This years most innovative game? Definitely... 


       OooOOo.   ooOoOOo  `o    O   Oo      oO  ooOoOOo  o.     O 
       O     `O     O      o   O    O O    o o     O     Oo     o 
       o      O     o      O  O     o  o  O  O     o     O O    O 
       O     .o     O      oOo      O   Oo   O     O     O  o   o 
       oOooOO'      o      o  o     O        o     o     O   o  O 
       o            O      O   O    o        O     O     o    O O 
       O            O      o    o   o        O     O     o     Oo 
       o'        ooOOoOo   O     O  O        o  ooOOoOo  O     `o 

                                                      
NOTE: Feel free to email me if you find ANY errors so far. Grammatical, 
gameplay wise, ect. Also email me if you have any worthwhile things to 
contribute to the guide.   

------------------------------------------------------------------------
             FAQ/Walkthrough for PIKMIN (Nintendo GameCube)
                  Version 2.0  -  Last Update: 2/3/02

                        Written by Nintendoholic
                    Email: Nintendoholic123@yahoo.com
------------------------------------------------------------------------


Let me just start off the guide with an old-fashioned pun - you must 
Pik up this game! This game is definitely one of the most unique and 
innovative Ive EVER had the chance of playing (and I have played video 
games for...far too long...). It is the creation of world-famous game 
designer Shigeru Miyamoto, who also made Donkey Kong, Mario, Zelda, Star 
Fox ect. It stars the character Captain Olimar, who has been stranded on 
an alien planet when his spaceship, called Dolphin, was struck by a 
rogue meteor. Olimar must recover the broken pieces of his ship and 
escape before 30 days have passed. Thats when his life support systems 
fail. Luckily, he has the help of the plant/animal/ant creatures called 
simply, Pikmin.      

Many people may pass up this gem, because they feel, as EGM magazine put 
it best, it looks like Teletubbies on drugs. Too bad for them, not my 
problem. If your reading this guide, you were obviously smart enough to 
at least give this God-like game a try. Its addictive as crack, without 
the side affects. Well, except for the hallucinations of Ross Perot and 
shaking that comes after long playing sessions...not that Ive had 
that... :P  


========================================================================


                    T A B L E   O F   C O N T E N T S


========================================================================


1. Important Legal Information
2. Revision History
3. Pikmin Story
4. The Controls 
5. Some Pik-ing Basics
6. Spaceship Parts Catalogue
7. Game Walkthrough 
8. Different Endings
9. Enemy Wildlife Guide
10. Emperor Bulblax Strategy  
11. Credits


========================================================================


        1.  I M P O R T A N T   L E G A L   I N F O R M A T I O N


========================================================================


This FAQ that you are currently reading now was researched, compiled, 
typed, edited, and produced by me. Therefore, I legally own it. Any and 
all altering of this document is not sanctioned unless the original 
meaning contained herein remains exactly the same, and permission is 
asked and granted from me, the author, to do so. This FAQ may not be 
directly posted around the web. It may not be reproduced from the web in 
any magazine, newsletter, video game players guide, CD-ROM, or any 
possible form of printed, verbal, or electronic media. It may not be 
used as a form of barter, trade, or advertisement for your website or 
place of business. It cannot be given away as a free item, prize in some 
form of contest or raffle, for some monetary value, given away with the 
video game itself, or given away in any situation without my direct 
permission to do so.

This FAQ that you are currently reading may ONLY appear on: 
- GameFAQs <www.gamefaqs.com> 

Dont email me about posting it on your website, and have a nice day. If 
this FAQ is found on any other sites, feel free to email me and Ill 
deal with the thieves.  


Document is  2002 Nintendoholic.
All rights reserved.


========================================================================


                   2.  R E V I S I O N   H I S T O R Y


========================================================================


------------------------------------------------------------------------
Version 2.0 - Sunday, February 3rd, 2002  
------------------------------------------------------------------------

* The walkthrough is now FULLY complete! Go check it out...

* Spaceship Parts Catalogue is completely filled out, so its done. I 
also moved it to before the walkthrough, because I know most people will 
browse through here only looking for one or two ship pieces, and not 
want to read an entire walkthrough. 

* I made an entire section on strategies to defeat the Emperor Bulblax. 
This is due to the fact most people (me included) always have a hard 
time fighting the guy...

* Added the medium ending to the Different Endings section. This 
section is now also done.

* Woooo! I beat the game again, this time getting all 30 parts in ONLY 
19 days. That makes it my third time going through this masterpiece... 
Eventually Ill slice my time down to the glorious achievement of 9 
days. Heres looking at you...

------------------------------------------------------------------------
Version 1.0 - Sunday, January 27th, 2002
------------------------------------------------------------------------

* Now the first 10 days in the walkthrough are finished. Wooray!  

* The spaceship parts catalogue has been fleshed-out quite a bit.

* Added strategies for the Mamuta and Smoky Progg in the enemy guide, 
meaning that section is now 100% complete. And OH MAN was that fight 
against the Progg intense! Im tempted to start a new game with the sole 
purpose of just fighting it again. So much fun.  

* Fixed some grammatical errors, tweaked a few things. 

------------------------------------------------------------------------
Version 0.4 - Thursday, January 3rd, 2002
------------------------------------------------------------------------

* Finally, after receiving my GameCube for Christmas, I was able to stop 
playing it and get to a computer terminal. :P Pikmin is marvelous! Im 
almost through the game a second time already. The first time I was only 
able to get 28 parts in 30 days (along with not being able to blast 
off). But now it looks like in my second game Ill be able to get all 30 
parts in only 20 days! The Final Trial level is quite a doozy! Well, 
here is the preliminary of the guide. 

* The story (from the instruction manual) is in the guide and finished.
Controls are done, along with game basics. All the stuff you need to 
know to get started with the game.

* Walkthrough is done for the first 2 days of a typical game. 

* I made a section on strategies for defeating each type of enemy 
wildlife. This, mainly due to the fact I had trouble with some of them, 
so I know others will as well. Only things missing are strategies for 
the Mamuta and Smoky Progg. This considering I havent actually fought 
them yet...that will change soon, as Im going through the game again.

* Ships part catalogue is off the ground. Its not really fleshed-out 
yet, but expect it to be sometime in the future. 

* Started a Different Endings section for Pikmin, since there are 
three different endings.

* I had to change my legal section from 2001 to 2002. How strange, 
two years after the millennium already!


========================================================================


                      3.  P I K M I N   S T O R Y


========================================================================


  Olimars Disaster 
---------------------

My name is Captain Olimar. On my homeworld of Hocotate, I am a well-
known navigator of the stars. I use my faithful ship, the Dolphin, to 
carry small freight and deep-space minerals from planet to planet. It is 
a job of no small importance, and I take it seriously. 

For a long time I had been working too hard, a tendency of mine, so I 
decided to take some time off by myself to recuperate. The night before 
I left, my wife prepared my favorite soup. This soup is a famous dish on 
my planet, made with three large onions and hundreds of miniature red, 
yellow, and blue carrots. Once I had my fill of this delicious dinner, I 
climbed into my warm bed and began to think of the leisurely vacation 
that would start the next morning. I finally fell into a deep, peaceful 
sleep.  

The journey began well. With no set destination in mind, I simply 
allowed the sleek Dolphin to make its own efficient way through the vast 
reaches of space. A strange feeling came over me... I then felt a 
premonition that my short trip would soon be become an epic adventure. I 
dismissed the thought as foolishness from my overactive brain, then 
switched the Dolphin to autopilot and stood up from the control seat to 
make a hot cup of tea. Just then, a massive jolt shook the Dolphin! For 
a brief moment, my mind reeled with the possibilities of what might have 
happened, but I had little time to react. I was thrown against the 
control panel, and I blacked out. 

When I came to, I found that the Dolphin had crashed on a strange 
planet, in a place whose name and location I could not guess. I thanked 
the laws of chaos that I was at least, for the time, safe. After some 
inspection, I noticed that the dolphin was so shaken during reentry that 
several of her pieces had been jarred loose, probably scattered around 
the planet. To make matters worse, my space suits sensors indicated 
that the planets atmosphere contained oxygen, an element incredibly 
deadly to my people. Fortunately, the life-support system built into my 
suit seemed unharmed, but I knew that it had only enough remaining 
battery power to function for another 30 days. If only I could find the 
engine, then at least I could fly within this planets atmosphere to 
search for the other parts...  

Will I be able to find the missing parts from my spaceship? Will I be 
able to return safely to my home and family? I must steel myself against 
fear and loneliness if I am ever to see them again. 

I have decided to record all of my observations and experiences in my 
journal until I am able to leave this forbidding planet. My only hope 
lies in the promise of two strange encounters that I had today. The 
first was the discovery of a large object, similar to the onions on my 
planet. But it was enormous, and it rested on three legs. The other was 
the appearance of a small life-form eerily similar in appearance to my 
planets miniature carrots. I have decided to name this small life-
form...Pikmin...  


========================================================================


                       4.  T H E   C O N T R O L S


========================================================================


As usual, Miyamoto comes up with a game that is not only strikingly fun 
to play, but easy to control. And the camera system is absolutely 100% 
perfect (take a note, SEGA)! 


  Control Stick 
-----------------

Tilt hard - Makes Captain Olimar run around.

Tilt slightly - Just moves the pink bulls-eye cursor in front of Olimar.
                This cursor is a target for where Pikmin will land 
                when Olimar throws them. The arrow above the pink circle
                shows what color Pikmin is directly behind Olimar.  
  C Stick 
-----------

Finally, no more ugly camera buttons like on the Nintendo 64, just one 
snazzy camera stick. Press this to swivel the *entire* herd of Pikmin 
around Olimar in any which way. Great for engulfing enemies. A funny 
trumpet horn sounds when you use this. 

  Control Pad 
---------------

This isnt used in the game. Well, technically it isnt. While I was 
messing around during a play session, I found out that if you press down 
on the control pad, Olimar will lay down on the ground like hes 
injured. Nearby Pikmin will carry him back to the onion ship and beam 
him up like Scotty. Not all that useful...

  Start/Pause Button 
----------------------

Press this while playing to pause your game. Brings up a menu off three 
options for you. Continue, Go to Sunset, and Continue From Last Save. 
All are very self-explanatory. 

  A Button  
------------

This is probably the most used button while playing. Here are the 
various functions it has:

- When under an onion, approach a Pikmin sprout and press A to uproot 
it. Another happy Pikmin in your army! 

- While plucking a Pikmin sprout, continually press A and Olimar will 
automatically go to the next sprout and pick that as well. Continue 
until all are plucked.   

- Once you have a herd of Pikmin, and they are following behind you, 
press A to grab a single Pikmin and release A to throw. You can hold the 
Pikmin in your hands as long as A is pressed, giving you time to 
position the pink cursor with the control stick.

- Pressing A also allows Olimar to punch an enemy for a minuscule amount 
of damage, AKA about the same as a single Pikmin. Bah, I never use this!

  B Button 
------------

On top of Olimars helmet is a antenna. This serves as a whistle device, 
that when blown, rounds up stray Pikmin and makes them fall in line 
behind you. Line up the pink cursor over a stray Pikmin (denoted by its 
pale color) then press B to whistle at it. Note: If you hold down B, the 
whistle radius enlarges.  

  Y Button 
------------

Pressing Y brings up Captain Olimars computer monitor, which also 
pauses the game. On this screen you can view Pikmin stats and an area 
map (map available after you find the Whimsical Radar ship part).  

  X Button  
------------

Dismiss all the Pikmin following behind you. They will all grow pale and 
separate in different groups by color. Call them back to your side with 
B, or bump into them.   

  L Button 
------------

Rotate the camera behind Olimar. You can rotate the camera in any 
direction by holding down L, then pressing the control stick.   

