Metal Gear 2: Solid Snake FAQ/Walkthrough
Platform: MSX Computer
Written By: Bagman007
E-mail: Bagman007@sbcglobal.net (please put subject as "Metal Gear 2: Solid 
Snake FAQ")
Version: Final
Created: June 1, 2001
Last Updated: June 20, 2002

!!!!!WARNING!!!!!
THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!


************Table of Contents************
1. Introduction
2. Legal Stuff ***READ***
3. Update/Revision History
4. Controls
5. Prologue
6. Walkthrough
   I. Sneaking into Zanzibar Land
  II. Inside of Zanzibar Building
 III. Rescuing Czech Biologist Dr. Kio Marv
  IV. Follow the Leader
   V. In the Jungle, The Mighty Jungle
  VI. The Running Man and the Russian
 VII. Listen and Find
VIII. The Green Pineapples
  IX. The Carrier Pigeon
   X. Meeting Natasha Markova
  XI. The Bridge of Sorrow
 XII. The Zanzibar National Anthem 
XIII. Grey Fox and His Goons
 XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2
  XV. A Way to Destroy Metal Gear...
 XVI. Grey Fox and Metal Gear
XVII. Big Boss, The Final Battle
7. Transceiver Frequencies
8. Weapons/Ammo/Equipment
  I. Weapons
 II. Ammo
III. Equipment
 IV. Weapon/Equipment Chart
9. Characters
  I. Main Characters
 II. Boss Characters
10. Metal Gear 2: Solid Snake Story Transcript
11. Frequently Asked Questions
12. Credits
13. Authors Note


*****************
*1. Introduction*
*****************
Welcome to my FAQ/Walkthrough for Metal Gear 2: Solid Snake. This is also 
my first FAQ/Walkthrough I've ever written so please forgive me if it doesn't 
have those really cool artwork things of the title at the top of all the other 
FAQ/Walkthroughs. Maybe I'll include one in an updated version of this guide. 
I decided to write this guide because it's an AWESOME part of one of the best 
gaming series EVER, and because no one has written a detailed guide for this 
game yet. Other games I recommend playing either before or after this game 
are Metal Gear(NES and MSX Computer), Snake's Revenge(NES), Metal Gear 
Solid(PSX and PC), Metal Gear Solid: VR Missions(PSX and PC), Metal Gear: 
Ghost Babel(GBC), Metal Gear Solid 2: Sons of Liberty(PS2), and coming soon 
Metal Gear Solid 2 Substance(PS2, X-Box, and PC).


****************
*2. Legal Stuff*
****************
(c) Copyright 2001-2002 Bradley "Bagman007" Greiner. It may not be stolen, 
altered, or used for profit. It may be reproduced electronically or printed 
for private and personal use only. It may not be used in any type of magazine 
publication, book, or brochure. If you do not follow all terms above, legal 
action WILL be taken against you! If you want to contribute to this 
FAQ/Walkthrough(you will be given proper credit), e-mail me at 
Bagman007@sbcglobal.net(please put subject as "Metal Gear 2: Solid Snake")as 
with any questions, comments, corrections, to that address. This walkthrough 
is in no way affiliated with Konami or the MSX Computer. If you would like 
you use this FAQ/Walkthrough on your site you must e-mail me at 
Bagman007@sbcglobal.net(please put subject as "Metal Gear 2: Solid 
Snake")and ask my permission. Please include the name of your site and the 
address of your site in the e-mail. Do not place this FAQ/Walkthrough on your 
site until you have received a response from me saying that you may use this 
FAQ/Walkthrough on your site. These legal terms may be changed by me at any 
time without notice.

Only the following sites may use this FAQ/Walkthrough

-GameFAQs (Latest Version)
<www.gamefaqs.com>
-Metal Gear Solid 2 Fansite 
<http://www.angelfire.com/games4/mgssite/index.html>
-GoldenX's Metal Gear Universe
<http://www.angelfire.com/me4/metalgear/>

If you see this walkthrough on any other site besides the ones above, contact 
me at Bagman007@sbcglobal.net.


****************************
*3. Update/Revision History*
****************************
Version Final: Eleventh Edition
-Added GoldenX's Metal Gear Universe to the list of sites that may use this 
FAQ/Walkthrough.
 
Version Final: Tenth Edition
-Added "Metal Gear Solid 2 Fansite" to the list of sites that may use this 
FAQ/Walkthrough.
-Updated the Frequently Asked Questions Section
-Corrected some grammatical mistakes.
-Updated Legal Stuff.

Version Final: Ninth Edition
-Changed E-Mail Address from Bagman007@msn.com to Bagman007@sbcglobal.net

Version Final: Eighth Edition
-Corrected some grammar errors.
-Added new question to the Frequently Asked Questions section.

Version Final: Seventh Edition
-Corrected the MAJOR Dr. Petrovich-Pettrovich spelling error.

Version Final: Sixth Edition
-Made more grammar corrections.
-Updated my FAQ/Walkthrough list in the Authors Note section. 
-Updated Frequently Asked Questions section.

Version Final: Fifth Edition
-Walkthrough finished. Added the final boss battle with Big Boss and the 
escape from Zanzibar Land.
-Added a transcript of the Metal Gear 2: Solid Snake story.
-Added a Weapon/Equipment chart to the Weapons/Ammo/Equipment section.
-Checked the entire walkthrough for grammar errors and corrected 
them(chances are that I didn't catch all of them though).
-Thanks to J. Soler for pointing out the Frank Hunter/Jaeger error. Name was 
added to the Credits section.

Version 1.75: Fourth Edition
-Walkthrough complete from the Zanzibar Bio Lab through the fight with Grey 
Fox.
-Added new Q and A to the Frequently Asked Question's section.  

Version 1.50: Third Edition
-Made a few modifications to the Weapons/Ammo/Equipment section.
-Walkthrough complete from meeting with Natasha Markova through the boss 
fight with Predator.
-Fixed a few grammar errors.
-Added list of other FAQ/Walkthroughs I've done in the Authors Note.
-Made a slight modification to the Transceiver Frequency section.

Version 1.25: Second Edition
-Fixed a few grammar errors.
-Walkthrough complete from Arsenal through the meeting with Natasha Markova.
-Characters section updated with boss info.
-Changed the name of the 'Closing' section to 'Authors Note'.
-Added spoiler warning at the top of this FAQ/Walkthrough.
-Added more credits to credits section.
-Modified Weapons/Ammo/Equipment section.
-Slightly modified the intro to the Frequently Asked Questions section.
-Added FIN(finished) at end of FAQ/Walkthrough.
  
Version 1.0: First Edition
-Introduction complete.
-Legal Stuff complete.
-Controls section complete.
-Prologue complete. 
-Walkthrough complete from beginning of game through the swamp.
-Characters section added.
-Weapons/Ammo/Equipment section complete.
-Transceiver Frequencies section complete.
-Credits added. 
-Closing added.


*************
*4. Controls*
*************
Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor

Other Movements:
-Punch: N or M(cannot use while ducking)
-Fire Weapon: Space Bar(cannot use while ducking)
-Duck/Dive: Space Bar + N

Game Functions:
-Pause Game: F1
-Select Weapon: F2
-Select Item: F3
-Use Transceiver: F4
-Save Menu: F5


*************
*5. Prologue*
*************
Operation Intrude F014:
A group of terrorists have kidnapped Czech Biologist Dr. Kio Marv and are 
holding him in Zanzibar Land. Your mission is to sneak into Zanzibar Land 
and retake the kidnapped Dr. Kio Marv and escape with Dr. Marv unharmed. Dr. 
Marv has an emitter implanted into his tooth, so look for the red dot on your 
radar. Good luck on your mission Solid Snake.


****************
*6. Walkthrough*
****************
KEY: Here is a little key that tells you what my symbols mean.
+++NAME OF PLACE+++: New location
---NAME OF EQUIPMENT---: New Equipment
===NAME OF WEAPON===: New Weapon
==-NAME OF AMMO-==: New Ammo
I will only put symbols around new equipment/locations/weapons/ammo. If I 
mention it more than once it will only be in caps.

I. Sneaking into Zanzibar Land:
You(Solid Snake)start off climbing a cliff on Zanzibar Land. You then receive 
a transceiver message from Roy Campbell briefing you on the details of your 
mission. After your briefing is done, proceed up to the next screen. On this 
screen you'll see a couple guards making their rounds in front of the fence. 
Try to avoid being caught by the guards and proceed right to the next screen. 
Keep an eye on your radar in this area or else you might be caught off guard 
by a wandering guard. Sneak into the truck and pick up a ---B1 RATION---. 
Exit the truck and keep a close eye on your radar so you won't be caught off 
guard. Now proceed up towards the fence. You'll get a call(F4) from Campbell 
telling you to look for a hole in the fence and crawl through it. See that 
hole on the far right side of the fence? Make sure no guards are coming your 
way then duck down(Space Bar + N) and crawl through the hole in the fence. 
Proceed left along the fenced path. Hide behind the electrical generators 
to avoid being caught by the guards. Follow the path until you hit the far 
left wall. You should see a hole in a fence just to the right of the wall. 
Crawl(Space Bar + N) through that hole and proceed along the path hiding 
behind the generators to avoid guards again. When you come across the fenced 
wall in the middle of the fence area, you should see a hole in the center 
of that fence. Once again you will need to crawl(Space Bar + N) through the 
hole and go up. You will now be in front of the +++ZANZIBAR BUILDING+++. You 
will receive a call(F4) from Campbell telling you that it is impossible to 
sneak in from the front of the building and that you will need to find an 
alternate way in. Go right until you hit a wall. Once again use your radar 
to stay out of the guards way. When you hit the wall you should see an open 
truck. Go in the truck to find the ===HANDGUN===. The HANDGUN is NOT 
suppressed yet, so keep that in mind if you decide to go trigger happy on 
all the guards. Crawl(Space Bar + N) into the vent to gain access to the 
ZANZIBAR BUILDING.


II. Inside of Zanzibar Building:
Congratulations, you have made it through the opening part of the game! You 
may have noticed before I kept telling you to avoid the guards, well that's 
because if you get caught outside of ZANZIBAR BUILDING it's extremely hard 
to ditch the guards because of the narrow area you're in. From now on I'll 
just warn you of any dangerous situation you may be in. Well, on with the 
walkthrough. 

Once your in the vents you have two choices. You can either 1)Turn  left when 
the path branches to pick up ==-HANDGUN AMMO-== or 2)You can continue straight 
to get into the ZANZIBAR BUILDING. Since you shouldn't need the ammo you 
should continuing going straight into the building. Once you are out of the 
vents you will be on a narrow balcony over looking some tanks. Walk along 
the balcony and you will receive a call(F4) from Holly White. She will tell 
you that she has been in Zanzibar Land for a month as a journalist and she 
will assist you on your mission. Her frequency is 140.15. Make a note of it 
and head onward. Walk down from the balcony and go left above the tanks until 
you reach a set of stairs going up to another balcony. Once on the balcony 
you'll see a door to the left of the stairs. All that's in there are a couple 
of guards and some computers. You can go in there if you want to, but your 
destination is the elevator. Follow the path to the right and take the first 
left you see on the path. You will now be in a room with two elevators. The 
elevator on the left does not work on this floor, so take the elevator on 
the right to the second floor. Once out of the elevator, go right to exit 
the elevator area. You should see an open door right in front of you. Quickly 
run inside the room before the guard sees you and grab the ---IDCARD 1---. 
Equip(F3) yourself with the IDCARD 1 and exit the room. Proceed up to the 
next screen and use your IDCARD 1(F3) to open the room and get the 
---BINOCULARS---. Exit the room and go up to get the ---B2 RATION---. Notice 
that the floor is a different texture in this area? This means that the guards 
can hear your footsteps in this area. Watch your radar before you proceed 
left. Go around the perimeter of this floor until you find the HANDGUN AMMO. 
Now go back to the elevator area and take the elevator on the right to the 
third floor. 


III. Rescuing Czech Biologist Dr. Kio Marv:
By now you should have a feel of the controls of the game and you should be 
ready to take on your first boss of the game(If your not ready by now, you 
better get ready real soon).

