
* *         * *       *   * * * * *   * *          *               * * *
* *         * *       *   * * * * *   * *         * *            * *   * *
* *         * *       *   * *                    * * *          * *     * *
* *         * *       *   * * *       * *       * *   *                * *
* *         * *       *   * * *       * *      * * * * *             * *
* *         * *       *   * *         * *     * * * * * *          * *
* * * * *   * * * * * *   * *         * *    * *         *       * * * * * *
* * * * *   * * * * * *   * *         * *   * *           *     * * * * * *


================================================
 Game:          Lufia 2; Rise of the Sinistrals
 Version:       4.1
 Last updated:  12 April 2002
 Written by:    Iron Knuckle
 Type:          Walkthrough/FAQ
================================================



==================
Table of Contents:
==================

Version updates

Controls:
 Controller
 Dungeon elements
 Subscreen options menu
 Qualities (statistics)
 Diseases
 Skills
 Battle system
  Battle options
  Battle methods

Main Characters:
 Maxim
 Tia
 Guy
 Selan
 Dekar
 Lexis
 Artea
Other important people:
 Iris
 Jeros
 Camu and Idura

Game modes:
  START
  RETRY
  GIFT

Story

Walkthrough:

   1. The request of the old man
   2. Monsters in the cave to Sundletan
   3. Earthquakes in Sundletan
    -Capsule monster: Jelze
   4. The coronation of the king
   5. Abel and the key
   6. Hilda kidnapped by Camu
   7. The legend of the Ruby apple
    -Capsule monster: Blaze 
   8. The king's treasure sword
   9. Gordovan destroyed by whom?
    9.1. Gades... the invincible?
  10. Bridge to Bound Kingdom
  11. The prince's ego
    -Capsule monster: Flash
  12. Gades' threatments
   12.1. Gades defeated
   12.2. Gades' revenge
   12.3. All's well that ends well?
  13. Idura is back
   13.1. Reunion with Guy and Dekar
  14. Jyad the shipbuilder

  Sub-quest 1: The Ancient Cave

  15. A mysterious melody
    -Capsule monster: Gusto
  16. Idura finally defeated
   16.1. The demise of the almighty Dekar
  17. Boat for sale
  18. The priphea flower
    -Capsule monster: Sully

  Bonus: Casino on Forfeit island

  19. The ruby icon
    -Capsule monster: Darbi
  20. The stone of princess Jerit
   20.1. Meet Amon - Master of chaos
  21. Amon destroys Agurio
  22. Transforming Excerion to submarine
  23. Milka's mom is gone
    -Capsule monster: Zeppy

  Sub-quest 2: The eggdragon's eggs

  24. Investigating the shrine of vengeance
  25. The test of Iris
  26. The elder of Chaed
   26.1 The world's most difficult trick
  27. The mermaid queen and her daughter Piara
   27.1. The dual blade
   27.2. Daos - Master of Terror, leader of the sinistrals
  28. Engine needed
  29. The sealed towers
  30. Repairing Excerion

  Final. Daos' shrine


Appendix A:
 Capsule monsters:
  1. The 7 elements
  2. Evolution & special attacks chart
  3. Statistics 
  4. How to feed them

Appendix B:
 Chart tables:
  1. Items
  2. Weapons
     I. Swords
    II. Axes
   III. Rods and staffs
    IV. Whips
     V. Spear and javelins
    VI. Tools
   VII. Bows
  3. Armor
     I. Body
    II. Shields
   III. Hats 'n helmets
  4. Rings
  5. Rocks and jewels
  6. Spells
  7. IP attack list
  8. Shop list

Appendix C: 
 Defeat the three most difficult bosses
  1. Gades - the first confrontation
  2. The Master Jelly
  3. The Egg Dragon

Appendix D:
 The Ancient cave

Appendix E:
 Monster chart list
  -Main enemies
  -Bosses

Appendix F:
 Bugs
 Glitches
 Rumours
 Stuff
 FAQ
 Challenges


Credits

Copyright

E-mail, Questions and Contributions

Unfinished business

Spelling and grammar errors


================
Version updates:
================

Version 0.000001
22 January 2001: I decided to make a walkthrough for this game, very small 
introduction.

Version 0.8
25 January 2001: After almost four days of typing and playing the game again, 
I got all the way up to Dragon Mountain. I've also added titles for each 
event.

Version 1.0
26 January 2001: Finished the game in walkthrough. (Not complete though, 
Sealed towers are not yet covered) Started on Appendix B, which is almost 
completed.

Version 1.4
28 January 2001: Decided to add prices to Appendix B as well. Started on 
appendix A: the capsule monsters, and C: The best way to beat the three 
hardest bosses. Added small story and put in the two sub-quests and bonus 
(casino) sections in the walkthrough as well.

Version 1.6
31 January 2001: Almost completed the lists of items, started on Appendix D: 
The ancient cave, and Appendix F as well: Bugs, glitches and other stuff. 
Added small section called: "game controls".

Version 1.75
1 February 2001: Added some parts to the controls section. Added 9999 (max) 
Damage and "heal enemies to death" to bugs, glitches and stuff. Small 
expansion on Capsulemonsters too. Used spelling check and grammar correction, 
corrected a huge lot of errors. Placed info on "harvesting" enemies in 
Appendix D: the ancient cave.

Version 1.8
2 February 2001: Added evolution section to capsule monsters. Made start on 
Appendix E: Dropped items.

Version 1.95
3 February 2001: Extended Appendix D: The ancient cave, with a huge update. 
Made a small ASCII drawing at the top of the FAQ/walkthrough. After fighting 
some monsters yesterday evening I found some new dropped items, and they are 
added to Appendix E. ( I have put the monsters now in alphabetical order )

Version 2.1
4 February 2001: Added IP's to the weapon, armor, rings and jewel lists. Made 
a small paragraph about the main characters. Also made a list of IP attacks 
and the percentage needed to perform the attack. Will this FAQ ever end?

Version 2.3
7 February 2001: Added most of the special attacks of the capsule monsters. 
Completed the IP table, and started & finished the shopping list table. Fixed 
some minor details like correcting the spelling of the word Parcelyte with an 
'A' instead of a 'E'.

Version 2.35
11 February 2001: I've read the entire walkthrough again, and corrected some 
errors that I missed earlier on. Also worked on the special attacks list of 
the capsule monsters.

Version 2.4
12 February 2001: Added special chart tables at the end of each list for the 
items that can only be found in the red chests of the ancient cave.

Version 2.5
16 February 2001: Fixed some more errors and minor details, made an ASCII 
drawing to explain the last stage of "the world's most difficult trick". Added 
Zeppy's Bubble blast and Diving claw attacks to the capsule monster chart.

Version 2.8
19 February 2001: Finally completed the Sealed towers, and the bush puzzle of 
Dragon Mountain in the walkthrough. Also added the dropped item of Stinger; 
this one took me quite a while to find out.

Version 2.85
21 February 2001: Added a brief explanation about the battle system, as well 
as adding "death" to the diseases section. I think my FAQ/Walkthrough has 
become quite complete by now, and with the typing of these lines I've broken 
the 400-kilobyte barrier in this Microsoft Word version.

Version 2.9
10 March 2001: Worked a bit on the layout to make the walkthrough easier to 
read and easier to find a specific part, also added Gusto's Air attack and 
Sully's Tackle to the capsule monster chart.

Version 3.0: 
16 March 2001: Added my e-mail address to this walkthrough, and some minor 
details. 

Version 3.2:
 [first Released version]
19 March 2001: Added more details to Bonus: Casino on Forfeit island, 
explained basic rules of most of the casino games. Except for the stud poker 
and the flower slot machine, because they make no sense to me.

Version 3.3:
22 March 2001: The walkthrough is finally on-line, but I have still found 
errors. Also added "Spelling, grammar and typing errors" as well as 
"unfinished business" at the end of the walkthrough. Thanks to Joel Holcombe I 
was able to tell the two clowns (bosses) of the treasure sword shrine apart.

Version 3.5:
27 March 2001: Expanded Appendix F with rumours. With the aid of Miguel 
Aboytes I've added the rumour about using the 10 Iris treasures to open the 
door near the third mystic stone, also placed a new tip on beating the master. 
(ancient jelly) Thanks to Kevin Fanning I know what IP stands for; Item 
points, this is added to Qualities section. It turns out to be that IP also 
stands for Ikari Points. Appendix B: Changed the question marks into N/A at 
the value colomn of the red chest items of the ancient cave, since you can' 
sell/buy these items. Added the dropped items of the Silver dragon and Orky. 
Thanks to Rubyheart is was able to make this a full update, the things he 
added are listed at the end in the "Credits" section.

Version 3.6:
16 April 2001: Another update on this gamefaq. The geographical location of 
the unicorn was added to the dropped items section, thanks to Thomas Vickrey. 
In the same part I've added lots of new enemies and their dropped items. "Iron 
Kick" description was included at the Name Glitches part of Appendix F. Some 
challenges were added as well to the stuff section.

Version 3.7:
6 May 2001: Celes Destiny helped me by correcting some errors I made in the 
chart tables, and confirmed the gold eye as a dropped item of the gold dragon. 
Added some new glitches like "brought 99 dragoneggs" and "defeated egg dragon 
99 times". Some minor things fixed as well. Card_Shark gave info some on the 
casino's blackjack, and Bahamut for an tactic that allows you to defeat Gades 
on any level.

Version 3.9:
6 June 2001: A huge update; Got some info on the casino games, corrected some 
of the glitches for the where inaccurate. The world's most difficult trick 
walkthrough was added. Also added a chart list for every monster in the game. 
Since this made the 'dropped items' section useless, I changed it into 
'Monster list'.

Version 4.0:
16 August 2001: A huge spelling check, some poker hands are described, an easy 
way to get the ancient key, and a hidden pot in North cave of Alunze were 
added. Well, then this means that the "stud poker" game is all there is left 
to be completed.

Version 4.1:
12 April 2002: Yes, I'm still alive. Even though there is not much altered in 
this version I did add some things like the solution to the rumor of the Iris 
treasures, I recieved a mail from Dang Nguyen who got a mail from Natsume 
themselves. So this means that there is one rumor less in the world. Also a 
new section called FAQ was added to Appendix F, it holds the most commonly 
asked questions that I have recieved.


=========
Controls:
=========

-----------
Controller:
-----------

Here is a simple description of how the buttons are used on the SNES-
controller.

D-pad; used to move Maxim in one direction on the map, village or dungeon. 
Also used to move cursor in itemlists, commandslists.

Start; used to start game or verify name.

Select; used to switch between time/gold and what capsule monster wants to eat 
in main menu. In dungeons used to make the special skill ring appear, here you 
can select arrow, hammer, restart, etc.

Top L button; you can use the top L button in a battle to choose a standard 
attack for the first enemy quickly. In a dungeon you can use it to use a 
special skill. Use it in sub-screens to move the menu faster upwards.

Top R button; use this in combat to select to attack on multiple enemies, if 
the attack/weapon/spell can be used on more than one character or enemy. Use 
in a dungeon to turn in a direction without having to make a step or move. Use 
in sub-screens to move the menu faster downwards.

Y-button; You use this to use the skill you selected. (Special skills can only 
be used in dungeons)

X-button; With this you can make the menu visible. If you press X while 
selecting an item you will get info about that item.

B-button; Usually used to cancel a command or attack. Use in shop menus to 
return to back to the play screen. You can cut bushes using your sword in 
dungeons by pressing B.

A-button; use it to confirm an attack or command. Also used to talk to people 
in villages, open chests and pick up items.


----------------
Dungeon elements
----------------

These elements can only be found in dungeons and are usually used and needed 
to solve puzzles. I've only noted the most commonly used elements meaning that 
this list isn't fully complete.

Switches, levers and buttons:
 They open doors, lower ladders or make bridges appear. When standing next to 
the switch press "A" to pull or push switches and levers. In some cases you 
need a special skill to reach it. Walking over them usually activates a 
button.

Small objects:
 Sometimes you have to grab and lift something like a box, pot or vase. Most 
of the times you will have to use it to do something like opening a door or 
putting it on a switch. Stand next to the item to lift it with "A".

Moving blocks and pillars:
 Stand next to the block or pillar and walk against it while pushing "A" to 
move it. Sometimes you can only proceed when you moved a block or pillar some 
squares. (tiles) Note: blocks and pillars can only be pushed not pulled. So 
once they're cornered they are useless. If you're stuck or can't get any 
further use the "reset" spell to start over again and place everything back 
into its original position.

Keys:
 In almost every dungeon you will have to collect the key to reach the boss. 
By collecting the key of the dungeon you can open the "bigger-looking-colored-
with-a-lock-in-the-middle" doors. They are usually hidden in a special blue 
chest.

Hint-tiles:
 In some dungeons you will find these white looking tables up against the 
wall. These are hint-tiles; if you read them when standing in front of them 
with "A" you can get a clue to help solve difficult puzzles.

Grass patches and bushes:
 Most of the time they block your way; so remove them with your sword by 
pressing "B", or use a fire arrow on them. They can also be part of a puzzle, 
when you're expected to do something else than normal.

Weakened walls, floortiles:
 Weakened walls can be found many dungeons. If a wall looks darker or shows 
breaches it can usually be destroyed with an explosion of the bomb or a hit 
with the hammer. Weakened floortiles are used to fall down one floor, if there 
are no stairs nearby. How to use: Just walk over the tile to fall through it.

Rocks:
 Some rocks can't be blown up and need to be pulverized with the hammer. Nuff 
said.

Horse statues/blowers:
 These can be found in the dungeons of the mountain of no return and the Tower 
of sacrifice respectively. There are two big differences between them:
1. It is not possible to walk past the front of a Horse statue, that is the 
line in which their mystical wind blows. Normal blowers can be passed, when 
you are walking against the wall opposite of them.
2. Horse statues can be moved and regular blowers not.


----------------------
Subscreen options menu
----------------------

You can get to the main (options) menu by pressing X in a dungeon, on board of 
Excerion (boat and sub) or in a village. Here you will find the following 
options:

 _________________________________
|  Team member 1  Team member 2   |
|                                 |
|  Team member 3  Team member 4   |
|   _ _ _ _ _ _ _ _ _ _ _ _ _ _   |
|  |                           |  |
|  |  >ITEM       STATUS       |  |
|  |   SPELL      EXCHANGE     |  |
|  |   CAPSULE    CONFIG       |  |
|  |   EQUIP      SCENARIO     |  |
|  |_ _ _ _ _ _ _ _ _ _ _ _ _ _|  |
|            |                 |  |
|            | time / gold     |  |
|            | capsule / eat   |  |
|            |_ _ _ _ _ _ _ _ _|  |
|_________________________________|

You can switch in this screen between;  time / gold  or  capsule monster's 
name / what it likes to eat at that moment, with the Select button.

ITEM:
Open the full list of items you have in your inventory, except for the weapons 
and armor that have been equipped. In this screen you can use potions to heal 
your characters. Once you have bought a sonar you can use it to check the 
number of chests in a dungeon as well. You can sort and dump items as well to 
the assortment look better. If you want to examine an item, select in with 
"A". Then press "X" to see the details of that particular item.

STATUS:
You see the qualities of a party member as well as the currently selected 
equipment. Use R and L to switch between allies, you can also see the 
percentage of IP a character has.

EXCHANGE:
Here you can change the position of your party members. I haven't found any 
use for it, but it seems to be that people in the back sustain a little (I 
think) less damage than the ones at the front. It only makes a difference in 
which order they attack if they have the same AGL.

CAPSULE:
You can check on your capsule monsters and their statistics. Their type, class 
and special attacks are listed here as well. When you select FEED you can feed 
them with your older weapons to make them evolve to a higher class. Their 
names can be changed as well, if you like to call them different. Use CHANGE 
to change between classes and types of capsule monsters.

CONFIG:
In the configuration you can set:
 -Text speed; slow, medium and fast.
 -Battle cursor; Delete or Remember.
   When you choose remember it will mean that in a battle the cursor of a
   spell or IP you last selected is still in that position in the next round
   or next battle.
 -Status cursor; Delete or remember.
   When you choose remember it will mean that the last selected item or spell
   that you used in the options menu will be selected the next time.
 -Sounds 
   Change sound from stereo to mono.

EQUIP:
In this subscreen you can set the weapons and armor for each ally. This way 
you can equip someone with a weapon or armor you just found.

SCENARIO:  
Here you will find all the keys and items important to the storyline (such as 
the ruby apple) of the game that you have collected so far.


----------------------
Qualities (Statistics)
----------------------

A lot of people don't know what the statistics of a character are used for, 
especially when you're talking about INT, GUT, MGR and most importantly AGL. 
So I decided to include the meaning of all these qualities:

HP - Health/Hit points, simply means how much damage a character can take 
before he/she is defeated.

MP- Magic points, if members of your party are able to use magic, then it's 
important to keep an eye on their MP. If their MP is lower than the cost of a 
spell they simply can't cast the spell.

STR- Strength, number displayed shows how strong that character is, the higher 
the number the more damage they can cause. Strength can be split up in two 
other categories: ATP; attack power and DFP; defensive power.

AGL - Agility, if a person's AGL is higher than that of his enemy it will mean 
that your character will have the first strike/attack. Therefor a slow party 
gets hit more often than a fast party. Red cores for instance have an AGL of 
200.

INT- Intelligence, this is only important if the character can use magic and 
some types of IP, the higher the intelligence the more damage a spell will 
cause. INT also has a small effect on the growth of your MP.

GUT - Guts, the higher the number the faster your IP bar will grow. This will 
allow you to make special attacks more often. For capsule monsters it has an 
extra meaning: the higher the amount of guts the longer they will stay in 
battles even if they get hit. GUT is the only stat that doesn't go any higher 
than 199.

MGR - Magic resistance, a person with a high MGR will be damaged less by spell 
than a person with low MGR. MGR is the only stat that can't be increased with 
the aid of potions.

EXP - Experience, given by your defeated enemies. The more battles you win, 
the faster you will level up and the better stats you get.

IP - Item/Ikari Points, when you get hit by your enemies your IP bar will grow 
a bit, if your IP percentage is high enough you can perform special attacks. 
The attack will unleash the power sealed inside the item, these special 
attacks can do huge amounts of damage against your enemies when chosen 
correctly.


--------
Diseases
--------

During a battle you can get hit by your enemies, and sometimes one of the 
following diseases can be placed on your characters. I've noted all of the 
diseases and some (if not all) of the possible cures and remedies.

- - - -
Poison:
- - - -
If a character is poisoned you will notice it by the text balloon with black 
Jolly Roger in it. Each round some HP will be taken from your character's 
health. Unlike the other diseases it isn't cured at the end of a battle. 
Possible cures:
-Antidote; an item that can be used to cure a poisoned character.
-Poison; spell, it does not always work but usually it does the trick.
-Die and revive; this way poison is also cured, but this is not advised to do.
-Spiritual; go to a church and ask the spiritual to cure you.

- - -
Sleep:
- - -
If a character starts to sleep, he/she won't be able to fight. It's marked by 
the text balloon with Zz. in it. At the end of a battle all characters will 
automatically wake up and gain experience. 
Possible cures:
-Awake; this item always wakes up an ally.
-Awaken; spell, it not 100% effective but most of the time it has the right 
effect.
-Getting hit; sometimes when the sleeping character gets hit he/she will wake 
up again.
-Luck; if you have luck your ally will wake up on his/her own.
-Die and revive; after they are revived they won't be sleeping anymore.
-End of battle; A person will automatically wake up after battle is finished.

- - - - -
Paralysis:
- - - - -
A character can't move if it's paralyzed, and therefor cannot attack. It has 
actually the same effect as Sleep and can be cured.
Possible cures:
-Mystery pin; this item will allow a character to move again.
-Luck; if you are lucky your ally can move again.
-Getting hit; if you get the paralyzed character gets hit he might be able to 
move again.
-Die and revive; as with the other diseases it is a way of curing paralyses, 
but not advised.
-End of battle; if a battle is over, paralysis will be instantly cured.

- - - - -
Confusion:
- - - - -
This disease is I think the worst of all. It's marked by a text balloon with a 
question mark. If this happens, you will lose control over that ally and 
he/she will attack someone completely random. (even him/her self) this can be 
very annoying, if you don't have the item to cure him.
Possible cures:
-Shriek; this item will bring the ally back to his senses.
-Getting hit; as with sleep it can sometimes be cured by an attack.
-Luck; if you're having enough luck, the person will get better by himself.
-End of battle; after the battle is over, it will be gone as well.
-Die and revive; it always works, but death people are a useless if you don't 
revive them.

- - - -
Silence:
- - - -
This disease is very rare, it only happened a few times and you will notice it 
by the text balloon with "---" in it. Now you will be unable to cast any magic 
spells. 
Possible cures:
-End of battle; after battle you will be cured from "Silence".
-Die and revive; still not my favorite way and quite dangerous as well, 
because you need to cast rally or use regain/miracle. Which will cost you an 
extra turn.

- - -
Death:
- - -
If a person receives more damage than his/her HP can bear, he/she will be 
defeated. Be careful, because if all partymembers die (capsulemonsters 
excluded) you will be defeated and you will have to restart your game. There 
are only a few ways to revive a character. Especially in the beginning of the 
game it's hard to revive, because you don't have many reviving items.
Possible cures:
-Regain and miracle; these item will surely revive you.
-Rally and valor; these two spells can revive your characters.
-Priest; go to one of the churches and ask the spiritual to revive one of your 
death characters.

- - - - - - -
Cursed items:
- - - - - - -
(Not really a disease as such, but I didn't know where to place it else)
When you equip a weapon like deadly sword / evil jewel / etc., you will be 
unable to unequip that item again. So you must uncurse that item, and there 
are two ways of doing so.
Possible cures:
-Go to a spiritual/priest in the church, and ask him to uncurse the item.
-(Ancient cave only) Uncursing an item can also be done by using a
 curselifter, which can be found in any red chest inside the cave.
-You can unequip a cursed "black mirror" without uncursing it by entering &
 exiting the ancient dungeon/cave. (handy if you want to unequip it, but not
 want to uncurse it)


------
Skills
------

Arrow:
You will have this skill at the start of the game, use it to stun enemies or 
use it to trigger a switch that is out of reach. They can reach till the end 
of the screen if nothing is blocking their path.

Hook:
Use it to pull yourself over huge gaps to the other side, if there is a pole 
or pillar over there. For the rest it is the same like an arrow.

Hammer:
The hammer is used to move pillars that are out of reach. You can crush 
rocks/weakened walls with it, used for stunning enemies in dungeons as well.

Bomb:
Used to solve puzzles, blow up walls and destroy bushes. The bomb will explode 
6 paces or moves after you placed it down.

Fire arrow:
The same as an arrow, the only difference is that these arrows are on fire, 
which means that you can burn bushes out of reach or entire series easily.

Restart:
This is used to reset dungeon puzzles to their original state, if you figure 
you can't solve the puzzle anymore or if you want to retry.


-------------
Battle system
-------------

Lufia's battle system is purely based on strategy, and each round everybody 
gets a turn to attack. The order of attacks is depending on the AGL stat of 
the character or monster. You can get an extra round, if you manage to attack 
an enemy in his back when you were in the dungeon (got in first). However 
beware that if an enemy succeeds to attack you in the back they will get an 
extra round before the initial battle commences (surprise attack).

- - - - - - - -
Battle options:
- - - - - - - -
When a battle start you will see on the lower part of the screen the HP/MP/IP 
and a picture of each member. In the middle you will see three options. You 
can choose between:

-Switch place  (two arrows, up)
-Attack        (sword, default)
-Run away      (running man, down)

Use the first option to change the position of you character. I haven't found 
any good use for it, so I never really use it. The third option is run away, 
if you choose this you will flee from your enemies and return to the dungeon 
or world map. Note that you can't run in a boss battle. The middle or second 
option is Attack and is selected as default. When you press "A" you will bring 
see the "battle methods" option.

- - - - - - - -
Battle methods:
- - - - - - - -
Here you will see five options you can now select:

-Attack(sword, default):Use this to attack your enemy with the object your 
character is currently equipped. Sometimes your character will make a critical 
hit. This is noted by the light flashes, and usually does more than double 
damage.

-Use magic(cane, up):
This will open up the magic spell screen, here you will see all the spells you 
currently have. A spell with white letters can be used, so select the spell 
and choose the monster(s) or character(s) you want to use your spell on. If 
you don't have enough MP or you are silenced you won't be able to cast a magic 
spell. When you cast a spell that increases your statistics (e.g. trick, 
courage, etc.) you can cast it on all allies without making the spell less 
effective. This trick however doesn't apply on offensive spells.

-Defend(shield, right):
Use this option when you need to heal a person, if you have to wait a turn. 
When you select defend your DFP will be raised for one round, but you can't 
attack. This option is also used, when you are "harvesting". (look at the 
Ancient cave section for details about this tactic)

-Perform IP attack(flame, down):
This will open up a different version of your equipment screen. Here you will 
see your current equipment and IP's of those weapons. If your IP bar has grown 
enough you can perform some special attacks that can be devastating to your 
enemies. I usually spare up my IP to use it against the bosses, for IP attacks 
are the best way to defeat strong enemies very quickly.

-Use item(bag, left):
If you want to heal/revive someone in a battle you can use an item with this 
option.


================
Main Characters:
================

Maxim:

Monsterhunter: The main character of this game, he lives in Elcid and he hunts 
monsters for a living. After meeting Iris in the cave to Sundletan he starts 
his quest to find the dual blade in order to defeat the sinistrals. For he 
turns out to be the one chosen by destiny.
+: He doesn't have any specific weaknesses, his statistics are overall.
-: His spells are a bit weaker than the magic of the other magic-users.


Tia:

Shop owner in Elcid: She is secretly in love with Maxim, and even follows him 
to the cave of Sundletan where she joins him. Until they reach the Bound 
kingdom she will fight on your side. After the defeat of Gades she gives up 
Maxim and leaves the scene for the rest of the game.
+: Good magic, pretty fast.
-: Very weak, low HP.


Guy:

Warrior: You will meet him in Tanbel, after a brief introduction he will join 
your alliance to get his sister Hilda back from Camu, who has kidnapped her. 
He has a girlfriend called Jessy, but the relation is not always as it should 
be. Guy will fight amongst your side in the final battle against the 
sinistrals.
+: Strong, good HP, ATP and DFP.
-: a bit slow, can't use magic.


Selan:

Sorceress: She lives in Parcelyte with her auntie. After the king wants you 
get the mission to retrieve the treasure sword, she will join you. At first 
she doesn't trust Maxim and the others, but she comes around and even marries 
Maxim. They will then have a child called Jeros.
+: Good INT; great in combination with healing spells.
-: After Tia she is the weakest of the team.


Dekar:

Royal guard: The strongest warrior in whole Lufia. His sword skills are 
unmatched, and he is always very confident about himself. Dekar lives in the 
Bound kingdom, and is secretly helping out the prince whose ego is too big. He 
will join you when you go to the ancient tower to confront Gades again. He 
meets his demise after Idura's defeat in the north temple of Karlloon... He 
can't use magic, but since his INT is so low it wouldn't cause much damage 
even if he could use it.
+: Hit points by the cartload, physically THE strongest ally, ATP: top notch, 
good DFP as well.
-: Bad AGL and low MGR, to stupid to use magic.


Lexis:

Genius and inventor: Dr. Lexis Shaia lives in his own cave to the north east 
of Treadool. His inventions are not always as perfect as they should be. He 
helps you with your boat; Excerion. He has also a part in making Excerion 
ready for submarine-, flight-mode. I think he only exists (as a playable 
character) to fill in the gap between Dekar and Arty, and therefor you can 
only use him in a small part of the game.
+: Best INT of all; causing the magic spells to be more effective.
-: His equipment is very limited.


Artea:

Archer of the Elves: After meeting Arty/Artea on the mountain of no return, 
you will hear that Amon has taken the elve Karyn to the divine shrine. Arty 
then decides to come with you to save Karyn. After failing in bringing Karyn 
back, he will do everything in his power to avenge her death. So Artea will 
then join you in the battle against the sinistrals.
+: Best AGL & MGR of all, he can use some light elemental spells that others 
can't.
-: His STR is a bit on the weak side.


-----------------------
Other important people:
-----------------------

Iris:

You will meet this character various times in the game, she will usually come 
in a nick of time to save your butt in critical times. She tells about - the 
dual blade - the sword forged to destroy Sinistrals. In the end she turns out 
to be someone not so friendly....


Jeros:

The son of Maxim and Selan, with him being born and carrying on Maxim's 
bloodline there will be Lufia: the fortress of doom.


Camu and Idura:

They are both henchmen of the Sinistrals, and they will do everything the 
sinistrals tell them to do: Camu tried to kidnap Guy's sister in Tanbel. Idura 
made a feeble attempt to invade the Bound kingdom, and he kidnaps Jeros, the 
women of Narcysus and Iris. Idura is finally defeated after the third battle 
in the shrine to the north of Karlloon.


----------
Game modes
----------

START
This is the normal option of playing the game in story mode.

RETRY
This is also the game in story mode, but all your enemies (incl. Bosses) drop 
4x normal experience and gold. This nice feature doesn't work in the Ancient 
cave however. This option becomes available after you completed the game the 
first time.

GIFT
This mode becomes available after you finished the game in RETRY mode. It is a 
bonus game that you can only play in the ancient cave. However you can select 
your own party. Meaning that you can have a party with: Maxim, Tia, Dekar, and 
Arty for instance.


=====
Story
=====

War knows many causes: greed, hate or desire for power. The sinistrals began a 
war for the most selfish reason, they wanted the land of Lufia for them alone 
to rule. They knew that it's time for them to strike, when the dual blade 
started to ring. Daos the leader of the Sinistrals, heard about the song of 
the Dual blade and believes that the time has come. The Dual blade would 
insure their victory, and all pathetic and despicable humans would soon know 
the power of the Sinistrals and the Dual blade. With the aid of the sword the 
evil sinistrals would be victorious against anyone, but the humans weren't 
defeated, yet. Although the Sinistrals have the knowledge of the power of the 
Dual blade, they would never achieve their goal as long as Maxim has anything 
to say about the future of Lufia. Guided by destiny Maxim will meet other 
people who will join him in his battle against the evil Sinistrals. Together 
they will find the cause of the evil and exterminate it, so they will triumph 
over the sinistrals. Victory doesn't wait for the ones who wait, it's time for 
deeds.


===========
Walkthrough
===========

Here in Elcid the story begins about Maxim and his fight against the four 
Sinistrals.

1. The request of the old man

Elcid
After the chitchat with Tia you will go outside. Now you can try to walk out 
of the village, if you do so the elder of the village will stop you. He will 
ask you to go to the cave to south of Elcid for some basic training. Since you 
don't have much choice you might as well do as he says, time to get movin'.

Secret Skills cave
Chests: 0, (total amount of chests found, 0)
Monsters: red jelly, lizard
Boss: -
In the first room he will teach you how to fight the single red jelly. Here 
you can observe the movements of your enemies. This can be important later on 
in the game if you want to avoid a battle with stronger enemies. Remember that 
monsters can only move if you move. Also if you attack a monster in the back 
you will get an extra round, but if a monster attacks you in the back it will 
get an extra turn against you. In the next room he leaves you the choice to 
fight or flee. After that you simply use an arrow in the next room to make a 
bridge appear. A little bit further you will see a pillar and a switch. once 
you moved the pillar on the switch you will receive the restart spell, use it 
in the puzzle parts of the dungeons if a crucial pillar is stuck or if you 
made an error. In the next room you will have to fall from one of the edges 
marked with arrows, then you have to kill all the monsters to open the door. 
Don't forget to heal yourself from time to time. (From here on I won't bother 
you with suggestions to fight enemies or not, unless they're important in a 
puzzle or something like that. Just make sure you experience level and gold 
reserves are high enough) In the next room it is the idea to do some lawn 
mowing to find the switch, so just press B to uncover the button. In the last 
room it is the idea to pick up a pot, turn around, put it on right switch, get 
the other pot, put it on the switch to the left to open the last door. Mission 
complete.


2. Monsters in the cave to Sundletan.

Elcid
Head back to Tia for dinner. After some more talking to her, you will go 
outside. Now walk over the bridge and you will hear someone coming. A 
messenger tells about monsters blocking the cave to Sundletan, (Just back and 
duty calls again) but first you might want to buy some spells or maybe a 
rapier and a small shield. Chances are that you don't have enough money, so go 
out and kill some monsters until you can buy a rapier, small shield and the 
"strong" spell.

Cave to Sundletan
chests: 7 (7) Life potion, escape, antidote, Dragonegg, power potion, magic 
jar, hide armor
monsters: red jelly, moth, spider, bat, mushroom, lizard
Boss: Lizard man
At the entrance you will see a person, who is talking about a lady who just 
walked past by, but don't mind that right now. Walk through the door and 
across the bridge. The door ahead of you leads to a room with the exit to 
Sundletan, however you require a key to open it. So go to the right and open 
the door above first. Pick up a pot and put it on the groundtile one space 
down to the right of the spikes. Pick up the other pot and walk against the 
other pot, then turn around without moving. ( use R button ) Put the pot down 
onto the button to lower the spikes, turn 180 degrees and pick up the other 
pot and put it on the other button. Walk back (you will have to pick up the 
first pot) through the left door to find a life potion. Walk through the right 
door and cut some more grass to find "escape". Walk back to the room with the 
bridge, here you'll find a door that doesn't budge. Just cut the single grass 
patch to find a button that opens the door. In the room below, you will see a 
chest to the left. The only way to get to it is to cut the third most left 
grass patch, so you can find a place where you can walk through the wall. The 
chest holds an antidote. Go back and cut some more grass and go to the next 
room. Here you will see two doors two pots and 4 patches of grass. Start 
mowing again, to find two hidden switches. Place the pots on them to open the 
doors. You don't have to go through the right door, because in the room behind 
it are two doors that are death ends for now. So go through the left one, move 
the blocks out of the way so you can go down the stairs. Now you are in a room 
with a chest, switch and some bats, if you walk down on the left side you will 
find a power potion. (use it if you want) Hit the switch and fall down at the 
edges with arrows. Walk over the bridge and you can find a spot on the left 
wall were you can walk through. Here you will to come at a secret stairway. 
Walk down to find a hide armor, a magic jar and an already opened chest. Walk 
back to the bridge you made and go down the stairs to find a place to heal 
HP/MP. You can save on here as well on the star tile. Be on level 5 or 6 at 
least, because in the next room it's time for your first Boss.
----
Boss: Lizard man (normal enemy from the northern labyrinth near Bound kingdom)
----
HP: about 80
Weakness: -
Special attacks: -
 On level 6 it took me 6 rounds to beat him, without having to heal. Since 
this battle is one on one there is not much to say about this fight, just use 
a potion if your HP is low. After his defeat you will receive the key to 
Sundletan. Don't forget come back later on, when you have the hook so you can 
to collect the dragonegg. After the fight you will meet a woman who will ask 
him about his natural fighting skills, she also wants to know what he thinks 
about it; why would he posses those skills. She disappears as quickly as she 
came leaving Maxim alone again. Go through the big door that was locked 
before, so you can go to Sundletan.


3. Earthquakes in Sundletan

Sundletan
Upon entering the village he's welcomed by an earthquake and a villager. After 
you talk to some other people, you will find out that some believe that a fish 
is responsible for the earthquakes. Time for some investigating, but first you 
can do some shopping here. Don't buy a weapon here, because you will find the 
insect crush in the lake cave that is more effective on those insect monsters. 
Instead buy a cap and some spells. After that done you can leave the village 
and enter the cave northwest.

