
Author: Immortals
Contact: immortals_jsrf@hotmail.com
Version: 0.2
Date:  2nd September 2002.

Next Update Mid-September (maybe)


The COMPLETE JSRF FAQ and WALKTHROUGH

DO NOT REPRODUCE WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR.

Contents:

1. Intro
2. Review
3. General questions about game
4. Controls
5. Walkthrough
	5.1  Explanations
	5.2  The Levels
	5.3  The bosses
	5.4  The story
6. Street Challenges (Thank you Josh Lesnick)
7. Graffiti Souls
8. Characters and how to unlock
9. Test Runs
10. Secrets and Glitches
11. Music
12. Vs Mode
13. Sites which have permission to use this FAQ
14. Thanks



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1. INTRODUCTION
================

This is my first FAQ so please forgive any formatting problems I may have (use
notepad until I can get formatting problems worked out!). Firstly I'd like to
thank Josh Lesnick for allowing me to incorporate his faqs into this one. He
has saved me a lot of time. My main motivation in writing this FAQ was to
provide a complete guide to everything JSRF. At the time of writing there was
no such thing. Anyone with any useful information on this game can email me at
the above address (you will of course get full credit if included). Anybody
wanting to write a section for this FAQ can contact me also. Any suggestions
about how I can improve this FAQ are also welcomed. Anyone wanting to post this
FAQ on a website must ASK ME FIRST (and besides, if I agree you'll always
receive the latest version). I regard the theft of intellectual property a
major crime and will take action against anyone who chooses to infringe these
laws.

Obviously this is nowhere near complete (I estimate 40% complete - I am
especially interested in people who can beat the test run times that I have so
I can hear how they did it and start writing up tactics - which you'll get
credit for) . I have released this FAQ in its incomplete form so I can get
feedback from the small but loyal JSRF community out there. It will be updated
regularly until I feel it is complete (or at least 85% complete). Next to be
updated is fleshing out the walkthrough.(section 5) I don't like updating the
walkthrough.... mainly because I've finished so many times and I didn't have
trouble passing it the first time.


This FAQ contains ( or will contain) information about JSRF which no other FAQ
contains. Much of it was "discovered" by me. (I've logged in more than 150 hrs
and passed it four times)

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2. REVIEW
===========


It's an awesome game :)



Graphics - 9/10
It compares extremely favourably with the Dreamcast Version. A constant 60 fps.
Virtually no slowdown. (Slowdown occurs when you have many characters in the
garage - but if you're spending too much time in the garage you're not playing
the game properly!!). No noticeable popup (draw - in) except in the Skyscraper
district. Excellent sharp colourful texturing.  Overall extremely well done.

I have to take a point off because of the minor slowdown in garage. Also the
lighting sometimes goes through buildings. Lacks true reflections (when looking
at mirrors you don't see yourself). Sometimes you can stand on platforms which
don't appear to be there. All comparatively minor complaints.



more....


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3. GENERAL QUESTIONS ABOUT GAME
=================================

What is JSRF?
It is a Xbox only game made by Smilebit. It is the sequel  (some say remake
depending on whether you follow the story or not) to the Dreamcast only game
Jet Set Radio (Jet Grind Radio in Western countries)

Does the PAL version of the game support PAL60 mode?
Yes

Does this game support Dolby Digital 5.1?
Yes (but how extensively it is used I don't know since I don't have speakers)

Does this game support Progressive Scan ?
Don't know (someone tell me)

Does this game support a Custom CD track ?
No

Is this game in production anymore?
No.  From anecdotal evidence I suggest that it is quite hard to find in shops
http://xbox.ign.com/articles/363/363327p1.html

Is this game rare/common?
I'll try to get figures for this but although not particularly common it's not
particularly rare either... but it's very difficult
to get shrink wrapped copies where I live.

Has this game made an appearance on TV?
It's on the videoclip for No Doubts "HellaGood". From memory it shows beat and
gum on Dogenzaka Hill. They are using an
Xbox controller but the gaudy green X has been removed. (perhaps a third party
controller)

Will there be another Jet Set Radio game? Will Jet Set Radio Future be put on
another console?
IMHO the answer to both questions is NO. Even though both games were critical
successes neither sold particularly well.

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4. CONTROLS
============

They're there. (In the manual and in the game).

What I'll talk about here is the auto spray feature (mentioned in the manual
but not elaborated on)
more...

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5. WALKTHROUGH
===============

First off this walkthrough will NOT tell you explicitly were every graffiti is.
I managed to get through the game using the information in the following
section. This game is generally considered very easy to finish.  Remember there
are no time limits. The map adequately tells you were every graffiti is (press
start and the graffiti tags are represented by the small light orange dots.)
Going to the garage also replenishes your health (but not your cans). health
cans and spray paint cans reappear X secs after you collect them.  For places
where people generally get stuck see 5.1 ,5.2, 5.3. For hard to get graffiti
souls see the graffiti soul section. To get from one level to another press
start and one of the trigger buttons to see the map.

Secondly I know that people like to 100% a game like this so it will help you
to know that there are cassette tapes in each level. Pick them up ASAP your
street challenges register. (If you complete a street challenge without having
picked up the cassette first you will not get the corresponding graffiti soul)

The following spoiler free walkthrough was written by Josh Lesnick

CHAPTER 1

-Talk to Gum, complete her challenges

*DOGENZAKA HILL STAGE IS UNLOCKED

-Go to Dogenzaka Hill

-Objectives in Dogenzaka Hill:
 -Complete the Graffiti Challenge
 -Find Beat, follow and talk to him a few times
 -Defeat Beat at City Rush
 -Defeat the Rokkaku Police

*SHIBUYA TERMINAL IS UNLOCKED

-Go to Shibuya Terminal

-Objectives in Shibuya Terminal:
 -Complete the Graffiti Challenge
 -Find Poison Jam, follow and talk to them a few times
 -Find Combo, complete his challenge
 -Defeat the Rokkaku Police


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CHAPTER 2



*CHUO STREET, ROKKAKU-DAI HEIGHTS, AND 99TH STREET ARE UNLOCKED

-Go to Chuo Street, accessible through Shibuya Terminal

-Objectives in Chuo Street:
 -Defeat the Rokkaku Police x2
 -Complete the Graffiti Challenge
 -Find and talk to Poison Jam
 -Defeat Poison Jam at City Rush

-Go to Rokkaku-dai Heights, accessible through the Garage

-Objectives in Rokkaku-dai Heights:
 -Find Poison Jam, follow and talk to them a few times *NOTE: You must defeat
   Poison Jam at Chuo Street before they'll show up here.
 -Defeat the Rokkaku Police x3
 -Complete the Graffiti Challenge

-Go to 99th Street, accessible through the Garage

-Objectives in 99th Street:
 -Defeat the Rokkaku Police x2
 -Complete the Graffiti Challenge
 -Find Rapid99, talk to them *NOTE: You must complete all the Graffiti
   Challenges of Chuo St, Rokakku-dai Heights, and 99th Street before they'll
   show up.
 -Defeat Rapid99 in Flag Battle *NOTE: You must have at least 25 Graffiti
   souls before they will agree to challenge you.


