5       EVADE: 15        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 4,480G
NOTE: Long sword with the undulating cutting edge.


SHICHISHITOU

PHYSICAL ATTACK: 74      CF ATTACK: 19       HIT: 59          WEIGHT: 51
PHYSICAL DEFENSE: 0      CF DEFENSE: 14      EVADE: 24        RAP COST: 38
SPECIAL EFFECT: Seven Pains: All negative status to the target.
PRICE: N/A
NOTE: Sword made by Chroma.


SCIMITAR

PHYSICAL ATTACK: 75      CF ATTACK: 0        HIT: 55          WEIGHT: 39
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 21        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 4,100G
NOTE: Sabre with long, slim blade.


SHAMSHEER

PHYSICAL ATTACK: 88      CF ATTACK: 0        HIT: 59          WEIGHT: 43
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 17        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Curved, thick-bladed sword.


--------------------------------------------------------------------------------
[Daggers] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Daggers aren't powerful as swords but have very high hit rate and low RAP cost,
dagger users become proficient with Kashis Deity.


DAGGER

PHYSICAL ATTACK: 9       CF ATTACK: 5        HIT: 45           WEIGHT: 12
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 10         RAP COST: 27
SPECIAL EFFECT: None
PRICE: 530G
NOTE: A short, double-edged weapon.


CERAMIC KNIFE

PHYSICAL ATTACK: 17      CF ATTACK: 10       HIT: 68          WEIGHT: 15
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 16        RAP COST: 35
SPECIAL EFFECT: Arms Master
PRICE: 710G
NOTE: Knife with high durability.


ASSASSIN KNIFE

PHYSICAL ATTACK: 25      CF ATTACK: 15       HIT: 56          WEIGHT: 18
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 17        RAP COST: 27
SPECIAL EFFECT: Absorb 30%
PRICE: N/A
NOTE: Concealable knife used by assassins.


MAIN GAUCHE

PHYSICAL ATTACK: 34      CF ATTACK: 20       HIT: 54          WEIGHT: 21
PHYSICAL DEFENSE: 0      CF DEFENSE: 5       EVADE: 18        RAP COST: 27
SPECIAL EFFECT: Phys hit +10%
PRICE: 1,300G
NOTE: Dagger used for parrying.


GLADIUS

PHYSICAL ATTACK: 43      CF ATTACK: 26       HIT: 58          WEIGHT: 25
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 19        RAP COST: 27
SPECIAL EFFECT: Sandman 10%
PRICE: N/A.
NOTE: Straight-bladed dagger used by gladiators.


ARMSBREAKER

PHYSICAL ATTACK: 50      CF ATTACK: 56       HIT: 96          WEIGHT: 45
PHYSICAL DEFENSE: 0      CF DEFENSE: 26      EVADE: 38        RAP COST: 35
SPECIAL EFFECT: Weapon break 25%
PRICE: N/A
NOTE: Knife made by Chroma.


FALCHION

PHYSICAL ATTACK: 56      CF ATTACK: 32       HIT: 62          WEIGHT: 29
PHYSICAL DEFENSE: 0      CF DEFENSE: 11      EVADE: 20        RAP COST: 27
SPECIAL EFFECT: Phys dmg +10%.
PRICE: 1,800G
NOTE: A weapon with thick, curved blade.


ORICHALCH

PHYSICAL ATTACK: 68      CF ATTACK: 38       HIT: 66          WEIGHT: 33
PHYSICAL DEFENSE: 0      CF DEFENSE: 14      EVADE: 22        RAP COST: 27
SPECIAL EFFECT: CF Dmg +20%.
PRICE: 2,030G
NOTE: Knife made of rare metal Orichalch.


DRAGON TOOTH

PHYSICAL ATTACK: 80      CF ATTACK: 44       HIT: 71          WEIGHT: 37
PHYSICAL DEFENSE: 0      CF DEFENSE: 18      EVADE: 24        RAP COST: 27
SPECIAL EFFECT: Poison 10%
PRICE: N/A
NOTE: Dagger that is designed after a dragon's tooth.


--------------------------------------------------------------------------------
[Axes] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Axes have very high attack but a very, really very low hit rate, I do not
suggest you to use one of these. Axes users become proficient with Sonova Deity.


STONE AXE

PHYSICAL ATTACK: 14      CF ATTACK: 0        HIT: 25          WEIGHT: 28
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 5         RAP COST: 40
SPECIAL EFFECT: None
PRICE: 940G
NOTE: Axe made of polished rock.


HAND AXE

PHYSICAL ATTACK: 26      CF ATTACK: 0        HIT: 27          WEIGHT: 31
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 5         RAP COST: 40
SPECIAL EFFECT: None
PRICE: 1,620G
NOTE:  A small, one-handed axe.


MACE

PHYSICAL ATTACK: 38      CF ATTACK: 0        HIT: 29          WEIGHT: 34
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 6         RAP COST: 40
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Metal club with flanged head.


BARDICHE

PHYSICAL ATTACK: 39      CF ATTACK: 0        HIT: 37          WEIGHT: 30
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 26        RAP COST: 36
SPECIAL EFFECT: None
PRICE: 2,760G
NOTE: An elongated battle axe.


WAR HAMMER

PHYSICAL ATTACK: 50      CF ATTACK: 0        HIT: 31          WEIGHT: 37
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 6         RAP COST: 40
SPECIAL EFFECT: None.
PRICE: 2,940G
NOTE: Hammer with a beak-like blade for tearing armor.


BATTLE AXE

PHYSICAL ATTACK: 63      CF ATTACK: 0        HIT: 33          WEIGHT: 41
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 7         RAP COST: 40
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: A large axe with black blade.


TOMAHAWK

PHYSICAL ATTACK: 76      CF ATTACK: 0        HIT: 36          WEIGHT: 45
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 8         RAP COST: 40
SPECIAL EFFECT: None.
PRICE: 4,260G
NOTE: A light, double-bladed axe.


DAMASCUS AXE

PHYSICAL ATTACK: 89      CF ATTACK: 0        HIT: 39          WEIGHT: 49
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 9         RAP COST: 40
SPECIAL EFFECT: None.
PRICE: 4,880G
NOTE: Axe made of tempered damascus steel


KINTOKI'S AXE

PHYSICAL ATTACK: 103     CF ATTACK: 0        HIT: 42          WEIGHT: 53
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 15        RAP COST: 40
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Large axe designed to split the enemy's helm in half


SOUL REAPER

PHYSICAL ATTACK: 240     CF ATTACK: 0        HIT: 59          WEIGHT: 70
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 17        RAP COST: 52
SPECIAL EFFECT: Absorb 50%.
PRICE: N/A
NOTE: Large scythe made by Chroma.