  R Button  
------------

Switch between three levels of zoom on the camera view. 

  Z Button  
------------

Switch the camera between an overhead view, and a 45-degree angled 
isometric view.

  SOFT RESET
--------------

Press the X Button, the Y Button, and Start/Pause all at the same time 
for the game to reset. 


========================================================================


               5.  S O M E   P I K - I N G   B A S I C S 


========================================================================


------------------------------------------------------------------------
                        S C R E E N   I C O N S
------------------------------------------------------------------------


  Sun Meter 
-------------

Along the top of the screen is a line of bubbles and a sun moving slowly 
across it. This denotes the daytime left in your day. Once the sun 
reaches the right, Olimar must pack up his Pikmin and leave for the 
night. Chimes ring at quarter day, noon, and three-fourths day.

  Day Counter  
---------------

In the upper right hand-corner of the screen, a bubble tells you the 
current day it is. Once 30 days have past, Olimar must blast off.

  Olimar Gauge  
----------------

Lower left hand corner of the screen. This green circle melts down as 
Olimar takes damage from enemies. To heal yourself, head back to your 
Dolphin ship and press A in rainbow circle in front of it. If Olimar 
loses all his health, he will be knocked out and ALL your Pikmin in the 
field will be eaten by nocturnal predators.   

  Grab Button 
---------------

Beside the Olimar Gauge is this icon. It shows the color of the current 
Pikmin behind you - which is what you will throw when you press A. The 
herd will also file up behind you in color when holding A. 

  Population Ratio 
--------------------

This threefold fraction beside the Grab Button shows you Pikmin totals. 
Pikmin following behind you / Pikmin in the field / Total Pikmin.


------------------------------------------------------------------------
                         P I K M I N   T Y P E S
------------------------------------------------------------------------


  Red 
-------

These are the only ones immune to fire, and have the strongest attacks 
of any Pikmin type. Best suited for bringing down tough enemies, or 
doing anything requiring work close to flames. 

  Yellow  
----------

Since these weigh the least and have big floppy ears, Olimar can chuck 
the yellow Pikmin higher then all the others. This gives your Pikmin 
access to out of the way places where they can grab hold of a ship part 
or cargo. Also, Yellow Pikmin are the only ones who can handle Bomb 
Rocks to destroy walls (more about that in Game Tips). 

  Blue 
--------

Having gills located on their cheeks, these Pikmin are the only ones who 
can run around in water. Other Pikmin will start to drown immediately, 
and its not a pretty site! 

  Varieties 
-------------

Within each color group, Pikmin come in three varieties denoting their 
strength: leaf, bud, and flower. The flower is the strongest, which 
means it runs the fastest, has the most powerful attacks, and carries 
cargo the quickest. There are a few ways to upgrade the variety of your 
Pikmin (see Game Tips).  


------------------------------------------------------------------------
                 T A S K S   P I K M I N   C A N   D O
------------------------------------------------------------------------


  Being Flung
--------------- 

Remember, Pikmin can reach areas that Olimar cant. And yellow Pikmin 
get flung the highest. Lets say there is a piece of cargo on a ledge 
you want, but Olimar cant access it. Fling Pikmin up at the object - 
when they land near it, they will automatically run and grab it. Get 
enough Pikmin on it to carry it down.

  Killing Predators 
---------------------

All enemy wildlife in the game can be defeated one way or another using 
Pikmin. You can fling Pikmin at predators or engulf them using the C 
Stick. Different enemies require different strategies. You of course 
would not use red Pikmin to dispatch an enemy swimming in water, and you 
would not use yellow Pikmin to take on a fire-breathing enemy. Simple 
things like that. 

  Carrying Cargo 
------------------

Cargo includes spaceship parts, enemy carcasses, or any other thing that 
needs to be taken back to your ship/the onions. The number of Pikmin 
needed to move a piece of cargo will appear when a Pikmin attempts to 
grab it. The blue number is how many Pikmin are needed, while the red 
number is how many are there currently.  

  Breaking Gates  
------------------

Gates are wooden fences made of twigs that will block your path. To 
break them down, move your herd of Pikmin up against the gate using the 
C stick and watch them start beating on it. Go complete another task 
until the gate is destroyed. Black gates and more powerful then white 
ones, and take longer to crumble. 

  Blowing Up Stone Walls 
--------------------------

Walls will block your path like gates, except they take a bit more ump 
to bring down - namely, Bomb Rocks. These bombs are black and orange 
colored and found in old cans, pipes, or tucked in little out of the way 
areas. You should spot them easily. Use yellow Pikmin to grab the Bomb 
Rocks, then chuck the Pikmin with the cargo in their hands next to the 
wall so they deliver the explosives. Get back! They are quite powerful! 
White walls take 3 bombs, black ones take 6 bombs, and those God-awful, 
thick black-granite ones take a whooping 9 bombs to bring down. The 
worst granite wall comes to mind in The Distant Spring. Oh the horrah! 

  Building Bridges 
--------------------

Sometimes along the edges of platforms are piles of branches. Move your 
Pikmin herd against the sticks using the C stick and they will start to 
pound on them, rolling them out to create a bridge. Use bridges to cross 
gaps and reach previously inaccessible areas. 

  Pushing Boxes 
-----------------

To my knowledge there is only a few boxes in the game. It takes at least 
10 Pikmin to move a box. Use the C stick and herd the Pikmin against the 
closed end and they will push it for you. 


------------------------------------------------------------------------
                 G R O W I N G   M O R E   P I K M I N
------------------------------------------------------------------------


  General
-----------

At the start of a day, all Pikmin are stored in the onion ships. Stand 
in the beam of light underneath an onion and press A to take out how 
many you want of that color Pikmin. Use this same process to put Pikmin 
back in. When an onion produces a seed, wait for it to sprout, then 
stand next to it and press A to uproot it. When you have many Pikmin 
sprouts to pluck, continually press A and Olimar will go from sprout to 
sprout uprooting them. Only 100 Pikmin can be out in the field with 
Olimar at a time. Any seeds produced past 100 are stored in the onions 
for future use. You should always grow more Pikmin even while carrying 
out other tasks, because some will inevitably die when you fight against 
predators. And you WILL have to fight predators. 

  Pellets
-----------

Pellets are one of the main sources for growing more Pikmin. They come 
in three colors: red, yellow, and blue; and also varying values: 1, 5, 
10, and 20. The number on the pellet indicates how many Pikmin seeds you 
yield from it, but it *also* tells you how many Pikmin it takes to carry 
back to the onions. Many pellets are loose, but sometimes an enemy gives 
them up when it dies, since it swallowed them.   
 
Pellet Posy - This is flower that can be found everywhere. Its special
              because its found a way to crystallize its own nectar
              into pellets for Pikmin reproduction. Some Posies are
              uniform color while others alternate between three. Swarm
              a posy with Pikmin to knock out the pellet, then carry it
              back to the onions for some more seeds.   

  Predators  
-------------

Bringing down an enemy produces a carcass/body 99% of the time. Use your 
Pikmin to take it back to the onions for more seeds. The larger the 
carcass, the more Pikmin you get. 

  Specialty Items 
-------------------

Very rare, so do not count on getting them very often, if at all. The 
most common is a pearl from a Pearly Clamclamp, which makes a hefty sum 
of 50 Pikmin. There are others in the game, but I wouldnt spoil it. :)


------------------------------------------------------------------------
                      S O M E   G A M E   T I P S 
------------------------------------------------------------------------


* Watch your sun meter! Remember, at sundown you MUST leave. Pikmin back 
at the onions are safe, along with the ones FOLLOWING you. Make sure you 
always collect any stray Pikmin before the countdown ends. 

* One common complaint is that 1 day is not enough to do much. Thats 
not exactly true. The key is to multitask. While half your Pikmin are 
busy breaking down, say, a gate, you should be off with another group of 
Pikmin trying to get a spaceship part. Multitasking is the single most 
important skill you can master.

* More is better? Well, not always. Sometimes you shouldnt take out the 
max of 100 Pikmin. Having quality Pikmin is sometimes more important. 
Vary the colors you have following behind you. Remember, the more Pikmin 
you have out, the stronger you are, but you also have more to lose! 

* Man, that day just didnt go right at all. I lost a kajilion Pikmin. 
Never fear, you can always repeat the current day. At the end of the day 
instead of saving your game, select the option to continue from last 
save. You now get to play the previous day again, rectifying any 
mistakes that you made.

* Olimar is not the terminator. Dont fight enemies yourself, thats 
what your Pikmin are for - cheap slave labor. :P There are a few rare 
circumstances Olimar CAN fight enemies, but only an expert player has 
the discretion to determine those situations. 

* Ah! I got red/yellow Pikmin in the water! Quick! As the Pikmin are 
struggling to breath, place your target over them and RAPIDLY press B to 
whistle them to shore. 

* Some pointers when using Bomb Rocks... Fling or direct the yellow 
Pikmin with the C Stick to have them pick up the rocks. Throw the 
explosive-toting Pikmin with A, and they will automatically unload when 
you call them back with B. Directly *touch* their bodies if you wish 
them to follow you again, yet still keep their Bomb Rock.  

* Nectar, which comes in yellow globules, can be used to upgrade your 
Pikmin variety from leaf or bud into flower-heads. To find the yellow 
stuff, either harvest a grass patch or knock a drop off from a Honeywisp 
enemys tail.   

* Want to know how to chuck Pikmin faster? Heres what you do. As your 
chucking some of the little guys, direct the herd around Olimar with the 
C Stick. You should instantly notice a difference. 


========================================================================


         6.  S P A C E S H I P   P A R T S   C A T A L O G U E


========================================================================


Pardon the writing style in this section...it may be, a bit cheesy in 
some parts. Basically, Im just paraphrasing the information from the 
game itself. So dont go and blame me for anything! ;) 


MAIN ENGINE                                   (Day 1 in the walkthrough)
The Impact Site

A metal dome with pulsating pistons. This is the main propulsion system 
on the ship. Collect it to gain access to The Forest of Hope.  
 

POSITRON GENERATOR                           (Day 10 in the walkthrough)
The Impact Site

Antenna box covered in tightly coiled green wire. Using an ingenious 
combination of batteries and solar cells, the generator can produce a  
staggering amount of electricity.  

 
ETERNAL FUEL DYNAMO                           (Day 2 in the walkthrough)
The Forest of Hope

Two batteries wired to a metal plate. Now you never have to worry about 
powering the Dolphin! The Eternal Fuel Dynamo stores unlimited energy 
for consumption.   


WHIMSICAL RADAR                               (Day 2 in the walkthrough)
The Forest of Hope

Looks like a rotating steering wheel mounted onto a red box...really... 
With the Whimsical Radar on your ship, you can navigate home and be able 
to pinpoint the exact location of other spaceship parts using your 
computer (press Y). 


EXTRAORDINARY BOLT                            (Day 3 in the walkthrough)
The Forest of Hope

Nothing but a gigantic metal bolt. The salesman told Olimar that its 
value is SO great, only a true connoisseur can understand it. Hehehe... 
Me thinks he got scammed!


NOVA BLASTER                                 (Day 11 in the walkthrough)
The Forest of Hope
 
Looks like a ray gun from a Sci Fi movie. The blaster is a weapon of 
monumental power - capable of blowing up stars and shooting rays into 
the rips of space-time. NOT REQUIRED.   


SHOCK ABSORBER                                (Day 3 in the walkthrough)
The Forest of Hope

Coiled yellow wire around a central axle. With this back on the ship, 
Olimars trip will be much smoother. It absorbs the turbulence of space 
travel. No need for the Hurl Bag any longer!