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CHAPTER 3

*THE TOKYO UNDERGROUND SEWAGE FACILITY IS UNLOCKED

-Go to the Tokyo Underground Sewage Facility, accessible through Rokkaku-dai
  Heights

-Objectives in the Tokyo Underground Sewage Facility:
 -Complete Garam's challenges
 -Tag all the door switches

*THE BOTTOM POINT OF THE SEWAGE FACILITY IS UNLOCKED

-Go to the Bottom Point of the Sewage Facility

-Objectives in the Bottom Point of the Sewage Facility:
 -Find Poison Jam
 -Defeat Poison Jam at Graffiti Tag


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CHAPTER 4

*HIKAGE STREET, KIBOGAOKA HILL, AND THE SKYSCRAPER DISTRICT AND PHARAOH PARK
  ARE UNLOCKED

-Go to Hikage Street, accessible through Shibuya Terminal

-Objectives in Hikage Street:
 -Defeat the Rokkaku Police x3
 -Complete the Graffiti Challenge

-Go to Kibogaoka Hill, accessible through the Tokyo Underground Sewage
  Facility

-Objectives in Kibogaoka Hill:
 -Defeat the Rokkaku Police
 -Complete the Graffiti Challenge

-Go to the Skyscraper District and Pharaoh Park, accessible through 99th
  Street

-Objectives in the Skyscraper District and Pharaoh Park:
 -Defeat the Rokkaku Police x2
 -Complete the Graffiti Challenge
 -Find the Immortals *NOTE: You must complete all the Graffiti Challenges at
   Hikage Street, Kibogaoka Hill, and the Skyscraper District before the
   Immortals will show up.
 -Defeat the Immortals at Graffiti Tag

*HIGHWAY ZERO IS UNLOCKED

-Go to Highway Zero

-Objectives in Highway Zero:
 -Defeat the Immortals at Graffiti Tag


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CHAPTER 5

-Objectives at the Future Site of the Rokkaku Expo Stadium:
 -Practice Death Ball with Jazz
 -Defeat the Doom Riders at Death Ball
 -Defeat the Immortals at Death Ball
 -Defeat Love Shockers at Death Ball
 -Defeat the Rokkaku Police


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CHAPTER 6

*THE FUTURE SITE OF THE ROKKAKU EXPO STADIUM IS UNLOCKED

-Destroy 190 Noise Tanks.  You can find them in these areas:
 -Dogenzaka Hill (102)
 -Shibuya Terminal (71)
 -Chuo Street (84)
 -Rokkaku-dai Heights (69)
 -99th Street (85)

-Go to the Skyscraper District and Pharaoh Park

-Find Poison Jam, talk to him

*SKY DINOSAURIAN SQUARE IS UNLOCKED

-Go to Sky Dinosaurian Square

-Objectives in Sky Dinosaurian Square:
 -Defeat the Noise Tanks at Graffiti Tag


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CHAPTER 7

-Talk to Clutch in the Garage *NOTE: You'll need at least 40 Graffiti Souls
  for him

-Find Clutch in the area given by Professor K and talk to him.  The area
  alternates between these areas:
 -Kibogaoka Hill
 -The Skyscraper District and Pharaoh Park
 -Chuo Street

*THE FORTIFIED RESIDENTIAL ZONE IS UNLOCKED

-Go to the Fortified Residential Zone, accessible through the Tokyo
  Underground Sewage Facility

-Objectives in the Fortified Residential Zone:
 -Tag the Blue Switches
 -Tag the Red Switches and the Golden Rhinos that get in your way.
 -Find Yoyo, talk to him
 -Defeat the Golden Rhinos


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CHAPTER 8

-Go to 99th Street, Defeat the Immortals at Graffiti Tag

-Go on to Highway Zero and defeat the Golden Rhinos

-Go to Chuo Street and defeat the Golden Rhinos

-Find Zero Beat in the "Skyscraper District and Pharaoh Park", talk to him
(you must have defeated the golden rhino's in Highway Zero and Chuo St first)

*THE SITE OF THE TOKYO LINE IS UNLOCKED

-Go to the Site of the Tokyo Line

-Objectives in the Site of the Tokyo Line:
 -Defeat the Golden Rhinos

*ALL AREAS LOCKED EXCEPT SHIBUYA TERMINAL (Note: The Tokyo Line never becomes
  accessible again after this)

-go to Shibuya Terminal

-No need for any more walkthrough here.  Finish the game.  Have fun =]


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CHAPTER 9 AND OPTIONAL TASKS

All the tasks listed here are among the tasks not needed to beat the game.
All of these tasks can be done during "Chapter 9," the endless chapter that
takes place after you finish the game.  Chapter given in parenthesis denote
the chapter the event becomes available.

-Find the cassettes and complete the street challenges for each stage.
-Find 100 more Graffiti Souls in addition to the 40 you needed to show Clutch.
  Of all the souls, you start out with 20, 40 are available from the start in
  all the stages, you get 65 total from completing the Street Challenges, and
  you get 5 souls each from unlocking Zero Beat, Poison Jam, and The Immortals
-Meet and talk to Rhyth a few times in Rokkaku-dai Heights to unlock her
  character. (Chapter 2)
-Find and talk to Boogie at Kibogaoka Hill to unlock her character (Chapter 4)
-Defeat Jazz at City Rush in the Future Site of the Rokkaku Expo Stadium to
  unlock her character (Chapter 6)
-Defeat Soda at City Rush in Highway Zero to unlock his character (Chapter 6)
-Defeat Love Shockers at Flag Battle in Hikage Street (Chapter 6)
-Defeat the Doom Riders at City Rush in Dogenzaka Hill (Chapter 6)
-Defeat Cube at City Rush in the Bottom Point of the Sewage Facility
  (Chapter 7)
-Tag all the new Police/Zero Beat markers (The markers start as Police
  "Caution" signs, then change into Zero Beat graffiti in Chapter 8, then back
  into "Caution" signs after beating the game) (Chapter 7)
-Tag the new markers in the Fortified Residential Zone (Chapter 8)
-Play the Test Runs; you'll be allowed to play only on the stages in which
  you've completed all the Street Challenges.  Get JET rankings to unlock
  characters. (Chapter 9)



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	5.1 EXPLAINATIONS
Chapter 1.
Very few people get stuck here. I won't add anything here

Chapter 2.

Chapter 3.

Chapter 4.
If you are finding the Skyscraper district difficult See section 5.2

Chapter 5.
Beating your opponents in rollerball is extremely easy. Just beat your opponent
to the ball and outrun them for one lap. Don't bother passing the ball to your
teammate (Jazz). Gain speed by grinding off the billboards and grinding of the
edges of halfpipes and rails. You should win by a country mile (regardless of
opponent)


Chapter 6.
You cannot get the Noise Tank at the top of the Chimney in Rokaku-dai Heights.
(apparently you can . I'll have to test this)


Chapter 7.

Clutch Glitch- To avoid this glitch (If it does exist) note that Clutch's
appearance is 100% predictable. He starts off at Kibogaoka Hill(near the
beginning start tag)  and stays there for about 90 secs.  He then moves to the
skyscraper district and stays under the gate for about 2 mins. Finally he goes
to Chuo street (near the octopus) and stays there for over 3 minutes. The
pattern then repeats. It doesn't matter what you do, he still follows this
pattern. If you look at the spot where he is supposed to appear (when he's
supposed to appear) you'll see that Clutch just pops onto the screen!! He
doesn't skate in. So in summary just wait in one of the 3 places until he
decides to appear right in front of you. (People only get this glitch if they
start to repaint the graffiti tags and ignore what DJ Professor K has to say)


Chapter 8.


To find Zero Beat you must have beaten the Golden Rhinos in both Highway Zero
and Chuo Street (I dub them Firelady and Mechaman)


Chapter9.

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	5.2 THE LEVELS

I won't be too explicit in this section since the main aim of this section is
to help people pass the game ( and find all the zero beat tags) For people who
want to  master the test runs see section 10. When referring to positions on
the map such as "bottom left" I mean the map in it's orignial unrotated form.

Dogenzaga hill

Skyscraper district

General -  It's hard to get around this place especially the first time.  From
the beginning (start tag) face the road and you will see two blue rails. These
two rails allow you to go anywhere in the level.  I will call the left blue
rail and the corresponding path "Path 1."
Path 1 leads to the railway track on this level. It also eventually leads to
the second start tag on this level. Basically take this road if you want to
access the right half of the map. You can also access the top left part of the
map as well!! So by taking this path you should have access to most of the
level.