--------------------------------------------------------------------------------
[Spears] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Spears have good hit and attack power but its attacks costs much of your RAP
gauge, spears can also hit enemies two squares away. Spear users become
proficient with Zeneth Deity.


SPEAR

PHYSICAL ATTACK: 12      CF ATTACK: 0        HIT: 30          WEIGHT: 21
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 20        RAP COST: 35
SPECIAL EFFECT: None
PRICE: 840G
NOTE: A light polearm designed for thrusting.


JAVELIN

PHYSICAL ATTACK: 21      CF ATTACK: 0        HIT: 32          WEIGHT: 24
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 32        RAP COST: 36
SPECIAL EFFECT: None.
PRICE: 1,540G
NOTE: A short, metal-tipped spear.


HALBERD

PHYSICAL ATTACK: 30      CF ATTACK: 0        HIT: 34          WEIGHT: 27
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 24        RAP COST: 36
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Polearm with an axe blade, a spear point and a pick.


BENKEI GLAIVE

PHYSICAL ATTACK: 59      CF ATTACK: 10       HIT: 58          WEIGHT: 38
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 30        RAP COST: 36
SPECIAL EFFECT: None.
PRICE: 4,600G
NOTE: Polearm with a long, curved blade.


NAGINATA

PHYSICAL ATTACK: 70      CF ATTACK: 26       HIT: 46          WEIGHT: 42
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 32        RAP COST: 36
SPECIAL EFFECT: None.
PRICE: 5,080G
NOTE: Single-edged polearm designed to slash enemies.


BRIONAC

PHYSICAL ATTACK: 120     CF ATTACK: 43       HIT: 43          WEIGHT: 54
PHYSICAL DEFENSE: 10     CF DEFENSE: 12      EVADE: 30        RAP COST: 33
SPECIAL EFFECT: Immobile 25%
PRICE: N/A
NOTE: Beautiful spear made by Chroma.


--------------------------------------------------------------------------------
[Rings] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Rings are mages' equipment, very low attack power and hit rate but increases a
lot of your CF attack. Ring users become proficient with Ema Deity.


CARMINE RING

PHYSICAL ATTACK: 3       CF ATTACK: 9        HIT: 20          WEIGHT: 5
PHYSICAL DEFENSE: 0      CF DEFENSE: 4       EVADE: 20        RAP COST: 26
SPECIAL EFFECT: None.
PRICE: 490G
NOTE: Ring with leather strip wrapped around it.


STONE RING

PHYSICAL ATTACK: 8       CF ATTACK: 17       HIT: 22          WEIGHT: 7
PHYSICAL DEFENSE: 0      CF DEFENSE: 10      EVADE: 22        RAP COST: 26
SPECIAL EFFECT: None.
PRICE: 850G
NOTE: Ring chiseled from hard rock.


IRON RING

PHYSICAL ATTACK: 13      CF ATTACK: 25       HIT: 24          WEIGHT: 9
PHYSICAL DEFENSE: 0      CF DEFENSE: 16      EVADE: 24        RAP COST: 26
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Wide banded ring made of iron.


THORNED RING

PHYSICAL ATTACK: 18      CF ATTACK: 33       HIT: 26          WEIGHT: 11
PHYSICAL DEFENSE: 0      CF DEFENSE: 26      EVADE: 26        RAP COST: 26
SPECIAL EFFECT: None.
PRICE: 1,680G
NOTE: Ring with 6 thorns placed around the gem.


FANG

PHYSICAL ATTACK: 25      CF ATTACK: 45       HIT: 28          WEIGHT: 14
PHYSICAL DEFENSE: 0      CF DEFENSE: 33      EVADE: 28        RAP COST: 26
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: A large ring in shape of a dragon's fang.


ANGELIC RING

PHYSICAL ATTACK: 40      CF ATTACK: 93       HIT: 44          WEIGHT: 38
PHYSICAL DEFENSE: 84     CF DEFENSE: 90      EVADE: 43        RAP COST: 26
SPECIAL EFFECT: CF dmg -20%
PRICE: N/A
NOTE: Ring that enhances wearer's defense with the power of light.


DRAGON CLAW

PHYSICAL ATTACK: 60      CF ATTACK: 57       HIT: 45          WEIGHT: 17
PHYSICAL DEFENSE: 0      CF DEFENSE: 21      EVADE: 30        RAP COST: 30
SPECIAL EFFECT: None.
PRICE: 2,730G
NOTE: 4 interlocked rings modeled after a dragon's claw.


SILVER RING

PHYSICAL ATTACK: 2       CF ATTACK: 69       HIT: 32          WEIGHT: 21
PHYSICAL DEFENSE: 0      CF DEFENSE: 40      EVADE: 32        RAP COST: 26
SPECIAL EFFECT: None.
PRICE: 2,340G
NOTE: Ring made of silver with runes etched on its surface.


PROMISE RING

PHYSICAL ATTACK: 1       CF ATTACK: 81       HIT: 41          WEIGHT: 35
PHYSICAL DEFENSE: 54     CF DEFENSE: 112     EVADE: 50        RAP COST: 26
SPECIAL EFFECT: Phys Evade +20%
PRICE: N/A
NOTE: Ring made by Chroma.


--------------------------------------------------------------------------------
[Morning Stars] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Morning Stars have a good attack and low hit rate, can also hit enemies two
squares away just like the spears. Moorning Star users become proficient with
Gote Deity.


MORNING STAR

PHYSICAL ATTACK: 8       CF ATTACK: 2        HIT: 25           WEIGHT: 23
PHYSICAL DEFENSE: 1      CF DEFENSE: 3       EVADE: 15         RAP COST: 33
SPECIAL EFFECT: Cures Sleep.
PRICE: 560G
NOTE: Spiked metal ball that is attached to a shaft by a chain.


BALL AND CHAIN

PHYSICAL ATTACK: 18      CF ATTACK: 3        HIT: 27          WEIGHT: 26
PHYSICAL DEFENSE: 2      CF DEFENSE: 3       EVADE: 3         RAP COST: 33
SPECIAL EFFECT: Cures Sleep.
PRICE: 850G
NOTE: Morning Star with a large, round metal ball.


BLADED FURY

PHYSICAL ATTACK: 28      CF ATTACK: 4        HIT: 29          WEIGHT: 29
PHYSICAL DEFENSE: 2      CF DEFENSE: 4       EVADE: 17        RAP COST: 33
SPECIAL EFFECT: Cures sleep
PRICE: N/A
NOTE: Two double-bladed axes conected by a chain.


SOLIDTHORNS

PHYSICAL ATTACK: 38      CF ATTACK: 5        HIT: 31          WEIGHT: 32
PHYSICAL DEFENSE: 3      CF DEFENSE: 4       EVADE: 18        RAP COST: 33
SPECIAL EFFECT: Cures Sleep
PRICE: 1,410G
NOTE: Morning star with a bladed spikes.