When you come off the elevator look on your radar. Do you see that red dot 
on the bottom right corner of your radar? That's where you'll find Dr. Marv, 
but there are a few things you must do before you go there. In the elevator 
room you'll notice that the left elevator is blocked off and the door on the 
left of you is locked. Your choices are to go up or down. If you go up it 
will make your journey much easier, so head through the door using your IDCARD 
1(F3). There are no guards in this room so just head through the door on the 
right. When you come in this room you will notice a sensor in the center of 
the room and a dust vent on the northern part of the room. Avoid the sensor 
and head down to the next room. In this next room you'll notice a circular 
type thing on the wall to the left of the entrance. This along with the four 
boxes are invisible sensors. So pull out your --CIGARETTES---(F3) and move 
through the room avoiding the sensors. You can now re-equip you IDCARD 1(F3) 
because the sensors will not be in your way here. Go through the door to the 
right. Once again you will need to equip your CIGARETTES(F3) to avoid the 
sensors in this room and grab the ---GAS MASK---. With the GAS MASK in hand 
it's time to rescue Dr. Marv. Exit the room and head back to the elevator 
area. Back in the elevator area you will need to head down using you IDCARD 
1(F3). There's only one lone guard in this area and he's easy to avoid. Go 
down to the next screen and use your IDCARD 1 to go through the top door on 
the right wall. You will notice this area has a red tint to it. That red tent 
is poisonus gas. Equip your GAS MASK(F3) and go through the area. That O2 
tank at the bottom of the screen indicates how much oxygen you have left before 
the gas starts taking away your health. When you reach the long white table 
beware of the camera on the top wall. Use your IDCARD 1(F3) to quickly go 
through the door on the left. Your about to enter a boss fight, so make sure 
you have at least 30-40 bullets and one or two RATIONS(F3). If not, go back 
to the second floor to stock up on them. In this room you will see an old 
man who is wearing a scientist jacket. This man is Dr. Marv, or is it? When 
you approach the man he will say he fooled you and reveal that he is the first 
boss, Black Color.

*****BOSS FIGHT #1*****
Black Color  

As soon as the fight starts, get out of the rectangle and above the rectangle. 
Black Color can teleport anywhere in the room and he will throw three ninja 
stars at you at a time. As long as you stay out of the rectangle, he will 
always stay in the rectangle. The same applies vise virsa. The best way to 
kill him is to stay along the top of the outside of the rectangle and keep 
firing several shots at him right after he teleports or when he is against 
the left wall of the rectangle. When he flashes red this means he is about 
to die. Be sure to have a RATION(F3) equipped the entire battle. If you have 
two RATIONS it will make the battle much easier. When you kill him he will 
drop ---IDCARD 2---.


IV. Follow the Leader:
Congratulations, you have just beaten the first boss of the game! You should 
be proud of yourself after that hard boss fight(and even prouder if you didn't 
waste your two rations before entering the boss fight like I did). 

With the IDCARD 2 in hand you can access several areas you couldn't access 
before. Let's do that before you continue your mission. You can exit through 
the north door in the boss room, but it's impossible to make it through the 
sensors without alerting the guards, so head back to the elevator area. From 
the elevator area head back up north to the area with the sensor in the middle 
of it. Instead of heading down from the sensor area, head right. On this screen 
you will see 4 sensor boxes and a camera. On the same wall as the camera you 
should see a door. Use your CIGARETTES(F3) to quickly go through the sensors 
before you are caught by the camera. Equip IDCARD 2(F3) and go through the 
door. Once in the room pick up the ---MINE DETECTOR---. Return to the elevator 
area and go to the second floor. Start off by picking up the B2 RATION on 
the floor where you found it last time you were there. Go around the perimeter 
the same way you did last time, but just before you get to the HANDGUN AMMO, 
use your IDCARD 2(F3) to enter the door on the left wall. Inside the room 
you will find the ===SILENCER===. Go back to the elevator and head down to 
the first floor. Exit the elevator area and get off the balcony where you 
got on before. Go right and up around the perimeter of the balcony until you 
get to a door on a small balcony with a guard on it. Sneak past the guard 
to the next screen. Use IDCARD 2(F3) to go into the room. In this room will 
be a guard with a green helmet. Wait until he exits the room at the top, then 
follow him into the +++JUNGLE+++.


V. In the Jungle, The Mighty Jungle:
You didn't have to do much in the previous section, but this section's a little 
different. 

Follow the guard in the JUNGLE and he will lead you to a +++CONFINEMENT CELL+++ 
at the north part of the JUNGLE. Make sure the guard doesn't catch you 
following him or you'll have to do the whole thing over again. You can run 
much faster than the guard, so don't worry about getting behind. It may take 
you a couple tries, but you'll eventually get there. Take out the guard after 
getting to the CONFINEMENT CELL and go inside. If you look on your radar inside 
the guard house, you will notice a white dot on the other side of the right 
wall. You should hear a strange tapping from the other side of that wall. 
That tapping is a transceiver frequency 140.82. Dial that frequency on your 
transceiver(F4) and you will be in contact with Dr. Pettrovich Madnar, the 
creator of the first Metal Gear prototype. You will discover that Dr. 
Pettrovich was also on Dr. Marv's plane when it was hijacked. You will learn 
that Dr. Marv was transferred to the +++TOWER BUILDING+++ a few days ago. 
Dr. Pettrovich will also reveal that the terrorists have a new Metal Gear 
prototype here at Zanzibar Land. Snake will then figure out that it is Big 
Boss who is behind the whole Zanzibar Land operation. The rest of the 
conversations just talk about his daughter Ellen. At the end of the 
conversation he will give you the transceiver frequency of Yozef 
Norden(140.40), an animal expert. 

Now that you have followed the guard through the JUNGLE you will be able to 
go anywhere in the JUNGLE without following anyone. Exit the CONFINEMENT CELL 
and head east through the JUNGLE. Look on your radar to find a big square 
field, go there. As soon as you enter the field you will get a call from "one 
of your fans" telling you that Snake is entering the +++NARIKO DESERT+++. 
Equip(F3) your MINE DETECTOR and crawl across the NARIKO DESERT. While 
crawling through the desert be sure to pick up some ===MINES===. After 
clearing the mine field you will get a call from Holly telling you that you 
are walking on sand and that it squeaks when you walk on it. Keep that in 
mind as you proceed. Kill the two guards and go into the truck on the left 
to pick up two HANDGUN AMMOS and the truck on the right to pick up a B1 RATION. 
Go up to the next screen and kill the two guards here. On this screen you 
will see two small vents. There is nothing in these two vents, but you will 
find HANDGUN AMMO in the right vent on the screen northeast of your present 
location. At this time you will need to look at your radar. DO NOT GO TO THE 
SCREEN WITH THE WHITE RECTANGLE! It's your third boss fight and you don't 
have the proper equipment to face off with it right now. Now that you have 
everything you need from this area it's time to return to the JUNGLE and make 
your way east through the +++SWAMP+++. 

On your way to the SWAMP you will encounter a young child. He will tell you 
that you will drown if you attempt to cross the SWAMP. Don't listen to him 
and go to the entrance directly below the child. Start out on the top part 
of the path. You will be able to walk through it standing. If you start to 
sink, just go back to where you are standing up and go another direction. 
You should be able to make it through the swamp with no problem. If you do 
have a problem crossing the SWAMP, just use these simple directions(starting 
from the land)and your brain to cross the swamp. Right, down, left, down, 
left, up, left, down, left, down, right, down, right, up, right, down. The 
boy on the small piece of land will tell you that trucks move in and out of 
here many times. The directions from the small piece of land to the 
+++ARSENAL+++ are: up, right, up, left, up. Use IDCARD 2 to enter.


VI. The Running Man and the Russian:
Aren't you glad your done with that mess? Now you can finally get back to 
some real espionage action.

Once your in the ARSENAL you will see a door to your right and a door at the 
north part of the room. You don't have the IDCARD to enter the room to your 
left, so equip(F3) IDCARD 1 and head through the north door. As you enter 
this room, the familiar errie music starts to play and you will be confronted 
by the second boss, Running Man.

*****BOSS FIGHT #2*****
Running Man

This boss fight is much easier than the previous one. Running Man will start 
off by displaying his "great" running abilities to you. The room will then 
begin to fill up with nerve gas. When the battle starts, put on your GAS 
MASK(F3) and equip(F2) your MINES. Lay the MINES in the passageways between 
the rooms. If you run out of oxygen, just exit the area and come back in. 
When Running Man runs into a MINE, the screen will flash. You will need about 
10 mines to defeat Running Man. Sometimes he may dodge the mines, but he will 
eventually run into them. When the battle is over, collect the ---IDCARD 3---.

Now that the boss fight is over, re-equip(F2) yourself with the HANDGUN and 
exit the room. Use your new IDCARD 3(F3) on the door on the right to enter 
a room with two children. The girl will tell you that she hates men with guns. 
The boy will tell you that there use to be alot of missiles here, but they 
all got moved to the west side of the first floor of the ZANZIBAR BUILDING. 
Exit the ARSENAL and go back across the SWAMP and through the JUNGLE and into 
the ZANZIBAR BUILDING. When you enter ZANZIBAR BUILDING, go up the stairs 
to the left of the entrance. Follow the balcony to the door on the south side 
of the room and use IDCARD 3 to enter. In this area you will notice a tank 
in the center, a camera to the left, and a vent to the right. You'll want 
to go on the right side and use the vents to avoid the camera. On the bottom 
right side of the area is some HANDGUN AMMO. Directly across the balcony from 
it is a room which contains a ===STINGER===. After obtaining the STINGERS, 
head back to the room before the JUNGLE with the three tanks. Once in this 
room you'll need to exit on the southeast side of the room. Head right to 
the long balcony and take out the guard. Use IDCARD 3(F3) to enter this room 
and pick up the ---RED CARD---. With the RED CARD you can now open any door 
that IDCARDS 1-3 could open without switching between them. The original 
IDCARDS will no longer be in your inventory. With the RED CARD and the STINGERS 
in hand, go back through the JUNGLE and return to the NARIKO DESERT. The NARIKO 
DESERT is still covered with MINES, so equip(F3) your MINE DETECTOR and pick 
up the MINES. After crawling through the mine field, pick up the HANDGUN AMMO 
and the B1 RATIONS in the trucks again and continue on. When you get to the 
area with the two vents, go to the northeast corner and pick up the HANDGUN 
AMMO again. Equip(F2) yourself with the STINGERS and a RATION and head to 
the left to encounter your third boss fight.

***BOSS FIGHT #3***
Hind D

Just one of the many appearances this Russian gun ship makes in the Metal 
Gear series. Much like the previous boss fight, you can use a four screen 
square to do battle on. The Hind D will fly counter-clock wise around the 
area. making strafing runs on you. Use the vents in the southwest and 
northeast parts of the area to hide from him. The Hind D can only hit you 
when it's shadow is on the same screen as you. However, you can hit the Hind 
D from anywhere in the battle area. When you use your STINGER a white target 
will appear on the radar. Line the target up with the white dot of the Hind 
D and fire away. The easiest way to beat it with out getting touched is to 
enter the battle from the east part of the helipad. Quickly move back to the 
east vents and hide under them when the battle starts. Study his patter and 
the second it has moved over you come out and fire a STINGER at it. Four shots 
will turn the Russian gun ship into a pile of scrap metal and bolts.


VII. Listen and Find:
Those two boss fights were relatively easy, don't you agree? Right now your 
a little over a quarter of the way through the game. You should be proud of 
yourself for making it this far.

All that trouble and the Hind D didn't even leave you anything behind. At 
least you can continue on to the next part of the game. Go north and you will 
come up to the front of the 30-story TOWER BUILDING. The front of this place 
is heavily guarded, so keep an eye on your radar and take out any guards that 
get in your way before they see you. Head right and you will get a call(F4) 
from Campbell. He will tell you to disguise yourself as luggage to sneak 
yourself in. He suggests using the ---CARDBOARD BOX---. His transceiver 
frequency has now switched to 140.66. Make a note of it and move on. The 
CARDBOARD BOX can be found in the truck. Use(F3) the CARDBOARD BOX next to 
the conveyer belt and you will be in the TOWER BUILDING. Proceed forward to 
the next screen and Holly will contact(F4) you telling you that while she 
was attempting to make contact with Dr. Marv she was discovered and captured! 
She will tell you she is in the TOWER BUILDING. She tell you that there is 
an elevator to the right, pumping noises to the left, and from front and behind 
it sounds like water streaming. Make a note of that and move onward. Crawl 
under the wall in front of you and you will pick up B2 RATIONS. Continue north 
now. On the next screen you will see a door on the north wall and a passageway 
to your left. You don't have the IDCARD that opens that door so head left. 
This room is one big spiral. There are three elevators in this room. The one 
in the center of the spiral leads to the fourth boss fight on floor 30, the 
one halfway in the spiral leads to floor 20 and B1, and the one on the outside 
of the spiral that leads to the tenth floor. Since you don't have the proper 
equipment to get through the upper floors, take the middle elevator down to 
B1. If you want you can go around to the center of the spiral to the small 
vent and pick up the ---B3 RATIONS---. When you exit the elevator on B1, follow 
the path the two doors. Use you RED CARD(F3) to open the doors. The room on 
the right contains two boxes of HANDGUN AMMO while the room on the left 
contains two ===PLASTIC BOMB C4===. Exit the room and continue to the left. 
On the next screen you will see a child that will ask you if you are a friend 
of that "blonde haired girl". After you talk to the child, head north. Go 
through the door on this screen and you will find another child. This one 
will tell you that her "one-eyed uncle"(Big Boss) said to tell a "man wearing 
green"(Snake) that the "girl"(Holly) is not here. Exit the room and head 
right. Go through the door on this screen and listen to the sounds you hear. 
Don't they sound similar to what Holly said to listen for? Go to the center 
of the right wall and punch it. It should sound much different than when you 
punch the other walls. Equip(F2) your PLASTIC BOMB C4 and blow up that wall. 
Go through the wall and you will find Holly. Holly will thank you for rescuing 
her and tell you that it seems that Dr. Marv is safe. She will tell you that 
he released a carrier pigeon that is carrying some kind of clue. She will 
then tell you that she found the pigeon, but it escaped. She says that it 
flew to the rooftop and the guards are searching for it too. She will suggest 
that you find the pigeon. Her new transceiver frequency is 140.76. Be sure 
to make a note of it. Before she leaves, she will give you ---IDCARD 4---.