Path 2/3 - Take the right blue rail. From there Jump onto the satellite dish.
There are now two ways to go. Left and right. I designate the Left path "Path
2" and the Right path "Path 3"
Path 2 lead to the very bottom right part of the map only and isn't used much
Path 3 on the other hand leads to the tall building near the centre of the map
(and the surrounding buildings). From here you can fall to many buildings.
(More detailed instructions will be included next update as I know many people
have problems with this level)

Path 4- As I said you can access any part of the level using the above 3 paths.
However there is a shortcut to parts of the level.
Go down to the main part of the level. Use the pillars to make your way up to
the rotating disc. Once the rotating disc starts moving upwards and makes it's
way to the top it is possible to jump of the disc and land on the arm of the
crane. (This is very fluky and I rarely use this route!!)


Graffiti Challenge (16) -

Zero Beat Graffiti Challenge -


Kibogaoka Hill
General -  The exit is near one of the start tags
Graffiti Challenge -
Zero Beat Graffiti Challenge - There are two tags which people find hard to get
to. They appear to be located on the top half of the map but in reality the
entrance to the cave system it is in is below

Sky Dino Square
General -
Graffiti Challenge - N/A (Not required to do a graffiti challenge here)
Zero Beat Graffiti Challenge (There is one graffiti tag which people have
trouble getting - It doesn't appear to be marked on the map either!! It is
behind the 2nd theatre.

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	5.3 THE BOSSES (enemies)

Chapter 8

FireLady- remember that you can ram her to knock her over. (Boost Dash not
required and probably shouldn't be used because of the scarcity of cans)

Mechaman - You must get him flat on his face before you can spray him. If he's
at a place where you can't reach him and he shoots his arm at you avoid his arm
and then grind up it. He will then be flat on his face and you can spray him.
If he shoots his arm at ground level just boost dash him to knock him flat on
his face and then you can spray him.

AKUMA - Once you get up to him , wait for him to start ..

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	5.4 Story of JSRF
          If someone could send me an exact transcript of what DJ pro K says
that would be great.


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6.STREET CHALLENGES
=====================
CONTENTS

I. What are Street Challenges?
II. First Things First (the cassettes)
III. Grind Combos
IV. Air Combos
V. Tricks
VI. Points
VII. Special Challenges


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I. WHAT ARE STREET CHALLENGES?

Every section of the game, aside from the Garage, Stadium, and Tokyo Line, has
a set of 5 street challenges for you to attempt.  When you pass one of them, a
new graffiti soul will appear in the stage.  Generally, you get five different
kinds of challenges, and they're ordered like so:

-Grind Combo: While grinding, you must do a certain amount of tricks in a row
with no breaks between them.
-Air Combo: For this you do a certain amount of consecutive tricks while in
midair.
-Tricks: You need to do a certain amount of tricks in a row without any
breaks, and it can include either grind tricks or air tricks, as long as
they're done consecutively.
-Points: You must start a combo, and keep it up until the score (the value in
the upper-left as you do the tricks) reaches the given amount.
-Special Challenge: For most of the stages, the 5th challenge will be a
specific task unique to that stage.

That's the gist of it.  Now for the strategy.


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II. FIRST THINGS FIRST (THE CASSETTES)

To get the challenges to even show up for the level, you have to locate and
acquire the cassette for it.  Here are the locations:

Dogenzaka Hill: It's located in a little pit area near where Beat shows up.
(before the convention area)

Shibuya Terminal: The tape's on the platform above the save point.  Grind the
stairway rail near the front of Dogenzaka Hill's entrance around and jump over
to reach it.

Chuo Street: In the area with the dinosaur statue, look for it between his
legs.

Rokkaku-dai Heights: It's in the shack with the two mine tracks.

99th Street: look for it under the central tower.

Tokyo Underground Sewage Facility: After you make it through the entrance,
it's right there in the middle of the island with all the spray cans.

Bottom Point of the Sewage Facility: It's in the corner of the first room.
Don't miss it!

Hikage Street: It's near the overpass area in the western section.  Take the
deviating path that comes right before it.

Kibogaoka Hill: In the area with the two long sets of telephone wires, jump
and skate across the bottom-inner left wire all the way to the bottom
platform.  The tape is on that platform.

Skyscraper District and Pharaoh Park: In the Pharaoh area, look around for a
safe place to drop down, then when your under the pharaoh, skate towards the
big pit; the tape's on the bottom of it.

Highway Zero: It's hidden amongst the food stands in the area with all the
telephone wires.

Sky Dinosaurian Square: Ride the green rail that goes down the dinosaur's back
to get to it.  From the entrance, start off on the red rail, and grind until
you come to a green rail on the left that runs parallel to the red one.  This
is the rail that leads to the dinosaur's back.  Just keep going and you'll
eventually reach the end of the track.  Jump forward into an area full of
spray cans and the tape.

The Fortified Residential Zone: Skate up the "Giant of Metal" in the middle of
the second level to get to where you rescued Yoyo.  From there, search the
wall for a gap with a hole to drop down into.  Fall into it, and keep falling
down to eventually reach the platform with the tape.


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III. GRIND COMBOS

HOW THEY'RE DONE: While grinding, press X or Y to do a trick.  Keep pressing
the buttons, and time it right, and you can link the tricks together to form a
combo.

The grind combo challenges for all the stages are nothing to be concerned
about.  They're pretty low in all the stages, and you can get all of them
while you're in the middle of working on the Trick challenges for each stage.

Dogenzaka Hill: Grind Combo x 10

Shibuya Terminal: Grind Combo x 10

Chuo Street: Grind Combo x 10

Rokkaku-dai Heights: Grind Combo x 10

99th Street: Grind Combo x 15

Tokyo Underground Sewage Facility: Grind Combo x 10

Bottom Point of the Sewage Facility: Grind Combo x 10

Hikage Street: Grind Combo x 20

Kibogaoka Hill: Grind Combo x 20

Skyscraper District and Pharaoh Park: Grind Combo x 20

Highway Zero: Grind Combo x 15

Sky Dinosaurian Square: Grind Combo x 50

The Fortified Residential Zone: Grind Combo x 10


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IV. AIR COMBOS

HOW THEY'RE DONE: First of all, the initial air trick must be done by either
jumping off a ramp or, in most cases, jumping off a rail while at a high
enough speed.  You'll know that you did this right if you hear your character
go "Yeah!" or "All Right!" or something like that.  You'll also see a bit of
light flash from the character.  Like with grind combos, you can press X or Y
to link tricks together.  The timing is a bit different; you'll have to wait a
bit longer between button pushes, and you can use the flash coming from the
character as a guide (when it goes out, hit the button again.).

Needless to say, it's best to find a high point in the level to try these
challenges.  Typically, you're going to want to use the X button to do these
Air challenges, since you can link the tricks together faster this way.  Also,
keep in mind the first jump counts as one of the tricks.  After you do the
specified amount of tricks, you must LAND for the challenge to count.

Dogenzaka Hill: Air Combo x 3

Shibuya Terminal: Air Combo x 3

Chuo Street: Air Combo x 4

Rokkaku-dai Heights: Air Combo x 4

99th Street: Air Combo x 4

Tokyo Underground Sewage Facility: Air Combo x 4

Bottom Point of the Sewage Facility: Air Combo x 4

Hikage Street: Air Combo x 4

Kibogaoka Hill: Air Combo x 4

Skyscraper District and Pharaoh Park: Air Combo x 4
It's easy to just skate off a ramp into oblivion doing tricks, but
unfortunately, landing is a requirement.  Fortunately, you only have to do 4,
and there quite a few places where it can be done, such as the rails leading
to the spinning elevator or some of the ramps strewn throughout the level.