ROCKSMITE

PHYSICAL ATTACK: 60      CF ATTACK: 6        HIT: 36          WEIGHT: 38
PHYSICAL DEFENSE: 4      CF DEFENSE: 5       EVADE: 20        RAP COST: 33
SPECIAL EFFECT: Cures Sleep
PRICE: 2,000G
NOTE: Weapon that is capable of pulverizing rocks.


NULLIFIER

PHYSICAL ATTACK: 67      CF ATTACK: 18       HIT: 49          WEIGHT: 53
PHYSICAL DEFENSE: 10     CF DEFENSE: 8       EVADE: 28        RAP COST: 25
SPECIAL EFFECT: Arm Break 10%
PRICE: N/A
NOTE: Morning Star made by Chroma.


BATTLE FLAIL

PHYSICAL ATTACK: 74      CF ATTACK: 7        HIT: 39          WEIGHT: 41
PHYSICAL DEFENSE: 4      CF DEFENSE: 6       EVADE: 22        RAP COST: 33
SPECIAL EFFECT: Cures Confusion.
PRICE: 2,280G
NOTE: Flail with a shaft covered with spikes.


--------------------------------------------------------------------------------
[Boomerangs] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Boomerangs have a veeeeery long range, what's very good in the first missions,
have a good attack power and hit rate. Boomerang users become proficient with
Kashis Deity.


BOOMERANG

PHYSICAL ATTACK: 10      CF ATTACK: 2        HIT: 25          WEIGHT: 11
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 34
SPECIAL EFFECT: None
PRICE: 560G
NOTE: Flat, V-Shaped weapon that returns to the thrower.


BLUE CUTTER

PHYSICAL ATTACK: 19      CF ATTACK: 5        HIT: 27          WEIGHT: 14
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 34
SPECIAL EFFECT: None
PRICE: 1,220G
NOTE: Throwing card made of steel plate.


SILVER EDGE

PHYSICAL ATTACK: 28      CF ATTACK: 8        HIT: 24          WEIGHT: 17
PHYSICAL DEFENSE: 0      CF DEFENSE: 5       EVADE: 0         RAP COST: 34
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Small boomerang made of silver.


STEEL WING

PHYSICAL ATTACK: 37      CF ATTACK: 0        HIT: 36          WEIGHT: 20
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 34
SPECIAL EFFECT: None.
PRICE: 1,880G
NOTE: Steel boomerang with sharpened edge.


CRESCENT

PHYSICAL ATTACK: 56      CF ATTACK: 46       HIT: 39          WEIGHT: 44
PHYSICAL DEFENSE: 0      CF DEFENSE: 19      EVADE: 19        RAP COST: 33
SPECIAL EFFECT: Coin Break 10%
PRICE: N/A
NOTE: Boomerang made by Chroma.


DUAL EDGE

PHYSICAL ATTACK: 57      CF ATTACK: 18       HIT: 31          WEIGHT: 28
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 34
SPECIAL EFFECT: None.
PRICE: 3,120G
NOTE: Double-bladed boomerang.


SOARER

PHYSICAL ATTACK: 71      CF ATTACK: 0        HIT: 44          WEIGHT: 32
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 34
SPECIAL EFFECT: None.
PRICE: 3,340G
NOTE: Boomerang that is customized for use in battle.


--------------------------------------------------------------------------------
[Bows] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Bows are very good weapons, long range, good attack power, very high hit rate
and are light. Bow users become proficient with Gote Deity.


SHORT BOW

PHYSICAL ATTACK: 9     TTACK: 3        HIT: 30          WEIGHT: 13
PHYSICAL DEFENSE: 00      CF DEFENSE: 2       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None
PRICE: 1,140G
NOTE: A Small sized bow that is easy to use.


LONG BOW

PHYSICAL ATTACK: 18      CF ATTACK: 4        HIT: 32          WEIGHT: 16
PHYSICAL DEFENSE: 0      CF DEFENSE: 2       EVADE: 9         RAP COST: 37
SPECIAL EFFECT: None
PRICE: 1,600G
NOTE: A large bow designed for long-range attack.


COMPOSITE BOW

PHYSICAL ATTACK: 27      CF ATTACK: 5        HIT: 34          WEIGHT: 19
PHYSICAL DEFENSE: 0      CF DEFENSE: 5       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Compact bow made of several different materials.


GLITTER ARROW

PHYSICAL ATTACK: 36      CF ATTACK: 4        HIT: 37          WEIGHT: 22
PHYSICAL DEFENSE: 0      CF DEFENSE: 5       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None.
PRICE: 2,660G
NOTE: Bow that shoots arrows that glistens brightly.


CURSED BOW

PHYSICAL ATTACK: 46      CF ATTACK: 8        HIT: 50          WEIGHT: 26
PHYSICAL DEFENSE: 0      CF DEFENSE: 4       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Bow which mesmerizes the wielder.


RIPPLED BOW

PHYSICAL ATTACK: 56      CF ATTACK: 8        HIT: 63          WEIGHT: 30
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None.
PRICE: 3,640G
NOTE: A beautiful bow with flowing curves.


YEW BOW

PHYSICAL ATTACK: 66      CF ATTACK: 11       HIT: 46          WEIGHT: 34
PHYSICAL DEFENSE: 0      CF DEFENSE: 8       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None.
PRICE: 4,680G
NOTE: A long bow made of Yew.


CHIRON'S BOW

PHYSICAL ATTACK: 77      CF ATTACK: 0        HIT: 60          WEIGHT: 38
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 0         RAP COST: 37
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Bow made of Steel strips that are bound together.


JEWEL EATER

PHYSICAL ATTACK: 100     CF ATTACK: 16       HIT: 78          WEIGHT: 46
PHYSICAL DEFENSE: 10     CF DEFENSE: 26      EVADE: 0         RAP COST: 46
SPECIAL EFFECT: Accessory break 10%
PRICE: N/A
NOTE: Bow made by Chroma.


--------------------------------------------------------------------------------
SECTION 15 - [EQUIPMENT LIST] --------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of all equipments of the game, Armors, Helmets and Accessories.
The list is incomplete but I will be working on it as a progress in the game.

--------------------------------------------------------------------------------
[Armors] -----------------------------------------------------------------------
--------------------------------------------------------------------------------
Armors are indispensable equipments, they protect your body physically and
magically, Armors must be equiped on strong characters like who uses swords and
spears while the Robes must be equiped on the ring users.