VIII. The Green Pineapples:
Congratulations, you've just rescued the first of many people in the game. 
Now it's time to move on to bigger and better things, like green pineapples;).  

Snake has rescued the girl, now it's time to unlock some doors with your new 
IDCARD 4. Exit the room, go to the elevator, and return to the first floor. 
After getting off the elevator you will need to make your way to the outside 
elevator and go to the tenth floor. Once you have reached the tenth floor, 
talk to the child roaming the hall. He will tell you that they buried the 
doors and if you hit the wall you can tell where they used to be. Head right 
to the next screen. On this screen you'll notice the indents on the walls. 
There are two indents on the north wall and two on the south wall. Punch 
between the indents on the south wall and you will hear the same sound you 
heard when you punched the wall to rescue Holly. Use the PLASTIC BOMB C4(F2) 
to blow open this wall and continue on to the next hallway. The child in this 
will tell you he saw a lot of "green pineapples" in a room south of here. 
In this hallway you will need to blow up the wall on the far left side. The 
child in the next hallway will tell you the same thing as the child in the 
previous hallway. Now proceed to the right side of the hall. You will need 
to blow up the indent on the south wall to proceed to the last hallway. The 
child here will tell you that "one-eyed uncle" is a good father to them, but 
he hates adults. Open the door to the right using you RED CARD and in that 
room you will find HANDGUN AMMO, PLASTIC BOMB C4, and a B2 RATION. Exit the 
room and continue down the hall to the right. Use the IDCARD 4(F3) to open 
the door on the next screen. In this room you will find "green pineapples" 
(===GRENADES===). With the GRENADES in hand it's time to fight the fourth 
boss of the game. Head back to the elevator and return to the first floor. 
Exit the elevator and run around to the inside of the spiral. Pick up the 
B3 RATIONS near the inside elevator if needed. Enter the inside elevator and 
head to floor 30. Before exiting the elevator, equip yourself with the 
GRENADES(F2) and a RATION(F3). When you exit the elevator you will be greeted 
by the fourth boss of the game, Red Blaster. 

*****BOSS FIGHT #4*****
Red Blaster

During this boss fight you will be trapped in a small area by wires. Red 
Blaster will stay on the north wall and chunk GRENADES at you. You can break 
the wires and move around if you want, but it's pretty pointless if you ask 
me. What I did during this fight was stood in one spot and threw GRENADES 
at him. I used up all four of my RATIONS during this fight, so if you want 
to conserve RATIONS I suggest finding another way to beat him. He has horrible 
accuracy, so I would take the chance and do it my way. It will take about 
20-25 GRENADES to defeat him. Red Blaster will flash black and white when 
you hit him. When he starts to flash red, he will be dead within a couple 
more hits. You get the wonderful prize of ---+++===NOTHING===+++--- after 
defeating him.

If you used all of your RATIONS during this fight, I recommend going back 
down to the first floor and pick up some more by the elevator. You can carry 
up to three B3 RATIONS at this time. If you don't have a B2 RATION, be sure 
to get one of those too. You can get one of those by going to the tenth floor 
via the outside elevator, or you could get one by going under the wall by 
the CARDBOARD BOX entrance to the TOWER BUILDING. If you head right from the 
elevator on the floor 30, you will be greeted by a trap in the floor. Stay 
against the north wall to avoid the trap and go through the door on the south 
wall.


IX. The Carrier Pigeon:
Four bosses down, several more to go. Now it's time to find that darn pigeon  
that Holly was talking about.

Go up the flight of stairs to floor 31. Once up here, you will receive a 
call(F4) from Holly telling you that the entrance to the roof was blocked 
off to prevent the entrance of intruders, but it was a quick job so you should 
be able to blow it up. Place you PLASTIC BOMB C4(F2) on the center of the 
wall and blow it up. On the rooftop, the pigeon will be flying around. If 
you run up and try to catch it, it will fly away and land on the next screen. 
Use the transceiver to call(F4) Yozef Norden, the animal expert. He will tell 
you that pigeons like to eat meatballs, peas, and potatoes(the same foods 
that are in the B2 RATION). Equip(F3) your B2 RATION and the pigeon will no 
longer run away from you. When you catch the pigeon, there will be a message 
attached to his his leg. the message will read "HELP! WIS.OhIO KIO MARV..." 
Decoded, that message is Dr. Marv's transceiver number. Call(F4) 140.51 to 
talk to Dr. Kio Marv. Dr. Marv will talk to you in Czech and Slovak. Snake 
says he better call(F4) Dr. Pettrovich(140.82) to find out what he's saying. 
Dr. Pettrovich says he doesn't know either language, but he says Natasha 
Markova, the STB that escourted with Dr. Marv and Dr. Pettrovich, does. He 
said she was captured too, but managed to escape by stealing an enemy uniform. 
He says he should be in "this" complex. He suggests that you check near the 
women's restroom. Don't start searching for a women's restroom in this 
building. Dr. Pettrovich said "this" building and if you remember correctly, 
Dr. Pettrovich is locked up near the ZANZIBAR BUILDING. So get off the roof, 
out of the TOWER BUILDING and back to the ZANZIBAR BUILDING. You can exit 
the TOWER BUILDING via the door on the south wall of the spiral room using 
your IDCARD 4(F3). Remember to use your MINE DETECTOR(F3) at the mine field.  


X. Meeting Natasha Markova:
After backtracking from the TOWER BUILDING all the way back to the ZANZIBAR 
BUILDING, it's time to backtrack even more through the ZANZIBAR BUILDING. 

It's been a long time since you've last entered the ZANZIBAR BUILDING, but 
not much has changed. You now have the IDCARD 4, so you can open several places 
that you didn't have access to before. Make your way to the elevator and head 
to the third floor. When you get off on the third floor, use(F3) IDCARD 4 
to open the door on the left wall in the elevator room. In this room, you'll 
need to use(F3) your IDCARD 4 again to go in through the door on the far right 
side of the north wall. Use(F3) the RED CARD to proceed in the next room. 
Watch out for the trap in the center of this room near the door and proceed 
right into the next room. Another small room, just head down. In this room, 
pick up the ===MOUSE=== and exit back into the yellow colored room. Use IDCARD 
4 to open the door in the center of the room. In this room, pick up the B3 
RATION. Exit this room and use(F3) the RED CARD to enter the door on the left 
side of the screen. Go through this room and in the next room pick up another 
MOUSE. Go back to the yellow colored room and go left. If you use(F3) IDCARD 
4 and enter the room in the center, a girl will tell you that she really hates 
men with guns. From the yellow colored room, go down to the next screen. On 
this screen you will see a sensor and a open door. If you want, you can run 
pass the sensor and into the open door to get the MINES, but chances are the 
sensor will get you when you come out, so run pass the sensor to the right. 
This screen will look similar to the previous screen, but you can move in 
and out of the room much easier here. Use(F3) the RED CARD to enter the room 
and grab the ===REMOTE-CONTROLLED MISSLES===. Now head back to the elevator 
room. From here, use(F3) the RED CARD and go south. In this room go down to 
the next screen and use(F3) the RED CARD to enter the door on the southeast 
corner of the room. As soon as you enter this, equip(F3) yourself with the 
GAS MASK. Follow the path and watch out for the camera near the table. Use(F3) 
IDCARD 4 to enter the next room. This room will be totally dark with only 
a visible light switch. Go right until you hit a wall then go up to the light 
switch. Punch the light switch to turn it on and use(F3) IDCARD 4 to enter 
the next room. I this room there will be three guards guarding the path to 
the next room. Three shots will easily take them out. Use the RED CARD to 
enter the next room. Take out the guard in here and pick up the ---NIGHT 
VIEWER---. Watch out for the two traps directly in front of the NIGHT VIEWER. 
After you have picked up the NIGHT VIEWER, head back to the elevator area 
and take the elevator to the fourth floor.

When you get off the elevator on the fourth floor, use IDCARD 4 to enter the 
door on the right. In this room you will find a sensor. Run north, past the 
sensor and into the next screen. On this screen you will be at an intersection, 
turn left. On the next screen head down and use the RED CARD to enter the 
room. The child in here will tell you that all the guards stand straight when 
they hear the national anthem. Exit the room and go back to the intersection. 
At the intersection, go east.  At the intersection, go up. This screen will 
contain a camera. Sneak past it and right. Follow the path until you reach 
the second door. Use the RED CARD to enter. The child in the room will tell 
you if you catch a cold, go to the medical room and find some ---PILLS---. 
Use IDCARD 4 to go down to the next room. In this room you will see a girl 
walking in the dark. Use(F3) your NIGHT VIEWER and you will discover that 
there is a wall between you and the girl. Craw under the hole to reach the 
other side. Crawl on the left side of the hole or you will fall in a trap 
when you come out. There is also a trap near the door, so stay along the wall 
as you proceed. Talk to the girl and she will tell you that there are a lot 
of dummy guards over there. Use(F3) the RED CARD to proceed through the door. 
No need to worry about all the guards, they really are dummies. Use(F3) the 
RED CARD again to go through the door on the right. In this room you will 
notice more dummy guards, but one of the seems out of place, don't you think? 
Kill this guard and proceed up to the next room. The next room will also have 
some dummy guards along with three real ones. Look on your radar to discover 
the identity of the three real ones and take them out. Use(F3) IDCARD 4 and 
exit stage right. In this area DO NOT KILL ANY GUARDS!!!!!!!!! One of them 
is Natasha Markova is disguise. Head right to the next screen and use(F3) 
the RED CARD to open the door on the right wall. In here you will find two 
B3 RATIONS. Now go back to the dining room. From here go down a screen and 
right one screen. Enter the men's restroom. Collect the ---BUCKET--- and exit 
the room. Hide behind the plant by the women's restroom and wait for a guard 
to enter the women's restroom. Follow her in the restroom. You will then meet 
Natasha Markova. Snake will tell her that he has seen her somewhere before. 
She will accuse Snake of trying to seduce her. Snake will then say he saw 
her win a gold medal in figure skating at the Olympics. Natasha will then 
use Snake's transceiver to call Dr. Marv. The will then talk in Czech or Slovak 
and Natasha will tell Snake that Dr. Marv is being held at the +++DETENTION 
CENTER+++ north of the TOWER BUILDING. Natasha will then show Snake an 
elevator that leads to the third basement. On floor B3 there is a path that 
will lead you to Dr. Pettrovich and the north side of the TOWER BUILDING. 
Natasha will now follow you.


XI. The Bridge of Sorrow:
Thsi next section is purely story. Not much gameplay in it. You won't see 
but two guards in this whole section. If you don't want a major part of the 
story revealed to you, I suggest moving on to the next section.

After exiting the elevator you will be on floor B3. When you get in the sewers, 
you will notice big, yellow machines moving around. These machines are called 
sweepers. If one of them touches you, you'll die instantly. Stay against the 
wall and watch your radar to avoid them. Continue north through the sewer 
until you reach a screen that has sewer water in front of you, go left here. 
On the next screen go up until you reach a wall at an intersection. Turn left 
at the intersection and ride the elevator to the first floor. When you get 
off the elevator, you will be in the CONFINEMENT CELL with Dr. Pettrovich. 
Dr. Pettrovich will be happy he is rescued and Snake will notice that Dr. 
Pettrovich has lost weight. Pettrovich said he tried to escape through the 
elevator, but it only opens from the inside. Dr. Pettrovich will  then give 
you the ---IDCARD 5--- that he stole from a guard. Dr. Pettrovich will then 
join you party and you will exit in single file back down to B3 via elevator. 
Exit the elevator and go right. Keep going right at the intersection and you 
will reach a door. Use(F3) you new IDCARD 5 to open the door and proceed north 
through the sewers. About halfway up the path, Dr. Pettrovich will stop and 
ask to rest for a while. He will say he must do his "natural desire" and exit 
the screen south. Natasha and Snake will then start talking. Natasha will 
say "...strange..." and Snake will say that Dr. Pettrovich is old, but he 
doesn't look it. Natasha will tell Snake that she wasn't talking about that, 
but she was saying it's strange how a special agent, an Olympic Gold Medalist, 
and a world famous scientist and end up together in this sewer. Snake thinks 
it may be fate. She then talks about her mother running through the sewers 
in Poland from Nazis during World War II. She said her mother was so soaked 
with mud that you couldn't recognize her face. Snake asks Natasha why she 
quit skating and joined the STB. She says "the ice became cold". Natasha asks 
Snake if he has a wife, Snake says he has no family. Snake asks Natasha the 
same question and she says she's single. She said she once considered marrying 
a man when she was still skating. She said he was a western named Frank Hunter 
(thanks to J. Soler for pointing out this error in translation in the game). 
She considered giving up skating to follow him. She says she was stripped 
of competition and her and her family have had a hard life ever since. She 
said that she then joined the STB, but has no regrets. She said she learned 
many things about this world and even killed people. Snake asks about her 
and Frank Jaeger and she says she never say him again. Dr. Pettrovich then 
rejoins your party. Continue north to the elevator and take it to the first 
floor. 