Highway Zero: Air Combo x 5
It's best done off the wire leading back to the entrance of the level.

Sky Dinosaurian Square: Air Combo x 6
This is the trickiest Air Combo challenge, since it's hard to find a place to
land in this level.  If you jump off the rail near the area with the swinging
platforms, you may be able to get off six tricks right before you land.

The Fortified Residential Zone: Air Combo x 8


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V. TRICKS

HOW THEY'RE DONE: You can do tricks while grinding or jumping, and the
directions for both are outlined above.

In most of the levels, you can simply do a really long grind combo to finish
this challenge, but there are a couple where linking grind tricks and air
tricks is necessary.  You can slow down to the minimum speed to do the combos
too.  You won't get points, but in these challenges, points don't matter.
Plus, you'll want to do tricks with the X button, since they're faster.

Dogenzaka Hill: 20 Tricks

Shibuya Terminal: 25 Tricks

Chuo Street: 30 Tricks

Rokkaku-dai Heights: 35 Tricks

99th Street: 40 Tricks

Tokyo Underground Sewage Facility: 45 Tricks

Bottom Point of the Sewage Facility: 50 Tricks

Hikage Street: 55 Tricks

Kibogaoka Hill: 50 Tricks
The long area with the telephone wires is the best place to do this.

Skyscraper District and Pharaoh Park: 55 Tricks
The easiest place to do this is at the tower with the sphere, where there are
rails which loop indefinitely.  You can jump and grind in the area under the
Pharaoh too, but it's harder, and you'll need to go to the sphere to pick up a
graffiti soul and do the point challenge anyway...

Highway Zero: 70 Tricks
Probably the hardest combo to get.  You have to jump and grind to get it, and
you can go through about 3/4ths of the level with one big combo link if you
have the skills for it.  The rails on the left side of the first part of the
stage, the signs leading up to the next part, the telephone wires in that
section, the grindable tubes in the S-curves that follow, and the set of six
signs that come afterward... you can do ALL of that in one big combo.
Needless to say, it is really hard to do without making a mistake.  What you
may want to do instead is just grind and do tricks on a couple rails in the
first part of the level, then ride off the four signs, land on the rail in the
next section, and slow down to minimum speed as you go across the telephone
wires, doing as many tricks as you can.  You can also just start in this area
and just grind off these wires, but it's really hard to get all 70 tricks done
before you reach the end of the area.

Alternatively
This tactic works for any level. Find a grind which is a steeply uphill. Grind
it a couple of times ( before you reach the top) and then let your character
slide back down the hill. Grind it a couple of times again (while your
character is moving backwards) and stop before you get to the top. Let your
character slide back down. Using this method you can get as many tricks as you
want.
The steep uphill grind is this level is the electricity line leading back up to
the road.


Sky Dinosaurian Square: 100 Tricks

The Fortified Residential Zone: 100 Tricks
Again, you pretty much have to do jumping tricks AND grinding tricks to get
this one.  The longest rail in the level, the "Giant of metal," is long enough
only for you to do about half that many grind tricks.  The bottom part of the
level is full of those places where you have to jump back and forth on rails
and ladders to reach the bomb switches, graffiti souls, and the like.  It's
here that you do the combo.  Just go to one of these areas, ride the rail to
the ladder, and do some tricks while you ride the rail, ride the ladder up a
level, jump off, land on the rail, ride to the next ladder while doing tricks,
jump on it, and this time, jump off right away and land back on the rail you
were just on.  Now just keep doing it like this.  Ride to the ladder while
doing tricks, jump on it, jump off right away, ride back to the other ladder
while doing tricks, and repeat over and over until you've done 100 tricks.


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VI. POINTS

HOW THEY'RE DONE: Your point total accrues when you do grind combos.  Once you
are off the rail you're doing the combo on, your point total will reset. While
you can do some air combos and wallride combos to add to your point total after
jumping off the
rail, it ends once you land, even if you land on another rail.  Also, you have
to be grinding at a certain speed to get credit for your tricks.

Here how the scoring goes:
each level includes normal rails and "bonus" rails which give you a lot more
points.  You get 1x the value of the rail for the first trick, 2x the value
for the second, 4x for the third, and 8x for the fourth.  From this point,
tricks with the X button give you 8x the value of the rail, and tricks with
the Y button gives 16x the value. Your multiplier only goes up if you press the
same button twice in a row.
Normal rails are worth 10 points per grind trick, and jumping tricks done from
them are worth 20 points.  If you do a wall ride after jumping from the rail,
it's worth 30 points.
"Bonus" rails are worth 500 points per grind trick, jumping tricks are 1000
points, and wallrides are 1500 points.  "Bonus" rails aren't labeled or
anything. They're basically just like all the other rails;  they just give you
more points.

Thus, the strategy for scoring high is to find a long rail in in the stage
which gives you 500 points per trick and ride it while doing tricks with the
Y button.

Dogenzaka Hill: 50000
From the garage, head down to the long green rail on the left side of the
street.  Jump on and get your points.

Shibuya Terminal: 100000
There's an extremely long bonus rail in this stage.  Near the Dogenzaka Hill
entrance, look for a circular rail connected to two stairwells, with a smaller
circular rail in the middle.  The outer rail and all the rails connected to
are bonus rails, and you can easily get the 100000 point goal while tricking
off them.

Chuo Street: 60000
A little bit past the start of the stage, there's a narrow traffic area where
one side is elevated and the other isn't.  All the rails here are bonus rails.
Grind down the middle one to get 60000

Rokkaku-dai Heights: 40000
All the telephone poles and wires at the start of the level give 500 points.
You should have no trouble getting the required amount on about any of them.

99th Street: 100000
The long firebreathing dragon rail leading to the top of the centre platform
is the bonus rail.  This one's easy.

Tokyo Underground Sewage Facility: 100000
The bonus rails are in the upper part.  There are some near the third save
point, and a there's long one all the way at the top section, which circles
around the tube you had to drop down to get one of the door switches.  You can
use wall rides to help you out here.  You get 24000 points for each if you
jump at the end of a long grind combo!

Bottom Point of the Sewage Facility: 50000
the frantic red and blue tubes in the section following where you ran into
Poison Jam are all bonus rails.  Use the red ones... the blue ones all have
gaps.

Hikage Street: 300000
Go to the area with the crane. (the east part of the map)   The rails on the
entire spiralling platform are bonus rails.

Kibogaoka Hill: 250000
Again, go to where the long telephone wires are (you have to get the tape here
anyway)...  some are worth 500 points.

Skyscraper District and Pharaoh Park: 110000

Kinda nerve-wracking.  The only place with bonus rails is the area with the
Sphere tower.  The flashing blue rails leading to the top are bonus rails, but
they're not long enough to get the score by doing grind combos alone.  You
need to jump when you reach the top and start doing air combos.  With the Y
button, you'll get 16000 points per trick, so you'll need to do about 2 of
them as you fall.  This is nerve-wracking 'cause once you jump, it's hard to
land. @_@  Try not to mess up. Start from the side WITHOUT the graffiti on
the ground. You'll get more time to air combo.

Alternatively you can grind the pillars which surround the spinning circular
disc.
The advantage over the above is that it is easier to get to  (so if you stuff
up it's not
as annoying) plus you can get more  points just by grinding. The disadvantage
is that
you can't get as many air combo's in.


Highway Zero: 90000
In the area with the telephone wires, The first wire (which has the rail
leading to it) is a bonus rail long enough for you to get the points.  In the
area below, the rail leading to the signs you can ride up is also a bonus rail.
If you do a few tricks off it, then ride the signs up, you can get the 90000
quickly.