RADIATION CANOPY                             (Day 11 in the walkthrough)
The Forest of Hope

Glass dome that fits over the cockpit. This protects Olimar from the 
harsh radiation in space while hes flying.  

    
GEIGER COUNTER                               (Day 13 in the walkthrough)
The Forest of Hope

Small circular gauge that fits on the outside of the ship. It makes 
strange clicking and beeping noises and Olimar really doesnt know why! 
Perhaps someday he should read the instruction manual...


SAGITTARIUS                                  (Day 12 in the walkthrough)
The Forest of Hope

Hemisphere dome made of green crystal. This little ornament fits on an 
outside panel of the ship. It is a gift from Olimars son and is named 
after his astrological sign.


#1 IONIUM JET                                 (Day 6 in the walkthrough)
The Forest Navel

Bronze colored funnel-shaped apparatus. Even though this gives off a 
slight odor when used, Olimar needs it back on his ship, as it is one of 
the main propulsion systems. 


AUTOMATIC GEAR                                (Day 5 in the walkthrough)
The Forest Navel

Metallic gear with many spokes. Put this on the ship to make space 
travel easier. It runs automatically to do remedial tasks so Olimar can 
concentrate on other things.  


GRAVITY JUMPER                                (Day 6 in the walkthrough)
The Forest Navel

Huge blue spring. The Gravity Jumper manipulates the forces of gravity 
so the Dolphin can instantly reach escape velocity. Olimar is surely 
going home to Hocotate with this in his possession. 


SPACE FLOAT                                   (Day 5 in the walkthrough)
The Forest Navel

Circular tube float with blue and clear stripes. Once this is equipped 
Olimar will never have to worry about swimming in outer space. Its 
really only for emergencies, since Olimar is such a good swimmer. NOT 
REQUIRED. 


ANTI-DIOXIN FILTER                            (Day 7 in the walkthrough)
The Forest Navel

White metal frame structure that fits at the bottom of the ship. Now 
when Olimar tools around the planets atmosphere he doesnt have to 
worry about polluting the air. This makes him feel loads better! 


GUARD SATELLITE                               (Day 9 in the walkthrough)
The Forest Navel 

Small satellite encased in pink glass that floats along side Olimars 
ship. Many times this has protected Olimar against space pirate attacks. 
Ahoy matey! Arg!  


LIBRA                                         (Day 8 in the walkthrough)
The Forest navel

Hemisphere dome made of green crystal. This little ornament fits on an 
outside panel of the ship. It is a gift from Olimars daughter and is 
named after her astrological sign. 
 

ANALOG COMPUTER                               (Day 8 in the walkthrough)
The Forest Navel

Yellow electronic device featuring a monitor and keyboard. This is 
Olimars trusty onboard computer and calculates the vague data outside 
of ones and zeros. 


OMEGA STABILIZER                              (Day 7 in the walkthrough)
The Forest Navel

Crescent moon shaped, red and white fin. Once this is safely returned, 
Olimar can actually steer his ship straight! It has many a time saved 
poor Olimar from turbulent space storms. 

 
REPAIR-TYPE BOLT                             (Day 14 in the walkthrough)
The Distant Spring

Black gear piece with a spinning-crank top. This is actually a repair 
robot in the shape of a gear. It will carry out routine maintenance 
while Olimar is flying the ship. 


MASSAGE MACHINE                              (Day 18 in the walkthrough)
The Distant Spring

Metal ring lined with comfy red cushions on the inside. Olimars lower 
lumbar region has been paining him ever since the crash. Pop this baby 
in the ship so when Olimar can get a massage while flying. NOT REQUIRED.


INTERSTELLAR RADIO                           (Day 18 in the walkthrough)
The Distant Spring

Small white radio that floats along side the ship. This not only gives 
out a constant SOS signal, but also makes some background noise to keep 
Olimar from getting too lonely on his long voyages.  


GLUON DRIVE                                  (Day 15 in the walkthrough)
The Distant Spring

Gigantic piece of metal framework with three interlocking gears. Once 
fitted into the ship, this piece with use metaphysical properties to 
bind quarks together. The technology is still quite mysterious...


UV LAMP                                      (Day 17 in the walkthrough)
The Distant Spring

Small light bulb attached to a metal base. Now when Olimar is on his way 
home, he can also get a nice tan! NOT REQUIRED.  


ZIRCONIUM ROTOR                              (Day 16 in the walkthrough)
The Distant Spring 

Spinning red gear on top of a stationary gray one. Just a plain gear, 
except made of rust-proof Zirconium. The gear is still without a single 
mark even though its been left in the planets harsh atmosphere. 


PILOTS SEAT                                 (Day 17 in the walkthrough)
The Distant Spring

Circular cushion made of tattered red fabric. Now Olimar will have some 
place to sit down while piloting the Dolphin!  


BOWSPRIT                                     (Day 17 in the walkthrough)
The Distant Spring

Dome with two antennae that fits on the front tip of the Dolphin. This 
face of the ship helps bring the whole look together. In fact, it was 
designed by Olimar. 


CHRONOS REACTOR                              (Day 19 in the walkthrough)
The Distant Spring

Jet engine enclosed in an orange metal ring. Once fitted over the main 
engine, the ship will get an extra boost of energy to blast off. The 
reactor uses strange technology to actually warp space-time into energy.


#2 IONIUM JET                                (Day 19 in the walkthrough)
The Distant Spring

Bronze colored funnel-shaped apparatus. Identical to the #1 Ionium Jet, 
but fits on the opposite side of the ship. Its one of the main 
propulsion systems, and very important. 


SECRET SAFE                                  (Day 21 in the walkthrough)
The Final Trial

Large coin safe in the shape of a pig. Filled to the brim with cash, 
Olimar can use the contents to buy his family souvenirs while on his way 
home to Hocotate. NOT REQUIRED. 

  
========================================================================


                   7.  G A M E   W A L K T H R O U G H


========================================================================


One of the beauties of Pikmin is the fact it is extremely non-linear. 
However, this walkthrough reflects a way (one of countless) to beat the 
game that is efficient, and will guarantee you get all 30 spaceship 
within 30 days - even if you mess up on some things. Not only that, I 
wrote it so its not *too* difficult to accomplish, even for a beginner.


------------------------------------------------------------------------
Start a fresh game and watch the trendy cutscene of Olimars ship being 
struck by a meteor, then plummeting to the alien plant below. Olimars 
ship is destroyed, and he begins his search for the missing parts... 
Sounded dramatic, didnt it? :P


========================================================================

                         DAY 1 - The Impact Site

========================================================================
     
----------------------------
Main Goals:

1. Find the Red Pikmin Onion 
2. Recover the MAIN ENGINE 
----------------------------


This first day is basically a learning experience so you can get used 
to all the controls. There is no sun meter, so the day lasts as long as 
you want it too. Take Olimar and run away from the ship and around in 
the field, looking for a strange maroon object sticking out of the 
ground. The camera controls dont work yet, so dont bother trying. Once 
you find the maroon thing, it pops out of the ground, turning into the 
Red Pikmin Onion. It spawns a single seed. Wait for the seed to spout, 
then pick it with A. Your first Pikmin! 

Use this single Pikmin and take down the two Pellet Posies next to the 
onion, bringing back the respective pellets. You should grow four 
sprouts and pick them, now having a total of 5 Pikmin. Go across the 
field to a nearby alcove and grab the 5 pellet, bringing it back to the 
onion. Also get the pellet from the Pellet Posy in the alcove. With a 
total of 12 Pikmin, head back to the ship, then go left. Head up the 
ramp and grab the final 1 pellet in this little grove. You should now 
have a total of 14 Pikmin. From the onion, run over to the nearby 
cardboard box and the herd up the Pikmin against. The little red guys 
should do the rest. 

Once the box is out of the way, collect your Pikmin and run in to find 
the MAIN ENGINE ship part just sitting there. Dont collect it yet, 
since theres no need. Instead head up the ramp and cross the box. Grab 
the three 1 pellets (one is on the ledge) and the one 5 pellet and take 
them back to the onion. Pluck the spouts to have a total of 25 Pikmin. 
Go back and herd all your 25 Pikmin to grab the MAIN ENGINE, then take 
it back to the ship. Now that its upgraded, you can fly farther and 
visit The Forest of Hope. End of Day 1.   


========================================================================

                       DAY 2 - The Forest of Hope

========================================================================

----------------------------------
Main Goals:

1. Recover the ETERNAL FUEL DYNAMO 
2. Find the Yellow Pikmin Onion
3. Recover the WHIMSICAL RADAR 
----------------------------------


Ah...purdy music...oh... No time to waste here, so immediately run over 
to the onion and take out all 25 of your red Pikmin. Beside the Dolphin 
ship is a small patch of straight grass. Move your Pikmin herd on top of 
that so they harvest some nectar, drink it, and all turn into flower 
heads. Take 1 Pikmin and chop down the red Pellet Posy and bring the 
bring the pellet back to the onion - meanwhile, move the herd of the 
other 24 Pikmin against the white gate and start breaking it down. Go 
back to the onion and pluck the two sprouts, then take the three Pikmin 
under the onion and throw them beside the gate to help out their 
friends. Once the gate is gone, gather you Pikmin and head through.  

Off to the left, kill every dwarf Bulborb, and bring down every frikkin 
Pellet Posy in sight. Have your Pikmin grab the red pellets ONLY and the 
Bulborb carcasses. Bring them back to the onion. Wait around for all the 
spouts to pop up, then pluck them. Gather every Pikmin you have, then 
head out the passage again. Off to the left, grab the 5 pellet on the 
ledge, then have Olimar and the rest of the Pikmin go to the right. Kill 
the dwarf Bulborbs. Grab the carcasses and the 10 pellet and bring them 
back to the onion. Pluck all the spouts that pop up. You should have 
around 70 red Pikmin now.

Gather all your Pikmin and head out the passage once again. Go off to 
the right and along the shore of the lake should be what looks like two 
batteries sitting on a plate. This is the ETERNAL FUEL DYNAMO. Throw 40 
Pikmin at the spaceship part and have them carry it away. Take the rest 
of your Pikmin over to the large sleeping Bulborb and have them dispatch 
of it. Chuck 10 Pikmin at the carcass and have them carry it away. Also 
take away the nearby 1 pellet against the wall. With your remaining 
Pikmin, herd them against the nearby wooden gate and have them start to 
break it down. A little over half the day should be over now. 

Once the ETERNAL FUEL DYNAMO has been delivered back to your spaceship, 
head back to the onions. Pluck any spouts that have emerged and gather 
every nearby Pikmin. Head out through the passage and travel over to the 
gate that is in the process of being knocked down by Pikmin. Add the 
Pikmin following behind you to those knocking on the gate. Once the gate 
is gone, call all your Pikmin and go through. Kill the dwarf and large 
Bulborbs, then have your red Pikmin carry off the carcasses. Dismiss the 
remaining red Pikmin following behind you. 

Over in the alcove is the Yellow Pikmin onion. Have Olimar run over and 
activate it, producing a single yellow Pikmin seed. Pluck the sprout 
when you can. Your first yellow Pikmin! Use this single Pikmin and take 
the three nearby 1 pellets for more sprouts. Uproot them, then cut down 
the nearby Pellet Posy, taking the pellet to the onion for more seeds. 
Pluck the sprouts to have a total of 8 yellow Pikmin. Take your yellow 
Pikmin over to the stone wall and grab the three Bomb Rocks sitting in 
front of it. Use the rocks and bring down the wall.