Exit the elevator and equip(F3) your MINE DETECTOR, then continue west. When 
you get to a screen with a single truck, stop and look for the MINES on your 
radar. Since you can't crawl and pickup the MINES with Natasha and Pettrovich 
in your party, you will need to use your radar and go around them. Continue 
up to the next screen. The group will then come up to a bridge. Natasha 
suggests that they go across one at a time. Dr. Pettrovich says he will go 
first since he's getting old in years. Dr. Pettrovich will make it across 
the bridge safely and then Natasha will go across the bridge. Natasha will 
make it halfway across the bridge and tell Snake to come on. When Snake 
attempts to cross the bridge, a shot if fired at Natasha from out of no where. 
The bridge breaks in half and Natasha and Snake are threw off the bridge. 
Natasha and Snake start talking. Natasha says she has seen many deaths before. 
Snake tells her to hold on. Natasha says it's a pitty since she just met a 
nice guy. Snake tells her he wants to see her skate again. Natasha thanks 
Snake and give him ---IDCARD 6---. She says it will open the door to the north 
side of the TOWER BUILDING. She also give Snake her ---BROOCH--- and tells 
him to use it too. Snake respond by saying "to?". Natasha's last words are 
"...Frank...". Dr. Pettrovich will then yell out to Snake. Two guards will 
then capture Dr. Pettrovich. The top half of the screen will turn black and 
when it comes back up, Metal Gear will be standing on the other side of the 
bridge being piloted by Grey Fox. Grey Fox tells Snake that he won't let him 
cross this bridge and that he's taking Dr. Pettrovich with him. Grey Fox says 
since they were friends once, he'll let him go this time. He suggest to Snake 
that he leaves the country. Snake then says "FOX! I'LL NEVER GIVE UP!".


XII. The Zanzibar National Anthem:
Wasn't that a wonderful plot twist? The story to this game was much better 
then I expected when I first started playing it. This next section is the 
LONGEST section in thins FAQ/Walkthrough, but it's all backtracking through 
the ZANZIBAR BUILDING.

Walk back from the bridge to the screen with the truck and the MINES. You 
will then receive a call(F4) from Holly. She will ask you if you've seen the 
balcony of floor 20 in the TOWER BUILDING. She tells Snake that he can fly 
over the bridge from there using a ---HANG-GLIDER---. She said she saw one 
in the east part of the ZANZIBAR BUILDING on the first floor. Use(F3) your 
MINE DETECTOR and crawl to pick up the MINES. You can also pick up the MINES 
in the truck. When you pick up all the mine, head to the screen to your right. 
On this screen you will notice that the door to the four trucks will now be 
open. You will also notice that there is a MINE in front of every truck. 
Use(F3) your MINE DETECTOR and pick up the MINES and enter the truck. The 
truck on the far left contains REMOTE-CONTROLLED MISSLES and ===GAS 
GRENADES===. The second truck on the left contains three boxes of HANDGUN 
AMMO. The second truck on the right will contain two GRENADES and the truck 
on the far right will contain a B1 RATION and a PLASTIC BOMB C4. Exit the 
truck area and go back to the lone truck on the left screen. Use(F3) ID CARD 
6 to enter that door. You will notice that you are in the TOWER BUILDING on 
the first floor. Your destination is the ZANZIBAR BUILDING, so backtrack the 
same path you did when you went back there the first time. Remember to pick 
up all ammo and equipment on the way. Use(F3) your MINE DETECTOR in the mine 
field. 

You have IDCARDS 5 and 6 now, so you have a few new places to go. Exit this 
room using the RED CARD(F3) via the door in the southeast corner of the room. 
Go right and kill the guard on the balcony. Use(F3) the RED CARD to open the 
door. Use the IDCARD 6 to go into the room on the left. In here, pick up the 
BLUE CARD. The BLUE CARD has the same function as the RED CARD, except it 
works with IDCARDS 4-6. Exit this room and head for the elevator. Take the 
elevator to the fourth floor. After exiting the elevator on the fourth floor, 
you'll need to go back to the intersection. At the intersection, turn right. 
Use the BLUE CARD to enter the door on the south part of the screen. In here 
you will find dummy soldiers and two children. The boy will tell you about 
the PILLS in the medical room and the girl will tell you that a women has 
a brooch that changes shape. Could this be NATASHA'S BROOCH? Exit the room 
and use(F3) the BLUE CARD to open the door on the north part of the screen. 
In this room you will find two rows of lockers with four lockers on each row. 
You can enter the two lockers on the end of the rows on the left side and 
the locker on the far right side of the top row. The locker on the left side 
of the bottom room contains a child playing hide-and-seek. The locker on the 
left side of the top row contains nothing. The locker on the right side of 
the top row is locked right now, but you will have access to it soon. Exit 
the locker room and go right. Duck down on this screen and crawl to the next. 
On this screen is a camera with several sleeping guards. You will need to 
crawl to avoid waking the guards in this room. Hide under the bed to avoid 
the camera. Crawl to the next screen. Crawl to the door and use(F3) the RED 
CARD to open the door. In this room, you will need to use your NIGHT VIEWER 
to see in the dark. Turning on the lights will wake the guards. Go up and 
use the BLUE CARD to enter the medical room. Get the PILLS and head back to 
the dark room. Use the RED CARD in the south part of the room to enter the 
sauna. Shortly after entering the sauna, a naked guard will enter covering 
his private parts. Kill the guard and check your equipment. You will notice 
that NATASHA'S BROOCH has changed shape. Exit this room and head back to the 
locker room. With NATASHA's BROOCH, you now have access to the locker on the 
top right side. Equip(F3) the BROOCH and enter the locker. In the locker you 
will find a ---CASSETTE---. That CASSETTE contains the Zanzibar National 
Anthem. Exit the locker room and head back to the elevator and to the second 
floor. 

Once on the second floor, you will need to take the elevator on the left to 
B1. Exit the elevator and take the north path to the next screen. On this 
screen you will see an open room to the left and an closed room above you. 
There is nothing in the opened room, so kill the guard and go to the room 
above you. Use(F3) the RED CARD to open this door. In this room you will find 
three boxes of HANDGUN AMMO. Take them and head back to the elevator room. 
Once in here, use(F3) the RED CARD to open the door on the south wall. When 
you enter this area, you will see several rooms. Watch out for the trap above 
the room on the left. Enter the room on the left with the RED CARD(F3) to 
get two PLASTIC BOMB C4s. Use(F3) the BLUE CARD to enter the room on the right 
to pick up three boxes of HANDGUN AMMO. Use(F3) the BLUE CARD to enter the 
door on the left. In this next area there will be several cameras. Go south 
and break through the wire. When the camera on the left is at the top of the 
screen run past it and grab the HANDGUN AMMO. Then use(F3) the BLUE CARD to 
enter the room and grab the two GRENADES. Exit the room and the camera will 
alert the guards. Don't be alarmed. Watch out for the trap between the left 
and center paths and quickly take the center path up to the next screen. Once 
on this screen, break through the wire on the right and run quickly into the 
room using(F3) the BLUE CARD. In this room you will find a MOUSE and the ---O2 
TANK---. Exit this room and pick up the HANDGUN AMMO. Take the left path up 
to the next screen. Use the BLUE CARD to open this door and inside you will 
find two GAS GRENADES. Take the GAS GRANADES and exit this room. On this screen 
you will need to break the wire at the top of the screen and take the right 
path down to the next screen. On this screen, break the wire to the right 
and head up the path, BUT DO NOT ENTER THE NEXT SCREEN! Look at your radar 
and wait until the camera is at the top of the screen and go up. In here you 
will need to break the three wires. If the camera starts to come back down, 
exit the screen and go back to break the rest of the wires when the camera 
is at the top of the screen. The camera will come down a screen, so hide on 
the other side of the wall until it passes. After all three wires are broken, 
use(F3) the BLUE CARD to enter the room. Inside this room you will fins the 
===CAMOFLAGUE MAT===. Exit this room and head back to the room just south 
of the elevator area. From this screen, head right. On this screen use(F3) 
the BLUE  CARD to enter the bottom room and pick up the ===SUB MACHINE 
GUN===(from now on all ammo will be called "==-SMG AMMO-==" since the ammo 
packs will refill both guns). Exit this room and use(F3) the BLUE CARD again 
to enter the top room and grab the two GRENADES. Exit this room and head north. 
On this screen, use(F3) the BLUE CARD to enter the room on the bottom of the 
screen and pick up the REMOTE-CONTROLLED MISSLES. Use(F3) the BLUE CARD to 
enter the room and pick up the STINGER and two boxes of SMG AMMO. Exit this 
room and head north. Use(F3) the BLUE CARD to enter this room. In here you 
will find the ---BODY ARMOR---. This will cut the damage you take by bullets 
in half. Equip it whenever you feel the need. Exit this room and head back 
to the elevator. Take the elevator to the first floor. 

Once on the first floor, head back to the screen with the vent that you entered 
a the beginning of the game and go right. On this screen you will see a door. 
Use(F3) the BLUE CARD to open the door. Equip(F3) the CASSETTE and quickly 
enter the room. Run down the hall as fast as you can and all the guards will 
salute the anthem. When at the end of the hall, use the BLUE CARD to enter 
the room and grab the HANG-GLIDER. Play the CASSETTE and go back down the 
hall. Exit the ZANZIBAR BUILDING and head back to the TOWER BUILDING.


XIII. Grey Fox and His Goons:
I bet your getting tired of all the backtracking to the ZANZIBAR BUILDING, 
right? Well don't worry, that was your last major trip to the ZANZIBAR 
BUILDING.

In the TOWER BUILDING, go to the elevator halfway to the center of the spiral 
and take it up to floor 20. BEFORE YOU GET ON THE ELEVATOR equip Snake with 
the SUB MACHINE GUN(F2) and either(F3) RATIONS or the BODY ARMOR. When you 
reach floor 19, you will hear the danger music start to play and you will 
receive a call(F4) from Grey Fox. He will tell Snake that he shouldn't have 
ignored his suggestion and that his friendship with Snake ends here. He then 
tells Snake that this elevator will be his coffin. Fox will tell Snake that 
he sent a hit-squad that specializes in close-quarter combat to take out 
Snake. Fox bids farewell to Snake and ends the transmission. You will then 
fight the fifth boss of the game, the Ultra Box.

*****BOSS FIGHT #5*****
Ultra Box

This four man assassin group will start off by attacking you on all sides. 
Take them out one at a time. Try to stand in one spot that prevents at least 
two of them from jumping down and attacking you. Stand away from you target 
and fire your HANDGUN or your SUB MACHINE GUN at it. When you hit one of them, 
he will flash black and white. When your close to defeating one of them, he 
will flash red. It will probably take all of your SMG AMMO and some for your 
HANDGUN AMMO to kill them. You should also have about 4-5 RATIONS with you. 
After the fight you will get IDCARD 7.

When your fight with the Ultra Box is over, the elevator will plunge back 
down to the first floor. Looks like your going to have to find another way 
up to floor 20. Exit the elevator and go to the outside elevator. Take it 
up to the tenth floor. When you reach the tenth floor, punch the wall to your 
left. You will notice that this wall makes the hollow wall sound. Use the 
PLASTIC BOMB C4 and destroy the wall. Proceed into the next screen. On this 
screen you will see two sensors. The best way to get past these is to wait 
after the first sensor vanish and quickly run to the far left wall. Then wait 
for the second sensor to vanish and run to the door. Use(F3) IDCARD 7 to open 
the door. From here you have a death run to make up to ten flights of stairs 
to floor 20. On your way you must fight off several obstacles including two 
trip wires, three boxes of SMG AMMO, and several traps from floor 17 and up. 
When you get to the top, use IDCARD 7 to open the door. Now that you finally 
have some peace and quiet, you might want to take a short break and come back 
to this a little later. If not, head to the screen to the right. Break the 
trip wire hear, but watch out for the guard that often comes from the right 
side of the screen. After breaking the wire, head right. On this screen, head 
north to the balcony. Once on the balcony, you will receive another call(F4) 
from "one of your fans". He will tell you that you can only jump from the 
balcony when the wind is blowing north. He says the wind is normally blowing 
south. He says you may have an item for finding out the wind direction. "Your 
fan" will wish you well and end the transmission. On the left side of the 
balcony are some B2 RATIONS. Walk up to the edge of the balcony and equip 
your GAS GRENADES(F2) and your GAS MASK(F3). Use a GAS GRENADE to tell which 
direction the wind is blowing. When the wind is blowing north, smoke some 
CIGARETTES and use(F3) your HANG-GLIDER to jump off the balcony. After 
watching Snake jump off the balcony, head left. Head left one more screen 
and use IDCARD 7 to open the door on the north wall on the far left screen. 
BEFORE you enter the area, equip yourself with GRENADES and the BODY ARMOR. 
Go through the door and you will then be approached by the sixth boss, 
Predator.