Lake Cave
chests: 5 (12) insect crush, power potion, miracle, speedy ring, lake key
monsters: red jelly, blue jelly, mosquito, beetle, baby frog, eagle, mushroom, 
spider
Boss: Big catfish
First hit the switch to your left with an arrow. Make a bridge with the three 
tiles, and keep on walking up through the next chamber. take the upper door 
first, to come to a room with three enemies. Beat all and most importantly 
remember which order you beat them. (If you run out of HP in these battles go 
down one room from here to find two healing pads) Once they are all three 
defeated you will see them again, and you must hit them again with an arrow in 
the right order of course. If you do it right the top right door will open, go 
through, down the stairs, through the door below, and through another door to 
collect the Insect Crush. Equip it and go back to the room with the blue 
jelly, go through the left door. Cut grass and fall down the middle under part 
of the weakened floor. So the right door opens, but first go through the door 
at the bottom of the screen. Here you will see a chest with a power potion, 
use it to become a little stronger. Walk back and go through the top right 
door, here you will see two pillars. Move the pillar below one space up to 
open the door. Walk through and go to the right of this room with the grass 
patches. Cut them away until you can reach the top of the room, walk through 
the left wall here to collect a miracle. Go back and head for the door with 
the hint tile next to it. Fight all the monsters in the small passageway. You 
can use IP: bomb attack if there are multiple enemies to defeat them faster. 
(Note: this room is also good for leveling up) After their all gone collect 
the speedy ring. Now go back to the room with the pillars, and now move the 
left pillar to the right. So you can go through the other door, move the lower 
right block to find some stairs. Here you will come to a small puzzle; you 
have to change the arrow/triangle so in points up. Since you can only move the 
three outer blocks not much can go wrong. Just move the left outer block one 
space up and then two spaces to the right, move the lowest block two to the 
left and one up and push the last moveable block one square down. The door 
will open allowing you to get the lake key. Now you can go back to the place 
where you fell through the ceiling. You can use the left side find a save 
point. Go through the right door to find another small puzzle. First make a 
bridge over the water to the switch using three tiles, then pick up the fourth 
tile and put it in the water to the right of the switch itself. Trigger the 
switch so the water lowers and walk down the stairs. Pick up the last tile, 
and use it to create the final bridge. Climb the ladder, and go through the 
door to meet the boss of this cave.
If you want to collect a catfish jewel; this item is sometimes dropped by the 
catfish and can be used in the ancient cave. Level to a least level 10, build 
up on IP and save at the save point just before you go to the catfish. This 
way you can start over again if he doesn't drop it the first time.
----
Boss: Big catfish (can drop catfish jewel)
----
HP: about 200
Weakness: -
Special attacks: Mega quake, Flash
 To beat this one fast, use the eagle rock's (an eagle sometimes drops it) IP, 
it's attack does double damage. The catfish's attacks can cause about 10 HP 
damage, his mega quake does 20 HP damage, and Flash seems to hurt you by about 
30 points. So you should heal yourself one or two times, but in the end you 
will win.

Sundletan
When he is defeated it's time to go back to Sundletan, once you're there you 
will find out that Tia followed you into the lake cave.

Back in the Lake cave
Now go to the room where you fought those three creatures, to obtain the 
insect crush. Here you will find Tia, a skeleton and a goblin will attack her. 
Now it's is up to you to dispose of these two monsters. Their HP's are about 
30 so it shouldn't take too long to defeat them. After that Tia will be 
attacked again by one goblin. Defeat him too, and after some more talking Tia 
will join you.

-Capsule monster: Jelze

Foomy woods
Once Tia joins you the portal to the north of the lake cave will open allowing 
you to pass. On the map walk to the left, then head south to find the first 
capsule monster in the Foomy woods. He is a Foomy, his default name is Jelze. 
By feeding him with weapons he will become stronger. Alunze's shop has items 
that will make Jelze evolve to his second form. With the aid of Sundletan's 
Apple cider (1000 g per piece!), you can evolve him to level three. You can 
probably only afford that much, if you are playing in RETRY mode. It is not 
necessary to get him up to his third class, but by making a capsulemonster 
evolve they will become more powerful. There, now that that's done you might 
as well go to Alunze Castle.


4. The coronation of the king

Alunze
Head to the big castle and the village to the north, This place is called 
Alunze. You can go to village to gamble in the "casino" at the inn, but the 
stuff here is very expensive and the flame charm is the only thing that might 
be handy against the boss of the ruby cave. You can talk to the people here 
and they will talk about king being crowned. But for now go to the castle 
itself. Here I bought a short sword, armor cloth and buckler for Maxim, a long 
knife and a mini shield for Tia.

Alunze castle
Walk into the castle and up stairs to the room of the king. Once you are there 
two soldiers come running into the room telling that the crown is a fake, and 
that they will take it for closer examination. Then the commander asks who 
they are and the two soldiers are unmasked. They actually were two thieves 
named Bart & Bertie. They try to use a bomb so they can escape, but not 
everything worked how it was supposed to do. But still they manage to escape 
with the crown. Now it's your turn to do something, head outside of the 
castle's throne room on your right you will see a stairway leading down. Go 
down twice and you will find a guard who got hit by one of the bombs Bart & 
Bertie threw at him. He allows you to go further, so you can investigate the 
basement of the castle.

Alunze castle Basement
Chests: 9 (21) Bomb, water jewel, head band, escape, coat, dragonegg, secret 
fruit, miracle, light knife
Monsters: centopez, mad horse, baby frog, mosquito, bat, big bat, cobalt, 
buffalo, eagle, needle lizard
Boss: -
Talk to the guard here and continue on. Go through the first door and head 
down another room, put the pot on the switch so the door opens. In the next 
room place one block on the switch, causing the path leading down to become 
wider. Now move the other block down on the left side so you can still push it 
to the left on top of the other switch to open the door to the next room. 
Fight the mad horse and collect the bomb. Go back to the room with the single 
centopez, choose the bomb with select and use it on the weakened wall. Go 
through and you will come in a huge room with a pot in the middle and a switch 
to the left of it. Put the pot on the switch so the floor will fill up the 
gap, making it able for you to cross it. Now you can collect the headband, if 
you head up from there you will see a lone chest. You can't get there until 
you get the hook, so you have to come back later to collect the water jewel. 
Go down the stairs and again through the door, here you will find two ways to 
go up (using the bomb on the weakened wall) and down. If you go down you find 
a bat, defeat it to get to the two healing tiles and the save tile. After 
powering up you can go through the wall in the other room by using a bomb. 
This will lead to a room with a small bridge. Go through the door again, and 
use the pot to the left on the top left switch to open the door, leading to a 
chest with escape. Now use the pot on the other switch to come in a small but 
long room with two bats. Push the block at the right end, place a bomb at the 
place the block stood to open the way to a new room. Here you will find a 
puzzle with colored blocks. There are multiple ways of solving this puzzle, if 
you form three or more of the same color on a row they will disappear. The 
best way to explain it is by making some "simple" ASCII drawings:

Maxim = m
Yellow block = Y
Red block = R 
Blue block = B

     Start        Picture 1       Picture 2      Picture 3       Picture 4

                                                    mY
       R   Y          R   Y     R     Ym       R     Y          R   R
   Y R Y B B      Y R Y B B       Y R Y B B        R Y B B        B B   B B
   Y Y B R R    Y Y Y B R R           B R R          B R R              R R
     R B   B    m   R B   B         R B   B        R B   B                Bm
     Ym                                                         R

    picture 5

    mR   R R
       R
       R

Solving this puzzle lowers the spikes and will open the door to you right. 
Behind the door you will find a chest containing a coat. You go also continue 
on to the next room. Here you must first push the left moveable block down, 
then the right block the right, walk one step down, and move the block so you 
can pass through. Now you come to a room with a teleporter, but first walk to 
the left and move the block you see here one a space to the left, leave the 
other one for now. Go back and put the pot on the top-left switch, step on the 
teleporter and you'll be transported. If you'd like to have a dragonegg, 
select your bomb, place it next to the crate, and walk over the spikes before 
it explodes. If you failed, use restart to bring yourself back on the stairs. 
Now the floor mysteriously fills up the gap filled with water and you can now 
collect the first of the 8 dragoneggs. Head down through the door where you 
will find the other block you saw before, move it 2 spaces down and the spikes 
will disappear. Head back to the teleporter and place the pot on the top right 
switch. Step on the teleporter, and then press down first so you can walk 
around the sides along spike maze. On the right side of the maze, there should 
be a small path leading to the wall with the crack. Place a bomb and make 6 
steps, the way is opened to a chest with a miracle. Step back on the 
teleporter, and go back and enter the maze again. Now walk up through the mini 
maze to find some secret fruit, keep this in your inventory. It will be handy 
at some point for evolving Jelze. Go back again and put the pot on the down 
right switch, step on the teleporter again. Now press down again so the mad 
horse will be trapped between three walls. Now walk to either left or right, 
then up and towards the mad horse. Defeat him in order to get the chest, which 
contains a light knife. Now go back and use the lower left switch, teleport 
again, and you will come in a room with three cobalts, watch their walking 
patterns and attack them. After they are all defeated the door will open 
leading to the area were you lowered that line of pins earlier on. Go left, 
down the stairs, through the door to meet up with Bart & Bertie. After some 
talking they escape with a waterslide and leave you "trapped". Once you regain 
control over you're characters again press the switch and walk to the upper 
part of the room, then down through a door. In this room you should find the 
crown which those villains probably lost while trying to escape. 

Alunze castle
Now go back to the king and give him his crown back. You can now choose your 
reward: Money, princess, king or nothing. The best choice is nothing for the 
king will then reward you for being modest. 
 The options are: 
Princess; 500 gold pieces
King;    1000 gold pieces
Money;   2000 gold pieces
Nothing; 3000 gold pieces


5. Abel and the key

Entrance of North-west cave
After returning the crown, you can go to the cave northwest of Alunze. Here 
you will find a small boy named Abel. When Tia has talked to him it will 
become clear that he was playing around with the key of the shrine that leads 
to Tanbel. Abel then lost it to an evil monster. Time for you to explore the 
cave, and find that key.

North-west cave
Chests: 14 (35)  2x Hi-potion, eron-hat, hard buckler, horse rock, brave, 2x 
miracle, light armor, Hi-magic, power brace, witch ring, jet helm, shrine key
Enemies: bat, big bat, red bat, moth, mega moth, lizard, needle lizard, 
centopez, cobalt, small crab
Boss: Regal goblin
Walk down the stairs at the beginning and walk a bit up, stand next to the 
spikes and chest, choose your arrow and shoot one against the switch. Now you 
can collect a Hi-potion. Walk up on the other ladder, and form a bridge with 
the tile. You should remember how to make bridge, but if you forgot; pick up 
the bridge tile and place it between the gap of the two bridge parts. To your 
right you will see a door, go through and you will be in a room with two 
monsters, two pots, three switches and some rocks at the bottom. Don't fight 
those monsters, because you need them to open the door. You need a hammer to 
break those rocks so come back later on to collect the Eron-hat and hard 
buckler. Place the two pots on the switches, stand against the door and walk 
up. Now with little bit of luck, a monster should step on the last switch 
opening the door for you. This is not neccesary though, for there is a third 
pot hidden behind the left pillar. It is hard to spot, but it is there. In the 
next room there is not much to do, so continue to the next door. Here you will 
see a weakened piece of floor at the bottom. Step on it to fall down one 
floor, move the block you see here a space the right or left, walk one step up 
and push the other block one space up. Walk around it and push it two spaces 
down, now the block is on the switch and it will open the door for you. Move 
on to find a chest with a horse rock in it, push the first block you see one 
space up or down, then push the second one until you can walk around it. Go 
down through the door, here you will see a room with an invisible button, 
locate it by walking over it. Then place the vase on the ground on that 
position. A stairway will appear which you need later on, go back and take the 
other door. Here you can walk through the middle section of the wall, leading 
to a stairway, down there to a Light Armor. Go back again, and proceed through 
the next 2 rooms without taking any of the stairs. You should find yourself in 
a chamber with to two healing pads, and a vine growing against the wall. Cut 
it to find brave-potion and a miracle. Go through the door and down the stairs 
you created by placing the pot on the right position, you will be in a very 
large room with a block and a button behind some fast growing weeds. Now it is 
the idea to put some bombs on the weeds so you can push the block over them in 
less then three moves. (Don't forget you can turn without using a move with R) 
After you've done this, a ladder will appear. Now go up the left branch 
toreach a switch, use an arrow to open the wall. Now you can go either two 
ways:
1. Stand in the middle, shoot an arrow and you will fall down.
2. Hold distance so that you're still standing on the other side of the gap. 
Therefore will I split it up in two ways:

1. If you fell down
Go up and to the right, climb the ladder and climb down the other one, now you 
can climb up another ladder find a chest with the jet helm. Head back to the 
two pillars and push them both in the water so they will form a bridge to the 
other side. Go over them and collect the three chests containing Hi-potion, 
Hi-magic, power brace. Be ready though, because as soon as you touch those 
chests the spikes you just walked over will come up and can only lower them by 
defeating all the enemies here. Walk back over the bridge, go down the stairs, 
and come up again. Push the pillar against the right wall, then in to the 
water. Do the same with the second pillar, you should be able find the spot 
where you can walk through the wall. Here is a witch ring to be found. Go back 
to the stairs, and read on at Continue.

2. If you didn't fall down
Head back to the stairs and walk back past the healing tiles. Now go through 
the door and go down the stairs. You should find three chests to your right 
containing Hi-potion, Hi-magic and power brace. Be ready though, because as 
soon as you touch those chest the spikes you just walked over will come up and 
can only be lowered by defeating the enemies there, create a bridge to the 
other side of the water using the two pillars. Now use the other two pillars 
to create a bridge next to the right wall. Here you can walk through the wall 
to collect the witch ring. Go back a little, then climb a ladder, go down a 
ladder and climb a third to find the jet helm. Now go back to the stairs above 
the water. And read on at Continue.

Continue
First go through the door on the right and through the door up the ladder 
there. In the next room hit the switch and head back. Now go down with the 
left stairs and head up via the another stairway. If you want to collect a 
miracle it is best to walk under the small bridge and through the wall, 
leading down to a secret room. Go back, and this time climb the ladder, enter 
the next room with a second switch. Hit it, go back again to where you skipped 
the door that was leading up. Because you activated the two switches the water 
rose and the two bridge parts moved into one. Heal and save here, blow up the 
wall above you to meet the boss of this cave.
----
Boss: Regal goblin (also a normal enemy from further on in the game)
----
HP: about 500
Weakness: -
Special attacks: summoning other goblins
 His attacks cause about 20-25 HP damage, when you are at level 13. A couple 
of IP's like the eagle rocks dive attack, the short blade's IP (ice attack), 
Tia's Spark spell and Jelze's special attacks should finish him. Since your 
team consists of three characters it shouldn't be too hard. After his defeat 
you can collect the shrine key, if you don't want to fight your way back to 
the entrance use an Escape.

Shrine to Tanbel
Here you will find Abel, who will promise not to play around with the key 
anymore. You will also meet Hilda here, she owns a hotel in Tanbel and is very 
happy to see that the key has returned to the shrine. So open the door and go 
to Tanbel to meet up with her again.


6. Hilda kidnapped by Camu

Tanbel
When you arrive in Tanbel you can talk to Hilda who introduces you to her 
brother Guy. He wants to duel with you, and Maxim agrees. When they just get 
started something happens; someone named Camu ( one of the henchman of the 
Sinistrals ) appears. He tries to kidnap Hilda, but Guy doesn't allow it. Then 
Camu summons two slaves to fight you.
----------
Mini-boss: 2 followers
----------
 Guy will also be on your side in this battle. The followers are not so 
strong: 200 HP each. You can take can of these goons without to much trouble; 
in two or three rounds. If you do have trouble beating these clowns up, I 
suggest you train some more to gain more EXP.
 After the battle there will be some talking and it's decided to pursue Camu 
to the south-east Tower of Tanbel. Before you leave it might be wise to do 
some shopping. Buy some kukris, since thunder power of the IP is effective on 
Camu. Also buy some magic spells, because your enemies are getting stronger 
and the elements are starting to come into play. Example: If you meet a 
creature like a scorpion its a good thing to cast a water or an ice spell, but 
don't attack them with fire because they're almost immune to that element.

Tanbel south-east Tower
Chests: 5 (40) sky key, jute helm, fire dagger, Camu-armor, pearl brace
Enemies: scorpion, needle lizard, poison lizard, newt, small crab, big crab, 
skeleton, goblin, imp
Boss: Camu
At the entrance take the left door, walk over the middle scare, move the left 
block left, the right block right, and the upper block down on three of the 
four switches. A little further down you will see three blocks, move one of 
them down, pick up the pot, walk to the door, turn around using R and drop the 
pot. The door will open so you can go up the stairs. Now go through the door, 
and press the switch the goblin is guarding. Meaning that you must first 
defeat the goblin, and go outside walk towards the next entrance and go 
inside. Push the pillar to the left to open both passages, go up the stairs 2 
times. You are now in a room with two doors and a skeleton. First take the 
door to the right, defeat the crab and walk towards on the button from under 
so the metal block won't appear. Now that the door is open, go through and go 
outside. Walk up the ladder and press the switch and a platform will be 
lowered. Go back to the room with the two doors and the skeleton, now go 
through the left door. Here you must push the pillar on the only square that 
looks different, if done correctly 4 markings will appear. (three visible, and 
one behind the pillar) Place the four pots on those positions and the door 
will open. Head down, don't take the stairs, but continue on by walking down. 
Here you will see a skeleton lying on the ground. If you walk over it you will 
notice a small dust cloud. Use a bomb to blow up the skeleton and a button 
will appear. Press the button and a new way will be opened. Go outside down 
the ladder and go in the entrance. Here you will see three pillars that will 
make a sound if you step on the tile at its front. Imitate those sounds, start 
with lowest and work you way up. Using your sword, then arrow and last the 
bomb. The door will open, and now you can collect the sky key. Go back up the 
ladder I told you to skip earlier on. Go from here on down, use the 
healing/save tiles if you please, go outside walk over the platform you 
lowered, walk through the entrance, and go through the door. Here you will see 
some sort of "clock". The pillar is the big hand and the block the small hand, 
to open the door you must make it 9:00. That is put the block on the left mark 
and the pillar on the upper mark; the door should now open. There's a switch 
behind it, use it to complete the ladder to Camu chamber. Note: If you make it 
12:00 a new door will form in the wall leading to the jute helm. Time to go 
outside and up the final ladder. Open the big door with the key and meet up 
with Camu. You might want to save first, because he is harder than the other 
bosses you encountered.
----
Boss: Camu (Rarely drops Camu jewel)
----
HP: 1500
Weakness: Thunder
Special attacks: Buster attack, calling companions, sleep stinger
It's best to use swords that have thunder power. He is more dangerous than the 
other bosses you have encountered. If you have a catfishjewel equip Tia with 
it, the catfishjewel's IP does more damage when the person who has it has a 
high INT. Tia can also cast Flash (a thunder spell), Maxim and Guy can use the 
Kukri's IP thunder-blast. If he summons a slave you don't really have to kill 
him first, because the cause not much damage. Jelze's Foomy punches and 
headbutts usually clobber the slaves.
 After his defeat Iris will transport Maxim and the others to Tanbel. Who just 
came out of nowhere after Camu got defeated. 

Tanbel
Hilda will have to stay in bed, because she is sick. Guy then decides to join 
Maxim and Tia, because he feels it is his destiny to fight against the dark 
and demonic forces.

Going back to Tanbel tower
You probably noticed those three chests behind Camu. After you defeated him, 
you can go to the chamber of Camu again to collect: Fire dagger, Camu-armor 
and pearl-brace. After that go through the other door on ground level to find 
the exit to Clamento. Do so now, because the fire dagger is important for the 
next boss.


7. The legend of the ruby apple

Clamento
In this little village the super-rich Rochy owns every house. He's willing to 
pay any amount of money for the one who can bring him the ruby apple. There's 
also a shop where glasswork is sold to everyone. It turns out to be that the 
shop doesn't seem to run as good as it normally did. The husband of the 
shopkeeper, has left home to find the ruby apple. Maxim and the others decide 
to help the lady, by going to the ruby cave to find that apple and her 
husband. Don't forget to buy some useful spells like brave, this spell is very 
useful to defend yourself in boss battles.

Ruby cave
Chests: 4 (44) flame fruit, fury helm, water whip, ruby key
Monsters: web spider, big bee, poison beetle, goblin, armor goblin, skeleton, 
bat, big bat, red bat
Boss: Tarantula
Walk up to the first door now you have the choice to go either left or right 
if you take the left, skip '-Capsule monster: Blaze' and go to the next part.

-Capsule monster: Blaze

Ruby cave
Go right, blow up the darker looking wall, through the door, down the 
stairway. Then you will see 4 switches, push the top left, down right, up 
right, down left. Now you will hear the lava flowing away, blow up the dark 
part of the wall and use the teleporter and walk towards the dog like 
creature. This is armordog and it is his default name is Blaze, he gets his 
power from the fire element. If you use him, feed him at least until he 
reaches level 3. By the way, it's possible to get your capsule monster to 
level 4 already. How? Simple; fight lots of big bees, because they will drop 
bee rocks. With those rocks you can feed your monsters to level 4, though it 
takes quite a huge amount of rocks to do so.


Ruby cave - continued
You're back in the room with the door, bee, dark wall and stairway. Cut the 
bushes to reveal a switch for the left door. Go through and cut again to find 
a hidden stairway. Make the bridge complete and walk over it, then up and take 
the right stairs. Walk down on the left side, select your arrows, hit the 
switch, go back take the left stairs,  go down the stairs below you and fight 
the skeleton, cut the middle vine and collect the ruby key. Now it is time to 
head down the right stairs again, walk down the ladder and pick up a block of 
ice. Drop it at the lowest right corner while looking down. Pick up another 
and drop it at the lowest right corner of the melted ice while facing down. Do 
two more times, you should have made contact with both islands containing 2 
more blocks of ice, now pick one up an stand at the low left corner and drop 
it, while facing down. Pick up the last available block of ice and drop it at 
the low left corner, while facing to the left. Now you can pick up the fury-
helm and the water whip. There should be a block of ice as well pick it up and 
take it to the most left corner, drop it and walk over to the island. Pick up 
another piece of ice and drop it in the left corner, now you can collect some 
flame fruit. (save this for Zeppy) Pick up another block of ice and go to the 
most right corner and face right while dropping it. Walk down the stairs, over 
the wooden bridge, cut some vines to find healing/save tiles. Make sure you 
are equipped with fire weapons as much as possible. (you can also collect fire 
charms from the "casino" in Alunze because the boss is weak against that 
element) Go through the door on the left, walk up, open the locked door and 
walk to the ruby apple that is displayed. A giant spider will fall down and it 
will tell you that you fell into his trap. Time for a real fight, so be on 
something like level 20.
----
Boss: Tarantula (He can drop spido-jewel)
----
HP: 2000
Weakness: Fire, Insect Crush
Special attacks: Poison shower, spiderweb, stronger, calling companions
 He uses Poison showers to poison you, Spiderweb to slow you down and summons 
small webspiders. Equip the Insect Crush to one of your allies to get more 
damage against the Tarantula. (insect crush is effective against insects and 
spiders) The battle itself: First let Tia cast Brave to protect yourself, then 
use the fire dagger's IP to cause much damage and let Guy use some of the fire 
charms, if available. Tia will do best when casting "Spark" or "Strong" every 
round. There's only a small chance that your capsule monster will survive this 
battle, but that's not your biggest worry. It will take several rounds to beat 
him. After you defeat this fiend, you will find out that the ruby apple was a 
fake. In the room behind the boss, you'll find Jaffy the glass blower. He 
tells you a short story about the ruby apple and after that it's time to go 
back to Rochy to give him the (also fake) ruby apple. 

Clamento
Rochy pays you an "awful lot of money" for the fake apple, and with the "awful 
lot of money" you will automatically go to Jaffy. After you give him that 
"afwul lot of money", Jaffy will give you some jewelry which Maxim then gives 
to Tia to please her. Since you have gotten Rochy's permission to cross the 
shrine to the north of Clamento, you are able to go to the kingdom of 
Parcelyte.


8. The king's treasure sword

Sometimes the game spells Parcelyte as Percelyte, but I will call it 
Parcelyte.

Parcelyte
When you come in Parcelyte the first time you will meet Lemmy and some 
bullies, then Selan comes and she comforts Lemmy after sending those bullies 
away. Now buy some items, but think carefully; the Camu armor is not the best 
at defensive power, but it increases ATP and STR plus it has great IP 
abilities. Better buy a franshiska, and a chain for Selan who will join you 
soon.

Parcelyte Castle
Chests: 1 (45) holy wings
When you enter the throne room and speak to the king he will ask you to go on 
a mission for him. He wants you to go to the treasure sword shrine to find the 
treasure sword, then he commands Selan to join your party. After some more 
talking it turns out to be that she only came along because the king ordered 
her to do so. Time to head to the shrine, if you want to level up fast walk on 
the map along the sides of the castle. Sometimes a bunch of red cores pop up. 
With an AGL of 200 it is unlikely you will get the first turn and they usually 
run away, but if lucky one or 2 will stay. Use magic on them and they will be 
defeated easily. They leave 2222 EXP. each which is quite a lot.

Treasure sword Shrine
Chests: 8 (53) undead ring, cold-rapier, anger brace, sword key, round shield, 
bat rock, mind ring, treasure sword
Monsters: wood gorem, nuborg, regal goblin, ork, ghoul, skeleton, armor goblin
Boss(es): Pierre & Danielle
Go through the left door first, through the next room as well and walk on the 
right side through the wall. Pick up the vase and place it on the switch, the 
spikes will lower so you can investigate the wall in that small room. Just 
place a bomb and it will blow up, now you can enter an empty room. Step on the 
weakened part of the floor to go down one floor, go through the door and 
collect the round shield. Push the first block to either right or left and 
push the other one down. You might as well take the stairs as the other door 
leads to a dead end. Go back from here to the entrance and take the right 
door, then take the stairs in the room north of here. Now you will be in a 
puzzle room, the best way to collect all the items is: Stand on the moving 
platform that is closest to the stairway, collect the undead ring, stand back 
on the moving platform. Walk off and on the platform again, walk to the left 
to the next platform, and walk up to another. Walk down and take the last one 
that is available, collect the cold rapier, and walk back on the platform. Go 
up again and take the one that should be next to the stairs, switch to the 
next one, walk around to the lower right corner and take that platform. Walk 
back to the one that is now the on the lower part, switch platforms again, 
step up and you should find yourself on the platform with the red and green 
chest. Now take the anger brace and the treasure key. Go back to the start and 
take the middle door. Go to the room up from here, but be careful there are 
some monsters hiding behind the pillars. Go up, take the stairs, and go down 2 
rooms. Here you'll find another easy puzzle, just push and pull the switches 
in order to get on the platform in the lower left corner. Here you will find a 
door leading to a dead end, but there is a chest with a bat rock. Now go back 
and get to the lower-right platform to continue to the next room. Proceed on 
and the room above here has a secret: If you walk to the right against the 
most upper segment of the right wall a new area and a chest containing a mind 
ring will become visible, now go up with the stairs here. Move up to find 
another small puzzle. Here you must place a bomb above the left crate and then 
above the right crate, then walk to the edge in the middle and keep walking up 
so you can walk over to the other side while the bombs explode. Go up two 
rooms and some stairs, then head down 2 rooms to come to another puzzle room. 
The idea here is to pick up one yellow block, and placing it so that all 
blocks will become yellow:

Y= yellow block
R = red block and
m = Maxim

- - - - -
Puzzle 1:
- - - - -

       Start         Picture 1         End

       m                   m               m
       Y Y R R       Y R R Y         Y Y Y Y


Easy as pie, isn't it. The next 2 puzzle rooms are just as easy as long as you 
think diagonally, but I might as well give the solutions.
 
- - - - -
Puzzle 2:
- - - - -

         Start         Picture 2         Picture 3          End

            Y                Y                  Y               Y
          R                R                  R               Y
     Y R    Y R Y    Y R   R R R Y      Y R Y R R Y     Y Y Y Y Y Y
          Y R              Y                m               m
            m              m

(Note for the second puzzle: Don't forget to use the SHOULDERBUTTON(!) to 
turn, when trying to put the red block in its place.)

- - - - -
Puzzle 3:
- - - - -

     Start      Picture 1    Picture 2     Picture 3       End

         m                      m           Ym             Ym
     R   Y      R m           R R           R R            Y Y
     R R R      R R R         R   R         R   R          Y   Y
     Y R R      Y Y Y Y       Y Y Y Y       Y Y   Y        Y Y   Y


And that was the last puzzle of this shrine, proceed on to the healing/save 
tiles. After another room and some stairs it time to go up to the door. Now 
two clowns will appear. Time for a double boss battle, talk to either one of 
the clowns. The red clown is Danielle and the blue one is Pierre.
-------
2x Boss: Pierre & Danielle
-------
 Pierre (blue clown)         Danielle (red clown)
  HP: 1200                    HP: 1200
  Weakness: Water             Weakness: Fire, Thunder
  Attacks: Fireball, bolt     Attacks: Blizzard
 Be on level 22 and you can easily defeat them the first time. Use the 
opposite type of magic they throw at you against them, those clowns are also 
very fast so most of the time you will have to wait, while they attack first. 
I suggest you spare your IP for the 2 battles later on when you have to beat 
them both at the same time with only two characters to battle each. After 
defeating the first clown, it will regenerate and throw you one room back. 
(save and heal if you like with the tiles) Go back and challenge the other 
clown. When he/she is also defeated and regenerated, you'll be thrown back 
again, but this time Selan figures out that you have to beat them both at the 
same time, Heal/save for the last time. I still know that Maxim and Tia fight 
Pierre and Guy and Selan fight Danielle. It's time to play rough; Equip Maxim 
who will fight Pierre with the cold-rapier and use its IP, and have the Tia 
cast droplet or let her use the IP of the catfishjewel. Equip Guy who will 
fight Danielle with the fire dagger and use its IP, and have Selan cast 
spark/flash or use the Camu rock's IP; Buster attack to cause nice amounts of 
damage.
 After you finished both clowns at the same time. They will be defeated once 
and for all, opening the door to the next room. Head up to collect the 
treasure sword. No, don't try to equip it because you can't, it a sword for 
show not fighting.

Parcelyte Castle
Once you arrive here, go to the throne room and talk to the king. Give him the 
treasure sword and a messenger will come telling that a single man destroyed 
Gordovan!


9. Gordovan destroyed by whom?

Parcelyte Castle - Continued
After Maxim and the others volunteer to go out and check if these rumors are 
true. The king allows you to collect the treasure in the basement of the 
castle, so don't forget to collect the holy wings on your way out.

Gordovan
Once Maxim and co. arrive at Gordovan, they see that the entire village is 
destroyed by something and that something went to the west tower of Gordovan. 
There's nothing to be bought here, since everything is destroyed. There's an 
inn but it's not really comfortable. Time to check on west side, and find the 
evil power who is responsible for this.

Gordovan west Tower
Chests: 8 (61) eagle rock, speed potion, wind key, hook, muscle ring, miracle, 
scimitar, block shield
Monsters: fighter ork, antares, doben, big mushr'm, evil shell, ghoul, zombie, 
goblin mage, ork mage, red lobster, regal goblin, ork
Boss: Sinistral; Gades - Master of Destruction
Go through the left door, and take the left door as soon as the monster 
presses the button. Go up the stairs, walk two chambers down, here you will 
find another small puzzle. Hit the switch causing the red pillars to drop, 
walk over them. Now look to the left you will see a single block against the 
wall. Push it one space to the right, look down you will see four blocks 
forming a 'L' on its side. Move the middle block one space down and walk back 
to the other block you just moved. You should be standing against it, move 4 
spaces down and the switch will move to the lowest of the four squares. Move 
the block to your left one square to the left. Now walk over the wall you 
lowered and stop if you're standing between the square of the wall and the 
switch (which makes the big switch move). Turn with the shoulder button and 
use an arrow to hit the switch again. You can just walk down, triggering the 
other switch in the lower right corner to lower the platform outside. Go 
outside and take the other entrance, go up one room and take the stairs. Now 
you come in a room with a pot and two switches. (If you want to heal go down 
one room) Put the pot on the right switch and follow the path of dark tiles to 
the right door and go up the stairs. At the bottom you will see another door, 
go down and pick up the hook that's lying in the chest there. ( The first 
dragonegg, and the water jewel can be obtained ) Go back one room and push the 
pillar above you to the right. Use the hook to cross the gap. Walk a bit up 
use the hook to the left to get to the next door, where you will find some 
stairs. Go through the left door from here and use a bomb to blow up the crate 
while getting past the spikes. (if you get trapped use restart) Walk down here 
and you will find a save pad, go outside and lower the ladder. Go back again, 
use the switch in the corner to lower the spikes, go through the door on your 
right. Here you will find the elevator of this tower. First go to the first 
floor and then walk up to find a section in the wall that can be destroyed 
with a bomb. Go through to find an eagle rock and back to the elevator. Take 
the right route and you will see a stairway leading up. Go up and through the 
door to find a muscle ring. Now go to the second floor with the elevator. Head 
down and pick up a speed potion. Time to ascend to the third floor. Go left 
here and you'll come in a room with two pillars. Move the left pillar two 
places and walk to the opposite side of it. Use the hook to get across, push 
the pillar below you one square down and move the other to the right against 
the wall. Walk down to the lower middle part and use the hook again to get 
across. Push the pillar up onto the button and the door will open. Go through 
it and walk down, go outside, climb the ladder, walk into the entrance. Here 
you will find a zombie who can regenerate itself every time you defeat it. So 
you need to do something else to get rid of him. That is whacking the switches 
in the right order. The order is:
                           1 5 6 2 7 3 4
After you did that the zombie will disappear, allowing you to collect the wind 
key. Go back to the elevator by using the shortcut with the stairs. Go up 
another floor and walk down to find a miracle. Now go up to the highest floor 
and take the right path. You can open the door with the wind key now. Go 
outside, up the ladder and prepare to be defeated! At least that is what will 
happen anyway even if you defeat him. (however if you defeat him in combat you 
will receive the Gades blade) Read the Strategy if you want to "beat" Gades I 
wrote completely down at Appendix C.

9.1 Gades... the invincible?

Gordovan west Tower - continued
===============
Boss: Sinistral; Gades - Master of destruction (get Gades blade automatically)
===============
HP: about 7500
Weakness: IP attacks
Special attacks: Destructo-wave
 He uses the destructo-wave attack to defeat you, after a couple of hits you 
probably lose, unless your levels are 40+. (I've also heard you can take him 
down on level 28 and higher, with a little luck) Read strategy in appendix C 
for some tips to destroy this fiend. If you do manage to defeat him, you will 
automatically "receive Gades' sword". He will say something like "How 
irritation, now witness my true power", and the game goes on as if you were 
defeated in the first place. Oh well, you can't win 'em all. After this Iris 
will appear and heal your entire alliance. Time to go back to Parcelyte and 
report to the king.
Note: I continue on with this walkthrough as if you didn't train to defeat 
Gades. That is your level is now about 24.

Parcelyte Castle
When you get back in the throne room, you will hear a messenger coming. He 
asks if there is someone called "Guy". They then learn that Hilda's situation 
is getting worse, so Guy leaves Maxim for now. After this, the pillars leading 
to the exit of the tower will be lowered, so you can travel further on to 
Merix.


10. The bridge to Bound Castle

Merix
People in this small village are talking about a great carpenter. He recently 
left the village to repair the bridge to Bound Kingdom, which was probably 
destroyed by monsters. Here you can buy new spells like a stronger version of 
spark; Fireball.

Cave to Bound Kingdom
Chests: 2 (63) regain, Hi-magic
Monsters: goblin mage, ork mage, lizard man, ork, fighter ork, doben
This is the smallest cave I've seen. First talk to the carpenter who will tell 
you that you have to take care of the monsters, before he can start repairing 
the bridge. Go down the stairs and through two doors to collect regain, a 
little bit 
to the right in the previous room you saw a weakened wall. Bomb it and whack 
the switch with your sword, now use the hook to pull yourself to the other 
side in the room with the water. Go down the stairs and take the right door 
first to collect a Hi-magic, then continue through the left door. Here you get 
into
a conversation and you will automatically fall down twice, walk up through the 
door and you come into a room with a crystal ball on a pillar in the upper 
middle. The enemies here keep on regenerating until you destroy their crystal 
ball with your sword. You have to get past quickly so watch your enemy's 
movements closely. After that you can walk to the right and walk several 
stairs, until you reach the other side of the bridge. Here you will meet up 
with the carpenter, who will repair the bridge and will leave for home. Before 
you go to Bound go back to Merix first.

Merix
The little daughter of the carpenter will give you a dragonegg, in return for 
bringing her father back home. That should make three with the ones from 
Alunze basement and Cave to Sundletan.


11. the prince's ego

Bound Kingdom
Upon entering Bound Castle you will meet Dekar, then another henchman of the 
sinistrals appears: Idura. He attacks Dekar with some monsters, but the are no 
match for Dekar. After Idura leaves (humiliated) the prince will come out and 
fight the red jelly that Dekar forgot to dispose of. This shows that the 
prince is very conceited, because he thinks that the small jelly is "invading" 
his kingdom. You will also find out that every time the prince goes on an 
adventure the king will have Dekar follow him, to make sure nothing happens. 
This is the reason why the prince is too overconfident about himself. He 
thinks he's a great warrior, but in fact he's has a difficult time destroying 
1 puny red jelly! Because of his overconfidence, he decides to go to the 
northern labyrinth to defeat Idura on his own. (the fool) The king of course 
will have Dekar follow him again. There's a shop in the castle where you can 
buy bronze-swords. Feed them to your capsule monster if it hasn't reached 
level 4 by now, and equip some bronze-swords as well. And if you still have 
the secret fruit feed it also to Jelze once he is on level four, he will now 
be able transform into his M (master) level. Now it's time to go to the north.