Sky Dinosaurian Square: 10000
All the green rails are bonus rails.  For some reason, the score is set
extremely low, so you should have no trouble here. ^^;  If you want to make it
challenging, try doing it on a 10 point rail instead. =)

The Fortified Residential Zone: 50000
The metal parts strewn about the bottom of the first and second levels are the
bonus rails.  Find a long-ish one and ride it.


------------------------------------------------------------------------------
VII. SPECIAL CHALLENGES

Dogenzaka Hill: "Avenue, Long Grind"
You do this near the start of the level. Skate forward 'till you get to some
rails on the left side of the street. Hop on, and grind across 'em, jumping
over the gaps, and then skate off at the end (don't jump). When you hit the
ground the soul should appear.

Shibuya Terminal: "Platform of '(symbol)' x 13, not to fall down"
Jump on the 13 greenish platforms (and the one grey, slanted one) without
touching the ground. You can rail grind or use your boost to reach the other
platforms.  Some platforms have little ramps on them.  Do not skate on these
ramps.  You can grind on their edges, but don't skate directly on them, or you
will not get credit for this.
Of all the challenges, this one seems to have the most trouble registering.
-_- If the soul doesn't appear after hitting all the platforms, keep jumping
around on them until it does.

Here's my suggested route:


     +----------+  ----------
     |    4     |
     +----------+  ---+  +---
                      |  |
--+  +----------+  ---+  +---  +--------------------+
1 |  |    5     |              |         8          |
--+  +----------+  ---+  +---  +--------------------+
                      |  |
--+  +----------+  ---+  +---  +--------------------+
2 |  |    6     |              |         9          |
--+  +----------+  ---+  +---  +--------------------+
                      |  |
--+  +----------+ X---+  +---  +--------------------+
3 |  |    7     |              |         10         |
--+  +----------+  ---+  +---  +--------------------+
                      |  |
                      |  |       |  |          |  |
                      |  |       |H |          |  |
                      |  |       |  |          |  |
         +-------+    |  +-------+  +----------+  +-----
         |   11  |    |
         +-------+    +---------------------------------

         +-------+     +-------+
         |   12  |     |   13  |
         +-------+     +-------+

Start at the X, jump on the rail, grind up and around, land on 6.  From there,
jump across the platforms in this order: 7, 3, 2, 1, 5, 4, 5.  From 5, turn
toward the staircase and jump on one of its rails, grind up, and when you
reach the top, jump up and over, landing on 8.  Jump to 9 and then to 10.
From there, skate to the staircase on your right (labelled "H" on the map).
Jump on the right rail.  Ride it over, and jump over to 11.  Jump from 11 to
12, and boost jump to 13.

There are many ways to do this, but that way was the easiest for me as far as
having a nice route and not having those bloody ramps on platforms 12 and 13
screw me up.  If it ends up not working, then from platform 13, you can jump
on the right rail and grind and jump your way around and back to the starting
point.  That way you can try jumping on the platforms again without actually
starting over, just in case one of them didn't register the first time, for
some reason. ^.^

Chuo Street: "G->W->G->W->... reach for the sewer"
"G" stands for "grind" and "W" stands for wallride. Go to the crowded area
located in front of the sewer halfpipe, and jump on the first rail you come
across. Grind across the rail, jump, ride the billboard, fall onto the next
rail (don't jump off the billboard), and repeat until you get to the end where
the sewer halfpipe is. When you reach the end, try to slow down and land
without actually entering the halfpipe.  The soul should appear once you land.
This one can also be a bit tricky to register, and if the soul doesn't show up
after you skate through the area correctly, try jumping around the halfpipe
area until it shows up.  Also keep in mind I don't think this works if you
jump off the billboards.  Just ride 'em and fall onto the rail behind them.

Rokkaku-dai Heights: "Chimney #1, Grind"
Near the shack with the two mine tracks inside, look around behind the houses
and you'll find the twisting staircase which leads to the chimney.  Jump on
the right rail, and simply skate all the way to and up the chimney.

99th St: "East, South, West, North, East gates, grind"
One of the tougher challenges, 'cause it's pretty anal judging how you do it.
This is done in the centre of the area where the dragon is. From the dragon,
turn toward the west part of the map (the map is upside-down ^^;) and observe
the gates. The outer-gate has the "East" symbol on it. From this gate, jump on
the rail located to the right of it. Ride the rails all the way around,
jumping across the gaps, until you reach the "East" gate again. Don't deviate
from the path of the rails. Just adjust your speed and refrain from moving
right or left while jumping the gaps. Once you reach the "East" gate again,
fall off the rail (don't jump) and the soul will appear.

Tokyo Underground Sewage Facility, "150000"
Just another point challenge.  Use the long bonus rail at the top of the stage
to get it.

Bottom Point of the Sewage Facility,  "70000"
Again, a second point challenge rather than a special challenge.  Just do the
same thing you did to get 50000, but do it a tad longer.

Hikage Street: "Overpass w/ a crane, G, Ground, Top, Ground"
Go to the area with the crane. Once you reach the very top, (either by grinding
or using the LEFT side of the crane)
 fall down the first gap you come across, and you'll end
up heading back down. Keep going all the way until you reach the bottom, and
once you land, the soul will appear. Remember to fall off the ledge and don't
jump.
Also there is a gap which you to jump when heading back down


Kibogaoka Hill: "Gate of 'A bunch of Kanji'"
The real challenge here is searching for and finding a gate with these
characters, really.  It's in the area with the long telephone wires. In the
area where Boogie appeared, skate off the upper-level ramp and land on the
inner-left electrical wire. Jump up to the top wire and ride it to the other
side. You'll end up on the top level, with the gate right in front of you.
Simply walk through it to make the soul appear.

The Skyscraper District and Pharaoh Park: "Go circle around Pharaoh"
Just grind the rails circling Pharaoh without touching the ground. The only
tricky part is the gap which seems to big to jump. At that point there's
actually a bench you can grind off of so you can get across without falling.
This is probably the challenge which the game does the most half-assed job
judging.  I never really have done it successfully, yet it tends to keep
rewarding it to me after I dick around the Pharaoh long enough ^^;

Highway Zero: "W->W->W->W->W->W"
You know what the Chuo street challenge means now.  So use your head. =]
Okay, just for the sake of completeness... find the area with the six
billboards, and ride them to the top.  Not too hard at all.

Sky Dino: "Rail -> Swinging Ride -> Rail"
See the giant ride composed of a set of two platforms which swing in the
opposite direction of each other? You have to start from a rail, jump on to
one of the platforms, then jump back on a rail.  The best place to go to start
this is on the near the beginning which goes down the Diplodocus's back.
After riding his back, you'll be at a straight section pretty much lined up
completely with the moving platforms.  Jump, ride the platform, and jump to
the red rail it takes you to.