CLOTH ARMOR

PHYSICAL ATTACK: 0       CF ATTACK: 0        HIT: 0           WEIGHT: 16
PHYSICAL DEFENSE: 7      CF DEFENSE: 0       EVADE: 5         RAP COST: 0
SPECIAL EFFECT: None
PRICE: 380G
NOTE: Unencubering armor made of cloth.


LEATHER ARMOR

PHYSICAL ATTACK: 0       CF ATTACK: 0        HIT: 0           WEIGHT: 20
PHYSICAL DEFENSE: 11     CF DEFENSE: 4       EVADE: 6         RAP COST: 0
SPECIAL EFFECT: None
PRICE: 650G
NOTE: An armor made of hardened leather.


FEIGM ROBE

PHYSICAL ATTACK: 0       CF ATTACK: 0        HIT: 0           WEIGHT: 13
PHYSICAL DEFENSE: 3      CF DEFENSE: 8       EVADE: 15        RAP COST: 0
SPECIAL EFFECT: None
PRICE: 570G
NOTE: Prefered robe of the Coinfeigm users.


--------------------------------------------------------------------------------
[Helmets] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Helmets will protect your characters physically and magically, they won't add
much of weight, so don't forget to equip these.


HEADGEAR

PHYSICAL ATTACK: 0       CF ATTACK: 0        HIT: 0           WEIGHT: 4
PHYSICAL DEFENSE: 5      CF DEFENSE: 3       EVADE: 0         RAP COST: 0
SPECIAL EFFECT: None
PRICE: 480G
NOTE: Leather helm that reduces damage to the head.


POINTY HAT

PHYSICAL ATTACK: 0       CF ATTACK: 2        HIT: 0           WEIGHT: 2
PHYSICAL DEFENSE: 1      CF DEFENSE: 5       EVADE: 0         RAP COST: 0
SPECIAL EFFECT: None
PRICE: 400G
NOTE: A tall, pointed hat with large brim


--------------------------------------------------------------------------------
[Accessories] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Accessories can add different stats like Attack and CF defense, it can add some
special effects too.


LUCKY CHARM

PHYSICAL ATTACK: 0       CF ATTACK: 0        HIT: 0           WEIGHT: 1
PHYSICAL DEFENSE: 4      CF DEFENSE: 4       EVADE: 4         RAP COST: 0
SPECIAL EFFECT: None
PRICE: 500G.
NOTE: A charm for a safe return.


CAT'S EYE

PHYSICAL ATTACK: 0       CF ATTACK: 0        HIT: 0           WEIGHT: 10
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 5         RAP COST: 0
SPECIAL EFFECT: Hawk's eye.
PRICE: N/A
NOTE: Stone that allows the wearer to see hidden objects.



--------------------------------------------------------------------------------
SECTION 16 - [LIST OF ITEMS] ---------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of the items in Hoshigami, the list is very small now, but I
will be working on it when I see new items:

--------------------------------------------------------------------------------
[Normal items] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

Will be working when I get time.


--------------------------------------------------------------------------------
[Skill Manuals] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
The skill manuals ables characters to learn skills without having to gain a DEV
level, I think there's manuals for all skills but I found just a few, I will
list them below.


MANUAL NAME: Way of Sword
SKILL IT TEACHES: Life and Death


MANUAL NAME: Determination
SKILL IT TEACHES: Phys hit+10%


MANUAL NAME: Making Money
SKILL IT TEACHES: Dealer


MANUAL NAME: Detoxify
SKILL IT TEACHES: Poison Guard


MANUAL NAME: Undefeated
SKILL IT TEACHES: Champion


MANUAL NAME: Get Back
SKILL IT TEACHES: Counter 10%


MANUAL NAME: Unknown World
SKILL IT TEACHES: ??????


--------------------------------------------------------------------------------
SECTION 17 - [LIST OF SEALS] ----------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of all seals I found so far, I don't know if the list is
complete but I will update it if needed.

--------------------------------------------------------------------------------
[Zeneth Seals] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Ice
SEAL LEVEL: 1


SEAL NAME: Blue
SEAL LEVEL: 2


SEAL NAME: Glacier
SEAL LEVEL: 3


SEAL NAME: Zeneth Crest
SEAL LEVEL: 4


SEAL NAME: Spear
SEAL LEVEL: 5


SEAL NAME: Frost
SEAL LEVEL: 6


SEAL NAME: Tundra
SEAL LEVEL: 7


SEAL NAME: Zeneth Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[Amu Seals] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Fire
SEAL LEVEL: 1


SEAL NAME: Red
SEAL LEVEL: 2


SEAL NAME: Flame
SEAL LEVEL: 3


SEAL NAME: Amu Crest
SEAL LEVEL: 4


SEAL NAME: Sword
SEAL LEVEL: 5


SEAL NAME: Inferno
SEAL LEVEL: 6


SEAL NAME: Entity
SEAL LEVEL: 7


SEAL NAME: Amu Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[Kashis Seals] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Wind
SEAL LEVEL: 1


SEAL NAME: Green
SEAL LEVEL: 2


SEAL NAME: Breeze
SEAL LEVEL: 3


SEAL NAME: Kashis Crest
SEAL LEVEL: 4


SEAL NAME: Dagger
SEAL LEVEL: 5


SEAL NAME: Mistral
SEAL LEVEL: 6


SEAL NAME: Tempest
SEAL LEVEL: 7


SEAL NAME: Kashis Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[Ema Seals] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Earth
SEAL LEVEL: 1


SEAL NAME: Brown
SEAL LEVEL: 2


SEAL NAME: Russet
SEAL LEVEL: 3


SEAL NAME: Ema Crest
SEAL LEVEL: 4


SEAL NAME: Sorcery
SEAL LEVEL: 5


SEAL NAME: Land
SEAL LEVEL: 6


SEAL NAME: Spirit
SEAL LEVEL: 7


SEAL NAME: Ema Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[Gote Seals] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Lightning
SEAL LEVEL: 1


SEAL NAME: Purple
SEAL LEVEL: 2


SEAL NAME: Spark
SEAL LEVEL: 3


SEAL NAME: Gote Crest
SEAL LEVEL 4


SEAL NAME: Bow
SEAL LEVEL: 5


SEAL NAME: Tunderclap
SEAL LEVEL: 6


SEAL NAME: Mirage
SEAL LEVEL: 7


SEAL NAME: Gote Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[Sonova Seals] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Force
SEAL LEVEL: 1


SEAL NAME: Yellow
SEAL LEVEL: 2


SEAL NAME: Brimstone
SEAL LEVEL: 3


SEAL NAME: Sonova Crest
SEAL LEVEL: 4


SEAL NAME: Axe
SEAL LEVEL: 5


SEAL NAME: Impact
SEAL LEVEL: 6


SEAL NAME: Chaos
SEAL LEVEL: 7


SEAL NAME: Sonova Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[White Seals] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Light
SEAL LEVEL: 1