North Labyrinth
Chests: 5 (68) thunder ring, thunder ax, deadly sword (cursed), life potion, 
dragonegg
Monsters: Winger, shadow fly, deadly sword, green clay, lizard man, sand 
gorem, torrent
Bosses: 4x mummy, 3x troll
From the start take the right door, then cut some bushes and walk through the 
top left part of the wall to find a chest containing thunder ring. Continue on 
down the stairs. Cut the top left bush here to find the opening switch for the 
door. In the next room use your hook to get to the other side of the gap and 
walk through the door here. Don't walk over the spikes, instead use your hook 
to bring the spikes up and another set of spikes down. Go back to the start 
and take the middle door, go down some stairs and head through the door. Go to 
the left to the next room, (over the spikes you just lowered) use the switch 
to form a bridge. Go up two rooms to find a deadly sword, don't equip it 
because it's cursed. (If you want to use it go back to the "priest" in Bound, 
then equip it and undo the curse, giving you an strong and uncursed sword) You 
can take the right route again to lower the lower set of pins and walk on over 
the bridge you created. A little farther beyond that you will find an empty 
room, bomb the top wall to receive thunder ax from the chest. Now it's all 
that's left is the left door at the start. Walk through the next two rooms 
until you come to a puzzle, if you want to go down the moving stairs step on 
it from the left side the stair will move one place down. Walk a space to the 
left then down and then to the right on the stairs. Repeat this process until 
trapped the stairway in the lower middle. Now walk on it from above and you 
will descend to the next floor. Go down a room and move the pillar to the 
right, use the hook to get to the upper part with the pot. Pick it up and 
place it on the button. Move the pillar back and proceed to the stairs and the 
next floor. Use the only door that's available from here, and you will be in a 
room with moveable platforms. Walk first to the most upper platform and move 
it to the right. Go through the door and place four pillars on the dark square 
of tiles to make a platform rise up. This will allow you to reach the 
dragonegg. Go back to the last room and move the lowest platform 1 space to 
the right, then move the middle-right platform down.

-Capsule monster: Flash

North labyrinth
From the puzzle with the moveable platforms you can take the lower right door 
to reach a mini (one-way) labyrinth with capsulemonster Flash at the end. He's 
not a fighter until he reaches the M class. So in the beginning he will be 
quite useless, but in the end he might be one of the most valuable monsters, 
because he can heal your entire party on the higher classes.


North labyrinth - continued
Move the middle platform to the right, and use the middle platform of the 
lowest row to reach the top left door. Here you will find another puzzle room 
can be quite tricky, but if you place the bombs like this in the right order, 
all will go swell:
Place bomb here in this order 1, 2, 3, 4, 5.
      _ _ _
     |1|_|4|
     |_|2|3|
     |_|_|5|

-WARNING, This puzzle is bugged. By igniting bombs 2, 3, 4 and 5 in this order 
at the same time my game always seems to crash; the platform keeps rising 
through the ceiling and you won't be able to move (unfortunately there is only 
one way to undo the freeze. Yes, it's reset time) The best way to prevent this 
is to wait for each bomb to explode and then placing the next.Go over the 
bridge and collect the life potion, then descend the stairs. Go to save point 
and move the pillar in the next room onto the right button so the door will 
open. Now enter the final room of this dungeon and meet up with Idura. You are 
not going to fight him, but instead he will send four mummies at you and then 
three trolls.
------
Bosses: 4x mummy and 3x trolls
------
(These two battles are just like the normal ones, only with a different BGM 
tune)
-Mummies: are best to deal with fire, so use your fireball on all of them 
twice, (Tia and Selan) Maxim will do best with an attack of the sword. They 
were so weak that after two or three fireballs they were destroyed.
-Trolls: The same idea here, use Fireball one or two rounds and it's bye bye 
trolls.
 After you disposed of all these amateurs, Dekar will appear and Idura 
cowardly flees.

Bound Kingdom
Now head back to Bound Castle you might want to unequip Tia, because this was 
her last fight of the game. But even if you unequip her, you can still buy her 
items when you reach the forfeit isle. Talk to the king and a moment later Guy 
will make his return.


12. Gades' threatments

Bound kingdom - continued
You will hear from the king that Gades has spoken to the king. It was more 
like a threat actually, he said that he would sink Seim island; the island on 
which Parcelyte is located. After that Dekar and Guy will join you in your 
quest, Tia and Selan stay behind to comfort the civilians/villagers of 
Parcelyte. Make sure you equip Dekar with some AGL increasing stuff like rings 
and jewels, because with him being so slow you have quite a disadvantage at 
some points. Then again, his strength makes him well suited for the battle 
against Gades.

Ancient tower
Chests: 7 (75) miracle, cloud key, protect ring, pumkin jewel, muscle ring, 
fayza shield, magic bikini
Monsters: deadly armor, king frog, evil shell, bruse, dark fly, shadow fly, 
pumpkin head, earth viper, spinner, snell
Boss: Sinistral; Gades - Master of destruction
At the start push the pillar to the right, when it's standing on the middle 
part of the carpet push it up, and then to the left to reveal a hidden door. 
Go through the next two rooms and you will notice that the door won't budge 
here, defeat the enemies in this room to open it. After that you will find 4 
pillars and a pumpkin head. You must trap the pumpkin head between the four 
pillar and get it stuck so he has to stand on the switch, meaning that he will 
open the door for you. Since he always moves in the opposite direction, it 
shouldn't be too hard to get him trapped. In the next room you must move a 
pillar down against the wall then four squares to the right and then 6 spaces 
down. Now stand on the other side of the square with spikes and keep an empty 
square between you and the spikes. Now you can use your hook to get in the 
square and making it easy to reach the stairway. On the next floor walk down 
until you reach outside and enter the other entrance. You don't have to lower 
the spikes and bomb the wall because they lead to a death end, instead blow up 
the weakened part of the wall between the two background pillars. Now don't be 
fooled by the fake door, but keep on walking up against the wall to find the 
real one. Go up the stairs, up another room, walk to the right and look at the 
teleporters. Keep in mind that you will be teleported to the teleporter in the 
direction in which you're looking. Step on the teleporter from the right side 
to go to the left. Now proceed on and you can collect three chests with 
protect ring, pumkin jewel and muscle ring. Head to the exit and enter 
directly, the doorway above you. Walk up two rooms to find four blocks. Move 
them all one space towards the block with a green dot in the middle. This 
block will become a switch, so hit it with the hook to open the door. Go 
through, press the switch there, go to the entrance and go back to the 
teleporters. Take the right teleporter, go up the stairs and go through the 
right door to find a Fayza shield. Then head through the left door in the room 
with the stairs and hit the other switch. This will lower the red pillars 
allowing you to exit on this floor. Go through the left door first to lower 
the ladder outside. Head to the outside on this floor level and take the other 
entrance. Go through the left door after you disposed of all enemies in here. 
Proceed on one room to collect the cloud key, bomb the weakened part of the 
wall and pick up a miracle. Go outside enter the entrance down the left 
ladder. Here you must move the three right pillars one space up and the left 
pillar down one space to open the door. Continue up to 5F and hit the statue 
on the red carpet three times and the statue on the blue 5 times. Now step on 
the circle in the middle, this will two healing pads will appear and the door 
will be opened. Go down here to find a save tile and go outside to the other 
entrance to your right. Go upstairs, walk up a room to come to the monster 
races, the details are explained in the previous room on the hint table on the 
wall. It can be a little confusing but the races are not so hard as they look. 
It's best to use the skeleton (the monster on the right), he's normally the 
first one to be on the circular endtile. If you win you will be teleported to 
a door. Go through and hit the switch to lower a platform outside. Head 
outside, go over the lowered platform. Open the door with the key and go up 
the stairs. Prepare for a battle. Although Gades is a lot easier this time you 
MUST defeat him this time. So if you're not sure you can take him on don't 
hesitate to go back to the save tile.

12.1 Defeat Gades!

Ancient tower - continued
===============
Boss: Sinistral; Gades - master of Destruction
===============
HP: 3000
Weakness: -
Special attacks: Destructo-wave, devastation
 He uses his destructo-wave again, but since Dekar and Guy have high DFP it 
won't do as much damage as last time. I used Blaze on level four and he didn't 
even run before the battle ended! His attacks take away some nice amounts of 
HP. As for Dekar, Guy and Maxim; have Maxim cast trick and brave once, and use 
your strongest IP's to deal with Gades. The thunder Ax's IP is very effective 
on him. Use "strong" to heal your party and all will go well. It's possible to 
outrun him as well; use the spido-jewel's IP to slow him down (dramatically), 
and cast fake with Maxim on all three characters. Even Dekar can become faster 
than Gades at this point!

12.2 Gades' revenge

Ancient tower - again
After losing the battle Gades is unwilling to admit defeat and as he flees 
from the tower he will trigger some sort of mechanism. It is up to Maxim to 
save Parcelyte. After meeting up and talking to Selan and Tia who have 
followed the trio to this place, they will be transported back to Parcelyte. 
Maxim is at this point on his own. Here you will see three stairs, go down the 
lower right one to find another statue. Place a bomb at his feet to blow it 
up. There's not much more to do here except for save tile. So head back and 
take the upper middle stairs. Here you will find one healing tile and in the 
room below a stairway, it leads to a statue on a blue carpet. Hit it with an 
arrow to destroy it, go through the door to collect the magic bikini. (Nooo, 
Maxim can't wear that) Head back to the room with the three stairs and the 
take the lower left stairs. After some more rooms, ladders and stairs you will 
come in the last room with lots of lowered pillars. Step on the grey tile and 
sit back, relax and read the dialogues if you want. Now you have saved 
Parcelyte from Gades, and you also sealed your own fate. Luckily Iris just 
drops by and warps you back to Parcelyte. Here you find out that Selan has 
special feelings for Maxim and Tia will leave the scene for good after talking 
to Dekar.

12.3 All's well that ends well?

Parcelyte
There is not much to be done here, since Gades is defeated it seems to be 
over. Just watch the marriage, the four seasons and the birth of their son who 
is named Jeros.


13. Idura is back

Parcelyte - continued
After a year, Idura will try to kidnap Jeros and challenges them to come to 
the northern lighthouse. Maxim and Selan go after him and set out to the 
lighthouse. (don't forget to equip Selan)

North Lighthouse (why would they call it a lighthouse? I don't see any light)
Chests: 7 (82) Mystery ring, dragonegg, big shield, light key, cancer rock, 
bee rock, fire ring
Monsters: goblin mage, ork mage, snatcher, armor horse, red lobster, drill 
shell
Boss: Idura
At the start go up a room, move the blocks so they will form an arrow pointing 
to the right. The door will open and you will come across a puzzle which can 
be a jinx, but once you know the secret its very easy. (it took me quite a lot 
of hours to figure it out the first time, because you have to do something 
that you wouldn't expect to do) Hint: Box the door........ Still don't know 
the answer? Ok, here goes: The trick is to make the door visible by using both 
boxes, then use the third box to block the walls from closing, while you move 
two boxes to lower the spikes and place a box on the switch at the same time. 
The door will now open and behind it you will find a mystery ring, a dragonegg 
and big shield. Now go through the left door in the room with those three 
boxes. Go up the stairs and go down one room to find a memory game, which is 
an easy puzzle:

1 = Musical note               5 = tile with lowered spikes
2 = white tile with brown mark 6 = gray tile with white edge
3 = pole                       7 = brown tile with white mark
4 = brown tile                 8 = gray tile with white edge and brown cross

       1 2 3 4
       5 4 6 7
       8 6 1 5
       8 7 3 2

If you completed this puzzle the monsters in this room disappear, and you can 
go up the stairs to the left. Walk down here to press the button to raise two 
pillars for later on. Go back and take the door that is located below the 
memory game. Go outside to the other doorway and go up the stairs again. Get 
outside, climb the ladder, go through the entrance and open the chest with a 
fire ring. Go back to the room where you pressed the button, now use the hook 
to get to the other side, go through the door you see here to your right and 
bomb the weakened wall between the two "background" pillars. Hit the switch to 
complete the ladder outside. Once you're outside again use the ladder and 
enter the tower again. Press the switch and watch carefully where the two dark 
tiles are hiding. They are hiding beneath: The most left white tile and the 
other is two squares to the right of the first. Place on these squares a vase 
to lower the pins. The blue chest can now be opened which is containing the 
light key, step on the teleporter to your left. From here on head back to the 
room where you made the arrow with the aid of blocks on the floor. Now form an 
arrow that points to the left, proceed to the next rooms, and ascend four 
stairways up. Move one room down and you will see a pillar to your left. Push 
it to the left, bomb the floor on the place where the pillar stood (this will 
create a hole), push the pillar through the gap and fall down as well. Put the 
pillar on the top button and walk on the lower one to lower the spikes and to 
raise the two pillars. You can collect the bee rock. Now push the pillar 
against the edge and use the hook to get to the other side and use it again on 
the pillar to fall down into a secret room. Here you will find the cancer 
rock. Use the teleporter to get back up one floor, use the same stairs as you 
did before you got to the pillar part and walk down two rooms this time. You 
will find two healing tiles and a save tile in here. Go outside and enter the 
left entrance, go up two rooms and place only three blocks on the switches. 
Move the fourth one away and stand on the last switch yourself so you can walk 
the stairs. Now you will come to the room of Idura himself. He thinks he's 
safe as long as he holds Jeros hostage. And he is right; as long as he has 
Jeros they can't fight him, but then Iris appears again picks up the baby and 
brings it to safety meaning you can fight Idura now.
----
Boss: Idura
----
HP: around 1600
Weakness: ice
Special attacks: Idura thunder, plasma blaster, calls companions
Selan can use the water jewel since it's IP will be more effective on Idura. 
Have Maxim do some sword attacks or IP's to defeat him. He only has 1600 HP so 
it shouldn't take too long. The groupies he summons are very weak so don't 
bother fighting them; first after Idura is gone you can take care of them as a 
small bonus.
 After the battle, it is time to go back to Bound and take go the small shrine 
right of the ancient tower. Use the teleporter here to get across the water to 
get to the harbor town Aleyn

13.1 Reunion with Guy and Dekar

Shrine to Aleyn
Here you will meet up with Guy and Dekar, time go to the harbor of Aleyn.


14. Jyad the ship builder

Harbor town Aleyn
Talk to various people here to find out some valuable information about Jyad. 
The people are talking about him going to the Phantom Mountain, and without 
Jyad they can't continue their quest ( because they needed a boat to get to 
the next continent ) so it is decided to follow him to the mountain. I usually 
buy all the magic spells and some new equipment here.

Phantom mountain
Chests: 3 (85) Fire arrow, water ring, tree key
Monsters: Stinger, dark fly, mad gorem, lizard man, armor bee, skull lizard, 
La flesia
Boss: 2x Lion
First thing you need to do is walk up and cut the grass patch. Walk over it, 
select a bomb and use it. The three patches will be destroyed at the same 
time, opening the door for you. Go through, climb the stairs, hit the 
switch,go back and take the right door, climb up the stairs and a ladder. Walk 
into the next room and go outside, enter the next entrance and climb the 
stairs. First blow up the darker looking wall, go through and then outside. To 
your left you will see a blue chest with the tree key. Now you will come to a 
puzzle involving walking on a small bush to make it grow, when they're all big 
the door will open. This is a little hard to explain, but start in the lower 
left corner; with a small bush above and to the right of you. Now follow this 
path: U = Up, D = Down, L = Left, R = Right; the path itself is: 
UUURDRURDDLDL. Now there will be two more patches to walk on, but that can't 
go wrong unless you do something incredibly stupid. The door will be opened 
and you can collect the fire arrow. Continue on to the left, go outside and go 
down two "ladders", enter the mountain again, then climb some stairs. To your 
right you will see a stairway leading down, if you use it you will come in a 
room full of monsters and a chest with in the top left corner with a water 
ring. Cut the vines to find a secret route leading towards a stairway. Now you 
come to another puzzleroom, walk up the right ladder, and use your fire arrows 
to get rid of most of 
the grass patches. Now move the lowest block to the left, burn some more 
bushes, move the most left block on the platform against the wall. Move the 
one that was next to it to the left. Now move the top right block on the 
switch. A ladder will appear, climb it and move the two blocks both up by two 
squares. Walk to the left to find a puzzle; you can only walk on each 
groundtile once. If you walk two times on the same square you will fall down 
and must start all over again. At the start go one space up, then walk to the 
right until you can't get further. From here on:
U = Up, D = Down, L = Left, R = Right,(R,L,D,U) = turn in this direction with 
the use of the two top shoulder buttons
 URRRRR, pick up the pot, UULLDLLLLDLLUUUURU(R), put down the pot, (L), pick 
up other pot, U, put the first pot on switch, R. (D), pick up pot, (U), put 
second pot on second button, DDDDRRRURUUU. If done correctly you can now walk 
safely towards the door. Bomb the dark wall in the next room, walk down the 
ladder behind it, climb the other ladder and use the hook to get through the 
next section from island to island. At the end walk through the door, up the 
stairs and up one room. Here you must keep on walking up against the edge 
until the lizard man stands on the switch allowing you to get across the pit 
with the hook. Go outside, walk over the bridge, bomb the door and walk 
inside. Get the mad gorem to follow you onto the square in the middle so you 
will fall down. Go down the stairs, save, and talk to Jyad who will ask you to 
get rid of the 2 monsters further on. Get ready for another boss battle with 
two lions.
----
Boss: 2x Lion
----
HP: 1000 each
Weakness: -
 The best way to deal with them is by casting trick and brave so they won't be 
able to cause too much damage, then use IP that are either multi-attacks 
(octo-strike) or, strong single attacks that can cause a lot of damage. 
Concentrate your attacks on one lion until he's defeated, then take care of 
the other. You may have to heal yoursel (don't be stingy on your MP, so cast 
Stronger instead of Strong) to survive.
 Now that they are finished, walk outside and use the hook to get to the 
Phantom tree. Jyad will tell you that the wood of this tree is great for 
shipbuilding. You'll be warped back to the harbor, now talk to Jyad again. 
After two nights in the local inn, the ship will be ready down at the pier. 
You can visit two places, I suggest you visit them at least once so you can 
warp to that place. It's a lot easier than having to wait 10 minutes for the 
boat to arrive at the right place. The two places you can choose between are 
Gruberik and Narcysus.


Sub-quest: The Ancient Cave

Gruberik
Here you will hear people talking about a cave that consists of 99 floors! At 
the local pub you can go down two floors, and you will find an empty display. 
The woman here is talking about the 10 legendary Iris treasures, these 
treasures can be found in the ancient cave. Every time you exit the cave with 
one of those Iris treasures you can give them to her, if you collect all ten 
she will say that you are the an excellent treasure seeker. (I haven't noted 
anything else) I will deal with this cave later in the guide in Appendix D.

Ancient Cave
Chests: 3 on the main floor (88) dragon ring, brill helm, light jewel
Monsters: - On the main floor, in the rest of the cave there are far too many 
to name here.
Boss: Ancient jelly
Dekar is still in your party in story mode, but he will leave very soon so 
make up your mind if you want to get in the cave with Dekar in your party. All 
the possible combinations are:
 Maxim, Selan, Guy, Dekar
 Maxim, Selan, Guy
 Maxim, Selan, Guy, Lexis
 Maxim, Selan, Guy, Arty
The current party with Dekar is the best to beat the ancient cave, as a matter 
of fact I haven't beaten the cave without him. So think carefully, if you're 
not willing to spend at least 50 hours in the cave, don't bother. Look at the 
end of the walkthrough to find the details of the cave, and how to defeat the 
ancient jelly.


15. A mysterious Melody

Narcysus
Once you arrive here you can try to walk up the stairway on the rightside, but 
suddenly you will hear a mysterious melody. For some reason all young and 
unmarried women will leave the village, they seem to be in a trance and are 
heading to the tower of sacrifice up to the north. Guy and Dekar want to go 
first, but finally they agree to go together. There's not much to buy here so 
let's go to the tower.

Tower of Sacrifice
Chests: 2 (90) Narcysus key, ice ring
Monsters: Dragonian, pug, specter, Ochi warrior, drill shell, cancer, evil 
fish
Boss: Idura
Note: with the aid of charm fruit that the evil fish randomly drops you can 
evolve Blaze from level 3 to the M level.
Head up to the second room and look at the black thing with eyes. It seems to 
blow some sort of wind that you cannot pass. So walk around it and go up the 
stairs to the next room. Walk down, hit the switch, and use the hook to get 
over the pit. Active the two switches in the next room, notice the weakened 
wall to your right. Now you will have to walk back because of those blowers. 
Go over the pit again and walk against the lower wall, place a bomb one space 
to the right of the right pillar against the wall. You can walk through it and 
reach the door in the next room. Exit and enter the tower again, go up the 
stairs and bomb the wall above you. Go down two stairs and collect the 
Narcysus key. You will also see three pillars here, break them using bombs and 
go back up the stairs. Take the lower placed stairway to find the ice ring, go 
back down the stairs and up the stairs you came from. Walk outside and enter 
at the left. Use the Narcysus key to get to the next room. Move the block to 
the left and use it to get past the lower of the two blowers, hit the lever, 
then step on the other button. Push the other block to the right past the 
button and then up. Now you can walk past the other blower towards the door. 
Go upstairs in the next room, here you will see two arrow-like shapes. Bomb 
them like this to open the door. Bomb in this logical order: 1, 2, 3, 4, 5, 6. 
For the people who have a difficult time doing this in mirror mode; I mirrored 
the drawing already.
             _               _
           _|_|_ _       _ _|_|_
         _|_|4|_|1|     |1|_|4|_|_
        |6|_|_|3|_|     |_|3|_|_|6|
          |_|5|_|2|     |2|_|5|_|
            |_|             |_|

-Capsule monster: Gusto

Tower of sacrifice
Walk down the door in the middle of this room to find Gusto. His element is 
wind, which explains why he is so incredibly fast. Use the earth fruit on him 
when he is on level 4 to reach the M level.


Tower of sacrifice - continued
Now that you bombed both arrows it's time to go down the right path and 
outside to reach another switch which completes the ladder on the other side. 
Now go back to the "arrows" and take the left path and up the ladder to 
finally come to a save tile. In the next room you must walk a strange path to 
place all four blocks on the buttons. Here goes: Go completely to the right, 
walk up ( one block on the switch ), walk to the left until you reach the 
middle path ( between column 2 and 3 ), walk down. Now go to the left and head 
up again, then walk down on the left side of the columns. If done correctly 
all the switches are pressed. Continue on via the left wall towards the exit. 
Ascend the final stairs to meet the women of Narcysus. They are imprisoned by 
Idura, and a few moments later you will be imprisoned too. But after some more 
talking, Dekar will be able to break through Idura's prison. (by using his 
head, literally of course) Time for round 2: Maxim and Co. versus Idura
----
Boss: Idura
----
HP: 2500
Weakness: ice
Special attacks: Plasma blaster, Idura thunder, summoning groupies.
 If you have collected two Gades blades and equipped both on Guy and Dekar, it 
will be over in the first round. (For Idura that is) Just have Selan cast 
trick, and Maxim will do with a normal attack. Then it's time for 2x Octo-
strike = 16 hits. After casting trick it will be very VERY unlikely he will be 
a challenge to you, that is if he isn't defeated already. If you don't have 
those blades use any physical attack with the swords, or use IP (ice) attacks 
and ice spells to defeat him. The defeated Idura will flee again, and the 
women are freed. They will go back to Narcysus and you can go back as well.


16. Idura finally defeated

Narcysus
After this, it's time to head back to Narcysus. Here you will hear from people 
that Idura escaped to the shrine in Caron / Karlloon.

Karlloon
Now that you are here you might as well buy some new spells and equipment, 
then go to the shrine that's located to the north.

Karlloon north shrine
Chests: 3 (93) Dekar blade, fury ring, lion fang
Monsters: lion, ammonite, hound, jurahan, troll, medusa, dark skull, drill 
shell, dragonian
Boss: Idura
From the start go up one room, and destroy the pillar that is lying on the 
ground with a bomb in order to make a secret switch appear. Move the pillar on 
the switch, and the door will be opened. You can proceed to the next floor, 
and when you come to the room with the lever on the other side of a gap you 
could take the upper route first. Here you must hit the red and blue switches 
to raise a pole on the other side. Use the hook on it to collect the Dekar 
Blade on the other side. Go back to the previous room and hit the lever, get 
across the pit using the hook again. A couple of rooms further on you will 
find a room with two candlesticks. Hit the one that burns to extinguish the 
flame, the other candlestick will start burning, and the other door will 
opened. Maxim can continue on up the stairs and then up one room. Push the 
moveable block one space up and collect the lion fang. Head one room up to the 
teleporter and use it, then go up again. Here you will come to another block 
moving puzzle. The objective is simple: reach the teleporter. It goes a bit 
like this: Walk up, to the left, move the block to you left, go up one square 
and move the block to your left. Go up, push the block above you one space up, 
walk two to right, up, right, push the block to your right to the right, then 
move the block below you, and finally move the block to your left. Now you can 
get to the teleporter, use it and look at the upperwall which has two cracks, 
blast them both to find a path to a lever, lower the spikes behind the left 
crack with it. You can get to the usual healing and save tiles. Teleport again 
and go up one room to find the boss of this temple.
----
Boss: Idura
----
HP: 3400
Weakness: ice
Special attacks: Plasma blaster, Idura thunder, calling companions, 
"confusion"
 He's almost the same as the previous round; the only difference is that he 
can now use a nameless attack that can confuse you. In combat use Trick and 
then 2x octo-strike and he's easily defeated. If you don't have 2 Gades 
blades, use some weapon/item IP's that cause more than normal damage. (like 
dive) He's not that tough, because you've already beaten him twice. I think 
you should be able to take him out without healing. And as the usual don't 
mind the assistants he summons. (If the battle gets that far)

16.1 The demise of the almighty Dekar

Karlloon north shrine - continued
After his final defeat Maxim will find that he held Iris imprisoned. They then 
try to use the escape spell, but it seems to be blocked by some force field. 
Now it's time to find the source and destroy the barrier. Go three rooms down, 
here you must place the two pillars on the buttons to heighten a third one. 
You can use your hook on to go down one room. The way to go from here is down 
the stairs twice. Head to the lower part of this room to collect the fury 
ring. The wall to the north has three pillars showing cracks, use bombs on 
each one to lower the wall section, go up with the stairs, up one room and 
down the stairs. Unequip Dekar here, because in the next room he will leave 
your party. Head up and you will come to the room where the barrier is. Dekar 
will volunteer to crush the barrier. Iris walks with him and sees how he 
destroys it, and Idura's ghost form will appear. The shrine is going to self-
destruct, then Iris uses the escape spell while Dekar takes on Idura's ghost 
and his monsters.  "Till the end of the world" Dekar would follow him. Maxim 
and the others are back in Karlloon again, but Dekar won't be around anymore. 
Iris will go to pray for Dekar, and leaves you again. Though you are 
disappointed, you can't let this obstruct you from continuing your quest, so 
go to the small shrine to the east to find a harbor town called Treadool.


17. Boat for sale

Treadool
Talk to one of the guys with blue hair and follow him to the boat that is for 
sale. That boat turns out to be owned by the genius called Dr. Lexis Shaia. 
You have to find him to buy that boat, but he doesn't live in Treadool. He 
lives in a small lab to the north east of Treadool.

Shaia lab
Go through the door, use the right door, left door, and then cut the vines to 
find the real entrance to his lab. Now talk to him to see his latest 
invention: The engine. It's not perfected yet, but when he hears that Jyad is 
building ships made of the phantom tree he wants to use his engine in that 
boat, because the wood of the tree is the only wood that's strong enough to 
hold the engine. So get out of his lab and warp to Aleyn to ask Jyad to make a 
boat for you.

Aleyn
Talk to Jyad in his house and he will start building the boat, he also asks 
you to go to Treadool and wait for him a couple of days.


18. The priphea flower

Treadool
When Maxim enters Treadool again he will see a girl at the entrance of town 
who sells flowers. Talk to her and she will faint. Upon recovering, Leefa 
talks about a flower that is located on the Flower Mountain. After Maxim and 
the others hear about it they decide to get the flower for her.

Flower mountain
Chests: 8 (101) hammer, flying ax, dragonegg, power ring, flower key, snake 
rock, life potion, burn sword
Monsters: lunar bear, gnome, crow kelp, necromancer, tengu, earth viper
Boss: Rogue flower
Bomb the first entrance so you can get inside the mountain. In the second room 
you will receive the hammer. (still remember the two items in the north west 
cave of Alunze kingdom by the way...) Use it in the next rooms to pulverize 
the small rocks. Go outside, climb the ladder, and enter the next entrance. 
Use the hammer to move the pillar onto the switch, which would normally be out 
of reach. Continue on by going up the stairs and outside, fall down the first 
edge then walk to the left and fall down again. Go to the entrance and walk up 
one room, cut the vine covering the secret entrance to the maze puzzle. Walk 
to the left from here to get to a chest with a life potion. You can't reach 
the stairs from here, but you can destroy the dark wall with the hammer by 
standing on the square with no pinholes below the wall section itself. Since 
you are stuck here, walk back and go to the left and use the door. Once you 
get to the maze again using the other entrance it will be different allowing 
you to collect the snake rock behind the entrance you opened with the hammer. 
Now go back and find the way to the upper left corner and go up two stairways. 
Go down one room and use the healing pad, then go down using one of the 
weakened sections of the floor. (cut the bushes to reveal them) To your right 
you will see a chest containing the burn sword, then go down towards the 
entrance and find the flower key outside to your left. Fall down the first 
edge again, walk to the right and fall down again and go inside the first 
entrance. Repeat the things you did in here before to reach the stairs. Go up 
again, but this time destroy the rock with the hammer. Move the right block to 
the right and go up through the normal door, here you will find another puzzle 
maze. Here's how you can solve this one: Step on the left button and go 
ULLUUUURRRRRR to get to the teleporter. Step on the middle button and go; 
ULULLUURRRRRRUULLL. Now step on the right teleporter and walk UUULLLL. The 
spikes to your left should be gone now making it able for you destroy the dark 
wall so you can collect a flying ax, dragonegg and power ring.

-Capsule monster: Sully

Flower mountain
Go through the door between the 2nd and 3rd row of spikes to eventually come 
to the next capsulemonster. His default name is Sully. He's the strongest and 
the slowest of the capsulemonsters and will never run away. His special 
(stone) attacks have an effect on any enemy, but normally he doesn't get the 
chance to use them because of his low AGL.

Flower mountain - continued
Go back to the room with the big door and go through it using the key. Go 
through the next entrance and walk 5 or so rooms until you come to a heal/save 
point, go outside to meet the boss of this dungeon.
----
Boss: Rogue flower
----
HP: 3000
Weakness: Fire
Special attacks: sneeze spreader, thorn, energy shock
 When you equip weapons like the spark staff, sizzle sword (both from blue 
chest of the ancient cave) and the burn sword he will be defeated before you 
know it. Just attack using fire spells and the IP of any fire weapons/items. 
After its defeat, you will find the flower the girl in Treadool was talking 
about. Pick the pretty flower up and escape/warp/walk back to Treadool.

Treadool
Go to the home of the girl and talk to her, you will automatically give her 
the flower for nothing and name it Priphea. Now walk outside to the harbor on 
the down right end of Treadool to find Lexis. He tells and shows Excerion 
(your ship). After talking, Lexis will join you and you are now able to use 
the boat on the map. You can now go to four places; Dankirk, Auralio, Forfeit 
Island and Dankirk north cave. You can go to the casino on Forfeit Island, but 
if you want to continue your quest go to Dankirk.


Bonus - Casino on Forfeit Island

Forfeit Island
There is nothing special to do other than buying special items at the casino 
and the small shop where they sell EVERY single item you had in your 
inventory. The best expenses in the casino are the dragon sword for 500,000 
coins that is 5 million gold pieces! You can also buy sonar for 20,000 coins 
or 200,000 gold pieces. One big mistake is to save up all your money for the 
"bunny" items, their IP attacks are not that bad, but they are too very weak 
for the huge effort needed to get the money. Once you get the VIP-card from 
the prince of Auralio (Talk to the prince more than once) you can get into the 
VIP-room of the casino. Here you will find a slot machine that eats 100 coins 
a turn, and a game called stud poker.


-Flower slot machine:

Cost: 10, 20, 30 coins for 1, 3, 5 lines respectively
Biggest win: ?
 I don't really know what to say about this game, for I can't find any logic 
in it. I once got triple 7, I heard the same tune as the one for solving the 
world's most difficult trick, the BGM changed, the flower with big on it 
highlighted, and I got thirty on the "JAC" counter. (quite a carnival, but no 
coins won) I continued on and the tune changed again, what's going on here.... 
is this a jukebox or something. AAAAARGGGHHH............

-A description from Rubyheart:
"About the Flower Slot, when you have the "special music", you enter a bonus 
mode where you can get coin more easily (but ther is only one line though...) 
You access it when you get three bar or three seven."

-A description by DragonKnight Zero:
"The Flower Slot machine stocks a maximum of 50 credits. Any extras after a 
win go straight to your coin total.
 Three in a row of anything other than 7, BAR, or cherries give 8 credits. One 
cherry in the left slot is worth 2 credits; two in left and middle in a row 
are worth 4. Triple 7s or BARs give 15 credits and activate bonus modes. There 
are two different bonus modes; I'll explain as best I can.
  Bonus mode 1 is activated by triple 7s. Winning combinations occur very 
frequently while this mode is active. The JAC counter starts at 30 and 
decrease by one for each winning spin. When it hits zero, this bonus mode 
ends. Bonus mode 1 also ends after three occurances of bonus mode 2 (described 
below)
  Bonus mode 2 is activated by triple BARs or by certain combinations in bonus 
mode 1. The JAC counter starts at 6 and goes down one for each winning spin. 
Only the middle line is active in this mode. Winning makes no sense here. Just 
hit R a few times and you'll usually hit a winning combo after one or two 
tries though it can take more. Each wiln here is worth 15 credits as far as I 
know. Six wins will end this bonus mode."


-Adventure 7 slot machine I:

Cost: 1 coin per line
Biggest win: 1000 coins; triple 7
This slot machine is the same as in Alunze, you can choose 1 to 5 lines and, 
just wait and see if you have won. You can win with three of the same, one or 
two cherries on one line.


-Adventure 7 slot machine II:

Cost: 10 coins per line
Biggest win: 10000 coins; triple 7
Same as the other adventure 7's. Only this bandit chews up ten times more 
coins, but then again it gives you 10x more coins if you win.


-Adventure 7 slot machine III:

Cost: 100 coins per line
Biggest win: 100000 coins; triple 7
Only accessible with VIP-card. Same as the other machines, however this 
machine takes a whopping 100 coins per line. Feeling lucky today?


-Action bingo:

Cost: 1 to 99 coins per round
Biggest win: 99 x 128 = 12672; 99 coins as a bet and 3 rows with 4 golden 
balls
The idea here is to get five numbers on one row either horizontal, vertical or 
diagonal. First you must stop the 25 given numbers on the board from changing, 
then a ball will be selected and the group of 6 ball surrounding that ball can 
be moved for as long as the drawn ball is still rolling. In total there will 
be thirteen balls, if by luck one(or two) of the two golden balls is drawn and 
you form a row with the number of that golden ball you will win will be 
doubled again. If you have gotten four on a row you can get a chance ball, if 
you choose this you will get one more ball. However you must form a row with 
this ball or else you will have nothing. This game also requires keen sight.

0 rows                      =   0x bet
1 row                       =   2x bet
2 rows                      =   4x bet
1 row with a gold balls     =   4x bet
2 rows with a gold balls    =   8x bet
1 row with two gold balls   =   8x bet
2 rows with two gold balls  =  16x bet
3 rows with four gold balls = 128x bet;
 I've made an ASCII of this (theory) possibility:

B = a drawn ball
E = empty place
G = a golden ball

         B e B e B
         e G B B e
         e e G e e
         e B B B e
         B e B e B

Here you have formed 3 rows (13 balls in total) with the use four golden 
balls. (used the two golden balls 4 times in the 3 rows)
Which means: 2x * 2x * 2x * 2x * 2x * 2x * 2x= 2^7 = 128x


-Blackjack

Cost: 1 to 99 coins
Biggest win: 12672 coins; 99 as bet and win with "black ace" black jack.
Here you must get 21 points with the available cards, if you get more than 21 
you lose automatically. Jack, Queen and King are worth 10 points, Ace is worth 
1 or 11 points. You have to get as close as possible to 21 without going over 
it. If the dealer(bank) has the same total as you the bank wins. Meaning that 
if he has five cards you always lose, if you can have up to a maximum of 5 
cards; this will increase you win with eight times. A Blackjack and Black Ace 
+ the dealer hits at 16, and stands on 17 you will get 128x your bet. Thanks 
to Card_Shark for this.