The Fortified Residential Zone: "Giant of Metal, Grind Up"
No challenge here. On the floor of the second level, you'll see a huge
vertical slab of steel with a rail on it, leading to where Yoyo was. This is
the "Giant of Metal."  Grind up. =)



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

7. GRAFFITI SOULS
==================

Graffiti Souls are.....
Unlike the original JSR they are not hidden. (If you have uncovered it you can
see it on the map)
Here is a list of every Graffiti soul and how to make them appear (if
necessary) and which level they are on. (Directions on how to get them are only
given for harder ones)

SS (1graffiti)
1. Given
2. Given
3. Given
4. Given
5. Dogenzaga Hill
6. Dogenzaka Hill - Tricks
7. Shibuya Terminal
8. Shibuya Terminal - special
9. Chuo St - Air
10. Rokkaku-Dai Heights
11. Rokkaku-Dai Heights Points - On ground floor
12. 99th St Grind Challenge
13. Tokyo Underground Sewage Facility
14. Unlock Immortals as playable character
15. Tokyo Underground Sewage Facility - Tricks (Boost Jump)
16. Bottom of the Sewage Facility
17.  Bottom of the Sewage Facility - Special Challenge
18. Hikage St - Air
19. Kibogaoka Hill
20. Unlock Zero Beat as playable character
21. Kibogaoka Hill - Points
22.  Skyscraper District - Grind Challenge
23. Highway Zero
24. Highway Zero - Tricks Challenge
25. Unlock Poison Jam as playable character
26. Sky Dinosaur Square - On top of T-rex - Easiest way is to ride the main red
line backwards and jump on the tail of T-rex
27. Sky Dinosaur Square - Points challenge
28. Fortified Residential Zone - Grind Challenge

Small (1 graffiti)
29 Given
30 Given
31 Given
32 Given
33 Unlock Immortals as playable character
34 Dogenzaka Hill
35 Dogenzaka Hill - Points Challenge
36 Shibuya Terminal - Grind Challenge
37 Chuo St
38 Chuo St- tricks challenge
39 Rokkaku-dai Heights
40 Rokkaku-dai Heights special
41 99th St Air Challenge
42 Tokyo Underground Sewage Facility
43 Tokyo Underground Sewage Facility - Points Challenge
44 Bottom of the Sewage Facility -Grind Challenge
45 Hikage St
46 Hikage St - Tricks
47 Kibogaoka Hill
48 Unlock Zero Beat as playable character
49 Kibogaoka Hill - Special Challenge
50  Skyscraper District - Air Challenge
51 Highway Zero
52 Highway Zero - Points Challenge
53 Unlock Poison Jam as playable character
54 Sky Dinosaur Square - Under Stegosaurus' Leg
55 Sky Dinosaur Square - Special Challenge
56 Fortified Residential Zone - Air Challenge . Go up ladder from 2nd Storey

Medium (3 Graffiti)
57 Given
58 Given
56 Given
60 Given
61 Dogenzaka Hill
62 Dogenzaka Hill - Special Challenge
63 Shibuya Terminal - Air Challenge
64 Chuo St
65 Chuo St - Points Challenge
66 Unlock Immortals as playable character
67 Rokkaku-Dai Heights - Grind Challenge
68 99th St
69 99th St - tricks Challenge
70 Tokyo Underground Sewage facility
71Tokyo Underground - Special Challenge
72 Bottom of the Sewage Facility - Air Challenge
73 Hikage St
74 Hikage St - points
75 Unlock Zero Beat as playable character
76 Kibogaoka Hill - Grind
77 Skyscraper District
78 Unlock Poison Jam as playable character
79  Skyscraper District - Trick Challenge
80 Highway Zero
81 Highway Zero - Special Challenge
82 Sky Dinosaur Square - Grind Challenge (behind theatre on main red line)
83 Fortified Residential Zone - Area 5 on Ground Floor
84 Fortified Residential Zone - Tricks

Large (5 graffiti)
85 Given
86 Given
87 Given
88 Given
89 Unlock Immortals as playable character
90 Unlock Zero Beat as playable character
91 Unlock Poison Jam as playable character
92 Dogenzaka Hill - Grind Challenge - Use Boost Dash
93 Shibuya Terminal
94 Shibuya Terminal - Trucks
95 Chuo St
96 Chuo St Special Challenge (get to lower wire by jumping on top of parked
truck or use high wire)
97 Rokkaku-Dai Heights - Air Combo
98 99th Street
99 99th Street Points Challenge - (Go up the dragon's tongue, grind left off
railing and make your way around)
100 Tokyo Underground Sewage Facility - Grind Challenge
101 Bottom of the Sewage Facility
102 Bottom of the Sewage Facility - Tricks
103 Hikage St . This one gives some people problems. Simply boost dash off the
high platform and jump to it
104 Hikage St -Special Challenge
105 Kibogaoka Hill - Air
106 Skyscraper district.
107  Skyscraper District - Points
108 Highway Zero - Grind Challenge
109 Sky Dinosaur Square - Just after the vertical loops but before the
horizontal loops
110 Sky Dinosaur Square - Air challenge -  in 1st theatre area (appears to be a
small orange dot instead of a large one - I'll assume this isn't a bug but that
you can merely see the top of it)
111 Fortified Residential Zone  (Fall from level 3 - 2nd Floor)
112 Fortified Residential Zone- points Challenge

XLrg (10 graffiti)
113 Given
114 Given
115 Given
116 Given
117 Dogenzaka Hill - Air
118 Unlock Immortals as playable character
119 Shibuya Terminal
120 Unlock Zero Beat as playable character
121 Shibuya Terminal - Points
122 Chuo St - Grind Combo . After Jumping over 2 sewer channels turn around and
look to your right
123  Rokkaku-Dai Heights - Must jump onto telegraph wire to get here Xlrg
graffiti also here
124 Rokkaku-Dai Heights
125 Unlock Poison Jam as playable character
126 99th St
127 99th St - Special - From the main road (to the garage) jump out the left
exit
128 Tokyo Underground Sewage Facility - Air Challenge
129 Bottom of the Sewage Facility
130 Bottom of the Sewage Facility - Points Challenge
131 Hikage St - Grind
132 Kibogaoka Hill
133 Kibogaoka Hill - Tricks
134 Skyscraper District
135  Skyscraper District - Special Challenge
136 Highway Zero - Air Challenge
137 Sky Dinosaur Square - After the T-rex and mountain (It's on your left)
138 Sky Dinosaur Square - Tricks challenge -  in 2nd theatre area (appears to
be a small orange dot instead of a large one - I'll assume this isn't a bug but
that you can merely see the top of it)
139 Fortified Residential Zone
140 Fortified Residential Zone - Special

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


8. CHARACTERS
==============

A.KU.MU - Jet rankings in all three "Fortified Residential Zone" test runs

Beat - Defeat Beat at City Rush at Dogenzaka Hill  (Chapter 1 compulsory to
complete game) and he'll join you.

Boogie - Kibogaoka Hill

Clutch - (Chapter 7 compulsory), Clutch appears in garage and runs away - See
walkthrough

Combo -  Complete his challenge (Chapter 1 compulsory)

Corn - You start with him in garage

Cube -  Race cube in "Bottom point of Sewage Facility" (chapter 7 onwards -
optional)

Doom Riders - Jet rankings in all three "Dogenzaka Hill" test runs

Garam - Sewer challenge (chapter 3 compulsory)

Gouji - Jet rankings in all three "Rokkaku-Dai Heights" test runs

Gum - You start with her in garage

Immortals - Jet rankings in all three "Skyscraper District" test runs

Jazz - Challenge at the " future site of Rokkaku expo stadium" (chapter 6
onwards)

Love Shockers - Jet rankings in all three "Hikage St" test runs

Noise Tanks - Jet rankings in all three "Highway Zero" test runs

NT-3000 - Jet rankings in all three "Sky-Dino Square" test runs

Poison Jam - Jet rankings in all three "Underground Facility sewage" test runs
and jet rankings in all three" Bottom of the underground sewage facility

Pots - Jet rankings in all three "Kibogaoka Hill" test runs

Rapid 99 - Jet rankings in all three "99th St" test runs

Rhyth - Find her on top of a warehouse in Rokkaku-dai Heights. (chapter 2
onwards)

Roboy - Jet rankings in all three "Chuo st" test runs

Soda -  In  Highway Zero (Chapter 6 onwards)

Yoyo - Start with him in garage

Zero Beat - Jet rankings in all three "Shibuya Terminal" test runs

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


9. TEST RUNS
=============

To get into test runs go to the garage and talk to Roboy. Test Runs is the last
option. You must have completed the game ( Beaten A.KU.MU) to have Test Runs
uncovered. Additionally you must have grabbed the all the graffiti Souls in at
least one level. There are 8 graffiti souls in each level with the exception of
Sky Dinosaur Square which there are 9. You can only attempt a test run in the
level which you have collected all the souls in. Re-tagging (zero beats)
graffiti for a level is NOT a requirement for doing test runs.