SEAL NAME: White
SEAL LEVEL: 2


SEAL NAME: Purity
SEAL LEVEL: 3


SEAL NAME: Ell Crest
SEAL LEVEL: 4


SEAL NAME: Harmony
SEAL LEVEL: 5


SEAL NAME: Halo
SEAL LEVEL: 6


SEAL NAME: Life
SEAL LEVEL: 7


SEAL NAME: Ell Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
[Black Seals] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SEAL NAME: Darkness
SEAL LEVEL: 1


SEAL NAME: Black
SEAL LEVEL: 2


SEAL NAME: Night
SEAL LEVEL: 3


SEAL NAME: Tys Emblem
SEAL LEVEL: 4


SEAL NAME: Domination
SEAL LEVEL: 5


SEAL NAME: Shadow
SEAL LEVEL: 6


SEAL NAME: Death
SEAL LEVEL: 7


SEAL NAME: Tys Emblem
SEAL LEVEL: 8


--------------------------------------------------------------------------------
SECTION 18 - [LIST OF COINS] ----------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of all the coins I found so far, I will be updating it as I
find other coins. They are arranged by type for your convenience.

--------------------------------------------------------------------------------
[Amu Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Grulla
INFO: Lv1 Fire Coinfeigm.


COIN NAME: Greis
INFO: Lv2 Fire Coinfeigm.


COIN NAME: Gruned
INFO: Lv3 Fire Coinfeigm.


COIN NAME: Gren
INFO: Lv4 Fire Coinfeigm.


--------------------------------------------------------------------------------
[Zeneth Coins] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Blisu
INFO: Lv1 Water Coinfeigm.


COIN NAME: Blista
INFO: Lv2 Water Coinfeigm.


COIN NAME: Blen
INFO: Lv3 Water Coinfeigm.


COIN NAME: Bleeya
INFO: lv4 Water Coinfeigm.


--------------------------------------------------------------------------------
[Kashis Coins] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Zel
INFO: Lv1 Wind Coinfeigm.


COIN NAME: Zepherd
INFO: Lv2 Wind Coinfeigm.


COIN NAME: Zephin
INFO: Lv3 Wind Coinfeigm.


COIN NAME: Zeno
INFO: Lv4 Wind Coinfeigm.


--------------------------------------------------------------------------------
[Sonova Coins] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Bonga
INFO: Lv1 Explosion Coinfeigm.


COIN NAME: Bondes
INFO: Lv2 Explosion Coinfeigm.


COIN NAME: Bondeo
INFO: Lv3 Explosion Coinfeigm.


COIN NAME: Bolunga
INFO: Lv4 Explosion Coinfeigm.


COIN NAME: Bosonova
INFO: Lv5 Explosion Coinfeigm.


--------------------------------------------------------------------------------
[Ema Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Gaiga
INFO: Lv1 Eath Coinfeigm.


COIN NAME: Gaiz
INFO: Lv2 Earth Coinfeigm.


COIN NAME: Galfo
INFO: Lv3 Earth Coinfeigm.


COIN NAME: Gain
INFO: Lv4 Earth Coinfeigm.


--------------------------------------------------------------------------------
[Gote Coins] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Laira
INFO: Lv1 Lightning Coinfeigm.


COIN NAME: Laicle
INFO: Lv2 Lightning Coinfeigm.


COIN NAME: Laizon
INFO: Lv3 Lightning Coinfeigm.


COIN NAME: Laineed
INFO: Lv4 Lightning Coinfeigm.


COIN NAME: Laigote
INFO: Lv5 Lighting Coinfeigm.


--------------------------------------------------------------------------------
[Black Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Depin
INFO: Renders target immobile.


COIN NAME: Terror
INFO: Strikes fear in the target's heart.


COIN NAME: Spika
INFO: Blinds the target.


COIN NAME: Posn
INFO: Poisons the target.


COIN NAME: Mintal
INFO: Puts the target to sleep


COIN NAME: Conti
INFO: Confuses the target.


COIN NAME: Dy Van
INFO: Breaks the target's accessory.


COIN NAME: De Coin
INFO: Makes the target unable to cast CF.


COIN NAME: A Van
INFO: Breaks the target's weapon.


--------------------------------------------------------------------------------
[White Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


COIN NAME: Cure
INFO: Lv1 Life restoration Coinfeigm.


COIN NAME: Cure Re
INFO: Lv2 Life restoration Coinfeigm.


COIN NAME: Cure Zu
INFO: Lv3 Life restoration Coinfeigm.


COIN NAME: Re Cure
INFO: Fully restores 1 person's HP.


COIN NAME: Re Vin
INFO: Restores incapacitated target's HP by 10%.


COIN NAME: Re Via
INFO: Restores incapacitated target's HP by 50%.


COIN NAME: Re Move
INFO: Cures the target from immobility.


COIN NAME: Re Pure
INFO: Cures the target from poisoning.


COIN NAME: Re Lite
INFO: Cures the target from blinding.


COIN NAME: Re Laks
INFO: Cures the target from fear.


COIN NAME: Re Lake
INFO: Cures the target from sleep


COIN NAME: Re Coin
INFO: Cures the targt from CF disability.


COIN NAME: Re Tein
INFO: Cures the target from confusion.


COIN NAME: Resis
INFO: Temporarily protects the target from all negative effects.


COIN NAME: Gausch
INFO: Protects the target from shoot.


COIN NAME: Starra
INFO: Cures the target from all negative status.


--------------------------------------------------------------------------------
SECTION 19 - [SKILLS LIST] ------------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of the skills that you can learn by leveling up your DEV or by
using a Skill Manual.

--------------------------------------------------------------------------------
[Zeneth] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SKILL NAME: Zeneth's Aid
DEV LEVEL: 1
EFFECT: Zeneth grants divine protection.


SKILL NAME: Luck+10%
DEV LEVEL: 2
EFFECT: Luck increases by 10%.


SKILL NAME: Dealer
DEV LEVEL: 3
EFFECT: Bonus money increases slightly.


SKILL NAME: Charm+10%
DEV LEVEL: 4
EFFECT: 10% chance of cause "Confusion" with each successful hit.


SKILL NAME: Immobile Guard
DEV LEVEL: 5
EFFECT: Protects from "Immobile".


SKILL NAME: Sandman +10%
DEV LEVEL: 6
EFFECT: 10% chance of cause "Sleep" with each successful hit.


SKILL NAME: CF Success +10%
DEV LEVEL: 7
EFFECT: Increases success rate of Coinfeigm by 10%.


SKILL NAME: Luck+20%
DEV LEVEL: 8
EFFECT: Luck increases by 20%.