Win                                        = 2x bet
Win with blackjack (any)                   = 4x bet
Win with 5 cards                           = 8x bet
Win with street (three following numbers)  = ?x bet
Win with triples (three fours)             = ?x bet
Win with blackjack  (black ace)            = 128x bet


-Five card stud poker

Cost: 1 coin at start, ( 298 at the end = maximum )
Biggest win: 298 x 4 x 10 = 11920

One pair     = 10x total pot of all four contestants
Two pairs    = ?
3 of a kind  = ?
Full house   = ?
4 of a kind  = ?
Strait flush = ?
Royal flush  = ?

Here are the possible hands you can get:
-1 pair          A pair of Jacks or higher.
-2 pair          4 cards of two sets of two of the same value.
                 (Like two 6's and two 10's.)
-3 of a kind     Three cards of the same number.
-Straight        5 consectutive cards, suit doesn't apply.
                  (Like a 4, 5, 6, 7, and 8)
-Flush           Any 5 cards of the same suit.
-Full house      3 of a kind and a pair in the same hand.
                  (Like three J's and two 6's.)
-4 of a kind     4 cards of the same value.
                  (Like four 8's.)
-Straight flush  5 consectutive cards of the same suit.
-Royal Flush     A hand of Ace, King, Queen, Jack, and 10 of the same suit.
                  (Also known as a Royal Straight Flush.)

 (Note: The same suit means all spades, clubs, diamonds, or hearts.)


Full House

Example: Say you have a full house of 3 8's and 2 6's. Your opponent has 3 7's 
and 2 6's. You will win because your 8's have more power than your opponents 
7's, (because of 8 being a higher number) even though both of you have the 
same for a pair (6's).

Dilemma of the Straight Flush

Example: say both you and your opponent have the same hand, but different 
suits. (Like 9, 8, 7, 6, and 5.) You have hearts and opponent has diamonds. I 
don't know which suit has more power, gonna have to experiment on it.

 --------------------------------------
 --Okay back to the main story again.--
 --------------------------------------


19. The ruby icon

Dankirk Castle
Inside the castle you can buy some equipment and some new and powerful spells. 
Go up the stairs and check both of the upper chambers. In the throne room, 
you'll find a greedy queen and a king who is easy influenced. The queen wants 
to have the ruby icon and if she doesn't get it she will force the king to 
declare war to Auralio. In the other room, you will find the prince of Auralio 
and the ruby icon. Talk to all three people, and when you try to exit the 
castle you will see two people coming down the stairs talking about something. 
Go back to the prince Leon's room and he will tell you that he is hiding the 
icon for safekeeping. Maxim then figures out that it's stolen, so head back to 
Clamento to meet Jaffy again. He will make a new glass icon for you. Give this 
one to the prince and he will notice that it is a fake, but since the icon 
will make the difference between war and peace he agrees to give this fake 
icon to the queen. However the queen immediately sees that the icon is a fake 
and a war between kingdoms is emminent. You will hear the king asking for the 
servant/butler James, but he seems to be missing. It's turns out that he went 
to the cave north of Dankirk. Well time to find James. Perhaps he knows where 
it is. Well then I guess you have to go to the Dankirk north cave.

Dankirk north dungeon
Chests: 7 (108) Hi-magic, earth fruit, dragonegg, figgoru, flame jewel, 
Dankirk key, fury ribbon
Monsters: ramia, medusa, mummy, garbost, shadow, asashin, vampire, bat, big 
bat, red bat, armour dait, desert rose
Boss: 4x soldier
You might want to talk to the soldier, but continue on to the next room. Open 
the door by putting the vase on the switch, that is hiding under the middle 
top grass patch. In the next room take the upper right door, descend the 
stairs and press the button in the next room, now go back to the room with the 
switch and the pillars. Put the switch in a position so that the pillar above 
you is down, walk over the edge at the point of the arrow and let yourself 
fall down. Use the hook to get over to the next platform and go down the 
stairs behind the next door. Walk further through the next rooms, over the 
bridge and fall over the edge again. Look at the skeleton in the lower right 
corner. Place a bomb next to it to reveal another button. Walk over it to 
create a new route leading up. Whack the red switch to your left, then go up 
the ladder and cut all the vines. Now place a bomb three times against the 
wall and explode them each individually to open a secret passageway. Walk over 
the switch in the next room and collect some earth fruit and Hi-magic. Take 
the stairs and use the door, now open the only door you haven't opened in this 
room. Walk on, descend stairs again and place the pillar so you can walk 
behind (under) it when you come across the eye in the wall. In the next room, 
go down the ladder and up the other one. Whack the red switch here as well and 
continue over the second glass bridge. Go down the stairs and use the hook on 
the three levers on the other side of the gap in the next room to create a 
bridge. Continue on till you get to the chest with the fury ribbon. Use the 
hammer or bomb to open the wall to the next room. Cut the 4 vines to reveal 2 
eyes, and shoot at them with the hook. Some pillars will now lower making it 
able for you to cut some more vines. This will reveal yet another eye, shoot 
it too. Go back a little to hit the switch, then down the stairs at the upper 
part of the room to come to another small puzzle. First use the teleporter, 
and you will be in a room that is quite similar to the previous one. Push the 
block onto the switch to the left, use teleport, walk over the tile that rose 
up, teleport again, place the block on the right switch and repeat the 
previous steps. Now you should be able to find the key. Finally push the block 
to the middle square and two more bridges will appear, so you can hit the last 
of the four switches. Time to go back to the room with the glass bridges. Here 
you can get to a new stairway. Walk over the single ascended tile to open the 
door. You can also find a hidden path in the wall if you cut the lone grass 
patch and walk down and then left. It will lead to a dragonegg, figgoru and a 
flame jewel. From here on you will meet asashins; they are super fast (AGL = 
170) and they can use attacks that can cause instant death, so beware. 
Continue on by pressing the tile to the right of the door. Don't go down the 
stairs here, but pick up the grate and fall down the hole. Hit the switch and 
go up the stairs, use the pillar to get across the gap, walk down the stairs 
this time, over the bridge you created, and use the hook to bring the switch 
back into it's original position. This will make the other bridge appear 
allowing you to go further on. You must form an arrow pointing down, with the 
aid of some blocks.

o = tile with switch
b = block
x = not movable block

  Picture 1           Picture 2              Picture 3

      o                   b                      b
      x                   x                      x
      x                   x                      x
    b x b                 x b b                  x
  b   x   b           o   x   o              b   x   b
    b x b             b b x o                  b x b
      o                   b                      b

Now you can proceed down the stairs, open the door with the key.(duh) Get to 
the second save tile and just walk through the next room to find the one and 
only missing traitor James and the prince of the Gratze kingdom. He has 
offered a fine job to James in exchange for the ruby icon, when they see you 
the prince will send 4 soldiers at you. A "boss" battle, if you would call it 
that....
----
Boss: 4x Soldier
----
HP: 400 each
Weakness: -
Special attack: Dash
 These four are just plain amateurs compared with the other monsters of this 
dungeon; with an HP of 450 they will probably be gone if you use dragon 
sword's IP; dragon fire, or something like it. For the survivors (if there are 
any left, of course:) ) use a normal attack to take them out.
 The prince will now flee leaving James and the ruby icon behind and you will 
be automatically transported back to Dankirk.

Dankirk Castle
The king will now deal with James, and after the prince hands over the ruby 
icon officially the two kingdoms will be at peace again. Go to Auralio to talk 
to the prince, he will open the doors for you so you can explore almost the 
entire world of Lufia. Talk to him again to receive the VIP-card it gives a 
person access to the VIP-room in the casino. You can go and check out the 
following villages, cities and kingdoms: (visiting will add them to your warp 
list) Ferim, Pico, Treble, Portravia, Barnan and Durale can be visited by 
boat. In some of the villages you are unable to buy items for the very simple 
reason that they would be too strong to use right now. Just for now go to 
Ferim for the next quest. But you can buy thunder, firebird and some other 
powerful spells in one of the villages.

-Capsule monster: Darbi

Capsulemonster shrine
You can get to him by sailing to the moonshaped isle to the west of Portravia, 
here you will find him on top of a small shrine. Darbi uses special attacks, 
similar to the instant and destroy spells. Meaning that he can instantly 
destroy a monster, but the spells are not 100% guaranteed to work.


20. The stone of princess Jerit

Ferim 
Jerit, the princess of Ferim is married to a prince of some unknown kingdom, 
but Jerit is in love with another person. Namely a normal soldier called Hans. 
The king has told Prince Eric to get a stone from the northeast tower, but the 
coward doesn't want to go so he orders the same Hans to get the stone from the 
tower. Maxim and the others decide to go after Hans and lend him a hand.

North-East Tower
Chests: 4 (112) Trial key, stun-gun, samu-jewel, mysto-jewel
Monsters: samurai, ninja, mad head, pumpkin head, hidora, bone gorem, Hades 
skull
Boss: -
 NOTE: If you want to train against a lot of monsters, take the left door in 
the first room, go up the stairs, and go up one room. There are plenty of 
monsters in here.
 At the start bomb the upper right wall to reveal a passageway, go up the 
stairs and move on two rooms. You will now be in a room with a movable pillar. 
Move it to the right using the hammer and then get across using the hook. Go 
outside, climb the ladder, and go in the left entrance. Whack the two arrow-
switches and pull the lever. The bridge will now move to the other side. Go 
outside and now take the right entrance. Go up two rooms and collect the stun 
gun on the left side of this room. Ascend the stairs, go outside, down the 
ladder, and into the entrance. The next puzzle is one of the easiest in the 
entire game. Just walk all over the tiles one time. But if you can't figure it 
out, (which is hard to believe) follow this route from the start: 
ULUURULURRRRDDLDDRRUUUU. It wasn't that hard, now was it? The door will open 
leading to some stairs and at the end of them you will find the trial key. Go 
back to the room with the moveable bridge and put it back into it's original 
position. Ascend the stairs to come to the next puzzle. Leave the arrow-
switches in their original positions. Use the moving platform, then take the 
upper platform to get to the samu jewel. Head back to the start. Change the 
switch's direction and take the platform again. This time you will move to the 
right. Change the arrow switch so it points down and change the other one 
below you so it points to the right. Take the lower platform to reach the 
mysto jewel. Go back to the start again. Now move the switch so it points 
down. Take the platform, then move the switch so it points down as well. Take 
the lower platform to reach the end. You can get through the door and get 
outside and climb the final ladder. Continue on inside and push both switches 
to get the monsters to walk on the buttons so they will open the final door. 
Here you will find Hans, he seems to be paralyzed, but by what?

20.1 Meet Amon - Master of chaos

North-east tower - continued
Now Maxim and his friends feel an aura as well, then a man in golden armor 
appears. His powerful aura is the reason for Hans being paralyzed, he tells 
Maxim his name. It's Amon and he will make some threats. Guy tries to attack 
him, but is easily defeated. After that Amon will disappear and you can go 
into the last room. Hans will pick up a regular looking stone that appears to 
be the jewel. After that Hans will leave and go back to Ferim, you might as 
well do the same.

Ferim
When Hans brings the stone back to prince Eric, he is furious because he 
thinks that he couldn't find the jewel and brought back just a worthless 
stone. Eric's servant then gives him a sapphire to give to the princess. When 
Eric shows the sapphire, Jerit isn't interested, and says that this isn't the 
jewel. Hans then appears and gives her the real stone and the two come 
together. After this the king disposes of the prince. All's well that ends 
well, but that's not the end of your quest.


21. Amon destroys Agurio

Ferim - continued
After these events, a messenger comes into the throne room. He tells about how 
a single man in golden armor is destroying the village of Agurio. Talk to the 
king and head for the place to the north. Go through the portal to come to 
Agurio.

Agurio
Here people will be lying on the ground and you will find Iris in the 
destroyed church. She will first tell you to put away your sword and forget 
everything that happened because on the next encounter with Amon they would be 
killed by the supreme power. After some more talking, Iris explains that there 
is a way to defeat Sinistrals. There is a legend about the dual blade. It's a 
legendary sword capable of increasing someone's power. This way you can become 
strong enough to defeat the sinistrals. So now you know what to do; search for 
the legendary dual blade, but first you will have to complete some other 
tasks. Go to Treble to ask people for more information.


22. Transforming the Excerion to submarine

Treble
The people here are talking about a light ball hitting the water somewhere to 
the south. They also talk about the developments in Kirmo's lab, a boat that 
goes under water in particular. So go to Portravia to talk to a friend of 
Lexis; Dr Kirmo.

Portravia
Enter Kirmo's lab and talk to the scientist with green hair. This is Doctor 
Kirmo. Kirmo agrees to bring in Excerion to change it so it is capable of 
going underwater. When he orders a servant to get the plans, a small elf comes 
out of her hiding place and steals the plans. Without those blueprints Kirmo 
and Co. can't make the submarine. When you talk to the people outside, you 
will 
hear that the elf went to the mountain of no return. Time to go after her to 
the mountain of no return.

Mountain of no return
Chests: 1 (113) aqua sword
Monsters: mad ent, wheel eel, desert rose
Boss: 4x Gargoyle
In the first room you must push the blowing horse statue one place up in order 
to get past it from behind. In the next room you must move the 2 horse statues 
and the pillar (the others can't be moved). I shortened the names like this:

L = horse statue blowing to the left  R = horse statue blowing to the right   
D = Horse statue blowing down         P = Pillar

Move P four to the left, move R up one place, and move L three squares to the 
left. Push P up as far as possible, then move L up three squares, place P up 
against the horse statue, and finally move R two to the right and three up. 
Proceed through the next rooms (there's only one way) until you come to a room 
full of horse statues. Walk to the right until you are blocked then walk down 
and push the statue one place down and the other to the right two or three 
squares. Walk up again and between the second and the third '+' shaped wall 
down. Move the statue below you down as far as possible, then move the left 
pillar that blocks you from pushing it down two places. You can now collect 
the aqua sword. Push the upper left blowing statue to your left up 2 or 3 
spaces. Walk to the left and go down from here, then to the right and move the 
horse statue here a bit upwards. Go to the right, head up, move the statue 
that blows down one to the right. Walk back down and move the lowest statue to 
the far right until you can reach the exit. You come outside, and you will see 
the female elf here. Maxim will chase it, and then four gargoyles trap her and 
it's up to you to free her.
----
Boss: 4x Gargoyle
----
HP: 1000 each
Weakness: IP attacks effective to flying creatures
Special attacks: Bite
 This is one battle that isn't really the easiest. Use trick and Courage to 
minimize damage and to increase battlepower. Equip the flying ax, launcher and 
eagle rocks; their IPs do extra damage on flying creatures. Concentrate on one 
enemy, you should be able to take care of one gargoyle in one or maybe two 
rounds. Just have one person heal, and it won't be so hard since the Gargoyles 
don't seem to have other special attack than bite. Your capsulemonsters can 
cause some damage if they are at a reasonable level.
 Once they are annihilated, you will meet up with another elf named Artea or 
just Arty. He will tell Milka to give the plans Back to Lexis. At first she 
refuses but then she listens to Arty. Lexis then hears about the lab that is 
polluting the entire area. After returning the plans, Dr. Lexis promises to 
fix 
up the lab so it won't leak oil anymore. Then he leaves the scene (his items, 
if needed can be found at forfeit island). Two other elves come to report some 
bad news to Arty. They tell about a light ball that landed near Eserikto; 
their village.


23. Milka's mom is gone

Eserikto
Maxim suspects it has something to do with the sinistrals, so he joins Arty. 
When they warp to their village, you will hear that Amon, who wants to unseal 
and obtain the stored energy in the divine shrine, took Milka's mom to the 
temple. Artea will join you and now it is time to buy some very strong spells 
and some good weapons as well. After that, go to the divine shrine which is 
found to the south of Eserikto.

Divine Shrine
Chests: 5 (118) revive armor, rocket ring, heart key, dragon egg, holy whip
Monsters: iron gorem, cokatoris, coridras, red plant, gargoyle, rogue shape, 
tartona, brinz lizard
Boss: -
Go up one room and down the stairs to come to quite a huge puzzle room. Select 
the hook and use it on the pillar to your left, then use it on the pillar 
above you, then on the left one. Go up to the moveable pillar, move it until 
you can't get any further, and take the lower left pillar. Take the pillar 
below you and walk all the way to the second moveable pillar, and push it to 
the right. Walk the path down, and use the hook again, and then use the hook 
on the first pillar you moved into position, then go up again to reach the 
stairs. On the next floor you will reach the revive armor. Go back to the 
stairs you used into this room the first time. Here you will see two pillars 
above you. Use your hook on the right one and use hook to the right and up. 
Move on this platform to the upper right corner and use you hook while looking 
up. Go to the right again and move the third moveable pillar as far as you can 
up. Go one platform to the left, then down and go up at the upper left corner 
this time. Go left again, then walk towards the stairs, and don't go up or you 
will reset the pillar. But don't forget it as well, because you need these 
stairs to collect the key (so I call this point A). Now walk towards the 
spikes and use the hook to raise a platform. Now hookshot yourself towards the 
platform and use the hook again to the pillar you just moved. Walk up and go a 
platform to the right, then go down and walk up the stairs (call this point 
B). Move the six vases in the top left corner to find a pressed button. Remove 
the pot from it to lower the spikes and go down the stairs here to collect the 
rocket ring. Fall down and go back to point A. Go up the stairs and walk up to 
find a room with the heart key. Now go back to point B and move the six vases 
in the lower right corner. To find a weakened section, fall down, use your 
hook to go to the left platform, then walk down and use your hook on the lower 
of the two pillars to your left. Walk down again, go a platform to the left, 
down, 2x right and up to reach the stairs. Walk through the next three rooms 
(you will ignite the candles when you walk past them). Use the hook on the 
switch in the wall to get the platform to move to the other side. Walk up two 
rooms, walk past the candles again and the wall will open up, allowing you to 
go up the stairs. Break the upper wall with the cracks to reveal a secret 
route to a small puzzle, step on the note blocks in the following order:
                            4 2 1 3 5
All the spikes will lower and you can collect the 8th and final dragonegg! A 
secret that is hard to figure out here is that the upper wall here can be 
breached leading to a chest with the holy whip. Go back to the room with the 
stairs and go down one room. Go to the right and use the key on the big door. 
Push the pillars on the switches using the hammer and go up to the room were 
you will find Karyn and Amon. In an effort to destroy Amon she uses all her 
powers and goes all out. A huge sacrifice, but she had to protect the sealed 
energy in the next room from the sinistrals at all costs. After seeing Karyn 
die, Artea will join your fight against the sinistrals to the bitter end. 
Note:
because of his anger, Arty's IP will become 100%. Now go up one room so you 
can absorb the sealed energy making you stronger against the sinistrals. The 
capsule monsters however don't get a power-up. Go back to Portravia to check 
on the Excerion, it will be finished. So go outside and use submarine mode by 
pressing A.

-Capsule monster: Zeppy

Underwater cave, near Parcelyte
Chests: 2 (120) 2x secret fruit
Monsters: none
Boss: none
If you go underwater you can move around and get to a cave where you will find 
two chests and a red fish called (default) Zeppy. He is the seventh and final 
capsule monster.


Sub-quest 2: The egg dragon's eggs

Dragon shrine
Located on an island to the left of Pico (you can get here by use the 
submarine mode) you will find the egg dragon on top of his shrine. When you 
collected all eight dragonballs, you can summon the eternal dragon, and you 
can wish for eternal lif.... Ehm... oh, wait that's something different. I 
mean dragoneggs. He will grant one of four selectable wishes. Here are the 
dragoneggs locations again:

1. In the cave to Sundletan
2. In the basement of Alunze castle
3. the small girl in Merix has it
4. In the northern labyrinth of Bound
5. In the northern lighthouse
6. Inside the flower mountain
7. On the third floor down in the Dankirk dungeon
8. In the divine shrine

The four wishes are: 
Number of stars tells how good the wish is, of course.

Wish                  Stars  Description
--------------------  -----  ---------------------------------------
10 potions            *****  Statistic increasing type
20 pieces of fruit       **  Food for capsule monsters
an old shield          ****  Shield with extreme DFP
a set of super rings      *  Can be found in other parts of the game

After making the wish, he will place the eggs in random chests around the 
world. Get the sonar from the casino at Forfeit Island and use it upon 
entering every dungeon. If you have followed my walkthrough, all the chests 
will be opened. The number of tones will be the number of dragoneggs in the 
dungeon. (Don't forget to check Zeppy's cave, Alunze castle (and the ancient 
cave, if you collected the ancient key)). In total, the dragon will grant you 
four wishes. I usually choose 1 Old shield, and 3x 10 potions. After that, the 
dragon will challenge you to a fight. Read Appendix C to learn how to defeat 
the toughest enemy in the game (he's harder and stronger than all four 
sinistrals combined) in my opinion.

Chaed
You can also get to Chaed now, here they sell some very strong and expensive 
weapons, but they are worth it. Especially the rune rapier, but they are very 
expensive.


24. investigating the shrine of vengeance

Barnan
People here are talking about a light ball going to the southern shrine, so I 
guess you have to check that out as well. If you walk towards the temple you 
will find out that the normal entrance is a dead end. Better go to the 
Excerion and dive underwater, and you should be able to find an entrance due 
south of the temple. After you get in the temple use the small dock and the 
stairs to go up one room.

Shrine of vengeance
Chests: 8 (128) power cape, freeze sword, boom sword, ghost key, heal armor, 
bright armor, evil jewel, cursed bow
Monsters: Hades chariot, wizard, T-rex, waiban, fiend, nosferatu, vampire, red 
bat, big bat, bat, demise, jurahan, Hades skull, samurai, dark warrior
Boss: Venge ghost
You will start in a room with three switches. Pull the lever, hit the red and 
green switches once, and pull the lever again. The wall will move, opening a 
secret route. Then hit the left switch again to open the door. Go through the 
next rooms and use the hammer to move the pillar from the edge so you can get 
across using the hook. Continue on down the stairs, walk to the next room and 
get the demise on the other side to get stuck between the spikes. This will 
cause him to stand on the button, opening the door for you. Go down the stairs 
again, walk in this room through the right wall, and you will find a lever. 
Use it and go up one room, fall down the edge, go up the small stairs, go left 
and use your fire arrows to burn the ropes holding the bridge a float. Walk to 
the left and up and over the gap with the hook to get to the power cape. Head 
down, go up the ladder, through the door and move the pillars into the water. 
This will heighten the water and extinguish the candles causing the spikes to 
lower. Don't go to the teleporter yet. Look at the upperwall, the part with 
the candle in the wall. Blast it and it will reveal a secret room. Continue up 
to collect the freeze sword and the boom sword. Now go to the teleporter. Go 
back to the room with the three switches and put them in their original state 
to proceed on. Walk up two rooms and here you will see some stairs. Go down 
and solve the easy puzzle. It's something like this: Push both blue blocks on 
the squares between the spikes. Hit the switch and do it again with red to 
collect the ghost key. Go back up the stairs and walk through a couple of 
rooms to come to a room with cracks in the upperwall of this corridor. Hit the 
extreme left one to find the heal armor and the extreme right one to get to 
the big door. Use the key on it and continue down the stairs again. Stand on 
the 1 x 1 square platform to get a free ride to the other side. Ascend the 
stairs again and go down one room. Bomb the fallen pillar just as in Karlloon 
to open the way to a skeleton lying on the ground. Use the bombs again to find 
a weakened section where you can fall down. Walk to the left and use bombs or 
hammer to hit the two crackled pillars. The ladder will then fall down 
allowing you to get to the next two stairways. Ascend them both, walk down, 
left, and break the upperwall section to the left. From here head up two 
stairs and destroy the upperwall here as well to collect the bright armor. 
Ascend the stairs again to find the (cursed) evil jewel. Go down all stairs 
then go to the right. Use the hammer to bring down the small bridge and walk 
up to the door to the right. Here you must do some ironing; the only way to 
open the door is to get all the wrinkles out of the red 4 x 4 carpet. Further 
on you best heal & save here, because the next boss is quite a toughie. Better 
make sure your experience level of the four allies is over 40.
----
Boss: Venge ghost 
----
HP: 7500
Weakness: Light, undead ring
Special attacks: Doomcry, confuse, energy shock
 Some of his attacks consist of instant types, this means that ghost is very 
dangerous and very lethal. It happened more than once that he kills three of 
my party members in one turn! So beware, but luckily he will sometimes skip a 
round. (checking on the situation) Make sure you equip some light/'holy' 
weapons if possible. The rune rapier is perfect for him, if you bought one 
like I suggested earlier on. You can also use weapons like blaze sword, fry 
sword or divine whip. The IP of the light jewel does over 2500 damage to him! 
Items that work well on undead have a good effect as well like undead ring. 
Some shadow protecting type armor might be handy as well. After he's defeated, 
you can go up a room to collect the cursed bow. Uncurse this weapon and Arty 
will be able to use the bow to attack all enemies. Now it's time to go back to 
Barnan.


25. The test of Iris

Barnan
Here you will meet Iris again who is talking about a test to prove if the love 
between Selan and Maxim is true. So it's decided to go to the tower of truth.

Durale
If you talk to people in Durale you will hear that there is a mirror in the 
tower that shows only the one you care about most. Buy Arty the Zap spell for 
65000 g. This might seem a lot and the cost of the spell is 30 MP! But it's 
worth it, because this is the strongest light magic available.

Tower of truth
Chests: 5 (133)  Super sword, song rock, ghost ring, ghost clothes, truth key 
Monsters: Cyclops, serfaco, grianos, gorgon, basilisk, serein, nail armor, 
tartona, thunderbeast, lunar bear, sly fox, hidora, sea hidora, mimic
Boss: 3x white dragon
Go up one room, then to the right door, press the right button, and copy the 
music ladder by pressing the notes like: 3 2 1 4. Go up two rooms and hit the 
lever, now go back to the first room with enemies, and blow the weakened 
section of the upper wall. Then use the hook on the pole on the other side of 
the gap. Go up the stairs, and down one room, and stun the siren here because 
if you kill her, four hidoras will come falling into the room. You don't want 
that to happen unless you are training. Go down the next room then through the 
right door to come to a puzzle with head blowers. Hit the red switch using the 
hook and walk to the right wall. Walk down until you reach the pole with the 
blue mark in the middle. Use shoulder R button to turn and hit the switch 
again. Go down two or so squares and walk to the left. Hit the switch again 
and walk towards the exit. Now you will come outside and you will find out 
that you can walk all the way up to the top. But since you don't have the key 
it would be wise to check the other floors as well. So head up one ladder to 
find a super sword. After two rooms and falling down in a weakened section of 
the floor, you will find the chest behind a weakened wall section. Now go back 
outside and walk into the entrance of 4F. Go up a room and press the right of 
the two buttons. If you number the notes from left to right you must hit the 
notes in this order: 3 2 4 1, and use the hook to reach note 5. The spikes 
will lower, so you can descend the stairway. Proceed on two rooms and you will 
come to a puzzle involving a crate, two vases and two buttons. If you place 
two vases on the switches you can go back a room again. Place a crate on the 
right switch and a vase on the left one to open the door to a mimic. Place a 
vase on the right and a crate on the left to open the door to another 
stairway. Further to the right you will come to a room filled with enemies. 
Open the three chests in the lower right corner to get Song rock, ghost ring, 
and ghost clothes. Up a room, another stairway, down a room, here you will 
find the last puzzle room in this tower:
 First place the vase and crate on the buttons to your left, walk over the 
bridge you created. On the other side you will see a block, move it on the 
button just below it, and go back to the entrance of this room. Pick up the 
vase, walk down to the next button, go back, pick up the crate, and place it 
on the button past the three bridges. Walk to the extreme left, push the block 
to the upper button, go back to the crate, lift it, and place it on the next 
button. Finally place a bomb next to the crate and walk over the bridge and 
let the bomb explode when you are on the small island in mid air. You can get 
to the truth key from here.
 Afterwards, go outside again, and go to the upper most floor. Go through the 
door, ascend the stairs, go up a room to find save tile, down to get outside 
again, and go through the right door. Go up a room to meet up with Iris. Maxim 
and Selan will go for the test, but before they look into the mirror they 
promise each other to keep on believing in each other even if the others' 
image doesn't appear. Then Iris and the others come into the room. They came 
to warn Maxim about the three white dragons. Maxim and Selan take a step back 
and Iris notes that their images are visible in the mirror after that they do 
battle with the dragons.
----
Boss: 3x White dragon
----
HP: 550
Weakness: fire, Dragon blade
Special attacks: Cold stream
 Use fire and dragon attacks if you have those equipped. They will be gone 
very soon, but you do have to be careful because they are fast. After their 
defeat, the mirror will be broken and they will leave the tower. Iris comes 
back and heals the broken mirror again. As you look in the mirror you will 
note that she isn't Iris and she is thinking about something. Oh well, better 
continue on, it's time to head for Chaed.


26. The elder of Chaed

Chaed
The people in this village are talking about the elder leaving to the dragon 
mountain volcano to find out why it's very close to erupting. Maxim and the 
others also go to the mountain to find the elder, for he seems to have some 
information regarding the dual blade. (this is the biggest dungeon in the 
game, after the ancient cave of course!)

Dragon Mountain
Chests: 20 (153) sonic ring, magma key, anger ring, kraken stone, 3x miracle, 
lizard hit, mega shield, legend helm, holy robe, magic scale, gorgon rock, 
hidora rock, S-mind ring, S-witch ring, S-pro. Ring, S-myst. Ring, S-power 
ring, Hi-power ring
Monsters; crow, behemoth, red dragon, green dragon, brokion, salamander, magma 
gorem, hidora, high hidora, sea hidora
Boss: fire dragon
Head to the right and up one stairway to an entrance. Go inside, up one room, 
and 
here you will find a small puzzle in which you have to blast all the bushes in 
one go. It's easy once you know the trick. It goes like this:

B = bush
b = bomb
C = Cleared/burned bush
m = Maxim

    picture 1      picture 2     picture 3      picture 4

      B B B          B B B          B B B          C C C
        C m            m b        b b b b        m   C C
      B   B          B   B      m b B   B          C   C
    B              B              B              C

The door will be opened so you can get the sonic ring. Use the hook to get 
across and climb the stairs. In this room there's not much to do so go up the 
other stairs. Use the hook to your right to get to the next platform. Lure the 
behemoth to get him to stand on the four weakened sections in the middle of 
the floor so he will fall down the hole. When this happens you will see that 
the hole next to you will be filled up, allowing you to walk over it. You 
don't have to go up the stairs since they lead to a dead end. Better walk 
down, outside, use the hook on the pole to your left, and get to the next 
entrance. Go down the stairs again, walk up one room and go down again. Now 
you will come to a room with two brokions and a behemoth guarding the weakened 
floor section. Don't fall down here yet, but go outside to collect the magma 
key. Then go back and attack them. Fall down the weakened section and go 
outside again. Walk up the ladder and go to the right to walk to another 
ladder. Continue on inside and use the key. Now you will come to a puzzle room 
where you need to switch between hammer and hook quite a lot. First use the 
hammer on the right of the two pillars to move it up one place. Make use of 
the hook to get across the lava pit, then push it up again and use the hammer 
on the pillars on the platforms to your left and above you. Use the hook on 
the pillar on the left platform to get across the lava. Then use the hammer 
and hook to get to the platform above you. Use the hook a second time to get 
across the lava pit above you to reach three chests containing the magic 
scale, S-pro ring, and miracle. Now use the hammer/hook combination on the 
pillar below you, and again on the pillar to your right. The combo can be used 
again on the pillar that is now below you. Finally you need to use the hook on 
the pole to your right to reach the stairs. Go down a room here and equip the 
fire arrow for the next puzzle room. Here you must burn 13 bushes before you 
can continue on. Walk the following path (you're starting point is the tile on 
which you can stand with your back against the door opening):

R= right, L= left, U= up, D= down, (R,L,D,U)= turn in this direction with the 
use of the shoulderbuttons, F= use a fire arrow.

The path itself is:
RDDDDD(L)F, LF, DR(U)F, LLLL(D)F, UF, RRRR(U)F, (D)F, LL(D)F, RR(U)F, LU(L)F, 
DL(U)F, (D)F, RR(U)F

Now head outside and up the stairway. Go inside. Here you will find a wall 
that is hiding a secret entrance. But first go down the stairs to find a save 
tile. 
Go down again by taking the left stairs to get to a room with an anger ring, 
kraken rock, S-mind ring. Go back up again and take the right stairs down and 
again down, and again. Then down the first ladder and down the right of the 
two ladders. Use the hook to get to a platform with an S-witch ring and Hi-
power ring. Go back to those two ladders where you just were. If you want to 
meet the boss immediately, use the ice blocks to get to the big bridge and 
read at continue.

26.1 The world's most difficult trick

Dragon mountain
If you want to collect some very powerful weapons, go back up the stairs to 
the 
save point and up another room. Here you find the wall with the secret 
entrance I spoke of earlier. To open it you must do the following:

W       = wall
1,2,3,4 = weakened wall and how much its weakened
O       = the weakened wall is breached / opened
B       = bomb
E       = explosion radius bomb
H       = hammer Maxim is using
m       = Maxim

   picture 1       picture 2       picture 3        picture 4     picture 5

  W W W 1 W W     W W W 3 W W     W W W 2 W W      W W W 4 W W   W W W O W W
        B             E E m             B B            E E E E         H 
      m                 E B             m B              m E E         m
                                                           E


 Now you can go down a hole and some stairs to get to "the world's most 
difficult trick". I have solved this fiendish trick but, it's almost 
impossible to write a walkthrough for it. The best hint I can give you is that 
the whole puzzle is about getting the big square past the single horizontal 
segment. Once you've done that, you have solved this puzzle.

  Here's the complete solution by Simpleton:

----------------------------------------------------------
 0       = Big square block with the four treasure chests
 1,2,3,4 = vertical rectangular blocks
 5,6,7,8 = small square blocks
 9       = horizontal rectangular block
 R       = move one space right
 L       = move one space left
 U       = move one space up
 D       = move one space down
----------------------------------------------------------


Start position:

        1 0 0 2
        1 0 0 2
        3 9 9 4
        3 5 6 4
        7     8


Step One - move 7R, 8L, 3D, 4D, 9R so that the puzzle looks like this:

        1 0 0 2
        1 0 0 2
            9 9
        3 5 6 4
        3 7 8 4

Step Two - move 5UL, 7UU, 3R, 5DD, 7LD, 9LL so that the puzzle looks like 
this:
        1 0 0 2
        1 0 0 2
        9 9
        7 3 6 4
        5 3 8 4

Step 3 - move 6UR, 8UU, 3R, 7RD, 9D so that the puzzle looks like this:

        1 0 0 2
        1 0 0 2
            8 6
        9 9 3 4
        5 7 3 4

Step 4 - move 8LL, 6LL, 3U, 4U, 7RR, 5RR, 9D so that the puzzle looks like 
this:

        1 0 0 2
        1 0 0 2
        8 6 3 4
            3 4
        9 9 5 7

Step 5 - move 6DL, 3L 4L, 7UU, 5R so that the puzzle looks like this:

        1 0 0 2
        1 0 0 2
        8 3 4 7
        6 3 4
        9 9   5

Step 6 - move 4D, 7L, 2DD, 0R, 1R, 8UU, 6UU so that the puzzle looks like 
this:
        8 1 0 0
        6 1 0 0
          3 7 2
          3 4 2
        9 9 4 5

Step 7 - move 3L, 1DD, 0L, 2UU, 7R, 5U, 4U, 9RR so that the puzzle looks like 
this:
        8 0 0 2
        6 0 0 2
        3 1 4 7
        3 1 4 5
            9 9

Step 8 - move 3D, 1D, 6DR, 8DD, 0L, 2L, 7UU, 5UU so that the puzzle looks like 
this:

        0 0 2 7
        0 0 2 5
        8 6 4
        3 1 4
        3 1 9 9

Step 9 - move 4R, 2DD, 7L, 5L, 4UU, 2R so that the puzzle looks like this:

        0 0 7 4
        0 0 5 4
        8 6   2
        3 1   2
        3 1 9 9

Step 10 - move 6RD, 8RR, 0D, 7LL, 5UL, 8UU so that the puzzle looks like this:

        7 5 8 4
        0 0   4
        0 0   2
        3 1 6 2
        3 1 9 9

Step 11 - move 0R, 3UU, 1L, 6LD so that the puzzle looks like this:

        7 5 8 4
        3 0 0 4
        3 0 0 2
        1     2
        1 6 9 9

Step 12 - move 0D, 8DL, 4L, 2UU so that the puzzle looks like this:

        7 5 4 2
        3 8 4 2
        3 0 0
        1 0 0
        1 6 9 9

Step 13 - move 0R, 8DD, 5D, 7R, 3U, 1U so that the puzzle looks like this:

        3 7 4 2
        3 5 4 2
        1   0 0
        1 8 0 0
          6 9 9

Step 14 - move 6L, 8D, 0L, 2DD, 4R so that the puzzle looks like this:

        3 7   4
        3 5   4
        1 0 0 2
        1 0 0 2
        6 8 9 9
Step 15 - move 7R, 5R, 3R, 1UU, 0L so that the puzzle looks like this:

        1 3 7 4
        1 3 5 4
        0 0   2
        0 0   2
        6 8 9 9

Step 16 - move 5DD, 7DD, 4L, 2UU, 5RU so that the puzzle looks like this:

        1 3 4 2
        1 3 4 2
        0 0 7 5
        0 0
        6 8 9 9

Step 17 - move 9U 8RR, 6RR, 0D, 7LL, 5LL so that the puzzle looks like this:

        1 3 4 2
        1 3 4 2
        7 5
        0 0 9 9
        0 0 6 8

The Final step - move 9U, 6UR, 0R so that the puzzle looks like this:

        1 3 4 2
        1 3 4 2
        7 5 9 9
          0 0 6
          0 0 8

After a small tune the other segments will disappear, and you can get those 
the four chests. They contain: lizard blow, mega shield, legend helm and the 
holy robe. You just 'might' find these useful. :)
 Now that you finished this puzzle, go down the stairs to your right. Don't 
walk to the left but go up, down the ladder, to the right, up the ladder, and 
collect the three chests. Inside are: S-myst ring, S-power ring and miracle. 
Cut the bush to your left to find the spot so you can fall down onto the 
button below you. From here on you can collect the hidora rock. Fall down a 
couple of times and use the hook to get to the other side. Then go up the 
stairs and walk to the upper left wall. Behind it is the gorgon rock. Go back 
to the long bridge in the room you just were.