There are 6 ratings for Test Runs

They are in order of greatness
Jet
Nitro
Turbo
Engine
Motor
Pedal

Getting the highest rating (JET) is laughably easy. You should be able to get
it with only a couple of tries.  IMHO it is disappointing that it was made so
easy since it means that very few people try to get better times. These ratings
are somewhat guessed. I have tested the Jet Dash and Jet Flag pretty thoroughly
though. I have assumed that the ratings initially shown are the slowest times
possible for that rating. (I have done some testing and found this to be true)
I have also assumed that the Jet rating (which isn't displayed initially) is a
round number such as 2.46.00 and not 2.46.01. If you can get the same rating
with a slower time than the one printed please email me. Also pedal times
aren't included - anything slower than the motor time is pedal.


JET GRAFFITI
+++++++++++++

Dogenzaka Hill
----------------

Best time: 2.14.33  (set by : Immortals)
Jet:           5.00.00
Nitro:        7.00.00
Turbo:       9.00.00
Engine:     15.00.00
Motor:      20.00.00

Basic Tactics:
Advanced tactics:


Shibuya Terminal
---------------------

Best time:  2.32.75
Jet:            5.00.00
Nitro:         6.00.00
Turbo:        7.00.00
Engine:      15.00.00
Motor:       20.00.00

Basic Tactics:
Advanced tactics:


Chuo St
-----------

Best time:  2.34.78
Jet:            5.00.00
Nitro:         7.00.00
Turbo:        9.00.00
Engine:      15.00.00
Motor:       20.00.00

Basic Tactics:
Advanced Tactics:




Rokkaku-dai Heights
-------------------------

Best time:  2.55.53
Jet:            7.00.00
Nitro:         9.00.00
Turbo:       11.00.00
Engine:      21.00.00
Motor:       28.00.00

99th St
---------

Best time:   3.27.50
Jet:            8.00.00
Nitro:         10.00.00
Turbo:        12.00.00
Engine:      24.00.00
Motor:       32.00.00

Basic Tactics: Go left and forward to the black wire leading up to the pagoda.
Grind the black wire and you'll end up on a pink wire.
Graffiti all the tags in this area (there are five) by grinding the pink wire
and jumping to billboards when possible. After graffiti-ing these five tags
grind your way up the dragon. (the one with it's tongue sticking out on ground
floor). Once at the top grind the black wire to the left falling on the pink
wire. Do the obvious (graffiti all tags and jump billboards for more graffiti)
all the way around this area. Eventually there will be a blue wire leading to
the next section (just leave the controller, you'll automatically be
transferred to the blue wire). Again do the obvious  (graffiti all tags and
jump billboards for more graffiti) all the way around this area. They'll only
be one left in this area by the time you do that. Make your way to this tag.
(More on how to get to the tag later..) After doing that jump on the wire
leading out of this area. Keep jumping from wire to wire and eventually you'll
get to the other section of this level.
Jump on the wire after landing on the platform and graffiti all tags and jump
billboards to finish this level.

Advanced Tactics:


Tokyo Underground Facility
---------------------------------

Best Time:    4.29.83
Jet:            15.00.00
Nitro:         18.00.00
Turbo:        21.00.00
Engine:      36.00.00
Motor:       48.00.00

Basic Tactics:
Advanced Tactics:


Bottom point of sewage Facility
--------------------------------------
Best time: 1.39.60
Jet:            8.00.00
Nitro:         9.00.00
Turbo:        10.00.00
Engine:      24.00.00
Motor:       32.00.00


Basic Tactics:
Advanced Tactics:


Hikage St
------------

Best Time:   4.29.15
Jet:            10.00.00
Nitro:         11.00.00
Turbo:        12.00.00
Engine:      30.00.00
Motor:       40.00.00

Basic Tactics:
Advanced Tactics:


Kibogaoka Hill
------------------

Best time:     59.01
Jet:            5.00.00
Nitro:         7.00.00
Turbo:        9.00.00
Engine:      15.00.00
Motor:       20.00.00

Basic Tactics:
Advanced Tactics:


Skyscraper District and Pharaoh Park
--------------------------------------------

Best time:  1.24.95
Jet:            5.00.00
Nitro:         6.00.00
Turbo:        7.00.00
Engine:      15.00.00
Motor:       20.00.00

Basic Tactics:
Advanced Tactics:


Highway Zero
------------------

Best Time: 1.24.96
Jet:            2.00.00
Nitro:         2.30.00
Turbo:        3.00.00
Engine:       6.00.00
Motor:        8.00.00

Basic Tactics:
Advanced Tactics:

Sky Dinosaur Square
--------------------------

Best time:   2.41.23
Jet:             8.00.00
Nitro:         10.00.00
Turbo:        12.00.00
Engine:      24.00.00
Motor:       32.00.00

Basic Tactics:
Advanced Tactics:


Fortified Residential Zone
------------------------------

Best time:    3.55.80
Jet:            10.00.00
Nitro:        12.00.00
Turbo:       14.00.00
Engine:      30.00.00
Motor:       40.00.00

Basic Tactics:
Advanced Tactics:






JET TECHNIQUE
+++++++++++++++


This test run is incredibly boring and pointless and one of the few major
gripes I have about this game. To get a high score just find the bonus rail
(listed in the Street Challenges section) and get as many points as you can.
Repeat about 30 times (until 5 minutes is up)


Dogenzaka Hill
----------------

Best score:
Jet:            2000000
Nitro:         1800000
Turbo:        1600000
Engine:        200000
Motor:           20000

Tactic:


Shibuya Terminal
---------------------

Best score:
Jet:            2000000
Nitro:         1800000
Turbo:        1600000
Engine:        200000
Motor:           20000

Tactic:


Chuo St
-----------

Best score:
Jet:           1000000
Nitro:         900000
Turbo:        800000
Engine:       100000
Motor:         10000

Tactic:




Rokkaku-dai Heights
-------------------------

Best score:
Jet:            1600000
Nitro:         1400000
Turbo:        1200000
Engine:        200000
Motor:          20000

Tactic:


99th St
---------

Best score:
Jet:            2000000
Nitro:         1800000
Turbo:        1600000
Engine:        200000
Motor:           20000

Tactic:



Tokyo Underground Sewage Facility
---------------------------------

Best Score:
Jet:            2000000
Nitro:         1800000
Turbo:        1600000
Engine:        200000
Motor:           20000

Tactic:



Bottom point of Sewage Facility
--------------------------------------
Best Score:
Jet:            1600000
Nitro:         1400000
Turbo:        1200000
Engine:        200000
Motor:          20000

Tactic:


Hikage St
------------

Best Score:
Jet:            3000000
Nitro:         2700000
Turbo:        2400000
Engine:       300000
Motor:         30000

Tactic:


Kibogaoka Hill
------------------

Best Score:
Jet:           1000000
Nitro:         900000
Turbo:        800000
Engine:       100000
Motor:         10000

Tactic:


The Skyscraper District and Pharaoh Park
--------------------------------------------

Best Score:
Jet:           1000000
Nitro:         900000
Turbo:        800000
Engine:       100000
Motor:         10000

Tactic:


Highway Zero
------------------

Best Score:
Jet:           1000000
Nitro:         900000
Turbo:        800000
Engine:       100000
Motor:         10000

Tactic:

Sky Dinosaurian Square
--------------------------

Best Score:
Jet:            1600000
Nitro:         1400000
Turbo:        1200000
Engine:        200000
Motor:          20000