SKILL NAME: Trader
DEV LEVEL: 9
EFFECT: Bonus money increases.


SKILL NAME: Charm+25%
DEV LEVEL: 10
EFFECT: 25% chance of cause "Confusion" with each successful hit.


SKILL NAME: Luck+30%
DEV LEVEL: 11
EFFECT: Luck increases by 30%.


SKILL NAME: Sandman +25%
DEV LEVEL: 12
EFFECT: 25% chance of cause "Sleep" with each successful hit.


SKILL NAME: CF Success +20%
DEV LEVEL: 13
EFFECT: Increases success rate of Coinfeigm by 20%


SKILL NAME: Bat's Wing
DEV LEVEL: 14
EFFECT: Necessary for ritual of darkness.


SKILL NAME: Zeneth Robe
DEV LEVEL: 15
EFFECT: Robe blessed by Zeneth.


SKILL NAME: Zeneth Lance
DEV LEVEL: 16
EFFECT: Lance that holds the power of Zeneth.


--------------------------------------------------------------------------------
[Ema] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SKILL NAME: Ema's Aid
DEV LEVEL: 1
EFFECT: Ema grants divine protection.


SKILL NAME: Absorb 10%
DEV LEVEL: 2
EFFECT: Absorb 10% of damage you inflict.


SKILL NAME: CF dmg -10%
DEV LEVEL: 3
EFFECT: Coinfeigm damage taken -10%.


SKILL NAME: Poison 10%
DEV LEVEL: 4
EFFECT: 10% chance of causing "Poison" with each successful hit.


SKILL NAME: CF damage +10%
DEV LEVEL: 5
EFFECT: Increases Coinfeigm damage by 10%.


SKILL NAME: Blind Guard
DEV LEVEL: 6
EFFECT: Protect from "Blind".


SKILL NAME: Absorb 30%
DEV LEVEL: 7
EFFECT: Absorb 30% of damage you inflict.


SKILL NAME: Equip Coin +1
DEV LEVEL: 8
EFFECT: Number of coins equiped +1.


SKILL NAME: CF damage -20%
DEV LEVEL: 9
EFFECT: Coinfeigm damage taken -20%


SKILL NAME: Poison +25%
DEV LEVEL: 10
EFFECT: 25% chance of causing "Poison" with each successful hit.


SKILL NAME: Refined CF
DEV LEVEL: 11
EFFECT: Coinfeigm cost -20%.


SKILL NAME: Absorb 50%
DEV LEVEL: 12
EFFECT: Absorb 50% damage you inflict.


SKILL NAME: CF Damage +20%.
DEV LEVEL: 13
EFFECT: Increases Coinfeigm damage by 20%.


SKILL NAME: Lizard's Leg
DEV LEVEL: 14
EFFECT: Necessary for ritual of light.


SKILL NAME: Robe of Ema
DEV LEVEL: 15
EFFECT: Robe blessed by Ema.


SKILL NAME: Ema Ring
DEV LEVEL: 16
EFFECT: Ring made from a clear red stone.


--------------------------------------------------------------------------------
[Sonova] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SKILL NAME: Sonova's Aid
DEV LEVEL: 1
EFFECT: Sonova grants divine protection.


SKILL NAME: HP +10%
DEV LEVEL: 2
EFFECT: Max HP increased by 10%.


SKILL NAME: Phys dmg -10%
DEV LEVEL: 3
EFFECT: Physical damage taken -10%


SKILL NAME: Decoin 10%
DEV LEVEL: 4
EFFECT: 10% chance of CF disability/hit.


SKILL NAME: HP +20%
DEV LEVEL: 5
EFFECT: Maximum HP inceases by 20%


SKILL NAME: Poison Guard
DEV LEVEL: 6
EFFECT: Protects from poisoning.


SKILL NAME: Firm Stance
DEV LEVEL: 7
EFFECT: Protects from shoot.


SKILL NAME: HP +30%
DEV LEVEL: 8
EFFECT: Maximum HP increases by 30%.


SKILL NAME: Acc break 10%
DEV LEVEL: 9
EFFECT: 10% chance of accessory break/hit.


SKILL NAME: Phys Dmg -20%
DEV LEVEL: 10
EFFECT: Physical damage received -20%.


SKILL NAME: Decoin 25%
DEV LEVEL: 11
EFFECT: 25% chance of CF disability/hit.


SKILL NAME: Refined Attack
DEV LEVEL: 12
EFFECT: Physical attack cost -20%.


SKILL NAME: HP +50%
DEV LEVEL: 13
EFFECT: Maximum HP inceases by 50%.


SKILL NAME: Coin Break 10%
DEV LEVEL: 14
EFFECT: 10% chance of coin break/hit.


SKILL NAME: Axe of Sonova
DEV LEVEL: 15
EFFECT: War axe blessed by Sonova.


SKILL NAME: Sonova Vest
DEV LEVEL: 16
EFFECT: Vest blessed by Sonova.


--------------------------------------------------------------------------------
[Gote] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SKILL NAME: Gote's Aid
DEV LEVEL: 1
EFFECT: Gote grants divine protection.


SKILL NAME: Exp +10%
DEV LEVEL: 2
EFFECT: Acquired EXP increases by 10%.


SKILL NAME: Phys Hit +10%
DEV LEVEL: 3
EFFECT: Physical attack hit rate +10%.


SKILL NAME: Hawk's Eye
DEV LEVEL: 4
EFFECT: Hidden items become visible.


SKILL NAME: Blind 10%
DEV LEVEL: 5
EFFECT: 10% chance of blinding/hit.


SKILL NAME: Fear Guard
DEV LEVEL: 6
EFFECT: Protect from fear.


SKILL NAME: EXP +20%
DEV LEVEL: 7
EFFECT: Acquired EXP increases by 20%.


SKILL NAME: Phys Hit +20%
DEV LEVEL: 8
EFFECT: Physical attack hit rate +20%.


SKILL NAME: Armor Guard
DEV LEVEL: 9
EFFECT: Protects armor from breaking.


SKILL NAME: Blind 25%
DEV LEVEL: 10
EFFECT: 25% chance of blinding/hit.


SKILL NAME: Counter 50%
DEV LEVEL: 11
EFFECT: 50% chance of counterattack.


SKILL NAME: EXP +30%
DEV LEVEL: 12
EFFECT: Acquired EXP increases by 30%


SKILL NAME: Weapon Guard
DEV LEVEL: 13
EFFECT: Protects weapon from breaking.


SKILL NAME: Gote's anger
DEV LEVEL: 14
EFFECT: Morning star which emanates Gote's anger.


SKILL NAME: Bow of Gote
DEV LEVEL: 15
EFFECT: Bow that bestows Gote's accuracy on the wielder.