Continue
Walk to the middle of the bridge and it will collapse. The only way to move on 
is down the stairs. Use the hook to get to the platform below you, then to the 
right, (twice) and walk up the ladders several times leading to the elder of 
Chaed. Now it's time to fight the fire dragon.
----
Boss: Fire dragon
----
HP: 7500
Weakness: lizard blow, dragon blade, dragon ring, ice/water weapons
Special attacks: Drowsy, Incendiary, Energy shock, bite
 His attacks will cause either fire or thunder powered. The dragon can also 
use a different and more powerful version of Drowsy. Use your best IP's to hit 
the dragon hard and have Selan cast healing or stat increasing spells. Equip 
flame helmets and flame shields from the ancient cave. This will reduce damage 
that you have to sustain a lot. 
 Annihilating him frees the elder whom will invite you to come to his place in 
Chaed. Since you don't have to do much at this particular moment you might as 
well do so. Don't forget to pick up the miracle just behind the teleporter on 
your way out.

Chaed
Go to his house and listen to his story. He has heard of the legend of the 
Dual blade as well. According to him the queen of the underwater city of 
Preamarl should know where to find the sword. He then gives you the key to the 
underwater city; the mermaids key. Time to go to the small moon shaped island 
where you found Darbi. Dive here to find the entrance to underwater city of 
Preamarl.


27. The mermaid queen and her daughter Piara

Preamarl
Upon entering the throne room of Preamarl you can talk to queen Marla. You are 
talking about the dual blade, and at that moment, a servant comes in to tell 
you 
that the princess is missing. He says that she was last spotted near a cave to 
the north. He also warns that the currents have changed into a dangerous way. 
After talking, the queen is going away to do "something", and you probably 
know what that is. So use Excerion to find the entrance to the north (near the 
triangle shaped islands). Here it's boss time, you will have to fight the 
ghost ship.
----
Boss: Ghost ship
----
HP: 10000
Weakness: fire, healing spells
Special attacks: Doomcry, summoning companions.
 This enemy is easy when you use firebird on him, and you don't need to heal 
because he never attacks; he usually summons a weak creature like a deadly 
sword. You can also try to heal him to death. It will take you several rounds 
to finish him, so make sure you eliminate the skulls and swords he summons. If 
you don't do that, the screen will fill up and he will start using Doomcry; 
and that can't be good. After his defeat you will have saved the queen and the 
princess and all seems to be well, but when the other soldiers arrive new 
currents develop. Follow the mermaids and you will find a huge temple.

27.1 The Dual blade

Dual blade Shrine
After Daos exterminates the four mermen guards, it's up to you to enter the 
shrine. Go down the stairs and up to the teleporter to come to an area that 
looks completely normal on my SNES, but I've heard that emulators will glitch 
this part for some reason. Just wall up the ladders here to find the dual 
blade floating in the air and it's ringing for Maxim but not for the others. 
Then they will feel a force stronger than anything else they have ever 
encountered. It belongs to the leader of the four sinistrals.

27.2 Daos - Master of Terror; leader of the sinistrals

Dual blade shrine - continued
This Sinistral calls himself Daos and he is unwilling to believe that any 
other person than him can hold the Dual blade. After the dual blade disappears 
you are transported back to Chaed and it will seem as if it became night. But 
it turns out to be the shadow of a large island hanging in the sky. It appears 
to be the home of the sinistrals, then Daos will talk to Maxim telling him 
that he will destroy Chaed as demonstration of his power. And he does so. 
Miraculously Maxim and the others are unharmed. They are now furious at Daos 
and they try to figure a way to get up to his shrine in the sky (Note: their 
IP will go up to 100% after the destruction of Chaed). Go back to Portravia to 
talk to doctor Lexis.


28. Engine needed

Portravia
Lexis will explain that he and the others can convert the Excerion for air 
traveling. But in order to do so they need a stronger motor. Lexis has heard 
of a kingdom called Gratze. Their technology has far more advanced technology, 
so you have to go there and "lend" a suitable engine from them (you can go to 
the Dankirk dungeon to check out the bridge, but since it broken you might as 
well take the sub right away towards Gratze kingdom). Once you found the way 
to the entrance to the Gratze kingdom, (using the door you saw where the 
prince escaped in the ruby icon ) go up a couple of rooms to get to the 
kingdom.

Gratze kingdom
The name sometimes glitches to '3y kingdom and also into Grassei kingdom (if 
you press X when selecting the basement key once you have it in your 
inventory). Now you will be taken prisoner and here you will meet up with Bart 
& Bertie (from Alunze). They will open the door for you allowing you to 
escape. Now continue on to the right to find some healing tiles and a save 
tile. Continue on and here you have to fight four soldiers. I don't call this 
a battle, just attack normal and they won't even have the chance to hit you a 
single time. Go up the stairs to come to the last basement dungeon of the 
game: Gratze dungeon.

Gratze dungeon
Chests: 2 (155) miracle, basement key
Monsters: gold gorem, white dragon, squid, snow gas, basilisk, warm eye, 
soldier
Boss: Tank
Go up one room then lift the pot to the right and walk over the switch with 
the pot lifted to open the door. Walk up one room, place the pillar on the 
button and get across the gap using the hook on the pole that just came out of 
the ground. Walk towards the lever and switch it. Go back using the hook on 
the pillar and breach the dark wall to your right to come to a room with 
another switch. Trigger this one as well. Head back towards the start and look 
to the right here. You will see some vines, cut them and breach the wall. Walk 
up in the next room and move the second pillar of the left column to find the 
stairway leading to the basement key. Head back to the room with the pot and 
switch, but this time use the lower door. Hit the eye in the wall to open the 
door and go up two rooms, up the stairs, and use the door below you. Go down 
the right door to come to a switch two rooms further on. Go back and take the 
lower left door to eventually come to the miracle. Now go back to this room 
again and take the last door to find three more rooms. Go up the stairs and 
walk down one room. This puzzle is quit easy, just move the tiles a bit until 
you can reach the exit. Now go up the final stairs to meet up with Bart & 
Bertie. Here you will have to fight the normal soldiers again. After the team 
disposes of them it's time for a real battle with the tank.
----
Boss: Tank
----
HP: 10000
Weakness: Physical
Special attacks: Magic gale bullet, Piercer, Incendiary Bomb, Machine gun 
attack, Missile blast 
 This tank has extreme magic resistance so only use weapons on him. Beware 
that his magic gale bullet can silence your character. Try to cast spells like 
trick and brave to increase ATP and DFP, heal when needed with champion. After 
a couple of rounds, he is finally defeated, and you will automatically receive 
the motor for beating the tank. The prince will be quite upset and he even 
blows up the entire kingdom. Party is over, time to leave.

Portravia
Bring the motor to Lexis and he will fix the ship for flight. Now you can go 
anywhere in the game. So go to the final village of the game: Narvick.


29. The sealed towers

Narvick
The people in this village have dedicated their lives to worshipping super 
creatures. The shop here has the strongest buyable weapons and armors for the 
right price that is. Talk to the elder and take the first of the three maidens 
to the tower of Shuman.

Shuman, sealed tower (tower south of Narvick)
Chests: 3 (158) S-water ring, S-ice ring, S-thunder ring
Monsters: leech, mega cyclops, basilisk, red dragon, black dragon, blue 
dragon, thunder beast, gorgon, sphinx
Boss: Sinistral; Gades - Master of destruction
Walk up the big stairs, go to the right, up the stairs, and follow this path 
until you come to the first door. Go inside the tower and use the stairs to 
exit again. Walk up the stairway and to the right to find a small chamber with 
the S-ice ring. Go back to the first door and continue to follow this path. 
Now you will see two doors. Take the left door, ascend the stairs, and take 
the left door again to find a chest with the S-water ring. Now take the right 
door and ascend twice. Go up and defeat the leech to make the stairs appear. 
Go up some stairs and stairways, then go down some stairs, outside, and to the 
far right. Go down to eventually come to the S-thunder ring. Head back to the 
most upper part and enter the door. Defeat the black dragon(s), continue up 
the stairs to come to a save point. Go up again to meet Gades the third time.
===============
Boss: Sinistral; Gades - master of Destruction
===============
HP: 7500
Weakness: Light
Special attack: Destructo-wave
 Like I said this is the third round and he shouldn't be too much of a 
challenge. He's not very strong. Best thing to do is use the fry sword, blaze 
sword, or rune rapier on him.
 After this battle, you can collect the pearl (divine) armor. At this point 
the 
first maiden will leave you. Go back to Narvick to the elder and take the 
second maiden with you.

Stradha, sealed tower (tower north-east)
Chests: 0 (158)
Monsters: leech, mega cyclops, basilisk, red dragon, black dragon, blue 
dragon, thunder beast, gorgon, sphinx
Boss: Sinistral; Amon - Master of Chaos
Walk to the right and follow the path outside as far as possible by going up 
all the time, then enter a door and follow the only possible route leading up 
to a leech. Destroy the leech and the next stairway will appear. Go outside 
and follow the path outside as far as possible before entering the most upper 
door. Ascend the stairs, defeat the black dragon, continue up the stairs and 
you will come to a save tile. Go up the stairs and you will battle Amon.
===============
Boss: Sinistral; Amon - Master of Chaos
===============
HP: 10000
Weakness: Light
Special attacks: Chaos wave, galactic lancer
 The same things count for Amon as in the battle against Gades, however Amon 
is a bit stronger and has more HP. He can prove to be difficult because his 
Chaos wave will usually confuse at least one character. So use shriek to 
nullify confusion and use some IP's that are Light elemental powered.
 Once defeated, you can collect the pearl (divine) helmet and this maiden will 
stay at the top of this tower. Go back to the elder of Narvick for the last 
time to get the third and last maiden.


Kamirno, sealed tower (tower north-west)
Chests: 1 (159) S-fire ring
Monsters: leech, mega cyclops, basilisk, red dragon, black dragon, blue 
dragon, thunder beast, gorgon, sphinx
Boss: -
The last tower in the game, here goes: Walk up and go inside the door you see 
at the upperpart of your screen. Ascend and take the lone door up to your 
right to find the final super ring: The S-fire ring. From here take the lower 
left path and go up as far as possible before entering the room with a cyclops 
and a gorgon. Go up the stairs and go to the left and follow the only possible 
path. Defeat the gorgon and head up the stairs that will be created after the 
gorgon's defeat. From here you can take multiple routes, but they eventually 
come to the same spot with the leech that stands on one place. After it's 
defeated go up the stairs to come to the final save tile! Save here, because 
this is your last chance of doing so. Ascend the stairs to claim the Pearl 
(divine) shield.
 Daos and the Dual blade will appear again, but this time however the Dual 
blade chooses Maxim as his rightful owner. Daos will be furious when he sees 
that the legendary sword choses someone over him, and leaves the scene.


30. Repairing Excerion

Kamirno sealed tower - continued

Note - all will go automatically from here on.

A conversation with the last maiden starts and you will now find out that the 
isle of doom has hit the Excerion, so you have to go back to Portravia to see 
Lexis to repair the ship.

Portravia
After some more talking you regain control. Equip the dual blade on Maxim and 
go inside again to talk to Lexis again. It's time to head for the doom-island 
for the final confrontation and the ultimate battle between good and evil.


Final. Daos' shrine

After a small cut-scene you will arrive at the shrine and you check if you are 
all right. Selan will cast the "light" spell. Now you will hear Daos speaking. 
This is it. Time to confront the Sinistrals and take care of them for good. 
It's 
not that hard to defeat them because they are far from invincible.

Daos' shrine
Chests: 12 (171) 12x miracle
Monsters: -
===================
Bosses: Sinistrals;
===================
Gades - Master of destruction
Amon  - Master of chaos
Erim  - Mistress of death
Daos  - Master of terror

 This is it, the last shrine and the direct confrontation with all four 
Sinistrals. Don't forget to equip the dual blade. If you have any statistic 
boosting potions left you might as well want to use them now. Collect the 
miracles in the shrine if you please.
 Also at the start of each battle against a sinistral your IP will boost up to 
the maximum limit; 100%

Here's my equipment for all of the allies:

-Maxim: Dual blade, pearl armor, apron shield, pearl helmet, dragon ring, 
black eye

-Selan: Blaze sword, divine robe, Zirco gloves, brill helm, dia ring, light 
jewel

-Guy: Fry sword, old armor, zirco shield, old helm, rocket ring, gold eye

-Arty: Rune rapier, magic scale, rune gloves, bunny ears/zircon band, egg 
ring, evil jewel(cursed)

-Capsule monster: Blaze; his Inferno attack can still cause over 1000 damage 
on Gades and Amon. After that even this attack won't do much damage.

You can go to the left to get a chest containing a miracle and go down to 
reach three more miracles. Go up the stairs to find another. Take the middle 
path, and talk to Gades.

-----
Gades
-----
HP: 7500
Weakness: Light
Special attacks: destructo-wave, devastation

Here's how I defeated this goon easily, since you know the weapons / armors / 
items I equipped, I only note the IP's themselves:

Round 1: Maxim: IP; Wave motion
         Selan: IP; Flash
         Guy:   IP; Beserker
         Arty:  Zap spell or normal attack

Round 2: Maxim, Selan, Guy and Arty: normal attacks. After one or two hits he 
will be gone already, unless your capsulemonster used his most devastating 
attack, which can cause victory even faster (What a weakling, don't you 
think?).

Now walk up the stairs and walk to the right to find another chest with a 
miracle. Walk up a room, then down in the next room, there's a miracle in the 
neighborhood as well. Go up again and walk towards the most upperpart of the 
lowest floor to find 2 more miracles. Walk up the two small stairways to reach 
Amon.

----
Amon
----
HP: 10000
Weakness: Light
Special attacks: chaos wave, galactic lancer, thunderbeast, ice valk
 
He fights a little different than Gades, but he's still not much of a fight. 
(his chaos wave can cause people to get confounded though)

Round 1: Maxim: IP; Wave motion
         Selan: IP; Force field
           Guy: IP; Beserker
          Arty: IP bunny ears; Swordsplitter

Round 2: Maxim: normal attack
         Selan: IP; Flash
         Guy: IP; Beserker, or normal attack
         Arty; Zap spell, or normal attack

Round 3: normal attacks and the fun will be over, because Amon has left the 
building.

Go up the stairs and collect the three miracles in this room. Time for your 
confrontation with the only Sinistral that you haven't met, yet.

----
Erim
----
HP: 15000
Weakness: Light
Special attacks: Devastation wave, dark fry, eerie light

I think she's the hardest of the sinistrals. It's a little harder to write a 
walkthrough for her, because she uses an instant kill type attack; the 
devastation wave. To make it even worse, you lose all your IP if a person gets 
killed. There is no protection from that so all you can do is pray.

Round 1: Maxim: IP; Wave motion
         Selan: IP; Force field
           Guy: IP; Beserker
          Arty: IP zircon ribbon; Dimwit

Round 2: Same as with Amon

Round 3: Maxim: normal attack
         Selan: IP; Flash (Erim's dark fry increased my IP to use it again)
         Guy:   normal attack
         Arty:  Zap spell or normal attack

Round 4: normal attacks and she should be gone by now.

Go up the stairs (I'm glad to say that this is the final time I have to use 
this word!) to meet Daos. After some talking you will hear him say: "no one 
can challenge me", and the final battle commences.

----
Daos
----
HP: 20000
Weakness: Light
Special attacks: terror wave, dark reflector, dark fry, dragon, thunderbeast,
firebird, ice valk
 He's a cookie compared to Erim, however if he manages to stun two party 
members you have to give up a round to cure them. Use the same tactics as on 
Erim to deal with him. If he casts Dark reflector, have the one whom attacks 
first use "absorb" to nullify the dark reflector without getting damaged 
yourself (For me that is Arty since he's the one with the highest AGL, because 
of the egg ring).

After his defeat, Daos still doesn't know when to quit. After a failed attempt 
to kill you, he then succeeds in triggering a mechanism that causes the island 
to fall on top of Parcelyte. Iris will appear and help you out in this very 
last part of the game. Go up to the teleporter she created and walk around a 
bit to find the three stones that need to be destroyed. When you destroy the 
last one, the game will go over into the end sequence.
 My walkthrough is finished here, but after you see "The end", wait a couple 
of minutes and you will get a status report. On the first page, how many times 
each member got defeated. On the second some statistics, and on the third some 
statistics of the ancient cave.


============================
Appendix A: Capsule monsters
============================

1. The 7 elements

There are seven of these monsters that fight on your side. They fight on their 
own and are not as strong as other party members, but their special attacks 
can be quite devastating to your enemies. Most of them run away when they are 
hit, but I have noticed that when they reach the M(master) level, none of them 
will run away anymore.

Neutral - Jelze
This monster is neutral and uses more physical attacks than magic attacks. He 
likes using head-butts and punches. Jelze is one of the better capsule 
monsters on the lower levels/evolutions, compared to the others on the same 
evolution. But in the end he is gained by the others, and it is best to switch 
to another capsule monster if possible. His bubble blow attack is quite 
pathetic; it can't even kill a group of pugs.

Light - Flash
Flash uses the element of light and is the weakest in the beginning. He's not 
really a fighter but his healing abilities can be very useful, especially in 
the ancient cave, but then again most of the time he is too slow on the lower 
levels to get a turn before the battle is over.

Wind - Gusto
Gusto is somehow capable of completely canceling an attack out. I've seen it 
happen multiple times. It's very strange but the damage counter sometimes says 
MISS, even if you fight very strong enemies. This can be a good advantage. His 
agility is the best of all the seven monsters. Actually Artea is the only one 
who can keep up with Gusto. There is not much to note about his special 
attacks.

Water - Zeppy
His magic resistance is very high, but he is a bit slow. Well, I guess that's 
about it. His final special attack is called magic freeze and can stop enemies 
from using magic spells. He's the last of the seven capsule monsters you can 
find in the game.

Earth - Sully
Physically the strongest and the slowest of all 7 monsters. Not much MGR as 
well; as a raddisher on level 99 his MGR is 2!!! (that's really REALLY weak). 
Not to mention his pathetic AGL. If he evolves, it gets a little better but 
not too much. He can however take a lot of damage and he will practically 
never run, but instead he will start defending. Which means he does nothing at 
all (I guess he's just too stupid to run away). His special attacks are very 
strong and his Tackle can even paralyze an enemy.

Shadow - Darbi
Darbi is strong, but lack of defense and guts means that he's only useful in 
one-round battles. His special attacks are a little more subtle; they can also 
cause confusion and poison. But if you are lucky he will perform one of his 
"instant destruction" type spells, which usually gets you at least one kill. 
His attacks are also effective on copper/silver/gold dragon, for those are 
sacred metal creatures. Also Darbi has the same 'canceling out' abilities as 
Gusto.

Fire - Blaze
This is my favorite monster. His abilities may be average, but his flame 
attacks are unmatched. He tends to leave a battle if he takes to much damage 
in the first evolutions, but on level 4 and M it gets a lot better. His flame 
attacks are strong especially his Inferno, only few enemies can survive it.

2. Evolutions
----------------------------------------------------------------------
Name      Tribe        | Special 1      Special 2     Special 3
--------  ------------ | -------------- ------------- ----------------
Jelze     Foomy S      | Foomy punch    -             -
          Foomy M      | Foomy punch    Head butt     -
          Foomy L      | Foomy punch    Head butt     Tackle
          Foomy H      | Foomy punch(a) Head butt     Tackle
          Goldfox      | Fang attack    Bubble blow   Tail smash
----------------------------------------------------------------------
Flash     Shaggy       | Spear revive   -              -
          Twinkle      | Healing kiss   Wink           -
          Cupid        | Sacred song    Restoration    Thunderbolt
          Twinkle      | Sacred song(b) Restoration(c) Thunderbolt(d)
          Unicorn      | Dash           Antler stab(e) Healing aura
----------------------------------------------------------------------
Gusto     Hard hat     | Fang attack    -              -
          Bluebird     | Beakbash       Ironclaw       Spiral wave
          Winged horse | Electro bolt   Finale         Air attack
          Green giant  | Iron fist      Twister        Sonic blast
          Wind dragon  | Tornado blow(f)Dragon fang    Electro bolt
----------------------------------------------------------------------
Zeppy     Red fish     | Fish kick      Bubble blast   -
          Toadie       | Frog song      Frog kick      Iron trident(g)
          Sea giant    | Energy wave    Hail attack    Iron trident
          Blue titan   | Thunderblast   Thunder fist(h)-
          Fish head    | Fish kick(i)   Dive attack(j) Magic Freeze
----------------------------------------------------------------------
Sully     Raddisher    | Radish kick    -              -
          Red cap      | Perish punch   Glow knuckle   -
          Giant        | Fist           Heel drop      Shakedown(k)
          Stonehead    | Battleanger    Head butt      Stone crush
          Centaur      | Battle bow     Hammer punch   Tackle
----------------------------------------------------------------------
Darbi     Myconido     | Trancemaker    Shriek         -
          Wolfman      | Wolf fang      Wolf punch(l)  -
          Mini imp     | Destruction    Mega trident   Dark flame(m)
          Big imp      | Sizzle smash   Terminate      Dark thunder(n)
          Red dragon   | Dash           Dragon blast   Eliminator
----------------------------------------------------------------------
Blaze     Armor dog    | Tail           -              -
          Winged lion  | Tail           Burning fang   -
          Wing lizard  | Fang attack    Iron claw      Flame breath
          Blaze dragon | Flame punch    Burning fang   Flame breath(o)
          Firebird     | Burning rain   Tailspin       Inferno
----------------------------------------------------------------------

-Some of the attacks have to be learned first, so it might be possible if not 
all attacks are immediately available when you evolve the capsulemonster.

-These attacks can change into a stronger version of the attack:
a= Foomy punch  becomes Mega punch
b= Sacred song  becomes Healing aura
c= Restoration  becomes Purification
d= Thunderbolt  becomes Bolt attack
e= Antler stab  becomes Holy thunder
f= Tornado blow becomes Cyclonewave
g= Iron trident becomes Mega trident
h= Thunder fist becomes Power fist
i= Fish kick    becomes Hyperkick
j= Dive attack  becomes Diving claw
k= Shake down   becomes Battle anger
l= Wolf punch   becomes Sizzle smash
m= Dark flame   becomes Terminate
n= Dark thunder becomes Evil aura
o= Flame breath becomes Terminate


3. Statistics

 These are the statistics of the Capsule monsters on (M)Master; Level 99. The 
level-ups may be at random, but the capsule monsters will always end up with 
the same statistics. So I was able to make a reliable chart.


Name  |  HP   ATP   DFP   STR   AGL   INT   GUT   MGR
----- | ---   ---   ---   ---   ---   ---   ---   ---
Jelze | 520   291   239   191   127   144   199   205
Flash | 418   428   300   364   173   383   199   282
Gusto | 484   336   286   236   320   299   179   198
Zeppy | 568   348   278   238   143   271   199   365
Darbi | 436   404   252   244   125   347    69    21
Sully | 524   581   312   381    43    98   199    13
Blaze | 462   346   271   246   160   383   199   282



4. Feeding Capsulemonsters:

In the normal world:
this is the fastest (earliest in the game) way;
If you have magic fruit it is most effective to feed it to them when they are 
on level three.
-Feed them daggers to reach level 2
-Feed them apple cider (from Sundletan) to reach level 3
-Feed them beerocks* or bronze swords (from Bound kingdom) to reach level 4
-Feed them the following type of fruit on this level when they say that they 
are full; "Not hungry" to reach (M) master level, or when they are master to 
go back the previous evolution:

Monster  Fruit         lvl.  To transform back, or normal food
-----    ------------  ----  ---------------------------------
Jelze    secret fruit  4     secret fruit
Flash    dark fruit    2     holy fruit
Gusto    earth fruit   4     wind fruit
Zeppy    flame fruit   3     charm fruit
Darbi    holy fruit    2     dark fruit
Sully    wind fruit    4     earth fruit
Blaze    charm fruit   3     flame fruit

*= dropped item from big bee; found in the ruby cave.

In the ancient cave:
Here it's a bit harder to tell you what to feed them, because the items you 
get are at random. I can give you the following tips:
1. If you have more than one of the same item he likes, give them both/all.
   For as long as you keep giving that one item he will always keep on eating
   it.
2. Check the options menu sometimes, if there is an item he likes to eat it
   will flash when it is in your possession. (use select in the main menu)
3. If you fed him something really strong he only wants to eat expensive
   stuff, so give him the cheapest items like rapiers and chopboards to bring
   his appetite to a less expensive menu.
4. Sometimes a chest will contain magic fruit, feed this to the capsule
   monster to increase the EAT bar with 8 blocks regardless of his level.
   Better stock up to make the evolution from level 3 to 4 a lot easier.
5. To get the monsters to the M level you will need some luck. Some monsters
   drop fruit, so you will have to fight those monsters to receive the
   required fruit.


========================
Appendix B: chart tables
========================

Items

Name         Value  What it does
------------ -----  --------------------------------------------------------
charred newt     8  restores 5 HP/MP
potion           8  restores about  30 HP
Hi-potion      100  restores about  80 HP
Ex-potion      500  restores about 320 HP
magic jar       10  restores about   8 MP
Hi-Magic       500  restores about  45 MP
Ex-magic      2000  restores about  97 MP
regain         500  brings an ally back to life and restores DFP and 100 HP
miracle       2000  brings an ally back to life and restores DFP, 999 HP/MP
antidote         6  cures one poisoned ally
awake           10  awakens one sleeping ally
shriek           5  brings an ally back to his senses when he's confounded
myst. Pin       30  cures stunned one stunned ally
power gourd    100  increases STR for one ally in one battle with 15%
mind gourd     100  increases INT for one ally in one battle with 15%
magic guard     50  increases DFP for one ally in one battle with 15%
life potion      2  increases HP with +2 to +7 points permanently
magic potion     2  increases MP with +2 to +7 points permanently
power potion     2  increases ATP,STR +3, DFP +1 or +2 points permanently 
speed potion     2  increases AGL with +3 points permanently
mind potion      2  increases INT with +3 points permanently
brave            2  increases GUT with +3 points permanently
pear cider      10  restores ATP in battle, or recover   8HP in subscreen
soar cider      20  restores ATP in battle, or recover  10HP in subscreen
lime cider      40  restores ATP in battle, or recover  15HP in subscreen
plum cider      80  restores ATP in battle, or recover  20HP in subscreen
apple cider   1000  restores ATP in battle, or recover 185HP in subscreen
-Ancient Cave-
curselifter    N/A  Used to uncurse equipment
providence     N/A  Used to escape from Ancient cave


Attack-items

Name         Value  What it does, when used in combat
------------ -----  --------------------------------------------------------
sleep ball     100  a monster will fall into sleep, if lucky
confuse ball   100  a monster will be confounded, if lucky
freeze ball    100  a monster will be stunned, if lucky
smoke ball     100  used to escape battles, won't work in a boss battle
ice ball       200  hit an enemy with ice power
fire ball      200  hit an enemy with fire power
terror ball   1000  instantly destroys enemy, rarely works on strong enemies
boomerang       20  hit all enemies light
big boomer     500  hit all enemies
ex-boomer     2000  hit all enemies heavy 
dragon teeth   500  hit all enemies
flame charm      2  attack one enemy with (spark; fire) magic
zap charm        2  attack one enemy with (flash; thunder) magic
statue           1  heals allies in combat with 200 HP each
magic lamp      75  attack enemies with (buster attack; fire) magic


Miscellaneous

Name         Value  What it does
------------ -----  ----------------------------------------------------------
green tea       10  No use
escape         100  the same as Selan's escape spell
warp           120  the same as Selan's warp spell
dragon egg       -  collect 8 and give them to the egg dragon 
arrow            -  use to stun enemy, to trigger switches out of reach
bomb             -  blow up things
hook             -  to pull yourself across a pit
fire arrow       -  the same as arrow, but burns vegetation
hammer           -  used to break rocks, move pillars out of normal reach
sonar            -  use in dungeon to check how many chests you missed
secret fruit    10  used to evolve JELZE into his Master level
holy fruit      10  used to evolve DARBY into his Master level
wind fruit      10  used to evolve SULLY into his Master level
charm fruit     10  used to evolve BLAZE into his Master level
dark fruit      10  used to evolve FLASH into his Master level
earth fruit     10  used to evolve GUSTO into his Master level
flame fruit     10  used to evolve ZEPPY into his Master level
magic fruit     10  give to any capsulemonsters; increases EAT-bar with 8
Iris ring        -  one of the ten Iris treasures
Iris armor       -  one of the ten Iris treasures
Iris helmet      -  one of the ten Iris treasures
Iris shield      -  one of the ten Iris treasures
Iris sword       -  one of the ten Iris treasures
Iris tiara       -  one of the ten Iris treasures
Iris pot         -  one of the ten Iris treasures
Iris staff       -  one of the ten Iris treasures
Iris jewel       -  one of the ten Iris treasures
master           -  one of the ten Iris treasures


Scenario-items

Name              Description
----------------  ----------------------------------------------------------
Door key          Key of the cave to Sundeltan
Lake key          Key of the lake cave
Shrine key        Key of north-west cave
Sky key           Key of Tanbel east tower
Ruby key          Key of the ruby cave
Sword key         Key of treasure sword shrine
Wind key          Key of Gordovan west tower
Cloud key         Key of the ancient tower
Light key         Key of the northern lighthouse
Tree key          Key of phantom mountain
Old key           Key of the Ancient Cave
Narcysus key      Key of the tower of sacrifice
Flower key        Key of flower mountain
Dankirk key       Key of Dankirk north dungeon 
Trial key         Key of Ferim northeast tower
Heart key         Key of the divine shrine
Ghost key         Key of the shrine of vengeance
Truth key         Key of the tower of truth
Magma key         Key of dragon mountain
Mermaid jade      Key to entrance of submarine city Preamarl
Basement key      Key of Gratze dungeon
Crown             King of Alunze's crown
Ruby apple        A fake ruby apple, made by Jaffy
Pretty flower     Priphea flower of flower mountain
Glass angel       Fake ruby angel, made by Jaffy 
Engine            Gratze's tank engine
VIP-card          Recieve from prince of Auralio; used to enter VIP room


2. I weapons - swords

Name          Used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
frypan        ST        4     10  -
knife         ST        5     13  -
small knife   All       8     20  -
rapier        MSA      10    100  -
battle knife  All      14    200  Thunder blast
bunny sword   SA      500    300  Battle fury     6
dagger        MGADL    22    400  -
insect crush  MGD      21    650  Bomb attack     GUT +2, B
long knife    All      38    800  -
short sword   MSGADL   42    900  Ice attack
light knife   All      32   1000  Light attack    MGR +10, L
kukri         MGD      52   1500  Thunder blast   T
gladius       MGADL    68   2400  Holy energy
dragon blade  MGD     450   2500  Dragon fire     D
cold-rapier   MSA      76   4200  Glacial blast   DFP +5, AGl +10, GUT +2, I
scimitar      MSA      90   4400  Ice attack
bronze sword  MGD      98   5000  Water attack 
fire dagger   MGADL    56   6000  Blaze attack    DFP +3, STR +6, F
war rapier    MSA     114   7600  Thunder blast
long sword    MGD     120   8000  -
multi sword   MGD      86   9450  Bomb attack     2
rockbreaker   M       164   9850  Thunder blast   (maybe T)
broadsword    MGD     188  11000  -
estok         MSA     192  11500  Flame attack 
silvo rapier  MSA     218  13200  Holy energy
burn sword    MSGD    180  15000  Firestorm       F
Dekar blade   D       188  15000  Fatal blow 
crazy blade   MSATL   263  19700  Dive bomber 
deadly sword  MGD       0  20000  -               c, (b)
deadly sword  MGD     100    100  Bomb attack     u, (b), GUT +10
aqua sword    SAT     260  20000  Torrent         MGR +10, W
red saber     M       282  21400  Blaze attack    (maybe F)
mist rapier   MSA     283  25100  Aqua attack     (maybe W)
boom sword    MGD     300  28000  Thundershriek   T
freeze sword  MSA     306  28000  Arctic freeze   DFP +3, STR +6, I
silver sword  M       314  29000  Holy energy     U
super sword   S       320  30000  Holy energy     GUT,MGR +10
buster sword  M       355  45500  Bomb attack
rune rapier   A       362  49300  Bomb attack     L, U, S!
lizard blow   All     360  50000  Dragon rush     MGR +20, D
old sword     MGD     400  50000  Battle cry
zirco sword   M       386  51000  Firestorm
!sizzle sword!MS      400  55000  Firestorm       GUT +20, F
!blaze sword! S       400  55000  Celestial       INT,MGR +20, L, U, S!
!Gades blade! GD      200  60000  Octo-strike     1, H
!snow sword!  ST      380  65000  Deep freeze     DFP,MGR +50, I
!fry Sword!   GD      410  65000  Sizzle          All +10, L, U, S!
!sky sword!   MGD     450  65000  Skysplitter     DFP +25, STR +50, T, 1
egg Sword     All       0  65000  Hard boiled
dual blade    M       400      -  Wave motion
-Ancient Cave-
suhrCustom11  All      50    N/A  -               7
deadly sword  M         0    N/A  -               c, (a), C, 1
deadly sword  M       120    N/A  Battle cry      u, (a), C, 1
beserk blade  GDL     250    N/A  -               c
beserk blade  GDL     200    N/A  Bomb attack     u
luck rapier   MSAL      0    N/A  -               c, h
luck rapier   MSAL    290    N/A  -               u, h
lucky blade   MGDTL     0    N/A  -               c, h
lucky blade   MGDTL   300    N/A  -               u, h
flying blow   All     240    N/A  Swoop           Y
myth blade    MGD     450    N/A  Battle fury


2. II Weapons - Axes

Name          Used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
franshiska    GD       70   2600  -
hand ax       GD      104   6000  Bomb attack
thunder ax    GD      108   6000  Thunderball     DFP +4, STR +8, T
bronze ax     GD      162   9700  Bomb attack
flying ax     GD      170   9900  Deadly smash    Y
rainy ax      GD      260  18500  Bomb attack     (maybe W)
great ax      GD      365  47500  -
zirco ax      GD      394  52500  Torrent
!mega ax!     GD      400  55000  Thundershriek   DFP +20, 1


2. III weapons - rods and staffs

Name          Used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
mace          SAT      30    600  -
rod           SAT      58   1800  -
staff         SAT      78   3600  -
long staff    SAT     102   6200  -
morning star  SA      172  10000  -
pounder rod   SAT     240  15500  -
crystal wand  SAT     280  24000  Holy energy
silver rod    SAT     320  35000  Celestial
zirco rod     SAT     360  48000  -
zirco flail   GD      390  52000  Arctic freeze
!sparkstaff!  SAT     350  65000  Phoenix blow    INT,MGR +50, F
-Ancient Cave-
deadly rod    SAT       0    N/A  -               c, C
deadly rod    SAT     110    N/A  Devastation     u, C
sleep rod     SAT     100    N/A  Sleep stinger   P
holy staff    SAT     180    N/A  Holy energy     U