*****BOSS FIGHT #6*****
Predator

This boss is fairly easy. All he does is fire several shots at you with his 
gun. When he goes into the grass, his is invisible to you and the radar. Hide 
behind the crates near the entrance of the field and just keep going back 
and forth throwing GRENADES at him every chance you get. He can shoot straight 
through the crates, but he might get a shot on you diagonally. It will probably 
take around 20 GRENADES to kill him. It's possible to get through this fight 
without being touched, but just in case you better have a RATION or two on 
hand. When you defeat the Predator, you will get the IDCARD 8.


XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2:
After those two boss fights, it's FINALLY time to rescue the real Dr. Kio 
Marv. Keep going, your almost at the end of the game!

With IDCARD 8 in hand, exit the field through the door in the northwest corner. 
Kill the guard here and use(F3) IDCARD 8 to enter the +++ZANZIBAR BIO LAB+++. 
When you first enter the ZANZIBAR BIO LAB, you will see a camera on the east 
and west walls and four tables in the middle of the room. Use the tables to 
avoid the cameras, and use(F3) IDCARD 8 to enter the next door. If you have 
trouble avoiding the cameras, use this simple method to get quickly in and 
out of the ZANZIBAR BIO LAB. When you enter the ZANZIBAR BIO LAB, have IDCARD 
8 ready for quick use. Run straight through the room and use IDCARD 8 to open 
the door. Equip(F3) your GAS MASK and run to the door on the left. Equip(F3) 
the BLUE CARD and enter the left door. Re-equip(F3) your GAS MASK and pick 
up the ---EGG---. Exit the ZANZIBAR BIO LAB the same path you came in. Try 
to keep your GAS MASK on at all times except when opening doors. Repeat the 
same process, but use IDCARD 7 to enter the door on the right and grab the 
EGG. When finished in the ZANZIBAR BIO LAB, head back through the field and 
back to the HANG-GLIDER landing area and head east from here.

On this screen take out the two guards and enter the truck on the left. In 
here you will find four boxes of SMG AMMO. Then enter the truck on the right 
and you will find a GRENADE, a GAS GRENADE, and a B1 RATION. Exit the truck 
and head east again. On this screen you will see a sensor and a conveyer belt. 
Move past and sensor and head to the screen to the right. On this screen you 
will see another sensor and a truck. DO NOT GO IN THE TRUCK. If you do, you 
will be greeted by three guards. Of course, if you want to take the risk, 
you will receive a B3 RATION for your troubles. Run past the sensor and through 
the gates to the north. In this area, you'll see three laser gates. Go left 
and use IDCARD 8 to enter the door. In this room, you will find some children. 
They will tell you that in the evening, they go play behind the laser wall. 
Exit the room and return near the laser wall. Check your inventory here and 
you should notice that both eggs have hatched and you now have a ---SNAKE--- 
and an ---OWL--- in your inventory. When the SNAKE reaches the OWL, click 
on the broken egg and the SNAKE will be gone. By now the SNAKE has probably 
eaten all of your RATIONS though. Here you need to equip the OWL which should 
have hatched from one of the eggs. Wait until the guard says it evening. He 
will then turn off the laser barrier. You will now have access to the DETENTION 
CENTER. Once in the DETENTION CENTER, go up the stairs to the right and kill 
the guard. Now head right. Use(F3) the RED CARD to enter the building. In 
here you will find a box of SMG AMMO, a GRENADE, and a PLASTIC BOMB C4. Exit 
the room and head to the building directly above you. Use(F3) the BLUE CARD 
to enter it. In here a child will tell you that the B1 RATION contains 
chocolate. Keep that in mind and return to the laser gates. Go to the northeast 
corner of the area and grab the B1 RATIONS. Head back to the laser gates and 
go up the stairs to the left. Use(F3) the RED CARD to open the door. In here, 
the child will talk about rats in the DETENTION CENTER. Exit this room and 
head left up the path to the next detention center. Use(F3) IDCARD 8 to enter. 
In here you will find a sweeper on the right path so head left. Go north on 
this path and use the BLUE CARD to enter the room. Go up and grab the B1 RATION. 
Go back through the door. Now you need to follow the sweeper up the path. 
Hide in the passageway to the right to avoid him coming back down and smashing 
you. Use(F3) the RED CARD to enter the door on the north wall. Follow the 
path to the final building and use(F3) IDCARD 8 to enter it. Kill the two 
guards in this building and hop on the elevator to floor B1.

In the elevator, equip yourself with the SUB MACHINE GUN and BODY ARMOR. Upon 
exiting the elevator you will receive a call(F4) from "one of your fans". 
He will ask you if you've ever heard of the guerrilla group, "The Whispers". 
He says Night Sight, one of the survivors of that squad, is in the room with 
you. He will tell you that Night Sight wears the latest in camoflague 
technology. He will also tell you that Night Sight is wearing stealth material 
that makes him invisible to radar. He will tell you that he also attacks with 
a gun that makes little, or no noise. After the transmission is over, you 
will be fighting the seventh boss of the game, Night Sight.

*****BOSS FIGHT #7*****
Night Sight

As "one of your fans" said, Night Sight is invisible to you and the radar 
so the only way to see him is when he fires at you. When you see gun shots 
from thin air, shoot that location and don't stop. Night Sight will appear 
on the screen when you shoot him. If needed, use a RATION, but he's so easy 
you probably won't have to. After using almost your entire SMG AMMO on him, 
Night Sight will finally die, leaving behind ---+++===NOTHING===+++---. What 
a wonderful prize for defeating him.

After defeating Night Sight, head to the right. Use IDCARD 8 to open the door. 
In here you'll see three puddles of acid. Equip(F3) three B1 RATIONS and move 
through the puddles. You will then discover that you don't have the proper 
IDCARD to enter the door. Now you'll need to head back to the field where 
you defeated Predator and search in the northeast corner of the room behind 
the crates to find IDCARD 9. With IDCARD 9 in hand, head back to the three 
puddles and use IDCARD 9 to enter the room. In here you'll find Dr. Pettrovich 
standing next to a bed with Dr. Kio Marv in it. Dr. Pettrovich will inform 
you that your too late, his heart didn't make it. Snake goes over to the bed 
and investigates and he notices strange stains on Dr. Marv's neck. Pettrovich 
will tell you that Dr. Marv was a games maniac. He said Dr. Marv concealed 
a microfilm in a small MSX cartridge from a Japanese game company called 
Konami. Snake recognizes it as "the legendary worldwide computer". He says 
that it is rumored that some freaks still use it today! Dr. Pettrovich will 
tell you that he kept the cartridge in the locker over there. Dr. Pettrovich 
will tell you that he didn't find out where the key to the locker was. Make 
your way over to the locker and investigate. On your way over there, you will 
receive a call(F4) from Holly. She will alert you of an emergency. She said 
she did some digging on Dr. Pettrovich and found out that after he was rescued 
from Outer Heaven, he was not too happy. She says that in the west, his extreme 
dogma theories were not accepted and the academic world saw him as a "scholar 
of madness". She said he was isolated, and as time passed, he became 
forgotten. Holly will tell you that one day, he received a invitation from 
a Zanzibar Land double agent. Taking advantage of his position, he made a 
deal. Se said he flowed the latest technologies to Zanzibar Land. Snake 
concludes that he is also involved in the kidnapping of Dr. Marv. Holly says 
that he knew the details of Dr. Marv's trip to the United States. Snake says 
it must be the OILIX he's after. The transmission ends, and Dr. Pettrovich 
confirms the story. He says "your people" criticized everything he did. He 
wanted to use his Robotology knowledge to complete Metal Gear! He says "your" 
politicians weren't interested, but Zanzibar was. He said he upgraded Metal 
Gear with their help. He says he killed Dr. Marv because he wouldn't give 
him the OILIX plans. He also tell you that Natasha died on the bridge because 
when he went to do his "natural desire", he was really informing Grey Fox 
that they would soon be at the bridge. Dr. Pettrovich tells Snake to give 
him NATASHA'S BROOCH because it is the locker key to Dr. Marv's locker. Dr. 
Pettrovich then jumps on Snake's back and starts molesting him. This is when 
the eighth boss fight begins. 

*****BOSS FIGHT #8*****
Dr. Pettrovich Mandar

Dr. Pettrovich will start off having the upper hand by jumping on your back 
and trying to molest you. Equip yourself with the REMOTE CONTROLLED 
MISSLES(F2) and some RATIONS(F2) and fire away. Just keep firing the 
REMOTE-CONTROLLED MISSLES at Dr. Pettrovich and he will eventually die. If 
you run out of REMOTE-CONTROLLED MISSLES, just use MINES and run over them. 
It will take about half of your REMOTE- CONTROLLED MISSLES to kill him if 
you don't miss. Remember, the MINES will also hurt you! You will probably 
only need one RATION to survive this fight. Dr. Pettrovich will flash black 
and white when he is hit and red when he is about to die. When he is dead, 
much like Night Sight, he will leave you ---+++===NOTHING===+++---!


XV. A Way to Destroy Metal Gear...:
After the fight with that traitor, you'll have to do some minor backtracking 
to your favorite place, the ZANZIBAR BUILDING(note great deal of sarcasim 
in that statement). This will be the last section intro I do. The last two 
sections can speak for themselves.

After the fight with Dr. Pettrovich, you will need to change the shape of 
NATASHA'S BROOCH to unlock the locker. The last time you changed it, you were 
in a place with heat. Now you must cool it in a cold place. To do this, you 
must backtrack all the way back to the ZANZIBAR BUILDING. Don't worry, it's 
only a small backtracking mission this time. Exit the DETENTION CENTER and 
head to the area just before the field where you fought the Predator. Use(F3) 
the CARDBOARD BOX near the conveyer belt. You will then be in a truck being 
escourted back to the TOWER BUILDING. When you enter the TOWER BUILDING, you 
will be in the same location you were the very first time you entered it. 
Make your way through the spiral and back to the ZANZIBAR BUILDING. I should 
have to tell you by now, but just in case you forgot, use(F3) the MINE DETECTOR 
in the mine field. When you enter the ZANZIBAR BUILDING, exit the room via 
the southeast door using(F3) the RED CARD. From here head right one screen. 
Kill the guard on the balcony and use(F3) the RED CARD to open the door. Now 
use(F3) IDCARD 9 to open the door on the right and pick up the GREEN CARD. 
The GREEN CARD works the same way as the RED CARD and the BLUE CARD, but uses 
IDCARDS 7-8 instead. Exit the room and head for the elevators. Take the 
elevator to the fourth floor. Remember the path to the dining room from the 
last time. Take that path again and go to the dining room. Once in the dining 
room, proceed east to the next screen and use(F3) the RED CARD enter the room 
on the far right wall. Pick up the B3 and B2 RATIONS in this room. Stay in 
this room for a second and check(F3) your equipment. You should notice that 
NATASHA'S BROOCH has now changed shape. Exit the room and head back to the 
TOWER BUILDING. From here, you will need to go to the screen directly above 
the CARDBOARD BOX entrance to the TOWER BUILDING. Use(F3) the GREEN CARD to 
enter the room on the north wall. Use(F3) the CARDBOARD BOX near the conveyer 
belt to transport yourself back near the DETENTION CENTER. From here, go back 
to Dr. Marv's locker and use NATASHA'S BROOCH to open the locker. Inside it, 
you'll find NOTHING! Well, you'll find a hole in the wall that will lead you 
to a bunch of rats that will kill you if you touch them. Go through the hole 
and then back to the locker and equip a B3 RATION to lure them out one by 
one and kill them. When they are all dead, craw through the hole.  In the 
hole you will find the ---CARTRIDGE---. Exit the locker and Pettrovich will 
say "S-Snake...He will never let you go.". He will tell you that "he" will 
use that Metal Gear deliberately. He'll then say his daughters name and say 
"...a way to destroy it...". Snake will look puzzled and say "A way to destroy 
Metal Gear? Pettrovich says in his mind, he couldn't cross between east or 
west, but his daughter, who he left in the east, is different. Snake will 
tell him to start making sense and ask him how to destroy Metal Gear. He will 
tell you that the legs are lightly armored, destroy them with GRENADES. He'll 
then tell you that is the only way to destroy Metal Gear. You will then fall 
into a hole that leads you to the third floor basement of the DETENTION CENTER.