SKILL NAME: Gote's Armor
DEV LEVEL: 16
EFFECT: Full body armor blessed by Gote.


--------------------------------------------------------------------------------
[Kashis] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SKILL NAME: Kashis' Aid
DEV LEVEL: 1
EFFECT: Kashis grants divine protection.


SKILL NAME: DEV +10%
DEV LEVEL: 2
EFFECT:  Acquired DEV increases by 10%.


SKILL NAME: Jump +1
DEV LEVEL: 3
EFFECT: Climbing ability increases by 1.


SKILL NAME: Phys Evade +10%
DEV LEVEL: 4
EFFECT: Physical attack evade rate +10%.


SKILL NAME: Immobile 10%.
DEV LEVEL: 5
EFFECT: 10% chance of immobility/hit.


SKILL NAME: Decoin Guard
DEV LEVEL: 6
EFFECT: Protects from CF disability.


SKILL NAME: DEV +20%
DEV LEVEL: 7
EFFECT: Aquired DEV increases by 20%.


SKILL NAME: Jump +2
DEV LEVEL: 8
EFFECT: Climbing ability increases by 2.


SKILL NAME: Acc Guard
DEV LEVEL: 9
EFFECT: Protects accessory from breaking.


SKILL NAME: Immobile 25%
DEV LEVEL: 10
EFFECT: 25% chance of immobility/hit.


SKILL NAME: Phys Evade +20%
DEV LEVEL: 11
EFFECT: Physical attack evade rate +20%.


SKILL NAME: Coin Guard
DEV LEVEL: 12
EFFECT: Protects Coinfeigm from breaking.


SKILL NAME: DEV +30%
DEV LEVEL: 13
EFFECT: Aquired DEV increases by 30%.


SKILL NAME: Kashis' Breath
DEV LEVEL: 14
EFFECT: Boomerang that flies with the swiftness of Kashis.


SKILL NAME: Kashis Robe
DEV LEVEL: 15
EFFECT: Robe blessed by Kashis.


SKILL NAME: Kashis' Will
DEV LEVEL: 16
EFFECT: Knife which contains Kashis' will.


--------------------------------------------------------------------------------
[Amu] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


SKILL NAME: Amu's Aid
DEV LEVEL: 1
EFFECT: Amu grants divine protection.


SKILL NAME: Counter 10%
DEV LEVEL: 2
EFFECT: 10% chance of counterattack.


SKILL NAME: Phys Dmg +10%
DEV LEVEL: 3
EFFECT: Physical damage increses by 10%


SKILL NAME: Confuse Guard
DEV LEVEL: 4
EFFECT: Protects from confusion.


SKILL NAME: Arms Master
DEV LEVEL: 5
EFFECT: Critical area widens.


SKILL NAME: Threaten 10%
DEV LEVEL: 6
EFFECT: 10% chance of fear/hit.


SKILL NAME: Sleep Guard
DEV LEVEL: 7
EFFECT: Protects from sleep


SKILL NAME: Counter 20%
DEV LEVEL: 8
EFFECT: 20% chance of counterattack.


SKILL NAME: Arm Break 10%
DEV LEVEL: 9
EFFECT: 10% chance of armor break/hit.


SKILL NAME: Champion
DEV LEVEL: 10
EFFECT: Hit/evade/damage up when HP is low.


SKILL NAME: Threaten 25%
DEV LEVEL: 11
EFFECT: 25% chance of feat/hit.


SKILL NAME: Counter 30%
DEV LEVEL: 12
EFFECT: 30% chance of counterattack.


SKILL NAME: Phys Dmg +20%
DEV LEVEL: 13
EFFECT: Physical damage increases by 20%.


SKILL NAME: Wpn Break 10%
DEV LEVEL: 14
EFFECT: 10% chance of weapon break/hit.


SKILL NAME: Mail of Amu
DEV LEVEL: 15
EFFECT: Plate mail blessed by Amu.


SKILL NAME: Sword of Amu
DEV LEVEL: 16
EFFECT: Sacred sword imbued with the strength of Amu.


--------------------------------------------------------------------------------
SECTION 20 - [INFO ABOUT EXP AND DEV] ------------------------------------------
--------------------------------------------------------------------------------
In this section I will tell you some info on the EXP and DEV like the best way
of getting them.

--------------------------------------------------------------------------------
[Experience points] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Experience points are earned by attacking or healing the target and it was
already explained, but there's somethings you should know. You can get EXP by
attacking your own friends or by healing the enemies, that's how the trick goes,
if you take a battle just for leveling up, you can do it easily by just
attacking your friends, let one enemy alive and keep using this method to gain
levels easier.

There's another thing you should know, the EXP points you receive are based on
the diference between your level and the target's level, that means, the higher
the target's level the most EXP you will earn and the lower the target's level
the less EXP you will earn. So, to gain levels easier and faster keep attacking
the target with the higher levels.

I think the EXP earned works this way:


           S I T U A T I O N           E X P   E A R N E D
   ,--------------------------------,-----------------------,
   | 4 or more levels below yours   |  1 EXP                |
   |--------------------------------|-----------------------|
   | 3 levels below yours           |  1,2 EXP              |
   |--------------------------------|-----------------------|
   | 2 levels below yours           |  2 EXP                |
   |--------------------------------|-----------------------|
   | 1 level below yours            |  2-3-4 EXP            |
   |--------------------------------|-----------------------|
   | Same level as yours            |  4-5-6 EXP            |
   |--------------------------------|-----------------------|
   | 1 level above yours            |  10-11- EXP           |
   |--------------------------------|-----------------------|
   | 2 levels above yours           |  15-16 EXP            |
   |--------------------------------|-----------------------|
   | 3 levels above yours           |  20-21 EXP            |
   |--------------------------------|-----------------------|
   | 4 or more levels above yours   |  25 EXP               |
   '--------------------------------'-----------------------'

* This chart is based on the EXP earned by attacking physically, if you kill
  the enemy you will win more EXP.

--------------------------------------------------------------------------------
[Dev points] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
DEV points works almost as the JOB POINTS of Final Fantasy Tactics, the method
of earning them is the same as the EXP points, and once reached 100 DEV points
you will gain a DEV level, with this level you can learn Skills. The best
way of earning them is "almost" the same as the exp, attacking enemy with high
levels isn't the only way of earning more DEV points, the compatibility between
the deities affects too, attacking the deity that your character's deity is
weak will make you get more DEV points, this way:


     AMU --> GOTE --> EMA --> SONOVA --> KASHIS --> ZENETH --> AMU



--------------------------------------------------------------------------------
SECTION 21 - [Recruiting all special characters] -------------------------------
--------------------------------------------------------------------------------
Here's what you have to do to recruit any special character you want:



       Romleth


After escaping from Widden underground prison you will have a conversation with
Romleth, when a question appears answer:

- "Thank you" or
- "I can't let you" then "Thank you."