2. IV weapons - whips

Name          used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
whip          ST       20    300  Flame attack
wire          ST       40   1200  Water attack
chain         ST       66   2200  Dive bomber
aqua whip     ST       72   3800  Aqua attack     DFP +5, MGR +10, W
fortune whip  ST      260   2500  -               DFP +4, AGL +8
cutter whip   ST      132   9100  Dive bomber
royal whip    ST      220  13000  Ice attack
holy whip     ST      300  30000  Celestial       U
zirco whip    ST      384  52000  Thunder shriek
!airwhip!     ST      400  55000  Arctic freeze   MGR +20


2. V weapons - spears and javelins

Name          used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
spear         GD      222  13500  Dive bomber
trident       GD      268  20900  Water attack
halberd       GD      285  23500  Thunder attack
heavy lance   GD      330  31800  Bomb attack
!water spear! AL      400  55000  Torrent         INT +20, W
!dragon spear!SA      380  65000  Flood           DFP,INT,MGR +25, AGL +50,W
-Ancient Cave-
fatal pick    SAT       0    N/A  -               c, C
fatal pick    SAT     150    N/A  -               u, C


2. VI weapons - tools

name          used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
vice pliers   L       140   6000  -
coma hit      L       180   8000  Sleep stinger   4, P
figgoru       L       195   9500  Confusion       4, O
superdriver   L       190  12000  Bomb attack
stun gun      L       240  14500  Stun shocker    N
battledriver  L       253  18200  -


2. VII weapons - bows

Name          used by ATP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
launcher      AL      150  13000  Swoop           4
freeze bow    A       180  37600  Glacial blast   I
curse bow     A         0  50000  -               c, 3
arty's bow    A       300  30000  Mirror block    u, 4


3. I armor - body

Name          used by DFP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  --------------------------
seethru cape  ST        1     50  Miracle
seethru silk  S         9     50  Regeration
apron         ST        4     60  -
dress         ST        5     90  -
cloth         All       6    140  -
lab-coat      L         7    180  Power healing
hide armor    All       9    250  -
bunny suit    SA       20    300  Magic rebirth
frock         ST       11    400  Healing
robe          SAT      13    450  -
cloth armor   MGAD     17    600  Antidote
coat          ST       15    700  Re-energize
though hide   MGD      19    800  Re-energize
light dress   ST       20   1000  Re-energize
light armor   MGD      25   1200  Reawaken
Camu armor    GD       32   1500  Divine cure     ATP,STR +5
baggy         ST       26   1600  -
tight dress   ST       33   2850  Reawaken
chainmail     MGADL    35   3000  -
holy wings    ST       36   3200  Holy healing    ATP,STR +5
iron mail     GD       39   3500  Paralysis cure
toga          ST       40   3600  -
chain armor   MGD      47   4500  -
thick cloth   GD       48   4700  Paralysis cure
stone plate   D        49   4850  Revive
long robe     ST       50   5000  Power healing
plated cloth  MGADL    54   5800  -
iron plate    GD       59   5925  Reviver
metal mail    D        68   6250  Sacred song
silk toga     ST       64   6300  Power healing
silver armor  MGD      66   7200  Magic cure
light jacket  G        68   7600  -
metalcoat     ST       75   7750  Magic cure
silver mail   MGADL    76   8700  Magic cure
power jacket  GD       78   9000  -
quilted silk  ST       82   9200  Reviver
metal armor   GD       80   9300  Paralysis cure
magic bikini  ST       60  10000  Magic cure
power-cape    ST       82  10000  -
silver robe   SA       84  11000  Revival sleep
evening gown  S        87  11100  Sacred song
plate armor   MGD      88  11300  -
plati plate   MGD      92  12000  Divine Cure
silk robe     SA       91  12700  -
revive armor  MGAL     90  14000  Revival sleep   MGR +5
crystal mail  MGD     100  14500  Sudden cure
crystal robe  SAT      98  15000  Rejuvenation
heal armor    MGD     100  18000  Rebirth
deadly armor  MGD      80  20000  Iron kick       c
deadly armor  MGD      42    100  Recovery        u, ATP,STR +5
metal jacket  GD      106  20000  -
eron dress    ST      110  22000  Recovery
bright armor  All     120  24000  Sudden cure     MGR +20
power robe    SAT     110  30000  Sacred song
magic scale   MSATL   110  30000  Magic healing   ATP,STR,AGL,MGR +10
holy robe     SAT     114  32000  Crisis cure     MGR +40
ghostclothes  All     100  35000  Rejuvenation
royal dress   ST      122  38000  Rejuvenation
full mail     GD      130  40000  -
old armor     GD      130  50000  Regeneration    ATP,STR +20
zircon plate  SAL     142  51200  Sudden cure
zircon armor  MGD     150  54000  Magic cure
!mirak plate! MGD     120  55000  Magic rebirth
!ruse armor!  ST      140  58000  Regeneration
pearl armor   M       140  60000  Phoenix
-Ancient Cave-
bright cloth  L        86    N/A  Recovery


3. II armor - shields

Name          used by DFP  Value  IP              increasements, special
------------- ------- ---  -----  --------------  --------------------------
chop board    ST        1     30  -
small shield  All       2    100  -
bunnylady     SA       10    200  Beserker
hide shield   MGADL     5    400  -
buckler       MGD       8    600  -
mini shield   SATL     10    800  Battle lust
wood shield   MGADL    15   1200  -
bracelet      ST       14   1400  Iron clad
power brace   MSATL    10   2000  Spell repel      INT +5
kite shield   MGD      20   2200  Fleet
tough gloves  All      18   2600  -
brone shield  MGD      28   3600  Spell repel
anger brace   All      31   4000  Battle lust      ATP,STR +5, GUT +10
block shield  ST       22   4200  Iron clad
tecto gloves  SAL      30   4300  Lightbulb
round shield  MGD      34   4600  -
pearl brace   ST       16   5000  Lightbulb        INT +10
Fayza shield  All      41   5000  Fleet            AGL +5
big shield    MGD      37   5900  -
tall shield   D        39   6000  Beserker
silvo shield  M        24   6900  Aura protect     MGR +5
spike shield  MGD      44   7500  -                ATP +15
slash shield  SATL     45   7500  Battle lust      ATP +10
mage shield   MSATL    50   8000  Lightbulb        INT +10
tuff buckler  MGD      48   8200  -
tect buckler  MSGDL    55   8500  Quicksilver
gold gloves   SATL     57   8600  Flame guard
gold shield   MG       58   8800  Flame guard
plati gloves  SATL     61  10600  Thunder guard
plati shield  MGD      63  11400  Ice guard
gauntlet      All      68  13200  Power guard
rune gloves   A        72  18800  Shadow guard     MGR +23
holy shield   MGD      76  26300  Light guard      MGR +15
zirco gloves  SATL     80  32300  Force field      MGR +14
zirco shield  MGD      84  34400  Beserker         MGR +8
!water gaunt! SATL     75  35000  Waterscreen      AGL,MGR +10, w
!flame shield!MGD      80  35000  Flame block      GUT +10, f
old shield    GAD      85  35000  Ancient power    AGL +10
!cryst shield!ST       80  37000  Holy shield      MGR +10, i
!bolt shield! GD       85  37000  Thunder block    ATP,STR +10, t
mega shield   GD       90  38000  Iron barrier
!black mirror!All     150  38000  -                c, 5, s
black mirror  All      75  40000  Dark mist        u, ATP,STR,INT +10, s
!apron shield!MGD      85  40000  Holy wall        ATP,DFP,MGR +10, l
pearl shield  M        90  50000  Miracle care


3. III armor - hats 'n helmets

name          used by DFP  Value  IP              Increasements, special
------------- ------- ---  -----  --------------  ---------------------------
pot           ST        1     30  -
beret         SATL      2    150  Sluggish
bunny ears    SA       10    200  Sword splitter
cap           All       2    240  -
cloth helmet  MGADL     4    400  -
hairband      ST        6    400  Forgetfull      MGR +2
headband      ST        9    600  -               MGR +2
jet helm      MGAD      9    800  Sluggish        AGL +4
hide helmet   MGADL    13    800  -
red beret     SATL     15   1000  Spell struck
glass cap     SATL     16   1300  -
wood helmet   MGD      18   1400  -
blue beret    SATL     20   2300  -
brone helmet  MGD      22   2500  Menace
stone helmet  GD       23   2900  Weak point
fury helmet   MGD      22   3000  Menace          ATP +8, GUT +10
cloche        SATL     25   3000  -
iron helmet   MG       28   3600  Slow
tight helmet  D        32   3800  -
turban        SATL     31   4100  Dimwit
plate cap     MGD      33   4500  -
roomy helmet  GD       34   4800  -
tight turban  SATL     36   5000  Vulnerable
glass cloche  SATL     42   5200  -
plate helmet  MGD      38   5500  -
rock helmet   D        38   5700  Weapon weak
jute helmet   MGD      18   6000  Spell struck    MGR +8
shade hat     SATL     46   6200  -
metal cloche  AL       40   6300  -
silver helmet MGD      43   6800  Slow            MGR +4
fury ribbon   SA       50   8000  Weak point      GUT +10
silver hat    M        47   8500  Dimwit          MGR +10
eron hat      GD       49   8800  Meltdown
circlet       SATL     50   9000  -               MGR +18
golden helm   MGD      52   9200  Slow
gold band     SATL     54   9400  Dimwit
plati band    SATL     58  10400  Weaponweak
plati helm    MGD      58  10800  Vulnerable
crysto beret  SATL     63  14600  -               MGR +29
crysto helm   MGD      46  15200  Weapon weak     MGR +29
holy cap      SAT      68  18600  Vulnerable      MGR +23
zirco band    SAL      74  33200  Dimwit
zirco helmet  MGD      76  34000  Slow
!agony helm!  MGD      80  35000  Flame return    GUT +10, f
old helmet    GD       85  35000  Anger mirror    ATP,STR +10
!boom turban! SATL     85  35000  Thunder turn    ATP,STR +10, t
!ice hairband!ST       80  37000  Ice mirror      MGR +10, i
!hairpin!     ST       80  37000  Dark mirror     MGR +10, s
!aqua helm!   SAT      85  37000  Aqua mirror     AGL +10, w
legend helm   MGD      90  37000  Boomerang
brill helm    All      90  40000  Holy mirror     ATP,STR,AGL,GUT +10, l
pearl helmet  M        90  40000  Brilliance
-Ancient Cave-
safety hat    L        70    N/A  Sword splitter  MGR +5


4. rings

Name          used by  Value  IP             Increasements, special
------------- -------  -----  -------------  -------------------------------
bunny ring    SA         100  Thunder        DFP +5
ear jewel     ST         500  -              GUT +2
glass brace   ST         800  -              DFP +1, AGL,INT,GUT +2
glass ring    ST        1000  Confuse        INT,GUT +2
!earring!     ST        1000  Thunder        DFP +5, MGR +5
speedy ring   All       2000  Fake           DFP +5, AGL +10
power ring    All       3000  Trick          ATP,STR +20, DFP +10
muscle ring   All       3000  Bravery        ATP +20
protect ring  All       3000  Courage        DFP +20
mind ring     All       3000  Stronger       INT +20
witch ring    ST        3000  Deflect        INT +10, MGR +20
fire ring     All       3000  Fireball       ATP +10, F
water ring    All       3000  Vortex         DFP +10, W
ice ring      All       3000  Blizzard       DFP +5, AGL +10, I
thunder ring  All       3000  Bolt           ATP,STR +10, DFP +5, T
fury ring     ST        4000  Dread          GUT +20
mystery ring  All       5000  Mirror         ATP, DFP +10
sonic ring    All       6000  Fake           DFP +10, AGL +20
Hi-power ring  All       8000  Trick          ATP,STR +40, DFP +20
S-fire ring   All       8000  Firebird       ATP +20, F
S-water ring  All       8000  Dragon         DFP +20, W
S-ice ring    All       8000  Ice.....       DFP +10, AGL +20, I
S-thun ring   All       8000  Thunder        ATP,STR +20, DFP +10, T
S-power ring  All       9000  Bravery        ATP +40
S-mind ring   All      11000  Champion       INT +40
S-pro ring    All      12000  Courage        DFP +40
S-witch ring  ST       13000  Deflect        INT +20, MGR +40
undead ring   All      13000  Perish         MGR +25, U
rocket ring   All      14000  Fake           DFP +20, AGL +40
ghost ring    All      20000  Destroy        MGR +50, G
angry ring    All      25000  Dread          GUT +40
S-myst ring   All      26000  Mirror         ATP,DFP +20
!dia ring!    ST       30000  Zap            ATP,DFP +30, MGR +20
!sea ring!    All      32000  Vortex         DFP +25, AGL,INT +10, MGR +20, S
dragon ring   All      42000  Dragon         ATP+30, DFP+40, AGL,INT,MGR+20, D
!engage ring! ST       50000  Courage        8
egg ring      All      65000  -              All +999, but GUT +199
-Ancient Cave-
trick ring    All        N/A  Trick          ATP +10, R
fake ring     All        N/A  Fake           ATP +10, A


5. Rocks and Jewels

Name          used by Value  IP               Increasements
------------- ------- -----  ---------------  -------------------------------
horse rock    All      5000  Frenzy           ATP,STR +10, DFP+ 5
eagle rock    All      5000  Dive             ATP +5, DFP +8, AGL +15
lion fang     All      8000  Bite             ATP,STR +15, DFP + 5, AGL +10
bee rock      All      8000  Immobilize       DFP +10, AGL +20
snake rock    All      8000  Tail attack      ATP,STR,GUT +10, DFP +5
cancer rock   All      8000  Scissor slash    DFP +20
pumkin jewel  All     10000  Head attack      INT +10, MGR +20
uni jewel     All     10000  Dash             ATP +50
mysto jewel   All     15000  Ninja            ATP,AGL +20, DFP +10
samu jewel    All     15000  Samurai          ATP,DFP +20
bat rock      All     18000  Vampire          ATP +10, DFP +3, AGL +5
hidora rock   All     18000  Triple attack    ATP,AGL +20, DFP,MGR +10
flame jewel   All     20000  Incendairy       ATP,INT +10, MGR +5
!water jewel! All     20000  Frost            DFP,GUT +10, INT +20
!thundojewel! All     20000  Voltage bolt     ATP +30, DFP +5, STR,AGL +10
!earth jewel! All     20000  Ground shock     DFP,MGR +20
!twist jewel! All     20000  Twister          DFP +35, AGL +30
!gloom jewel! All     20000  Dark force       MGR +50
!tidal jewel! ST      20000  Tidal wave       GUT +20
magma rock    All     20000  Magma blast      ATP,STR +20, DFP +30, GUT +10
evil jewel    All     50000  Perish           c, ATP +120
evil jewel    All     25000  Gloomy           u, ATP +80
gorgon rock   All     28000  Ax attack        ATP,DFP +25
song rock     S       28000  Do-re-mi         DFP +10, GUT +10
kraken rock   All     28000  Ten-legger       ATP +30, DFP +20, MGR +10
!catfish jwl! All     40000  Mega quake       GUT,MGR +20
!camu jewel!  All     40000  Buster attack    ATP,INT,MGR +20
!spido jewel! All     40000  Spider web       ATP +10, GUT +20
!gorgan rock! All     42000  Combo attack     ATP,STR,MGR +20, DFP +50,
light jewel   All     47000  Flash            ATP,STR,INT,MGR +20, DFP +10
!black eye!   All     50000  Gloomsplash      All except INT +20
!silver eye!  All     60000  Diamond dust     DFP +10, AGL,INT,GUT,MGR +20
!gold eye!    All     65000  Stardust blow    ATP +40, DFP +30, STR,MGR +20
----------------------------------------------------------------------------

-Item column:
!name here!= This item is a blue chest item of the ancient cave

-Used by collumn:
M = Maxim
S = Selan
G = Guy
A = Arty
D = Dekar
T = Tia
L = Lexis
All = All seven allies


-Increasements, special column:

c= cursed
u= uncursed

a= this is the first set of deadly swords. (found in the Ancient cave)
b= this is the second set of deadly swords. (dropped by deadly sword)

C= weapon can cause enemies to die in an instant.
h= weapon has a critical hit very often. (screen flashes + more damage caused)
N= weapon can cause enemies to get stunned.
O= weapon can cause enemies to get confused.
P= weapon can cause enemies to fall into sleep.

A= item increases effectiveness of fake spell
B= item increases effectiveness of attack against bugs and spiders
D= item increases effectiveness of attack against dragons
F= item increases effectiveness of attack with fire power
G= item increases effectiveness of attack against ghostlike creatures
H= item increases effectiveness of attack with shadow power
I= item increases effectiveness of attack with ice power
L= item increases effectiveness of attack with light power
R= item increases effectiveness of trick spell
S= item increases effectiveness of attack against sea creatures
S!=item increases effectiveness of attack against Sinistrals
T= item increases effectiveness of attack with thunder power
U= item increases effectiveness of attack against undead creatures
W= item increases effectiveness of attack with water power
Y= item increases effectiveness of attack against flying creatures

f= item gives extra fire protection
i= item gives extra ice protection
l= item gives extra light protection
s= item gives extra shadow protection
t= item gives extra thunder protection
w= item gives extra water protection

1= most undead creatures are immune to this weapon.
2= weapon allows you to attack twice in one round.
3= attacks allies
4= attacks all enemies at the same time
5= uncurse the black mirror and you can't take it into the ancient cave 
anymore.
6= the bunny blade says to have an ATP of 500, but it seems more like -10 if 
used in combat.
7= the SuhrCustom11 will cause less damage to water-type creatures.
8= the engage ring will halve prices that shopkeepers count when worn.


-Note 1: Some PAR codes where used to complete the chart tables for Tia, Dekar 
& Lexis. For they are usually unable to use weapons like the egg sword.
-Note 2: I've placed the items of that type which can only be found in the 
ancient cave in a small extra table at the end of each chart.


6. Spells

Name       Used by  Cost  MP  Effect
---------- ------- -----  --  ------------------------------------------------
Reset      M           0   0  Resets puzzles and enemies in dungeons
Light      S           0   0  Use to lit up Daos' shrine
Escape     SAT      1000   8  Escape from dungeon (if possible)
Warp       SAT      2000   8  Warp to a place on the world map
Antidote   MSATL     300   2  chance of curing poison
Release    MSATL     800   2  chance of curing paralysis
Waken      MSATL    5000   4  chance of awakening a sleeping ally
Strong     MSATL     200   3  restore HP ( 20 + INT of user) / number of char.
Stronger   MSATL    5000   8  restore HP (120 + INT of user) / number of char.
Champion   MSATL   20000  16  restore HP (999 + INT of user) / number of char.
Rally      MSATL   15000  10  revive after defeat (max of 100 HP)
Valor      MSATL   30000  30  restores total 2000 HP and fightpower
Confuse    MSATL    1000   3  small chance of confusing an enemy
Drowsy     MSATL    1000   3  small chance of making enemy fall asleep
Coma       MSATL   10000   4  chance of making enemy fall asleep
Trick      MSATL    2000   5  raises ATP with 20%
Bravery    MSATL    1000   3  raises DFP with 20%
Courage    MSATL    5000   5  raises DFP with 30%
Fake       MSATL    2000   4  raises AGL with 20%
Shield     MSATL    5000   4  raises MGR with 20%
Mirror     MSATL   30000   3  chance of creating magic repellent mirror
Droplet    MSATL     400   4  hit enemies with water magic
Vortex     MSATL    8000   7  hit enemies with strong water magic
Dragon     MSATL   25000  22  hit enemies with stronger water magic
Gale       MSATL     500   4  hit enemies with ice magic
Snow       MSATL    9000   8  hit enemies with strong ice magic
Ice valk.  MSATL   25000  22  hit enemies with stronger ice magic
Flash      MSATL     600   5  hit enemies with thunder magic
Bolt       MSATL   10000  10  hit enemies with strong thunder magic
Thunder    MSATL   30000  24  hit enemies with stronger thunder magic
Spark      SATL      300   3  hit enemies with fire magic
Fireball   SATL     6000   6  hit enemies with strong fire magic
Fire bird  SATL    20000  20  hit enemies with stronger fire magic
Perish     MSTL    15000   4  chance to destroy enemy instantly
Destroy    MSTL    30000   8  better chance to destroy enemy instantly
Absorb     MSATL   20000   1  Absorbs MP from enemy
Fry        A       40000  20  hit enemies with strong light magic
Zap        A       65000  30  hit enemies with stronger light magic
-Ancient Cave-
Deflect    MAT       N/A   5  rarely stops enemy magic (silence enemy)
Dread      MSATL     N/A   5  lower enemy DFP with 10%


7. IP attacks

Name             IP*  What it does
--------------  ----  -----------------------------------------------------
Ancient power   51 %  Reduce damage of all attacks in half
Anger mirror    84 %  Reflect all attacks back temporarily
Antidote         7 %  Cures all allies of poison
Aqua attack     65 %  Attack one enemy with water power
Aqua mirror     65 %  Reflect any water attack back temporarily
Arctic freeze   88 %  Attack all enemies with ice power 
Aura protect    26 %  Increase MGR of entire alliance with 40 %
Ax attack       65 %  Decrease current HP of one enemy by 1/8

Battle cry      51 %  Decrease current HP of one enemy by 1/6
Battle fury     76 %  Decrease current HP of one enemy by 1/4 
Battle lust     13 %  Increase ATP of one person with 40 %
Beserker        26 %  Increase ATP of entire alliance with 40 %
Bite            51 %  Attack one enemy with 150 % of normal ATP
Blaze attack    65 %  Attack one enemy with fire power
Blizzard        25 %  The same as the Blizzard spell
Bolt            25 %  The same as the bolt spell
Bomb attack     26 %  Attack all enemies
Boomerang       65 %  Reflect all attacks back with half strength
Bravery         13 %  The same as the bravery spell
Brilliance     100 %  Reflect all attacks back with double strength
Buster attack   52 %  Attack enemies with Camu's special flame attack

Celestial       88 %  Attack all enemies with light power
Champion        51 %  The same as the champion spell
Combo attack    77 %  Attack all with combo of fire, water, ice & thunder
Confuse         12 %  Can confuse all enemies
Confusion       38 %  Attack one enemy, can confuse
Courage         26 %  The same as the courage spell
Crisis cure     65 %  Heals all allies with maximum amount HP of the user

Dark force      50 %  Attack enemies with shadow power, can instantly kill
Dark mirror     65 %  Reflects any shadow attack back temporarily 
Dark mist      100 %  Cancel any shadow attack out
Dash            38 %  Attack one enemy with a critical hit
Deadly smash    64 %  Attack all enemies, double damage on flying creatures
Deep freeze    100 %  Attack all enemies with ice power, cast Ice valk
Deflect         13 %  The same as the Deflect spell
Destroy         51 %  The same as the Destroy spell
Devastation     26 %  Decrease current HP of one enemy by 1/8
Diamond dust    77 %  Attack enemies with combo of water and ice
Dimwit          77 %  Decrease INT of all enemies
Dive            51 %  Attack one enemy with 200 % of normal ATP
Dive bomber     38 %  Attack all enemies, effective on flying creatures
Divine cure     65 %  Heal all allies with 25 % HP of the user
Do-re-mi        38 %  Can confound all enemies
Dragon          51 %  The same as the Dragon spell
Dragon rush     65 %  Attack all enemies, effective on dragons
Dragonfire      88 %  Attack all enemies, effective on dragons
Dread           13 %  The same as the dread spell

Fake            13 %  The same as the Fake spell
Fatal blow     100 %  Decrease current HP of one enemy by 1/2
Fireball        26 %  The same as the Fireball spell
Firebird        50 %  The same as the Firebird spell
Firestorm       88 %  Attack all enemies with fire power
Flame attack    26 %  Attack one enemy with fire power
Flame block    100 %  Cancel any flame attack out
Flame guard     51 %  Decrease damage caused by any flame attack
Flame return    65 %  Reflect any flame attack back temporarily
Flash           38 %  Attack all with light power; Effective on Sinistrals
Fleet           23 %  Increase AGL of one person with 40 %
Flood          100 %  Attack all enemies with water power, cast Dragon
Force field     26 %  Increase DFP of entire alliance with 40 %
Forgetful       51 %  Decrease INT of one enemy
Frenzy          38 %  Attack one enemy with 150 % of normal ATP
Frost           65 %  Attack enemies with ice magic

Glacial blast   65 %  Attack one enemy with ice power
Gloom splash    77 %  Attack enemies with a combo of fire and shadow
Gloomy          65 %  Attack enemies with shadow power, can instantly kill
Ground shock    65 %  Attack all with earthquake, useless against flying

Hard boiled      3 %  Attack all enemies, anything can happen
Head attack     65 %  Attack enemies with headbutt; twice normal damage
Healing         26 %  Restore some HP
Holy energy     65 %  Attack one enemy, triple damage on undead creatures
Holy healing    51 %  Heal all allies with 75 % of HP of the user
Holy shield    100 %  Cancel any ice attack out
Holy wall      100 %  Cancel any light attack out
Holy mirror     65 %  Reflect any light attack back temporarily

Ice.....        50 %  The same as the Ice valkery spell
Ice attack      38 %  Attack one enemy with ice power
Ice mirror      65 %  Reflect any ice attack back temporarily
Immobilize      51 %  Attack all enemies, can paralyze enemies
Incendiary      65 %  Attack all enemies with fire magic
Iron barrier   100 %  Cancels any physical attack out
Iron clad       13 %  Increase DFP of one person with 40 %
Iron kick       19 %  Attack all enemies

Light attack    38 %  Attack one enemy with light power
Lightbulb       23 %  Increase INT of one ally with 40 %
Light guard     51 %  Decrease damage caused by any light attack

Magic cure      51 %  Restore MP of one ally with a quarter
Magic healing   76 %  Restore MP of one ally with a half
Magic rebirth  100 %  Restore MP of one ally completely
Magma blast     65 %  Attack all enemies with magma/flame magic
Mega quake       7 %  Attack all with earthquake, useless against flying
Meltdown        76 %  Decrease ATP of one enemy with 16 2/3 %
Menace          51 %  Decrease DFP of one enemy with 12,5 %
Miracle         77 %  Restore HP/MP of one ally completely 
Miracle care   100 %  Cancel all attacks out temporarily
Mirror          13 %  The same as the mirror spell
Mirror block    13 %  Cancel enemies mirror spell out

Ninja           51 %  Attack one enemy, can instantly kill

Octo-strike    100 %  Attack enemies 8 times in a row

Paralysis cure   7 %  Cure paralyses of all allies
Perish          25 %  The same as the Perish magic
Phoenix        100 %  Restore fightpower, HP and MP of all allies
Phoenix blow   100 %  Attack all enemies with fire power, cast Firebird
Power guard     51 %  Decrease damage caused by any physical attack
Power healing   51 %  Heal

Quicksilver     26 %  Increases AGL of all allies with 40 %

Reawaken         7 %  Awaken all sleeping allies
Rebirth         88 %  Fully restore HP of one ally
Recovery        51 %  Heal user of all diseases
Re-energize     13 %  Restore 50 % of HP of one ally
Regeneration   100 %  Restore fightpower and 400 HP for all allies
Rejuvenation    76 %  Restore fightpower and 50 HP for all allies
Revival sleep   26 %  Cure all diseases
Reviver         65 %  Restore fightpower and 50 % of HP of one ally

Sacred song     25 %  Heals all allies
Samurai         51 %  Attack one enemy with a powered-up attack (critical hit)
Scissor slash   34 %  Attack enemy twice
Shadow guard    51 %  Decrease damage caused by any shadow attack
Sizzle         100 %  Attack all enemies with light power, cast Zap
Sky splitter   100 %  Attack all enemies with thun.power, cast Thunderbeast
Sleep stinger   38 %  Attack all enemies, can cause enemies to fall a sleep
Slow            77 %  Decrease AGL of all enemies
Sluggish        51 %  Decrease AGL of one enemy
Spell repel     13 %  Increase MGR of one ally
Spell struck    51 %  Decrease MGR of one enemy
Spiderweb       25 %  Decrease AGL of one enemy dramatically
Stardust blow   88 %  Attack all enemies with combo of light and thunder
Stronger        26 %  The same as the Stronger spell
Stun shocker    38 %  Attack all enemies, can paralyze enemies
Sudden cure     38 %  Restore some HP to all allies
Swoop           88 %  Attack all enemies, triple damage on flying enemies
Sword splitter 100 %  Decrease ATP of one enemy with 25 %

Tail attack     51 %  Attack all enemies
Ten-legger      65 %  Attack all enemies
Thunder         51 %  The same as the Thunder spell
Thunder ball    65 %  Attack one enemy with thunder power
Thunder blast   38 %  Attack one enemy with thunder power
Thunder block  100 %  Cancel any thunder attack out
Thunder guard   51 %  Decrease damage caused by any thunder attack
Thunder shriek  88 %  Attack all enemies with thunder power
Thunder turn    65 %  Reflect any thunder attack back to attacker
Tidal wave      51 %  A tidal wave will hit all enemies
Torrent         88 %  Attack all enemies with water power
Trick           13 %  The same as the Trick spell
Triple attack   77 %  Attack enemies three times in a row
Twister         51 %  Attack all enemies

Vampire         13 %  absorb MP of one enemy and adds them to your MP
Voltage bolt    65 %  Attack enemies with a thunder spell
Vortex          25 %  The same as the Vortex spell
Vulnerable      77 %  Decrease MGR of all enemies

Water attack    38 %  Attack one enemy with water power
Waterscreen    100 %  Reflect any water attack back to the attacker
Wave motion    100 %  Increase all Statistics, fills HP/MP with 999
Weak point      51 %  Decrease DFP of one enemy 12,5 %
Weapon weak     51 %  Decrease ATP of one enemy 16 2/3 %

Zap             51 %  The same as the Zap spell

* = IP cost can differ with 1 or 2 percent sometimes.


8. Shop list

Since I've listed the prices in the tables above (all prices are the same in 
every town) I won't do that again. Except for the casino's, because they count 
different values. The price of a stay in the hotel in each village is also 
listed.

Elcid:
Stay: 0 Gold pieces
Items: Potion, antidote, warp, escape, boomerang
Weapons: frypan, knife, small knife, rapier
Armor: apron, dress, cloth, pot, chop board, small shield
Spells: Strong, spark, poison

Sundletan:
Stay: 10 Gold pieces
Items: potion, antidote, awake, shriek, warp, escape, boomerang, green tea, 
pear-, soar-, lime-, plum-, apple cider
Weapons: rapier, battle knife, dagger, whip
Armor: dress, cloth, hide armor, frock, beret, cap, headband, small shield
Spells: Strong, spark, droplet, poison, drowsy

Alunze:
Stay: 20 Gold pieces
Items: potion, antidote, Hi-potion, awake, shriek, mystery pin, warp, escape, 
boomerang
Weapons: mace, long knife, short sword
Armor: frock, robe, cloth armor, head band, cloth helm, hide shield, buckler, 
mini shield

Alunze mini casino:
In the casino 10 gold is 1 coin, so I have multiplied all prices by 10.
Item: 
--------------------
Fire charm:     4000
Statue:         2000
Zap charm:      4000

Weapon:
--------------------
Rage knife     10000

Armor:
--------------------
Seethru cape: 100000


Tanbel:
Stay: 0 Gold pieces
Items: Hi-potion, awake, shriek, mystery pin, warp, escape, magic guard, big 
boomer 
Weapons: Long knife, wire, short sword, kukri
Armor: though hide, light dress, light armor, hide helmet, wood shield, 
bracelet
Spells: spark, droplet, Storm, flash, strong, poison, drowsy, confuse 

Clamento:
Stay: 20 Gold pieces
Items: Hi-potion, awake, shriek, mystery pin, warp, escape, power gourd, big 
boomer
Weapons: kukri, rod
Armor: light armor, baggy, red beret, wood helmet, wood shield, bracelet
Rings: ear jewel, glass brace, glass ring
Spells: spark, flash, droplet, storm, strong, courage, free, escape

Parcelyte:
Stay: 50 Gold pieces
Items: Hi-potion, regain, awake, shriek, mystery pin, warp, escape, mind 
gourd, big boomer
Weapons: chain, franshiska
Armor: chainmail, tight dress, iron mail, glass cap, blue beret, brone helmet, 
stone helm, kite shield, tough gloves

Gordovan:
Stay: 20 Gold pieces

Merix:
Stay: 20 Gold pieces
Items: Hi-potion, warp, escape, big boomer
Weapon: Gladius
Armor: Toga, cloche
Spells: fireball, fake, trick, escape, warp

Bound kingdom:
Stay: 30 Gold pieces
Items: Hi-potion, regain, warp, escape, ice ball, fire ball, big boomer
Weapons: scimitar, bronze sword, staff
Armor: chain armor, thick cloth, stone plate, iron helmet, tight helmet, round 
shield

Harbor town Aleyn:
Stay: 10 Gold pieces
Items: Hi-potion, regain, warp, escape, ice ball, fire ball, big boomer
Weapons: hand ax, long staff
Armor: Thick cloth, stone plate, long robe, turban, plate cap, round shield, 
tecto gloves
Spells: Vortex, snow, stronger, warp, regain

Gruberik:
Stay: 20 Gold pieces
Items: Hi-potion, regain, warp, escape, confuse ball, sleep ball, big boomer
Weapons: war rapier, long sword
Armor: long robe, plated cloth, turban, plate cap, roomy helmet, round shield, 
tecto gloves, big shield

Narcysus:
Stay: 0 Gold pieces
Items: Hi-potion, regain, warp, escape, ice ball, fire ball, big boomer
Weapons: war rapier, long sword
Armor: long robe, plated cloth, turban, plate cap, round shield, tecto gloves, 
big shield

Karlloon/Caron:
Stay: 20 Gold pieces
Items: Hi-potion, regain, warp, escape, magic guard, power gourd, mind gourd, 
big boomer
Weapons: cutter whip, multi sword
Armor: iron plate, metal mail, tight turban, rock helmet, plate helm, tall 
shield, silvo shield
Spells: bolt, fireball, vortex, gale, stronger, instant, absorb, awaken

Treadool:
Stay: 50 Gold pieces
Items: Hi-potion, regain, warp, escape, magic guard, power gourd, mind gourd, 
big boomer
Weapons: rockbreaker, bronze ax, morningstar, vice pliers
Armor: silver armor, silk toga, light jacket, plated cloth, iron plate, glass 
cloche, silverHelmet, spike shield, slash shield

Forfeit Island:
Stay: 20 Gold pieces
Items: potion, Hi-potion, Ex-potion, antidote, warp, escape, regain, awake, 
shriek, mystery pin, magic guard, power gourd, mind gourd, boomerang, big 
boomer, ice ball, fire ball, confuse ball, sleep ball, pear-, soar-, lime-, 
plum-, apple cider
Weapons: bronze ax, rockbreaker, morningstar, vice pliers, coma hit
Armor: Silver armor, silk toga, light jacket, plated cloth, iron plate, glass 
cloche, metal cloche, silverHelmet, spike shield, slash shield

Casino on Forfeit Island:
In the casino 10 gold pieces is 1 coin, so I have multiplied all prices by 10.