Gather all your yellow Pikmin, along with the large group of red Pikmin 
that you dismissed. Head through the gap where the wall once was. In the 
next area, over to the left and up on a grassy ledge should be the 
WHIMSICAL RADAR spaceship part. It looks like a steering wheel. Chuck 
your Pikmin up where the radar is and have them carry it down. While 
theyre busy bring it back to the ship, Take Olimar and the Pikmin 
following behind him back to the onions. Uproot any sprouts that have 
grown while you were gone, and wait for the WHIMSICAL RADAR to arrive. 
Once its been delivered, the day is pretty much over, so just hang 
around the onions until sunset. End of Day 2. 


========================================================================

                       DAY 3 - The Forest of Hope

========================================================================

---------------------------------
Main Goals:

1. Recover the SHOCK ABSORBER
2. Recover the EXTRAORDINARY BOLT 
---------------------------------


Once the day begins, run Olimar over to the yellow onion and take out 
three Pikmin. Chuck one of the yellow guys to the nearby posy and knock 
out the yellow pellet. Haul it back to the onion to get two seeds. Make 
sure the trio of yellows are following you, then head out the gate to 
the clearing. Run left, and on the back wall youll spot a can filled 
with bomb rocks. Run over to the can and direct the yellow Pikmin inside 
with the C Stick, so they ALL get a bomb rock. Now take Olimar with his 
bomb rock toting Pikmin back to the onions. Head to the stone wall 
beside the ship, then deliver the three bomb rocks to blast it down. Run 
back to the yellow onion and pluck the two spouts that should have 
emerged. Deposit all five yellow Pikmin back in the onion, then run to 
the red onion and take out 50 reds. 

Take yourself along with your 50 adoring-fans out through the gate (not 
the one you just blew up). From here in the clearing, head left to where 
a ledge can be found - chuck all 50 Pikmin up here. *Olimar passes out, 
along with my thumb* Travel to the adjacent water pool and run up the 
root-ramp. Run around the corner where youll spot the SHOCK ABSORBER in 
all its glory and a sleeping Spotty Bulborb. Head around the Bulborb and 
collect all 50 red Pikmin waiting for you on the ledge. Carefully head 
around the sleepy Bulborb...then attack it from behind until its dead. 
Use 10 Pikmin and haul off the stinky carcass. Turn your attention to 
the SHOCK ABSORBER; use all your remaining red Pikmin to haul it back to 
the ship.   

Take Olimar back to the onions and wait as the Pikmin deliver the goods. 
Once the SHOCK ABSORBER has been delivered, gather all your red Pikmin 
and uproot any sprouts underneath the red onion. With the army following 
you, head through the stone gate thing (the one you blew up). Travel 
down the corridor and kill both the Dwarf and Spotty Bulborb. Ignore the 
carcasses for now, and instead take the clover-filled passageway to the 
left. In the little area at the end, kill the two Dwarf Bulborbs along 
with EVERY Sheargrub that pops up. Once the slaughter is done it should 
look like a scene from When Animals Attack!. 

Use your red Pikmin and haul the carcasses of the Dwarf Bulborbs and 
Sheargrubs back to the onions. Make sure some reds are still following 
you, then head back through the clover-corridor. Haul back the remains 
of the Spotty Bulborb and Dwarf Bulborb here that you ignored earlier. 
Run back to the onions and wait around as all the carcasses are 
delivered. Pluck every red sprout, then deposit as many red Pikmin as it 
takes until you have 30 left. Take Olimar on over to the yellow onion, 
and take out 10 yellow Pikmin. Run back through the stone gate again.

Head down, then turn and go through the clover-corridor. Run left, going 
through the stone gate and traveling over to the can filled with bomb 
rocks. Make sure all your yellow Pikmin get a rock (at least 9). 
Backtrack through the stone gate you just went through, and over to the 
sealed black granite-gate. Use 9 bomb rocks and bring the sucker down. 
You now gain access to the EXTRAORDINARY BOLT spaceship part. Use all 
your Pikmin and haul it back to the onions. Once its back on your ship, 
the day is about over...grow some Pikmin until sunset. End of Day 3. 


========================================================================

                        DAY 4 - The Forest Navel

========================================================================

-----------------------------
Main Goals:

1. Find the Blue Pikmin Onion  
-----------------------------


Once you gain control of Olimar, head over to the red onion and extract 
70 red Pikmin. Herd them over to the adjacent wooden gate and have them 
all start beating it down. Run around and back up to the onions, then 
over to the yellow one. Fall off the edge, run across the ground, then 
fall down to the water area. You should be right beside the Blue Pikmin
Onion. Activate it. Pull the single sprout once it emerges - your first 
blue Pikmin. 

Use this one guy and take down the five nearby Pellet Posies. Drag the 
five 1-pellets they produce back to the onion. The Breadbug might pay 
you a visit and steal a pellet...the punk. Pick all sprouts, then take 
the 5-Pellet back to the onion. Pick these sprouts as well. With the 
entire blue herd following behind you, run out of the water area then go 
up the two ramps. Trot up the tiny ramp to the onions (Pikmin still 
behind you). Head over to where the 70 red Pikmin are camped out; they 
should be done with the gate. Whistle them to your side. 

Go back to the onions, then head off the ledge at the blank spot where 
the blue onion *should be.* Move all your Pikmin over to the pile of 
twigs and begin building the first ramp. Once thats done with, head 
down and build the second ramp. When its completed you should be at the 
shore of the lake with the herd of Fiery Blowhogs. Separate your Pikmin, 
then whistle the red ones to your side. Head around and kill most of the 
Fiery Blowhogs, but not the ones that are really out of the way. 

Using the ramp as a reference, head right and kill all the Shearwig that 
appear in the little passage way leading to the blue onion (a gear ship 
part should be visible on a ledge overhead). Dismiss your red Pikmin, 
then go back to the ramp and get your blues. Take all the Fiery Blowhog 
carcasses, Shearwig, and pellets to the blue onion. Uproot all the 
sprouts. The day is about over, but you should have a decent population 
of Blue Pikmin. End of Day 4.      


========================================================================

                        DAY 5 - The Forest Navel

========================================================================

-----------------------------
Main Goals:

1. Recover the SPACE FLOAT
2. Recover the AUTOMATIC GEAR
-----------------------------


The first part to get today is the SPACE FLOAT, which is located inside 
a Breadbugs stomach. If you check the radar, its the part/star that is 
moving around...it really confused me the first time I saw it! Take out 
some Pikmin and head down to the lake shore. Wait around for the 
Breadbug to grab a pellet (and believe me, it will). Once it has a 
pellet, use your Pikmin and grab it as well. Drag both pellet and 
Breadbug back to the onion. It will get beamed up and take a beating. 
The Breadbug will still have some health left, so repeat the process 
again...uncovering the SPACE FLOAT. Haul it back to the ship with 25 
Pikmin. That was very easy...but it will get much harder.  

Gather your Pikmin, then go back to the onions. Make sure you have at 
least 15 following behind you (theres no reason you shouldnt), then 
run over to the yellow onion. Fall off the first ledge to the dirt 
below, running up the ramp to the left. You should spot the AUTOMATIC 
GEAR sitting on a rock across the gap, with a pile of twigs on your 
side. Have all 15 of your Pikmin beat on the twig pile. A bridge will be 
made, with your Pikmin crawling across to the AUTOMATIC GEAR and 
grabbing it. Wait for it to be hauled back. 

For the rest of the day you can run around and grow more Pikmin. Take 
down the Pellet Posies around the onions to grow more blue Pikmin, and 
get rid of the rest of the Fiery Blowhogs around the lake for more reds. 
End of Day 5. 


========================================================================

                        DAY 6 - The Forest Navel

========================================================================

-----------------------------
Main Goals:

1. Recover the #1 IONIUM JET 
2. Recover the GRAVITY JUMPER
-----------------------------


Yeah, play that funky guitar music! But dont get too excited now. :P Go 
to the proper onions and extract 50 red, and 50 blue Pikmin. Press X and 
dismiss the groups, then whistle all the blues to your side. Trot on 
over to the red onion, fall off the ledge, and go through the gate 
(which should be open, if not, open it right now). Continue down the two 
parallel ramps into a peaceful little water area. Run across the lakes 
and in the final one youll come across the #1 IONIUM JET. Herd your 
Pikmin around it and take it back to the ship. Follow closely behind it 
as it takes its sweet time...tick tock... 

Once the #1 IONIUM JET is delivered, gather up your red and blue Pikmin 
(so you have 100 following you), then run to the blue onion and fall off 
the ledge. Take the opportunity to use the patch of grass beside the 
bridge to upgrade some of your little friends into flower-heads. After 
the sprigs are all gone, run down both bridges and cross over to the 
water (there should be NO Fiery Blowhogs bugging you, since you killed 
them all, right?!). 

Follow the waters edge to the left where youll find a small plateau 
with a ship part, namely the GRAVITY JUMPER, and pile of twigs to build 
a ramp. Dismiss your Pikmin, then whistle all the red ones to your side. 
Chuck the entire group up on the LEFT side of the pile of twigs, and 
they will begin building the ramp downward. While their busying slaving 
away, grab your blues and head into the water. Kill the Wollywog along 
the waters edge, kill the two Wollywogs beside the glass bottle, and 
kill the Pellet Posy in the water. To paraphrase, kick the stuffing out 
of everything. Haul the carcasses/pellets back to the onions using your 
blue Pikmin. 

...Meanwhile, your red Pikmin should be finished building their snazzy 
ramp. Head over to the and call the reds to your side. Swarm the GRAVITY 
JUMPER with your herd and haul it back to the onion. When all the cargo 
arrives back at the ships, the day is pretty much done. Make sure all 
stray Pikmin are accounted for and all sprouts picked. End of Day 6.


========================================================================

                        DAY 7 - The Forest Navel

========================================================================

---------------------------------
Main Goals:

1. Recover the ANTI-DIOXIN FILTER 
2. Recover the OMEGA STABILIZER
---------------------------------


Get out 50 red and 50 blue Pikmin. Take the entire herd down the two 
ramps and to the lake again. Dismiss and collect your blues. Head into 
the lake, running over to the glass bottle where youll find the ANTI-
DIOXIN FILTER sitting behind it. Swarm it with your Pikmin (it requires 
40, but all 50 should be on it) and carry it back. While this is going 
on, go back to your red Pikmin sitting on the beach. Whistle them to 
your side and travel left into the small passage. 

Hordes of Shearwig and grubs will greet you, so dispatch of ALL of them 
quickly. Carry their carcasses back to the onions while you now fully 
concentrate on the Willowy. Kill it as well then haul off its remains 
in the same fashion...now that all your Pikmin are busy, take Olimar 
back to the onions as well. Wait for all the little guys to return, then 
gather them. Head down to the lake a second time; separate and take your 
50 reds through the passage that you just previous cleaned out. In this 
little area some strange glowing mushrooms light the air. Concentrate on 
the giant mushroom thing running around - this is a Puffstool.   

It has the OMEGA STABILIZER in its stomach. Get it! :P Engulf its legs 
with your herd, then chuck Pikmin on its squirming body when it gets 
tipped over...repeat until it croaks, leaving behind a purdy carcass and 
the OMEGA STABILIZER. Carry away both items and run back to your blue 
Pikmin waiting on the beach. Run into the water, following the edge of 
the plateau where the Gravity Jumper part once was located. On the other 
side is a little alcove. Build the ramp from the twig pile, then call 
your Pikmin and go up it. Cross the dirt, head down the opposite ramp 
then travel back to the onions. 

Wait as all the items are delivered. Gather all the Pikmin up, pluck all 
sprouts, and put the reds and blues back in their respective onions. 
Take out your pitiful population of yellow Pikmin and spend the rest of 
the short time remaining in this day growing more of them. End of Day 7.