XVI. Grey Fox and Metal Gear:
After you fall down the hole, you will be in a room with a door on each side. 
You will then hear Grey Fox's voice and he will tell you there is no way to 
destroy this Metal Gear. Snake will ask Fox where he is. Fox will tell Snake 
that you'll see him soon and to come through that door. Don't go just yet. 
Use(F3) the RED CARD on the right door to find three GRENADES. Use(F3) it 
on the south door to find a B2 RATION and two boxes of SMG AMMO. Look under 
the vent to find another B2 RATION. When your ready, equip your GRENADES(F2) 
and RATIONS(F3) and use(F3) the BLUE CARD to enter the north door. Upon 
entering, you will be confronted by Metal Gear D.

*****BOSS FIGHT #9*****
Metal Gear D

Metal Gear D can be difficult if you don't know what to do. Metal Gear D can 
only move up and down. It can fire it's vulcan cannon 360 degrees around the 
room. Throw a GRENADE at it's legs whenever you get the chance. When it moves 
back, it is about to fire two heat-seeking missiles. Throw a GRENADE at it's 
legs and use(F3) the BLUE CARD to exit the room. Re-enter the room and keep 
trying to repeat this pattern. Try to avoid getting stepped on when it moves 
forward. Move to the sides or behind it if needed. Equip(F3) the BODY ARMOR 
to try to reduce the power of the vulcan cannon. The room will flash black 
and white when you hit Metal Gear D. It will take about 20-30 GRENADES and 
3-5 RATIONS to defeat Metal Gear D.

After the fight, the lights in the room are turned on and Snake will be on 
fire! Grey Fox will then say "I take the cartridge... Burn & die!". You will 
then receive a call(F4) from Campbell. He will tell you that your equipment 
is burning and that you need to get rid of it! Go to your equipment(F3) and 
press Space Bar on each item to get rid of it. Get rid of your RATIONS last. 
Snake stops burning and chases Fox to a mine field. Snake asks what this is 
and Fox tells Snake that this is the final conflict. He will then challenge 
Snake to a fist fight. Snake calls it a chicken fight. Fox says Snake was 
his big rival in FOX-HOUND and he was eager for the day when he could fight 
Snake. Snake says he will "kick the twisted mind" out of Fox. Fox then says 
"SNAKE! Learn the value of the 'FOX' title!" Snake then gets a call(F4) from 
George Kessler, FOX-HOUND strategist and mercenary expert. Kessler will give 
you all the info on Grey Fox. He will tell you that his real name is Frank 
Jaeger, but ten years ago he was known as Frank Hunter, Hunter is Jaeger in 
German(thanks to J. Soler for pointing out the translation error in the game). 
He says he was the last man to bear the title FOX from the Big Boss days. 
Snake says he already knows about his excellence. Kessler will then tell Snake 
about his relationship with a woman from the east. He says about 10 years 
ago, they tried seeking asylum, but America wouldn't grant her a green card. 
He said Grey Fox held a lot of resentment towards his superiors for it. Snake 
asks the name of the woman Fox was involved with. Kessler will tell you that 
she was a former Czech figure skating Olympic gold medal winner. Her name 
was Natasha Markova. Snake will then say "Natasha!". Kessler will tell Snake 
that if he beats Fox, he will be the best mercenary in the world. The 
transmission ends and your epic battle with Fox in the underground mine field 
begins. 

*****BOSS FIGHT #10*****
Grey Fox

Your in like the smallest F'n room in the game during this battle. And to 
add more gas to the fire, the room is surrounded by MINES along the edge. 
If you really want to be PO'ed about something, he can walk on the MINES! 
You can see them on your radar without the MINE DETECTOR. If you want, you 
can blow up a wall of MINES and hide in a corner during this fight if you 
want. It may be the chicken way to go, but it's a lot easier since your fighting 
the HARDEST BOSS IN THE GAME! Big Boss is a sinch compared to this guy. Grey 
Fox will run around the room during this battle. When tries to punch you, 
nail him with a hard punch and try to escape before he hits you. When he tries 
to hit you, he will throw three punches in a row. Keep repeating this pattern 
until he's dead. If you want, you can try and get a punch in on him if you 
think you can escape him before he hits you. Remember to avoid the walls at 
all costs as there are MINES around the room. Fox will flash black and white 
when he is hit. When he is almost dead, he will flash red. You have no weapons 
or equipment in this battle, so don't even think about trying to heal yourself 
with a RATION.

After the battle, Fox will say he thinks it's time to hand over the 'FOX' 
title to Snake(Does this mean we should call him 'Solid Fox' from now on?). 
Snake asks Fox why he helped Big Boss. Fox says he was in an awkward position. 
He says Big Boss may have only been a supervisor to Snake, but he saved his 
life twice long before he joined his troop. He says the first time was in 
Vietnam when half-white men were discriminated against. He said he was forced 
to work hard labors even after the war was over. He says that Big Boss helped 
him out like he is doing with the children here. He says the second time was 
in Mozambique. He says the Big Boss helped him when he was getting tortured 
as a Renamo Soldier. Snake asks Fox if he thinks he's paying him back by doing 
this. Fox says he hates war just like the children here, but he needs war 
and can't live like a normal person. He says that Big Boss provides "us" with 
area that "we" need to fight. He says that he was born on a battle field and 
he will die there, making other fortunate, especially women. Snake asks if 
he's talking about "her". Fox says that dying in action suits him. Snake tells 
Fox to rest assured that he will never like him. Fox says he will take Snake's 
words to the afterlife as a souvenir. He wishes Snake well and tells him not 
to trust his "fans" expectations. Snake then asks Fox if he made those calls. 
Fox responds by saying that is was "a price for my selfishness". Snake then 
says "You're not alone, Frank. Natasha waits for you on the other side..." 
Fox's dying words are "...Natasha.....Thank you, Snake" Grey Fox dies, the 
MINES explode, your health will be refilled, and Grey Fox leaves behind the 
CARTRIDGE.


XVII. Big Boss, The Final Battle:
After your battle with Grey Fox, you will hear a voice from a room to the 
left say "Here, Snake!". The door will then open, run through that door. Again 
you will hear the voice say "Here, Snake!" and the north door will open. Run 
through that door and you will find former FOX-HOUND Commander, leader of 
Outer Heaven, and the leader of Zanzibar Land, Big Boss. Snake says "Big 
Boss...So, you were alive.". Big Boss welcomes Snake to Zanzibar Land. He 
tells Snake that he's has come back to him, just as he thought you would. 
Snake says he's came to get rid of nightmares that have haunted him the last 
three years(wasn't the fall of Outer Heaven FOUR years ago?). Big Boss will 
tell Snake there's no way to exorcise them. He says that anyone who enjoys 
battling will be on the battlefield for the rest of his life. He says once 
the battle instinct surfaces, it will never sleep again. He says not money, 
power, or sex can fill his desire. He says the only thing that can fill his 
desire is war. Big Boss says he is providing it, giving Snake a means to live. 
Big Boss says the children are victims of war from many nations. He says they 
are budding soldiers for the next war. He says conflicts will never die in 
this world. Snake translates that long speech by saying, "Without war, you'd 
be out of a job. Is that what your saying?". Big Boss says that him and Snake 
are rare in a battlefield, but just useless dummies back home. Boss says they 
belong in a battlefield and will stay there till they die miserably. Snake 
says he has only one battle and that is to be free from Big Boss and to rid 
himself of nightmares. He then says "Big Boss, I WILL kill you!". Big Boss 
says whoever wins, the battle will not end. He says the loser will be freed 
from the battlefield, and the winner must remain there and he will be a warrior 
until his death. Snake says there are exceptions, he loves life. Boss says 
he will free Snake from agony. He says it's his greatfullness as his former 
supervisor. Snake says he doesn't need his help. Big Boss then says, "In a 
situation without a single weapon... against me? You dare say you have such 
a chance?!" Snake says never give up until the end, in any cornered situation, 
imagine success. Snake tells Boss that he said that himself. Boss says even 
he makes mistakes sometimes. Big Boss then says "SNAKE! This time, once and 
for all......COME ON! Your battle then starts with the eleventh and final 
boss of the game, Big Boss.

*****BOSS FIGHT #11*****
Big Boss

This fight will be fought in a six-screen room littered with vents, acid 
pools, and RATIONS. In the center of the room will be a big eight room complex 
with IDCARDS, RATIONS, weapons, and acid pools. Start the battle by heading 
right to the next screen. On this screen, avoid the acid pools, grab the B1 
RATIONS, and head up to the next screen. Here you will need to grab another 
B1 RATION and head left. On this screen, you will see a door on the north 
part of the screen and two doors on the south part of the screen. Enter the 
door on the left. In here, you will find IDCARD 6. Exit the room and head 
left. On this screen, grab the B1 RATIONS and go down. On this screen you 
will need to use one of your B1 RATIONS to get rid of the acid and head right. 
On this screen, use(F3) IDCARD 6 and enter the room to find IDCARD 1. Exit 
the room and head to the other side of the complex. Use(F3) IDCARD 1 to enter 
the room on the northeast side of the complex. In here, grab IDCARD 2 and 
exit the room. Head to the northwest side of the complex and use(F3) IDCARD 
2 to enter the room. Crawl under the vent and grab IDCARD 3 and exit the room. 
Head to the southwest side of the complex and head right. On this screen, 
use(F3) IDCARD 3 to enter the room and grab IDCARD 4. Exit the room and head 
right. Use IDCARD 4 to enter this room. Go around the acid pool in here and 
grab the ===LIGHTER===. Equip(F2) the lighter and exit the room. Head to the 
center section on the north part of the complex and use(F3) IDCARD 4 to enter 
the room. Avoid the acid pool, grab the final card, IDCARD 5, and exit the 
room. Now head to the southwest part of the complex where you used the B1 
RATION on the acid and use IDCARD 5 to enter the room. In here, grab the 
---SPRAY---. Equip(F3) the spray and call(F4) Master Miller(140.38). He will 
tell you that you can combine the SPRAY and the LIGHTER to make a FLAME 
THROWER. Now that you have you new little toy, it's time to fight Big Boss. 
Exit the room and fire away. Big Boss will fire several shots at you with 
his gun. They should be easily avoidable. Most of the time he will only fire 
shots when he is right in front of you, so use this your advantage. He can 
hear your footsteps if you walk on the surface with holes in it. A good way 
to kill him to to hide behind a corner of the complex and when he comes around 
it, blast him with the FLAME THROWER and run to the next corner. Another good 
way to kill him is to get across from him behind the crates and fire away. 
He can't shoot through the crates, so don't worry about getting hit. Keep 
repeating either pattern until he's dead. You only have two RATIONS to work 
with, so be careful. Watch out for the acid pools around the room. Big Boss 
will flash black and white when hit. He will flash red when he is about to 
die.