Item:
---------------------
Statue:          2000
Magic lamp:    150000
Sonar:         200000
Bunny ring:    200000

Weapons:
---------------------
Fortune whip:  500000
Dragon blade: 5000000
Bunny sword:   600000

Armor:
---------------------
Seethru silk:  100000
Bunny suit:    600000
Bunny ears:    400000
Bunny:         400000

Dankirk:
Stay: 40 Gold pieces
Items: Hi-potion, regain, magic guard, power gourd, mind gourd, big boomer
Weapons: broadsword, estok, superdriver
Armor: metalcoat, silver mail, power jacket, shade hat, silver hat, tuff 
buckler
Spells: shield, courage, mirror, coma

Auralio:
Stay: 30 Gold pieces / 0 gold pieces after returning ruby icon
Items: Hi-potion, regain, magic guard, power gourd, mind gourd, big boomer
Weapons: broadsword, estok, superdriver
Armor: metalcoat, silver mail, power jacket, shade hat, silver hat, tuff 
buckler

Ferim:
Stay: 40 Gold pieces
Items: Ex-potion, magic guard, power gourd, mind gourd, big boomer
Weapons: royal whip, spear, silvo rapier
Armor: quilted silk, eron hat, tuff buckler
Spells: champion, firebird, ice valkery

Treble:
Stay: 0 Gold pieces
Items: Ex-potion, confuse ball, ice ball, fire ball, sleep ball, terror ball, 
smoke ball, freeze ball, big boomer
Weapons: royal whip, spear, silvo rapier, battle rod
Armor: quilted silk, eron hat, circlet, tuff buckler

Pico:
Stay: 5 Gold pieces

Portravia:
Stay: 30 Gold pieces
Items: potion, Hi-potion, Ex-potion, antidote, warp, escape, regain, awake, 
shriek, mystery pin, magic guard, power gourd, mind gourd, boomerang, big 
boomer, ice ball, fire ball, confound ball, freeze ball 
Weapons: launcher, battle rod, battledriver, rainy ax
Armor: metal armor, power cape, circlet, golden helm, tecto buckler
Spells: thunderbeast, dragon, valor

Eserikto:
Stay: 0 Gold pieces
Ex-potion, confound ball, ice ball, fire ball, sleep ball, freeze ball, terror 
ball, smoke ball, ex-boomer
Weapons: crazy blade, trident
Armor: plate armor, evening gown, silver robe, gold band, gold shield, gold 
gloves
Spells: Thunderbeast, firebird, dragon, ice valkery, fry

Barnan
Stay: 50 Gold pieces
Items: Ex-potion, magic guard, mind gourd, power gourd, ex-boomer
Weapons: red saber, helberd, crystal wand, mist rapier
Armor: plati plate, silk robe, plati helm, plati band, plati shield, plati 
gloves

Durale
Stay: 40 gold pieces
Items: Ex-potion, confound ball, ice ball, fire ball, freeze ball, terror 
ball, smoke ball, sleep ball, ex-boomer, pear-, soar-, lime-, plum-, apple 
cider 
Weapons: silver sword, heavy lance, silver rod, ice bow
Armor: crystal mail, crystal robe, crysto beret, crysto helm, gauntlet
Spells: destroy, zap

Chaed
Stay: 20 Gold pieces
Items: Ex-potion, magic guard, power gourd, mind gourd, ex-boomer, dragonteeth
Weapons: buster sword, great ax, zirco rod, rune rapier
Armor: eron dress, metal jacket, holy cap, rune gloves

Submarine city Preamarl
Stay: 20 gold pieces
Items: Ex-potion, confound ball, ice ball, fire ball, sleep ball, terror ball, 
smoke ball, freeze ball, ex-boomer, dragonteeth
Weapons: zirco flail, zirco rod
Armor: royal dress, full mail, holy cap, holy shield

Gratze/'3y/Grassei
-

Narvick
Stay: 10 Gold pieces
Items: Ex-potion, magic guard, power gourd, mind gourd, confound ball, sleep 
ball, ice ball, fire ball, freeze ball, smoke ball, terror ball, ex-boomer, 
dragonteeth
Weapons: zirco ax, zirco flail, zirco whip, zirco sword, zirco rod
Armor: zirco plate, zirco armor, zirco band, zirco shield, zirco gloves, zirco 
helmet


==================================================
Appendix C: Defeat the three most difficult bosses
==================================================

1. Gades - First confrontation, Gordovan west tower

HP: 7500
Weakness: IP attacks
Special attacks: Destructo-wave

First some preparation:
1. It's easier to defeat Gades in RETRY mode, because you can level up easier.
2. The minimum level required to make a winning chance is LV 40. (Yes, I know, 
it can be done on level 28) You have to get up that high, or else Tia and 
Selan HP's will be depleted after the first destructo-wave. Also if you have 
any life potions give them to Tia.
3. Make sure your IP for each character is 100%, this will allow you to 
perform the most important IP attacks right at the start.
4.The next items and their IP's, are very valuable in the battle itself:

-Holy wings  (found in the chest at Parcelyte castle)
IP; restores 50% of maximum HP of all allies

-Camu armor  (found in one of the chests behind Camu)
IP; restores 25% of maximum HP of all allies

-Jute helm   (found in the tower west of Tanbel)
IP; lowers MGR of Gades

-Eagle rock  (found in Gordovan west tower, dropped by eagle)
IP; double damage

-Fury helmet (found in the ruby cave)
IP; lowers DFP of Gades

-Courage     (bought at Clamento's spell shop)
spell; use to increase DFP 20%

-Spido jewel (rarely dropped by the Tarantula)
IP; use to slow down Gades dramatically

In the battle use the spido jewels IP: spiderweb and cast fake on your team to 
end up faster than Gades. Now make sure Tia and Selan HP's stay above 200. If 
they drop below you should heal immediately! Use the fire dagger's IP to 
inflict some real damage on Gades. This is quite a long battle, but it can be 
won. When you defeat him in combat you'll automatically receive 'the sword of 
Gades'. With the aid of this sword you can perform the octo-strike IP; attack 
8x(!) in a row. And best of all: You can take the Gades' blade into the 
ancient cave! But be warned: Without the undead ring the blade will be useless 
against undead creatures.


-This new tactic by Bahamut makes it easier to defeat Gades and best of all 
you don't need to spend hours to level up:

"Before I started the fight, I equipped Selan with the mind ring. Then in-
battle, have Maxim and Tia cast the courage spell on Selan and Guy to raise 
their defence points. When Maxim or Tia die, don't revive them. Only revive 
Selan or Guy. Keep casting stronger ( The IP of the mind ring ) with Selan ( 
only on Guy and Selan, don't heal Tia or Maxim ), or if you don't have enough 
IP strong. It is important that you keep Selan alive. If guy can raise his 
attack points with IP ( I could, but I can't remember the name of the item ) 
do it the first few turns. Then, When Tia and Maxim are dead, attack him. Keep 
on casting stronger with Selan and attack with Guy. It will take 
'bout half hour to finish him off."



2. The master jelly, Ancient Cave B99

HP: 10000
Weakness: -
Special attacks: -, He doesn't "attack" you at all.

The Master is located at the bottom of the ancient cave that is, B99. If you 
walk up to his platform you will see a normal red jelly appear. If you choose 
to fight him, you will find out that his is a lot bigger and his pixels are 
very huge, than you first imagined. He doesn't attack you, but you have to 
defeat him in three rounds.(his AGL is 512; you won't get an hit in round 4) 
This makes him quite a jinx especially the first time, when you're not aware 
of this. So don't cast any stat increasing spells except trick, and use it 
only once in the first round. For the rest keep attacking him with your 
strongest attacks.

=============================================================================
This new tactic by ArchmageMagus, has made him the easiest boss in the entire 
game; Simply annihilate your own party member, while battling him!! This may 
sound weird, but when you are defeated the jelly will give you the key to the 
ancient cave.
=============================================================================

-In STORY mode you can best use the combination of: Maxim, Selan, Guy and 
Dekar. For Dekar's brute power is almost crucial to defeat the slime. So I 
recommend to finish the cave before you reach shrine in Karlloon.
-In GIFT mode a team consisting of Maxim, Arty, Guy and Dekar is the best in 
my opinion.

1. First you need to be completely equipped with blue chest items for every 
character in order to survive the cave itself.
2. It's advised to "harvest" creatures. I will explain harvesting later on (in 
description of Appendix D: the ancient cave). This way it's possible for you 
to level up to the 90's, making you stronger for the battle.
3. There is luck involved getting to the master, since the cave is randomly 
made up. I once got to B94 and got stuck in a very small corridor with 2 gold 
dragons guarding the stairs. It was impossible to continue on. So I had to 
restart after playing over 6 hours to get that far. AAAAAAARRRGH!!!!!!!!!
4. Use Flash on level 2; there is a huge chance he will use "Wink" increasing 
the ATP of one person with 40 %, giving you some extra strength. That is twice 
more effective than casting "trick". 
5. Here are some items you can find in the cave that cause a lot of damage on 
the master:

-Dekar blade (Found in red chest)
IP; Fatal blow, divides current HP of the master in two.

-Gorgon rock (Dropped by Gorgon)
IP; Ax attack, decreases current HP of the master with 1/6.

-Myth blade (Found in red chest)
IP; battle fury, decreases current HP of the master with 1/4.

-Old sword (Found in red chest or dropped by Leech)
IP; battle cry, decreases current HP of the master with 1/6.

-Deadly sword + curselifter (Both found in red chests)
  NOT the deadly sword dropped by deadly sword, the other one.
IP; battle cry, decreases current HP of the master with 1/6.

-Deadly rod + curselifter (Both found in red chests)
IP; devastation, decreases current HP of the master with 1/8.

-Trick (Spell found in a red chest)
Spell; Increases ATP

-Gades' blade (Found in blue chest or get if you beat Gades first time)
IP; Octo-strike, attack eight times in a row.

-Hidora rock  (dropped by an High hidora or sea hidora)
IP; Triple attack, attack three times in a row.

It's best to use the attacks in this order(if available): cast trick, fatal 
blow, battle fury, ax attack/battle cry, devastation, and last octo-strike / 
triple attack. If you use the attacks in this order you can cause maximum 
damage. This way you should be able to deal with him. After his defeat, you 
will receive the ancient key and ancient jelly (You can't find the jelly in 
your inventory, but when you talk to the lady near the display of the iris 
treasures, she will give the jelly a place as well). With the ancient key, you 
can open the locked door to the right of the exit. Now you can collect:  Brill 
helm, Dragon ring, Light jewel. These are all very powerful items and worth 
all the hard effort.


3. Egg dragon, Dragon shrine next to Pico

HP: 65535
Weakness: Dragon blade, Lizard blow, Dragon ring
Special attacks: Sunny-side up, Over-easy, Scrambled eggs, Zap

Some major preparation is needed to take on the strongest enemy of the game, 
but first you have to collect 4x 8 eggs to challenge him. I suggest you take 
1x the old shield and 3x the 10 potions.

Here are some things that are essential for a victory against the egg dragon:
1.Everybody has to be on LV 99 (strongly recommended if you want to survive
  his 'Scrambled eggs' attack.)
2.Your capsulemonster doesn't need training since it will only take one or two
  strikes before he is gone, so don't bother about them for this battle.
3.Buy some important items like; shriek, awake and mystery pin, you'll need
  them.
4.Since it is impossible to get your speed up past the AGL level of the
  dragon, (his AGL = 512) you might as well concentrate your statistics on
  increasing ATP, DFP and MGR.
5.The egg dragon is almost immune to magic attacks so use swords all the time.
6.Be careful; the egg dragon has an HP over 60000 meaning this will be a very
  long battle.
7.Use champion, Valor or an other healing spell every round.
8.These items are very valuable in a fight against the egg dragon:

-Dragon blade (Bought in casino for a "mere" 500000 coins)
Effective against dragons, good IP as well.

-Lizard blow (One of four rewards for solving "world's most difficult trick")
Effective against dragons, good IP as well.

-Dragon ring (Found in the treasure room of the ancient cave)
Increases damage inflicted on dragons.

-Flame helmet (Found in blue chest in the Ancient cave)
Wear to get flame protection against his attacks.

-Flame shield (Find in blue chest in the ancient cave)
Protects great against the flame-attacks of the egg dragon.

-Old sword (Leech drops this weapon in the sealed towers)
IP; battle cry, decreases HP of the dragon with a 1/6.

-Evil jewel, cursed (Found in shrine of vengeance, or dropped by fiend)
Fills you with strength; ATP +120.

-Some armor that can restore your HP fully like the zircon plate, ruse armor 
and the old armor.

Don't Use:
 -Bunny sword (bought at casino)
IP; 'Battle fury', Increase HP of the dragon with a 1/4.
 Don't equip it; the battle fury IP is great, but the sword is very weak
 itself. It shows a battle power of 500, but that can't be right. Test it
 yourself if you don't believe me. I have recently tested it, and Battle fury
 of the bunny sword actually ADDS 25% HP of your enemy! So don't use it.


The battle itself:
 In the first round use trick, courage, and a healing spell, then Guy must 
have the first hit on the dragon with the use Old sword's IP: Battle cry. 
WHAM!!! 9,999 HP gone in one hit (if Guy's ATP is high enough); about 55,000 
to go. For the rest of the battle use dragonfire, dragon rush and battle cry 
IP's to reduce his health real fast. Cure any diseases, abnormalities and use 
"Champion/Valor" healing spells to survive this fierce battle. You can also 
use the IP attacks of the fire shields/helmets; it will increase you 
protecting against his attacks dramatically.
 If you defeat him you will receive the egg blade and the egg ring. The egg 
blade has a ATP of 0, but it's IP is Hard boiled and can do anything to an 
enemy; make him slow down, stun, fall a sleep or even instantly kill him. And 
the best of all it costs a mere 3% IP! Although it is advised to use the blade 
in combination with the ring, because of the ATP of 0. The ring increases all 
stats with 999, GUT however only increases to 199. The ring doesn't have an IP 
on itself, but it's good enough on its own.


============================
Appendix D: The ancient cave
============================

This is the biggest dungeon I've ever encountered, it took me almost 70 hours 
to finish the first time. It's located just above Gruberik and it has 99 
(randomly made up) levels, filled with great treasures and terrible monsters. 
You will start on level 1 and you receive 10 potions. Now work your way to the 
bottom and collect as many blue chests as possible. For they contain some very 
strong weapons and armor.

Here are some tips:

- You can find the following blue chest items on the upper world as well: 
Catfish jwl., Camu rock, spido jewel and Gades' blade can be dropped by 
Catfish, Camu, Tarantula and Gades; first confrontation. You can also find the 
water jewel in Alunze Basement. Earth, twist, gloom and thundo jewels are 
dropped items of the Tartona, Brinz lizard, Shadow and Thunderbeast 
respectively.

-The first couple of times you play, you will be unable to get to B99, so 
collect as many blue chests as possible and use providence. Repeat this 
process until you are fully equipped.

-Try to keep your level as close as possible to the dungeon level. This can be 
done until your reach B20's by simply killing all enemies. After that you need 
to "harvest" to get enough EXP. to keep up with the dungeon level.

-Only use magic if you really need to, because magic-restoring items are not 
so common in the cave. Unless your lucky enough to find the "Absorb" spell.

-Sometimes you will come to a room filled with monsters, if this is so it will 
also mean that the room is filled with chests too. Beat all the monsters and 
collect all the items from the chests.

-The best way to reach B99 and beat the Master jelly in STORY mode is using a 
party consisting of: Maxim, Selan, Guy and Dekar. In the rest of this 
walkthrough I will use this party. You may want to switch Selan for Arty, but 
you can only do that in GIFT mode.

-Cut all strange looking grass patches to reveal an HP healing pad. They are 
quite useful if you need to recharge energy.

-There are no hidden passageways, so it's not necessary to cut the vines on 
the walls. Though I have heard that you can walk through some of the walls 
into the black void, but I was never able to confirm this.

-Watch the patterns enemies walk, so you can avoid them, or attack them in the 
back which will give you an extra round; got in first. Be aware that you can 
be attacked in the back as well.

-Watch out for the mimic chests that can be found in the dungeon, the red ones 
are mobile and will attack you if you come too close. Blue ones can be found 
in the lower 20's, they aren't mobile but they are quite tough to defeat. You 
can recognize mimics by their looks, if you watch carefully you will note that 
the colors of a mimic box are a little lighter than that of a regular chest.

-Feed the weak equipment to your capsulemonsters, this is better than just 
throwing it away.

-From level 21 to 30 you will find a providence, so be sure to check all the 
chests on all of these levels.

-Here is a list of monsters that exist only in the Ancient cave:

Name          Weakness       Immune* to    Special attacks
------------- -------------- ------------- ----------------------------------
Archfiend     Light          -             Thunder/Stronger/Gloomy/Destroy
Copper dragon Neutral/Shadow -             Mirror/Cinder blast
Silver dragon Neutral/Shadow Light/Ice     Stronger/Dread/Bravery/Diamond dust
Gold dragon   Neutral/Shadow Light/Thunder Stronger/Zap/Trick/Startdust blow
Earth genie   Thunder        -             Defends/Absorb/Ground shock
Well genie    Fire           Water/Ice     Defends/Absorb/Frost
Wind genie    Water          Thunder       Defends/Absorb/Voltage bolt
Flame genie   Ice            Fire          Defends/Absorb/Incendairy
Ice rogue     Light          Ice           Destroy/Cruel storm/Calls for help
Orky          Thunder        -             'Attacks 8x'/Octo-head blast
Hades         Fire           -             Energy shock
Dark sum'ner  Light          -             Bolt/Destroy
Great coca    Fire           -             Bite/Beak bash
Blue mimic    -              -             Bite/Frenzy
Ghost ship    Fire/Heal      -             Calls for help

*= most of the time a weapon of this element does not much to zero damage.

-There are items in some of the red chests that can only be found in the 
ancient cave, these items are listed in the chart tables in Appendix B. Some 
of them like the Myth blade are great to use.

-Here's a list of all 38 items that can be found in the blue chests:
Weapons:
Sizzle sword     Fry sword     Snow sword     Gades blade      Sky sword
Spark staff      Air whip      Water spear    Dragon spear     Mega ax

Body armor:
Mirak. Plate     Ruse armor

Shields:
Flame shield     Bolt shield   Apron shield   Black mirror     Water gaunt
Cryst shield 

Helmets:
Agony helmet     Boom turban   Aqua helm      Ice hairband     Hairpin

Rings:
Sea ring         Dia ring      Ear ring       Engage ring

Jewels:
Catfish jwl      Camu jewel     Spido jewel    Earth rock       Thundo jewel
Tidal jewel      Black eye      Silver eye     Gold eye         Twister jewel
Gloom jewel      Water jewel

-This is how I usually equip my team members with blue chest items in the cave 
at B1.
Maxim:
 Sky sword, Mirak. Plate, Apron shield, Agony helm, Sea ring, Black eye
Selan:
 Dragon spear, Ruse armor, Cryst shield, Boom turban, Dia ring, Gold eye
Guy:
 Fry sword, Mirak. Plate, Bolt shield, Agony helm, Sea ring, Twist jewel
Dekar:
 Fry sword, Mirak. Plate, Apron shield, Agony helm, Sea ring, Twist jewel
Artea:
 Spark staff, -*, Black mirror, Boom turban, Sea ring, Black eye  
Lexis:
 Aqua spear, -*, Black mirror, Boom turban, Sea ring, Black eye
Tia:
 Snow sword, Ruse armor, Black mirror, Boom turban, Dia ring, Gold eye
* = There is no Blue chest armor Artea/Lexis can wear.

-Don't be too lazy to switch weapons when meeting enemies of a different 
element. You should know that almost all blue chest items have a connection to 
one of the elements. For example: Use flame shields and water spears if you 
fight against pugs, if you equip Selan with cryst shield and Boom turban she 
will be practically immune to any attack of the silver dragon! (Hint!)

-Watch out for Asashins and Ninjas; You will meet them in the lower 30's and 
50's. These killers move very fast in the dungeon towards you. They have a 
high number of AGL (170), plus they have an attack that can instantly kill 
you; Terminal blow. Ninja's are slower, but can still be dangerous.

 Info by Rubyheart on Ninjas and Asashins:
"Sometime, Ninjas get stuck against a door if they move horizontally. I talk 
about the bottom side of any rooms. Swing your sword inside of the door and 
make them come." (When you attack them like this you can get "got in first" 
occasionally.)

-Ghostships can be easily defeated by using either fire power, or a healing 
spell. (check Appendix F; under "Heal enemies to death" for details)

-Orkys are weak against the thunder element. They have an HP over 2700, and 
will attack 8(!) times in a row. This may seem very devastating but their ATP 
is low meaning that you can cancel their attacks out, when you are well 
equipped.

-Archfiends are also very tuff. They look like the fiend from earlier on in 
the dungeon, but these guys are even harder. Their AGL is 165, to make it even 
worse; you can't attack them in the back. Meaning that you usually have to 
wait for the Archfiend's attacks. Their HP is no joke either: over 1500.

-Bronze and Silver dragons, can be defeated when you are equipped right. The 
best weapons to use are neutral/dark weapons like the great axe, myth blade 
and Gades' Blade. When not available use Sizzle swords, or Spark staffs. 
Protect your characters by equiping crysto- shields/helms and water gaunts. 
You can also try Perish and Destroy spells, if you feel lucky.

-Avoid gold dragons, these guys are almost impossible to defeat. You will gain 
a lot of EXP, (over 25000 for each defeated gold dragon) but it is not worth 
the extreme difficulty. You can try if you want(the same tactics as on the 
bronze and silver dragons apply), but mind you that light and thunder power 
doesn't effect them.

-Harvesting tactics; Start a battle against enemies who can call companions. 
Now the idea is to kill all but one or two of those enemies, wait for them to 
call companions and kill those. Wait again from them to call companions and 
repeat the process to gain levels very fast. Using this method is making it 
possible for you to get your EXP. level closer to the dungeon floor you 
currently are.

-Try the harvest technique on the following enemies:

-------------------------
Necromancers on level B25
-------------------------
 Necromancer;EXP: 982, HP: 272, AGL: 54 MP: 103
Calls 2x: 
 Skeleton;   EXP: 150, HP: 112, AGL: 20
 Ghoul;      EXP: 168, HP:  93, AGL: 20
 Zombie;     EXP: 290, HP: 148, AGL: 48
 Specter;    EXP: 595, HP: 162, AGL: 100
-Best way to harvest them: Equip Blaze, sizzle, and fry swords. Since most of 
creatures are very slow you will have the first attack all the time. If 
possible use absorb to bring his MP to 0 this way he can't cast perish. Start 
by attacking them in the back and killing all but 1 necromancer. Now wait for 
him to call 2 companions. Now try to attack with Guy and Dekar, if can't do 
that use Selan and Maxim. Cast trick to make life a little easier.(if you 
found it) They are easy to harvest, but you don't get much EXP from them.
 Estimation: Less than 100,000 EXP per hour.


----------------
Pugs on level 30
----------------
Pug;        EXP: 592, HP: 182, AGL: 64
Calls: pug
-Best way to harvest them: Equip dragon/water spears or snow swords on Selan 
and Arty. Use flame shields and helmets to get better protection against the 
attacks of the pugs. In combat cast Brave/courage to get an even better 
protection. (incendiary is counted as a physical attack) Let two pugs live 
since there is enough room for four pugs in total, meaning that both pugs can 
summon companions. This will enable you to kill two pugs in one round.
 Estimation: 200,000 EXP per hour.


-------------------
Wizards on level 50
-------------------
 Wizard;     EXP: 2420, HP: 415, AGL: 78, MP: 365
Calls 2x: 
 Nosferato;  EXP: 2455, HP: 614, AGL: 84
 Demise;     EXP: 2458, HP: 402, AGL: 82
 Hades skull;EXP: 2389, HP: 362, AGL: 70
 Jurahan;    EXP:  780, HP: 205, AGL: 42
-Best way to harvest them: Equip Blaze sword on Selan and Fry swords on Guy 
and Dekar. (if you don't have those weapons don't bother, because light 
weapons are the only type that can do enough damage) Start with an attack in 
the rear so you can take out all but one wizard. If you have the "absorb" 
spell use it on the lone wizard, so he can't cast perish anymore; you must 
drain 365 magic points in total. Make sure you're AGL is above 80 at all time, 
so equip twist jewels if needed.(cast Fake & Trick if you have it) on Selan, 
Guy and Dekar, if possible only attack with Guy and Dekar. Use Selan only if 
Dekar or a second fry sword isn't available. In my opinion wizards are the 
best way of gaining EXP fast, for all the enemies can be taken down in one 
single hit.
 Estimation: 1,000,000 EXP per hour.


------------------------
Dark sum'ner on level 80 (be careful, because they are very fast and their
------------------------  attacks are hazardous to your health)
 Dark sum'ner;  EXP: 4897, HP:  540, AGL: 300! MP: 320
Calls:
 Hade Chariot;  EXP: 4401, HP:  710, AGL:  84
 Hades;         EXP: 9254, HP: 1790, AGL: 156
 Leech;         EXP: 6388, HP:  542, AGL: 220
-The best way to harvest them: Almost the same as with the wizard. But be 
careful, dark sum'ners are most of the time too fast to keep up with. Meaning 
that they will attack first. This makes it very hard to harvest, especially if 
he summons Hades. You will need to attack with at least two people, if the 
sum'ner chooses him. As you can see at the small chart above; they drop loads 
of EXP, but surviving against them is very hard. So it is not really advised 
though.
 Estimation: If you can kill them all in one hit; LV 98 in less than 2 hours, 
but don't count on surviving a battle against a Dark sum'ner that long.



========================
Appendix E: Monster list
========================

-The monsters are sorted alphabetically by name in this type of chart. Bosses 
have a separate list at the bottom.

-I don't list items, which you don't get inside the battle like the Gades 
blade, the ancient key...

-Probability means a chance to get the item along with EXP and Gold. 200 is 
like 50%, 100 like 25% and so on.

-The special attacks list is not completed at this stage, but will be 
completed sometime soon.

-I don't know the meaning of the levels and Lv.90 (Silver Dragon) is not my 
mistake. The game says so.

-Weakness simply means that when you use a spell or weapon with that kind of 
power it will do about double damage. Unfortunatly some enemies don't have a 
weakness.



Nr. Name          Lv    HP   MP  ATP  DFP  AGL  INT  GUT  MGR    EXP   Gold
                   Item         PRO   Weakness    Location
                   Special attacks 
---------------------------------------------------------------------------
094 Ammonite      29   198   52  183  188   90   50   50   52    725    840
                   Sleep ball  200    Fire        Karlloon north shrine
                   Tentacle

089 Angler fish   38   329  287  247  180   78   66  126   88   2080   2495
                   -             -    Fire        Sea
                   Lantern

064 Antares       20    80   30  115   65   20   12   14   22    252    252
                   Antidote     10    Water       Gordovan west tower
                   Poison pin/Scissors

021 Aqualoi       50   479  426  326  281  100   92   10  128   3397   4496
                   -             -    Fire        Sea
                   Torrent/Sleep javelin

024 Archfiend     58  1735 1450  420  320  166  262  176  250   8980   8700
                   -             -    Light       Ancient Dungeon
                   Gloomy/Destoy/Stronger/Thunder

082 Armor Bee     26   150    0  193   78  120   50   50   40    552    480
                   Bee rock     60    -           Phantom mountain
                   Immobilize

002 Armor Goblin  16    92   30   88   76   20   12   14   22    155    200
                   Tough hide   80    -           Ruby cave


044 Armor Horse   24   158   78  142   99   52   48   48   38    481    383
                   Horse rock   40    -           Northern Lighthouse
                   Frenzy

011 Armour Dait   36   302    0  248  268   96   50   50   68   1452   1422
                   Metal coat   60    -           Dankirk basement
                   Dive/'attacks 2x'

076 Armour Nail   48   452    0  315  252  104  120  120  122   3438   2752
                   Power potion 80    Fire        Tower of truth
                   Nail splash

180 Asashin       36   220    0  262  142  168  102  102  100   1455   1421
                   Mysto jewel  10    Light       Dankirk basement
                   Terminal blow

053 Baby Frog      6    30    8   30   30   16   12   12   24     20     25
                   Rapier       100   Fire        Lake cave
                   Ribbit, ribbit

061 Basilisk      52   502    0  335  305   82  140  140  100   3902   4630
                   -             -    Ice         Sealed towers
                   Tail attack/Hold gaze

047 Bat            3    22    0   22   18   14    8    8    8     10     15
                   -             -    Fire        Alunze castle
                   Calls "Bat"/Escape

070 Beetle         6    24    8   28   40   12   12   12   60     22     25
                   Potion      200    Fire        Lake cave


101 Behemoth      49  1272  280  358  322  100  150  160  170   6325   6994
                   Earth fruit 100    Water       Dragon mountain
                   Earthquake/Ground shock

048 Big Bat       13    48   13   48   40   20   12    8   14     35     40
                   Bat rock      2    Fire        Alunze castle
                   Calls "Bat"

079 Big Bee       15   72    30   88   42   60   12   14   22    131    218
                   Bee rock     40    -           Ruby cave
                   Escapes

066 Big Crab      14    75   35   60  130   18   14   14   10    106    174
                   Power potion 40    Fire        Tanbel east tower
                   Scissors

176 Big Mushr'm   19   108   30   90   82   20   12   14   22    210    221
                   Hi-Potion    200   Fire        Gordovan west tower
                   Energy shock/Spore

167 Bili Jelly    12    62    0   60   46   16   16   16   30     62     53
                   -             -    -           Upper world Tanbel


161 Black Dragon  54  1200  400  398  300  126  198  146  200   9386   9263
                   Dark fruit  100    Light       Sealed towers
                   Gloom splash/Destroy

169 Blue Core     32    20  200  140  700  400   20   20  100  11111      1
                   -             -    -           Upper world, Treadool
                   Bolt/Escapes

159 Blue Dragon   54   882  451  392  294  124  192  184  194   9397   8220
                   -             -    Water       Sealed towers
                   Raio beam/Deflect

166 Blue Jelly     5    26    0   28   24   14   12   12   12     16     20
                   -             -    -           Lake cave


173 Blue Mimic    40   365    0  240  222  132   70   70   68   2050   2415
                   -             -    -           Ancient Dungeon
                   Frenzy   

086 Bolt Fish     36   306  265  236  160   76   60  116   80   1816   2179
                   -             -    Fire        Sea
                   Blitzer

142 Bone Gorem    38   330    0  190  261   50   68   68   42   1738   2050
                   Spell potion 80    Thunder     Ferim east tower
                   Intensity punch

031 Brinz Lizard  40   554  196  345  241  108   86  120   90   4042   4259
                   Twist jewel  60    Fire        Divine shrine
                   Frost/Gale

135 Brokion       50  1290  420  388  283   72  144  144  104   6686   6100
                   Miracle      24    Water       Dragon mountain
                   Bite/Ice valk

046 Bruse         23   152    0  175  102   84   40   40   40    368    330
                   Hi-Potion   100    -           Ancient tower
                   Dash

045 Buffalo        9    52   12   38   30   20    8    8    6     30     38
                   Cloth helmet  80   -           Alunze castle 
                   Dash

084 Cancer        24   165   42  142  152   40   34   34   56    502    379
                   Cancer rock  40    Fire        Northern Lighthouse
                   Flame defender/Scissor slash/Defends

019 Cobalt        11    62   15   50   45   38   10  158   14     47     52
                   Long knife   80    -           Alunze castle
                   Escapes

062 Cokatoris     41   365    0  266  222  132   70   70   68   2050   2415
                   Life potion  80    Water       Divine shrine
                   Picking/Calls "Cokatoris"

162 Copper Dragon 59  2400  900  429  328  140  256  252  222  18980  18000
                   -             -    Shadow      Ancient Dungeon
                    Cinder blast/Mirror

073 Coridras      40   351    0  262  212   52   70   70   86   1950   2330
                   Antidote    200    -           Divine shrine
                   Bite

052 Crow          49   867  414  352  329  160  110  106  126   6608   4000
                   -             -    -           Dragon mountain
                   Double kick

110 Crow Kelp     50   405    0  208  138   50   50   50   50   1825   1418
                   -             -    Fire        Flower mountain
                   'Attacks 2x'

103 Current       50   779  426  366  210   42   56   56   54   1742   2079
                   -             -    Fire        Sea
                   Tidal wave

013 Cyclops       47  1252  167  340  225   70  106  104   96   5292   5500
                   Ex-Potion   100    -           Tower of truth
                   Scolding

080 Dark Fly      25   160   50  182  160   94   44   44   44    400    331
                   -             -    Light       Ancient tower
                   Dread

126 Dark Skull    31   205  100  197  124   64   50   50   60    800    955
                   Miracle       8    Fire        Karlloon north shrine
                   Bite

118 Dark Spirit   37   315  134  242  187   58   72   70   80   1729   2020
                   Shriek      200    Thunder/Light  Ferim east tower
                   Black thunder

188 Dark Sum'ner  60   540  320  300  304  300  252  184  194   4897   5720
                  -              -    Light       Ancient Dungeon
                  'attacks 2x'/Dark aura/Destroy/Calls "Hade chariot"/
                  "Hades"/"leech"

182 Dark Warrior  44   400    0  318  195   82   84   84   66   2393   2860
                   Hi-Magic    100    Water       Shrine of vengeance
                   Samurai

133 Deadly Armor  24   142   52  142  200   52   40   40   62    422    383
                   Deadly armor 40    Ice         Ancient tower
                   Iron kick/Calls "Deadly sword"

132 Deadly Sword  22   108   97  152   82   60   36   56   42    358    200
                   Deadly sword 40    Ice         Northern Labyrinth
                   Rapid attack

121 Demise        44   402  196  285  227   82  140  124  102   2458   2900
                   Brave        80    Light       Shrine of vengeance
                   Dark force

105 Desert Rose   34   281    0  221  152   60   84   84   84   1255   1330
                   -             -    Fire        Dankirk basement


026 Doben         19   102   30   88   90   20   12   14   22    220    201
                   Blue beret   60    -           Gordovan west tower
                   Calls "Doben"

012 Dragonian     27   188  126  182  143   46   84   52   46    594    690
                   Long sword   60    -           Tower of sacrifice
                   Incendiary/'Posion'


092 Drill Shell   28   175   65  172  180   40   36   36   42    642    695
                   Confuse ball 200   Fire        Tower of sacrifice
                   Whirlpool/Defends

050 Eagle          7    28   12   40   28   18   12   12   16     30     30
                   Eagle rock    8    -           Lake cave
                   Dive

018 Earth Genie   56  1262  502  395  342  106  200  100  150   4550   5550
                   -             -    Thunder     Ancient Dungeon
                   Ground shock/Defends/Absorb

034 Earth viper   23   150   84  152  140   40   40   40   40    358    320
                   -             -    -           Ancient tower
                   Sand storm/Calls "Earth Viper"

095 Evil Fish     28   208   76  178  112   58   54   56   54    664    700
                   Charm fruit  60    Fire        Tower of sacrifice
                   Octo ink

091 Evil Shell    20   122   30   92  165   20   12   14   22    245    251
                   -             -    Fire        Northern lighthouse
                   Whirlpool/Defends

023 Fiend         45   818  356  352  282   60  164   74  162   5052   5080
                   Evil jewel    8    Light       Shrine of vengeance
                   'attacks 2x'/'Paralyze'/Fireball/Instant/Bolt/Stronger

007 Fighter Orc   20   122   62  110   88   30   30   30   20    253    235
                   Power gourd 100    -           Gordovan west tower


015 Flame Genie   56  1261  483  422  302  122  200  162  200   4550   5550
                   -             -    Ice         Ancient dungeon
                   Incendiary/Defends/Absorb

085 Garbost       34   282   32  212  215   56   62   62   66   1282   1219
                   Cancer rock  80    Fire        Dankirk basement
                   Flame defender/Defends

140 Gargoyle      50   218   76  202  175   58   54   56   54   1523    960
                   -             -    -           Divine shrine
                   Bite

131 Ghost Ship    56   780    0  395  202  102  164  164  154   4570   5500
                   -             -    Fire        Ancient Dungeon 
                   Calls "Dark skull"/"Hades skull"/"Deadly sword"

115 Ghoul         18    93   30   82   42   20   12   14   22    168    188
                   Antidote    200    Light/Fire  Treasure sword shrine


035 Gnome         32   262  141  202  132   54   54   58   66    920   1066
                   Silver armor 60    -           Flower mountain
                   Stronger/Calls "Earth Viper"/"Gnome"

001 Goblin        13   102   30   70   64   20   12   14   22    105    227
                   Short sword  80    -           Tanbel east tower

004 Goblin Mage   20   122   30   65  120   80   12   14   22    272    277
                   Hi-Magic     60    -           Northern Lighthouse
                   Flash

164 Gold Dragon   60  2780 1350  476  370  142  280  300  280  26980  26700
                   Gold eye      8    Shadow      Ancient Dungeon
                   Stardust blow/Trick/Zap/Stronger

150 Gold Gorem    53   521  270  442  342   82  146  146  138   4000   5000
                   -             -    -           upper world Chaed
                   'attacks 2x'/Golden mist


178 Gorgon        54   833    0  486  317   64  170  170  104   8354   8240
                   Gorgon rock  60    Light       Sealed towers
                   Total destuction

139 Great Coca    58  2090  664  412  315  122  182  182  186   9900   9700
                   -             -    Fire        Ancient Dungeon
                   Beak bash / Bite

146 Green Clay    21   137   92  120  112   48   34   54   40    308    278
                   Breeze fruit 20    Thun./Fire  Northern Labyrinth
                   Fatal puch/Calls "Torrent"/"Green Clay"

170 Green Core    39    30  200  200 1300  400   20   20  160  33333      1
                   -             -    -           Upper world Portravia
                   Escapes

160 Green Dragon  49   680  230  324  282  126  188  146  152   6630   6050
                   Life potion  60    Fire        Dragon mountain
                   Raging wave/Mirror

100 Grianos       46   928  183  326  280   80  110  110   86   5230   5404
                   -             -    -           Tower of truth 
                   Dash

124 Hade Chariot  44   710    0  306  217   84  154  154  114   4401   4891
                   Power potion 80    Fire/Light  Shrine of vengeance
                   Evil lance/Dash

125 Hades         58  1790  887  436   20  156  182  182  208   9254   9750
                   -             -    Fire        Ancient Dungeon
                   Energy shock