     Silphatos


After the second conversation between Fazz and Silphatos at the Tower of Wind
answer the following:

- "I gladly accept your offer." or
- "Thank you, but..." then "I guess you're right."


       Elena


As soon as the chapter 2 begins go to Dissoal, a conversation will start, you
need to answer the following:

- "How much will you pay?." or
- "Sorry, find someone else." then "Alright, you win."

I you miss Elena at this point you have another chance of recruit her, after the
Temple of Water you will meet her in Tus, there answer:

- "Alright."


    Jacqueline


To recruit Jacqueline you have to do the following:

After the battle at Queld answer:

- "Send a messenger."

When you first meet Jacqueline answer:

- "A woman of such beauty."

After beating her at the Fort Sappharl select the option:

- "I want to help them."

Have Tinn or Elena recruited, then at the second battle at Lake Ecroga select:

- "That's enough."
- "Well", then "What's the matter?", then "Elena hold on." or "Tinn hold on."


       Chroma


To recruit Chroma you have to...

After the battle at Queld select:

- "Send a messenger."

Reach Chroma's workshop at Hephaitos' Tower then select:

- "I know what you are saying."

After the battle at Kamdell go talk to her again and recover her weapons stolen
by Sajiri by performing an Attack Session on him at the floors 4,8,12,16,20,24
and 28 of the same tower.

Go talk to her again and select:

- "No, not at all."


       Leia


In order to recruit Leia do the following:

Save Leia at the Temple of Water and when chating with her select:

- "I can't do that."

Before going to the Temple of Fire go again to the Temple of Water and select
the following sequence:

- "But.
- "True."
- "Even then."(If you want Leimrey later.)



        Tinn


To recruit Tinn you have to:

When talking to Romleth at Widden prison answer:

- "Special."

Recruit Elena at Dissoal, then when chating with her at Savah Canal answer:

- "Yes I was."

After the battle at Fort Yugo select:

- "Alright." or
- "I still can't let you, then "Especially you me and everyone else."

If you don't recruit Tinn at Fort Yugo you will have another chance at Lar
Dellue, there select:

- "Alright."


        Gomes


To recruit Gomes you need to do the following:

Have Gomes alive after the battle at the Temple of Fire and during the chat
at Clair Oasis select:

- "Certainly." or
- "Actually." then "Alright."


     Leimrey


In order to have Leimrey join you have to:

Recruit Tinn at Fort Yugo, and during the conversation with leia select:

- "Even then.", Leia must join you too.

At Temple of Fire choose:

- "Let's retreat." or
- "We'll fight." then "On second thought."

After the battle with Leimrey in Kamdell select:

- "No Leimrey."


      Alveen


Go through the conversation in Clair Oasis, after the battle at the Temple of
Fire and After the battle with Alveen at Fort Le Sulle, select:

- "Come with us." or
- "What are you going to do now?" then "Alveen."


      Reuperl


In order to recruit Reuperl you have to do the following:

At the first question of the game select:

- "Let's hear what he has to say." then "I can't say no to the King."

After the battle with Alveen at Aus select:

- "Alright."

Have Reuperl survive the battle at Aus.

After the battle at Lar Dellue and before going to the Ixian Temple re-visit
Aus and select:

- "No, then "Alright." or
- "Okay, but..." then "Alright."


        Luke


In order to recruit Luke you have to:

Have the Tower of Vugtis appear on the map.

Have Leia, Elena, and Jacqueline recruited into your party.

After leaving Layeta but before reaching the Ixian Temple  re-visit the Temple
of Water and there select:

- "Of course not." or
- "That's not a good idea." then "Okay."


     Zelstan


To recruit Zelstan you need to:

Have Luke, Reuperl, Silphatos, Elena, Leia, Alveen, and Tinn recruited into your
party.

After the battle at Lar Dellue but before reaching the Ixian Temple visit Layeta
and select:

- "Thank you very much."
- "I'm sorry." then "That's right."


--------------------------------------------------------------------------------
SECTION 22 - [SECRET DEITIES AND TOWER OF VUGTIS] ------------------------------
--------------------------------------------------------------------------------
Here's how to unlock the two secret deities and the Tower of Vugtis.


  Elvilla the white deity

To unlock the Deity Elvilla have a charater learn the following skill:

- Kashis' Aid (Kashis lv1)
- Gote's Aid  (Gote lv1)
- Lizard's Leg(Ema lv1)

Then equip the skills on a character then go to the temple at Tus or Aus.


  Vugtis the black deity

To unlock the Deity Vugtis have a characte learn the following skills:

- Sonova's Aid (Sonova lv1)
- Amu's Aid    (Amu lv1)
- Bat's Wing   (Zeneth lv1)

Then equip the skills on a character then go to the temple at Marfa or Widden.


     Tower of Vugtis


To make the Tower of Vugtis appear you have to:

1st - After the battle at Queld select:

- "Send a messenger."

2nd - After the battle at Kamdell select:

- "Let's go to the temple."

3rd - After Aus at the chapter 6 the tower will appear if one of your
      characters can worshipp Vugtis.


--------------------------------------------------------------------------------
SECTION 23 - [FREQUENTLY ASKED QUESTION] ---------------------------------------
--------------------------------------------------------------------------------
Here I will put the answers of the questions I will receive via e-mail.


--------------------------------------------------------------------------------
SECTION 24 - [CREDITS] ---------------------------------------------------------
--------------------------------------------------------------------------------
Here's the list of all the sources that helped me to do this FAQ/Walkthrough, if
I've forgot someone who have sent any type of contribution, please send me an
e-mail requesting it, 'cause we're all humans. (^_^).

-<>- Atlus(www.atlus.com)
     For making this great game, my first death in a RPG in a long time. Also
     'cause TeamXK requested.

-<>- MaxFive
     For publishing the game.

-<>- CJayC(www.gamefaqs.com)
     For posting all my FAQs and for his hard work running the best FAQ site
     ever.


Guys from Message Board:

I got a lot of info from the message board, as the message board is an info
exchange I hope no one will get angry, but I will credit them here anyway, if
you want to add your e-mail adress of change your alias let me know (^_^).

-<>- jtelec
     Thanks for the full list of skills for the 6 first Deities.

-<>- Eratter
     Thanks for the requiriments needed to level up a coin 'til the level 4.

-<>- Aeon
     The triangle engraving method, it helped me to explain what I already knew.

-<>- TeamXK.
     For the way of recruiting all characters, how to unlock the secret deities
     and the Tower of Vugtis. I don't know how he found that but it came in
     handy. He told to give credit to Atlus but he deserves credit too.



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