When you kill him, he will flash several colors and his last words will be, 
"Snake...Not yet...Not yet...Snake...Sn..". Now that you've killed Big Boss, 
head to the center part of the northern part of the complex and head through 
the north door which should now be open. When you go through the door to the 
next room, a guard will appear behind you and say "HALT!". Don't worry, it's 
really Holly in disguise. She says she's sorry about that and ask Snake if 
he's alright. She then takes off the uniform and asks Snake if he was 
surprised. Snake says he barely survived and asks what she is doing here. 
Holly says they promised that they would meet up if they were alive. Holly 
gives Snake a HANDGUN that she took from a guard. Holly asks how they are 
going to get out of here and he asks Holly if he should call her a limo. Holly 
tells him that this is no time for jokes. Snake then calls someone named 
Charlie at 140.00. He tells him that the mission is completed and to come 
and pick him up. He says that he will meet him at the next pickup point and 
asks if there are any guests. Snake says there is one "blonde beauty" with 
him. Charlie says he is looking forward to seeing her. Snake tells Holly that 
he'll run to the pickup point nonstop and asks her if she can follow him. 
Holly responds by saying "Oh boy...This is going to be rough.". Snake tells 
her that she may get a little tired, but it's good exercise. Run up the path 
with Holly following. You will be greeted by three armed guards at the end 
of the path. Your HANDGUN as infinite ammo, so shoot them if you want, but 
they will just keep following you. Continue down the path with the guards 
following you. Watch out for a trap in a small square area. Feel free to grab 
the B1 RATION on the screen after that if needed and continue on. At the end 
of the path, summon the elevator. It will take a while for the elevator to 
reach your floor, so just keep killing guards. Don't worry about shooting 
in Holly's path, it won't kill her. Get on the elevator and take it up to 
the first floor. Guards will probably follow you on board, so just kill them. 
Exit the elevator and pickup the B1 RATION. Follow the path north through 
the JUNGLE breaking all the trip wires along the way. When you reach the end 
of the path, Snake will call Charlie and say, "CHARLIE! Your're late! 
Christmas will be over soon." Charlie will say he's still 10K away and to 
hang on. Snake tells Charlie to hurry. Take out the guards while you wait. 
Watch out for the trap in the lower right corner of the escape path. After 
all the guards are killed, fire your gun again. Snake will say it's out of 
ammo. Three guards will surround you. You will hear chopper noises and gun 
shots will fire from the sky and takeout all the guards. Holly will 
acknowledge the chopper and say that we're saved. Snake will call Charlie 
and tell him that he's not a second too soon. Charlie says that he didn't 
want to disturb you two. Snake asks Holly if they will arrive before 
Christmas. Holly responds by saying "Possibly before dinner.". Snake says 
it's good idea because he's had enough of those combat RATIONS. The screen 
will fade to black and you will hear chopper sounds. The screen will have 
a little white box in it that will show the chopper rising out of Zanzibar 
Land. You'll then be shown the sunset(which looks better than it does on some 
PSX games!) and see the chopper flying in the sky. The credits will then role 
on the sunset. After the credits, the screen will fade balck and the music 
will fade away. Campbell will then tell Snake well done and ask him if he 
will go back to "our" squad. Snake then says "Nightmare gone, I'm free. 
Campbell then asks Snake if the CARTRIDGE is truely the one that Dr. Marv 
left. Holly asks if you want to try opening the CARTRIDGE. Snake says there's 
no need to and tells them to insert it into an MSX as it is. Campbell says 
he has one here, his good old MSX. You then see the MSX start screen and Holly 
says that nothing happened. Campbell then says, "Look...Snake is right!". 
Holly asks what he means and says that she doesn't see it. Snake says that 
Dr. Marv's signature is on it in full. Holly says she now sees that it's 
backwards. Campbell says, "Now the world is saved...". Snake says it was Dr. 
Marv's last performance. Holly said that he really loved games. Campbell said 
that he died in a stupid politics game. Then Holly says "But...He left a game 
that saved us all. Didn't he, Snake?". Holly then says that Snake is gone! 
Campbell said that he guess his place is no longer here. Holly said that's 
cruel after he made a dinner appointment with her. The screen fades to black 
again and more credits start to role. These credits will show the cast of 
the game. After the credits are over, the game will restart at the Konami 
screen. Congratulations, you have just beaten Metal Gear 2: Solid Snake.    
 

****************************
*7. Transceiver Frequencies*
****************************
Roy Campbell - 140.85(later in game 140.66 and 140.24)

Holly White - 140.15(later in game 140.76)
 
McDonnel Miller - 140.38

Yozef Norden - 140.40

"Grey Fox" - 140.26

George Kessler - 140.93

Dr. Kio Marv - 140.51

Dr. Pettrovich Madnar - 140.82

Sound Test w/Cigarettes - 140.07


***********************
*8. Weapons/Items/Ammo*
***********************
I. Weapons:

Handgun - A semi-automatic pistol. Fires one shot each time you press the 
Space Bar. Can add Silencer for suppression.

Sub Machine Gun - Small-lightweight SMG. Hold Space Bar to auto fire. Can 
add Silencer for suppression.

Grenade - An impact-detonating grenade. A target will indicate where it 
falls. The target will move as you move.

Gas Grenade - Emits a neutralizing gas that flows with the wind upon 
explosion. The wind direction will be indicated by an arrow after detonation.

Stinger - A portable anti-air missile. Use cursor keys to move the sight 
within the radar and press Space Bar to launch. You can attack off screen 
if the target is within range.

Remote-Control Missile - Anti-tank missile. Sight-guided manual control 
system allows adjustment with cursor keys after it's launch. It's range is 
limited to inside the screen.

Flame Thrower - Provides you with unlimited uses. Made from two household 
items. Master Miller can tell you how to make this when you have the right 
materials.

Plastic Bomb C4 - A clay like bomb. There are SWITCH and TIMER methods to 
detonate it. If you have selected the SWITCH method you must use M or N keys 
to detonate. If you have selected the TIMER method it will explode after some 
time. You may blow them up off screen as long as they are in your radar.

Mine - A mine which explodes by applying weight to them. Set with the Space 
Bar, and crawl(Space Bar + N)over to pick up. If you equip a mine detector 
up to 16 of them will appear on radar as white dots.

Mouse - A robot to search for traps and sensors. Useful for tricking enemies 
who have been alerted by sounds. Press Space Bar to release forward.

Camouflage Mat - A camouflage mat for use on any flat terrain. Press Space 
Bar to set it down. Crawl(Space Bar + N)under and you can camouflage yourself 
from guards. Walk over it to pick up.

Lighter - A silver lighter. Could be useful with another item.

Silencer - Allows you to silence you gun so guards do not hear your fire.


II. Ammo:

Handgun Ammo - Used to refill you handgun with ammo.

SMG Ammo - Used to refill your Sub Machine Gun with ammo.


III. Equipment:

Cigarettes - Snake's favorite brand. Used to detect laser traps.

Body Armor - Cuts damage taken by bullets in half.

Gas Mask - Doubles your O2 gague and causes it to decrease slower. Useful 
to protect against any type of gas.

Mine Detector - Will display the location of up to 16 mines on your radar.

O2 Tank - Same as Gas Mask, but used underwater.

Binoculars - Useful to see one screen up, down, left, or right of your present 
location.

Cardboard Box - Hide in Cardboard Box from guards or use to transport yourself 
to different places.
 
Metal Bucket - A standard Metal Bucket found in the bathroom.

Hang-Glider - Can be used to fly from high places.

Night Viewer - Used to see in dark locations or at night.

Egg - A standard Egg found in the Zanzibar Bio Lab.

Snake - Hatched from an egg found in the Zanzibar Bio Lab. Likes to eat 
rations.

Owl - Hatched from an egg found in the Zanzibar Bio Lab. Likes to eat snakes. 
Hoots when it is evening.

Pills - Can cure illness such as flu.

Brooch - Natasha's Brooch, has the mark of the Zanzibar Land.

Cartridge - A cartridge containing the OILIX data on it.

Spray - Highly flammable spray.
 
IDCARD 1-9 - Used to open a door with the corresponding IDCARD number that 
you have.

Red Card - Can open any IDCARD door 1-3.
 
Blue Card - Can open any IDCARD door 4-6.

Green Card - Can open any IDCARD door 7-9.

B1 Ration - Regenerates Snakes health.

B2 Ration - Same as B1 Ration. 

B3 Ration - Same as B1 Ration.


IV. Weapon/Equipment Chart:
This chart tells how much ammo you can carry in your gun or how much of one 
item you can carry at a time based on how many bosses you've defeated.

WEAPON/EQUIPMENT------------1-----2------3------4------5------6------7-  
Handgun---------------------60----90----120----150----200----250----300                    
Sub Machine Gun------------------150----200----250----300----400----500
Grenades---------------------------------30-----40-----50-----60-----60
Gas Grenades-----------------------3------6------9-----12-----15-----20
Stinger-----------------------------------6------6------8------8------8
Remote-Controlled Missile---------10-----15-----20-----25-----30-----35
Mines-----------------------------15-----20-----25-----30-----35-----40
Mouse-------------------------------------------20-----25-----30-----35
Rations(of each kind)--------1-----1------2------2------2------3------4


***************
*9. Characters*
***************
I. Main Characters:

"Solid Snake" - Member of FOX-HOUND. Known best for destroying the original 
Metal Gear at Outer Heaven in Operation Intrude N313. Real name is unknown.

Colonel Roy Campbell - Commander-in-Chief of FOX-HOUND. Man in operational 
control of Operation Intrude F014. Became commander of FOX-HOUND after the 
incident with Big Boss in Operation Intrude N313.

McDonnel "Master" Miller - Former FOX-HOUND drill sergeant. Hired by Roy 
Campbell as consultant for FOX-HOUND.

George Kessler - FOX-HOUND strategist and mercenary expert. Knows Zanzibar 
Land well.

Charlie - FOX-HOUND chopper pilot. Instructed to pickup Snake and any other 
guests from Zanzibar Land after Operation Intrude F014.

Yozef Norden - Animal expert. Currently stationed near Zanzibar 
investigating animals.

Dr. Kio Marv - Czech Biologist. While on his way to America, his plane was 
hijacked and he was captured by terrorists.

Holly White - An American journalist. Sneaked into Zanzibar Land to write 
a story on it.

Natasha Markova - Former Czech Figure Skating Olympic Gold Medalist. 
Currently a Czech special forces agent. On mission to escourt Dr. Kio Marv 
to America when his plane was hijacked and he was taken hostage. Believed 
to be captured in Zanzibar Land.

Dr. Pettrovich Madnar - Developer of the original Metal Gear prototype at 
Outer Heaven. Went to asylum after Operation Intrude N313. Friend of Dr. Kio 
Marv. Has one daughter, Ellen Pettrovich who he left in the east.

"Grey Fox" - Former member of FOX-HOUND. Only person to ever receive the code 
name "Fox". Was sent to sneak into Outer Heaven and obtain information on 
the Metal Gear prototype in Operation Intrude N312, but was captured. Solid 
Snake continued his mission and rescued "Grey Fox". "Grey Fox" disappeared 
after Operation Intrude N313. All signs indicate that he followed former 
FOX-HOUND commander "Big Boss". Real name unknown.

"Big Boss" - Former commander of FOX-HOUND. "Big Boss" was commander of 
FOX-HOUND and in operational control of Operation Intrude N312 and N313. 
Discovered by Snake to be a traitor and head of Outer Heaven operation. 
Disappeared after Outer Heaven was destroyed by "Solid Snake".


II. Boss Characters:

Black Color - Highly skilled ninja. He was part of the "Out-of-Earth 
Environment Special Forces", a NASA top-secret projects team, but the team 
was dismissed because they were too dangerous. Black Color then sought asylum 
in Zanzibar Land.

Running Man - Self proclaimed "fastest mercenary in the world". Made famous 
at Olympics in Barcelona. Was once a sub-leader of the terrorist group "LES 
ENFNATS TERRIBLES"(The Terrible Children) stationed in France.

Hind D - A Russian gunship. Also appeared at Outer Heaven during Operation 
Intrude N313.

Red Blaster - An elite assassin. Former member of the Russian Special Forces 
team known as the SPETSNAZ. Explosives expert.

Ultra Box - A four member assassination squad with members from the SAS, the 
GSG 9, and the UDT. Specialize in close-quarters combat.

Predator - Former member of RECS Commando Squad. Specializes in 
reconnaissance missions, ambush and guerrilla tactics.

Night Sight - Survivor of guerrilla squad "Whispers". Has the latest in 
camoflague technology so he is invisible, even to radar!

Metal Gear D - The latest Metal Gear prototype. A one-man, nuclear armed, 
walking battle tank. Equipped with a triple-barrel vulcan cannon, six missile 
pods, a double launcher pod, surface-to-air missiles, a cannon gun, a 
high-powered machine gun, and it is loaded with short to middle ranged nuclear 
missiles. Has an x-ray line scanning, IR tailing, 2X smoke dischargers, and 
a homing radar. It is also made of chrome armor.


************************************************
*10. Metal Gear 2: Solid Snake Story Transcript*
************************************************
Here is a transcript of the Metal Gear 2: Solid Snake story. I didn't like 
the transcript provided on Metal Gear Solid. I felt that it was missing some 
information and had several errors. Here is my version of the transcript using 
the background information of the Metal Gear Solid transcript of this game.

1999, the world was facing an energy crisis. It was obvious that the petroleum 
would run out faster than expected. However, the development of an 
alternative energy resource is far from completion. The price of petroleum 
has skyrockted and the world economy is in confusion. The 21st century was 
expected to be one of chaos. One man's invention changed the entire situation. 
A Czech genius and biologist Dr. Kio Marv, invented "OILIX", a microorganism 
that refines petroleum to produce a highly purified form of petroleum. The 
world was filled with hope upon the discovery of this meshiah to solve the 
energy crisis, but at the same time, the world entered a time of tension 
regarding this new algae. Just when the whole world's attention was drawn 
to OILIX  and Dr. Marv, his plane was hijacked by a group terrorists on a 
trip to the United States. Nations began investigations immediately and a 
name soon appeared..."Zanzibar Land". Zanzibar Land was a democratic 
military regime that suddenly appeared in Central Asia in 1997. When their 
uprising took place, the CIS army, formed around Russia, sent a 
suppressive-unit immediately. Zanzibar Land resisted by gathering a group 
of highly skilled mercenaries from around the world. As a result, the CIS 
army was repeatedly defeated, and Zanzibar Land declared its independence. 
Due to the active role mercenaries played, this war was called The Mercenary 
War., and Zanzibar was referred to as an armed forces nation. A military 
nation with a group of strong mercenaries, surrounded by a tough fortress... 
According to the latest information, Zanzibar Land supposedly was armed with 
nuclear weapons. The whole scenario was crystal clear. By obtaining OILIX 
in addition to nuclear weapons, Zanzibar Land was trying to establish its 
economic and military superiority over the entire world. Concerned about the 
situation, the United States ordered Roy Campbell, commander-in-chief of 
high-tech special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell brought 
back Solid Snake, the man who single handley brought down the armed fortress 
nation of Outer Heaven four years ago, and asked Snake to bring back both 
Dr. Marv and OILIX.