========================================================================

                        DAY 8 - The Forest Navel

========================================================================

------------------------------
Main Goals:

1. Recover the LIBRA 
2. Recover the ANALOG COMPUTER
------------------------------


You might be slightly pressed for time today if this is your first time 
going through the game...but I doubt it. Quickly get out this Pikmin 
combination: 50 red, 30 blue, and 20 yellow. Once the herd is assembled 
head down the double ramps leading to the lake area. Follow the edge of 
the water to the right and move the entire herd against the black gate 
you find in the corridor. Watch as the begin the thrashing. Yawn...the 
gate will fall eventually...so just run around in the water or 
something. After the demolition is complete, head back to your Pikmin 
and call them to your side. 

Run forward, but watch out for the dastardly flame geysers. Make sure 
the flames are dead before you cross over the holes; AND while you move 
you herd your Pikmin against the wall using the C Stick. This way there 
should be no deaths whatsoever unless your dyslexic. Skip on over to the 
pile of twigs laying on the edge of the path and have you all your 
Pikmin begin building the bridge. Blah, bleh, blah... Stand around until 
theyre done. Once the bridge is completed, run on to it and divide your 
Pikmin. Whistle the 30 blues to your side, then run to the small island. 
Move your buddies into the water pool and have them open up the water 
geyser, then call them back and run back across the bridge.

Continue down the corridor (watch the flame geysers!). At the end youll 
find a small area with the ANALOG COMPUTER sitting in plain site in a 
pool of water. Run to it and use your Pikmin to carry it to dry land. 
Dismiss your blue Pikmin at the shoreline (make sure theyre out of the 
way from the part). Run back to the bridge where the rest of the herd is 
waiting, then grab your 20 yellows. Run to the small island, and fling 
them up on the first ledge. Take Olimar up using the water geyser. Get 
your yellows again, then fling them up to the next ledge, where they 
will all latch onto the LIBRA spaceship part and carry it down.  

After the LIBRA is at ground level, dismiss your yellow Pikmin, collect 
15 red Pikmin from the bridge, and use them to carry the piece back to 
the ship. You must use reds because of the flame geysers. Take the other 
35 red Pikmin and run back to the ANALOG COMPUTER sitting on shore. 
Engulf it and haul it back to the ship. Wooray, only one part left in 
The Forest Navel! Unfortunately, theres no time to get it today. Gather 
your blue and yellow Pikmin then go back to the onions. Wait around for 
the parts to arrive, then collect all red and blue Pikmin and place them 
back in the onions. Spend the rest of the daylight hours growing more 
yellow Pikmin. End of Day 8.


========================================================================

                        DAY 9 - The Forest Navel

========================================================================

------------------------------
Main Goals:

1. Recover the GUARD SATELLITE
------------------------------


All we have left to do now is retrieve the final part in this area. Yea! 
Get out 25 yellow and 75 red Pikmin. Head down the first ramp net to the 
onion area, then veer left and fall off the edge where youll find a 
black gate. A swarm of Shearwigs immediately emerge to greet you - kill 
them all! Kill every last one in the little corridor leading to the 
gate. Haul away all the carcasses after youre done with the slaughter 
then set the remaining Pikmin to the task of breaking down the gate.

Head back to the onions and wait for the carcasses to be delivered. Pick 
all sprouts and gather up your Pikmin. Go back down to the gate and have 
the guys following behind you join in on breaking down the gate. After 
it has been destroyed, gather the herd, dismiss them, then whistle the 
yellows. Backtrack to the lake and go up the ramp at the waters edge, 
go across the strip of land, then down the opposite ramp. Herd your 
yellows to get at least 6 Bomb Rocks. Run all the way back to the black 
gate and this time run through. 

Watch the flame geysers! Chuck the yellow Pikmin holding the explosives 
at the stone wall to take it down. You now gain access to a little sandy 
chamber. Gather all 100 of your Pikmin (make SURE none are holding Bomb 
Rocks) and run to the center of the sand. The music grows creepy and out 
pops a headache-inducing Beady Long Legs. To destroy him, chuck your 
Pikmin up so they latch on his bulb hanging down (hehe...heh...) and 
start beating on him. Whistle back any Pikmin that stupidly decide to 
attack his legs or else theyll get crushed. 

After Beady croaks he explodes all purdy-like and drops several many 5 
Pellets...but more importantly he also leaves the GUARD SATELLITE. Whos 
the man? Were the Pik-Man. Use reds only (remember those flame geysers 
outside the gate!) and carry back the GUARD SATELLITE to the ship. Get 
the pellets too if you have time. Gather all stray Pikmin and head back 
to the ship. Pick all sprouts, as youre not coming back again. End of 
Day 9. 


========================================================================

                        DAY 10 - The Impact Site

========================================================================

---------------------------------
Main Goals:

1. Recover the POSITRON GENERATOR 
---------------------------------


Even a beginner player shouldnt be pressed for time today. Were just 
coming back here to retrieve the other ship part you missed before...you 
couldnt get it on Day 1 because you had no yellows. Get out 50 blues 
and 5 yellows, then head out of the onion area to the cardboard box 
ramp. Dismiss your Pikmin then call the yellows to your side. Direct 
them into the opening of the box and theyll pick up some Bomb Rocks - 
make sure at least three. Run up the ramp with them, cross over the box, 
heading into the clearing. Carefully avoid the Mamuta enemy and use the 
bombs on the stone wall in the back. Dismiss the yellows.

Now you get the pleasure of fighting the Mamuta. I say that because he 
only appears here after day 8 and hes pretty gosh darn cool. :P Run 
back and get all of your blue Pikmin then run to the Mamuta. Chuck as 
many Pikmin on his head as you can so he takes a lot of damage, but try 
to avoid his pounding attacks. Any Pikmin caught in them will be pounded 
into the ground as flowers, requiring you to pluck them out. After the 
Mamuta finally dies carry away his carcass. 

Take your remaining blue Pikmin and head through the open stone wall. 
Direct your attention to the Pearly Clamclamp on your left, which houses 
the POSITRON GENERATOR in its mouth. Run to the clam, then chuck Pikmin 
in the mouth so they start beating on the innards. Call back your Pikmin 
before the mouth closes or theyll be eaten like a Sunday buffet. Once 
all the clams health is gone the ship part will pop out in all its 
glory. Use 20 Pikmin to haul off the POSITRON GENERATOR.  

There should be plenty of time left in the day so spend it growing more 
Pikmin. The hot-ticket items are the red, yellow, and blue 20 pellets 
along with the pearls in the other two clams worth 50 seeds each. End of 
Day 10.  


========================================================================

                       DAY 11 - The Forest of Hope

========================================================================

-------------------------------
Main Goals:

1. Recover the NOVA BLASTER
2. Recover the RADIATION CANOPY 
-------------------------------


Dont waste anytime, get out 50 blue, 40 red, and 10 yellow Pikmin. From 
the onions head northward into the small corridor. Use your reds and 
kill the two Dwarf Bulborbs and the Spotty Bulborb, leaving their 
carcasses laying there for now. At the end of the path should be a black 
gate. There is a little trick - instead of breaking it down, dismiss 
your Pikmin herd. Whistle the yellows to you then head through the tiny 
hole/tunnel that can be found on the right side of the gate. Cool, huh? 
Run all the way to the end of this passage, avoiding the Bulborbs. Here 
you find the NOVA BLASTER and a can with Bomb Rocks. Collect at least 
six rocks from the can. Run back to the black gate, and use the bombs on 
it. Ta-dah! Broken down in 1/4 the time.

Dismiss your yellows the go and collect your reds. Head through the gate 
again and kill the dwarf and Spotty Bulborbs. Haul there carcasses back 
to the ship. Run over to the NOVA BLASTER and use 30 reds to take it 
back as well. Dismiss any red Pikmin still following you. Run back and 
get your blues. Head through the gate, but this time run into the water 
pool. Set your Pikmin to work, breaking down the white gate. Whistle 
them and up the grass. Take down this black gate as well...God I hate 
black gates. 

When its down, run into the next area with your herd. This open clearing 
has an Armored Cannon Beetle walking around in it. But more importantly, 
the RADATION CANOPY can be found resting in a small alcove. You must 
first take out the beetle or any Pikmin carrying the piece will be shot 
to bits with boulders. Chuck Pikmin at its air hole as its sucking in 
air, causing it to open its back revealing a vulnerable red body. Attack 
this body part to deal damage. Repeat until he dies or turns a delicious 
extra crispy. Retrieve the RADIATION CANOPY from the alcove and haul it 
back to the ship using 30 blue Pikmin.      

From the rest of day (about 1/4 should be left) grow some more Pikmin. 
Especially concentrate on blue and yellow. Dont forget those Bulborb 
carcasses your left behind in the corridor adjacent to the onions, 
either. And thats about it... End of Day 11. 


========================================================================

                       DAY 12 - The Forest of Hope

========================================================================

--------------------------
Main Goals:

1. Recover the SAGITTARIUS 
--------------------------


Only getting one part today. Get out 50 blues then head south through 
the gate into the lake area. Kill all the Dwarf and Spotty Bulborbs you 
find on the shoreline. Haul back the carcasses and pick the sprouts at 
the onions. Gather all your Pikmin then go back to the lake. Travel to 
the waters edge, going over to the twig pile. Kill all the Sheargrubs 
that emerge, hauling off their carcasses and setting the rest of the 
blue Pikmin to work on building the bridge from the twigs. Go back to 
the onions and pick all sprouts again. 

Whistle the blue Pikmin around the onions to your side and head back to 
the bridge construction. Have them help complete it...then summon all of 
them. Run into the water, go to the back wall, where you will find a 
small island with the SAGITTARIUS resting upon it. Move Olimar onto the 
little ledge-piece then fling up Pikmin so they start building the 
bridge here as well. Go play some checkers until they finish.

After it is done (finally), run back to land, cross the first bridge to 
the island. Cross the second bridge, gathering your Pikmin and heading 
to the SAGITTARIUS. Use 20 Pikmin to haul it off (yes, its slightly 
larger then the Libra, which only needs 15). For the rest of the day 
grow some Pikmin using pellets yielded from the nearby Pellet Posies. 
Tommorrow we use a full day to go after the final ship part in The 
Forest of Hope. End of Day 12.  


========================================================================

                       DAY 13 - The Forest of Hope

========================================================================

-----------------------------
Main Goals:

1. Recover the GEIGER COUNTER 
-----------------------------


Oh...hope we dont have any bad luck today... But I am not really a big  
Triskadecaphobiac myself. :P Extract 95 blue Pikmin and 5 yellow, then 
head out to the lake area. Run right, going through the open white 
gate...watch out for the Bulborbs as you dismiss your Pikmin. Take the 
yellows over to the can and get three Bomb Rocks, then use the 
explosives on the adjacent white stone wall. Dismiss your yellows and 
whistle the blue Pikmin to your side. Head through the open stone wall.

In this little area run into a water pool beside the cardboard box. You 
may have to take out the Dwarf Bulborb so he doesnt wake up the big 
guys. Fling up at least 10 Pikmin on the higher ground behind the box so 
they push it along. After its been pushed out of the way, chuck the rest 
of your herd up on the ground there. Go around, whistle the Pikmin who 
pushed the box to your side, then run across the thin land piece. Gather 
your entire herd and run into the open clearing. Watch yourself! 

Three Burrowing Snagrets will immediately start attacking you. Find the 
one Snagret with the Geiger counter in its stomach (check your radar for 
the moving star). Kill it by sheer brutality - engulf the thing whenever 
it emerges. When it finally dies and you get the Geiger Counter (along 
with some sweet pellets), go and kill the other two Snagrets. Haul the 
entire multitude of pellets and Geiger Counter back to the ship. When 
thats done, the day is about over...yes, the fighting takes that long. 
The Forest of Hope is now complete! Time to go to The Distant Spring. 
End of Day 13.