Tactic:


Fortified Residential Zone
------------------------------

Best Score:
Jet:           1000000
Nitro:         900000
Turbo:        800000
Engine:       100000
Motor:         10000

Tactic:



JET DASH
+++++++++

Dogenzaka Hill
----------------

Best time: 1.36.60
Jet:           1.47.00
Nitro:        2.01.00
Turbo:       2.14.00
Engine:      7.00.00
Motor:      12.00.00

Basic Tactics:
Advanced tactics:

Chuo St
-----------

Best time:  1.38.98
Jet:            2.01.00
Nitro:         2.16.00
Turbo:        2.31.00
Engine:       7.00.00
Motor:       12.00.00

Basic Tactics:
Advanced Tactics:

Bottom point of sewage Facility
--------------------------------------
Best time: 1.45.61
Jet:            2.12.00
Nitro:        2.28.00
Turbo:        2.45.00
Engine:      7.00
Motor:       12.00.00


Basic Tactics:
Advanced Tactics:

Kibogaoka Hill
------------------

Best time: 1.42.40
Jet:           2.45.00
Nitro:       3.05.00
Turbo:       3.26.00
Engine:     8.00.00
Motor:       13.00.00

Basic Tactics:
Advanced Tactics:




Highway Zero
------------------

Best Time: 1.01.10
Jet:            1.14.00
Nitro:         1.24.00
Turbo:        1.33.00
Engine:       6.00.00
Motor:       11.00.00

Basic Tactics:
Advanced Tactics:

Sky Dinosaur Square
--------------------------

Best time:     52.81 - (I've heard of someone getting 50.?? - can they write to
me)
Jet:            1.22.00
Nitro:         1.32.00
Turbo:        1.43.00
Engine:       6.30.00
Motor:       11.30.00

Basic Tactics: There are three deviations from the main red line that will
allow you to get close to this time.
                     The first one is near the beginning. Jump left at  the top
of the second hump to land just before T-rex's  head.
                     The second one is after the volcano (after the dinosaur).
You will see a green line. Jump on that line. There will be a gap in that green
line. Jump over that. Finally you'll need to jump back on the red line.
                      The third one...  Just before the end (before you descend
into the or four horizontal spirals) jump onto the top spiral.
Advanced Tactics:



Jet FLAG
++++++++

Shibuya Terminal
---------------------

Best time:  1.03.53
Jet:            2.56.00
Nitro:         3.18.00
Turbo:        3.40.00
Engine:      13.00.00
Motor:       18.00.00

Basic Tactics: Um... This ones extremely easy to get JET on.
Advanced tactics:

Rokkaku-dai Heights
-------------------------

Best time:  1.50.41
Jet:            5.30.00
Nitro:         6.11.00
Turbo:        6.52.00
Engine:      15.30.00
Motor:       20.30.00

99th St
---------

Best time:  2.19.16
Jet:            7.20.00
Nitro:         8.15.00
Turbo:        9.10.00
Engine:      17.30.00
Motor:       22.30.00

Basic Tactics:

Advanced Tactics:


Tokyo Underground Facility
---------------------------------

Best Time:    1.09.16
Jet:               1.33.00
Nitro:            1.45.00
Turbo:           1.56.00
Engine:        11.30.00
Motor:         16.30.00

Basic Tactics:
Advanced Tactics:




Hikage St
------------

Best Time:  3.56.78
Jet:             9.54.00
Nitro:         11.08.00
Turbo:        12.22.00
Engine:      20.00.00
Motor:       25.00.00

Basic Tactics:
Advanced Tactics:



The Skyscraper District and Pharaoh Park
--------------------------------------------

Best time:     49.25
Jet:            1.06.00
Nitro:         1.14.00
Turbo:        1.22.00
Engine:      11.00.00
Motor:       16.00.00

Basic Tactics:
Advanced Tactics:



Fortified Residential Zone
------------------------------

Best time:     51.03
Jet:            1.24.00
Nitro:         1.35.00
Turbo:        1.45.00
Engine:      11.30.00
Motor:       16.30.00

Basic Tactics:
Advanced Tactics:


notes - I've held off writing more since I'm waiting for better times to arrive
so I can write down their tactics

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


10. SECRETS AND GLITCHES
==========================

         10.1 The Clutch Glitch

                   How to reproduce and information would be appreciated. I can
not seem to get the glitch. (I've tried 9 rotations - ie Clutch has gone to
each of the locations 9 times or 90 minutes.). It seems weird that this pattern
wouldn't last forever. Since I have the PAL version it is also possible that
they fixed this rather major bug in time for release.

           10.2  The doomsday clock

                  It's in Kibogaoka Hill. The clock starts at 19:58  whenever
you enter the level. Get to the clock within 2 minutes and watch what happens.
(Advisable to start from the 2nd checkpoint - The one you start the test runs
from). There is also an identical clock in Rokkaku Dai Heights. I don't know if
anything similar happens to the clock if it hits a certain time


           10.3   "It"

                   According to OXM (Please more information. I live in
Australia and so this info wasn't printed  here) when you finished the game you
got "it". No one knows what "it" is or if "it" is a hoax.

     10.4   Yoyo Sound (no voice) glitch

               Wasn't this a glitch? Any information would be appreciated

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

11 MUSIC
=========

I ripped this listing straight from the garage background music (Talk to
Roboy). You can also get producer , websites etc. with the credits when you
finish the game

1. Humming the Bassline (D.S. Remix)
Hideki Naganuma - remixed by Deavid Soul

2.Aisle 10
Scapegoat Wax

3. The answer (Latch Bros Remix)
Bran van 3000 remixed by the Latch Brothers

4. Baby - T
Guitar Vader

5. Birthday Cake
Cibo Matto

6. Bokfresh
Richard Jacques

7. Latch Brothers Bounce
The Latch Brothers

8. Fly like a Butterfly
Hideki Naganuma

9.  The Concept of Love
Hideki Naganuma

10. Funky Dealer
Hideki Naganuma

11. Shape da future
Hideki Naganuma

12. Statement of Intent
BIS

13. Koto stomp
The Latch Brothers

14. Count latchula
The Latch Brothers

15. Let Mom Sleep (No Sleep Remix)
Hideki Naganuma remixed by Richard Jacques

16. I love love you (Love Love Super Dimension Mix)
Guitar Vader remixed by Hideki Naganuma

17. Rockin' the MIC (latch Bros Remix)
The Prunes remixed by the Latch Brothers

18. I'm not a model
Russel Simins

19. Oldies but Happies
Hideki Naganuma

20. Me Likey the Poom Poom
The Latch Brothers

21. Rock it on (D.S. Remix)
Hideki Naganuma remixed by Deavid Soul

22. The scrappy (Latch Bros Remix)
BS 2000 remixed by the Latch Brothers

23. Sneakman (Toronto Mix)
Hideki Naganuma remixed by Toronto

24 Ill Victory Beat
The Latch Brothers

25. What about the future
Richard Jacques

26. Teknopathetic
Hideki Naganuma

27. Like it Like this Like that
Hideki Naganuma

28. Sweet Soul Brother (B.B. Rights Mix)
Hideki Naganuma remixed by BB Rights

29. that's Enough (B.B. Rights Mix)
Hideki Naganuma remixed by BB Rights

30. Grace & Glory (B.B. Rights Mix)
Hideki Naganuma remixed by BB Rights

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


12 VS MODE

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


13 SITES which have my permission to use this FAQ

www.gamefaqs.com
www.cheatcc.com


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

14. Thanks

SEGA ... They make legendary games
Josh Lesnick for allowing me to incorporate his FAQ
CJayC.   I have been using his site for many many many years now without
contributing.
He is a legend.