Solid Snake scaled a cliff and entered Zanzibar Land. Once in Zanzibar Land, 
he met up with an American journalist named Holly White. Solid Snake searched 
for Dr. Marv. When he got to the third floor of the Zanzibar Building, Snake 
saw a red dot on his radar. That red dot was Dr. Marv. He had an emitter 
implanted in his tooth that showed up red on radar. Snake made his way through 
the third floor avoiding sensors, cameras, and poisonous gas. He finally made 
his way to Dr. Marv's room. When he went inside, Dr. Marv start laughing. 
He then revealed that he was not Dr. Marv, but a mercenary named Black Color. 
Black Color was a master of disguise and a former member of a special forces 
team for NASA. Snake defeated Black Color and exited the building through 
the jungle. He followed a guard on route through the Jungle and he came to 
a confinement cell. Inside the confinement cell he heard several tap codes. 
Snake translated the tap codes and discovered that it was a transceiver 
frequency. Snake called the transceiver frequency and learned that it was 
Dr. Pettrovich Madnar, the creator of the first Metal Gear prototype. Dr. 
Pettrovich told Snake that he was on Dr. Marv's plane when it was hijacked. 
Dr. Pettrovich told Snake that they transferred Dr. Marv to the Tower Building 
a few days ago. Snake will also learn that the leader of Zanzibar Land is 
none other than former FOX-HOUND commander Big Boss. Snake said he will rescue 
Dr. Pettrovich when he finds a way to get him out of there. Snake then makes 
his way through the high waters of the Swamp to the Arsenal. In the Arsenal, 
he finds another mercenary, the Running Man. The Running Man is the fastest 
mercenary in the world and is working with Big Boss not only on the 
battlefield, but in a French project called LES ENFANTS TERRIBLES, The 
Terrible Children. Snake defeats the Running Man and heads to the desert. 
Upon entering the desert, Snake gets a call from someone claiming to be "one 
of his fans". He tells Snake that there are mines littered across the desert. 
Snake makes his way through the mine filed and sneaks into the Tower Building. 
In the Tower Building, he gets a call on his transceiver from Holly. She tells 
him that she has been captured and is being held in a place with running water. 
Snake makes his way to the sewer and finds the place where you can hear the 
water. He uses C4 to destroy the wall and rescue Holly. Holly reveals to him 
that Dr. Marv sent out a pigeon with a clue to his where he is being held. 
She said that the pigeon flew to the roof of the Tower Building. Snake makes 
his way to the top of the Tower Building and captures the pigeon. The pigeon 
is holding a message that tells Dr. Marv's transceiver number. Snake calls 
Dr. Marv, but he only knows how to speak Czech. Snake then calls Dr. Pettrovich 
to try to figure out what Dr. Marv is saying. Dr. Pettrovich says that he 
doesn't speak Czech, the STB agent named Natasha Markova that escourted him 
and Dr. Marv on the plane does. He says that Natasha escaped from the 
confinement cell and took a soldier uniform. He tells Snake that she should 
be patrolling the fourth floor of the Zanzibar Building. Snake makes his way 
back to the Zanzibar Building and meets up with Natasha Markova in the women's 
restroom. Snake gives her Dr. Marv's transceiver number and she calls Dr. 
Marv to find out what his is saying. She says that Dr. Marv is being held 
in the detention center north of the Tower Building. Natasha and Snake take 
a short cut through the third floor basement of the Zanzibar Building which 
leads to the north side of the Zanzibar Building. On the way, Natasha and 
Snake discover an elevator which leads up to the confinement cell where Dr. 
Pettrovich is being held. They rescue Dr. Pettrovich and head to the north 
side of the Tower Building. On the way, Dr. Pettrovich stops to do "natures 
desire". Snake and Natasha talk about themselves. Natasha reveals that she 
was about to be married to a man named Frank Hunter ten years ago, but thanks 
to his superiors, she did not get a green card to enter the US. Dr. Pettrovich 
then rejoins Snake and Natasha and head to the north side of the Tower 
Building. The party comes up to a not-so-sturdy bridge that they must cross 
to get to the detention center. Dr. Pettrovich crosses first, then Natasha 
makes it half-way across when Snake starts to cross. A shot is then fired 
from the sky and hits Natasha and blows a hole in the bridge. Natasha dies 
and Dr. Pettrovich is taken away by the guards. Then Snake hears a well-known 
voice of his old buddy Grey Fox and the new Metal Gear D appears in front 
of him. Fox says he'll let Snake go for now, but advises him to leave this 
place. Snake then yells, "FOX! I WILL NEVER GIVE UP!". Holly then contacts 
Snake and tells him that there is a Hang-Glider in the Zanzibar Building that 
he can use to fly across the bridge. Snake finds the Hang-Glider and proceeds 
up the elevator in the Tower Building to floor 20. During the elevator trip, 
Snake gets a call from Grey Fox. Grey Fox says that he sent a group of 
close-quarter assassins to take out Snake. Snake is then attacked by the 
four-member hit squad, the Ultra Box. Snake kill the Ultra Box and the 
elevator falls to the ground. Snake must now find another way to floor 20. 
Snake takes another elevator to floor 10 and takes the stairs to floor 20. 
Upon entering the door to the stairs, two guards spot him and sound the alarm. 
Snake then races up the stairs past the guards to floor 20. When he reaches 
floor 20, he is contacted again by "one of his fans". His "fan" tells him 
of the wind direction and how to fly across the bridge. Snake flies across 
the bridge and finally reaches the first floor basement of the detention 
center where Dr. Marv is being held. Snake is yet again contacted by "one 
of his fans". His "fan" tells him that he is in a room with a highly trained 
mercenary named Night Sight that has the latest in stealth technology. Snake 
defeats Night Sight and makes his way to Dr. Marv's room. Inside he finds 
Dr. Marv lying on a bed and Dr. Pettrovich standing next to him. Dr. Pettrovich 
said that his heart gave out and that Dr. Marv is dead. Snake investigates 
the body and finds marks on his neck. Snake is then contacted by Holly who 
tells Snake that Dr. Pettrovich orchestrated the whole plot to kidnap Dr. 
Marv. She also said that Dr. Pettrovich has been visiting Zanzibar Land to 
develop the new Metal Gear D. Dr. Pettrovich then attacked Snake, but Snake 
quickly defeated Dr. Pettrovich. Snake then uses a brooch that was given to 
him by Natasha when she died to open Dr. Marv's locker. Inside he finds a 
cartridge with the OILIX data on it. A badly injured Dr. Pettrovich tells 
Snake that the legs of Metal Gear D are lightly armored and he should be able 
to destroy them by using grenades. Dr. Pettrovich dies and Snake falls through 
a hole in the floor to the third floor basement of the detention center. Snake 
is then confronted again by Grey Fox and the new Metal Gear. Snake destroys 
Metal Gear, but is caught on fire by the explosion. Grey Fox takes the OILIX 
cartridge from Snake and escapes. Snake puts the fire out and chases Fox to 
a mine field. Grey Fox challenges Snake to a battle in a mine field. Snake 
is then contacted by the FOX-HOUND mercenary specialist George Kessler. 
Kessler tells Snake that Grey Fox's real name is Frank Jaeger, but was known 
as Frank Hunter ten years ago. He also tells Snake that he was also in a serious 
relationship with a woman ten years ago named Natasha Markova. Snake and Fox 
fought a fist-to-fist duel in the mine field. Snake defeated Fox. Fox then 
reveals that he was Snake's "fan" who contacted him. Fox dies and Snake takes 
the OILIX data. He then hears the voice of former FOX-HOUND 
Commender-in-Chief Big Boss. Big Boss and Snake fight and Snake finally 
killed Boss using a lighter and a can of spray that is used to make a flame 
thrower. Snake and Holly meet up and escape Zanzibar Land with guns blazing. 
The OILIX data is recovered and the world is rid of the Metal Gear threat, 
for now...      
  
 
********************************    
*11. Frequently Asked Questions*
********************************
Here are questions and other things I know people will probably e-mail me 
and ask me so I'll just answer them here to save you the trouble of e-mailing 
me and save me the trouble of answering the same question over and over again. 
I will also add any questions people e-mail me with in here.

Q. In the characters section, why are "Grey Fox" and "Solid Snake" names 
unknown when they were both revealed in Metal Gear Solid?

A. Because they were revealed AFTER Metal Gear 2: Solid Snake took place so 
they would not be known at the time Metal Gear 2: Solid Snake took place.

Q. Where can I find a MSX Computer and/or the Metal Gear 2: Solid Snake game?

A. Just type "MSX Computer", "MSX", or "Metal Gear 2: Solid Snake" in a search 
engine and I'm sure you'll find the results your looking for.

Q. In the SWAMP, I take the last long right and when I get to the screen where 
the door is, I can't go up, right, or down. Help!

A. Sorry that I didn't go into more detail when I first typed it. I rushed 
through the first version of the FAQ/Walkthrough so that's why the 
walkthrough through the SWAMP may have some errors or my not be detailed 
enough About 3/4 of the way through the screen before the small island with 
the door, you will need to go up. The rest of it you should be able to do 
using the walkthrough.

Q. Can somebody out there help me lower the volume on my Metal Gear 2 for 
fmsx? I have the sound to work, but it is way too loud. I'm using my internal 
speaker and i tried typing "-volume 1", but it didn't help. One more thing 
F11 in the game doesn't lower the sound either.

A. I don't use the fmsx emulator, but my guess on lowering the sound would 
be to lower the master volume in the Windows control panel. I think that should 
solve your problem. If not then I'm sorry that I could not help with it more. 
If someone out there reading this know how to solve this problem, e-mail me 
and I will put your response here and you will be given full credit for it.

Q. I downloaded a MSX emulator to play Metal Gear 2: Solid Snake and when 
I get to the part where I have to fight Metal Gear D my game messes up. Please 
tell me the problem if you can.

A. I had the same problem with my emulator. Use paraMSX or fmsx and it should 
work fine.
  

*************
*12. Credits*
*************
-My friend Wayne Claridge for getting me interested in the Metal Gear series 
by giving me the Metal Gear Solid demo.

-My parents for buying me this PC so I could write this FAQ/Walkthrough.

-J. Soler for sending me this e-mail pointing out the following error in the 
translation of this game.

"I must congratulate you on your FAQ on Metal Gear 2. I think it's one of 
the most comprehensible games for the game. I noticed that your guide is made 
based on the unofficial English translation by Takamichi Suzukawa and Maarten 
ter Huurne http://www.msxnet.org/gtinter/mgear2us.htm

While the translation is excellent (better than some of today's so-called 
"professional" translations), I noticed one mistake. When you speak to 
Natasha Marcova at the sewer in the Japanese Rom, she talks about her past 
and all, but when she mentions the name of her lover, she doesn't say Frank 
Jaeger, but rather Frank Hunter. When you speak to George Kessler later in 
the game, he says that Fox's real name is Frank Jaeger, but that he was known 
as Hunter ten years ago, which means Jaeger in German. It was mistranslated 
in the English version. I hope you'll find this info useful."

Once again, thanks for the useful info.

-GameFAQs for having the best video gaming site in the world and for putting 
this FAQ/Walkthrough on their site. It's impossible to count how many times 
this place has helped me on games. 

-Hideo Kojima for making such one of the best game series in the world.

-Konami for publishing the Metal Gear series.


******************
*13. Authors Note*
******************
My first FAQ/Walkthrough finally finished. It took alot of hard work to do 
this, but it was fun. I would like to thank you for reading this 
FAQ/Walkthrough. If you have any questions, comments, corrections, or if you 
would like me to explain something in this guide in more detail, please e-mail 
me at Bagman007@sbcglobal.net and put the subject as "Metal Gear 2: Solid 
Snake FAQ". 

Here is a list of things I WILL respond to: 
-Constructive Critism(not flaming)
-Any questions not answered in full detail in this walkthrough.
-Any questions not answered in the Frequently Asked Questions section.
-Any questions pertaining to the story of the Metal Gear series.
-Anyone asking to put this walkthrough on their site.

Here is a list of things I WILL NOT respond to:
-Flaming of any kind.
-Any question already answered in full detail in this walkthrough
-Any question already answered in the Frequently Asked Questions section.
-Any question not pertaining to the Metal Gear series.
-Spam
-Anyone asking me when I will update this walkthrough.


Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:

MSX:
Metal Gear
Metal Gear 2: Solid Snake


Here is a list of FAQ/Walkthroughs that I'm currently working on and hope 
to get posted at GameFAQs upon their completion:  

Game Boy Color:
Metal Gear: Ghost Babel

NES:
Snake's Revenge: Metal Gear II 


FIN