========================================================================

                       DAY 14 - The Distant Spring

========================================================================

-------------------------------
Main Goals:

1. Recover the REPAIR-TYPE BOLT 
-------------------------------


This is the first day in The Distant Spring, so were going to need to 
do a little bit of tidying-up first. Get out 70 red Pikmin, the head 
left from the onions, entering a clearing will lots of enemies. Kill off 
the Spotty Bulbears, the Puffy Blowhog floating around in the air, and 
the Swooping Snitchbug hanging around the stone gate. Carry all the 
pellets/carcasses back to the onions, pick the sprouts, then put away 
your red Pikmin. 

Now get out 15 yellow Pikmin. Head north of the blue onion where a 
black-granite stone gate is located - use the small tunnel next to it to 
get into the next area. Run through, avoiding the enemies without waking 
them up. Go slightly right of the first pool of water and slightly left 
of the second pool. Along the waters edge youll find a skull with some 
bomb rocks in it - a very large quantity. Cha-ching. Direct your yellows 
to pick them up, making sure to get at least nine. Yes, nine. Run all 
the way back to the black-granite stone wall and blow it down with nine 
Bomb Rocks. Head through back to the onions.  

Run left from the onions, revisiting the area where you cleaned out the 
enemies from. Run to the end where a stone wall is located, and a skull 
filled with bomb rocks. Use the bombs to blow down the wall only part-
way (cant blast it all the way down today). Travel back to the onions 
and deposit your yellow Pikmin, in turn getting out 25 blue. Run from 
the blue onion to the right. Here you find two stone catwalks - one that 
is on a higher level then Olimar, and the other which he can run along 
the water with. 

Fling up all your Pikmin on the higher stone catwalk (theyll also turn 
pale). Run Olimar onto the other catwalk below. Whistle to your Pikmin - 
they will start following you along the higher one, rubbing against the 
edge. Run all the way to the end and direct the herd to surround the 
ship part piece laying there, the REPAIR-TYPE BOLT. Carry it back to the 
ship and then its that time again... End of Day 14. 


========================================================================

                       DAY 15 - The Distant Spring

========================================================================

--------------------------
Main Goals:

1. Defeat the Smoky Progg
2. Recover the GLUON DRIVE
--------------------------


To defeat the Smoky Progg (best enemy in the game, by the way) we must 
first find him obviously. Get out 1 blue Pikmin. Head south into the 
lake, and find the pie-wedge island. Check your radar if you need to, 
its pretty hard to miss. At the center of the island is a weird looking 
egg that only appears there on day 15 or earlier. Chuck your Pikmin at 
it so it does a sliver of damage (which also disturbs the Progg inside),  
then call him back and quickly backtrack to the onions. Put away the 
blue Pikmin and get out a massive army of 100 red Pikmin...by this time 
the Smoky Progg in all its evil glory should be making its way to 
shore. Ah Godzilla! Godzilla! :P    

When it starts chasing after you, chuck some Pikmin on its head to do 
damage, but make SURE you avoid the gas trail pouring behind him at all 
costs. Any Pikmin caught in it will suffocate and die...gruesome... 
After the punk finally dies after the mother of all battles, hell leave 
behind a pulsating brown egg/sphere. Put away all your remaining reds 
and get out three blue Pikmin. Use them to take the sphere thingy back 
to the onion. Ta-dah! 100 more blue Pikmin! Hopefully you have as many 
as youll ever need now...

Pluck all the sprouts, which should take about 5 minutes... There should 
now be 100 blue Pikmin following behind you. Head left from the onions 
into the large clearing, running all the way to the end. Kill off the 
Yellow Wollywog that is sitting in the water. Haul his carcass back, 
then turn your attention to the twig pile at the waters edge - use your 
remaining Pikmin to build the bridge. Once thats complete, whistle them 
to your side, head across the water to the little ledge where the GLUON 
DRIVE IS sitting. Take out all the Sheargrubs that appear, then build a 
second bridge using the pile of twigs...when its complete, use a 
staggering 50 Pikmin (making it the largest ship piece) to haul the 
GLUON DRIVE back. Haul off the Sheargrubs as well.

Take Olimar back to the onions and deposit any blue Pikmin following 
behind him. Take out 5 yellow, then run back to where you built the 
bridges. Grab the Bomb Rocks in the alcove and use them to finish 
blowing down the stone wall you started on yesterday. Days over, so just 
go to sunset if any substantial amount of time is left. End of Day 15.


========================================================================

                       DAY 16 - The Distant Spring

========================================================================

------------------------------
Main Goals:

1. Recover the ZIRCONIUM ROTOR
------------------------------


Even though were only getting one part today, youll be extremely busy 
causing some carnage...get out 70 blue Pikmin. Head left into the field 
area, killing the two Dwarf Bulbears. Leave their carcasses for now and 
run through the open stone wall. In this narrow corridor, kill off the 
two Yellow Wollywogs that undoubtedly bug the crap out of you. Use your 
entire herd and set them to the task of breaking down the white gate at 
the waters edge. 

Some time later when theyre finally down, whistle them to your side and 
then have them break the down the black gate on the opposite side of the 
water. After waiting an excruciating amount of time for them to finish, 
lead the blue Pikmin across the water again, through the open white 
gate, to where the ZIRCONIUM ROTOR is waiting for you. 

Haul it off with 30 blues. With your remaining 40 blue Pikmin, cross the 
water and go through the open black gate. Veer left, killing the 
Shearwigs that pop out of the ground. Ignore their carcasses. Head 
right, and use your 40 blues to take down another gate, a white one. By 
this time your rotor piece should have been delivered. Run around the 
field area and take out any Shearwigs, and any *Dwarf* Bulbears. Dwarf 
being the key word. The end of day is fast approaching, so haul back as 
many carcasses as you can to grow some sprouts (you dont actually have 
to pick them, since were coming back tomorrow). End of Day 16. 


========================================================================

                       DAY 17 - The Distant Spring

========================================================================

---------------------------
Main Goals:

1. Recover the BOWSPRIT
2. Recover the PILOTS SEAT 
3. Recover the UV LAMP
---------------------------


The prep work we did in previous days will really pay off now, since we 
can nab THREE spaceship parts. Youre quite greedy, arent you? ;) Yank 
on out 85 red and 15 yellow Pikmin. Head north, stopping in the doorway 
of the black stone wall. Dismiss your Pikmin, grab the reds, then 
continue in...now its real easy. Kill all the Spotty Bulbears! Once 
their all lifeless and limp, leave their carcasses. At the place where 
you killed the third Spotty Bulbear, enter in through the gap to the 
little chamber with flame geysers. Use 10 reds and carry out the yellow 
10 pellet to the grass. Call the 10 Pikmin back when their task is 
complete. From the flame area, run to the adjacent room where an Armored 
Cannon beetle lumbers about - he has got the BOWSPRIT in his stomach... 

Take him out (air hole, then hit the backside, ect...) and the glorious 
BOWSPRIT is yours. Dont collect it yet, instead run from this room into 
the next hallway, and build the ramp leading down. Whistle your red 
Pikmin and run back up the ramp. Use 30 red and carry away the BOWSPRIT. 
While this is going on, have the rest of your reds follow your down the 
ramp. Run straight across the grass, going through the little outlet 
that is beside the black gate. Head into the little alcove where the 
PILOTS SEAT is just waiting for you. Carry it off with at least 30 red 
Pikmin. Now that two pieces are enroute to the ship, use any remaining 
red Pikmin following behind Olimar to carry off the three Spotty Bulbear 
carcasses decomposing in the field.   

Run back to your lonely yellows that you abandoned at the stone wall. 
Whistle them to your side. Now this may be a bit hard to visualize, so 
listen carefully... Run through the stone wall (heading away from the 
onions), then head right. Over here along the wall your should see a 
massive ramp piece going up 45 degrees. Chuck all your yellows up so 
they land at the foot of this piece. Got it? Good. Now have Olimar run 
along the wall to the left, and tot up the ramp. Fall one level from 
the top here. Run along this stone piece over to where your yellows are 
waiting for you. Whistle them to your side... Now, carefully fling them 
up on the ledge that is one level higher up, on the left side of the 
ramp piece. Still with me? Good.  

Take Olimar back down to the ground. Run along the wall again, going up 
the ramp a second time. This time dont drop down, instead follow the 
ledge all the way around and youre yellows are waiting for you! The 
spiffy UV LAMP is found at the very top of the ramp piece. Chuck at 
least 10 yellow Pikmin up to the UV LAMP so they carry it down - now 
Olimar can get a tan while going home! :P The hard part is over, so 
relax. Hopefully I didnt totally confuse you. 

Wait around until all three ship parts are delivered. The first two 
should have arrived by now. Collect your reds chilling around the onions 
and put them away. Whistle the yellows to your side when theyre 
available. Remember the yellow 10 pellet we previous took out of the 
flames? Go collect it...  End of Day 17.


========================================================================

                       DAY 18 - The Distant Spring

========================================================================

---------------------------------
Main Goals:

1. Recover the MASSAGE MACHINE
2. Recover the INTERSTELLAR RADIO
---------------------------------


Theyll be just enough time to get these two parts today. Take out 100 
blue Pikmin, as were going to be doing water-based fighting all day 
long. From the yellow onion, head south, going along the narrow strip of 
land jutting into the lake. Take out all three of the Yellow Wollywogs 
inhabiting the surrounding waters, leaving their carcasses there for 
now. This will take up a considerate amount of time. From the land 
piece, head across the water to where a pile of twigs is sitting on the 
sandy shore. Once you get close, kill all the Shearwigs that emerge. If 
youre lucky, theyll be stupid and crawl into the water, taking damage.

Build a bridge with the twigs. When thats finished, head back to the 
sandy area. Run past the sleeping Spotty Bulbear without waking it up. 
In the back corner is the MASSAGE MACHINE - use 30 blue Pikmin to haul 
it back to the onion. While thats going on, use your remaining blues 
and haul away the Yellow Wollywog and Shearwig carcasses. Travel back to 
the onions and wait for all the cargo to arrive. Pick any sprouts you 
find. Collect any stray Pikmin, making sure you again have a herd of 100 
blues following you. Run south into the water again. Head over to where 
you recovered the ship part, except go through the tiny passage on the 
right side of the pie-wedge island. 

In this vast area of water, take out all EIGHT of the Water Dumples 
traveling in their shoals. Now concentrate on the suspiciously place 
Puffy Blowhog. Hes got the INTERSTELLAR RADIO in his stomach...you 
should know what to do by now! Chuck Pikmin on the Puffys stomach to 
beat the crap out of him until he dies. After the Puffy deflates, a bell 
will go off reminiscent of the Zelda games and the INTERSTELLAR RADIO 
drops. Take it back to the onions using 20 blue Pikmin. Use the rest of 
your little guys to take back all the Water Dumple carcasses. By the 
time everything arrives, the day is done. End of Day 18.  


========================================================================

                       DAY 19 - The Distant Spring

========================================================================

------------------------------
Main Goals:

1. Recover the #2 IONIUM JET
2. Recover the CHRONOS REACTOR 
------------------------------


This is our last day in The Distant Spring, so lets make it count! Get 
out 80 blue Pikmin, then go north, heading through the stone wall to the 
other field area. Keep going north till you reach the small lake. Kill 
off the three Water Dumples and take out the Puffy Blowhog floating 
around as well. After thats over with, travel to the upper-land corner 
of the lake (the one with the water jet and sand). Fling up about 30 
Pikmin on the ledge, then have Olimar use the water jet to blast up 
there himself. Whistle the Pikmin to your side, then run to the end. 
Theres a small gap and the #2 IONIUM JET resting on a platform on the 
other side. Flick your Pikmin across to it. It only takes 15 Pikmin to 
carry away, but your have 30 in case of your guys fall to the ground.