127 Hades Skull   43   362  178  305  205   70  124  114  128   2389   2900
                   Miracle      24    Fire/Light  Shrine of vengeance
                   Final shadow/Confubite

051 Hawk          13    55   21   72   30   26   12   12   10     70     52
                   Eagle rock   80    ?           Upper world, Tanbel
                   Dive

151 Hidora        38   529    0  277  200   66   50   50   80   3212   3090
                   Ex-Potion    80    Ice         Ferim east tower
                   'attack all'/Triple attack

153 High Hidora   50   700  199  362  282   90  146  140  134   6690   6080
                   Hidora rock  60    Ice         Dragon mountain
                   'attack 5x'/Tripple blast/Triple attack

025 Hound         29   195  103  182  112   80   44   44   32    728    887
                   Flame jewel  20    Light       Karlloon north shrine
                   Calls "Hound"

174 Ice Rogue     57   565 1390  402  302   80  254  250  254   8750  14450
                   -             -    Light       Ancient Dungeon
                   Cruel storm/Destroy/Calls "Ice rogue"/"Archfiend"

022 Imp           12    65   30   64   50   24   14   74   24     63     72
                   Magic jar    50    Thunder     Tanbel east tower
                   Bestial present/Cold shoulder


149 Iron Gorem    42   377    0  276  271   68   80   80   86   2123   2400
                   Hi-Magic 60        -           Divine shrine
                   Iron kick

120 Jurahan       30   205    0  182  142   42   54   54   84    780    897
                   Hi-Magic     60    Light       Karlloon north shrine


098 Killer Whale  44   401  354  288  227   90   78  150  108   5693   5591
                   -             -    Fire        Sea


054 King Frog     24   160   78  142   92   80   42   40   40    402    350
                   Regain      100    Fire        Northern Lighthouse
                   Chorus

154 King Hidora   48  2000  836  359  304  104  188  188  206  14650   9200
                   -             -    ?           'Unknown'
                   Destructor beam/Triple attack

097 Kraken        55   550    0  385  297   60  158  158  156   4450   5390
                   -             -    Fire        Sea


112 La Fleshia    25   164    0  161  101   54   34   34   54    532    442
                   Mystery pin 200    Fire        Phantom mountain
                   'Sleep'

122 Leech         54   542  476  372  286  220  220  108  200   6388   6250
                   Old sword     8    Light       Sealed tower
                   Black thunder/Ice valk/'sleep'/'posion'/Destroy

041 Lion          29   204    0  225  116  104   80   80   70   1433   1475
                   Lion fang    60    -           Karlloon north shrine
                   Bite/Scratch

055 Lizard         1     8    0   14    6    6    6    6    6      3      5
                   Charr. newt 200    -           Alunze castle


009 Lizardman     22   140   12  141   90   60   40   40   40    320    281
                   Big boomer  100    Fire        Northern Labyrinth


038 Lunar bear    32   408   82  205  180   50   54   54   44   2031   2083
                   Power potion 40    -           Flower mountain
                   Bearhug

109 Mad Ent       39   341  135  248  219   54   68   54   66   1725   1824
                   -             -    Fire        Mountain of no return
                   

145 Mad Gorem     26   182   82  164  162   32   22   22   38    572    450
                   Hi-Magic     60    Fire        Phantom mountain
                   Fatal punch

137 Mad Head      37   315  151  242  168   66   74   70   84   1669   2070
                   Pumpkin jewel 80   Fire        Ferim east tower
                   Head attack/Confuse

043 Mad Horse      9    40   14   36   28   24   16  172   12     28     40
                   Horse rock     2   -           Alunze castle
                   Frenzy

148 Magma Gorem   51   480  120  334  332   50   30   30   70   3470   4100
                   Magma rock   60    Water/Ice   Dragon mountain
                   Magma fist/Magma blast

059 Medusa        30   195  120  191  120   42   90   56   86    760    882
                   Brave        80    -           Dankirk basement
                   Bolt/Absorb

014 Mega Cyclops  54  1533  440  677  343  112  188  170  162   8391   8250
                   Old armor     8    -           Sealed towers
                   Fake

078 Mega Moth     10   50    18   60   30   44   10   10   12     54     52
                   -             -    Fire        Ruby cave
                   Flap flap dance/Calls "Mega Moth"

020 Merman        46   426  377  303  248   92   84  172  116   3329   3394
                   Charm fruit  60    Fire        Sea
                   Raging wave/Sleep javelin

172 Mimic         10    60   60   64   40   40   28   20   60    130    250
                   -             -    -           Tower of truth
                   Bite

177 Minataurus    34   621    0  302  192   94   68   68   58   3280   4000
                   Miracle      16    -           Ferim east tower
                   Ax attack

087 Moray         50   261  224  205  139   68   52  100   66   1316   1579
                   -             -    Fire        ?
                   Bite

107 Moray Vine    52   505   50  338  283   78  122  150  100   3880   4620
                   -             -    Fire        Tower of truth
                   Coma

072 Mosquito       5    20    5   26   24   14   10    4   14     15     18
                   Chop board  100    -           Lake cave
                   Vampire

077 Moth           2   14     0   16   16   12    4    4    6      5      8
                   -             -    Fire        Cave to Sundletan


128 Mummy         35   293    0  228  157   36   50   50   68   1399   1418
                   Antidote    200    Fire/Light  Dankirk basement
                   'Posion'

175 Mushroom       2    16    0   18   16   10    4    4   10      7     10
                   Potion       200   Fire        Cave to Sundletan 


123 Necromancer   33   272  103  188  132   54   44   44   32    982   1121
                 Mind potion    60    Light       Flower mountain
                 Dark aura/Bolt/Perish/Calls"Skeleton"/"Zombie"/"Ghoul"

057 Needle Lizard 10    52   13   56   32   16   12   12   16     38     52
                   Charr. newt 200    Fire        Alunze castle
                   Immobilize

056 Newt          10    67   19   65   52   14   12   12    4     72    120
                   Charr. newt 200    Fire        Tanbel east tower


179 Ninja         39   340   75  286  202  132   56   56   54   1784   2250
                   Mysto jewel   8    -           Ferim east tower
                   'attacks 2x'/Ninja/Guillotine/Knife thrower

130 Nosferato     45   614  210  300  225   84  158  134  102   2455   2950
                   Gloom jewel  20    Light       Shrine of vengeance
                   Contact/Black thunder/Vampire/Calls"Vampire"

171 No Core       50    50  200  280 2000  400   70   70  240  55555      1
                   -             -    -           Upper world Chaed
                   Fry/Escapes

143 Nuborg        18   122   30   78  152   20   12   14   22    175    202
                   Sour cider   100   -           Treasure sword shrine
                   Frenzy/Drowsy

183 Ochi Warrior  28   190    0  178  109   54   24   24   22    643    720
                   Samu jewel    2    Light       Tower of sacrifice
                   Shockwave

006 Orc           19   122   30  100   82   20   12   14   22    225    231
                   Jet helm     20    -           Gordovan west tower
                   Oink/Squealer

008 Orc Mage      22   145   78   82  107   40   60   34   20    353    280
                   Hi-Magic     60    -           Northern Lighthouse
                   Fireball/Strong

155 Orky          50  2800    0  350  150  128  188  188  372  18870  15700
                   Gorgan rock   8    Thunder     Ancient Dungeon
                   Octo-head blast/Triple attack/'Attack 8x'

102 Perch         36   483  244  263  204   72   56  108   74   1585   1901
                   -             -    Fire        Sea


071 Poison Beetle 15    68   30   74  132   20   12   14   22    114    196
                   Antidote    200    Fire        Ruby cave
                   'posion'

058 Poison Lizard 16    62   20   70   54   18   12   12   16     87    160
                   Charr. newt 200    Fire        Tanbel east tower
                   Poison spit

029 Pug           27   182   48  172  102   64   50   48   48    592    682
                   Flame fruit  60    Ice         Tower of sacrifice
                   Incendiary/calls "Pug"

136 Pumpkin Head  23   158   93  142  100   40   62   60   44    364    380
                   Pumpkin jewel 60   Fire        Ancient tower
                   Head attack/Defends

060 Ramia         34   285  108  221  152   50   52   50   52   1325   1300
                   Hi-Magic    100    -           Dankirk basement
                   Miracle voice/Poison spear/Calls "Medusa"/Confuse/Tail
           
049 Red Bat       16    88   30   80   78   20   12   14   22    140    120
                   Potion      200    Fire        Ruby cave
                   Vampire        Attack

168 Red Core      18    10  100   80  300  200   20   20   20   2222      1
                   -             -    -           Upper world Parcelyte
                   Spark/Escapes

158 Red Dragon    51   700  468  352  280  106  206  170  210   6831   6130
                   Power potion 60    Ice         Dragon mountain
                   Phoenix blast/Confuse

165 Red Jelly      1     6    0   12   14    6    4    4    6      2      2
                   -             -    -           Secret skills cave


067 Red Lobster   20   122   30   92  155   20   12   14   22    242    250
                   Hi-Potion   100    Fire        Northern Lighhouse
                   Scissor slash

111 Red Plant     40   452    0  285  281   64  114  114   84   4080   4360
                   Ex-Potion   100    Fire        Divine shrine
                   'Attacks 3x'

003 Regal Goblin  18   102   30   74   82   20   12   14   22    182    220
                   Franshiska   80    -           Treasure sword shrine
                   'Attacks 2x'

141 Rogue Shape   41   362  500  252  282   52   70   70   68   2052   2330
                   Battle driver 200  Light       Divine shrine
                   Lantern/Calls "Hound"

030 Salamander    51   692  220  384  323  188  166  152  166   6441   6109
                   Flame jewel  80    Ice/Water   Dragon mountain
                   Sizzle breath/Fire bird

181 Samurai       38   329    0  268  179  138   74   74   76   1751   2060
                   Samu jewel    8    -           Ferim east tower
                   Samurai/Calls "Dark Warrior"

147 Sand Gorem    22   151   97  135  125   50   36   56   42    336    285
                   Earth fruit  40    Water/Ice   Northern Labyrinth
                   Sand storm

063 Scorpion      14    69   29   74   33   16   14   14    4     90    108
                   Antidote     10    Water       Tanbel east tower
                   Poison pin/Scissors

152 Sea Hidora    46   631  100  345  245   78  124  124  106   5964   5490
                   Hidora rock  60    Ice         Tower of truth
                   'attack all'/Ice stream/Triple attack

032 Sea horse     30   239  204  191  119   64   48   90   62   1090   1247
                   -             -    Fire        Sea
                   Whirlpool

033 Seirein       46   430  192  301  240   64   70  114  170   2828   3400
                   Song rock    60    Fire        Tower of truth
                   Do-re-mi/Tra-la-la/Doop-do-wah/Da-da dah/Voice training

083 Sentopez       8    48    8   32   44   20    6    6   10     25     30
                   Antidote    120    -           Alunze castle
                   

028 Serfaco       47   440  167  307  249  154  124  124  134   5280   5410
                   Breeze fruit 60    -           Tower of truth
                   'attacks 3x'/Twister

040 Shadow        36   468   76  262  175   58   54   56   54   1451   1482
                   Gloom jewel   8    Light       Dankirk basement
                   Vile laughter/Sunder/Calls "Shadow"

039 Shadowfly     21   142   92  132   92   48   34   54   40    282    388
                   -             -     Light      Northern labyrinth
                   Calls "Shadow fly"

088 She Viper     42   377  331  276  221   86   74  142  102   2690   2715
                   -             -    Fire        Sea


163 Silver Dragon 90  2800 1000  439  332  140  266  204  288  20280  20200
                   Silver eye    8    Shadow      Ancient Dungeon
                   Diamond dust/Bravery/Dread/Stronger

114 Skeleton      15   112    0   84   28   20   10   10    2    150     50
                   Wood shield   50   Light/Fire  Tanbel east tower


010 Skull Lizard  26   180  180  142   93   48   54   48   60    552    463
                   Mage shield  20    Ice         Phantom mountain
                   Deflect/Vortex

184 Sly Fox       48   654  203  342  225  180  152  152  102   6075   5555
                   Ex-Magic    160    Thunder     Tower of truth
                   'attacks 2x'/Thunder

065 Small Crab    10    50   10   45  100   10    8    8   20     52     43
                   Hi-Potion   200    Fire        Tanbel east tower


119 Snatcher      24   172    0  152  102   42   48   48   54    521    390
                   -             -    Light       Northern Lighthouse


093 Snell         23   150   78  149  182   52   42   38   10    358    332
                   Hi-Potion   100    Fire        Ancient tower
                   Calls "Ammonite"/Defends

138 Snow Gas      50  1200  180  342  220   98  152  140  180   8508   7650
                   -             -    Fire        Gratze basement
                   Ice beak/Ice valk

117 Specter       27   161   48  175  102  100   50   50   50    595    685
                   -             -    Ice         Tower of sacrifice


042 Sphinx        53  1224  250  356  262  102  168  152  134   8058   8720
                   Old helmet    8    -           Sealed towers 
                   Riddler/Coma/Stronger

068 Spider         3    23    0   24   20    8    4    4   12     12     12
                   Antidote    200    Fire        Cave to Sundeltan
                   'posion'

074 Spinner       24   165   78  180   80   50   44   40   44    408    340
                   Life potion  80    -           Ancient tower


096 Squid         53   520  211  280  282   96  142  152  122   3985   4700
                   -             -    Fire        Grazte basement
                   Squid ink/Ten-legger

081 Stinger       25   168   61  182   65  100   48   44   46    527    430
                   Speed potion 20    -           Phanthom mountain
                   Immobilize/Calls "Big Bee"

134 T-Rex         43   888    0  343  269   84   94   94  106   4697   4820
                   -             -    -           Shrine of vengeance
                   Bite

075 Tartona       42   376    0  276  222   52   70   70   68   2092   2411
                   Earth jewel  80    Fire        Tower of truth
                   Raio shock

185 Tengu         33   475  121  212  163  120   52   52   70   1687   1411
                   Hi-Magic     80    Ice         Flower mountain
                   Kamikaze

037 Thunderbeast  47   726   50  388  320   82  130  130  108   5002   5420
                   Thundo jewel 60    -           Sealed towers
                   Thunderstorm/Bolt

108 Torrent       25   175  100  160  100   38   44   50   50    531    453
                   Awake       200    Fire        Phantom mountain
                   'attacks 2x'/Drowsy

005 Troll         31   252    0  192  120   48   54   54   60    798    900
                   Multi sword  60    Fire        Flower mountain


090 Unicorn       40   352  308  265  221   82   70  134   94   2383   2859
                   -             -    Fire        Sea
                   Dash

129 Vampire       35   292  185  252  156  138   86   86   82   1420   1477
                   Bat rock    100    Light       Dankirk basement
                   Vampire/Mirror

104 Vampire Rose  39   340    0  252  301  100   92  172  128   8097   6796
                   -             -    Fire        Pico, Upper world
                   'poison'

106 Venus Fly     50   479  426  326  281   88  120  120  120   2886   4062
                   -             -    Fire        Dragon mountain
                   Energy shock/Confuse

156 Waiban        43   389  152  282  225  148  106  106  106   2415   2880
                   -             -    -           Shrine of vengeance
                   Poison tail

186 Warm Eye      52   510  368  335  282   82  194  172  178   3905   4700
                   Ex-Magic    160    -           Gratze basement
                   'attacks 2x'/Hold gaze/Absorb

069 Web Spider    15    82   30   75   70   20   12   14   22    120    182
                   -             -    Fire        Ruby cave
                   'Sleep'/'posion'

016 Well Genie    55  1246  480  385  297  102  200  152  152   4450   5350
                   -             -    Fire        Ancient Dungeon
                   Frost/Defends/Absorb

113 Wheel Eel     39   345   50  255  180   54   66   66   96   1720   2090
                   Hi-Potion   200    -           Mountain of no return
                   Mirror/Deflect/Drowsy

157 White Dragon  50   550  350  352  300  190  160  180  186   4000   4820
                   Holy fruit  100    Fire        Upper world, Chaed
                   Cold stream/Stronger

099 White Whale   48   452  401  311  257   96   88  166  122   7703   7443
                   -             -    Fire        Sea


017 Wind Genie    57  1274  515  402  309  182  200  156  200   4750   5650
                   -             -    Water       Ancient Dungeon
                   Voltage bolt/Defends/Absorb

027 Winger        21   110   92  152   85  160   46   38   10    395    380
                   Magic jar    60    -           Northern labyrinth
                   Twister/Calls "Winger"

036 Wispy         19    82   30   82  180  160   60   14   22    216    301
                   Magic jar   100    Fire        Gordovan, Upper world
                   Flash/Calls "Wispy"

187 Wizard        45   415  365  282  184   78  100   68  164   2420   2840
                   Hi-Magic     80    Light       Shrine of vengeance
                   'attacks 2x'/Dark aura/Bolt/Perish/Calls "Hades
                   skull"/"Nosferato"/"Jurahan"/"Demise" 

144 Wood Gorem    18   112   30   78  152   20   12   14   22    185    208
                   Secret fruit 40    Fire        Treasure sword shrine
                   Mokujinken

116 Zombie        21   146   92  128   62   48   34   54   40    291    288
                   -             -    Light/Fire  Gordovan west tower
                   'poison'


------
Bosses
------

200 Amon          50 10000 5000  800  200  184  300  184  400  50000  50000
                   -             -    Light       Daos' shrine & Stradha T.
                   Chaos wave/Galactic lancer/Thunder

189 Big Catfish    8   200   50   45   10   20   16   16   30    500    500
                   Catfish jwl.  100   -           Lake cave
                   Mega quake/Flash

198 Camu          15  1500  320  140   70   36   36   80  100   3000   5000
                   Camu jewel   24    Thunder     Tanbel east tower
                   Buster attack/Sleep stinger/Calls "Slave"

193 Daniele       10  1200  320  140  100  100   60   40   40    300   1000
                   -             -    Fire        Treasure sword shrine
                   Ha, ha, ha, ha, ha!/Blizzard

202 Daos          50 20000  500  400   50  120  400  200  500  50000  50000
                   -             -    Light       Daos' shrine
                   Terror wave/Dark reflector/Dark fry/Thunder/Ice valk/
                   Fire bird/Dragon
 
212 Egg Dragon    50 65535 2000 1500  500  510  400  100  510  60000  60000
                   -             -    -           Dragon shrine
                   Sunny-side up/Over-easy/Scrambled egg/Zap

201 Erim          50 15000 5000  300  250  100  200  184  500  50000  50000
                   -             -    Light       Daos' shrine
                   Devastation wave/Dark fry/Eerie light

195 Fire Dragon   50  7500 2000  800  250  180  300  100  400  30000  40000
                   -             -    Ice         Dragon mountain
                   Incendiary/Energy shock/Drowsy/Bite

210 Follower      10   300   40  250  200   22   10   10   40    100    250
                   -             -    ?           Tower of Sacrifice


190 Follower      10   150  120   80   60   22   10   10   40    100    250
                   -             -    ?           Tanbel


199 Gades         50  7500  320  420  290  184  192  184  194  50000  50000
                   -             -    Light       Gordovan west tower 
                   Destructo-wave

215 Gades         50  3000  320  240  180  400  192  184  194  10000  20000
                   -             -    -           Ancient tower 
                   Destructo-wave/Devastation

223 Gades         50 10000    0  600  200  184  192  184  400  50000  50000
                   -             -    Light       Daos' shrine & Shuman T.
                   Destructo-wave/Devastation

219 Gargoyle      34  1000  297  280  214   80   68  130  200   3000   3000
                   -             -    -           Mountain of no return 
                   Bite

220 Ghost Ship    50 10000 5000  500  300  102  164  164  154  30000  50000
                   -             -    Fire        Dual blade shrine 
                   Doom cry/Calls "Dark Skull"/"Hades Skull"/"Deadly Sword"

204 Goblin         7    30    8   36   42   26   12   12   24     30     50
                   -             -    ?           Lake cave


207 Goblin         9    75   15   60   50   12   10   10   14      1      1
                   -             -    ?           North-west cave


208 Goblin Mage    9    60   82   42   35   36   40   32   40      1      1
                   -             -    ?           North-west cave


211 Groupie       10   300   40  240  200   22   10   10   40    100    250
                   Magic fruit 200    ?           Northern Lighthouse


197 Idura        10  1500  320  200  160   32   72  184   30   5000   1000
                   -             -    Ice         Northern Lighthouse 
                   Plasma blaster/Idura thunder/Calls "Groupie"

216 Idura        29  2500  300  280  200  100  100  100  100  10000  10000
                   -             -    Ice         Tower of Sacrifice
                   Plasma blaster/Idura thunder/Calls "Follower"(#209)

221 Idura        29  3500  300  360  200  100  140  100  100  10000  10000
                   -             -    Ice         Karlloon north shrine
                   Plasma blaster/Idura thunder/Calls "Groupie"

217 Lion          29  1000    0  200  120  116  122  150  100   5000   8000
                   -             -    -           Phantom mountain 
                   Bite/Scratch

203 Lizardman      4    80    0   32   28   10   16   16   20    100    125
                   -             -    -           Cave to Sundletan


224 Master        50  9980    0   10    1  510    2    2    2      1      1
                   -             -    -           Ancient Dungeon B99
                   Let's regain our strength./Right, Let's go!/I'm out of 
                   here!/Are we ready?

213 Mummy         22   150    0  120  102  100   32   32   32    100    500
                   -             -    Fire        Northern labyrinth


192 Pierre        10  1200  320  140  100  100   60   40   40    300   1000
                   -             -    Water       Treasure sword shrine 
                   Ha, ha, ha, ha, ha!/Fireball/Bolt

206 Regal Goblin  13   500  120   80   60   22   10   10   80   1800    500
                   -             -    -           Alunze north-west cave 
                    Calls "Goblin"(#206)/"Goblin Mage"(#207)

218 Rogue Flower  35  3000    0  380  209   42   60   56  100  12000  20000
                   -             -    Fire        Flower mountain
                   Sneezespreader/Energy shock/Thorn

205 Skeleton       5    30    8   46   32   36   12   12   24     30     50
                   -             -    ?           Lake cave


209 Slave         10   150   40   80   60   22   10   10   40    100    250
                   -             -    ?           Tanbel east tower


222 Soldier       36   400  265  236  160   76   60  116   80  2500    1000
                   -             -    -           Gratze
                   Dash

196 Tank          50 10000    0 1100  300   80    0    0  200  40000      1
                   -             -    -           Gratze
                   Piercer/Magic gale bullet/Incendiary bomb/Machine-gun
                   attack/Missile blast

214 Troll         34   200    0  130  100  100   32   32   32    100    500
                   -             -    Fire        Northern labyrinth


191 Tarantula     17  2000  320  150  120   36   60   40  200   4000   5000
                   Spido jewel   2    Fire        Ruby cave
                   Poison shower/Spider web/Stronger/calls "webspider"

194 Venge Ghost   50  7500 2000  250  360  200  200  100  300  20000  50000
                   -             -    Light       Shrine of vengeance
                   Doom cry/Energy shock/Confuse


=============================================
Appendix F: Bugs, glitches, rumours and stuff
=============================================

----
Bugs
----

-Northern labyrinth "Bombpuzzle" bug:

The bomb puzzle in this dungeon is bugged, because when you ignite bombs 2, 3, 
4 and 5 (look at the picture up in the walkthrough) in this order at the same 
time my game always seems to crash. The platform to the left keeps rising 
through the ceiling, and you won't be able to move. Unfortunately there is 
only one way to undo the freeze. Yes, it's reset time. Best way to prevent 
this is to wait for each bomb to explode, and then placing the next.


-Using statue freezes game:

Sometimes when you use a statue (bought at the mini-casino in Alunze) your 
game will freeze for some unexplained reason, it also seems to be that the 
music will speed up. For the rest there is not much known about this bug.

--------
Glitches
--------

-Ancient Cave "stairway restart":

This happened to me when I was playing in the Ancient cave one time. I walked 
towards a stairway on B94 and a dragon made contact with me so I had to fight 
2 gold dragons!!! I didn't expect the attack so I lost the battle. Normally 
you will be transported back to the entrance when you party dies, but because 
I was standing on the stairway the computer has reset my entire configuration 
(items were all gone, level back to 1, etc.) and let me pass to the next 
basement level (B95)!! I had to use reset-button at this point for the simple 
reason that without any equipment and on being on level 1 versus 
copper/silver/gold dragons doesn't work out very well, don't you think?


-Name glitches:

The translators have probably made some mistakes while converting this game to 
English, like some of the names are glitched sometimes:
-Gratze
  Also known as Grassei and '3y kingdom
-Parcelyte
  Also known as Percelyte
-Karlloon
  Also known as Caron
-Description of the "Iron Kick" IP
  The description isn't there, it's just an empty space. I guess the
  translators have forgotten about it.
-Zeppy's Underwater Cave
  Also known as: 'Ue MoV T Cave' (Weird huh)


-"Walking on thin air":

In the shrine of Daos it is possible to walk on thin air. Walk up to the room 
where you meet Erim, and walk around the sides. (with the three chests) In the 
top right corner of this room you can walk over the edge to the middle filled 
with air. You can do this on two sections of the edge in this room. This trick 
also works on some of the edges in the part where you have to destroy the 3 
mystical stones.


-Staying in Inn for free:

If you don't have enough money to stay at an inn the innkeeper will let you 
stay for free.


-Strange level up:

At the end of a battle you usually see a list of what you gained. By pressing 
'A' you usually see the next line, but if you press a lot of buttons 
simultaneously while pressing 'A' to scroll down the list you will note that 
it will look very strange. The letters get mixed up, some letters turn into 
strange characters and colors will change and so on. Very odd indeed...


-More than 164 chests:

At the end of the game after 'the end' you will see you statistics screen; 
Here it says that the maximum amount of chests you can open is 164, but if you 
followed my walkthrough you have opened 171 chests. This is caused because the 
game doesn't count the 8 Dragon Eggs as chests. (I still missed one chest in 
the walkthrough somewhere, 164 + 8 = 172, that is one more than I have )


-99 eggs brought:

At the chart table at the end of the game you will see the amount of dragon 
eggs you collected. Up to 32 eggs collected the table looks normal, but the 
eggdragon spreads the eggs once more after your fourth wish. So you can still 
collect 8 more eggs, but you don't get another wish for it. Sometimes it says 
that you found 99 eggs instead of 40!


-Artea a girl?

This only applies to the german version of Lufia 2. The German translators 
made a small (but funny) adjustment; they 'translated' the male archer elf 
Artea into a female! Though she/he is still named Artea. They thought that 2 
female characters weren't enough in the game.


-Prince of Auralio

In the game you will come across the prince of Auralio; his name is Leon, but 
later on when the ceremony of the ruby icon begins his name suddenly changes 
into Alex. After finding the ruby icon again his name is turned back into 
Leon.


-------
Rumours
-------

-Get the ten Iris treasures to open a door with the encryption above it, near 
the third mystic stone at the very end of the game.
 As far as I know this is a fake rumour. I have all ten Iris treasures in 
story mode, but this "door" doesn't seem to open.

     |||||||||||||||||
   ||||  NEW PROOF  ||||
     |||||||||||||||||

This is a response from Natsume to Dang Nguyen concerning the Iris treasures:

   "The Iris Treasures were for collecting only.  They are not very easy to
    find, thus creating a game within a game.  An extra challenge if you will.

   Thank you,

  Customer Service
  Natsume Inc."

This proves once and for all that the rumour is not true.


-----
Stuff
-----

-Instant game reset trick:

When you press the top Left and Right shoulder buttons and Start and Select at 
the same time your game will reset. This can be handy if you want to change 
the file you are playing, or when your completely stuck.


-How to get 9999 (max) damage:

9999 is the maximum amount of damage possible. It can be achieved by equipping 
Guy with an old sword, then go to the dragon temple and challenge the egg 
dragon. Now have an other party member cast trick/beserker, but don't let them 
attack the egg dragon. Now have Guy use the IP of the old sword as the FIRST 
attack. If your ATP is high enough you should see 9999 appear on the screen. 
You can also use the bunny sword's IP to get it done.


-Fruit on small islands in Lufia:

There are 5 of these islands to be found in Lufia, where you can find enemies 
that only drop fruit for an item. Here are some locations: Next to Elcid, to 
the left of the Northern labyrinth, left of the Alunze north-west cave, above 
Gordovan, and left of the Gratze kingdom. On these islands you can find the 
following enemies: Black dragon, white dragon, evil fish, wood gorem, sand 
gorem, green clay and pug. All of these monsters drop there corresponding 
fruit, which can be used to feed your capsule monsters.


-Lufia or Lufia 2?:

 A small thing that not many people seem to notice, but Lufia has been 
released with three names:

   Country                  | Game name
   -----------------------------------------------------------------
   Japan:                   | Estapolis 2
   America / Most of Europe | Lufia 2: The Rise of the Sinistrals
   Netherlands / Australia  | Lufia
   -----------------------------------------------------------------
The reason why this game was named Lufia in the two last countries is, because 
Lufia(1) was never released there.


-Heal enemies to death:

So far I've found one enemy in the game that can be healed to death, and that 
is the Ghostship. It's very strange but when you cast strong, stronger, 
champion, valor or rally on him he will lose HP instead of gaining it. He can 
be found in the Ancient cave or as a boss in chapter 27 in the walkthrough.
 This trick also applies to the 'spectre' in the northern lighthouse.

----
FAQ:
----

Here are some of the most commonly asked questions:

Q: Which capsule monster is the best?
A: If you ask me I would choose Blaze in the regular game, cause he's great in
   short battles as long as he doesn't get hit. For the Ancient Cave I'd pick
   Flash because he can heal your party members.

Q: How do I get my capsule monster to transform into M(aster) level?
A: This is most commonly asked about Blaze, since he needs the fruit when he's
   'Not Hungry' on level 3. So he has to evolve to level 4, but you can change
   your capsule monster's level. By choosing CHANGE this way you select him on
   level 3, and then you feed him the Charm Fruit. This also applies to the
   other capsule monsters.

Q: Shoulderbutton?!? What is it? Can you eat it???
A: I've been recieving a loads of questions about the second block puzzle of
   Treasure Sword Shrine. Most people haven't figured out that you need the 
   shoulderbutton in order to turn around, while remaining on the same tile.
   When playing on an emulator check the configuration of you keypad, here you
   will see keynumbers that correspond with the L & R buttons.

Q: A boss is not there at the top of a tower / end of a dungeon. How can this
   be? Is it a glitch?
A: Sometimes a boss will only appear after you met a certain person, or
   triggered an important event. Camu for instance won't appear in Tanbel West
   tower, if you didn't meet him in Tanbel. So always go to every village and 
   try to talk to at least the king or an other important person.

Q: Is Lufia 2 a prequel to Lufia?
A: Yes, the events in Lufia 2 took place before Lufia 1. 

Q: How can I revive a death character, when I don't have regain or miracle?
A: A character can always be brought back to life by a priest, it is next to
   the option Save, when you talk to him.


-----------
Challenges:
-----------

These are a set of challenges I've come up with. They're quite hard to 
complete, but there all possible with some practice.

1. Reach B99 of the Ancient cave in 1:54. (new best time) 
    This time was set by Richy, and is currently the fastest time.

2. Get all at least 1 of every single item in the game.
    For a complete list look at the chart tables to see all the items that are
    available. Exceptions are made for:
        -Dual blade
        -Pearl shield
        -Uni-jewel (It is impossible to get it without a PAR-code)
        -All the "Ancient Cave Only" items (item only found in RED chests of
                                            the ancient cave.)
    You can see your entire list by selling all your items, then go to forfeit
    isle. Here you can go to the small shop in one of the houses, you will
    find a complete list of every item you have owned/sold. Can you succeed to 
    find all the items, swords, armors, rings and jewels?

3. Get 9,999,999 gold & 9,999,999 coins.
    To complete this you must fight a lot of enemies for a loooong while,
    and/or do a lot of gambling in the casino. 

4. Beat Gades (Gordovan West tower) on level 28 or below.
    A challenge that can prove to be very hard, it was completed by Rubyheart.
    So I chose his level as the maximum limit. Thanks to Bahamut's new tactic
    this challenge has become a lot easier.


========
Credits:
========

The credits go to:

Natsume:
  For making a great game, can't wait to see Lufia 3 on Gameboy. From some
  resources I have heard that it just might be even on Gamecube!!!

You: 
  For reading this Walkthrough/FAQ.

Me: 
  As I enjoyed making my very first walkthrough.

Gamefaqs.com:
  For putting this on their website.

Joel Holcombe:
  For telling me that I've messed up the two clown bosses in the treasure
  sword shrine.

Miguel Aboytes:
  He told me the rumour about using the 10 Iris treasures to open the door
  near the third mystic stone. He also gave the tip to use Flash on level 2, 
  when you battle the Master. (Ancient jelly)

Kevin Fanning:
  For telling me what the word "IP" stands for.

Rubyheart: He gave me a lot of info on the following things:
 -Catfish's second special attack; Flash.
 -Tarantula is weak against the Insect crush.
 -Groupie can drop Magic fruit.
 -Idura's attack in the last battle that can confuse your characters.
 -Using the Gades blade on copper/silver/gold dragons.
 -Monsters on five islands drop all types of fruit.
 -Using the bunny sword against the Egg dragon.
 -Using a statue can freeze you game; added to bugs.
 -Giving a better description on the flower slot machine in Forfeit's casino.
 -Reminding me of the different version of Drowsy performed by the Firedragon.
 -Info on a good way to attack Ninjas and Asashins in the Ancient Cave.
 -Using Flying ax, launcher and Eagle rock on Gargoyles; the bosses of 
  Mountain of no return. For they have more effect on these flying fiends.
 -Darbi's cancelling out abilities.

Thomas Vickrey:
  For finding the location of the Unicorn on the world map.

Celes Destiny:
  Corrected a HUGE lot of errors in the chart tables. Told me about the gold
  eye as a dropped item, and also for translation error about Artea being a
  girl in the german version of the game, also on effectiveness of healing
  spells & life potions and, use of green tea as well. Some more corrections
  on 'The end' tables. Also for making a complete chart table for every
  monster. 'Special Thank You' to you.

Card_Shark:
  Giving me info/corrections on the blackjack casino game.

Bahamut:
  He found a new battle tactic which allows you to defeat Gades on any level.

DragonKnight Zero:
  For some good descriptions of the casino games.

Simpelton:
  Providing a solution for the 'world's most difficult trick'.

Basil Brush:
  For the help with the Monster list.

ArchmageMagus:
  Providing a new tactic for beating the Ancient Jelly.

Raika Shira: 
  Told me about the name switching 'Glitch' of the Prince of Auralio.

Andrew:
  He was the first to find the third pot in the first puzzle room of north
  west cave, near Alunze.

Lloyd:
  Adding a correction to the bush puzzle of Dragon mountain.

Adam Ker:
  For finding a name glitch of Zeppy's Cave.

Jerry Pogorelec:
  Describing all possible hands in the stud poker game.

Neal Parrett:
  Gave my walkthrough an improved spelling and grammar check.

Mohd Ezril Akma Samsudin:
  Correction about HP of white dragons in the tower of truth.

D_Master22:
  He told me the game was released in Australia as 'just' Lufia.

Cyanid Mage:
 Cleared to me that healing enemies is more common in RPGs. So I shifted
 'heal enemies to death' to the 'Stuff' section.

Jasper Krom:
  For adding the spectre to 'Heal enemies to death' in stuff section.

===========
Copyrights:
===========

Iron Knuckle 2001, 2002 (c)
 Nothing out of this walkthrough may be copied for use on own websites, or own 
profit.

 http://www.gamefaqs.com 
 http://jasper.krom.openhuis.com

are the only websites on which my FAQ/walkthrough are available, if you wish 
to upload the FAQ to your own website please notify me before doing so. Then I 
will send you my lastest version.


====================================
E-mail, Questions and Contributions:
====================================

-If you want to ask / contribute / correct anything about the "Lufia II: Rise 
of the sinistrals" FAQ, mail to knuckle_iron@hotmail.com . Only send mail that 
has to do with this game. ALL OTHER MAIL WILL BE IGNORED. I don't mean to be 
rude, but this is only about Lufia 2. Oh yeah, I almost forgot don't submit 
anything that has been done already in this walkthrough. In the section below 
this you can see a list with examples of things that are incomplete. (Which is 
nothing since it is completed, for as far as I can tell.)


====================
Unfinished business:
====================

  GameFAQ Status: Complete
  Things to add:  -



====================================
Spelling, grammar and typing errors:
====================================

I am trying to fix all these mistakes, and I will correct as many as I can. 
However most (if not all) errors left are not corrected by Word, thus making 
it harder for me to detect them. On top of that this walkthrough is more than 
100 pages 'A4' format long.


                                   END