As the #2 IONIUM JET is busy being carried back, hop back down to the 
lake and gather the rest of your herd. Trot over to the square land 
piece in the center of the lake; it has a water jet beside it and a 
yellow Candypop Bud resting on top. Fling up 25 blue Pikmin so they land 
on top the land piece, then use the water jet to get up there. Gather 
the blues, chuck them so they land in the flower, causing them to pop 
out as yellow sprouts. Pick all of them. 

Change your camera view to an overhead one...carefully aim your cursor 
at the beach below, then fling down your 25 yellow Pikmin. Dont let 
them get caught in the water! Hop down to the beach as well and call the 
yellows to your side. In the corner the CHRONOS REACTOR sits. Fling up 
at least 20 yellow Pikmin to carry it down to the beach. After it plops 
down to the ground, call back your yellows carrying it. Turn your yellow 
Pikmin into blue ones using the second Candypop Bud. Carry the CHRONOS 
REACTOR back to the ship using your blues. Days about over, so carry 
back any carcasses, pick all sprouts, and collect any strays. This is 
it! Its off to The Final Trial! End of Day 19. 


========================================================================

                        DAY 20 - The Final Trial

========================================================================

----------------------------
Main Goals:

1. Complete the final trials
----------------------------


OH YEAH! And the award for the best music in the game goes too... You 
shouldnt at all be rushed today, so relax. This area is basically three 
different trials that will test you on your use of the red, blue, and 
yellow Pikmin. At the end of the area youll face a final boss...but 
thats for tomorrow. Get out 85 blue, 10 red, and 5 yellow Pikmin. Run 
the entire herd from the onions to the waters edge. Dismiss them all, 
then whistle the 85 blues. Head straight across the water, going up onto 
the land piece with the pile of twigs. Set all your blues to building 
the bridge. Run back to the land, then whistle the 5 yellows.

Chuck these five yellow Pikmin from the land across the water, so the 
plop down on the first island (overhead camera view works best). Grab 
the yellow Pikmin again, and fling them from this island to the ledge on 
the next higher ground. Hop down into the water and use the water jet to 
blast up to them. Whistle the yellow Pikmin a third time, and fling them 
up to the ledge with the pipe piece, where theyll collect some Bomb 
Rocks. Fling these three bomb-toting Pikmin all the way back to the dry 
land. By this time the blues should have completed the bridge, so run 
across it with your three yellows following behind. Use the bombs to 
blow down the stone wall. 

Run back, whistling all the blues to your side that were waiting on the 
bridge. Travel ahead, going through the open stone wall and trotting to 
the pile of twigs. Have all your herd begin to build this second bridge. 
Run back to the shore and grab your 10 red Pikmin. Follow the waters 
edge left, where youll find a path with flame geysers all along it. 
Chuck your 10 red Pikmin up so they land on the path (also turning 
pale). Take Olimar into the water on the right side of the path. Whistle 
to your reds and have them follow Olimar as he follows parallel in the 
water below, going underneath the bridge. Direct the reds around the 
corner and to the cardboard box using your C Stick. Dismiss them and 
they will automatically push it. 

Head all the way back to shore and cross the two bridges (both should be 
complete by now). At the end, whistle the blues, reds, and yellows to 
your side. Cross the ground and knock down the white gate. Once its 
gone, head into the sand clearing. Dont touch the green thing! Thats 
the Emperor Bulblax in hiding, or the final boss. Run along the of the 
sand area and take down the white gate on the other side. You want a 
full day to fight the games final boss, so collect any stray Pikmin and 
go directly to sunset. End of Day 20.


========================================================================

                        DAY 21 - The Final Trial

========================================================================

-----------------------------
Main Goals:

1. Defeat the Emperor Bulblax
2. Recover the SECRET SAFE
-----------------------------


Drag 75 red and 25 yellow Pikmin out of their onions, then head across 
the area to the sand clearing at the other end. Start up the fight with 
the games final boss, the Emperor Bulblax, by touching his green back 
sticking out of the sand. It looks rather like a plant... To defeat him, 
go see the Emperor Bulblax Strategy section of the guide. 

After you finally kill the Bulblax, haul back the SECRET SAFE he spits 
up using at least 40 Pikmin. All 30 spaceship parts have been recovered! 
The Dolphin ship is now complete...prepare for the voyage back home to 
Hocotate. Now beat the game faster, and without using a walkthrough! 


========================================================================


                 8.  D I F F E R E N T   E N D I N G S


========================================================================


Depending on how many spaceship parts you recovered, you will get one of 
three different endings...


  The Worst, Sucktacular Ending
------------------------------------------------------------------------
At the end of 30 days, you didnt get all 30 spaceship parts, and you 
didnt even get the required ones. 
------------------------------------------------------------------------

Captain Olimar attempts to blast off in his rocket regardless, due to 
the fact his life-support system will fail shortly. Of course, the 
rocket has flight failure and plummets back down to the planet. Knocked 
out and badly injured, the remaining Pikmin in Olimars herd carry him 
back to one of the onion ships. Olimar is beamed up and his head pops 
off, landing in the ground below. Olimar spouts as a Pikmin... 


  The Medium, So-So Ending
------------------------------------------------------------------------
At the end of 30 days, you didnt get all 30 spaceship parts, but you 
did manage to get the required parts for Olimar to leave.
------------------------------------------------------------------------

Olimar boards his ship and blasts off...the moment of truth... Yes! It 
makes it out of the planets atmosphere. Olimar speeds away to his home 
planet of Hocotate. Watch the credits roll by. The last screen shows 
your typical THE END...  


  The Deluxe, Happy Fun Time With Secret Sauce Ending
------------------------------------------------------------------------
You got all 30 parts within 30 days. Good job! Now do it faster! 
------------------------------------------------------------------------

Olimar uses his spaceship and blasts off. Wooray - youre going home to 
Hocotate! As he is distancing himself from the Pikmins planet into the 
reaches of space, something strange happens. Pikmin Onion Ships are 
following behind! Must be a dozen of them, in all sorts of colors. Light 
blue, black, green, pink ect. Watch the credits and relax a bit. After 
that, youre treated to a cinema clip featuring descriptions of every 
enemy found in the game. The last screen has THE HAPPY END...   


========================================================================


               9.  E N E M Y   W I L D L I F E   G U I D E


========================================================================


  Armored Cannon Beetle 
-------------------------

Black, slow-moving, and shoots crap out of its mouth...Just like Oprah! 
This beetles thick armor prevents it from taking any damage from Pikmin 
attacks. On the beetles body are two holes - one for sucking it air, 
the other for shooting out large boulders. Dont let your Pikmin get hit 
by a boulder, or theyll die instantly. Wait as the beetle is sucking in 
air, then chuck Pikmin at the air hole. It should plug it momentarily 
and stun the beetle. The beetle will open up its back armor revealing 
its weak red body. Chuck Pikmin at the red patch and they will begin the 
beating, giving the Armored Cannon Beetle some damage. Repeat the above 
process until it finally dies. It will leave behind a carcass that takes 
30 Pikmin to carry away.   

  Beady Long Legs
-------------------

There is only one of these monstrosities, located at The Forest Navel. 
Its basic structure is just four huge legs attached to some bulb of waxy 
secretion which denotes a head. Before taking on this TOUGH enemy, 
bring at least 50 yellow Pikmin. After he appears, run between its legs 
and chuck the Pikmin up at the bulb so they latch on and begin 
attacking. Yellow Pikmin get thrown higher, so this is a pretty easy 
task. Make sure you use your whistle to call back *any* Pikmin who 
decided to attack his legs, or else he will attempt to smash all of 
them! Occasionally Beady will shake off the Pikmin attached to his bulb 
(that sounded dirty, didnt it?) so you must fling them back on. This 
battle will take a while, but your prize is the Guard Satellite.

  Breadbug 
------------

Only a nuisance, not a threat. This brown bug will appear when there is 
a seed pellet or an enemy carcass laying on the ground, then grab it and 
attempt to cart it back to its nest. You do all the work, but the 
Breadbug wants the reward! Chuck Pikmin at it to knock it away. The 
Breadbug at The Forest Navel has a ship piece hidden in its stomach. If 
you want to *kill* the Breadbug, wait until it has a pellet in its 
mouth. Then, have your Pikmin grab the pellet as well. A tug-o-war will 
ensue with the Breadbug being dragged back to the onions. The pellet and 
Breadbug with both be beamed up, causing the brown guy to take damage. 
Repeat until hes toast. :P Oh I am on FIRE tonight!   

  Burrowing Snagret
---------------------

Be very careful when fighting these, or your Pikmin could disappear 
faster then intern Chandra Levy. The Snagret dons a huge beak capable of 
swallowing MANY Pikmin whole. They are found in a trio in The Forest of 
Hope - but I recommend only fighting them one at a time unless you have 
a death wish. Bring as many Pikmin as you can (i.e. 70 or above) then 
wait for it to emerge from the ground. As SOON as possible, chuck 
massive amounts of Pikmin on the Snagrets body. Watch as they beat on 
it, then call back your Pikmin when the Snagret retreats underground. 
RIGHT as you see the Snagret reemerge, engulf it with Pikmin. Repeat the 
process until its dead. One of the Burrowing Snagrets has swallowed the 
Geiger Counter ship part, so check your radar.   

  Candypop Bud
----------------

This isnt an enemy at all, but youll need to use them to get a ship 
part or two. The Candypop is an large open flower. Chuck Pikmin in it 
and they will replanted, except in the same color as the flower is. The 
flower will only transform so many Pikmin before it wilts away.  

  Dwarf Bulbear
-----------------

Like the Bulborb, but stronger and has a brownish backside. Use the same 
strategy here as defeating the Dwarf Bulborbs. These guys tend to not 
travel in groups as much, which is definitely a plus.  

  Dwarf Bulborb
-----------------

A identical miniature of the Spotty Bulborb. This dwarf variety is very 
small, so chuck a few Pikmin on its back from a distance. This will 
compress its stomach and kill it. If you dont take out these guys, 
sometimes they cry out and wake up any Spotty Bulborbs nearby. *cough* 
Snitch! *cough* They tend to travel in packs, so watch your step. 

  Fiery Blowhog
-----------------

Resembles a gray pig with an elephant trunk for a nose. They dot the 
shoreline along the lake of The Forest Navel. Whenever they spot you or 
your Pikmin, they shoot out a large stream of fire. So obviously, you 
should only take down these guys with the fire-immune red Pikmin. Engulf 
and destroy! 

  Goolix
----------

A water-based gelatinous creature that is found at The Impact Site 
before day 8. Inside its body are duel-nuclei, and the darker of the 
two is its weak point. Use blue Pikmin ONLY to pierce the Goolixs shell 
and attack the dark nuclei. It takes forever to bring this sucker down! 
The Goolix gives up many 5 pellets after its been killed.    

  Honeywisp
-------------

These guys really arent enemies, since they dont attack you. In fact, 
they actually help you. While hovering around in the sky, a drop of 
nutritious honey dangles on the end of their tail. Chuck Pikmin at them 
to knock the honey to the ground, where other Pikmin can eat it to 
upgrade into the flower-heads.   

  Iridescent Flint Beetle
---------------------------

Such a pain! The metallic-green flint beetles hang around in the shrubs 
at The Impact Site and The Forest of Hope. Theyre harmless, but once 
your herd of Pikmin spots a Flint Beetle, they go into overdrive and 
attempt to beat it senseless. The hard shell protects the beetle, which 
makes it even more annoying as you call back you Pikmin. If you want to 
at least get something for your trouble, chuck Pikmin at the beetle to 
knock it on its back. Your prizes are assortments of pellets.

  Mamuta
----------

One of the games two secret enemies. Hes basically a large gray 
ogre/troll thingy with two gigantic eyes. To find him, land back at The 
Impact Site AFTER day 8. He will be in open clearing past the cardboard 
box where the Goolix previously was. Hes not very dangerous, but quite 
a nuisance to bring down. Chuck Pikmin on his head and continually keep 
your distance as he chases after you. If you get too close, hell 
attempt to smash your Pikmin into the ground, which causes them turn 
into flowers (and you have to uproot them). If he pounds Olimar into the 
ground, rapidly press A to save yourself. 

  Pearly Clamclamp
--------------------

Dont let the name fool you, for this is only a typical clam. Three of 
them are in the game, located in the small pond at The Impact Site. One 
of them holds the Positron Generator ship part in its mouth. The other 
two each hold a huge pearl which is worth 50 Pikmin seeds when cashed in 
at the onion. It might be worth your time to kill all three. Bring 
around 30-40 blue Pikmin, then chuck them at the mouth of the clam and 
watch them beat up the innards. When you see its head/shell rear 
back, immediately call back all your Pikmin so that theyre out of 
dangers way when the clam slams shut. Any caught when the mouth closes 
are eaten! Repeat this process until you get a pearl or ship part.  

  Puffstool
-------------

The key here is speed, speed, speed, and having about 60-70 red Pikmin. 
Once you spot this gigantic red mushroom enemy at The Forest Navel, 
immediately engulf it with every possible Pikmin available. Hopefully 
the force will be great enough so it tips over (always works for me). 
Once its on its head, chuck a stream of Pikmin up on its body wiggly 
in the air. This should be enough to get rid of it. If not, call your 
Pikmin back and repeat the process. If your too slow while trying to tip 
over the Puffstool, it will shoot out a cloud of poisonous gas - this 
turns any Pikmin in range into Purple/Mushroom-Head Pikmin, which will 
go ballistic and attack ANYTHING near them (that includes Olimar!). 
Puffstool will give up a ship part when its dead. 

  Puffy Blowhog
-----------------

Only two or three of these are in the game, located at The Distant 
Spring. They are like blue/white balloons that hover around in the air 
with long snouts. If you or your Pikmin herd venture near them, they 
will take in a deep breath and shoot a jet of air out their snouts - 
disabling any Pikmin caught in range and turning them pale. Run at the 
Puffy, then chuck Pikmin up at it so they latch on its belly and begin 
the beating. Whistle back any Pikmin the Puffy disables. Continue 
beating until dead. One of the Puffy Blowhogs holds the Interstellar 
Radio in its stomach.

  Sheargrub
-------------

The larval form of the Shearwig, and not at all dangerous. The females 
are pink slugs that cant even attack, and the males are purple with a 
small pair of mandibles for eating Pikmin. Engulf and destroy. The only 
real problem is they *always* appear in large groups.   

  Shearwig
------------

Nothing but a subterranean green beetle, except they have large vicious 
mandibles to eat Pikmin. They will emerge out of the ground in large 
groups (2-8) when Olimar gets near. Take on a few Shearwigs at a time, 
engulfing them with your Pikmin herd - this will hopefully be lethal. If 
not, the Shearwigs will use their wings to go airborne. Chuck Pikmin to 
knock them back down to earth, then engulf again until they go bye-bye. 
Repeat for the rest of the Shearwigs. Technically, only the male form of 
Shearwig ever emerge from the ground.

  Smoky Progg 
---------------

Another secret enemy in the game...and he is EXTREMELY dangerous! Its 
thought to be a mutated Mamuta larva. With flashing white eyes, green 
slimy skin, and a cloud of noxious gas trailing behind him as he slings 
along the ground, this guy resembles a spawn of Satan and a frog. To 
find him, land at The Distant Spring before day 15. Take out about 3 
blue Pikmin, then head south into the area with lots of water. Find the 
island that looks like pie wedges (check your radar). At the center of 
it will be a mysterious pink and brown egg. 

Chuck the Pikmin at the egg so they smack it a few times and disturb the 
Smoky Progg within it. QUICKLY, call your Pikmin and head back to the 
onions. Wait patiently, and in the distance you should see the 
horrifying Smoky Progg approaching! Put away your blue Pikmin and get 
out 100 red. Once the Progg reaches land, begin fighting it by chucking 
Pikmin on its head. Any of your guys caught in the Proggs smoke trail 
will instantly suffocate/die. The Smoky Progg takes about a 1/4 of day 
to kill. I thought I was good at fighting, and I still lost 31 Pikmin! 
Your prize for beating him is a brown sphere which can be cashed in for 
a whooping 100 Pikmin. 

An alternative way to kill the Smoky Progg is to just eliminate him 
while hes still inside the egg. Use about 70 blue Pikmin to do this. 
However you get no brown sphere to cash in for seeds...so its basically 
a waste of time. Just avoid the egg altogether if you have no interest 
in fighting him. 
 
  Spotty Bulbear
------------------

Just like a Spotty Bulborb, except much stronger and denoted by a dark 
brown backside. These are only found at The Distant Spring, and have 
both dwarf and large sizes. Follow the exact same strategy you used to 
defeat Bulborbs (see below) to defeat these guys. When the Bulbear is 
attacked, they never even flinch. This makes them even more dangerous.

  Spotty Bulborb 
------------------

Kinda like a blob with a huge mouth, bug eyes, and legs. The have a red 
backslide with polka dots. When you come across the Bulborb (which 
should be asleep), carefully guide your Pikmin herd around behind it, 
then chuck as many Pikmin on its back as possible as its waking up. 
When the Bulborb tries to turn around to face you, move to stay away 
from its mouth but continue chucking. The mouth is the killer! Bulborbs 
are very common and found along routes that Olimar has to take.  

  Swooping Snitchbug
----------------------

Perhaps the most irritating enemy in the game. At least theyre only 
found at The Distant Spring. The snitchbug will hover in the air over 
your Pikmin herd and drive down, plucking up one or two in its claws. He 
later drops them in some other God-forsaken place forcing you to go find 
them. As the Snitchbug approaches, chuck a stream of Pikmin at it so 
they latch on its body. When enough start beating on it, the bug will be 
weighed to the ground where you can summon the rest of the Pikmin herd 
to pulverize its pathetic body. 

  Water Dumple
----------------

Traveling in shoals of two to five at The Distant Spring, these tiny 
black fish have large mouths perfect for swallowing Pikmin whole. Use 
30-40 blue Pikmin to engulf the Water Dumples so they are overwhelmed, 
dispatching of them quickly. Its best to direct the herd to the rear of 
them when attacking. 

  Wollywog
------------

Even though its only a frog, these can be quite tough and time 
consuming to get rid off. After you get the Wollywogs attention, it 
should hop after you. Make sure to move your Pikmin herd so its not 
under the frogs shadow (which is where it hits the ground). When the 
frog plops on the ground, chuck about 10 Pikmin on its back so they 
start beating the stuffing out of it. After it hops in the air and lands 
again, all the Pikmin on the frogs back will be thrown off. Repeat the 
process until its finally dead...and believe me, it takes a while...

  Yellow Wollywog
-------------------

Just like a Wollywog, except yellow, obviously. Much tougher then the 
first variety and theyre only found at The Distant Spring. Use the same 
exact strategy as before to defeat these guys. 


========================================================================


          10.  E M P E R O R   B U L B L A X   S T R A T E G Y


========================================================================


  General Strategy
--------------------

The Emperor Bulblax is a species of grub dog that buries itself while 
hunting for prey. He is final boss in the game, and has swallowed the 
final ship part. You can find him in the circular sand clearing at the 
end of The Final Trial area. Being as difficult as he is, expect to play 
him one, two, maybe even three times before you actually bring down the 
punk. To adequately fight, get out 75 red and 25 yellow Pikmin. Touch 
his green backside sticking out of the sand for him to pop up and begin 
the battle. He has two attacks: 1) Opening his mouth and licking his 
tongue, thereby eating any Pikmin caught in range. 2) Jumping into the 
air and landing where his shadow is, crushing any Pikmin unfortunate 
enough to stand underneath. 

Dismiss your army of 100 Pikmin just outside the gate of the sand area 
to keep them safe. Whistle your yellow Pikmin and have them all collect 
Bomb Rocks (see rock locations below). Run back to the waiting reds. 
Summon one yellow Pikmin holding a bomb Rock by your side, then run into 
the sand area. Wait until the Emperor Bulblax is about to do his licking 
attack...quickly, chuck you single Pikmin in front him, so he slurps it 
up. The bomb rock he consumes will stun him. Run back, gather your reds, 
then head back and fling them on his head to do some damage. Repeat this 
process continually until the Emperor Bulblax finally dies...it will 
take...a VERY long time (fourth to half a day).  

At around half-health, the Bulblax will get extremely cheap and use his 
jump attack constantly, so keep your standing Pikmin army outside of the 
gates at all times! And, when the Bulblax gets to around a sliver of 
health, hell get so cheap you just want to throw the controller in 
frustration... :P When the Bulblax finally dies hell get sucked down 
into the sand, spitting up the final part in the game - the SECRET SAFE. 
Olimar can now finally go home...and get his family some souvenirs to 
boot! I love happy endings. Sniffle sniffle. 

  Trick - Super Flinging
--------------------------

Just in case you didnt read the game tips at the very beginning of the 
guide, (Ah! What do you think I write it for?) Im here again to tell 
you about this trick. As Olimar is in the process of chucking Pikmin, 
direct the herd around him using the C Stick. Youre speed will increase 
very dramatically. This is handy when chucking Pikmin on the Emperor 
Bulblaxs face. 

  Bomb Rock Locations
-----------------------

Knowing where all the bombs are located in The Final Trial will give you 
an edge when trying to beat the crap out of the Bulblax. Of course once 
you get better fighting him youll need less explosives. 

1. At the cardboard box, head right, going through the open stone wall. 
Run along the path all the way to the end. The Bomb Rocks are in and 
around the pipe piece.  

2. Run through the sand clearing where you found the Bulblax, then go 
through the back gate. A *very* large quantity of Bomb Rocks will 
immediately greet you.  

3. From the location of the second group of Bomb Rocks, turn left and 
travel to the end of the stretch of land. More Bomb Rocks!  

4. Just like location three, except turn left...

  Grass Patches (Nectar)
--------------------------

Use these to upgrade your Pikmin and help you fight easier. 

1. Head up the ramp on the side of the cardboard box. Cross to the 
little plateau area and you should easily see the grass at the center.

2. Trek through the sand area with the Emperor Bulblax, then exit 
through the back gate. Turn right here and you will find the grass patch 
along the stretch of land.  

  Candypop Buds
-----------------

Most people forget all about these. Use them to change the color of your 
Pikmin if youre short a particular type. For example, any Pikmin flung 
into the red flower with automatically pop out as red sprouts. 


========================================================================


                           11.  C R E D I T S


========================================================================

 
--PIKMIN Instruction Manual  
For the story, along with reference for the controls. 

--PIKMIN Field Guide 
Came in the mail from Nintendo, helped me write the game basics. I 
always hate writing that section, so boooooooooooooooooring. 

--Nintendo Company Limited  
Stationed in Kyoto, Japan, they made the Nintendo GameCube and published 
this snazzy game of PIKMIN.

--Shigeru Miyamoto 
To you, my greatest game-maker, I say: Whatever you smoked while making 
this game, keep on puffing!

--Me 
I wrote it, obviously. Unless youre calling me a liar? Are you? HUH? 

--CJayC and www.GameFAQs.com 
Get some sleep, says I!





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